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yanaginagi - Mitsuba no Musubime(Sanaas remix)

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EncoreW
zzz

[iyacat's Clover]

i think 02:11:013 (9) - should use NC not 02:11:101 (1) - , reason:
1) 02:11:013 - white line, maybe NC is more necessary
2) drum diffenent since 02:11:013 (9) - , diffenent with 02:10:660 (5,6,7,8) - but sounds the same as 02:11:101 (1) - , so i suggest NC at the place where different happens
and maybe need change stream's shape because of NC changed

02:13:483 - 02:14:013 - maybe normal sampleset is unnecessary...because rhythm in this part is very relax, normal sampleset sounds like drums and maybe a little too concentrated in this part, in my opinion, use once normal sampleset every 2 white line is enough...

i think 02:19:836 (2) - should use NC not 02:19:748 (1) - , reason:
1)02:19:836 (2) - you used a lot of hitsounds here include a strong finish, NC here is more necessary in my opinion
2)02:19:748 (1) - is just in a stream's mid, not stream's start or end
3)00:59:366 (1) - in this part, you also used a 8 1/2 circles and 17 notes stream, it's the same as 02:19:836 (2) - this part, so i think you used the same pattern is these 2 parts, so i think NC also should be the same

godlike diff but sorry i'm so noob .-.

[Insane]

00:34:483 (3) - 这滑条。。最后那个拐角我感觉没啥必要啊,直接一个圆弧过去感觉就可以了

01:03:248 (3) - 这里弄个NC加变速应该会比较爽也显的你比较牛逼

01:14:454 (7) - 这里建议和 01:13:660 (3) - 的 reverse叠起来,否则看起来感觉有点不太好,我开着ez看到的

02:21:248 (1) - 01:00:777 (1) - 这两个串为啥NC的顺序不太一样。。

[Hard]

od7?

01:00:777 (1) - 感觉这里看上去不是那么的好。。感觉reverse的话是可以塞满的。。4个滑条的话照我来说我就直接每个转90赌然后 XJB放
02:21:248 (1) - 03:09:248 (1) - 感觉这样放就不错

01:15:601 (3) - 挺建议移到这种地方的 http://puu.sh/ojYDq/b01f1f2260.jpg

02:10:307 (3,4,5) - 这两个地方会因为自动堆叠的原因碰在一起,最好注意一下

[Delis' Normal]

nothing found sorry .-.

[Zero's Easy]

00:28:307 (1) - 这NC好长啊一个NC居然能用5秒

怎么一点 j8都没有
Hakurei Yoru
好 m4m 好听
[Insane]
03:13:483 (1,3,4,5,6,7) - 个人来看的确不是很喜欢这种,大概可以改成这个样?https://osu.ppy.sh/ss/4949399
额,其实这个in我感觉五连ds1.0会好一点。。
00:30:954 (4,1,2,3,4) - 好像这里比主难度有些地方跳得还大点。。
00:36:071 (1,2,3,4,1,2,3,4) - ^
02:09:954 (1) - x65 y191这个位置和前后相对看起来整齐一些
03:03:601 (1,2,3) - 这种要碰不碰的间距看起来很奇怪?稍微大一点也好03:06:601 (2,3) - 差不多?

[Hard]
03:15:601 (4,5,1,2) - 这里看着好挤 大概可以让1和4不要遮挡?


[iyacat]
03:31:836 (3) - change to 2 slider?
02:23:718 (4) - nc or 01:03:248 (1) - remove nc
01:14:718 (1,2) - swap nc
.....???why do nc like this??
well,funny map

哭了 看到nmez完全一愣一愣的……
希望偶像不要责怪我水
Lince Cosmico_old
00:23:189 - Spinner seems good here (for insane diff)
Nakano Itsuki
nagi <3 <3
求ticket (逃

