Lol it closed down wtf, I cri so hard
Heyooo :3 Mod til dig
(Written in English for convenience)
Reading the
colour coding explains the importance of said suggestion or necessity.
Color codingRed = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = positive comment or question
General
Even though it's not required to have custom combo colors, it's highly adviced that you do so (Some orange/red'ish tones would fit the background well, don't ya think?)Disable widescreen support for ALL diffs.Disable Countdown for ALL diffs.Add hitsounds, soft hitsounds are never bad. You can always ask me if you have questions about it.AiMod is good for all diffs! Easy
00:52:841 (3) - This feels very awkward to play, but I found that NC'ing the slider helps with readability (It COULD be the pattern and/or the red tick starters, but idk)
01:11:675 (1,2,3,1) - To me, this feels a bit too linear compared to the previous pattern you made, where you added some really nice curvy slider patterns. (01:09:341 (3,4) - )
01:38:675 (4,1) - It would follow the rhythm better, if you started the slider 4 on the white tick (01:39:008 - ) and added a single tap on 01:38:675 where the slider originally started.
02:02:675 (2,3,4) -
The flow is super awkward here, because the main beat is located on the reverse arrow of the slider. This also creates a situation, where you can't NC the pattern, thus making the pattern a bit less pretty than some of the others you've done.02:05:675 (2) - If you end up reworking the pattern to fit the suggestion, consider curving this slider a bit less as well. Maybe something like this?
http://osu.ppy.sh/ss/516606002:24:008 -
This feels very empty without a note.02:40:341 (4,1) -
Even though this might not be much of a problem, I think that people will comment on how gimmicky this part looks for an easy difficulty. Just be aware of that for future mods if you choose to keep this (This happens several times during 2nd kiai)02:44:341 (1,2) - Switch NC, the 2nd slider is actually the section initiator here.
Thoughts on Easy:Not a bad diff, but it sometimes feels like it's lacking some aesthetics that would up the overall quality of the diff.
Normal
00:32:341 (5,1) - I personally feel like this NC feels a little awkward and that you should NC the other one, I DO understand why you did it tho.
00:47:508 - There's a very strong beat here that's being ignored
00:53:008 (4) - NC for section reasons :3?
00:56:341 (5,1) - Switch NC 'cause consistency with other sections.
00:59:175 (4) - NC for section reasons again x)
01:02:675 (3) - Not a necessity, but if you want, you can make the big white tick clickable to add an NC.
01:54:175 - Consider adding a beat here, it's fairly strong.
01:56:675 (5) -
NC due to 1: It being a very gimmicky slider and 2: to not make the combo 8 notes long (You used to NC on every big white tick. (You can choose to ALSO NC 01:56:341 (4) - to emphasize that the slider is interesting.02:11:008 (1,2,3,4) -
This is very weird to play due to the red tick on the reverse arrow. To avoid this, make it 2 1/2 sliders and a reverse slider instead.02:44:341 (6) - NC for consistency reasons.
Thoughts on normal:Super cool diff, but some rhythmic parts that could be improved in my eyes.
Hard
00:42:175 (4,5,6) - This jump feels very insignificant. Either make it a bit larger or just DS it with the rest.
01:20:508 (1,3) - Fairly awkward overlap.01:24:341 (6) - NC for consistency reasons.
01:56:675 (2) - You can afford to make 3 buzz sliders here if you want. (4-way slider)
02:04:341 (1,2) -
I don't feel like this follow the rhythm as well as I would hope it did. I have an (interesting) idea that you can use, which follows the "ba-ti-ba-ti-ba" sound the vocals are doing. http://osu.ppy.sh/ss/5166185 (Think mostly about the timeline placement, not the grid placement please x))02:15:675 (4) - Here, you can do that "ba-ti-ba" thing again, where you make the reverse go on a blue tick instead:
https://osu.ppy.sh/ss/5166198 imo this flows in a better way, but that's up to you buddy :3
02:26:341 (3) -
^ Same thing02:50:008 (3) - NC for consistency reasons (New section starto broski)
Thoughts on hard:Not a bad diff either, but feels like it needs a bit of "personality" in a sense. It feels plain at times.
Insane
Give your insane diff a creative name, since this is the hardest diff :3 (That's what everyone else does leløl)00:04:341 (2,3) - To me, this pattern is not all that good to play, regardless of it being symmetric or not x)
00:05:841 (2,3) - Place those, so that the slider end slider 3 is perfectly between the two next sliders. (
https://osu.ppy.sh/ss/5166233) <-- This is how it looks now.
00:24:341 (1,2) - The music doesn't compliment a triple here.
00:33:675 (1,2,3,4,5,6,7,8) - Low spacing compared to what you're trying to emphasize. Also, it's an insane, it CAN be a bit more than this :3
00:36:341 (1,2,3,4,5,6,7,8) - ^ The reason why this one is better is because of the lack of overlaps, makes it a bit less messy. Still weird that the spacing is lower than the "normal" sections.
00:41:675 (2,4,7) - Consider NC'ing those 3 notes and removing the NC on 00:41:508 (1).
00:53:675 (6,3,1) - There are some messy overlaps here, that would be better if they were perfectly overlapped or not overlapping at all.
01:15:008 (1) - Consider placing this near the kickslider (4) instead for even better flow, the back-n-forth thingy is great.
01:24:675 (3,5,7) - Consider NC's here if you want.
01:54:508 (8) - 1/4 reverse? :3
01:56:675 (3,7,11) - NC's could help with not dying as fast if you're bad with streams. (The 3 marked notes are on white ticks, and are a good idea for NC's.
02:04:341 (1,1) - Do you remember the suggestion I gave on the hard difficulty? I'm sure you can do something similar here
(You did something cool at 01:59:008 (1,2,3) - )
02:08:008 - To spice things up, you can lower the SV by a tiny bit on this particular slider to make the chorus feel more intense when you enter it. If you do this, you should NC the slider.
02:13:675 (5) - NC
02:14:175 (1) - Remove NC
02:18:591 (4,1) -
1 is the emphasized note. Therefore it's advised to start the DS change at 1 and not 4, as it makes you turn too early.02:26:341 (6) -
With this SV change, it's HIGHLY recommended to NC this.02:40:341 (5,1) -
Switch NC for consistency reasons!02:50:675 (5) - NC due to the part being more intense.
Final thoughts on Insane:Honestly, this is the diff that needs the most work. It's alright playability wise, but many sections feel rather messy. With some mods I'm sure this diff will become super crispy ;D.
Final comment:
Overall, pretty decent mapset, with some cool ideas. The higher diffs are harder to map, thus require a little more modding to make 100% rankable, but keep asking for them mods, and you'll get there soon :3. Considering this is one of your first serious mapsets is REALLY good honestly.
Giv mig kudo plz eller du får smæk <3