forum

Hitori Tori - perthed again (yambabom remix)

posted
Total Posts
9
Topic Starter
Flyville
This beatmap was submitted using in-game submission on 1. juli 2016 at 18:11:27

Artist: Hitori Tori
Title: perthed again (yambabom remix)
BPM: 180
Filesize: 4936kb
Play Time: 02:51
Difficulties Available:
  1. Easy (1,67 stars, 180 notes)
  2. Hard (3,42 stars, 505 notes)
  3. Insane (4,96 stars, 786 notes)
  4. Normal (2,33 stars, 314 notes)
Download: Hitori Tori - perthed again (yambabom remix)
Information: Scores/Beatmap Listing
---------------
Timing and mp3 taken from Asphyxia's mapset osu.ppy.sh/s/268693
Chujitsu
I like this song and like the way you map it~ jumpy and yumy!
But here some questionable moments as for me o,o
Insane
00:23:508 (3) - move this slider to white tick and put before him 2 circles
00:24:508 (2) - try triple before this slider but not before next one
00:59:675 (1,2,3,4,5,6,7) - try to not do this ! its hard to read >_<
01:14:175 (8) - new combo
01:41:175 (7,8,9) - try to delete 8
01:51:841 (6,7,8) - try to make stream from 6 to 8, its sounds nice as for me * o *
01:58:508 (3,4,5,6,7) - try to combo this as stream but bot as different tripples
02:50:341 (7) - new combo

hard
00:20:008 (5,6,7) - try to combo as triple
As for me, it's all a good job! I like your map and I found it fun to play! good luck and I hope its gonna get ranked ^ , ^
Topic Starter
Flyville

Chujitsu wrote:

I like this song and like the way you map it~ jumpy and yumy!
But here some questionable moments as for me o,o
Insane
00:23:508 (3) - move this slider to white tick and put before him 2 circles Not really sure what you mean, sorry.
00:24:508 (2) - try triple before this slider but not before next one Done!
00:59:675 (1,2,3,4,5,6,7) - try to not do this ! its hard to read >_< I will keep this for now because I like this part but I will keep it in mind if other people say the same.
01:14:175 (8) - new combo Done!
01:41:175 (7,8,9) - try to delete 8 Done!
01:51:841 (6,7,8) - try to make stream from 6 to 8, its sounds nice as for me * o *Changed this to a triple from 6 to 7 instead.
01:58:508 (3,4,5,6,7) - try to combo this as stream but bot as different tripples Not really sure what you mean here either, sorry.
02:50:341 (7) - new combo Done!

hard
00:20:008 (5,6,7) - try to combo as triple Changed 4 into a 1/1 slider from 4 to 5 instead.
As for me, it's all a good job! I like your map and I found it fun to play! good luck and I hope its gonna get ranked ^ , ^
Thanks for the mod! :)
Spork Lover
Lol it closed down wtf, I cri so hard
Heyooo :3 Mod til dig :D
(Written in English for convenience)

Reading the colour coding explains the importance of said suggestion or necessity.

Color coding
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = positive comment or question

General

Even though it's not required to have custom combo colors, it's highly adviced that you do so (Some orange/red'ish tones would fit the background well, don't ya think?)
Disable widescreen support for ALL diffs.
Disable Countdown for ALL diffs.
Add hitsounds, soft hitsounds are never bad. You can always ask me if you have questions about it.
AiMod is good for all diffs!


Easy

00:52:841 (3) - This feels very awkward to play, but I found that NC'ing the slider helps with readability (It COULD be the pattern and/or the red tick starters, but idk)
01:11:675 (1,2,3,1) - To me, this feels a bit too linear compared to the previous pattern you made, where you added some really nice curvy slider patterns. (01:09:341 (3,4) - )
01:38:675 (4,1) - It would follow the rhythm better, if you started the slider 4 on the white tick (01:39:008 - ) and added a single tap on 01:38:675 where the slider originally started.
02:02:675 (2,3,4) - The flow is super awkward here, because the main beat is located on the reverse arrow of the slider. This also creates a situation, where you can't NC the pattern, thus making the pattern a bit less pretty than some of the others you've done.
02:05:675 (2) - If you end up reworking the pattern to fit the suggestion, consider curving this slider a bit less as well. Maybe something like this? http://osu.ppy.sh/ss/5166060
02:24:008 - This feels very empty without a note.
02:40:341 (4,1) - Even though this might not be much of a problem, I think that people will comment on how gimmicky this part looks for an easy difficulty. Just be aware of that for future mods if you choose to keep this (This happens several times during 2nd kiai)
02:44:341 (1,2) - Switch NC, the 2nd slider is actually the section initiator here. :o

Thoughts on Easy:
Not a bad diff, but it sometimes feels like it's lacking some aesthetics that would up the overall quality of the diff.

