forum

Panda Eyes - Ily

posted
Total Posts
7
Topic Starter
BicycleRider
This beatmap was submitted using in-game submission on Wednesday, January 06, 2016 at 4:24:52 PM

Artist: Panda Eyes
Title: Ily
BPM: 110
Filesize: 3762kb
Play Time: 03:39
Difficulties Available:
  1. Extra (6.23 stars, 467 notes)
  2. Ez Mode (2.17 stars, 206 notes)
Download: Panda Eyes - Ily
Information: Scores/Beatmap Listing
---------------
It's my first map, and I really put my best effort into it =), any tips to make it better are greatly appreciated =D
DuckNess
Well first time modding
I hope that i can help

1st- Why is this in 1/8th time because its either that your bpm is wrong or u have a wrong offset to use 1/8 time
00:19:862 - should prob go with the second combo
00:18:226 - prob a bit too much of a jump for a chill part
00:24:908 - notes too far apart
00:27:090 - prob unrankable
00:29:271 - notes too far apart
00:28:590 - new combo
00:30:771 - new combo
00:33:635 - too big of a jump
00:40:180 - unrankable
00:42:362 - jump too big in that little time
00:44:544 - should put the note closer to the slider
00:46:726 - too big of a jump
00:48:907 - uneven spacing
00:51:089 - jump too far for time peroid
00:53:135 - slider to double too far
01:01:862 - feels weird plus a little bit random
01:09:498 - these jumps are really insane and watch out for over laps
02:02:952 - dis jump too big
03:01:656 - really big tempo change
03:07:178 - same here
03:11:133 - and here
03:14:747 - slider velocity too fast
03:17:474 - same here
03:28:996 - not timed properly
03:34:724 - careful about over lapping

overall try to be less linear in your mapping and try to add more notes and try to incorperate more of the song into your beatmap
Topic Starter
BicycleRider
Thanks for the reply!! Appreciate a lot of the advice, fixed quite a few things. Not really sure what you mean by tempo change, everything is timed accurately.
Also at 3:28:996 how do you figure it isn't timed properly?
Also map is in 1/8th because I didn't double BPM in beginning, I actually wasn't aware you're supposed to double the BPM for Osu so. Dx
DuckNess

Crossled wrote:

Thanks for the reply!! Appreciate a lot of the advice, fixed quite a few things. Not really sure what you mean by tempo change, everything is timed accurately.
Also at 3:28:996 how do you figure it isn't timed properly?
Also map is in 1/8th because I didn't double BPM in beginning, I actually wasn't aware you're supposed to double the BPM for Osu so. Dx
Tempo change meaning that the map speeds up for no reason
and the it doesn't feel like its timed right because first it doesn't feel right and second the notes are placed oddly on the top bar
Topic Starter
BicycleRider

DuckNess wrote:

Well first time modding
I hope that i can help

1st- Why is this in 1/8th time because its either that your bpm is wrong or u have a wrong offset to use 1/8 time
00:19:862 - should prob go with the second combo Fixed
00:18:226 - prob a bit too much of a jump for a chill part Also Fixed
00:24:908 - notes too far apart Fixed!
00:27:090 - prob unrankable 100% Fixed
00:29:271 - notes too far apart Done
00:28:590 - new combo Done
00:30:771 - new combo Done
00:33:635 - too big of a jump Done
00:40:180 - unrankable Fixed
00:42:362 - jump too big in that little time Fixed
00:44:544 - should put the note closer to the slider Fixed
00:46:726 - too big of a jump Fixed
00:48:907 - uneven spacing Fixed
00:51:089 - jump too far for time peroid Fixed
00:53:135 - slider to double too far Also fixed
01:01:862 - feels weird plus a little bit random Changed the order so more natural
01:09:498 - these jumps are really insane and watch out for over laps Only part I think fits, this part is supposed to be really difficult and aim based, so I think the insane jumps fit here.
02:02:952 - dis jump too big Fixed
03:01:656 - really big tempo change Fixed
03:07:178 - same here Fixed
03:11:133 - and here Fixed
03:14:747 - slider velocity too fast I don't think it's too bad but if you insist can definitely change it
03:17:474 - same here ^
03:28:996 - not timed properly Fixed, thanks for the timing corrections, wouldn't have caught them
03:34:724 - careful about over lapping I really like the part where it kinda fades down into the end of the song

overall try to be less linear in your mapping and try to add more notes and try to incorperate more of the song into your beatmap
Poku
2nd mod, welp, let's go
Ez Mode
- First, Enable distance snap.

00:28:590 - Combo 1 is on x:264, while 2 is on x:272, try aligning them :)

00:43:862 - Same thing but with the Y, Combo 1 is on y:124 and 2 is on y:96,
try putting the Y to the same place, and you can also curve the sliders :)

00:52:589 - Combo 1 and 2 aren't in the same Y, also you should move
combo 2 to the right a bit, it will look better :)

01:27:498 until about 01:43:793 - This is a really long break which I can see you can put a lot of stuff in to,
like those doubles at 01:29:611 (that go all the way through the break).

01:53:679 - same thing with the Y here :)

02:53:542 - Should match it with the same Y as 02:52:724 (previous note) and move it a bit to the right
so it won't overlap


OVERALL -
The map is really fine for your first map, I believe this map has some potential,
but still needs a lot of work, I believe curved sliders would make the map so much better!
Look around the map and search for un-aligned X and Y's and fix them, map will
look much better that way, also there is one big break I didn't mention, some notes
could go in there aswell. :D

Hope I helped, kudos appreciated ;) and good luck with the map!

-Panda
Kushper
Nice beatmap!
I've seen some things in the Extra difficulty that can be improved:
Extra
- the part from 00:17:681 (1) - to 00:34:589 (1) - is the intro of the song. the map is harder here than the more intense second part (from 00:35:135 (1) - to 01:08:680 (3) - ). I suggest either lowering the difficulty of the intro or increasing the difficulty of the second part. This would make more sense since the map is more intense in this second part.

-During the first kiai there are some really difficult jumps. While these jumps are very symmetrical and have cool patterns, the difficulty of this part is very high compared to the rest of the map. I suggest lowering the difficulty of the first kiai, because this diffulty spike might be unrankable.

-Sliders like these (00:46:862 (3) - , 00:55:589 (2) - ,01:04:316 (2) - ) and this hitcircle (00:58:794 (2) - ) seem a bit off. They are not on the right tick, but are very close, so you'll only need to move them 1/8 of a beat to get them right. I suggest correcting the timing of these notes, because notes with the wrong timing are annoying to deal with while playing, and are possibly unrankable.

-right before the second kiai, the tempo of the song increases. While i find it quite impressive how you have dealt with this increase in tempo by putting notes on unusual ticks, the increased tempo in the second kiai actually causes slight timing problems with some notes. This might be a bit precise but trying to get high accuracy on a map can be very difficult if the map's timing does not correspond to the song's timing ;) .I suggest putting in this part several timing points so these timing problems won't occur.(This suggestion actually goes for Ez Mode as well, except that you didn't map the speed-up there. The timing points would still be important for a good timing in the second kiai though.)
I'd also like to say that you've made a rather nice first map. While there are of course things that can be improved in your map, there are also a lot of things you've done very well! :)
That's about it for my mod. Good luck with this mapset and I hoped i helped you a bit.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply