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Murata Ayumi - Drawing Again

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Mei
我也不hui说中文


tag 加入KID

[Insane]
难度名里面貌似不能包含麻婆的名字,不过这条规则我也不是很熟悉,建议问问大狗们
可以把滑条消音,用静音的normal-sliderslide.wav
整体音效我觉得用soft好些,这个normal真的有点吵
感觉你很少拉1/1的长滑条啊,按照人声来点1/1滑条我会觉得比较合曲,不过这算是个人看法

00:10:558 (3) - 滑条尾巴上用finish让我感觉比较难受,建议这个滑条拆成2个单点

00:30:391 (1,2,3,4) - 看起来不咋好看啊,来个正方形

00:35:058 (4) - 听歌的感觉可以nc一下

00:42:391 (1,2,3,4) - 这4个滑条看起来就是随手摆的啊,其实可以来点梗,对称什么的

00:56:224 (3) - 加个clap

01:01:724 (3,4) - ctrl+g好玩些

01:04:558 (5,6) - 这个听起来好怪啊

01:21:058 (1,1) - 看起来挺好的不知道打起来坑不吭

01:26:558 (2) - 尾巴clap?

01:28:391 (3,5) - 3的clap移到5上?

01:48:724 (7) - clap

我建议你检查下24clap

02:20:558 (1) - 滑条头可以加个clap

02:23:724 (5) - NC?

02:55:724 (1,2,3,4,5,6,7,8) - 爷爷,这是空气人吗

03:43:724 (1) - 可以试着在这一段所有白线上都加上clap

03:51:391 (5) - 这鬼畜来的太突然我方了

04:13:058 (1,1) - 会不会有点难读

04:54:308 (4,5) - 这个连打拆开来的话不如给5加个nc

04:06:391 (1) - 这里开始的歌词不应该是彩色的吗


其实你可以试试全图对称,有些对称的地方我感觉做的挺好看的,干脆全都对称好了
这歌感觉是在卡啦ok唱的一样,不知道为啥我这么感觉了
Topic Starter
__Ag

Taeyang wrote:

1:1 chat M4M req

Bold : Fix quickly/unrankable issues
blue : Highly recommend

  • General
  1. Difficulties have storyboard but [EpilepsyWarning] is not set (Check for quickly flashing SB elements)
    {Drawing Ag}
  2. Storyboard image file dimensions are more than allowed maximum ( 640x1440 or 1920x480 for scrolling images) or (1366x768)
    {roame_79793_3d669e75.jpg} (1280x960)
    {sb\chars.jpg} (1488x2210)
    {sb\2.jpg} (1366x1092)
    {sb\moswall01.jpg} (1280x960)
    {sb\moswall02.jpg} (1280x960)
    {sb\moswall03.jpg} (1280x960)
    {sb\e212b.jpg} (1023x1536)
    {sb\moswall04.jpg} (1280x960)
    {sb\moswall05.jpg} (1280x960)
    {sb\moswall06.jpg} (1280x960)
    {sb\e605b.jpg} (1280x960)
    {sb\e605a.jpg} (1280x960)
  3. Background dimensions are more than allowed maximum (1366x768)
    {Drawing Ag} : d:\osu2\songs\400652 murada ayumi - drawing again\roame_79793_3d669e75.jpg (1280x960)
  4. Wave hitsounds with possible delay >5ms:
    normal-hitclap.wav
  5. Files unused:
    sb\lyric\thumbs.db
    sb\lyric\410.png
    sb\lyric\411.png
    sb\lyric\412.png
    sb\lyric\413.pngSB还未完成,现在是version1.0
  6. KIAI没有啊 加KIAI
不想加kiai,不加也是可以的吧?

  • Drawing Ag
  1. 00:04:891 - 这个Circle换滑条;因为这里的音太强了然后追加finishfixed
  2. 00:05:391 (2) - 这样条里的Whistle不好,整体来看,我不推荐使用
  3. 00:07:558 (6) - 在上面一样fixed
  4. 00:10:224 (8) -^fixed
  5. 00:14:058 (1,2,3,4,1) - 比较太难,来看照片fixed
  6. 01:10:058 (7,8) - 3.2DS太远保留
  7. 01:12:391 (5,6,7,8) - 做Jump比较容易 01:09:058 (1,2,3,4,5,6,7,8) - 在这里的Jump太难呢保留
    但01:11:724 (1,2,3,4,5,6,7,8) - 在这里的Jump比较容易保留
  8. 01:14:308 (8,1) - 这个不是单打,连打啊 01:13:724 (1,2,3,4,5,6,7,8) - 这里都是1.3DS 但 01:14:308 (8,1) - 这里是2.7DS
    修改一样fixed
  9. 02:20:891 (1) - 去掉NC 02:21:058 (2) - NC从这里开始对的
  10. 02:55:724 (1,2,3,4,5,6,7,8) - 太难下面的AIM图看看吧 01:11:724 (1,2,3,4,5,6,7,8) - 音乐一样的但在这里特别难这就算一个梗吧
  11. 04:59:391 (3,4,5,6,7) - 04:56:724 (1,2,3,4,5) - 做一样DS
fixed

Good luck :3

thx for modded :)
Topic Starter
__Ag

Mei wrote:

我也不hui说中文


tag 加入KIDfixed

[Insane]
难度名里面貌似不能包含麻婆的名字,不过这条规则我也不是很熟悉,建议问问大狗们待我问问
可以把滑条消音,用静音的normal-sliderslide.wav这歌其实不算柔和,是轻快吧,感觉没必要静音
整体音效我觉得用soft好些,这个normal真的有点吵^
感觉你很少拉1/1的长滑条啊,按照人声来点1/1滑条我会觉得比较合曲,不过这算是个人看法

00:10:558 (3) - 滑条尾巴上用finish让我感觉比较难受,建议这个滑条拆成2个单点fixed

00:30:391 (1,2,3,4) - 看起来不咋好看啊,来个正方形保留

00:35:058 (4) - 听歌的感觉可以nc一下fixed

00:42:391 (1,2,3,4) - 这4个滑条看起来就是随手摆的啊,其实可以来点梗,对称什么的fixed

00:56:224 (3) - 加个clapfixed

01:01:724 (3,4) - ctrl+g好玩些fixed

01:04:558 (5,6) - 这个听起来好怪啊保留了,跟这个vocal感觉也合得来

01:21:058 (1,1) - 看起来挺好的不知道打起来坑不吭保留

01:26:558 (2) - 尾巴clap?fixed

01:28:391 (3,5) - 3的clap移到5上?fixed

01:48:724 (7) - clapfixed

我建议你检查下24clap

02:20:558 (1) - 滑条头可以加个clapfixed

02:23:724 (5) - NC?fixed

02:55:724 (1,2,3,4,5,6,7,8) - 爷爷,这是空气人吗这梗我超喜欢

03:43:724 (1) - 可以试着在这一段所有白线上都加上clapfixed

03:51:391 (5) - 这鬼畜来的太突然我方了233333

04:13:058 (1,1) - 会不会有点难读最后的副歌加大激情

04:54:308 (4,5) - 这个连打拆开来的话不如给5加个ncfixed

04:06:391 (1) - 这里开始的歌词不应该是彩色的吗好,我通知sb editor


其实你可以试试全图对称,有些对称的地方我感觉做的挺好看的,干脆全都对称好了
这歌感觉是在卡啦ok唱的一样,不知道为啥我这么感觉了

mei妹也是屌,感谢mod
Topic Starter
__Ag

RikiH_ wrote:

我喜欢你的图
我不会说中文

fuck my chinese skills, I owe you a mod

Drawing Ag

  1. Generally speaking, I can't find big mistakes in this map, the quality is not top-notch but I can't see huge troubles :)
  2. 00:40:724 (4,5,6) - Don't like this straight line between 4 and 5, and also the straight slider, it looks awkwardfixed
  3. 00:56:058 (2,3,4) - Equalize spacing? The 3 doesn't look that goodfixed
  4. 01:14:308 (8,1) - A bit extreme, sincerely, it's also quite unexpected since the map was not so hard so farfixed
  5. 01:21:724 (1,1) - Select these sliders and then ctrl+h, this way it will flow much better in my opinionkeep it
  6. 01:46:224 (2) - Weird overlap with the slider, try to move it a bit on the leftfixed
  7. 01:48:808 (7) - Uh, this looks a bit random, I don't like it, it overlaps the slider and just feels weird, try to move it to the center of the triangle made by the 2 notes+sliderfixed
  8. 02:04:724 (1,2) - Minor thing, these short sliders are not distant the same from the big onefixed
  9. 02:07:724 (1) - Why don't you just use a common curved slider here?fixed
  10. 02:08:058 (2,4) - Stack these?keep it
  11. 02:24:391 (7,9) - Weird overlapfixed
  12. 02:28:224 (1,2,3,4,5) - Remake this pentagon since it's not perfect, looks a bit messyfixed
  13. 03:19:641 - You can think about adding a note herefixed
  14. 03:30:224 (2) - Weird overlap with the slider, move a bit to the left?fixed
  15. 03:51:724 to 03:53:724 - I'm sorry to say this but if you listen carefully with 25% you can easily notice that this part is not 1/4 actually... The guitar plays really random here, unfortunately... Maybe you can ask someone who is more expert than me in timing/snapping for some help
  16. Same goes basically for all 1/4 stuff until this slider 04:01:890 - I strongly recommend to have it checked, doesn't really sound 1/4 to my ears :? Ill check it later
  17. 04:07:057 (5,7) - Stack these?fixed
  18. 04:40:723 (7) - Stack under 04:40:057 (4) ? It's quite messy herefixed
  19. 04:59:390 (3,4,5,6,7) - I'm sure you can make the spacing consistent here!
fixed

That's all... Please check that 1/4 guitar part, okay? Good luck :D

thx for modded :)
Pata-Mon
应HW要求来摸
但是啊……这图对我来说太难了啊ORZ硬着头皮摸,可以无视
  1. 00:23:558 (6,1) - 因为6是音头,所以我更喜欢在现在6处放一个滑条,在00:23:724 结束
    01:12:891 (8) - 同
    02:56:891 (8) - 同
  2. 00:36:224 (4) - 加个折返怎么样
    02:20:224 (4) - 同
  3. 01:04:558 (5) - 我觉得拆开在01:04:724 加个东西更好
    02:48:558 (5) - 同
  4. 02:26:391 (1) 和02:27:058 (3) - 要不要ctrl+G
  5. 03:08:558 (1) - 我更喜欢跟前面叠起来
  6. 04:54:057 (1,1,1,1) - 04:56:723 (1,1,1,1) - 04:59:390 (1,1,1,1) - 让这三组的ds依次增大如何
YIIII
(o゚v゚)ノ
Mod
[General]
高潮连打部分的节奏好迷,我是没看懂;_;
整体上挺好的,有些细节的东西。
[Drawing Ag]
  1. 00:07:558 (1) - 把滑条弯折的点放在 00:07:724 如何呢
  2. 00:13:724 (1,2,3,4,1,2,3,4,1) - 这段连打的间距好奇怪,我的理解是前四个用同一个间距、后四个用同一个间距,但是最后四个note间距一下子大一下子小,建议改用同样的间距。
  3. 00:47:391 (7,8,9) - 间距没对好
    01:16:724 (5,6,7,8,1) - ^
  4. 01:41:058 (5) - 这个滑条感觉不怎么好看啊,换成三点滑条如何
    01:51:724 (7) - ^
Topic Starter
__Ag

Pata-Mon wrote:

应HW要求来摸
但是啊……这图对我来说太难了啊ORZ硬着头皮摸,可以无视
  1. 00:23:558 (6,1) - 因为6是音头,所以我更喜欢在现在6处放一个滑条,在00:23:724 结束保留
    01:12:891 (8) - 同这个不行的,后面白线的滑条才是为连打的铺垫
    02:56:891 (8) - 同^
  2. 00:36:224 (4) - 加个折返怎么样这里就是停拍,加了反而违和
    02:20:224 (4) - 同^
  3. 01:04:558 (5) - 我觉得拆开在01:04:724 加个东西更好这里我也许会改,想想怎么改
    02:48:558 (5) - 同^
  4. 02:26:391 (1) 和02:27:058 (3) - 要不要ctrl+G现在这个就是别人摸了说ctrl+g改过来的,以前是反的,我觉得现在这种更好些
  5. 03:08:558 (1) - 我更喜欢跟前面叠起来保留
  6. 04:54:057 (1,1,1,1) - 04:56:723 (1,1,1,1) - 04:59:390 (1,1,1,1) - 让这三组的ds依次增大如何
以前就是依次增大的23333被吐槽了才改相同的



谢谢啦,辛苦了
Topic Starter
__Ag

YIIII wrote:

(o゚v゚)ノ
Mod
[General]
高潮连打部分的节奏好迷,我是没看懂;_;
整体上挺好的,有些细节的东西。
[Drawing Ag]
  1. 00:07:558 (1) - 把滑条弯折的点放在 00:07:724 如何呢我看着折点就在那了啊,难道我眼神不好?
  2. 00:13:724 (1,2,3,4,1,2,3,4,1) - 这段连打的间距好奇怪,我的理解是前四个用同一个间距、后四个用同一个间距,但是最后四个note间距一下子大一下子小,建议改用同样的间距。fixed
  3. 00:47:391 (7,8,9) - 间距没对好fixed
    01:16:724 (5,6,7,8,1) - ^fixed
  4. 01:41:058 (5) - 这个滑条感觉不怎么好看啊,换成三点滑条如何fixed
    01:51:724 (7) - ^
fixed

好的,感谢mod啦
Lily Bread
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.

Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.

拜托好好看看Ranking Criteria吧...都说了unrankable了还考虑考虑...
https://osu.ppy.sh/wiki/ZH:Standard_Ranking_Criteria
-Nya-
Hey~ Hollow Wings and I did M4M so here I am.

Drawing Ag:
  1. Your BG is not the correct resolution. The best resolutions are 1366X768 or 1024X768.
  2. Check this:
    You will have to fix those.
  3. Your normal-hitclap has a delay which is unrankable.
    This one is fine: http://puu.sh/mwz6I/e77baf8979.wav
  4. Why not add kiai times at the choruses: 01:14:391 - 02:58:391 - 04:06:390 -
  5. 00:07:391 (5,1) –I’m not sure if it’s a good idea to overlap like this since a part of the slider gets hidden behind the circle so it may cause confusion during game-play.
  6. 00:31:058 (5,6,7,8,1) –This flow is a bit weird since everything is in a straight line. Perhaps try something like this instead:
  7. 00:31:391 (1) –Remove new combo here and add new combo here: 00:31:724 (2) – since the strong finish sound is on (2).
  8. 00:31:724 (2,5) –It plays a bit weird if both these sliders go in the same direction. I suggest Ctrl+G’ing (5).
  9. 00:39:058 (6,7,8) –Rather stack these for better flow from 00:38:891 (5) –
  10. 00:41:391 (7) –Try not to place a circle right behind the previous slider since it’s not the best flow. Move (7) upwards a bit.
  11. 00:42:224 –This feels empty. Place a circle there.
  12. 00:42:391 (1,2,3,4) –These jumps look too big for a part in the song that’s not so intense. I highly suggest you make the spacing between them less.
  13. 00:43:724 (5) –Same as 00:41:391 (7) – There may be similar cases but I’m not gonna point out all of them.
  14. 00:45:058 (1,2,3) –Not the best flow since the triple is going straight up. I suggest either stacking or placing them like this:
  15. 00:45:557 (5,7,8) –Same thing here. Try to place them in a curve or something for better flow.
  16. 00:46:558 (2,3) –This jump looks pretty big and since the rhythm is so fast it makes it even more difficult, so I highly suggest you try to make these spacings: 00:46:391 (1,2,3,4) – similar and smaller.
  17. 00:53:724 (3) –Try not to stack like this since it prevents smooth flow.
  18. 00:55:224 (7,8) –Rather place this triple here: 00:55:141 – and 00:55:224 – Like this:
    The reason for this is because I can hear drums there in the background.
  19. 00:57:724 –Rather not leave this empty. Place a note there.
  20. 01:04:558 (5,6) –I don’t understand these SV changes at all. Imo the only time when there should be SV changes in the middle of a pattern is when there’s a big change/difference in the vocals or music to support a SV change. In this case it doesn’t fit and will just cause confusion during game-play.
  21. 01:13:724 (1,2,3,4) –Rather not make a stack here and then unstack the rest of the stream since it’s very confusing to know when the stream actually starts and it looks a bit ugly. Just unstack the entire stream.
  22. 01:35:224 (4) –This stream looks weird since (4) is sticking out like a sore thumb.
  23. 01:45:558 (4,1) –There’s a long pause between these two objects so either stack them or make the spacing bigger to prevent confusion.