Normal

00:32:341 (5,1) - I personally feel like this NC feels a little awkward and that you should NC the other one, I DO understand why you did it tho.
00:47:508 - There's a very strong beat here that's being ignored :(
00:53:008 (4) - NC for section reasons :3?
00:56:341 (5,1) - Switch NC 'cause consistency with other sections.
00:59:175 (4) - NC for section reasons again x)
01:02:675 (3) - Not a necessity, but if you want, you can make the big white tick clickable to add an NC.
01:54:175 - Consider adding a beat here, it's fairly strong.
01:56:675 (5) - NC due to 1: It being a very gimmicky slider and 2: to not make the combo 8 notes long (You used to NC on every big white tick. (You can choose to ALSO NC 01:56:341 (4) - to emphasize that the slider is interesting.
02:11:008 (1,2,3,4) - This is very weird to play due to the red tick on the reverse arrow. To avoid this, make it 2 1/2 sliders and a reverse slider instead.
02:44:341 (6) - NC for consistency reasons.

Thoughts on normal:
Super cool diff, but some rhythmic parts that could be improved in my eyes.

Hard


00:42:175 (4,5,6) - This jump feels very insignificant. Either make it a bit larger or just DS it with the rest.
01:20:508 (1,3) - Fairly awkward overlap.
01:24:341 (6) - NC for consistency reasons.
01:56:675 (2) - You can afford to make 3 buzz sliders here if you want. (4-way slider)
02:04:341 (1,2) - I don't feel like this follow the rhythm as well as I would hope it did. I have an (interesting) idea that you can use, which follows the "ba-ti-ba-ti-ba" sound the vocals are doing. http://osu.ppy.sh/ss/5166185 (Think mostly about the timeline placement, not the grid placement please x))
02:15:675 (4) - Here, you can do that "ba-ti-ba" thing again, where you make the reverse go on a blue tick instead: https://osu.ppy.sh/ss/5166198 imo this flows in a better way, but that's up to you buddy :3
02:26:341 (3) - ^ Same thing
02:50:008 (3) - NC for consistency reasons (New section starto broski)

Thoughts on hard:
Not a bad diff either, but feels like it needs a bit of "personality" in a sense. It feels plain at times.

Insane

Give your insane diff a creative name, since this is the hardest diff :3 (That's what everyone else does leløl)
00:04:341 (2,3) - To me, this pattern is not all that good to play, regardless of it being symmetric or not x)
00:05:841 (2,3) - Place those, so that the slider end slider 3 is perfectly between the two next sliders. (https://osu.ppy.sh/ss/5166233) <-- This is how it looks now.
00:24:341 (1,2) - The music doesn't compliment a triple here.
00:33:675 (1,2,3,4,5,6,7,8) - Low spacing compared to what you're trying to emphasize. Also, it's an insane, it CAN be a bit more than this :3
00:36:341 (1,2,3,4,5,6,7,8) - ^ The reason why this one is better is because of the lack of overlaps, makes it a bit less messy. Still weird that the spacing is lower than the "normal" sections.
00:41:675 (2,4,7) - Consider NC'ing those 3 notes and removing the NC on 00:41:508 (1).
00:53:675 (6,3,1) - There are some messy overlaps here, that would be better if they were perfectly overlapped or not overlapping at all.
01:15:008 (1) - Consider placing this near the kickslider (4) instead for even better flow, the back-n-forth thingy is great.
01:24:675 (3,5,7) - Consider NC's here if you want.
01:54:508 (8) - 1/4 reverse? :3
01:56:675 (3,7,11) - NC's could help with not dying as fast if you're bad with streams. (The 3 marked notes are on white ticks, and are a good idea for NC's.
02:04:341 (1,1) - Do you remember the suggestion I gave on the hard difficulty? I'm sure you can do something similar here ;) (You did something cool at 01:59:008 (1,2,3) - )
02:08:008 - To spice things up, you can lower the SV by a tiny bit on this particular slider to make the chorus feel more intense when you enter it. If you do this, you should NC the slider.
02:13:675 (5) - NC
02:14:175 (1) - Remove NC
02:18:591 (4,1) - 1 is the emphasized note. Therefore it's advised to start the DS change at 1 and not 4, as it makes you turn too early.
02:26:341 (6) - With this SV change, it's HIGHLY recommended to NC this.
02:40:341 (5,1) - Switch NC for consistency reasons!
02:50:675 (5) - NC due to the part being more intense.

