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King Creamsoda - Matsuribayashi de Geragerapo

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Topic Starter
Happy190
This beatmap was submitted using in-game submission on Wednesday, February 24, 2016 at 3:45:47 PM

Artist: King Creamsoda
Title: Matsuribayashi de Geragerapo
Source: Youkai Watch 2: Ganso
Tags: Nate Katie geragerapo Japanese
BPM: 128
Filesize: 9063kb
Play Time: 01:21
Difficulties Available:
  1. Advanced (2.15 stars, 171 notes)
  2. Easy (1.33 stars, 88 notes)
  3. Hard (2.89 stars, 191 notes)
  4. Normal (1.81 stars, 114 notes)
Download: King Creamsoda - Matsuribayashi de Geragerapo
Download: King Creamsoda - Matsuribayashi de Geragerapo (no video)
Information: Scores/Beatmap Listing
---------------
2nd Beatmap project

Easy: 100%
Normal: 100%
Advanced: 100%
Hard: 100%

Easy: Modded [5] time(s)
Normal: Modded [4] time(s)
Advanced(Used to be Hard): Modded [3] time(s)
Hard(Used to be Insane): Modded [4] time(s)
Electoz
Hi, from my modding queue~ A very small mod here since you got the offset wrong and that messed up almost everything.

[General]

  1. If I remembered correctly, .mp4 video file isn't rankable. It must be either .avi or .flv . Also, the video needs to be muted to decrease total file size.
  2. And it looks like you got a wrong offset. The correct offset should be 2266. After you changed the offset, make sure you got the rhythm right on every objects, you can call me in game or just pm me in forum and then I'll come back to mod this again.
Good luck with your new offset~!
Topic Starter
Happy190

Electoz wrote:

Hi, from my modding queue~ A very small mod here since you got the offset wrong and that messed up almost everything.

[General]

  1. If I remembered correctly, .mp4 video file isn't rankable. It must be either .avi or .flv . Also, the video needs to be muted to decrease total file size. Changed video to .avi
  2. And it looks like you got a wrong offset. The correct offset should be 2266. After you changed the offset, make sure you got the rhythm right on every objects, you can call me in game or just pm me in forum and then I'll come back to mod this again. Changed the offset and moved all notes back in time

Good luck with your new offset~!
Electoz
Alright, I guess we'll have another round, please no kudosu for this since I already got one from the post before.

I'll take a quick look instead because I already modded 6 maps today and I'm pretty tired.

[Easy]

  1. 00:17:266 (6) - 00:38:828 (5) - End these sliders on the white tick please.
  2. To me most spinners in this diff didn't make much sense. In Easy, you need at least 4 white ticks to be empty after the spinner. This is to provide an enough recovery time for beginners. But I think you can just remove those spinners(except the one at the end) and map sth there instead, there's still some instruments that you can map on.
  3. There are probably some spacing errors so it's better to recheck those stuff again.
[Normal]

  1. Mainly objects should start/end either on the white or red tick. Try to avoid putting objects on blue tick or wherever that isn't a white/red tick.
  2. 00:29:766 (4) - There's no reason to put a kickslider here is it? I would remove it and put a circle on 00:29:922 instead.
  3. Spinner stuff I mentioned in Easy also applies here, in Normal the recovery time must be 2 white ticks at least. But I would still recommend you to remove them and map sth instead.
Well, I'm too tired to mod Hard and Insane, sorry for that. I would mention the same stuff I mentioned above anyway.
Also, you can increase/decrease the volume here. Most people won't use 100% all the time because it's irritating. I would recommend you to use about 40-60%. You can increase the volume in more intense parts(such as kiai) or decrease it in slower/quiet parts. That way will emphasize certain parts of the song better.
I would recommend to decrease CS on all diffs by 0.5 because what you have now is pretty cruel for players.
Try finding some other queues, there's a lot of visual stuff here in this map that needs to be improved, good luck again~
Shoga
Hi there I am a random modder. lol