Remember that some of the stuff that I mentioned here applies to other similar cases as well.

Overall, I think that the map can still be polished.
Good Luck~!
z1085684963
先删红线,没加kiai

03:52:058 - 1/3
03:54:280 (3) - 糟糕的节奏运用,我想你知道怎么改
03:59:724 - 1/3

hmm,我觉得现在的重点是节奏,祝你好运
Topic Starter
__Ag

-Nya- wrote:

Hey~ Hollow Wings and I did M4M so here I am.

Drawing Ag:
  1. Your BG is not the correct resolution. The best resolutions are 1366X768 or 1024X768.fixed
  2. Check this:
    You will have to fix those.fixed
  3. Your normal-hitclap has a delay which is unrankable.
    This one is fine: http://puu.sh/mwz6I/e77baf8979.wavfixed,thx for your hitsound
  4. Why not add kiai times at the choruses: 01:14:391 - 02:58:391 - 04:06:390 - fixed
  5. 00:07:391 (5,1) –I’m not sure if it’s a good idea to overlap like this since a part of the slider gets hidden behind the circle so it may cause confusion during game-play.keep it
  6. 00:31:058 (5,6,7,8,1) –This flow is a bit weird since everything is in a straight line. Perhaps try something like this instead:
    fixed
  7. 00:31:391 (1) –Remove new combo here and add new combo here: 00:31:724 (2) – since the strong finish sound is on (2).fixed
  8. 00:31:724 (2,5) –It plays a bit weird if both these sliders go in the same direction. I suggest Ctrl+G’ing (5).fixed
  9. 00:39:058 (6,7,8) –Rather stack these for better flow from 00:38:891 (5) –fixed
  10. 00:41:391 (7) –Try not to place a circle right behind the previous slider since it’s not the best flow. Move (7) upwards a bit.
    fixed
  11. 00:42:224 –This feels empty. Place a circle there.sorry,keep it
  12. 00:42:391 (1,2,3,4) –These jumps look too big for a part in the song that’s not so intense. I highly suggest you make the spacing between them less.fixed
  13. 00:43:724 (5) –Same as 00:41:391 (7) – There may be similar cases but I’m not gonna point out all of them.fixed
  14. 00:45:058 (1,2,3) –Not the best flow since the triple is going straight up. I suggest either stacking or placing them like this:
    fixed
  15. 00:45:557 (5,7,8) –Same thing here. Try to place them in a curve or something for better flow.fixed
  16. 00:46:558 (2,3) –This jump looks pretty big and since the rhythm is so fast it makes it even more difficult, so I highly suggest you try to make these spacings: 00:46:391 (1,2,3,4) – similar and smaller.keep it
  17. 00:53:724 (3) –Try not to stack like this since it prevents smooth flow.fixed
  18. 00:55:224 (7,8) –Rather place this triple here: 00:55:141 – and 00:55:224 – Like this:
    fixed
    The reason for this is because I can hear drums there in the background.
  19. 00:57:724 –Rather not leave this empty. Place a note there.keep it
  20. 01:04:558 (5,6) –I don’t understand these SV changes at all. Imo the only time when there should be SV changes in the middle of a pattern is when there’s a big change/difference in the vocals or music to support a SV change. In this case it doesn’t fit and will just cause confusion during game-play.fixed
  21. 01:13:724 (1,2,3,4) –Rather not make a stack here and then unstack the rest of the stream since it’s very confusing to know when the stream actually starts and it looks a bit ugly. Just unstack the entire stream.fixed
  22. 01:35:224 (4) –This stream looks weird since (4) is sticking out like a sore thumb.keep it
  23. 01:45:558 (4,1) –There’s a long pause between these two objects so either stack them or make the spacing bigger to prevent confusion.

Remember that some of the stuff that I mentioned here applies to other similar cases as well.

Overall, I think that the map can still be polished.
Good Luck~!
thank you
09kami
  • [Drawing Memories]
  1. 00:13:724 (1,2,3,4,1,2,3,4) - 这一段的连打跳跃间距感觉有点大的样子 前面4个的间距可以稍微拉远0.2左右
  2. 00:15:724 (1,2,3) - 这里改成改成这样 BOX↓
  3. 00:20:058 (2,3,4) - 这个角度有点卡手啊 00:20:558 (4,5) - 可以考虑换下位置
  4. 00:23:058 (3,4,5,6) - 这个地方建议重做 因为34的音很明显 然后6那是个拉长音 这里用四角跳不是很合适 虽然你不是跟的吉他音 不过还是注意下好233
  5. 00:32:891 (2,3,4,5,6,7) - 这种角度摆得会让玩家觉得非常非常卡手 因为我以前也经常摆这种 但打的人没几个喜欢的
  6. 01:39:058 (4,5) - 这里应该是1/2的滑条....这段节奏我感觉怪怪的 我的话会这么下 BOX↓
    01:39:058 (4,5,6) -
  7. 01:54:058 (5,6,7,8,9,10) - 这个地方的转折个人不是很喜欢
  8. 02:28:224 (4,5,6,7,8) - 这个五角星下的位置怪怪的

  9. 02:38:391 (2,3,4,5) - 这个地方跳的重音点不对吧 02:38:391 (2,4) - 是重音点为什么只有最后的 (5) 跳了
  10. 02:43:058 (5) - 应该是1/2滑条
  11. 02:49:724 (4) - 这个地方建议响应前面的 把滑条啦到蓝线
  12. 03:28:558 (4,5,1) - 这个地方的三角形等边啊QAQ
  13. 04:01:891 (7) - 这个滑条其实可以到红线就结束了
  14. 04:48:058 (3,4) - 换个位置
  15. 04:51:723 (1) - 没对齐时间轴
  16. 04:54:057 (1,1,1,1,1) - 神他么的大间距加NC
怀疑后面那几个11111会引来一堆1分 如果能过QAT那关的话
Topic Starter
__Ag

09kami wrote:

  • [Drawing Memories]
  1. 00:13:724 (1,2,3,4,1,2,3,4) - 这一段的连打跳跃间距感觉有点大的样子 前面4个的间距可以稍微拉远0.2左右fixed
  2. 00:15:724 (1,2,3) - 这里改成改成这样 BOX↓
    fixed
  3. 00:20:058 (2,3,4) - 这个角度有点卡手啊 00:20:558 (4,5) - 可以考虑换下位置fixed
  4. 00:23:058 (3,4,5,6) - 这个地方建议重做 因为34的音很明显 然后6那是个拉长音 这里用四角跳不是很合适 虽然你不是跟的吉他音 不过还是注意下好233fixed
  5. 00:32:891 (2,3,4,5,6,7) - 这种角度摆得会让玩家觉得非常非常卡手 因为我以前也经常摆这种 但打的人没几个喜欢的fixed
  6. 01:39:058 (4,5) - 这里应该是1/2的滑条....这段节奏我感觉怪怪的 我的话会这么下 BOX↓
    01:39:058 (4,5,6) -
    fixed
  7. 01:54:058 (5,6,7,8,9,10) - 这个地方的转折个人不是很喜欢保留
  8. 02:28:224 (4,5,6,7,8) - 这个五角星下的位置怪怪的
  9. fixed
  10. 02:38:391 (2,3,4,5) - 这个地方跳的重音点不对吧 02:38:391 (2,4) - 是重音点为什么只有最后的 (5) 跳了fixed
  11. 02:43:058 (5) - 应该是1/2滑条fixed
  12. 02:49:724 (4) - 这个地方建议响应前面的 把滑条啦到蓝线02:48:558 (5,6) - fixed
  13. 03:28:558 (4,5,1) - 这个地方的三角形等边啊QAQ03:29:058 (1) -fixed
  14. 04:01:891 (7) - 这个滑条其实可以到红线就结束了保留,这个应该是长音拖到蓝线的
  15. 04:48:058 (3,4) - 换个位置fixed
  16. 04:51:723 (1) - 没对齐时间轴fixed
  17. 04:54:057 (1,1,1,1,1) - 神他么的大间距加NC
2333333

怀疑后面那几个11111会引来一堆1分 如果能过QAT那关的话
不管了,就那样吧2333
Eir_DELETED
リクエストを受けたので、Modさせていただきます。日本語で失礼します!
Mod経験がとても浅いため間違ったことをかいてるかもしれないので、そこは許してもらえると助かります…

General

基本的にNormalClapとNormalHitの音しか使われてないので、もうすこしいろいろな音を使ってみてはいかがでしょうか?

