forum

[Queue] Mania Modding Team (MMT) - Full (5/5)

posted
Total Posts
75
show more
Frim4503

juankristal wrote:

And like I said in the thread we will open some slots for different keymodes.

  1. 0/2 4K slots
  2. 0/2 7K slots
  3. 0/1 Non 4K-7K slot
<<<<

Opening the first oficial round of this queue.
how supposed i read this ?
non 4k-7k it's means only for 8k/9k
JamesHappy

Frim4503 wrote:

how supposed i read this ?
non 4k-7k it's means only for 8k/9k
= 5K, 6K, 8K, and 9K
Frim4503
but it's say non 4k-7k = non 4k,5k,6k,7k
pls just write "other keymode" it will help a lot
JamesHappy

Frim4503 wrote:

but it's say non 4k-7k = non 4k,5k,6k,7k
pls just write "other keymode" it will help a lot
this should be "non 4K/7K" not "4K-7K"
well you got a point about that

and also to juan

juankristal wrote:

  1. 0/1 Non 4K-7K slot
can you change it to "non 4K/7K" or just "anti-meta keys" to prevent confusion like Frim4503 stated?
Rori Vidi Veni
This informative post will be deleted anyway, just move along
Harbyter
i think calling it just ''Other Keys'' is pretty simple xD
Topic Starter
juankristal
We will call it "other keys" from now.
Queue might not open this week (mwc 7k fatigue + internet issues and some tema members busy). Sorry for that! Hopefuly we will reopen un some days.
BilliumMoto
just make sure this thing doesnt die
Daikyi
once starry takes a second look at mine, then technically the slot for bokutachi no tabi to epilogue should be open for next time. When would the slots be considered "open", when a modder responds to the request, or other?
Fubukicat
osu , sorry to ask
but if a map is 7 and 4 K how does that slots count ?
thanks for awnsersu~
JamesHappy

Eternalie wrote:

osu , sorry to ask
but if a map is 7 and 4 K how does that slots count ?
thanks for awnsersu~
oh also What if the map have all keys spread diff? How will you do all handle this? pls answer
Shoegazer
Going to answer some questions first:

Daikyi wrote:

once starry takes a second look at mine, then technically the slot for bokutachi no tabi to epilogue should be open for next time. When would the slots be considered "open", when a modder responds to the request, or other?
After a certain amount of people have modded your map (usually 3 for 4K and 2 for other keymodes) or your map goes through a BN check, the request would be considered completed, and the slot would be considered open.

Eternalie wrote:

osu , sorry to ask
but if a map is 7 and 4 K how does that slots count ?
thanks for awnsersu~
4K and 7K have their own separate slots, so asking for a mod for the mapset would cover both a 4K and 7K mapset slot. If one of them is full and the other one isn't, you can only ask for a mod for the slot that is vacant. For example, if the 4K queue is full but there's a slot for the 7K queue, you can ask for a mod for your 4K+7K mapset, but only your 7K mapset will be checked.

JamesHappy wrote:

oh also What if the map have all keys spread diff? How will you do all handle this? pls answer
You'll get litigation from DJPop, as your name is most likely not DJPop. He'll be in talks with certain lawyers and Honoka's hair for your situation.

More seriously, your mapset will fill three slots, one of each slot. Your 4K charts will be considered one 4K slot, your 7K charts will be considered one 7K slot, and the non-4K/7K charts will be considered one "other keys" slot. And yes, this means that regardless of how many non-4K/7K keymodes you have in your mapset, it will be considered one slot. For example a 5K+8K+9K mapset will be considered one slot, instead of three.

Hope this clears things up.

Anyway, Kunoichi demo Koi ga Shitai has been modded. We have one 7K slot open at the moment.
Fubukicat
Thanks for awnser Shoe
JamesHappy

Shoegazer wrote:

snip
so
4K + other keys = 2
7K + other keys = 2
4K + 7K + other keys = 3
other keys consisting 1-4 key modes(5K, 6K, 8K and 9K) = 1

I rather submit a map with 5K, 6K, 8K, and 9K, which will cost 1 slot than submit a map with 4K and 7K which will cost 2 slots.
Kamikaze
but then again we have only one slot for non 4k/7k and 2 for 4k and 7k so it evens out a bit
lenpai

Shoegazer wrote:

We have one 7K slot open at the moment.

yes yes yes yes yes yes

recent mods:
p/4766102#p4766102
p/4784582#p4784582
p/4798933#p4798933

map requested:
https://osu.ppy.sh/s/383775

got quite a lot of mods already so i guess this is worth a shot
Topic Starter
juankristal
Triumvirate - Triple Journey -S-C-U EDITION- has been rejected.

While we work in the remaining maps of this week I can tell that we will reopen this Monday at a random time.
Frim4503
well, maybe i will try when this open again
YatsuKaori
still opened? :/
PyaKura

juankristal wrote:

While we work in the remaining maps of this week I can tell that we will reopen this Monday at a random time.

juankristal wrote:

I can tell that we will reopen this Monday at a random time.

juankristal wrote:

Monday
JamesHappy

PyaKura wrote:

juankristal wrote:

Monday
lemme fix that
Harbyter

juankristal wrote:

While we work in the remaining maps of this week I can tell that we will reopen this Monday at a random time.
ArcherLove
is it still monday or
PyaKura
Well for westerners it is still Monday yes lol
Topic Starter
juankristal
Queue is now open but we will only take 1 slot for 7K this time.

Slots are:

0/3 4K maps
0/1 7K map
0/1 Other keymode map.
Rivals_7
XeoStyle
Hello ! <:

recent mods :

Maxo - Plushlined
Gakuen Seikatsu Bu - Friend Shitai (Got some dumb problem with this one, but it's still a mod I guess)
deadmau5 - Orange File

map requested :

Spawn Of Possession - Apparition (It's 4K)
Mod/Bubble <:

Juan mod it pls xd
YatsuKaori
Try My Luck Here

Recent Mods :

p/4823392#p4823392
p/4808408#p4808408
p/4790495#p4790495

my map (4K) : https://osu.ppy.sh/s/363594
Bubble/Mod ^_^ cuz my map is ready to qualify ^_^

Thanks In before
Level 51
Picking up a 7K slot! :>

Recent Mods:
p/4817591#p4817591
p/4817659#p4817659
p/4808178#p4808178

Map: https://osu.ppy.sh/s/398197

Map doesn't have any written / typed mods, but I've had a bunch of quality testplays done~
Topic Starter
juankristal
Only 1 antimeta slot remaining then!
JamesHappy
Topic Starter
juankristal
Closed
Frim4503
**** this
i'm late :'(
Kyousuke-
Hi. Before this queue open a new round, i would like to know how's my map process going on (maybe also for Daikyi's map). I don't know it's ignored or something, but there's no any notification after the first mod.

I just want to say. If this queue can open every week, all of the request on the previous round should be done too before the next round. If not it will be the same like the others queue. Thanks
Kamikaze

Kyousuke- wrote:

Hi. Before this queue open a new round, i would like to know how's my map process going on (maybe also for Daikyi's map). I don't know it's ignored or something, but there's no any notification after the first mod.

I just want to say. If this queue can open every week, all of the request on the previous round should be done too before the next round. If not it will be the same like the others queue. Thanks
The problem is that most of us modded that already and it was bubbled by one of our members so there was noone to do anything with that map next. Right now though I just became a BN so I will be getting back to that after I'm done with all MWC work so don't worry
EDIT: Daikyi's map has been modded and maybe it will be moved forward as well

To all pepole: We cannot guarantee that your map will be ranked because we have only 2 BNs on board as of right now. Keep that in mind.
YatsuKaori

Kyousuke- wrote:

Hi. Before this queue open a new round, i would like to know how's my map process going on (maybe also for Daikyi's map). I don't know it's ignored or something, but there's no any notification after the first mod.