  • 「Insane」
  1. Should do ar 7 instead of 6
  2. don't use 1/6 beat snap divisor for this should be better with 1/4.
  3. 00:03:203 (3,4) - consider move 00:03:672 (4) - closer to 00:03:203 (3) -
  4. 00:04:023 (5,6,7,8) - suggest remap this. slider should follow the white tick and red not blue tick!!
  5. 00:05:898 (1,2,3,4,5,6,7) - ^
  6. 00:10:703 (3) - move this to 00:10:703 which is the white tick behind it.
  7. 00:12:578 (10,1) - see the white tick between it, u miss a beat there.
  8. 00:17:031 (7) - consider making a new combo colors here, so that 00:18:203 (10,11) - don't reach 11 and 10.
  9. 00:18:437 (11) - consider making it a slider. since there is a beat in 00:18:672
  10. 00:20:937 (1,2,3,4) - should be on the white tick.
  11. 00:25:000 (2) - make this longer to the red tick.
  12. 00:25:703 (3) - THis should go from 25:703 to 25:937
  13. 00:26:289 (4) - it 's at 26:311 which is the blue tick for 1/4 beatsnap divisor
  14. 00:26:562 (5,6) - this is wrong based on the beat. Suggest deleting 00:26:953 (6) and move 00:26:562 (5) to 27:139
  15. 00:27:617 (9) - should be placed before which is at 27:578|
  16. 00:28:125 (1) - this should be move to the white tick before it which is at 28:047
  17. miss a beat here 28:516
  18. 00:29:570 (4,5,6) - consider changing the stacks here since 00:29:570 (4,6) - did not emphasize anything
  19. 00:30:039 (7) - move this to the white tick before it which is at 29:922 and shorten it to the red tick.
  20. U miss a beat at 30:391
  21. 00:30:625 (8) - New combo here since it 's the start of the new lyrics.
  22. 00:31:211 (9) - move this to 31:904 which is the red tick before. the blue tick here did not
  23. 00:31:562 (10) - should not end the slider the blue tick. extend it to the red tick
  24. 00:32:148 (11) - this does not emphasize any thing, should move it to 32:266
  25. 00:32:148 (11,12,13) - this pattern is not go well with the beat. since 00:32:617 (12) is already off the beat. plz change it.
  26. u miss a beat at 33:437
  27. 00:33:555 (1,2) - these two should be on the white and red tick which is 33:672 and 33:906
  28. 00:39:648 (5,6,7,8,9,10) - new color here plz. becuz it is the start of a new lyric.
  29. 00:39:648 (5) - the beat actually start at 39:766
  30. 00:40:351 (6,7,8) - consider changing the pattern here since 00:40:351 (6) - did not emphasize anything
  31. U miss a beat at 41:172 move 00:41:289 (9) - here
  32. U miss a beat here 41:992
  33. Beat missing at 43:281
  34. Beat missing at 43:867
  35. 00:44:101 (5) - this does not cover anything extend it from 43:984 to 44:453
  36. Beat missing at 44:805
  37. 00:55:117 (6) - resnap this slider to the blue tick before it.
  38. 00:55:781 (7) - doesn't emphasize anything should change it
  39. 01:10:234 (7) - move this to the white tick before it.
  40. 01:11:055 (8) - consider changing. Shouldn't emphasize "itte" here.
  41. 01:17:851 (6,7) - Beat missing at 1:17:696
  42. 01:17:851 (6) - should move this to the white tick before it.
Dat 's it :)
Gimme me koduosu plz. :3
Topic Starter
Happy190

[-Shoga-] wrote:

Hi there I am a random modder. lol

  • 「Insane」
  1. Should do ar 7 instead of 6 Changed
  2. don't use 1/6 beat snap divisor for this should be better with 1/4. Fixed
  3. 00:03:203 (3,4) - consider move 00:03:672 (4) - closer to 00:03:203 (3) - Moved
  4. 00:04:023 (5,6,7,8) - suggest remap this. slider should follow the white tick and red not blue tick!! Remapped
  5. 00:05:898 (1,2,3,4,5,6,7) - ^ ^
  6. 00:10:703 (3) - move this to 00:10:703 which is the white tick behind it. 00:10:703 is already at 00:10:703
  7. 00:12:578 (10,1) - see the white tick between it, u miss a beat there. Fixed
  8. 00:17:031 (7) - consider making a new combo colors here, so that 00:18:203 (10,11) - don't reach 11 and 10. ^
  9. 00:18:437 (11) - consider making it a slider. since there is a beat in 00:18:672 ^
  10. 00:20:937 (1,2,3,4) - should be on the white tick. ^
  11. 00:25:000 (2) - make this longer to the red tick. ^
  12. 00:25:703 (3) - THis should go from 25:703 to 25:937 Fixed
  13. 00:26:289 (4) - it 's at 26:311 which is the blue tick for 1/4 beatsnap divisor Moved
  14. 00:26:562 (5,6) - this is wrong based on the beat. Suggest deleting 00:26:953 (6) and move 00:26:562 (5) to 27:139 Fixed
  15. 00:27:617 (9) - should be placed before which is at 27:578| ^
  16. 00:28:125 (1) - this should be move to the white tick before it which is at 28:047 ^
  17. miss a beat here 28:516 Extended the slider at 28:047 to 28:516
  18. 00:29:570 (4,5,6) - consider changing the stacks here since 00:29:570 (4,6) - did not emphasize anything Deleted 4,6
  19. 00:30:039 (7) - move this to the white tick before it which is at 29:922 and shorten it to the red tick.
  20. U miss a beat at 30:391 Extended the slider at 29:922 to 30:391
  21. 00:30:625 (8) - New combo here since it 's the start of the new lyrics. Added
  22. 00:31:211 (9) - move this to 31:904 which is the red tick before. the blue tick here did not Moved
  23. 00:31:562 (10) - should not end the slider the blue tick. extend it to the red tick Extended
  24. 00:32:148 (11) - this does not emphasize any thing, should move it to 32:266 Moved
  25. 00:32:148 (11,12,13) - this pattern is not go well with the beat. since 00:32:617 (12) is already off the beat. plz change it. Changed
  26. u miss a beat at 33:437 Added a circle
  27. 00:33:555 (1,2) - these two should be on the white and red tick which is 33:672 and 33:906 Moved
  28. 00:39:648 (5,6,7,8,9,10) - new color here plz. becuz it is the start of a new lyric. Added
  29. 00:39:648 (5) - the beat actually start at 39:766 Fixed
  30. 00:40:351 (6,7,8) - consider changing the pattern here since 00:40:351 (6) - did not emphasize anything Changed
  31. U miss a beat at 41:172 move 00:41:289 (9) - here Moved
  32. U miss a beat here 41:992 Added circle
  33. Beat missing at 43:281 ^
  34. Beat missing at 43:867 Fixed
  35. 00:44:101 (5) - this does not cover anything extend it from 43:984 to 44:453 Changed
  36. Beat missing at 44:805 Slider end
  37. 00:55:117 (6) - resnap this slider to the blue tick before it. Resnapped
  38. 00:55:781 (7) - doesn't emphasize anything should change it Changed
  39. 01:10:234 (7) - move this to the white tick before it. Moved
  40. 01:11:055 (8) - consider changing. Shouldn't emphasize "itte" here. Fixed
  41. 01:17:851 (6,7) - Beat missing at 1:17:696 Added circle
  42. 01:17:851 (6) - should move this to the white tick before it. Moved
Dat 's it :)) Thanks! :D
Tedda
From my modding queue~

Easy:

Make sure all the notes have DS. Some notes are too close or too far away and DS should be used throughout the whole song in an easy difficulties.

00:07:891 (3) - Weird-looking slider. You could put it like 00:02:266 (1), or simply a normal straight slider.
00:10:078 (5) - NC.
00:15:391 (4) - NC please.
00:26:719 (2) - On the white tick. Also NC
00:27:109 (1) - Get rid of NC here.
00:27:656 (2) - On white tick. Of course, you'll have to make slider longer so it ends on the white tick.
00:30:391 (5) - NC here too.
00:37:891 (4) - NC again.
00:30:391 (5) - NC plox.
00:54:766 (6) - This slider looks out of place. Just make it a straight slider. (If you don't what I'm talking about, straight sliders are just this: 00:53:828 (5).)
00:56:641 (8) - On white tick again.
00:59:453 (4) - Looks like it's about to go offscreen.
01:17:266 (7) - Make this end on the white tick.
01:18:496 (8) - Place this on the white tick before the slider.

As for the other difficulties they all have the same problem: They don't land on the white tick. White tick is the most important because that's where the beat lands on, and then it's red tick, blue tick. Not sure about the purple tick. I'm no pro at modding 1/3 maps.

Another note, your Insane difficulty is 2.98*. That's too low to consider it an Insane difficulty. You should change "Hard" to "Advanced" and "Insane" to "Hard".
Topic Starter
Happy190

Tedda wrote:

From my modding queue~

Easy:

Make sure all the notes have DS. Some notes are too close or too far away and DS should be used throughout the whole song in an easy difficulties.

00:07:891 (3) - Weird-looking slider. You could put it like 00:02:266 (1), or simply a normal straight slider. Changed
00:10:078 (5) - NC. I don't know if i'm correct on what NC means but I think it means New Combo, added
00:15:391 (4) - NC please. Added
00:26:719 (2) - On the white tick. Also NC Moved and Added
00:27:109 (1) - Get rid of NC here. The deed was done
00:27:656 (2) - On white tick. Of course, you'll have to make slider longer so it ends on the white tick. Moved/Extended
00:30:391 (5) - NC here too. Added
00:37:891 (4) - NC again. ^
00:30:391 (5) - NC plox. ^
00:54:766 (6) - This slider looks out of place. Just make it a straight slider. (If you don't what I'm talking about, straight sliders are just this: 00:53:828 (5).) Changed
00:56:641 (8) - On white tick again. Moved
00:59:453 (4) - Looks like it's about to go offscreen. ^
01:17:266 (7) - Make this end on the white tick. Extended
01:18:496 (8) - Place this on the white tick before the slider. Moved

As for the other difficulties they all have the same problem: They don't land on the white tick. White tick is the most important because that's where the beat lands on, and then it's red tick, blue tick. Not sure about the purple tick. I'm no pro at modding 1/3 maps. Moved most sliders and circles on the white tick

Another note, your Insane difficulty is 2.98*. That's too low to consider it an Insane difficulty. You should change "Hard" to "Advanced" and "Insane" to "Hard". Names changed
Milosky
Hi :)

Easy

00:10:078 (1) - sounds a bit delayed, I would move to 00:10:000
00:30:859 (2) - this slider end to 00:31:797

Normal

00:02:891 (2) - snap to 00:02:969, sounds better
00:03:848 (4) - same, snap to 00:03:906
00:13:223 (4) - snap to 00:13:281 too
00:12:578 (3) - extend slider end to white tick
00:49:844 (1) - only suggestion https://osu.ppy.sh/ss/4363505
00:59:453 (4) - i think here's a clap

Advanced

-Try to use distance snap, and try to spacing more the elements, sometimes looks weird, example https://osu.ppy.sh/ss/4363586
00:10:859 (3) - snap to red tick

Hard

00:04:141 (5) - NC
00:06:016 (8) - NC
00:07:539 (12) - NC
00:12:578 (10) - NC

i hope this can help you u_u
Topic Starter
Happy190

Milosky wrote:

Hi :)

Easy

00:10:078 (1) - sounds a bit delayed, I would move to 00:10:000 Moved
00:30:859 (2) - this slider end to 00:31:797 Extended

Normal

00:02:891 (2) - snap to 00:02:969, sounds better Fixed
00:03:848 (4) - same, snap to 00:03:906 ^
00:13:223 (4) - snap to 00:13:281 too ^
00:12:578 (3) - extend slider end to white tick Extended
00:49:844 (1) - only suggestion https://osu.ppy.sh/ss/4363505 Changed
00:59:453 (4) - i think here's a clap Added

Advanced

-Try to use distance snap, and try to spacing more the elements, sometimes looks weird, example https://osu.ppy.sh/ss/4363586 If other modders tell me this then I might consider to do this. I did change some patterns though.
00:10:859 (3) - snap to red tick Snapped

Hard

00:04:141 (5) - NC Added
00:06:016 (8) - NC ^
00:07:539 (12) - NC No?
00:12:578 (10) - NC Added

i hope this can help you u_u Thank you for the mod :D
_DT3
Hi! Great map, liked the music :) . Was a short mod because it was good. From my modding queue:


General:
  1. This seems picky but the end of the Kiai Time isn't snapped to a beat. End it at 01:21:953.
  2. Also, without distance snap some stuff looks weird
Easy:
00:10:000 (1) - This also might be picky but overlapping isn't recommended in easy. Space it out more
01:15:391 (5) - Add new combo here?

