- the part from 00:17:681 (1) - to 00:34:589 (1) - is the intro of the song. the map is harder here than the more intense second part (from 00:35:135 (1) - to 01:08:680 (3) - ).
I suggest either lowering the difficulty of the intro or increasing the difficulty of the second part. This would make more sense since the map is more intense in this second part.
-During the first kiai there are some really difficult jumps. While these jumps are very symmetrical and have cool patterns, the difficulty of this part is very high compared to the rest of the map.
I suggest lowering the difficulty of the first kiai, because this diffulty spike might be unrankable.-Sliders like these (00:46:862 (3) - , 00:55:589 (2) - ,01:04:316 (2) - ) and this hitcircle (00:58:794 (2) - ) seem a bit off. They are not on the right tick, but are very close, so you'll only need to move them 1/8 of a beat to get them right.
I suggest correcting the timing of these notes, because notes with the wrong timing are annoying to deal with while playing, and are possibly unrankable. -right before the second kiai, the tempo of the song increases. While i find it quite impressive how you have dealt with this increase in tempo by putting notes on unusual ticks, the increased tempo in the second kiai actually causes slight timing problems with some notes. This might be a bit precise but trying to get high accuracy on a map can be very difficult if the map's timing does not correspond to the song's timing
.
I suggest putting in this part several timing points so these timing problems won't occur.(This suggestion actually goes for Ez Mode as well, except that you didn't map the speed-up there. The timing points would still be important for a good timing in the second kiai though.)