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posted

OnosakiHito wrote:

Proper answer to Mrrichi's mod is needed.
Yes, I'd reply his post.

Mrriichi wrote:

えっとTwitterで言った通りModしに来ましたkudosu5000兆個欲しいのでDQしませんか?
多分、ランクドというものを考えた時に_yu68さんと私とでは前提が違い過ぎるものがあると思いますので、このMod内容に直して欲しいというより私が適当にこのマップを貶していた訳ではないという証拠のつもりで書いてます。なので私の指摘の内容が受け入れられないものだとしても「そういう自分と違う考え方が世にはあるし、その考え方もランクドのやり方として一般に許容されるものの一つ」という風には思って欲しいです。

[Virtuoso]
※細かい指摘も一応一部しますがInnerのMapなので、そこは好みで済ませられるかもしれません。
この譜面について私が思う最大の問題点は譜面全体を見たときに1/8のパターンがあるパートが悪目立ちしてしまってる点です。
悪目立ちと私が言う根拠は1/4より密集したノーツである1/8ないし1/6のノーツが、このパート並みにとは言わなくてもこれに準ずるレベルで密集した地帯が他にない(1/8はそもそもこのパートでしか使われてなく、1/6も最長のものが4連で前後は1/4ばかり)だという事です。
更にこの1/8がある地帯は00:36:027 - から5小節と譜面の前半の中央にあたる部分です。目立つ配置なら最後に置くか、中央の休憩地帯の直前に置くか、サビに置くか、もしくは最初の最初にあえて置くか、何かしらの譜面全体の構成で意味を持つ場所に置くのが難所(難所に見えるところ)を綺麗に見せるコツだと思いますが、現在の1/8は上記の内容に沿う事無く前半のそこそこ譜面が流れた後にやって来ます。これは譜面全体を見たときにマイナスポイントであるとしか言えないです。

しかし、この1/8連符は確かに逆餡蜜的な手法を使えば実質16分長連符と変わりませんし(そこがこの譜面がpp譜面だと言われる所以だと思いますが)プレイの上では簡単ではありますのでシステム的なSRの計算法のバグだと言えば難易度は均衡を保てていると考えられるかもしれません。
けれども、例え1/8を1/4の長連符扱いをしたとしても

ココが

こうなるだけで、単音の4連続を交互に繰り返した長連符をココに入れるのは、この1/8を1/4の長連符だと見做すと仮定しても前後のdとkの配置と比べて浮いているとしか言えません。前後のdとkの配置にddkkddkk~やddddkkkk~のようにパターンが繰り返されているものは(一番短い繰り返しのパターンであるddkkdやkkddk等5連1/4を含んでも)どこにもありませんので1/4の簡単な配置だと捉えたとしても浮くのは変わりがありません。他のパートでも長複合を置くとしたら00:41:291 - から休憩地帯前までの前半と後半とかオススメです。休憩地帯前に置けてかつ複合をそこそこ難しくすれば1/8の浮きは抑えられると思います。 :arrow:私自身はこのズレたピアノの音が曲の特徴、面白さ、そして個性の一部だと思っています。似たようなメロディや雰囲気の中で1/8のような今までとは全く異なる展開をする。それがいわゆる曲を活かした、"その曲でしかできないようなマッピング"として適切なものだと考えています。りいちさんが言うように、目立つ場所に難所や特徴的な配置を置くことで譜面が綺麗に見えるという考えにも共感できます。ですがそれはあくまで一般論、全ての曲に共通して適用できてしまうことであり、その一般論に過度に忠実に従って譜面を作ることは、譜面を普遍的なありふれたものにし、曲の音や展開が持つ面白さを無駄にすることになると思います。そのため私はその個性を重視して譜面に変更は加えません。りいちさんの言葉を借りて、「そういう自分と違う考え方が世にはあるし、その考え方もランクドのやり方として一般に許容されるものの一つ」という風に思って欲しいです。

以上が譜面全体からこの地帯をパッと見た(プレイした)時に感じられた事です。

次にこの配置内の細かい配置についての指摘です。
一応これらの指摘はこの配置が音取りマッピングであるという前提の元、よりマシなパターンに出来ないかという方針の元に書いています。
このパートだけを見て最初に思ったのは1/8と1/2の置き方が謎だという事です。
例えば00:31:916 -と00:34:224 - が1/8でないのは音の強さ的におかしいですし、00:36:387 (341,342) - も1/8でないのも音が明らかに小さいと判断した為かもしれませんが1/2ごとに段階的に音が小さくなっていくパートでそこだけ1/2というのはおかしいと考えます。
なので00:31:916 -を普通に1/8にして00:33:070 - が音が下がってる事を利用して1/2にするのはどうでしょうか、また後半も00:34:224 -と00:36:387 - を1/8にする事で1/8のパターンが終了する

