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Sakamoto Maaya - Shikisai

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Sonnyc
Random bubble check.
[Easy]
  1. 00:59:292 (1,2) - 02:16:435 (1,2) - Rhythm of (1) feels too tricky for the lowest difficulty, despite this is a slider. Just removing these rhythms is my suggestion.
  2. 01:34:917 - Finish spam from here doesn't fits the music nicely. 02:29:203 - Same here. 04:03:489 - too. For other diffs too.
  3. 03:04:203 (1) - Spacing.
  4. 03:27:864 (1) - Perhaps this rhythm too.
  5. 04:07:060 (6) - Missing hitsound.
[Normal]
  1. 00:26:881 (2) - Spacing.
  2. 00:33:310 (1) - Maybe the spinners are fitting the vocals, but since there is a strong sound at 00:33:489, starting from there feels more natural.
  3. 00:33:489 (1,1) - 00:56:346 (1,1) - 02:13:489 (1,1) - Acceptable spinner recovery time, but I'd personally keep some more spare time for this difficulty.
  4. 01:12:060 - Guess it's a mistake of soft-finish. It feels unstable in hitsound since normal-finish has a smaller volume.
  5. 02:25:989 (4,1) - 02:32:596 (3) - Spacing.
  6. 02:46:346 (3,1) - Starting NC from (3) feels natural along the song.
  7. 03:24:917 (1,3) - Strongly recommend to start the NC from (3) due to the abnormal rhythm.
  8. 03:46:346 (1,2,3) - I'd like you to rearrange this rhythm here. It feels too complicated to use such 1/3 in a row. Maybe you can use some more slider reverses.
  9. 04:02:060 (3,4) - The rhythm of (4) feels off from your original pattern. Maybe you can change it to fit the drums better, or you can just simply start a new combo from (3) to indicate it follows something different. You'll want to remove the nc of 04:00:631 (1) then.
[Hard]
  1. 00:12:596 (2,3) - 00:15:810 (3,4) - 00:26:346 (2,3) - 00:30:453 (8,9) - 00:32:060 (2,3) - 00:35:989 (3,4) - 00:40:631 (1,2) - 00:46:881 (2,3) - 01:54:917 (1,2) - 01:58:131 (4,5) - Let's make this spacing closer to 1.2x due to the follow arrow display.
  2. 00:56:256 (1) - Mind ending at 00:57:417? The recovery time feels suspicious for this 1/3 rhythm. 02:13:399 (1,1) - 03:25:006 (1) - Similar.
  3. 01:17:417 (7,1) - I think these could be more far.
  4. 01:37:417 (6,1) - 02:24:024 (2) - 02:34:560 (3,4) - 03:16:167 (2) - 03:16:703 (4) - 03:59:917 (4) - 04:24:679 (3) - Spacing.
  5. 01:40:274 (1) - Not sure if this combo spamming is really needed.
  6. 03:05:453 - It's pretty awkward to leave this empty.
  7. 03:46:346 (1,2) - 1/3. At least let's make this consistent with insane.
  8. 04:08:846 (5) - Unlike the other two sliders, this one contains a vocal in the song. I hope that difference could be expressed as a different rhythm.
  9. 04:11:346 (1,3) - Starting combo from (3) feels more natural.
[Insane]
  1. 00:29:024 (1,2) - Starting the combo from (2) fits the song better.
  2. 02:03:489 (7,1) - Combo stuff. Starting from (7) fits better. 02:04:917 add nc here if changes were made.
  3. 02:11:346 (1,2,3) - Make (1,2) a perfect stack, or use a consistent spacing. This way feels to unorganized.
  4. 02:55:453 (3) - Consider using this as a note for consistency with 02:56:167 (3).
  5. 03:00:899 (2) - 03:02:506 (3) - Spacing.
  6. 04:08:846 (3) - Same with hard.
I would expect a consistent distance snapping usage for parts when you are using such knowledge.
Let me know after adjustments are made to push this set further.
Topic Starter
Delis
Insane:02:03:489 (7,1) - I avoided nc'ing on the last note of a stream because I don't really like how it looks, so I would like to keep this as it is.
Hard:01:40:274 (1) - I need at least xD
Normal:00:33:489 (1,1) - 00:56:346 (1,1) - 02:13:489 (1,1) - if this don't cause unranked, I don't wanna nerf them.
02:46:346 (3,1) - following the vocals.

