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JP - Boku ni Invitation (TV size) [Osu|CatchTheBeat]

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Mekki
LOL
Cowboy
Hey, dou you want CtB diff or the mapset are done?:^)
Underforest

HappyRocket88 wrote:

ohhh! genial! cambiado y denunciado!
LOL XDDDDDDDDDD
Monstrata
"00:44:654 (3,1) - Slider-border overlap just makes this pattern look unpolished. But it's following DS ;w;"

The reason people are nitpicky with DS is to avoid poor visual patterns like this:
Right now you're following Distance Snap too closely, and it's jeopardizing the visual structure of your sliders, which defeats the purpose of having a consistent DS in the first place. The same goes with stacks. In editor, stacks will "appear" to be the same DS but in-game they won't.

Basically, use your judgement when looking at visual patterns. Don't blindly follow DS, especially if it creates poor visual patterns, because the reason for a consistent DS is to create visually pleasing structures. Beginners are not going to misread a pattern just because the DS is 1.05x instead of 1.00x.
Zectro
It's my time I see! :D

[General]
  1. Files unused:
    inputoverlay-background.png
    inputoverlay-key.png
  2. This song makes me happy :3
[Rockezek's Easy]
  1. 00:04:868 (3,1,2) - I guess this blanket can be improved.
  2. 00:14:014 - Is there a reason for no whistle here?
  3. 00:27:276 (1) - Uh I think one end is longer than the other
  4. 01:03:404 (4,1) - Fix blanket ;)
  5. 01:21:240 (3,1) - Aaa I feel like these should be blanketed somehow, also I think the middle anchor point of 01:22:154 (1) - should be a bit more to the upper right
[Mk's Normal]
  1. 00:03:267 (4) - Center this better between 00:02:581 (3,1) -
  2. 00:08:755 (4) - Try 1 pixel to the left
  3. 00:21:331 (3) - Try 2 pixels to the left
  4. 00:28:191 (2) - 2 pixels down
  5. Best nazi mod, no but really though, there were just only a few positioning issues like that. See for yourself if I missed anything
[Advanced]
  1. 00:35:508 (3) - This looks so weird since it's not symmetrical s:
  2. 01:02:032 (1,3) - Overlapping, making them look bad ;_;
  3. 01:02:947 (3,1) - Why did you blanket them to touch aaafuiywesuih it doesn't look good at all to me :s
  4. Please have the same distance between 01:18:496 (1,2) - as 01:18:953 (2,3) -
[Hard]
  1. 00:06:697 (3) - One pixel to the left
  2. 00:30:249 (6,7) - This looks kinda ugly.. try coming up with something different. If you can't, it's fine though.
  3. 00:31:621 (2) - Two pixels to the left ;w;
  4. 00:48:999 (2) - Fix blankeeet :D
[Insane]
  1. 00:52:886 (1,3) - Blanket properly
[Voli's Special Blend]
  1. Pretty much ready
---

I mean after you have fixed the issues in the lower difficulties you can definetly call bns for it.
It's a pretty simple/straight forward map, and a good one too. So I wish you good luck!
Cowboy
Heeya /owo/


GD Request
osu file format v14

[General]
AudioFilename: i like chess.mp3
AudioLeadIn: 0
PreviewTime: 59517
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 67292,89481
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Boku ni Invitation (TV size)
TitleUnicode:ボクにインビテーション (TV size)
Artist:JP
ArtistUnicode:JP
Creator:HappyRocket88
Version:Jusen's Rain
Source:しろくまカフェ
Tags:ezek Voli MkGuh opening Shirokuma Cafe シロクマ パンダ Panda Penguin ペンギン Sasako 笹子 Grizzly グリズリ Polar Bear John Paul Lam Yoshiharu Shiina
BeatmapID:0
BeatmapSetID:400613

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"heart.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1667,457.317073170732,4,1,0,50,1,0
1667,-142.857142857143,4,1,0,50,0,0
16301,-125,4,1,0,50,0,0
30935,-142.857142857143,4,1,0,50,0,0
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52886,-111.111111111111,4,1,0,40,0,0
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57459,-111.111111111111,4,1,0,55,0,0
57917,-111.111111111111,4,1,0,60,0,0
58374,-111.111111111111,4,1,0,65,0,0
60203,-90.9090909090909,4,1,0,70,0,1
89471,-90.9090909090909,4,1,0,70,0,0


[Colours]
Combo1 : 255,157,255
Combo2 : 255,255,128
Combo3 : 117,255,117
Combo4 : 255,170,130
Combo5 : 0,128,255
Combo6 : 193,0,0
Combo7 : 128,128,128
SliderTrackOverride : 2,7,6

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Voli

Monstrata wrote:

[General]
[Voli's Special Blend]

  1. 00:12:185 (1,2) - I didn't really like these repeat sliders. The rhythm was too simple, and it didn't put any emphasis onto the vocals because of the slider-ends. I would remove the repeat and add a circle. You can make the curved slider blanket the circle too. fixed
  2. 00:19:045 (7,8) - and 00:20:417 (2,3) - The spacing isn't really congruent with the regular spacing you use for unstressed notes like 00:17:673 (1,2,3,4,5,6) - 00:21:331 (4,5) - 00:24:990 (3,4) - etc... It looks kinda nazi, but keeping the spacing really gives a sense of structure to your map. ya i agree, fixed all instances
  3. 00:22:246 (2,3) - This was just awkward to play. I think you're going for a flowbreak here for emphasis but I think maintaining flow here is better since you use another flowbreak 2 beats later. Too many flowbreaks in a short time isn't good :P. applied your example, looks nice!
  4. 00:59:974 (3,1) - Just personally, starting a kiai with a flowbreak feels bad imo. Can you make this slider curve the other way? (rightward) so theres some visual flow to it? sure
  5. 01:03:633 - You can map this ;c. ehhh i initially did this intentionally to put more emphasis on the vocals after the small break there, but looking at it again, adding a circle doesnt really hurt.
  6. 01:10:264 (5,6) - Really not getting the jump here. 6 isn't especially important in the song so mapping this jump + flowbreak is really unnecesary. i ctrl+g'd 01:10:264 (5) - so that its less of a jump/flowbreak.
  7. 01:13:008 (1) - Circles please. This is kiai xP. ok
  8. 01:17:124 (4) - Really cool keyboard sounds in the bg you can focus on if you make this two circles instead of a slider. bahh too much circlespam there, I find the slider better here, (it does still sort of focus on the keyboard sounds? and patternsss
  9. 01:21:468 (5,6) - This is too much emphasis :P the jump is nearly cross screen and its a really flow-breaking jump. It's exaggerated for the sound its following. fixed
Thanks Monstrata! ;)
Mekki
Intone

Intone wrote:

Hello senpai hnnnnnngh *finished modding*

[Mk's Normal]
00:01:936 (1,2,3) snnuggle a bit? :D Nah, i like my currently pattern, it flows good already.

00:07:296 (1) remove NC i think this feels weird here Are you aware that you linked a note that is without nc, right?
00:08:047 (3) flip to curve other way, it snuggles with 2 better and leads better into (4) Meh, i like my overlap, and it would spoil the aesthetics of my pattern.
00:12:070 (4,5) snuggle the 5 into the 4 here? :D Like the earlier one, pretty much just opposite way Nah, same as first.
01:01:317 (1,2) snuggle 2 into 1? ^
01:09:277 (3) flip to curve other ways? a little awk the way it leads into the 4 I might fix it if more people complain about that, no fixes for now.

Zectro

Zectro wrote:

It's my time I see! :D

[Mk's Normal]
  1. 00:03:267 (4) - Center this better between 00:02:581 (3,1) - Lol, this is very nazi XD but fixed.
  2. 00:08:755 (4) - Try 1 pixel to the left LOOOOOL, this isn't necessary, it's fine as it is.
  3. 00:21:331 (3) - Try 2 pixels to the left ^
  4. 00:28:191 (2) - 2 pixels down ^^
  5. Best nazi mod, no but really though, there were just only a few positioning issues like that. See for yourself if I missed anything Yeah, really nazi XD

ty for modding <3
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Voli

Intone wrote:

Voli's Special Blend
yayaya!
00:38:820 (1) curve other way will work better to lead into (2) i think fixed
01:18:245 (6) might want to reshape this slider since it makes space for the (4) but not the (7) so it looks a little awk wat thats fine imo
thanks Intone!

woops forgot to post both mod replies in1 post but oh well MORE POST COUNT! WOO xd

coddddddde
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Cowboy
Update~


Change the icon xD (http://puu.sh/mDFnD/02d02919d4.png)

Renamed "Jusen's Light Rain"

osu file format v14

[General]
AudioFilename: i like chess.mp3
AudioLeadIn: 0
PreviewTime: 59517
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 67292,89481
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Boku ni Invitation (TV size)
TitleUnicode:ボクにインビテーション (TV size)
Artist:JP
ArtistUnicode:JP
Creator:HappyRocket88
Version:Jusen's Light Rain
Source:しろくまカフェ
Tags:ezek Voli MkGuh Jusenkyo opening Shirokuma Cafe Sloth ナマケモノ Penguin ペンギン Panda パンダ Sasako 笹子 Grizzly グリズリ Polar Bear シロクマ Llama ラマ John Paul Lam Yoshiharu Shiina
BeatmapID:882730
BeatmapSetID:400613

