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dj-Jo - Daisy feat. YOHIOloid (dj-Jo Remix) TV Version

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Topic Starter
Poi Panda
This map has been deleted on the request of its creator. It is no longer available.
Intone
Hello Mod4Mod here! *modding complete* My keyboard might double click keys randomly so you miight seee thiiis happennn


MIRAI
try to put in some sound schemes! Especially 00:05:255 (1,2,3,4,5,6,7) progression could sound really pretty if you sound it with some whistles in the right spots :) Otherwise, it feels a little random there

00:06:545 (2,3) the circle is touchingn the slider. Try to move them around so they're not touching--you might need to move (1) as well for this, to make some space for (2). I recommennd moving 1 and 2 lower.

00:06:981 (3) the slider feels really awkward. Try to make it less circular? I think a somewhat straighter slider would feel better here. Either that, or make it a close circle--if you're trying to imitate the music here.

00:10:000 (3, 4) I would personally move 3 and 4 slightly towards bottom left. Creates a prettier patternn for 1-2-3-4-5-6. You should either make 1-2-3-4-5-6-7-8 a ministream, or incorporate 7-8 into the pattern as well. (or put slider)

00:12:222 - 00:14:643 I think this is overmapped. Try to make it simpler. Specifically I would rethink (5) (6) and how close this progression of notes is. Can be very confusinng and feel too tight, imo.

00:15:269 (1,2,3,4) 1-2-3-4 pattern could look nicer. Try to make a triangle-ish with 1-2-3 that leads towards 4, right now it feels close to overlapped and are too close together.

00:16:080 (5,1) 5 and 1 are touching. Try moving your 5 note to the right --------> 8-)

00:19:270 00:48:639 like the 00:10:000 pattern, I would choose to imitate whatever you did there, after looking at what I noted above^^

00:53:190 (3,4) touching slider annd circle

00:54:189 (5,6) i think 5 and 6 here are too extreme top/bottom left. Try a trianngle shape, even if its kind of far.

01:06:707 - 01:08:00 (1,2,3,4,5,6,7,8,9,10) this scheme is really confusinng! :O I would suggest a different pattern that leads into each other more.

01:16:142 (1,2) touching slider + circle

01:23:309 (3,4) touching slider annd circle. If you wannt the circle to touch here (this could work at this section), put it closer to the 3 slider's end.

01:26:459 (4,5,6) the overlap here is confusing mostly because the notes are too close. You could do ann "go back and retrace the pattern" sort of idea, but I would move (4) (6) and (7) farther apart. Personally, I would remove this in favor of a slider succession, as your piece is about to end, on a spinner.

I do like many of your spinnner placemennts! :)

NORMAL
00:19:991 (5,6) I would avoid slider circle touches in low star (and low AR) maps. I think slider+circle touch only works if the songs beat is close enough to make it sound "snnappy"

00:20:851 (7,1) ^see above

00:31:076 (5) try making this slider kinda copy the 2-3-4 "progression". Right now it kinda sticks out too much.

00:37:156 (1,2,3,4) On another note, I like the circle touching here, good work :)

00:38:456 (5,6) but not here :( Wellll this could work if you make the 5 touch closer to the 6 slider I think...but like I stated earlier, I would avoid touches like this in lower star/AR maps. Same for (6,7)

The break in this piece feels really out of place. I definitely recommend putting something in there.

00:54:894 (1,2,3) consider moving this downn. The 8 slider interferes with it, annd might cause confusion for lower level players (which the map is aimed at)

00:58:325 (7) try moving this lower. You want to be more leniennt with jumping moves because this is a lower star map after all--I would move this nnear the bottom of the 6 slider--below it, not above it.

00:59:705 (8) a little nit picky here, but it also interferes with the 10 slider. Try moving this up.

01:04:000 (3,5) I would make these sliders curves.

nice overlaps at the ennd. I like them :)

EASY
00:15:003 (1,2) I like the overlaps in the beginning of this map, I think the overlaps werenn't too close/too far. But, if you start with a certain kind of overlap, generally you should continue with that "overlap spacing". Here the 1 and 2 are a little too close. Try moving the 2 farther, annd personally, I would make the 1 a curve.

00:57:147 (4,5) being a little nitpicky here teehee--try movinng the 4 to a differennt place. It's touching the 5--just for the sake of visual appeal.

01:27:097 hmmm I like the overlap here. The (3) slider follows up with the spinner too soon. I know you're trying to get it on beat with the music, so instead, consider making (3) a circle, instead of a slider.
Topic Starter
Poi Panda

Intone wrote:

Hello Mod4Mod here! *modding complete* My keyboard might double click keys randomly so you miight seee thiiis happennn


MIRAI
try to put in some sound schemes! Especially 00:05:255 (1,2,3,4,5,6,7) progression could sound really pretty if you sound it with some whistles in the right spots :) Otherwise, it feels a little random there

00:06:545 (2,3) the circle is touchingn the slider. Try to move them around so they're not touching--you might need to move (1) as well for this, to make some space for (2). I recommennd moving 1 and 2 lower.

00:06:981 (3) the slider feels really awkward. Try to make it less circular? I think a somewhat straighter slider would feel better here. Either that, or make it a close circle--if you're trying to imitate the music here.

00:10:000 (3, 4) I would personally move 3 and 4 slightly towards bottom left. Creates a prettier patternn for 1-2-3-4-5-6. You should either make 1-2-3-4-5-6-7-8 a ministream, or incorporate 7-8 into the pattern as well. (or put slider)

00:12:222 - 00:14:643 I think this is overmapped. Try to make it simpler. Specifically I would rethink (5) (6) and how close this progression of notes is. Can be very confusinng and feel too tight, imo.

00:15:269 (1,2,3,4) 1-2-3-4 pattern could look nicer. Try to make a triangle-ish with 1-2-3 that leads towards 4, right now it feels close to overlapped and are too close together.

00:16:080 (5,1) 5 and 1 are touching. Try moving your 5 note to the right --------> 8-)

00:19:270 00:48:639 like the 00:10:000 pattern, I would choose to imitate whatever you did there, after looking at what I noted above^^

00:53:190 (3,4) touching slider annd circle

00:54:189 (5,6) i think 5 and 6 here are too extreme top/bottom left. Try a trianngle shape, even if its kind of far.

01:06:707 - 01:08:00 (1,2,3,4,5,6,7,8,9,10) this scheme is really confusinng! :O I would suggest a different pattern that leads into each other more.

01:16:142 (1,2) touching slider + circle

01:23:309 (3,4) touching slider annd circle. If you wannt the circle to touch here (this could work at this section), put it closer to the 3 slider's end.

01:26:459 (4,5,6) the overlap here is confusing mostly because the notes are too close. You could do ann "go back and retrace the pattern" sort of idea, but I would move (4) (6) and (7) farther apart. Personally, I would remove this in favor of a slider succession, as your piece is about to end, on a spinner.

I do like many of your spinnner placemennts! :)

NORMAL
00:19:991 (5,6) I would avoid slider circle touches in low star (and low AR) maps. I think slider+circle touch only works if the songs beat is close enough to make it sound "snnappy"

00:20:851 (7,1) ^see above

00:31:076 (5) try making this slider kinda copy the 2-3-4 "progression". Right now it kinda sticks out too much.

00:37:156 (1,2,3,4) On another note, I like the circle touching here, good work :)

00:38:456 (5,6) but not here :( Wellll this could work if you make the 5 touch closer to the 6 slider I think...but like I stated earlier, I would avoid touches like this in lower star/AR maps. Same for (6,7)

The break in this piece feels really out of place. I definitely recommend putting something in there.

00:54:894 (1,2,3) consider moving this downn. The 8 slider interferes with it, annd might cause confusion for lower level players (which the map is aimed at)

00:58:325 (7) try moving this lower. You want to be more leniennt with jumping moves because this is a lower star map after all--I would move this nnear the bottom of the 6 slider--below it, not above it.

00:59:705 (8) a little nit picky here, but it also interferes with the 10 slider. Try moving this up.

01:04:000 (3,5) I would make these sliders curves.

nice overlaps at the ennd. I like them :)

EASY
00:15:003 (1,2) I like the overlaps in the beginning of this map, I think the overlaps werenn't too close/too far. But, if you start with a certain kind of overlap, generally you should continue with that "overlap spacing". Here the 1 and 2 are a little too close. Try moving the 2 farther, annd personally, I would make the 1 a curve.

00:57:147 (4,5) being a little nitpicky here teehee--try movinng the 4 to a differennt place. It's touching the 5--just for the sake of visual appeal.

01:27:097 hmmm I like the overlap here. The (3) slider follows up with the spinner too soon. I know you're trying to get it on beat with the music, so instead, consider making (3) a circle, instead of a slider.
Thanks for the mod! All the changes have been applied :D
Mazziv
ello ;3;

[Easy]
  • check aimod for spacing problems v:
    00:49:504 (1,2) - fix the blanket
    00:52:328 (2,3) - same?
    overall i recommend you remapping it,try to put in patterns like triangles/squares.
    you can do alot like for example here : 00:39:622 (2,3,4) - or 01:03:622 (2,3,4,5,6) - over all you ignore the vocal pretty much which is easier to follow than the beat. you have like 2 seconds inbetween every note and that looks pretty empty. As long as you map on white ticks and i fits,youre allowed to map on every white tick if you feel like.
[Normal]
uhm you should check aimod...like bruh..
fix those things and call me again for a irc mod if youre up ;)

[Mirai]

  • 00:01:857 (2) - why dont use a slider like :
    00:17:651 (1,2,3,4,5) - this stream is not fitting at all,besides that its starting on a blue tick...
    00:22:151 (6,7) - fix blanket
    00:29:387 (3,4) - blanket those?
    00:22:151 (6,8) - stack after you fixed the blanket
    00:26:563 (8) - move the slider to x372 y244
    00:53:210 (3,4) - fix blanket v:
    00:55:151 (1) - i recommend you a different rhythm for this section,maybe something like this?
    01:03:092 (8) - sliders you start on white ticks
    01:16:681 (3,4) - blanket pls
    01:16:857 (4,1,2) - ugly overlap v:
    01:19:504 (8,9) - ^
    01:20:740 (1,2) - ctrl+g
    01:22:681 (3) - ctrl+g
Topic Starter
Poi Panda
:(

Mazziv wrote:

ello ;3;

[Easy]
  • check aimod for spacing problems v:
    00:49:504 (1,2) - fix the blanket
    00:52:328 (2,3) - same?
    overall i recommend you remapping it,try to put in patterns like triangles/squares.
    you can do alot like for example here : 00:39:622 (2,3,4) - or 01:03:622 (2,3,4,5,6) - over all you ignore the vocal pretty much which is easier to follow than the beat. you have like 2 seconds inbetween every note and that looks pretty empty. As long as you map on white ticks and i fits,youre allowed to map on every white tick if you feel like. I prefer leaving the easy how is it, I fixed the spacing issues but I don't want to overmap it, which is why it is really slow and empty, as that's how I feel a very easy difficulty should be.
[Normal]
uhm you should check aimod...like bruh..
fix those things and call me again for a irc mod if youre up ;) All spacing issues should be fixed now.

[Mirai]

  • 00:01:857 (2) - why dont use a slider like : I like the shape of this slider, leaving for now.
    00:17:651 (1,2,3,4,5) - this stream is not fitting at all,besides that its starting on a blue tick... Removed the first note of the stream, going to leave unless others bring it up as I feel it adds some change from all the singletaps.
    00:22:151 (6,7) - fix blanket Done
    00:29:387 (3,4) - blanket those? Moved the 3 closer to the 4 instead.
    00:22:151 (6,8) - stack after you fixed the blanket Done
    00:26:563 (8) - move the slider to x372 y244 Done
    00:53:210 (3,4) - fix blanket v: Done
    00:55:151 (1) - i recommend you a different rhythm for this section,maybe something like this? Done
    01:03:092 (8) - sliders you start on white ticks I'm not sure of the issue here.
    01:16:681 (3,4) - blanket pls Done
    01:16:857 (4,1,2) - ugly overlap v: Done
    01:19:504 (8,9) - ^ Done
    01:20:740 (1,2) - ctrl+g Done
    01:22:681 (3) - ctrl+g Done
Thanks for the mod! Updated :D
Topic Starter
Poi Panda
Mapset is complete, moved to pending!
Riosnake
heyo! m4m

Mod
General
you dont need Dj-jo in the tags, since its in the song title

and you should really consider silencing the end of the spinner at the end of the song (01:27:622 in hard, etc.)

also, maybe do custom combo colors, but that's a personal prefrence thing

Most of this mod is just aesthetic stuff, couldn't find too much wrong with spacing, flow etc. Really nice map
_______________________________________________________________
Mirai

00:16:857 (2) - move 1 space up for straight line

00:23:210 (8) - caught me a little off guard, nothing really wrong with it but it maybe could be better placed. IDK

00:33:092 (6,7,8) - seems unnecessary/overmapped and kinda out of place IMO, maybe get rid of (7) and move (6) somewhere else (or you could keep 6 stacked)?

00:43:504 (2) - move up 1 for straight line

00:58:151 (2) - even out spacing here?

00:59:034 (5) - maybe ctrl+g, I think it flows a little better like that but its up to you

01:05:034 (4) - move a little to the right for a nice and straight square

01:07:504 (7) - little to the left for straight lines and such

01:16:857 (4) - fix the blanket here, also maybe (1) earlier could be blanketed as well

01:19:504 (8) - make the slider end not be on the next slider?

01:22:681 (3) - personally I would silence the end of this slider, up to you tho
_______________________________________________________________
Hard

00:09:622 (4) - NC?

00:21:622 (3,4,5) - I would copy and paste (3) where (5) was, ctrl+j, then move (4) down 1 and make everything nice and symmetrical, if that makes sense

00:24:798 (3) - move 1 down for straight line

00:38:916 (9) - space out more evenly?

00:49:504 (1) - move 1 down for straight line

00:50:563 (4) - make the slider straight, it really irks me for whatever reason seeing it like that

01:01:504 (3) - IMO I would have this go out to the right and come back, since you go there anyways, it creates better readability and flow, like below

01:17:034 (5) - could blanket (6) a little better

01:20:210 (6,7,8) - move all these up by 1, for (6) to be straight and line up better with (9) later on

01:22:681 (1) - move up 1 for straight line

01:26:563 (1,2,3,4,5) - use ctrl+shift+d to create a better looking pentagon, you can play around with the notes on the timeline to get exactly what you had before
_______________________________________________________________
Normal

00:01:504 (1) - move down 1

00:06:445 (6) - straighten out this slider to be completely horizontal?

00:41:740 (3) - move down 1

00:43:151 (5) - move to the right 1

00:49:504 (1) - move up 1

01:01:151 (2) - move up 1

01:01:504 (3) - straight out to be completely vertical

01:02:916 (5) - ^

01:08:563 (5) - move down 1

01:18:445 (1) - move down for a straight line
_______________________________________________________________
Easy

00:14:210 (1,2) - Bit of a sore thumb in this diff, I would shorten the slider so that the beat is spaced out to match the rest of the map, like below

00:32:563 (5) - move up 2 for straight line

01:16:328 (1,2,3) - even out this triangle
Topic Starter
Poi Panda

Riosnake wrote:

heyo! m4m

Mod
General
you dont need Dj-jo in the tags, since its in the song title Fixed

and you should really consider silencing the end of the spinner at the end of the song (01:27:622 in hard, etc.) Fixed

also, maybe do custom combo colors, but that's a personal prefrence thing Possibly in the future.

Most of this mod is just aesthetic stuff, couldn't find too much wrong with spacing, flow etc. Really nice map Thanks :D
_______________________________________________________________
Mirai

00:16:857 (2) - move 1 space up for straight line Fixed

00:23:210 (8) - caught me a little off guard, nothing really wrong with it but it maybe could be better placed. IDK Fixed

00:33:092 (6,7,8) - seems unnecessary/overmapped and kinda out of place IMO, maybe get rid of (7) and move (6) somewhere else (or you could keep 6 stacked)? Fixed

00:43:504 (2) - move up 1 for straight line Fixed

00:58:151 (2) - even out spacing here? Fixed

00:59:034 (5) - maybe ctrl+g, I think it flows a little better like that but its up to you Fixed

01:05:034 (4) - move a little to the right for a nice and straight square Fixed

01:07:504 (7) - little to the left for straight lines and such Fixed

01:16:857 (4) - fix the blanket here, also maybe (1) earlier could be blanketed as well Fixed

01:19:504 (8) - make the slider end not be on the next slider? Fixed

01:22:681 (3) - personally I would silence the end of this slider, up to you tho Fixed
_______________________________________________________________
Hard

00:09:622 (4) - NC? Fixed

00:21:622 (3,4,5) - I would copy and paste (3) where (5) was, ctrl+j, then move (4) down 1 and make everything nice and symmetrical, if that makes sense Fixed

00:24:798 (3) - move 1 down for straight line Fixed

00:38:916 (9) - space out more evenly? Fixed

00:49:504 (1) - move 1 down for straight line Fixed

00:50:563 (4) - make the slider straight, it really irks me for whatever reason seeing it like that Fixed

01:01:504 (3) - IMO I would have this go out to the right and come back, since you go there anyways, it creates better readability and flow, like below
Fixed

01:17:034 (5) - could blanket (6) a little better Fixed

01:20:210 (6,7,8) - move all these up by 1, for (6) to be straight and line up better with (9) later on Fixed

01:22:681 (1) - move up 1 for straight line Fixed

01:26:563 (1,2,3,4,5) - use ctrl+shift+d to create a better looking pentagon, you can play around with the notes on the timeline to get exactly what you had before Fixed
_______________________________________________________________
Normal

00:01:504 (1) - move down 1 Fixed

00:06:445 (6) - straighten out this slider to be completely horizontal? Fixed

00:41:740 (3) - move down 1 Fixed

00:43:151 (5) - move to the right 1 Fixed

00:49:504 (1) - move up 1 Fixed

01:01:151 (2) - move up 1 Fixed

01:01:504 (3) - straight out to be completely vertical Fixed

01:02:916 (5) - ^ Fixed

01:08:563 (5) - move down 1 Fixed

01:18:445 (1) - move down for a straight line Fixed
_______________________________________________________________
Easy

00:14:210 (1,2) - Bit of a sore thumb in this diff, I would shorten the slider so that the beat is spaced out to match the rest of the map, like below
Fixed

00:32:563 (5) - move up 2 for straight line Fixed

01:16:328 (1,2,3) - even out this triangle Fixed
Thanks for the mod :D
Shyotamaze
Hi, from #modreqs, can I ask for a M4M? If you accept, here's my map: https://osu.ppy.sh/s/371634
Thanks! ;)

General
  1. Add combo colours
  2. Try to make nice blankets
Mirai
  1. 00:01:857 (2,3,4) - You could try to blanket them to make it prettier
  2. 00:04:328 (3) - A bit unnecessary slider shape imo since it goes in a straight line
  3. 00:04:857 (5) - You could try something like that http://prntscr.com/9pmy90
  4. 00:09:622 (1,2,3,4,5,6,7,8) - Looks a bit random, you could try to make jumps instead
  5. 00:13:328 (4,5) - Better blanket http://prntscr.com/9pmzue (middle point x:145 y:240 and end point x:148 y:271)
  6. 00:14:034 (7) - A blanket would be nice but it's up to you for this one
  7. 00:15:445 (4,5) - Make them less curvy
  8. 00:15:798 (5,6) - Blanket maybe
  9. 00:19:504 (6) - 00:19:857 (8) - Blanket
  10. 00:25:681 (5,6) - Make them less curvy to make blankets
  11. 00:28:328 (5,6) - Blanket
  12. 00:29:387 (3,4) - Nice blanket but you can do better imo
  13. 00:36:092 (3) - Hmm idk about this it kinda ruins the flow maybe try to shape it in another way
  14. 00:37:504 (6) - Maybe push it up a bit
  15. 00:49:857 (2) - Not sure about the shape too it kinda ruins the flow
  16. 00:51:445 (5,6,7,8) - Unexpected, you could try to nerf them a bit
  17. 00:52:857 (2,3,4) - Nice blanket but you can do better imo
  18. 00:58:328 (3) - 00:59:034 (5) - The sliderends don't overlap correctly
  19. 01:05:387 (5) - 01:05:916 (8) - Overlap maybe
  20. 01:06:445 (1,2,3,4,5,6,7,8,9,10) - Those jumps look a bit random try to not go all over the place
  21. 01:16:681 (3,4) - Nice blanket but you can do better imo
  22. 01:19:504 (8,9) - Better blanket
  23. 01:22:151 (1,2) - ^
  24. 01:22:681 (3,4) - Overlap maybe
That's it! Yeah a lot of nazi stuff ikr but it will make the map prettier
Good luck!
Topic Starter
Poi Panda

Shyotamaze wrote:

Hi, from #modreqs, can I ask for a M4M? If you accept, here's my map: https://osu.ppy.sh/s/371634
Thanks! ;)

General
  1. Add combo colours
  2. Try to make nice blankets
Mirai
  1. 00:01:857 (2,3,4) - You could try to blanket them to make it prettier I don't think blanketing would fit well here.
  2. 00:04:328 (3) - A bit unnecessary slider shape imo since it goes in a straight line Changed slightly
  3. 00:04:857 (5) - You could try something like that http://prntscr.com/9pmy90 Changed
  4. 00:09:622 (1,2,3,4,5,6,7,8) - Looks a bit random, you could try to make jumps instead I spaced it out a bit more, may change.
  5. 00:13:328 (4,5) - Better blanket http://prntscr.com/9pmzue (middle point x:145 y:240 and end point x:148 y:271) Tried to fix this
  6. 00:14:034 (7) - A blanket would be nice but it's up to you for this one Left as is.
  7. 00:15:445 (4,5) - Make them less curvy Fixed
  8. 00:15:798 (5,6) - Blanket maybe Changed
  9. 00:19:504 (6) - 00:19:857 (8) - Blanket Done
  10. 00:25:681 (5,6) - Make them less curvy to make blankets Done
  11. 00:28:328 (5,6) - Blanket Done
  12. 00:29:387 (3,4) - Nice blanket but you can do better imo Left as is, not sure what to change here
  13. 00:36:092 (3) - Hmm idk about this it kinda ruins the flow maybe try to shape it in another way
  14. 00:37:504 (6) - Maybe push it up a bit Changed
  15. 00:49:857 (2) - Not sure about the shape too it kinda ruins the flow Changed
  16. 00:51:445 (5,6,7,8) - Unexpected, you could try to nerf them a bit The speed up in the tempo made me want to make it harder, leaving for now
  17. 00:52:857 (2,3,4) - Nice blanket but you can do better imo Slightly changed
  18. 00:58:328 (3) - 00:59:034 (5) - The sliderends don't overlap correctly Fixed
  19. 01:05:387 (5) - 01:05:916 (8) - Overlap maybe Done
  20. 01:06:445 (1,2,3,4,5,6,7,8,9,10) - Those jumps look a bit random try to not go all over the place Leaving for now, adds some variety from the sliders IMO
  21. 01:16:681 (3,4) - Nice blanket but you can do better imo Changed slightly
  22. 01:19:504 (8,9) - Better blanket Fixed
  23. 01:22:151 (1,2) - ^ Changed
  24. 01:22:681 (3,4) - Overlap maybe Done

That's it! Yeah a lot of nazi stuff ikr but it will make the map prettier
Good luck!
Thanks for the mod! Applied and updated!
felys
here's the iirc mod~

SPOILER
13:52 Ludosama: so
13:52 Ludosama: can I do a mod irc? since my browser isn't working that well those days ,_,
13:55 PoisonPanda: yeah sure
13:56 Ludosama: So, first of all, the metadata
13:57 Ludosama: Source should be the Japanese title, you can find it here http://myanimelist.net/anime/18153/Kyoukai_no_Kanata
13:57 Ludosama: and put "kyoukai no kanata" in the tags
13:58 Ludosama: Second of all, artist should be Beyound The Boundary
13:58 Ludosama: and you can remove "TV version", since there's only one remix of DJ-Jo
13:58 PoisonPanda: well on his YT channel there is a full ver and what he calls a tv version
13:59 Ludosama: Oh, then the right name is "Short ver."
13:59 PoisonPanda: alright
13:59 Ludosama: since he hasn't put that version on the tv x)
13:59 PoisonPanda: true x3
14:00 Ludosama: So, I'm gonna try to mod first insane
14:00 Ludosama: ok so
14:01 Ludosama: In a song like this, with a slow start, the first thing you have to be sure is to put a greenline at the first note
14:01 Ludosama: in this case, here 00:01:504 -
14:02 Ludosama: and you have to lower the audio of hitsounds (50% could be good) and, since it's a slow part of the song, to put the slider velocity at something like 0,80
14:02 Ludosama: No, wait, the slider velocity can be good in the way it is atm
14:03 PoisonPanda: alright
14:05 Ludosama: 00:09:622 (1,2,3,4,5,6,7,8,9) - the spacing of this it's kinda, too much, since you're using a really lower space before and this kinda breaks the flow ;w;
14:06 PoisonPanda: it was lower than that then someone modded it and told me to make it into bigger jumps ;n;
14:06 Ludosama: you should let finish this 00:11:740 (1) - here 00:12:622 -
14:06 Ludosama: why bigger jumps, no no ;-; it's a slow and calm song, you shouldn't worry about jumps that much
14:08 Ludosama: ok, here's a big error you have to remind to never do
14:09 Ludosama: in the most of the cases
14:09 Ludosama: the big white tick should be a circle, or the start of a slider
14:09 Ludosama: because 00:14:034 (7) - sounds untimed
14:09 Ludosama: 00:15:445 (4) - and this breaks the rhytm
14:10 PoisonPanda: okay i'll try and change that
14:10 Ludosama: I don't know how to make you understand, but you know, the big tick is like the start of the beat
14:10 PoisonPanda: yeah
14:11 Ludosama: 00:18:092 (9) - same thing here
14:11 Ludosama: also, 00:17:739 (5,6,7,8) - this stream doesn't really sound like it should be there
14:11 Ludosama: Actually, there's no 4/4 rhtyhm under the song at that point x)
14:13 Ludosama: 00:25:328 (4) - saame thing, try to remove 7 and slide 4,5,6 of a tick, and listen how it actually sounds better
14:15 PoisonPanda: yeah that is better actually
14:15 PoisonPanda: about that little stream, what do you think i should change to?
14:17 Ludosama: uhm, try to do an easy pattern like this https://osu.ppy.sh/ss/4353305
14:18 Ludosama: and 00:26:563 - here, try to do something like this (I made a random pattern, but try it and you can hear how much better it follows the song) https://osu.ppy.sh/ss/4353293
14:21 PoisonPanda: yeah that fits really well actually
14:21 Ludosama: 00:27:445 (3) - imo that sould be less longer
14:21 Ludosama: try to let it finish here 00:27:798 -
14:23 PoisonPanda: should i place a note there or leave nothing there?
14:24 Ludosama: try to delete (4) and put a little slider from 00:27:975 - to 00:28:151 -
14:25 PoisonPanda: alright
14:27 Ludosama: 00:47:740 (1,2,3,4,5) - ugugugugu this is just overmapped ;_;
14:28 Ludosama: 00:49:328 (12) - here you can see how much a slider on the big tick actually breaks the rhytm
14:28 PoisonPanda: yeah
14:29 Ludosama: you want to emphatize the kiai, (sorry for the bad engrish, hope you understand), you want the player to start the first beat here 00:49:504 -
14:29 PoisonPanda: yeah i understand
14:29 PoisonPanda: how would you change the 1,2,3,4,5 stream?
14:30 PoisonPanda: just remove a couple of notes and make singletaps?
14:30 Ludosama: I'll remove the spinner first, imo
14:30 PoisonPanda: put anything there or just leave it empty?
14:31 Ludosama: No, put something
14:31 PoisonPanda: alright
14:35 Ludosama: 01:23:387 - , ok, here the volume is TOO low tbh
14:35 PoisonPanda: yeah looking back i'd agree
14:35 PoisonPanda: 50%?
14:35 Ludosama: yeah, it could work
14:38 Ludosama: so, with that in mind, try to fix a bit the other diffs (about the big white tick problem primary) and then I could give it a second look
14:38 Ludosama: also, I haven't talked about patterns but
14:38 Ludosama: if you want to learn, watch a lot of other maps in the editor
14:38 PoisonPanda: yeah alright
14:38 PoisonPanda: thanks anyway!
Topic Starter
Poi Panda

Ludosama wrote:

here's the iirc mod~

SPOILER
13:52 Ludosama: so
13:52 Ludosama: can I do a mod irc? since my browser isn't working that well those days ,_,
13:55 PoisonPanda: yeah sure
13:56 Ludosama: So, first of all, the metadata
13:57 Ludosama: Source should be the Japanese title, you can find it here http://myanimelist.net/anime/18153/Kyoukai_no_Kanata
13:57 Ludosama: and put "kyoukai no kanata" in the tags
13:58 Ludosama: Second of all, artist should be Beyound The Boundary
13:58 Ludosama: and you can remove "TV version", since there's only one remix of DJ-Jo
13:58 PoisonPanda: well on his YT channel there is a full ver and what he calls a tv version
13:59 Ludosama: Oh, then the right name is "Short ver."
13:59 PoisonPanda: alright
13:59 Ludosama: since he hasn't put that version on the tv x)
13:59 PoisonPanda: true x3
14:00 Ludosama: So, I'm gonna try to mod first insane
14:00 Ludosama: ok so
14:01 Ludosama: In a song like this, with a slow start, the first thing you have to be sure is to put a greenline at the first note
14:01 Ludosama: in this case, here 00:01:504 -
14:02 Ludosama: and you have to lower the audio of hitsounds (50% could be good) and, since it's a slow part of the song, to put the slider velocity at something like 0,80
14:02 Ludosama: No, wait, the slider velocity can be good in the way it is atm
14:03 PoisonPanda: alright
14:05 Ludosama: 00:09:622 (1,2,3,4,5,6,7,8,9) - the spacing of this it's kinda, too much, since you're using a really lower space before and this kinda breaks the flow ;w;
14:06 PoisonPanda: it was lower than that then someone modded it and told me to make it into bigger jumps ;n;
14:06 Ludosama: you should let finish this 00:11:740 (1) - here 00:12:622 -
14:06 Ludosama: why bigger jumps, no no ;-; it's a slow and calm song, you shouldn't worry about jumps that much
14:08 Ludosama: ok, here's a big error you have to remind to never do
14:09 Ludosama: in the most of the cases
14:09 Ludosama: the big white tick should be a circle, or the start of a slider
14:09 Ludosama: because 00:14:034 (7) - sounds untimed
14:09 Ludosama: 00:15:445 (4) - and this breaks the rhytm
14:10 PoisonPanda: okay i'll try and change that
14:10 Ludosama: I don't know how to make you understand, but you know, the big tick is like the start of the beat
14:10 PoisonPanda: yeah
14:11 Ludosama: 00:18:092 (9) - same thing here
14:11 Ludosama: also, 00:17:739 (5,6,7,8) - this stream doesn't really sound like it should be there
14:11 Ludosama: Actually, there's no 4/4 rhtyhm under the song at that point x)
14:13 Ludosama: 00:25:328 (4) - saame thing, try to remove 7 and slide 4,5,6 of a tick, and listen how it actually sounds better
14:15 PoisonPanda: yeah that is better actually
14:15 PoisonPanda: about that little stream, what do you think i should change to?
14:17 Ludosama: uhm, try to do an easy pattern like this https://osu.ppy.sh/ss/4353305
14:18 Ludosama: and 00:26:563 - here, try to do something like this (I made a random pattern, but try it and you can hear how much better it follows the song) https://osu.ppy.sh/ss/4353293
14:21 PoisonPanda: yeah that fits really well actually
14:21 Ludosama: 00:27:445 (3) - imo that sould be less longer
14:21 Ludosama: try to let it finish here 00:27:798 -
14:23 PoisonPanda: should i place a note there or leave nothing there?
14:24 Ludosama: try to delete (4) and put a little slider from 00:27:975 - to 00:28:151 -
14:25 PoisonPanda: alright
14:27 Ludosama: 00:47:740 (1,2,3,4,5) - ugugugugu this is just overmapped ;_;
14:28 Ludosama: 00:49:328 (12) - here you can see how much a slider on the big tick actually breaks the rhytm
14:28 PoisonPanda: yeah
14:29 Ludosama: you want to emphatize the kiai, (sorry for the bad engrish, hope you understand), you want the player to start the first beat here 00:49:504 -
14:29 PoisonPanda: yeah i understand
14:29 PoisonPanda: how would you change the 1,2,3,4,5 stream?
14:30 PoisonPanda: just remove a couple of notes and make singletaps?
14:30 Ludosama: I'll remove the spinner first, imo
14:30 PoisonPanda: put anything there or just leave it empty?
14:31 Ludosama: No, put something
14:31 PoisonPanda: alright
14:35 Ludosama: 01:23:387 - , ok, here the volume is TOO low tbh
14:35 PoisonPanda: yeah looking back i'd agree
14:35 PoisonPanda: 50%?
14:35 Ludosama: yeah, it could work
14:38 Ludosama: so, with that in mind, try to fix a bit the other diffs (about the big white tick problem primary) and then I could give it a second look
14:38 Ludosama: also, I haven't talked about patterns but
14:38 Ludosama: if you want to learn, watch a lot of other maps in the editor
14:38 PoisonPanda: yeah alright
14:38 PoisonPanda: thanks anyway!
Everything should be fixed now, thanks for the mod!
reiyashi
hey from Twitter!

[Normal]

00:02:387 - blanket this nicer
00:04:328 (5) - sticks out too much
00:05:740 (6) - space this it's kinda inconsistent
00:07:151 (2) - ^
00:12:798 (1) - ^
00:13:504 (2,3) - make these look nicer
00:19:151 (5) - maybe curve this?
00:20:210 (6) - spacing
00:22:681 (3) - ^
00:25:392 - ^
00:28:328 (2) - ^
00:31:151 (6) - different shape, maybe curve along the top or a sorta wiggle?
00:38:563 (6) - this is too curved imo
00:39:622 (7) - space this
00:43:151 (5) - NC imo, your call but 9 combo seems too much for a normal diff
00:45:269 (9) - space
00:49:504 (1) - maybe move this down so it's parallel to the slider
00:50:916 (3) - move to the right for the same reason
00:57:269 (6) - NC
01:01:504 (3) - this could be prettier
01:08:563 (6) - this seems too hard to read for a normal diff, idk you could keep it but i would put the slider somewhere else
01:11:387 (5,1,2,3,4,5) - i think you should rework this it doesn't play very nicely
01:26:210 (4,5,6) - makes sense to space these a bit considering you do it on the rest of the map

[Hard]

00:05:034 (9) - too curved, could look better compared to next slider
00:09:622 (1,2,3,4,5,6,7,8) - this section feels wrong to me. you're using the same spacing as you did in the normal diff and it just follows a kinda weird line, imo i'd change it, add a couple more sliders instead of all the singletaps and increase spacing, make it look a bit cleaner
00:13:504 (3,4) - aesthetics
00:14:740 (5,6) - spacing on these needs to be changed
00:21:622 (3) - i think this slider should be shorter, there's a white tick in the middle of it you could use for a second slider or singletap
00:23:034 (5) - ^
00:26:563 (1,2,3,4,5,6,7,8) - again i just feel this doesn't really play nicely and could be changed
00:32:210 (1,2) - aesthetics
00:54:445 (5) - ^
01:03:622 (1,2,3,4) - i'd prefer this as a triangle
01:16:328 (1,2,3,4,5) - aesthetics and spacing
01:18:798 (3) - ^
01:21:092 (2,3) - ^
01:22:328 there's a tick here where i feel you should put a note
01:24:092 (3,4,5,6) - aesthetics
01:26:563 (1,2,3,4,5,1) - this is a nice ending just make it a little spacier

[Mirai]

00:01:857 (2) - too curved
00:12:798 (1,2,3,4,5,6,7,8) - spacing here is inconsistent with the previous section could just be cleaned up a bit in general too
00:18:092 (6) - possibly change the curve on this one so it pairs well with the previous slider
00:18:622 (1,2,3,4,5,6,7) - too many singletaps, add a couple sliders. song is too mellow for this pattern right now
00:25:681 (5,6) - aesthetics
00:29:034 (2,3,4) - these are good but space em more
00:36:092 (3,4) - aesthetics
00:49:857 (3) - make this a lot straighter and facing to the left
00:52:857 (2,3,4,5) - spacing on this is far smaller than previous sections, i'd change it esp in the kiai
01:06:445 (1,2,3,4,5,6,7,8,9,10) - these jumps are in a good part of the song but i'd say they could look a lot better, maybe experiment with shapes in distance snap. also one slider in there wouldn't go amiss, maybe at 01:06:975 (4,5) -
01:09:269 (1,2,3,4) - aesthetics
01:17:740 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3) - spacing on all of these should be a bit bigger

hope some of this helps, imo with a bit of work on slider aesthetics and spacing this could be a great set!
Topic Starter
Poi Panda

Neurofunk wrote:

hey from Twitter!

[Normal]

00:02:387 - blanket this nicer
00:04:328 (5) - sticks out too much
00:05:740 (6) - space this it's kinda inconsistent
00:07:151 (2) - ^
00:12:798 (1) - ^
00:13:504 (2,3) - make these look nicer
00:19:151 (5) - maybe curve this?
00:20:210 (6) - spacing
00:22:681 (3) - ^
00:25:392 - ^
00:28:328 (2) - ^
00:31:151 (6) - different shape, maybe curve along the top or a sorta wiggle?
00:38:563 (6) - this is too curved imo
00:39:622 (7) - space this
00:43:151 (5) - NC imo, your call but 9 combo seems too much for a normal diff
00:45:269 (9) - space
00:49:504 (1) - maybe move this down so it's parallel to the slider
00:50:916 (3) - move to the right for the same reason
00:57:269 (6) - NC
01:01:504 (3) - this could be prettier
01:08:563 (6) - this seems too hard to read for a normal diff, idk you could keep it but i would put the slider somewhere else
01:11:387 (5,1,2,3,4,5) - i think you should rework this it doesn't play very nicely
01:26:210 (4,5,6) - makes sense to space these a bit considering you do it on the rest of the map

[Hard]

00:05:034 (9) - too curved, could look better compared to next slider
00:09:622 (1,2,3,4,5,6,7,8) - this section feels wrong to me. you're using the same spacing as you did in the normal diff and it just follows a kinda weird line, imo i'd change it, add a couple more sliders instead of all the singletaps and increase spacing, make it look a bit cleaner
00:13:504 (3,4) - aesthetics
00:14:740 (5,6) - spacing on these needs to be changed
00:21:622 (3) - i think this slider should be shorter, there's a white tick in the middle of it you could use for a second slider or singletap
00:23:034 (5) - ^
00:26:563 (1,2,3,4,5,6,7,8) - again i just feel this doesn't really play nicely and could be changed
00:32:210 (1,2) - aesthetics
00:54:445 (5) - ^
01:03:622 (1,2,3,4) - i'd prefer this as a triangle
01:16:328 (1,2,3,4,5) - aesthetics and spacing
01:18:798 (3) - ^
01:21:092 (2,3) - ^
01:22:328 there's a tick here where i feel you should put a note
01:24:092 (3,4,5,6) - aesthetics
01:26:563 (1,2,3,4,5,1) - this is a nice ending just make it a little spacier

[Mirai]

00:01:857 (2) - too curved
00:12:798 (1,2,3,4,5,6,7,8) - spacing here is inconsistent with the previous section could just be cleaned up a bit in general too
00:18:092 (6) - possibly change the curve on this one so it pairs well with the previous slider
00:18:622 (1,2,3,4,5,6,7) - too many singletaps, add a couple sliders. song is too mellow for this pattern right now
00:25:681 (5,6) - aesthetics
00:29:034 (2,3,4) - these are good but space em more
00:36:092 (3,4) - aesthetics
00:49:857 (3) - make this a lot straighter and facing to the left
00:52:857 (2,3,4,5) - spacing on this is far smaller than previous sections, i'd change it esp in the kiai
01:06:445 (1,2,3,4,5,6,7,8,9,10) - these jumps are in a good part of the song but i'd say they could look a lot better, maybe experiment with shapes in distance snap. also one slider in there wouldn't go amiss, maybe at 01:06:975 (4,5) -
01:09:269 (1,2,3,4) - aesthetics
01:17:740 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3) - spacing on all of these should be a bit bigger

hope some of this helps, imo with a bit of work on slider aesthetics and spacing this could be a great set!
Thanks for the mod! All should be fixed now.
Spork Lover

Heya, M4M queue!



BEFORE GOING THROUGH THE MOD:
Read the color coding, since it's important, and keep in mind that I'm fairly honest when it comes to modding.

Color coding
Importance:
Red = Unrankable if unchanged
Black = Normal
Blue = Suggestion
Pink = Comment

General


Easy


I'm a bit of a perfectionist when it comes to DS, so there'll be some strong suggestions regarding those in the easy and normal :)
00:09:975 (7) - DS is 0,37x here, you need ~ 0,5x
00:32:563 (6) - DS is 0,63x here, you need ~ 0,5x
01:00:092 (9) - DS is 0,71x here, you need ~ 0,5x You can move 00:59:387 (8) - down so it's still DS'ed with the slider as well like this: http://osu.ppy.sh/ss/4428675
01:09:269 (1) - 0,1x above the constant DS, I strongly suggest you make it ~0,5x
01:17:740 (3) - NC
01:23:387 (8) - NC
01:24:092 (1) - Remove NC
01:27:269 - Consider adding a 6th note, and placing the spinner a bit later (Spinner on 01:27:622)

In general:
A thing I didn't touch upon was the sliders. You could easily create some nice patterns on those sliders if you wanted to, but since this is your mapping style, I didn't add suggestions, since you'd need to do it to almost all the other sliders. :p

Normal


00:16:328 (2) - Change this into a shorter slider and a singletap. and remember to DS the next note afterwards.
Example:http://osu.ppy.sh/ss/4428817
00:18:445 (5) - NC
00:20:916 (1) - Remove NC
00:21:269 (2) - NC
00:20:210 (3) - The note here should be moved to 00:20:563 and DS'ed accordingly.
00:24:092 (1) - NC
00:29:740 (4) - NC
00:32:563 (7) - NC
00:38:210 (5) - Distance snap this note to both sliders. It's 0,8x on one of them.
00:38:210 (5) - NC
00:49:504 (1) to 01:11:387 (5) is unrankable because the DS is doubled compared to the rest of the song. Changing the DS is not allowed on normal difficulties.
01:12:092 (1,2,3,4) - Remove the hitsounds and make 1 a whistle and 3 a clap :)
01:19:151 (2) - Remove finish sounds.
01:21:269 (4) - Remove finish sounds.

In general:
BN's will not rank this map unless the DS is fixed. You're not allowed to change slider velocity or DS on normals.
Finishes are (Generally, there are exceptions) only used to emphasize a new section of a song, like the start of the chorus. :)


Hard


00:09:622 (1) - Remove NC
00:17:034 (5) - NC
00:17:387 (1) - Remove NC
00:17:387 (1,2,3,4,5) - This jump pattern is a little weird. On hards you're allowed to change DS on jump sections, so I'll come with an example of a thing you COULD do: http://osu.ppy.sh/ss/4428935
00:18:445 (6) - NC
00:28:328 (7,1) - Change this section into a small jump part like at 17:387.
00:29:387 (2) - Change slider into singletap + small slider instead
00:35:034 - Add a single tap here.
00:39:975 (4) - Make the slider end at 00:40:681 - instead. of 00:40:857
00:41:034 (5) - NC
00:41:387 (1) - Remove NC
00:43:857 (6) - NC
00:45:975 (1) - Spinner should start on 46:681, and add 2 single taps or a slider beforehand. :)
00:56:563 (4) - NC
00:57:445 (1) - Remove NC
00:57:975 (3) - NC
00:57:975 (3,4,5) - Try to follow the voice on this section, the emphasized beat isn't on where the slider starts.
01:10:328 (1) - Remove NC
01:10:681 (2) - NC
01:12:445 (1,2,3,4,5,1,2,3) - This part feels a little awkward, you should consider deleting about every second note in this section.
01:17:740 (7) - NC
01:18:445 (1) - Remove NC
01:22:328 (1) - Remove NC
01:25:151 (1) - Remove NC

In general:
Always try to add an NC on a note that is placed on a main beat instead of just after. :)

Mirai

I'm gonna have to throw out a lot of NC's on this one, since a low amount are on the main beat.
00:01:504 (1,2,3) - Make this 1,5x, or make 2 and 3 a blanket.
00:04:328 (3) - NC
00:06:092 (1) - Remove NC
00:08:563 (7) - NC
00:09:622 (1) - Remove NC
00:09:975 (3) - NC
00:14:210 (8) - NC
00:14:916 (1) - Remove NC
00:18:445 (7) - NC
00:18:622 (1) - Remove NC
00:19:857 (6) - NC
00:21:269 (5) - NC
00:24:092 (10) - NC
00:24:445 (1) - Remove NC
00:28:328 (4) - NC
00:28:857 (1) - Remove NC
00:29:740 (4) - NC
00:32:563 (4) - NC
00:40:681 (7) - Change slider into single tap + small slider, and NC the slider.
00:43:151 (1) - Remove NC
00:45:975 (1) - Remove NC
00:46:681 (2) - NC
00:48:269 (2) - Move to x:288 y:144. http://osu.ppy.sh/ss/4429180
00:52:151 (10) - Just like at 40:681
01:03:622 (9) - NC
01:03:975 (1) - Remove NC
01:10:681 (7) - NC
01:20:034 (9) - Change into 1/2 slider and 2 single taps. NC last single tap.
01:20:740 (1) - Remove NC
01:27:269 (1) - Make spinner start on 01:27:622. Add a slider and tap in between note 8 and the spinner.


Overall:
Overall I feel that there are some combo issues and pattern issues (Mostly only applies to hard and Mirai.) This mapset needs some polishing if you want BN's to bubble it :)

I hope the mod was useful, and I hope that I didn't feel picky or something >.<. Good luck with your mapset! :D

~Spork
Topic Starter
Poi Panda

Spork Lover wrote:

Heya, M4M queue!



BEFORE GOING THROUGH THE MOD:
Read the color coding, since it's important, and keep in mind that I'm fairly honest when it comes to modding.

Color coding
Importance:
Red = Unrankable if unchanged
Black = Normal
Blue = Suggestion
Pink = Comment

General


Easy


I'm a bit of a perfectionist when it comes to DS, so there'll be some strong suggestions regarding those in the easy and normal :)
00:09:975 (7) - DS is 0,37x here, you need ~ 0,5x Done
00:32:563 (6) - DS is 0,63x here, you need ~ 0,5x Done
01:00:092 (9) - DS is 0,71x here, you need ~ 0,5x You can move 00:59:387 (8) - down so it's still DS'ed with the slider as well like this: http://osu.ppy.sh/ss/4428675 Done
01:09:269 (1) - 0,1x above the constant DS, I strongly suggest you make it ~0,5x Done
01:17:740 (3) - NC Done
01:23:387 (8) - NC Done
01:24:092 (1) - Remove NC Done
01:27:269 - Consider adding a 6th note, and placing the spinner a bit later (Spinner on 01:27:622) Done

In general:
A thing I didn't touch upon was the sliders. You could easily create some nice patterns on those sliders if you wanted to, but since this is your mapping style, I didn't add suggestions, since you'd need to do it to almost all the other sliders. :p

Normal


00:16:328 (2) - Change this into a shorter slider and a singletap. and remember to DS the next note afterwards.
Example:http://osu.ppy.sh/ss/4428817 Done
00:18:445 (5) - NC Done
00:20:916 (1) - Remove NC Done
00:21:269 (2) - NC Done
00:20:210 (3) - The note here should be moved to 00:20:563 and DS'ed accordingly. Done
00:24:092 (1) - NC Done
00:29:740 (4) - NC Done
00:32:563 (7) - NC Done
00:38:210 (5) - Distance snap this note to both sliders. It's 0,8x on one of them. Done
00:38:210 (5) - NC Done
00:49:504 (1) to 01:11:387 (5) is unrankable because the DS is doubled compared to the rest of the song. Changing the DS is not allowed on normal difficulties. Changed and fixed it as best I could
01:12:092 (1,2,3,4) - Remove the hitsounds and make 1 a whistle and 3 a clap :) Done
01:19:151 (2) - Remove finish sounds. Done
01:21:269 (4) - Remove finish sounds. Done

In general:
BN's will not rank this map unless the DS is fixed. You're not allowed to change slider velocity or DS on normals.
Finishes are (Generally, there are exceptions) only used to emphasize a new section of a song, like the start of the chorus. :)


Hard


00:09:622 (1) - Remove NC Done
00:17:034 (5) - NC Done
00:17:387 (1) - Remove NC Done
00:17:387 (1,2,3,4,5) - This jump pattern is a little weird. On hards you're allowed to change DS on jump sections, so I'll come with an example of a thing you COULD do: http://osu.ppy.sh/ss/4428935 Done
00:18:445 (6) - NC Done
00:28:328 (7,1) - Change this section into a small jump part like at 17:387. Done
00:29:387 (2) - Change slider into singletap + small slider instead Done
00:35:034 - Add a single tap here. Done
00:39:975 (4) - Make the slider end at 00:40:681 - instead. of 00:40:857 Done
00:41:034 (5) - NC Done
00:41:387 (1) - Remove NC Done
00:43:857 (6) - NC Done
00:45:975 (1) - Spinner should start on 46:681, and add 2 single taps or a slider beforehand. :) Done
00:56:563 (4) - NC Done
00:57:445 (1) - Remove NC Done
00:57:975 (3) - NC Done
00:57:975 (3,4,5) - Try to follow the voice on this section, the emphasized beat isn't on where the slider starts. Done
01:10:328 (1) - Remove NC Done
01:10:681 (2) - NC Done
01:12:445 (1,2,3,4,5,1,2,3) - This part feels a little awkward, you should consider deleting about every second note in this section. Done
01:17:740 (7) - NC Done
01:18:445 (1) - Remove NC Done
01:22:328 (1) - Remove NC Done
01:25:151 (1) - Remove NC Done

In general:
Always try to add an NC on a note that is placed on a main beat instead of just after. :)

Mirai

I'm gonna have to throw out a lot of NC's on this one, since a low amount are on the main beat.
00:01:504 (1,2,3) - Make this 1,5x, or make 2 and 3 a blanket. Done
00:04:328 (3) - NC Done
00:06:092 (1) - Remove NC Done
00:08:563 (7) - NC Done
00:09:622 (1) - Remove NC Done
00:09:975 (3) - NC Done
00:14:210 (8) - NC Done
00:14:916 (1) - Remove NC Done
00:18:445 (7) - NC Done
00:18:622 (1) - Remove NC Done
00:19:857 (6) - NC Done
00:21:269 (5) - NC Done
00:24:092 (10) - NC Done
00:24:445 (1) - Remove NC Done
00:28:328 (4) - NC Done
00:28:857 (1) - Remove NC Done
00:29:740 (4) - NC Done
00:32:563 (4) - NC Done
00:40:681 (7) - Change slider into single tap + small slider, and NC the slider. Done
00:43:151 (1) - Remove NC Done
00:45:975 (1) - Remove NC Done
00:46:681 (2) - NC Done
00:48:269 (2) - Move to x:288 y:144. http://osu.ppy.sh/ss/4429180 Done
00:52:151 (10) - Just like at 40:681 Done
01:03:622 (9) - NC Done
01:03:975 (1) - Remove NC Done
01:10:681 (7) - NC Done
01:20:034 (9) - Change into 1/2 slider and 2 single taps. NC last single tap. Done
01:20:740 (1) - Remove NC Done
01:27:269 (1) - Make spinner start on 01:27:622. Add a slider and tap in between note 8 and the spinner. Done


Overall:
Overall I feel that there are some combo issues and pattern issues (Mostly only applies to hard and Mirai.) This mapset needs some polishing if you want BN's to bubble it :)

I hope the mod was useful, and I hope that I didn't feel picky or something >.<. Good luck with your mapset! :D

~Spork
Thanks for the mod! Applied and updated! :D
MokouSmoke
[General]
  1. custom hitsounds: this guy has a pretty decent hitsound library to get you started if you want try finding some better ones than what i gave you in irc.
[Mirai]
  1. NCs are really strange and don't make much sense to me. the melodic phrases start and every other downbeat, so I would just use NCs at every other downbeat to match that
  2. 00:03:975 (1,2,1) - 00:04:328 (1) - is the strongest beat of the three, so spacing between 00:04:151 (2,1) - should be equal to or larger than spacing at 00:03:975 (1,2) - for proper emphasis. also remove NC on 00:03:975 (1) -
  3. 00:06:445 (9) - break into 1/1 slider and note. 00:07:151 - is a strong downbeat and needs something clickable. also, NC should be at 00:07:151 - and add a slight bend to 00:07:504 (10) - so it's symmetric with 00:06:445 (9) - http://puu.sh/mPDhi/c83aa0ea58.jpg
  4. if you did previous NC, remove NC at 00:08:563 (1) -
  5. 00:13:151 (3,4) - ctrl+g rhythm. drums and vocal land on 00:13:504 - so this should be emphasized w/ something clickable
  6. 00:14:210 (1) - remove NC
  7. 00:14:916 (1) - remove NC
  8. 00:15:269 (3,4) - - also ctrl+g
  9. 00:15:622 - NC should be here since it's the start of new phrase (i'll stop commenting on NC now, see first point)
  10. 00:21:092 (4,5) - needs a larger spacing to emphasize 00:21:269 (5) - better imo
  11. 00:33:092 (3,4) - unstack for better flow http://puu.sh/mPEFp/013fc6e625.jpg
  12. 00:37:504 (6) - break into 1/1 slider and note to add emphasis to downbeat
  13. 00:38:563 (1,2) - maybe ctrl+g for flow depending on what you did with the repeat slider
  14. 00:39:622 (4) - [166,36] and 00:39:975 (5) - [346,36] for better symmetry
  15. 00:40:681 (7,1) - spacing here should be larger than spacing at 00:40:328 (6,7) - to properly emphasize downbeat
  16. 00:41:034 (1,2) - better blanket
  17. 00:41:740 (2,4) - stack these
  18. 00:48:269 (2,3,4,5,6,7,8) - i would prefer if you used a large variety of approach angles so the pattern doesn't look so repetitive
  19. 00:49:151 (7) - could be a nice effect to use 3/4 slider here to represent snare drum if you want to avoid triplets or 5-note streams
  20. 00:50:210 (4) - 1/1 gap is awkward, change this to slider imo
  21. 00:59:034 (5) - this would look better if it was symmetric to 00:58:328 (3) - http://puu.sh/mPFoI/36795de2f2.jpg
  22. 00:59:740 (7) - i would move this right a bit and blanket 00:59:563 (6) - for better flow
  23. 01:00:798 (1,2,3,4,5) - use ctrl+shift+d to make nice polygons
  24. 01:16:504 (2,3) - ctrl+g for flow
  25. 01:22:504 (2,3) - prefer if this was blanketed
[Hard]
  1. 00:01:504 (1,2,3) - Don't really like linear flow for such a chill song. it feels too rigid. I would move(1) and (3) slightly up and curve the slider upwards to make flow feel slightly curved
  2. 00:02:916 (4,5,6) - this is one phrase, so make the flow smooth like you did at 00:01:504 (1,2,3) -
  3. 00:04:328 (7,8,9) - DS
  4. 00:04:328 (7,8,9,10) - flow is pretty rough here. you could do something like this http://puu.sh/mPGqb/cdb05462f4.jpg
  5. 00:08:563 (3,5) - avoid overlap
  6. 00:17:563 (3,4,5) - nerf these jumps your 1/2 spacing is larger than your 1/1 spacing at 00:17:034 (1,2) - which makes rhythm super confusing to read
  7. 00:22:328 (5) - this looks weird, just blanket 00:22:681 (6) - imo
  8. 00:24:092 (1) - [385,32] and 00:24:445 (2) - [349,168] and 00:24:798 (3) - [428,285] - try this, better symmetry between 00:23:740 (3,1,2) - and plays better
  9. 00:27:269 (4,5) - flow feels forced, maybe make (4) less curved and move (5) down?
  10. 00:39:975 (4) - looks strange, you could blanket the first half of this slider with the tail of 00:39:269 (3) -
  11. 00:50:563 (4) - 2/1 sliders that are straight just look really ugly :/ you could use this chance to make some nice sliderart, but at least curve these or something
  12. 01:00:798 (1,2,3) - DS
  13. 01:02:210 (4,5,6,7) - eh, i think this plays better if you just use some 1/2 sliders. the stacks are weird http://puu.sh/mPHiq/fdc877c701.jpg
  14. 01:07:151 (2,4) - would prefer if these were slightly curved for visuals
[Normal]
  1. ctrl+shift+a: aiMod found some spacing errors, so fix those
  2. use only 1 spacing for the entire song for normal diff. this is almost an unrankable issue. it's important for new players to learn the relationship between timing and distance
  3. 00:02:210 (2,3) - blanket better
  4. 00:35:387 - the shift in note density is pretty drastic. you go from basically 2/1 rhythm to 1/1 rhythm, effectively doubling the note density. I would try to balance this out a little more by using more 1/1 rhythms in the firstl section
  5. 00:39:622 (3) - break up into note + 1/1 slider to represent vocals better
  6. 00:56:210 (4) - curve so it's symmetric to 00:57:269 (1) -
    00:59:651 (6) - blanket better http://puu.sh/mPJkD/b6fde4d351.jpg
  7. 01:06:445 (1) - for normal diffs, you need at least two beats of recovery time after a spinner. i would end the spinner one beat earlier
  8. 01:11:387 (5,1) - oh boy, DS here
[Easy]
  1. umm, why slidertickrate 2? one is just fine
  2. so I didn't mention it in normal, but i'm not a fan of low DS. it's very strange to pause after hitting every slider. I would recommend remapping this diff with a DS of 0.7-0.8x. It would also prevent all those ugly overlaps that appear. Sorry if this sounds harsh
  3. using 1 spacing is essential in easy diff. basically unrankable issue. check aiMod for errors
  4. since the note density is so low, I would recommend using a new combo every 2-3 downbeats. it's weird to see combo numbers up to 7,8 for such an easy map
  5. 00:36:092 - add note?
  6. 00:36:798 (1) - make this a 2/1 slider instead to follow music better
  7. 00:38:916 - these 4 beat gaps are really strange, can you fill them in with sliders or something
  8. 00:39:622 (3,4) - make this a slider, so it isn't as difficult to hit
  9. 00:51:622 - the kiai section is the most intense part of the song, so I would fill in all these gaps and use 2/1 rhythm for this section
  10. 01:26:563 (5,6) - maybe make this into a slider so there isn't a diff spike in the end
In general, I think flow and aesthetics could use some polishing. Good luck!
Topic Starter
Poi Panda

MokouSmoke wrote:

[General]
  1. custom hitsounds: this guy has a pretty decent hitsound library to get you started if you want try finding some better ones than what i gave you in irc. Still really unsure on how to make hitsounds good.
[Mirai]
  1. NCs are really strange and don't make much sense to me. the melodic phrases start and every other downbeat, so I would just use NCs at every other downbeat to match that Changed them so hopefully they fit better now
  2. 00:03:975 (1,2,1) - 00:04:328 (1) - is the strongest beat of the three, so spacing between 00:04:151 (2,1) - should be equal to or larger than spacing at 00:03:975 (1,2) - for proper emphasis. also remove NC on 00:03:975 (1) Done
  3. 00:06:445 (9) - break into 1/1 slider and note. 00:07:151 - is a strong downbeat and needs something clickable. also, NC should be at 00:07:151 - and add a slight bend to 00:07:504 (10) - so it's symmetric with 00:06:445 (9) - http://puu.sh/mPDhi/c83aa0ea58.jpg Done
  4. if you did previous NC, remove NC at 00:08:563 (1) Done
  5. 00:13:151 (3,4) - ctrl+g rhythm. drums and vocal land on 00:13:504 - so this should be emphasized w/ something clickable Done
  6. 00:14:210 (1) - remove NC Done
  7. 00:14:916 (1) - remove NC Done
  8. 00:15:269 (3,4) - - also ctrl+g Done
  9. 00:15:622 - NC should be here since it's the start of new phrase (i'll stop commenting on NC now, see first point) Done
  10. 00:21:092 (4,5) - needs a larger spacing to emphasize 00:21:269 (5) - better imo Done
  11. 00:33:092 (3,4) - unstack for better flow http://puu.sh/mPEFp/013fc6e625.jpg Done
  12. 00:37:504 (6) - break into 1/1 slider and note to add emphasis to downbeat Done
  13. 00:38:563 (1,2) - maybe ctrl+g for flow depending on what you did with the repeat slider Done
  14. 00:39:622 (4) - [166,36] and 00:39:975 (5) - [346,36] for better symmetry Done
  15. 00:40:681 (7,1) - spacing here should be larger than spacing at 00:40:328 (6,7) - to properly emphasize downbeat Done
  16. 00:41:034 (1,2) - better blanket It's not supposed to be a blanket, not changing
  17. 00:41:740 (2,4) - stack these Done
  18. 00:48:269 (2,3,4,5,6,7,8) - i would prefer if you used a large variety of approach angles so the pattern doesn't look so repetitive I like the repetitive look on this part as the song seems to follow a repetitive type of beat
  19. 00:49:151 (7) - could be a nice effect to use 3/4 slider here to represent snare drum if you want to avoid triplets or 5-note streams Done
  20. 00:50:210 (4) - 1/1 gap is awkward, change this to slider imo Added a note instead
  21. 00:59:034 (5) - this would look better if it was symmetric to 00:58:328 (3) - http://puu.sh/mPFoI/36795de2f2.jpg Done
  22. 00:59:740 (7) - i would move this right a bit and blanket 00:59:563 (6) - for better flow Don't want to blanket the 6
  23. 01:00:798 (1,2,3,4,5) - use ctrl+shift+d to make nice polygons I want to leave this as a star shape how it is now
  24. 01:16:504 (2,3) - ctrl+g for flow Done
  25. 01:22:504 (2,3) - prefer if this was blanketed Done
[Hard]
  1. 00:01:504 (1,2,3) - Don't really like linear flow for such a chill song. it feels too rigid. I would move(1) and (3) slightly up and curve the slider upwards to make flow feel slightly curved Done
  2. 00:02:916 (4,5,6) - this is one phrase, so make the flow smooth like you did at 00:01:504 (1,2,3) - Done
  3. 00:04:328 (7,8,9) - DS Done
  4. 00:04:328 (7,8,9,10) - flow is pretty rough here. you could do something like this http://puu.sh/mPGqb/cdb05462f4.jpg Done
  5. 00:17:563 (3,4,5) - nerf these jumps your 1/2 spacing is larger than your 1/1 spacing at 00:17:034 (1,2) - which makes rhythm super confusing to read Done
  6. 00:22:328 (5) - this looks weird, just blanket 00:22:681 (6) - imo Done
  7. 00:24:092 (1) - [385,32] and 00:24:445 (2) - [349,168] and 00:24:798 (3) - [428,285] - try this, better symmetry between 00:23:740 (3,1,2) - and plays better Done
  8. 00:27:269 (4,5) - flow feels forced, maybe make (4) less curved and move (5) down? Done
  9. 00:39:975 (4) - looks strange, you could blanket the first half of this slider with the tail of 00:39:269 (3) - Done
  10. 00:50:563 (4) - 2/1 sliders that are straight just look really ugly :/ you could use this chance to make some nice sliderart, but at least curve these or something Done
  11. 01:00:798 (1,2,3) - DS Done
  12. 01:02:210 (4,5,6,7) - eh, i think this plays better if you just use some 1/2 sliders. the stacks are weird http://puu.sh/mPHiq/fdc877c701.jpg Done
  13. 01:07:151 (2,4) - would prefer if these were slightly curved for visuals Done
[Normal]
  1. ctrl+shift+a: aiMod found some spacing errors, so fix those
  2. use only 1 spacing for the entire song for normal diff. this is almost an unrankable issue. it's important for new players to learn the relationship between timing and distance Done
  3. 00:02:210 (2,3) - blanket better Not a blanket
  4. 00:35:387 - the shift in note density is pretty drastic. you go from basically 2/1 rhythm to 1/1 rhythm, effectively doubling the note density. I would try to balance this out a little more by using more 1/1 rhythms in the firstl section Done
  5. 00:39:622 (3) - break up into note + 1/1 slider to represent vocals better Done
  6. 00:56:210 (4) - curve so it's symmetric to 00:57:269 (1) Done
    00:59:651 (6) - blanket better http://puu.sh/mPJkD/b6fde4d351.jpg Done
  7. 01:06:445 (1) - for normal diffs, you need at least two beats of recovery time after a spinner. i would end the spinner one beat earlier Done
  8. 01:11:387 (5,1) - oh boy, DS hereDone
[Easy]
  1. umm, why slidertickrate 2? one is just fine idk, fixed
  2. so I didn't mention it in normal, but i'm not a fan of low DS. it's very strange to pause after hitting every slider. I would recommend remapping this diff with a DS of 0.7-0.8x. It would also prevent all those ugly overlaps that appear. Sorry if this sounds harsh I personally think an easy map should have low DS, I don't want to change this as the DS on normal is 0.6
  3. using 1 spacing is essential in easy diff. basically unrankable issue. check aiMod for errors Done
  4. since the note density is so low, I would recommend using a new combo every 2-3 downbeats. it's weird to see combo numbers up to 7,8 for such an easy map Done
  5. 00:36:092 - add note? Done
  6. 00:36:798 (1) - make this a 2/1 slider instead to follow music better Done
  7. 00:38:916 - these 4 beat gaps are really strange, can you fill them in with sliders or something Done
  8. 00:39:622 (3,4) - make this a slider, so it isn't as difficult to hit Done
  9. 00:51:622 - the kiai section is the most intense part of the song, so I would fill in all these gaps and use 2/1 rhythm for this section Done
  10. 01:26:563 (5,6) - maybe make this into a slider so there isn't a diff spike in the end Done
In general, I think flow and aesthetics could use some polishing. Good luck!
Thanks for the mod :D Applied and updated
Aoba Misaki
hello. my modding is low qual. sorry. ;w;

[General]
1. current BG size 1085x767. change 1024x768(4:3) or 1366x768(16:9) it is unrankable!
2. turn off countdown <- not use well nowadays.
and, Widescreen Support. (song setup>design)

[Mirai]
00:11:740 (1) - spinner so short. it's not bad. but, some hard reading next objects. i recommend set spinner's start' 00:11:563 - , end' 00:12:798 - , set object's start 00:13:151 -
00:18:092 (4) - makes slider sharp it's better. (delete body's dot.)
00:23:387 (9) - avoid set downbeat. cuz just no fit. and try rhythm? (http://puu.sh/mT2h2.png)
00:27:445 (2,3,4) - rhythm (http://puu.sh/mT2i2.png)
00:30:445 (3) - same 00:23:387 (9) - about downbeat.
00:33:181 (3) - move 00:33:092 -
00:34:681 (1) - why put spinner here? no fit this place and weird. consider mapping other objects.
00:40:681 (8) - aviod downbeat.
00:40:151 - hear rhythm here. add circle.
01:13:504 (1) - 01:13:328 - ~ 01:14:916 - : rhythm. (http://puu.sh/mT2lR.png) and move spinner start' 01:15:004 - end' 01:17:387 - it's fine spinner set 01:15:004 - don't worry!
01:27:622 (1) - move spinner end 01:31:151 -

mirai and glasses is love.
good luck!
Topic Starter
Poi Panda

Hello- wrote:

hello. my modding is low qual. sorry. ;w;

[General]
1. current BG size 1085x767. change 1024x768(4:3) or 1366x768(16:9) it is unrankable!
2. turn off countdown <- not use well nowadays. Done
and, Widescreen Support. (song setup>design) Done

[Mirai]
00:11:740 (1) - spinner so short. it's not bad. but, some hard reading next objects. i recommend set spinner's start' 00:11:563 - , end' 00:12:798 - , set object's start 00:13:151 - I tried this and didn't really like it, I'll leave for now but change it if more mods bring it up.
00:18:092 (4) - makes slider sharp it's better. (delete body's dot.) Agreed, done
00:23:387 (9) - avoid set downbeat. cuz just no fit. and try rhythm? (http://puu.sh/mT2h2.png) I've followed your suggestion for now but I may change it again as I'm not sure I 100% agree.
00:27:445 (2,3,4) - rhythm (http://puu.sh/mT2i2.png) Done
00:30:445 (3) - same 00:23:387 (9) - about downbeat. Done
00:33:181 (3) - move 00:33:092 - Done, I think I just misplaced that honestly because that felt so off aha
00:34:681 (1) - why put spinner here? no fit this place and weird. consider mapping other objects.
00:40:681 (8) - aviod downbeat. Done
00:40:151 - hear rhythm here. add circle. Done
01:13:504 (1) - 01:13:328 - ~ 01:14:916 - : rhythm. (http://puu.sh/mT2lR.png) and move spinner start' 01:15:004 - end' 01:17:387 - it's fine spinner set 01:15:004 - don't worry! Done
01:27:622 (1) - move spinner end 01:31:151 -Done

mirai and glasses is love. Ai Shindou still best girl
good luck! Thank you for the mod! :D
Blackweb
Mirai
00:23:916 (11) - make this one repeater
00:27:445 (2) - make this one circle
00:26:828 - add a circle here like this
00:34:328 (5) - put in the very center of the screen
00:45:975 (10) - new combo
00:46:681 (2) - get rid of new combo here to make this a 2
00:58:857 (4) - put on top of 2 from same combo
01:15:975 (1) - put on top of 11 from previous combo
make it like this:
01:23:387 (5) - not needed
01:27:445 (7) - not needed as well
Hard
00:17:034 (1) - move up so its not overlapping
00:24:092 (1) - same here
00:29:387 (4) - make this note more centered in the jumps
00:35:034 (7) - move 1/4 left on the timeline
01:17:563 (6) - not needed
01:25:151 (7) - new combo
Normal
00:33:975 (4) - move back on the timeline 2 1/2 and maybe move it up a tad so the spacing is even
change slider tick rate to 2
sorry if i wasnt much of a help on that diff, im bad at modding easy and normal diffs ;w;
Easy
00:07:151 (2) - make it like this
00:16:681 (3) - make it like this
01:18:445 (2) - new combo
01:17:740 (3) - take off new combo on this
nice diff
gl with your map :D
Topic Starter
Poi Panda

Blackweb wrote:

Mirai
00:23:916 (11) - make this one repeater Done
00:27:445 (2) - make this one circle I think a slider fits better here.
00:26:828 - add a circle here like this Done, but may change
00:34:328 (5) - put in the very center of the screen Done
00:45:975 (10) - new combo Nope, this should stay as it is
00:46:681 (2) - get rid of new combo here to make this a 2 Leaving because this is on a downbeat so NC fits.
00:58:857 (4) - put on top of 2 from same combo Them not being stacked was intentional.
01:15:975 (1) - put on top of 11 from previous combo I don't think it looks as good.
make it like this: Done, but may change
01:23:387 (5) - not needed It is needed, there is a beat there.
01:27:445 (7) - not needed as well Done
Hard
00:17:034 (1) - move up so its not overlapping Done
00:24:092 (1) - same here Done
00:29:387 (4) - make this note more centered in the jumps Done
00:35:034 (7) - move 1/4 left on the timeline Hmm, leaving as is for now but I might agree, I'll see what other modders say.
01:17:563 (6) - not needed It is needed, there is a beat there.
01:25:151 (7) - new combo Leaving
Normal
00:33:975 (4) - move back on the timeline 2 1/2 and maybe move it up a tad so the spacing is even The spacing is even.
change slider tick rate to 2 I don't think that's necessary but I'll see what other modders say.
sorry if i wasnt much of a help on that diff, im bad at modding easy and normal diffs ;w;
Easy
00:07:151 (2) - make it like this Done
00:16:681 (3) - make it like this This would mess up the distance snap which is unrankable on Easy maps (AFAIK).
01:18:445 (2) - new combo Not necessary
01:17:740 (3) - take off new combo on this Not necessary
nice diff
gl with your map :D Thanks for the mod! Sorry for not accepting much.
NickXitco
Easy

  1. 00:05:740 (1,2,3) - This pattern bothers me, I would say either make it so it's symmetrical to the middle line, or change the 2 to fit the entire curve more.
  2. I hear almost no difference in hitsounds throughout the entire song, 00:36:092 (3) on have stronger beats that could use different sounds.
  3. Move 00:39:622 (1) to 00:39:975
  4. 00:39:622 (1,2,3) - this pattern doesn't really flow well, consider fitting the 1 and 2 to the curve of the 3
  5. 00:43:857 (2) - move to y=100
  6. 01:05:740 (4) - consider moving to x=356 y=112
  7. Overall the Kiai section is good.
Normal

  1. Again, almost no hitsounds.
  2. 00:38:563 (2) - move to x=332 y=172 and move 3 and 4 to match
  3. 00:42:092 (4) - I'd suggest rotating this a bit to fit the curve the 2 and 3 set up
  4. 00:45:269 (5) - move to x=388 y=212
  5. Overall this is probably your most polished difficulty, nice job.
Hard

  1. I strongly dislike how you mapped both this difficulty and the Mirai. From 00:12:798 to the end the song (in my strong opinion) is supposed to have a swing feel where instead of this (what you have now)

    it should be this

    or this

    but I'll mod what I can and if you want help retiming it to that I can gladly do that. But right now it's almost unplayable for me.
  2. 00:02:916 (4) 00:04:328 (7) should have NCs because they start new phrases.
  3. Same with 00:09:975 (6), but you could make a new one at 4 too.
  4. 00:12:798 (1) - Delete this note or make the spinner shorter.
  5. Most of the aesthetics are great, still lacking hitsounds though.
  6. I'll make more comments on this and the Mirai diff if or when the timing is changed.
Mirai

  1. 00:11:740 (1,1) - Again, too short of a time between spinner and note
  2. A lot of your combos are very long, something to consider.
  3. The design and visual aspect of the map is very good in general, but again, lack of hitsounds.
  4. Most of my comments are on timing so as a huge general comments refer back to the Hard mod.
Topic Starter
Poi Panda

Learning wrote:

Easy

  1. 00:05:740 (1,2,3) - This pattern bothers me, I would say either make it so it's symmetrical to the middle line, or change the 2 to fit the entire curve more. Moved slightly
  2. I hear almost no difference in hitsounds throughout the entire song, 00:36:092 (3) on have stronger beats that could use different sounds. I still need to work on hitsounds.
  3. Move 00:39:622 (1) to 00:39:975 Done
  4. 00:39:622 (1,2,3) - this pattern doesn't really flow well, consider fitting the 1 and 2 to the curve of the 3 Stacked 1 and 2 instead.
  5. 00:43:857 (2) - move to y=100 Done
  6. 01:05:740 (4) - consider moving to x=356 y=112 Done
  7. Overall the Kiai section is good. Thank you!
Normal

  1. Again, almost no hitsounds. Still need to work on them
  2. 00:38:563 (2) - move to x=332 y=172 and move 3 and 4 to match Done
  3. 00:42:092 (4) - I'd suggest rotating this a bit to fit the curve the 2 and 3 set up Done
  4. 00:45:269 (5) - move to x=388 y=212 Done
  5. Overall this is probably your most polished difficulty, nice job. Thank you!
Hard

  1. I strongly dislike how you mapped both this difficulty and the Mirai. From 00:12:798 to the end the song (in my strong opinion) is supposed to have a swing feel where instead of this (what you have now) Leaving both mapped how they are now and may change if future mods bring it up.

    it should be this

    or this

    but I'll mod what I can and if you want help retiming it to that I can gladly do that. But right now it's almost unplayable for me.
  2. 00:02:916 (4) 00:04:328 (7) should have NCs because they start new phrases. Done
  3. Same with 00:09:975 (6), but you could make a new one at 4 too. Done
  4. 00:12:798 (1) - Delete this note or make the spinner shorter. Done
  5. Most of the aesthetics are great, still lacking hitsounds though. Still need to work on them
  6. I'll make more comments on this and the Mirai diff if or when the timing is changed.
Mirai

  1. 00:11:740 (1,1) - Again, too short of a time between spinner and note Shortened
  2. A lot of your combos are very long, something to consider. It's an Insane difficulty so it should be alright
  3. The design and visual aspect of the map is very good in general, but again, lack of hitsounds.Still need to work on them
  4. Most of my comments are on timing so as a huge general comments refer back to the Hard mod.
Thanks for the mod!
Frolie
I focused on the Mirai difficulty, but this stuff applies to all your difficulties:

00:01:504 (1,2,3,4) - Right off the bat I noticed the distance between the 1-2 is a lot different than the spacing between the 3-4 even though the song sounds relatively the same. It makes the map feels a bit off. Normally I'm not a stickler for this sort if thing, but I feel on slower short songs like this trying staying relatively consistent will make things feel nice when you play the map. This applies to your whole map, not just this one part. If the song sounds the same try to map it nearly the same otherwise the player gets confused.

00:03:975 (6,7,1,2,3,4,5,6) - The spacing on this whole section is just seems slightly off. It looks like you were using 1.5 distance snap or something along those lines, but when I try it my notes fall in slightly different places. If I had to guess I think you might have left grid snap on while using distance snap so it moved your notes off a bit to be on the grid. If this is the case, then you should check your spacing for the rest of the song too to make sure this didn't happen in other spots. I might just be imagining things, but give it a looksie.

HITSOUNDS! - dj-Jo has some really fun beats, so I understand mapping them can be tricky. He usually keeps things in order with that loud snare that happens almost every four beats. One thing I noticed is you didn't have clap hitsounds on them! They happen at a pretty consistent interval throughout the map, it shouldn't be too hard to throw them in. They usually happen in the middle of the big white ticks, or if you're counting by 4's they happen on the 3 (one-two-THREE-four).
| l -->l*clap l |
The smaller white tick in the very middle have most of the claps in this song. You'll hear them. I would also make sure that at least on each of these loud snare hits you put a clap hitsound. I would also make sure that you have a note that needs to be hit by the player so they can follow the rhythm, since these consistent snare sounds are the big rhythm keepers of dj-Jo songs. Don't use a slider end since you want the player to actually click. I think when you start doing this you'll realize there's a lot of beats you're missing when you have those long sliders. You could try making the slider reverse in the middle so that it still makes the claps while you're holding, but generally you want the player to click on every clap.

Small less important notes:
I was trying to figure out your style.
I couldn't figure out why certain areas had sliders and other areas didn't. There are times when you have a slider but I couldn't find any sort of queue in the music that would entail a slider. If you had some sort of thought process to these it went completely over my head. Sorry if it did. If not, you should try and get an idea for where and why you personally want to use sliders and keep it relatively consistent throughout the map.

I also noticed that sometimes you focused on mapping to the drums and sometimes you focused on mapping the vocals. I would either try to focus primarily on the beat or the vocals throughout staying relatively consistent, or map them as a single unit, both at the same time, (which can be really hard, but that's usually the most fun to play) instead of alternating between the two.

I hope that all makes sense. Good luck with the map. I love the song!
Topic Starter
Poi Panda

Frolie wrote:

I focused on the Mirai difficulty, but this stuff applies to all your difficulties: The easy and normal are perfectly distance snapped and the Hard and Mirai do not have to be.

00:01:504 (1,2,3,4) - Right off the bat I noticed the distance between the 1-2 is a lot different than the spacing between the 3-4 even though the song sounds relatively the same. It makes the map feels a bit off. Normally I'm not a stickler for this sort if thing, but I feel on slower short songs like this trying staying relatively consistent will make things feel nice when you play the map. This applies to your whole map, not just this one part. If the song sounds the same try to map it nearly the same otherwise the player gets confused. For the first part I agree, changed, I must have forgot to fix the DS. As for the rest, my map is quite consistently spaced, it doesn't have to be perfect as the player at this level should have the concept of basic rhythm and timing.

00:03:975 (6,7,1,2,3,4,5,6) - The spacing on this whole section is just seems slightly off. It looks like you were using 1.5 distance snap or something along those lines, but when I try it my notes fall in slightly different places. If I had to guess I think you might have left grid snap on while using distance snap so it moved your notes off a bit to be on the grid. If this is the case, then you should check your spacing for the rest of the song too to make sure this didn't happen in other spots. I might just be imagining things, but give it a looksie. It is all correctly distance snapped at 1.5. It doesn't have to be perfectly at 1.5, there is a range that fits.

HITSOUNDS! - dj-Jo has some really fun beats, so I understand mapping them can be tricky. He usually keeps things in order with that loud snare that happens almost every four beats. One thing I noticed is you didn't have clap hitsounds on them! They happen at a pretty consistent interval throughout the map, it shouldn't be too hard to throw them in. They usually happen in the middle of the big white ticks, or if you're counting by 4's they happen on the 3 (one-two-THREE-four).
| l -->l*clap l |
The smaller white tick in the very middle have most of the claps in this song. You'll hear them. I would also make sure that at least on each of these loud snare hits you put a clap hitsound. I would also make sure that you have a note that needs to be hit by the player so they can follow the rhythm, since these consistent snare sounds are the big rhythm keepers of dj-Jo songs. Don't use a slider end since you want the player to actually click. I think when you start doing this you'll realize there's a lot of beats you're missing when you have those long sliders. You could try making the slider reverse in the middle so that it still makes the claps while you're holding, but generally you want the player to click on every clap. I haven't done hitsounds, I still need to work on them.

Small less important notes:
I was trying to figure out your style.
I couldn't figure out why certain areas had sliders and other areas didn't. There are times when you have a slider but I couldn't find any sort of queue in the music that would entail a slider. If you had some sort of thought process to these it went completely over my head. Sorry if it did. If not, you should try and get an idea for where and why you personally want to use sliders and keep it relatively consistent throughout the map. I didn't use a set style, I used sliders where sliders fit, such as where beats or vocals were prolonged and singletaps for single beats.

I also noticed that sometimes you focused on mapping to the drums and sometimes you focused on mapping the vocals. I would either try to focus primarily on the beat or the vocals throughout staying relatively consistent, or map them as a single unit, both at the same time, (which can be really hard, but that's usually the most fun to play) instead of alternating between the two. I mainly focused on the vocals as the background beat feels too slow.

I hope that all makes sense. Good luck with the map. I love the song! Thanks for the mod.
Lumin
M4M from #modreqs

Why no red combo color :( Kuriyama Mirai no megane wa aka desu.

[Easy]
  1. 00:01:504 (1,2,3) - avoid these kind of slight overlaps, lap better or space between notes, not cute imo
  2. 00:14:210 (1,2) - ^ and seems like its the thing in this map but it really don't like it
  3. 00:05:740 (1,2) - Unsymmetrical, I'd delete 2 copy 1 paste it and ctrl+J and ctrl+g
  4. 00:26:916 (3) - x:404 y:128 for flowing with slider and same x as 1
  5. 00:53:740 (1,3) - slight overlap
  6. 00:57:269 (5,1) - ^
  7. 01:16:328 (1,2,1) - Definetly not good looking overlaps
  8. 01:18:445 (2,3) - pls blanket properly
[Normal]
  1. Ar 5 wayy too much, all maps around 1.5 stars has max. 4
  2. 00:02:210 (2,4) - Little space between
  3. 00:06:445 (1,2) - This diffs overlaps are much prettier and smoother than in easy
  4. 00:09:975 (1) - sliderend could lead better to 2
  5. 00:13:151 (2) - x:216 y:292 looks better and not overlapping with slider, also makes this triple flow to next slider
  6. 00:24:798 (2) - y:288 same y than circles has
  7. 00:32:563 (1,2,3) - rotate this whole set 58 degrees clockwise and put whole set to x:44 y:184, flows better
  8. 00:38:210 (1) - x:312 y:232 looks better
  9. 00:45:269 (5) - x:392 y:208
  10. 00:55:504 (2,3) - a bit space between these
  11. 00:59:740 (6,2) - looks like overlap
  12. 01:01:504 (3,4) - ^
  13. 01:03:975 (1) - make this spinner end to 01:05:740 follows vocals
[Hard]
  1. 00:04:681 (2,3) - slight overlap
  2. 00:17:387 (2,3,4,5) - hmm.. really not a bad idea but very hard to read for that level players..
  3. 00:22:328 (5,6) - try to blanket like this
  4. 00:32:210 (1,2) - could be better blanket
  5. 00:45:269 (3) - raise the first anchor of this slider to x:200 y:56
  6. 00:54:445 (5,6) - better blanket
  7. 00:56:740 (2) - x:56 y:116 looks better and flows better
  8. 00:57:622 (5) - y:284 (So it would be at the same height as slider 3 is)
  9. 01:14:387 (6) - y:56 looks better
  10. 01:17:740 (1) - move last anchor to x:265 y:164 (better blanket)
[Mirai]
  1. There are two things I want you to take note on here
  2. 1) Don't do combos over 10, It does not fit in <4 star map, and not in this type of music. Over 10 combos are more like stream map's style (demetori maps etc.)
  3. 2)Other one is that you're filling really much empty spaces with notes, If its to get your map just hard then just make bigger jumps and don't do it like that, It may sound that it maybe fits but for me, it just doesn't.
  4. 00:12:975 (2,4,6) - delete these, not following music, there are lot of this kind of parts but I will ignore them now on
  5. 00:15:621 (6) - NC
  6. 00:15:798 (7,8) - better blanket
  7. 00:18:445 (5) - NC, Same here for notes not following music
  8. 00:22:328 (7) - NC
  9. 00:33:092 (3) - x:152 y:136 for better blanket
  10. 00:43:857 (6) - NC
  11. 00:50:563 (6) - NC
  12. 01:02:387 (6,7) - Not cute sliders
  13. 01:05:387 (6) - I'd NC
  14. 01:07:857 (7) - NC
  15. 01:13:504 (6) - NC
  16. 01:18:798 (6) - NC
  17. 01:22:504 (3,4) - Blanket better
  18. 01:23:387 (5) - NC
Good luck! :)
Topic Starter
Poi Panda

Lumin wrote:

M4M from #modreqs

Why no red combo color :( Kuriyama Mirai no megane wa aka desu. Done

[Easy]
  1. 00:01:504 (1,2,3) - avoid these kind of slight overlaps, lap better or space between notes, not cute imo They're distance snapped correctly and that's why they overlap, I'm not going to increase the DS because that'll end up causing it to be too spaced for an easy diff.
  2. 00:14:210 (1,2) - ^ and seems like its the thing in this map but it really don't like it ^
  3. 00:05:740 (1,2) - Unsymmetrical, I'd delete 2 copy 1 paste it and ctrl+J and ctrl+g Done
  4. 00:26:916 (3) - x:404 y:128 for flowing with slider and same x as 1 Done
  5. 00:53:740 (1,3) - slight overlap Changed
  6. 00:57:269 (5,1) - ^ Done
  7. 01:16:328 (1,2,1) - Definetly not good looking overlaps They're distance snapped correctly and that's why they overlap, I'm not going to increase the DS because that'll end up causing it to be too spaced for an easy diff.
  8. 01:18:445 (2,3) - pls blanket properlyDone
[Normal]
  1. Ar 5 wayy too much, all maps around 1.5 stars has max. 4 Changed to 4.
  2. 00:02:210 (2,4) - Little space between Done
  3. 00:06:445 (1,2) - This diffs overlaps are much prettier and smoother than in easy
  4. 00:09:975 (1) - sliderend could lead better to 2 Done
  5. 00:13:151 (2) - x:216 y:292 looks better and not overlapping with slider, also makes this triple flow to next slider Done
  6. 00:24:798 (2) - y:288 same y than circles has Done
  7. 00:32:563 (1,2,3) - rotate this whole set 58 degrees clockwise and put whole set to x:44 y:184, flows better Done
  8. 00:38:210 (1) - x:312 y:232 looks better Done
  9. 00:45:269 (5) - x:392 y:208 Done
  10. 00:55:504 (2,3) - a bit space between these Would break the distance snap.
  11. 00:59:740 (6,2) - looks like overlap Done
  12. 01:01:504 (3,4) - ^ Done
  13. 01:03:975 (1) - make this spinner end to 01:05:740 follows vocals Done
[Hard]
  1. 00:04:681 (2,3) - slight overlap Done
  2. 00:17:387 (2,3,4,5) - hmm.. really not a bad idea but very hard to read for that level players.. Changed pattern
  3. 00:22:328 (5,6) - try to blanket like this Done
  4. 00:32:210 (1,2) - could be better blanket Done
  5. 00:45:269 (3) - raise the first anchor of this slider to x:200 y:56 Done
  6. 00:54:445 (5,6) - better blanket Done
  7. 00:56:740 (2) - x:56 y:116 looks better and flows better Done
  8. 00:57:622 (5) - y:284 (So it would be at the same height as slider 3 is) Done
  9. 01:14:387 (6) - y:56 looks better Done
  10. 01:17:740 (1) - move last anchor to x:265 y:164 (better blanket) Done
[Mirai]
  1. There are two things I want you to take note on here
  2. 1) Don't do combos over 10, It does not fit in <4 star map, and not in this type of music. Over 10 combos are more like stream map's style (demetori maps etc.) Yeah, I though about changing that.
  3. 2)Other one is that you're filling really much empty spaces with notes, If its to get your map just hard then just make bigger jumps and don't do it like that, It may sound that it maybe fits but for me, it just doesn't. It's not to increase difficulty, it sounds like there are things where I put notes to me.
  4. 00:12:975 (2,4,6) - delete these, not following music, there are lot of this kind of parts but I will ignore them now on Done
  5. 00:15:621 (6) - NC Done
  6. 00:15:798 (7,8) - better blanket Done
  7. 00:18:445 (5) - NC, Same here for notes not following music Done
  8. 00:22:328 (7) - NC Done
  9. 00:33:092 (3) - x:152 y:136 for better blanket Done
  10. 00:43:857 (6) - NC Done
  11. 00:50:563 (6) - NC Done
  12. 01:02:387 (6,7) - Not cute sliders Change
  13. 01:05:387 (6) - I'd NC Done
  14. 01:07:857 (7) - NC Done
  15. 01:13:504 (6) - NC Done
  16. 01:18:798 (6) - NC Done
  17. 01:22:504 (3,4) - Blanket better Done
  18. 01:23:387 (5) - NC Done
Good luck! :) Thanks for the mod!
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