01:34:917 - I think the hitsounding is okay :O
Sonnyc
Hard.
01:17:774 (1,2) - Inconsistent snapping with insane.
03:16:167 (2,3,4) - pattern could be improved.
03:47:774 (3) - Inconsistent snapping with other diffs.
04:24:679 (3) - rhythm?

Insane.
01:17:774 (3,4,5,6) - Let's use more organized spacing here for the 1/3 snaps.
02:55:899 (2) - spacing
03:02:060 (1,2) - Suspicious readability. Insert more spacing between these. Also starting the combo from (2) will help reading.
03:46:346 (7,8,1,2) - Didn't mentioned last time, but I'm not pretty sure about the playability of this pattern. Maybe you can ask some people.

Uh didn't felt the snaps were such a problem last time. I actually think this set has got further potential for improvement atm.
Further polishing distance spacing usage for hard would be one major thing.

Gather more opinions from the community and contact me again! Or you can just ask the previous nominator.
Topic Starter
Delis
Sorry for the delay, I'd like to see get this ranked now.

I don't think using random spacing in Hard diff is not a real problem, I've tried adjusting every distance snaps in hard though since I don't know what I must do in 2016 mapping. Also fixed your mentions too!

I'll find people to make sure 1/3 snaps are currently fine or nah.
Topic Starter
Delis
AAH I've updated with some minor changes but losing motivation again D:

http://puu.sh/pgPj6/65a427b2f3.png I got an confirmation of the snaps from an experienced mapper.
Akitoshi
in-gameから
sorry for delay, sudden blackout in Philippines sucks lol

Easy
  1. 01:57:774 (1,2) - ここだけ1/1二つ連続で使ってるけどそこまで激しくする必要無いとおもいまし、consistencyとかのためにも01:52:060 (1,2) - と同じ置き方にした方がいいかも
  2. 03:08:131 (4,5,1) - circleだけで2/1から03:09:203 (1) - でいきなり1/1のリズムになってる所多分初心者には難しいと思うから03:08:131 (4,5) - スライダーに変えてみたらどうっすか?
  3. 04:16:346 (1,2) - finishある所でバラバラに 04:16:346 - sliderhead 04:17:774 - sliderend 04:19:203 - に置いてある所に違和感を感じました、2/1 reverse 二つではなく2/1 slider 三つはどうでしょうか?04:17:774 - 04:19:203 - のfinishどっちも叩けるようになります
Normal
  1. 00:12:060 - 最初の部分ですが1/2でつなぐobjecのDSですがx1のままでいいと思います
  2. 00:14:024 (6) - Stack?
  3. 00:29:739 (3) - ^
  4. 00:46:703 (2,3) - ^
  5. 00:55:989 (3) - circle二つに変えてみませんか?00:56:167 - にfinishあるので叩けたら嬉しいです
  6. 01:42:060 (4,5,6) - 個人的に01:40:631 (1,2,3) - みたいな斜め方向がビジュアル的に好きですがそのままでもokだと思いますので任せます
  7. 01:53:131 (2,3) - stack? 01:58:131 (2,3) - がstackだったので一応
  8. 03:26:346 (1,2) - 今までのstackは1/2だったので多分reverseに変えたほうがいいかも
  9. 03:46:346 (1,2,3) - ここたしかにボーカルは1/3だけどNormalだとここまで取らなくていいと思います、03:48:489 (4,5) - みたいに1/1でドラム取ってみたらどうですか?
  10. 04:02:060 (1) - NC for consistency?
Hard
  1. 00:40:989 (3) - ここにNC付けるか00:35:274 (1) - をremove NC?
  2. 01:21:346 (3) - ここだけoverlapの距離がずれてるように見えるのでもう少し下に置いてみたらどうですか?
  3. 01:24:739 - note追加してもいいかも
  4. 01:39:917 (1,1) - SVとか変わってないしNC付けなくてもいいんじゃない?
  5. 02:22:953 (8,9,10) - 普通のStackの方が綺麗よ
  6. 02:59:917 (2) - ここらへんだけど02:59:560 (1) - からstackしてないのに03:00:274 (3) - でstackになってる所気になります
Insane
  1. 01:21:346 (3,1) - いきなり飛んでるように見えるけど近づけられないかな?01:21:703 - がclapだからここまで距離取らなくてもいいと思いました
  2. 01:42:417 (7) - stack? 01:41:703 (4) - とおそろいで
  3. 02:09:024 (1,2,3) - このtripleだけど02:08:489 (1,2,3,4,5) - と同じような距離(DS x1)にしてもいいかも
  4. 03:46:346 (7) - 多分03:47:060 (1) - 03:47:774 (1) - 03:48:489 (1) - から見てNC追加?
please don't kds if you didn't applied anything from this.
good luck :)
Topic Starter
Delis

