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Hula
yo. Feel free to reject everything.

[Home]
The combo colours are dark and boring, not a fan of that.

The 1/4 spacing throughout this map seems to flit between different spacings without any reason, though it's not a problem playing-wise so much, it's not very neat and I can't see there is any obvious logic behind them.

Also, if i bring something up and it repeats itself again later in the song, i may not necessarily bring it up again, but you know it's there, so apply it again if it's appropriate :).

00:33:403 (1,2,3,1,2,3,1,2,3,1,2,3,1) - And beyond. Why do you NC so often here? Sure it might be pattern NCing, but couldn't it make more sense to NC on the start of each ryhthm, like this, 00:34:403 (1) - 00:36:070 (1) - 00:38:737 (1) - deleting the other NCs? just that i'm not a total fan of spamming NC so much.

00:53:403 (1) - Looks too much like a 1/2 slider imo.
00:58:570 (6) - Consider making into 1/4 circles to map the 1/4 drums there fully? and this if you apply 01:09:237 (6) - and so on, cos i know you know about structure and shit.
00:59:487 (6) - Spacing
01:09:487 (2) - Spacing
01:10:153 (6,7) - Spacing
01:14:237 (1,2,1,2,1,2) - Make the jump from 2-1 even, it's currently 1.1 ds and then 0.9 on the next jump. apply that here too 03:41:903 (1,2,1,2,1,2) -
01:19:653 (6,7) - Move over to left, don't make it overlap with the previous slider. Same as 01:23:653 (6) - and so on.
01:22:320 (4,5) - Flow is so broken here, consider respacing and positioning this, it's very gimmicky as it is. It worked fine here, 01:18:070 (4,5,6) - , idk why you are going so over the top on the pattern.
01:25:403 (1,2,3) - This should at least be 0.8 DS, maybe even higher cos it's a strong rhythm, it's currently like the lowest 1/4 spacing of the section.
01:26:653 (2) - Spacing
01:30:237 (3,4,5,6,1,2,3) - Why is the spacing in this pattern suddenly lower than before? The song's only grown in intensity.
01:36:570 (2) - Stick hitsound on it, this is the loudest drum of the whole pattern.
01:39:403 (1,2,3,4,1,2,3,4,1) - This could be done better, maybe something like this, but it's made like that to not rthe next set of patterns too much.uch. 01:52:737 (1) - increase jump spacing here more to keep consistent with previous jumps, this is a stronger sound, ye smaller distance.
01:55:737 (1,2,3,4) - Not really a fan of how this overlaps, consider increasing spacing more.
01:59:237 (4,5) - Why suddenly the 1/4 sliders and not keep the 1/1 slider you had before? These would be fine if there were strong beats on the start of those sliders. Same here, 02:04:570 (4,5) -
02:03:737 (1) - Increase spacing
02:04:070 (1) - Same again.
02:16:737 (1,2,3,1,1,2,3,4,1) - No soft whistles?
02:17:070 (1,2,3,4) - Could be neater by blanketing the previous 4 circles?
02:09:070 (1,2,3,4,1) - No soft whistles?
02:14:070 (1,2,3,4,1,2,3,4) - The flow here in the stream could be improved, this is the first time you did this or anything close to this the whole map and there's no justification in the song
03:35:987 (4,5,6,7) - Increase spacing, drums are stronger here, but you've decreased spacing stifling the play.
03:45:403 (1,2) - Just make this into a 1/1 slider, the slider 1/2 slider on the red tick starts on nothign and ends on a clap, doesn't play well.
03:57:320 (8,9,10,1) - Increase spacing again
04:02:737 (7,8,9) - Spacing again, etc. not gonna bring these ones up again :)

04:56:987 (4,1,2,3,4,1) - Move this pattern over by like a grid, so that the 4 starts on the as perfectly symmetrical on the y-axis to 04:56:070 (1) - I like this pattern, it's cute
05:08:070 (1) - Blanket
05:23:403 (1) - increase spacing from before
05:33:403 (1,2,3,4,5,6,7,8) - Increase spacing, cos song here is intense and there's drums too, so it's p. full on.

Good luck yo.
Topic Starter
Shiirn
Box

Hula wrote:

yo. Feel free to reject everything.

[Timeless]
The combo colours are dark and boring, not a fan of that. Contrast against the background is important, but they are also light enough to be seen with 100% dim.

The 1/4 spacing throughout this map seems to flit between different spacings without any reason, though it's not a problem playing-wise so much, it's not very neat and I can't see there is any obvious logic behind them. The spacings largely and loosely deal with volume or intensity, as I see it in the song. This song is very repetitive and often spends a lot of time slowly ramping up intensity with the same exact order of beats.

Also, if i bring something up and it repeats itself again later in the song, i may not necessarily bring it up again, but you know it's there, so apply it again if it's appropriate :).

00:33:403 (1,2,3,1,2,3,1,2,3,1,2,3,1) - And beyond. Why do you NC so often here? Sure it might be pattern NCing, but couldn't it make more sense to NC on the start of each ryhthm, like this, 00:34:403 (1) - 00:36:070 (1) - 00:38:737 (1) - deleting the other NCs? just that i'm not a total fan of spamming NC so much. NC spam is fun. I want to keep each shape separate as it's not just easier to read, but also feels much better aesthetically, despite the spam.

00:53:403 (1) - Looks too much like a 1/2 slider imo. This has been pointed out before and i keep forgetting to fiddle with the combos so that it is shorter. Done.
00:58:570 (6) - Consider making into 1/4 circles to map the 1/4 drums there fully? and this if you apply 01:09:237 (6) - and so on, cos i know you know about structure and shit. Plays strangely, clickwise, with a dense cluster of notes here as opposed to the fairly spaced 1/4 sliders.
00:59:487 (6) - Spacing
01:09:487 (2) - Spacing
01:10:153 (6,7) - Spacing
01:14:237 (1,2,1,2,1,2) - Make the jump from 2-1 even, it's currently 1.1 ds and then 0.9 on the next jump. apply that here too 03:41:903 (1,2,1,2,1,2) -
01:19:653 (6,7) - Move over to left, don't make it overlap with the previous slider. Same as 01:23:653 (6) - and so on. The overlap is fine in this case. It helps accentuate that the slider is pointing towards the start.
01:22:320 (4,5) - Flow is so broken here, consider respacing and positioning this, it's very gimmicky as it is. It worked fine here, 01:18:070 (4,5,6) - , idk why you are going so over the top on the pattern.
01:25:403 (1,2,3) - This should at least be 0.8 DS, maybe even higher cos it's a strong rhythm, it's currently like the lowest 1/4 spacing of the section.
01:26:653 (2) - Spacing
01:30:237 (3,4,5,6,1,2,3) - Why is the spacing in this pattern suddenly lower than before? The song's only grown in intensity.
01:36:570 (2) - Stick hitsound on it, this is the loudest drum of the whole pattern.
01:39:403 (1,2,3,4,1,2,3,4,1) - This could be done better, maybe something like this, but it's made like that to not rthe next set of patterns too much.uch.
01:52:737 (1) - increase jump spacing here more to keep consistent with previous jumps, this is a stronger sound, ye smaller distance.
01:55:737 (1,2,3,4) - Not really a fan of how this overlaps, consider increasing spacing more.
01:59:237 (4,5) - Why suddenly the 1/4 sliders and not keep the 1/1 slider you had before? These would be fine if there were strong beats on the start of those sliders. Same here, 02:04:570 (4,5) -
02:03:737 (1) - Increase spacing
02:04:070 (1) - Same again.
02:16:737 (1,2,3,1,1,2,3,4,1) - No soft whistles?
02:17:070 (1,2,3,4) - Could be neater by blanketing the previous 4 circles?
02:09:070 (1,2,3,4,1) - No soft whistles?
02:14:070 (1,2,3,4,1,2,3,4) - The flow here in the stream could be improved, this is the first time you did this or anything close to this the whole map and there's no justification in the song
03:35:987 (4,5,6,7) - Increase spacing, drums are stronger here, but you've decreased spacing stifling the play.
03:45:403 (1,2) - Just make this into a 1/1 slider, the slider 1/2 slider on the red tick starts on nothign and ends on a clap, doesn't play well.
03:57:320 (8,9,10,1) - Increase spacing again
04:02:737 (7,8,9) - Spacing again, etc. not gonna bring these ones up again :)

04:56:987 (4,1,2,3,4,1) - Move this pattern over by like a grid, so that the 4 starts on the as perfectly symmetrical on the y-axis to 04:56:070 (1) - I like this pattern, it's cute
05:08:070 (1) - Blanket
05:23:403 (1) - increase spacing from before
05:33:403 (1,2,3,4,5,6,7,8) - Increase spacing, cos song here is intense and there's drums too, so it's p. full on.

Good luck yo.


A lot of these were applied in some fashion or way, the ones that were directly denied were responded to. I also use these kinds of mods to polish the map of my own accord as well.
Nathan
wb~
-Sh1n1-
:O epic mapper is back *-*/
Monstrata
[Home]

00:11:903 (1,2,1,2,1,2,1,2,1,2) - Having the sliders going up/down/up/down/up gives a bit of rhythm to how these are played. 00:12:903 (1,2) - I was expecting to click the lower portion, kinda threw me off. This can apply to 00:22:570 (1,2) - etc..
00:15:403 - Pull the break back to here so it follows something in the music.
00:27:403 (1) - Weird that this entire spinner is 5% volume.
00:38:070 (4) - NC, and remove from 00:38:403 (1) - since the melody is mirroring 00:35:403 (1,2,3,4,5) -
00:44:070 (1,2,3,1,2,3,1,2,3,1,2,3) - Well, as someone who is known for triangles, I kinda have to disagree with how these are arranged. Right now the angle between 00:44:403 (3,1,2) - when you are transitioning to a larger triangle is pretty sharp comparatively, and from my experience, it doesn't play very well. A simple solution would be Ctrl+G'ing 00:44:237 (2,3) - 00:44:737 (2,3) - etc... so now the angle between 00:44:403 (3,1,2) - is a bit wider which better supports an increasing DS.
00:53:570 - There should be a note here no? If not, a kickslider doesn't really fit well for a pause.
--

01:17:737 (2,3,4) - These jumps feel quite forced. especially 3 and 4 since nothing really significant lands on them. I can kinda understand 01:18:070 (4) - , but the sound feels more like it begins after the initial click, so I would have done some SV thing, or extended slider instead.
01:29:737 (2) - This is really unfitting since you map the sound on 01:29:903 - to really big jumps/flowbreaks both before and 01:27:237 (5) - 01:32:570 (3) -
01:45:570 (2) - Ctrl+G makes the flow here a lot nicer.
01:50:903 (2) - I think you should map that slider-end since you map it to jumps earlier.
02:09:570 (2) - Slider-end is quite important tho xP Two circles instead?
03:29:570 (2,3) - Ctrl+G is a better flow. It both reverses the clockwise flow of 03:29:070 (7,8) - and makes the next stream easier to land due to the angle.
05:08:403 (2,3) - This jump is really uh... it puts a lot of emphasis onto 3 which isn't really supported in the music.
05:26:403 (1,2,1) - Kinda counter-intuitive to the pattern. I was expecting slider 05:26:737 (1) - to be below 05:26:236 (3) based on the flow you had created.

