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Panda Eyes - On My Own

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Total Posts
7
Topic Starter
BicycleRider
This beatmap was submitted using in-game submission on Sunday, May 1, 2016 at 00:17:57

Artist: Panda Eyes
Title: On My Own
Tags: Electronic Panda Eyes Instrumental Drum And Bass
BPM: 174
Filesize: 6339kb
Play Time: 03:46
Difficulties Available:
  1. DN' Extra (5.39 stars, 740 notes)
  2. Hard (3.44 stars, 341 notes)
  3. Insane (4.62 stars, 813 notes)
  4. Normal (0 stars, 0 notes)
Download: Panda Eyes - On My Own
Information: Scores/Beatmap Listing
---------------
This beatmap was submitted using in-game submission on Thursday, January 07, 2016 at 10:30:31 PM

Artist: Panda Eyes
Title: On My Own
Tags: Electronic Panda Eyes Instrumental Drum And Bass
BPM: 174
Filesize: 5971kb
Play Time: 00:00
Difficulties Available:
  1. Easy (0 stars, 0 notes)
  2. Lonely (4.62 stars, 817 notes)
  3. Hardish ( 3.44 stars, 341 notes)
Download: Panda Eyes - On My Own
Information: Scores/Beatmap Listing
---------------
Super special thanks to everyone who modded/is modding/is going to mod!
[Duckness, Lucky Shisan, PandaOG]
Will update the list when more people mod =3=

Thanks to Duckness for making guest difficulty! =3
DuckNess
1st. this map doesn't feel like its properly timed because idk what the notes go with
prob wrong bpm or offset
2nd add more notes to this song and include more of the song
00:17:549 - too fast of a tempo change
00:45:997 - really big of a jump
00:47:376 - careful about the overlap
00:49:100 - really big jump
00:49:618 - extremely hard pattern for the section of the song
00:52:376 - this might not be rankable
00:53:756 - extremely hard pattern for the build up
01:05:652 - doesn't flow
01:13:066 - careful about this pattern
01:14:445 - this one too
01:23:928 - too big of a jump
01:33:928 - these doubles not time properly=not rankable plus they are too fast
02:15:997 - careful about this overlap
02:17:721 - make this jump a bit smaller
02:19:100 - careful about overlapping
02:23:410 - same here
02:33:238 - really hard stream
02:53:583 - dis jump too big
02:57:721 - careful about overlapping
03:09:790 - big jump
03:17:031 - huge jumps(too much)
Topic Starter
BicycleRider

DuckNess wrote:

1st. this map doesn't feel like its properly timed because idk what the notes go with
prob wrong bpm or offset EDIT: Found the problem, something went wrong when I converted the audio and you kept the old audio but got a new offset/BPM, so everything was super off, for some reason everything was still in time on my local file. I fixed it though so
2nd add more notes to this song and include more of the song
00:17:549 - too fast of a tempo change Tempo stays the same through this whole part
00:45:997 - really big of a jump I think the song is slow enough for the jumps in this part
00:47:376 - careful about the overlap Fixed
00:49:100 - really big jump Same as before
00:49:618 - extremely hard pattern for the section of the song I don't think it's that hard for 5.5 stars =P
00:52:376 - this might not be rankable I've seen this pattern in a lot of ranked maps
00:53:756 - extremely hard pattern for the build up Same pattern as before so I think people expect it by this point
01:05:652 - doesn't flow I think the stream sounds better than putting off beat doubles, those are harder to do and sound weird >-<
01:13:066 - careful about this pattern Challenging! =D
01:14:445 - this one too ^
01:23:928 - too big of a jump
01:33:928 - these doubles not time properly=not rankable plus they are too fast To time them, they actually need to be in 1/16th, but that's really hard to do, I don't think they sound super bad nor are they hard to do, but I'm probably gonna take them out
02:15:997 - careful about this overlap Fixed
02:17:721 - make this jump a bit smaller Isn't particularly long =o
02:19:100 - careful about overlapping See that pattern a lot in ranked so I think it's okay?
02:23:410 - same here Fixed
02:33:238 - really hard stream Same issue as first stream
02:53:583 - dis jump too big I think the song is slow enough ^-^
02:57:721 - careful about overlapping Fixed
03:09:790 - big jump
03:17:031 - huge jumps(too much) Fixed this part
Thanks for the advice ^-^, Fixed a few of the issues, but I have a mod looking at my map tomorrow so I'm trying not to make any huge changes =)
Leniwy Marcel
HI \:D/


IT'S ONLY MY OPINION

''A good modder can understand the mapper's thinking and provides appropriate suggestion to make the map better.

