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posted
hi promapper
Normal
  1. 02:00:147 (3,4) - DS is bit off


Hard
  1. 00:26:489 (1,2,3) - can you use same distance in 00:26:489 (1) - 's end and 00:26:854 (2) - 's head and 00:27:220 (3) - ?
    it's just for better looks lol
  2. 00:36:184 (4) - when player playing this, this overlapping might get confuse imo, you should avoid this in someway
  3. 01:24:842 (6) - NC for consistency with Insane
  4. 03:03:257 (4) - add NC?
  5. 03:25:940 (6) - same as 01:24:842 (6) -


Insane
  1. OD7 or 7.5 is better spread imo
  2. 00:27:220 (5,6,7,8,9) - can you make more spacing? this sound is still strong
  3. 00:35:269 (1) - I'd stack it on 00:35:452 (2) - 's head, up to you tho
  4. 00:54:293 (1) - ctrl+G for better flow?
  5. 01:45:513 (1) - same as 00:35:269 (1) -
  6. 02:03:440 (7) - umm... I know you following drums, but following vocals better at this part imo, so I'd move this circle to 02:03:623 -
  7. 02:07:830 (7) - ^
  8. 03:45:147 (1) - unsnapped


gl
posted

fuyuyu- wrote:

hi promapper
Normal
  1. 02:00:147 (3,4) - DS is bit off…… fix


Hard
  1. 00:26:489 (1,2,3) - can you use same distance in 00:26:489 (1) - 's end and 00:26:854 (2) - 's head and 00:27:220 (3) - ?
    it's just for better looks lol …… ok
  2. 00:36:184 (4) - when player playing this, this overlapping might get confuse imo, you should avoid this in someway …… ok
  3. 01:24:842 (6) - NC for consistency with Insane…… fix
  4. 03:03:257 (4) - add NC?…… e …… bule when kiai start
  5. 03:25:940 (6) - same as 01:24:842 (6) - …… ok


Insane
  1. OD7 or 7.5 is better spread imo…… all diff OD = AR-1
  2. 00:27:220 (5,6,7,8,9) - can you make more spacing? this sound is still strong…… a bit …… lazy
  3. 00:35:269 (1) - I'd stack it on 00:35:452 (2) - 's head, up to you tho…… for the voice Segmentation rhythm …… i think jump 00:35:452 (2) - better
  4. 00:54:293 (1) - ctrl+G for better flow?…… bad flow/jump when downbeat
  5. 01:45:513 (1) - same as 00:35:269 (1) -
  6. 02:03:440 (7) - umm... I know you following drums, but following vocals better at this part imo, so I'd move this circle to 02:03:623 -
  7. 02:07:830 (7) - ^
  8. 03:45:147 (1) - unsnapped…… fix


gl
very thx , Japanese always good modder

------------

i don't know …… i try find Metadata check :?

-----------

@Sharlo : changed title to Konpeitou Retorochika >.>
posted
one thing
http://nakae-mitsuki.net/retrotica/


Title: CONFETTI RETROTICA or Confetti Retrotica?

btw 金平糖 is Konpeitou in romaji lol
posted
Hitsound that falls out

E
02:23:196 (1,2) - rem body normal

H
01:32:708 - whistle
03:35:269 (2) - rem body drum
03:38:836 - 03:38:928 - Missing Normal
03:50:818 (4) - Missing Dwhistle

I
01:24:842 (1) - 03:25:940 (1) - whistle
01:48:440 - sample Dwhistle
03:44:415 (5) - rem body normal
03:46:610 (1,2) - whistle
posted
fix all …… Japanese always good modder * 2

when i become mapper , Japanese and Canadian teach me how to mod/map …… i map/mod a song overnight …… now i lose enthusiasm for mapping , lose carefully for modding 【
posted
Not as much as Mod, Though
but Very pretty map :)
posted
快飞了
posted
很抱歉,前两个月被去掉BN了呜呜;_;

( =`・ω・´) Rakuen's Modding Queue

Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Easy

  1. 01:38:196 (1,2,3,4,1,2,3,4) - 这部分Drum/Clap好像放错了
  2. 03:02:525 (2) - 较难击中,换像这样的滑条如何01:23:561 (3) -

Normal

  1. 01:11:123 (5) - Normal Sampleset + Soft Additions?
  2. 01:17:342 (4) - 碰到HP了
  3. 02:01:611 (1,2,3,1,2,3,1,2,3) - 旋律有点怪,建议都换成这一类的:

Hard

  1. 00:15:330 (1,2,3) - 因为Normal只放1/2,所以觉得Hard不能直接放1/8连打+跳。这得看上面的人怎么说 :3
  2. 02:11:489 (4) - NC?

