forum

onoken - felys

posted
Total Posts
159
show more
dionzz99
HE'S BACK BOISSSS
Cheesecake
Yay
silento
Welcome back!
Serraionga
We really missed you.
XII
SHIIRN WB!
Nwolf
<3
Rapthorn
sex me shiirn
Seph
welcome back man, where the rest went tho
Kroytz
Welcome
Home

00:37:070 (1,2,3) - You could ctrl-j to show variety.
00:38:237 (5) - This note doesn't get any emphasis and it's actually a really big one too ._.
Why does 00:38:403 (1,2,3) - get more emphasis than 00:41:070 (3,4,5) - ? They're both rhythmically identical. If you argue that it comes after that loud piano, then maybe something here too 00:43:737 (3,4,5) - should be fixed regarding spacing. I'd prefer to see the triples be accented into your patterns tho ;o
00:46:737 (1,2,3) - I felt this would be more natural to go counter clockwise instead but clockwise also works I guess..
01:01:320 (9,1) - Just gonna say this plays like ass
01:03:237 (1) - Instead of the straight slider I found it a little more creative to have a complimentary zag to your zig slider http://puu.sh/miaAJ/394ae0bab6.jpg and the 2 can be moved wherever you like I guess idk
01:14:237 (1,2,1,2,1,2) - what even is this. I see they act like doubles from kicks but it just looks weird lol xPP
01:23:653 (6,7) - not sure how effective that is to overlap like that. I'd just move the slider a little ways back so the slider-end could be blanketed beneath the (5)
01:28:987 (5,6) - why not repeat same pattern as done here ? 01:28:070 (1,2,3) - I really like that idea
01:29:403 (1) - this triggers me cuz its end nodes arent straight
01:39:653 (4,1) - where is the emphasis on (1) to get the same treatment in stream jump as 01:39:403 (1) - ? The rest of the notes here too 01:39:737 (1,2,3,4,1) - get softer in the music but you space them out more?
01:42:403 (1,2,3,4,1) - same
01:47:737 (1,2,3,4,1) - this one makes sense because the keys actually change, I won't question your stream choices, though, I can't say I'm fond with how they're designed. It's simply a matter of style so I'll just look at them from your POV instead
02:02:487 (5) - you can make (5) a slider to capture this beat 02:02:570 - or do triplet with that beat included and then this awkward thing doesn't have to happen 02:02:653 (6,1) - Though, according to your logic, 02:02:737 (1) - should have the other beats stacked on it as well
02:28:570 (4,5) - this jump is crazy big for what the music asks for. It's really really quiet here...
02:34:237 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I REALLY like this design.
03:01:403 (1) - idk man that awkward hanging out tail is triggerin my ocd :V 03:12:070 (1) -
03:18:903 (1) - seems kinda random with how the rest of the map has been going so far. You only do it for that spot tho and not elsewhere so it's like, why
03:20:737 (1,2,3,4,5) - this feels better if they all scooched forward by 1/2 on the timeline
03:22:903 (1) - genuinely curious as to why so uneven. looks unpolished orz
04:47:654 (7,8) - kick SwiftRage
04:55:570 (1) - oh hey this looks familiar. still good
05:17:403 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Juicy
05:34:737 (1) - that jump doe
You could easily map the ending pretty calmly if you like so it ends in that weird sound thing over 05:56:070 - idk I think it ends better that way but guess youre content with where you stopped lol.
Gratz
domSaur
welcome home..

2016 is bound to be good.
Giralda
Welcome Back, Shiirn <3
Akiyama Mizuki
Un fuckin' believable.
Topic Starter
Shiirn
I won't respond to everything here but just know that I've read it all and taken it into account.
Kroytz

Kroytz wrote:

00:37:070 (1,2,3) - You could ctrl-j to show variety. Modified the combo a bit to flow and stack with a ctrl+j'd set.
00:38:237 (5) - This note doesn't get any emphasis and it's actually a really big one too ._. It's not all that big, really, it's flowing from the (4).
Why does 00:38:403 (1,2,3) - get more emphasis than 00:41:070 (3,4,5) - ? They're both rhythmically identical. If you argue that it comes after that loud piano, then maybe something here too 00:43:737 (3,4,5) - should be fixed regarding spacing. I'd prefer to see the triples be accented into your patterns tho ;oI'm having a real tough time with these because stack leniency screws up my pretty triangles but it's vital in later parts of the song.
00:46:737 (1,2,3) - I felt this would be more natural to go counter clockwise instead but clockwise also works I guess.. I prefer counterclockwise spinning while most people prefer clockwise. Same concept applies here I guess?
01:01:320 (9,1) - Just gonna say this plays like ass Fiddled with these combos a bit.
01:03:237 (1) - Instead of the straight slider I found it a little more creative to have a complimentary zag to your zig slider http://puu.sh/miaAJ/394ae0bab6.jpg and the 2 can be moved wherever you like I guess idk I like the concept. Fiddled.
01:14:237 (1,2,1,2,1,2) - what even is this. I see they act like doubles from kicks but it just looks weird lol xPP I like that it looks weird. It's a weird part of the song where it goes from being extremely predictable and consistent before falling into a weird snare kick.
01:23:653 (6,7) - not sure how effective that is to overlap like that. I'd just move the slider a little ways back so the slider-end could be blanketed beneath the (5) I think the overlap is fine.
01:28:987 (5,6) - why not repeat same pattern as done here ? 01:28:070 (1,2,3) - I really like that idea I'll figure out a way to play it like this that includes the beat at (5).
01:29:403 (1) - this triggers me cuz its end nodes arent straight
01:39:653 (4,1) - where is the emphasis on (1) to get the same treatment in stream jump as 01:39:403 (1) - ? The rest of the notes here too 01:39:737 (1,2,3,4,1) - get softer in the music but you space them out more?
01:42:403 (1,2,3,4,1) - same
01:47:737 (1,2,3,4,1) - this one makes sense because the keys actually change, I won't question your stream choices, though, I can't say I'm fond with how they're designed. It's simply a matter of style so I'll just look at them from your POV instead
02:02:487 (5) - you can make (5) a slider to capture this beat 02:02:570 - or do triplet with that beat included and then this awkward thing doesn't have to happen 02:02:653 (6,1) - Though, according to your logic, 02:02:737 (1) - should have the other beats stacked on it as well These are a bit awkward because the red ticks have a different volume on each part but if i swap back and forth, they feel akward, but if i have them both doubles, they play badly half the time, vice versa if i use a 1/4 slider, the other half plays badly. I'll need to meditate on it.
02:28:570 (4,5) - this jump is crazy big for what the music asks for. It's really really quiet here...Flipped 5 so the jump is smaller and still flows.
02:34:237 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I REALLY like this design.
03:01:403 (1) - idk man that awkward hanging out tail is triggerin my ocd :V 03:12:070 (1) -
03:18:903 (1) - seems kinda random with how the rest of the map has been going so far. You only do it for that spot tho and not elsewhere so it's like, whyIt's actually hard to hear because of the normal hitsound i used but there is a beat there.
03:20:737 (1,2,3,4,5) - this feels better if they all scooched forward by 1/2 on the timeline
03:22:903 (1) - genuinely curious as to why so uneven. looks unpolished orz THIS IS IMPORTANT:
This slider is from THE CURRENTLY RANKED VERSION OF FELYS, a collab between Sharp, gowww, and Natteke. This is gowww's Felys slider. It's a homage.