また、kiaiTimeはスライダーの速さをx1.1程度にしてもいいと思います。


Drawing Memories

00:14:058 (1,2,3,4) - kiaiTimeではないので、ここのスペーシングは少し大きいと思います。Distance Snap x0.8 ~ 1.0にしたほうがいいと思います.

00:16:724 (5,6,7,8,1) - ここも上に同じです。

00:19:391 (6,7,8,9,1) - ここも上に同じです。

00:22:058 (5,6,7,8,1) - ここも上に同じです。

00:24:224 (2) - このサークルは00:24:391 (3) の初めの真上においたほうがきれいだと思います。

00:31:391 (9) - 細かいですが、グリッドを最小にして、1つだけ左にずらしたほうがきれいに見えると思います。

00:53:724 (3,1) - ここの間に音がないので何も入ってないですけど、サークル1つをおいた方が僕はやりやすいと思いました。

01:21:058 (1,1,1,1) - 音取りはあっているので問題ないと思いますが、スライダーの長さが同じでないのできれいではないように見えてしまいます…
               なので、 このようにhttps://osu.ppy.sh/ss/4536744おいてもいいかもしれないです。

02:32:558 (5) - このサークルをもう少し左斜め下にずらしたほうが打ちやすいと思いました。

02:37:724 (3,1) - ここの間も任意の位置にサークルを一個入れても問題ないと思います。

03:12:891 (1) - ここは03:12:391 (3,4,5)とあわせて正方形にしたほうがきれいだと思います。また、03:12:391 (3,4,5,1) を正方形にしたならばスペーシングを少し大きくしたほうがいいと思います。それに合わせて03:13:224 (2)も位置を調整したほうがいいと思います。例えば、https://osu.ppy.sh/ss/4536964こんなかんじです。

03:52:141 (6, 8) - この2つが完全に重なっているのはすごく見づらいので、https://osu.ppy.sh/ss/4536702のようにずらしたらプレイヤーはやりやすいと思います。

04:05:057 (1,2,3) - ここのスペーシングがちょっと大きすぎるように感じました。もう少し小さくしてもいいかもしれません。


とてもいい譜面だと思います!なのでModdingの量が少ないかもしれません…。
Hitsoundについては自分もほとんどやってないのでModは控えさせてもらいました!App期待してます、頑張ってください!
Topic Starter
__Ag

joker86 wrote:

リクエストを受けたので、Modさせていただきます。日本語で失礼します!
Mod経験がとても浅いため間違ったことをかいてるかもしれないので、そこは許してもらえると助かります…

General

基本的にNormalClapとNormalHitの音しか使われてないので、もうすこしいろいろな音を使ってみてはいかがでしょうか?実は音の使い方が下手ですね、でもこの曲にとってこれで十分と思いますw

また、kiaiTimeはスライダーの速さをx1.1程度にしてもいいと思います。これはいいです


Drawing Memories

00:14:058 (1,2,3,4) - kiaiTimeではないので、ここのスペーシングは少し大きいと思います。Distance Snap x0.8 ~ 1.0にしたほうがいいと思います.ここは何度も直してので、このままでいいですw

00:16:724 (5,6,7,8,1) - ここも上に同じです。激の音楽なので、dsを大きくやります

00:19:391 (6,7,8,9,1) - ここも上に同じです。

00:22:058 (5,6,7,8,1) - ここも上に同じです。

00:24:224 (2) - このサークルは00:24:391 (3) の初めの真上においたほうがきれいだと思います。そこに置いたら変になると思いますw

00:31:391 (9) - 細かいですが、グリッドを最小にして、1つだけ左にずらしたほうがきれいに見えると思います。直しました

00:53:724 (3,1) - ここの間に音がないので何も入ってないですけど、サークル1つをおいた方が僕はやりやすいと思いました。直しました

01:21:058 (1,1,1,1) - 音取りはあっているので問題ないと思いますが、スライダーの長さが同じでないのできれいではないように見えてしまいます…
               なので、 このようにhttps://osu.ppy.sh/ss/4536744おいてもいいかもしれないです。直しました

02:32:558 (5) - このサークルをもう少し左斜め下にずらしたほうが打ちやすいと思いました。直しました

02:37:724 (3,1) - ここの間も任意の位置にサークルを一個入れても問題ないと思います。直しました

03:12:891 (1) - ここは03:12:391 (3,4,5)とあわせて正方形にしたほうがきれいだと思います。また、03:12:391 (3,4,5,1) を正方形にしたならばスペーシングを少し大きくしたほうがいいと思います。それに合わせて03:13:224 (2)も位置を調整したほうがいいと思います。例えば、https://osu.ppy.sh/ss/4536964こんなかんじです。ncなので、この1は前の345と関係ないです

03:52:141 (6, 8) - この2つが完全に重なっているのはすごく見づらいので、https://osu.ppy.sh/ss/4536702のようにずらしたらプレイヤーはやりやすいと思います。直しました

04:05:057 (1,2,3) - ここのスペーシングがちょっと大きすぎるように感じました。もう少し小さくしてもいいかもしれません。これは大きくしてもいいと思いますw

とてもいい譜面だと思います!なのでModdingの量が少ないかもしれません…。
Hitsoundについては自分もほとんどやってないのでModは控えさせてもらいました!App期待してます、頑張ってください!
お疲れ様でした、本当にありがとうございました
30201102
Drawing Memories
  1. 00:07:558 (1) - if you want the previous note to be properly "blanketed", this slider should be moved to (267, 151)
  2. 00:12:891 (1) - curvature could be increased to blanket the note at 00:13:391 (2) - better
  3. I would personally have 00:14:058 (1) - be 0.5x like the previous note, then have the following note at 00:14:141 (2) - be 1.2x, but this plays fine as well
  4. The 1.3x streams at 00:16:724 (5,6,7,8,1) - , 00:19:391 (6,7,8,9,1) - , 00:22:058 (5,6,7,8,1) - , are a little high in DS for my taste, especially at the very beginning of the song (larger DS streams are more acceptable during kiai/chorus sections). I would decrease DS to somewhere between 1.0x to 1.2x
  5. When you use inherited timing sections to modify SV, for example at 00:45:974 (9) - and 02:08:808 (6) - , it is conventional to place the green ticks on actual notes rather than between them. For example, the ticks would instead be at 00:46:058 (1) - and 00:46:391 (1) - . I do not believe it is necessary however.
  6. 01:04:558 (5) - the end of this slider is not mapped to anything and is easily mistaken for a 1/2 slider due to it's shape. I would highly recommend shortening it to the white tick.
  7. 01:11:724 (1,2,3,4,5) - this pattern is a little tricky to read. Maybe try moving 01:12:391 (5,6,7,8) - so that 01:12:557 (6) - is stacked on 01:11:891 (2) - instead of 01:12:391 (5) - ?
  8. 01:21:058 (1,1) - , 01:21:724 (1) - these 3/4 sliders are acceptable in this context. However, I would suggest perhaps changing their shape so that they do not get mistaken for the 1/2 sliders that directly follow
  9. 02:47:724 (1) - the end of this slider is not mapped to anything. I would highly recommend shortening it to 1/2.
  10. 02:56:391 (5,6,7,8) - These jumps are quite large for a non-kiai section. Maybe scale it down by 0.9
  11. 03:05:058 (1,1,1,1) - You might get trouble from BNs with this, despite something very similar being present in this map. Just a heads up.
  12. 03:39:058 (5,6) - The finish hitsounds are not really appropriate in this context. Finishes should be reserved for either new phrases or loud cymbals in the drum line (for example, 02:48:891 (6) - 02:50:058 (5) - , etc.).
  13. 03:53:724 (1,2,3,1,2,3) - triangle streams are really hard for a sub 6 star map, I think if you want to keep them, the DS should be reduced.
  14. 03:54:391 (4) - new combo should be added here, and removed from 03:55:141 (1) -
  15. Same issue with 1/2 and 3/4 slider mixup 04:13:057 (1) - and 04:13:723 (1) -