Corinn wrote:

in-gameから
sorry for delay, sudden blackout in Philippines sucks lol

Easy
  1. 01:57:774 (1,2) - ここだけ1/1二つ連続で使ってるけどそこまで激しくする必要無いとおもいまし、consistencyとかのためにも01:52:060 (1,2) - と同じ置き方にした方がいいかも 曲のせいです orz
  2. 03:08:131 (4,5,1) - circleだけで2/1から03:09:203 (1) - でいきなり1/1のリズムになってる所多分初心者には難しいと思うから03:08:131 (4,5) - スライダーに変えてみたらどうっすか?
  3. 04:16:346 (1,2) - finishある所でバラバラに 04:16:346 - sliderhead 04:17:774 - sliderend 04:19:203 - に置いてある所に違和感を感じました、2/1 reverse 二つではなく2/1 slider 三つはどうでしょうか?04:17:774 - 04:19:203 - のfinishどっちも叩けるようになります
Normal
  1. 00:12:060 - 最初の部分ですが1/2でつなぐobjecのDSですがx1のままでいいと思います このパート、1/2をx0.5にするっていうコンセプトで作ったのでこのままがいいです!
  2. 00:14:024 (6) - Stack?
  3. 00:29:739 (3) - ^
  4. 00:46:703 (2,3) - ^
  5. 00:55:989 (3) - circle二つに変えてみませんか?00:56:167 - にfinishあるので叩けたら嬉しいです
  6. 01:42:060 (4,5,6) - 個人的に01:40:631 (1,2,3) - みたいな斜め方向がビジュアル的に好きですがそのままでもokだと思いますので任せます curved sliderのことかな?全部そうするのもバランス悪いかと思ってstraightなsliderもいれてみました。
  7. 01:53:131 (2,3) - stack? 01:58:131 (2,3) - がstackだったので一応 this looks more cute lol
  8. 03:26:346 (1,2) - 今までのstackは1/2だったので多分reverseに変えたほうがいいかも そうなんですが、次がスライダーという事で特に問題無く叩けると思います。
  9. 03:46:346 (1,2,3) - ここたしかにボーカルは1/3だけどNormalだとここまで取らなくていいと思います、03:48:489 (4,5) - みたいに1/1でドラム取ってみたらどうですか?
  10. 04:02:060 (1) - NC for consistency?
Hard
  1. 00:40:989 (3) - ここにNC付けるか00:35:274 (1) - をremove NC?
  2. 01:21:346 (3) - ここだけoverlapの距離がずれてるように見えるのでもう少し下に置いてみたらどうですか?
  3. 01:24:739 - note追加してもいいかも
  4. 01:39:917 (1,1) - SVとか変わってないしNC付けなくてもいいんじゃない?
  5. 02:22:953 (8,9,10) - 普通のStackの方が綺麗よ こっちのが好きw
  6. 02:59:917 (2) - ここらへんだけど02:59:560 (1) - からstackしてないのに03:00:274 (3) - でstackになってる所気になります なんて言えばいいんでしょう、うまく言えないけど配置がこのままのほうが合ってると思ってこうなりました。
Insane
  1. 01:21:346 (3,1) - いきなり飛んでるように見えるけど近づけられないかな?01:21:703 - がclapだからここまで距離取らなくてもいいと思いました
  2. 01:42:417 (7) - stack? 01:41:703 (4) - とおそろいで
  3. 02:09:024 (1,2,3) - このtripleだけど02:08:489 (1,2,3,4,5) - と同じような距離(DS x1)にしてもいいかも 今のほうが叩きやすくて好きなのでこのままにしておきます!
  4. 03:46:346 (7) - 多分03:47:060 (1) - 03:47:774 (1) - 03:48:489 (1) - から見てNC追加? 連打の最後にNCが苦手なのでこうしてます。04:14:917 (5) - ここみたいな感じ
please don't kds if you didn't applied anything from this.
good luck :)
日本語喋れる方だったんですね・・・!返事無い箇所は直しました! nice modありがとうございますToTb
DeletedUser_423548
From in game