Normal:
In this difficulty I thought it was with a lot of overlaps like 00:02:266 (1,2,3,4,5,6,7,1,2,3,4,5). It just feels too tight. Maybe you could space those out more?
01:00:391 (5) - Maybe new combo here?

Advanced:
00:12:109 (2) - This object is closer to the previous object than to the next one. (Could use distance snap)
00:29:844 (7) - Can be moved to 00:29:766
00:30:156 (8) - Can be moved 1 grid higher to make it look cleaner

Hard:
00:07:539 (5) - Even though this might be intentional, it is confusing. Move it to 00:07:656 (red tick)
00:12:031 (6,7,8,9) -Doesn't sounds rhythmical even though it might be intentional. Remove (6), snap (7) to white beat, (8) to blue beat and (9) to red beat
01:19:609 (1) - Could move this to red tick before and make it longer
Topic Starter
Happy190

TurtleStuffs wrote:

Hi! Great map, liked the music :) . (Thanks! :D ) Was a short mod because it was good. From my modding queue:


General:
  1. This seems picky but the end of the Kiai Time isn't snapped to a beat. End it at 01:21:953. Snapped
  2. Also, without distance snap some stuff looks weird
Easy:
00:10:000 (1) - This also might be picky but overlapping isn't recommended in easy. Space it out more Fixed
01:15:391 (5) - Add new combo here? Added

Normal:
In this difficulty I thought it was with a lot of overlaps like 00:02:266 (1,2,3,4,5,6,7,1,2,3,4,5). It just feels too tight. Maybe you could space those out more? Spaced out
01:00:391 (5) - Maybe new combo here? Added

Advanced:
00:12:109 (2) - This object is closer to the previous object than to the next one. (Could use distance snap) Moved
00:29:844 (7) - Can be moved to 00:29:766 ^
00:30:156 (8) - Can be moved 1 grid higher to make it look cleaner ^

Hard:
00:07:539 (5) - Even though this might be intentional, it is confusing. Move it to 00:07:656 (red tick) Moved
00:12:031 (6,7,8,9) -Doesn't sounds rhythmical even though it might be intentional. Remove (6), snap (7) to white beat, (8) to blue beat and (9) to red beat Fixed
01:19:609 (1) - Could move this to red tick before and make it longer Moved
luxoDeh
Hi from my queue

EASY

00:02:266 (1,2) - what about making these 2 with the same shape? it would be s good start I think. just copy/paste this 00:03:203 (2) - then ctrl+h and ctrl+g
00:10:391 (2) - I think this should end at 00:10:937 -
00:11:641 - why didn't you map this strong beat? what about adding a slider from 00:11:641 - to 00:12:109 - ?
00:24:766 (1) - fix spacing here
00:26:641 (1) - it's not a good place for this note, since it overlaps with 00:24:766 (1) - and for an easy diff is not that good cause the note seems hidden, what about something like this? 00:33:203 (4) - try to move this a bit up to make it in the same line of 00:32:266 (3) -
01:07:891 (1,2) - try to make them with the same curve?
Anyway I suggest to recheck all the spacing in the diff. as an easy diff it should have all the same spacing, and I saw sometimes it was a bit off

NORMAL


00:10:703 (8) - like in easy diff, this should end at 00:11:016 -
00:12:578 (3) - I think you can make it with the same direction as 00:11:641 (1) -
00:14:453 (7,2) - pretty ugly overlap, try to move the curved slider a bit
00:32:266 (7,8) - this is really bad to play in a normal diff. try to make something like this 00:37:187 (5,6) - same here, flow is not the best
00:38:828 (7,1) - it's not bad to play but it's an unnecessary overlap, and in a normal diff is not really good
00:44:453 (7,1) - if the previous one was a bad overlap, this is the last thing you should ever do in a normal diff in osu. do what you want with these 2 sliders, but please change them, really.
anyway also in normal diff, it should have all the same spacing, so I highly recomand to recheck it.

ADVANCED

00:03:906 (5) - try to make the player hit the high notes, like here 00:04:141 - . you placed here the end of the slider, but you should instead place in points like these the slider's start or a single note. it will be more intuitive to play and also the rhythm will feel better
00:29:687 (7) - this should be moved to 00:29:687 - and then add a reverse
actually there's not much I can say here. mostly because I see you didn't really used spacing here. in hard diffs, unlike in easy and normal diffs, you can sometimes make some jumps, and use a different spacing, but still you can't really use this strategy for all the map. I suggest you to remap the diff, try to set a single spacing and use it for all the map. when you find a place where there's a strong note or s place where you want to have a jump, just deactivate the distance snap and place the note where you want, but then try to keep the spacing consistent again.

HARD

00:07:656 (5) - make this end at 00:07:891 -
00:12:969 (2) - move this to 00:13:047 - where there is the actual beat
00:13:203 (3) - same for this, move it to 00:13:281 - and make it end at 00:13:516 -
00:26:758 (5) - why did you place it here? the beat and the vocal starts both at 00:26:641 -
00:29:766 (5) - move it to 00:29:687 - and add a note 00:29:805 -
for this diff you should recheck all the rhythm I think, I gave you some examples there, so I hope you understand where it was wrong. try to hear where the beats are and place the notes and sliders there.

good luck
Topic Starter
Happy190

luxoDeh wrote:

Hi from my queue

EASY

00:02:266 (1,2) - what about making these 2 with the same shape? it would be s good start I think. just copy/paste this 00:03:203 (2) - then ctrl+h and ctrl+g Changed
00:10:391 (2) - I think this should end at 00:10:937 - Extended
00:11:641 - why didn't you map this strong beat? what about adding a slider from 00:11:641 - to 00:12:109 - ? Added
00:24:766 (1) - fix spacing here Done
00:26:641 (1) - it's not a good place for this note, since it overlaps with 00:24:766 (1) - and for an easy diff is not that good cause the note seems hidden, what about something like this? Tried my best to match
00:33:203 (4) - try to move this a bit up to make it in the same line of 00:32:266 (3) - Moved
01:07:891 (1,2) - try to make them with the same curve? Done
Anyway I suggest to recheck all the spacing in the diff. as an easy diff it should have all the same spacing, and I saw sometimes it was a bit off

NORMAL


00:10:703 (8) - like in easy diff, this should end at 00:11:016 - Extended
00:12:578 (3) - I think you can make it with the same direction as 00:11:641 (1) - Done
00:14:453 (7,2) - pretty ugly overlap, try to move the curved slider a bit^
00:32:266 (7,8) - this is really bad to play in a normal diff. try to make something like this Tried to mimic the image while avoiding a warning to pop up in AiMod
00:37:187 (5,6) - same here, flow is not the best Fixed
00:38:828 (7,1) - it's not bad to play but it's an unnecessary overlap, and in a normal diff is not really good ^
00:44:453 (7,1) - if the previous one was a bad overlap, this is the last thing you should ever do in a normal diff in osu. do what you want with these 2 sliders, but please change them, really. ^
anyway also in normal diff, it should have all the same spacing, so I highly recomand to recheck it.

ADVANCED

00:03:906 (5) - try to make the player hit the high notes, like here 00:04:141 - . you placed here the end of the slider, but you should instead place in points like these the slider's start or a single note. it will be more intuitive to play and also the rhythm will feel better Done
00:29:687 (7) - this should be moved to 00:29:687 - and then add a reverse ^
actually there's not much I can say here. mostly because I see you didn't really used spacing here. in hard diffs, unlike in easy and normal diffs, you can sometimes make some jumps, and use a different spacing, but still you can't really use this strategy for all the map. I suggest you to remap the diff, try to set a single spacing and use it for all the map. when you find a place where there's a strong note or s place where you want to have a jump, just deactivate the distance snap and place the note where you want, but then try to keep the spacing consistent again.

HARD

00:07:656 (5) - make this end at 00:07:891 - Extended
00:12:969 (2) - move this to 00:13:047 - where there is the actual beat Moved
00:13:203 (3) - same for this, move it to 00:13:281 - and make it end at 00:13:516 - ^
00:26:758 (5) - why did you place it here? the beat and the vocal starts both at 00:26:641 - ^
00:29:766 (5) - move it to 00:29:687 - and add a note 00:29:805 - Done
for this diff you should recheck all the rhythm I think, I gave you some examples there, so I hope you understand where it was wrong. try to hear where the beats are and place the notes and sliders there.

good luck
BanchoBot
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