    The following section entails timing issues. They are much more urgent than all other issues.
  16. 03:56:391 (1,2,3,4,5,6,7,8,9) - There is 1 too many notes in this stream. The 9th note should be removed, and another timing section should be added at 03:56:391 (1) - to compensate.
  17. 03:57:119 (1,2,3,1,2,3,1,2,3,4) - This DS is super misleading, especially since the previous stream (which is twice the BPM) occurs at pretty much the same DS
  18. 03:57:119 (1) - This timing section is incorrect, the notes are appearing about 400 ms too late.
  19. 03:58:724 (1,2,3,4) - I would not put a stream here, there is nothing in the music that indicates it and furthurmore, the timing change makes it super easy to mess it up (and therefore mess up the entire following stream)
  20. in fact, since the guitar solo does not seem to follow the beat (there is noticeable rubato), perhaps the 3 streams at 04:00:057 (1) - 04:00:724 (1) - and 04:01:390 (1) - are not the best idea, especially since the slider at 04:01:890 (7) - seems to start slightly too early
  21. If you decide to keep these streams, I would suggest removing the new combos at 04:00:057 (1) - , 04:00:724 (1) - , and 04:01:390 (1) - , and moving them to 04:00:390 (5) - , 04:01:057 (5) - , and 04:01:724 (5) - respectively.

Please take note of the timing issues, I believe the map may not be rankable unless they are fixed.
Topic Starter
__Ag

30201102 wrote:

Drawing Memories
  1. 00:07:558 (1) - if you want the previous note to be properly "blanketed", this slider should be moved to (267, 151)fixed
  2. 00:12:891 (1) - curvature could be increased to blanket the note at 00:13:391 (2) - betterfixed
  3. I would personally have 00:14:058 (1) - be 0.5x like the previous note, then have the following note at 00:14:141 (2) - be 1.2x, but this plays fine as wellkeep it
  4. The 1.3x streams at 00:16:724 (5,6,7,8,1) - , 00:19:391 (6,7,8,9,1) - , 00:22:058 (5,6,7,8,1) - , are a little high in DS for my taste, especially at the very beginning of the song (larger DS streams are more acceptable during kiai/chorus sections). I would decrease DS to somewhere between 1.0x to 1.2xfixed
  5. When you use inherited timing sections to modify SV, for example at 00:45:974 (9) - and 02:08:808 (6) - , it is conventional to place the green ticks on actual notes rather than between them. For example, the ticks would instead be at 00:46:058 (1) - and 00:46:391 (1) - . I do not believe it is necessary however.so i think this is no problem
  6. 01:04:558 (5) - the end of this slider is not mapped to anything and is easily mistaken for a 1/2 slider due to it's shape. I would highly recommend shortening it to the white tick.the vocal is 3/4 slider feel,so i did it
  7. 01:11:724 (1,2,3,4,5) - this pattern is a little tricky to read. Maybe try moving 01:12:391 (5,6,7,8) - so that 01:12:557 (6) - is stacked on 01:11:891 (2) - instead of 01:12:391 (5) - ?fixed
  8. 01:21:058 (1,1) - , 01:21:724 (1) - these 3/4 sliders are acceptable in this context. However, I would suggest perhaps changing their shape so that they do not get mistaken for the 1/2 sliders that directly followfixed
  9. 02:47:724 (1) - the end of this slider is not mapped to anything. I would highly recommend shortening it to 1/2.keep it
  10. 02:56:391 (5,6,7,8) - These jumps are quite large for a non-kiai section. Maybe scale it down by 0.9this is a progressing rythem, so I used jumps
  11. 03:05:058 (1,1,1,1) - You might get trouble from BNs with this, despite something very similar being present in this map. Just a heads up.I think its no pro
  12. 03:39:058 (5,6) - The finish hitsounds are not really appropriate in this context. Finishes should be reserved for either new phrases or loud cymbals in the drum line (for example, 02:48:891 (6) - 02:50:058 (5) - , etc.).I removed the clap hitsound
  13. 03:53:724 (1,2,3,1,2,3) - triangle streams are really hard for a sub 6 star map, I think if you want to keep them, the DS should be reduced.fixed
  14. 03:54:391 (4) - new combo should be added here, and removed from 03:55:141 (1) - fixed
  15. Same issue with 1/2 and 3/4 slider mixup 04:13:057 (1) - and 04:13:723 (1) - fixed

    The following section entails timing issues. They are much more urgent than all other issues.
  16. 03:56:391 (1,2,3,4,5,6,7,8,9) - There is 1 too many notes in this stream. The 9th note should be removed, and another timing section should be added at 03:56:391 (1) - to compensate.I cant understand the means
  17. 03:57:119 (1,2,3,1,2,3,1,2,3,4) - This DS is super misleading, especially since the previous stream (which is twice the BPM) occurs at pretty much the same DSfixed
  18. 03:57:119 (1) - This timing section is incorrect, the notes are appearing about 400 ms too late.400ms?I think its too more,maybe keep it is right
  19. 03:58:724 (1,2,3,4) - I would not put a stream here, there is nothing in the music that indicates it and furthurmore, the timing change makes it super easy to mess it up (and therefore mess up the entire following stream)fixed
  20. in fact, since the guitar solo does not seem to follow the beat (there is noticeable rubato), perhaps the 3 streams at 04:00:057 (1) - 04:00:724 (1) - and 04:01:390 (1) - are not the best idea, especially since the slider at 04:01:890 (7) - seems to start slightly too early
  21. If you decide to keep these streams, I would suggest removing the new combos at 04:00:057 (1) - , 04:00:724 (1) - , and 04:01:390 (1) - , and moving them to 04:00:390 (5) - , 04:01:057 (5) - , and 04:01:724 (5) - respectively.fixed

Please take note of the timing issues, I believe the map may not be rankable unless they are fixed.
thank you
Karen
We fixed some rhythms and timing issues (huge thanks to Rumia-), removed unused sb file and .osb file, it looks fine to me now so Bubbled
Log
2016-02-16 15:05 Karen: 你好
2016-02-16 15:05 __Ag: 可否帮我看下图能否泡了?
2016-02-16 15:06 Karen: 好
2016-02-16 15:06 __Ag: ACTION is listening to [https://osu.ppy.sh/b/883912 Murada Ayumi - Drawing Again]
2016-02-16 15:06 __Ag: 谢谢
2016-02-16 15:10 Karen: 感觉还好啊
2016-02-16 15:10 Karen: 可以跑
2016-02-16 15:10 Karen: 泡
2016-02-16 15:10 __Ag: 真的也
2016-02-16 15:10 __Ag: ~~~~
2016-02-16 15:10 __Ag: 泪
2016-02-16 15:11 Karen: 谁说你不能泡了么
2016-02-16 15:12 __Ag: 我只是第一次要rank图 有点激动
2016-02-16 15:12 __Ag: orzz
2016-02-16 15:14 Karen: orz
2016-02-16 15:15 __Ag: 那我应该找谁要泡呢
2016-02-16 15:15 Karen: 找我
2016-02-16 15:15 __Ag: 啊啊
2016-02-16 15:15 __Ag: 那么您看..这能不能给我呢
2016-02-16 15:15 Karen: 我看一下啦
2016-02-16 15:16 __Ag: 好
2016-02-16 15:17 Karen: sb里有个图没用到
2016-02-16 15:17 Karen: b.jpg
2016-02-16 15:18 __Ag: 好 我看看
2016-02-16 15:19 Karen: 00:25:724 (5,7) - 这是故意的不叠的吗
2016-02-16 15:19 __Ag: 对
2016-02-16 15:19 Karen: 好
2016-02-16 15:19 Karen: 00:27:474 (6) - 这里的三连感觉不合适
2016-02-16 15:19 Karen: 白线起的而且这里也没有什么音
2016-02-16 15:20 Karen: 00:27:641 - 反而这里比较合适加个note
2016-02-16 15:20 __Ag: 那我改一下这里,把三连放到那里
2016-02-16 15:20 Karen: 00:28:391 (4,5,6) - 但是你这里也有
2016-02-16 15:21 Karen: 你看看前后一致的话是不是也改,要么都不改
2016-02-16 15:21 __Ag: 好
2016-02-16 15:21 __Ag: 好
2016-02-16 15:22 Karen: 额,你后面好多这样的
2016-02-16 15:22 Karen: 啊
2016-02-16 15:22 __Ag: !
2016-02-16 15:23 Karen: 这样的白线起的三连不舒服的。。而且还是overmap
2016-02-16 15:23 __Ag: 这..
2016-02-16 15:24 __Ag: 都改?
2016-02-16 15:24 Karen: 不改算了
2016-02-16 15:24 Karen: 没什么所谓
2016-02-16 15:25 Karen: 只是怕有人挑刺
2016-02-16 15:25 Karen: 01:39:558 (6,8) - 这也是故意不叠吗
2016-02-16 15:25 __Ag: 好吧orzz,你刚才指的那两处我已经改了
2016-02-16 15:26 __Ag: 对,
2016-02-16 15:26 Karen: 那你顺便找一点你觉得可以改的改了吧
2016-02-16 15:26 __Ag: 好
2016-02-16 15:27 Karen: 02:30:891 (4,5) - 是不是有点太近了
2016-02-16 15:27 __Ag: 因为是接的短滑条 我就拉近点,如果需要我把它拉开
2016-02-16 15:29 Karen: 短滑条后面可以远一点的
2016-02-16 15:29 __Ag: 好
2016-02-16 15:29 Karen: 01:05:724 (4,5) - 为什么这里不跟01:04:558 (5,6) - 这里一样用3/4
2016-02-16 15:29 Karen: 02:49:724 (4,5) - 这里你是用的
2016-02-16 15:30 __Ag: 好,我改改
2016-02-16 15:31 Karen: 02:49:724 (4,5) - 这个3/4的距离跟02:50:058 (5,1) - 这个1/2的一样
2016-02-16 15:31 Karen: 看起来不好
2016-02-16 15:32 Karen: 03:03:224 (3,4) - 这里也是完全可以分开
2016-02-16 15:32 __Ag: 好
2016-02-16 15:34 Karen: 03:51:391 (5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 这个我觉得肯定会被干
2016-02-16 15:34 Karen: 音乐里没有这一串的声音
2016-02-16 15:36 __Ag: 那一串吉他solo不算吗
2016-02-16 15:37 Karen: 但是不在1/4上啊
2016-02-16 15:38 __Ag: 那我就把他改成1/2的鼓点节奏好了
2016-02-16 15:38 Karen: 后面那些也是的
2016-02-16 15:39 __Ag: 04:00:057 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - 还有个这里应该就没有了吧,solo问题
2016-02-16 15:39 Karen: 这也是啊
2016-02-16 15:40 Karen: 1/4上都没有什么东西
2016-02-16 15:40 Karen: 以前这种地方放个串没事,现在这种东西很严格
2016-02-16 15:40 __Ag: 就是这两串
2016-02-16 15:40 __Ag: 就是这两串
2016-02-16 15:40 Karen: 你那些三连四连overmap就无所谓了
2016-02-16 15:40 Karen: 这个比较危险
2016-02-16 15:41 __Ag: 我马上改
2016-02-16 15:41 __Ag: 还有sb你说的那个b.jpg我这里没找到有啊
2016-02-16 15:42 Karen: 05:11:390 (4,5) - 这里可以更大间距
2016-02-16 15:42 Karen: 啊
2016-02-16 15:42 Karen: 不对
2016-02-16 15:42 Karen: d.jpg
2016-02-16 15:42 Karen: orz
2016-02-16 15:42 __Ag: 好
2016-02-16 15:43 __Ag: 还有其他的么
2016-02-16 15:43 Karen: 我再看一遍
2016-02-16 15:43 __Ag: 好
2016-02-16 15:44 Karen: 你确定要用这么吵的音效吗
2016-02-16 15:45 __Ag: 音效我就用这个了
2016-02-16 15:48 Karen: 所以那个d.jpg用到了么
2016-02-16 15:49 __Ag: 我不知道用没用到,我已经删了,sb不是很懂,别人帮做的
2016-02-16 15:49 Karen: 好
2016-02-16 15:49 Karen: 更新吧
2016-02-16 15:49 Karen: 对了你哪里找的metadata
2016-02-16 15:50 __Ag: metadata是什么
2016-02-16 15:50 Karen: 就是source啊title啊
2016-02-16 15:50 Karen: http://puu.sh/n9OQe/2f4d2c9b2a.png
2016-02-16 15:51 __Ag: title是自己翻译的
2016-02-16 15:51 Karen: 有日文用日文啊
2016-02-16 15:51 Karen: 然后romanised用罗马音
2016-02-16 15:51 Karen: 不要翻译
2016-02-16 15:52 __Ag: 歌名就是这个,歌手是自己翻译的
2016-02-16 15:52 Karen: 哦哦
2016-02-16 15:52 __Ag: source是一些人给的还有rank ver里面找的
2016-02-16 15:52 Karen: 好
2016-02-16 15:52 Karen: 你先更新
2016-02-16 15:53 __Ag: 好 我改完更新来找你
2016-02-16 15:54 Karen: rank version的artist是murata ayumi耶
2016-02-16 15:55 __Ag: 田那个字嘛,da也是田
2016-02-16 15:55 Karen: 查到的也是ta
2016-02-16 15:55 Karen: 你看如果ta是对的就改成murata?
2016-02-16 15:56 __Ag: 现在改歌名会不会出事
2016-02-16 15:56 __Ag: error
2016-02-16 15:56 Karen: 不会啊
2016-02-16 15:56 Karen: 你试试呗
2016-02-16 15:56 __Ag: 好吧
2016-02-16 16:08 Karen: 等等
2016-02-16 16:08 Karen: 还在不在
2016-02-16 16:08 Karen: 你这timing有问题啊
2016-02-16 16:08 __Ag: 啊?
2016-02-16 16:08 Karen: 那两根红线不需要吧
2016-02-16 16:09 __Ag: 那个音不加红线不在线上啊
2016-02-16 16:09 Karen: 03:57:119 - 怎么可以timing吉他solo
2016-02-16 16:09 __Ag: 你听那个音
2016-02-16 16:09 Karen: 你这样后面吉他也不在线上
2016-02-16 16:10 Karen: 鼓点这里还是跟着第一根红线的
2016-02-16 16:10 __Ag: 因为那个音很明显,又是四分拍我才加的
2016-02-16 16:10 __Ag: 那我删了
2016-02-16 16:10 Karen: 先别把
2016-02-16 16:10 Karen: 我不是很懂这个
2016-02-16 16:10 Karen: 你先别改 更新
2016-02-16 16:10 Karen: 我问问人
2016-02-16 16:10 __Ag: 好吧
2016-02-16 16:12 __Ag: 更新了
2016-02-16 16:12 Karen: hao
2016-02-16 16:33 __Ag: 其他都改好了,就差这条红线了
2016-02-16 16:35 Karen: http://puu.sh/n9QuR/81cc4f8c6c.osu
2016-02-16 16:35 Karen: 找人给你弄了个timing
2016-02-16 16:36 __Ag: 这个怎么用..有乱码?
2016-02-16 16:37 Karen: 额
2016-02-16 16:37 Karen: http://puu.sh/n9QsF.rar
2016-02-16 16:37 Karen: 把这个放文件夹
2016-02-16 16:38 Karen: 你看看这个timing怎么样
2016-02-16 16:38 Karen: 觉得好就直接复制红线
2016-02-16 16:38 __Ag: 号我看看
2016-02-16 16:51 __Ag: 都改好了,您在看看?
2016-02-16 16:51 Karen: 好的
2016-02-16 16:55 Karen: 额
2016-02-16 16:55 Karen: 有个地方忘记说了
2016-02-16 16:55 __Ag: 哪里
2016-02-16 16:56 Karen: 04:01:890 (4) -
2016-02-16 16:56 Karen: 这滑条可能是unrankable
2016-02-16 16:56 Karen: 因为前面用红点变速
2016-02-16 16:56 Karen: 减速很明显
2016-02-16 16:56 __Ag: 那我去掉红点
2016-02-16 16:56 Karen: 课
2016-02-16 16:56 Karen: 可
2016-02-16 16:58 __Ag: 四个红点应该不影响吧,不是密集的那种
2016-02-16 16:58 Karen: 应该可以
2016-02-16 17:00 Karen: henduo
2016-02-16 17:00 Karen: 很多滑条没snap
2016-02-16 17:00 Karen: 看aimod
2016-02-16 17:01 __Ag: snap?aimod?
2016-02-16 17:02 __Ag: 那是什么
2016-02-16 17:03 Karen: ctrl+shift+a
2016-02-16 17:04 __Ag: 没有对齐时间轴那些?
2016-02-16 17:05 Karen: en
2016-02-16 17:09 Karen: 删了多余的那个osb
2016-02-16 17:09 Karen: 改了artist所以会重新出现一个osb
2016-02-16 17:09 __Ag: hao
2016-02-16 17:12 __Ag: haole
2016-02-16 17:12 __Ag: 好了
2016-02-16 17:13 Karen: hao
2016-02-16 17:15 Karen: ok 那我泡了
Vert
好好好,我再来恭喜一下,怎么感觉和我摸的时候是两张图了
Autumn
泡了 我还有什么好说的呢
Let's take off
Topic Starter
__Ag