04:47:654 (7,8) - kick SwiftRage
04:55:570 (1) - oh hey this looks familiar. still good
05:17:403 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Juicy
05:34:737 (1) - that jump doe
You could easily map the ending pretty calmly if you like so it ends in that weird sound thing over 05:56:070 - idk I think it ends better that way but guess youre content with where you stopped lol. I chose to end it there for aesthetic purposes. I don't like songs spending 20 seconds winding down after the actual ending.
Gratz
Koiyuki
welcome back
UndeadCapulet
Great start to the year :)
Secretpipe
Flask
omy its shiirn welcome back!!!!1
Cherry Blossom
Welcome back my Lord ♥
BeatofIke
Welcome back Shiirn :3
Ayesha Altugle
Welcome back!
Lance
HOLY SHIT 2016 IS AMAZING.

Welcome back!

pls save mapping

Edit: amazing hitsounding
Hula
yo. Feel free to reject everything.

[Home]
The combo colours are dark and boring, not a fan of that.

The 1/4 spacing throughout this map seems to flit between different spacings without any reason, though it's not a problem playing-wise so much, it's not very neat and I can't see there is any obvious logic behind them.

Also, if i bring something up and it repeats itself again later in the song, i may not necessarily bring it up again, but you know it's there, so apply it again if it's appropriate :).

00:33:403 (1,2,3,1,2,3,1,2,3,1,2,3,1) - And beyond. Why do you NC so often here? Sure it might be pattern NCing, but couldn't it make more sense to NC on the start of each ryhthm, like this, 00:34:403 (1) - 00:36:070 (1) - 00:38:737 (1) - deleting the other NCs? just that i'm not a total fan of spamming NC so much.

00:53:403 (1) - Looks too much like a 1/2 slider imo.
00:58:570 (6) - Consider making into 1/4 circles to map the 1/4 drums there fully? and this if you apply 01:09:237 (6) - and so on, cos i know you know about structure and shit.
00:59:487 (6) - Spacing
01:09:487 (2) - Spacing
01:10:153 (6,7) - Spacing
01:14:237 (1,2,1,2,1,2) - Make the jump from 2-1 even, it's currently 1.1 ds and then 0.9 on the next jump. apply that here too 03:41:903 (1,2,1,2,1,2) -
01:19:653 (6,7) - Move over to left, don't make it overlap with the previous slider. Same as 01:23:653 (6) - and so on.
01:22:320 (4,5) - Flow is so broken here, consider respacing and positioning this, it's very gimmicky as it is. It worked fine here, 01:18:070 (4,5,6) - , idk why you are going so over the top on the pattern.
01:25:403 (1,2,3) - This should at least be 0.8 DS, maybe even higher cos it's a strong rhythm, it's currently like the lowest 1/4 spacing of the section.
01:26:653 (2) - Spacing
01:30:237 (3,4,5,6,1,2,3) - Why is the spacing in this pattern suddenly lower than before? The song's only grown in intensity.
01:36:570 (2) - Stick hitsound on it, this is the loudest drum of the whole pattern.
01:39:403 (1,2,3,4,1,2,3,4,1) - This could be done better, maybe something like this, but it's made like that to not rthe next set of patterns too much.uch. 01:52:737 (1) - increase jump spacing here more to keep consistent with previous jumps, this is a stronger sound, ye smaller distance.
01:55:737 (1,2,3,4) - Not really a fan of how this overlaps, consider increasing spacing more.
01:59:237 (4,5) - Why suddenly the 1/4 sliders and not keep the 1/1 slider you had before? These would be fine if there were strong beats on the start of those sliders. Same here, 02:04:570 (4,5) -
02:03:737 (1) - Increase spacing
02:04:070 (1) - Same again.
02:16:737 (1,2,3,1,1,2,3,4,1) - No soft whistles?
02:17:070 (1,2,3,4) - Could be neater by blanketing the previous 4 circles?
02:09:070 (1,2,3,4,1) - No soft whistles?
02:14:070 (1,2,3,4,1,2,3,4) - The flow here in the stream could be improved, this is the first time you did this or anything close to this the whole map and there's no justification in the song
03:35:987 (4,5,6,7) - Increase spacing, drums are stronger here, but you've decreased spacing stifling the play.
03:45:403 (1,2) - Just make this into a 1/1 slider, the slider 1/2 slider on the red tick starts on nothign and ends on a clap, doesn't play well.
03:57:320 (8,9,10,1) - Increase spacing again
04:02:737 (7,8,9) - Spacing again, etc. not gonna bring these ones up again :)

