forum

Maxo - Plushlined [OsuMania]

posted
Total Posts
42
Topic Starter
BilliumMoto
This beatmap was submitted using in-game submission on Saturday, August 27, 2016 at 12:54:45 PM

Artist: Maxo
Title: Plushlined
Tags: jazz fusion modern funk electronic cute future bass
BPM: 222
Filesize: 18570kb
Play Time: 03:03
Difficulties Available:
  1. Challenge - 4Key (3.51 stars, 1698 notes)
  2. Chordslayer - 4Key (5.8 stars, 2737 notes)
  3. Extra - 4Key (4.79 stars, 2570 notes)
  4. Hard - 4Key (2.5 stars, 1143 notes)
  5. Normal - 4Key (1.94 stars, 758 notes)
Download: Maxo - Plushlined
Information: Scores/Beatmap Listing
---------------
Check out the keysounds
Topic Starter
BilliumMoto
Thank you for Modding!
[Normal]
SReisen - 01/16/2016
XeoStyle - 01/17/2016
Kenny-sama - 01/21/2016
Agka - 02/30/2016
Protastic101 - 07/11/2016
Memories- - 07/11/2016
ArcherLove - 07/17/2016
- Ly0572 - - 07/18/2016
stryver12 - 07/18/2016
Ochasan - 08/02/2016

[Hard]
SReisen - 01/16/2016
XeoStyle - 01/17/2016
Kenny-sama - 01/21/2016
Agka - 02/30/2016
Protastic101 - 07/11/2016
Memories- - 07/11/2016
happyexe - 07/17/2016
ArcherLove - 07/17/2016
- Ly0572 - - 07/18/2016
stryver12 - 07/18/2016
Ochasan - 08/02/2016

[Challenge]
Mat - 01/05/2016
SReisen - 01/16/2016
XeoStyle - 01/17/2016
RuberusuScarlet - 01/19/2016
Kenny-sama - 01/21/2016
Agka - 02/30/2016
happyexe - 07/17/2016
ArcherLove - 07/17/2016
stryver12 - 07/18/2016

[Extra]
SReisen - 01/16/2016
Elekton - 01/16/2016
Agka - 02/30/2016
ArcherLove - 07/17/2016
stryver12 - 07/18/2016

[Chordslayer]
SReisen - 01/16/2016
Elekton - 0/16/2016
Agka - 02/30/2016
ArcherLove - 07/17/2016
stryver12 - 07/18/2016

pattern watchlist
[Normal]
Etsu:
17. 02:09:734 - add note? sound a blow there

[Medium]
Elekton:
00:37:297 (37297|0,37297|1) - should end 00:37:567 -

happyexe:
01:52:031~ 02:07:167 I think it should be like 02:09:194 ~ 02:24:058 add some note
Mat
Mod
Medium diff:

00:37:297 (37297|0,37297|1) - should end 00:37:567 -

same with these sounds they end 1/2 after you stopped them i think:

00:39:999 (39999|0,39999|2) -
00:41:621 (41621|3,41621|2) -
00:45:945 (45945|2,45945|3) -

00:50:270 (50270|0,50270|1) - to 00:50:810 - i think

01:07:972 (67972|2,68040|0,68108|1) - might want LN on lane1

01:08:648 - 2/3 note chord here to stay consistant with layering

01:16:486 - maybe tripple here
01:25:135 - ^
01:50:945 - ^

not sure on this but:
01:51:891 (111891|1) - this ln is for the bass sound that stopps here: 01:52:026 - and then has beats on 01:52:026 - 01:52:432 - 01:52:702 - 01:53:107 -
same for the above LNs that are set long

02:25:270 - maybe set as tripple chord

02:32:432 (152432|0,152432|2) - same thing as the earlier LNs but not sure if intended

02:34:864 - to 02:35:405 - not sure what sound your mapping but:

could map lns on 02:34:999 - 02:35:067 - 02:35:270 - to carry on the first sound mapped here: 02:34:594 (154594|1,154661|0) -

02:36:756 (156756|1,156756|0) - same as earlier about them stopping 02:37:026 -
02:38:378 (158378|2,158378|3) - ^

02:48:648 - make double? (12)
02:54:053 - make tripple
02:54:864 - ^

02:54:594 - not sure if this needs to be tripple

02:59:999 - bigger chord for emphasis maybe tripple

03:03:513 - tripple ?

Not sure if this mod is good it was really hard to tell the layering of the map and what sounds where being mapped but overall a fun map to play and defiantly more complex then maps currently around :)
GL on rank!
Topic Starter
BilliumMoto

Mat wrote:

Mod
Medium diff:

00:37:297 (37297|0,37297|1) - should end 00:37:567 - The release of the LN corresponds to the change in timbre of the synth. If someone else disagrees with this use of LN releases, I will fix this. Same applies the following.
same with these sounds they end 1/2 after you stopped them i think:

00:39:999 (39999|0,39999|2) -
00:41:621 (41621|3,41621|2) -
00:45:945 (45945|2,45945|3) -

00:50:270 (50270|0,50270|1) - to 00:50:810 - i think I don't hear anything here that lasts a beat long? Ended up fixing another noted in this area though, so thanks.

01:07:972 (67972|2,68040|0,68108|1) - might want LN on lane1 I know exactly why you suggested this. I disagree with this specific solution but i moved the notes around to accomplish what you wanted.

01:08:648 - 2/3 note chord here to stay consistant with layering I agree!

01:16:486 - maybe tripple here
01:25:135 - ^
01:50:945 - ^ All fixed

not sure on this but:
01:51:891 (111891|1) - this ln is for the bass sound that stopps here: 01:52:026 - and then has beats on 01:52:026 - 01:52:432 - 01:52:702 - 01:53:107 -
same for the above LNs that are set long

You can see here how the bass note and the kick act separately and that my placement of the LN is correct. However, I do see some other errors that if other people bring up, I will change this section completely. It plays fine as it is though.

02:25:270 - maybe set as tripple chord I agree!

02:32:432 (152432|0,152432|2) - same thing as the earlier LNs but not sure if intended See above

02:34:864 - to 02:35:405 - not sure what sound your mapping but: I'm... not so sure either

could map lns on 02:34:999 - 02:35:067 - 02:35:270 - to carry on the first sound mapped here: 02:34:594 (154594|1,154661|0) -

02:36:756 (156756|1,156756|0) - same as earlier about them stopping 02:37:026 -
02:38:378 (158378|2,158378|3) - ^

02:48:648 - make double? (12) I agree!
02:54:053 - make tripple I agree!
02:54:864 - ^ I agree!

02:54:594 - not sure if this needs to be tripple I agree!

02:59:999 - bigger chord for emphasis maybe tripple How did I miss this

03:03:513 - tripple ? Double

Not sure if this mod is good it was really hard to tell the layering of the map and what sounds where being mapped but overall a fun map to play and defiantly more complex then maps currently around :)
GL on rank!
I told ya your mod could be helpful, thanks!
Elekton
Modding per request

General
Offset seems to be a bit too early, changing it up to 25 feels good to me. Also all of the mods are on that offset. (Oops.)
AiMod is also complaining about tons of unsnapped objects on all the diffs, some might be because of my offset mssing, but still check them.
Also got too tired to check the rest of the diffs, but I think these will do nicely for now.

| 1 | 2 | 3 | 4 |


Challenge
00:00:296 - add a note
00:00:971 - ^
00:01:377 - ^
00:02:053 - ^
00:02:998 - ^
00:03:539 - and 00:03:674 - ^
00:04:350 (4350|2,4350|3,4350|0) - should make this a jump since you mapped the other kicks as jumps
00:05:296 - more notes
00:05:701 - and 00:05:836 - ^
00:07:458 - ^
00:08:134 (8134|3) - make this a jump to work with the next ones?
00:09:620 - notes again
00:10:025 - ^
00:13:944 - ^
00:14:350 - and 00:14:485 - ^
00:16:107 - ^
00:18:269 (18269|1) - move to 3 or 4 to avoid anchor
00:20:836 (20836|0) - imo this would work better as just a tap instead if a hold
00:21:647 (21647|0,21782|0,21917|0,22052|0,22188|0) - repattern a bit to remove anchor
00:22:188 (22188|2,22323|2,22458|2,22593|2) - ^
00:29:080 - add a hold?
00:52:863 (52863|2,52998|2,53134|2,53269|2,53404|2,53539|2,53674|2,53809|2) - don't think this is good to have, might also be better to just map as jumps instead of hands, idk about most of them moving onward so I'll just skip them
01:06:106 (66106|1,66242|1,66377|1,66512|1,66647|1,66782|1) - aaaanchor
01:15:971 - to 01:18:269 - I think these chords are a bit too much, maybe tone them down a bit
01:23:134 (83134|3,83269|3,83404|3,83539|3,83674|3,83809|3,83944|3,84079|3) - anchor again
01:27:323 - to 01:41:377 - could follow the fainter sounds to make it less empty
01:45:161 (105161|2,105296|2,105431|2,105566|2,105701|2,105836|2) - should repattern a bit
01:45:971 (105971|1,106106|1,106242|1,106377|1,106512|1,106647|1) - ^
01:51:917 - to 02:08:674 - could follow the hi-hats a bit to make it less empty too
02:01:917 (121917|1,121917|0,122052|3,122052|2) - these dont seem to fit any sound
02:25:566 (145566|0,145701|0) - ^
02:25:566 (145566|0,145701|0) - I'd change these to taps
02:45:025 - to 03:03:539 - chords are way overdone, tone them down
Chordslayer
Personally don't like your use of minijacks on the hi-hats everywhere, and it seems to be inconsistent in different parts them being mapped as streams and others as jacks.
Also I'm going to ignore the hold parts since I'm not too good with them. Get a professional to handle those B^)
00:40:492 (40492|0) - overlapped note, delete it

00:11:377 (11376|3,11376|0) - make it a hand for consistency
00:13:539 (13538|1,13538|0) - ^
00:15:701 (15700|3,15700|2) - ^
00:20:025 (20024|1,20024|0) - ^
00:22:188 (22187|2,22187|0) - ^ seems ok to ignore
00:24:350 (24349|2,24349|3) - ^
00:26:512 (26511|2,26511|1) - ^
00:28:674 (28673|2,28673|1) - ^
00:30:836 (30835|0) - ^ or jump

00:20:836 (20835|0) - same as in challenge diff
00:29:080 - ^
00:29:755 (29754|0) - make it a jump, strong beat
00:31:647 (31646|2,31714|2,31781|1,31849|1) - I'd make these a stream following the swoosh sound
00:32:661 (32660|0) - move to 2
01:05:296 (65295|2,65430|2,65565|2,65700|2,65835|2,65970|2) - recommend repatterning the anchor
01:06:647 (66646|1) - I'd make this a tap and move to 4 and move 01:06:714 (66714|3) - to 2 to avoid the anchor
01:08:674 (68673|2,68673|0,68673|1,68673|3) - I don't think you need to have this as a quad, could be just a jump or hand
01:09:417 - add a note
01:22:188 (82187|3,82322|3,82457|3,82592|3,82727|3) - another anchor
01:23:269 (83268|3,83403|3,83538|3,83673|3,83808|3,83943|3,84078|3,84214|3,84349|3) - damn long anchor
01:24:485 (84484|0,84619|0,84754|0,84889|0,85024|0,85160|0) - more anchors
01:27:323 - to 01:41:377 - same as previous diff
01:41:377 - I'd add an 1/8 roll here
01:49:552 (109551|2,109551|3) - don't think there is a strong enough sound to have a jump, I'd make it a tap on 3
01:50:161 - seems undermapped, I edited it to have 1/8 following hi-hats for some direction but it might better to repattern completely to make them comfortable

01:51:377 - to 02:08:674 - same reasoning as 01:27:322 - to 01:41:376 -
02:12:861 (132862|1) - move to 4 if you want this to be jumptrillable
02:25:971 - what
02:40:296 (160295|2,160430|2,160565|2,160700|2,160835|2,160970|2,161105|2) - yay more anchors
02:42:591 (162592|1) - move to 1 and maybe delete or move 02:42:659 (162659|2) - to 4
02:42:998 (162997|3,163065|3,163132|3,163268|0,163335|0,163403|0) - these could be jumptrills like [34][12][34], [12][34][12]
02:58:539 - and forward probably needs heavy repatterning to all these anchors
02:58:539 (178538|1,178673|1,178808|1,178943|1,179078|1,179214|1) -
02:59:215 (179214|2,179349|2,179484|2,179619|2,179754|2) -
02:59:350 (179349|3,179484|3,179619|3,179754|3,179889|3,180024|3,180159|3,180295|3) -
02:59:755 (179754|0,179889|0,180024|0,180159|0,180295|0,180430|0) -
03:01:106 (181105|3,181241|3,181376|3,181511|3,181646|3) -
03:01:377 (181376|0,181511|0,181646|0,181781|0,181916|0,182051|0,182186|0) -
03:01:917 (181916|2,182051|2,182186|2,182322|2,182457|2,182592|2) -
03:02:863 (182862|1,182997|1,183132|1,183268|1,183403|1) - into a minijack doesnt sound like a good idea to me

And have a star for this not being an anime OP or SDVX stuff B^)
SReisen
m4m

clm : 1 2 3 4
open this
[Easy]

00:34:344 (34344|2) - move to 2 , different pitch from - 00:34:074 -
00:34:614 (34614|0) - this stop at the blue line 1/4 - 00:34:614 (34614|0) -
00:37:857 (37857|3) - stop at - 00:38:263 -
00:38:938 (38938|2,38938|1) - stop at blue line 1/4 - 00:39:141 - either and remove 1 LN or add 1 LN at - 00:34:614 - make it same
00:43:263 (43263|1,43263|2) - ^^
00:37:857 (37857|3) - stop at - 00:38:263 -
00:38:938 (38938|2,38938|1) - like before
00:43:263 (43263|1,43263|2) - ^
00:46:506 (46506|0) - stop here - 00:46:911 -
00:47:587 (47587|0,47587|3) - ... keep on
00:51:911 (51911|0) - ^
00:56:236 (56236|3) -
01:00:560 (60560|3) -
01:04:884 (64884|0) -
01:19:479 - add note to 3or 4
02:12:992 (132992|0) - LN until - 02:13:668 -
02:31:371 (151371|2) - 02:35:695 (155695|3) - 02:40:019 (160019|3) -
02:44:344 - add LN to - 02:44:546 -
03:01:371 (181371|3,181911|2,182452|1,182992|2) - remove this , 3 note is not neccesary
03:03:803 - add a note

[Medium]

00:15:965 (15965|2) - move to 4
00:34:614 (34614|1,34614|0) - like easy follow all this part on easy
02:04:344 (124344|2) - move to 2
02:09:749 (129749|1) - move to 1
02:11:911 (131911|1) - ^
02:25:965 (145965|1,145965|2,145965|0) - LN to - 02:26:911 -
03:03:803 - add

[Hard]

00:15:965 (15965|2) - move to 4
00:33:128 - add a note
02:10:290 (130290|1) - LN to - 02:10:357 - , - 02:10:425 (130425|2) - move to - 02:10:357 - end LN until - 02:10:830 - like this - 02:09:209 (129209|2,129276|3) -
03:03:803 - add note

[Challange]

02:03:263 (123263|1) - remove?
03:03:803 - add

[Chordslayer]
02:42:992 (162992|3,163060|3,163127|3,163263|0,163330|0,163398|0) - make this double
03:03:803 - add note

please mod my map
Topic Starter
BilliumMoto

Elekton wrote:

Modding per request

General
Offset seems to be a bit too early, changing it up to 25 feels good to me. Also all of the mods are on that offset. (Oops.) welp i guess i have no choice then. tbh, i dont think anything is wrong with the offset, after some testing on my end, but for sure if someone else points it out, i'll get that fixed.
AiMod is also complaining about tons of unsnapped objects on all the diffs, some might be because of my offset mssing, but still check them.
Also got too tired to check the rest of the diffs, but I think these will do nicely for now.

| 1 | 2 | 3 | 4 |


Challenge
00:00:296 - add a note Avoiding Hihat because it plays better without. I include hihat in chorslayer diff because it would be too boring otherwise.
00:00:971 - ^
00:01:377 - ^
00:02:053 - ^
00:02:998 - ^
00:03:539 - and 00:03:674 - ^
00:04:350 (4350|2,4350|3,4350|0) - should make this a jump since you mapped the other kicks as jumps I map chords as double, kick as double only if there is note with it. This is a chord and a kick so three. You did bring some other layering issues with this to my attention though
00:05:296 - more notes
00:05:701 - and 00:05:836 - ^
00:07:458 - ^
00:08:134 (8134|3) - make this a jump to work with the next ones?
00:09:620 - notes again
00:10:025 - ^
00:13:944 - ^
00:14:350 - and 00:14:485 - ^
00:16:107 - ^
00:18:269 (18269|1) - move to 3 or 4 to avoid anchor Good call
00:20:836 (20836|0) - imo this would work better as just a tap instead if a hold Also a good call
00:21:647 (21647|0,21782|0,21917|0,22052|0,22188|0) - repattern a bit to remove anchor Good call
00:22:188 (22188|2,22323|2,22458|2,22593|2) - ^ This one is fine i think
00:29:080 - add a hold? There is a focus on certain instruments, and i dont want to defocus them just yet.
00:52:863 (52863|2,52998|2,53134|2,53269|2,53404|2,53539|2,53674|2,53809|2) - don't think this is good to have, might also be better to just map as jumps instead of hands, idk about most of them moving onward so I'll just skip them Doing this would result in identical layering with the diff below this one.
01:06:106 (66106|1,66242|1,66377|1,66512|1,66647|1,66782|1) - aaaanchor slight change
01:15:971 - to 01:18:269 - I think these chords are a bit too much, maybe tone them down a bit They actually play slightly easier than the parts around it, i think. If someone else points it out then i'll change it.
01:23:134 (83134|3,83269|3,83404|3,83539|3,83674|3,83809|3,83944|3,84079|3) - anchor again Good call
01:27:323 - to 01:41:377 - could follow the fainter sounds to make it less empty is meant to be empty. also, i run into problems trying to follow these sounds when the other instruments come in later, so we need to keep consistency.
01:45:161 (105161|2,105296|2,105431|2,105566|2,105701|2,105836|2) - should repattern a bit Good call
01:45:971 (105971|1,106106|1,106242|1,106377|1,106512|1,106647|1) - ^
01:51:917 - to 02:08:674 - could follow the hi-hats a bit to make it less empty too hihat would make this way too dense, and im reluctant to follow the straight 1/2ths synth because that's kinda bland sooo/color]
02:01:917 (121917|1,121917|0,122052|3,122052|2) - these dont seem to fit any sound
02:25:566 (145566|0,145701|0) - ^ you right
02:25:566 (145566|0,145701|0) - I'd change these to taps What do you mean by taps?
02:45:025 - to 03:03:539 - chords are way overdone, tone them down
this is following the layering from earlier in the chart. Changing it like this would make it inconsistent. This is also supposed to be the hardest part of the chart.


Chordslayer
Personally don't like your use of minijacks on the hi-hats everywhere, and it seems to be inconsistent in different parts them being mapped as streams and others as jacks. Those are snares but i suppose they are too quiet to warrant minijacks, but then again without the minijacks this map would be another boring overrated cancer map. I'll think about it.
Also I'm going to ignore the hold parts since I'm not too good with them. Get a professional to handle those B^)
00:40:492 (40492|0) - overlapped note, delete it osht

00:11:377 (11376|3,11376|0) - make it a hand for consistency I see where you're coming from, the non-hand claps were originally intended to convey a subtle difference in this sound as the track went on but i guess it's too subtle. Changed all claps to jumps, instead of changing the following to hands.
00:13:539 (13538|1,13538|0) - ^
00:15:701 (15700|3,15700|2) - ^
00:20:025 (20024|1,20024|0) - ^
00:22:188 (22187|2,22187|0) - ^ seems ok to ignore
00:24:350 (24349|2,24349|3) - ^
00:26:512 (26511|2,26511|1) - ^
00:28:674 (28673|2,28673|1) - ^
00:30:836 (30835|0) - ^ or jump

00:20:836 (20835|0) - same as in challenge diff
00:29:080 - ^
00:29:755 (29754|0) - make it a jump, strong beat keep as single as foil for the next note, also, coming out of a slight break 1 note will suffice.
00:31:647 (31646|2,31714|2,31781|1,31849|1) - I'd make these a stream following the swoosh sound did some repattering
00:32:661 (32660|0) - move to 2 i guess i did this but it ended up being repatterned
01:05:296 (65295|2,65430|2,65565|2,65700|2,65835|2,65970|2) - recommend repatterning the anchor you right
01:06:647 (66646|1) - I'd make this a tap and move to 4 and move 01:06:714 (66714|3) - to 2 to avoid the anchor good call
01:08:674 (68673|2,68673|0,68673|1,68673|3) - I don't think you need to have this as a quad, could be just a jump or hand good call
01:09:417 - add a note how did you notice this
01:22:188 (82187|3,82322|3,82457|3,82592|3,82727|3) - another anchor no way to fix this except through trills
01:23:269 (83268|3,83403|3,83538|3,83673|3,83808|3,83943|3,84078|3,84214|3,84349|3) - damn long anchor good call
01:24:485 (84484|0,84619|0,84754|0,84889|0,85024|0,85160|0) - more anchors Fixing these anchors will result in a worse OHT which i would like to avoid
01:27:323 - to 01:41:377 - same as previous diff Sometimes, less is more
01:41:377 - I'd add an 1/8 roll here this isnt a dump lol
01:49:552 (109551|2,109551|3) - don't think there is a strong enough sound to have a jump, I'd make it a tap on 3 I follow kick here
01:50:161 - seems undermapped, I edited it to have 1/8 following hi-hats for some direction but it might better to repattern completely to make them comfortable
I thought about this as i was mapping it but it felt excessive. Also your suggested pattern is a little problematic lol
01:51:377 - to 02:08:674 - same reasoning as 01:27:322 - to 01:41:376 -
02:12:861 (132862|1) - move to 4 if you want this to be jumptrillable players at this level should be able to handle these bursts no problem
02:25:971 - what It is what it is :P
02:40:296 (160295|2,160430|2,160565|2,160700|2,160835|2,160970|2,161105|2) - yay more anchors i feel like you really hate anchors. these end up playing fine imo but fixed one note
02:42:591 (162592|1) - move to 1 and maybe delete or move 02:42:659 (162659|2) - to 4 repatterned
02:42:998 (162997|3,163065|3,163132|3,163268|0,163335|0,163403|0) - these could be jumptrills like [34][12][34], [12][34][12] that would be too easy
02:58:539 - and forward probably needs heavy repatterning to all these anchors I'll leave these because fixing the anchors would result in either a cheesy handstream or lots of Spy-Style one-handed trills
02:58:539 (178538|1,178673|1,178808|1,178943|1,179078|1,179214|1) -
02:59:215 (179214|2,179349|2,179484|2,179619|2,179754|2) -
02:59:350 (179349|3,179484|3,179619|3,179754|3,179889|3,180024|3,180159|3,180295|3) -
02:59:755 (179754|0,179889|0,180024|0,180159|0,180295|0,180430|0) -
03:01:106 (181105|3,181241|3,181376|3,181511|3,181646|3) -
03:01:377 (181376|0,181511|0,181646|0,181781|0,181916|0,182051|0,182186|0) -
03:01:917 (181916|2,182051|2,182186|2,182322|2,182457|2,182592|2) -
03:02:863 (182862|1,182997|1,183132|1,183268|1,183403|1) - into a minijack doesnt sound like a good idea to me Think of it as the final challenge for anyone trying to FC it. Also, it's not hard for those who can play the long 222bpm handstream with control.

And have a star for this not being an anime OP or SDVX stuff B^) I L Y B'^)
Much thanks, you reminded me of some things I had forgotten about in mapping.
Topic Starter
BilliumMoto

SReisen wrote:

m4m

clm : 1 2 3 4
open this
[Easy]

00:34:344 (34344|2) - move to 2 , different pitch from - 00:34:074 - These are for snare, so no
00:34:614 (34614|0) - this stop at the blue line 1/4 - 00:34:614 (34614|0) - Release for vocal, also it's an easy diff
00:37:857 (37857|3) - stop at - 00:38:263 - good idea
00:38:938 (38938|2,38938|1) - stop at blue line 1/4 - 00:39:141 - either and remove 1 LN or add 1 LN at - 00:34:614 - make it same im not trying to make this play like an autoconvert
00:43:263 (43263|1,43263|2) - ^^ good idea
00:37:857 (37857|3) - stop at - 00:38:263 -
00:38:938 (38938|2,38938|1) - like before
00:43:263 (43263|1,43263|2) - ^ you accidentally the copy paste
00:46:506 (46506|0) - stop here - 00:46:911 - good idea
00:47:587 (47587|0,47587|3) - ... keep on uhhh wat you mean "one"? I've decided to keep consistent with two so that should be fine now
00:51:911 (51911|0) - ^
00:56:236 (56236|3) -
01:00:560 (60560|3) -
01:04:884 (64884|0) -
01:19:479 - add note to 3or 4 you must not have noticed my layering this whole time, nah snares dont warrant a double in this difficulty
02:12:992 (132992|0) - LN until - 02:13:668 - how do you manage to pick out the most trivial of details, im trying to keep it simple for easy players here
02:31:371 (151371|2) - 02:35:695 (155695|3) - 02:40:019 (160019|3) - uhhh fixed?
02:44:344 - add LN to - 02:44:546 -
03:01:371 (181371|3,181911|2,182452|1,182992|2) - remove this , 3 note is not neccesary lets try it
03:03:803 - add a note the release is powerful enough

[Medium]

00:15:965 (15965|2) - move to 4 not the best solution, did some quick repattering
00:34:614 (34614|1,34614|0) - like easy follow all this part on easy lets try it here
02:04:344 (124344|2) - move to 2 sure
02:09:749 (129749|1) - move to 1
02:11:911 (131911|1) - ^
02:25:965 (145965|1,145965|2,145965|0) - LN to - 02:26:911 - if you want technical accuracy, this should go all the way until the next note. that's not what i want. release for kick.
03:03:803 - add again...

[Hard]

00:15:965 (15965|2) - move to 4 just like the last diff? okay
00:33:128 - add a note ok
02:10:290 (130290|1) - LN to - 02:10:357 - , - 02:10:425 (130425|2) - move to - 02:10:357 - end LN until - 02:10:830 - like this - 02:09:209 (129209|2,129276|3) - good catch
03:03:803 - add note ...

[Challange]

02:03:263 (123263|1) - remove? i agree
03:03:803 - add ...

[Chordslayer]
02:42:992 (162992|3,163060|3,163127|3,163263|0,163330|0,163398|0) - make this double
03:03:803 - add note ...

please mod my map
You might want to not come off as a lazy modder next time if you want people to M4M for you. I don't remember ever talking to you about an M4M or anything else. I really don't want to mod the map you linked, but since I'm not an asshole I'll do it. Thanks for the recommendations regardless.
XeoStyle
Hello ! :D

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

As I promise, i'm gonna mod this interresting beatmap, let's do this !