Lets see how this goes :D.
Topic Starter
Shiirn
Monstrata

Monstrata wrote:

[Home]

00:11:903 (1,2,1,2,1,2,1,2,1,2) - Having the sliders going up/down/up/down/up gives a bit of rhythm to how these are played. 00:12:903 (1,2) - I was expecting to click the lower portion, kinda threw me off. This can apply to 00:22:570 (1,2) - etc.. I've been fiddling with these off and on for weeks. Weird how much can be done here.
00:15:403 - Pull the break back to here so it follows something in the music. k
00:27:403 (1) - Weird that this entire spinner is 5% volume. i mean i guess i could have it go progressively louder but...
00:38:070 (4) - NC, and remove from 00:38:403 (1) - since the melody is mirroring 00:35:403 (1,2,3,4,5) - k
00:44:070 (1,2,3,1,2,3,1,2,3,1,2,3) - Well, as someone who is known for triangles, I kinda have to disagree with how these are arranged. Right now the angle between 00:44:403 (3,1,2) - when you are transitioning to a larger triangle is pretty sharp comparatively, and from my experience, it doesn't play very well. A simple solution would be Ctrl+G'ing 00:44:237 (2,3) - 00:44:737 (2,3) - etc... so now the angle between 00:44:403 (3,1,2) - is a bit wider which better supports an increasing DS. You bring up a very interesting point.
00:53:570 - There should be a note here no? If not, a kickslider doesn't really fit well for a pause. This is one of those weird positions where there is a strong sound on the first two notes while there is a piano hit (a completely different instrument) on the beat afterward that is left in a position that's very hard to map. This makes it really hard to accurately fit all 3 noises as a triplet would just feel weird. Originally, this was a circle and a slider with the slider starting on the blue tick, but people felt weird performing a zx hit. I've really gotta figure out a good solution here so i'm open to suggestions.
--

01:17:737 (2,3,4) - These jumps feel quite forced. especially 3 and 4 since nothing really significant lands on them. I can kinda understand 01:18:070 (4) - , but the sound feels more like it begins after the initial click, so I would have done some SV thing, or extended slider instead. I've never even really considered these jumps. Their spacing has been getting progressively lower and I've never felt like they were spaced all that far away to begin with. I'll shrink it a bit again, though.
01:29:737 (2) - This is really unfitting since you map the sound on 01:29:903 - to really big jumps/flowbreaks both before and 01:27:237 (5) - 01:32:570 (3) - Modified this a bit to allow some offbeat slidery goodness.
01:45:570 (2) - Ctrl+G makes the flow here a lot nicer. agree
01:50:903 (2) - I think you should map that slider-end since you map it to jumps earlier. More offbeat slidery goodness.
02:09:570 (2) - Slider-end is quite important tho xP Two circles instead? two circles and rotated pattern to allow for a TRIANGLE
03:29:570 (2,3) - Ctrl+G is a better flow. It both reverses the clockwise flow of 03:29:070 (7,8) - and makes the next stream easier to land due to the angle. Kind of in a weird position so I moved the pattern around a bit.
05:08:403 (2,3) - This jump is really uh... it puts a lot of emphasis onto 3 which isn't really supported in the music. moved (2)
05:26:403 (1,2,1) - Kinda counter-intuitive to the pattern. I was expecting slider 05:26:737 (1) - to be below 05:26:236 (3) based on the flow you had created. i uhhhhh accidently rotated the pattern here somewhere along theline and forgot that slider. LOL

Lets see how this goes :D.

Appreciate it.
MikasaSerket
Welcome back Shiirn! :3


Home

03:26:070 (2) - Alrighty, for this part I would recommend doing something similar to the picture below. Dis is because it provides an asymmetric feeling when playing and it would provide a greater jump to emphasis 03:26:737 (1) - and that is good to emphasis because of kiai time


00:38:070 (4,5) - Okii, so instead of having four near the same place as five, I would recommend continuing the pattern of 00:37:570 (1,2,3,) - and include four because five has a piano note that is begging to be emphasized. Here is what I mean


You see how 5 is further awayyy? It brings emphasis on the lonely piano note and creates a fun jumpy jump

05:33:403 (1,2,3,4,5,6,7,8) - How bout' starting off the stream rather low spaced then towards the middle begin to make it more spaced to emphasis these jumps? 05:34:070 (1,2,3,4) - It is like reverse fading

02:48:070 - I would add a green offset just to lower the hitsound of the spinner end rite here :3
04:18:737 - Saem goes for here

Don't kudos I just pointed things out. The streams are fun to play. It was hard to find a lot of errors because it is a well mapped map :D Again. Congratulations on coming back!
Topic Starter
Shiirn
Did some volume-related stuff for spinners as according to Mikasa. Will consider the stream spacing, not doing the first one. Thanks for the mod!
squirrelpascals
Cool

mods
• 00:24:570 (1,2) - This first circle overlaps the slidertail directly while the rest of them in the intro only somewhat overlap them

• 00:53:403 (1) - Remove this nc

• In the part coming into 00:54:737, I feel like you missed a lot of good opportunities

• 01:04:737 (1,2,3) - I don't think anything in the song suggests jumps this large (yet)

• 01:13:737 (2,3,1) - ^

• 01:28:070 (1,2,3,4) - ^^

• The overlap of these two stream combos: 01:39:403 (1,2,3,4,1,2,3,4) - Feels pretty congested. Also, I would try to put that stream into a more circular motion to achieve more flow, like this



• I would nc 02:02:403 (4) - only because it can be a pretty hard read, plus the double is on the downbeat

• I don't like how 02:06:320 (4) - overlaps., but I'm aware how you stacked 02:06:403 (1) - and that feels fine

• 02:16:653 (8,1) - If this jump were closer it would be more consistent and more like the rest of the stream jumps. Your call

• Overlap 02:18:653 (8) - more consistently with the rest of the stream

• 02:28:903 (5,6) - Feels very strange to read. I wouldn't overlap these two completely

• I would start this spinner 02:41:487 (1) - on the next red tick, where the bass is initiated

• 03:25:403 (1) - End on a blue tick, to give players more of a sense of when to release and jump

• 03:26:070 (2) - same ^^

• 03:41:070 (6) - nc this, not this: 03:41:153 (1) -

• 04:53:403 (1,2,3) - Spacing 2 more would feel nicer

• 05:04:654 (4,5,6) - Feels very congested. Space more near 3 slider


• One thing that persists consistently in your beatmap: Patterns like 04:33:903 (4,5) - are very hard to read because you can't tell which object is the hitcircle and which one is the slider. This is very confusing and I would recommend going back and changing these patterns on at least the faster parts of the song. Maybe just turn your stacking leniency up further :P

intresting map. gl on ranked! 8-)
shaneoyo
Welcome home.
Rohit6
i need to learn how to format xd
Brackets are minor suggestions on mostly aesthetics which can be ignored

[General]

Hitsounds are fine no delay on them
I assume the metadata is correct because I dont know how to check it

[Home]

00:37:737 (2,1) - (stack pls)

00:38:237 (2) - Maybe move a bit downwards so you get that snap on the high pitch piano note

01:18:737 (3,5) - Perfect stack looks nicer imo because you've done it with the straight sliders as well This

01:53:070 (1,2,3,4) - Shouldnt the stream shape be the same as that of the previous one? Because you've done that in all previous streams

02:12:237 (2,3,4) - (stack 3 and 4 equal with the sliderhead and sliderend for aesthetics)

02:28:903 (5,6) - (slightly offstacked)

02:38:736 (1,2) - ^

02:41:070 (3,4) - This would look slightly better if it was ctrl+g'ed because then all of the sliders would be pointing inwards and the flow wouldnt be ruined as well

03:34:737 (1,2) - ("its gay if it touches"-shiirn 2015 :^))

04:36:570 (4) - Should probably make the clap in the middle of this playable because its the only one which isnt played/heard

05:09:403 (1,2) - (blanket pls)
Ongaku
shiirn <3

my last kudos for you man.

GL
Topic Starter
Shiirn
Stuff done from both mods.
Side
Oh baby here we goooooooooOOOOoooOoOOoOOOoooo :v

SPOILER
[Not Solar]

00:11:903 (1,2) - While I personally would prefer the opposite for this section (as in the slider first then the note) this isn't wrong. I feel like that plays better and more importantly you could have 1 and 2 stacked like you did before if you started with the slider. Obviously this would apply to every slider if you choose to change it (like why would you do that :v )

00:37:570 (1,2,3) - Would be nice if this was spaced like 00:36:570 (1,2,3) - since the pattern up until now was the first 3 have shorter spacing than the next 3 etc.

00:38:070 (1) - emg not stacked with 00:36:903 (3) - 0/10

00:53:403 (3,1) - This might cause a reading concern since it's a stacked note after a 3/4 pause. An easy fix would be to add a repeat to the slider.

01:13:903 (3) - Am dissapoint this isnt a slider like 01:08:570 (3) - over 01:13:403 (1) - :( Also I think this was meant to be a whistle on the head not the entire slider.

01:14:237 (1,2,1,2,1,2) - Hitsounds aren't right yo. 01:14:237 (1) - has clap 01:14:320 (2) - no clap 01:14:403 (1) - clap 01:14:653 (2) - no clap. Also another note is I'm pretty sure this should either be a 5s or 7s stream at most so either delete 01:13:737 (2) - or add a note at 01:14:737 -

01:16:987 (4) - Consider removing clap so it sounds like 01:19:237 (5,6,7) - etc.

Btw too lazy to hitsound mod today but there are a few inconsistencies so consider reviewing the hitsounds.

02:04:403 (3,4,5) - You are not side :v jump back to (4) has very sharp back and forth flow which I like but many ppl dont lol

02:18:737 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Why no whistles here? :(

02:21:237 (6,7,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - ^ The other streams all had nice whistles making cool rhythms yo but these dont

03:48:070 (1) - the 1/4 sliders prior to this give circular flow but this slider goes against that since it shoots back to the right. ctrl+g would be a pretty easy fix.

04:07:403 (3,4,5) - yep this is a shiirn map alright :v

04:19:737 (1,1) - Maybe only have whistles on the head instead of the whole body for these. Also consider whistles for the heads of 04:20:570 (2) - 04:22:737 (1,2) - etc to give it a nice effect in game by emphasiing that theremin sounding synthy thing

04:36:570 (4) - Consider changing to 1/2 slider and note so you can get dat clap at 04:36:737 -

04:55:570 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Yep this is a shiirn map :v

05:34:737 (1) - I feel if you plan to end the song here then make this a note instead so it ends on the first downbeat of a bar instead of the 2nd. Otherwise it might be nice to map the next section with like long sliders and notes as well.


Anyway meh mod. Too early to go through hitsounds properly but yeh check em.


Hope this helps. Good luck and welcome back buddy! :)
Faust
What is this shit ????

????????!?

Am I being trolled ?
Topic Starter
Shiirn
Anything not mentioned or responded to was applied in some form.