[iyacat]
00:36:071 (1,2,3,4) - nothing really wrong with the pattern, except it feels a bit tricky to aim this angle of jumps. probably move 12 a bit lower and ctrl g 34? Something like this I guess, feels more flowy to play especially with this type of song
00:36:777 (1) - if you changed the above, I'd suggest ctrl g the slider as well as the changed pattern leads into the slider better this way imo
00:46:483 (4,5) - stack feels a bit weird to play, doesn't really fit with the previous patterns. how about stacking on 00:45:954 (3) - sliderend instead?
01:43:130 (1) - 01:43:483 (2) - ctrl g these two seems better imo, angle of flow seems too sharp
01:45:954 (1,2,3,4) - bit of suggestion, maybe doing a 12 34 back and forth seems more fun to play than stacking 12 34
02:07:307 (3,4,5,6) - this spacing kind of threw me off while testplaying.. move 5 and the stacked slider underneath a bit to the left perhaps?
02:32:718 (4) - move this downwards a bit?
03:52:836 (1) - a bit nazi, but imo ctrl g this slider allows more comfortable cursor movement from 03:52:483 (4) -
whole mod might be a bit nazi, nice map c:

[insane]
00:29:542 (5,1) - 這兩個疊在一起感覺不是太好, 建議放開
00:31:483 (3,4) - 把這兩個往右旋轉一下吧, 現在的排列覺得比較卡手
00:53:366 (5,1) - 建議散開
00:57:424 (4,5) - 我覺得太遠...
01:22:307 (2,3) - 建議把 01:22:307 (2) - 往下移動, 現在覺得23之間太遠+角度太尖
01:36:954 (3,4,5) - 這個比較建議stack, 這樣跳的角度還要打個散開的三連感覺不好
03:22:836 (6,7,8) - 不如把這個三連散開一下,覺得疊着不是那麼好打

感覺一般,不過還可以 終於水完
Zero__wind
听说要起飞了 我来象征性地改一下摸
no fix, thanks for your mods~

顺便2222 post
Topic Starter
Sharlo

Garden wrote:

[Hard]
  1. 01:08:366 (3,4,5) - 整个diff里只有一次出现这个节奏类型,不如和类似地方一样把5 6换成滑条 fixed
  2. 01:48:071 (5,6,7,8,9) - 堆叠效果让这里显得有点乱,1 2没点完5就出来和 2 overlap了http://puu.sh/ojff3/97469f1269.jpg. 而且hard里五连本来就有点难,之后9还背对着下一个滑条增加了移动难度,不如这样侧过来减轻难度? link美丽 不知道你想让我怎样改http://puu.sh/ojfHM/df90e30f58.jpg
  3. 01:58:660 (1,2,3) - 虽然为了摆形状但ds忽然高了一倍还是有点难够到。。 fixed
  4. 02:10:307 (3,4,5) - 也是堆叠效果让4 5 overlap,换个地方摆呗 fixed
  5. 02:09:954 (1,2,3,4) - 虽然是继续照着三角摆但我个人觉得这间距实在太大了,考虑把那个三角整体摆小,前面绿色note之间用1.0ds好像差不多
  6. 02:24:777 (3,4) - 这间距可以Insane了,考虑类似地方也没超过2.5这里还是稍微换个摆法? fixed
[Insane]
  1. od hp稍微比主难度低点吧,虽然dnb比较好抓判定就是了..对了顺便dnb drum and bass什么的加到tag里? 本来我这个才是主难度 不改了我感觉是clover低了而不是insane高了
  2. 00:59:013 (4) - 移到300, 340左右,1234绕一圈如何,现在看着怪怪的 fixed
  3. 01:24:071 (3,4) - 这间距有点憋屈了,和1 2一样也摆成上下吧?http://puu.sh/ojihe/609c5091fc.jpg fixed
  4. 03:55:483 (4) - 尾杀可能,和前面那组的4放一个位置打起来比较友好 fixed 花园好善良阿
[/list]

T-Mac wrote:

[Insane]

00:34:483 (3) - 这滑条。。最后那个拐角我感觉没啥必要啊,直接一个圆弧过去感觉就可以了

01:03:248 (3) - 这里弄个NC加变速应该会比较爽也显的你比较牛逼 好 听狗币的

01:14:454 (7) - 这里建议和 01:13:660 (3) - 的 reverse叠起来,否则看起来感觉有点不太好,我开着ez看到的 fixed

02:21:248 (1) - 01:00:777 (1) - 这两个串为啥NC的顺序不太一样。。 什么意思

[Hard]

od7?

01:00:777 (1) - 感觉这里看上去不是那么的好。。感觉reverse的话是可以塞满的。。4个滑条的话照我来说我就直接每个转90赌然后 XJB放
02:21:248 (1) - 03:09:248 (1) - 感觉这样放就不错 我还是干他娘塞爆算了

01:15:601 (3) - 挺建议移到这种地方的 http://puu.sh/ojYDq/b01f1f2260.jpg

02:10:307 (3,4,5) - 这两个地方会因为自动堆叠的原因碰在一起,最好注意一下

Hakurei Yoru wrote:

[Insane]
03:13:483 (1,3,4,5,6,7) - 个人来看的确不是很喜欢这种,大概可以改成这个样?https://osu.ppy.sh/ss/4949399 fixed
额,其实这个in我感觉五连ds1.0会好一点。。 不要吧好CB(
00:30:954 (4,1,2,3,4) - 好像这里比主难度有些地方跳得还大点。。 主难度干我屌事
00:36:071 (1,2,3,4,1,2,3,4) - ^
02:09:954 (1) - x65 y191这个位置和前后相对看起来整齐一些
03:03:601 (1,2,3) - 这种要碰不碰的间距看起来很奇怪?稍微大一点也好03:06:601 (2,3) - 差不多?

[Hard]
03:15:601 (4,5,1,2) - 这里看着好挤 大概可以让1和4不要遮挡?

Lince Cosmico wrote:

00:23:189 - Spinner seems good here (for insane diff) no thanks

StarrStyx wrote:

[insane]
00:29:542 (5,1) - 這兩個疊在一起感覺不是太好, 建議放開 fixed
00:31:483 (3,4) - 把這兩個往右旋轉一下吧, 現在的排列覺得比較卡手 fixed
00:53:366 (5,1) - 建議散開 fixed
00:57:424 (4,5) - 我覺得太遠... 那Ctrl+G一下
01:22:307 (2,3) - 建議把 01:22:307 (2) - 往下移動, 現在覺得23之間太遠+角度太尖 太尖...fixed
01:36:954 (3,4,5) - 這個比較建議stack, 這樣跳的角度還要打個散開的三連感覺不好
03:22:836 (6,7,8) - 不如把這個三連散開一下,覺得疊着不是那麼好打 散吧
Thanks all!
Xinely
General :
- http://puu.sh/qjbM8/d5a5a6b27d.png unsnapped on normal diff
- 01:28:130 (3,1) - probably change your combo colors for 4th and 1st.. in here (easy diff) is hardly noticeable

Easy :
- 00:28:307 (1) - end the slider at 00:28:836 - , music and vocal appear in there when whitetick has weak sound
- 00:33:954 (1) - ^
- 00:55:130 (3) - tiny spacing error
- 01:51:601 (1,2,3,4) - cant understand what is following by here 01:53:366 - 01:54:071 - are something you follow 01:51:954 - , if you follow crystal sound then 01:52:660 (2) - is better removed
- for 0,8x part how about use 1,3x spacing instead? stuff like 03:06:424 (1,2,3,4) - look too close each other imo

Normal :
- 00:05:719 - consider to reduce volume like 40% or 50%, 70% is too loud for calm part
- 00:33:954 (1) - try make the shape more symmetrical? it affects to flow as well
- 00:52:130 (3) - 01:30:248 (5) - 01:33:954 (5) - 01:53:013 (4) - 01:55:836 (3) - 02:23:718 (2) - tiny spacing error (1,06x)
- 01:02:895 (1) - 02:23:366 (1) - 03:11:366 (1) - i dont recommend this, as i see easy doesnt contain 1/2 slider repeat and much of it just 2/1 gap rhythm. this might cause wrong read for newbie
- 01:07:307 - imo this should keep mapped, i hear drum which you follow here
- 01:17:366 - skip this feels weird actually, there is strong drum and you've followed it since start of kiai
- 01:19:130 (5) - 03:54:248 (10) - spacing error (0.93x)
- 01:27:777 - end the slider here, it has trumpet instrument which you followed since 01:26:189 (1,2,3) -
- 01:37:483 (1) - 03:29:542 (2) - 03:39:601 (5) - 03:41:013 (2) - 03:45:777 (7) - tiny error 0,94x spacing
- 01:58:307 (3) - ^ (1,07x here)
- 02:04:660 - feel weird if skipped to map, drum is strong here even i know you follow vocal
- 02:06:248 (3) - spacing
- 02:19:483 (4) - 1,08x spacing
- 03:14:366 - map this is possible, drum is strong
- 03:24:777 (3,4) - stack isnt recommended for normal btw
- 03:26:895 (2) - 0,91x spacing
- 03:28:307 - 03:30:777 - intentional whistle? previous part doesnt have it
- 03:56:542 (3) - whatthefuck 1/4 slider repeats for normal

Hard :
- 00:42:071 (4) - imo rotate 20 degree 136,168 is better to make better flow to 00:41:718 (3,4) -
- 00:50:366 (3) - 152,248 to make a bit jump for cymbal in next?
- 00:54:777 (4) - i cant understand why jump here, vocal is weak, which is in pitch only 00:54:601 - 00:55:130 -
- 01:15:601 (3) - ^ (but the music is very weak on whitetick)
- 01:35:895 (1) - flow to this slider feels sharp enough here, try smooth it a bit :C
- 01:48:071 (5,6,7,8) - consider the spread, they should be slider repeat here. 4 circles for stream + 1 slider repeat is too hard unless for low bpm
- 02:10:660 (5,6,7,8) - 03:56:542 (5,6,7,8) - ^
- 02:44:895 (4) - inconsistency spacing and makes the design looks bad :C
- 03:15:601 (4,1) - hope overlap can avoided here, it looks not really good
- 03:51:425 (7) - random jump? because 03:50:895 - same sound which is strong mapped with low spacing. feel like inconsistent

Insane :
- OD 7,5 HP 6,5 for make spread with iyacat diff
- 00:29:366 (4) - too far for begining, consider to reduce the jump
- since 00:41:542 (3) - high vocal is mapped with normal spacing so 00:40:836 (6) - i guess 352,240 will be better to keep consistent
- 00:54:954 (5,1) - reduce the spacing a bit. they feel too far for me when music is relax
- 01:00:424 (7) - feel weird to see consistent spacing here because you do jump for 00:59:895 (4) - when music on 00:59:366 (1,2,3,4,5,6,7,8) - are totally same (at least jump on 7 will be better)

good luck :D
Delis
Zero__wind

Xinely wrote:

General :

Easy :
- 00:28:307 (1) - end the slider at 00:28:836 - , music and vocal appear in there when whitetick has weak sound
- 00:33:954 (1) - ^
- 00:55:130 (3) - tiny spacing error
- 01:51:601 (1,2,3,4) - cant understand what is following by here 01:53:366 - 01:54:071 - are something you follow 01:51:954 - , if you follow crystal sound then 01:52:660 (2) - is better removed
- for 0,8x part how about use 1,3x spacing instead? stuff like 03:06:424 (1,2,3,4) - look too close each other imo

good luck :D
all fixed except the general spacing, thanks for the mod~
Topic Starter
Sharlo

Xinely wrote:

General :
- 01:28:130 (3,1) - probably change your combo colors for 4th and 1st.. in here (easy diff) is hardly noticeable but I think it could be noticed obviously? http://puu.sh/qkLDg/ad974d7110.jpg

Hard :
- 00:42:071 (4) - imo rotate 20 degree 136,168 is better to make better flow to 00:41:718 (3,4) - fixed
- 00:50:366 (3) - 152,248 to make a bit jump for cymbal in next? fixed
- 00:54:777 (4) - i cant understand why jump here, vocal is weak, which is in pitch only 00:54:601 - 00:55:130 - reduced the spacing
- 01:15:601 (3) - ^ (but the music is very weak on whitetick) fixed
- 01:35:895 (1) - flow to this slider feels sharp enough here, try smooth it a bit :C fixed
- 01:48:071 (5,6,7,8) - consider the spread, they should be slider repeat here. 4 circles for stream + 1 slider repeat is too hard unless for low bpm fixed
- 02:10:660 (5,6,7,8) - 03:56:542 (5,6,7,8) - ^ fixed
- 02:44:895 (4) - inconsistency spacing and makes the design looks bad :C fixed
- 03:15:601 (4,1) - hope overlap can avoided here, it looks not really good fixed
- 03:51:425 (7) - random jump? because 03:50:895 - same sound which is strong mapped with low spacing. feel like inconsistent i think the jump here is fine

Insane :
- OD 7,5 HP 6,5 for make spread with iyacat diff fixed
- 00:29:366 (4) - too far for begining, consider to reduce the jump fixed
- since 00:41:542 (3) - high vocal is mapped with normal spacing so 00:40:836 (6) - i guess 352,240 will be better to keep consistent fixed
- 00:54:954 (5,1) - reduce the spacing a bit. they feel too far for me when music is relax fixed
- 01:00:424 (7) - feel weird to see consistent spacing here because you do jump for 00:59:895 (4) - when music on 00:59:366 (1,2,3,4,5,6,7,8) - are totally same (at least jump on 7 will be better) changed to another compose but I rather jump on 4 here

good luck :D
Thank you!!
Delis
I've fixed everything except below, as these wouldn't cause to derank mapset I prefer them as is.
- 03:14:366 - map this is possible, drum is strong
- 03:24:777 (3,4) - stack isnt recommended for normal btw
Sorry if I didn't mention stuffs that weren't fixed .-.
Xinely

Sharlo wrote:

Xinely wrote:

General :
- 01:28:130 (3,1) - probably change your combo colors for 4th and 1st.. in here (easy diff) is hardly noticeable but I think it could be noticed obviously? http://puu.sh/qkLDg/ad974d7110.jpg
how do to say.. like its still noticed but their color are kinda(almost) same, imo change to a bit dark for 4th combo color will easier to notice the difference

Normal :
- 03:14:366 - at least try keep consistency with 01:05:718 (5,6) -
- 02:23:718 (1) - try 160,280 to make blanket with next slider?

Hard :
- 03:51:425 (7) - at least can try to reduce the jump, its just too far for mee
yf_bmp
颜色区别蛮明显的啊 问了挺多人 都这么觉得
Topic Starter
Sharlo

Xinely wrote:

how do to say.. like its still noticed but their color are kinda(almost) same, imo change to a bit dark for 4th combo color will easier to notice the difference Acturally 1st is blue and 4th is green and I dont think so

Hard :
- 03:51:425 (7) - at least can try to reduce the jump, its just too far for mee fixed
EncoreW


Delis
http://puu.sh/qlIL5/eabe42a6f1.zip made changes on both of them, ty
Xinely
Bubbled

auk ah gw lelah
Chaoslitz
下次有圖我再幫你做sb啦(

[Metadata][Delis' Normal]
  1. 01:09:601 (1) - Clap instead of whistle?
  2. 01:24:777 (5) - 02:09:954 (5) - 03:31:836 (1,2) - Avoid using more than one reverse in lower difficulties, otherwise beginners cannot react well to hit it
  3. 01:38:189 (2,3) - minor spacing errors
  4. 02:28:836 - Change both Samplesets and Additions into "Auto", you don't need a normal whistle here
  5. 02:33:954 - Missing whistle I guess
  6. 03:04:130 (2,3,4,5,6) - Try using a more simple rhythm? It is really difficult for beginners to hit these notes not precisely as they are having different snapping, Changing 03:04:130 (2,3,4) into a 3/4 reverse slider would solve
  7. 03:23:366 - As this is a strong downbeat I would suggest you to place something clickable, as well as shortening 03:22:836 (7) to03:23:189 so that vocal on 03:23:189 will not be skipped
  8. 03:26:895 (2) - Place it more to the left, It may mislead players when both slider head and end have same distance towards 03:26:189 (1)'s end
[Hard]
  1. Hard用hp5就可以了吧
[Insane]
  1. 00:48:777 (3,4) - 音樂不是特別強我還是建議這個跳放近一點
  2. 01:31:130 (4) - 再放上一點? 令01:30:954 (3,4,5) - 的距離更平均
  3. 02:22:307 (5) - 換距離了NC一下
[iyacat's Clover]
  1. 01:17:542 (8,1) - Why overlaps? It definitely needs a jump to emphasize the downbeat, limiting the momentum of players to hit is just contradict to the music
  2. 02:14:630 (2) - What is this following, staring the slider with a weak sound on blue tick is weird
  3. 02:23:718 (4) - NC for SV changes, you only didn't do it on this one
  4. 03:07:660 (8,1) - You can space them more as the strong downbeat on 03:07:836

how to hold back tears(.
Delis
I've done everything else:
03:31:836 (1) - since this is an 1/1 slider, I don't think it would be hard to be played properly for newbies. and I don't believe everybody thinks that there wouldn't be another reverse on a slider, even in normal difficulty.
03:23:366 - pretty sure I did this on purpose, I really love how it plays when the slider end has stronger beat than the slider head.
ty for modding~ http://puu.sh/qo7kx/c62b6299d5.zip
iyasine
Garden

Garden wrote:

[iyacat's Clover]
  1. 01:11:277 (2,3) - tho this pattern isn't hard for playing, it feels kinda unbalanced while compared with the rest of the map ok! remove(2)!
  2. 03:33:248 (1,2,3,4,5) - i personally feel the circular flow here a bit uncomfortable to play, maybe ctrl-g 3&4 fixed!
thanks for modding~ Garden!

T-Mac

T-Mac wrote:

[iyacat's Clover]

i think 02:11:013 (9) - should use NC not 02:11:101 (1) - , reason:
1) 02:11:013 - white line, maybe NC is more necessary
2) drum diffenent since 02:11:013 (9) - , diffenent with 02:10:660 (5,6,7,8) - but sounds the same as 02:11:101 (1) - , so i suggest NC at the place where different happens
and maybe need change stream's shape because of NC changed nice! fixed:3

02:13:483 - 02:14:013 - maybe normal sampleset is unnecessary...because rhythm in this part is very relax, normal sampleset sounds like drums and maybe a little too concentrated in this part, in my opinion, use once normal sampleset every 2 white line is enough... ok~ soft whistle!

i think 02:19:836 (2) - should use NC not 02:19:748 (1) - , reason:
1)02:19:836 (2) - you used a lot of hitsounds here include a strong finish, NC here is more necessary in my opinion
2)02:19:748 (1) - is just in a stream's mid, not stream's start or end
3)00:59:366 (1) - in this part, you also used a 8 1/2 circles and 17 notes stream, it's the same as 02:19:836 (2) - this part, so i think you used the same pattern is these 2 parts, so i think NC also should be the same fixed!

godlike diff but sorry i'm so noob .-.
Thanks for modding~ Tmac!

Hakurei Yoru

Hakurei Yoru wrote:

[iyacat]
03:31:836 (3) - change to 2 slider? dome fixed!
02:23:718 (4) - nc or 01:03:248 (1) - remove nc add(4)NC!
01:14:718 (1,2) - swap nc fixed!
.....???why do nc like this??
well,funny map

哭了 看到nmez完全一愣一愣的……
希望偶像不要责怪我水
thanks for modding~ yoru!

StarrStyx

StarrStyx wrote:

nagi <3 <3
求ticket (逃

[iyacat]
02:07:307 (3,4,5,6) - this spacing kind of threw me off while testplaying.. move 5 and the stacked slider underneath a bit to the left perhaps?
hmm...keep it :(
03:52:836 (1) - a bit nazi, but imo ctrl g this slider allows more comfortable cursor movement from 03:52:483 (4) - some fixed!
whole mod might be a bit nazi, nice map c:
thanks for modding~ Styx!

Chaoslitz

Chaoslitz wrote:

下次有圖我再幫你做sb啦(

[iyacat's Clover]
  1. 01:17:542 (8,1) - Why overlaps? It definitely needs a jump to emphasize the downbeat, limiting the momentum of players to hit is just contradict to the music ok~ fixed!
  2. 02:14:630 (2) - What is this following, staring the slider with a weak sound on blue tick is weird fixed!
  3. 02:23:718 (4) - NC for SV changes, you only didn't do it on this one ok!
  4. 03:07:660 (8,1) - You can space them more as the strong downbeat on 03:07:836 hmm...keep it!
[/notice]

how to hold back tears(.
thanks for modding~ chaoslitz!

thanks modders :D https://puu.sh/qobCE/13e4f27406.rar
Topic Starter
Sharlo

Chaoslitz wrote:

下次有圖我再幫你做sb啦( 你坑我>.>

[Metadata][Hard]
  1. Hard用hp5就可以了吧 fixed
[Insane]
  1. 00:48:777 (3,4) - 音樂不是特別強我還是建議這個跳放近一點 fixed
  2. 01:31:130 (4) - 再放上一點? 令01:30:954 (3,4,5) - 的距離更平均 fixed
  3. 02:22:307 (5) - 換距離了NC一下 fixed

how to hold back tears(. 大半夜的又不睡觉
Chaoslitz

Sharlo wrote:

Chaoslitz wrote:

下次有圖我再幫你做sb啦( 你坑我>.> 是真的啦
Qualified!
Topic Starter
Sharlo
@Xinely @Chaos Thanks both!
alacat
:)
Trust
Never enough nagi

Grats!
Underforest
ah yanaginagi <3
gratz sharlo (>w<)
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