Final thoughts on Insane:
Honestly, this is the diff that needs the most work. It's alright playability wise, but many sections feel rather messy. With some mods I'm sure this diff will become super crispy ;D.

Final comment:
Overall, pretty decent mapset, with some cool ideas. The higher diffs are harder to map, thus require a little more modding to make 100% rankable, but keep asking for them mods, and you'll get there soon :3. Considering this is one of your first serious mapsets is REALLY good honestly.

Giv mig kudo plz eller du får smæk <3
Chujitsu

Flyville wrote:

Chujitsu wrote:

I like this song and like the way you map it~ jumpy and yumy!
But here some questionable moments as for me o,o
Insane
00:23:508 (3) - move this slider to white tick and put before him 2 circles Not really sure what you mean, sorry.
What I mean is
00:24:508 (2) - try triple before this slider but not before next one Done!
00:59:675 (1,2,3,4,5,6,7) - try to not do this ! its hard to read >_< I will keep this for now because I like this part but I will keep it in mind if other people say the same.
01:14:175 (8) - new combo Done!
01:41:175 (7,8,9) - try to delete 8 Done!
01:51:841 (6,7,8) - try to make stream from 6 to 8, its sounds nice as for me * o *Changed this to a triple from 6 to 7 instead.
01:58:508 (3,4,5,6,7) - try to combo this as stream but bot as different tripples Not really sure what you mean here either, sorry.Nvmd, I rechecked and its all in music O wO
02:50:341 (7) - new combo Done!

hard
00:20:008 (5,6,7) - try to combo as triple Changed 4 into a 1/1 slider from 4 to 5 instead.
As for me, it's all a good job! I like your map and I found it fun to play! good luck and I hope its gonna get ranked ^ , ^
Thanks for the mod! :)
]00:23:508 (3) - move this slider to white tick and put before him 2 circles Not really sure what you mean, sorry.
What I mean is
01:58:508 (3,4,5,6,7) - try to combo this as stream but bot as different tripples Not really sure what you mean here either, sorry.Nvmd, I rechecked and its all in music O wO
Topic Starter
Flyville

Spork Lover wrote:

Lol it closed down wtf, I cri so hard
Heyooo :3 Mod til dig :D
(Written in English for convenience)

Reading the colour coding explains the importance of said suggestion or necessity.

Color coding
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = positive comment or question

General

Even though it's not required to have custom combo colors, it's highly adviced that you do so (Some orange/red'ish tones would fit the background well, don't ya think?) Forgot about combo colors. x_x Will add.
Disable widescreen support for ALL diffs. Done.
Disable Countdown for ALL diffs. Done.
Add hitsounds, soft hitsounds are never bad. You can always ask me if you have questions about it. I will. :)
AiMod is good for all diffs!


Easy

00:52:841 (3) - This feels very awkward to play, but I found that NC'ing the slider helps with readability (It COULD be the pattern and/or the red tick starters, but idk) Changed. Made the slider start at the red tick instead of having a circle there and then a slider. Plays fine now I think.
01:11:675 (1,2,3,1) - To me, this feels a bit too linear compared to the previous pattern you made, where you added some really nice curvy slider patterns. (01:09:341 (3,4) - ) Changed 3 into a blanket slider around 2. Helps a bit i think.
01:38:675 (4,1) - It would follow the rhythm better, if you started the slider 4 on the white tick (01:39:008 - ) and added a single tap on 01:38:675 where the slider originally started. Done.
02:02:675 (2,3,4) - The flow is super awkward here, because the main beat is located on the reverse arrow of the slider. This also creates a situation, where you can't NC the pattern, thus making the pattern a bit less pretty than some of the others you've done. Done. Changed this part completely.
02:05:675 (2) - If you end up reworking the pattern to fit the suggestion, consider curving this slider a bit less as well. Maybe something like this? http://osu.ppy.sh/ss/5166060 To be honest I think curving this slider less makes it look a bit weird but I am considering changing it entirely.
02:24:008 - This feels very empty without a note. Added a note.
02:40:341 (4,1) - Even though this might not be much of a problem, I think that people will comment on how gimmicky this part looks for an easy difficulty. Just be aware of that for future mods if you choose to keep this (This happens several times during 2nd kiai) I'll keep this in mind. I might change it later if I come up with a better idea.
02:44:341 (1,2) - Switch NC, the 2nd slider is actually the section initiator here. :o Done.