Easy
00:08:263 (8263|1,8398|0,8533|1,8668|3) - It's sounds like a trill no ?
00:23:668 (23668|2,23803|2,23938|3) - Looks kinda hard for new players no ? (same hand + jack + high BPM) Not sure about this one
00:51:911 - Ok for me this part looks really overmapped, just look at others easy diffs maps ranked and you will understand. Your map is actually 1,92* , most of the ranked easy 4K maps are 1,20* ->1,50*. I think you need to nerfs some parts (Like the jacks or the running mans patterns), easy as to be playable by "new" mania players. Imo just rename it too normal instead of easy and it's gonna be ok !(From now i'm gonna mod it like normal diff :) )
01:33:263 (93263|3,93330|1,93398|0) - Oh no. (it's way too hard, even for a normal difficulty)
01:34:524 (94524|1,94569|3,94614|2) - Nononononono. ^

Medium
00:08:263 (8263|1,8398|0,8533|1,8668|3,8668|2) - It's sounds like a trill no ?
00:38:938 (38938|1,38938|2) - I think you can add one more LN
00:43:263 (43263|2,43263|1) - ^
00:47:587 (47587|3,47587|0) - ^
00:51:911 (51911|0,51911|1) - ^
(Do it for all of them xD)
00:57:182 (57182|0,57317|3) - mini jack look better no ?
01:10:019 (70019|2,70155|2) - Probably unrankable for a medium diff, but I kinda like it too, as you want (maybe change to normal notes).
01:50:965 (110965|1) - move to 2, too hard for Medium imo
02:01:078 - dat long part of nothing D:
02:06:506 (126506|2) - this long note stop at 02:07:587 -
02:25:290 (145290|1,145290|3,145290|0,145965|2,145965|1,145965|0) - 3 Long notes chord it's a little bit too much for theses sounds, 2 seems better.
02:45:019 (165019|3) - add a note ?

Hard
00:56:101 - From this part, the section have a lot of mini jacks only in the collumn 0 and 1, maybe try to move some of them ?
01:05:155 - Same problem but for the cullumn 2 and 3... Maybe it's just some mapping style and i'm blind, but it's weird for me haha

And... That's it ?! This difficulty is really well made and really fun to play. There are some weird stuffs (like the 1/12 chord long notes) but it's part of your mapping style so i'm not gonna point them out since it's actually playable.

I really love your mapping style, sadly I can't play the 2 last diffs, but the 4K Hard is some good shit, really enjoyed play it.
The 2 others diff are a little bit out of reach for my current modding skill sorry, but try to ask to some (really) good 4K players/mappers about feedback or stuff. It's probably the best way to improve them I think.

Good luck, and btw take one of my kudos, this map really deserve it !

(Oh and i'm gonna release a new map soon I guess if you still want to M4M, I will PM you :D)
Topic Starter
BilliumMoto

XeoStyle wrote:

Hello ! :D

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

As I promise, i'm gonna mod this interresting beatmap, let's do this !

Easy
00:08:263 (8263|1,8398|0,8533|1,8668|3) - It's sounds like a trill no ? Originally thought it too hard but you said it :P
00:23:668 (23668|2,23803|2,23938|3) - Looks kinda hard for new players no ? (same hand + jack + high BPM) Not sure about this one
00:51:911 - Ok for me this part looks really overmapped, just look at others easy diffs maps ranked and you will understand. Your map is actually 1,92* , most of the ranked easy 4K maps are 1,20* ->1,50*. I think you need to nerfs some parts (Like the jacks or the running mans patterns), easy as to be playable by "new" mania players. Imo just rename it too normal instead of easy and it's gonna be ok !(From now i'm gonna mod it like normal diff :) ) You bring up a very good point. I named the difficulties under the impression that what you consider "Easy" is called "Beginner", but I might just be out of touch. If someone else does bring up the difficulty factor I'll definitely change some things around. There's also the fact that I have no idea what to call the other diffs if I changed this one to "Normal" sooooooooooo
01:33:263 (93263|3,93330|1,93398|0) - Oh no. (it's way too hard, even for a normal difficulty) mmm i think it's mashable?
01:34:524 (94524|1,94569|3,94614|2) - Nononononono. ^Yea this one is too hard

Medium
00:08:263 (8263|1,8398|0,8533|1,8668|3,8668|2) - It's sounds like a trill no ? It does!!!!
00:38:938 (38938|1,38938|2) - I think you can add one more LN After some deep contemplation, all added except within the streams
00:43:263 (43263|2,43263|1) - ^
00:47:587 (47587|3,47587|0) - ^
00:51:911 (51911|0,51911|1) - ^
(Do it for all of them xD)
00:57:182 (57182|0,57317|3) - mini jack look better no ? It does!
01:10:019 (70019|2,70155|2) - Probably unrankable for a medium diff, but I kinda like it too, as you want (maybe change to normal notes). Yea it's a bit of a gimmick, but they gotta learn to play LNs somehow....
01:50:965 (110965|1) - move to 2, too hard for Medium imo Ended up rearranging a whole bunch of stuff
02:01:078 - dat long part of nothing D: Blame the music! Jk added something
02:06:506 (126506|2) - this long note stop at 02:07:587 -Good idea, changed some other things too
02:25:290 (145290|1,145290|3,145290|0,145965|2,145965|1,145965|0) - 3 Long notes chord it's a little bit too much for theses sounds, 2 seems better. Good call
02:45:019 (165019|3) - add a note yupyup?

Hard
00:56:101 - From this part, the section have a lot of mini jacks only in the collumn 0 and 1, maybe try to move some of them ? Rearranged some notes, but i prefer my files to have a left hand bias.
01:05:155 - Same problem but for the cullumn 2 and 3... Maybe it's just some mapping style and i'm blind, but it's weird for me haha Your concerns are legitimate, my friend. Cant really avoid this with layering this dense but it can be made better.

And... That's it ?! This difficulty is really well made and really fun to play. There are some weird stuffs (like the 1/12 chord long notes) but it's part of your mapping style so i'm not gonna point them out since it's actually playable. :D

I really love your mapping style, sadly I can't play the 2 last diffs, but the 4K Hard is some good shit, really enjoyed play it.
The 2 others diff are a little bit out of reach for my current modding skill sorry, but try to ask to some (really) good 4K players/mappers about feedback or stuff. It's probably the best way to improve them I think.

Good luck, and btw take one of my kudos, this map really deserve it !

(Oh and i'm gonna release a new map soon I guess if you still want to M4M, I will PM you :D) Go for it dude, I'll be here.
Thanks for modddddddddddddddddddddddd and staaaaaaaaaaa
RuberusuScarlet
mod request from my queue

  • [General]
    kiai time line (green line) is unsnapped.
    kiai start line : offset 104189 :arrow: 104209
    end line : offset 111351 :arrow: 111371

    [Hard]
    00:34:614 (34614|1,34637|2,34659|3) - end to 00:34:817 - . here(00:34:817 - ) is end of sound
    00:38:916 (38916|0,38938|1,38961|2,38983|3) - ^00:39:141 -
    00:43:240 (43240|0,43263|1,43285|2,43308|3) - ^00:43:465 -
    00:47:564 (47564|3,47587|2,47610|1,47632|0) - ^00:47:790 -
    00:51:866 (51866|2,51911|1,51956|0) - ^00:52:114 -
    01:00:537 (60537|0,60560|1,60582|2,60605|3) - ^01:00:763 -
    01:04:862 (64862|0,64884|1,64907|3) - ^01:05:087 -
    02:31:348 (151348|0,151371|1,151393|2,151416|3) - ^02:31:573 -
    02:35:672 (155672|0,155695|1,155718|2,155740|3) - ^02:35:898 -
    02:39:997 (159997|0,160019|1,160042|2,160064|3) - ^02:40:222 -
    02:44:321 (164321|2,164344|1,164366|0) - ^02:44:546 -

    01:33:330 (93330|1) - unsnapped. move to 01:33:296 - 1/8
    01:34:524 (94524|1) - ^01:34:513 -
    01:34:569 (94569|3) - ^01:34:546 -
good luck
Topic Starter
BilliumMoto

RuberusuScarlet wrote:

mod request from my queue

  • [General]
    kiai time line (green line) is unsnapped.
    kiai start line : offset 104189 :arrow: 104209
    end line : offset 111351 :arrow: 111371

    [Hard]
    00:34:614 (34614|1,34637|2,34659|3) - end to 00:34:817 - . here(00:34:817 - ) is end of sound
    00:38:916 (38916|0,38938|1,38961|2,38983|3) - ^00:39:141 -
    00:43:240 (43240|0,43263|1,43285|2,43308|3) - ^00:43:465 -
    00:47:564 (47564|3,47587|2,47610|1,47632|0) - ^00:47:790 -
    00:51:866 (51866|2,51911|1,51956|0) - ^00:52:114 -
    01:00:537 (60537|0,60560|1,60582|2,60605|3) - ^01:00:763 -
    01:04:862 (64862|0,64884|1,64907|3) - ^01:05:087 -
    02:31:348 (151348|0,151371|1,151393|2,151416|3) - ^02:31:573 -
    02:35:672 (155672|0,155695|1,155718|2,155740|3) - ^02:35:898 -
    02:39:997 (159997|0,160019|1,160042|2,160064|3) - ^02:40:222 -
    02:44:321 (164321|2,164344|1,164366|0) - ^02:44:546 -

    01:33:330 (93330|1) - unsnapped. move to 01:33:296 - 1/8
    01:34:524 (94524|1) - ^01:34:513 -
    01:34:569 (94569|3) - ^01:34:546 -
good luck
Lazy mod is lazy lmao
all applied except for the "unsnapped notes" because your ears lied to you; my note placement is correct, but thanks for making me double check. if you want further proof, PM me.
thanks for mod! :)
Kenny-sama
| 1 | 2 | 3 | 4 |

Sorry for late mod :(

Song Setup
1. Uncheck widescreen support.

Easy
1. 00:23:808 (23808|2) - Move to 1 or 2, make note variation and this note is too hard for easy diff, or you may try this http://puu.sh/mG1Db/ba64c15e5a.jpg
2. 00:27:457 (27457|1) - Remove
3. 00:35:024 (35024|3,35295|3,35565|3,35700|3,35970|3,36106|3,36376|3,36646|3,36916|0,37187|0,37322|0) - You may try this http://puu.sh/mG1Fs/16c2737df0.jpg for variation and enjoyable to play
4. 00:37:322 (37322|0) - Change this note to a LN that ends at 00:37:592
5. 00:37:592 - Add LN at 2 that ends at 00:37:862
Please check other notes, some of your notes have same problems, make note variation and please make it fun to play. Decrease the LNs too because it's too much and that's hard.

Medium
1. 00:37:862 (37862|3,38268|0,38403|1) - It's weird for me, you may try this http://puu.sh/mG1ZT/e29e6dcd35.jpg
2. 00:41:241 (41241|3,41241|1,41511|1,41511|3,41646|2,41646|3) - Remove and replace it like this http://puu.sh/mG28W/73c34941cd.jpg
There's much notes that can be better if you change it to LN or you may add more notes without LN maybe you understand. You may find similar problems like my mods, you should check it more and fix it.

Hard
1. 00:19:550 (19550|2) - Move it to 00:19:507
2. 00:20:159 (20159|1) - Move it to 3 or 4 because it's more enjoyable to play
3. 00:27:456 (27456|1) - Move it to 3, same reason ^
4. 00:28:807 (28807|1) - ^
5. 00:30:023 (30023|2) - Move it to 4, same reason ^
Make it more enjoyable and fun to play. Find similar problems like this, and fix it.

I only can mod this, hope you get this usefull for your map. Good luck for this map. See you soon :)
Topic Starter
BilliumMoto

Kenny-sama wrote:

| 1 | 2 | 3 | 4 |

Sorry for late mod :(

Song Setup
1. Uncheck widescreen support. hmmm why? Is this unrankable? Does it not fit? I don't know, elaborate please.

Easy
1. 00:23:808 (23808|2) - Move to 1 or 2, make note variation and this note is too hard for easy diff, or you may try this http://puu.sh/mG1Db/ba64c15e5a.jpg hmm maybe it is too hard
2. 00:27:457 (27457|1) - Remove
3. 00:35:024 (35024|3,35295|3,35565|3,35700|3,35970|3,36106|3,36376|3,36646|3,36916|0,37187|0,37322|0) - You may try this http://puu.sh/mG1Fs/16c2737df0.jpg for variation and enjoyable to play
4. 00:37:322 (37322|0) - Change this note to a LN that ends at 00:37:592
5. 00:37:592 - Add LN at 2 that ends at 00:37:862
Please check other notes, some of your notes have same problems, make note variation and please make it fun to play. Decrease the LNs too because it's too much and that's hard.

You're telling me to add LNs and remove LNs at the same time. What am I supposed to do, you're not making any sense right now. I would have followed suggestions 4 and 5 but you're telling me to remove LNs afterwards?

You did mention how this diff is too hard. This is not the first complaint about this I've gotten, so I will change all the diff names accordingly.



Medium
1. 00:37:862 (37862|3,38268|0,38403|1) - It's weird for me, you may try this http://puu.sh/mG1ZT/e29e6dcd35.jpg That is completely inaccurate. Also, all of the patterns you've suggested so far have simply been variations of 1234 or 4321, which is very bland, and something I would like to avoid.
2. 00:41:241 (41241|3,41241|1,41511|1,41511|3,41646|2,41646|3) - Remove and replace it like this http://puu.sh/mG28W/73c34941cd.jpg Jacks are good sometimes you know.... Replacing this with your pattern would completely disrupt the flow of the play here, and feel out of place. Not to mention your suggestion is pitch inaccurate.
There's much notes that can be better if you change it to LN or you may add more notes without LN maybe you understand. You may find similar problems like my mods, you should check it more and fix it. I'm sorry, I really don't understand what you're trying to say.

Hard
1. 00:19:550 (19550|2) - Move it to 00:19:507 It's a grace note, use your ears.
2. 00:20:159 (20159|1) - Move it to 3 or 4 because it's more enjoyable to play Jack to emphasize end of musical phrase, just like I've been layering this whole time up to now.
3. 00:27:456 (27456|1) - Move it to 3, same reason ^ The reason is actually different but note has been moved.
4. 00:28:807 (28807|1) - ^ Same reason not to.
5. 00:30:023 (30023|2) - Move it to 4, same reason ^ Mmm, fixed some notes around it.
Make it more enjoyable and fun to play. Find similar problems like this, and fix it. Testplays and myself have found this map fine to play, so I don't know how to interpret this statement other than that you dislike it personally.

I only can mod this, hope you get this usefull for your map. Good luck for this map. See you soon :)
It's wasn't all that useful, but you did bring some issues to my attention. Thanks.
Kenny-sama

BilliumMoto wrote:

Kenny-sama wrote:

| 1 | 2 | 3 | 4 |

Sorry for late mod :(

Song Setup
1. Uncheck widescreen support. hmmm why? Is this unrankable? Does it not fit? I don't know, elaborate please.

Easy
1. 00:23:808 (23808|2) - Move to 1 or 2, make note variation and this note is too hard for easy diff, or you may try this http://puu.sh/mG1Db/ba64c15e5a.jpg hmm maybe it is too hard
2. 00:27:457 (27457|1) - Remove
3. 00:35:024 (35024|3,35295|3,35565|3,35700|3,35970|3,36106|3,36376|3,36646|3,36916|0,37187|0,37322|0) - You may try this http://puu.sh/mG1Fs/16c2737df0.jpg for variation and enjoyable to play
4. 00:37:322 (37322|0) - Change this note to a LN that ends at 00:37:592
5. 00:37:592 - Add LN at 2 that ends at 00:37:862
Please check other notes, some of your notes have same problems, make note variation and please make it fun to play. Decrease the LNs too because it's too much and that's hard.

You're telling me to add LNs and remove LNs at the same time. What am I supposed to do, you're not making any sense right now. I would have followed suggestions 4 and 5 but you're telling me to remove LNs afterwards?

You did mention how this diff is too hard. This is not the first complaint about this I've gotten, so I will change all the diff names accordingly.



Medium
1. 00:37:862 (37862|3,38268|0,38403|1) - It's weird for me, you may try this http://puu.sh/mG1ZT/e29e6dcd35.jpg That is completely inaccurate. Also, all of the patterns you've suggested so far have simply been variations of 1234 or 4321, which is very bland, and something I would like to avoid.
2. 00:41:241 (41241|3,41241|1,41511|1,41511|3,41646|2,41646|3) - Remove and replace it like this http://puu.sh/mG28W/73c34941cd.jpg Jacks are good sometimes you know.... Replacing this with your pattern would completely disrupt the flow of the play here, and feel out of place. Not to mention your suggestion is pitch inaccurate.
There's much notes that can be better if you change it to LN or you may add more notes without LN maybe you understand. You may find similar problems like my mods, you should check it more and fix it. I'm sorry, I really don't understand what you're trying to say.

Hard
1. 00:19:550 (19550|2) - Move it to 00:19:507 It's a grace note, use your ears.
2. 00:20:159 (20159|1) - Move it to 3 or 4 because it's more enjoyable to play Jack to emphasize end of musical phrase, just like I've been layering this whole time up to now.
3. 00:27:456 (27456|1) - Move it to 3, same reason ^ The reason is actually different but note has been moved.
4. 00:28:807 (28807|1) - ^ Same reason not to.
5. 00:30:023 (30023|2) - Move it to 4, same reason ^ Mmm, fixed some notes around it.
Make it more enjoyable and fun to play. Find similar problems like this, and fix it. Testplays and myself have found this map fine to play, so I don't know how to interpret this statement other than that you dislike it personally.

I only can mod this, hope you get this usefull for your map. Good luck for this map. See you soon :)
It's wasn't all that useful, but you did bring some issues to my attention. Thanks.
Forget it, the important thing is you should check more for your map more, maybe I can't (only can) help (this) because I'm still new at modding and I hope you understand. Again, Thanks. :)
Agka
Hi.
Reminder to downgrade your mp3, in case you haven't.
All of what follows is opinionated, following my own biases with respect to charting, and may not represent your original intentions.
With respect to consistency checks, Maxo is goddamn crazy, so all of the points I'll point out will be left to your own criteria.
With that said, I hope the observations (which are on the spot!) that follow have value to you. With that said, I do 1 through 4, left to right.

[Normal]
00:24:619 (24619|0,25024|0) - To follow the harmony chord going down, perhaps you want to do a 2-1 sequence instead of a 1-1.
00:17:727 - The chord at the background fills in at this point. A less observant player would probably confuse it with flowing into the 2-3-4 that comes afterwards. Perhaps add a note.
00:26:376 (26376|3) - Move to 1 to keep this ladder pattern consistent with the previous phrase, perhaps. I'm not too sure - but you might want it.
00:29:889 - There's a good reason not to include the 1 in here. Just noting that I noticed.
00:34:079 (34079|2,34079|3,34349|2,34349|3) - +clap sound?
00:34:619 (34619|1,34619|0) - +soft-whistle?
00:38:943 (38943|2,38943|1) - +finish sound? If so, possibly change the clap for a finish for consistency.
00:40:700 (40700|1,40970|1,41241|2,41511|2,41646|3) - I'd vouch for pitch relevancy, but this does follow the ladder theme.
00:43:673 (43673|0,43943|0,44214|0,44349|0,44619|0,44754|0,45024|0,45295|0) - But on the next phrase, you still use the 1-lane you used previously.
But then you do the ladder again, and start transitioning to the next phase of the song.
Welp, nevermind that.
01:15:970 (75970|3,76105|0) - You were using the 2 jumps to signify this, and I am not pointing out the point where you left out the jump because of this, but you drop it here. Given the focus the synth gets and that it'd mean you'd have to also go for the sound at 01:17:592 - I'm sincerely not very sure.
01:19:349 (79349|0,79484|0) - So did you drop the 2 jumps?
01:20:430 (80430|3,80565|1,80565|0) - Aah? So did you drop the 2 jumps?
01:21:511 (81511|0,81646|1,81646|2) - Oh, you dropped them.
01:23:808 (83808|1) - And then you dropped the jump altogether again.
01:24:889 (84889|3,84889|2) - I can see why - you chose to focus on the bell sound instead of the crash later on, but at the density you're going, you'll probably be fine if you keep them.
01:41:376 (101376|1) - Hmm. Is this in 2 for balance's sake? I believe you could do a 2-3-2 for that and keep the balance, but stay pitch relevant.

[Hard]
00:45:970 - Through this section your structure of doubles goes A B B A. Abstaining!
01:00:970 (60970|0) - Insert note?
01:10:024 (70024|2,70160|2) - The short LNs are unnecesary, I think.
02:43:380 - Hey, you go A B A B with the doubles here. Mmm.

[Challenge]
I'm starting to wonder if the hitsounds blend too well or if they're missing.
00:48:673 - Since you do a kick at 00:49:754 - you could put one here!
01:15:969 (75969|3,75969|2) - 3 for clap like you do two 1/2 beats later

[Extra]
00:20:024 (20024|1,20024|0) - 3?
01:37:862 (97862|0,97862|1) - 3?
01:40:024 (100024|1,100024|0) - 3?
02:05:518 - I'm wondering if the bass around this section is too subtle for most people.
The violent drop of any acknowledgement of it at the next section where you emphasize the hihats instead is a bit strange.

[Chordslayer]
This is the first chart I looked at before actually starting modding. The song appeared to change every time I listened to it.
Though, surprisingly looking at the chart made it easier to follow.
Haha, just leaving that anecdote for posterity.
00:00:565 (565|0,565|2) - 3, for sure.
00:07:862 (7862|0,7862|3,7930|3,7997|1,7997|2,8065|1,8133|0,8268|1,8268|2,8335|1,8403|3,8403|0) - The jacks are so violent for the introduction!
It does make me wonder what's coming up next if this is the intro.
00:09:214 (9214|0,9214|3) - 3.
00:11:376 (11376|3,11376|0) - 3. You're very consistent on using 2 though, so I have to wonder if this is a fault - seems like a design choice.
In that case, I have no idea if you did this by instinct or had a reason. In any case, it would be fine, but I'm still curious.
00:17:862 (17862|3,17862|2) - Same as before.
00:20:024 (20024|1,20024|0) - Yeap, definitely intentional.
I'd like if you did add the clap since it's fairly regular, and very stable, which helps a lot to understanding the song itself, I think!
00:30:835 - Oh. I guess not.
Holy damn, your structuring is so clean, lol.
01:02:727 - Didn't you drop this layer?
01:13:403 (73403|1,73403|0,73403|2,73470|1,73470|0) - hahaha this is so evil
01:22:524 (82524|0,82592|1,82592|3,82592|2,82660|0,82727|1,82727|2,82727|3,82795|0) - Can you shuffle these around a bit?
01:51:241 (111241|0,111241|1,111308|0,111308|1,111376|1,111376|0) - The volume is a bit low for this to be a jack, I believe.
And the previous phrase barely had any to close it this way.
02:14:479 - On second thought, the bass layer drop seems fine.

Whew. This is great, I swear. I was extremely sequential about the whole mod - so think of it more as impressions in sequence.
Have a star for good luck.
Topic Starter
BilliumMoto

Agka wrote:

Hi.
Reminder to downgrade your mp3, in case you haven't. Placeholder reminder for me to do that which pains me so.
All of what follows is opinionated, following my own biases with respect to charting, and may not represent your original intentions.
With respect to consistency checks, Maxo is goddamn crazy, so all of the points I'll point out will be left to your own criteria.
With that said, I hope the observations (which are on the spot!) that follow have value to you. With that said, I do 1 through 4, left to right.

[Normal]
00:24:619 (24619|0,25024|0) - To follow the harmony chord going down, perhaps you want to do a 2-1 sequence instead of a 1-1. A tempting proposition, but the melody doesn't change note, and the jack helps emphasize the kick soooo
00:17:727 - The chord at the background fills in at this point. A less observant player would probably confuse it with flowing into the 2-3-4 that comes afterwards. Perhaps add a note. Good call
00:26:376 (26376|3) - Move to 1 to keep this ladder pattern consistent with the previous phrase, perhaps. I'm not too sure - but you might want it. Made same as what I ended up doing above.
00:29:889 - There's a good reason not to include the 1 in here. Just noting that I noticed. ayy
00:34:079 (34079|2,34079|3,34349|2,34349|3) - +clap sound?
00:34:619 (34619|1,34619|0) - +soft-whistle?
00:38:943 (38943|2,38943|1) - +finish sound? If so, possibly change the clap for a finish for consistency. No hitsounds yet lol, but I'll def do that.
00:40:700 (40700|1,40970|1,41241|2,41511|2,41646|3) - I'd vouch for pitch relevancy, but this does follow the ladder theme. The chord does change, and I figured it would be a nice change from the 1K pattering. Good suggestion though.
00:43:673 (43673|0,43943|0,44214|0,44349|0,44619|0,44754|0,45024|0,45295|0) - But on the next phrase, you still use the 1-lane you used previously.
But then you do the ladder again, and start transitioning to the next phase of the song.
Welp, nevermind that. This got me thinking about the pitch a little more, so I fixed the second iteration of the ladders. Good note.
01:15:970 (75970|3,76105|0) - You were using the 2 jumps to signify this, and I am not pointing out the point where you left out the jump because of this, but you drop it here. Given the focus the synth gets and that it'd mean you'd have to also go for the sound at 01:17:592 - I'm sincerely not very sure.
01:19:349 (79349|0,79484|0) - So did you drop the 2 jumps? To be honest, I have no idea what I'm doing with these easier diffs as far as layering goes. The idea was to have a jack at every snare for a while, but I guess that died with some of the earlier mods. Fixed up some stuff in this general section which should now be more consistent.
01:20:430 (80430|3,80565|1,80565|0) - Aah? So did you drop the 2 jumps?
01:21:511 (81511|0,81646|1,81646|2) - Oh, you dropped them.
01:23:808 (83808|1) - And then you dropped the jump altogether again.
01:24:889 (84889|3,84889|2) - I can see why - you chose to focus on the bell sound instead of the crash later on, but at the density you're going, you'll probably be fine if you keep them.
01:41:376 (101376|1) - Hmm. Is this in 2 for balance's sake? I believe you could do a 2-3-2 for that and keep the balance, but stay pitch relevant. Good call, did 2-3-2.

After some layering self-checks, I am excited to announce the SR for this map went down 0.01!

[Hard]
00:45:970 - Through this section your structure of doubles goes A B B A. Abstaining! Wow!
01:00:970 (60970|0) - Insert note? Good call, found another iteration of this where I made the same mistake as well.
01:10:024 (70024|2,70160|2) - The short LNs are unnecesary, I think. Second person to say this, so fixed.
02:43:380 - Hey, you go A B A B with the doubles here. Mmm.

