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Cash Cash - Overtime

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Topic Starter
- HellBird -
This beatmap was submitted using in-game submission on יום שני 28 מרץ 2016 at 12:41:27

Artist: Cash Cash
Title: Overtime
Tags: Proximity Drumstep Future Bass Glitch Hop Dubstep EDM Electronic DnB House
BPM: 114
Filesize: 5019kb
Play Time: 01:49
Difficulties Available:
  1. Extra (5.82 stars, 353 notes)
  2. Hard (2.8 stars, 208 notes)
  3. Insane (4.6 stars, 292 notes)
  4. Standard (1.63 stars, 30 notes)
Download: Cash Cash - Overtime
Information: Scores/Beatmap Listing
---------------
Cash Cash - Overtime


STANDARD DIFF NOT FINISHED YET!
TenkaiPalm
Hi :) Here's some of my opinions~ Although there aren't very many^

Hard:

@00:25 - @00:41 - Honestly for a hard difficulty, this part might be kind of hard for someone who's looking for around this difficulty.
@01:31 - @01:41 - Same thing as above.
The point I'm trying to make above with these two points is that, the difficulty in those times seems harder than the rest of the song.

Insane:

@00:28 The breaks in between the notes makes it sound like it's missing something. I'd fill in the gaps like you did in other portions of the song.
Overall I think it's okay as it is.

Scebtile Extra:

@00:59 I feel like some portions of the song are easier/harder than others, this being one example. Not that this is a bad thing, but like maybe they should all be somewhat closer in difficulty. Especially since this is the rift/chrous -y part.

CptBlackBird's
Yeah, I don't think I'll be able to say much about this part consider I can't finish it myself exactly. But I overall on all the maps, I don't think the really small spinner at the beginning is THAT necessary.

I remember hearing this song on proximty a really long time ago! Good luck on getting ranked~ :) :)
Avishay
Hi.

[Genera]
  1. Might want to set up some custom combo colours.


[Extra]
  1. 00:08:420 - A note here with the vocals (that could be simply stacked on 00:08:684 (2) - ) is highly recommended.
  2. 00:09:473 (1,2,3) - I'd prefet the same rhythm as 00:11:052 (1,2,3,4) -, it plays much better and it represents the song better, you could try this one too: http://puu.sh/mIlBt/0043ea81b7.jpg
  3. 00:12:894 (2) - I would redesign that :P
  4. 00:13:684 (3,4,5,6) - There are 2 problems with that pattern: First of all, why 00:13:947 (4,5) - are stacked? They're not related, the first is the leftover of the previous slider and the next is the buildup to the next slider, it feels awkward and wrong. Second thing, the movement from the stacked notes into the next slider is bad too, it doesn't flow well, this for example could work better: http://puu.sh/mIm23/6b3ca5f904.jpg
  5. 00:16:052 (5) - This slider is unnecessary, doesn't contribute at all and ruins the previous pattern, you should just continue the pattern 00:14:999 (1,2,3,4) - with an other pair of circles and then perhaps a jump in the end with the strong note
  6. 00:17:894 (2,3,4,5) - Could probably follow the music better with the notes, current pattern doesn't go along.
  7. 00:22:368 (3,4,5) - I don't understand why, it's not supported by the music.
  8. 00:28:420 (2,3) - Those are not following the ruining the intensity of the kiai, they don't contribute to the song that much.
  9. I'll cut on the explanations a bit because the list gets long.
  10. 00:40:920 (1,2) - Don't stack those.
  11. 00:51:578 (2,3,4) - Follow either vocals or beats, not both, it sounds odd.
  12. 00:54:736 (1,2) - Doesn't go well with the song.
  13. 00:57:631 (2) - Remove the last repeat and put a circle, would be nicer.
  14. 00:59:868 (2,3) - I'm pretty sure the player would want to press on the 3 strong notes, all of them, rather than having this rhythm.
  15. 01:01:578 (2,3,4,1,2,3,4,5,6) - I suggest remapping this, rhythm wise and pattern wise including spacing and placement, I don't like it that much.
  16. 01:05:920 (2) - Overmapped and unnecessary, try listening to the music closely.
  17. 01:06:578 (1,2,3) - Listen to the song, I don't feel this pattern represents it well.
  18. 01:21:315 (3,4,5) - Feels way too forced with the movement into the slider.
  19. 01:23:684 (6) - This is like at the beginning, but just without the reverse, remove the slider, and place 2 circles when the last one is emphasized in some way.
  20. Well stuff just repeat and some problems are more complicated than those, you should probably work on those, there are some that repeat and I just didn't mention all of them, should get you started.
[Cpt]
  1. soon
Topic Starter
- HellBird -
[quote="Avishay"]Hi.

[Genera]
  1. Might want to set up some custom combo colours.
I will do these later

[Extra]
[list]

[*] 00:28:420 (2,3) - Those are not following the ruining the intensity of the kiai, they don't contribute to the song that much.
[*] I'll cut on the explanations a bit because the list gets long. I don't really find any pattern that fits the music more than this

And the rest is done! I will do the repeated problems also later. Thanks for the mod!
Avishay
nokd

[Cpt]
  1. I'll try to focus on the main problems here, if you really want to improve this diff you should simply get more mods and work on it more, Scebtile you too.
  2. 00:09:473 (4,1,2,3) - This is a crucial spacing problem, similar vocals, weird spacing, not sure why the last 2 notes are stacked. More examples - 00:12:368 (6,1,2) - 00:17:368 (1,2,3,4) - 00:22:105 (1,2,3,4,5) -
  3. Kiai jumps are problematic as well, I can't point out precisely what's wrong since there are so many factors but I can't really grasp the patterns, for example 00:25:526 (3,4,5,6,1) - 6 to 1 is supposed to be a relatively strong movement, listen to the song, yet it's linear, not bold, but a moement ago there's was a bold move at 4 to 5 even though the music doesn't really support that. It happens here too 00:26:578 (1,2,3,4,5,1) -
  4. 00:26:578 (1,2,3,4,5,1) - You went too hard too fast here
  5. 00:30:789 (4,5,1,2) - WHAT HAPPEND HERE? those sliders ruin the momentum
  6. The stacked 1/2 you use don't compliment the song in the way you use them, 00:33:026 (5,6) - 00:35:657 (4,5) - e.g, I could understand why you placed them, but the execution is poor and they all play like meh..
  7. 00:57:631 (11,1) - Streamjump is poor, triplet that starts right after the white tick is not playing well and erm.. it's just weird.
Erm yeah I am sorry this is not the most helpful mod, but this diff feels like a repetitive mess for me, you are free to PM me in game and I'll give you some directions if you are lost, try being more basic and not mapping just for the sake of difficulty.
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