General見てません


  • [Easy]
  1. 00:24:917 - 同じようにAdditions Drumのfinishかな?
  2. 00:32:060 (4,7) - blanketするようにしてみてはどうですか?
    http://osu.ppy.sh/ss/7097178
  3. 01:27:774 (5,1) - どちらかをコピペではだめですか?
    対象の方が見た目は綺麗なので
  4. 01:43:489 (3) - 終点がちょっと枠外に出ているので少しだけ右に移動してもいいと思います
    DSの変化はありません
  5. 02:10:631 (3) - 少し左上に持ってきて綺麗な三角形を描きませんか? X:100 Y:309
    http://osu.ppy.sh/ss/7097229
  6. 02:10:631 (3,5) - overlap?
  7. 02:19:203 (2,3) - スライダーの傾斜を統一しませんか? (SSのために重ねました)
    http://osu.ppy.sh/ss/7097246
  8. 03:46:346 (1,2,3) - 見た目が悪いと思いました
    03:49:203 (3) - を03:46:346 (1) - 終点にstackするだけでもかなり変わります

  • [Normal]
  1. 00:12:596 (3,4) - DSをそろえませんか?
    00:12:596 (3,4) - 0.56 00:13:846 (5,6) - 0.53 00:15:810 (2,3) - 0.48 00:20:631 (1,2) - 0.45 00:24:917 (4,5) - 0.47 00:26:346 (1,2) - 0.52 00:26:881 (2,3) - 0.48 00:30:631 (5,6,7) - 0.43~0.42
  2. 00:29:560 (2,3) - 今までどおりstackしませんか?
  3. 00:48:489 (5,1) - 自分ならblanketにします
    紛らわしいと突っ込まれそうなので違う場合は00:49:203 (1) - の位置を変えたほうがいいかもしれません
  4. 01:18:131 (1,3) - コピーしませんか?
  5. 01:36:346 (4,5) - blanketっぽいので指摘します(ずれています)
  6. 03:48:489 (4,2) - 03:49:203 (1) - を少し下にさげればstackできると思います
  7. 03:58:310 (2,3) - blanketがずれてます

  • [Hard]
    わかりません。ごめんなさい

  • [Insane]
  1. 01:00:631 (9) - NCかな
    01:01:167 (1) - remove NC
  2. 01:52:953 (5,6) - 静かなパートで離れすぎと思いました
  3. 02:00:989 (4) - パターン的にNC?
    finishもついているので
  4. 02:04:203 (1,2,6,7) - stackかoverlapか統一しませんか?
  5. 02:16:435 (1) - ここの音をもう少し目立たせたいので02:16:346 - でvol下げませんか?
  6. 02:54:917 (1,2,3,1,2,3) - 同じ音なのでDSを統一したほうがいいと思います
  7. 03:00:631 (1,2,3,1,2,3) - ^
  8. 04:08:846 (3) - まっすぐなので点はいらないと思います
    http://osu.ppy.sh/ss/7097519
3/4にたいしては変に感じなかったので良いと思います

Good luck!
Sakurauchi Riko
Hello, mod as requested :3

Insane
00:07:060 - and 00:07:239 - are covered with the slider but they are noticeable sounds. you might wanna notice these sounds with your map too meanwhile 00:08:310 - has no noticeable sound but you notice it with the slidertail.
you can say that 00:06:346 - this measure (from downbeat to downbeat) has 1/2 sounds but the measure at 00:07:774 - has only 1/1 sounds. the rest of the intro looks fine rhythm wise.
00:17:417 - missing sound
00:22:953 - ^ (im not sure if you really want them to map but it is the highest difficulty so the map should represent the song as accurate as possible, in my opinion
00:24:739 (4) - i see that you want to emphasize the vocal but you shouldnt keep the strong downbeat at 00:24:917 - unnoticed, so a 1/2 reverse slider would emphasize the vocal (by clicking on the sliderhead) but would still notice the downbeat (and this is btw the only sound of that type you miss (in that section))
00:42:060 - ^ (idk if reverse slider actually fits... but still missing fundamental sound)
00:47:774 - ^ i guess you know what my problem is and get the idea :D
00:28:489 (6) - NC maybe? the vocal stops before and starts from new at that point
00:45:989 (7) - NC
00:59:203 - missing sound
01:04:560 (6,1) - you can increase the spacing here because 01:04:917 (1) - is meant to be emphasized
01:09:203 (3) - same here, it is not really good if you keep strong sounds like these neutral, they should be different from the "normal rhythm"
02:33:131 (7,8,1) - this is a very good example on how you treat a special sound like the "standard rhythm". in that pattern everything has the same distance so it gets neutral with no emphasis but 02:33:489 (1) - has a strong sound given by music and hitsound..
02:23:846 (2,3) - ^ (you get the idea)
01:22:239 (3,4,1,2,3,4,5) - the flow is really bad here, it feels awkward to follow with the cursor, reverse the stream shape and the flow should be much better already
01:45:631 (3,4,5,6,1,2,3,4,5) - this is really good xD
01:50:899 (2,3) - you might wanna NC them aswell because this rhythm on the blue tick is very sudden (especially after a break) and causes 100's because the player think it is 1/2 or 1/1 rhythm like it was all the time before. the NC's let the player know that something is different in the rhythm, so the player gets "warned".
02:15:155 (2,3) - ^
01:56:167 (6,7) - you can increase DS here as the sound at 01:56:346 (7) - is very special and needs to be emphasized, apply this for similar spots where you think that a sound is special or strongly emphasized by the music
02:04:203 (1,2) - here you stack the 1/4 rhythm but at 02:05:631 (6,7) - you dont, try to be more consistent in DS'ing especially when the objects that need to be consistent are that close to each other. i recommend you to unstack 02:04:203 (1,2) - because farther in the song you use specific amount of DS
02:28:310 (4,5,6,7,8) - im not sure why you stack this stream because all streams before are not stacked... ><
02:40:631 (3) - NC to indicate rhythm change
02:46:346 (7) - ^
03:02:685 - i think there is no sound here
03:26:078 (6,7,8,1) - would be cool if you change the streamshape here because of that "speical sound" (i think you know what i mean). that way you'd emphasize that special sound.
03:27:864 (5) - NC
03:39:203 (1) - this spinner feels weird because the vocal stops suddenly at 03:39:203 (1) - but the spinenr goes on... i dont actually know how to fix this except ending the spinner at that point >.<
03:48:489 (1,2) - might wanna stack this aswell because you stacked the 1/4's before
03:52:774 (1,2) - maybe 2 1/4 sliders instead? this pattern feels really unnatural and the emphasis is actually on 03:53:131 (3) - and not on 03:53:042 (2) - i think
04:09:203 (1,2) - i'd unstack this because the 1/4 rhythm after that spot is spaced
04:24:441 (5,1) - reverse NC? because the sound rather changes at 04:24:441 (5) -

pheuw... that was longer than i expected xD i actually wanted to mod the lower diffs too but i think i keep it this way. let me know if my mod was that useful to you (i doubt that tho) that you want me to mod the lower diffs.
i cant mod hitsounds sorry, i have trouble on my own doing them ...

Good Luck in ranking process and happy mapping!:)
Topic Starter
Delis

Yasaija 714 wrote:

From in game

General見てません


  • [Easy]
  1. 00:24:917 - 同じようにAdditions Drumのfinishかな?
  2. 00:32:060 (4,7) - blanketするようにしてみてはどうですか?
    http://osu.ppy.sh/ss/7097178
  3. 01:27:774 (5,1) - どちらかをコピペではだめですか?確かにそれが一番綺麗、なんですがコピペするにしては(5)のスライダーが丸すぎてそこからの流れとは合わないと思いこうなりました。
    対象の方が見た目は綺麗なので
  4. 01:43:489 (3) - 終点がちょっと枠外に出ているので少しだけ右に移動してもいいと思います
    DSの変化はありません
  5. 02:10:631 (3) - 少し左上に持ってきて綺麗な三角形を描きませんか? X:100 Y:309
    http://osu.ppy.sh/ss/7097229
  6. 02:10:631 (3,5) - overlap? 配置のしようが無く・・・w
  7. 02:19:203 (2,3) - スライダーの傾斜を統一しませんか? (SSのために重ねました)
    http://osu.ppy.sh/ss/7097246
  8. 03:46:346 (1,2,3) - 見た目が悪いと思いました
    03:49:203 (3) - を03:46:346 (1) - 終点にstackするだけでもかなり変わります

  • [Normal]
  1. 00:12:596 (3,4) - DSをそろえませんか? 1/2でx0.5になってる事に関して言っているのであれば、slow partなのでわざとこうしてます。
    00:12:596 (3,4) - 0.56 00:13:846 (5,6) - 0.53 00:15:810 (2,3) - 0.48 00:20:631 (1,2) - 0.45 00:24:917 (4,5) - 0.47 00:26:346 (1,2) - 0.52 00:26:881 (2,3) - 0.48 00:30:631 (5,6,7) - 0.43~0.42
  2. 00:29:560 (2,3) - 今までどおりstackしませんか?この方が前後の配置と合ってるので ><
  3. 00:48:489 (5,1) - 自分ならblanketにします blanket好きじゃないのでわざとこうしてます。
    紛らわしいと突っ込まれそうなので違う場合は00:49:203 (1) - の位置を変えたほうがいいかもしれません
  4. 01:18:131 (1,3) - コピーしませんか? 01:19:203 (3,4) - を対称だと目立たせる為にあえて少し違う形にしてます。
  5. 01:36:346 (4,5) - blanketっぽいので指摘します(ずれています)
  6. 03:48:489 (4,2) - 03:49:203 (1) - を少し下にさげればstackできると思います
  7. 03:58:310 (2,3) - blanketがずれてます