I just want to say. If this queue can open every week, all of the request on the previous round should be done too before the next round. If not it will be the same like the others queue. Thanks
maybe not ignored totality, cuz all member on MMT maybe have a busy in work/school in IRL
Daikyi
for my map, I've been talking w/ members of the MMT so i've been fine on my end I think

I know starry- is hella busy w/ the world cup, so there's been that. I know that i've been working to fix the majority of the tiny timing issues that are left in my map, and i just went through another mod w/ _underjoy.

Been doing a back and forth w/ starry- to hammer out the final touches on the map before the second bubble (at least I think that's what's happening)
Harbyter
if you hope to get your song qualified for requesting a mod here i think you got the wrong idea p,p
Shoegazer

Harbyter wrote:

if you hope to get your song qualified for requesting a mod here i think you got the wrong idea p,p
Thank you so much, this is exactly what I want to say.

The endgoal of this queue is to improve your map to a point where the mapset would be deemed more than just "good enough for the ranked section". While we have certain members who can qualify maps, it is not their priority to bubble/rank your map unless they deem it more than good enough to be ranked. Our goal is to help you guys get substantial enough mods to improve your map and to prevent it from any DQs. We are not promising your maps to be qualified through this queue.

edit: I'll try to elaborate on the purpose of the queue and why we reject maps and all that when I get home. Typing on a phone is a drag.
Shoegazer
Convenient top page.

Shoegazer wrote:

Thank you so much, this is exactly what I want to say.

The endgoal of this queue is to improve your map to a point where the mapset would be deemed more than just "good enough for the ranked section". While we have certain members who can qualify maps, it is not their priority to bubble/rank your map unless they deem it more than good enough to be ranked. Our goal is to help you guys get substantial enough mods to improve your map and to prevent it from any DQs. We are not promising your maps to be qualified through this queue.
So what is the purpose of the queue?
SPOILER
The Mania Modding Team's purpose is to provide mods that are substantive enough to improve the quality of your map (whether it'd be through more profound musical relevancy, or better playability), to the point where it would exceed the quality of a typical ranked mapset. Or rather, to the point where you can look at your map and say "this is definitely a mapset that should be in the ranked section". This means that the higher priority is improving your map (and your mapping skills as a whole), not qualifying your map. While we might not be the best modders, we strive to be as elaborate in our modding as possible, giving reasons as to why we feel a certain way about a certain pattern and other things. You are free to do whatever you want with the mods that you were given of course, because you did what you have to do (mod a few maps or one from the special list) - we are not forcing you to do anything.

However, I do think that you should at least look at the mods and think about your thought processes behind certain patterning that is pointed out. If you have a gripe with a certain line in a mod, feel free to reject it, but I think it would be good to explain as to why you don't think it's a good suggestion. In the same vein, it is also good to look at it from the modder's perspective, going through their thought processes in a certain mod. If you agree with them, then you can adopt that certain view on a particular pattern and apply it to future charts. That's how you improve in mapping - though making mistakes and rationally justifying your own patterning. Mods are not just made to fix your map, they are supposed to help you improve as a mapper. This is why we try to be as elaborate as possible.

So what about getting our maps qualified/ranked? You have QATs/BNs!
SPOILER
We can rank your maps of course - we have QATs and BNs. However, we have pretty high standards on what should be ranked and what aren't. Again, we're not striving for maps that are "good enough for rank", we are trying to qualify exquisite maps that captivates players. You shouldn't expect your maps to be qualified through this queue, because chances are there are certain things that we would like to point out about your map before moving it to the ranked section - that takes time. If we have a lot to say about your map, that probably also means that your map might not necessarily be up to our standards yet.

...We also don't have that many BNs/QATs to begin with. Especially not at this point in time, where the only two BNs are -Kamikaze- and ajeemaniz, the latter who is pretty on-and-off when it comes to qualifications. Blocko and Starry- are busy with their own obligations. That's all the less reason to expect your map to be ranked.