面倒臭いので現在の譜面全体の方針を尊重したVirtuoso (Mrriichi Patch)でも後で張っとくので参考にして下さい、私の譜面の配置でそこはありえんだろとか何故その配置にしたかとか疑問があったら細かいところはIRCModで(Not for Rankedだから厳密にはModじゃないかもしれないですけど)いつでも待ってます。

他に全体を見た時に気になった点はkiaiとkiaiと同じメロディである00:17:060 -~00:26:291 -(以下A)と01:07:252 -~01:15:328 -(以下kiai)です。
これらのパートはそれぞれの前半(00:17:060)と後半(00:21:676 -から)とで同じメロディーの中、難易度差を作ってますがその難易度ギャップが激しすぎます。前半が1/2だらけで後半が1/2単音が3,4個しかないというのは明らかに同じメロディラインの隣接したパートとして見た時おかしいです。(00:41:291 -からの同じメロディが入ってるパートは良いと思います)
またAとkiaiのノーツ配置自体を比べた時も違和感を覚えます。kiaiの後半ではシンバルが鳴っているので難しくするという判断は正しいですが、Aとkiaiの前半を比べるとkiaiの方が簡単であるように見えます(1/4の5連00:18:791 - と3連01:08:982 - なのでそもそものそれぞれの前半と後半の難易度ギャップからすれば大した差ではないかもしれませんが)。また01:10:136 - の突然の5連もAで対応する場所に1/4はなく、何故Aとkiaiの前半がこんなにスカスカで似たような1/4配置になってないのか理解できません。後は例えばそれぞれの前半と後半の繋ぎの00:20:378 (166,167,168,169,170,171,172,173,174,175,176) - と01:10:569 (47,48,49,50,51,52,53,54,55,56,57) - は同じノーツ配置になってないのか、統一性のなさを上げたらAとkiaiのノーツを総入れ替えする羽目になってしまうので細かくは言いませんが、曲もしくは譜面のの盛り上がりであるはずのkiaiとそれと同じメロディである曲もしくは譜面の大事なポイントであるべき場所がこの様な配置になってるのは本当によろしくないと思います。 :arrow:上記同様に曲特有の音を重視しkeepします。AとKiaiの前半は1/2のピアノの音が全面的に主張してくるように感じるので、1/2への肉付けを極限まで減らすことでプレイヤーがそのピアノの音を意識してプレイしやすいように意図したつもりです。後半からは細かいドラム音が入ってくるので1/4を配置しても演奏感に差し支えは無いと判断しました。この密度差はりいちさんの考え方で見ると不適切かもしれませんが、1/8を含むパートと同じように、私はそれが曲の個性・面白さだと考え、前半と後半で全く違う構成をしています。

最後にパッと全体を見て気になった事と言えば00:50:522 -からの休憩地帯の1/2のノーツライン(1/2の連符の塊の長さ)がバラバラだって事です。1/2しかない休憩であるからって叩くリズムをばらけさせては休憩になりにくいと思います。もしくは適度なタイミングで1/4の3連をオーバーマップする等、見て「この休憩地帯は同じパターンの繰り返しで譜面の配置が見やすいから気楽に出来る」と思える内容にすべきだと思います。ノーツの長さが違う事によるリズム難は立派な難易度の一部だって事です。 :arrow:ノーツの長さが違う事によるリズム難は立派な難易度の一部かもしれませんが、これほどの難易度の譜面をプレイできるプレイヤーとなるとその程度の難易度の譜面は難なく処理できるように思います。ワンパターンにまとめる必要は無いように感じました。

以上で全体的なノーツ配置に関する指摘は以上ですが、全体的なマッピングの仕方の指摘をすると以前_yu68さんが言っていた音取りを重視したマッピングというものを見てこの譜面の音を聞いてみてパート、もしくはそれに内包する規則性のあるメロディ毎に明らかに音取りする楽器の差が出ている印象はありませんでした。
つまり、どういう事かというとこの譜面の音取りはその場で音取りしたい楽器の音をとりあえず音取りして、それを同じメロディで繰り返す事によって無理やりパターンだ、強調だと主張している様に感じられるという事です。(多分、この投稿の後に具体的にどの配置か指摘すると思います)

他にも何か言う事が出来たらわかりやすくP.S.みたいにして追加します
maziariさんの譜面は_yu68さんの以上にそもそも私の譜面の作り方とかけ離れてる気がするので指摘が無意味になるのが目に見えてるのでしません。
私のVirutuoso (Mrriichi Patch)みたいなのはそのうち暇になったら出します。今回大事なのは全体的なパターンだと思っているので重要度は薄いからです。
私の譜面の良いと思うところは後ろのboxに入れて近々書きます。

とりあえず、以上で。
posted

Raiden wrote:

114 BPM on the last timing point sounds too late, try 118

tasuke912 wrote:

Objectively speaking, the difficulty doesn't have any patterns issues. Some people don't like 1/8s, but many more people like them judging from amount of favorites and rating. No need to remove 1/8s.

[ Timing]
118889,324.519230784833,4,1,0,90,1,0
118889,-88.8889423076923,4,1,0,90,0,0
119863,360.576923076923,4,1,0,90,1,8
119863,-80,4,1,0,90,0,0
120223,408.653846153846,4,1,0,90,1,0
120223,-70.5865384615385,4,1,0,90,0,0
120835,540.865384615385,4,1,0,90,1,8
120835,-53.3317307692308,4,1,0,90,0,0
121105,288.461538461538,4,1,0,90,1,0
I think it is better to put redlines at positions of turntable notes.
BPM based on BMS is relieable. I applied tasuke's timing.
posted
Placeholder for recheck. I will look into it when I have time.
posted

Nardoxyribonucleic wrote:

Placeholder for recheck. I will look into it when I have time.
Thanks.
posted
追加してくださいドンに 00:36:423 (342) - そしてまた 00:36:532 (343,344) - . 流れはずっと良いです。
posted

[ Eon Fox ] wrote:

追加してくださいドンに 00:36:423 (342) - そしてまた 00:36:532 (343,344) - . 流れはずっと良いです。 :arrow:I keep it because the piano sounds are weak. Also, in order to prevent the 1/8 pattern becoming too long.
posted
Some words about the 1/8 since many people discuss in general about it and are actually not sure what to think about them or often argue with the fun factor which has no place here. There was already some discussion for this in thread as well, but only about the possibility to have 1/8, but none which gives actually new ideas for other solutions without 1/8.

As previously said, the intention of the mapper, trying to catch the grace notes, is pretty clear. However, going more in depth, the Virtuoso difficulty can be doubted in this matter since the snapping of these notes can't be clearly indentified and make the 1/8 not very accurate. Due to this, before considering any fun factors or the mapper's intention following the unique sound, we should look at what other solutions we can bring up and compare it to current ones because, before this goes anywhere near qualification, we will have to talk about this and find a real agreement / conclusion (Nardo wants to say something about it as it seems).

00:32:060 - Three examples of patterns which are more accurate to the song than current 1/8.
(following the drums in the background, HL'd note = finisher)
(following the drums, alternating patterns with pitch of piano)
(following piano with finishers, grace notes get emphasized by the longer tone of finishers)

00:34:368 - Some other examples for the longer 1/8 part.
(following the drums)
(following drums and make the 1/6 feel more consistent with additional improvised 1/6)
(following notes with finishers)

>> For the lazy guys: Download to all three examples<<<

Overall, for me it boils down to having better solutions than the currently inaccurate 1/8. The 1/6+1/2 follows more accurate the drum while the finisher solution actually compensates the loss of 1/8 and goes well with the piano(also it feels kind the same playing 1/8 or finishers, but that's just me lol). To be fair tho, the 1/8 are consistent in itself and do not seem to bother that much sound wise or when playing. Yet, this should be probably discussed with some more people and consider more solutions before we consider going with 1/8. Afterall, everyone talks only about 1/8 but no one suggests or tries something else.

So yeah, I encourage everyone to help activily in this matter and test stuff out to find either a middle-way, better solutions or even go for the 1/8.


On another note, I will give later a comment about your answer to my mod, _yu.
posted
Another opinion is here I guess.