  • [Hard]
    わかりません。ごめんなさい

  • [Insane]
  1. 01:00:631 (9) - NCかな 連打の終わりにNC付けるのが嫌いなのでこうなってます!
    01:01:167 (1) - remove NC
  2. 01:52:953 (5,6) - 静かなパートで離れすぎと思いました 比較的静かな方だとは思いますが、スタックされた3連打の後のジャンプなのでAIM自体は難しくなく、かつ曲に対してもセーフなジャンプかと思われます。
  3. 02:00:989 (4) - パターン的にNC?
    finishもついているので
  4. 02:04:203 (1,2,6,7) - stackかoverlapか統一しませんか?わざとですね!この方が譜面の流れ、見た目が良いと個人的には思います。
  5. 02:16:435 (1) - ここの音をもう少し目立たせたいので02:16:346 - でvol下げませんか?
  6. 02:54:917 (1,2,3,1,2,3) - 同じ音なのでDSを統一したほうがいいと思います 同じ音では無いかと(リズムの事を言ってるのであればわかります。)02:55:899 (2) - で音が高く、かつ強くなっているのでそれに合わせてdistanceも少々広げてます。
  7. 03:00:631 (1,2,3,1,2,3) - ^ 同じく、此方に関しては揃えた場合、プレイした際の配置としての面白さが半減されると思います。
  8. 04:08:846 (3) - まっすぐなので点はいらないと思います わざとだったんですけど、消しました。
    http://osu.ppy.sh/ss/7097519
3/4にたいしては変に感じなかったので良いと思います

Good luck!
mod ありがとうございます!何も書いてない所は直しました。blanketはちょっとわからないので此方から直すのは厳しいです。 :?

Phyloukz wrote:

Hello, mod as requested :3

Insane
00:07:060 - and 00:07:239 - are covered with the slider but they are noticeable sounds. you might wanna notice these sounds with your map too meanwhile 00:08:310 - has no noticeable sound but you notice it with the slidertail.
you can say that 00:06:346 - this measure (from downbeat to downbeat) has 1/2 sounds but the measure at 00:07:774 - has only 1/1 sounds. the rest of the intro looks fine rhythm wise. I've changed 00:08:131 (2) - to a circle instead, making 00:06:881 (3) - objects in 1/2 is too overmapping for me, at least the noticeable sounds mustn't be mapped.
00:17:417 - missing sound its intentional
00:22:953 - ^ (im not sure if you really want them to map but it is the highest difficulty so the map should represent the song as accurate as possible, in my opinion same, putting circles for all sounds music provides isn't good way to map a good thing imo
00:24:739 (4) - i see that you want to emphasize the vocal but you shouldnt keep the strong downbeat at 00:24:917 - unnoticed, so a 1/2 reverse slider would emphasize the vocal (by clicking on the sliderhead) but would still notice the downbeat (and this is btw the only sound of that type you miss (in that section))
00:42:060 - ^ (idk if reverse slider actually fits... but still missing fundamental sound)
00:47:774 - ^ i guess you know what my problem is and get the idea :D
00:28:489 (6) - NC maybe? the vocal stops before and starts from new at that point
00:45:989 (7) - NC
00:59:203 - missing sound
01:04:560 (6,1) - you can increase the spacing here because 01:04:917 (1) - is meant to be emphasized
01:09:203 (3) - same here, it is not really good if you keep strong sounds like these neutral, they should be different from the "normal rhythm"
02:33:131 (7,8,1) - this is a very good example on how you treat a special sound like the "standard rhythm". in that pattern everything has the same distance so it gets neutral with no emphasis but 02:33:489 (1) - has a strong sound given by music and hitsound..
02:23:846 (2,3) - ^ (you get the idea)
01:22:239 (3,4,1,2,3,4,5) - the flow is really bad here, it feels awkward to follow with the cursor, reverse the stream shape and the flow should be much better already
01:45:631 (3,4,5,6,1,2,3,4,5) - this is really good xD
01:50:899 (2,3) - you might wanna NC them aswell because this rhythm on the blue tick is very sudden (especially after a break) and causes 100's because the player think it is 1/2 or 1/1 rhythm like it was all the time before. the NC's let the player know that something is different in the rhythm, so the player gets "warned".
02:15:155 (2,3) - ^
01:56:167 (6,7) - you can increase DS here as the sound at 01:56:346 (7) - is very special and needs to be emphasized, apply this for similar spots where you think that a sound is special or strongly emphasized by the music
02:04:203 (1,2) - here you stack the 1/4 rhythm but at 02:05:631 (6,7) - you dont, try to be more consistent in DS'ing especially when the objects that need to be consistent are that close to each other. i recommend you to unstack 02:04:203 (1,2) - because farther in the song you use specific amount of DS
02:28:310 (4,5,6,7,8) - im not sure why you stack this stream because all streams before are not stacked... ><
02:40:631 (3) - NC to indicate rhythm change
02:46:346 (7) - ^
03:02:685 - i think there is no sound here
03:26:078 (6,7,8,1) - would be cool if you change the streamshape here because of that "speical sound" (i think you know what i mean). that way you'd emphasize that special sound.
03:27:864 (5) - NC
03:39:203 (1) - this spinner feels weird because the vocal stops suddenly at 03:39:203 (1) - but the spinenr goes on... i dont actually know how to fix this except ending the spinner at that point >.<
03:48:489 (1,2) - might wanna stack this aswell because you stacked the 1/4's before
03:52:774 (1,2) - maybe 2 1/4 sliders instead? this pattern feels really unnatural and the emphasis is actually on 03:53:131 (3) - and not on 03:53:042 (2) - i think
04:09:203 (1,2) - i'd unstack this because the 1/4 rhythm after that spot is spaced
04:24:441 (5,1) - reverse NC? because the sound rather changes at 04:24:441 (5) -

pheuw... that was longer than i expected xD i actually wanted to mod the lower diffs too but i think i keep it this way. let me know if my mod was that useful to you (i doubt that tho) that you want me to mod the lower diffs.
i cant mod hitsounds sorry, i have trouble on my own doing them ...

Good Luck in ranking process and happy mapping!:)
fml my browser suddenly crashed and most of replies are dead. sorry man if you rly wanna see my reply to all sections I'd rewrite it again.. ty very much for mods though :cry:
Topic Starter
Delis
I've changed the 3/4 and 2/3 snaps, Zero__wind helped me a lot on it so I wish this is okay now!
Trust
yoo, from queue
oh its already been bubbled, well probably not much to say :>

red = unrankable
blue = highly recommended
[Insane]
  1. 00:57:774 (1,2,3,4) - I feel the normal-whistle is out of place. (2,3,4) are more strongly accentuated in the music. Try taking it off (1) and placing a normal-whistle on (2,3,4). Also a plus, normal-finishes also sounds really nice on (2,3,4)
  2. 01:19:560 (2) - Normal sample on the head?
  3. 01:41:346 (3) - Perhaps a 3/4 slider and circle is more consistent and fits the build up better
  4. 01:42:417 (6) - Missing normal-clap
  5. 01:42:596 (7,8) - Was hoping for more spacing to match the musical emphasis
  6. 02:00:989 (1) - Trying not to be nazi but this wonky blanketing could be fixed up haha
  7. 02:14:917 (1) - Same idea as 00:57:774 (1,2,3,4) -
[Hard]
  1. 00:11:614 - Looks like something went wrong. Make sure to delete these red lines
  2. 00:39:739 - Add a note? There's some bgm action left uncovered, the gap in the rhythm felt weird to me
  3. 01:17:596 - You can map a triplet here to lead into the slider. I also think finding more places to 1/4 in general is great for spread since the insane is pretty stream heavy.
  4. 02:35:631 (6) - Clap on the tail
[Normal]
  1. 00:00:632 - sv is unchanged on normal and easy so this green line can be removed for both diffs
  2. 00:40:631 (1) - Not a fan of this rhythm as you were previously mapping vocals like 00:36:703 (3,4) -. Something like this feels more consistent with this section:
[Easy]
  1. 02:00:631 (4) - Clap on the tail
Good stuff :)
Topic Starter
Delis

Trust wrote:

yoo, from queue
oh its already been bubbled, well probably not much to say :>

red = unrankable
blue = highly recommended
[Insane]
  1. 00:57:774 (1,2,3,4) - I feel the normal-whistle is out of place. (2,3,4) are more strongly accentuated in the music. Try taking it off (1) and placing a normal-whistle on (2,3,4). Also a plus, normal-finishes also sounds really nice on (2,3,4) sounds better
  2. 01:19:560 (2) - Normal sample on the head? this should be fine, playing normal hit + the soft whistle at same time feels weird.
  3. 01:41:346 (3) - Perhaps a 3/4 slider and circle is more consistent and fits the build up better I've discussed on this with Zero__wind yesterday and it seems this currently is more safe to go (due to 3/4 and 2/3 problems asdf)
  4. 01:42:417 (6) - Missing normal-clap k
  5. 01:42:596 (7,8) - Was hoping for more spacing to match the musical emphasis made a tiny jump
  6. 02:00:989 (1) - Trying not to be nazi but this wonky blanketing could be fixed up haha k, now it's pretty
  7. 02:14:917 (1) - Same idea as 00:57:774 (1,2,3,4) - yee


[Hard]
  1. 00:11:614 - Looks like something went wrong. Make sure to delete these red lines lol my bad, fixed!
  2. 00:39:739 - Add a note? There's some bgm action left uncovered, the gap in the rhythm felt weird to me added
  3. 01:17:596 - You can map a triplet here to lead into the slider. I also think finding more places to 1/4 in general is great for spread since the insane is pretty stream heavy. added a triplet there and more triplets
  4. 02:35:631 (6) - Clap on the tail k
[Normal]
  1. 00:00:632 - sv is unchanged on normal and easy so this green line can be removed for both diffs yes
  2. 00:40:631 (1) - Not a fan of this rhythm as you were previously mapping vocals like 00:36:703 (3,4) -. Something like this feels more consistent with this section: changed to yours
[Easy]
  1. 02:00:631 (4) - Clap on the tail o
Good stuff :)
thank you for modding trust! your mod is still very helpful to me :)
Sonnyc
Nominted.
Topic Starter
Delis
thank you sonnyc! I appreciate it so much
Garden
log
2017-01-29 15:49 Garden: 00:59:114 - hard
2017-01-29 15:49 Garden: is this inherited point supposed to mute volume?
2017-01-29 15:50 Garden: but its still 60% like previous one xd
2017-01-29 15:50 Delis: it's because of the hitsound copier lol, it was supposed for a speed change in insane i think
2017-01-29 15:50 Delis: removed
2017-01-29 15:51 Garden: insane 04:11:346 (4,5) - what about same rhythm as 04:10:631 (1,2,3) -
2017-01-29 15:52 Garden: 04:11:703 - 04:11:881 - are both strong
2017-01-29 15:52 Garden: according to hitsounding
2017-01-29 15:53 Garden: two 1/2 sliders cant nicely emphasize this imo
2017-01-29 15:54 Delis: hm I honestly prefer this as is, I love how this flows to 04:12:060 (1) -
2017-01-29 15:55 Delis: :c
2017-01-29 15:55 Delis: I couldn't think of any placement pattern for the rhythm you suggested
2017-01-29 15:55 Garden: o ok
2017-01-29 15:55 Delis: ; ty
2017-01-29 15:56 Delis: I know this kinda messes up the flow of rhythm but I still think the pattern follows the problem to be okay here
2017-01-29 15:57 Garden: 01:18:489 (5,6,7) - 01:41:346 (3,4) - 02:35:631 (3,4) - not sure but do u wanna make the first one same as the rest
2017-01-29 15:57 Garden: they sound same so i believe consistency would be nice?
2017-01-29 15:58 Delis: well it's because this is a collab difficulty
2017-01-29 15:58 Delis: gonna change tho
2017-01-29 15:58 Delis: oki
2017-01-29 15:59 Garden: and one more thing
2017-01-29 15:59 Garden: https://puu.sh/tF1Gp/bb83a3d52d.png the soft-finish seems to have a delay over 5ms
2017-01-29 16:00 Delis: oh
2017-01-29 16:00 Delis: I'll cut it off then
2017-01-29 16:00 Garden: yea its a quite important hitsound in the map so
Garden
qualified
iyasine
yay!!
Natteke desu
what a speedrank
Topic Starter
Delis
hell yeah.
alacat
who is Rei24? :?
Topic Starter
Delis

alacat wrote:

who is Rei24? :?
wtf, who is my collab partner for this..
Satellite
Congrats Delis!
Trust
Nice, grats Delis!
Doyak
Oh lol I remember modding this a year ago

Anyway, congrats!
Topic Starter
Delis
thanks everybody! o/
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