Side wrote:

Oh baby here we goooooooooOOOOoooOoOOoOOOoooo :v

SPOILER
[Not Solar]

00:11:903 (1,2) - While I personally would prefer the opposite for this section (as in the slider first then the note) this isn't wrong. I feel like that plays better and more importantly you could have 1 and 2 stacked like you did before if you started with the slider. Obviously this would apply to every slider if you choose to change it (like why would you do that :v ) I like them this way and there's no real gameplay change either way.

00:37:570 (1,2,3) - Would be nice if this was spaced like 00:36:570 (1,2,3) - since the pattern up until now was the first 3 have shorter spacing than the next 3 etc.

00:38:070 (1) - emg not stacked with 00:36:903 (3) - 0/10

00:53:403 (3,1) - This might cause a reading concern since it's a stacked note after a 3/4 pause. An easy fix would be to add a repeat to the slider.

01:13:903 (3) - Am dissapoint this isnt a slider like 01:08:570 (3) - over 01:13:403 (1) - :( Also I think this was meant to be a whistle on the head not the entire slider. The whistle goes with the sound in the background.

01:14:237 (1,2,1,2,1,2) - Hitsounds aren't right yo. 01:14:237 (1) - has clap 01:14:320 (2) - no clap 01:14:403 (1) - clap 01:14:653 (2) - no clap. Also another note is I'm pretty sure this should either be a 5s or 7s stream at most so either delete 01:13:737 (2) - or add a note at 01:14:737 - This is a legitimate 6-note stream, moved the clap on the first 2 to the first 1, though.

01:16:987 (4) - Consider removing clap so it sounds like 01:19:237 (5,6,7) - etc.

Btw too lazy to hitsound mod today but there are a few inconsistencies so consider reviewing the hitsounds.

02:04:403 (3,4,5) - You are not side :v jump back to (4) has very sharp back and forth flow which I like but many ppl dont lol

02:18:737 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Why no whistles here? :(

02:21:237 (6,7,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - ^ The other streams all had nice whistles making cool rhythms yo but these dont

03:48:070 (1) - the 1/4 sliders prior to this give circular flow but this slider goes against that since it shoots back to the right. ctrl+g would be a pretty easy fix.

04:07:403 (3,4,5) - yep this is a shiirn map alright :v

04:19:737 (1,1) - Maybe only have whistles on the head instead of the whole body for these. Also consider whistles for the heads of 04:20:570 (2) - 04:22:737 (1,2) - etc to give it a nice effect in game by emphasiing that theremin sounding synthy thing

04:36:570 (4) - Consider changing to 1/2 slider and note so you can get dat clap at 04:36:737 -

04:55:570 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Yep this is a shiirn map :v

05:34:737 (1) - I feel if you plan to end the song here then make this a note instead so it ends on the first downbeat of a bar instead of the 2nd. Otherwise it might be nice to map the next section with like long sliders and notes as well. I don't like spending 20-30 seconds winding down after the final kiai. if it's like 5-10 seconds, sure, but a large chunk of the map with nearly nothing in it? Bleh. The slider follows the cry, as well, that's where it ends.


Anyway meh mod. Too early to go through hitsounds properly but yeh check em.


Hope this helps. Good luck and welcome back buddy! :)
Asphyxia
IRC
04:49 Asphyxia: alright
04:49 Shiirn: hi
04:49 Shiirn: 00:54:405 (5,6,7,8) - also moved this to be on (3)'s track because sexy
04:49 Asphyxia: nice
04:49 Asphyxia: 01:00:572 (3,4,5,6,7) - the shape of this as a whole visually looks a bit ehh
04:50 Shiirn: had to fiddle with (5) to be under (2) when i did that
04:50 Asphyxia: like it tries to act like a wave-ish stream but fails at it, somewhat
04:50 Asphyxia: if that's what you wanted
04:50 Shiirn: yeah wiggly stream
04:50 Shiirn: ill just curve it
04:50 Asphyxia: 01:04:739 (1,2,3) - not sure about the spacing, feels a lot but
04:50 Asphyxia: your call if you wanna reduce or not :D
04:51 Shiirn: I have not seen anyone miss that, actually
04:51 Shiirn: Even people who fail later on have never missed it.
04:51 Shiirn: It's downright uncanny.
04:51 Asphyxia: 01:11:239 (3,4,5,6,7) - same as the other one with the curve
04:51 Shiirn: it's the same copy+pasted stream so yeah
04:51 Shiirn: curved it
04:51 Asphyxia: 01:18:572 (1,5) - I really like the stack action here, nice
04:52 Shiirn: yee its some good stack action
04:52 Shiirn: i love stacking if you haven't noticed by that point
04:52 Shiirn: lol
04:52 Shiirn: i intentionally left the (3) outside of the slider track tho
04:52 Asphyxia: ya I love stacking as well
04:52 *Shiirn shrugs
04:52 Shiirn: some people think its weird i think it's important
04:52 Asphyxia: 01:38:572 (6,7,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - these streams are most likely fine for playing, but I don't think they're that appealing
04:53 Shiirn: i need to do a lot of work on those streams in the future
04:53 Asphyxia: hmm
04:53 Shiirn: i keep throwing different ideas at them to see what sticks and nothing's really lasted more than a few days
04:54 Asphyxia: let me uh give you an example what you could do and see if you like it and go from there
04:54 Asphyxia: takes me a minute or two
04:54 Shiirn: i really want to keep an 8,4,4 combo but spacing each note feels off but its more playable
04:54 Shiirn: while having jumps between the sets looks better but plays like ass
04:54 Shiirn: so if you can share your stream-making ideas :3
04:56 Asphyxia: https://osu.ppy.sh/ss/4271298 it's just the basic behind it
04:56 Asphyxia: so what I did was uh
04:56 Shiirn: big jump between purple and blue
04:56 Shiirn: o_o
04:56 Asphyxia: 01:38:739 (1,2,3,4,5,6,7,8) - I made this more blanket-friendly looking so it's more smooth, but if you go with that, try to make 01:39:072 (5,6,7,8) - tad smoother
04:57 Asphyxia: and uh not sure if you wanted a jump between the 4-1 note but
04:57 Shiirn: looks like .75x spacing on the 8 combo and .9 on he 4s
04:57 Asphyxia: that could be a lot smaller but
04:57 Asphyxia: the stream could form like a cool circle
04:57 Shiirn: i maen the largest issue for me is
04:57 Asphyxia: and then you could jump from 01:39:739 (1,2,3,4) - to 01:40:072 (1) -
04:57 Shiirn: jumping between 8,4,4 sets or increased spacing on the two 4s
04:57 Asphyxia: which is in the middle of 01:39:405 (1,2,3,4,1,2,3,4) -
04:57 Shiirn: mmm
04:57 Shiirn: i see what you mean
04:57 Asphyxia: ya but just an idea
04:57 Shiirn: actually
04:57 Shiirn: that gave me
04:57 Shiirn: a really good idea
04:58 Asphyxia: nice :D
04:58 Shiirn: lemme try see if this'll work
04:58 Asphyxia: 01:41:405 (1,2,3,4,5,6,7,8) - I think this would work better if it would be curved equally, it starts off as really curved but then the latter part of it says nope
04:59 Shiirn: yeah the streams are almost all going to be reworked several times
04:59 Shiirn: so generla ideas are probably better than per-stream basis
04:59 Shiirn: outside of a few exceptions (the really long ones and the flower)
05:00 Asphyxia: 01:54:405 (5,6,7,8,1,2,3,4,5,6) - like this part of the stram would fit much, much more better if it were to act as a blanket with 01:53:739 (3) - , like https://osu.ppy.sh/ss/4271313
05:00 Asphyxia: makes it somewhat more appealing visually
05:01 Shiirn: Yeah, good ideas. I'll probably have the 8-set there blanket the 3
05:01 Shiirn: like
05:01 Shiirn: for stream construction, we didn't have the slider->stream function back in the day so im still learning its little quirks and tricks
05:01 Asphyxia: oh yeah, that's a cool function
05:01 Asphyxia: tho I don't use it myself
05:02 Asphyxia: I blanket my streams
05:02 Asphyxia: hehe
05:02 Asphyxia: 02:31:239 (3,4) - the curve difference between these hurts ;;
05:02 Shiirn: how the f
05:02 Asphyxia: ?
05:03 *Shiirn quietly deletes 4 and copy+rotates3
05:03 Shiirn: ....i have no idea why i did that
05:03 Shiirn: but it's fixed now
05:03 Asphyxia: xD
05:03 Asphyxia: 03:22:905 (1) - the wave slider is a really good idea but the shape of it is really outdated imo
05:03 Shiirn: now see
05:04 Shiirn: im going to get a lot of comments on that slider
05:04 Shiirn: There is a ranked version of felys
05:04 Shiirn: this is the slider from that version.
05:04 Asphyxia: ;____________;
05:04 Shiirn: it's a homage, basically.
05:04 Asphyxia: triggered..
05:04 Shiirn: w-what'd i do
05:05 Asphyxia: 03:32:905 (5,6,7) - hmm...
05:05 Shiirn: spaced too far? not stacked on 03:33:655 (2) - ?
05:05 Shiirn: xD
05:05 Asphyxia: I see what you did here but I personally would've done something like https://osu.ppy.sh/ss/4271329 so it kind of acts like the third 1/4 slider
05:05 Asphyxia: that goes in a circle kind of
05:05 Asphyxia: motion
05:05 Asphyxia: thing
05:06 Shiirn: agree
05:06 Asphyxia: but either one is fine
05:06 Shiirn: ill curve it
05:06 Asphyxia: 03:40:572 (3,4,5) -
05:06 Asphyxia: THANK YOU
05:06 Shiirn: and stack 5 onto the next combo (2) end
05:06 Shiirn: because stacking.
05:06 Asphyxia: these kind of things make me happy
05:06 Asphyxia: so good
05:06 Shiirn: ???
05:06 Shiirn: ok \o/
05:06 Asphyxia: I just love seeing patterns like that
05:06 Asphyxia: looks super good
05:06 Asphyxia: plays nicely
05:07 Shiirn: yeah
05:07 Shiirn: felys is more my attempts at learning some of the new aesthetic tricks that i've missed during my 3.5 year abscenes
05:07 Shiirn: while REANIMATE is my attempts at learning some of the new gameplay tricks
05:07 Shiirn: so its great to know im doing some things right
05:07 Asphyxia: yeah definitely
05:07 Asphyxia: this is nice stuff
05:08 Asphyxia: 03:49:905 (5,6,7) - looks kinda funny for some reason to me, maybe it's because it's not really equal in terms of spacing?
05:09 Asphyxia: in any case, I'd probably would've made this a symmetrical pattern, and then 03:50:405 (8,9) - just move these a little but leave them as they are
05:09 Asphyxia: like uh...
05:09 Asphyxia: http://osu.ppy.sh/ss/4271345
05:09 Asphyxia: kind of thing
05:10 Shiirn: yeah see the 5-6 there is outside the 7-8-9
05:10 Shiirn: so it does look pretty awwkward hm
05:10 Shiirn: i mean
05:11 Shiirn: i could pull out a trick from my REANIMATE and have the 5-1/4-slider-star-pattern
05:11 Asphyxia: 05:07:989 (4,1) - muh blanket ;w;
05:11 Asphyxia: 05:09:072 (3,1,2) - this idea is nice, but I think the exection of it is kinda lacking
05:12 Asphyxia: 05:09:405 (1) - I would've made sure that the curve of this slider parallels with 05:09:072 (3) - 's curve, and then you just blanket 05:09:739 (2) - accordingly
05:12 Shiirn: https://osu.ppy.sh/ss/4271363
05:12 Shiirn: ...maybe?
05:12 Asphyxia: oh nice
05:12 Asphyxia: that looks good
05:12 Asphyxia: use that!
05:12 Shiirn: yeah
05:12 Shiirn: star jumps
05:12 Shiirn: hnngghh
05:13 Shiirn: 05:08:072 (1) - I HAVE NO IDEA
05:13 Shiirn: WHY THIS THING REFUSES TO BLANKET
05:13 Shiirn: i blanket it
05:13 Shiirn: and then
05:13 Shiirn: it undoes itself
05:13 Asphyxia: magical sliders..
05:13 *Shiirn moves the nodes 4-5 pixels AGAIN
05:13 Asphyxia: other than that, map's quite nice
05:13 Shiirn: aye
05:13 Asphyxia: the streams in general though could use some polishment in my opinion
05:13 Asphyxia: but ya you got that
05:13 Shiirn: sure you don't want free kd for spending this much time already
05:13 Asphyxia: good map

:>
Owntrolf
Remap everything

Kd pls

I did what you told me
ailv
Blanket Issues
03:34:739 (1,2) - -Blanket Slider End
03:53:905 (3,4) - blanket
03:56:072 (1,2) - blanket
04:06:739 (1,2) - blanket


02:05:989 (8,1) - jump from 8 to 1 feels awkward, don't really know how to put it sorry :/
02:08:655 (8,1) - ^
02:09:405 (1,2,3,4) - Perfect triangle
03:29:405 (1,2,3,4) - Perfect Triangle
03:34:739 (1,2) - i don't like this overlap here
04:08:655 (8,1) - This slight jump feels weird, consider increasing stream spacing on, 04:08:405 (5,6,7,8) - to keep 04:08:655 (8,1) - the same distance as the stream
04:53:989 (4,5,6,7,8,9) - here the stack of 4 onto 5 isn't spaced consistent with the rest of the stream, and kind of looks odd.
05:03:739 (7,1) - slider ends aren't lined up
05:29:739 (2,3,4,5) - make more perfectly shaped triangle, looks slightly off

Check AiMod, Kiai's aren't snapped, they seem to be off by one


Welcome back <3
Kitami Erika
wb
Liiraye
Luel Roseline
Welcome back, Shiirn!
Exa
Home:
00:11:906 (1,2,1,2,1,2,1,2,1,2) - I would suggesting having the spacing gradually decreasing due to the reducing song volume but I think gradually reducing the hitsound volume is enough (If you actually go with decreasing spacing, start from a higher spacing and end up where it is now).
00:38:072 (1) - I can tell that you are using such high spacing because of the new sound here, but having 00:37:739 (2) not spaced out is spaciously inconsistent. You could of course justify the second by saying "I just want to complete the pattern I started" so it's more of subjective matter. Either way these sound are really out of place in the song so I don't think treating them differently is that much of an issue.
00:40:905 (2,3,4,5) - Now this I don't get. Not only you space out a red tick in an attempt to "make it look good" by stacking it but you also move on to reducing the DS on the upcoming triplet which is clearly more prominent. Sadly your patterns are heavily depended on one-another so I personaly have no suggestions on how to fix this. You've also done that before with 00:38:239 (2,3,4,5)
00:39:072 (3,3,2) - How about reducing the stack leniency so you can perfectly stack these?
00:50:072 (2) - You've represented this sound with hitcircles in every other case before increasing the SV. I would suggest using a circle here as well to avoid being inconsistent since the song is not.
00:54:239 (4) - I was expecting this to not be part of the same pattern since it's quite different. No problem with it though.
00:54:739 (1,3) - These are not perfectly parallel.
00:56:405 (1) - The singletapping in the beginning compared to this part which is more "tense" imo is far more stamina-draining and therefore- harder. Abusing sliders where you could've gone with circles to maintain a certain difficulty level is really not a good idea. Then again, the first part was far more monotone and did not offer much of a choice when it comes to rhythm, so I am suggesting that you use mostly, if not wholly sliders at the start and then move on to more complicate rhythms in this part.
01:05:405 (1,3) - These are not perfectly parallel either. In general check the copies of my initial mentions.
01:10:905 (2) - You've already started sliders on red ticks, but you could justify that action based on the fact that there were streams before them and a hold-like sound afterwards, but I would much more expect to see a slider starting on a prominent beat such as 01:10:739 (1) rather than on a random red tick containing a bass beat. As far as I have understood (and as far as the song goes) you've given much more emphasis to the piano notes and not the bass beats. Either way, 01:10:739 (1) also contains a bass beat so I think starting a slider here would be ideal.
01:11:739 (8) - Just like you did here.
01:12:072 (1,2,3,4,5,6,7) - Now I will be repeating myself in order to convince you if I didn't make it the first time. But if you listen to the whole section here, you would also notice that it's BEGGING for some singletap action, but instead the player gets these double-tap sliders, giving no emphasis on the actual piano notes what-so-ever.
01:13:322 - In case you are still not convinced and decide not to do anything to change the handling of tension, at least add a note here for the sake of consistency just like you did 01:11:989 (9) here.
01:14:239 (1,2,1,2,1,2) - Wow such a huge jump, I can't wait to see how you'll handle more prominent stuff if you are using screen-jumps on such low tense sounds! In case you don't change the spacing here, at least space out the stream for about 1,3 times more so the constant change of space on the jump and on the stream is not that confusing.
01:28:072 (1,2,3,4,5,6,1) - Your choices of spacing here is really hard for me to grasp since I can't scout a prominent-enough beat to justify such a huge jump in comparison to the jumps you've used before on similar beats.
01:43:739 (5,6,7,8) - I think it's pretty obvious that 5 and 6 should not be treated the same as 7 and 8 since they don't contain similar beats don't contain beats at all, or at least piano beats. All there is really are alternations of the constant background sound which is not really enough to justify the use of such impactful objects such as hitcircles. Replacing 5 and 6 with a slider seems to be the best way to go about it.
01:46:405 (4,5) - Same goes for these as well. Keep in mind that there are more examples of the same nature further on but they really stand out so I will refrain from mentioning them again.
02:28:072 (1,2) - These are not perfectly stacked.
02:28:905 (5,3) - Nor are these.
02:31:822 - Wow there is a piano beat here! Don't skip it!
02:34:322 (2) - Now you've been doing this for quite a while and will probably keep doing this as I go on but I couldn't help but mention it. This sound contains 1/4 beats almost for the whole of it's chorus. Randomly mapping blue ticks that contain this specific sound to simple "add in" to the streams not only make the map rhythmically inconsistent but also kinetically since in other instances where you don't map this sound, you end up with making a jump between the red and white tick (02:33:572 (2,3) example not far). Please rethink when to map these and when not.
02:49:405 - Shouldn't the break end here? (Assuming that according to how you've dealt with the breaks so far).
03:01:405 (1,2) - These are not perfectly stacked.
03:06:739 - There is totally a beat here that you've been mapping up until now but you randomly decide to skip it o.o
03:12:572 - And there's also a piano beat here. Given it's prominence I am unsure whether or not it's ok to skip it, might want to get more opinions on it but keep it in the back of your head just in case.
03:25:239 - Nice buildup but make sure that you silence the end of the spinner because there is no actual beat there.
03:34:905 (1) - Might wanna move this on the white tick.
03:35:822 (3) - Take that slider, slap Ctrl+Shift+S and space it out up to the ticks you wanted to cover. Now you've got a larger replica of your initial slider and you can do a perfect blanket with it!
03:44:322 (2,6) - Could've used the same sliders as 6 so the player can tap 03:45:239 here.
03:49:072 (7,1) - They are of the same musical pattern, don't you think using a slider instead of a note for 1 would be better? In this case I also feel like 1 is being misrepresented because it really sound like a sound one would hold on to.
03:53:405 (1,3) - They are not perfectly stacked.
03:53:905 (3,4,5) - Holly! This is too hard to read and too sudden to properly react to! I would easily call it a huge difficulty spike! The distance used for half the time gap is the same as 03:53:405 (1,2)!
04:36:739 - Even though it's clear to me that you are following the hold sound, it seems like skipping this doesn't fit since in any other case of such a prominent beat being present, you've mapped it and with quite untactful objects. You could call this a subjective matter and I would agree, but I still think that you should at least use a reverse slider on this one.
04:44:072 (3,4,5) - Ugh, trying to emphasize a beat by using broken flow COULD work if the music was not that calm. Such sharp edges on the cursor's movement are not fitting in well with the smoothness of the song in this part. How about moving 4 to 208/47?
04:54:739 (1,2) - Dunno about that. The sliderball area is certainly enough to support a jump like this but it seems way too uncomfortable to me, might want to get a second opinion on that.
05:09:405 (1,2) - The slider-blanket could be much better! Use this if you are struggling to fix it!
05:13:405 (1) - I expected that to be Ctrl+G'd because shit gets really tense. If you do that, make sure that you move the circle after it.
05:18:655 (4,1) - Don't make the player move up when the streams flow suggests to go down!! Move 1 to 224/259, using a different objects is enough for emphasizing the beat, rather than using broken/faul/uncomfortable/weird/not-fitting flow.
05:30:739 - Should've used your triangle-1/4-slider pattern here for the sake of consistency! It's ok, it won't seem like you run out of options nor it'll make the map boring since it's actually a really fun pattern to deal with!

General:
- Offset should be 8383 and it's universal!
00:33:406 - Unused green line!
03:23:173 - Unsnapped green line!
- No file problems.
- No hitsound problems.
- Ranking criteria technically met.

Good luck!
Topic Starter
Shiirn
Anything not responded to was applied in some way or ended in me modifying something.
stuff

Exa wrote:

Home:
00:11:906 (1,2,1,2,1,2,1,2,1,2) - I would suggesting having the spacing gradually decreasing due to the reducing song volume but I think gradually reducing the hitsound volume is enough (If you actually go with decreasing spacing, start from a higher spacing and end up where it is now).I think the spacing as is is largely irrelevant as this is an extremely calm part of the track.
00:38:072 (1) - I can tell that you are using such high spacing because of the new sound here, but having 00:37:739 (2) not spaced out is spaciously inconsistent. You could of course justify the second by saying "I just want to complete the pattern I started" so it's more of subjective matter. Either way these sound are really out of place in the song so I don't think treating them differently is that much of an issue.
00:40:905 (2,3,4,5) - Now this I don't get. Not only you space out a red tick in an attempt to "make it look good" by stacking it but you also move on to reducing the DS on the upcoming triplet which is clearly more prominent. Sadly your patterns are heavily depended on one-another so I personaly have no suggestions on how to fix this. You've also done that before with 00:38:239 (2,3,4,5) Fiddled a bunch with the spacing of these. I've never seen anyone have any trouble with sightreading these combos but they're really hard to pin down without being boring.
00:39:072 (3,3,2) - How about reducing the stack leniency so you can perfectly stack these? Done
00:50:072 (2) - You've represented this sound with hitcircles in every other case before increasing the SV. I would suggest using a circle here as well to avoid being inconsistent since the song is not. This was made a slider because of the sound on the blue tick that was not strong enough to warrant a note of its own. This is treated as a normal 1/2 hit already in gameplay.
00:54:239 (4) - I was expecting this to not be part of the same pattern since it's quite different. No problem with it though.
00:54:739 (1,3) - These are not perfectly parallel. [i]i hate these god damn sliders i keep making them parallel and they just unmatch right afterwards i'll try to fix them again.
00:56:405 (1) - The singletapping in the beginning compared to this part which is more "tense" imo is far more stamina-draining and therefore- harder. Abusing sliders where you could've gone with circles to maintain a certain difficulty level is really not a good idea. Then again, the first part was far more monotone and did not offer much of a choice when it comes to rhythm, so I am suggesting that you use mostly, if not wholly sliders at the start and then move on to more complicate rhythms in this part.
01:05:405 (1,3) - These are not perfectly parallel either. In general check the copies of my initial mentions.
01:10:905 (2) - You've already started sliders on red ticks, but you could justify that action based on the fact that there were streams before them and a hold-like sound afterwards, but I would much more expect to see a slider starting on a prominent beat such as 01:10:739 (1) rather than on a random red tick containing a bass beat. As far as I have understood (and as far as the song goes) you've given much more emphasis to the piano notes and not the bass beats. Either way, 01:10:739 (1) also contains a bass beat so I think starting a slider here would be ideal. These kinds of red-start sliders are used not as ways to emphasize certain beats, but rather for them to "ease in" to a note's beat. By having the click-and-hold function on a weaker part, you're able to feel the actual buildup to the snare at the end of the slider. It's hard to do most of the time and might not always be directly relevant to gameplay, but as this is a more artistic and "showy" map than a gamey one I like to leave these patterns that sacrifice a bit of intuitive gameplay to gain a bit of immersion.
01:11:739 (8) - Just like you did here. Now see, this follows the same thought of having a held down button to follow the beat at the start of the slider. They're different beats, hell, different entire instruments, but use the same concept. felys is extremely repetetive but also has many layers that I want to represent.
01:12:072 (1,2,3,4,5,6,7) - Now I will be repeating myself in order to convince you if I didn't make it the first time. But if you listen to the whole section here, you would also notice that it's BEGGING for some singletap action, but instead the player gets these double-tap sliders, giving no emphasis on the actual piano notes what-so-ever. This pattern is instead emphasizing the doot-doot sounds as opposed to the piano or anything else. This is a map I've used to explore the many different ways I can display felys' intricate beat and instrument patterns across many layers. But our interface only allows for me to really show one layer at a time, so they need to swap up. I try to minimize the impact this has on gameplay, sometimes without success. I'm sorry.
01:13:322 - In case you are still not convinced and decide not to do anything to change the handling of tension, at least add a note here for the sake of consistency just like you did 01:11:989 (9) here. Putting a note here causes the patterns to become completely tied to one another when I am swapping layers. The choice to specifically not have a note here is to ease the player back into another layer without forcing them to read it outright - a 1/2 space instead of a 1/4th one is more than enough for players of this caliber to 'swap over' so to speak.
01:14:239 (1,2,1,2,1,2) - Wow such a huge jump, I can't wait to see how you'll handle more prominent stuff if you are using screen-jumps on such low tense sounds! In case you don't change the spacing here, at least space out the stream for about 1,3 times more so the constant change of space on the jump and on the stream is not that confusing. Discussed ingame.
01:28:072 (1,2,3,4,5,6,1) - Your choices of spacing here is really hard for me to grasp since I can't scout a prominent-enough beat to justify such a huge jump in comparison to the jumps you've used before on similar beats. These were originally sliders that I modified. since they were sliders, the jump wasn't as difficult, but now taht they are circles, the jump is pretty overkill. Fixed.
01:43:739 (5,6,7,8) - I think it's pretty obvious that 5 and 6 should not be treated the same as 7 and 8 since they don't contain similar beats don't contain beats at all, or at least piano beats. All there is really are alternations of the constant background sound which is not really enough to justify the use of such impactful objects such as hitcircles. Replacing 5 and 6 with a slider seems to be the best way to go about it.
01:46:405 (4,5) - Same goes for these as well. Keep in mind that there are more examples of the same nature further on but they really stand out so I will refrain from mentioning them again.
02:28:072 (1,2) - These are not perfectly stacked.
02:28:905 (5,3) - Nor are these.
02:31:822 - Wow there is a piano beat here! Don't skip it!
02:34:322 (2) - Now you've been doing this for quite a while and will probably keep doing this as I go on but I couldn't help but mention it. This sound contains 1/4 beats almost for the whole of it's chorus. Randomly mapping blue ticks that contain this specific sound to simple "add in" to the streams not only make the map rhythmically inconsistent but also kinetically since in other instances where you don't map this sound, you end up with making a jump between the red and white tick (02:33:572 (2,3) example not far). Please rethink when to map these and when not. This has to do with that layering thing. Having every combo be the same because I always map the same layer would make this map boring and unchallenging. Hopefully for the players, this added bit of slight unpredictability adds a bit of fun rather than frustration.
02:49:405 - Shouldn't the break end here? (Assuming that according to how you've dealt with the breaks so far).
03:01:405 (1,2) - These are not perfectly stacked.
03:06:739 - There is totally a beat here that you've been mapping up until now but you randomly decide to skip it o.o That layer-swapping thing.
03:12:572 - And there's also a piano beat here. Given it's prominence I am unsure whether or not it's ok to skip it, might want to get more opinions on it but keep it in the back of your head just in case.
03:25:239 - Nice buildup but make sure that you silence the end of the spinner because there is no actual beat there.
03:34:905 (1) - Might wanna move this on the white tick.
03:35:822 (3) - Take that slider, slap Ctrl+Shift+S and space it out up to the ticks you wanted to cover. Now you've got a larger replica of your initial slider and you can do a perfect blanket with it!
03:44:322 (2,6) - Could've used the same sliders as 6 so the player can tap 03:45:239 here.
03:49:072 (7,1) - They are of the same musical pattern, don't you think using a slider instead of a note for 1 would be better? In this case I also feel like 1 is being misrepresented because it really sound like a sound one would hold on to.
03:53:405 (1,3) - They are not perfectly stacked.
03:53:905 (3,4,5) - Holly! This is too hard to read and too sudden to properly react to! I would easily call it a huge difficulty spike! The distance used for half the time gap is the same as 03:53:405 (1,2)!
04:36:739 - Even though it's clear to me that you are following the hold sound, it seems like skipping this doesn't fit since in any other case of such a prominent beat being present, you've mapped it and with quite untactful objects. You could call this a subjective matter and I would agree, but I still think that you should at least use a reverse slider on this one.
04:44:072 (3,4,5) - Ugh, trying to emphasize a beat by using broken flow COULD work if the music was not that calm. Such sharp edges on the cursor's movement are not fitting in well with the smoothness of the song in this part. How about moving 4 to 208/47?
04:54:739 (1,2) - Dunno about that. The sliderball area is certainly enough to support a jump like this but it seems way too uncomfortable to me, might want to get a second opinion on that.
05:09:405 (1,2) - The slider-blanket could be much better! Use this if you are struggling to fix it!
05:13:405 (1) - I expected that to be Ctrl+G'd because shit gets really tense. If you do that, make sure that you move the circle after it.
05:18:655 (4,1) - Don't make the player move up when the streams flow suggests to go down!! Move 1 to 224/259, using a different objects is enough for emphasizing the beat, rather than using broken/faul/uncomfortable/weird/not-fitting flow.
05:30:739 - Should've used your triangle-1/4-slider pattern here for the sake of consistency! It's ok, it won't seem like you run out of options nor it'll make the map boring since it's actually a really fun pattern to deal with!

General:
- Offset should be 8383 and it's universal!
00:33:406 - Unused green line!
03:23:173 - Unsnapped green line!
- No file problems.
- No hitsound problems.
- Ranking criteria technically met.

Good luck!

a lot of discussion in-game as well.
Seijiro
I'm here for some sort of M4M :3

[General]
  • The second offset is a bit late imo... about 10ms. It isn't probably much, but it does make a difference (-10 on all timing sections from the second red section on ward). I'll be using the current timing for the mod tho

    I want also HP6.9 :^))))))) jkjk

[Home]
  • 01:19:239 (5,8) - I testplayed this quite a lot to try to make it clear in my head and I guess the problem is that you cover (8) way too much here. I'm not really referring to its start, rather to its end since it's almost totally covered by the previous long slider

    01:23:239 (5,8) - Obviously, the same ^

    01:31:405 (5) - Just personal preference here: what about a Ctrl + G? The real pattern I had in mind here was turning also the angle the opposite way to form some sort of oval flow with it... like this (Ctrl + H on the current one and replaced where it was)

    01:38:405 (5) - Both while playing and into the editor I wasn't able to associate this with any sound in the music. While I do understand the overmap you did a bit here and there I can't really feel this appropriate (probably because of the huge jump on it. In case it was shorter it might have worked I guess...)
    Stacking the circle on top of that long slider may be an option but still... I don't know.. xD

    01:39:572 (3) - Missing whistle?
    01:40:072 (1) - Same ^ (maybe I didn't get your hitsounding, sorry xD)

    01:41:239 - You have no hitsounding on this stream instead... (ok, I should probably stay away from hitsounding lol)

    02:22:905 (2) - I guess you don't want to Ctrl + G this, right? xD The problem is that it was really hard to see, above all because it was placed in the opposite direction of the stream

    03:09:405 (1,2) - Since you used the same sound for both shouldn't they have also same direction?

    03:16:405 (5,6,7) - If you follow the high pitch notes of the piano I suggest using 2 circles instead of (6) since the last beat goes to waste like this

    03:21:155 (4,5) - This part kinda goes on without listening to the song. Again, you overmapped that part and it's fine seeing the style, but I would have used a 1/2 jump instead of a stacked triplet (Just an example)

    05:23:572 (2,3) - Just to spice things up a little: what about switching their order? It creates a nice drop on the long slider after the pattern. Also, the spacing is a little more cramped compared to the rest of your patterns in this part of the map, intentional?

    Last thing which may be considered part of your style: I'm not saying that you must map with more symmetry, but patterns like 04:47:905 (9,1,2,3) - are confusing while playing since you start thinking they are 2 different things while you have to play them the same way (personal opinion of my testplay)

That's all from me :3
Topic Starter
Shiirn
Anything not responded to BLAH BLAH BLAH

Hesperides

MrSergio wrote:

I'm here for some sort of M4M :3

[General]
  • The second offset is a bit late imo... about 10ms. It isn't probably much, but it does make a difference (-10 on all timing sections from the second red section on ward). I'll be using the current timing for the mod tho

    I want also HP6.9 :^))))))) jkjk

[Home]
  • 01:19:239 (5,8) - I testplayed this quite a lot to try to make it clear in my head and I guess the problem is that you cover (8) way too much here. I'm not really referring to its start, rather to its end since it's almost totally covered by the previous long slider

    01:23:239 (5,8) - Obviously, the same ^

    01:31:405 (5) - Just personal preference here: what about a Ctrl + G? The real pattern I had in mind here was turning also the angle the opposite way to form some sort of oval flow with it... like this (Ctrl + H on the current one and replaced where it was)

    01:38:405 (5) - Both while playing and into the editor I wasn't able to associate this with any sound in the music. While I do understand the overmap you did a bit here and there I can't really feel this appropriate (probably because of the huge jump on it. In case it was shorter it might have worked I guess...)
    Stacking the circle on top of that long slider may be an option but still... I don't know.. xD

    01:39:572 (3) - Missing whistle?
    01:40:072 (1) - Same ^ (maybe I didn't get your hitsounding, sorry xD)

    01:41:239 - You have no hitsounding on this stream instead... (ok, I should probably stay away from hitsounding lol)

    02:22:905 (2) - I guess you don't want to Ctrl + G this, right? xD The problem is that it was really hard to see, above all because it was placed in the opposite direction of the stream

    03:09:405 (1,2) - Since you used the same sound for both shouldn't they have also same direction?

    03:16:405 (5,6,7) - If you follow the high pitch notes of the piano I suggest using 2 circles instead of (6) since the last beat goes to waste like this

    03:21:155 (4,5) - This part kinda goes on without listening to the song. Again, you overmapped that part and it's fine seeing the style, but I would have used a 1/2 jump instead of a stacked triplet (Just an example) Move the notes out of the way and you'll hear the beats they're assigned to.

    05:23:572 (2,3) - Just to spice things up a little: what about switching their order? It creates a nice drop on the long slider after the pattern. Also, the spacing is a little more cramped compared to the rest of your patterns in this part of the map, intentional?

    Last thing which may be considered part of your style: I'm not saying that you must map with more symmetry, but patterns like 04:47:905 (9,1,2,3) - are confusing while playing since you start thinking they are 2 different things while you have to play them the same way (personal opinion of my testplay)

That's all from me :3

I think I need to put a brief note in the beatmap description to explain what I'm doing with felys here. This map is about taking the many different layers of this piece and representing different layers at different times. As a tool to paint with, the osu! editor is limited in the fact that we have but two buttons to press circles and sliders with. felys is about representing different parts of the same section of music. After that point, I work on making it readable and playable and enjoyable.

This is why felys is surprisingly inconsistent with itself despite my experience. Because I intend for the patterns and structures to be inconsistent to be clear that they're following different instruments or different layers of the beat. This is far more obvious while editing than while playing! While playing I think I've done enough to make it sight readable and an enjoyable map for people that can keep up with it. I'd love to hear people's opinions on this.
Natteke
dam
Ongaku
10/10 would wall text again
Chyo-Kun
I'm going to edit this post (or make a new one) with a proper mod in some days or so, but watching the map in auto made me realize that from the beginning 00:11:906 to 00:33:406 this point the hitsounds are a bit too high volume compared to the song which is very calm and still getting started. I suggest you lower the volume a little bit to match the song's volume. Just after this first part from 00:33:406 to 00:54:739 there is a crescendo, but here too the hitsounds are all at the same volume. Here too I suggest adding some green lines to make the volume go up with the song. With minor exceptions from here on the song stays at the same volume for a while, then after the break in the middle there's another crescendo ( 03:01:405 to 03:17:405 - ) which again, like the one I've pointed out before, has hitsounds with unchanged volume for the most part. I suggest to do the same here.

**I may be hearing things or have some f_cked up volume settings (80% Hitsounds 80% Music) but this is some suggestions from what i'm hearing. I'm no hitsound expert at all but thought some feedback would help in develpoing the map. Proper mod coming soon!

no kd yet
Mercurial

domSaur wrote:

welcome home..

2016 is bound to be good.
yup
Bara-
[General]
All clear, but consider doing this to be nice to AutoMod
• Usless green line(s) over red (no SV changes):
00:33:406 {33406} ms

[Home]
00:11:906 (1,2,1,2) - I know you're not wroking on consistency, but the Distance between (1,2) is significantly lower then the next few
00:22:573 (1,2) - ^^ (But this is higher)
00:25:406 - Is there a need for this break-extension?
00:43:739 (3,4,5) - A 1/8 reverse slider follows the song better
00:46:572 (5,1) - I'm not really a fan of the lowered distance here, as the previous 1/2 are all quite spaced
00:47:739 (1,1,1,1,1) - I FOUND SOMETHING - Imperfect stack (If you go full nazi, so will I :P)
00:53:405 (3,1) - Quite a tricky move, move it a bit, so (1) isn't covered by the reverse
00:55:239 (3) - Move the final node to 270:175 for a better stack
00:57:905 (3) - Stack properly (2 nodes are off here)
01:08:072 (1,3) - ^^
01:13:905 (3) - Remove sliderwhitsle please. Or my ears will hate you
01:19:739 (7,8) - Same shape please
01:20:072 (1,4) - Please don't let them touch
01:35:155 (2) - Jump seems a bit big
01:35:739 (5) - RIP Ears
02:12:905 (4,5,6) - Imo this looks better
03:22:905 (1) - Aesthetics please
03:25:405 (1,2) - Why is there such a big gap between them?
04:07:405 (3,4,5) - Dat spacing O.o Though it fits with the AAAA~~ (Consider toning it down though)
05:34:739 (1) - This is the only slider I can 100% agree with that the sliderwhistle is fine

I don't even know
Good luck man!
Topic Starter
Shiirn
Anything not responded to was fixed.
aaaaa

Baraatje123 wrote:

[General]
All clear, but consider doing this to be nice to AutoMod
• Usless green line(s) over red (no SV changes):
00:33:406 {33406} ms

[Home]
00:11:906 (1,2,1,2) - I know you're not wroking on consistency, but the Distance between (1,2) is significantly lower then the next few
00:22:573 (1,2) - ^^ (But this is higher)
00:25:406 - Is there a need for this break-extension?
00:43:739 (3,4,5) - A 1/8 reverse slider follows the song better. I'm not following the little buzz noise, but the little cry and the normal patterning of the triangles.
00:46:572 (5,1) - I'm not really a fan of the lowered distance here, as the previous 1/2 are all quite spaced This is directly in the center of one of the triangle's edges and as it is the start of a new stanza, the spacing change matters far less.
00:47:739 (1,1,1,1,1) - I FOUND SOMETHING - Imperfect stack (If you go full nazi, so will I :P)
00:53:405 (3,1) - Quite a tricky move, move it a bit, so (1) isn't covered by the reverse Tried making the slider a bit shorter. It's hard to figure out what exactly to do here as I don't want the players to need to move their cursor all too much between these notes.
00:55:239 (3) - Move the final node to 270:175 for a better stack I tried again. ;_;
00:57:905 (3) - Stack properly (2 nodes are off here) These things are such a damn pain.
01:08:072 (1,3) - ^^
01:13:905 (3) - Remove sliderwhitsle please. Or my ears will hate you
01:19:739 (7,8) - Same shape please I want (7) to point accurately at (5)'s start, but (8) would be very hard to see beneath it if it didn't curve.
01:20:072 (1,4) - Please don't let them touch
01:35:155 (2) - Jump seems a bit big Because of how the slider is shaped, players are going to be moving their cursor towards (2) anyway, and with how much leeway they have with the sliderball, it's really not a jump at all.
01:35:739 (5) - RIP Ears
02:12:905 (4,5,6) - Imo this looks better
03:22:905 (1) - Aesthetics please This is a direct homage to the currently ranked version of felys. This is the slider used in that map. If I really need to, I will change it, but I would really like to have it there.
03:25:405 (1,2) - Why is there such a big gap between them? For visual clarity. So the player can see the entire approach circle before the note actually needs to be hit. Again, due to the huge sliderball leeway, the player can actually keep his cursor on the very edge of (2) for the entire duration of (1), so it's not a jump at all.
04:07:405 (3,4,5) - Dat spacing O.o Though it fits with the AAAA~~ (Consider toning it down though) Toned down very slightly and changed the angling so that it is one large semi-circle sweep motion instead of a weird bend. This lets players maintain momentem.
05:34:739 (1) - This is the only slider I can 100% agree with that the sliderwhistle is fine

I don't even know
Good luck man!
Monstrata
Did some more polishing up. Everything looks good to go from my end so here's Bubble #1!

irc
19:13 Shiirn: ok you're in felys
19:13 Shiirn: uhh other than a broadline 10% volume increase across the entire map
19:14 Shiirn: 05:08:072 (1) - i want to move this around so it's not a hanzer slider
19:14 Shiirn: 02:37:739 (1,2,3,4,1,2,3,4) - and close these up a bit
19:15 Shiirn: that's it
19:15 Shiirn: want me to do them?
19:19 Shiirn: uh well i did them :Y ready when you get back
19:20 Monstrata: okay
19:20 Shiirn: it wasnt a flat 10% increase across the entire thing, but 5-10 here and there in the bits that were troublesome
19:21 Shiirn: the most common issue is probably going to be stacking because things keep unstacking the second i upload and leave the editor =_=
19:24 Monstrata: okay lets see
19:24 Monstrata: 00:38:239 (2) - Not going to emphasize this note?
19:25 Monstrata: 00:38:072 (1) - This on the other hand doesnt need that kind of a jump imo
19:25 Shiirn: mmm how do you mean? it's already kind of emphasized because of the jump after it, maybe you mean the one before it?
19:25 Monstrata: the one before
19:25 Monstrata: like 1>2 is a pretty short jump compared to 3>1
19:26 Monstrata: but the jump from 3>1 itself doesn't emphasize much
19:26 Shiirn: oh yeah
19:26 Shiirn: you're right, i think that's a leftover from the reorganizing i did considering your advice on the triangles
19:26 Monstrata: ah
19:26 Monstrata: ok
19:26 Shiirn: https://osu.ppy.sh/ss/4290692 something kind of like this?
19:27 Shiirn: gives a bigger jump 1->2 to emphasize 2 more
19:27 Monstrata: okay yea that'll work
19:33 Monstrata: 00:58:905 (3) -
19:33 Monstrata: slider-end
19:33 Shiirn: ?
19:33 Monstrata: eh nvm
19:33 Monstrata: was kinda weird you map that snare to jumps earlier
19:34 Monstrata: or at least made it clickable
19:34 Shiirn: yeah that slider instead emphasizes the...
19:34 Shiirn: wub? idk what to call it
19:35 Shiirn: like the desc says it kind of jumps around what layers of instruments it's playing
19:35 Shiirn: so it's fairly inconsistent
19:36 Monstrata: 01:05:905 (3,5) - you could maybe space them out a bit more so they arent touching
19:37 Shiirn: I shrunk it by a tiny amount so that they clearly don't touch while following the same shape
19:37 Monstrata: 01:18:655 (2) - Spacing is a bit weird here
19:37 Monstrata: ok
19:37 Monstrata: intentional?
19:37 Monstrata: the spacing anyways
19:38 Shiirn: uh
19:38 Shiirn: I want to say "yes" because it was to make the (2) be on (1)'s slider track
19:38 Shiirn: but 3 is arleady off of it for readability purposes anyway so...
19:38 Shiirn: lemme try move it a bit to see if i can even it out
19:38 Monstrata: 01:22:655 (2) - I guess you can even it out here too maybe
19:38 Shiirn: yeah they're teh same pattern
19:38 Shiirn: and i evened it out ti .93/.91
19:39 Shiirn: to*
19:39 Monstrata: ok
19:39 Monstrata: 01:28:072 (1,2,3,4) - These jumps are so bit xd
19:39 Monstrata: big*
19:40 Shiirn: I've never actually seen anyone break there
19:40 Shiirn: but i mean
19:41 Shiirn: i could ctrl+g 1 and 4
19:41 Shiirn: tho that makes 3 the massive jump
19:41 Shiirn: heh
19:42 Shiirn: i can put 3 under 01:27:739 (7) - if you really insist on changing that spacing though
19:42 Monstrata: how about
19:42 Monstrata: http://puu.sh/mnEK0.jpg
19:42 Monstrata: just swapping 1 and 4 in timeline
19:42 Monstrata: so overall spacing is bigger
19:42 Shiirn: then wouldn't the
19:42 Shiirn: 01:28:989 (5,6) -
19:42 Shiirn: now be kinda crazy?
19:42 Monstrata: ah damn
19:43 Monstrata: but yea the spacing is really large even though there isn't much of a change in the music
19:43 Shiirn: hmm....
19:43 Shiirn: I've got an idea.
19:44 Shiirn: ...
19:44 Shiirn: this is really hard to like
19:44 Shiirn: show with a screenshot
19:44 Shiirn: so im going to update and u can check it?
19:45 Shiirn: updated
19:45 Shiirn: 01:28:072 (1) - reversed this, and rotated the curve pattern so that 2,3 could be a straight line across the axis
19:45 Shiirn: while stacking
19:46 Shiirn: phone call
19:46 Shiirn: brb
19:48 Monstrata: okay that works
19:49 Monstrata: 01:30:905 (3) - I think its better for you to map that slider-end to a circle
19:49 Monstrata: to justify those jumps
19:51 Shiirn: keep going
19:51 Shiirn: family call i need to take
19:51 Shiirn: ill be back soon
19:52 Monstrata: kk
19:54 Monstrata: 01:42:405 (1) - weird you NC here but not 01:41:738 (5) -
19:54 Monstrata: hmm seems a pattern i guess, like it works out better for the next stream cuz of the bend
19:54 Monstrata: but here it just looks like a symmetrical pattern
19:54 Monstrata: 01:43:072 (3,4) - overlap doesnt look nice xd
19:56 Monstrata: 01:56:239 (2,3,4) - so confusing to read ;c
19:57 Monstrata: 02:09:405 (1,2,3,4) - I liked these a lot better lol
19:58 Monstrata: 02:12:239 (2) - Why the switch here? Not going to map 02:12:572 - to something clickable?
19:59 Monstrata: 02:22:905 (2) - Same here. you should map that white tick too xd
19:59 Shiirn: those streams are doing 8,4,4
19:59 Monstrata: 02:25:905 (4) - rotate 240 stack on 1 etc. plays better lol but ehh
20:00 Shiirn: overlap fixed
20:00 Shiirn: moved (4) so it isnt stacked but ive never heard anyone complain about it...? i like the circle-slider pattern
20:01 Monstrata: 02:30:072 (1,2,3,4) - try arranging like http://puu.sh/mnFNp.jpg
20:02 Monstrata: ok
20:02 Shiirn: o.o?
20:03 Shiirn: back for now
20:03 Shiirn: a lot of those "why the switch" is because of that different-isntrument mapping
20:03 Shiirn: it's intentional
20:03 Shiirn: swapped 2 and 3 on that last one tho
20:04 Monstrata: u know, ppl are just going to be like ?__? so inconsistent
20:04 Monstrata: xP
20:04 Monstrata: like whether it was intentional or not
20:04 Shiirn: i know
20:04 Shiirn: but
20:05 Shiirn: i address that in the beatmap description
20:05 Shiirn: and if people choose to not understand it after that
20:05 Shiirn: that's their problem, not mine
20:05 Shiirn: like i said in the desc as well, i hate to come back only to say "respect my style" but this is seriously a one-time thing for me as i mapped this entirely while i was banned and getting NO response for support
20:05 Monstrata: have you considered using specific combo colors?
20:05 Shiirn: so i was being pretty introspective
20:05 Monstrata: like alternating between say light blue/dark blue for one layer
20:05 Monstrata: and going to light purple/dark purple for another layer
20:06 Monstrata: so theres a visual shift
20:06 Shiirn: that seems needlessly complex when most people who are able to play things of this level use custom combo colors and a black bg anyway
20:06 Shiirn: so i figured
20:07 Shiirn: ...yeah
20:07 Shiirn: lol
20:08 Monstrata: 03:21:072 (3,4,5) - Space them instead of stacking
20:08 Monstrata: emphasizes 5 a bit more
20:08 Shiirn: mmm i stacked them because it mimics the triangle pattern used at the start of the map
20:09 Shiirn: and i dont think 5 needs any emphasis
20:09 Shiirn: as it is simply the same instrument doing the entire triple, just loudest at the bottom
20:09 Shiirn: if anything i'd have 3 timing sections changing the volume of the triple but that also seemed overkill
20:18 Monstrata: hmm ok
20:18 Monstrata: 03:22:905 (1) -
20:18 Monstrata: xdd
20:18 Shiirn: ...
20:18 Shiirn: do i need to explain that
20:18 Shiirn: ;_;
20:18 Monstrata: can you make it nicer lol
20:18 Shiirn: it's
20:19 Shiirn: a copy
20:19 Shiirn: of gowww's slider
20:19 Monstrata: well gowww makes ugly sliders then
20:19 Monstrata: xdd
20:19 Shiirn: from
20:19 *Shiirn is listening to [https://osu.ppy.sh/b/85762 onoken - felys -long remix-]
20:19 Shiirn: the 2011 map
20:19 Monstrata: this is 2016 xD there are better slider creation functions or something
20:19 Shiirn: i mean its not even THAT ugly ;_;
20:19 Monstrata: its pretty uneven xd
20:20 Shiirn: hnngggghhh
20:20 Monstrata: I mean like... you can make this slider in the same shape as goww's but you could also make it a better version of his
20:20 Monstrata: you know? lol
20:20 Shiirn: well what would i replace it with except another wave slider and it's a perfectly fine and functional wave slider as it is now its not following a pattern or anything
20:21 Shiirn: i'll try ;_;
20:22 Monstrata: http://puu.sh/mnGSR.jpg
20:22 Monstrata: maybe?
20:22 Monstrata: idk
20:22 Shiirn: i mean
20:23 Shiirn: if it's important enough that you insist it's important enough that i should do it
20:23 Shiirn: i-i-i just need a moment.
20:23 Shiirn: ;_;
20:23 Shiirn: T_T7
20:23 Monstrata: it looks better
20:23 Monstrata: but if you dont want to
20:23 Monstrata: you dont have to change it xP
20:23 Monstrata: its just
20:24 Monstrata: idk. i don't think copying gowww's slider is a good reason
20:24 Monstrata: to keep it from being nicer
20:24 Monstrata: but anyways
20:24 Shiirn: https://osu.ppy.sh/ss/4290902
20:25 Shiirn: thoughts?
20:25 Shiirn: is that wave slider okay?
20:25 Monstrata: maybe curve the tail sliiightly less
20:25 Shiirn: ...
20:26 Shiirn: it's perfectly rotationally symettrical down to the pixel
20:26 Monstrata: maybe im just being too nazi here cuz i do a lot of sliderart stuff on my maps
20:26 Monstrata: lol
20:26 Monstrata: ahh whatever
20:26 Monstrata: sry lol
20:27 Shiirn: i mean
20:27 Shiirn: it is literally a pixel to the right on the righthand side
20:27 Shiirn: so kudos if you actually noticed that but
20:27 Shiirn: it's done. the gowww slider is dead. You monster. ;_; replaced with wave slider. Anything else?
20:28 Monstrata: lol
20:28 Monstrata: hmm
20:28 Monstrata: still checking
20:28 Monstrata: had to take a break and get some snaks
20:28 Monstrata: lol
20:28 Shiirn: i am aware
20:28 Shiirn: if i suddenly afk
20:28 Shiirn: its because ill be back like 10minutes after that
20:29 Shiirn: that family call
20:29 Monstrata: ok ok
20:29 Monstrata: 03:48:405 (2,3) - This jump is really large tho
20:29 Monstrata: idk what its emphasizing
20:29 Shiirn: i'll move 2 a bit between 1 and 3
20:29 Shiirn: maybe on 4's end
20:29 Shiirn: idk
20:30 Monstrata: 04:08:405 (5,6,7,8) - Also uh, looks like this stream like almost bends upward a bit?
20:31 Shiirn: ...
20:31 Shiirn: how in the fuck...?
20:32 Shiirn: oh, i remember now
20:32 Shiirn: https://osu.ppy.sh/ss/4290926
20:32 Shiirn: changed it to that
20:32 Monstrata: http://puu.sh/mnHpv.jpg
20:32 Monstrata: lol
20:32 Monstrata: o
20:33 Monstrata: yeee
20:34 Monstrata: 04:19:739 (1,1) - Btw for this like
20:34 Monstrata: http://puu.sh/mnHsN.jpg
20:34 Monstrata: if you just moved it a bit so the outline is clean
20:34 Monstrata: would look really cool
20:34 Shiirn: oh
20:34 Monstrata: imo anyways
20:34 Shiirn: right
20:34 Shiirn: no i agree
20:34 Shiirn: and done
20:37 Monstrata: 05:16:072 (3) - 05:21:405 (3) - 05:26:739 (1) - 05:32:072 (1) -
20:37 Monstrata: Maybe NC the first two
20:37 Monstrata: for consistency
20:37 Monstrata: but that
20:37 Monstrata: should be it hang on
20:38 Shiirn: ok
20:38 Shiirn: nc'd first two
20:40 Shiirn: updated it if you want to re-confirm
20:41 Monstrata: ok
20:41 Monstrata: ugh i wish it dodnt automatically scroll down
20:42 Monstrata: every time i close chat
20:42 Shiirn: sorry ;.;
20:42 Monstrata: lol dw
20:43 Monstrata: 02:30:405 (3,4) - Switch in timeline?
20:43 Monstrata: so the white ticks receive larger spacing
20:43 Shiirn: ...
20:44 Shiirn: you had me switch 2 and 3 already
20:44 Shiirn: ._.
20:44 Monstrata: I didnt explain well sry xP
20:44 Shiirn: but sure
20:44 Monstrata: on my picture i swapped 2 and 3, then 3 an 4
20:44 Monstrata: lol
20:44 Shiirn: i see what you're doing there
20:44 Shiirn: i agree
20:44 Shiirn: oh
20:44 Shiirn: then my fault
20:44 Shiirn: fixed
20:45 *Monstrata is listening to [http://osu.ppy.sh/b/871193 onoken - felys]
20:45 Monstrata: lemme just redl
20:45 Monstrata: update
20:45 Shiirn: k
20:45 Monstrata: if you havent yet
20:45 Shiirn: updating
20:46 Monstrata: i'll just do one last check for hitsounds, and if nothing then the map should be 100% objectively rankable
20:46 Shiirn: updated
20:46 Shiirn: soft-sliderwhistle is used on the very last slider and nowhere else
20:46 Shiirn: soft-sliderslide2 is used on the initial sliders in the beginning before the first spinner and nowhere else
20:46 Shiirn: soft-hitclap is a slightly reduced volume normal-hitnormal
20:46 Shiirn: (for reference)
20:47 Monstrata: oh ok
20:47 Monstrata: i meant like checking volume and stuff
20:47 Shiirn: ...
20:47 Monstrata: sometimes ppl randomly add a whistle onto some part with 5% volume
20:47 Shiirn: e-either way works!
20:47 Shiirn: ;A;
20:47 Monstrata: yee
20:48 Shiirn: i used to get
20:48 Shiirn: really nazi on la cataline's ass
20:48 Shiirn: for her soft hitsounds
20:48 Monstrata: lol
20:48 Shiirn: because nobody but me seemed to be able to hear soft-sliderwhitle
20:48 Shiirn: and people would just select an entire slider to put whistles on both ends for soft hitsets
20:48 Shiirn: not realizing it added a soft-sliderwhistle that was really annoying
20:48 Shiirn: =_=
20:49 Shiirn: I MEAN THAT STILL EXISTS. DON'T GET ME WRONG. THAT STILL VERY MUCH EXISTS.
20:49 Shiirn: =_=
20:50 Monstrata: lol
20:50 Monstrata: yea
20:50 Monstrata: xD
20:50 Monstrata: anyways
20:50 Monstrata: looks good
20:51 Monstrata: did you get the metadata checked out?
20:51 Monstrata: o wait
20:51 Monstrata: theres already ranked versions
20:51 Monstrata: yea
20:51 Shiirn: sec
20:51 Shiirn: i mean
20:51 Shiirn: TECHNICALLY speaking it doesnt even need BMS source
20:51 Shiirn: as this is the album version
20:51 Shiirn: but...
20:52 Shiirn: isn't it great to have something with almost blank metadata? O_o
20:55 Monstrata: lol
20:55 Monstrata: lemme just doublecheck lol
20:56 Monstrata: cuz
20:56 Shiirn: no problem
20:56 Monstrata: nowadays metadata is really big
20:56 Monstrata: when maybe just a year ago it wasn't really important
20:56 Shiirn: i mean, i guess.
20:56 Shiirn: there's not much to say about it
20:56 Monstrata: like Tv Size and tv Size are dq'able reasons now
20:56 Shiirn: https://remywiki.com/Kennosuke_Ono
20:57 Monstrata: http://axsword.com/special/swellstrings/
20:57 Monstrata: yea
20:57 Monstrata: should be correct i just wonder about the source
20:57 Monstrata: cuz i dont know BMS
20:57 Shiirn: i mean technically
20:58 Shiirn: it isnt the bms version
20:58 Shiirn: so it isnt FROM bms
20:58 Shiirn: its from swellstrings album i guess?
20:58 Monstrata: yea swell strings album
20:58 Shiirn: but album names arent sources, but tags
20:58 Shiirn: right
20:58 Monstrata: it doesn't have to be the bms version, but as long as the music was part of BMS it should be good
20:58 Monstrata: yea album names are tags
20:59 Shiirn: ok so
20:59 Shiirn: source:bms
20:59 Monstrata: if you decide to add swell strings as tags, maybe add axsword too
20:59 Shiirn: tags: swell strings
20:59 Shiirn: ugh
20:59 Shiirn: ok
20:59 Shiirn: axsword
20:59 Monstrata: alright
20:59 Monstrata: yep
20:59 Monstrata: that should be all
Hitoshirenu Shourai
Psst Shiirn I love you. <3
Topic Starter
Shiirn
I'm sorry. My heart belongs to another.
Garven
Hey Shiirn,

Due to the general streaminess of the map, I can't really get a good feel for the gameplay aspect, but here are a few technical things that should be addressed after a quick look:

00:15:406 - What's up with this random delayed break? It's not really following anything in the song that I can tell. Just set it back to the default position.
00:25:406 - ^
01:21:905 (3) - Try to avoid covering repeat arrows on sliders please.
02:18:489 (7) - Did you intend for a normal sliderwhistle sound here?
03:53:239 (4) - And a random drum clap here?
05:08:989 (2,1,2) - These could be presented better. The shape and overlap are just offputting.
Topic Starter
Shiirn

Garven wrote:

00:15:406 - What's up with this random delayed break? It's not really following anything in the song that I can tell. Just set it back to the default position. I think this was left over from when I changed the mp3 and moved all the notes, but the break remained in roughly the same place and snapped to the nearest tick.
00:25:406 - ^^
01:21:905 (3) - Try to avoid covering repeat arrows on sliders please.I've noticed thus but haven't seen a single person break on it. I'll fiddle with this combo (probably reversing it) before bubble #2.
02:18:489 (7) - Did you intend for a normal sliderwhistle sound here? There is an actual noise here I was trying to emphasize, but all varients of whistle and otherwise completely overwhelm it and since it's pretty random in the track itself, any hitsound for it will sound random.
03:53:239 (4) - And a random drum clap here? An oversight while fiddling with the hitsounds... I think. I'll return it back to the default soft+soft set along with the next bubble.
05:08:989 (2,1,2) - These could be presented better. The shape and overlap are just offputting. The overlap must have occured during a stacking check I was doing. I'll slide the (2) around the curve when I get a chance.

All of these are fixed on my side, but I'm not too familiar with modern ranking criteria and thus whether these are poppable changes or not.


EDIT: fixed and rebubbled
Ayesha Altugle
Welcome back god mapper! What were you doing while you are banned? Anyways, I hope this map will be ranked.

Good luck!
Natsu
#2

Fixed minor things in irc

did things
2016-01-09 10:52 Natsu: btw i found that clap and did kill my ears LOL
2016-01-09 10:53 Shiirn: I KNOW
2016-01-09 10:53 Shiirn: I'M SORRY
2016-01-09 10:53 Natsu: 03:53:239 (4) -
2016-01-09 10:53 Natsu: haha
2016-01-09 10:53 Shiirn: yeah
2016-01-09 10:54 Natsu: you can iirc? now, kinda lazy to forum post, but wait gonna take a thing for my sis
2016-01-09 10:54 Shiirn: i can irc
2016-01-09 10:55 Shiirn: i fixed that clap already btw
2016-01-09 10:59 Natsu: yeah, anyways this metadata, you have an official source?
2016-01-09 11:00 Shiirn: swell strings is the name of the album
2016-01-09 11:00 Shiirn: axsword is an alternate name for onoken
2016-01-09 11:00 Shiirn: BMS is the original release source of this track, although this is the long album version
2016-01-09 11:01 Natsu: cool
2016-01-09 11:02 Natsu: 00:42:905 (1,2) - swap NC to be consistent with 00:43:405 (1,2) - ?
2016-01-09 11:02 Shiirn: ?
2016-01-09 11:02 Shiirn: It's a triangle -> another triangle
2016-01-09 11:02 Shiirn: o_o
2016-01-09 11:03 Natsu: kinda wanted to have the same sound 00:43:072 (2) - 00:43:405 (1) - as NCs, but yea triangles
2016-01-09 11:03 Shiirn: NC seems consistent as it is
2016-01-09 11:03 Shiirn: yeah they have the same sound but
2016-01-09 11:03 Shiirn: since they are still in the shape of triangles and the pattern follows the same structure, the NC is more important focused on the pattern rather than the noise
2016-01-09 11:04 Shiirn: because of the 1/4 sliders arleady functioning as 1/2 circles, the pattern actually plays identically to the rest of the section
2016-01-09 11:04 Natsu: 00:56:655 (2,3) - I dont want to be the guy, but stack HAHAH
2016-01-09 11:04 Shiirn: except in those two sldiers' case, they also have the background layer sound
2016-01-09 11:05 Shiirn: hm
2016-01-09 11:05 Shiirn: (3) is stacked under (7)
2016-01-09 11:05 Shiirn: its just that (2) isnt stacking right there
2016-01-09 11:05 Shiirn: guess (2) should be stacked?
2016-01-09 11:05 Natsu: i mean the stack is off a bit lol, nazi thing
2016-01-09 11:06 Shiirn: (3) is perfect under (7)
2016-01-09 11:06 Shiirn: it's that (2) is on top of (3) and makes it appear weirdly off
2016-01-09 11:06 Shiirn: i can move (2) under (7) and manually stack 3 if that looks better
2016-01-09 11:07 Natsu: k
2016-01-09 11:07 Natsu: btw: 03:22:905 (1) - I can't hear this one lol
2016-01-09 11:08 Shiirn: ? I can hear it, although it's on 5% and the sliderticks are ew
2016-01-09 11:08 Natsu: 15% or 10% just for head
2016-01-09 11:08 Natsu: then 03:22:989 - 5% to silence slider ticks
2016-01-09 11:09 Shiirn: okay
2016-01-09 11:10 Natsu: 03:25:405 (1) - why 5% here?
2016-01-09 11:10 Shiirn: that's acutally 5% because actually 5%, not because "i want it inaudible"
2016-01-09 11:10 Shiirn: with the whistle sound its actually very audible for me
2016-01-09 11:10 Shiirn: but would 10% be better?
2016-01-09 11:11 Natsu: I think 10% would be more safe tbh
2016-01-09 11:11 Shiirn: Done.
2016-01-09 11:13 Natsu: omg that clap ahahah
2016-01-09 11:14 Shiirn: I FIXED IT
2016-01-09 11:14 Shiirn: SHHHH
2016-01-09 11:17 Natsu: 04:47:655 (7,8) - I find those circles, kinda hard to click, I think stacking them is better, since is what a player will expect
2016-01-09 11:18 Shiirn: it's the same as the slider on the opposite side, that was my reasoning
2016-01-09 11:20 Natsu: oh as 04:46:989 (4) - ?
2016-01-09 11:20 Shiirn: yeah
2016-01-09 11:20 Shiirn: i'll stack them if you think i should though, either way they play mostly the same due to their spacing meaning there's little to no movement on either side
2016-01-09 11:23 Natsu: why hp 6,9 and OD 8,9?
2016-01-09 11:23 Natsu: isn't better to just put OD9?
2016-01-09 11:23 Shiirn: HP6.9 because it was suggested and uhhhh as far as the OD goes
2016-01-09 11:23 Shiirn: sure let's go 9
2016-01-09 11:23 Shiirn: (6.9 is kind of a joke but i do feel 7 is kind of high)
2016-01-09 11:24 Natsu: tbh most people use 6 for Extra maps
2016-01-09 11:24 Natsu: but i use 7 LOL
2016-01-09 11:25 Natsu: not much to say, upload and lets go
2016-01-09 11:26 Natsu: .dont forget clap pls ahahhaa
2016-01-09 11:26 Shiirn: clap is fixed i promise
Len
dude
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