[Difficulty]
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CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.2
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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88,248,6011,2,0,L|192:248,1,76.9999976501466,2|0,0:2|0:0,0:0:0:0:
292,96,6468,2,0,L|388:96,2,76.9999976501466,0|2|0,0:0|0:2|0:0,0:0:0:0:
120,152,7154,6,0,L|44:104,2,76.9999976501466,0|0|0,0:0|0:0|0:0,0:0:0:0:
264,160,7840,1,0,0:0:0:0:
44,160,8069,2,0,L|132:88,1,76.9999976501466,0|0,0:0|0:0,0:0:0:0:
224,72,8526,1,0,0:0:0:0:
224,72,8755,1,0,0:0:0:0:
448,148,8984,6,0,L|364:148,1,76.9999976501466,2|0,0:2|0:0,0:0:0:0:
252,196,9441,2,0,B|232:184|232:184|220:156|220:156|184:128,1,76.9999976501466,0|2,0:0|0:2,0:0:0:0:
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224,60,10356,2,0,L|316:60,1,76.9999976501466,2|0,0:2|0:0,0:0:0:0:
408,124,10813,6,0,L|484:124,1,76.9999976501466,0|0,0:0|0:0,0:0:0:0:
380,216,11270,2,0,L|303:216,2,76.9999976501466,0|0|0,0:0|0:0|0:0,0:0:0:0:
492,216,11956,1,0,0:0:0:0:
184,212,12185,2,0,P|128:156|168:100,1,153.999995300293,2|2,0:2|0:0,0:0:0:0:
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312,308,14014,1,2,0:2:0:0:
388,232,14243,1,0,0:0:0:0:
76,192,14471,5,0,0:0:0:0:
16,112,14700,1,0,0:0:0:0:
240,120,14929,1,0,0:0:0:0:
316,56,15157,1,0,0:0:0:0:
16,44,15386,1,8,0:2:0:0:
220,164,15615,6,0,L|316:164,1,76.9999976501466,0|0,0:0|0:0,0:0:0:0:
416,104,16072,1,0,0:0:0:0:
124,104,16301,2,0,L|44:48,1,88,0|0,0:0|0:0,0:0:0:0:
144,16,16758,1,8,0:0:0:0:
296,64,16987,6,0,L|176:64,1,88,0|0,0:0|0:0,0:0:0:0:
88,104,17444,1,0,0:0:0:0:
220,144,17673,2,0,L|340:144,1,88,8|0,0:0|0:0,0:0:0:0:
420,132,18130,6,0,L|512:132,2,88,0|0|8,0:0|0:0|0:0,0:0:0:0:
384,228,18816,1,0,0:0:0:0:
79,28,19045,2,0,P|36:97|95:151,1,176,0|8,0:0|0:0,0:0:0:0:
172,68,19731,1,0,0:0:0:0:
435,118,19959,6,0,L|360:164,1,88,0|0,0:0|0:0,0:0:0:0:
488,56,20417,1,8,0:0:0:0:
200,104,20645,2,0,L|116:64,1,88,0|0,0:0|0:0,0:0:0:0:
184,36,21102,5,0,0:0:0:0:
280,36,21331,1,8,0:0:0:0:
372,36,21560,1,0,0:0:0:0:
188,100,21788,6,0,L|92:100,2,88,0|0|8,0:0|0:0|0:0,0:0:0:0:
392,100,22474,1,0,0:0:0:0:
104,180,22703,2,0,P|44:128|92:64,1,176,0|8,0:0|0:0,0:0:0:0:
160,28,23389,1,0,0:0:0:0:
340,100,23618,6,0,L|264:48,1,88,0|0,0:0|0:0,0:0:0:0:
460,92,24075,1,8,0:0:0:0:
332,160,24304,2,0,L|224:160,1,88,0|0,0:0|0:0,0:0:0:0:
136,120,24761,5,0,0:0:0:0:
260,92,24990,2,0,L|364:72,1,88,8|0,0:0|0:0,0:0:0:0:
200,44,25447,1,0,0:0:0:0:
116,44,25676,1,0,0:0:0:0:
200,44,25904,1,8,0:0:0:0:
48,48,26133,1,0,0:0:0:0:
404,224,26362,6,0,P|436:152|360:80,1,176,0|8,0:0|0:0,0:0:0:0:
212,196,27048,2,0,P|168:156|216:60,1,176,0|0,0:0|0:0,0:0:0:0:
296,48,27734,1,8,0:0:0:0:
116,172,27962,2,0,B|55:107|55:107|116:172,1,176,0|0,0:0|0:0,0:0:0:0:
236,236,28648,5,8,0:0:0:0:
320,196,28877,1,0,0:0:0:0:
400,144,29106,2,0,L|496:144,2,88,2|2|2,0:2|0:2|0:2,0:0:0:0:
280,144,29792,6,0,L|100:144,1,176,0|0,0:0|0:0,0:0:0:0:
28,88,30477,1,8,0:0:0:0:
88,40,30706,1,0,0:0:0:0:
136,40,30820,1,0,0:0:0:0:
408,40,30935,1,8,0:3:0:0:
332,132,31163,6,0,L|244:132,1,76.9999976501466,0|0,0:0|0:0,0:0:0:0:
176,132,31621,1,8,0:3:0:0:
60,132,31849,2,0,L|232:132,1,153.999995300293,8|0,0:0|0:0,0:0:0:0:
320,96,32535,5,8,0:3:0:0:
148,56,32764,1,8,0:3:0:0:
288,52,32993,1,0,0:0:0:0:
408,48,33221,1,0,0:0:0:0:
260,120,33450,1,8,0:3:0:0:
352,104,33679,6,0,L|200:64,1,153.999995300293,8|0,0:0|0:0,0:0:0:0:
112,120,34365,1,8,0:3:0:0:
156,92,34479,1,8,0:3:0:0:
336,76,34593,1,8,0:3:0:0:
276,160,34822,6,0,L|196:160,1,76.9999976501466,0|0,0:0|0:0,0:0:0:0:
112,160,35279,1,8,0:3:0:0:
272,88,35508,1,8,0:0:0:0:
156,68,35737,2,0,L|76:68,1,76.9999976501466,0|0,0:0|0:0,0:0:0:0:
164,176,36194,5,8,3:0:0:0:
256,248,36423,1,8,0:3:0:0:
372,232,36651,1,0,0:0:0:0:
256,248,36880,1,0,0:0:0:0:
128,176,37109,5,8,0:3:0:0:
244,116,37337,2,0,L|352:116,1,76.9999976501466,8|0,0:0|0:0,0:0:0:0:
408,116,37795,1,0,0:0:0:0:
184,116,38023,1,8,0:3:0:0:
124,116,38138,1,0,0:0:0:0:
321,116,38252,1,8,0:3:0:0:
224,176,38481,6,0,L|304:176,1,76.9999976501466,0|0,0:0|0:0,0:0:0:0:
436,140,38938,1,8,0:3:0:0:
140,36,39167,2,0,P|87:80|136:130,1,153.999995300293,8|0,0:0|0:0,0:0:0:0:
300,40,39852,1,8,0:3:0:0:
344,40,39967,1,0,0:0:0:0:
384,40,40081,1,8,0:3:0:0:
280,112,40310,5,0,0:0:0:0:
208,172,40538,2,0,L|120:172,1,76.9999976501466,0|8,0:0|0:3,0:0:0:0:
32,176,40996,1,8,0:0:0:0:
172,172,41224,1,0,0:0:0:0:
24,348,41453,1,0,0:0:0:0:
268,264,41682,6,0,L|232:232,1,38.4999988250733,8|8,0:3|0:3,0:0:0:0:
32,76,41910,1,8,0:3:0:0:
136,152,42139,2,0,L|232:152,1,76.9999976501466,0|0,0:0|0:0,0:0:0:0:
308,152,42596,1,8,0:3:0:0:
449,152,42825,5,8,0:0:0:0:
268,268,43054,2,0,L|180:268,1,76.9999976501466,0|0,0:0|0:0,0:0:0:0:
96,228,43511,1,8,0:3:0:0:
308,192,43740,2,0,L|204:192,1,76.9999976501466,8|0,0:3|0:0,0:0:0:0:
136,144,44197,5,0,0:0:0:0:
76,88,44426,1,8,0:3:0:0:
16,36,44654,1,8,0:0:0:0:
256,120,44883,2,0,L|320:60,1,76.9999976501466,0|0,0:0|0:0,0:0:0:0:
412,80,45340,1,8,0:2:0:0:
448,48,45455,1,0,0:0:0:0:
256,344,45569,6,0,P|180:328|208:216,1,220,2|0,2:0|0:0,0:0:0:0:
276,188,46712,1,0,0:0:0:0:
364,136,46941,1,0,0:0:0:0:
204,136,47170,2,0,P|172:152|152:280,1,165,0|0,0:0|0:0,0:0:0:0:
256,344,48084,5,0,0:0:0:0:
116,268,48313,2,0,P|92:240|108:164,1,110,0|0,0:0|0:0,0:0:0:0:
180,120,48999,1,0,0:0:0:0:
160,220,49227,1,0,0:0:0:0:
100,276,49456,1,0,0:0:0:0:
232,284,49685,2,0,P|408:264|268:152,1,440,2|0,0:0|0:0,0:0:0:0:
431,116,52200,5,0,0:0:0:0:
431,116,52429,2,0,L|376:116,1,55,0|0,0:0|0:0,0:0:0:0:
276,188,52886,1,2,0:2:0:0:
176,188,53115,1,0,0:0:0:0:
468,236,53343,6,0,L|369:236,1,98.9999969787599,2|0,0:2|0:0,0:0:0:0:
412,296,53801,1,2,0:2:0:0:
256,296,54029,1,0,0:0:0:0:
368,296,54258,2,0,L|260:296,1,98.9999969787599,10|0,0:2|0:0,0:0:0:0:
136,292,54715,6,0,L|48:216,1,98.9999969787599,2|0,0:2|0:0,0:0:0:0:
228,208,55173,1,10,0:2:0:0:
336,208,55401,1,0,0:0:0:0:
36,84,55630,2,0,L|104:176,1,98.9999969787599,2|0,0:2|0:0,0:0:0:0:
192,188,56087,5,8,2:0:0:0:
316,252,56316,2,0,L|416:252,1,98.9999969787599,0|0,0:0|0:0,0:0:0:0:
496,328,56773,1,0,0:0:0:0:
156,240,57002,2,0,P|92:184|164:112,1,197.99999395752,10|8,0:2|3:0,0:0:0:0:
328,64,57688,5,8,3:0:0:0:
244,164,57917,2,0,L|140:164,1,98.9999969787599,10|8,3:0|3:0,0:0:0:0:
24,264,58374,2,0,L|144:264,1,98.9999969787599,8|8,3:0|3:0,0:0:0:0:
264,268,58831,5,0,0:0:0:0:
488,24,59060,1,0,0:0:0:0:
168,352,59288,1,0,0:0:0:0:
9,176,59517,6,0,L|108:176,1,98.9999969787599,0|0,0:0|0:0,0:0:0:0:
64,280,59974,1,0,0:0:0:0:
444,224,60203,2,0,L|378:123,1,121.000003692627,4|0,0:0|0:0,0:0:0:0:
240,108,60660,5,8,0:0:0:0:
112,68,60889,1,0,0:0:0:0:
312,276,61118,2,0,L|232:176,1,121.000003692627,0|0,0:0|0:0,0:0:0:0:
140,164,61575,5,8,0:0:0:0:
236,104,61804,1,0,0:0:0:0:
368,256,62032,2,0,L|488:184,1,121.000003692627,4|0,0:0|0:0,0:0:0:0:
148,184,62490,2,0,L|45:119,1,121.000003692627,8|0,0:0|0:0,0:0:0:0:
284,92,62947,5,4,0:0:0:0:
188,92,63176,1,0,0:0:0:0:
488,176,63404,1,8,0:0:0:0:
360,184,63633,5,0,0:0:0:0:
324,184,63747,1,0,0:0:0:0:
36,112,63862,2,0,L|144:36,1,121.000003692627,4|0,0:0|0:0,0:0:0:0:
280,84,64319,1,8,0:0:0:0:
40,232,64548,6,0,L|164:232,1,121.000003692627,0|0,0:0|0:0,0:0:0:0:
260,200,65005,1,0,0:0:0:0:
368,176,65234,2,0,L|512:176,1,121.000003692627,8|0,0:0|0:0,0:0:0:0:
156,124,65691,6,0,L|32:124,1,121.000003692627,0|0,0:0|0:0,0:0:0:0:
292,232,66148,1,8,0:0:0:0:
344,164,66377,2,0,L|472:164,1,121.000003692627,0|0,0:0|0:0,0:0:0:0:
284,164,66834,1,0,0:0:0:0:
192,96,67063,5,8,0:0:0:0:
344,308,67292,1,0,0:0:0:0:
364,268,67406,1,0,0:0:0:0:
108,264,67520,2,0,P|72:212|88:212,1,121.000003692627,4|0,0:0|0:0,0:0:0:0:
264,208,67977,6,0,L|392:208,1,121.000003692627,8|0,0:0|0:0,0:0:0:0:
232,300,68435,2,0,L|100:300,1,121.000003692627,0|0,0:0|0:0,0:0:0:0:
232,300,68892,1,8,0:0:0:0:
56,300,69121,1,0,0:0:0:0:
352,152,69349,6,0,L|476:152,2,121.000003692627,0|0|8,0:0|0:0|0:0,0:0:0:0:
320,72,70035,1,0,0:0:0:0:
44,324,70264,1,0,0:0:0:0:
240,272,70493,1,0,0:0:0:0:
144,184,70721,5,8,0:0:0:0:
284,168,70950,1,0,0:0:0:0:
244,168,71064,1,0,0:0:0:0:
59,56,71179,2,0,P|30:99|80:116,1,121.000003692627,4|0,0:0|0:0,0:0:0:0:
232,56,71636,6,0,L|356:56,1,121.000003692627,8|0,0:0|0:0,0:0:0:0:
488,208,72093,1,4,0:0:0:0:
428,208,72322,1,0,0:0:0:0:
156,208,72551,6,0,L|32:208,1,121.000003692627,8|0,0:0|0:0,0:0:0:0:
312,184,73008,1,4,0:0:0:0:
388,108,73237,1,0,0:0:0:0:
56,60,73465,1,12,0:0:0:0:
344,64,73694,2,0,L|472:64,1,121.000003692627,0|4,0:0|0:0,0:0:0:0:
320,336,74151,5,0,0:0:0:0:
6,44,74380,2,0,L|80:140,1,121.000003692627,8|0,0:0|0:0,0:0:0:0:
432,20,74837,1,4,0:0:0:0:
296,168,75066,1,0,0:0:0:0:
168,172,75295,6,0,L|40:172,1,121.000003692627,8|0,0:0|0:0,0:0:0:0:
280,216,75752,1,0,0:0:0:0:
72,296,75981,1,0,0:0:0:0:
385,47,76209,2,0,P|471:118|412:212,1,242.000007385254,8|0,0:0|0:0,0:0:0:0:
300,224,76895,5,0,0:0:0:0:
4,176,77124,1,8,0:0:0:0:
316,116,77352,1,0,0:0:0:0:
16,96,77581,1,0,0:0:0:0:
240,72,77810,6,0,L|368:72,1,121.000003692627,0|8,0:0|0:0,0:0:0:0:
484,72,78267,1,0,0:0:0:0:
432,72,78381,1,0,0:0:0:0:
180,248,78496,2,0,L|68:180,1,121.000003692627,4|0,0:0|0:0,0:0:0:0:
368,224,78953,2,0,L|228:164,1,121.000003692627,8|0,0:0|0:0,0:0:0:0:
152,144,79410,5,0,0:0:0:0:
32,144,79639,1,0,0:0:0:0:
344,172,79868,2,0,P|404:84|268:28,1,242.000007385254,8|0,0:0|0:0,0:0:0:0:
128,120,80554,5,0,0:0:0:0:
276,60,80782,1,8,0:0:0:0:
68,208,81011,1,0,0:0:0:0:
200,256,81240,2,0,L|328:256,1,121.000003692627,0|0,0:0|0:0,0:0:0:0:
440,204,81697,5,8,0:0:0:0:
280,132,81926,2,0,L|224:92,1,60.5000018463135,0|0,0:0|0:0,0:0:0:0:
52,84,82154,2,0,L|180:32,1,121.000003692627,4|0,0:0|0:0,0:0:0:0:
412,72,82612,6,0,L|288:28,1,121.000003692627,8|0,0:0|0:0,0:0:0:0:
168,36,83069,1,0,0:0:0:0:
296,28,83298,1,0,0:0:0:0:
36,192,83526,2,0,P|16:264|32:320,1,121.000003692627,8|0,0:0|0:0,0:0:0:0:
40,340,83869,5,0,0:0:0:0:
40,340,83984,1,0,0:0:0:0:
208,248,84212,2,0,L|336:248,1,121.000003692627,0|8,0:0|0:0,0:0:0:0:
436,208,84670,1,0,0:0:0:0:
228,176,84898,1,0,0:0:0:0:
372,84,85127,6,0,L|500:84,2,121.000003692627,0|8|0,0:0|0:0|0:0,0:0:0:0:
200,88,85813,1,4,0:0:0:0:
56,88,86042,1,0,0:0:0:0:
256,268,86270,1,8,0:0:0:0:
64,184,86499,6,0,L|196:184,1,121.000003692627,0|4,0:0|0:0,0:0:0:0:
340,184,86956,2,0,L|196:184,1,121.000003692627,0|8,0:0|0:0,0:0:0:0:
96,136,87413,1,0,0:0:0:0:
368,96,87642,6,0,L|496:52,1,121.000003692627,4|0,0:0|0:0,0:0:0:0:
248,264,88099,1,8,0:0:0:0:
80,188,88328,1,0,0:0:0:0:
276,144,88557,1,0,0:0:0:0:
60,68,88785,6,0,L|192:68,1,121.000003692627,0|8,0:0|0:0,0:0:0:0:
340,68,89243,5,0,0:0:0:0:
340,68,89357,1,0,0:0:0:0:
64,68,89471,1,4,0:0:0:0:
Kagetsu
[General]
  1. 00:01:667 - inherited point en el mismo lugar que un timing point D: se repite en muchas diffs, asi que lo pondre en general xd muy importante
[Insane]
SPOILER
  1. en terminos generales el spacing es algo raro a traves de esta diff... por ejemplo 00:02:124 (2,3) - empiezas utilizando 1,5 entre estos 2 pero luego 00:03:038 (5,6) - tienen 1,65 entre si... quizas deberias revisar eso
  2. 00:04:182 (4) - yo lo moveria a x:183 y:118 para mejor flow
  3. 00:06:697 (5,6) - spacing raro aqui... no es el mismo que entre 00:06:468 (4,5) -... podrias mover 00:06:926 (6) - a x:34 y:174 para que tenga el mismo spacing con 00:06:011 (3,5) -
  4. 00:14:929 (3,7) - un poco feo ese overlap para mi gusto xd
  5. 00:32:535 (4) - spacing
  6. 00:33:450 (2,3) - ctrl+g quizas? para enfatizar la voz
  7. 00:37:337 (3) - no se si es un blanket... pero igual lo pondre en el mod, por si acaso xd
  8. 00:40:767 (2) - spacing... si lo pones en x:310 y:87 podria quedar bien
  9. 01:01:804 (6,2) - hmmm... no me gusta mucho ese overlap, pero es opinion personal xd
  10. 01:11:865 (3,4) - este overlap si lo encuentro demasiado feo xD... que tal si mueves 01:11:865 (3) - a x:156 y:239?
  11. 01:21:697 (8,9) - ctrl+g? enfatiza mejor el nc
  12. 01:23:069 (3,4) - spacing raro... por ejemplo aqui 01:21:697 (8,9) - usaste 0,75x y luego 0,6 no es muy consistente xd... yo moveria 01:23:298 (4) - a x:81 y:309, con esto quedaria bien en spacing y el flow no seria tan lineal
  13. 01:25:356 (6,7) - ^ lo mismo que arriba... moveria 01:25:356 (6) - a x:243 y:247 , 01:25:584 (7) - a x:318 y:320
  14. 01:26:270 (2,3) - haz que el spacing entre estos 2 objetos sea mayor... algo asi deberia verse mejor
  15. 01:26:727 (3,4) - sinceramente no me gusta mucho este patron xd, quizas podrias intentar algo asi

[Hard]
SPOILER
  1. 00:02:352 (2) - spacing, podrias moverlo un poco mas abajo, y asi no se toparia con 00:03:038 (4) -
  2. desde 00:21:331 - hasta 00:23:389 (6) - esta mapeado con 1,1x... es intencional? xd venias usando 1x, asi que quedaria mejor con eso
  3. 00:31:621 (2) - spacing inconsistente, ademas de que no hace un buen blanket con 00:31:849 (3) -
  4. 00:35:279 (2) - si no vas a hacer un jump, seria mejor que fueran iguales xd, dejalo en 1,1x
  5. 00:42:596 (2) - ^
  6. 00:43:511 (4) - moveria esto a x:231, y:354 para que tuviera el mismo spacing con la cola de 00:43:740 (1) -
  7. 00:49:685 (1) - usa 1,6x
  8. 00:56:545 (1,2,3) - son realmente necesarios estos jumps? ademas de que los angulos entre ellos son muy dificiles para una hard en mi opinion xd, quizas podrias reemplazarlo con un spinner en esa parte, ademas asi seria consistente con la insane
  9. 00:59:517 (1,2,3) - el spacing es muy pequeño, y es porque el inherited point en esa parte tiene a los slider en 0,9... podrias incluso hacer unos jumps con esos 3

[Advanced]
SPOILER
  1. 00:11:270 (3,6) - uhg, no me gustan ese tipo de cosas xd, pero es estilo personal en todo caso
  2. 00:45:569 (1) - se que el aimod diria que esta bien en spacing (por la velocidad del slider), pero se podria hacer missread aqui

[Normal]

[Easy]
SPOILER
  1. 00:45:569 - este break es muy largo, deberias considerar mapear esta parte xd (considerando que es tv size)

ok... i got tired, maybe i'll return to mod Voli's diff someday

gl
Lasse
Hi Rocket and guestmappers :v
M4M from your queue

General

  1. why does hard not have an animal as bg like all other diffs :(
  2. checked your custom hitosunds and they seemed fine, even though the normal-slidertick feels slightly delayed, as you can see here: http://i.imgur.com/KaOHIB9.jpg it's not 100% silent and less than 5ms and it is also the default normal-hitwhistle so it is fine (+ the fact that it is a sldiertick and thus not clickable anyways).
    If you want a slightly more responsive version, feel free to use this:
    http://puu.sh/mGT2t/a94175a7fe.zip
    (also cut off some inuadible stuff from the end to make it a bit smaller)
  3. how about using a silenced normal-sliderslide.wav? would fit well

Voli's Special Blend

  1. how about using ar~8.2 instead? I understand you want it higher than the slightly easier Insane but 8.4 seems a bit high for the density and the way it is mapped/structured makes it fine to read with 8-8.2 already
  2. 00:09:898 (3) - personally think ctrl-j on this would look nicer here and fit the patterns better
  3. 00:11:727 - vocal is so strong here, 1/2 slider + circle would fit better, 1/1 slider feels weird here imo
  4. 00:14:014 (5) - as much as I love symmetry, this really would be nicer with more spacing, right now it looks like a 1/2 since visually it is spaced the same as 00:13:557 (4) - maybe you could move 00:12:185 (1,2,3,4) - a bit down and/or this a bit up to make it clearer without affecting the symmetry
  5. 00:15:386 (5) - this 1/1 slider felt weird to me, as the music changes on the middle of it with introduction of new vocals and all, how about a 1/2 repeating slider instead? Keep the same tapping rhythm but puts this on a reverse instead of a slidertick which is more fitting.
  6. 00:29:792 (4) - doesnt really sound stroger than the other parts of this pattern, so why the huge spacing increase? Best solution to change this without messing up the "blanketed perfectly centered hitcircle" would be moving 00:29:563 (3) -
    also 00:30:477 (5) - suddenly has such a low spacing even though it doesn't seem weaker or anything
  7. 00:45:569 (5) - you nc every 4/1 before, so why not here? It even has a change in music + new sv, so there are even more reasons to if consistency alone wasn't enough
  8. 01:08:892 (5,5) - ctrl-h on this would look nice as it visually fits better with the movement before, even though both will be played the same by 99% of the players
  9. 01:13:465 (3) - why did you suddenly choose to overlap those instead of stacking like you did before? It's not a problem, I just want to know :p
  10. 01:20:325 (2,3) - using the same shapes here would go well with the whole symmetry focused style of the map

Insane

  1. 00:03:038 (5,6) - way lower ds with such a wide angle is really awkward to play as it needs quite some control of momentum, evening out the ds a bit more (doesnt have to be equal) or making the angle sharper like <=90° would play nicer
  2. 00:08:069 (5) - same as I said about the 1/1 slider ending on a strong vocal on Voli's diff: "vocal is so strong here, 1/2 slider + circle would fit better, 1/1 slider feels weird here imo"
  3. 00:10:356 - this high pitched sound + vocal would feel much nicer if clickable, it's pretty much the same as 00:12:642 (1,4) - etc.
  4. 00:15:615 (6) - could you at least space it a bit more? The change is vocals/music is emphasized enough by the change in pattern and all, such a drastic change in spacing feel a bit awkward, maybe try it like this http://i.imgur.com/IQNcHy3.jpg
  5. 00:16:301 (1) - similar to the last, but since so much is based around this it seems fine to stay like that
  6. 00:40:081 (1,2,3) - same "huge spacing change on wide/open angle" as at the start
  7. 00:42:596 (2) - a straight line with non-equal spacing plays really awkward as you need to change speed while moving in a straight line which is way harder and unnatural than doing it on an angle
  8. 00:49:685 (2) - wow I really like this slider, but you could smooth out the curve at the end a bit, since players spend quite some time on this ist is pretty noticeable during gameplay actually, try using only 2 grey nodes for that last curve and it should be smoother: http://i.imgur.com/OfOHvNJ.jpg


Hard

  1. 00:15:386 (5) - suggesting to make this a 1/2 with reverse instead, for reasoning look at what I wrote for this on voli's diff
  2. 00:41:682 (6) - spacing and also the pattern feels a bit strange, how about moving 6 into the middle of the square and adjusting the following ones?
  3. 00:56:545 (1,2,3,4,5,6,7,8) - why is this getting smaller when the music is building up? using a pattern like this in reverse would fit way better


Advanced

  1. 00:28:191 (3,1) - doesnt seem like sth for an advanced diff as it hides so much of the second slider making it a bit awkward to read
  2. 00:43:740 (1) - what's up with this slider? It looks so weird, a simple curve would be so much nicer
  3. 00:45:340 (4) - actually equal spacing for 3-4-1 would look way better, I mean it says equal cause of the sv change, but it's not visually equal and looks really strange
  4. 00:49:685 (1) - could try to make this more symmetrical or at least smooth it out a bit as it currently doesn't look that nice


Mk's Normal

  1. 00:03:496 (1,2) - autostacking makes for a really ugly overlap here http://i.imgur.com/LEsJK1c.jpg, manually moving it down a bit would look way cleaner


Rockezek's Easy

  1. 00:07:154 (2) - slider is bit short for such a shape imo, looks weird
  2. 00:32:764 (3,4,1) - having 1 visually closer to 3 than 3-4 i with this ar s a bit bad to read for such a low difficulty, consider moving 1 down or sth

good luck ranking this
hope my mod could help you
Little
M4M

[General]
  1. Just my opinion, but I think the combo colours don't go very well together. You have some light colours, some dark colours, and a grey, which make weird contrast with each other. I think it will look nicer if you choose all light colours and get rid of the grey, maybe like this: http://puu.sh/mGTHl/9205c8e0c3.png
[Rockezek's Easy]
  1. 00:15:386 - Hitsounds from the beginning to this point are too quiet. At some points they are barely audible. I recommend increasing the volume of each of those sections by at least 5%.
  2. 00:01:667 (1) - This slider shape can be a lot cleaner if you move the white nodes so they are equidistant from the ndoes before and after them, and aligned through the red node: http://puu.sh/mGSbw/281def7e72.jpg
  3. 00:27:276 (1) - Shape is uneven, and can be improved. In Easy maps, players are more likely to notice aesthetic things because they have more time to see it, so try to keep it as clean as possible.
  4. 00:52:886 - I don't think it makes much sense to pull the end of the break here. It's way too early, and be awkward to the player anticipating the next object. I think you should leave the break end at the default. Alternatively, you could start mapping at 00:52:886
  5. 00:55:630 (1) - Better to end the spinner at 00:58:374 because the last drum hit is there.
  6. 01:22:154 (1) - You can make this shape nicer too, by making the white nodes equidistant from their neighbouring nodes and getting the ticks to align with the corners: http://puu.sh/mGTfv/83aecd02e4.jpg
[Mk's Normal]
  1. 00:01:667 (1) - I don't see the benefit of using bezier sliders for this when you can achieve perfectly round sliders with three-point sliders. Same for 00:06:011 (2) and 00:16:301 (1) and 01:05:691 (5,6) and 01:18:496 (1) There are more, but I don't think I need to point out all of them. Using three-point slider is easier and can make cleaner curve for these cases.
  2. 00:18:816 (2,3) - Your distance spacing deviates significantly here. Try to make it closer to 1.25x.
  3. 00:25:447 (4) - New combo here would match your combo pattern.
  4. 00:41:910 (1) - This slider is overlapping with the hp bar, which could be distracting for players. I recommend moving it down slightly to avoid this.
[Advanced]
  1. Difference in difficulty between the verse and the chorus is pretty big. Probably fine though...
  2. 00:14:471 (1,2,3,4) - This shape is actually quite awkward to play because it's hard to control movement on wide angles like 00:14:471 (1,2,3) and also the spacing increased 00:13:557 (4,5,1) in a straight flow. I think that if you want to make increased spacing, it would flow better to make the spacing increase on a sharp angle. My suggestion is to move (1) down to stack with (3). I think this kind of sharp angled pattern will fit the feeling of the music better and more comfortable to play.
  3. 00:35:508 (3) - You can try to make this shape neater: http://puu.sh/mGW1P/80c3b2043f.jpg
  4. 00:43:740 (1) - I don't understand why you chose to use this shape here. The length isn't enough for the player to be able to see what you were doing. It will just look messy when they are playing.
  5. 00:45:340 (4,1) - Slightly awkward flow break because (4) isn't aligned with the path of (1). It would be better if it was closer to this: http://puu.sh/mGWhf/ab31d6c84e.jpg
  6. 00:49:685 (1) - The shape of this slider is not clean. Try to make each half more circular, and the area around the red node should be smoother. It should look something like this: http://puu.sh/mGX1v/4a2e8087b2.jpg
  7. 00:57:002 (2) - Better to put an eye in the loop: http://puu.sh/mGXf0/e2ccce107b.jpg
[Hard]
  1. 00:49:685 (1) - The shape looks weird. I think you should try to make it so the end of the slider is blanketed by the round part.
  2. 00:59:517 (1,2,3) - Feels better this way in my opinion: http://puu.sh/mH0Q0/6a5dbe5a1f.jpg
[Insane]
  1. 00:20:645 (3,4,5) - Flow here is awkward. It would be better to make it rounder by moving (4) down.
  2. 00:24:075 (2,3,4) - Feels weird that the spacing (3,4) is small. It breaks the flow a bit. I think you should try to change (4,5,6) like this: http://puu.sh/mH1jG/82af145c6b.jpg
  3. 01:01:575 (5,6) - I like this feeling of this better: http://puu.sh/mH1wE/93824e9f29.jpg
[Voli's Special Blend]
  1. 00:01:667 (1) - I don't see any reason for extending this slider to the blue tick. It doesn't fit the music at all.
  2. 00:40:996 (3) - Maybe this flow will be smoother: http://puu.sh/mH2er/3e8238b7fc.jpg
  3. 01:21:240 (4,5,6) - The flow here is quite awkward. I think you should consider moving (5) to the left.
  4. 01:25:127 (5,6) - This flow is also awkward because (5) doesn't align well with the path of (6), forcing the player to move their cursor in a S-shape. It would be better to move (5) like this: http://puu.sh/mH2tu/b740a9b88c.jpg
Good luck!
Topic Starter
HappyRocket88
Replies
Zectro

Zectro wrote:

[General]
  1. Files unused:
    inputoverlay-background.png
    inputoverlay-key.png

    Those are the ones you see when you click the objects at the right side. :3
  2. This song makes me happy :3 <3
[Rockezek's Easy]
  1. 00:04:868 (3,1,2) - I guess this blanket can be improved. fixed!
  2. 00:14:014 - Is there a reason for no whistle here? Nice catchy papi!
  3. 00:27:276 (1) - Uh I think one end is longer than the other The intention here was to make a 3/1 slider to give variety to the mapset.
  4. 01:03:404 (4,1) - Fix blanket ;) ayyy :c
  5. 01:21:240 (3,1) - Aaa I feel like these should be blanketed somehow, also I think the middle anchor point of 01:22:154 (1) - should be a bit more to the upper right totally agree!
[Advanced]
  1. 00:35:508 (3) - This looks so weird since it's not symmetrical s: nuu never intended to make this thing symmetric
  2. 01:02:032 (1,3) - Overlapping, making them look bad ;_; ay, but players can easily see them after the slider-tal (1) ends. ;w;
  3. 01:02:947 (3,1) - Why did you blanket them to touch aaafuiywesuih it doesn't look good at all to me :s FIXENDND!
  4. Please have the same distance between 01:18:496 (1,2) - as 01:18:953 (2,3) - \o.o/ now they're twins!
[Hard]
  1. 00:06:697 (3) - One pixel to the left one pixel here, one pixel there
  2. 00:30:249 (6,7) - This looks kinda ugly.. try coming up with something different. If you can't, it's fine though. Tried something else. I hope it looks better to your eyes. >u<
  3. 00:31:621 (2) - Two pixels to the left ;w; yep!
  4. 00:48:999 (2) - Fix blankeeet :D D: /w\
[Insane]
  1. 00:52:886 (1,3) - Blanket properly Blanketed them properly papu


I mean after you have fixed the issues in the lower difficulties you can definetly call bns for it.
It's a pretty simple/straight forward map, and a good one too. So I wish you good luck! Thank you so much for the input! >w<
Kagetsu
Fixed everything from my parts! WAO Super helpful mod. >u< Thank you very much!
Lasse

Lasse wrote:

Hi Rocket and guestmappers :v
M4M from your queue

General

  1. why does hard not have an animal as bg like all other diffs :( because the bg from the hard is one of the main characters of the anime though. ;w;
  2. checked your custom hitosunds and they seemed fine, even though the normal-slidertick feels slightly delayed, as you can see here: http://i.imgur.com/KaOHIB9.jpg it's not 100% silent and less than 5ms and it is also the default normal-hitwhistle so it is fine (+ the fact that it is a sldiertick and thus not clickable anyways).
    If you want a slightly more responsive version, feel free to use this:
    http://puu.sh/mGT2t/a94175a7fe.zip ohhhh! Thank you so much! >w</
    (also cut off some inuadible stuff from the end to make it a bit smaller)
  3. how about using a silenced normal-sliderslide.wav? would fit well I tried it, but... I suck at hitsounding things. ;w;