Nice map! Give star~

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
posted

Rakuen wrote:

很抱歉,前两个月被去掉BN了呜呜;_;

( =`・ω・´) Rakuen's Modding Queue

Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Easy

  1. 01:38:196 (1,2,3,4,1,2,3,4) - 这部分Drum/Clap好像放错了……fix
  2. 03:02:525 (2) - 较难击中,换像这样的滑条如何01:23:561 (3) - ……ok

Normal

  1. 01:11:123 (5) - Normal Sampleset + Soft Additions?……fix
  2. 01:17:342 (4) - 碰到HP了……no problem
  3. 02:01:611 (1,2,3,1,2,3,1,2,3) - 旋律有点怪,建议都换成这一类的:……ok

Hard

  1. 00:15:330 (1,2,3) - 因为Normal只放1/2,所以觉得Hard不能直接放1/8连打+跳。这得看上面的人怎么说 :3……那種廁所裏的石頭我見一個踢一個
  2. 02:11:489 (4) - NC?……別的難度也都沒加

Nice map! Give star~

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
thx mod
posted
Hi from my queue o/

[Easy]
  1. 00:42:586 (3) - This slider isnt straight but 00:44:050 (4) - is? Make either both straight or both slightly angled pls.
  2. 00:51:367 (1) - i would personally make this slider bend the other way to avoid overlap and for slightly better flow but up to you!
  3. 01:48:440 (4) - i think this would look cleaner if it had the same angle as 01:46:977 (3) -

thats all i need to put down for this diff - its pretty much perfect i think - just your slider angles are a tad off sometimes.

[Insane]
  1. 02:03:257 (6) - you can place this note better.
  2. 02:04:903 (3,4,5,6,7,8) - make this a perfect triangle? You are close
  3. 02:11:489 (4) - i really like this idea - but i think you need to move it a little closer as it seems forced.
  4. 03:26:123 - spinner?


Nice map and amazing hitsounds!
Gl!
posted
Hello, from my queue

[General]

  • Fine~

[Easy]
  • maybe the best Easy I have seen in 2016

[Normal]
  1. 01:11:123 (5) - change to normal-clap?
  2. 03:12:220 (5) - ^

[Hard]

  • Fine

[Insane]

  • Fine

[Sharlo's Rosa]
  1. 01:28:684 (5) - like this?
  2. 03:38:013 (2,3,4,5) - like this?
  3. 03:50:086 (4) - move this to x:440 y:136 ?


God tier map and song omg!!
posted
@Mikkuri : all fix

NucleaRaven wrote:

Hi from my queue o/

[Easy]
  1. 00:42:586 (3) - This slider isnt straight but 00:44:050 (4) - is? Make either both straight or both slightly angled pls. …… want not use ctrl+v all aprt …… i like random 【
  2. 00:51:367 (1) - i would personally make this slider bend the other way to avoid overlap and for slightly better flow but up to you!……ok
  3. 01:48:440 (4) - i think this would look cleaner if it had the same angle as 01:46:977 (3) -

thats all i need to put down for this diff - its pretty much perfect i think - just your slider angles are a tad off sometimes.

[Insane]
  1. 02:03:257 (6) - you can place this note better.……don't mind it xd
  2. 02:04:903 (3,4,5,6,7,8) - make this a perfect triangle? You are close……perfect triangle look like dull , i want to random
  3. 02:11:489 (4) - i really like this idea - but i think you need to move it a little closer as it seems forced.
  4. 03:26:123 - spinner? …… no


Nice map and amazing hitsounds!
Gl!
posted

  • Easy
  1. 00:22:098 - would suggest finish too here because the cymbal
  2. 00:16:245 - 00:27:952 - ^
  3. 00:44:050 (4) - make this a bit not straight like 00:42:586 (3) - , keep same the level position node tail
  4. 01:55:757 (1) - i'd say drag the middle node to 404,92. the slider looks quite curve but not for making blanket. somehow looks a bit forced for me
  5. 02:03:806 (2) - i'd say make this slider curved more a bit, better to see and having better flow too i guess https://osu.ppy.sh/ss/4524270
  6. 02:08:196 (2) - same with above if you agree
  7. 02:40:757 - well SV change usually isnt recommended in easy, also imo 0,4x is already slooww, and i feel 0,25x slower and i would confuse to reduce my actual moving mouse speed from i got 2 mins 30 sec before face up this part

  • Normal
  1. 00:39:293 - add note for consistency with 00:33:440 (3) -
  2. 00:56:123 - should map this imo, the vocal is so strong
  3. 00:59:781 - ^
  4. 01:05:635 (4) - 84,320 has better (smoother flow)
  5. 01:19:903 (4) - i would say to not use 1/8 here, the vocal is ambiguous but almost in 01:20:269 - and that sound in 1/8 appears in 01:20:269 - too so would be weird if you map the 1/8 but not for 1/2, try other rhythm will be nicer
  6. 02:27:220 (2) - 32,108 will give better flow for me as it doesnt go too down while you doing the curve in downward too, if agree then 02:28:318 (3) - 76,328
  7. 02:30:147 - should map this, it's part of snare sound from 02:30:513 -
  8. 02:38:562 - 02:38:928 - 02:38:928 - map them, would be very empty if you have no notes for full measure
  9. 02:45:513 - if you map piano then you should map this too, i think you follow piano more here as you skip vocals like 02:46:245 - 02:41:854 - so would suggest to map it really
  10. 02:57:220 - ^
  11. 03:03:257 (4) - really suggest to map with easier rhythm or whatever, you map 1/6 when your Easy full of 1/1 , will be dangerous for sure
  12. 03:12:952 (1) - if you want to make a circle flow from 03:11:489 (3) - till this then i'd say ctrl+g, looks cute for me

  • Hard
  1. 00:23:928 (2) - since you did this pattern in begining, try ctrl+g to give a variation?
  2. 00:32:251 (4) - there is a music for this but quite ambigious and hard to hear in 100% speed. just like overmap in 100% speed imo
  3. 00:38:104 (5) - ^
  4. 01:03:074 (1) - stack in previous slider's tail instead, i'd read this for catch in 1/4 if use anti jump
  5. 01:07:464 (1,2) - ctrl+g for better flow
  6. 01:11:123 (3) - curve this like (4) for keep the flow
  7. 01:28:318 (2) - i'd say ctrl+g, you did many jumps for this diff, the spread somehow looks quite big for me
  8. 02:04:354 (2) - the jump is quite far imo
  9. 02:34:903 (1) - no 1/8 music following from this slider, yeah prefer make to 1/2 slider because the music sounds like that

  • Insane
  1. AR 8,3 or 8,5 please, AR 9 too fast really for slow bpm

  • Sharlo
  1. OD 8,5 would be nice for Insane+

good luck ~
posted

Xinely wrote:


  • Easy
  1. 00:22:098 - would suggest finish too here because the cymbal …… i think normal-whistle better
  2. 00:16:245 - 00:27:952 - ^
  3. 00:44:050 (4) - make this a bit not straight like 00:42:586 (3) - , keep same the level position node tail …… all parallel not my wish
  4. 01:55:757 (1) - i'd say drag the middle node to 404,92. the slider looks quite curve but not for making blanket. somehow looks a bit forced for me …… too nazi lol
  5. 02:03:806 (2) - i'd say make this slider curved more a bit, better to see and having better flow too i guess …… ↑↑↑ https://osu.ppy.sh/ss/4524270
  6. 02:08:196 (2) - same with above if you agree
  7. 02:40:757 - well SV change usually isnt recommended in easy, also imo 0,4x is already slooww, and i feel 0,25x slower and i would confuse to reduce my actual moving mouse speed from i got 2 mins 30 sec before face up this part …… i don't think so ……

  • Normal
  1. 00:39:293 - add note for consistency with 00:33:440 (3) - …… e …… skip click here , 00:39:659 - more obviously
  2. 00:56:123 - should map this imo, the vocal is so strong
  3. 00:59:781 - ^
  4. 01:05:635 (4) - 84,320 has better (smoother flow)
  5. 01:19:903 (4) - i would say to not use 1/8 here, the vocal is ambiguous but almost in 01:20:269 - and that sound in 1/8 appears in 01:20:269 - too so would be weird if you map the 1/8 but not for 1/2, try other rhythm will be nicer …… player will follow voice , because it's obviously than drum
  6. 02:27:220 (2) - 32,108 will give better flow for me as it doesnt go too down while you doing the curve in downward too, if agree then 02:28:318 (3) - 76,328
  7. 02:30:147 - should map this, it's part of snare sound from 02:30:513 -
  8. 02:38:562 - 02:38:928 - 02:38:928 - map them, would be very empty if you have no notes for full measure
  9. 02:45:513 - if you map piano then you should map this too, i think you follow piano more here as you skip vocals like 02:46:245 - 02:41:854 - so would suggest to map it really
  10. 02:57:220 - ^
  11. 03:03:257 (4) - really suggest to map with easier rhythm or whatever, you map 1/6 when your Easy full of 1/1 , will be dangerous for sure …… no problem imo
  12. 03:12:952 (1) - if you want to make a circle flow from 03:11:489 (3) - till this then i'd say ctrl+g, looks cute for me

  • Hard
  1. 00:23:928 (2) - since you did this pattern in begining, try ctrl+g to give a variation? …… same direction is my wish ……
  2. 00:32:251 (4) - there is a music for this but quite ambigious and hard to hear in 100% speed. just like overmap in 100% speed imo …… no problem imo
  3. 00:38:104 (5) - ^
  4. 01:03:074 (1) - stack in previous slider's tail instead, i'd read this for catch in 1/4 if use anti jump …… follow the music , none will think it's 1/4
  5. 01:07:464 (1,2) - ctrl+g for better flow …… ok
  6. 01:11:123 (3) - curve this like (4) for keep the flow
  7. 01:28:318 (2) - i'd say ctrl+g, you did many jumps for this diff, the spread somehow looks quite big for me
  8. 02:04:354 (2) - the jump is quite far imo
  9. 02:34:903 (1) - no 1/8 music following from this slider, yeah prefer make to 1/2 slider because the music sounds like that …… a …… it's 1/3

  • Insane
  1. AR 8,3 or 8,5 please, AR 9 too fast really for slow bpm …… ar9 is best ar for new player

good luck ~
no reply = no change ……
posted
Just returning the star I got from this map.
Good luck.
posted
啊是不是要回摸了
posted
sharlo's diff is new im guessing
00:29:415 (1) - why bezier slider here xD
02:34:903 (1) - i think the 1/3 starts here so i would use one of these 02:35:635 (1) -

k ill recheck the rest later
posted

Mikkuri wrote:

[Sharlo's Rosa]
  1. 01:28:684 (5) - like this? k
  2. 03:38:013 (2,3,4,5) - like this?
  3. 03:50:086 (4) - move this to x:440 y:136 ?

Xinely wrote:


  • Sharlo
  1. OD 8,5 would be nice for Insane+ k

Kibbleru wrote:

sharlo's diff is new im guessing
00:29:415 (1) - why bezier slider here xD
02:34:903 (1) - i think the 1/3 starts here so i would use one of these 02:35:635 (1) -

fixed all.
posted
wait my computer revived ... :?

updata
posted
do u have a source for metadata?

also 'Sharlo's Rosa' sounded cooler xd

i would also recommend making the combo colors consistent

are you going to just keep the hs volume for ur diff consistent throughout the entire map? owo
places like 00:27:952 - could use lower and kiais could be higher imo

why are all diffs 2.00 sv haha oh well its fine, u changed them through multipliers
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