From what Ono said, I think, following the drum shouldn't be an option in this case. The diff is following the piano so much, that'll just be more inconsistent.
also, even tho, the note density from ono's example are still higher than the Hell Oni, the SR is quite a problem here.

Aside from this, here is my opinion about it : all 1/8 such as 00:32:060 (286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301) - are clearly following the piano which are 1/12 or 1/16. I personally find it okay, since, I don't think playing 1/16 or 1/12 this way is "this fun". (it's even skipping the glissando here 00:32:902 - ).

According to how he mapped those weird 1/16~1/12 piano as 1/8. I'd say, it's already a "midway solution". A midway of a midway would be quite weird. I'd say, the current one is ok.

[]

Aside from this, on Virtuoso, how about this 01:01:628 (558,559,560,561,562) - . I think, it goes better with the piano acceleration.
posted
me nub explain

00:49:873 - at least add here notes bcus follow piano, the piano is 1/6 but use 1/4 instead if you dont like xxxxxxx 1/6

01:01:628 - like Kin said, 01:01:772 - 1/6 sounds. you can change the colors pattern to dd(kkkd) to give neat increasing emphasis with the paino, more easier tho

1/8 is oki, I already pointd out 00:36:387 (341,342) - these as single notes b4.

bye gl
posted
Actually I was supposed to post with concerns about 1/8 usages but not timing issues lol, anyway.... (No KDS)

[Virtuoso]

! 00:35:522 - From this timing onwards, those 1/8 douplets are virtual *they are overmapped. The background music does not have 1/8 anymore. The whole 1/8 usage structure can be justified from barline:

> 00:32:060 - 1 bar full of 1/8

> 00:34:368 - ^, and that's all for 1/8.

> 00:36:676 - / 00:37:253 - These can be Finishers now when you remove all unnecessary 1/8 douplets.

! These 1/8 are all wrongly placed. The WHOLE douplets are put 1/8 too early. For example, 00:32:205 (288,289) - should be actually starting at 00:32:169 - *oh wait Skylish if I do so then the spacing between the patterns at 00:32:060 - will not be enough. --> no worry

! 00:32:060 - / 00:34:368 - Strong piano chords are performed, you may use D/K respectively to represent it well. Not only stating the chords, but also polishing the overall patterns' outlooks (talking about consistent metronome Finishers)

! 00:31:880 - / 00:34:188 - actually there are 1/8 douplets here, you can alrady use ONE 1/8 douplets here to act as a little warning for the players for the upcoming hellish 1/8 spamming.

tl;dr, my suggestion is that:

- 00:32:060 (287) -

> You can see those 1/8 douplets are now all snapped correctly to the right timings in the photo.

- 00:34:368 (314) -

> It's completely the same logic with 00:32:060 (287) -

[]


Sorry to shatter pp farmers' dream, but those 1/8 are really overmapped after 00:35:522 - , and the positions of the acceptable 1/8 douplets are currently wrong.
posted

Skylish wrote:

Sorry to shatter pp farmers' dream, but those 1/8 are really overmapped after 00:35:522 - , and the positions of the acceptable 1/8 douplets are currently wrong.
Will be pp whenever double time is used :^)

(?
posted

Skylish wrote:

Sorry to shatter pp farmers' dream, but those 1/8 are really overmapped after 00:35:522 - , and the positions of the acceptable 1/8 douplets are currently wrong.
I think a BN rule says "Being able to reasonably play a beatmap is a core part of being able to judge a beatmap's quality", looking at your profile you should probably avoid the Virtuoso difficulty for now :roll:

The few people here qualified to do so already gave their opinions :P

MMzz wrote:

Virtuoso is fine the way it is except all of the 1/8 doubles the difficulty originally had should come back.

This map was fine before it got modded to hell. :(
Good luck yu <3
posted
at least he tried to pointd out some related to song, not just about being able to play the map...

mrichi you orz.........


edit:

ahh.... why PP PEPES peep
posted
maniera is for pp, why are we still modding this ? ૮( ᵒ̌▱๋ᵒ̌ )ა
posted
suggesting that delete 1/8 part makes yu68 wanna delete the mapset instead😣 im gay btw😣
posted

OnosakiHito wrote:

Some words about the 1/8 since many people discuss in general about it and are actually not sure what to think about them or often argue with the fun factor which has no place here. There was already some discussion for this in thread as well, but only about the possibility to have 1/8, but none which gives actually new ideas for other solutions without 1/8.