[Challenge]
I'm starting to wonder if the hitsounds blend too well or if they're missing.
00:48:673 - Since you do a kick at 00:49:754 - you could put one here! I sure can!
01:15:969 (75969|3,75969|2) - 3 for clap like you do two 1/2 beats later Good catch

[Extra]
00:20:024 (20024|1,20024|0) - 3? Results in unnecessary anchor in 3
01:37:862 (97862|0,97862|1) - 3? Fixed some stuff around it
01:40:024 (100024|1,100024|0) - 3? Minitrill is excessive here I think
02:05:518 - I'm wondering if the bass around this section is too subtle for most people. I assume people are using decent headphones when playing music games at this difficulty.
The violent drop of any acknowledgement of it at the next section where you emphasize the hihats instead is a bit strange.
It's more of a playing decision than a music-following decision. Also, I found it difficult to keep both the hihat and the kick simultaneously at the front of my mind's focus when charting this, due to their different sonic ranges, so I decided to focus primarily on one and ignore the other, if that makes sense. It is probably strange, but hopefully these bursts are distracting the players from that fact lol

[Chordslayer]
This is the first chart I looked at before actually starting modding. The song appeared to change every time I listened to it.
Though, surprisingly looking at the chart made it easier to follow.
Haha, just leaving that anecdote for posterity. Good shit lmao
00:00:565 (565|0,565|2) - 3, for sure. Done, I think.
00:07:862 (7862|0,7862|3,7930|3,7997|1,7997|2,8065|1,8133|0,8268|1,8268|2,8335|1,8403|3,8403|0) - The jacks are so violent for the introduction!
It does make me wonder what's coming up next if this is the intro. Slight nerf on the quieter ones whee
00:09:214 (9214|0,9214|3) - 3. This works
00:11:376 (11376|3,11376|0) - 3. You're very consistent on using 2 though, so I have to wonder if this is a fault - seems like a design choice. In the same way you seem to like column 3 haha, probably instinct more than anything else, but I'm keeping this in [14]
In that case, I have no idea if you did this by instinct or had a reason. In any case, it would be fine, but I'm still curious. Instinct indeed.
00:17:862 (17862|3,17862|2) - Same as before.
00:20:024 (20024|1,20024|0) - Yeap, definitely intentional.
I'd like if you did add the clap since it's fairly regular, and very stable, which helps a lot to understanding the song itself, I think!
00:30:835 - Oh. I guess not. Oh god handstream already
Holy damn, your structuring is so clean, lol.
01:02:727 - Didn't you drop this layer? I did, didn't I...
01:13:403 (73403|1,73403|0,73403|2,73470|1,73470|0) - hahaha this is so evil I love it lmao
01:22:524 (82524|0,82592|1,82592|3,82592|2,82660|0,82727|1,82727|2,82727|3,82795|0) - Can you shuffle these around a bit? Not sure if 4K allows for it, if I'm understanding your intent here.
01:51:241 (111241|0,111241|1,111308|0,111308|1,111376|1,111376|0) - The volume is a bit low for this to be a jack, I believe. Still a good foreshadowing for what's to come, I think.
And the previous phrase barely had any to close it this way.
02:14:479 - On second thought, the bass layer drop seems fine.

Whew. This is great, I swear. I was extremely sequential about the whole mod - so think of it more as impressions in sequence. Good stuff
Have a star for good luck.
Told ya your mod could be useful, thanks for the star as well :D

Time to hitsound I reckon.
puxtu

BilliumMoto wrote:

Time to hitsound I reckon.
hype.
puxtu
it's time
Protastic101
Hi, here's a very bad m4m from me, ok.

Column 1|2|3|4

Please don't hurt me, I tried T.T
[General]- I'd consider upping the HP and OD of Hard to ~7.2 or so because of the high note:LN
- for Challenge, I'd up OD to ~7.3 and increase HP to ~7.5 for the same reasons as above.
- Uncheck widescreen support in all your diffs
Your offset is wrong. The correct offset is 5 I'll be modding with the original offset

[Normal]00:08:268 (8268|1,8538|1) - I'd probably move this over to the other hand since 1/2 222bpm might be too fast for a normal level player.
00:38:943 (38943|1,38943|2) - These actually begin at 00:38:673 and end at 00:39:078
00:43:268 (43268|1,43268|2) - should be at 00:42:997 and end at 00:43:403
00:47:592 (47592|0,47592|3) - You kind of get the point with these Lns hopefully, so i'ma stop mentioning them.
00:52:322 - Starting here, I feel like there are a lot of unnecessary notes here for a normal. What I mean are notes like 00:52:457 (52457|0,52727|1,53133|0) where they don't follow the main melody and instead follow the quieter background hihat clicks and snaps or whatever. Like, at 01:05:295 it's fine because now the shakers that have been added to the music are much louder and more audible.
01:07:862 - But why do you suddenly drop in the density of notes when the music hasn't changed very much from the previous sections? I'd consider adding a 1/2 stream here to represent the shakers I mentioned above.
01:07:862 (67862|3,67862|1,68268|2,68268|1) - I also don't understand why these are doubles. From what I can see so far, in this difficulty, you only use doubles for the whoosh sounds like at 01:04:889 (64889|3,64889|0)
01:09:484 (69484|1) - In normal, I wouldn't recommend using a 1/2 LN on 222bpm. Another thing to mention here is that there's no sustained sound except for the "YES" which starts at 01:09:349 and would make the LN 1/1 beat long.
01:10:430 (70430|3,70430|2,70700|0,70700|1) - With these doubles, why are they there? I see that you use a double to represent the clap sound at 01:10:835 (70835|3,70835|2) but the notes before it are much quieter and softer.
01:24:619 (84619|2,84619|3,85160|2,85160|3) - I would just make these single notes since they're softer claps than the one at 01:24:889 (84889|2,84889|3)
01:33:268 (93268|3,93335|1,93403|0) - I would go for a simpler 4 -> 2 roll because it's easier to read and high bpm again
01:42:187 (102187|0,102187|2,102187|3,102592|1,102592|3,102592|2) - Nooooo, not a triple in normal, you're trying to kill the novice players now. Wait until Hard to introduce those. To add, the sounds aren't any louder than some of the sounds you've represented with a double, like those claps.
01:43:132 - And these consequent doubles, just reduce them to single notes because they're kicks.
01:59:754 (119754|2,119889|1) - Consider reducing these to short notes since they're sound lasts only for 1/4 beat.
02:14:619 (134619|2,135159|1,136241|2,137322|3) - I'd also reduce these to short notes because the sound itself is just a short bell. What makes it sustained is the reverb which is the effect, but not the actual instrument.
03:03:538 (183538|3) - Just make this a short note since the sound is very different from the wind sound you hear at 03:02:997 so this note could just work as a finishing end to the song.
03:01:376 (181376|1,181916|3,182457|0) - These are all the same bells as 02:59:754 (179754|0,179754|2,180295|1,180295|3) so why are they LNs?

[Hard]01:18:268 (78268|0,78268|1,78268|3) - Make one of these notes a 1/2 LN since their sound is like a sustained kind of buzz sound?
02:06:511 (126511|2) - Reduce to a short note since it's the same kind of bell sound like at 02:04:349 (124349|3,124349|1)
02:11:916 (131916|3,131916|0,131916|2) - I'd make this a double note because unlike 02:09:754 (129754|3,129754|2,129754|0) this triple doesn't have a reverb effect added to it to make it sound louder.

[Some opinions and comments]- The map is nice, and the keysounding is godly, but what you lack is consistency in your mapping. Let's take, for example, those bells I've been nagging you about, the ones like 03:01:376 (181376|1) at the end of Normal. The reverb is what makes them sound sustained, and I think you know this because you sometimes map those bells without LNs, showing that it's just a short bell with an effect on it. But you also map them with LNs sometimes too, which makes no sense mapping wise and to the player, since as the player is playing, they quickly pick up on how you map certain sounds, and if you choose to map them different ways without any transition into it, you're going to confuse a lot of people as it'll be completely random, and not in a breakcore unpredictable way.
- Another thing is the double vs triple and heavy sounds vs softer sounds. In Normal, from what I've noticed after modding a lot of maps, is that most mappers have an unspoken rule that you don't use a chord bigger than two notes in a 4K normal difficulty. This is because the player is still fine tuning their reading abilities, and is just getting to the point of being able to read simple 1/4 rolls and slower 1/2 streams. Throwing in a triple is difficult for them to read because they probably haven't figured out that you can read it by looking at what you don't hit. Also, you map some of the sounds like 01:08:268 (68268|2,68268|1) as a double when it's just a quiet kick, and then a few beats later, you have a loud clap 01:08:673 (68673|2,68673|3) which is also mapped using a double. Are they the same sound? No. Can you use the same number of notes in a chord to represent different sounds? Sure. But what matters is the weight and intensity of said note. A kick is nowhere near as heavy or loud as a ringing clap (unless it's a hardstyle kick, which this isn't), so why should it deserve two notes and not just one?

Anyways, that's basically the only thing I really noticed about this map. Everything else seems fine.
I fear that I was too harsh in this mod, so I apologize q.q
Memories-
Hi BilliumMoto
this is mod from my queue
General
The offset actually I heard is around 5 - 10 (but you can ignore it, since I have a bad ears)
Song Setup
Hard

HP: 7.5 (Since this using 1/2 scale)
OD: 7.5 (It a few of LN so I suggested to raise it up)
Mods
1|2|3|4

Normal

Nothing wrong I think, Good Job

Hard

00:16:781 (16781|3) - How about move to column 2?
00:21:376 (21376|2,21511|3) - How about move to column 4 and 3?
00:25:430 (25430|3) - Move to column 1?
01:09:484 (69484|2,69551|1,69619|3,69619|0) - Flip?
01:23:673 (83673|1) - Add one more?
01:33:268 (93268|3) - How about move to column 3?
So that's the mod, hope you helped, Good Luck with your map :D
Topic Starter
BilliumMoto

Protastic101 wrote:

Hi, here's a very bad m4m from me, ok.

Column 1|2|3|4

Please don't hurt me, I tried T.T
[General]- I'd consider upping the HP and OD of Hard to ~7.2 or so because of the high note:LN Sure
- for Challenge, I'd up OD to ~7.3 and increase HP to ~7.5 for the same reasons as above. Sure
- Uncheck widescreen support in all your diffs Not sure exactly why but done.
Your offset is wrong. The correct offset is 5 I'll be modding with the original offset I'd been worried about the offset for a while now, thanks for this.

[Normal]00:08:268 (8268|1,8538|1) - I'd probably move this over to the other hand since 1/2 222bpm might be too fast for a normal level player. I trust your judgement.
00:38:943 (38943|1,38943|2) - These actually begin at 00:38:673 and end at 00:39:078 Thanks for pointing that out, decided to repattern this sound completely differently.
00:43:268 (43268|1,43268|2) - should be at 00:42:997 and end at 00:43:403 ^
00:47:592 (47592|0,47592|3) - You kind of get the point with these Lns hopefully, so i'ma stop mentioning them. ^
00:52:322 - Starting here, I feel like there are a lot of unnecessary notes here for a normal. What I mean are notes like 00:52:457 (52457|0,52727|1,53133|0) where they don't follow the main melody and instead follow the quieter background hihat clicks and snaps or whatever. Like, at 01:05:295 it's fine because now the shakers that have been added to the music are much louder and more audible. Yea this part of the diff is a mess, have redone a lot of it.
01:07:862 - But why do you suddenly drop in the density of notes when the music hasn't changed very much from the previous sections? I'd consider adding a 1/2 stream here to represent the shakers I mentioned above. This is to emphasize the kick but it didn't really work, repattered.
01:07:862 (67862|3,67862|1,68268|2,68268|1) - I also don't understand why these are doubles. From what I can see so far, in this difficulty, you only use doubles for the whoosh sounds like at 01:04:889 (64889|3,64889|0) ^
01:09:484 (69484|1) - In normal, I wouldn't recommend using a 1/2 LN on 222bpm. Another thing to mention here is that there's no sustained sound except for the "YES" which starts at 01:09:349 and would make the LN 1/1 beat long. The LN was for the Bass sound, but that didn't really work so it's gone now. I think the short LNs should be fine, they're not that short.
01:10:430 (70430|3,70430|2,70700|0,70700|1) - With these doubles, why are they there? I see that you use a double to represent the clap sound at 01:10:835 (70835|3,70835|2) but the notes before it are much quieter and softer. ur right
01:24:619 (84619|2,84619|3,85160|2,85160|3) - I would just make these single notes since they're softer claps than the one at 01:24:889 (84889|2,84889|3) The difference is too slight for any player to care about. Besides, this pattern is more fun compared to the surroundings which are kinda boring at this point.
01:33:268 (93268|3,93335|1,93403|0) - I would go for a simpler 4 -> 2 roll because it's easier to read and high bpm again Good call
01:42:187 (102187|0,102187|2,102187|3,102592|1,102592|3,102592|2) - Nooooo, not a triple in normal, you're trying to kill the novice players now. Wait until Hard to introduce those. To add, the sounds aren't any louder than some of the sounds you've represented with a double, like those claps. First, it's a turning point in the song. Second, it will be fun to spam if the player really can't read them. Third, it's no denser than the first chorus of this map. There should be no problem reading them if the player has made it this far.
01:43:132 - And these consequent doubles, just reduce them to single notes because they're kicks. It's a turning point in the song, I think I'll keep this for now.
01:59:754 (119754|2,119889|1) - Consider reducing these to short notes since they're sound lasts only for 1/4 beat. you're being a bit inconsistent now haha, first you say that 1/2 LNs are too short, now you want me to make them even shorter.
02:14:619 (134619|2,135159|1,136241|2,137322|3) - I'd also reduce these to short notes because the sound itself is just a short bell. What makes it sustained is the reverb which is the effect, but not the actual instrument. I know, but I got to keep the map interesting somehow. I also used LNs earlier, and to stop now just because the player can't play the more complicated melody seems unfair.
03:03:538 (183538|3) - Just make this a short note since the sound is very different from the wind sound you hear at 03:02:997 so this note could just work as a finishing end to the song. The release of the last note corresponds to the zipper rebound sound.
03:01:376 (181376|1,181916|3,182457|0) - These are all the same bells as 02:59:754 (179754|0,179754|2,180295|1,180295|3) so why are they LNs? Remapped the ending whee

[Hard]01:18:268 (78268|0,78268|1,78268|3) - Make one of these notes a 1/2 LN since their sound is like a sustained kind of buzz sound? Too nitpicky, and will feel too random. There's plenty of these bass sounds to go around and LN'ing all of them would make this too hard.
02:06:511 (126511|2) - Reduce to a short note since it's the same kind of bell sound like at 02:04:349 (124349|3,124349|1) Was a remnant of a harder diff, good call.
02:11:916 (131916|3,131916|0,131916|2) - I'd make this a double note because unlike 02:09:754 (129754|3,129754|2,129754|0) this triple doesn't have a reverb effect added to it to make it sound louder. Too subtle to be noticed by a player.

