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Maxo - Plushlined [OsuMania]

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Protastic101
Hi, here's a very bad m4m from me, ok.

Column 1|2|3|4

Please don't hurt me, I tried T.T
[General]- I'd consider upping the HP and OD of Hard to ~7.2 or so because of the high note:LN
- for Challenge, I'd up OD to ~7.3 and increase HP to ~7.5 for the same reasons as above.
- Uncheck widescreen support in all your diffs
Your offset is wrong. The correct offset is 5 I'll be modding with the original offset

[Normal]00:08:268 (8268|1,8538|1) - I'd probably move this over to the other hand since 1/2 222bpm might be too fast for a normal level player.
00:38:943 (38943|1,38943|2) - These actually begin at 00:38:673 and end at 00:39:078
00:43:268 (43268|1,43268|2) - should be at 00:42:997 and end at 00:43:403
00:47:592 (47592|0,47592|3) - You kind of get the point with these Lns hopefully, so i'ma stop mentioning them.
00:52:322 - Starting here, I feel like there are a lot of unnecessary notes here for a normal. What I mean are notes like 00:52:457 (52457|0,52727|1,53133|0) where they don't follow the main melody and instead follow the quieter background hihat clicks and snaps or whatever. Like, at 01:05:295 it's fine because now the shakers that have been added to the music are much louder and more audible.
01:07:862 - But why do you suddenly drop in the density of notes when the music hasn't changed very much from the previous sections? I'd consider adding a 1/2 stream here to represent the shakers I mentioned above.
01:07:862 (67862|3,67862|1,68268|2,68268|1) - I also don't understand why these are doubles. From what I can see so far, in this difficulty, you only use doubles for the whoosh sounds like at 01:04:889 (64889|3,64889|0)
01:09:484 (69484|1) - In normal, I wouldn't recommend using a 1/2 LN on 222bpm. Another thing to mention here is that there's no sustained sound except for the "YES" which starts at 01:09:349 and would make the LN 1/1 beat long.
01:10:430 (70430|3,70430|2,70700|0,70700|1) - With these doubles, why are they there? I see that you use a double to represent the clap sound at 01:10:835 (70835|3,70835|2) but the notes before it are much quieter and softer.
01:24:619 (84619|2,84619|3,85160|2,85160|3) - I would just make these single notes since they're softer claps than the one at 01:24:889 (84889|2,84889|3)
01:33:268 (93268|3,93335|1,93403|0) - I would go for a simpler 4 -> 2 roll because it's easier to read and high bpm again
01:42:187 (102187|0,102187|2,102187|3,102592|1,102592|3,102592|2) - Nooooo, not a triple in normal, you're trying to kill the novice players now. Wait until Hard to introduce those. To add, the sounds aren't any louder than some of the sounds you've represented with a double, like those claps.
01:43:132 - And these consequent doubles, just reduce them to single notes because they're kicks.
01:59:754 (119754|2,119889|1) - Consider reducing these to short notes since they're sound lasts only for 1/4 beat.
02:14:619 (134619|2,135159|1,136241|2,137322|3) - I'd also reduce these to short notes because the sound itself is just a short bell. What makes it sustained is the reverb which is the effect, but not the actual instrument.
03:03:538 (183538|3) - Just make this a short note since the sound is very different from the wind sound you hear at 03:02:997 so this note could just work as a finishing end to the song.
03:01:376 (181376|1,181916|3,182457|0) - These are all the same bells as 02:59:754 (179754|0,179754|2,180295|1,180295|3) so why are they LNs?

[Hard]01:18:268 (78268|0,78268|1,78268|3) - Make one of these notes a 1/2 LN since their sound is like a sustained kind of buzz sound?
02:06:511 (126511|2) - Reduce to a short note since it's the same kind of bell sound like at 02:04:349 (124349|3,124349|1)
02:11:916 (131916|3,131916|0,131916|2) - I'd make this a double note because unlike 02:09:754 (129754|3,129754|2,129754|0) this triple doesn't have a reverb effect added to it to make it sound louder.

[Some opinions and comments]- The map is nice, and the keysounding is godly, but what you lack is consistency in your mapping. Let's take, for example, those bells I've been nagging you about, the ones like 03:01:376 (181376|1) at the end of Normal. The reverb is what makes them sound sustained, and I think you know this because you sometimes map those bells without LNs, showing that it's just a short bell with an effect on it. But you also map them with LNs sometimes too, which makes no sense mapping wise and to the player, since as the player is playing, they quickly pick up on how you map certain sounds, and if you choose to map them different ways without any transition into it, you're going to confuse a lot of people as it'll be completely random, and not in a breakcore unpredictable way.
- Another thing is the double vs triple and heavy sounds vs softer sounds. In Normal, from what I've noticed after modding a lot of maps, is that most mappers have an unspoken rule that you don't use a chord bigger than two notes in a 4K normal difficulty. This is because the player is still fine tuning their reading abilities, and is just getting to the point of being able to read simple 1/4 rolls and slower 1/2 streams. Throwing in a triple is difficult for them to read because they probably haven't figured out that you can read it by looking at what you don't hit. Also, you map some of the sounds like 01:08:268 (68268|2,68268|1) as a double when it's just a quiet kick, and then a few beats later, you have a loud clap 01:08:673 (68673|2,68673|3) which is also mapped using a double. Are they the same sound? No. Can you use the same number of notes in a chord to represent different sounds? Sure. But what matters is the weight and intensity of said note. A kick is nowhere near as heavy or loud as a ringing clap (unless it's a hardstyle kick, which this isn't), so why should it deserve two notes and not just one?

Anyways, that's basically the only thing I really noticed about this map. Everything else seems fine.
I fear that I was too harsh in this mod, so I apologize q.q
Memories-
Hi BilliumMoto
this is mod from my queue
General
The offset actually I heard is around 5 - 10 (but you can ignore it, since I have a bad ears)
Song Setup
Hard

HP: 7.5 (Since this using 1/2 scale)
OD: 7.5 (It a few of LN so I suggested to raise it up)
Mods
1|2|3|4

Normal

Nothing wrong I think, Good Job

Hard

00:16:781 (16781|3) - How about move to column 2?
00:21:376 (21376|2,21511|3) - How about move to column 4 and 3?
00:25:430 (25430|3) - Move to column 1?
01:09:484 (69484|2,69551|1,69619|3,69619|0) - Flip?
01:23:673 (83673|1) - Add one more?
01:33:268 (93268|3) - How about move to column 3?
So that's the mod, hope you helped, Good Luck with your map :D
Topic Starter
BilliumMoto

Protastic101 wrote:

Hi, here's a very bad m4m from me, ok.

Column 1|2|3|4

Please don't hurt me, I tried T.T
[General]- I'd consider upping the HP and OD of Hard to ~7.2 or so because of the high note:LN Sure
- for Challenge, I'd up OD to ~7.3 and increase HP to ~7.5 for the same reasons as above. Sure
- Uncheck widescreen support in all your diffs Not sure exactly why but done.
Your offset is wrong. The correct offset is 5 I'll be modding with the original offset I'd been worried about the offset for a while now, thanks for this.

[Normal]00:08:268 (8268|1,8538|1) - I'd probably move this over to the other hand since 1/2 222bpm might be too fast for a normal level player. I trust your judgement.
00:38:943 (38943|1,38943|2) - These actually begin at 00:38:673 and end at 00:39:078 Thanks for pointing that out, decided to repattern this sound completely differently.
00:43:268 (43268|1,43268|2) - should be at 00:42:997 and end at 00:43:403 ^
00:47:592 (47592|0,47592|3) - You kind of get the point with these Lns hopefully, so i'ma stop mentioning them. ^
00:52:322 - Starting here, I feel like there are a lot of unnecessary notes here for a normal. What I mean are notes like 00:52:457 (52457|0,52727|1,53133|0) where they don't follow the main melody and instead follow the quieter background hihat clicks and snaps or whatever. Like, at 01:05:295 it's fine because now the shakers that have been added to the music are much louder and more audible. Yea this part of the diff is a mess, have redone a lot of it.
01:07:862 - But why do you suddenly drop in the density of notes when the music hasn't changed very much from the previous sections? I'd consider adding a 1/2 stream here to represent the shakers I mentioned above. This is to emphasize the kick but it didn't really work, repattered.
01:07:862 (67862|3,67862|1,68268|2,68268|1) - I also don't understand why these are doubles. From what I can see so far, in this difficulty, you only use doubles for the whoosh sounds like at 01:04:889 (64889|3,64889|0) ^
01:09:484 (69484|1) - In normal, I wouldn't recommend using a 1/2 LN on 222bpm. Another thing to mention here is that there's no sustained sound except for the "YES" which starts at 01:09:349 and would make the LN 1/1 beat long. The LN was for the Bass sound, but that didn't really work so it's gone now. I think the short LNs should be fine, they're not that short.
01:10:430 (70430|3,70430|2,70700|0,70700|1) - With these doubles, why are they there? I see that you use a double to represent the clap sound at 01:10:835 (70835|3,70835|2) but the notes before it are much quieter and softer. ur right
01:24:619 (84619|2,84619|3,85160|2,85160|3) - I would just make these single notes since they're softer claps than the one at 01:24:889 (84889|2,84889|3) The difference is too slight for any player to care about. Besides, this pattern is more fun compared to the surroundings which are kinda boring at this point.
01:33:268 (93268|3,93335|1,93403|0) - I would go for a simpler 4 -> 2 roll because it's easier to read and high bpm again Good call
01:42:187 (102187|0,102187|2,102187|3,102592|1,102592|3,102592|2) - Nooooo, not a triple in normal, you're trying to kill the novice players now. Wait until Hard to introduce those. To add, the sounds aren't any louder than some of the sounds you've represented with a double, like those claps. First, it's a turning point in the song. Second, it will be fun to spam if the player really can't read them. Third, it's no denser than the first chorus of this map. There should be no problem reading them if the player has made it this far.
01:43:132 - And these consequent doubles, just reduce them to single notes because they're kicks. It's a turning point in the song, I think I'll keep this for now.
01:59:754 (119754|2,119889|1) - Consider reducing these to short notes since they're sound lasts only for 1/4 beat. you're being a bit inconsistent now haha, first you say that 1/2 LNs are too short, now you want me to make them even shorter.
02:14:619 (134619|2,135159|1,136241|2,137322|3) - I'd also reduce these to short notes because the sound itself is just a short bell. What makes it sustained is the reverb which is the effect, but not the actual instrument. I know, but I got to keep the map interesting somehow. I also used LNs earlier, and to stop now just because the player can't play the more complicated melody seems unfair.
03:03:538 (183538|3) - Just make this a short note since the sound is very different from the wind sound you hear at 03:02:997 so this note could just work as a finishing end to the song. The release of the last note corresponds to the zipper rebound sound.
03:01:376 (181376|1,181916|3,182457|0) - These are all the same bells as 02:59:754 (179754|0,179754|2,180295|1,180295|3) so why are they LNs? Remapped the ending whee

[Hard]01:18:268 (78268|0,78268|1,78268|3) - Make one of these notes a 1/2 LN since their sound is like a sustained kind of buzz sound? Too nitpicky, and will feel too random. There's plenty of these bass sounds to go around and LN'ing all of them would make this too hard.
02:06:511 (126511|2) - Reduce to a short note since it's the same kind of bell sound like at 02:04:349 (124349|3,124349|1) Was a remnant of a harder diff, good call.
02:11:916 (131916|3,131916|0,131916|2) - I'd make this a double note because unlike 02:09:754 (129754|3,129754|2,129754|0) this triple doesn't have a reverb effect added to it to make it sound louder. Too subtle to be noticed by a player.

[Some opinions and comments]- The map is nice, and the keysounding is godly, but what you lack is consistency in your mapping. Let's take, for example, those bells I've been nagging you about, the ones like 03:01:376 (181376|1) at the end of Normal. The reverb is what makes them sound sustained, and I think you know this because you sometimes map those bells without LNs, showing that it's just a short bell with an effect on it. But you also map them with LNs sometimes too, which makes no sense mapping wise and to the player, since as the player is playing, they quickly pick up on how you map certain sounds, and if you choose to map them different ways without any transition into it, you're going to confuse a lot of people as it'll be completely random, and not in a breakcore unpredictable way. If you couldn't tell, I'm really really bad at doing easier difficulties. I promise you this isn't a problem for the harder ones, you should've modded those instead :P
- Another thing is the double vs triple and heavy sounds vs softer sounds. In Normal, from what I've noticed after modding a lot of maps, is that most mappers have an unspoken rule that you don't use a chord bigger than two notes in a 4K normal difficulty. This is because the player is still fine tuning their reading abilities, and is just getting to the point of being able to read simple 1/4 rolls and slower 1/2 streams. Throwing in a triple is difficult for them to read because they probably haven't figured out that you can read it by looking at what you don't hit. Also, you map some of the sounds like 01:08:268 (68268|2,68268|1) as a double when it's just a quiet kick, and then a few beats later, you have a loud clap 01:08:673 (68673|2,68673|3) which is also mapped using a double. Are they the same sound? No. Can you use the same number of notes in a chord to represent different sounds? Sure. But what matters is the weight and intensity of said note. A kick is nowhere near as heavy or loud as a ringing clap (unless it's a hardstyle kick, which this isn't), so why should it deserve two notes and not just one?
I discussed the point about triples being to hard where you first point it out. The pattern you refer to is a "tap the table simulator", where one hand is the kick and the other is the clap. It should not be thought of as a "layered pattern." Refer to Evening's PLANET // SHAPER for a great and extreme example of this.

Anyways, that's basically the only thing I really noticed about this map. Everything else seems fine.
I fear that I was too harsh in this mod, so I apologize q.q

No worries, I've been much harsher to others in the past lol
Much thanks for the mod man
Topic Starter
BilliumMoto

Memories- wrote:

Hi BilliumMoto
this is mod from my queue
General
The offset actually I heard is around 5 - 10 (but you can ignore it, since I have a bad ears)
Nope, you're right about this one.
Song Setup
Hard

HP: 7.5 (Since this using 1/2 scale)
OD: 7.5 (It a few of LN so I suggested to raise it up)
Good call
Mods
1|2|3|4

Normal

Nothing wrong I think, Good Job Thanks! :D

Hard

00:16:781 (16781|3) - How about move to column 2? Pitch is really high compared to rest of the melody.
00:21:376 (21376|2,21511|3) - How about move to column 4 and 3? Would not be pitch relevant.
00:25:430 (25430|3) - Move to column 1? Keep the balance between the fingers, the 4th column is feeling lonely :(
01:09:484 (69484|2,69551|1,69619|3,69619|0) - Flip? Pitch relevance
01:23:673 (83673|1) - Add one more? I've been consistently using doubles for the clap up to this point, adding another would make it too dense too.
01:33:268 (93268|3) - How about move to column 3?
Not a bad suggestion, but the pattern ends up being too bland and it just doesn't feel right to me.
So that's the mod, hope you helped, Good Luck with your map :D
Thanks for the mod!
happyexe
hi~~
It is my mod quene~~

Normal

I think it was perfect.
Without change.

Hard

01:52:031~ 02:07:167 I think it should be like 02:09:194 ~ 02:24:058 add some note

The other I think there is no problem~~


Challenge

00:34:599 (34599|0) - I think from the beginning. LN and note used interchangeably. At this I think not use very short LN.

Another section of the same



I hope my mod can help you~~~ :?
Topic Starter
BilliumMoto

happyexe wrote:

hi~~
It is my mod quene~~

Normal

I think it was perfect.
Without change.
Thanks!

Hard

01:52:031~ 02:07:167 I think it should be like 02:09:194 ~ 02:24:058 add some note
I thought about this for a little bit, figured it would be a nice break point for the hard player but if anyone else mentions this I'll be adding a bit more here for sure.

The other I think there is no problem~~


Challenge

00:34:599 (34599|0) - I think from the beginning. LN and note used interchangeably. At this I think not use very short LN.
Short LNs are staccato, and are used for effect. I hope that effect works for the people who play this haha

Another section of the same



I hope my mod can help you~~~ :?
Everything helps man, thanks for the mod!
ArcherLove
hello ...
I tried to mod this \o\
my mod is constantly focusing only on my playability (moving, adding, deleting) nothing else to be honest, so I will try to not touch your structural (PR and stuff?) pattern and only focusing in pattern that can be moved to better place (technically I'm bad at this kind of map zz)
col=1~4

before that, please check ai-mod!

[Normal]

00:17:707 (17707|2) - same sound as 00:17:842 (17842|0) - and 00:17:302 (17302|3) - should not it be at 4?
00:18:788 (18788|0) - same sound as 00:19:464 (19464|1) - move to 2? or 00:19:464 (19464|1) - move to 1 instead?
00:24:599 (24599|0) - different sound with 00:25:004 (25004|0) - move to 2 instead?
00:26:356 (26356|2) - move to 4? same sound with 00:25:950 (25950|3,26761|3) -
00:33:653 (33653|2) - move to 4?
00:34:599 (34599|1) - move to 3?
00:35:004 (35004|3,35275|3,35545|3,35680|3) - if you hear it closely you can find the different in sound (moving up each note) how about make it 1-2-3-4?
like 00:35:004 00:35:004 (35004|3) - to 1 100:35:275 (35275|3) - to 2 00:35:545 (35545|3) - to 3
00:41:491 (41491|1,41626|3) - why different collumn? I think the sound is the same :|
00:42:437 (42437|1) - move to 1? or 3, preferably 1?
00:43:653 (43653|0,43923|0,44194|0) - this 3 note also have this kind of sound (gradually moving up) how about 3-2-1?
01:16:085 (76085|0,76221|0) - I don't know why is this jack? how about move 01:16:221 (76221|0) - to 2?
01:37:977 (97977|0,98112|1) - how about move to 3-1 instead? PR
01:56:896 (116896|1,117302|1,117302|0) - different sound 01:56:896 (116896|1) - move to3 or 4?
01:57:842 (117842|1,117842|2) - ohh.. how about this instead? -> 01:56:896 (116896|1,117302|0,117302|1,117842|1,117842|2) - http://puu.sh/q4g6V/90f09d4b77.jpg
02:01:896 (121896|0,122031|2) - I think ctrl+j would be nice instead this pattern?
02:27:437 (147437|3,147707|3,147977|3,148112|3) - 1-2-3-4? (the gradually moving up sound zz)
\02:36:085 (156085|0,156356|0,156626|0) - move to 4-3-2?
02:41:085 (161085|1,161356|1,161491|1,161761|1,162031|1,162302|0,162572|0,162707|1) - I feel this pattern represent PR much better http://puu.sh/q4gko/553f6a42eb.png
02:55:950 (175950|2,176085|2) - different sound, moving 02:56:085 (176085|2) - to 4?

[Hard]

00:35:004 (35004|3,35004|2,35275|2,35275|3,35545|3,35545|2,35680|2,35680|3) - same gradually moving up sound like normal
00:43:653 (43653|1,43653|0,43923|1,43923|0,44194|1,44194|0) - ^
01:24:869 (84869|3,84869|2) - wht is this in the same collumn? this follow drum right? how about 1-2 instead?
01:33:315 (93315|1,93383|2) - ctrl+j would be nice, easier pattern to press?
02:27:437 (147437|3,147437|2,147707|3,147707|2,147977|2,147977|3,148112|2,148112|3) - same gradually moving up sound like normal, how about ctrl+h this first? then 1-2-3-4 thing
02:36:085 (156085|1,156085|0,156356|1,156356|0,156626|0,156626|1,156761|1,156761|0) - same problem as normal
02:41:491 (161491|3,161491|1,162031|3,162031|1) - moving this to 1-3 would be nice, different sound
02:46:626 (166626|0,166896|0) - I think at 3 is better
03:00:004 (180004|2,180004|3) - move to 12?

Challenge
Keysound off?

00:00:815 (815|1) - move to 3?
00:09:464 (9464|1) - move to 3?
00:23:788 (23788|2) - move tg 1?
00:35:004 (35004|0,35004|2,35004|1,35004|3,35275|2,35275|3,35545|3,35545|2,35680|2,35680|3) - same problem as normal
00:43:653 (43653|0,43653|1,43923|1,43923|0,44194|0,44194|1) - ^ oh you can keep the quad, only the LN moving?
01:27:167 (87167|3) - move to 2?
02:27:437 (147437|3,147437|2,147707|2,147707|3,147977|2,147977|3,148112|2,148112|3) - same problem as normal
02:36:085 (156085|1,156085|0,156356|0,156356|1,156626|0,156626|1) - same problem as normal

[Extra]

00:09:464 (9464|1) - move to 1
00:35:004 (35004|1,35004|3,35004|2,35275|3,35275|2,35275|1,35545|1,35545|3,35545|2,35680|1,35680|3,35680|2) - same problem as normal
00:43:653 (43653|3,43653|1,43653|0,43923|3,43923|1,43923|0,44194|0,44194|3,44194|1) - ^
02:27:707 (147707|2,147707|1,147707|3,147977|1,147977|2,147977|3,148112|1,148112|3,148112|2) - ^
02:36:085 (156085|3,156085|2,156085|1,156356|2,156356|1,156356|3,156626|3,156626|2,156626|1) - ^
02:42:572 (162572|3,162572|1,162639|2,162639|0,162707|1,162707|3) - how about make it trill 12-34-12?

[Chordslayer]

I will off from the technical mapping here, and only focusing on playability only, because it's good to have technical map but if its playability not good, I think it is completely not good .. (mind you this is only in -my- mapping and play prespective. (I got like 95.50-ish on editor this is so hard xp)

00:01:356 (1356|0) - move to 2
00:35:004 (35004|1,35004|3,35004|2,35275|3,35275|1,35275|2,35545|3,35545|2,35545|1) - might as well mention this
00:43:653 (43653|0,43653|1,43653|3,43923|1,43923|0,43923|3,44194|3,44194|1,44194|0) - ^
01:22:572 (82572|1,82572|3,82572|2) - why is this 3 note?
02:07:572 (127572|3,127842|3) - move to 1-2?

ending is nice
good luck~
Topic Starter
BilliumMoto

ArcherLove wrote:

hello ...
I tried to mod this \o\
my mod is constantly focusing only on my playability (moving, adding, deleting) nothing else to be honest, so I will try to not touch your structural (PR and stuff?) pattern and only focusing in pattern that can be moved to better place (technically I'm bad at this kind of map zz)
col=1~4

before that, please check ai-mod! oh crap lol oops

[Normal]

00:17:707 (17707|2) - same sound as 00:17:842 (17842|0) - and 00:17:302 (17302|3) - should not it be at 4? Nope, column balance and higher layering without actually making this a double.
00:18:788 (18788|0) - same sound as 00:19:464 (19464|1) - move to 2? or 00:19:464 (19464|1) - move to 1 instead? Yes, the instrument is the same, but the pitches are different.
00:24:599 (24599|0) - different sound with 00:25:004 (25004|0) - move to 2 instead? Follows kick and top part of melody. The layering here primarily follows the pitch of the melody, and was made that way from the very beginning. I will ignore all suggesstion that break this pitch relevance, since it provides the very base of this map's structure.
00:26:356 (26356|2) - move to 4? same sound with 00:25:950 (25950|3,26761|3) - A different instrument
00:33:653 (33653|2) - move to 4? Doesn't make a significant difference for any reason
00:34:599 (34599|1) - move to 3? Intended to flow on one hand
00:35:004 (35004|3,35275|3,35545|3,35680|3) - if you hear it closely you can find the different in sound (moving up each note) how about make it 1-2-3-4?
like 00:35:004 00:35:004 (35004|3) - to 1 100:35:275 (35275|3) - to 2 00:35:545 (35545|3) - to 3 It's a gimmick, and all pitches are the same. Also provides a nice contrast from the intro, which your suggesstion would have destroyed. You should use always use multiple styles of mapping in the same map to help keep it interesting.
00:41:491 (41491|1,41626|3) - why different collumn? I think the sound is the same :| Chords change.
00:42:437 (42437|1) - move to 1? or 3, preferably 1? I see no reason to. Also stays consistent with 00:41:491 (41491|1)
00:43:653 (43653|0,43923|0,44194|0) - this 3 note also have this kind of sound (gradually moving up) how about 3-2-1? Already explained.
01:16:085 (76085|0,76221|0) - I don't know why is this jack? how about move 01:16:221 (76221|0) - to 2? I place a jack every time there is a major drum hit, if you haven't noticed. It's an alternative to mapping doubles since that would make it too hard.
01:37:977 (97977|0,98112|1) - how about move to 3-1 instead? PR Semi-trill simulates an accent, and it's more important for the four notes before this one to be PR than this one, since this one has other impacts going on.
01:56:896 (116896|1,117302|1,117302|0) - different sound 01:56:896 (116896|1) - move to3 or 4? Yup
01:57:842 (117842|1,117842|2) - ohh.. how about this instead? -> 01:56:896 (116896|1,117302|0,117302|1,117842|1,117842|2) - Good suggestionhttp://puu.sh/q4g6V/90f09d4b77.jpg
02:01:896 (121896|0,122031|2) - I think ctrl+j would be nice instead this pattern? The #1 way to piss me off is to break easy and obvious pitch relevance.
02:27:437 (147437|3,147707|3,147977|3,148112|3) - 1-2-3-4? (the gradually moving up sound zz) Already explained.
\02:36:085 (156085|0,156356|0,156626|0) - move to 4-3-2? Just tell me that it happens again so you don't have to point it out every time.
02:41:085 (161085|1,161356|1,161491|1,161761|1,162031|1,162302|0,162572|0,162707|1) - I feel this pattern represent PR much better http://puu.sh/q4gko/553f6a42eb.png You're not following pitch, you're following formants. Changed one note at the end though.
02:55:950 (175950|2,176085|2) - different sound, moving 02:56:085 (176085|2) - to 4? Yup