As previously said, the intention of the mapper, trying to catch the grace notes, is pretty clear. However, going more in depth, the Virtuoso difficulty can be doubted in this matter since the snapping of these notes can't be clearly indentified and make the 1/8 not very accurate. Due to this, before considering any fun factors or the mapper's intention following the unique sound, we should look at what other solutions we can bring up and compare it to current ones because, before this goes anywhere near qualification, we will have to talk about this and find a real agreement / conclusion (Nardo wants to say something about it as it seems).

00:32:060 - Three examples of patterns which are more accurate to the song than current 1/8.
(following the drums in the background, HL'd note = finisher)
(following the drums, alternating patterns with pitch of piano)
(following piano with finishers, grace notes get emphasized by the longer tone of finishers)
:arrow:The map is consistenty following the rhythm of piano, so suddenly following the rhythm of drum in this part is strange.
Also, finishers will emphasize one strong sound like cymbal, so I think it's not suitable for grace notes.


00:34:368 - Some other examples for the longer 1/8 part.
(following the drums)
(following drums and make the 1/6 feel more consistent with additional improvised 1/6)
(following notes with finishers)
:arrow:I keep it for same reasons.

>> For the lazy guys: Download to all three examples<<<

Overall, for me it boils down to having better solutions than the currently inaccurate 1/8. The 1/6+1/2 follows more accurate the drum while the finisher solution actually compensates the loss of 1/8 and goes well with the piano(also it feels kind the same playing 1/8 or finishers, but that's just me lol). To be fair tho, the 1/8 are consistent in itself and do not seem to bother that much sound wise or when playing. Yet, this should be probably discussed with some more people and consider more solutions before we consider going with 1/8. Afterall, everyone talks only about 1/8 but no one suggests or tries something else.

So yeah, I encourage everyone to help activily in this matter and test stuff out to find either a middle-way, better solutions or even go for the 1/8.


On another note, I will give later a comment about your answer to my mod, _yu.

Kin wrote:

Another opinion is here I guess.

From what Ono said, I think, following the drum shouldn't be an option in this case. The diff is following the piano so much, that'll just be more inconsistent.
also, even tho, the note density from ono's example are still higher than the Hell Oni, the SR is quite a problem here.

Aside from this, here is my opinion about it : all 1/8 such as 00:32:060 (286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301) - are clearly following the piano which are 1/12 or 1/16. I personally find it okay, since, I don't think playing 1/16 or 1/12 this way is "this fun". (it's even skipping the glissando here 00:32:902 - ).

According to how he mapped those weird 1/16~1/12 piano as 1/8. I'd say, it's already a "midway solution". A midway of a midway would be quite weird. I'd say, the current one is ok.

[]

Aside from this, on Virtuoso, how about this 01:01:628 (558,559,560,561,562) - . I think, it goes better with the piano acceleration. :arrow:good, changed

Surono wrote:

me nub explain

00:49:873 - at least add here notes bcus follow piano, the piano is 1/6 but use 1/4 instead if you dont like xxxxxxx 1/6 :arrow:I think it need to make 1/2 to emphasize 00:49:945 - here.

01:01:628 - like Kin said, 01:01:772 - 1/6 sounds. you can change the colors pattern to dd(kkkd) to give neat increasing emphasis with the paino, more easier tho :arrow:I applied Kin's suggestion, because I want to make a pattern in which d stepwise increases.

1/8 is oki, I already pointd out 00:36:387 (341,342) - these as single notes b4.

bye gl

Skylish wrote:

Actually I was supposed to post with concerns about 1/8 usages but not timing issues lol, anyway.... (No KDS)

[Virtuoso]

! 00:35:522 - From this timing onwards, those 1/8 douplets are virtual *they are overmapped. The background music does not have 1/8 anymore. The whole 1/8 usage structure can be justified from barline:

> 00:32:060 - 1 bar full of 1/8

> 00:34:368 - ^, and that's all for 1/8.

> 00:36:676 - / 00:37:253 - These can be Finishers now when you remove all unnecessary 1/8 douplets.
:arrow:The background music does have sounds like 1/8. Please listen the song again.

! These 1/8 are all wrongly placed. The WHOLE douplets are put 1/8 too early. For example, 00:32:205 (288,289) - should be actually starting at 00:32:169 - *oh wait Skylish if I do so then the spacing between the patterns at 00:32:060 - will not be enough. --> no worry
:arrow:About this, I mentioned in reply to Raiden's mod. -> https://osu.ppy.sh/forum/p/6021511

! 00:32:060 - / 00:34:368 - Strong piano chords are performed, you may use D/K respectively to represent it well. Not only stating the chords, but also polishing the overall patterns' outlooks (talking about consistent metronome Finishers)
:arrow:The map follows consistent the piano. I would like to take a policy to follow the piano unless the sounds of piano is drowned out by the sounds of drum.

! 00:31:880 - / 00:34:188 - actually there are 1/8 douplets here, you can alrady use ONE 1/8 douplets here to act as a little warning for the players for the upcoming hellish 1/8 spamming.
:arrow:I might add it if it's not unrankable.

tl;dr, my suggestion is that:

- 00:32:060 (287) -

> You can see those 1/8 douplets are now all snapped correctly to the right timings in the photo.
:arrow:I keep it because of same reason as 00:32:205 (288,289) - .

- 00:34:368 (314) -

> It's completely the same logic with 00:32:060 (287) -
:arrow:Same.

[]


Sorry to shatter pp farmers' dream, but those 1/8 are really overmapped after 00:35:522 - , and the positions of the acceptable 1/8 douplets are currently wrong.
:arrow:This is not overmapping. Current 1/8 doublets is the best pattern I concluded after much consideration. It never only for pp.
Thanks for many suggestions.
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I am sorry to veto again, about your mod reply as there's contradiction in your mapping concept overall speaking:

1. The mis-matching 1/8 douplets

> Yes I acknowledge the existence of 1/8 douplets after 00:35:522 - , but they are barely noticable during gameplay from my perspective.

! However, as you are going to COMPLETELY follow the piano, as you stated in the mod reply, why don't you keep the this intention in these mis-matching 1/8 douplets at 00:32:060 - / 00:34:368 - ? Having these douplets starting from yellow tick is NOT weird as the music goes in this way. If you alter the rhythm/ go against the music, then that'd be really WEIRD.

Yeah, I guess you are going to keep your intention about the positions, but let's talk about some musical theory:

Those ( 00:34:512 - / 00:34:657 - / 00:34:801 - /etc. ) concrete melodies have accompaniments right before 1/8 beat. In general music, accompaniments are ALWAYS played BEFORE the MAIN MELODY. Maniera is the case I mentioned. Leaving melody notes as ending does make sense, in terms of musical theory and game-play effect in osu!taiko as well.

You may question: Players may feel uncomfortable about the rhythm there! I am sorry to say that, yes, and this is how the music goes itself.


2. Finishers usage according to your mapping concept

Alright you seemed reject using Finishers to replace the 1/8 douplets at 00:32:060 - / 00:34:368 - . On another side you said you want to follow the piano very concretely. I suppose that you are talking about the WHOLE PIANO, but not some parts of it. Piano contains PEDALS and CHORDS , both are used for strengthening the dynamic. How about Finishers usage in Taiko? Strengthening the dynamic!

The timings I mentioned have very clear and strong piano chords with pedals on. If you are going to follow the piano NOTES, which also includes CHORDS, please consider again.
posted
Well, i think it's normal that the mapper wants to keep these 1/8 to "fit" the piano, in my case, probably they aren't very confortable to play, but tell me, how many rankeds maps has a spam of 1/8 doublets? we don't usually play these kind of maps, and as tasuke said previously, people seems to like the map (even if some people like it for the pp), mapping isn't just adding notes and that's it, sometimes you can be creative as long as it fits with the song.

In conclusion, at least for me, i would keep these 1/8.
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To Skylish mod :

Finishers with 1/8 are an absolute no go, as it has been tested already during Raiden's bubble pop and playing / looking awfully. And when he says "piano" OF COURSE he is talking about the chords XD.

In this map yu wants to bring the 1/8 concept to the players and using MANIERA has a support for this concept. He is more mapping a difficulty than the song, otherwise we would have 1/32th or 1/16th....

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The map is fun to play for an experienced player and to watch, and the 1/8 are matching pretty well as a good middle ground between PLAYABLITY AND MUSICAL FITTING.

People are crying over it and looking to change it just because the SR is 7.8... And as we say SR shouldn't be taken into account when it comes to qualifying a map.

My 2 cents.
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