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yanaginagi - Mitsuba no Musubime(Sanaas remix)

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Total Posts
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Topic Starter
Sharlo
This beatmap was submitted using in-game submission on 2016年8月3日 at 18:59:53

Artist: yanaginagi
Title: Mitsuba no Musubime(Sanaas remix)
Source: 凪のあすから
Tags: dnB Nagi no Asukara Zero__wind Delis iyasine alacat
BPM: 170
Filesize: 7043kb
Play Time: 03:57
Difficulties Available:
  1. Delis' Normal (2.18 stars, 342 notes)
  2. Hard (3.49 stars, 618 notes)
  3. Zero's Easy (1.49 stars, 215 notes)
  4. Insane (4.77 stars, 817 notes)
  5. iyacat's Clover (5.14 stars, 886 notes)
Download: yanaginagi - Mitsuba no Musubime(Sanaas remix)
Information: Scores/Beatmap Listing
---------------
8th やなぎなぎ - 三つ葉の結びめ (Sanaas remix)

Once again for yanaginagi & Nagi no Asukara.
Previous: yanaginagi - mnemonic

Clover by iyasine & alacat
Zero__wind
善良麻婆偶像
P i k u
Nagi no Asukara!

Best anime ;w;
Narcissu
hi , m4m here

來自被ntr的明天

顏色好評,BG大小感人,tag 建議往死裏塞爆,上面那句可以考慮加進去

RC要求音頻使用率80%以上,現在光前後就空了一分鐘可能要跪,雖然我的Ceui 空了三分鐘也沒發生什麼事情 = =

像我有強迫症把所有音效塞一組裏面比如soft-hitwhistle名字換成drum-hitwhistle,但是我妹妹就喜歡分一堆CS2,CS3,456788。結果就是我下的音效她從來沒看懂過,她下的音效我也從來沒看懂過。懷疑種族天賦。說了這麼多其實就是想說我不查音效了【啊哈?

[Zero's Easy]
  1. 00:54:424 (2,3) - 開頭有點挫因為1/1都擦邊,像這種break你都拉到1.26DS比1.2高出一定程度了。按住alt+shift+滾輪可以調整二位小數DS……
  2. 00:48:248 (1) - 這種轉盤因為AR低在圈打完之前就會出現對新人有一定干擾,實際上再拉到白線上也不會有什麼損失……10%的音量遞增感覺也比較多餘因為轉盤自帶越轉越響的效果。大叔啊七個轉盤都是上個世紀的圖啦
  3. 老實說0.8-1.0SV比最常見的Insane難度1.0-1.2SV變速是更劇烈的,加上Normal 沒有變DS所以相當不建議這樣
  4. 我覺得Normal 難度爆炸配一個1.8的Easy差不多,雖然我覺得肯定是夏蘿的E 標強迫症導致的
  5. 總的來講就是大叔你缺少稱職的輔助插眼拉野帶兵線
[Delis' Normal]
  1. too hard imo, i suggest delete 1/2*5 and reverse > 2 like ↓↓↓↓↓

  2. 03:28:307 - 03:35:895 (3,4,5,6) - i dislike normal-whistle kekeke
  3. 00:42:248 (1) - 02:19:130 (3) - DS over 0.1
  4. AR6~7 better
[Hard]
  1. od>6 plz
  2. 01:16:836 (2,3) - 這種建議這樣,大部分人比較喜歡這種,開DS不就和zzh一個水平了嘛↓↓↓
  3. 01:28:660 (6) - 理由↑↑↑↑建議↓↓↓↓
  4. 01:25:483 (5,6) - 這種建議這樣,會好打很多↓↓↓
  5. 03:33:954 (5,6) - ↑↑↑↑
  6. 01:47:366 (1,2,3,4,5,6,7,8,9) - 03:55:837 (1,2,3,4,5,6,7,8,9,1) - 這種會因為系統自帶的堆疊效果身材走形歐派下垂……比較建議03:56:542 (5,6,7,8,9) - 往右下移動20*20個像素
[Insane]
  1. <3
[iyacat's Clover]
  1. 00:55:130 (1) - i prefer don't use spinner 【【
  2. 02:13:483 (4,5,6,1,2,3) - http://puu.sh/ohMw5/9cd4b8e16e.jpg
  3. 02:18:689 (3,4) - it's confuse kekeke
alacat

Narcissu wrote:

[iyacat's Clover]
  1. 00:55:130 (1) - i prefer don't use spinner 【【
    yeah, i took the background sounds on here but it's calm part and only long vocal sound so used a spinner to here
Thanks modding!
iyasine

Narcissu wrote:

hi , m4m here

[iyacat's Clover]
  1. 02:13:483 (4,5,6,1,2,3) - http://puu.sh/ohMw5/9cd4b8e16e.jpg ok~ 02:13:748 - 1/2!
  2. 02:18:689 (3,4) - it's confuse kekeke hmm...kantan dayo !
Thanks for modding~ Narcissu :) some fixed!
http://puu.sh/oihwU/f869f6da61.rar
09kami