04:56:987 (4,1,2,3,4,1) - Move this pattern over by like a grid, so that the 4 starts on the as perfectly symmetrical on the y-axis to 04:56:070 (1) - I like this pattern, it's cute
05:08:070 (1) - Blanket
05:23:403 (1) - increase spacing from before
05:33:403 (1,2,3,4,5,6,7,8) - Increase spacing, cos song here is intense and there's drums too, so it's p. full on.

Good luck yo.
Topic Starter
Shiirn
Box

Hula wrote:

yo. Feel free to reject everything.

[Timeless]
The combo colours are dark and boring, not a fan of that. Contrast against the background is important, but they are also light enough to be seen with 100% dim.

The 1/4 spacing throughout this map seems to flit between different spacings without any reason, though it's not a problem playing-wise so much, it's not very neat and I can't see there is any obvious logic behind them. The spacings largely and loosely deal with volume or intensity, as I see it in the song. This song is very repetitive and often spends a lot of time slowly ramping up intensity with the same exact order of beats.

Also, if i bring something up and it repeats itself again later in the song, i may not necessarily bring it up again, but you know it's there, so apply it again if it's appropriate :).

00:33:403 (1,2,3,1,2,3,1,2,3,1,2,3,1) - And beyond. Why do you NC so often here? Sure it might be pattern NCing, but couldn't it make more sense to NC on the start of each ryhthm, like this, 00:34:403 (1) - 00:36:070 (1) - 00:38:737 (1) - deleting the other NCs? just that i'm not a total fan of spamming NC so much. NC spam is fun. I want to keep each shape separate as it's not just easier to read, but also feels much better aesthetically, despite the spam.

00:53:403 (1) - Looks too much like a 1/2 slider imo. This has been pointed out before and i keep forgetting to fiddle with the combos so that it is shorter. Done.
00:58:570 (6) - Consider making into 1/4 circles to map the 1/4 drums there fully? and this if you apply 01:09:237 (6) - and so on, cos i know you know about structure and shit. Plays strangely, clickwise, with a dense cluster of notes here as opposed to the fairly spaced 1/4 sliders.
00:59:487 (6) - Spacing
01:09:487 (2) - Spacing
01:10:153 (6,7) - Spacing
01:14:237 (1,2,1,2,1,2) - Make the jump from 2-1 even, it's currently 1.1 ds and then 0.9 on the next jump. apply that here too 03:41:903 (1,2,1,2,1,2) -
01:19:653 (6,7) - Move over to left, don't make it overlap with the previous slider. Same as 01:23:653 (6) - and so on. The overlap is fine in this case. It helps accentuate that the slider is pointing towards the start.
01:22:320 (4,5) - Flow is so broken here, consider respacing and positioning this, it's very gimmicky as it is. It worked fine here, 01:18:070 (4,5,6) - , idk why you are going so over the top on the pattern.
01:25:403 (1,2,3) - This should at least be 0.8 DS, maybe even higher cos it's a strong rhythm, it's currently like the lowest 1/4 spacing of the section.
01:26:653 (2) - Spacing
01:30:237 (3,4,5,6,1,2,3) - Why is the spacing in this pattern suddenly lower than before? The song's only grown in intensity.
01:36:570 (2) - Stick hitsound on it, this is the loudest drum of the whole pattern.
01:39:403 (1,2,3,4,1,2,3,4,1) - This could be done better, maybe something like this, but it's made like that to not rthe next set of patterns too much.uch.
01:52:737 (1) - increase jump spacing here more to keep consistent with previous jumps, this is a stronger sound, ye smaller distance.
01:55:737 (1,2,3,4) - Not really a fan of how this overlaps, consider increasing spacing more.
01:59:237 (4,5) - Why suddenly the 1/4 sliders and not keep the 1/1 slider you had before? These would be fine if there were strong beats on the start of those sliders. Same here, 02:04:570 (4,5) -
02:03:737 (1) - Increase spacing
02:04:070 (1) - Same again.
02:16:737 (1,2,3,1,1,2,3,4,1) - No soft whistles?
02:17:070 (1,2,3,4) - Could be neater by blanketing the previous 4 circles?
02:09:070 (1,2,3,4,1) - No soft whistles?
02:14:070 (1,2,3,4,1,2,3,4) - The flow here in the stream could be improved, this is the first time you did this or anything close to this the whole map and there's no justification in the song
03:35:987 (4,5,6,7) - Increase spacing, drums are stronger here, but you've decreased spacing stifling the play.
03:45:403 (1,2) - Just make this into a 1/1 slider, the slider 1/2 slider on the red tick starts on nothign and ends on a clap, doesn't play well.
03:57:320 (8,9,10,1) - Increase spacing again
04:02:737 (7,8,9) - Spacing again, etc. not gonna bring these ones up again :)

04:56:987 (4,1,2,3,4,1) - Move this pattern over by like a grid, so that the 4 starts on the as perfectly symmetrical on the y-axis to 04:56:070 (1) - I like this pattern, it's cute
05:08:070 (1) - Blanket
05:23:403 (1) - increase spacing from before
05:33:403 (1,2,3,4,5,6,7,8) - Increase spacing, cos song here is intense and there's drums too, so it's p. full on.

Good luck yo.


A lot of these were applied in some fashion or way, the ones that were directly denied were responded to. I also use these kinds of mods to polish the map of my own accord as well.
Nathan
wb~
-Sh1n1-
:O epic mapper is back *-*/
Monstrata
[Home]

00:11:903 (1,2,1,2,1,2,1,2,1,2) - Having the sliders going up/down/up/down/up gives a bit of rhythm to how these are played. 00:12:903 (1,2) - I was expecting to click the lower portion, kinda threw me off. This can apply to 00:22:570 (1,2) - etc..
00:15:403 - Pull the break back to here so it follows something in the music.
00:27:403 (1) - Weird that this entire spinner is 5% volume.
00:38:070 (4) - NC, and remove from 00:38:403 (1) - since the melody is mirroring 00:35:403 (1,2,3,4,5) -
00:44:070 (1,2,3,1,2,3,1,2,3,1,2,3) - Well, as someone who is known for triangles, I kinda have to disagree with how these are arranged. Right now the angle between 00:44:403 (3,1,2) - when you are transitioning to a larger triangle is pretty sharp comparatively, and from my experience, it doesn't play very well. A simple solution would be Ctrl+G'ing 00:44:237 (2,3) - 00:44:737 (2,3) - etc... so now the angle between 00:44:403 (3,1,2) - is a bit wider which better supports an increasing DS.
00:53:570 - There should be a note here no? If not, a kickslider doesn't really fit well for a pause.
--

01:17:737 (2,3,4) - These jumps feel quite forced. especially 3 and 4 since nothing really significant lands on them. I can kinda understand 01:18:070 (4) - , but the sound feels more like it begins after the initial click, so I would have done some SV thing, or extended slider instead.
01:29:737 (2) - This is really unfitting since you map the sound on 01:29:903 - to really big jumps/flowbreaks both before and 01:27:237 (5) - 01:32:570 (3) -
01:45:570 (2) - Ctrl+G makes the flow here a lot nicer.
01:50:903 (2) - I think you should map that slider-end since you map it to jumps earlier.
02:09:570 (2) - Slider-end is quite important tho xP Two circles instead?
03:29:570 (2,3) - Ctrl+G is a better flow. It both reverses the clockwise flow of 03:29:070 (7,8) - and makes the next stream easier to land due to the angle.
05:08:403 (2,3) - This jump is really uh... it puts a lot of emphasis onto 3 which isn't really supported in the music.
05:26:403 (1,2,1) - Kinda counter-intuitive to the pattern. I was expecting slider 05:26:737 (1) - to be below 05:26:236 (3) based on the flow you had created.

Lets see how this goes :D.
Topic Starter
Shiirn
Monstrata

Monstrata wrote:

[Home]

00:11:903 (1,2,1,2,1,2,1,2,1,2) - Having the sliders going up/down/up/down/up gives a bit of rhythm to how these are played. 00:12:903 (1,2) - I was expecting to click the lower portion, kinda threw me off. This can apply to 00:22:570 (1,2) - etc.. I've been fiddling with these off and on for weeks. Weird how much can be done here.
00:15:403 - Pull the break back to here so it follows something in the music. k
00:27:403 (1) - Weird that this entire spinner is 5% volume. i mean i guess i could have it go progressively louder but...
00:38:070 (4) - NC, and remove from 00:38:403 (1) - since the melody is mirroring 00:35:403 (1,2,3,4,5) - k
00:44:070 (1,2,3,1,2,3,1,2,3,1,2,3) - Well, as someone who is known for triangles, I kinda have to disagree with how these are arranged. Right now the angle between 00:44:403 (3,1,2) - when you are transitioning to a larger triangle is pretty sharp comparatively, and from my experience, it doesn't play very well. A simple solution would be Ctrl+G'ing 00:44:237 (2,3) - 00:44:737 (2,3) - etc... so now the angle between 00:44:403 (3,1,2) - is a bit wider which better supports an increasing DS. You bring up a very interesting point.
00:53:570 - There should be a note here no? If not, a kickslider doesn't really fit well for a pause. This is one of those weird positions where there is a strong sound on the first two notes while there is a piano hit (a completely different instrument) on the beat afterward that is left in a position that's very hard to map. This makes it really hard to accurately fit all 3 noises as a triplet would just feel weird. Originally, this was a circle and a slider with the slider starting on the blue tick, but people felt weird performing a zx hit. I've really gotta figure out a good solution here so i'm open to suggestions.
--

01:17:737 (2,3,4) - These jumps feel quite forced. especially 3 and 4 since nothing really significant lands on them. I can kinda understand 01:18:070 (4) - , but the sound feels more like it begins after the initial click, so I would have done some SV thing, or extended slider instead. I've never even really considered these jumps. Their spacing has been getting progressively lower and I've never felt like they were spaced all that far away to begin with. I'll shrink it a bit again, though.
01:29:737 (2) - This is really unfitting since you map the sound on 01:29:903 - to really big jumps/flowbreaks both before and 01:27:237 (5) - 01:32:570 (3) - Modified this a bit to allow some offbeat slidery goodness.
01:45:570 (2) - Ctrl+G makes the flow here a lot nicer. agree
01:50:903 (2) - I think you should map that slider-end since you map it to jumps earlier. More offbeat slidery goodness.
02:09:570 (2) - Slider-end is quite important tho xP Two circles instead? two circles and rotated pattern to allow for a TRIANGLE
03:29:570 (2,3) - Ctrl+G is a better flow. It both reverses the clockwise flow of 03:29:070 (7,8) - and makes the next stream easier to land due to the angle. Kind of in a weird position so I moved the pattern around a bit.
05:08:403 (2,3) - This jump is really uh... it puts a lot of emphasis onto 3 which isn't really supported in the music. moved (2)
05:26:403 (1,2,1) - Kinda counter-intuitive to the pattern. I was expecting slider 05:26:737 (1) - to be below 05:26:236 (3) based on the flow you had created. i uhhhhh accidently rotated the pattern here somewhere along theline and forgot that slider. LOL

Lets see how this goes :D.

Appreciate it.
MikasaSerket
Welcome back Shiirn! :3


Home

03:26:070 (2) - Alrighty, for this part I would recommend doing something similar to the picture below. Dis is because it provides an asymmetric feeling when playing and it would provide a greater jump to emphasis 03:26:737 (1) - and that is good to emphasis because of kiai time


00:38:070 (4,5) - Okii, so instead of having four near the same place as five, I would recommend continuing the pattern of 00:37:570 (1,2,3,) - and include four because five has a piano note that is begging to be emphasized. Here is what I mean


You see how 5 is further awayyy? It brings emphasis on the lonely piano note and creates a fun jumpy jump

05:33:403 (1,2,3,4,5,6,7,8) - How bout' starting off the stream rather low spaced then towards the middle begin to make it more spaced to emphasis these jumps? 05:34:070 (1,2,3,4) - It is like reverse fading

02:48:070 - I would add a green offset just to lower the hitsound of the spinner end rite here :3
04:18:737 - Saem goes for here

Don't kudos I just pointed things out. The streams are fun to play. It was hard to find a lot of errors because it is a well mapped map :D Again. Congratulations on coming back!
Topic Starter
Shiirn
Did some volume-related stuff for spinners as according to Mikasa. Will consider the stream spacing, not doing the first one. Thanks for the mod!
squirrelpascals
Cool

mods
• 00:24:570 (1,2) - This first circle overlaps the slidertail directly while the rest of them in the intro only somewhat overlap them

• 00:53:403 (1) - Remove this nc

• In the part coming into 00:54:737, I feel like you missed a lot of good opportunities

• 01:04:737 (1,2,3) - I don't think anything in the song suggests jumps this large (yet)

• 01:13:737 (2,3,1) - ^

• 01:28:070 (1,2,3,4) - ^^

• The overlap of these two stream combos: 01:39:403 (1,2,3,4,1,2,3,4) - Feels pretty congested. Also, I would try to put that stream into a more circular motion to achieve more flow, like this



• I would nc 02:02:403 (4) - only because it can be a pretty hard read, plus the double is on the downbeat

• I don't like how 02:06:320 (4) - overlaps., but I'm aware how you stacked 02:06:403 (1) - and that feels fine

• 02:16:653 (8,1) - If this jump were closer it would be more consistent and more like the rest of the stream jumps. Your call

• Overlap 02:18:653 (8) - more consistently with the rest of the stream

• 02:28:903 (5,6) - Feels very strange to read. I wouldn't overlap these two completely

• I would start this spinner 02:41:487 (1) - on the next red tick, where the bass is initiated

• 03:25:403 (1) - End on a blue tick, to give players more of a sense of when to release and jump

• 03:26:070 (2) - same ^^

• 03:41:070 (6) - nc this, not this: 03:41:153 (1) -

• 04:53:403 (1,2,3) - Spacing 2 more would feel nicer

• 05:04:654 (4,5,6) - Feels very congested. Space more near 3 slider


• One thing that persists consistently in your beatmap: Patterns like 04:33:903 (4,5) - are very hard to read because you can't tell which object is the hitcircle and which one is the slider. This is very confusing and I would recommend going back and changing these patterns on at least the faster parts of the song. Maybe just turn your stacking leniency up further :P

intresting map. gl on ranked! 8-)
shaneoyo
Welcome home.
Rohit6
i need to learn how to format xd
Brackets are minor suggestions on mostly aesthetics which can be ignored

[General]

Hitsounds are fine no delay on them
I assume the metadata is correct because I dont know how to check it

[Home]

00:37:737 (2,1) - (stack pls)

00:38:237 (2) - Maybe move a bit downwards so you get that snap on the high pitch piano note

01:18:737 (3,5) - Perfect stack looks nicer imo because you've done it with the straight sliders as well This

01:53:070 (1,2,3,4) - Shouldnt the stream shape be the same as that of the previous one? Because you've done that in all previous streams

02:12:237 (2,3,4) - (stack 3 and 4 equal with the sliderhead and sliderend for aesthetics)

02:28:903 (5,6) - (slightly offstacked)

02:38:736 (1,2) - ^

02:41:070 (3,4) - This would look slightly better if it was ctrl+g'ed because then all of the sliders would be pointing inwards and the flow wouldnt be ruined as well

03:34:737 (1,2) - ("its gay if it touches"-shiirn 2015 :^))

04:36:570 (4) - Should probably make the clap in the middle of this playable because its the only one which isnt played/heard

05:09:403 (1,2) - (blanket pls)
Ongaku
shiirn <3

my last kudos for you man.

GL
Topic Starter
Shiirn
Stuff done from both mods.
Side
Oh baby here we goooooooooOOOOoooOoOOoOOOoooo :v

SPOILER
[Not Solar]

00:11:903 (1,2) - While I personally would prefer the opposite for this section (as in the slider first then the note) this isn't wrong. I feel like that plays better and more importantly you could have 1 and 2 stacked like you did before if you started with the slider. Obviously this would apply to every slider if you choose to change it (like why would you do that :v )

00:37:570 (1,2,3) - Would be nice if this was spaced like 00:36:570 (1,2,3) - since the pattern up until now was the first 3 have shorter spacing than the next 3 etc.

00:38:070 (1) - emg not stacked with 00:36:903 (3) - 0/10

00:53:403 (3,1) - This might cause a reading concern since it's a stacked note after a 3/4 pause. An easy fix would be to add a repeat to the slider.

01:13:903 (3) - Am dissapoint this isnt a slider like 01:08:570 (3) - over 01:13:403 (1) - :( Also I think this was meant to be a whistle on the head not the entire slider.

01:14:237 (1,2,1,2,1,2) - Hitsounds aren't right yo. 01:14:237 (1) - has clap 01:14:320 (2) - no clap 01:14:403 (1) - clap 01:14:653 (2) - no clap. Also another note is I'm pretty sure this should either be a 5s or 7s stream at most so either delete 01:13:737 (2) - or add a note at 01:14:737 -

01:16:987 (4) - Consider removing clap so it sounds like 01:19:237 (5,6,7) - etc.

Btw too lazy to hitsound mod today but there are a few inconsistencies so consider reviewing the hitsounds.

02:04:403 (3,4,5) - You are not side :v jump back to (4) has very sharp back and forth flow which I like but many ppl dont lol

02:18:737 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Why no whistles here? :(

02:21:237 (6,7,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - ^ The other streams all had nice whistles making cool rhythms yo but these dont

03:48:070 (1) - the 1/4 sliders prior to this give circular flow but this slider goes against that since it shoots back to the right. ctrl+g would be a pretty easy fix.

04:07:403 (3,4,5) - yep this is a shiirn map alright :v

04:19:737 (1,1) - Maybe only have whistles on the head instead of the whole body for these. Also consider whistles for the heads of 04:20:570 (2) - 04:22:737 (1,2) - etc to give it a nice effect in game by emphasiing that theremin sounding synthy thing

04:36:570 (4) - Consider changing to 1/2 slider and note so you can get dat clap at 04:36:737 -

04:55:570 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Yep this is a shiirn map :v

05:34:737 (1) - I feel if you plan to end the song here then make this a note instead so it ends on the first downbeat of a bar instead of the 2nd. Otherwise it might be nice to map the next section with like long sliders and notes as well.


Anyway meh mod. Too early to go through hitsounds properly but yeh check em.


Hope this helps. Good luck and welcome back buddy! :)
Faust
What is this shit ????

????????!?

Am I being trolled ?
Topic Starter
Shiirn
Anything not mentioned or responded to was applied in some form.

Side wrote:

Oh baby here we goooooooooOOOOoooOoOOoOOOoooo :v

SPOILER
[Not Solar]

00:11:903 (1,2) - While I personally would prefer the opposite for this section (as in the slider first then the note) this isn't wrong. I feel like that plays better and more importantly you could have 1 and 2 stacked like you did before if you started with the slider. Obviously this would apply to every slider if you choose to change it (like why would you do that :v ) I like them this way and there's no real gameplay change either way.

00:37:570 (1,2,3) - Would be nice if this was spaced like 00:36:570 (1,2,3) - since the pattern up until now was the first 3 have shorter spacing than the next 3 etc.

00:38:070 (1) - emg not stacked with 00:36:903 (3) - 0/10

00:53:403 (3,1) - This might cause a reading concern since it's a stacked note after a 3/4 pause. An easy fix would be to add a repeat to the slider.

01:13:903 (3) - Am dissapoint this isnt a slider like 01:08:570 (3) - over 01:13:403 (1) - :( Also I think this was meant to be a whistle on the head not the entire slider. The whistle goes with the sound in the background.

01:14:237 (1,2,1,2,1,2) - Hitsounds aren't right yo. 01:14:237 (1) - has clap 01:14:320 (2) - no clap 01:14:403 (1) - clap 01:14:653 (2) - no clap. Also another note is I'm pretty sure this should either be a 5s or 7s stream at most so either delete 01:13:737 (2) - or add a note at 01:14:737 - This is a legitimate 6-note stream, moved the clap on the first 2 to the first 1, though.

01:16:987 (4) - Consider removing clap so it sounds like 01:19:237 (5,6,7) - etc.

Btw too lazy to hitsound mod today but there are a few inconsistencies so consider reviewing the hitsounds.

02:04:403 (3,4,5) - You are not side :v jump back to (4) has very sharp back and forth flow which I like but many ppl dont lol

02:18:737 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Why no whistles here? :(

02:21:237 (6,7,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - ^ The other streams all had nice whistles making cool rhythms yo but these dont

03:48:070 (1) - the 1/4 sliders prior to this give circular flow but this slider goes against that since it shoots back to the right. ctrl+g would be a pretty easy fix.

04:07:403 (3,4,5) - yep this is a shiirn map alright :v

04:19:737 (1,1) - Maybe only have whistles on the head instead of the whole body for these. Also consider whistles for the heads of 04:20:570 (2) - 04:22:737 (1,2) - etc to give it a nice effect in game by emphasiing that theremin sounding synthy thing

04:36:570 (4) - Consider changing to 1/2 slider and note so you can get dat clap at 04:36:737 -

04:55:570 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Yep this is a shiirn map :v

05:34:737 (1) - I feel if you plan to end the song here then make this a note instead so it ends on the first downbeat of a bar instead of the 2nd. Otherwise it might be nice to map the next section with like long sliders and notes as well. I don't like spending 20-30 seconds winding down after the final kiai. if it's like 5-10 seconds, sure, but a large chunk of the map with nearly nothing in it? Bleh. The slider follows the cry, as well, that's where it ends.


Anyway meh mod. Too early to go through hitsounds properly but yeh check em.


Hope this helps. Good luck and welcome back buddy! :)
Asphyxia
IRC
04:49 Asphyxia: alright
04:49 Shiirn: hi
04:49 Shiirn: 00:54:405 (5,6,7,8) - also moved this to be on (3)'s track because sexy
04:49 Asphyxia: nice
04:49 Asphyxia: 01:00:572 (3,4,5,6,7) - the shape of this as a whole visually looks a bit ehh
04:50 Shiirn: had to fiddle with (5) to be under (2) when i did that
04:50 Asphyxia: like it tries to act like a wave-ish stream but fails at it, somewhat
04:50 Asphyxia: if that's what you wanted
04:50 Shiirn: yeah wiggly stream
04:50 Shiirn: ill just curve it
04:50 Asphyxia: 01:04:739 (1,2,3) - not sure about the spacing, feels a lot but
04:50 Asphyxia: your call if you wanna reduce or not :D
04:51 Shiirn: I have not seen anyone miss that, actually
04:51 Shiirn: Even people who fail later on have never missed it.
04:51 Shiirn: It's downright uncanny.
04:51 Asphyxia: 01:11:239 (3,4,5,6,7) - same as the other one with the curve
04:51 Shiirn: it's the same copy+pasted stream so yeah
04:51 Shiirn: curved it
04:51 Asphyxia: 01:18:572 (1,5) - I really like the stack action here, nice
04:52 Shiirn: yee its some good stack action
04:52 Shiirn: i love stacking if you haven't noticed by that point
04:52 Shiirn: lol
04:52 Shiirn: i intentionally left the (3) outside of the slider track tho
04:52 Asphyxia: ya I love stacking as well
04:52 *Shiirn shrugs
04:52 Shiirn: some people think its weird i think it's important
04:52 Asphyxia: 01:38:572 (6,7,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - these streams are most likely fine for playing, but I don't think they're that appealing
04:53 Shiirn: i need to do a lot of work on those streams in the future
04:53 Asphyxia: hmm
04:53 Shiirn: i keep throwing different ideas at them to see what sticks and nothing's really lasted more than a few days
04:54 Asphyxia: let me uh give you an example what you could do and see if you like it and go from there
04:54 Asphyxia: takes me a minute or two
04:54 Shiirn: i really want to keep an 8,4,4 combo but spacing each note feels off but its more playable
04:54 Shiirn: while having jumps between the sets looks better but plays like ass
04:54 Shiirn: so if you can share your stream-making ideas :3
04:56 Asphyxia: https://osu.ppy.sh/ss/4271298 it's just the basic behind it
04:56 Asphyxia: so what I did was uh
04:56 Shiirn: big jump between purple and blue
04:56 Shiirn: o_o
04:56 Asphyxia: 01:38:739 (1,2,3,4,5,6,7,8) - I made this more blanket-friendly looking so it's more smooth, but if you go with that, try to make 01:39:072 (5,6,7,8) - tad smoother
04:57 Asphyxia: and uh not sure if you wanted a jump between the 4-1 note but
04:57 Shiirn: looks like .75x spacing on the 8 combo and .9 on he 4s
04:57 Asphyxia: that could be a lot smaller but
04:57 Asphyxia: the stream could form like a cool circle
04:57 Shiirn: i maen the largest issue for me is
04:57 Asphyxia: and then you could jump from 01:39:739 (1,2,3,4) - to 01:40:072 (1) -
04:57 Shiirn: jumping between 8,4,4 sets or increased spacing on the two 4s
04:57 Asphyxia: which is in the middle of 01:39:405 (1,2,3,4,1,2,3,4) -
04:57 Shiirn: mmm
04:57 Shiirn: i see what you mean
04:57 Asphyxia: ya but just an idea
04:57 Shiirn: actually
04:57 Shiirn: that gave me
04:57 Shiirn: a really good idea
04:58 Asphyxia: nice :D
04:58 Shiirn: lemme try see if this'll work
04:58 Asphyxia: 01:41:405 (1,2,3,4,5,6,7,8) - I think this would work better if it would be curved equally, it starts off as really curved but then the latter part of it says nope
04:59 Shiirn: yeah the streams are almost all going to be reworked several times
04:59 Shiirn: so generla ideas are probably better than per-stream basis
04:59 Shiirn: outside of a few exceptions (the really long ones and the flower)
05:00 Asphyxia: 01:54:405 (5,6,7,8,1,2,3,4,5,6) - like this part of the stram would fit much, much more better if it were to act as a blanket with 01:53:739 (3) - , like https://osu.ppy.sh/ss/4271313
05:00 Asphyxia: makes it somewhat more appealing visually
05:01 Shiirn: Yeah, good ideas. I'll probably have the 8-set there blanket the 3
05:01 Shiirn: like
05:01 Shiirn: for stream construction, we didn't have the slider->stream function back in the day so im still learning its little quirks and tricks
05:01 Asphyxia: oh yeah, that's a cool function
05:01 Asphyxia: tho I don't use it myself
05:02 Asphyxia: I blanket my streams
05:02 Asphyxia: hehe
05:02 Asphyxia: 02:31:239 (3,4) - the curve difference between these hurts ;;
05:02 Shiirn: how the f
05:02 Asphyxia: ?
05:03 *Shiirn quietly deletes 4 and copy+rotates3
05:03 Shiirn: ....i have no idea why i did that
05:03 Shiirn: but it's fixed now
05:03 Asphyxia: xD
05:03 Asphyxia: 03:22:905 (1) - the wave slider is a really good idea but the shape of it is really outdated imo
05:03 Shiirn: now see
05:04 Shiirn: im going to get a lot of comments on that slider
05:04 Shiirn: There is a ranked version of felys
05:04 Shiirn: this is the slider from that version.
05:04 Asphyxia: ;____________;
05:04 Shiirn: it's a homage, basically.
05:04 Asphyxia: triggered..
05:04 Shiirn: w-what'd i do
05:05 Asphyxia: 03:32:905 (5,6,7) - hmm...
05:05 Shiirn: spaced too far? not stacked on 03:33:655 (2) - ?
05:05 Shiirn: xD
05:05 Asphyxia: I see what you did here but I personally would've done something like https://osu.ppy.sh/ss/4271329 so it kind of acts like the third 1/4 slider
05:05 Asphyxia: that goes in a circle kind of
05:05 Asphyxia: motion
05:05 Asphyxia: thing
05:06 Shiirn: agree
05:06 Asphyxia: but either one is fine
05:06 Shiirn: ill curve it
05:06 Asphyxia: 03:40:572 (3,4,5) -
05:06 Asphyxia: THANK YOU
05:06 Shiirn: and stack 5 onto the next combo (2) end
05:06 Shiirn: because stacking.
05:06 Asphyxia: these kind of things make me happy
05:06 Asphyxia: so good
05:06 Shiirn: ???
05:06 Shiirn: ok \o/
05:06 Asphyxia: I just love seeing patterns like that
05:06 Asphyxia: looks super good
05:06 Asphyxia: plays nicely
05:07 Shiirn: yeah
05:07 Shiirn: felys is more my attempts at learning some of the new aesthetic tricks that i've missed during my 3.5 year abscenes
05:07 Shiirn: while REANIMATE is my attempts at learning some of the new gameplay tricks
05:07 Shiirn: so its great to know im doing some things right
05:07 Asphyxia: yeah definitely
05:07 Asphyxia: this is nice stuff
05:08 Asphyxia: 03:49:905 (5,6,7) - looks kinda funny for some reason to me, maybe it's because it's not really equal in terms of spacing?
05:09 Asphyxia: in any case, I'd probably would've made this a symmetrical pattern, and then 03:50:405 (8,9) - just move these a little but leave them as they are
05:09 Asphyxia: like uh...
05:09 Asphyxia: http://osu.ppy.sh/ss/4271345
05:09 Asphyxia: kind of thing
05:10 Shiirn: yeah see the 5-6 there is outside the 7-8-9
05:10 Shiirn: so it does look pretty awwkward hm
05:10 Shiirn: i mean
05:11 Shiirn: i could pull out a trick from my REANIMATE and have the 5-1/4-slider-star-pattern
05:11 Asphyxia: 05:07:989 (4,1) - muh blanket ;w;
05:11 Asphyxia: 05:09:072 (3,1,2) - this idea is nice, but I think the exection of it is kinda lacking
05:12 Asphyxia: 05:09:405 (1) - I would've made sure that the curve of this slider parallels with 05:09:072 (3) - 's curve, and then you just blanket 05:09:739 (2) - accordingly
05:12 Shiirn: https://osu.ppy.sh/ss/4271363
05:12 Shiirn: ...maybe?
05:12 Asphyxia: oh nice
05:12 Asphyxia: that looks good
05:12 Asphyxia: use that!
05:12 Shiirn: yeah
05:12 Shiirn: star jumps
05:12 Shiirn: hnngghh
05:13 Shiirn: 05:08:072 (1) - I HAVE NO IDEA
05:13 Shiirn: WHY THIS THING REFUSES TO BLANKET
05:13 Shiirn: i blanket it
05:13 Shiirn: and then
05:13 Shiirn: it undoes itself
05:13 Asphyxia: magical sliders..
05:13 *Shiirn moves the nodes 4-5 pixels AGAIN
05:13 Asphyxia: other than that, map's quite nice
05:13 Shiirn: aye
05:13 Asphyxia: the streams in general though could use some polishment in my opinion
05:13 Asphyxia: but ya you got that
05:13 Shiirn: sure you don't want free kd for spending this much time already
05:13 Asphyxia: good map

:>
Owntrolf
Remap everything

Kd pls

I did what you told me
ailv
Blanket Issues
03:34:739 (1,2) - -Blanket Slider End
03:53:905 (3,4) - blanket
03:56:072 (1,2) - blanket
04:06:739 (1,2) - blanket


02:05:989 (8,1) - jump from 8 to 1 feels awkward, don't really know how to put it sorry :/
02:08:655 (8,1) - ^
02:09:405 (1,2,3,4) - Perfect triangle
03:29:405 (1,2,3,4) - Perfect Triangle
03:34:739 (1,2) - i don't like this overlap here
04:08:655 (8,1) - This slight jump feels weird, consider increasing stream spacing on, 04:08:405 (5,6,7,8) - to keep 04:08:655 (8,1) - the same distance as the stream
04:53:989 (4,5,6,7,8,9) - here the stack of 4 onto 5 isn't spaced consistent with the rest of the stream, and kind of looks odd.
05:03:739 (7,1) - slider ends aren't lined up
05:29:739 (2,3,4,5) - make more perfectly shaped triangle, looks slightly off

Check AiMod, Kiai's aren't snapped, they seem to be off by one


Welcome back <3
show more
Please sign in to reply.

New reply