Autumn wrote:

泡了 我还有什么好说的呢
Let's take off
感谢言也提了你 说真的我对你印象很深的
Topic Starter
__Ag

Vert wrote:

好好好,我再来恭喜一下,怎么感觉和我摸的时候是两张图了
改了很多啊
ZZHBOY
泡了 我还有什么好说的呢
[Drawing Memories]
  1. 好像有多的绿线: 00:57:808 01:04:891 01:13:641 02:48:891 02:57:641
  2. 01:22:057 (1) - 04:13:390 (1) - 04:14:057 (1) - 可能你这里要变速但是note在变速线前面 你看看要不要改下 一般1ms的unsnap没啥但是你这些影响到变速了 你可以考虑f6全选所有时间线然后offset-1然后把unsnap的地方拖一下看看能不能更好的解决这个问题
  3. 00:23:724 (1,2) - 这两个太近了吧 我觉得没道理 前后都是半拍 建议放到280 104附近
  4. 00:46:058 (1) - 这个1.5sv太过了 1.2足够了但是在我看来这里并不是很需要变速
  5. 01:04:558 (5) - 这里是强行跟vocal? 我觉得这里用3/4拍滑条很蛋疼 还是换个节奏跟下01:04:724 - 的音吧
  6. 01:05:724 (4) - ^
  7. 01:30:224 (6) - 这里音乐明显的有两个1/4的音 用两个1/4的圈不是挺好 为什么要用1/4的滑条呢
  8. 01:35:058 (1,2,3,4,5,6,7) - 这几个我觉得隔太远了而且音乐并没有那么强烈 这些圈我觉得1.0的ds就可以了
  9. 01:39:391 (5) - 建议把这个滑条换成圈 因为这个滑条尾没啥明显的音 强行塞一个1/4的滑条感觉会让节奏有点乱
  10. 01:41:558 (6,7) - 这里怎么忽然这么近..
  11. 01:44:058 (1,2) - 和01:44:391 (3,4) - 分别ctrl+g如何 不然感觉打起来有点奇怪 太近了
  12. 01:45:058 (1,2,3,4) - 我觉得这里over jump了, 这样就可以 反正对你星数没太大影响 https://osu.ppy.sh/ss/4556745
  13. 01:59:058 (1,2,3,4,5,6,7,8) - 同前 放近点吧 这里我觉得0.8ds就足够了
  14. 02:00:891 (5) - 把重音放折返箭头上我觉得好蛋疼 建议这里换个节奏把这个问题解决下
  15. 02:02:391 (1,2) - 这里我觉得好违和啊 把滑条去了听了听也没1/4的音 建议删了不要强行塞1/4
  16. 02:04:724 (1,2) - 这里不应该是这样的节奏么 https://osu.ppy.sh/ss/4556771
  17. 02:48:558 (5) - 依然是这种3/4的滑条 我觉得强行放这种太蛋疼了 还是老老实实用1/2的滑条吧 不管是人生还是鼓都应该让滑条在02:48:724 - 结束啊
  18. 02:51:058 (1,2) - 这两个建议分别ctrl+g一下 不然感觉flow有点蛋疼
  19. 03:29:058 (1,2,3,4) - 这里忽然来个大跳我觉得过分了 和01:45:058 (1,2,3,4) 一样 放近点吧
  20. 03:43:058 (1,2,3,4,5,6,7,8) - 0.8ds
  21. 03:52:641 - 这里的乐器音你不跟 我听了下03:52:808 - 03:52:974 - 没有什么明显的音 你还放1/4 是不是overmap了呢
  22. 04:05:723 (1,2,3,4,5) - 这里变成三分拍我觉得应该放近点好打点才是 试试这样? https://osu.ppy.sh/ss/4556791

唔 我后来翻了下看到你没有ranked才来多看一眼的 说实话我并不喜欢这个图 而且我觉得也许它并不算是一张做的不错的图 只能说的给你一个机会了 之前说的节奏问题希望你最好能注意下 为什么音乐有明显的音不跟反而要放音乐没有的1/4 那个虽然不是不能rank的但是我觉得我的想法没错
改完qq喊我啦 :)
Topic Starter
__Ag

ZZHBOY wrote:

泡了 我还有什么好说的呢
[Drawing Memories]
  1. 好像有多的绿线: 00:57:808 01:04:891 01:13:641 02:48:891 02:57:641
  2. 01:22:057 (1) - 04:13:390 (1) - 04:14:057 (1) - 可能你这里要变速但是note在变速线前面 你看看要不要改下 一般1ms的unsnap没啥但是你这些影响到变速了 你可以考虑f6全选所有时间线然后offset-1然后把unsnap的地方拖一下看看能不能更好的解决这个问题
  3. 00:23:724 (1,2) - 这两个太近了吧 我觉得没道理 前后都是半拍 建议放到280 104附近
  4. 00:46:058 (1) - 这个1.5sv太过了 1.2足够了但是在我看来这里并不是很需要变速
  5. 01:04:558 (5) - 这里是强行跟vocal? 我觉得这里用3/4拍滑条很蛋疼 还是换个节奏跟下01:04:724 - 的音吧
  6. 01:05:724 (4) - ^
  7. 01:30:224 (6) - 这里音乐明显的有两个1/4的音 用两个1/4的圈不是挺好 为什么要用1/4的滑条呢
  8. 01:35:058 (1,2,3,4,5,6,7) - 这几个我觉得隔太远了而且音乐并没有那么强烈 这些圈我觉得1.0的ds就可以了
  9. 01:39:391 (5) - 建议把这个滑条换成圈 因为这个滑条尾没啥明显的音 强行塞一个1/4的滑条感觉会让节奏有点乱
  10. 01:41:558 (6,7) - 这里怎么忽然这么近..
  11. 01:44:058 (1,2) - 和01:44:391 (3,4) - 分别ctrl+g如何 不然感觉打起来有点奇怪 太近了
  12. 01:45:058 (1,2,3,4) - 我觉得这里over jump了, 这样就可以 反正对你星数没太大影响 https://osu.ppy.sh/ss/4556745
  13. 01:59:058 (1,2,3,4,5,6,7,8) - 同前 放近点吧 这里我觉得0.8ds就足够了
  14. 02:00:891 (5) - 把重音放折返箭头上我觉得好蛋疼 建议这里换个节奏把这个问题解决下
  15. 02:02:391 (1,2) - 这里我觉得好违和啊 把滑条去了听了听也没1/4的音 建议删了不要强行塞1/4
  16. 02:04:724 (1,2) - 这里不应该是这样的节奏么 https://osu.ppy.sh/ss/4556771
  17. 02:48:558 (5) - 依然是这种3/4的滑条 我觉得强行放这种太蛋疼了 还是老老实实用1/2的滑条吧 不管是人生还是鼓都应该让滑条在02:48:724 - 结束啊
  18. 02:51:058 (1,2) - 这两个建议分别ctrl+g一下 不然感觉flow有点蛋疼
  19. 03:29:058 (1,2,3,4) - 这里忽然来个大跳我觉得过分了 和01:45:058 (1,2,3,4) 一样 放近点吧
  20. 03:43:058 (1,2,3,4,5,6,7,8) - 0.8ds
  21. 03:52:641 - 这里的乐器音你不跟 我听了下03:52:808 - 03:52:974 - 没有什么明显的音 你还放1/4 是不是overmap了呢
  22. 04:05:723 (1,2,3,4,5) - 这里变成三分拍我觉得应该放近点好打点才是 试试这样? https://osu.ppy.sh/ss/4556791

唔 我后来翻了下看到你没有ranked才来多看一眼的 说实话我并不喜欢这个图 而且我觉得也许它并不算是一张做的不错的图 只能说的给你一个机会了 之前说的节奏问题希望你最好能注意下 为什么音乐有明显的音不跟反而要放音乐没有的1/4 那个虽然不是不能rank的但是我觉得我的想法没错
改完qq喊我啦 :)
Topic Starter
__Ag

ZZHBOY wrote:

泡了 我还有什么好说的呢
[Drawing Memories]
  1. 好像有多的绿线: 00:57:808 01:04:891 01:13:641 02:48:891 02:57:641
  2. 01:22:057 (1) - 04:13:390 (1) - 04:14:057 (1) - 可能你这里要变速但是note在变速线前面 你看看要不要改下 一般1ms的unsnap没啥但是你这些影响到变速了 你可以考虑f6全选所有时间线然后offset-1然后把unsnap的地方拖一下看看能不能更好的解决这个问题
  3. 00:23:724 (1,2) - 这两个太近了吧 我觉得没道理 前后都是半拍 建议放到280 104附近
  4. 00:46:058 (1) - 这个1.5sv太过了 1.2足够了但是在我看来这里并不是很需要变速
  5. 01:04:558 (5) - 这里是强行跟vocal? 我觉得这里用3/4拍滑条很蛋疼 还是换个节奏跟下01:04:724 - 的音吧
  6. 01:05:724 (4) - ^
  7. 01:30:224 (6) - 这里音乐明显的有两个1/4的音 用两个1/4的圈不是挺好 为什么要用1/4的滑条呢
  8. 01:35:058 (1,2,3,4,5,6,7) - 这几个我觉得隔太远了而且音乐并没有那么强烈 这些圈我觉得1.0的ds就可以了
  9. 01:39:391 (5) - 建议把这个滑条换成圈 因为这个滑条尾没啥明显的音 强行塞一个1/4的滑条感觉会让节奏有点乱
  10. 01:41:558 (6,7) - 这里怎么忽然这么近..
  11. 01:44:058 (1,2) - 和01:44:391 (3,4) - 分别ctrl+g如何 不然感觉打起来有点奇怪 太近了
  12. 01:45:058 (1,2,3,4) - 我觉得这里over jump了, 这样就可以 反正对你星数没太大影响 https://osu.ppy.sh/ss/4556745
  13. 01:59:058 (1,2,3,4,5,6,7,8) - 同前 放近点吧 这里我觉得0.8ds就足够了*
  14. 02:00:891 (5) - 把重音放折返箭头上我觉得好蛋疼 建议这里换个节奏把这个问题解决下
  15. 02:02:391 (1,2) - 这里我觉得好违和啊 把滑条去了听了听也没1/4的音 建议删了不要强行塞1/4
  16. 02:04:724 (1,2) - 这里不应该是这样的节奏么 https://osu.ppy.sh/ss/4556771
  17. 02:48:558 (5) - 依然是这种3/4的滑条 我觉得强行放这种太蛋疼了 还是老老实实用1/2的滑条吧 不管是人生还是鼓都应该让滑条在02:48:724 - 结束啊
  18. 02:51:058 (1,2) - 这两个建议分别ctrl+g一下 不然感觉flow有点蛋疼
  19. 03:29:058 (1,2,3,4) - 这里忽然来个大跳我觉得过分了 和01:45:058 (1,2,3,4) 一样 放近点吧
  20. 03:43:058 (1,2,3,4,5,6,7,8) - 0.8ds*
  21. 03:52:641 - 这里的乐器音你不跟 我听了下03:52:808 - 03:52:974 - 没有什么明显的音 你还放1/4 是不是overmap了呢
  22. 04:05:723 (1,2,3,4,5) - 这里变成三分拍我觉得应该放近点好打点才是 试试这样? https://osu.ppy.sh/ss/4556791

唔 我后来翻了下看到你没有ranked才来多看一眼的 说实话我并不喜欢这个图 而且我觉得也许它并不算是一张做的不错的图 只能说的给你一个机会了 之前说的节奏问题希望你最好能注意下 为什么音乐有明显的音不跟反而要放音乐没有的1/4 那个虽然不是不能rank的但是我觉得我的想法没错
改完qq喊我啦 :)
卧槽,为什么刚才那个的回复小时了,好吧,打着*的两个地方我保留了,其他全改了,还有你之前说的节奏问题和很多overmap的地方我都改了,thx
ZZHBOY
#2 bubbled~!
Rizia
01:01:724 (3,4,5,6) - 把這個跳換成這個樣子怎麼樣
03:57:149 (1,2,1,2,1,2,3,4,1,2,3) - 我不認為這裡跟結他是好事 整體來說太怪了 聽不出在打什麼
那幾條紅線的部份我不肯定是否rankable 可以問問其他bn或者qat的意見
Topic Starter
__Ag

Rizia wrote:

01:01:724 (3,4,5,6) - 把這個跳換成這個樣子怎麼樣
Fixed,平行对跳不顺手,我改成了这样,http://osu.ppy.sh/ss/4576399
03:57:149 (1,2,1,2,1,2,3,4,1,2,3) - 我不認為這裡跟結他是好事 整體來說太怪了 聽不出在打什麼fixed,我改为跟1/2鼓点
那幾條紅線的部份我不肯定是否rankable 可以問問其他bn或者qat的意見红线已删
感谢柚子百忙抽空看图
Rizia
qualified
Topic Starter
__Ag

Rizia wrote:

qualified
thank you
alacat
おめでとうございます :>
Topic Starter
__Ag

alacat wrote:

おめでとうございます :>
ありがとうございますww
Eir_DELETED
おめでとう! 
僕も頑張らなくっちゃ・・・
Topic Starter
__Ag

joker86 wrote:

おめでとう! 
僕も頑張らなくっちゃ・・・
頑張ってね 期待します
KaedekaShizuru
恭喜1st~!
Topic Starter
__Ag

KaedekaShizuru wrote:

恭喜1st~!
蟹蟹2333
Citrus
Topic Starter
__Ag

Citrus wrote:

小白 正找你要gd呢
Athena Tennos
66666666666
闲着无聊回来看一眼发现rank图了!666666666666
恭喜;w;~ :)
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