[Hard]

00:35:004 (35004|3,35004|2,35275|2,35275|3,35545|3,35545|2,35680|2,35680|3) - same gradually moving up sound like normal Same
00:43:653 (43653|1,43653|0,43923|1,43923|0,44194|1,44194|0) - ^ Same
01:24:869 (84869|3,84869|2) - wht is this in the same collumn? this follow drum right? how about 1-2 instead? it follows the same drums as the notes that are in the same column, i thought this was pretty blatant?
01:33:315 (93315|1,93383|2) - ctrl+j would be nice, easier pattern to press? How does that make it easier? Is this pattern just not something you've seen before? Also you break pitch relevance.
02:27:437 (147437|3,147437|2,147707|3,147707|2,147977|2,147977|3,148112|2,148112|3) - same gradually moving up sound like normal, how about ctrl+h this first? then 1-2-3-4 thing Same
02:36:085 (156085|1,156085|0,156356|1,156356|0,156626|0,156626|1,156761|1,156761|0) - same problem as normal Same
02:41:491 (161491|3,161491|1,162031|3,162031|1) - moving this to 1-3 would be nice, different sound My layering ignores kicks, and it needs to stay consistent like that.
02:46:626 (166626|0,166896|0) - I think at 3 is better Me too
03:00:004 (180004|2,180004|3) - move to 12? Same blatant snares as before

Challenge
Keysound off? I hear keysounds just fine.

00:00:815 (815|1) - move to 3? The pitch relevance in these higher difficulties becomes much more exact. Having mapped out every single note on an actual piano in order to make these keysounds, trust me, this is right.
00:09:464 (9464|1) - move to 3? Same
00:23:788 (23788|2) - move tg 1? You can clearly hear in the melody that this is the same note.
00:35:004 (35004|0,35004|2,35004|1,35004|3,35275|2,35275|3,35545|3,35545|2,35680|2,35680|3) - same problem as normal Goddammit it's not a problem, it's an intentional change in style.
00:43:653 (43653|0,43653|1,43923|1,43923|0,44194|0,44194|1) - ^ oh you can keep the quad, only the LN moving? If this means what i think you're trying to say, no. LNs must stay consistent in layering as well.
01:27:167 (87167|3) - move to 2? Break easy PR and feel my rage
02:27:437 (147437|3,147437|2,147707|2,147707|3,147977|2,147977|3,148112|2,148112|3) - same problem as normal This is really starting to annoy me lol
02:36:085 (156085|1,156085|0,156356|0,156356|1,156626|0,156626|1) - same problem as normal Fffff

[Extra]

00:09:464 (9464|1) - move to 1 Already explained.
00:35:004 (35004|1,35004|3,35004|2,35275|3,35275|2,35275|1,35545|1,35545|3,35545|2,35680|1,35680|3,35680|2) - same problem as normal ...
00:43:653 (43653|3,43653|1,43653|0,43923|3,43923|1,43923|0,44194|0,44194|3,44194|1) - ^
02:27:707 (147707|2,147707|1,147707|3,147977|1,147977|2,147977|3,148112|1,148112|3,148112|2) - ^
02:36:085 (156085|3,156085|2,156085|1,156356|2,156356|1,156356|3,156626|3,156626|2,156626|1) - ^ You have got to be kidding me :<
02:42:572 (162572|3,162572|1,162639|2,162639|0,162707|1,162707|3) - how about make it trill 12-34-12? Sets up too well for 02:42:977 (162977|0,163045|1,163112|0) and the next

[Chordslayer]

I will off from the technical mapping here, and only focusing on playability only, because it's good to have technical map but if its playability not good, I think it is completely not good .. (mind you this is only in -my- mapping and play prespective. (I got like 95.50-ish on editor this is so hard xp)
Well the point is to have a map that is technical, playable, difficult, and unique so yea.

00:01:356 (1356|0) - move to 2 What why? What difference does it make? If you can't articulate that or it's not obvious then it's not going to be considered.
00:35:004 (35004|1,35004|3,35004|2,35275|3,35275|1,35275|2,35545|3,35545|2,35545|1) - might as well mention this ASDFAFAEUGAE lol sorry
00:43:653 (43653|0,43653|1,43653|3,43923|1,43923|0,43923|3,44194|3,44194|1,44194|0) - ^
01:22:572 (82572|1,82572|3,82572|2) - why is this 3 note? It's a chord. I'm staying consistent with my earlier layering, just without the LNs because that would make this unplayable.
02:07:572 (127572|3,127842|3) - move to 1-2? If you haven't noticed, the notes going with the kick have always been on the hand with the LN up to now. This is keeping consistent layering.

ending is nice
good luck~
Thanks for the mod!
If you could show me how the hitsounds aren't working that would be great, since that's really concerning lol
- Ly0572 -
hi~
req from my sh♥ty queue

1|2|3|4

normal
00:04:869 - missed a note here?
00:13:518 - and here?
00:22:167 - ^
00:30:815 - ^
01:31:356 - ^
(is that on purpose??)
---
02:43:788 (163788|0,163923|1,164058|2,164194|3) - can be Ln starts here 02:43:923 - ends here 02:44:329 - but u can keep it though


hard
00:04:869 - 00:13:518 - 00:22:167 - 00:30:815 - 01:40:004 - i definitely hear something there
01:59:329 - i can hear something like a chime sound here.. y nat put notes like http://puu.sh/q5son/3b7b9727e8.png
02:19:734 (139734|1) - move to 1
02:21:221 (141221|2) - move to 4
02:24:058 (144058|0,144464|1) - ctrl+j
02:30:815 - try Ln here , ends here 02:31:085 - col 2

challenge looks good and i cant do 4* im afraid so yeah goodluck
stryver12
M4M from your Queue
The mod will be quite short and rather unhelpful since I can't 4k and there are mapping choices that somehow puzzle me. Might as well ignore my request.

Tricky... gimmicky... just like the song.
* Only 01:34:464 and 01:34:509 have synth. 01:34:554 has no synth... (unless you did it on purpose to improvise...? But I think it's unintended...)

[Chordslayer]
TIL the diff name is the composer's website...
00:13:653 (13653|2,13788|3) - ehh... I actually want to rearrange it totally to follow the pitch, but you want tricky patterns... so ctrl-J them would be fine I guess.... but currently, it looks fine.
00:23:113 (23113|2,23180|2,23248|3) - 4-4-3 for hand balance? (00:22:707 (22707|1,22775|1,22842|2) - is index focused, so consider making 00:22:977 (22977|0,23045|0,23113|2,23180|2,23248|3) - middle finger focused...)
01:32:640 (92640|0) - uhh... put it to 3rd column? (the jacks at this part are mostly left handed, this evens them)
01:35:545 (95545|2,95545|1,95680|0,95680|1) -

(pitch relevancy, since the chords look backwards in terms of piano presses...)
02:19:194 (139194|0,139261|1,139329|2,139396|1) - I would suggest to make these jack, just like you do at 02:19:058 (139058|2,139126|2) for consistency...

[Normal]
00:09:059 (9059|2) - hmmmm... I suggest removing it? (let that part focus on synth...)
02:01:221 (121221|1) - to 3rd column? for pitch consistency with 02:01:896 (121896|0,122031|2,122167|1,122167|3) part which is the same
02:02:031 (122031|2) - move to column 2, and move 02:02:167 (122167|1) - to column 3 (for pitch consistency)

[Challenge]
I see this diff as somewhat nerfed chordslayer diff or this diff is what the chordslayer diff is based on...
Unlike extra, this diff is somehow gimmickful, just like chordslayer yet tries to be a bridge between Hard and Extra.

General:
00:06:761 (6761|1,6896|0,6896|2,7302|1,7302|3) -

(pitching)

Option 1: This mod assumes that this diff is meant to be gimmickful and unique compared to original spread (Normal - Hard - Extra - Chordslayer)
00:56:086 (56086|0) - move to 2?
02:27:302 (147302|2,147369|1,147437|0) - 1-1-2 or 2-2-1?
02:54:734 (174734|1) - Jack it? (move to column 3)

Option 2: This mod assumes that this diff is intended to be a bridge between Hard and Extra
02:06:491 (126491|3) - delete (avoid minijack)
02:08:653 (128653|2) - move it to column 4? ("bracket" look-a-like completeness)
02:25:004 (145004|2) - move it to column 4? (mid-finger balance and/or symmetrism)

or... maybe just consider both and choose one that suits your liking...?

[Hard]
Not much problem imo.
03:00:004 - Missing note? (cymbal)

[Extra]
Pretty much a usual jumpstream map. Nothing I can do about it.
It looks nice and clean imo.
01:35:545 (95545|2,95545|1,95680|0,95680|1,95815|1,95815|2,95950|2,95950|3,95950|1) - The fact I see this after modding chordslayer makes me think twice about that particular mod...
01:35:950 (95950|1) - move it to 1? (looks nicer imo, pitch differentiation as well...)

Opinion about hitsounds:
8-)
Topic Starter
BilliumMoto

- Ly0572 - wrote:

hi~ Hallo~
req from my sh♥ty queue

1|2|3|4

normal
00:04:869 - missed a note here?
00:13:518 - and here?
00:22:167 - ^
00:30:815 - ^
01:31:356 - ^
(is that on purpose??) Why yes it is! Layering only the melody here so the map doesn't become convoluted.
---
02:43:788 (163788|0,163923|1,164058|2,164194|3) - can be Ln starts here 02:43:923 - ends here 02:44:329 - but u can keep it though Yea... I don't wanna push the LNs hard at all on this diff.


hard
00:04:869 - 00:13:518 - 00:22:167 - 00:30:815 - 01:40:004 - i definitely hear something there Same reason as in Normal, don't want to map the clap layer.
01:59:329 - i can hear something like a chime sound here.. y nat put notes like http://puu.sh/q5son/3b7b9727e8.png A very good idea!
02:19:734 (139734|1) - move to 1 4 instead but yes
02:21:221 (141221|2) - move to 4 good idea
02:24:058 (144058|0,144464|1) - ctrl+j moved a note to 2
02:30:815 - try Ln here , ends here 02:31:085 - col 2 Also a great idea

challenge looks good and i cant do 4* im afraid so yeah goodluck
The few points you bring up were good points, thanks for the mod!
Topic Starter
BilliumMoto

stryver12 wrote:

M4M from your Queue
The mod will be quite short and rather unhelpful since I can't 4k and there are mapping choices that somehow puzzle me. Might as well ignore my request.

Tricky... gimmicky... just like the song.
* Only 01:34:464 and 01:34:509 have synth. 01:34:554 has no synth... (unless you did it on purpose to improvise...? But I think it's unintended...) It's a piano my friend, also it took me a bit to hear what you were saying but you are 100% correct.

[Chordslayer]
TIL the diff name is the composer's website... i couldn't come up with anything better :P
00:13:653 (13653|2,13788|3) - ehh... I actually want to rearrange it totally to follow the pitch, but you want tricky patterns... so ctrl-J them would be fine I guess.... but currently, it looks fine. Rearranged
00:23:113 (23113|2,23180|2,23248|3) - 4-4-3 for hand balance? (00:22:707 (22707|1,22775|1,22842|2) - is index focused, so consider making 00:22:977 (22977|0,23045|0,23113|2,23180|2,23248|3) - middle finger focused...) The fact that the hands change is more important than index vs. middle. Also, the left hand bias on jacks are intentional.
01:32:640 (92640|0) - uhh... put it to 3rd column? (the jacks at this part are mostly left handed, this evens them) Doesn't matter in the easy part
01:35:545 (95545|2,95545|1,95680|0,95680|1) -

(pitch relevancy, since the chords look backwards in terms of piano presses...) You got it!
02:19:194 (139194|0,139261|1,139329|2,139396|1) - I would suggest to make these jack, just like you do at 02:19:058 (139058|2,139126|2) for consistency... The jack is for a different sound, shakers

[Normal]
00:09:059 (9059|2) - hmmmm... I suggest removing it? (let that part focus on synth...) Note deleted, dunno how that got in there
02:01:221 (121221|1) - to 3rd column? for pitch consistency with 02:01:896 (121896|0,122031|2,122167|1,122167|3) part which is the same Actual pitches are not the same, first one is D F C, second is G C F, gap between first two notes in the first group is smaller. Same reasoning for next suggestion, which seems to contradict this one?
02:02:031 (122031|2) - move to column 2, and move 02:02:167 (122167|1) - to column 3 (for pitch consistency)

[Challenge]
I see this diff as somewhat nerfed chordslayer diff or this diff is what the chordslayer diff is based on...
Unlike extra, this diff is somehow gimmickful, just like chordslayer yet tries to be a bridge between Hard and Extra.

General:
00:06:761 (6761|1,6896|0,6896|2,7302|1,7302|3) -

(pitching) Changed differently but yes

Option 1: This mod assumes that this diff is meant to be gimmickful and unique compared to original spread (Normal - Hard - Extra - Chordslayer)
00:56:086 (56086|0) - move to 2? Moving notes for the sole purpose of being different from another diff is ehhhh
02:27:302 (147302|2,147369|1,147437|0) - 1-1-2 or 2-2-1? Minijacks at 222BPM no good for 3* map
02:54:734 (174734|1) - Jack it? (move to column 3) ^

Option 2: This mod assumes that this diff is intended to be a bridge between Hard and Extra
02:06:491 (126491|3) - delete (avoid minijack) This minijack should be doable i think
02:08:653 (128653|2) - move it to column 4? ("bracket" look-a-like completeness) Interesting idea, my thought was the slow minijack would cause the higher emphasis, and besides, this isn't really a completeness point in the music.
02:25:004 (145004|2) - move it to column 4? (mid-finger balance and/or symmetrism) Makes fourth column unbalanced, ironically

or... maybe just consider both and choose one that suits your liking...?

[Hard]
Not much problem imo.
03:00:004 - Missing note? (cymbal) Good call

[Extra]
Pretty much a usual jumpstream map. Nothing I can do about it. Ehhh I wouldn't call this jumpstream if I were you.
It looks nice and clean imo.
01:35:545 (95545|2,95545|1,95680|0,95680|1,95815|1,95815|2,95950|2,95950|3,95950|1) - The fact I see this after modding chordslayer makes me think twice about that particular mod... It's whatevs man
01:35:950 (95950|1) - move it to 1? (looks nicer imo, pitch differentiation as well...) Good idea, moved a different note to achieve the same purpose.

Opinion about hitsounds:
8-)
8-)

Thanks for a good mod, appreciate it!
Etsu
Hello!

Mania M4M...

Note: you can reject my suggestion if something does not like for you ;)

Columns: 0|1|2|3

General:
  1. None.
Normal
1. 00:14:599 (14599|1) - move column 0? ok if the sound is similar to 00:14:869 (14869|1) - but it sounds good for another column
2. 00:17:031 (17031|1,17167|2,17302|3) - control + h?
3. 00:19:464 (19464|1) - move column 0? a low blow
4. 00:23:788 - add note?
5. 00:24:599 (24599|0) - move column 1?
6. 00:24:599 (24599|0) - he heard that sound decreases in 00:25:004 (25004|0) - silimar in 00:32:842 (32842|1,33248|0) -
7. 00:35:004 (35004|3,35275|3,35545|3,35680|3,35950|3,36086|3,36356|3,36626|3) - why in the same column? I feel it is difficult for this diff ...and if you try this? (same itself in parts similare)
8. 00:40:275 (40275|2,40410|2) - move column 3 and 00:40:680 (40680|2,40950|2) - move column 0?
9. 00:53:383 (53383|3) - move column 2
10. 00:54:464 (54464|0) - move column 1?
11. 01:03:518 (63518|3,63518|2,64058|2,64058|1,64599|1,64599|0) - why double? the sound is not as strong imo
12. 01:24:599 (84599|3,84599|2,84869|3,84869|2,85140|2,85140|3) - mmm.. try this?
13. 01:34:509 (94509|1,94599|2,94734|0,94869|3,95004|1,95140|3) - you feel better withthis... although 01:35:140 (95140|3) - column should be 0 therefore it is decreasing the sound imo
14. 01:41:356 (101356|1) - move column 0?
15. 01:42:167 (102167|3,102572|2) - delete... is much to
16. 01:43:112 (103112|1,103383|1,103518|1) - ^
17. 02:09:734 - add note? sound a blow there
18. 02:11:896 - ^
19. 02:14:058 - ^
20. 02:18:383 - ^
21. 02:22:707 - ^
22. 02:27:437 (147437|3,147707|3,147977|3,148112|3,148383|3,148518|3,148788|3,149058|3) - the same as stated above
23. 02:41:356 (161356|1,161491|1) - move in column 3?
24. 02:45:815 (165815|1) - move column 1... sound similar in 02:46:085 (166085|1) - imo
Hard
1. 00:00:004 (4|2,4|3) - move column 0,1?
2. 00:23:518 (23518|1,23653|2,23788|3,23788|1,23923|0,24194|1,24194|3) - try this? but move column 1 in 00:24:599 (24599|2) -
3. 00:34:599 (34599|2) - delete?
4. 00:42:031 - add note? I heard a tap there
5. 01:03:113 (63113|1) - move column 0?
6. 01:03:788 - add a note, small sound there... same 01:04:329 -
7. 01:13:113 - add note?
8. 01:15:275 - ^
9. 01:17:977 (77977|3) - move column 2? I think you should also add a note in 01:18:113 - for voice imo
10. 01:24:869 (84869|2) - move column 0 is not so similar that 01:24:599 (84599|3,84599|2,85140|3,85140|2) - imo
11. 01:33:281 (93281|2) - in 1/8 add note column 2? you hear better imo
12. 01:54:869 - add a note?
13. 01:56:896 (116896|1) - move column 3
14. 02:01:626 - add a note?
15. 02:05:680 - same
16. 02:22:167 - to 02:22:437 - and if you add a ladder to 1/4? like this.
17. 02:36:626 (156626|1,156626|0,156761|0,156761|1,157031|1,157031|0,157166|0,157166|1,157437|0,157437|1,157707|1,157707|0) - likethis ... with the same column it feels weird imo
Challenge
1. 00:00:004 (4|2) - move column 0?
2. 00:00:815 (815|1,815|3) - control +h? is by 00:00:680 (680|1,815|1) - and it is a bit uncomfortable imo
3. 00:09:464 (9464|1,9464|3) - ^
4. 00:20:140 (20140|1) - move column 3?
5. 01:09:396 - add a note? Small stairs for the effect imo
6. 01:33:281 - for 1/8 add a note? It sounds well for the piano imo
7. 01:34:058 - add note?
8. 01:38:518 - and 01:38:923 - add note for the sound of the blow imo
9. 02:30:139 - add a note?
Extra
1. 00:06:221 (6221|3,6221|2,6221|1) - why triple? You must eliminate a note for the sound of the piano
2. 00:10:004 - add a note?
3. 00:12:167 - ^
4. 00:14:329 - ^
5. 00:29:194 - and if you add LN for the effect?
6. 00:50:950 (50950|1) - move in column 2... the sound diminishes for 00:51:086 (51086|0,51086|1) - imo
7. 01:27:673 - I listen to a sound for 1/8--- add note?
8. 01:30:038 - add a note?
9. 01:31:896 - ^
10. 01:32:167 - (to if same in the similar parts)
11. 01:52:302 - add note?
12. 02:07:302 - , 02:07:673 - , 02:07:944 - for 1/8 ^ he feels empty imo
13. 02:17:437 - , 02:17:572 - add a note? for the sound like the piano imo

Certain the hitsound of the piano you must lower it a bit since this one a bit high ... I hope that it uses you as something. GL :)
Hydria
yo taking this for the m4m placeholder

1/2/3/quatro

general: check your aimod

Chordslayer
00:12:842 (12842|2,12842|1,12910|0) - move over one to the right and then move 00:12:977 (12977|1) - to 1 for comfort

00:18:113 (18113|1,18248|1,18383|1,18518|1,18653|1) - I mean if you really want it it's fine but eh

00:19:531 - clear sound just ignored here

00:21:559 - not so clear sound just ignored here

00:22:099 - I feel like this should have the stronger beat over 00:22:167 - tbf same goes 00:28:180 -

00:34:599 (34599|1,34622|2,34644|3) - LNs are like 1/12 too long, same 00:43:225 (43225|0,43248|1,43270|2,43293|3) - 00:51:874 (51874|0,51896|1,51919|2,51941|3) - 01:00:522 (60522|0,60545|1,60567|2,60590|3) - 02:35:657 (155657|0,155680|1,155703|2,155725|3) -

the sound 00:42:640 - is different to the LNs you have 00:42:437 (42437|0,42437|1) - so you might want to shorten those and put another LN down

00:48:653 (48653|2,48653|0,48653|3) - why do these LNs exist

if 00:50:748 (50748|3) - is snapped to what I think it should be snapped to it's 1/8 too late prob same for 00:51:221 (51221|2,51288|3) - as well

00:51:491 (51491|1) - I have literally zero clue what this is for

I feel like 00:55:950 (55950|0) - should be split up into 4 1/4 LNs one after another

01:09:599 (69599|3,69599|0,69599|2,69599|1) - does this need to be a quad?

01:16:964 - put a note on 2 here?

01:43:721 (103721|2) - I don't hear a new sound for this note

01:46:761 (106761|3,106795|2,106829|1,106896|2,106930|1,106964|0) - I feel like they might be 1/12 instead of 1/8 not sure though

02:25:950 (145950|0,145984|1,146018|2,146052|3,146085|0,146119|1,146153|2,146187|3,146221|0,146254|1,146288|2,146322|3,146356|0,146389|1,146423|2,146457|3,146491|0,146525|1,146558|2,146592|3) - this is pretty kek I love it

03:03:518 (183518|3) - should be shortened to a 1/2 LN, with another 1/2 LN at 03:03:721 -

once you're finished applying etsu's mod message me and I'll finish modding the rest of the diffs
Fubukicat
Modsu , idk if i'll find much but will try

mod
collumn=1/2/3/4
[challenge]
00:00:815 (815|1) - move to 3 ? I pretty sure they aren't the same sound so , well guess it's okay in a way
00:04:599 (4599|0) - this should probably be two notes , according to : 00:02:167 (2167|0,2167|1) - and 00:03:113 (3113|0,3113|2) - , you seems to use doubles for melody + drum hit thingy
00:20:140 (20140|1) - this is maybe abit tricky to catch up imho
00:23:518 (23518|1) - I had suggest this to give the thing a nice descending pattern
01:26:896 (86896|1,87031|2) - move one collumn to the left ? for pitch with the next note
01:33:315 (93315|1) - I think this should be in 1/6 just like this one : 01:34:464 (94464|1,94509|3) -
01:36:626 (96626|1,96694|2) - Move 1 to the left , it could be funnier and gives abit of hand balance imo
01:47:167 (107167|2) - move to 1 ?
01:56:896 (116896|1) - I think this is a ghost note , removed it and it seems like there is no sound here (unless you intended it :o)
03:02:842 (182842|1) - move the note to the next chord ? , the next chords seems louder tham this one imho

Well it's not much but hope some can still help , sorry if some thingys where intended cause of keysounds I might have miss some points here :'3
Hydria
here I am 2/3 days later than when you asked idek where the time went man

Extra
00:06:356 (6356|0,6491|3,6626|3) - I feel like these three should either be in one lanes or be a mini trill aka 1-4-1

00:20:680 - put a 1/2 LN here?

00:28:113 (28113|2,28113|3,28113|0) - I feel like one of these should be offset +1/6

00:30:815 - no jump for this snap sound?

00:34:329 - place a note on 1?

00:46:626 (46626|2) - is there any reason this is 1/4 and not 1/2?

00:51:491 (51491|1) - still don't understand why this note exists

02:37:842 - add a note here like you did in challenge
Challenge
00:20:815 (20815|0) - why is this an LN here but not on the extra diff?

you could add 2 1/2 LNs 00:25:410 -

00:52:437 (52437|0) - is there a reason this note exists

02:38:653 - you could add two notes here and 1/2 beat later like you did in extra
Hard
it seems weird that the hard is the only time you include 01:08:856 (68856|0) - this note

01:34:498 (94498|1,94565|3) - dude what is this snapping lmao, same for extra but not chordslayer or challenge
Normal
00:23:653 (23653|2,23788|2) - might want to avoid that in a normal along with all the other 1/2 jacks, I'm not sure if it's suitable for people below 2* but who knows maybe I'm wrong, might wanna get some people at a lower skill boundary to try it

tip for the future: going to file -> open difficulty -> for reference can help you compare two charts with each other and notice any snapping inconsistencies between the whole mapset, either way, good set overall :D

for the m4m portion you can either mod brain power which is ready now or wait a bit for the hitsounding to finish and instead choose neu//uen, up to you
Topic Starter
BilliumMoto

Etsu wrote:

Hello!

Mania M4M...

Note: you can reject my suggestion if something does not like for you ;)

Columns: 0|1|2|3

General:
  1. None.
Normal
1. 00:14:599 (14599|1) - move column 0? ok if the sound is similar to 00:14:869 (14869|1) - but it sounds good for another column
My friend, it is the same.
2. 00:17:031 (17031|1,17167|2,17302|3) - control + h?
Why?
3. 00:19:464 (19464|1) - move column 0? a low blow
Fits relative to other notes, kicks need not be on 0 all the time.
4. 00:23:788 - add note?
Only singles here, this is layering consistency, one of the basic aspects of mapping.
5. 00:24:599 (24599|0) - move column 1?
Following only the highest note in the melody, so no.
6. 00:24:599 (24599|0) - he heard that sound decreases in 00:25:004 (25004|0) - silimar in 00:32:842 (32842|1,33248|0) -
Highest note in melody does descend in the latter, not the former.
7. 00:35:004 (35004|3,35275|3,35545|3,35680|3,35950|3,36086|3,36356|3,36626|3) - why in the same column? I feel it is difficult for this diff ...and if you try this? (same itself in parts similare)
Because it's all the same pitch. Shouldn't be too hard, it's a simple tapping rhythm.
8. 00:40:275 (40275|2,40410|2) - move column 3 and 00:40:680 (40680|2,40950|2) - move column 0?
Why?
9. 00:53:383 (53383|3) - move column 2
Why?
10. 00:54:464 (54464|0) - move column 1?
Why?
11. 01:03:518 (63518|3,63518|2,64058|2,64058|1,64599|1,64599|0) - why double? the sound is not as strong imo
Good point
12. 01:24:599 (84599|3,84599|2,84869|3,84869|2,85140|2,85140|3) - mmm.. try this?
The point is to have a one-handed double for the snares. Breaks the monotony of this chart a little bit. Your pattern only adds monotony.
13. 01:34:509 (94509|1,94599|2,94734|0,94869|3,95004|1,95140|3) - you feel better withthis... although 01:35:140 (95140|3) - column should be 0 therefore it is decreasing the sound imo
Why? And melody actually ascends there so your opinion is wrong.
14. 01:41:356 (101356|1) - move column 0?
Same reason as before
15. 01:42:167 (102167|3,102572|2) - delete... is much to
Easier than parts earlier than the map, and this is a climax.
16. 01:43:112 (103112|1,103383|1,103518|1) - ^
17. 02:09:734 - add note? sound a blow there
Feels too hard for this level, but I'll add this to the watchlist.
18. 02:11:896 - ^
19. 02:14:058 - ^
20. 02:18:383 - ^
21. 02:22:707 - ^
22. 02:27:437 (147437|3,147707|3,147977|3,148112|3,148383|3,148518|3,148788|3,149058|3) - the same as stated above
Same
23. 02:41:356 (161356|1,161491|1) - move in column 3?
Same
24. 02:45:815 (165815|1) - move column 1... sound similar in 02:46:085 (166085|1) - imo
Except they arn't the same at all, the instruments are completely different.
Hard
1. 00:00:004 (4|2,4|3) - move column 0,1?
Why?
2. 00:23:518 (23518|1,23653|2,23788|3,23788|1,23923|0,24194|1,24194|3) - try this? but move column 1 in 00:24:599 (24599|2) -
Changed some other stuff
3. 00:34:599 (34599|2) - delete?
Why?
4. 00:42:031 - add note? I heard a tap there
Just because there's something in the music dowsn't mean it should be charted.
5. 01:03:113 (63113|1) - move column 0?
Intentional jack
6. 01:03:788 - add a note, small sound there... same 01:04:329 -
Too small of a sound
7. 01:13:113 - add note?
Why?
8. 01:15:275 - ^
I agree
9. 01:17:977 (77977|3) - move column 2? I think you should also add a note in 01:18:113 - for voice imo
Two separate things but both are good ideas.
10. 01:24:869 (84869|2) - move column 0 is not so similar that 01:24:599 (84599|3,84599|2,85140|3,85140|2) - imo
Well see, i think it is similar enough to warrant a slight gimmick.
11. 01:33:281 (93281|2) - in 1/8 add note column 2? you hear better imo
Not sure what you're trying to say here.
12. 01:54:869 - add a note
Ignoring that layer
13. 01:56:896 (116896|1) - move column 3
Moved other ntoes
14. 02:01:626 - add a note?
Ignoring that layer
15. 02:05:680 - same
Ignoring that layer
16. 02:22:167 - to 02:22:437 - and if you add a ladder to 1/4? like this.
Ignoring that layer, also your suggestion will feel completely random and too hard for this diff in the middle of nowhere, leading players to think you have no idea what you're doing as a mapper.
17. 02:36:626 (156626|1,156626|0,156761|0,156761|1,157031|1,157031|0,157166|0,157166|1,157437|0,157437|1,157707|1,157707|0) - likethis ... with the same column it feels weird imo
Your suggestion is too hard and weirder imo
Challenge
1. 00:00:004 (4|2) - move column 0?
Added a note
2. 00:00:815 (815|1,815|3) - control +h? is by 00:00:680 (680|1,815|1) - and it is a bit uncomfortable imo
That's just you, good luck on the rest of this map.
3. 00:09:464 (9464|1,9464|3) - ^
4. 00:20:140 (20140|1) - move column 3?
5. 01:09:396 - add a note? Small stairs for the effect imo
Too hard to hear and follow with the ear.
6. 01:33:281 - for 1/8 add a note? It sounds well for the piano imo
What are you saying? I actually cannot understand what you're trying to say here lol
7. 01:34:058 - add note?
Ignoring that layer
8. 01:38:518 - and 01:38:923 - add note for the sound of the blow imo
What is blow? Also the "blow" would be too hard for this section here.
9. 02:30:139 - add a note?
Ignoring that layer for this diff, would feel too random.
Extra
1. 00:06:221 (6221|3,6221|2,6221|1) - why triple? You must eliminate a note for the sound of the piano
It's kick and two piano notes
2. 00:10:004 - add a note?
Ignoring that layer.
3. 00:12:167 - ^
4. 00:14:329 - ^
5. 00:29:194 - and if you add LN for the effect?
Not a bad suggestion, but sound isn't discrete enough.
6. 00:50:950 (50950|1) - move in column 2... the sound diminishes for 00:51:086 (51086|0,51086|1) - imo
There's a kick
7. 01:27:673 - I listen to a sound for 1/8--- add note?
Ignoring that layer
8. 01:30:038 - add a note?
Ignoring that layer
9. 01:31:896 - ^
Ignoring that layer
10. 01:32:167 - (to if same in the similar parts)
Ignoring that layer
11. 01:52:302 - add note?
12. 02:07:302 - , 02:07:673 - , 02:07:944 - for 1/8 ^ he feels empty imo
Added a few notes
13. 02:17:437 - , 02:17:572 - add a note? for the sound like the piano imo
Ignoring that layer

Certain the hitsound of the piano you must lower it a bit since this one a bit high ... I hope that it uses you as something. GL :)
Thanks! i'll look over the hitsounds again at a later time.
Topic Starter
BilliumMoto

Hydria wrote:

yo taking this for the m4m placeholder

1/2/3/quatro

general: check your aimod
Whew thanks

Chordslayer
00:12:842 (12842|2,12842|1,12910|0) - move over one to the right and then move 00:12:977 (12977|1) - to 1 for comfort
Jacks everywhere and you complain about the one hand trill eh?
00:18:113 (18113|1,18248|1,18383|1,18518|1,18653|1) - I mean if you really want it it's fine but eh
Good catch
00:19:531 - clear sound just ignored here
Must have been an accidental deletion
00:21:559 - not so clear sound just ignored here
Good catch
00:22:099 - I feel like this should have the stronger beat over 00:22:167 - tbf same goes 00:28:180 -
I was tempted, but decided against this for reasons related to comfort and the feel of the pattern
00:34:599 (34599|1,34622|2,34644|3) - LNs are like 1/12 too long, same 00:43:225 (43225|0,43248|1,43270|2,43293|3) - 00:51:874 (51874|0,51896|1,51919|2,51941|3) - 01:00:522 (60522|0,60545|1,60567|2,60590|3) - 02:35:657 (155657|0,155680|1,155703|2,155725|3) -
Bitch I ain't changing all these snaps with my for a tiny thing nobody goin' hear about
Actually you're wrong though, they're in the right place. Rechecked it with 0 global offset and my ears.

the sound 00:42:640 - is different to the LNs you have 00:42:437 (42437|0,42437|1) - so you might want to shorten those and put another LN down
Good call
00:48:653 (48653|2,48653|0,48653|3) - why do these LNs exist
Why not?https://osu.ppy.sh/forum/posting.php?mode=quote&f=6&p=5346270#
if 00:50:748 (50748|3) - is snapped to what I think it should be snapped to it's 1/8 too late prob same for 00:51:221 (51221|2,51288|3) - as well
You can hear the glisses right
00:51:491 (51491|1) - I have literally zero clue what this is for
Small sound in bg but deleted because hard to hear
I feel like 00:55:950 (55950|0) - should be split up into 4 1/4 LNs one after another
That makes no sense at all, selected the wrong note?
01:09:599 (69599|3,69599|0,69599|2,69599|1) - does this need to be a quad?
Yes. This map is all about being excessive
01:16:964 - put a note on 2 here?
Good call
01:43:721 (103721|2) - I don't hear a new sound for this note
High note, melody
01:46:761 (106761|3,106795|2,106829|1,106896|2,106930|1,106964|0) - I feel like they might be 1/12 instead of 1/8 not sure though
Close enough, too lazy to actually go check.
02:25:950 (145950|0,145984|1,146018|2,146052|3,146085|0,146119|1,146153|2,146187|3,146221|0,146254|1,146288|2,146322|3,146356|0,146389|1,146423|2,146457|3,146491|0,146525|1,146558|2,146592|3) - this is pretty kek I love it
you know what this is for :^)
03:03:518 (183518|3) - should be shortened to a 1/2 LN, with another 1/2 LN at 03:03:721 -
Good idea, made me reconsider this note and on closer inspection, made a change but not the one suggested.

once you're finished applying etsu's mod message me and I'll finish modding the rest of the diffs

Hydria wrote:

here I am 2/3 days later than when you asked idek where the time went man

Extra
00:06:356 (6356|0,6491|3,6626|3) - I feel like these three should either be in one lanes or be a mini trill aka 1-4-1
Sure
00:20:680 - put a 1/2 LN here?
The bird can go screw itself
00:28:113 (28113|2,28113|3,28113|0) - I feel like one of these should be offset +1/6
1/4, but you right
00:30:815 - no jump for this snap sound?
You right
00:34:329 - place a note on 1?
Done
00:46:626 (46626|2) - is there any reason this is 1/4 and not 1/2?
Nope!
00:51:491 (51491|1) - still don't understand why this note exists
ay
02:37:842 - add a note here like you did in challenge
If you couldn't tell, I ignore the kick completely in this rift for this diff for a reason
Challenge
00:20:815 (20815|0) - why is this an LN here but not on the extra diff?
Why indeed
you could add 2 1/2 LNs 00:25:410 -
Ignoring that layer
00:52:437 (52437|0) - is there a reason this note exists
Nope
02:38:653 - you could add two notes here and 1/2 beat later like you did in extra
There's a reason I didn't tho

Hard
it seems weird that the hard is the only time you include 01:08:856 (68856|0) - this note
It iis, isn't it? I won''t change it for now since i can;t think of good ways to fit it in the other diffs without it becoming excessive
01:34:498 (94498|1,94565|3) - dude what is this snapping lmao, same for extra but not chordslayer or challenge
LMAO i fucked up
Normal
00:23:653 (23653|2,23788|2) - might want to avoid that in a normal along with all the other 1/2 jacks, I'm not sure if it's suitable for people below 2* but who knows maybe I'm wrong, might wanna get some people at a lower skill boundary to try it
How the heck do i get test plays from people who can't handle 2*

tip for the future: going to file -> open difficulty -> for reference can help you compare two charts with each other and notice any snapping inconsistencies between the whole mapset, either way, good set overall :D ty based hydria

for the m4m portion you can either mod brain power which is ready now or wait a bit for the hitsounding to finish and instead choose neu//uen, up to you
will do!
Topic Starter
BilliumMoto

Eternalie wrote:

Modsu , idk if i'll find much but will try

mod
collumn=1/2/3/4
[challenge]
00:00:815 (815|1) - move to 3 ? I pretty sure they aren't the same sound so , well guess it's okay in a way
One of the notes in the chord is the same.
00:04:599 (4599|0) - this should probably be two notes , according to : 00:02:167 (2167|0,2167|1) - and 00:03:113 (3113|0,3113|2) - , you seems to use doubles for melody + drum hit thingy
Technically yes, this is two notes in the chord, but the other two examples you have are three notes in the chord so yea.
00:20:140 (20140|1) - this is maybe abit tricky to catch up imho
Gotta start introducing the jack
00:23:518 (23518|1) - I had suggest this to give the thing a nice descending pattern
Changed one note, but jack remains for a reason
01:26:896 (86896|1,87031|2) - move one collumn to the left ? for pitch with the next note
Pitch of the next note is not the same btw
01:33:315 (93315|1) - I think this should be in 1/6 just like this one : 01:34:464 (94464|1,94509|3) -
holy shit i never noticed this, nice catch!
01:36:626 (96626|1,96694|2) - Move 1 to the left , it could be funnier and gives abit of hand balance imo
A very good proposition
01:47:167 (107167|2) - move to 1 ?
Rearranged stuff
01:56:896 (116896|1) - I think this is a ghost note , removed it and it seems like there is no sound here (unless you intended it :o)
It's hard to hear, but it's there and it's hitsounded.
03:02:842 (182842|1) - move the note to the next chord ? , the next chords seems louder tham this one imho
It seems louder because here, there's that same chord plus a kick.

Well it's not much but hope some can still help , sorry if some thingys where intended cause of keysounds I might have miss some points here :'3
Thanks a lot dude, this was a solid mod. Appreciate iit :D
Ochasan
Hi~

sweet <3

m4m req by me on your queue

MOD
Normal
00:14:599 (14599|1,14734|2,14869|1) you still keeping this part? change if not
00:23:788 (23788|2) jacking, move this to col 1
01:23:923 maybe like this https://osu.ppy.sh/ss/5772537 considering for consistency these notes
01:36:626 (96626|0) change to circle
01:41:085 (101085|1,101221|2,101356|1) same question
01:43:518 (103518|0,103518|1) consider on normal
01:59:329 - 01:59:599 i think this part is missing from music, add something for not bored

Hard
add 00:33:991 on 1/4 snap
00:58:788 (58788|3,58788|1,58923|3,58923|0) rearrange this to reading, keeping consider diff

Challenge - Extra - Chordslayer
nothing, so neat >_<

sorry, short mod -_- because it's pending and can bubled now (if you want)
well, if you registered this to OMWC 2016 Final Session, this map will became a slayer playing
DONE!!!
wait for u mod on my map
p/5377609/
bye~
Topic Starter
BilliumMoto

Ochasan wrote:

Hi~

sweet <3

m4m req by me on your queue

MOD
Normal
00:14:599 (14599|1,14734|2,14869|1) you still keeping this part? change if not not exactly sure what you mean by this
00:23:788 (23788|2) jacking, move this to col 1 oh man you're in for a treat if you think this jack is bad lol
01:23:923 maybe like this https://osu.ppy.sh/ss/5772537 considering for consistency these notes hmm, my pattern follows bass pitch and i'm not sure what you're trying to accomplish with your pattern
01:36:626 (96626|0) change to circle The point is to have these LNs substitute for the piano riff, so I treat it as a held note. I feel like this is a good way to have two LNs at the same time at this difficulty.
01:41:085 (101085|1,101221|2,101356|1) same question not sure what the question was to begin with haha
01:43:518 (103518|0,103518|1) consider on normal hmmm well we already have the player doing a bunch of jacks, this is a climax in the song, i think it's fine after the first two or three reads
01:59:329 - 01:59:599 i think this part is missing from music, add something for not bored after careful consideration, you're right, added some stuff here

Hard
add 00:33:991 on 1/4 snap I agree, changed some notes later in the song where this happens as well
00:58:788 (58788|3,58788|1,58923|3,58923|0) rearrange this to reading, keeping consider diff It shouldn't be too bad i don't think, show me that I'm wrong and i'll change it.

Challenge - Extra - Chordslayer
nothing, so neat >_<
lol thanks man

sorry, short mod -_- because it's pending and can bubled now (if you want)
well, if you registered this to OMWC 2016 Final Session, this map will became a slayer playing
DONE!!!
wait for u mod on my map
p/5377609/
bye~

Thanks for the mod! Sorry it took so long to get back to you on this, will mod your map soon
iiyo
what genre is this
Topic Starter
BilliumMoto
Moderately kawaii speed trapstep with airplanes
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