Thoughts on Easy:
Not a bad diff, but it sometimes feels like it's lacking some aesthetics that would up the overall quality of the diff.

Normal

00:32:341 (5,1) - I personally feel like this NC feels a little awkward and that you should NC the other one, I DO understand why you did it tho. Done
00:47:508 - There's a very strong beat here that's being ignored :( Added a note.
00:53:008 (4) - NC for section reasons :3? Done.
00:56:341 (5,1) - Switch NC 'cause consistency with other sections. Doone
00:59:175 (4) - NC for section reasons again x) Done
01:02:675 (3) - Not a necessity, but if you want, you can make the big white tick clickable to add an NC. I will keep the reverse slider for now.
01:54:175 - Consider adding a beat here, it's fairly strong. Done.
01:56:675 (5) - NC due to 1: It being a very gimmicky slider and 2: to not make the combo 8 notes long (You used to NC on every big white tick. (You can choose to ALSO NC 01:56:341 (4) - to emphasize that the slider is interesting. Done. Added NC on the slider.
02:11:008 (1,2,3,4) - This is very weird to play due to the red tick on the reverse arrow. To avoid this, make it 2 1/2 sliders and a reverse slider instead. Done.
02:44:341 (6) - NC for consistency reasons. Done.

Thoughts on normal:
Super cool diff, but some rhythmic parts that could be improved in my eyes.

Hard


00:42:175 (4,5,6) - This jump feels very insignificant. Either make it a bit larger or just DS it with the rest. Done.
01:20:508 (1,3) - Fairly awkward overlap. Fixed.
01:24:341 (6) - NC for consistency reasons. Done.
01:56:675 (2) - You can afford to make 3 buzz sliders here if you want. (4-way slider) I really like having it as a single slider.
02:04:341 (1,2) - I don't feel like this follow the rhythm as well as I would hope it did. I have an (interesting) idea that you can use, which follows the "ba-ti-ba-ti-ba" sound the vocals are doing. http://osu.ppy.sh/ss/5166185 (Think mostly about the timeline placement, not the grid placement please x)) Changed this part in a different way.
02:15:675 (4) - Here, you can do that "ba-ti-ba" thing again, where you make the reverse go on a blue tick instead: https://osu.ppy.sh/ss/5166198 imo this flows in a better way, but that's up to you buddy :3 Done.
02:26:341 (3) - ^ Same thing Done.
02:50:008 (3) - NC for consistency reasons (New section starto broski) Done.

Thoughts on hard:
Not a bad diff either, but feels like it needs a bit of "personality" in a sense. It feels plain at times.

Insane

Give your insane diff a creative name, since this is the hardest diff :3 (That's what everyone else does leløl) But "insane" already fits the song pretty well don't you think? :P
00:04:341 (2,3) - To me, this pattern is not all that good to play, regardless of it being symmetric or not x) Changed. Not sure if i'm 100% satisfied with this yet.
00:05:841 (2,3) - Place those, so that the slider end slider 3 is perfectly between the two next sliders. (https://osu.ppy.sh/ss/5166233) <-- This is how it looks now. Done.
00:24:341 (1,2) - The music doesn't compliment a triple here. Changed. Added a triple before the next slider instead.
00:33:675 (1,2,3,4,5,6,7,8) - Low spacing compared to what you're trying to emphasize. Also, it's an insane, it CAN be a bit more than this :3 Changed this section a bit to avoid overlapping and upped the spacing a little bit. I really like having low spacing here though because I think it fits the music well since the sound i'm emphasizing is in the background.
00:36:341 (1,2,3,4,5,6,7,8) - ^ The reason why this one is better is because of the lack of overlaps, makes it a bit less messy. Still weird that the spacing is lower than the "normal" sections. Upped the spacing a bit here as well.
00:41:675 (2,4,7) - Consider NC'ing those 3 notes and removing the NC on 00:41:508 (1). Done.
00:53:675 (6,3,1) - There are some messy overlaps here, that would be better if they were perfectly overlapped or not overlapping at all. Fixed.
01:15:008 (1) - Consider placing this near the kickslider (4) instead for even better flow, the back-n-forth thingy is great. Done.
01:24:675 (3,5,7) - Consider NC's here if you want. I think this looks a bit confusing.
01:54:508 (8) - 1/4 reverse? :3 I like how it plays with the 1/2 slider better to be honest.
01:56:675 (3,7,11) - NC's could help with not dying as fast if you're bad with streams. (The 3 marked notes are on white ticks, and are a good idea for NC's. Added NC on 3.
02:04:341 (1,1) - Do you remember the suggestion I gave on the hard difficulty? I'm sure you can do something similar here ;) (You did something cool at 01:59:008 (1,2,3) - ) I would rather follow the instrumental here instead of the vocals. I'll see if I can come up with a better way to do that though.
02:08:008 - To spice things up, you can lower the SV by a tiny bit on this particular slider to make the chorus feel more intense when you enter it. If you do this, you should NC the slider. Done.
02:13:675 (5) - NC Done.
02:14:175 (1) - Remove NC Done.
02:18:591 (4,1) - 1 is the emphasized note. Therefore it's advised to start the DS change at 1 and not 4, as it makes you turn too early. Done.
02:26:341 (6) - With this SV change, it's HIGHLY recommended to NC this. Done.
02:40:341 (5,1) - Switch NC for consistency reasons! Done.
02:50:675 (5) - NC due to the part being more intense. Done.

Final thoughts on Insane:
Honestly, this is the diff that needs the most work. It's alright playability wise, but many sections feel rather messy. With some mods I'm sure this diff will become super crispy ;D.

Final comment:
Overall, pretty decent mapset, with some cool ideas. The higher diffs are harder to map, thus require a little more modding to make 100% rankable, but keep asking for them mods, and you'll get there soon :3. Considering this is one of your first serious mapsets is REALLY good honestly.

Giv mig kudo plz eller du får smæk <3
Thank you for the awesome mod, Sporky. Was really helpful. ^^
Topic Starter
Flyville

Chujitsu wrote:

00:23:508 (3) - move this slider to white tick and put before him 2 circles Not really sure what you mean, sorry.
What I mean is I think it's better the way it is now.
01:58:508 (3,4,5,6,7) - try to combo this as stream but bot as different tripples Not really sure what you mean here either, sorry.Nvmd, I rechecked and its all in music O wO
Lune
Hellowww, I finally have time for your M4M ~

I really like the song, and your map looks good, I don't know how can I mod it but heh xd

Normal

00:46:008 (1,2,3) - You should add a circular slider to make it easier
00:55:675 (3,4) - Make only one slider
01:20:175 - I think I slider here instead of 01:20:341 (1) - will be better
02:32:841 (2) - It sounds better without this circle

Hard

00:10:675 (5) - Make a jump, when I played it I directly jumped and it looks better with
00:41:508 (5,1,2,3,4) - A bit too hard
00:42:675 (6,7) - Put them at the same place
01:03:341 (2,3) - A slider will be better
01:23:841 (3) - You should remove it
01:47:508 (2) - Easiest jump here

Your easy and Insane look realyl good, I can't make a mod for them xd

Gl with your map ! :)
Topic Starter
Flyville

[ M I N A K O ] wrote:

Hellowww, I finally have time for your M4M ~

I really like the song, and your map looks good, I don't know how can I mod it but heh xd

Normal

00:46:008 (1,2,3) - You should add a circular slider to make it easier Done. Made 5 circular as well to make it look better.
00:55:675 (3,4) - Make only one slider Done.
01:20:175 - I think I slider here instead of 01:20:341 (1) - will be better I like having the small break between 3 and 1. I will keep it in mind though. :)
02:32:841 (2) - It sounds better without this circle Rythmically I think it makes sense to have this note and I think it would feel slightly awkward to play with nothing there.

Hard

00:10:675 (5) - Make a jump, when I played it I directly jumped and it looks better with Done.
00:41:508 (5,1,2,3,4) - A bit too hard Noted. I will try making a different pattern or a way to make the current one easier.
00:42:675 (6,7) - Put them at the same place It won't be too hard to read?
01:03:341 (2,3) - A slider will be better Done.
01:23:841 (3) - You should remove it Not sure why.
01:47:508 (2) - Easiest jump here Made it a bit easier.

Your easy and Insane look realyl good, I can't make a mod for them xd

Gl with your map ! :)
Thank you for the mod! :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply