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Noisestorm - Ignite

posted
Total Posts
42
Topic Starter
Shiirn
This beatmap was submitted using in-game submission on Sunday, January 31, 2016 at 12:14:55 PM

Artist: Noisestorm
Title: Ignite
Tags: Dubstep RikiH_ Ongaku
BPM: 140
Filesize: 5181kb
Play Time: 03:01
Difficulties Available:
  1. Collab Hard (2.78 stars, 288 notes)
  2. Insane (4.02 stars, 502 notes)
  3. Riki's Normal (1.74 stars, 178 notes)
Download: Noisestorm - Ignite
Information: Scores/Beatmap Listing
---------------
the fire has ignited
the flames have just begun
so you don't need to say
"don't leave me"


Original poem from 2011 recovered thanks to google. Yay!

This map is ancient. It's from mid to late 2011, and I've polished it up the best I can and changed bits to make it fit the modern world a bit more, but this map still has a bit of the "charm" of older mapping, I believe. Maybe some day it'll slip into ranked.

Hard is a collab between me and Ongaku. Swaps around halfway in.
DaxMasterix
DON0'T WAIII FIRST M3N3N
Takei Hisa
welcome back god
Mismagius
rank when
snz
Please I Can Do One Taiko GD :?:
RikiH_
Ayy, hope you like it

osu file format v14

[General]
AudioFilename: Ignite.mp3
AudioLeadIn: 0
PreviewTime: 12052
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 51480,126908,133337,133766,137194,142337,142766,147052,150909,181766
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Ignite
TitleUnicode:Ignite
Artist:Noisestorm
ArtistUnicode:Noisestorm
Creator:Shiirn
Version:Riki's Normal
Source:
Tags:Dubstep
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.23
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg1.jpg",0,0
//Break Periods
2,41394,50160
2,109966,115303
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
52,428.571428571429,4,1,0,50,1,0


[Colours]
Combo1 : 244,208,0
Combo2 : 199,53,46
Combo3 : 218,163,101

[HitObjects]
67,217,13766,6,0,B|40:95|40:95|61:33,2,184.5
107,320,15480,1,0,0:0:0:0:
327,336,16337,2,0,L|451:328,1,123
415,222,17194,6,0,B|292:229|292:229|263:208|253:171,2,184.5
475,129,18909,1,0,0:0:0:0:
271,40,19766,1,0,0:0:0:0:
182,106,20194,1,0,0:0:0:0:
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182,106,22337,1,0,0:0:0:0:
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466,250,24052,5,0,0:0:0:0:
256,192,24480,12,0,26623,0:0:0:0:
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443,156,33052,1,0,0:0:0:0:
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151,153,34337,6,0,B|123:125|119:70|138:35|138:35|158:53|191:65|233:57|254:37,2,246
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384,146,37766,6,0,P|282:158|244:303,2,246
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411,45,61337,1,0,0:0:0:0:
317,103,61766,6,0,P|245:121|109:24,1,246
28,103,63052,1,0,0:0:0:0:
91,193,63480,2,0,B|79:317|79:317|137:355,1,184.5
178,324,64337,2,0,P|251:311|314:335,1,123
400,363,65194,6,0,P|350:319|394:162,1,246
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442,261,68194,1,0,0:0:0:0:
332,244,68623,5,0,0:0:0:0:
129,332,69480,2,0,L|252:341,1,123
362,344,70337,6,0,B|389:288|389:288|386:168|386:168|416:108,1,246
342,26,71623,1,0,0:0:0:0:
250,88,72052,2,0,P|215:102|122:87,1,123
44,24,72909,6,0,B|82:32|121:99|120:162|94:223|78:241|78:241|101:300|140:318|189:312|216:300|250:273|297:288,1,492
394,326,75052,1,0,0:0:0:0:
480,256,75480,6,0,B|458:135|458:135|336:70,1,246
256,137,76766,1,0,0:0:0:0:
162,77,77194,5,0,0:0:0:0:
35,258,78052,2,0,P|49:210|32:129,1,123
81,37,78909,6,0,P|131:89|293:57,1,246
394,32,80194,1,0,0:0:0:0:
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302,93,82337,5,0,0:0:0:0:
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145,252,84052,2,0,P|153:287|45:346,1,184.5
23,295,84909,1,0,0:0:0:0:
68,78,85766,5,0,0:0:0:0:
256,193,86623,1,0,0:0:0:0:
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485,299,89194,5,0,0:0:0:0:
361,115,90052,1,0,0:0:0:0:
265,314,90909,2,0,B|141:303|141:303|115:246,1,184.5
98,195,91766,1,0,0:0:0:0:
256,40,92623,5,0,0:0:0:0:
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132,171,100337,1,0,0:0:0:0:
46,100,100766,1,0,0:0:0:0:
25,208,101194,2,0,P|60:261|116:285,1,123
216,244,102052,2,0,L|281:241,2,61.5
132,171,102909,6,0,P|114:138|126:47,1,123
231,58,103766,1,0,0:0:0:0:
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438,73,104623,2,0,L|464:208,1,123
401,287,105480,1,0,0:0:0:0:
314,217,105909,1,0,0:0:0:0:
289,324,106337,6,0,L|152:337,1,123
57,356,107194,1,0,0:0:0:0:
25,249,107623,1,0,0:0:0:0:
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387,175,109766,5,0,0:0:0:0:
256,192,116623,12,0,119194,0:0:0:0:
178,160,120052,5,0,0:0:0:0:
70,140,120481,1,0,0:0:0:0:
90,32,120909,1,0,0:0:0:0:
200,52,121338,1,0,0:0:0:0:
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208,266,122194,1,0,0:0:0:0:
309,309,122623,1,0,0:0:0:0:
412,268,123052,1,0,0:0:0:0:
439,160,123480,6,0,P|418:117|431:35,2,123
412,268,124766,1,0,0:0:0:0:
313,318,125194,2,0,B|253:336|253:336|215:289|215:289|173:328|128:342|68:315|46:272|50:227|68:199,1,369
45,97,126909,6,0,P|70:158|239:141,1,246
306,80,128194,1,0,0:0:0:0:
356,178,128623,2,0,P|392:188|491:86,1,184.5
465,51,129480,2,0,B|367:27|367:27|348:45,1,123
268,115,130337,6,0,B|193:82|187:32|187:32|153:84|63:88,1,246
20,180,131623,1,0,0:0:0:0:
96,260,132052,2,0,P|104:292|51:370,2,123
136,156,133337,1,0,0:0:0:0:
210,238,133766,6,0,B|240:300|240:300|419:317,1,246
475,223,135052,1,0,0:0:0:0:
421,126,135480,2,0,P|351:146|265:71,1,184.5
230,41,136337,2,0,L|98:50,1,123
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266,342,138480,1,0,0:0:0:0:
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266,342,140194,1,0,0:0:0:0:
157,321,140623,5,0,0:0:0:0:
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157,321,142337,6,0,B|220:337|220:337|339:303|339:303|404:318,1,246
471,236,143623,1,0,0:0:0:0:
365,200,144052,2,0,P|349:165|370:68,1,123
460,36,144909,6,0,B|436:79|366:98|292:85|242:34|242:34|250:95|198:161|100:110|103:51|132:15,1,492
35,78,147052,1,0,0:0:0:0:
51,187,147480,2,0,B|43:316|43:316|81:287|138:292|160:315,1,246
255,351,148766,1,0,0:0:0:0:
357,308,149194,5,0,0:0:0:0:
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125,26,157766,6,0,L|247:34,1,123
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379,85,162052,1,0,0:0:0:0:
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121,309,175766,2,0,P|56:287|28:231,1,123
82,144,176623,1,0,0:0:0:0:
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256,192,178337,12,0,181766,0:0:0:0:
Ongaku
5 year hype inc.
Monstrata
Ugh another Ignite?!
Ongaku
Don't forget to tag me :v
Mercurial
Welcome fucking back, man.

I've missed ya.
Come[Back]Home
Riki's Normal

00:15:480 (2) - Move this one a bit more to the right so it fits more with the sliders movement?
00:24:052 (1) - This one a bit too the left. Same reason as above
01:41:623 I - would delete the soft hitsound here since theres a strong beat. 01:42:266 - 01:49:123 - 01:48:480 - same here
02:39:909 - ^
02:40:552 - ^ 02:46:766 - 02:47:409 - (Ill stop to mention those)

Hard

00:14:409 (3,4) - Not being able to see the sliderend of (4) is not really a good idea in Hards. Its sometimes hard to read
00:15:480 (5) - I think it would be more comfortable to play if you would ctrl+g this one.
00:19:552 (5,6) - this really is kinda hard for a Hard again. I mean, this can be confusing in an Insane as well, so why use it in a Hard?
00:23:194 (3,4,5,6) - You didnt use such a spacing here 00:16:337 (7,8,9,10) - even though its the same. I would make it the same, for consistency reasons
01:01:337 (6,1) - Blank those better so it will look better. Blank can be clearly improved
01:04:766 (6) - Move this one a bit to the right so it will cover the whole slider perfect. Looks better
01:22:337 (5) - I would place a NC here, since theres a downbeat, and the part before basically ended there, so a NC somehow would fit
01:22:337 (5,1) - I dont like the way how they are touching each other, look ugly in my opinion. You could overlap the objects more or move (1) a bit down.
01:30:909 (1) - Wouldnt this actually look better? Example DS is easy to fix afterwards
02:21:909 (3,5) - Bad overlap here which makes the pattern look kinda ugly since this one is noticeable while playing
02:27:480 (4,1,2,3) - I dont think that overlaps like that are allowed in Hards, since they are Hard to read
02:34:337 (1) - I would ctrl+g this for a better flow with the objects before
02:40:766 (5,1) - They are not stacked (?) perfectly. You should improve, so it will look better.
02:47:194 (1) - You havent used such a multiple 1/2 repeat once, so using it now might be a bit confusing, i bet players will combo break there since its so unexpected
02:50:623 (6) - Same here. Btw, i really think there are many more different things you could do there instead of those repeat sliders, its kinda boring.
02:54:052 (4) - ^
02:57:480 (5) - ^

Insane

00:19:123 (2) - i would ctrl*g this for a better flow. If you do ctrl+g this one as well 00:19:766 (3) -
00:55:123 (2) - How about a NC here because of the sv change?
00:56:623 (1) - Would be cool it this repeat slider is put the same way as the kicksliders before
01:06:694 (6,1,2) - They are all touching each other an a "not so nice" way. Moving them a bit apart would be great here. It wouldnt look so cramped anymore
01:18:909 (3,4) - NC because of the sv change again. Its clearly noticeable so a NC would be great
01:28:766 - Why ignoring the clickable beat here?
01:46:552 (2,3,4) - Shouldnt they start on white ticks? I mean, they are starting basically on nothing and ending on beats. That just doesnt fit with the music at all
02:08:837 (2,4) - Would be cool if those had the same distance between them as those 02:08:623 (1,3) - and i think that the overlap here 02:09:266 (4,1) doesnt look nice at all. A bit more distance would be great there, maybe the same as 02:08:623 (1,3) -
02:11:837 (7,1) Doing them parallel here will look better
02:29:194 (1,1) Blank can be clearly improved here
02:34:337 (1,3) I think there are many slidershapes which look way better than those

Really cool Map!!
Good Luck with it~
Ongaku
02:21:909 (3,5) - Bad overlap here which makes the pattern look kinda ugly since this one is noticeable while playing
02:27:480 (4,1,2,3) - I dont think that overlaps like that are allowed in Hards, since they are Hard to read
02:34:337 (1) - I would ctrl+g this for a better flow with the objects before
02:40:766 (5,1) - They are not stacked (?) perfectly. You should improve, so it will look better.
02:47:194 (1) - You havent used such a multiple 1/2 repeat once, so using it now might be a bit confusing, i bet players will combo break there since its so unexpected
02:50:623 (6) - Same here. Btw, i really think there are many more different things you could do there instead of those repeat sliders, its kinda boring.
02:54:052 (4) - ^
02:57:480 (5) - ^


I'll work on these, Shiirn.
Ongaku

Come[Back]Home wrote:

02:21:909 (3,5) - Bad overlap here which makes the pattern look kinda ugly since this one is noticeable while playing Rearranged
02:27:480 (4,1,2,3) - I dont think that overlaps like that are allowed in Hards, since they are Hard to read I don't think this will be too difficult, since there is a gap in the timeline, which should give enough time to spot the overlap.
02:34:337 (1) - I would ctrl+g this for a better flow with the objects before Changed. Also changed some other parts, to keep consistency.
02:40:766 (5,1) - They are not stacked (?) perfectly. You should improve, so it will look better. fixed. blame shiirn
02:47:194 (1) - You havent used such a multiple 1/2 repeat once, so using it now might be a bit confusing, i bet players will combo break there since its so unexpected changed this one 1/2 repeat, but kept the others because I used 02:48:480 (4) - as a sequence of change in pattern.
02:50:623 (6) - Same here. Btw, i really think there are many more different things you could do there instead of those repeat sliders, its kinda boring. As stated above, I wanna keep diversity a little bit, so I changed patterns from 02:48:480 (4) - . Hope that made some sense
02:54:052 (4) - ^^
02:57:480 (5) - ^^
k
http://puu.sh/moyxt/ccafd417e0.osu

EDIT: Whoops double posts
Topic Starter
Shiirn
stuff

Come[Back]Home wrote:

Riki's Normal

00:15:480 (2) - Move this one a bit more to the right so it fits more with the sliders movement?
00:24:052 (1) - This one a bit too the left. Same reason as above
01:41:623 I - would delete the soft hitsound here since theres a strong beat. 01:42:266 - 01:49:123 - 01:48:480 - same here
02:39:909 - ^
02:40:552 - ^ 02:46:766 - 02:47:409 - (Ill stop to mention those)
As I was the one who did the hitsounding, I'll respond to those: they're intended for consistency more than following the music perfectly. Hitsounds on lower difficulties should be kept consistent and predictable to help players keep rhythm.
Hard

00:14:409 (3,4) - Not being able to see the sliderend of (4) is not really a good idea in Hards. Its sometimes hard to read It's fine.
00:15:480 (5) - I think it would be more comfortable to play if you would ctrl+g this one. sure
00:19:552 (5,6) - this really is kinda hard for a Hard again. I mean, this can be confusing in an Insane as well, so why use it in a Hard? ctrl+g'd 7.
00:23:194 (3,4,5,6) - You didnt use such a spacing here 00:16:337 (7,8,9,10) - even though its the same. I would make it the same, for consistency reasons This combo packs a bit more power thank the previous one because it's the second one in a handful of seconds. Since they've played the same beats, it can be spaced a bit more for a bit more impact.
01:01:337 (6,1) - Blank those better so it will look better. Blank can be clearly improved The blanket is fine
01:04:766 (6) - Move this one a bit to the right so it will cover the whole slider perfect. Looks better
01:22:337 (5) - I would place a NC here, since theres a downbeat, and the part before basically ended there, so a NC somehow would fit
01:22:337 (5,1) - I dont like the way how they are touching each other, look ugly in my opinion. You could overlap the objects more or move (1) a bit down.
01:30:909 (1) - Wouldnt this actually look better? Example DS is easy to fix afterwards
02:21:909 (3,5) - Bad overlap here which makes the pattern look kinda ugly since this one is noticeable while playing
02:27:480 (4,1,2,3) - I dont think that overlaps like that are allowed in Hards, since they are Hard to read
02:34:337 (1) - I would ctrl+g this for a better flow with the objects before
02:40:766 (5,1) - They are not stacked (?) perfectly. You should improve, so it will look better.
02:47:194 (1) - You havent used such a multiple 1/2 repeat once, so using it now might be a bit confusing, i bet players will combo break there since its so unexpected
02:50:623 (6) - Same here. Btw, i really think there are many more different things you could do there instead of those repeat sliders, its kinda boring.
02:54:052 (4) - ^
02:57:480 (5) - ^

Insane

00:19:123 (2) - i would ctrl*g this for a better flow. If you do ctrl+g this one as well 00:19:766 (3) -
00:55:123 (2) - How about a NC here because of the sv change?
00:56:623 (1) - Would be cool it this repeat slider is put the same way as the kicksliders before
01:06:694 (6,1,2) - They are all touching each other an a "not so nice" way. Moving them a bit apart would be great here. It wouldnt look so cramped anymore
01:18:909 (3,4) - NC because of the sv change again. Its clearly noticeable so a NC would be great
01:28:766 - Why ignoring the clickable beat here?
01:46:552 (2,3,4) - Shouldnt they start on white ticks? I mean, they are starting basically on nothing and ending on beats. That just doesnt fit with the music at all These are offbeat sliders and they are intended.
02:08:837 (2,4) - Would be cool if those had the same distance between them as those 02:08:623 (1,3) - and i think that the overlap here 02:09:266 (4,1) doesnt look nice at all. A bit more distance would be great there, maybe the same as 02:08:623 (1,3) -
02:11:837 (7,1) Doing them parallel here will look better The angle change is another visual difference besides the length of the slider that it is swapping to 1/3.
02:29:194 (1,1) Blank can be clearly improved here
02:34:337 (1,3) I think there are many slidershapes which look way better than those

Really cool Map!!
Good Luck with it~
MondoKuma
I'm not good at modding easy/normal difficulties nor am I creative so normal mod is gonna be pretty low quality :P


NORMAL


00:16:337 (3,1) - You could curve 3 and rotate 1 to blanket with 3


That was bad. Sorry. Let's move onto.....


HARD


You could probably rename this collab hard since... it is

00:18:480 (3,4) - Could probably curve these more to make a Yin-Yang Pattern. Makes better blanket and makes gameplay enjoyable

00:19:552 (5,6) - Okay this is just confusing. When I did my test run I thought 5 was the slider >.< Take 5 off of 6 to be less confusing

00:27:052 (4,1) - Weird overlap. Please fix

00:36:052 (5,7) - Same here! Have these blanket instead


This was a fast mod but I was rushed by outside conflicts Sorry! I tried my best that I could do in 10 minutes
Seto Kousuke
[Overall]
Indeed, as you said in the description, it really has a little of ''charm'' because of the overall old feeling of the mapset and yes I understand that you want to keep the most quantity of ''old patterns and feels'' in the mapset, but sadly, nowadays it is required more aesthetics and consistency than actual gameplay, but i'm not a QAT or anything to actually point that out as a 100% thing. So keeping that in mind I tried to understand most of the ''old things'' that was kept in the mapset, but I had to point out things that everyone else sadly have to follow and if they don't, their maps are ignored and blahblah.
[Insane]
  1. 00:22:980 (1,2) - the high amount of approach circles is confusing due to the many stacks of sliders, you could either NC 00:23:194 (2) - and keep the pattern as it is or just move 1 a bit higher, not too much if you don't want, but to at least remove uncessary clusterfuck of approach circles xD
  2. 00:24:694 (2,3) - in many other different times you stacked this note on the tail already, why not here just for a bit more of consistency?
  3. 00:54:052 (1) - this can easily be misreaded as a 1/2, so would be better to move it just a bit below
  4. 01:12:909 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you could increase a bit the DS and make a better shape, this looks a a bit crooked (more than the others o.o)
  5. 01:17:194 (1,2) - they make such an uncessary overlap, why not just palce it a bit to the right to remove it?
  6. 01:30:909 (1) - 02:12:052 (1,2,3) - unstack them? they literally look like 1/4 but they're not , could use a higher ds here
[Hard]
  1. 00:19:552 (5,6) - With ar6 this is really misleading...even though it is a Hard, still 2.76 stars...it's supposed to be the map the people will play if they thinkg the normal is too easy for them and if the insane is too hard...The insane already had enough overlaps, here is a bit too much for this kind and AR.
  2. 00:52:337 (1,2,1,2) - no big reason for all of these NC, you could leave them as only 1 NC and then NC here 00:54:909 (3) - that actually has an impact
  3. 01:03:052 (3) - Make a curve to increase the flow from 01:02:623 (2) - ?
  4. 01:41:837 (2,3) - Ctrl + G for a better flow?
  5. 01:44:623 (1,2,3,4) - Maybe try adjusting the entire pattern some way that makes the head of 01:45:480 (3) - be in center of 01:46:337 (4) - for a better aesthetic?
  6. 02:23:194 (6) - NC here for a better reading since it's stacked?
  7. 02:54:052 (4) - hmm, this confused me a little while looking at the editor, maybe remove one of the reverse arrows and place a single note stacked at 02:54:909 (1) - ?
[Normal]
  1. 00:33:480 (3) - Curve this a little since all the other sliders in this section have a strong curve and 00:34:337 (1) - is really agressive? Curving the slider would help in flow and in aesthetics

I really liked the mapset, it's fun to play and have that ''old feel'' that nowadays you actually don't see anymore xD gj and gogo c:
Mango Juice
Hard
00:15:480 (5) - Reverse, circles may go like that
00:30:052 (5) - extend to 00:30:373 -
00:30:480 (6) - goes X=416 Y=144
00:30:694 (7) - X=400 Y=240
00:30:909 (1) - X=304 Y=304
01:00:909 (5) - reverse,
01:01:552 (6) - circle X=272 Y=208
01:18:480 (3) - reverse
01:19:123 (1) - NC
02:00:052 (1,2,3,4,1,2,3,4) - that spacing, change it
02:29:194 (1,3) - change it somehow D:

Insane
00:13:980 (2) - why do it reverse on that tick it sounds so ugh bleh ;-;
00:22:980 (1,2,3,4,5,1) - cant read it for shit, especially 00:22:980 (1,2) - , confusing af
00:40:552 (4) - that, should be like that or smt
01:08:623 (1,2,3,4) - pls no
02:44:623 (1) - extend to 02:45:159 -

SORRY IM NOT TOUCHING THE GD Q__________________Q

I'm not too expeirenced in mapping/modding and this was modded before a few times so I couldnt find anything more that needs fucking it up changing. Hope it helps anyway ^~^
Topic Starter
Shiirn
Some stuff done, most not. Waiting on ongaku.
Ongaku
No
Yes

Mango Juice wrote:

Hard
02:29:194 (1,3) - change it somehow D: ok

Seto Kousuke wrote:

[Hard]
  1. 02:23:194 (6) - NC here for a better reading since it's stacked? the slider 02:22:766 (5) - isnt exactly the same, so one would realize its a different kind of slider, and play 02:23:194 (6) - differently.
  2. 02:54:052 (4) - hmm, this confused me a little while looking at the editor, maybe remove one of the reverse arrows and place a single note stacked at 02:54:909 (1) - Would ruin consistency?
http://puu.sh/mq5Vo/87c05c1d87.osu

Applied some. Thank you for your time!
Starset
hey 0/
just saying but dont you think it needs a remap since its from 2010 xDD its hard for me to mod this kind of mapping style but ill try my best ;w;

[General]
-no kiai time?
-preview point doesnt really fit its place...its supposed to show the gud part of a song so maybe here 01:49:766 -

[Normal]
-00:13:766 (1,1) - i guess i would make them identical
-01:17:194 (1,2) - i dont really like this transition between these since the player need to go down then up, id suggest a more "linear" transition, i hope u got me
-01:36:052 (1) - move anchor point more to the middle
-01:39:480 (1) - ^
-01:42:480 - remove this note and add one here 01:42:694 -
-01:48:909 (5) - same thing here
-02:02:623 (3,3) - stack
-02:09:480 (4) - theres almost no need to put an anchor point if its too close to the end
-02:10:337 (1) - make its shape go smoother:
-02:20:623 (1,2) - same situation about transition

[Hard]
-00:23:837 (6) - i guess 3 stack are too much and since u want to emphasize this note 00:24:052 (7) - put it in another place, make it more special :D
-00:27:052 (4) - did u want to stack the tail
-00:27:480 (1) - ctrl+j and blanket with 00:27:052 (4) -
-00:29:409 (4) - ctrl+j
-i dont like how some notes are stacked when i think they need to be emphasized like these 00:31:552 (2,3) - 00:34:766 (2,3) - etc... i mean a clap is a really strong note so give the player the sensation of it :D
-00:36:909 (7,1) - symmetric pls u can ctrl+h also x)
-00:54:909 (3,1) - switch NC
-01:01:337 (6,2) - ctrl+c ctrl+v
-01:24:052 (1) - remove NC
-01:36:480 (2) - ctrl+g
-01:45:480 (3,4) - i dont really like how its overlapping also noticable in-game, try to blanket it like this:
-02:12:052 (5,6) - this part should be 1/3 no?
-02:29:194 (1,3) - no need to random overlap man, avoid these
-02:40:766 (5,1) - ok...its cool and i think it took a lot of time to do it but man...this is so confusing even for me xDD its like a trapmap
-02:58:337 (6) - NC

[Insane]
-00:32:194 (4) - stack on 1's tail
-00:52:123 (4,3) - separate them plox
-00:55:123 (2) - NC here since u changed SV let the player know
-01:02:623 (1,2,3,4) - as it is now its boring, make sth more intresting here
-01:08:623 (1,2,3,4) - dude really? make a reverse slider
-01:10:552 (2) - move to x344 y86
-02:18:909 (1,2) - yeah would be better if more separated

well hope this helps and gud luck 0/
Ongaku

HB24 wrote:

-02:12:052 (5,6) - this part should be 1/3 no? Shiirn told me not to over do it, since its a Hard.
-02:29:194 (1,3) - no need to random overlap man, avoid these Im pretty sure i changed that... Did Shiirn update the Hard?
-02:40:766 (5,1) - ok...its cool and i think it took a lot of time to do it but man...this is so confusing even for me xDD its like a trapmap reverted
-02:58:337 (6) - NC
Not sure if Shiirn updated the diff yet...

http://puu.sh/mxeuY/de2d6a9d2d.osu
heres mine finished first.
Seijiro
From my queue~
And also late as hell, sorry

[General]
  • Kiai end isn't snapped x) Inb4 "Who cares" lol

[Insane]
  • 00:20:623 (1,2) - Maybe make it similar to 00:13:766 (1,2) - in spacing for consistency? Nvm, it isn't the same exact sound, so there's no reason for that

    00:40:980 (6,1) - Just flow here. Since you created a circular/oval/round/whatever_you_call_it flow using 00:39:480 (1,2) - it feels a bit awkward to go the other way with (6). My suggestion is something like this

    01:00:337 (2) - Minor suggestion to make it more understandable (since the repeat kinda threw me off there) image

    01:08:623 (1,2,3,4) - I thought these were something like 01:09:480 (1,2,3,4) - because of the shape (the actual difference is really few on the playfield and I didn't notice). it's still a minor thing, since you just remember it and the second try everything's fine anyway

    01:18:052 (1,2) - Visually, there isn't much difference between these and 01:18:909 (3,4) - so I thought of the first one being also 1/2 sliders. Maybe use another Combo color or change DS accordingly to your previous 1/4 jumps...

    02:09:480 (1,2) - Comparing this to 02:09:909 (2,3) - they look really similar. Maybe increase the spacing between the last 2?

[Hard Collab]
OD7? x) Maybe lower it to around 6 or 5.5 to make it even with the spread

Shiirn's part:
  • 00:16:123 (6,7) - Probably it's just personal flow, but having these the same as 00:16:552 (8,9,10) - feels strange. What about stacking 6 and 7 where you have 6 atm? Another suggestion just in case

    00:23:194 (3,4,5,6) - This spacing is really big >~< (compared to the previous identical part)

    01:39:480 (1,2,3,4) - Theoretically (wow, such word), this pattern is following a slightly different rhythm then 01:37:766 (1,2,3,4) - and 01:36:052 (1,2,3,4) - , so what about a Ctrl + G on both 01:39:908 (2) - and 01:40:337 (3) - ? Just to make it a bit "different"

    01:42:052 (3,4) - Personal. Stack?
Damn, where is Ongaku's part starting again lol

Ongaku's part:
  • 02:04:981 (3) - What about removing a repeat and adding a circle at the end?

    02:07:552 - Skipping such beat makes it hard to play (tested myself). Either unstack or add a note/circle somewhere

    02:50:623 (7) - Mind blow @.@ I didn't expect this at all. Can you remove a repeat from there maybe?
    02:54:052 (4) - Same ^
    02:57:480 (5) - Same ^

[Riki's Normal]
  • Nothing~ Unless we want to be pointlessly nitpickers and start pointing out "wrong slider curves" :^)

That's all from me :3
Take a star as apology for being late and for support =w=b
Ongaku

MrSergio wrote:

Ongaku's part:
  • 02:04:981 (3) - What about removing a repeat and adding a circle at the end? i didnt map this part lel

    02:07:552 - Skipping such beat makes it hard to play (tested myself). Either unstack or add a note/circle somewhere changed

    02:50:623 (7) - Mind blow @.@ I didn't expect this at all. Can you remove a repeat from there maybe? keeping
    02:54:052 (4) - Same ^
    02:57:480 (5) - Same ^
Thanks <3
Topic Starter
Shiirn
Stuff

MrSergio wrote:

From my queue~
And also late as hell, sorry

[General]
  • Kiai end isn't snapped x) Inb4 "Who cares" lol

[Insane]
  • 00:20:623 (1,2) - Maybe make it similar to 00:13:766 (1,2) - in spacing for consistency? Nvm, it isn't the same exact sound, so there's no reason for that

    00:40:980 (6,1) - Just flow here. Since you created a circular/oval/round/whatever_you_call_it flow using 00:39:480 (1,2) - it feels a bit awkward to go the other way with (6). My suggestion is something like this

    01:00:337 (2) - Minor suggestion to make it more understandable (since the repeat kinda threw me off there) image

    01:08:623 (1,2,3,4) - I thought these were something like 01:09:480 (1,2,3,4) - because of the shape (the actual difference is really few on the playfield and I didn't notice). it's still a minor thing, since you just remember it and the second try everything's fine anyway

    01:18:052 (1,2) - Visually, there isn't much difference between these and 01:18:909 (3,4) - so I thought of the first one being also 1/2 sliders. Maybe use another Combo color or change DS accordingly to your previous 1/4 jumps...

    02:09:480 (1,2) - Comparing this to 02:09:909 (2,3) - they look really similar. Maybe increase the spacing between the last 2?

[Hard Collab]
OD7? x) Maybe lower it to around 6 or 5.5 to make it even with the spread

Shiirn's part:
  • 00:16:123 (6,7) - Probably it's just personal flow, but having these the same as 00:16:552 (8,9,10) - feels strange. What about stacking 6 and 7 where you have 6 atm? Another suggestion just in case Modified a bit.

    00:23:194 (3,4,5,6) - This spacing is really big >~< (compared to the previous identical part) Woops, you're right.

    01:39:480 (1,2,3,4) - Theoretically (wow, such word), this pattern is following a slightly different rhythm then 01:37:766 (1,2,3,4) - and 01:36:052 (1,2,3,4) - , so what about a Ctrl + G on both 01:39:908 (2) - and 01:40:337 (3) - ? Just to make it a bit "different" These are a different direction to emphasize the clap.

    01:42:052 (3,4) - Personal. Stack?
Damn, where is Ongaku's part starting again lol

Ongaku's part:
  • 02:04:981 (3) - What about removing a repeat and adding a circle at the end?

    02:07:552 - Skipping such beat makes it hard to play (tested myself). Either unstack or add a note/circle somewhere

    02:50:623 (7) - Mind blow @.@ I didn't expect this at all. Can you remove a repeat from there maybe?
    02:54:052 (4) - Same ^
    02:57:480 (5) - Same ^

[Riki's Normal]
  • Nothing~ Unless we want to be pointlessly nitpickers and start pointing out "wrong slider curves" :^)

That's all from me :3
Take a star as apology for being late and for support =w=b

Most stuff done.
Bara-
Heyo

[General]
In Insane, there are quite a lot of unsnapped timing points. That is not that big of a deal, but it can give problems with hitsounding. And the kiai is unsnapped
List of the unsnapped point down below
SPOILER
00:15:580 {15580}
00:18:152 {18152}
00:18:580 {18580}
00:20:723 {20723}
00:22:437 {22437}
00:25:866 {25866}
00:26:294 {26294}
00:27:580 {27580}
00:29:937 {29937}
00:30:794 {30794}
00:31:652 {31652}
00:32:080 {32080}
00:32:509 {32509}
00:33:366 {33366}
00:34:223 {34223}
00:35:509 {35509}
00:35:937 {35937}
00:36:794 {36794}
00:37:652 {37652}
00:38:509 {38509}
00:39:044 {39044}
00:40:437 {40437}
00:40:652 {40652}
00:52:330 {52330}
00:55:223 {55223}
00:55:652 {55652}
00:58:866 {58866}
01:01:223 {61223}
01:01:652 {61652}
01:02:187 {62187}
01:02:509 {62509}
01:03:902 {63902}
01:04:223 {64223}
01:04:652 {64652}
01:05:937 {65937}
01:08:080 {68080}
01:10:652 {70652}
01:11:080 {71080}
01:13:116 {73116}
01:13:216 {73216}
01:13:316 {73316}
01:13:416 {73416}
01:13:616 {73616}
01:13:716 {73716}
01:14:080 {74080}
01:14:180 {74180}
01:14:280 {74280}
01:14:380 {74380}
01:14:616 {74616}
01:15:060 {75060}
01:16:544 {76544}
01:16:644 {76644}
01:16:744 {76744}
01:16:844 {76844}
01:17:044 {77044}
01:18:473 {78473}
01:18:902 {78902}
01:19:652 {79652}
01:19:973 {79973}
01:20:073 {80073}
01:20:173 {80173}
01:20:273 {80273}
01:20:616 {80616}
01:21:902 {81902}
01:28:866 {88866}
02:07:223 {127223}
02:07:652 {127652}
02:10:866 {130866}
02:13:223 {133223}
02:13:652 {133652}
02:14:187 {134187}
02:14:509 {134509}
02:15:902 {135902}
02:16:223 {136223}
02:16:652 {136652}
02:17:937 {137937}
02:20:080 {140080}
02:22:652 {142652}
02:23:080 {143080}
02:25:116 {145116}
02:25:216 {145216}
02:25:316 {145316}
02:25:416 {145416}
02:25:616 {145616}
02:25:716 {145716}
02:26:080 {146080}
02:26:180 {146180}
02:26:280 {146280}
02:26:380 {146380}
02:26:616 {146616}
02:27:060 {147060}
02:28:544 {148544}
02:28:644 {148644}
02:28:744 {148744}
02:28:844 {148844}
02:29:044 {149044}
02:30:473 {150473}
02:30:902 {150902}
02:31:652 {151652}
02:31:973 {151973}
02:32:073 {152073}
02:32:173 {152173}
02:32:273 {152273}
02:32:616 {152616}
02:33:902 {153902}
02:35:937 {155937}
02:36:366 {156366}
02:36:794 {156794}
02:37:116 {157116}
02:37:216 {157216}
02:54:272 {174272}

[RikiH]
Consider adding kiai
That's like the only thing I can say about this diff

[Collab Hard]
01:00:052 (1,2,3,4) - I know you want to keep it simple, so how about 1/3 reverse sliders? It should follow the rhythm, which is 1/3, so that is the best option
01:06:908 (4,5) - ^^
01:18:052 (2) - Please increase spacing to the previous object. The clap feels rather overshadowed
01:45:480 (3,4) - You told me once how polished you were. I think you forgot this >_>. Make it blanket with (3) please, like this
02:12:052 (5) - I know you want to keep it simple, so how about 1/3 reverse sliders? It should follow the rhythm, which is 1/3, so that is the best option
02:50:623 (7) - I did not see this one coming
I'm not fond of the usage of 1/2 when there is 1/3. Just use 1/3 reverse sliders. Those are not hard to hit, and due to leniency, you can let go a bit earlier, making them even easier then 1/2 circles

[Insane]
00:15:909 (1) - Why is the middle sliderwhistle-less? It feels really awkward
00:17:409 (1) - And here only the 2nd half of the slider has a whistle
00:19:766 (3) - ^^ Etc.
00:27:480 (1) - Why is there a finish at the tail?
01:08:623 (1,2,3,4) - This honestly creates a lot of confusion, plays really weird (due to the 1/8) and doesn't looks nice because of it being cluttered.
01:22:337 (1,2,4,5) - Blankets :(
02:06:052 (1,1,1,1,1) - Is there a need for those NCs? The map isn't really hard, so the HP regen is really unneccessary
02:12:052 (1,3) - Reduce overlap. I thought these were 1/3 spaced because of the overlap. Move them more apart

Good diff, but please please please remove those godawful sliderwhistles. Some skins have those, and while they generally don't matter much, the fact that they get switched in the middle of the slider is really painful and rather bad

Good luck!
Topic Starter
Shiirn
All done so far. I'm 99% sure none of the unsnapped timing sections really mess with the hitsounding at all. They were made specifically for hitsounding, after all. A lot of them simply change the sound for the next note (as this was mapped before you could individually change each note's sample set, and we still can't individually change their volume either) and there are some cases where it is intentional (There is a couple places where I have hitsounds in the middle of sliders without sliderticks because I change the slider-slidewhistle to a hitsound for the duration of the hitsound, to keep it from getting cut short or repeating the duration has to be roughly a certain length)

For example, I added 00:15:580 - simply because I added two timing sections to change 00:15:480 (4) - 's start to a normal sampleset. Double-tapping the "add section" button adds one 100ms afterwards. The sliderslides actually aren't any different anyway.

Seems like it would be a pain to go over every single one just to fix (since we don't have a "snap timing sections" button), but if this is necessary, I'll do so.

Edit: Also, I changed the 1/3 sliders when there is nothing but the 1/3 noises but there are bits where only the wubs are 1/3 while the beat is still 1/2 so i don't see any problem with those.
Ongaku
Heres the updated one hard Collab, if it is the current version. lol.

http://pastebin.com/vDVrT00U

I'm not sure about the 1/3s Baraatje mentioned though, seems a little too fast, even for me.
BeatofIke
Old mapping style. We meet again ^-^
Short IRC Mod
16:43 Shiirn: ike
16:43 Shiirn: i found something
16:43 Shiirn: u might like
16:43 Shiirn: http://puu.sh/mMWam/b85b6b405b.png
16:44 BeatofIke: :o
16:45 BeatofIke: I remember this message. I sent this same message to many BATs XD
16:45 BeatofIke: hahaha
16:46 Shiirn: :P
16:46 Shiirn: also
16:46 BeatofIke: it was my first map XD
16:46 Shiirn: lel
16:46 Shiirn: cuz he owes me a mod
16:46 Shiirn: mod ignite so that desperate-kun can qualify it instead of bubbling it
16:46 Shiirn: i know!
16:47 Shiirn: i forget if i ever looked at it.
16:47 BeatofIke: nah :P
16:47 BeatofIke: anyways....time to take a look now
16:48 Shiirn: welp
16:48 Shiirn: :P
16:48 Shiirn: Ongaku has given me carte blanche to change anything he's mapped at any time
16:48 BeatofIke: test playing first :)
16:48 BeatofIke: and okay ^-^
16:59 BeatofIke: old-style mapping ^-^
16:59 Shiirn: haha
16:59 BeatofIke: not bad :)
16:59 Shiirn: yep
16:59 Shiirn: i figure i can alternate it around a bit
16:59 Shiirn: some old some new
17:05 BeatofIke: 02:57:480 (5) - Missing clap on slider head =w=b
17:05 BeatofIke: (Normal diff)
17:05 Shiirn: done
17:06 Shiirn: i did the hitsounding
17:06 Shiirn: so my fault
17:06 Shiirn: lel
17:06 BeatofIke: that's all I found on Normal tbh
17:06 Shiirn: ok
17:06 BeatofIke: pretty straight-forward
17:14 BeatofIke: 02:11:623 (3,4) - I don't think this spacing was intentioanlly done lol
17:15 Shiirn: you're right
17:15 Shiirn: moved 4 up
17:20 BeatofIke: 01:45:266 (2) - shouldn't this note be centered? o.o
17:20 Shiirn: yes
17:20 Shiirn: it is now
17:20 BeatofIke: unless you wnated to stack with 01:46:337 (4) -
17:21 Shiirn: that was kind of the idea but couldnt get it working right without reworking it
17:21 Shiirn: and put it off
17:21 Shiirn: you know how it is
17:21 Shiirn: ill fiddle with it right now
17:21 BeatofIke: okay :)
17:22 Shiirn: done
17:22 Shiirn: 4 is centered on x axis and the pattern fiddled to blanket, stack, etc etc etc
17:23 BeatofIke: cool cool :3
17:24 BeatofIke: I was thinking something like [http://puu.sh/mNr3x/a04219c4d8.jpg this] but that works too ^-^
17:25 Shiirn: that is what i did
17:25 Shiirn: almost to the dot
17:25 Shiirn: o3o
17:25 BeatofIke: okay :)
17:25 BeatofIke: lol
17:28 BeatofIke: think that's about it :3
17:28 Shiirn: for hard?
17:28 BeatofIke: yup
17:28 Shiirn: kk
17:31 BeatofIke: I do noticed some unsnapped timing sections, but it's later not eariler o3o
17:31 Shiirn: unsnapped timing sections are 99.99% sure to not actually hurt anything
17:31 BeatofIke: yup, especally if it's later ^-^
17:31 Shiirn: as when i made this i was lazy and would mash the "add section" button for 1/4 timing for 4 notes instead of putting one on every note
17:32 Shiirn: mashing = 100ms between sections
17:32 Shiirn: 1/4 = 107ms in 140bpm
17:32 Shiirn: lol
17:32 Shiirn: so that's the discrepancy
17:32 BeatofIke: huehue ^-^
17:37 BeatofIke: I like the SB lol
17:37 Shiirn: its very simple
17:37 Shiirn: and very old
17:37 Shiirn: and subtle
17:38 BeatofIke: yeah o3o
17:44 BeatofIke: Yeah, I'm done XD
17:45 Shiirn: okay lemme update
17:45 Shiirn: k
17:54 BeatofIke: all good =w=b
17:54 Shiirn: \owo/
Map bubbled~
Ongaku
Heyyyyy its happeninggggg boiiiiiss
Myxo
Old maps ♥

2016-01-31 20:43 Desperate-kun: i'll look at ignite
2016-01-31 20:43 Shiirn: woooo
2016-01-31 20:47 Desperate-kun: irc?
2016-01-31 20:48 Shiirn: well i guess
2016-01-31 20:48 Shiirn: hopefully there's not much before qualify
2016-01-31 20:48 Desperate-kun: let's see
2016-01-31 20:48 Desperate-kun: so why is the preview point right at the beginning where there is literally nothing happening
2016-01-31 20:48 Shiirn: Ongaku is also online if you want to irc the second half of the hard
2016-01-31 20:48 Desperate-kun: alright :)
2016-01-31 20:49 Shiirn: Largely because literally nothing happens the entire song
2016-01-31 20:49 Shiirn: and i felt that the different sections of the song were so different aht picking a particular one would be rather inaccurate
2016-01-31 20:49 Desperate-kun: hmm yeah alright
2016-01-31 20:49 Shiirn: as there are several distinct "different sections" but no actual kiai or chorus
2016-01-31 20:49 Shiirn: ya feel me?
2016-01-31 20:49 Desperate-kun: alright alright
2016-01-31 20:50 Desperate-kun: 00:26:623 (3,4) - make them parallel? #nazi
2016-01-31 20:50 Shiirn: the only buildup is after the second break
2016-01-31 20:50 Shiirn: parallel 2 to 3 or 3 to 4? ;)
2016-01-31 20:50 Desperate-kun: parallel to each other
2016-01-31 20:50 Desperate-kun: 3 to 4
2016-01-31 20:50 Desperate-kun: because i dunno
2016-01-31 20:50 Desperate-kun: when i played it i felt like they were supposed to be
2016-01-31 20:50 Shiirn: ok done
2016-01-31 20:51 Desperate-kun: cool
2016-01-31 20:52 Desperate-kun: 02:05:194 (1,2,3,4,1,2,1,2,1,1,1,1,1) -
2016-01-31 20:52 Desperate-kun: may you explain your reasoning behind this
2016-01-31 20:52 Shiirn: There is none, really. Want me to de-NC them? xD
2016-01-31 20:52 Desperate-kun: every sound of this stream is identical so why do the NCs get more dense
2016-01-31 20:52 Desperate-kun: lol yeah please xD
2016-01-31 20:53 Shiirn: k
2016-01-31 20:53 Shiirn: now its 1234123412341
2016-01-31 20:53 Desperate-kun: alright
2016-01-31 20:54 Desperate-kun: alright Insane's fine
2016-01-31 20:54 Shiirn: ok
2016-01-31 20:54 Desperate-kun: i'm using the word "alright" too much
2016-01-31 20:54 Shiirn: Hard is a collab, ongaku has about the second half
2016-01-31 20:54 Shiirn: it's okay
2016-01-31 20:54 Shiirn: i use "ok" way too much
2016-01-31 20:54 Shiirn: LOL
2016-01-31 20:54 Desperate-kun: because i dunno many English filler words lol
2016-01-31 20:54 Shiirn: english doesnt have many filler words
2016-01-31 20:55 Desperate-kun: btw who bubbled this
2016-01-31 20:55 Desperate-kun: i am too lazy to look
2016-01-31 20:55 Shiirn: most of the time its just random other words
2016-01-31 20:55 Shiirn: BeatofIke
2016-01-31 20:55 Desperate-kun: oh alright
2016-01-31 20:55 Shiirn: dw
2016-01-31 20:55 Shiirn: i dont get bubbles from shits
2016-01-31 20:55 Desperate-kun: LOL
2016-01-31 20:55 Desperate-kun: Hard is cool so far
2016-01-31 20:55 Shiirn: ok
2016-01-31 20:56 Desperate-kun: who would have thought that
2016-01-31 20:56 Shiirn: o.o
2016-01-31 20:56 Desperate-kun: 02:03:480 (1,2,3,4,1,2,3) -
2016-01-31 20:57 Desperate-kun: this is Ongaku right
2016-01-31 20:57 Shiirn: yes
2016-01-31 20:57 Shiirn: go bug him
2016-01-31 20:58 Shiirn: no wait
2016-01-31 20:58 Shiirn: that was me
2016-01-31 20:58 Shiirn: my bad
2016-01-31 20:58 Shiirn: 02:06:909 - this is where it swaps to him
2016-01-31 20:58 Shiirn: lol
2016-01-31 20:58 Shiirn: what's up
2016-01-31 20:58 Desperate-kun: ehh this pattern
2016-01-31 20:58 Desperate-kun: the end of the first repeat slider should probably be clickable
2016-01-31 20:58 Shiirn: mmm
2016-01-31 20:59 Desperate-kun: and i didn't expect the second one to be that long
2016-01-31 20:59 Shiirn: mmm
2016-01-31 20:59 Shiirn: how about
2016-01-31 20:59 Shiirn: 02:04:123 (4) - removing kick and adding another circle to the start of the other pattern (moving it a bit closer)
2016-01-31 20:59 Desperate-kun: yes
2016-01-31 21:00 Shiirn: and idk why the long hold is bad, ive never seen anyone miss on it
2016-01-31 21:00 Shiirn: they just go "oh thats long" and continue playing
2016-01-31 21:00 Desperate-kun: because there was the other short repeat slider before it
2016-01-31 21:00 Desperate-kun: and the pattern is literally just mirrored
2016-01-31 21:00 Desperate-kun: but if you have no repeat slider anymore it's all good
2016-01-31 21:00 Shiirn: yeah
2016-01-31 21:00 Shiirn: ur right there
2016-01-31 21:00 Desperate-kun: hmm what do you think
2016-01-31 21:00 Shiirn: done
2016-01-31 21:00 Shiirn: from there on is ongaku
2016-01-31 21:00 Shiirn: of?
2016-01-31 21:01 Desperate-kun: is it worth bugging Ongaku about these many ugly triple stacks under sliderends
2016-01-31 21:01 Desperate-kun: like 02:37:766 (1,2,3) -
2016-01-31 21:01 Shiirn: loooool
2016-01-31 21:01 Desperate-kun: that's exactly what manual stacking is used for
2016-01-31 21:01 Shiirn: uhhhh
2016-01-31 21:01 Shiirn: if you want
2016-01-31 21:01 Shiirn: i can go over it and manually stack for him
2016-01-31 21:01 Shiirn: i havent gone over that with it
2016-01-31 21:01 Shiirn: with him*
2016-01-31 21:01 Desperate-kun: well if you are allowed to just do that
2016-01-31 21:01 Shiirn: oh
2016-01-31 21:02 Shiirn: ongaku gives me carte blanche to do anything to his diffs as long as i tell him
2016-01-31 21:02 Shiirn: lol
2016-01-31 21:02 Desperate-kun: alright alright :D
2016-01-31 21:02 Desperate-kun: 02:34:337 (1,2,3) -
2016-01-31 21:02 Desperate-kun: 02:37:766 (1,2,3) -
2016-01-31 21:02 Desperate-kun: 02:41:194 (1,2,3) -
2016-01-31 21:02 Desperate-kun: 02:44:623 (1,2,3) -
2016-01-31 21:02 Desperate-kun: 02:48:480 (4,5,6) -
2016-01-31 21:02 Desperate-kun: 02:51:480 (1,2,3) -
2016-01-31 21:02 Desperate-kun: 02:54:909 (1,2,3) -
2016-01-31 21:02 Desperate-kun: well literally every 3 secs
2016-01-31 21:02 Shiirn: yeah i get it
2016-01-31 21:03 Desperate-kun: wow Normal is totally an Easy
2016-01-31 21:04 Desperate-kun: well the gap from Hard to Insane is big too
2016-01-31 21:04 Shiirn: ACTION coughs
2016-01-31 21:05 Shiirn: i mean, i don't think it really fits to have like 5 diffs on this this
2016-01-31 21:05 Shiirn: this thing*
2016-01-31 21:05 Desperate-kun: nah it's alright
2016-01-31 21:05 Desperate-kun: it's pretty edgy for modern standards but atleast the gaps are the same size
2016-01-31 21:06 Desperate-kun: okay that would be it btw
2016-01-31 21:06 Shiirn: "modern standards" you mean where a tv size has like 9 diffs
2016-01-31 21:06 Desperate-kun: yes
2016-01-31 21:06 Shiirn: with the top one being an overmapped 5.6* piece of shit that is dtable
2016-01-31 21:06 Desperate-kun: yes
2016-01-31 21:06 Shiirn: k lemme finish manually stacking these
2016-01-31 21:07 Shiirn: do you want me to manually stack them directly under ends or include the "fake" stacking as well?
2016-01-31 21:08 Shiirn: e.g. only by 3-4 pixels or by 7 pixels
2016-01-31 21:08 Desperate-kun: huh? wait a moment
2016-01-31 21:08 Desperate-kun: they are triple stacks
2016-01-31 21:08 Shiirn: as it is right now it's
2016-01-31 21:08 Shiirn: Slider end -> circle -> slider where the sliders are perfectly aligned but the circle is stacked up due to how stacking words
2016-01-31 21:09 Desperate-kun: yeah
2016-01-31 21:09 Desperate-kun: so you should move (2) and (3) by 8 pixels
2016-01-31 21:09 Shiirn: do you want me to just stack the circles flat under them?
2016-01-31 21:09 Shiirn: ah
2016-01-31 21:09 Shiirn: then 7 pixels
2016-01-31 21:09 Desperate-kun: 7?
2016-01-31 21:09 Shiirn: stacking uses 3.5 pixels btw
2016-01-31 21:09 Desperate-kun: wait is stacking 3.5?
2016-01-31 21:09 Shiirn: yeah
2016-01-31 21:09 Desperate-kun: OMG
2016-01-31 21:09 Shiirn: 3.5
2016-01-31 21:09 Desperate-kun: NO
2016-01-31 21:09 Shiirn: yes
2016-01-31 21:09 Shiirn: because
2016-01-31 21:09 Shiirn: 3.5 in a right angle triangle
2016-01-31 21:09 Desperate-kun: I DIDN'T KNOW THAT
2016-01-31 21:09 Shiirn: makes for 4.995blahblahblah pixel distance
2016-01-31 21:10 Shiirn: it's emulating exactly 5 pixels
2016-01-31 21:10 Desperate-kun: oh
2016-01-31 21:10 Desperate-kun: i see
2016-01-31 21:10 Shiirn: a squared plus b squared
2016-01-31 21:10 Shiirn: etc etc
2016-01-31 21:10 Desperate-kun: yeah
2016-01-31 21:10 Desperate-kun: yeah
2016-01-31 21:10 Desperate-kun: man
2016-01-31 21:10 Desperate-kun: i remember when i was kinda new to mapping
2016-01-31 21:10 Desperate-kun: and i thought i had to move it 5 pixels
2016-01-31 21:10 Desperate-kun: my face when i heard it was just 4 pixels
2016-01-31 21:10 Desperate-kun: AND NOW YOU TELL ME IT'S 3.5
2016-01-31 21:11 Shiirn: well
2016-01-31 21:11 Shiirn: for single moves
2016-01-31 21:11 Shiirn: you need 4
2016-01-31 21:11 Desperate-kun: yep
2016-01-31 21:11 Shiirn: for moving two like this, 7
2016-01-31 21:11 Shiirn: because it rounds up
2016-01-31 21:11 Shiirn: thats why some stacks look SLIIIIGHTLY off
2016-01-31 21:12 Shiirn: because of rounding errors
2016-01-31 21:12 Shiirn: or "features" as peppy calls them
2016-01-31 21:12 Shiirn: hehe
2016-01-31 21:13 Desperate-kun: yeah
2016-01-31 21:13 Desperate-kun: >
2016-01-31 21:13 Shiirn: see? we learned something today
2016-01-31 21:13 Desperate-kun: okay lol
2016-01-31 21:13 Desperate-kun: update plz
2016-01-31 21:13 Desperate-kun: i wanna play multi xD
2016-01-31 21:13 Shiirn: im not quite done
2016-01-31 21:13 Shiirn: SORRY
2016-01-31 21:13 Desperate-kun: kiai's end isn't snapped in Insane
2016-01-31 21:14 Shiirn: gj
2016-01-31 21:14 Shiirn: its just for a burst
2016-01-31 21:14 Shiirn: who cares
2016-01-31 21:14 Desperate-kun: well
2016-01-31 21:14 Desperate-kun: just fix it to be save lol
2016-01-31 21:14 Shiirn: AND IT TOTALLY IS SNAPPED
2016-01-31 21:14 Desperate-kun: i just aimodded okay
2016-01-31 21:14 Shiirn: OH
2016-01-31 21:15 Shiirn: that one.
2016-01-31 21:15 Shiirn: >_>
2016-01-31 21:15 Shiirn: k
2016-01-31 21:15 Shiirn: updating
2016-01-31 21:15 Shiirn: lol
2016-01-31 21:15 Desperate-kun: nice
2016-01-31 21:15 Shiirn: updated
2016-01-31 21:15 Shiirn: ACTION is editing [https://osu.ppy.sh/b/871566 Noisestorm - Ignite [Insane]]
2016-01-31 21:16 Desperate-kun: alright i approve of your manual stacking skills
2016-01-31 21:17 Shiirn: lol
Ongaku
Thanks a bunch des-kun <3
Topic Starter
Shiirn
Also, I'd just like to say, that in a way similar to felys, this is a map that's slightly below my usual quality line. REANIMATE and Routing are much closer to the level of quality I expect from myself, but this oldie is just too fun for me to leave graveyarded forever.


Hope you enjoy it!
Myxo

Shiirn wrote:

Also, I'd just like to say, that in a way similar to felys, this is a map that's slightly below my usual quality line. REANIMATE and Routing are much closer to the level of quality I expect from myself, but this oldie is just too fun for me to leave graveyarded forever.
pshhhh this is much cooler >w<
Bara-
Gratz Shiirn!
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