[Some opinions and comments]- The map is nice, and the keysounding is godly, but what you lack is consistency in your mapping. Let's take, for example, those bells I've been nagging you about, the ones like 03:01:376 (181376|1) at the end of Normal. The reverb is what makes them sound sustained, and I think you know this because you sometimes map those bells without LNs, showing that it's just a short bell with an effect on it. But you also map them with LNs sometimes too, which makes no sense mapping wise and to the player, since as the player is playing, they quickly pick up on how you map certain sounds, and if you choose to map them different ways without any transition into it, you're going to confuse a lot of people as it'll be completely random, and not in a breakcore unpredictable way. If you couldn't tell, I'm really really bad at doing easier difficulties. I promise you this isn't a problem for the harder ones, you should've modded those instead :P
- Another thing is the double vs triple and heavy sounds vs softer sounds. In Normal, from what I've noticed after modding a lot of maps, is that most mappers have an unspoken rule that you don't use a chord bigger than two notes in a 4K normal difficulty. This is because the player is still fine tuning their reading abilities, and is just getting to the point of being able to read simple 1/4 rolls and slower 1/2 streams. Throwing in a triple is difficult for them to read because they probably haven't figured out that you can read it by looking at what you don't hit. Also, you map some of the sounds like 01:08:268 (68268|2,68268|1) as a double when it's just a quiet kick, and then a few beats later, you have a loud clap 01:08:673 (68673|2,68673|3) which is also mapped using a double. Are they the same sound? No. Can you use the same number of notes in a chord to represent different sounds? Sure. But what matters is the weight and intensity of said note. A kick is nowhere near as heavy or loud as a ringing clap (unless it's a hardstyle kick, which this isn't), so why should it deserve two notes and not just one?
I discussed the point about triples being to hard where you first point it out. The pattern you refer to is a "tap the table simulator", where one hand is the kick and the other is the clap. It should not be thought of as a "layered pattern." Refer to Evening's PLANET // SHAPER for a great and extreme example of this.

Anyways, that's basically the only thing I really noticed about this map. Everything else seems fine.
I fear that I was too harsh in this mod, so I apologize q.q

No worries, I've been much harsher to others in the past lol
Much thanks for the mod man
Topic Starter
BilliumMoto

Memories- wrote:

Hi BilliumMoto
this is mod from my queue
General
The offset actually I heard is around 5 - 10 (but you can ignore it, since I have a bad ears)
Nope, you're right about this one.
Song Setup
Hard

HP: 7.5 (Since this using 1/2 scale)
OD: 7.5 (It a few of LN so I suggested to raise it up)
Good call
Mods
1|2|3|4

Normal

Nothing wrong I think, Good Job Thanks! :D

Hard

00:16:781 (16781|3) - How about move to column 2? Pitch is really high compared to rest of the melody.
00:21:376 (21376|2,21511|3) - How about move to column 4 and 3? Would not be pitch relevant.
00:25:430 (25430|3) - Move to column 1? Keep the balance between the fingers, the 4th column is feeling lonely :(
01:09:484 (69484|2,69551|1,69619|3,69619|0) - Flip? Pitch relevance
01:23:673 (83673|1) - Add one more? I've been consistently using doubles for the clap up to this point, adding another would make it too dense too.
01:33:268 (93268|3) - How about move to column 3?
Not a bad suggestion, but the pattern ends up being too bland and it just doesn't feel right to me.
So that's the mod, hope you helped, Good Luck with your map :D
Thanks for the mod!
happyexe
hi~~
It is my mod quene~~

Normal

I think it was perfect.
Without change.

Hard

01:52:031~ 02:07:167 I think it should be like 02:09:194 ~ 02:24:058 add some note

The other I think there is no problem~~


Challenge

00:34:599 (34599|0) - I think from the beginning. LN and note used interchangeably. At this I think not use very short LN.

Another section of the same



I hope my mod can help you~~~ :?
Topic Starter
BilliumMoto

happyexe wrote:

hi~~
It is my mod quene~~

Normal

I think it was perfect.
Without change.
Thanks!

Hard

01:52:031~ 02:07:167 I think it should be like 02:09:194 ~ 02:24:058 add some note
I thought about this for a little bit, figured it would be a nice break point for the hard player but if anyone else mentions this I'll be adding a bit more here for sure.

The other I think there is no problem~~


Challenge

00:34:599 (34599|0) - I think from the beginning. LN and note used interchangeably. At this I think not use very short LN.
Short LNs are staccato, and are used for effect. I hope that effect works for the people who play this haha

Another section of the same



I hope my mod can help you~~~ :?
Everything helps man, thanks for the mod!
ArcherLove
hello ...
I tried to mod this \o\
my mod is constantly focusing only on my playability (moving, adding, deleting) nothing else to be honest, so I will try to not touch your structural (PR and stuff?) pattern and only focusing in pattern that can be moved to better place (technically I'm bad at this kind of map zz)
col=1~4

before that, please check ai-mod!

[Normal]

00:17:707 (17707|2) - same sound as 00:17:842 (17842|0) - and 00:17:302 (17302|3) - should not it be at 4?
00:18:788 (18788|0) - same sound as 00:19:464 (19464|1) - move to 2? or 00:19:464 (19464|1) - move to 1 instead?
00:24:599 (24599|0) - different sound with 00:25:004 (25004|0) - move to 2 instead?
00:26:356 (26356|2) - move to 4? same sound with 00:25:950 (25950|3,26761|3) -
00:33:653 (33653|2) - move to 4?
00:34:599 (34599|1) - move to 3?
00:35:004 (35004|3,35275|3,35545|3,35680|3) - if you hear it closely you can find the different in sound (moving up each note) how about make it 1-2-3-4?
like 00:35:004 00:35:004 (35004|3) - to 1 100:35:275 (35275|3) - to 2 00:35:545 (35545|3) - to 3
00:41:491 (41491|1,41626|3) - why different collumn? I think the sound is the same :|
00:42:437 (42437|1) - move to 1? or 3, preferably 1?
00:43:653 (43653|0,43923|0,44194|0) - this 3 note also have this kind of sound (gradually moving up) how about 3-2-1?
01:16:085 (76085|0,76221|0) - I don't know why is this jack? how about move 01:16:221 (76221|0) - to 2?
01:37:977 (97977|0,98112|1) - how about move to 3-1 instead? PR
01:56:896 (116896|1,117302|1,117302|0) - different sound 01:56:896 (116896|1) - move to3 or 4?
01:57:842 (117842|1,117842|2) - ohh.. how about this instead? -> 01:56:896 (116896|1,117302|0,117302|1,117842|1,117842|2) - http://puu.sh/q4g6V/90f09d4b77.jpg
02:01:896 (121896|0,122031|2) - I think ctrl+j would be nice instead this pattern?
02:27:437 (147437|3,147707|3,147977|3,148112|3) - 1-2-3-4? (the gradually moving up sound zz)
\02:36:085 (156085|0,156356|0,156626|0) - move to 4-3-2?
02:41:085 (161085|1,161356|1,161491|1,161761|1,162031|1,162302|0,162572|0,162707|1) - I feel this pattern represent PR much better http://puu.sh/q4gko/553f6a42eb.png
02:55:950 (175950|2,176085|2) - different sound, moving 02:56:085 (176085|2) - to 4?

[Hard]

00:35:004 (35004|3,35004|2,35275|2,35275|3,35545|3,35545|2,35680|2,35680|3) - same gradually moving up sound like normal
00:43:653 (43653|1,43653|0,43923|1,43923|0,44194|1,44194|0) - ^
01:24:869 (84869|3,84869|2) - wht is this in the same collumn? this follow drum right? how about 1-2 instead?
01:33:315 (93315|1,93383|2) - ctrl+j would be nice, easier pattern to press?
02:27:437 (147437|3,147437|2,147707|3,147707|2,147977|2,147977|3,148112|2,148112|3) - same gradually moving up sound like normal, how about ctrl+h this first? then 1-2-3-4 thing
02:36:085 (156085|1,156085|0,156356|1,156356|0,156626|0,156626|1,156761|1,156761|0) - same problem as normal
02:41:491 (161491|3,161491|1,162031|3,162031|1) - moving this to 1-3 would be nice, different sound
02:46:626 (166626|0,166896|0) - I think at 3 is better
03:00:004 (180004|2,180004|3) - move to 12?

Challenge
Keysound off?

00:00:815 (815|1) - move to 3?
00:09:464 (9464|1) - move to 3?
00:23:788 (23788|2) - move tg 1?
00:35:004 (35004|0,35004|2,35004|1,35004|3,35275|2,35275|3,35545|3,35545|2,35680|2,35680|3) - same problem as normal
00:43:653 (43653|0,43653|1,43923|1,43923|0,44194|0,44194|1) - ^ oh you can keep the quad, only the LN moving?
01:27:167 (87167|3) - move to 2?
02:27:437 (147437|3,147437|2,147707|2,147707|3,147977|2,147977|3,148112|2,148112|3) - same problem as normal
02:36:085 (156085|1,156085|0,156356|0,156356|1,156626|0,156626|1) - same problem as normal

[Extra]

00:09:464 (9464|1) - move to 1
00:35:004 (35004|1,35004|3,35004|2,35275|3,35275|2,35275|1,35545|1,35545|3,35545|2,35680|1,35680|3,35680|2) - same problem as normal
00:43:653 (43653|3,43653|1,43653|0,43923|3,43923|1,43923|0,44194|0,44194|3,44194|1) - ^
02:27:707 (147707|2,147707|1,147707|3,147977|1,147977|2,147977|3,148112|1,148112|3,148112|2) - ^
02:36:085 (156085|3,156085|2,156085|1,156356|2,156356|1,156356|3,156626|3,156626|2,156626|1) - ^
02:42:572 (162572|3,162572|1,162639|2,162639|0,162707|1,162707|3) - how about make it trill 12-34-12?

[Chordslayer]

I will off from the technical mapping here, and only focusing on playability only, because it's good to have technical map but if its playability not good, I think it is completely not good .. (mind you this is only in -my- mapping and play prespective. (I got like 95.50-ish on editor this is so hard xp)

00:01:356 (1356|0) - move to 2
00:35:004 (35004|1,35004|3,35004|2,35275|3,35275|1,35275|2,35545|3,35545|2,35545|1) - might as well mention this
00:43:653 (43653|0,43653|1,43653|3,43923|1,43923|0,43923|3,44194|3,44194|1,44194|0) - ^
01:22:572 (82572|1,82572|3,82572|2) - why is this 3 note?
02:07:572 (127572|3,127842|3) - move to 1-2?

ending is nice
good luck~
Topic Starter
BilliumMoto

ArcherLove wrote:

hello ...
I tried to mod this \o\
my mod is constantly focusing only on my playability (moving, adding, deleting) nothing else to be honest, so I will try to not touch your structural (PR and stuff?) pattern and only focusing in pattern that can be moved to better place (technically I'm bad at this kind of map zz)
col=1~4

before that, please check ai-mod! oh crap lol oops

[Normal]

00:17:707 (17707|2) - same sound as 00:17:842 (17842|0) - and 00:17:302 (17302|3) - should not it be at 4? Nope, column balance and higher layering without actually making this a double.
00:18:788 (18788|0) - same sound as 00:19:464 (19464|1) - move to 2? or 00:19:464 (19464|1) - move to 1 instead? Yes, the instrument is the same, but the pitches are different.
00:24:599 (24599|0) - different sound with 00:25:004 (25004|0) - move to 2 instead? Follows kick and top part of melody. The layering here primarily follows the pitch of the melody, and was made that way from the very beginning. I will ignore all suggesstion that break this pitch relevance, since it provides the very base of this map's structure.
00:26:356 (26356|2) - move to 4? same sound with 00:25:950 (25950|3,26761|3) - A different instrument
00:33:653 (33653|2) - move to 4? Doesn't make a significant difference for any reason
00:34:599 (34599|1) - move to 3? Intended to flow on one hand
00:35:004 (35004|3,35275|3,35545|3,35680|3) - if you hear it closely you can find the different in sound (moving up each note) how about make it 1-2-3-4?
like 00:35:004 00:35:004 (35004|3) - to 1 100:35:275 (35275|3) - to 2 00:35:545 (35545|3) - to 3 It's a gimmick, and all pitches are the same. Also provides a nice contrast from the intro, which your suggesstion would have destroyed. You should use always use multiple styles of mapping in the same map to help keep it interesting.
00:41:491 (41491|1,41626|3) - why different collumn? I think the sound is the same :| Chords change.
00:42:437 (42437|1) - move to 1? or 3, preferably 1? I see no reason to. Also stays consistent with 00:41:491 (41491|1)
00:43:653 (43653|0,43923|0,44194|0) - this 3 note also have this kind of sound (gradually moving up) how about 3-2-1? Already explained.
01:16:085 (76085|0,76221|0) - I don't know why is this jack? how about move 01:16:221 (76221|0) - to 2? I place a jack every time there is a major drum hit, if you haven't noticed. It's an alternative to mapping doubles since that would make it too hard.
01:37:977 (97977|0,98112|1) - how about move to 3-1 instead? PR Semi-trill simulates an accent, and it's more important for the four notes before this one to be PR than this one, since this one has other impacts going on.
01:56:896 (116896|1,117302|1,117302|0) - different sound 01:56:896 (116896|1) - move to3 or 4? Yup
01:57:842 (117842|1,117842|2) - ohh.. how about this instead? -> 01:56:896 (116896|1,117302|0,117302|1,117842|1,117842|2) - Good suggestionhttp://puu.sh/q4g6V/90f09d4b77.jpg
02:01:896 (121896|0,122031|2) - I think ctrl+j would be nice instead this pattern? The #1 way to piss me off is to break easy and obvious pitch relevance.
02:27:437 (147437|3,147707|3,147977|3,148112|3) - 1-2-3-4? (the gradually moving up sound zz) Already explained.
\02:36:085 (156085|0,156356|0,156626|0) - move to 4-3-2? Just tell me that it happens again so you don't have to point it out every time.
02:41:085 (161085|1,161356|1,161491|1,161761|1,162031|1,162302|0,162572|0,162707|1) - I feel this pattern represent PR much better http://puu.sh/q4gko/553f6a42eb.png You're not following pitch, you're following formants. Changed one note at the end though.
02:55:950 (175950|2,176085|2) - different sound, moving 02:56:085 (176085|2) - to 4? Yup

[Hard]

00:35:004 (35004|3,35004|2,35275|2,35275|3,35545|3,35545|2,35680|2,35680|3) - same gradually moving up sound like normal Same
00:43:653 (43653|1,43653|0,43923|1,43923|0,44194|1,44194|0) - ^ Same
01:24:869 (84869|3,84869|2) - wht is this in the same collumn? this follow drum right? how about 1-2 instead? it follows the same drums as the notes that are in the same column, i thought this was pretty blatant?
01:33:315 (93315|1,93383|2) - ctrl+j would be nice, easier pattern to press? How does that make it easier? Is this pattern just not something you've seen before? Also you break pitch relevance.
02:27:437 (147437|3,147437|2,147707|3,147707|2,147977|2,147977|3,148112|2,148112|3) - same gradually moving up sound like normal, how about ctrl+h this first? then 1-2-3-4 thing Same
02:36:085 (156085|1,156085|0,156356|1,156356|0,156626|0,156626|1,156761|1,156761|0) - same problem as normal Same
02:41:491 (161491|3,161491|1,162031|3,162031|1) - moving this to 1-3 would be nice, different sound My layering ignores kicks, and it needs to stay consistent like that.
02:46:626 (166626|0,166896|0) - I think at 3 is better Me too
03:00:004 (180004|2,180004|3) - move to 12? Same blatant snares as before

Challenge
Keysound off? I hear keysounds just fine.

00:00:815 (815|1) - move to 3? The pitch relevance in these higher difficulties becomes much more exact. Having mapped out every single note on an actual piano in order to make these keysounds, trust me, this is right.
00:09:464 (9464|1) - move to 3? Same
00:23:788 (23788|2) - move tg 1? You can clearly hear in the melody that this is the same note.
00:35:004 (35004|0,35004|2,35004|1,35004|3,35275|2,35275|3,35545|3,35545|2,35680|2,35680|3) - same problem as normal Goddammit it's not a problem, it's an intentional change in style.
00:43:653 (43653|0,43653|1,43923|1,43923|0,44194|0,44194|1) - ^ oh you can keep the quad, only the LN moving? If this means what i think you're trying to say, no. LNs must stay consistent in layering as well.
01:27:167 (87167|3) - move to 2? Break easy PR and feel my rage
02:27:437 (147437|3,147437|2,147707|2,147707|3,147977|2,147977|3,148112|2,148112|3) - same problem as normal This is really starting to annoy me lol
02:36:085 (156085|1,156085|0,156356|0,156356|1,156626|0,156626|1) - same problem as normal Fffff

[Extra]

00:09:464 (9464|1) - move to 1 Already explained.
00:35:004 (35004|1,35004|3,35004|2,35275|3,35275|2,35275|1,35545|1,35545|3,35545|2,35680|1,35680|3,35680|2) - same problem as normal ...
00:43:653 (43653|3,43653|1,43653|0,43923|3,43923|1,43923|0,44194|0,44194|3,44194|1) - ^
02:27:707 (147707|2,147707|1,147707|3,147977|1,147977|2,147977|3,148112|1,148112|3,148112|2) - ^
02:36:085 (156085|3,156085|2,156085|1,156356|2,156356|1,156356|3,156626|3,156626|2,156626|1) - ^ You have got to be kidding me :<
02:42:572 (162572|3,162572|1,162639|2,162639|0,162707|1,162707|3) - how about make it trill 12-34-12? Sets up too well for 02:42:977 (162977|0,163045|1,163112|0) and the next

[Chordslayer]

I will off from the technical mapping here, and only focusing on playability only, because it's good to have technical map but if its playability not good, I think it is completely not good .. (mind you this is only in -my- mapping and play prespective. (I got like 95.50-ish on editor this is so hard xp)
Well the point is to have a map that is technical, playable, difficult, and unique so yea.

00:01:356 (1356|0) - move to 2 What why? What difference does it make? If you can't articulate that or it's not obvious then it's not going to be considered.
00:35:004 (35004|1,35004|3,35004|2,35275|3,35275|1,35275|2,35545|3,35545|2,35545|1) - might as well mention this ASDFAFAEUGAE lol sorry
00:43:653 (43653|0,43653|1,43653|3,43923|1,43923|0,43923|3,44194|3,44194|1,44194|0) - ^
01:22:572 (82572|1,82572|3,82572|2) - why is this 3 note? It's a chord. I'm staying consistent with my earlier layering, just without the LNs because that would make this unplayable.
02:07:572 (127572|3,127842|3) - move to 1-2? If you haven't noticed, the notes going with the kick have always been on the hand with the LN up to now. This is keeping consistent layering.

ending is nice
good luck~
Thanks for the mod!
If you could show me how the hitsounds aren't working that would be great, since that's really concerning lol
- Ly0572 -
hi~
req from my sh♥ty queue

1|2|3|4

normal
00:04:869 - missed a note here?
00:13:518 - and here?
00:22:167 - ^
00:30:815 - ^
01:31:356 - ^
(is that on purpose??)
---
02:43:788 (163788|0,163923|1,164058|2,164194|3) - can be Ln starts here 02:43:923 - ends here 02:44:329 - but u can keep it though


hard
00:04:869 - 00:13:518 - 00:22:167 - 00:30:815 - 01:40:004 - i definitely hear something there
01:59:329 - i can hear something like a chime sound here.. y nat put notes like http://puu.sh/q5son/3b7b9727e8.png
02:19:734 (139734|1) - move to 1
02:21:221 (141221|2) - move to 4
02:24:058 (144058|0,144464|1) - ctrl+j
02:30:815 - try Ln here , ends here 02:31:085 - col 2

challenge looks good and i cant do 4* im afraid so yeah goodluck
stryver12
M4M from your Queue
The mod will be quite short and rather unhelpful since I can't 4k and there are mapping choices that somehow puzzle me. Might as well ignore my request.

Tricky... gimmicky... just like the song.
* Only 01:34:464 and 01:34:509 have synth. 01:34:554 has no synth... (unless you did it on purpose to improvise...? But I think it's unintended...)

[Chordslayer]
TIL the diff name is the composer's website...
00:13:653 (13653|2,13788|3) - ehh... I actually want to rearrange it totally to follow the pitch, but you want tricky patterns... so ctrl-J them would be fine I guess.... but currently, it looks fine.
00:23:113 (23113|2,23180|2,23248|3) - 4-4-3 for hand balance? (00:22:707 (22707|1,22775|1,22842|2) - is index focused, so consider making 00:22:977 (22977|0,23045|0,23113|2,23180|2,23248|3) - middle finger focused...)
01:32:640 (92640|0) - uhh... put it to 3rd column? (the jacks at this part are mostly left handed, this evens them)
01:35:545 (95545|2,95545|1,95680|0,95680|1) -

(pitch relevancy, since the chords look backwards in terms of piano presses...)
02:19:194 (139194|0,139261|1,139329|2,139396|1) - I would suggest to make these jack, just like you do at 02:19:058 (139058|2,139126|2) for consistency...

[Normal]
00:09:059 (9059|2) - hmmmm... I suggest removing it? (let that part focus on synth...)
02:01:221 (121221|1) - to 3rd column? for pitch consistency with 02:01:896 (121896|0,122031|2,122167|1,122167|3) part which is the same
02:02:031 (122031|2) - move to column 2, and move 02:02:167 (122167|1) - to column 3 (for pitch consistency)

[Challenge]
I see this diff as somewhat nerfed chordslayer diff or this diff is what the chordslayer diff is based on...
Unlike extra, this diff is somehow gimmickful, just like chordslayer yet tries to be a bridge between Hard and Extra.

General:
00:06:761 (6761|1,6896|0,6896|2,7302|1,7302|3) -

(pitching)

Option 1: This mod assumes that this diff is meant to be gimmickful and unique compared to original spread (Normal - Hard - Extra - Chordslayer)
00:56:086 (56086|0) - move to 2?
02:27:302 (147302|2,147369|1,147437|0) - 1-1-2 or 2-2-1?
02:54:734 (174734|1) - Jack it? (move to column 3)

Option 2: This mod assumes that this diff is intended to be a bridge between Hard and Extra
02:06:491 (126491|3) - delete (avoid minijack)
02:08:653 (128653|2) - move it to column 4? ("bracket" look-a-like completeness)
02:25:004 (145004|2) - move it to column 4? (mid-finger balance and/or symmetrism)

or... maybe just consider both and choose one that suits your liking...?

[Hard]
Not much problem imo.
03:00:004 - Missing note? (cymbal)

[Extra]
Pretty much a usual jumpstream map. Nothing I can do about it.
It looks nice and clean imo.
01:35:545 (95545|2,95545|1,95680|0,95680|1,95815|1,95815|2,95950|2,95950|3,95950|1) - The fact I see this after modding chordslayer makes me think twice about that particular mod...
01:35:950 (95950|1) - move it to 1? (looks nicer imo, pitch differentiation as well...)

Opinion about hitsounds:
8-)
Topic Starter
BilliumMoto

- Ly0572 - wrote:

hi~ Hallo~
req from my sh♥ty queue

1|2|3|4

normal
00:04:869 - missed a note here?
00:13:518 - and here?
00:22:167 - ^
00:30:815 - ^
01:31:356 - ^
(is that on purpose??) Why yes it is! Layering only the melody here so the map doesn't become convoluted.
---
02:43:788 (163788|0,163923|1,164058|2,164194|3) - can be Ln starts here 02:43:923 - ends here 02:44:329 - but u can keep it though Yea... I don't wanna push the LNs hard at all on this diff.


hard
00:04:869 - 00:13:518 - 00:22:167 - 00:30:815 - 01:40:004 - i definitely hear something there Same reason as in Normal, don't want to map the clap layer.
01:59:329 - i can hear something like a chime sound here.. y nat put notes like http://puu.sh/q5son/3b7b9727e8.png A very good idea!
02:19:734 (139734|1) - move to 1 4 instead but yes
02:21:221 (141221|2) - move to 4 good idea
02:24:058 (144058|0,144464|1) - ctrl+j moved a note to 2
02:30:815 - try Ln here , ends here 02:31:085 - col 2 Also a great idea

challenge looks good and i cant do 4* im afraid so yeah goodluck
The few points you bring up were good points, thanks for the mod!
Topic Starter
BilliumMoto

stryver12 wrote:

M4M from your Queue
The mod will be quite short and rather unhelpful since I can't 4k and there are mapping choices that somehow puzzle me. Might as well ignore my request.

Tricky... gimmicky... just like the song.
* Only 01:34:464 and 01:34:509 have synth. 01:34:554 has no synth... (unless you did it on purpose to improvise...? But I think it's unintended...) It's a piano my friend, also it took me a bit to hear what you were saying but you are 100% correct.

[Chordslayer]
TIL the diff name is the composer's website... i couldn't come up with anything better :P
00:13:653 (13653|2,13788|3) - ehh... I actually want to rearrange it totally to follow the pitch, but you want tricky patterns... so ctrl-J them would be fine I guess.... but currently, it looks fine. Rearranged
00:23:113 (23113|2,23180|2,23248|3) - 4-4-3 for hand balance? (00:22:707 (22707|1,22775|1,22842|2) - is index focused, so consider making 00:22:977 (22977|0,23045|0,23113|2,23180|2,23248|3) - middle finger focused...) The fact that the hands change is more important than index vs. middle. Also, the left hand bias on jacks are intentional.
01:32:640 (92640|0) - uhh... put it to 3rd column? (the jacks at this part are mostly left handed, this evens them) Doesn't matter in the easy part
01:35:545 (95545|2,95545|1,95680|0,95680|1) -

(pitch relevancy, since the chords look backwards in terms of piano presses...) You got it!
02:19:194 (139194|0,139261|1,139329|2,139396|1) - I would suggest to make these jack, just like you do at 02:19:058 (139058|2,139126|2) for consistency... The jack is for a different sound, shakers

[Normal]
00:09:059 (9059|2) - hmmmm... I suggest removing it? (let that part focus on synth...) Note deleted, dunno how that got in there
02:01:221 (121221|1) - to 3rd column? for pitch consistency with 02:01:896 (121896|0,122031|2,122167|1,122167|3) part which is the same Actual pitches are not the same, first one is D F C, second is G C F, gap between first two notes in the first group is smaller. Same reasoning for next suggestion, which seems to contradict this one?
02:02:031 (122031|2) - move to column 2, and move 02:02:167 (122167|1) - to column 3 (for pitch consistency)

[Challenge]
I see this diff as somewhat nerfed chordslayer diff or this diff is what the chordslayer diff is based on...
Unlike extra, this diff is somehow gimmickful, just like chordslayer yet tries to be a bridge between Hard and Extra.

General:
00:06:761 (6761|1,6896|0,6896|2,7302|1,7302|3) -

(pitching) Changed differently but yes

Option 1: This mod assumes that this diff is meant to be gimmickful and unique compared to original spread (Normal - Hard - Extra - Chordslayer)
00:56:086 (56086|0) - move to 2? Moving notes for the sole purpose of being different from another diff is ehhhh
02:27:302 (147302|2,147369|1,147437|0) - 1-1-2 or 2-2-1? Minijacks at 222BPM no good for 3* map
02:54:734 (174734|1) - Jack it? (move to column 3) ^

Option 2: This mod assumes that this diff is intended to be a bridge between Hard and Extra
02:06:491 (126491|3) - delete (avoid minijack) This minijack should be doable i think
02:08:653 (128653|2) - move it to column 4? ("bracket" look-a-like completeness) Interesting idea, my thought was the slow minijack would cause the higher emphasis, and besides, this isn't really a completeness point in the music.
02:25:004 (145004|2) - move it to column 4? (mid-finger balance and/or symmetrism) Makes fourth column unbalanced, ironically

or... maybe just consider both and choose one that suits your liking...?

[Hard]
Not much problem imo.
03:00:004 - Missing note? (cymbal) Good call

[Extra]
Pretty much a usual jumpstream map. Nothing I can do about it. Ehhh I wouldn't call this jumpstream if I were you.
It looks nice and clean imo.
01:35:545 (95545|2,95545|1,95680|0,95680|1,95815|1,95815|2,95950|2,95950|3,95950|1) - The fact I see this after modding chordslayer makes me think twice about that particular mod... It's whatevs man
01:35:950 (95950|1) - move it to 1? (looks nicer imo, pitch differentiation as well...) Good idea, moved a different note to achieve the same purpose.

Opinion about hitsounds:
8-)
8-)

Thanks for a good mod, appreciate it!
Etsu
Hello!

Mania M4M...

Note: you can reject my suggestion if something does not like for you ;)

Columns: 0|1|2|3

General:
  1. None.
Normal
1. 00:14:599 (14599|1) - move column 0? ok if the sound is similar to 00:14:869 (14869|1) - but it sounds good for another column
2. 00:17:031 (17031|1,17167|2,17302|3) - control + h?
3. 00:19:464 (19464|1) - move column 0? a low blow
4. 00:23:788 - add note?
5. 00:24:599 (24599|0) - move column 1?
6. 00:24:599 (24599|0) - he heard that sound decreases in 00:25:004 (25004|0) - silimar in 00:32:842 (32842|1,33248|0) -
7. 00:35:004 (35004|3,35275|3,35545|3,35680|3,35950|3,36086|3,36356|3,36626|3) - why in the same column? I feel it is difficult for this diff ...and if you try this? (same itself in parts similare)
8. 00:40:275 (40275|2,40410|2) - move column 3 and 00:40:680 (40680|2,40950|2) - move column 0?
9. 00:53:383 (53383|3) - move column 2
10. 00:54:464 (54464|0) - move column 1?
11. 01:03:518 (63518|3,63518|2,64058|2,64058|1,64599|1,64599|0) - why double? the sound is not as strong imo
12. 01:24:599 (84599|3,84599|2,84869|3,84869|2,85140|2,85140|3) - mmm.. try this?
13. 01:34:509 (94509|1,94599|2,94734|0,94869|3,95004|1,95140|3) - you feel better withthis... although 01:35:140 (95140|3) - column should be 0 therefore it is decreasing the sound imo
14. 01:41:356 (101356|1) - move column 0?
15. 01:42:167 (102167|3,102572|2) - delete... is much to
16. 01:43:112 (103112|1,103383|1,103518|1) - ^
17. 02:09:734 - add note? sound a blow there
18. 02:11:896 - ^
19. 02:14:058 - ^
20. 02:18:383 - ^
21. 02:22:707 - ^
22. 02:27:437 (147437|3,147707|3,147977|3,148112|3,148383|3,148518|3,148788|3,149058|3) - the same as stated above
23. 02:41:356 (161356|1,161491|1) - move in column 3?
24. 02:45:815 (165815|1) - move column 1... sound similar in 02:46:085 (166085|1) - imo
Hard
1. 00:00:004 (4|2,4|3) - move column 0,1?
2. 00:23:518 (23518|1,23653|2,23788|3,23788|1,23923|0,24194|1,24194|3) - try this? but move column 1 in 00:24:599 (24599|2) -
3. 00:34:599 (34599|2) - delete?
4. 00:42:031 - add note? I heard a tap there
5. 01:03:113 (63113|1) - move column 0?
6. 01:03:788 - add a note, small sound there... same 01:04:329 -
7. 01:13:113 - add note?
8. 01:15:275 - ^
9. 01:17:977 (77977|3) - move column 2? I think you should also add a note in 01:18:113 - for voice imo
10. 01:24:869 (84869|2) - move column 0 is not so similar that 01:24:599 (84599|3,84599|2,85140|3,85140|2) - imo
11. 01:33:281 (93281|2) - in 1/8 add note column 2? you hear better imo
12. 01:54:869 - add a note?
13. 01:56:896 (116896|1) - move column 3
14. 02:01:626 - add a note?
15. 02:05:680 - same
16. 02:22:167 - to 02:22:437 - and if you add a ladder to 1/4? like this.
17. 02:36:626 (156626|1,156626|0,156761|0,156761|1,157031|1,157031|0,157166|0,157166|1,157437|0,157437|1,157707|1,157707|0) - likethis ... with the same column it feels weird imo
Challenge
1. 00:00:004 (4|2) - move column 0?
2. 00:00:815 (815|1,815|3) - control +h? is by 00:00:680 (680|1,815|1) - and it is a bit uncomfortable imo
3. 00:09:464 (9464|1,9464|3) - ^
4. 00:20:140 (20140|1) - move column 3?
5. 01:09:396 - add a note? Small stairs for the effect imo
6. 01:33:281 - for 1/8 add a note? It sounds well for the piano imo
7. 01:34:058 - add note?
8. 01:38:518 - and 01:38:923 - add note for the sound of the blow imo
9. 02:30:139 - add a note?
Extra
1. 00:06:221 (6221|3,6221|2,6221|1) - why triple? You must eliminate a note for the sound of the piano
2. 00:10:004 - add a note?
3. 00:12:167 - ^
4. 00:14:329 - ^
5. 00:29:194 - and if you add LN for the effect?
6. 00:50:950 (50950|1) - move in column 2... the sound diminishes for 00:51:086 (51086|0,51086|1) - imo
7. 01:27:673 - I listen to a sound for 1/8--- add note?
8. 01:30:038 - add a note?
9. 01:31:896 - ^
10. 01:32:167 - (to if same in the similar parts)
11. 01:52:302 - add note?
12. 02:07:302 - , 02:07:673 - , 02:07:944 - for 1/8 ^ he feels empty imo
13. 02:17:437 - , 02:17:572 - add a note? for the sound like the piano imo

Certain the hitsound of the piano you must lower it a bit since this one a bit high ... I hope that it uses you as something. GL :)
Hydria
yo taking this for the m4m placeholder

1/2/3/quatro

general: check your aimod

Chordslayer
00:12:842 (12842|2,12842|1,12910|0) - move over one to the right and then move 00:12:977 (12977|1) - to 1 for comfort

00:18:113 (18113|1,18248|1,18383|1,18518|1,18653|1) - I mean if you really want it it's fine but eh

00:19:531 - clear sound just ignored here

00:21:559 - not so clear sound just ignored here

00:22:099 - I feel like this should have the stronger beat over 00:22:167 - tbf same goes 00:28:180 -

00:34:599 (34599|1,34622|2,34644|3) - LNs are like 1/12 too long, same 00:43:225 (43225|0,43248|1,43270|2,43293|3) - 00:51:874 (51874|0,51896|1,51919|2,51941|3) - 01:00:522 (60522|0,60545|1,60567|2,60590|3) - 02:35:657 (155657|0,155680|1,155703|2,155725|3) -

the sound 00:42:640 - is different to the LNs you have 00:42:437 (42437|0,42437|1) - so you might want to shorten those and put another LN down

00:48:653 (48653|2,48653|0,48653|3) - why do these LNs exist

if 00:50:748 (50748|3) - is snapped to what I think it should be snapped to it's 1/8 too late prob same for 00:51:221 (51221|2,51288|3) - as well

00:51:491 (51491|1) - I have literally zero clue what this is for

I feel like 00:55:950 (55950|0) - should be split up into 4 1/4 LNs one after another

01:09:599 (69599|3,69599|0,69599|2,69599|1) - does this need to be a quad?

01:16:964 - put a note on 2 here?

01:43:721 (103721|2) - I don't hear a new sound for this note

01:46:761 (106761|3,106795|2,106829|1,106896|2,106930|1,106964|0) - I feel like they might be 1/12 instead of 1/8 not sure though

02:25:950 (145950|0,145984|1,146018|2,146052|3,146085|0,146119|1,146153|2,146187|3,146221|0,146254|1,146288|2,146322|3,146356|0,146389|1,146423|2,146457|3,146491|0,146525|1,146558|2,146592|3) - this is pretty kek I love it

03:03:518 (183518|3) - should be shortened to a 1/2 LN, with another 1/2 LN at 03:03:721 -

once you're finished applying etsu's mod message me and I'll finish modding the rest of the diffs
Fubukicat
Modsu , idk if i'll find much but will try

mod
collumn=1/2/3/4
[challenge]
00:00:815 (815|1) - move to 3 ? I pretty sure they aren't the same sound so , well guess it's okay in a way
00:04:599 (4599|0) - this should probably be two notes , according to : 00:02:167 (2167|0,2167|1) - and 00:03:113 (3113|0,3113|2) - , you seems to use doubles for melody + drum hit thingy
00:20:140 (20140|1) - this is maybe abit tricky to catch up imho
00:23:518 (23518|1) - I had suggest this to give the thing a nice descending pattern
01:26:896 (86896|1,87031|2) - move one collumn to the left ? for pitch with the next note
01:33:315 (93315|1) - I think this should be in 1/6 just like this one : 01:34:464 (94464|1,94509|3) -
01:36:626 (96626|1,96694|2) - Move 1 to the left , it could be funnier and gives abit of hand balance imo
01:47:167 (107167|2) - move to 1 ?
01:56:896 (116896|1) - I think this is a ghost note , removed it and it seems like there is no sound here (unless you intended it :o)
03:02:842 (182842|1) - move the note to the next chord ? , the next chords seems louder tham this one imho

Well it's not much but hope some can still help , sorry if some thingys where intended cause of keysounds I might have miss some points here :'3
Hydria
here I am 2/3 days later than when you asked idek where the time went man

Extra
00:06:356 (6356|0,6491|3,6626|3) - I feel like these three should either be in one lanes or be a mini trill aka 1-4-1

00:20:680 - put a 1/2 LN here?

00:28:113 (28113|2,28113|3,28113|0) - I feel like one of these should be offset +1/6

00:30:815 - no jump for this snap sound?

00:34:329 - place a note on 1?

00:46:626 (46626|2) - is there any reason this is 1/4 and not 1/2?

00:51:491 (51491|1) - still don't understand why this note exists

02:37:842 - add a note here like you did in challenge
Challenge
00:20:815 (20815|0) - why is this an LN here but not on the extra diff?

you could add 2 1/2 LNs 00:25:410 -

00:52:437 (52437|0) - is there a reason this note exists

02:38:653 - you could add two notes here and 1/2 beat later like you did in extra
Hard
it seems weird that the hard is the only time you include 01:08:856 (68856|0) - this note

01:34:498 (94498|1,94565|3) - dude what is this snapping lmao, same for extra but not chordslayer or challenge
Normal
00:23:653 (23653|2,23788|2) - might want to avoid that in a normal along with all the other 1/2 jacks, I'm not sure if it's suitable for people below 2* but who knows maybe I'm wrong, might wanna get some people at a lower skill boundary to try it

tip for the future: going to file -> open difficulty -> for reference can help you compare two charts with each other and notice any snapping inconsistencies between the whole mapset, either way, good set overall :D

for the m4m portion you can either mod brain power which is ready now or wait a bit for the hitsounding to finish and instead choose neu//uen, up to you
show more
Please sign in to reply.

New reply