Insane

  1. 00:03:038 (5,6) - way lower ds with such a wide angle is really awkward to play as it needs quite some control of momentum, evening out the ds a bit more (doesnt have to be equal) or making the angle sharper like <=90° would play nicer fixed !o.o/
  2. 00:08:069 (5) - same as I said about the 1/1 slider ending on a strong vocal on Voli's diff: "vocal is so strong here, 1/2 slider + circle would fit better, 1/1 slider feels weird here imo" yep! o:
  3. 00:10:356 - this high pitched sound + vocal would feel much nicer if clickable, it's pretty much the same as 00:12:642 (1,4) - etc. totally agree! >w</
  4. 00:15:615 (6) - could you at least space it a bit more? The change is vocals/music is emphasized enough by the change in pattern and all, such a drastic change in spacing feel a bit awkward, maybe try it like this http://i.imgur.com/IQNcHy3.jpg YUS! Now it looks better
  5. 00:16:301 (1) - similar to the last, but since so much is based around this it seems fine to stay like that ay, this balnket doesn't look that bad. ;w;
  6. 00:40:081 (1,2,3) - same "huge spacing change on wide/open angle" as at the start I guess I found a way to make them look fancy ;w;
  7. 00:42:596 (2) - a straight line with non-equal spacing plays really awkward as you need to change speed while moving in a straight line which is way harder and unnatural than doing it on an angle wao, nice catch! Thank you so much!
  8. 00:49:685 (2) - wow I really like this slider, but you could smooth out the curve at the end a bit, since players spend quite some time on this ist is pretty noticeable during gameplay actually, try using only 2 grey nodes for that last curve and it should be smoother: http://i.imgur.com/OfOHvNJ.jpg YEP D: Now it looks prettier. >u<

Hard

  1. 00:15:386 (5) - suggesting to make this a 1/2 with reverse instead, for reasoning look at what I wrote for this on voli's diff dun!
  2. 00:41:682 (6) - spacing and also the pattern feels a bit strange, how about moving 6 into the middle of the square and adjusting the following ones? yeah. XDD
  3. 00:56:545 (1,2,3,4,5,6,7,8) - why is this getting smaller when the music is building up? using a pattern like this in reverse would fit way better. I got this suggestion from Monstrata's suggestion so I guess it's better to fix it. >w<

Advanced

  1. 00:28:191 (3,1) - doesnt seem like sth for an advanced diff as it hides so much of the second slider making it a bit awkward to read. I think it's totally fine for players after the slider ends the whole sliderpath of the slider (3) to approach one (1) properly.
  2. 00:43:740 (1) - what's up with this slider? It looks so weird, a simple curve would be so much nicer It looks weird in the editor but not so much in gameplay, please. ;w;
  3. 00:45:340 (4) - actually equal spacing for 3-4-1 would look way better, I mean it says equal cause of the sv change, but it's not visually equal and looks really strange TUS totally agree!
  4. 00:49:685 (1) - could try to make this more symmetrical or at least smooth it out a bit as it currently doesn't look that nice ayyy ;w; fixed!

Rockezek's Easy

  1. 00:07:154 (2) - slider is bit short for such a shape imo, looks weird It's not that noticeable in game though and it gives some variety to the map. I don't think newbies might find this slider unreadable though. /u\
  2. 00:32:764 (3,4,1) - having 1 visually closer to 3 than 3-4 i with this ar s a bit bad to read for such a low difficulty, consider moving 1 down or sth waaa.... re-positioning all the next objects. x.x

good luck ranking this
hope my mod could help you <3
Little

Little wrote:

M4M

[General]
  1. Just my opinion, but I think the combo colours don't go very well together. You have some light colours, some dark colours, and a grey, which make weird contrast with each other. I think it will look nicer if you choose all light colours and get rid of the grey, maybe like this: http://puu.sh/mGTHl/9205c8e0c3.png wooooo! Super nice suggestion! >w</
[Rockezek's Easy]
  1. 00:15:386 - Hitsounds from the beginning to this point are too quiet. At some points they are barely audible. I recommend increasing the volume of each of those sections by at least 5%. The idea of having the rounded numbers is to avoided the sliderslide to sound among the notes. So I don't think players would need to increase the vol to hear the hitsounds of this part though.
  2. 00:01:667 (1) - This slider shape can be a lot cleaner if you move the white nodes so they are equidistant from the ndoes before and after them, and aligned through the red node: http://puu.sh/mGSbw/281def7e72.jpg Hope it looks nicer to your eyes!
  3. 00:27:276 (1) - Shape is uneven, and can be improved. In Easy maps, players are more likely to notice aesthetic things because they have more time to see it, so try to keep it as clean as possible. I have to disagree because this slider is way intentional. In game players can clearly see where the slider starts and ends without any problem imo.
  4. 00:52:886 - I don't think it makes much sense to pull the end of the break here. It's way too early, and be awkward to the player anticipating the next object. I think you should leave the break end at the default. Alternatively, you could start mapping at 00:52:886 The idea of this easy was to make somethign different aside from the break the Normal manages.
  5. 00:55:630 (1) - Better to end the spinner at 00:58:374 because the last drum hit is there. Tried to follow vocals here though. /u\
  6. 01:22:154 (1) - You can make this shape nicer too, by making the white nodes equidistant from their neighbouring nodes and getting the ticks to align with the corners: http://puu.sh/mGTfv/83aecd02e4.jpg totally agree!
[Advanced]
  1. Difference in difficulty between the verse and the chorus is pretty big. Probably fine though... o.o
  2. 00:14:471 (1,2,3,4) - This shape is actually quite awkward to play because it's hard to control movement on wide angles like 00:14:471 (1,2,3) and also the spacing increased 00:13:557 (4,5,1) in a straight flow. I think that if you want to make increased spacing, it would flow better to make the spacing increase on a sharp angle. My suggestion is to move (1) down to stack with (3). I think this kind of sharp angled pattern will fit the feeling of the music better and more comfortable to play. YAS! thank you so much! now it floes better <u<
  3. 00:35:508 (3) - You can try to make this shape neater: http://puu.sh/mGW1P/80c3b2043f.jpg Yee! I tried... XD
  4. 00:43:740 (1) - I don't understand why you chose to use this shape here. The length isn't enough for the player to be able to see what you were doing. It will just look messy when they are playing. I tested it many times and I honestly believe it doesn't look that but since players can clearly see where the slider starts and ends.
  5. 00:45:340 (4,1) - Slightly awkward flow break because (4) isn't aligned with the path of (1). It would be better if it was closer to this: http://puu.sh/mGWhf/ab31d6c84e.jpg agree!
  6. 00:49:685 (1) - The shape of this slider is not clean. Try to make each half more circular, and the area around the red node should be smoother. It should look something like this: http://puu.sh/mGX1v/4a2e8087b2.jpg Those nodes made me crazy x.x
  7. 00:57:002 (2) - Better to put an eye in the loop: http://puu.sh/mGXf0/e2ccce107b.jpg XDDDDD


[Hard]
  1. 00:49:685 (1) - The shape looks weird. I think you should try to make it so the end of the slider is blanketed by the round part. ayyy the shape. Fixed!
  2. 00:59:517 (1,2,3) - Feels better this way in my opinion: http://puu.sh/mH0Q0/6a5dbe5a1f.jpg The idea here was to allow players to go from 3 -> 1 easily caring at the same time with the DS.
[Insane]
  1. 00:20:645 (3,4,5) - Flow here is awkward. It would be better to make it rounder by moving (4) down. totally agree!
  2. 00:24:075 (2,3,4) - Feels weird that the spacing (3,4) is small. It breaks the flow a bit. I think you should try to change (4,5,6) like this: http://puu.sh/mH1jG/82af145c6b.jpg wao! thank you so much!
  3. 01:01:575 (5,6) - I like this feeling of this better: http://puu.sh/mH1wE/93824e9f29.jpg yep!
Good luck! <3
Mekki
Lasse

Lasse wrote:

Mk's Normal

  1. 00:03:496 (1,2) - autostacking makes for a really ugly overlap here http://i.imgur.com/LEsJK1c.jpg, manually moving it down a bit would look way iT'S already fine imo.

Little

Little wrote:

M4M

[Mk's Normal]
  1. 00:01:667 (1) - I don't see the benefit of using bezier sliders for this when you can achieve perfectly round sliders with three-point sliders. Same for 00:06:011 (2) and 00:16:301 (1) and 01:05:691 (5,6) and 01:18:496 (1) There are more, but I don't think I need to point out all of them. Using three-point slider is easier and can make cleaner curve for these cases. Nupe, i love do those sliders, they are so beautiful and nice. I won't change them NEVAH. Sorry.
  2. 00:18:816 (2,3) - Your distance spacing deviates significantly here. Try to make it closer to 1.25x. Right, fixed.
  3. 00:25:447 (4) - New combo here would match your combo pattern. true
  4. 00:41:910 (1) - This slider is overlapping with the hp bar, which could be distracting for players. I recommend moving it down slightly to avoid this. Fixed.

Ty for modding

Café
osu file format v14

[General]
AudioFilename: i like chess.mp3
AudioLeadIn: 0
PreviewTime: 59517
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 89481
DistanceSpacing: 1.25
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Boku ni Invitation (TV size)
TitleUnicode:ボクã«ã‚¤ãƒ³ãƒ“テーション (TV size)
Artist:JP
ArtistUnicode:JP
Creator:HappyRocket88
Version:Mk's Normal
Source:ã—ã‚ãã¾ã‚«ãƒ•ã‚§
Tags:ezek Voli MkGuh Jusenkyo opening Shirokuma Cafe Sloth ナマケモノ Penguin ペンギン Panda パンダ Sasako ç¬¹å­ Grizzly グリズリ Polar Bear シロクマ Llama ラマ John Paul Lam Yoshiharu Shiina
BeatmapID:872788
BeatmapSetID:400613

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
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0,0,"like (2).jpg",0,0
//Break Periods
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Razor Sharp
Last part of my m4m!
  • Jusen's Light Rain

    LOL nice BG!
  1. 00:04:868 (4,1) - This distance is simply too high! Decreas this to atleast x76 for (1) to avoid a timing jump like this!
  2. 00:12:185 (4) - Try to move this to x256 as a hyper here does not fit the song at all, and also keeps the pattern you have.
  3. 00:14:243 (3,1) - The hyper here should not be here. Try to move (3) too x264 to keep the flow!
  4. 00:15:157 (4,5,1) - Current hyper is from (4) to (5), but should be from (5) to (1) if you want to have hyper here. Here is my suggestion: Move (4) to x124 and (1) too x424. This fits much better!
  5. 00:16:301 (3) - NC this maybe?
  6. 00:30:820 (4) - There is no sound here. Therefore this note should be deleted to avoid DQ due to overmap!
  7. 00:38:023 (4,5,6,1) - 1/4 hyper followed by a movement change is no good for rain. Would suggest to either remove the hyper, or make (1) move to the left instead of right.
  8. 00:53:115 (4,1) - This hyper too, its too early in the buildup to have it!
  9. 00:55:401 (3,4) - ^
  10. 00:56:773 (3,4) - ^
  11. 00:57:002 (4,1,2,3) - Try to make it like this instead:

    It fits much better, and plays out real nice!
  12. 00:58:831 (1) - If you decide to do as i suggested above, move this to x312 to improve the flow!
  13. 01:06:148 (2,3) - This distance is too small. Move (3) more to the right, and make the slider more straight to improve this!
  14. 01:10:035 (2,3) - And this is a too huge gap! Highly suggest to decrease it!
  15. 01:12:322 (3,1,2) - Both distances it too high! Move (1) too x200 to fix this!
  16. 01:23:298 (3,4) - And this distance is too high too. Decrease it.
  17. 01:23:984 (2) - Try to have this at x80 instead. To make a better flow here!
  18. 01:29:357 (2) - And this one is easy to miss imo, try to move it to x392 to improve this a little, and make it easier to handle!

    Nice difficulty!

Good luck!
Cowboy

Razor Sharp wrote:

Last part of my m4m!
  • Jusen's Light Rain

    LOL nice BG!
  1. 00:04:868 (4,1) - This distance is simply too high! Decreas this to atleast x76 for (1) to avoid a timing jump like this!
  2. 00:12:185 (4) - Try to move this to x256 as a hyper here does not fit the song at all, and also keeps the pattern you have.
  3. 00:14:243 (3,1) - The hyper here should not be here. Try to move (3) too x264 to keep the flow!
  4. 00:15:157 (4,5,1) - Current hyper is from (4) to (5), but should be from (5) to (1) if you want to have hyper here. Here is my suggestion: Move (4) to x124 and (1) too x424. This fits much better!
  5. 00:16:301 (3) - NC this maybe?
  6. 00:30:820 (4) - There is no sound here. Therefore this note should be deleted to avoid DQ due to overmap!
  7. 00:38:023 (4,5,6,1) - 1/4 hyper followed by a movement change is no good for rain. Would suggest to either remove the hyper, or make (1) move to the left instead of right.
  8. 00:53:115 (4,1) - This hyper too, its too early in the buildup to have it!
  9. 00:55:401 (3,4) - ^
  10. 00:56:773 (3,4) - ^
  11. 00:57:002 (4,1,2,3) - Try to make it like this instead:

    It fits much better, and plays out real nice!
  12. 00:58:831 (1) - If you decide to do as i suggested above, move this to x312 to improve the flow!
  13. 01:06:148 (2,3) - This distance is too small. Move (3) more to the right, and make the slider more straight to improve this!
  14. 01:10:035 (2,3) - And this is a too huge gap! Highly suggest to decrease it!
  15. 01:12:322 (3,1,2) - Both distances it too high! Move (1) too x200 to fix this!
  16. 01:23:298 (3,4) - And this distance is too high too. Decrease it.
  17. 01:23:984 (2) - Try to have this at x80 instead. To make a better flow here!
  18. 01:29:357 (2) - And this one is easy to miss imo, try to move it to x392 to improve this a little, and make it easier to handle!

    Nice difficulty!

Good luck!
Thanks for the mod Mod applied~

Update
osu file format v14

[General]
AudioFilename: i like chess.mp3
AudioLeadIn: 0
PreviewTime: 59517
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 67292,89481
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Boku ni Invitation (TV size)
TitleUnicode:ボクにインビテーション (TV size)
Artist:JP
ArtistUnicode:JP
Creator:HappyRocket88
Version:Jusen's Light Rain
Source:しろくまカフェ
Tags:ezek Voli MkGuh Jusenkyo opening Shirokuma Cafe Sloth ナマケモノ Penguin ペンギン Panda パンダ Sasako 笹子 Grizzly グリズリ Polar Bear シロクマ Llama ラマ John Paul Lam Yoshiharu Shiina
BeatmapID:882730
BeatmapSetID:400613

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"muchi voli.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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89471,-90.9090909090909,4,1,0,70,0,0


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Combo3 : 117,255,117
Combo4 : 255,170,130
Combo5 : 0,128,255
Combo6 : 193,0,0
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SliderTrackOverride : 2,7,6

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124,56,15157,1,0,0:0:0:0:
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416,104,16072,1,0,0:0:0:0:
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384,228,18816,1,0,0:0:0:0:
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357,166,19959,6,0,L|432:120,1,88
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280,36,21331,1,8,0:0:0:0:
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236,236,28648,5,8,0:0:0:0:
320,196,28877,1,0,0:0:0:0:
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172,172,41224,1,0,0:0:0:0:
24,348,41453,1,0,0:0:0:0:
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32,76,41910,1,8,0:3:0:0:
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308,152,42596,1,8,0:3:0:0:
449,152,42825,5,8,0:0:0:0:
268,268,43054,2,0,L|180:268,1,76.9999976501466,0|0,0:0|0:0,0:0:0:0:
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308,192,43740,2,0,L|204:192,1,76.9999976501466,8|0,0:3|0:0,0:0:0:0:
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76,88,44426,1,8,0:3:0:0:
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256,120,44883,2,0,L|320:60,1,76.9999976501466,0|0,0:0|0:0,0:0:0:0:
412,80,45340,1,8,0:2:0:0:
448,48,45455,1,0,0:0:0:0:
256,344,45569,6,0,P|180:328|208:216,1,220,2|0,2:0|0:0,0:0:0:0:
276,188,46712,1,0,0:0:0:0:
364,136,46941,1,0,0:0:0:0:
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160,220,49227,1,0,0:0:0:0:
100,276,49456,1,0,0:0:0:0:
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272,336,56773,1,0,0:0:0:0:
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152,144,79410,5,0,0:0:0:0:
32,144,79639,1,0,0:0:0:0:
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128,120,80554,5,0,0:0:0:0:
276,60,80782,1,8,0:0:0:0:
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440,204,81697,5,8,0:0:0:0:
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252,104,83298,1,0,0:0:0:0:
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56,88,86042,1,0,0:0:0:0:
256,268,86270,1,8,0:0:0:0:
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248,264,88099,1,8,0:0:0:0:
80,188,88328,1,0,0:0:0:0:
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340,68,89243,5,0,0:0:0:0:
392,68,89357,1,0,0:0:0:0:
64,68,89471,1,4,0:0:0:0:
Voli
Lasse

Voli's Special Blend

  1. how about using ar~8.2 instead? I understand you want it higher than the slightly easier Insane but 8.4 seems a bit high for the density and the way it is mapped/structured makes it fine to read with 8-8.2 already i disagree, I already downscaled it from 8,8 because THAT was too high in my opinion, but the way the map is structured with certain jump patterns make the map way more comfortable to play on a slightly higher AR in my opinion. No change here.
  2. 00:09:898 (3) - personally think ctrl-j on this would look nicer here and fit the patterns better [color=#00800]nope, that breaks the triangular pattern and would create uneven spacing! also I like the flow between 00:09:898 (3,4) - better as it is right now[/color]
  3. 00:11:727 - vocal is so strong here, 1/2 slider + circle would fit better, 1/1 slider feels weird here imo i prefer less circles in this part than where the instruments kick in, also doing that would break my pattern D:
  4. 00:14:014 (5) - as much as I love symmetry, this really would be nicer with more spacing, right now it looks like a 1/2 since visually it is spaced the same as 00:13:557 (4) - maybe you could move 00:12:185 (1,2,3,4) - a bit down and/or this a bit up to make it clearer without affecting the symmetry true, moved the vertical slider upwards
  5. 00:15:386 (5) - this 1/1 slider felt weird to me, as the music changes on the middle of it with introduction of new vocals and all, how about a 1/2 repeating slider instead? Keep the same tapping rhythm but puts this on a reverse instead of a slidertick which is more fitting. fixed
  6. 00:29:792 (4) - doesnt really sound stroger than the other parts of this pattern, so why the huge spacing increase? Best solution to change this without messing up the "blanketed perfectly centered hitcircle" would be moving 00:29:563 (3) - vocal introduction!
    also 00:30:477 (5) - suddenly has such a low spacing even though it doesn't seem weaker or anything pitch clearly goes down there for me
  7. 00:45:569 (5) - you nc every 4/1 before, so why not here? It even has a change in music + new sv, so there are even more reasons to if consistency alone wasn't enough woops, that was a stray one, fixed
  8. 01:08:892 (5,5) - ctrl-h on this would look nice as it visually fits better with the movement before, even though both will be played the same by 99% of the players uhh that will kinda kill the look of the pattern and make an ugly overlap with 01:07:977 (3) -
  9. 01:13:465 (3) - why did you suddenly choose to overlap those instead of stacking like you did before? It's not a problem, I just want to know :p because of the fast paced/high spacing jumps here I feel like lightly overlapping them would be easier to read, I stacked the notes in slower/less intense parts of the map
  10. 01:20:325 (2,3) - using the same shapes here would go well with the whole symmetry focused style of the map i liked to accentuate the pitch/weird synths there idk really how to explain this better but ya this was intentional

Little
[Voli's Special Blend]
  1. 00:01:667 (1) - I don't see any reason for extending this slider to the blue tick. It doesn't fit the music at all. it does in my opinion, I hear a long vocal that makes this slider fitting
  2. 00:40:996 (3) - Maybe this flow will be smoother: http://puu.sh/mH2er/3e8238b7fc.jpg it flows fine as it is, and thats a HUGE jump on a part with next to no emphasis D:
  3. 01:21:240 (4,5,6) - The flow here is quite awkward. I think you should consider moving (5) to the left. fixed
  4. 01:25:127 (5,6) - This flow is also awkward because (5) doesn't align well with the path of (6), forcing the player to move their cursor in a S-shape. It would be better to move (5) like this: http://puu.sh/mH2tu/b740a9b88c.jpg fixed, even though that slightly breaks the spacing consistency, I agree it flows better and thus its a worthy sacrifice 8D

Thanks for the mods! :D

super hidden code box
osu file format v14

[General]
AudioFilename: i like chess.mp3
AudioLeadIn: 0
PreviewTime: 59517
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WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Boku ni Invitation (TV size)
TitleUnicode:ボクにインビテーション (TV size)
Artist:JP
ArtistUnicode:JP
Creator:HappyRocket88
Version:Voli's Special Blend
Source:しろくまカフェ
Tags:ezek Voli MkGuh Jusenkyo opening Shirokuma Cafe Sloth ナマケモノ Penguin ペンギン Panda パンダ Sasako 笹子 Grizzly グリズリ Polar Bear シロクマ Llama ラマ John Paul Lam Yoshiharu Shiina
BeatmapID:875149
BeatmapSetID:400613

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-Sh1n1-
lool que mrd razor se me adelanto :c si hay algo que no encaje en mi mod solo lo omites, ya que yo suelo hacer mis mods offline porque no tengo internet en casa, D: dissapointed~~

Hola happy rocket, vengo a darte una manita a pedido de jusenkyo, uwu que buena cancion, porque no me invitastes a hacerte una diff :c malo D:



Mod in spanish requested by Jusenkyo

General


  1. Omg amo el BG y la cancion lool :3
  2. por lo que veo cogistes la base de la diff de Voli, esta bien, pero para la proxima no lo hagas ya que si te fijas en las lineas verdes nunca llegas a usar la velocidad del slider en 1.00 y para ser ctb diff no me parece bien ya que tus sliders salen muy chicos y en el kiai por el contrario tus frutas salen muy separadas al usar 1.10, va a ser trabajasoso si lo cambias a 1.00 a estas alturas porque vas a tener que trabajar en los espacios denuevo y va a ser como si lo remapearas, no se ve mal asi que esto solo te lo digo para tus futuros proyectos.
  3. 00:45:340 - la linea verde que esta aqui no tiene ninguna utilidad ya que es exactamente igual a la linea sobre 00:30:935 - (creo que happyrocket tambien puede hacerce cargo de esto)

Jusen's Light Rain


  1. para ser el comienzo de la cancion siempre tienes que ir de menos a mas, en este caso te sugiero reducir la distancia entre 00:01:438 (3,4) - a 2.02x de paso para mantener consistencia con tus patrones proximos, un ejemplo de distancia puede ser 00:03:038 (3,4) -
  2. 00:03:267 (4,1) - la distancia entre ambas notas es muy corta, si la agrandas quedaria genial.
  3. 00:04:868 (4,1) - no se si tu intencion aqui fue agregar un hyperdash, por la gran distancia que dejaste, yo te recomendaria que si lo agreges ya que hay una tonada muy alta en comparacion a otras en 00:05:325 -
  4. 00:08:526 (4,5) - el apilado ahi se ve mal, yo te recomiendo mover 00:08:755 (5) - hacia x:120, depaso vas a arreglar el salto con hyperdash que deberia haber entre 00:08:755 (5,1) -
  5. 00:13:099 (1) - debio ir hacia el otro lado mas o menos por x:392 ya que al jugarlo se siente demasiado pegado a 00:12:185 (4) -, si aplicas esto no olvides reacomodar tus siguientes notas, presiona Ctrl+H en 00:14:014 (2,3,1,2,3,4,5) -, luego muevelas hacia x:116.
  6. 00:19:731 (4,1) - reduce un poco la distancia aqui sin perder el hyperdash entre 00:20:417 (2,3) -
  7. 00:30:820 (4,5) - wow, la distancia es demasiado larga, tienes que acortarla, esto es unranked.
  8. 00:34:365 (2,3,4) - no me parece motivo de hyperdash pero tampoco quiero que las estrellas bajen en esta diff o parecera platter, lo unico que te voy a aconsejar es que agrandes la distancia entre 00:34:593 (4,1) - tal como lo hicistes con 00:35:508 (3,4) -
  9. 00:38:252 (6) - deberia ser en x:304, ya que el hyperdash es forzado, deberias usar la minima distancia para conseguir un hyperdash, y tal como te dije en el punto anterior, las distancias entre 00:38:252 (6,1) - deberian ir alrededor de 1.50x como 00:35:508 (3,4) - (mismo ejemplo)
  10. 00:58:831 (1,2) - siento que esas notas estan muy separadas y la mayoria podria fallar, pero no vallas a eliminar el hyperdash que hay entre 00:59:060 (2,3) -
  11. 01:01:804 (2,3) - no se porque evitastes una nota en medio de esas dos? debistes haber guardado consistencia con 01:03:404 (3,1,2,3) - 01:07:063 (1,2,3,4) - etc, para solucionar esto yo te recomiendo lo siguiente:
    1.- 01:01:804 (2) - muevelo hacia x:272
    2.- 01:01:918 - agrega una nota en x:220
    3.- 01:02:032 (4) - muevelo hacia x:392
  12. 01:07:292 (2,3) - parece demasiado recto, que tal si mueves 01:07:406 (3) - hacia x:380?
  13. 01:09:349 (1,2) - el final del slider con 01:10:035 (2) - se ven como si estuvieran apilados y para colmo pusistes un gran salto sin hyperdash en 01:10:264 -, esa trancicion hace que sea un poco dificil, el jump entre 01:10:035 (2,3) - podria estar bien siempre y cuando le agreges mas distancia a 01:09:349 (1,2) -
  14. 01:16:895 (1,2,3,4) - mi consejo hacia esta parte seria que mantuvieras consistencia con 01:20:554 (1,2,3,4) - ya que suena completamente igual. Ahora si derrepente quieres mantener siquiera un hyperdash te recomiendo que sea entre 01:16:895 (1,2) - los demas no deberian
  15. 01:20:554 (1,2) - bueno con respecto a lo que te dije anteriormente, depende a lo que apliques en 01:16:895 (1,2,3,4) - tambien lo puedes aplicar aqui
  16. 01:23:526 (4,1,2) - porque el apiliado? en ctb se ve muy mal a menos que detras del apliado se encuentre un hyperdash, que en este caso no lo tienes
  17. 01:27:413 (3,1) - pudo haber un hyperdash para enfatizar el finish (cymbal)
  18. 01:29:357 (2) - muevelo hacia x:384 para evitar ese apilado tan molesto

Good Luck
Cowboy
Thanks Razor & Sh1n1 Again xD

Mod Applied~

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Affirmation
M4m ;)

[General]
Skin is Veeeery Cute :D

[Easy]
00:04:868 (3,1) - blanket? http://puu.sh/mJPey/75f2abaac1.jpg
00:12:642 (1) - It is too curved. how about blanket? http://puu.sh/mJPjR/acdd738db7.jpg
01:11:179 (1,3) - these are bazzier slider and you used ctrl+c and ctrl+v. but It is not same. http://puu.sh/mJPs6/ddbe7d91ef.jpg ....

[Normal]
00:14:471 (3,1) - 1.29x
00:17:673 (3,3) - bad overlap.
01:02:947 (5,1) - 1.28x and I think this is not good flow. http://puu.sh/mJPGN/c694ac67c6.jpg I think this is better.

[Advanved]
00:45:569 - 0.5 is bad in advanced.

[Hard]
00:07:154 (1) - copy 00:07:612 (2) - and paste.
00:18:587 (2,3) - I think this is bad overlap.
00:29:106 (1,2,3,4,5,6) - distance is too far..
00:57:459 (5,6,7,8) - ^
01:01:575 (5,3) - overlap..
01:13:465 (3,4,5,6) - this is too far... but 01:14:151 (6,7) - why there are too near?
totally. Hard is too difficult.

[Insane]
00:10:813 (1,6) - how about stack
00:11:727 (5,2) - ^
01:11:636 (2,3) - too far.

Idk voli's special blend..
Good Luck! :)
ZiRoX
No usen estupideces como "Light Rain". O es una Platter, o es una Rain. Gracias por su aporte.
-Sh1n1-

ZiRoX wrote:

No usen estupideces como "Light Rain". O es una Platter, o es una Rain. Gracias por su aporte.
lol, de acuerdo, pero se debe respetar lo que el mapper quiere, de todas formas deberia llamarse Jusen's Rain
diraimur
sorry this is kinda rushed mod and i got no template and stuff /w\

[easy]
01:28:099 - missed clap

[normal]
00:37:337 - could've used clap tick here like done on easy diff
00:56:545 (1) - whistle is too disturbinAFDASDF
01:18:496 (1) - i think a automatically curved slider (idk what they are called atm sorry) would look better but its ok, just a small suggestion.

[hard]
00:19:731 (4,1) - ayy do i have to say sth
00:29:563 (3) - turn grid snap off, ctrl+right, ctrl+down
00:29:792 (4,7) - would try to avoid overlap but its fine asdf
00:55:630 (3) - blanket /me runs
00:56:545 (1,2,3,4,5,6,7,8) - you just triggered me (its not bad but i hate squares, just wanted to highlight)
01:16:209 (4) - just throwing a random suggestion here, perhaps sth like this?:
01:20:782 (3) - grid snap off, ctrl+right
01:28:785 - timing point here doesn't really serve any purpose as you haven't used any sliders to make usage of the SV change. I know it does change DS, however the distance between those notes are way bellow 6x, so you don't really need this point here at all, just saying

[insane]
stack leniency 3 is kinda op imo but then again there is only one part you used 1/2 stack and thats ending. I think 5 should do it, but its only my opinion \o/
00:24:761 (4) - why is this clapped? i feel like 00:24:990 (5) - would be a lot better for a clap
00:27:734 (2,3) - you could've make it so 3 is blanket with 2's end. (you'll have to move star to a little bit left/up afterwards, tho)
00:40:996 (3,4) - ayy ctrl+g maybe (stole idea from voli) (don't forget clap)
00:49:685 (2) - DQ bait (protip right click on those two red points to see magic happen and boom dq bait is gone, perhaps align some of gray ones to give a better shape, you'll see what i meandsafdsfgasfagdd)
00:53:343 (2,3) - kinda op spacing for calm part dont you think?
01:03:404 (4) - clap maybe?
01:07:063 (6) - ^
01:11:636 (2) - sampleset auto?
01:14:380 (6) - clap?
01:15:295 - 01:16:209 - 01:17:124 - 01:18:038 - 01:18:953 - 01:19:868 - 01:20:782 - 01:22:612 - 01:23:526 - 01:26:270 - 01:27:185 - claps? i dont know honestly pls no hate /me runs
01:23:298 (4) - whai clap?

[voli]
00:27:734 (2,4) - no :^)
00:34:365 (4,5,1) - perhaps make it so 4 is completely overlapped with 00:33:450 (2) - ?
00:45:340 (4) - additions: drum?
01:13:465 (3) - completely overlap with 1 pls
01:19:410 (3) - grid snap off, ctrl+right, then take the end point of the slider a veeerrryyy tinnnyy bit lower
01:23:526 (4) - grid snap off, ctrl+right
01:29:014 (5) - grid snap off, ctrl+right, ctrl+down

goodu lukku~
nice set /w\
Voli

diraimur wrote:

[voli]
00:27:734 (2,4) - no :^) fixed LOL
00:34:365 (4,5,1) - perhaps make it so 4 is completely overlapped with 00:33:450 (2) - ? i prefer to stack the slider on that note instead because otherwise it creates inconsistent spacing to 00:35:279 (2) -
00:45:340 (4) - additions: drum? sure
01:13:465 (3) - completely overlap with 1 pls nahh its been mentioned before in another mod, i dont want that because such a jump is easier to read with no complete overlap here
01:19:410 (3) - grid snap off, ctrl+right, then take the end point of the slider a veeerrryyy tinnnyy bit lower okdad
01:23:526 (4) - grid snap off, ctrl+right okdad
01:29:014 (5) - grid snap off, ctrl+right, ctrl+down okdad
thanks!JIISUS JIISUS THEM PIXELS

cod
osu file format v14

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[Metadata]
Title:Boku ni Invitation (TV size)
TitleUnicode:ボクにインビテーション (TV size)
Artist:JP
ArtistUnicode:JP
Creator:HappyRocket88
Version:Voli's Special Blend
Source:しろくまカフェ
Tags:ezek Voli MkGuh Jusenkyo opening Shirokuma Cafe Sloth ナマケモノ Penguin ペンギン Panda パンダ Sasako 笹子 Grizzly グリズリ Polar Bear シロクマ Llama ラマ John Paul Lam Yoshiharu Shiina
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189,151,23618,6,0,P|110:195|7:157,1,200,0|8,0:0|0:0,0:0:0:0:
98,67,24304,2,0,P|177:23|280:61,1,200
379,116,24990,1,8,0:0:0:0:
373,209,25218,1,0,0:0:0:0:
256,308,25447,6,0,L|256:208,1,100
133,116,25904,1,8,0:0:0:0:
139,209,26132,1,0,0:0:0:0:
372,308,26362,2,0,P|456:256|452:156,1,200,0|8,0:0|0:0,0:0:0:0:
180,35,27048,6,0,P|96:39|152:115,1,200
256,192,27734,1,8,0:0:0:0:
379,116,27962,2,0,P|416:39|332:35,1,200
256,192,28648,2,0,P|303:210|348:233,1,100,8|0,0:0|0:0,0:0:0:0:
452,348,29106,5,2,0:2:0:0:
353,238,29334,1,2,0:2:0:0:
506,264,29563,1,2,0:2:0:0:
292,115,29792,2,0,P|214:120|187:235,1,200
260,312,30477,1,8,0:0:0:0:
256,192,30706,1,0,0:0:0:0:
113,84,30935,5,8,0:3:0:0:
113,84,31163,1,0,0:0:0:0:
71,180,31392,2,0,L|85:285,1,87.499997329712,0|8,0:0|0:3,0:0:0:0:
184,113,31849,2,0,P|187:64|74:17,1,174.999994659424,8|0,0:0|0:0,0:0:0:0:
71,180,32535,1,8,0:3:0:0:
71,180,32764,6,0,P|154:201|261:252,1,174.999994659424,8|0,0:3|0:0,0:0:0:0:
256,340,33450,1,8,0:3:0:0:
235,237,33679,2,0,P|256:172|289:145,2,87.499997329712,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,340,34365,1,8,0:3:0:0:
256,340,34479,1,8,0:3:0:0:
256,340,34593,6,0,B|344:332|344:332|440:344,1,174.999994659424,8|0,0:3|0:0,0:0:0:0:
484,252,35279,1,8,0:3:0:0:
344,132,35508,2,0,P|280:120|276:228,1,174.999994659424,8|0,0:0|0:0,0:0:0:0:
164,136,36194,1,8,3:0:0:0:
164,136,36423,6,0,P|207:73|296:33,1,174.999994659424,8|0,0:3|0:0,0:0:0:0:
400,36,37109,1,8,0:3:0:0:
251,135,37337,2,0,P|216:132|158:136,1,87.499997329712,8|0,0:0|0:0,0:0:0:0:
64,96,37795,2,0,L|84:200,1,87.499997329712,0|8,0:0|0:3,0:0:0:0:
223,329,38252,6,0,P|275:345|406:316,1,174.999994659424,8|0,0:3|0:0,0:0:0:0:
493,270,38938,1,8,0:3:0:0:
339,177,39167,2,0,P|299:129|381:68,1,174.999994659424,8|0,0:0|0:0,0:0:0:0:
480,185,39852,1,8,0:3:0:0:
480,185,40081,6,0,L|507:364,1,174.999994659424,8|0,0:3|0:0,0:0:0:0:
401,350,40767,1,8,0:3:0:0:
339,177,40996,2,0,P|295:166|238:189,1,87.499997329712,8|0,0:0|0:0,0:0:0:0:
181,251,41453,2,0,P|139:261|97:250,1,87.499997329712,0|8,0:0|0:3,0:0:0:0:
76,227,41796,5,8,0:3:0:0:
76,227,41910,2,0,B|44:154|118:130|58:32,1,174.999994659424,8|0,0:3|0:0,0:0:0:0:
174,75,42596,1,8,0:3:0:0:
352,30,42825,2,0,B|403:51|481:63|481:63|430:92,1,174.999994659424,8|0,0:0|0:0,0:0:0:0:
356,140,43511,1,8,0:3:0:0:
356,140,43740,6,0,P|368:228|356:324,1,174.999994659424,8|0,0:3|0:0,0:0:0:0:
256,328,44426,1,8,0:3:0:0:
452,316,44654,2,0,P|442:229|454:142,1,174.999994659424,8|0,0:0|0:0,0:0:0:0:
392,60,45340,1,8,0:3:0:0:
256,212,45569,6,0,P|182:242|121:110,1,250,2|0,2:0|0:0,0:0:0:0:
79,54,46712,2,0,P|116:44|150:52,1,62.5
275,102,47170,2,0,B|264:136|288:170|288:170|252:215,1,125
255,211,48313,6,0,P|308:244|380:295,1,125
166,272,48999,2,0,P|112:238|41:188,1,125
100,40,49685,2,0,B|141:2|178:6|237:27|210:110|210:110|257:163|303:110|303:110|276:27|335:6|372:2|414:40,1,500,2|0,0:0|0:0,0:0:0:0:
413,39,52429,1,0,0:0:0:0:
444,140,52657,1,0,0:0:0:0:
360,244,52886,6,0,P|385:301|404:356,1,112.499996566773,2|0,0:2|0:0,0:0:0:0:
256,284,53343,2,0,P|230:226|212:172,1,112.499996566773,2|0,0:2|0:0,0:0:0:0:
60,140,53801,2,0,P|85:197|104:252,1,112.499996566773,2|0,0:2|0:0,0:0:0:0:
202,55,54258,2,0,B|256:69|256:69|310:55,1,112.499996566773,10|0,0:2|0:0,0:0:0:0:
336,24,54601,5,0,0:0:0:0:
335,23,54715,2,0,P|353:76|377:128,1,112.499996566773,2|0,0:2|0:0,0:0:0:0:
401,348,55173,2,0,P|382:294|359:243,1,112.499996566773,10|0,0:2|0:0,0:0:0:0:
201,54,55630,2,0,P|115:106|172:190,1,224.999993133545,2|8,0:2|2:0,0:0:0:0:
256,328,56316,5,0,0:0:0:0:
256,328,56430,1,0,0:0:0:0:
256,328,56545,2,0,B|266:273|266:273|288:212,1,112.499996566773
201,54,57002,2,0,P|133:46|69:62,1,112.499996566773,10|0,0:2|0:0,0:0:0:0:
61,186,57459,5,8,3:0:0:0:
90,54,57688,1,8,3:0:0:0:
164,226,57917,1,10,3:0:0:0:
201,54,58146,1,8,3:0:0:0:
265,270,58374,1,8,3:0:0:0:
313,46,58603,1,8,3:0:0:0:
313,46,59517,5,0,0:0:0:0:
326,233,59746,1,0,0:0:0:0:
149,135,59974,1,0,0:0:0:0:
392,20,60203,6,0,P|457:96|476:208,1,206.250006294251,4|0,0:0|0:0,0:0:0:0:
476,288,60660,2,0,P|404:284|368:336,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
156,264,61118,1,0,0:0:0:0:
368,332,61346,1,0,0:0:0:0:
156,264,61575,1,8,0:0:0:0:
336,136,61804,1,0,0:0:0:0:
92,44,62032,6,0,P|72:120|28:176,1,137.500004196167,4|0,0:0|0:0,0:0:0:0:
264,140,62490,2,0,P|208:84|181:18,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
92,244,62947,2,0,P|167:223|238:233,1,137.500004196167,4|0,0:0|0:0,0:0:0:0:
440,272,63404,1,8,0:0:0:0:
336,136,63633,1,0,0:0:0:0:
440,272,63862,6,0,B|444:200|444:200|460:128,1,137.500004196167,4|0,0:0|0:0,0:0:0:0:
336,320,64319,1,8,0:0:0:0:
213,136,64548,2,0,B|228:200|228:200|232:272,1,137.500004196167
424,68,65005,1,0,0:0:0:0:
213,136,65234,1,8,0:0:0:0:
336,320,65462,1,0,0:0:0:0:
324,100,65691,5,0,0:0:0:0:
232,272,65920,1,0,0:0:0:0:
443,340,66148,1,8,0:0:0:0:
232,272,66377,1,0,0:0:0:0:
376,32,66606,2,0,P|408:108|352:184,1,137.500004196167
232,272,67063,2,0,B|164:256|164:256|68:280,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
24,352,67406,5,0,0:0:0:0:
24,352,67520,2,0,B|12:308|12:308|20:272|20:272|4:208,1,137.500004196167,4|0,0:0|0:0,0:0:0:0:
232,272,67977,2,0,P|312:288|376:264,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
184,100,68435,2,0,P|104:84|40:108,1,137.500004196167
232,272,68892,1,8,0:0:0:0:
448,220,69121,1,0,0:0:0:0:
292,68,69349,5,0,0:0:0:0:
136,224,69578,1,0,0:0:0:0:
348,288,69807,1,8,0:0:0:0:
500,128,70035,1,0,0:0:0:0:
231,271,70264,2,0,P|242:203|237:135,1,137.500004196167
423,33,70721,2,0,B|350:41|350:41|287:69,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
89,32,71179,6,0,B|89:124|53:207|53:207|92:295,1,275.000008392334,4|8,0:0|0:0,0:0:0:0:
256,56,71865,1,0,0:0:0:0:
420,295,72093,2,0,B|458:207|458:207|422:124|422:32,1,275.000008392334,4|8,0:0|0:0,0:0:0:0:
256,56,72779,1,0,0:0:0:0:
112,240,73008,5,4,0:0:0:0:
41,35,73237,1,0,0:0:0:0:
106,246,73465,1,12,0:0:0:0:
256,56,73694,1,0,0:0:0:0:
184,288,73923,2,0,P|196:212|36:200,1,275.000008392334,4|8,0:0|0:0,0:0:0:0:
184,288,74609,1,0,0:0:0:0:
357,60,74837,6,0,P|365:136|385:204,1,137.500004196167,4|0,0:0|0:0,0:0:0:0:
112,240,75295,2,0,P|129:173|136:105,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
268,280,75752,1,0,0:0:0:0:
357,60,75981,1,0,0:0:0:0:
136,105,76209,1,8,0:0:0:0:
360,336,76438,5,0,0:0:0:0:
360,336,76552,1,0,0:0:0:0:
360,336,76667,2,0,P|356:268|360:192,1,137.500004196167
136,105,77124,2,0,B|204:93|204:93|284:105,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
481,170,77581,1,0,0:0:0:0:
357,60,77810,1,0,0:0:0:0:
271,262,78038,2,0,B|203:274|203:274|136:264,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
357,60,78496,6,0,B|374:90|374:138|374:138|334:204|349:268|349:268|408:329,1,275.000008392334,4|8,0:0|0:0,0:0:0:0:
175,262,79182,1,0,0:0:0:0:
222,44,79410,2,0,P|291:43|360:61,1,137.500004196167
235,313,79868,2,0,P|180:341|96:263,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
51,221,80211,5,0,0:0:0:0:
51,221,80325,2,0,B|64:155|64:155|47:77,1,137.500004196167
325,38,80782,2,0,L|367:168,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
196,154,81240,1,0,0:0:0:0:
114,312,81468,1,0,0:0:0:0:
212,77,81697,2,0,P|270:128|256:204,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
426,316,82154,6,0,B|393:196|480:176|419:45,1,275.000008392334,4|8,0:0|0:0,0:0:0:0:
268,183,82840,1,0,0:0:0:0:
72,72,83069,2,0,P|64:144|44:228,1,137.500004196167
246,318,83526,2,0,P|254:246|274:162,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
288,84,83869,5,0,0:0:0:0:
288,84,83984,2,0,B|220:76|220:76|144:92,1,137.500004196167
246,318,84441,2,0,B|314:326|314:326|390:310,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
472,192,84898,1,0,0:0:0:0:
228,220,85127,1,0,0:0:0:0:
357,103,85356,2,0,P|341:35|261:17,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
448,284,85813,5,4,0:0:0:0:
256,128,86042,1,0,0:0:0:0:
64,284,86270,1,8,0:0:0:0:
256,128,86499,1,0,0:0:0:0:
8,232,86727,2,0,P|-8:308|44:360,1,137.500004196167,4|0,0:0|0:0,0:0:0:0:
96,140,87185,2,0,P|115:76|79:19,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
376,100,87642,6,0,L|364:262,1,137.500004196167,4|0,0:0|0:0,0:0:0:0:
256,24,88099,1,8,0:0:0:0:
146,237,88328,2,0,L|136:100,1,137.500004196167
376,100,88785,1,0,0:0:0:0:
136,100,89014,1,8,0:0:0:0:
256,328,89243,1,0,0:0:0:0:
256,328,89358,1,0,0:0:0:0:
256,328,89472,1,4,0:0:0:0:
Avishay
hi boyz and girlz

[WILL IT BLEND?]
  1. 00:01:667 (1,2) - That's kinda awkward, why would you end the first slider on the blue tick? If you wanted to follow the vocals, they end on the 1/3 tick, but it's still awkward, so I'll suggest a 1/2 slider instead, if you really wanted you could fill it like that http://puu.sh/mMQ8b/71fc5fff5c.jpg, but I should also mention that the current placement is pretty bad and not intuitive at all, and it's not like you were consistent with this pattern, so..
  2. 00:02:124 (3) - Actually the vocal on the sliderend is kinda strong, why not have it be a circle? it'll be much nicer. As for the pattern, you might do something like this: http://puu.sh/mMQdz/93cf96a937.jpg
  3. 00:11:270 (3) - I can't really understand this 1/1 slider, there are still vocals going on inside it and the slider lands on a pretty strong vocal, it doesn't go very well. I'd suggest something like this: http://puu.sh/mMQjI/ad506045dc.jpg the 3/4 slider here works really well compared to the beginning.
  4. 00:26:362 (4,1) - The spacing is unexpected and really harsh, I didn't mention it on 00:26:362 (4) - because it's consistent with 00:23:618 (1) - 00:19:045 (7) - but as for the second slider, meh..
  5. 01:10:035 (4,5) - Movement and spacing is kinda absurd here >.> Try making somethng else with accordance to the music.
  6. 01:18:496 (1) - Why? Be consistent with 01:14:837 (1) - It sounds much better.
  7. 01:22:154 (1) - ^
[Insane]
  1. 00:01:667 (1,2,3,4,5,6,1,2,3,4,5) - I can't really understand the spacing here.. it seems really random to me :\
  2. 00:08:069 (5) - You should probably end this on 1/2 to follow the vocals properly.
  3. 00:09:898 (3,4) - Decreasing the spacing on the strong vocal doesn't really make sense for me >.>
  4. 00:10:813 (1,2,3,4,5) - I like the movement, but isn't the spacing a bit too big?
  5. 00:15:386 (5) - NC works well here
  6. 00:27:048 (4) - The whistle makes this note way more stressed than it is.
  7. 00:28:877 (4) - Why not make a decent pentagon with this circle and 00:29:106 (1,2,3,4) -
  8. 00:49:685 (2) - I suggest you mute the whistle sliderslide here from this point 00:51:400
  9. 01:02:032 (1) - The movement into the slider from the previous triplet is poor.. Try doing something like this instead: http://puu.sh/mMT19/a4466b52c9.jpg oh and make sure the distance between the triplet objects are equal
  10. 01:11:179 (1) - I don't really like the halt here, but if you want to keep it you should probably halt on 01:12:093 (4) - too
I'll mod the other diffs if you want, just message me boy.
koliron

ZiRoX wrote:

No usen estupideces como "Light Rain". O es una Platter, o es una Rain. Gracias por su aporte.
Estoy de acuerdo, Jusenkyo es mejor utilizar no más de Rain, no hay nada en ctb aprobado con estos nombres "intermedios", supongo que habras hecho esto por el sr, no te precupes por eso, si se siente y tiene las caracteristicas de una rain, esta bien.
Mekki


I was so wtf when i saw that XD
Topic Starter
HappyRocket88

MkGuh wrote:

I was so wtf when i saw that XD
the dream
Mekki
Move the mapset to pending section and call a BN!!!
Avishay
respond to my mod you fat bear, no kds now

[HUUUUURD]
  1. 00:29:106 (1,2,3,4,5,6) - It's cool but it's definitely not Hard material, tone it down.
  2. 00:49:685 (1) - The ending of the slider is kinda ugly ;;
  3. 00:54:715 (1,2) - I honsetly expect bigger spacing here, building up for the kiai and the previous pattern had bigger spacing.
  4. 00:58:374 (1) - Ruins the momentum :<
  5. 01:04:548 (3,4) - SO TIGHT, RELEASE SOME MAN
  6. 01:09:349 (1,3) - CALLING FOR BLANKETING AMBLUANCE IMMEDIATELY
  7. 01:23:069 (3) - AWKWARD GAPPP
[Advancque]
  1. 00:03:496 (1,2) - they are supposed to be twins.. did you seperate them in birth?
  2. 00:10:813 (1,2,3,4,5) - If vocals are paired here, why would you place the slider there? It's kinda awkward, I'l expect movement that is not linear, oh and you should probably create that square with ctrlshiftd since it's quite noticeable that is't not perfect :P
  3. 00:14:471 (1,2,3,4,5) - I don't really see a reason to increase the spacing that much here.
  4. 00:45:340 (4,1) - Yeah the SV decreases and it's a slow section, but that overlap is soooo ugly, so just use regular DS here
  5. 00:45:569 (1,2,3,1,2,3) - Those are fine tho ^
  6. 00:52:429 (2,3,1) - Ew.. a slider instead?
  7. 01:02:947 (3,1) - Overlap / blanket is meh and tight
  8. 01:14:151 (6) - This doesn't work at all, ends on a strong beat, leaves an awkward gap.. Just use regular circles or map sliders that start on the white tick.
Save me from the death, not sure if I can mod the other intense diffs.
Arphimigon
hOI!

[Easy]
00:12:642 (1,3) - These are too close give em some more space to breathe!

[Normal]
Lol ok found nothing gg

[Advanced]
00:38:709 (2,3) - Fix ur blankets
00:45:340 (4,1) - About this, the slowdown honestly feels like it should start at the slider, not the note, because of the new musical section.
00:52:429 (2,3,1) - Spacing feels... more than the normal jumps here... perhaps toning it down to 1.4x
01:02:947 (3,1) - I reckon you can break spacing just a bit here so these sliders don't overlap.
(01:05:234 (3,4,1,2,3,4) - AR6 seems seems low for this)
01:11:179 (1) - Normal clap, not soft here!
01:23:069 (3) - Also the clap on the slider end feels just plainly odd here yo.

[Hard]
Human in BG? You consistency breaker aaaaaah
WHOOAAAAAAAAaa ok when people say downbeat emphasis they dont mean what you did at this map like waaaaaaaaaaaa 4x spacings for downbeats and low for everything else aaaa
00:29:106 (1,2,3,4,5,6) - This is so strong for sounds that hardly obvious and feel like background sounds
00:58:145 (8,1) - Pls remove stack, ruins the feel of the momentum in those MEGA jumps and adds no intensity to sound at all cri.

[Insane]
Most my thoughts about this are completely opinions so ye I'll leave them in the bin oops
00:29:106 (1,2,3,4,5) - I feel like slider 5 ruins those sharp angles, it's doesn't feel great to go to 5 after the sharp angles, it would've been better just to continue the star.
00:54:258 (4,5,1) - I'll just say that the line here isn't properly straight which make it ever so harder to hit that slider head *runs*
01:17:810 (6,7) - Whoa ok this is a bit small after those jumps, can't the change to small be ever more gradual or not so quick? Either that or just make this a bit higher, because as of now thats one hellish antijump

[SPECIAL BEAR]
I know Insane had AR8, but this diff would also suit AR8. AR8.4 seems like it was just added because it needed to be higher than insane, but I personally think the spacing differences and mapping style is enough. Also, this diff isn't actually that much harder than insane so ye try lowering AR. If you dont wanna go for 8, go for 8.2 or smth.
00:01:667 (1,2) - This whole start section has no 3/4 sliders, and it's good in that way cus its an opening part and it feels simple musically. Try replacing this 3/4 slider with a 1/2!
00:20:417 (2,3) - Seems a bit low spaced for a decently strong vocal.
01:00:203 (1,2) - I still don't get why you only add ONE 3/4 slider in this whole section, its so odd!
01:13:008 (1,3) - Try stacking? Either that or making 3 even more spaced cus clap, whichever you prefer. Right now it seems too close to a stack without actually being one for me.
Shad0w1and
[voli]
00:01:667 (1) - keep in mind your DS b4 this note and after. they are actually confusing, 00:02:581 (3) - and look at DS for this note. I do not really suggest you have such high DS for 00:02:124 (2) -
00:05:096 - I suggest fill this out
00:05:325 (1,3) - these two are too close that does not look good
00:12:185 (1) - increase DS to above 1.8
00:16:072 (6) - this note is too far as a week point
00:19:045 (7) - nothing can support this 2.4x extreme DS
00:20:417 (2) - 227-110 much better
00:27:048 (1) - nothing supports this 3.0 ds
these DS problem surely are affecting my playing experience, they are just weird
00:45:569 (1,2,3) - same spacing plz
00:48:999 (2) - because of your low sv, this is a real 3.0x big jump. it does not fit.
00:49:685 (3) - reduce to 2.4x will be good
[I]
00:10:584 - "shi" is pretty strong imo, fill?
00:20:417 (2,3) - give a bit more spacing to them so they lokks better. 00:20:417 (2) - 234-138 00:20:645 (3) - 139-77
00:37:337 (3) - this does not look good, blanket will be better
00:58:374 (1,2) - change to a slide maybe
01:07:520 (1,2,3) - same spacing between these will be good
01:14:837 (1,3) - if possible, avoid overlap will be good
01:26:727 (3,4) - blanket, and same spacing with 01:27:642 (1) -

[H]
00:19:959 (1,2) - blanket
[N]
01:27:642 (4,5) - blanket

other diffs fine
Shiirn
I'm just here to give some quick input on the ctb diff.


Don't tell anyone that I can mod ctb.

I feel like there's a very large gap in skill required between the pre-kiai and during the kiai, moreso than you'd expect from a song. The pre-kiai has like five total hypers while the kiai is throwing them nearly every verse. I'd lower the density of the 1/2 or 1/4 hypers in the kiai, but then again I suck at this game. Maybe the pre-kiai should be buffed and you should just call it a Rain.

I also think the spacing patterns you use can be cleaned up. A lot of your back and forths are very uneven and it's quite obvious while playing.

00:38:023 (4,5,6) - For the rest of the map, these triples have a hyper on the blue tick, but this one is barely far enough to warrant a dash. Getting the spacing up to a hyper also allows you to move 00:38:481 (1) - to the right as well, allowing for a more smooth bounce movement pattern.

00:57:688 (1,2,3,4,5,1,2,3) - could you even these out so that the pattern is spaced, well, evenly? it's really obvious during play that the back-and-forth wobble isn't spaced cleanly. This one is by far the worst, so I'm pointing it out.

01:01:804 (2,3,4) - Another instance where you have a triple without a second-note hyper. I can't tell if it's intentional here, but i can tell you it plays better with a simple ctrl+g on 4.
Zyl
HUY! se me cayo un kudo que mal :/ :)
Topic Starter
HappyRocket88
OMG! XD Gracias papi!
-GriM-
probaly going to mod this soon just for fun :D
Voli
Avishay
[WILL IT BLEND?]
  1. 00:01:667 (1,2) - That's kinda awkward, why would you end the first slider on the blue tick? If you wanted to follow the vocals, they end on the 1/3 tick, but it's still awkward, so I'll suggest a 1/2 slider instead, if you really wanted you could fill it like that http://puu.sh/mMQ8b/71fc5fff5c.jpg, but I should also mention that the current placement is pretty bad and not intuitive at all, and it's not like you were consistent with this pattern, so.. fixed
  2. 00:02:124 (3) - Actually the vocal on the sliderend is kinda strong, why not have it be a circle? it'll be much nicer. As for the pattern, you might do something like this: http://puu.sh/mMQdz/93cf96a937.jpg well by that logic there are more ''strong'' vocal sliderends in the intro. I chose to not spam too much circler here because well, intro/least intense part in the music
  3. 00:11:270 (3) - I can't really understand this 1/1 slider, there are still vocals going on inside it and the slider lands on a pretty strong vocal, it doesn't go very well. I'd suggest something like this: http://puu.sh/mMQjI/ad506045dc.jpg the 3/4 slider here works really well compared to the beginning. no, that would destroy the pattern here 00:12:185 (1) - and i like to have them seperated. what I hear here 00:11:270 (3) - is a gliding vocal, hence the 1/1 extendeed slider
  4. 00:26:362 (4,1) - The spacing is unexpected and really harsh, I didn't mention it on 00:26:362 (4) - because it's consistent with 00:23:618 (1) - 00:19:045 (7) - but as for the second slider, meh.. tried to make it a bit better but the spacing there is generally consistent with the other parts, i see your point nevertheless
  5. 01:10:035 (4,5) - Movement and spacing is kinda absurd here >.> Try making somethng else with accordance to the music. i dont see how it isnt?
  6. 01:18:496 (1) - Why? Be consistent with 01:14:837 (1) - It sounds much better. different vocals? like.. this is one long vocal and the one you compared it with are two seperate ones
  7. 01:22:154 (1) - ^ ^

arphii
[SPECIAL BEAR]
I know Insane had AR8, but this diff would also suit AR8. AR8.4 seems like it was just added because it needed to be higher than insane, but I personally think the spacing differences and mapping style is enough. Also, this diff isn't actually that much harder than insane so ye try lowering AR. If you dont wanna go for 8, go for 8.2 or smth. made it ar8,3 :^)
00:01:667 (1,2) - This whole start section has no 3/4 sliders, and it's good in that way cus its an opening part and it feels simple musically. Try replacing this 3/4 slider with a 1/2! fixd in previous mod o/
00:20:417 (2,3) - Seems a bit low spaced for a decently strong vocal. i dont think its strong hence why it has 0,90 spacing (non accentuated spacing in this part)
01:00:203 (1,2) - I still don't get why you only add ONE 3/4 slider in this whole section, its so odd! i see your point with the other one seeing as that is the introduction and it shouldnt have ''weird'' rhythms there but i think this one is fitting
01:13:008 (1,3) - Try stacking? Either that or making 3 even more spaced cus clap, whichever you prefer. Right now it seems too close to a stack without actually being one for me. fixed did the second one

shad0w1and
[voli]
00:01:667 (1) - keep in mind your DS b4 this note and after. they are actually confusing, 00:02:581 (3) - and look at DS for this note. I do not really suggest you have such high DS for 00:02:124 (2) - yayaaaa i fixed this two THREE times now! OK!!! FIXEDDDDDDDDDDD
00:05:096 - I suggest fill this out why would i map something that has literally nothing in the music
00:05:325 (1,3) - these two are too close that does not look good theyre fine imo
00:12:185 (1) - increase DS to above 1.8 how? this plays fine since the break doesnt suggest a jump either way.
00:16:072 (6) - this note is too far as a week point wh what did i even do here, fixed
00:19:045 (7) - nothing can support this 2.4x extreme DS its not that extreme, strong vocal
00:20:417 (2) - 227-110 much better agree, moved to somewhere around there
00:27:048 (1) - nothing supports this 3.0 ds strong vocals+nc jump
these DS problem surely are affecting my playing experience, they are just weird
00:45:569 (1,2,3) - same spacing plz no, its barely noticable + seperating vocals
00:48:999 (2) - because of your low sv, this is a real 3.0x big jump. it does not fit. it actually plays well despite the editor showing it as 3,0 spacing. Slider leniency makes the jump between these sliders feel way smaller
00:49:685 (3) - reduce to 2.4x will be gooddont really see how that matters a lot, i dont want that weird overlap with the first slider so.. i'd rather not

Thanks a lot for the mods!

you know the story :p
osu file format v14

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[Metadata]
Title:Boku ni Invitation (TV size)
TitleUnicode:ボクにインビテーション (TV size)
Artist:JP
ArtistUnicode:JP
Creator:HappyRocket88
Version:Voli's Special Blend
Source:しろくまカフェ
Tags:ezek Voli MkGuh Jusenkyo opening Shirokuma Cafe Sloth ナマケモノ Penguin ペンギン Panda パンダ Sasako 笹子 Grizzly グリズリ Polar Bear シロクマ Llama ラマ John Paul Lam Yoshiharu Shiina
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440,272,63404,1,8,0:0:0:0:
336,136,63633,1,0,0:0:0:0:
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336,320,64319,1,8,0:0:0:0:
213,136,64548,2,0,B|228:200|228:200|232:272,1,137.500004196167
424,68,65005,1,0,0:0:0:0:
213,136,65234,1,8,0:0:0:0:
336,320,65462,1,0,0:0:0:0:
324,100,65691,5,0,0:0:0:0:
232,272,65920,1,0,0:0:0:0:
443,340,66148,1,8,0:0:0:0:
232,272,66377,1,0,0:0:0:0:
376,32,66606,2,0,P|408:108|352:184,1,137.500004196167
232,272,67063,2,0,B|164:256|164:256|68:280,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
24,352,67406,5,0,0:0:0:0:
24,352,67520,2,0,B|12:308|12:308|20:272|20:272|4:208,1,137.500004196167,4|0,0:0|0:0,0:0:0:0:
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232,272,68892,1,8,0:0:0:0:
448,220,69121,1,0,0:0:0:0:
292,68,69349,5,0,0:0:0:0:
136,224,69578,1,0,0:0:0:0:
348,288,69807,1,8,0:0:0:0:
500,128,70035,1,0,0:0:0:0:
231,271,70264,2,0,P|242:203|237:135,1,137.500004196167
423,33,70721,2,0,B|350:41|350:41|287:69,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
89,32,71179,6,0,B|89:124|53:207|53:207|92:295,1,275.000008392334,4|8,0:0|0:0,0:0:0:0:
256,56,71865,1,0,0:0:0:0:
420,295,72093,2,0,B|458:207|458:207|422:124|422:32,1,275.000008392334,4|8,0:0|0:0,0:0:0:0:
256,56,72779,1,0,0:0:0:0:
112,240,73008,5,4,0:0:0:0:
41,35,73237,1,0,0:0:0:0:
61,302,73465,1,12,0:0:0:0:
256,56,73694,1,0,0:0:0:0:
184,288,73923,2,0,P|196:212|36:200,1,275.000008392334,4|8,0:0|0:0,0:0:0:0:
184,288,74609,1,0,0:0:0:0:
357,60,74837,6,0,P|365:136|385:204,1,137.500004196167,4|0,0:0|0:0,0:0:0:0:
112,240,75295,2,0,P|129:173|136:105,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
268,280,75752,1,0,0:0:0:0:
357,60,75981,1,0,0:0:0:0:
136,105,76209,1,8,0:0:0:0:
360,336,76438,5,0,0:0:0:0:
360,336,76552,1,0,0:0:0:0:
360,336,76667,2,0,P|356:268|360:192,1,137.500004196167
136,105,77124,2,0,B|204:93|204:93|284:105,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
481,170,77581,1,0,0:0:0:0:
357,60,77810,1,0,0:0:0:0:
271,262,78038,2,0,B|203:274|203:274|136:264,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
357,60,78496,6,0,B|374:90|374:138|374:138|334:204|349:268|349:268|408:329,1,275.000008392334,4|8,0:0|0:0,0:0:0:0:
175,262,79182,1,0,0:0:0:0:
222,44,79410,2,0,P|291:43|360:61,1,137.500004196167
235,313,79868,2,0,P|180:341|96:263,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
51,221,80211,5,0,0:0:0:0:
51,221,80325,2,0,B|64:155|64:155|47:77,1,137.500004196167
325,38,80782,2,0,L|367:168,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
196,154,81240,1,0,0:0:0:0:
114,312,81468,1,0,0:0:0:0:
212,77,81697,2,0,P|270:128|256:204,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
426,316,82154,6,0,B|393:196|480:176|419:45,1,275.000008392334,4|8,0:0|0:0,0:0:0:0:
268,183,82840,1,0,0:0:0:0:
72,72,83069,2,0,P|64:144|44:228,1,137.500004196167
246,318,83526,2,0,P|254:246|274:162,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
288,84,83869,5,0,0:0:0:0:
288,84,83984,2,0,B|220:76|220:76|144:92,1,137.500004196167
246,318,84441,2,0,B|314:326|314:326|390:310,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
472,192,84898,1,0,0:0:0:0:
228,220,85127,1,0,0:0:0:0:
357,103,85356,2,0,P|341:35|261:17,1,137.500004196167,8|0,0:0|0:0,0:0:0:0:
448,284,85813,5,4,0:0:0:0:
256,128,86042,1,0,0:0:0:0:
64,284,86270,1,8,0:0:0:0:
256,128,86499,1,0,0:0:0:0:
8,232,86727,2,0,P|-8:308|44:360,1,137.500004196167,4|0,0:0|0:0,0:0:0:0:
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376,100,87642,6,0,L|364:262,1,137.500004196167,4|0,0:0|0:0,0:0:0:0:
256,24,88099,1,8,0:0:0:0:
146,237,88328,2,0,L|136:100,1,137.500004196167
376,100,88785,1,0,0:0:0:0:
136,100,89014,1,8,0:0:0:0:
256,328,89243,1,0,0:0:0:0:
256,328,89358,1,0,0:0:0:0:
256,328,89472,1,4,0:0:0:0:
Topic Starter
HappyRocket88
Replies

Dirai

diraimur wrote:

sorry this is kinda rushed mod and i got no template and stuff /w\

[easy]
01:28:099 - missed clap added! /u\

[hard]
00:19:731 (4,1) - ayy do i have to say sth Reduced spacing. Hope it doesn't look so hardcore now.
00:29:563 (3) - turn grid snap off, ctrl+right, ctrl+down. Yup! o.o7
00:29:792 (4,7) - would try to avoid overlap but its fine asdf fdsa xdxdxd
00:55:630 (3) - blanket /me runs tricky blanket! XD stupid DS. :>
00:56:545 (1,2,3,4,5,6,7,8) - you just triggered me (its not bad but i hate squares, just wanted to highlight) Yeah, I reworked this a bit to don't make it look so generic.
01:16:209 (4) - just throwing a random suggestion here, perhaps sth like this?:
Yus!
01:20:782 (3) - grid snap off, ctrl+right D=
01:28:785 - timing point here doesn't really serve any purpose as you haven't used any sliders to make usage of the SV change. I know it does change DS, however the distance between those notes are way bellow 6x, so you don't really need this point here at all, just saying Totally agree. Removed that ninja green line. XD

[insane]
stack leniency 3 is kinda op imo but then again there is only one part you used 1/2 stack and thats ending. I think 5 should do it, but its only my opinion \o/ Changed as suggested!
00:24:761 (4) - why is this clapped? i feel like 00:24:990 (5) - would be a lot better for a clap ohhh Thank you very much!
00:27:734 (2,3) - you could've make it so 3 is blanket with 2's end. (you'll have to move star to a little bit left/up afterwards, tho) Yeah, totally re-did this. xD
00:40:996 (3,4) - ayy ctrl+g maybe (stole idea from voli) (don't forget clap) Sure, captain!
00:49:685 (2) - DQ bait (protip right click on those two red points to see magic happen and boom dq bait is gone, perhaps align some of gray ones to give a better shape, you'll see what i meandsafdsfgasfagdd) yee. ;w;
00:53:343 (2,3) - kinda op spacing for calm part dont you think? oh my gosh, removed for the sake of consistency. xd
01:03:404 (4) - clap maybe? clap surely! XD
01:07:063 (6) - ^ i like bananas
01:11:636 (2) - sampleset auto? YUS! XD
01:14:380 (6) - clap? meow
01:15:295 - 01:16:209 - 01:17:124 - 01:18:038 - 01:18:953 - 01:19:868 - 01:20:782 - 01:22:612 - 01:23:526 - 01:26:270 - 01:27:185 - claps? i dont know honestly pls no hate /me runs thank you very much for taking the time for highlight them /u\
01:23:298 (4) - whai clap? removed fancy stupid clap here. XD
Avishay

Avishay wrote:

[Insane]
  1. 00:01:667 (1,2,3,4,5,6,1,2,3,4,5) - I can't really understand the spacing here.. it seems really random to me :\ The idea here was to make a fancy patterning which mixed jumps by increasing the DS over the strong parts. I hope it doesn't flow that bad. ;w;
  2. 00:08:069 (5) - You should probably end this on 1/2 to follow the vocals properly. yeah!
  3. 00:09:898 (3,4) - Decreasing the spacing on the strong vocal doesn't really make sense for me >.> ayy, adjusted. _:3_>_
  4. 00:10:813 (1,2,3,4,5) - I like the movement, but isn't the spacing a bit too big? woo! You're right! reduced XD
  5. 00:15:386 (5) - NC works well here ohhh this one made it so fancy pattern! thank you! XD
  6. 00:27:048 (4) - The whistle makes this note way more stressed than it is. waa.... nice catch! XD
  7. 00:28:877 (4) - Why not make a decent pentagon with this circle and 00:29:106 (1,2,3,4) - Not sure it looks like as a pentagon /u\
  8. 00:49:685 (2) - I suggest you mute the whistle sliderslide here from this point 00:51:400 Dun! >w</
  9. 01:02:032 (1) - The movement into the slider from the previous triplet is poor.. Try doing something like this instead: http://puu.sh/mMT19/a4466b52c9.jpg oh and make sure the distance between the triplet objects are equal yee! XD
  10. 01:11:179 (1) - I don't really like the halt here, but if you want to keep it you should probably halt on 01:12:093 (4) - too re-positioned a bit. ;w;
[HUUUUURD]
  1. 00:29:106 (1,2,3,4,5,6) - It's cool but it's definitely not Hard material, tone it down. rip my feelings. </3
  2. 00:49:685 (1) - The ending of the slider is kinda ugly ;; :c
  3. 00:54:715 (1,2) - I honsetly expect bigger spacing here, building up for the kiai and the previous pattern had bigger spacing. re-did this pattern again. heee XD
  4. 00:58:374 (1) - Ruins the momentum :< :i
  5. 01:04:548 (3,4) - SO TIGHT, RELEASE SOME MAN no sex
  6. 01:09:349 (1,3) - CALLING FOR BLANKETING AMBLUANCE IMMEDIATELY with comdoms. now they're separayed from each other a bit. XD
  7. 01:23:069 (3) - AWKWARD GAPPP added a note? o.o
[Advancque]
  1. 00:03:496 (1,2) - they are supposed to be twins.. did you seperate them in birth? Because I wanted to try something different. Symmetry sucksssss! XD
  2. 00:10:813 (1,2,3,4,5) - If vocals are paired here, why would you place the slider there? It's kinda awkward, I'l expect movement that is not linear, oh and you should probably create that square with ctrlshiftd since it's quite noticeable that is't not perfect :P yee! adjusted!
  3. 00:14:471 (1,2,3,4,5) - I don't really see a reason to increase the spacing that much here. The strongest part of the vocals imo, they deserve be more free. ;w;
  4. 00:45:340 (4,1) - Yeah the SV decreases and it's a slow section, but that overlap is soooo ugly, so just use regular DS here. Since eveybody complained about this, i'll change it. ;w;
  5. 00:45:569 (1,2,3,1,2,3) - Those are fine tho ^
  6. 00:52:429 (2,3,1) - Ew.. a slider instead? Nuuu, circles play better here. /u\
  7. 01:02:947 (3,1) - Overlap / blanket is meh and tight adjusted!
  8. 01:14:151 (6) - This doesn't work at all, ends on a strong beat, leaves an awkward gap.. Just use regular circles or map sliders that start on the white tick. tried something heh! XD
Arphimigon
Ugh, fixed everything from your mod! OMG xD Thank you very much for modding Arphi! Yous hould be BN :>
Shad0w1and

Shad0w1and wrote:

[I]
00:10:584 - "shi" is pretty strong imo, fill? Nuu! I wanted to leave that awkward gap because that sound is really slight to be mapped. Imo, will add a note!
00:20:417 (2,3) - give a bit more spacing to them so they lokks better. 00:20:417 (2) - 234-138 00:20:645 (3) - 139-77 YOUS! re-positionated as suggested! XD
00:37:337 (3) - this does not look good, blanket will be better
ay mai gad, fixed! XD
00:58:374 (1,2) - change to a slide maybe yeah :/
01:07:520 (1,2,3) - same spacing between these will be good I used my super fancy glasses to fix this! thanks! XD
01:14:837 (1,3) - if possible, avoid overlap will be good yeee. >u<
01:26:727 (3,4) - blanket, and same spacing with 01:27:642 (1) - YUS
other diffs fine
[/quote]

Thank you guys for modding! Now I think all diffs look fancier! >u<. Updated with Voli's changes.
Arphimigon
Soon(tm)?
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