A poor modder always overrides his/her own mind over the mapper's then ruins the whole map. ~ Scorpiour''



So if you not agree with my way of thinking tell me about it in-game PM and I'll try to understand yours way and help ya brah ;)


SPOILER
OK let's start I have an advice for you try to use less DS (distance snap - you have used 2,5x) I usually use 0,8-1,2x DS (you can change DS in map if part demands it especially in kiai).

Nah this map is really smooth, patterns which are sooo distanced IMO not fits here ----v .

00:11:255(1,2,3,4,5)- Maybe try start with something faster maybe stream ? it's my idea but you can try different solve ----v .

00:25:393(1,2,3,4,5)- This jump is not readable try to make a new one with smaller spacing, IMO 1st note is not necessary here.

01:05:220(1,2,3,4,5,6,7,8,9) This stream is not readable/very very hard to read, maybe try to make 1 easier stream or 2 short streams ?

01:06:082(1,2,3,1,2) - Kinda strange o.O

01:14:186(7,1,2,3,4,5,6)- nice part, but maybe try to change spacing of that (I don't have idea for that).
01:15:565(7,1,2,3,4,5,6)- same like here ----^

01:21:772(2,3,4,5)- IMO too large spacing.

01:28:669 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3) - Nice Idea ^^ .

02:16:772(2,3,4) - u started at red tick and end on white (especially Big one). On white ticks u can clearly hear the beat, so it's highly recomend to start map on them.

02:33:496(1,2,3,4,5,6,7,8,9)- like in 01:05:220 .

IMO Od:8 fits better for this map
Topic Starter
BicycleRider

Etrece wrote:

HI \:D/


IT'S ONLY MY OPINION

''A good modder can understand the mapper's thinking and provides appropriate suggestion to make the map better.

A poor modder always overrides his/her own mind over the mapper's then ruins the whole map. ~ Scorpiour''



So if you not agree with my way of thinking tell me about it in-game PM and I'll try to understand yours way and help ya brah ;)


SPOILER
OK let's start I have an advice for you try to use less DS (distance snap - you have used 2,5x) I usually use 0,8-1,2x DS (you can change DS in map if part demands it especially in kiai).

Nah this map is really smooth, patterns which are sooo distanced IMO not fits here ----v .

00:11:255(1,2,3,4,5)- Maybe try start with something faster maybe stream ? it's my idea but you can try different solve ----v .

00:25:393(1,2,3,4,5)- This jump is not readable try to make a new one with smaller spacing, IMO 1st note is not necessary here.

01:05:220(1,2,3,4,5,6,7,8,9) This stream is not readable/very very hard to read, maybe try to make 1 easier stream or 2 short streams ?

01:06:082(1,2,3,1,2) - Kinda strange o.O

01:14:186(7,1,2,3,4,5,6)- nice part, but maybe try to change spacing of that (I don't have idea for that).
01:15:565(7,1,2,3,4,5,6)- same like here ----^

01:21:772(2,3,4,5)- IMO too large spacing.

01:28:669 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3) - Nice Idea ^^ .

02:16:772(2,3,4) - u started at red tick and end on white (especially Big one). On white ticks u can clearly hear the beat, so it's highly recomend to start map on them.

02:33:496(1,2,3,4,5,6,7,8,9)- like in 01:05:220 .

IMO Od:8 fits better for this map
Thanks so much!! This really helped a lot and I think the map is a lot better now =3 I think it still needs a little more work? But I don't think I'm gonna submit it for modding until I finish the other 3 difficulties >-<
Poku
Holy wow, this map is fun

3rd Mod :3

*This is gonna be a pretty long mod, so i'll put them in spoiler boxes, cause why not*
Ha, I was wrong ^

Live Play
I felt like making this box would give you (the mapper)
more of a visual perspective about how the player sees the map
when playing for one of the first times ^.^

OH GOD, I CANT UPLOAD THEM
I'll put updated in the spoiler box once I manage to upload them,
for now, take some replays =)

[Lonely] - Click Here or click the link http://puu.sh/mEvkS/5516e5c9f1.osr
[Hardish] - Click Here or click the link http://puu.sh/mEvF7/a82e8f3ec8.osr
[Hardish DOUBLETIME] Click Here or click the link http://puu.sh/mEvyY/e2fe08a8ef.osr

'Lonely' Diff
Totally Optional - 00:33:669 (the whole break basically) you can make triples if you want to, it will add a bit to the map :D (nah, it's probably stupid, don't add triples..)

01:50:738 - Oh Noes! Combo 1 isn't in the same place as slider end :<

Overall -
Oh wow, you have improved a lot! This diff is really really fun to play and I don't see any unrankable problems with it :D

'Hardish' Diff
First thing's first I'm the realest the AR should be
a tiny little bit higher, but it might just be me not knowing how to read low AR :D

01:14:186 - space (4) out a little to the buttom and right, just to suit the other sliders :)

02:05:565 - I don't know if its just me not knowing how to read low AR but to me that pattern was really hard for me at the start (still is)
Mainly the (5) combo though :o

Overall - I don't know why but it's really fun to play on DT =)
I like it, but you need to just go through the map and look for things that 'dont look right'
(X & Y not matching, etc) Sorry, I dont know how to explain it, I've tried looking for these, in the editor mode
its not possible =(
I honestly thought this was gonna take more moderation, amazing work! Looking forward for the normal diff :D
Topic Starter
BicycleRider

PandaOG wrote:

Holy wow, this map is fun

3rd Mod :3

*This is gonna be a pretty long mod, so i'll put them in spoiler boxes, cause why not*
Ha, I was wrong ^

Live Play
I felt like making this box would give you (the mapper)
more of a visual perspective about how the player sees the map
when playing for one of the first times ^.^

OH GOD, I CANT UPLOAD THEM
I'll put updated in the spoiler box once I manage to upload them,
for now, take some replays =)

[Lonely] - Click Here or click the link http://puu.sh/mEvkS/5516e5c9f1.osr
[Hardish] - Click Here or click the link http://puu.sh/mEvF7/a82e8f3ec8.osr
[Hardish DOUBLETIME] Click Here or click the link http://puu.sh/mEvyY/e2fe08a8ef.osr

'Lonely' Diff
Totally Optional - 00:33:669 (the whole break basically) you can make triples if you want to, it will add a bit to the map :D (nah, it's probably stupid, don't add triples..)

01:50:738 - Oh Noes! Combo 1 isn't in the same place as slider end :<

Overall -
Oh wow, you have improved a lot! This diff is really really fun to play and I don't see any unrankable problems with it :D

'Hardish' Diff
First thing's first I'm the realest the AR should be
a tiny little bit higher, but it might just be me not knowing how to read low AR :D

01:14:186 - space (4) out a little to the buttom and right, just to suit the other sliders :)

02:05:565 - I don't know if its just me not knowing how to read low AR but to me that pattern was really hard for me at the start (still is)
Mainly the (5) combo though :o

Overall - I don't know why but it's really fun to play on DT =)
I like it, but you need to just go through the map and look for things that 'dont look right'
(X & Y not matching, etc) Sorry, I dont know how to explain it, I've tried looking for these, in the editor mode
its not possible =(
I honestly thought this was gonna take more moderation, amazing work! Looking forward for the normal diff :D
Thanks so much for all the help!!!! =D
Did everything you asked, unfortunately, won't have time to work on the normal difficulty for now, as I'm shipping out very soon. =(
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