I want you (not you in particular, talking about the general populace who is reading this) to take a step back and think of why you want your map ranked. Do you want more people to play your map? Do you think you will be deeply respected just because you have ranked maps? While the first point is completely fair and valid (but I'll address this a few sentences down the road), I don't think the second one is valid by any means. People are respected for maps that are enjoyable - and especially now, people don't see the "ranked" label as a "good" map. In fact, it's generally the contrary. Some of the more notable ranked maps get a lot of backlash for abusing the star rating system (intentionally or not) or just has one ridiculous section which people only play because it gives a good amount of PP. Other ranked maps are played, but aren't remembered too much and are shelved a few weeks down the road. We want to try to improve maps to the point where the maps are memorable and a journey to play through.

The point is that you should not necessarily be looking at the ranked section as the endgoal. Your main priority is to ensure that your chart is enjoyable to the largest audience possible. This includes players and mappers alike. It's not possible to appease everyone, but we're trying to reach that point. You are no longer making maps for yourself (or rather, it is not your top priority) when you are ranking a map. You are mapping for an audience. If your map only appeases to a very niche audience (and it's not intended to do so), you have failed in making a "good" ranked map. Given, there are some maps that will not be welcomed with warm applause at first, because they're intentionally (and justifiably) rigid in some form or another. Those maps are an exemption; and chances are, your map is not built based on a certain gimmick (e.g. difficult patterning). So try to improve your mapping to the point where you can make a good amount of people say "whoa, this map is really good", rather than push people around and say that you want your map ranked just because it doesn't break ranking criteria.

If you want our maps (and our mapping styles) to be better, why do you reject certain maps? Not to mention you have such a high cost - we have to mod three maps!
SPOILER
Let's talk about the "cost" of going through our queue first, because this is a smaller issue. The purpose of having such a relatively high cost compared to your conventional M4M is because the ulterior purpose of this queue is for mappers to give back to the community through modding. This is why we also expect the mods to be detailed (though this hasn't been looked at too in-depth yet... that should change soon). It doesn't have to be as structured as some other mods that are given by members of the MMT, but it should at least be more than just "move, move, ^, ^, remove".

You also don't have to mod three maps at all to begin with. You can just mod one of the maps in the special list. The maps in the special list are maps that require improvement for us to "accept" them back into the queue. Alternatively, the mappers who have their maps listed in the special list can skip through us entirely by you guys, by modding the map with constructive feedback. We have given reasons as to why we rejected the map, so you can use those points to help improve the map.

So why do we reject maps? We reject maps for a multitude of reasons - but the most common reasons would be song choice and the fact that the chart really isn't polished enough to begin with. A chart with glaring errors (such as following only the percussion and not the lead instruments, extremely questionable/inconsistent layering) will be rejected, because these are factors that should be easily modded to begin with. We would like your map to reach a certain level of quality through other modders before going to us - mainly because we think it would be excessive for us to go through 2 rounds of modding (one to ensure that everything is layered correctly and everything, basically typical RC shenanigans, and one to finish up and improve your chart) for just one map. In any case, our rejection reasons should be constructive enough for the mapper to improve on. You can ask other modders to look at these particular areas if necessary, since these are the areas that we feel require the most improvement more than anything else.

As for song choice, first we want to say that we don't explicitly discriminate the song itself because we think it sounds bad or anything like that. We only reject songs based by song choice because there is not much you can actually do with the song with our current ranking criteria. We don't say that we're rejecting songs based on song choice explicitly, because there are usually some elements about the song that causes this issue of just not being expressive enough to create an exquisite chart. We point out those instead. Those types of maps, I don't think will be (or at least, should be) put onto the special list. This is because the maps are generally polished enough and probably doesn't require that much improvement (so mods won't be too meaningful there) - their best bet is to get other BNs to get their maps ranked. Those maps aren't necessarily lost causes, but rather they are maps that we have little to really contribute.

That should be all. Hope this clears certain things up about what the queue is about. On a side note we're probably going to take the week off, or at least be open some time later this week. We've all been busy (I've been dealing with projects and exams, and many others are dealing with the same). Apologies for the inconvenience.
show more
Please sign in to reply.

New reply