09kami wrote:

m4m

[Delis' Normal]

This is difficult too hard. he is not suitable for beginners. rhythm is too dense

01:41:189 (2,3) - distances

02:18:248 (2,3) - distances

01:08:895 (7,8,9) - revise to fold back slider

01:41:189 (2,3,4) - ↑

01:30:071 (4,5) - revise slider

02:23:366 (1,2) - ↑

[Hard]

01:08:895 (5,6) - 这个地方改成一个滑条怎么样 滑条头就叠在现在4的位置上 因为现在5的位置是有个拉长音到6的

01:25:483 (5,6) - 这个地方我感觉改成滑条就行 后面那段不是很需要 因为你下个滑条开头刚好是在一个鼓点上 01:25:483 (5) - 这里主要拉到白线就行

01:48:071 (5,6,7,8,9) - hard不要下五连.讲太危险了

02:21:248 (1,2,3,4) - 关于这段 我感觉你前面三个折返滑条后的音效最好换一个重一点的鼓声 因为这里本来的鼓点是很流畅的 但这样拆开 漏音的感觉就很明显了 用音效来遮盖下这里 之后有BN说起这里也好找个理由

不是很推荐偶像在hard下这么多连打 这个难度比起hard 我感觉更加像hyper

[Insane]

01:53:013 (1,2,3,4,5) - 这个地方我建议使用一波三角能量

01:56:189 (2,3) - 交换位置

01:39:601 (4,5,6,7) - 这个跳的角度我感觉在这个难度里不是很友好 考虑改下

02:19:836 (1,2,3,1,2,3,4) - 为什么这个三角形这么熟练啊

03:11:366 (2) - 从这开始的一段Kiai我感觉有点怪怪的 感觉不规则的跳很多 但具体来看 也不是很乱 或许之后有人会提到这里 就当是个提醒吧

你为什么唱歌那么好 作图还那么熟练啊 你到底练习了多少次了
Delis
http://puu.sh/oj1Gi/6ba1f71543.zip
I've nerfed a lot of rhythms, if this still has bunch of issues you just remove it please.
Topic Starter
Sharlo

Narcissu wrote:

[Hard]
  1. od>6 plz 呀哒
  2. 01:16:836 (2,3) - 這種建議這樣,大部分人比較喜歡這種,開DS不就和zzh一個水平了嘛↓↓↓
  3. 01:28:660 (6) - 理由↑↑↑↑建議↓↓↓↓ 这个可以 前面的呀哒
  4. 01:25:483 (5,6) - 這種建議這樣,會好打很多↓↓↓
  5. 03:33:954 (5,6) - ↑↑↑↑
  6. 01:47:366 (1,2,3,4,5,6,7,8,9) - 03:55:837 (1,2,3,4,5,6,7,8,9,1) - 這種會因為系統自帶的堆疊效果身材走形歐派下垂……比較建議03:56:542 (5,6,7,8,9) - 往右下移動20*20個像素

09kami wrote:

[Hard]

01:08:895 (5,6) - 这个地方改成一个滑条怎么样 滑条头就叠在现在4的位置上 因为现在5的位置是有个拉长音到6的 感觉改不改都差不多

01:25:483 (5,6) - 这个地方我感觉改成滑条就行 后面那段不是很需要 因为你下个滑条开头刚好是在一个鼓点上 01:25:483 (5) - 这里主要拉到白线就行

01:48:071 (5,6,7,8,9) - hard不要下五连.讲太危险了 Insane连打有点长 再看看

02:21:248 (1,2,3,4) - 关于这段 我感觉你前面三个折返滑条后的音效最好换一个重一点的鼓声 因为这里本来的鼓点是很流畅的 但这样拆开 漏音的感觉就很明显了 用音效来遮盖下这里 之后有BN说起这里也好找个理由

不是很推荐偶像在hard下这么多连打 这个难度比起hard 我感觉更加像hyper

[Insane]

01:53:013 (1,2,3,4,5) - 这个地方我建议使用一波三角能量

01:56:189 (2,3) - 交换位置 阔以

01:39:601 (4,5,6,7) - 这个跳的角度我感觉在这个难度里不是很友好 考虑改下

02:19:836 (1,2,3,1,2,3,4) - 为什么这个三角形这么熟练啊 三角能量

03:11:366 (2) - 从这开始的一段Kiai我感觉有点怪怪的 感觉不规则的跳很多 但具体来看 也不是很乱 或许之后有人会提到这里 就当是个提醒吧

你为什么唱歌那么好 作图还那么熟练啊 你到底练习了多少次了 为什么突然就白学了
Thanks~!♥
dylansantosh
Hello from #modreq

Zero's Easy
01:53:013 (3) - Turning this in a full beat slider could fit too
03:47:013 (3,4) - feels kinda awkward as if the 2nd one was crammed in there, maybe something like this? http://puu.sh/oj4YI.jpg

Very nice :)

Delis' Normal
00:35:366 (2) - How about giving this slider a very slight curve? Like this maybe http://puu.sh/oj57J.jpg
01:30:071 (4,5) - How about stacking these like you did here 01:32:895 (2,3) -
01:41:366 (2,3) - ^
02:17:013 (1) - Reason for 4 point slider? anyway, i hate to nitpick, but its not exactly symmetrical >.<
02:42:424 - Oo major beat miss, 02:42:601 (4) - maybe move this one there and re-do pattern maybe
03:21:248 (2,3,4) - fix spacing?

nice patterns :)

Nice song, hope it gets ranked!
Garden
zzzz
[Zero's Easy]
  1. 感觉kiai部分还是可以多塞点,比起normal节奏简化太多
[Delis' Normal]
  1. add some kiai maybe? the song does have some parts worth emphasizing with kiai imo
  2. 00:41:895 (6) - move up a bit to fix ds
  3. 01:02:895 (1) - too dense for normal imo, nerf it to a 1/2 one can be fine
  4. 01:23:366 (1,2,3,4) - kinda bug me that this is not a square shape lol
  5. 01:24:777 (5) - 02:09:954 (5) - 03:33:248 (2) - i think changing into two 1/2 sliders can be more intuitive for reading
  6. 02:28:836 (1) - 03:28:307 (4) - these two whistles kinda surprise me since it doesn't agree with how u hitsound objects around them
  7. 03:56:542 (3) - im sure new players will stop clicking before the slider ends lol
[Hard]
  1. 01:08:366 (3,4,5) - 整个diff里只有一次出现这个节奏类型,不如和类似地方一样把5 6换成滑条
  2. 01:48:071 (5,6,7,8,9) - 堆叠效果让这里显得有点乱,1 2没点完5就出来和 2 overlap了http://puu.sh/ojff3/97469f1269.jpg. 而且hard里五连本来就有点难,之后9还背对着下一个滑条增加了移动难度,不如这样侧过来减轻难度?http://puu.sh/ojfHM/df90e30f58.jpg
  3. 01:58:660 (1,2,3) - 虽然为了摆形状但ds忽然高了一倍还是有点难够到。。
  4. 02:10:307 (3,4,5) - 也是堆叠效果让4 5 overlap,换个地方摆呗
  5. 02:09:954 (1,2,3,4) - 虽然是继续照着三角摆但我个人觉得这间距实在太大了,考虑把那个三角整体摆小,前面绿色note之间用1.0ds好像差不多
  6. 02:24:777 (3,4) - 这间距可以Insane了,考虑类似地方也没超过2.5这里还是稍微换个摆法?
[Insane]
  1. od hp稍微比主难度低点吧,虽然dnb比较好抓判定就是了..对了顺便dnb drum and bass什么的加到tag里?
  2. 00:59:013 (4) - 移到300, 340左右,1234绕一圈如何,现在看着怪怪的
  3. 01:24:071 (3,4) - 这间距有点憋屈了,和1 2一样也摆成上下吧?http://puu.sh/ojihe/609c5091fc.jpg
  4. 03:55:483 (4) - 尾杀可能,和前面那组的4放一个位置打起来比较友好
[iyacat's Clover]
  1. 01:11:277 (2,3) - tho this pattern isn't hard for playing, it feels kinda unbalanced while compared with the rest of the map
  2. 03:33:248 (1,2,3,4,5) - i personally feel the circular flow here a bit uncomfortable to play, maybe ctrl-g 3&4
EncoreW
zzz

[iyacat's Clover]

i think 02:11:013 (9) - should use NC not 02:11:101 (1) - , reason:
1) 02:11:013 - white line, maybe NC is more necessary
2) drum diffenent since 02:11:013 (9) - , diffenent with 02:10:660 (5,6,7,8) - but sounds the same as 02:11:101 (1) - , so i suggest NC at the place where different happens
and maybe need change stream's shape because of NC changed

02:13:483 - 02:14:013 - maybe normal sampleset is unnecessary...because rhythm in this part is very relax, normal sampleset sounds like drums and maybe a little too concentrated in this part, in my opinion, use once normal sampleset every 2 white line is enough...

i think 02:19:836 (2) - should use NC not 02:19:748 (1) - , reason:
1)02:19:836 (2) - you used a lot of hitsounds here include a strong finish, NC here is more necessary in my opinion
2)02:19:748 (1) - is just in a stream's mid, not stream's start or end
3)00:59:366 (1) - in this part, you also used a 8 1/2 circles and 17 notes stream, it's the same as 02:19:836 (2) - this part, so i think you used the same pattern is these 2 parts, so i think NC also should be the same

godlike diff but sorry i'm so noob .-.

[Insane]

00:34:483 (3) - 这滑条。。最后那个拐角我感觉没啥必要啊,直接一个圆弧过去感觉就可以了

01:03:248 (3) - 这里弄个NC加变速应该会比较爽也显的你比较牛逼

01:14:454 (7) - 这里建议和 01:13:660 (3) - 的 reverse叠起来,否则看起来感觉有点不太好,我开着ez看到的

02:21:248 (1) - 01:00:777 (1) - 这两个串为啥NC的顺序不太一样。。

[Hard]

od7?

01:00:777 (1) - 感觉这里看上去不是那么的好。。感觉reverse的话是可以塞满的。。4个滑条的话照我来说我就直接每个转90赌然后 XJB放
02:21:248 (1) - 03:09:248 (1) - 感觉这样放就不错

01:15:601 (3) - 挺建议移到这种地方的 http://puu.sh/ojYDq/b01f1f2260.jpg

02:10:307 (3,4,5) - 这两个地方会因为自动堆叠的原因碰在一起,最好注意一下

[Delis' Normal]

nothing found sorry .-.

[Zero's Easy]

00:28:307 (1) - 这NC好长啊一个NC居然能用5秒

怎么一点 j8都没有
Hakurei Yoru
好 m4m 好听
[Insane]
03:13:483 (1,3,4,5,6,7) - 个人来看的确不是很喜欢这种,大概可以改成这个样?https://osu.ppy.sh/ss/4949399
额,其实这个in我感觉五连ds1.0会好一点。。
00:30:954 (4,1,2,3,4) - 好像这里比主难度有些地方跳得还大点。。
00:36:071 (1,2,3,4,1,2,3,4) - ^
02:09:954 (1) - x65 y191这个位置和前后相对看起来整齐一些
03:03:601 (1,2,3) - 这种要碰不碰的间距看起来很奇怪?稍微大一点也好03:06:601 (2,3) - 差不多?

[Hard]
03:15:601 (4,5,1,2) - 这里看着好挤 大概可以让1和4不要遮挡?


[iyacat]
03:31:836 (3) - change to 2 slider?
02:23:718 (4) - nc or 01:03:248 (1) - remove nc
01:14:718 (1,2) - swap nc
.....???why do nc like this??
well,funny map

哭了 看到nmez完全一愣一愣的……
希望偶像不要责怪我水
Lince Cosmico_old
00:23:189 - Spinner seems good here (for insane diff)
Nakano Itsuki
nagi <3 <3
求ticket (逃

[iyacat]
00:36:071 (1,2,3,4) - nothing really wrong with the pattern, except it feels a bit tricky to aim this angle of jumps. probably move 12 a bit lower and ctrl g 34? Something like this I guess, feels more flowy to play especially with this type of song
00:36:777 (1) - if you changed the above, I'd suggest ctrl g the slider as well as the changed pattern leads into the slider better this way imo
00:46:483 (4,5) - stack feels a bit weird to play, doesn't really fit with the previous patterns. how about stacking on 00:45:954 (3) - sliderend instead?
01:43:130 (1) - 01:43:483 (2) - ctrl g these two seems better imo, angle of flow seems too sharp
01:45:954 (1,2,3,4) - bit of suggestion, maybe doing a 12 34 back and forth seems more fun to play than stacking 12 34
02:07:307 (3,4,5,6) - this spacing kind of threw me off while testplaying.. move 5 and the stacked slider underneath a bit to the left perhaps?
02:32:718 (4) - move this downwards a bit?
03:52:836 (1) - a bit nazi, but imo ctrl g this slider allows more comfortable cursor movement from 03:52:483 (4) -
whole mod might be a bit nazi, nice map c:

[insane]
00:29:542 (5,1) - 這兩個疊在一起感覺不是太好, 建議放開
00:31:483 (3,4) - 把這兩個往右旋轉一下吧, 現在的排列覺得比較卡手
00:53:366 (5,1) - 建議散開
00:57:424 (4,5) - 我覺得太遠...
01:22:307 (2,3) - 建議把 01:22:307 (2) - 往下移動, 現在覺得23之間太遠+角度太尖
01:36:954 (3,4,5) - 這個比較建議stack, 這樣跳的角度還要打個散開的三連感覺不好
03:22:836 (6,7,8) - 不如把這個三連散開一下,覺得疊着不是那麼好打

感覺一般,不過還可以 終於水完
Zero__wind
听说要起飞了 我来象征性地改一下摸
no fix, thanks for your mods~

顺便2222 post
Topic Starter
Sharlo

Garden wrote:

[Hard]
  1. 01:08:366 (3,4,5) - 整个diff里只有一次出现这个节奏类型,不如和类似地方一样把5 6换成滑条 fixed
  2. 01:48:071 (5,6,7,8,9) - 堆叠效果让这里显得有点乱,1 2没点完5就出来和 2 overlap了http://puu.sh/ojff3/97469f1269.jpg. 而且hard里五连本来就有点难,之后9还背对着下一个滑条增加了移动难度,不如这样侧过来减轻难度? link美丽 不知道你想让我怎样改http://puu.sh/ojfHM/df90e30f58.jpg
  3. 01:58:660 (1,2,3) - 虽然为了摆形状但ds忽然高了一倍还是有点难够到。。 fixed
  4. 02:10:307 (3,4,5) - 也是堆叠效果让4 5 overlap,换个地方摆呗 fixed
  5. 02:09:954 (1,2,3,4) - 虽然是继续照着三角摆但我个人觉得这间距实在太大了,考虑把那个三角整体摆小,前面绿色note之间用1.0ds好像差不多
  6. 02:24:777 (3,4) - 这间距可以Insane了,考虑类似地方也没超过2.5这里还是稍微换个摆法? fixed
[Insane]
  1. od hp稍微比主难度低点吧,虽然dnb比较好抓判定就是了..对了顺便dnb drum and bass什么的加到tag里? 本来我这个才是主难度 不改了我感觉是clover低了而不是insane高了
  2. 00:59:013 (4) - 移到300, 340左右,1234绕一圈如何,现在看着怪怪的 fixed
  3. 01:24:071 (3,4) - 这间距有点憋屈了,和1 2一样也摆成上下吧?http://puu.sh/ojihe/609c5091fc.jpg fixed
  4. 03:55:483 (4) - 尾杀可能,和前面那组的4放一个位置打起来比较友好 fixed 花园好善良阿
[/list]

T-Mac wrote:

[Insane]

00:34:483 (3) - 这滑条。。最后那个拐角我感觉没啥必要啊,直接一个圆弧过去感觉就可以了

01:03:248 (3) - 这里弄个NC加变速应该会比较爽也显的你比较牛逼 好 听狗币的

01:14:454 (7) - 这里建议和 01:13:660 (3) - 的 reverse叠起来,否则看起来感觉有点不太好,我开着ez看到的 fixed

02:21:248 (1) - 01:00:777 (1) - 这两个串为啥NC的顺序不太一样。。 什么意思

[Hard]

od7?

01:00:777 (1) - 感觉这里看上去不是那么的好。。感觉reverse的话是可以塞满的。。4个滑条的话照我来说我就直接每个转90赌然后 XJB放
02:21:248 (1) - 03:09:248 (1) - 感觉这样放就不错 我还是干他娘塞爆算了

01:15:601 (3) - 挺建议移到这种地方的 http://puu.sh/ojYDq/b01f1f2260.jpg

02:10:307 (3,4,5) - 这两个地方会因为自动堆叠的原因碰在一起,最好注意一下

Hakurei Yoru wrote:

[Insane]
03:13:483 (1,3,4,5,6,7) - 个人来看的确不是很喜欢这种,大概可以改成这个样?https://osu.ppy.sh/ss/4949399 fixed
额,其实这个in我感觉五连ds1.0会好一点。。 不要吧好CB(
00:30:954 (4,1,2,3,4) - 好像这里比主难度有些地方跳得还大点。。 主难度干我屌事
00:36:071 (1,2,3,4,1,2,3,4) - ^
02:09:954 (1) - x65 y191这个位置和前后相对看起来整齐一些
03:03:601 (1,2,3) - 这种要碰不碰的间距看起来很奇怪?稍微大一点也好03:06:601 (2,3) - 差不多?

[Hard]
03:15:601 (4,5,1,2) - 这里看着好挤 大概可以让1和4不要遮挡?

Lince Cosmico wrote:

00:23:189 - Spinner seems good here (for insane diff) no thanks

StarrStyx wrote:

[insane]
00:29:542 (5,1) - 這兩個疊在一起感覺不是太好, 建議放開 fixed
00:31:483 (3,4) - 把這兩個往右旋轉一下吧, 現在的排列覺得比較卡手 fixed
00:53:366 (5,1) - 建議散開 fixed
00:57:424 (4,5) - 我覺得太遠... 那Ctrl+G一下
01:22:307 (2,3) - 建議把 01:22:307 (2) - 往下移動, 現在覺得23之間太遠+角度太尖 太尖...fixed
01:36:954 (3,4,5) - 這個比較建議stack, 這樣跳的角度還要打個散開的三連感覺不好
03:22:836 (6,7,8) - 不如把這個三連散開一下,覺得疊着不是那麼好打 散吧
Thanks all!
Xinely
General :
- http://puu.sh/qjbM8/d5a5a6b27d.png unsnapped on normal diff
- 01:28:130 (3,1) - probably change your combo colors for 4th and 1st.. in here (easy diff) is hardly noticeable

Easy :
- 00:28:307 (1) - end the slider at 00:28:836 - , music and vocal appear in there when whitetick has weak sound
- 00:33:954 (1) - ^
- 00:55:130 (3) - tiny spacing error
- 01:51:601 (1,2,3,4) - cant understand what is following by here 01:53:366 - 01:54:071 - are something you follow 01:51:954 - , if you follow crystal sound then 01:52:660 (2) - is better removed
- for 0,8x part how about use 1,3x spacing instead? stuff like 03:06:424 (1,2,3,4) - look too close each other imo

Normal :
- 00:05:719 - consider to reduce volume like 40% or 50%, 70% is too loud for calm part
- 00:33:954 (1) - try make the shape more symmetrical? it affects to flow as well
- 00:52:130 (3) - 01:30:248 (5) - 01:33:954 (5) - 01:53:013 (4) - 01:55:836 (3) - 02:23:718 (2) - tiny spacing error (1,06x)
- 01:02:895 (1) - 02:23:366 (1) - 03:11:366 (1) - i dont recommend this, as i see easy doesnt contain 1/2 slider repeat and much of it just 2/1 gap rhythm. this might cause wrong read for newbie
- 01:07:307 - imo this should keep mapped, i hear drum which you follow here
- 01:17:366 - skip this feels weird actually, there is strong drum and you've followed it since start of kiai
- 01:19:130 (5) - 03:54:248 (10) - spacing error (0.93x)
- 01:27:777 - end the slider here, it has trumpet instrument which you followed since 01:26:189 (1,2,3) -
- 01:37:483 (1) - 03:29:542 (2) - 03:39:601 (5) - 03:41:013 (2) - 03:45:777 (7) - tiny error 0,94x spacing
- 01:58:307 (3) - ^ (1,07x here)
- 02:04:660 - feel weird if skipped to map, drum is strong here even i know you follow vocal
- 02:06:248 (3) - spacing
- 02:19:483 (4) - 1,08x spacing
- 03:14:366 - map this is possible, drum is strong
- 03:24:777 (3,4) - stack isnt recommended for normal btw
- 03:26:895 (2) - 0,91x spacing
- 03:28:307 - 03:30:777 - intentional whistle? previous part doesnt have it
- 03:56:542 (3) - whatthefuck 1/4 slider repeats for normal

Hard :
- 00:42:071 (4) - imo rotate 20 degree 136,168 is better to make better flow to 00:41:718 (3,4) -
- 00:50:366 (3) - 152,248 to make a bit jump for cymbal in next?
- 00:54:777 (4) - i cant understand why jump here, vocal is weak, which is in pitch only 00:54:601 - 00:55:130 -
- 01:15:601 (3) - ^ (but the music is very weak on whitetick)
- 01:35:895 (1) - flow to this slider feels sharp enough here, try smooth it a bit :C
- 01:48:071 (5,6,7,8) - consider the spread, they should be slider repeat here. 4 circles for stream + 1 slider repeat is too hard unless for low bpm
- 02:10:660 (5,6,7,8) - 03:56:542 (5,6,7,8) - ^
- 02:44:895 (4) - inconsistency spacing and makes the design looks bad :C
- 03:15:601 (4,1) - hope overlap can avoided here, it looks not really good
- 03:51:425 (7) - random jump? because 03:50:895 - same sound which is strong mapped with low spacing. feel like inconsistent

Insane :
- OD 7,5 HP 6,5 for make spread with iyacat diff
- 00:29:366 (4) - too far for begining, consider to reduce the jump
- since 00:41:542 (3) - high vocal is mapped with normal spacing so 00:40:836 (6) - i guess 352,240 will be better to keep consistent
- 00:54:954 (5,1) - reduce the spacing a bit. they feel too far for me when music is relax
- 01:00:424 (7) - feel weird to see consistent spacing here because you do jump for 00:59:895 (4) - when music on 00:59:366 (1,2,3,4,5,6,7,8) - are totally same (at least jump on 7 will be better)

good luck :D
Delis
Zero__wind

Xinely wrote:

General :

Easy :
- 00:28:307 (1) - end the slider at 00:28:836 - , music and vocal appear in there when whitetick has weak sound
- 00:33:954 (1) - ^
- 00:55:130 (3) - tiny spacing error
- 01:51:601 (1,2,3,4) - cant understand what is following by here 01:53:366 - 01:54:071 - are something you follow 01:51:954 - , if you follow crystal sound then 01:52:660 (2) - is better removed
- for 0,8x part how about use 1,3x spacing instead? stuff like 03:06:424 (1,2,3,4) - look too close each other imo

good luck :D
all fixed except the general spacing, thanks for the mod~
Topic Starter
Sharlo

Xinely wrote:

General :
- 01:28:130 (3,1) - probably change your combo colors for 4th and 1st.. in here (easy diff) is hardly noticeable but I think it could be noticed obviously? http://puu.sh/qkLDg/ad974d7110.jpg

Hard :
- 00:42:071 (4) - imo rotate 20 degree 136,168 is better to make better flow to 00:41:718 (3,4) - fixed
- 00:50:366 (3) - 152,248 to make a bit jump for cymbal in next? fixed
- 00:54:777 (4) - i cant understand why jump here, vocal is weak, which is in pitch only 00:54:601 - 00:55:130 - reduced the spacing
- 01:15:601 (3) - ^ (but the music is very weak on whitetick) fixed
- 01:35:895 (1) - flow to this slider feels sharp enough here, try smooth it a bit :C fixed
- 01:48:071 (5,6,7,8) - consider the spread, they should be slider repeat here. 4 circles for stream + 1 slider repeat is too hard unless for low bpm fixed
- 02:10:660 (5,6,7,8) - 03:56:542 (5,6,7,8) - ^ fixed
- 02:44:895 (4) - inconsistency spacing and makes the design looks bad :C fixed
- 03:15:601 (4,1) - hope overlap can avoided here, it looks not really good fixed
- 03:51:425 (7) - random jump? because 03:50:895 - same sound which is strong mapped with low spacing. feel like inconsistent i think the jump here is fine

Insane :
- OD 7,5 HP 6,5 for make spread with iyacat diff fixed
- 00:29:366 (4) - too far for begining, consider to reduce the jump fixed
- since 00:41:542 (3) - high vocal is mapped with normal spacing so 00:40:836 (6) - i guess 352,240 will be better to keep consistent fixed
- 00:54:954 (5,1) - reduce the spacing a bit. they feel too far for me when music is relax fixed
- 01:00:424 (7) - feel weird to see consistent spacing here because you do jump for 00:59:895 (4) - when music on 00:59:366 (1,2,3,4,5,6,7,8) - are totally same (at least jump on 7 will be better) changed to another compose but I rather jump on 4 here

good luck :D
Thank you!!
Delis
I've fixed everything except below, as these wouldn't cause to derank mapset I prefer them as is.
- 03:14:366 - map this is possible, drum is strong
- 03:24:777 (3,4) - stack isnt recommended for normal btw
Sorry if I didn't mention stuffs that weren't fixed .-.
Xinely

Sharlo wrote:

Xinely wrote:

General :
- 01:28:130 (3,1) - probably change your combo colors for 4th and 1st.. in here (easy diff) is hardly noticeable but I think it could be noticed obviously? http://puu.sh/qkLDg/ad974d7110.jpg
how do to say.. like its still noticed but their color are kinda(almost) same, imo change to a bit dark for 4th combo color will easier to notice the difference

Normal :
- 03:14:366 - at least try keep consistency with 01:05:718 (5,6) -
- 02:23:718 (1) - try 160,280 to make blanket with next slider?

Hard :
- 03:51:425 (7) - at least can try to reduce the jump, its just too far for mee
yf_bmp
颜色区别蛮明显的啊 问了挺多人 都这么觉得
Topic Starter
Sharlo

Xinely wrote:

how do to say.. like its still noticed but their color are kinda(almost) same, imo change to a bit dark for 4th combo color will easier to notice the difference Acturally 1st is blue and 4th is green and I dont think so

Hard :
- 03:51:425 (7) - at least can try to reduce the jump, its just too far for mee fixed
EncoreW


Delis
http://puu.sh/qlIL5/eabe42a6f1.zip made changes on both of them, ty
Xinely
Bubbled

auk ah gw lelah
Chaoslitz
下次有圖我再幫你做sb啦(

[Metadata][Delis' Normal]
  1. 01:09:601 (1) - Clap instead of whistle?
  2. 01:24:777 (5) - 02:09:954 (5) - 03:31:836 (1,2) - Avoid using more than one reverse in lower difficulties, otherwise beginners cannot react well to hit it
  3. 01:38:189 (2,3) - minor spacing errors
  4. 02:28:836 - Change both Samplesets and Additions into "Auto", you don't need a normal whistle here
  5. 02:33:954 - Missing whistle I guess
  6. 03:04:130 (2,3,4,5,6) - Try using a more simple rhythm? It is really difficult for beginners to hit these notes not precisely as they are having different snapping, Changing 03:04:130 (2,3,4) into a 3/4 reverse slider would solve
  7. 03:23:366 - As this is a strong downbeat I would suggest you to place something clickable, as well as shortening 03:22:836 (7) to03:23:189 so that vocal on 03:23:189 will not be skipped
  8. 03:26:895 (2) - Place it more to the left, It may mislead players when both slider head and end have same distance towards 03:26:189 (1)'s end
[Hard]
  1. Hard用hp5就可以了吧
[Insane]
  1. 00:48:777 (3,4) - 音樂不是特別強我還是建議這個跳放近一點
  2. 01:31:130 (4) - 再放上一點? 令01:30:954 (3,4,5) - 的距離更平均
  3. 02:22:307 (5) - 換距離了NC一下
[iyacat's Clover]
  1. 01:17:542 (8,1) - Why overlaps? It definitely needs a jump to emphasize the downbeat, limiting the momentum of players to hit is just contradict to the music
  2. 02:14:630 (2) - What is this following, staring the slider with a weak sound on blue tick is weird
  3. 02:23:718 (4) - NC for SV changes, you only didn't do it on this one
  4. 03:07:660 (8,1) - You can space them more as the strong downbeat on 03:07:836

how to hold back tears(.
Delis
I've done everything else:
03:31:836 (1) - since this is an 1/1 slider, I don't think it would be hard to be played properly for newbies. and I don't believe everybody thinks that there wouldn't be another reverse on a slider, even in normal difficulty.
03:23:366 - pretty sure I did this on purpose, I really love how it plays when the slider end has stronger beat than the slider head.
ty for modding~ http://puu.sh/qo7kx/c62b6299d5.zip
iyasine
Garden

Garden wrote:

[iyacat's Clover]
  1. 01:11:277 (2,3) - tho this pattern isn't hard for playing, it feels kinda unbalanced while compared with the rest of the map ok! remove(2)!
  2. 03:33:248 (1,2,3,4,5) - i personally feel the circular flow here a bit uncomfortable to play, maybe ctrl-g 3&4 fixed!
thanks for modding~ Garden!

T-Mac

T-Mac wrote:

[iyacat's Clover]

i think 02:11:013 (9) - should use NC not 02:11:101 (1) - , reason:
1) 02:11:013 - white line, maybe NC is more necessary
2) drum diffenent since 02:11:013 (9) - , diffenent with 02:10:660 (5,6,7,8) - but sounds the same as 02:11:101 (1) - , so i suggest NC at the place where different happens
and maybe need change stream's shape because of NC changed nice! fixed:3

02:13:483 - 02:14:013 - maybe normal sampleset is unnecessary...because rhythm in this part is very relax, normal sampleset sounds like drums and maybe a little too concentrated in this part, in my opinion, use once normal sampleset every 2 white line is enough... ok~ soft whistle!

i think 02:19:836 (2) - should use NC not 02:19:748 (1) - , reason:
1)02:19:836 (2) - you used a lot of hitsounds here include a strong finish, NC here is more necessary in my opinion
2)02:19:748 (1) - is just in a stream's mid, not stream's start or end
3)00:59:366 (1) - in this part, you also used a 8 1/2 circles and 17 notes stream, it's the same as 02:19:836 (2) - this part, so i think you used the same pattern is these 2 parts, so i think NC also should be the same fixed!

godlike diff but sorry i'm so noob .-.
Thanks for modding~ Tmac!

Hakurei Yoru

Hakurei Yoru wrote:

[iyacat]
03:31:836 (3) - change to 2 slider? dome fixed!
02:23:718 (4) - nc or 01:03:248 (1) - remove nc add(4)NC!
01:14:718 (1,2) - swap nc fixed!
.....???why do nc like this??
well,funny map

哭了 看到nmez完全一愣一愣的……
希望偶像不要责怪我水
thanks for modding~ yoru!

StarrStyx

StarrStyx wrote:

nagi <3 <3
求ticket (逃

[iyacat]
02:07:307 (3,4,5,6) - this spacing kind of threw me off while testplaying.. move 5 and the stacked slider underneath a bit to the left perhaps?
hmm...keep it :(
03:52:836 (1) - a bit nazi, but imo ctrl g this slider allows more comfortable cursor movement from 03:52:483 (4) - some fixed!
whole mod might be a bit nazi, nice map c:
thanks for modding~ Styx!

Chaoslitz

Chaoslitz wrote:

下次有圖我再幫你做sb啦(

[iyacat's Clover]
  1. 01:17:542 (8,1) - Why overlaps? It definitely needs a jump to emphasize the downbeat, limiting the momentum of players to hit is just contradict to the music ok~ fixed!
  2. 02:14:630 (2) - What is this following, staring the slider with a weak sound on blue tick is weird fixed!
  3. 02:23:718 (4) - NC for SV changes, you only didn't do it on this one ok!
  4. 03:07:660 (8,1) - You can space them more as the strong downbeat on 03:07:836 hmm...keep it!
[/notice]

how to hold back tears(.
thanks for modding~ chaoslitz!

thanks modders :D https://puu.sh/qobCE/13e4f27406.rar
Topic Starter
Sharlo

Chaoslitz wrote:

下次有圖我再幫你做sb啦( 你坑我>.>

[Metadata][Hard]
  1. Hard用hp5就可以了吧 fixed
[Insane]
  1. 00:48:777 (3,4) - 音樂不是特別強我還是建議這個跳放近一點 fixed
  2. 01:31:130 (4) - 再放上一點? 令01:30:954 (3,4,5) - 的距離更平均 fixed
  3. 02:22:307 (5) - 換距離了NC一下 fixed

how to hold back tears(. 大半夜的又不睡觉
Chaoslitz

Sharlo wrote:

Chaoslitz wrote:

下次有圖我再幫你做sb啦( 你坑我>.> 是真的啦
Qualified!
Topic Starter
Sharlo
@Xinely @Chaos Thanks both!
alacat
:)
Trust
Never enough nagi

Grats!
Underforest
ah yanaginagi <3
gratz sharlo (>w<)
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