HE'S BACK BOISSSS
Kroytz wrote:
00:37:070 (1,2,3) - You could ctrl-j to show variety. Modified the combo a bit to flow and stack with a ctrl+j'd set.
00:38:237 (5) - This note doesn't get any emphasis and it's actually a really big one too ._. It's not all that big, really, it's flowing from the (4).
Why does 00:38:403 (1,2,3) - get more emphasis than 00:41:070 (3,4,5) - ? They're both rhythmically identical. If you argue that it comes after that loud piano, then maybe something here too 00:43:737 (3,4,5) - should be fixed regarding spacing. I'd prefer to see the triples be accented into your patterns tho ;oI'm having a real tough time with these because stack leniency screws up my pretty triangles but it's vital in later parts of the song.
00:46:737 (1,2,3) - I felt this would be more natural to go counter clockwise instead but clockwise also works I guess.. I prefer counterclockwise spinning while most people prefer clockwise. Same concept applies here I guess?
01:01:320 (9,1) - Just gonna say this plays like ass Fiddled with these combos a bit.
01:03:237 (1) - Instead of the straight slider I found it a little more creative to have a complimentary zag to your zig slider http://puu.sh/miaAJ/394ae0bab6.jpg and the 2 can be moved wherever you like I guess idk I like the concept. Fiddled.
01:14:237 (1,2,1,2,1,2) - what even is this. I see they act like doubles from kicks but it just looks weird lol xPP I like that it looks weird. It's a weird part of the song where it goes from being extremely predictable and consistent before falling into a weird snare kick.
01:23:653 (6,7) - not sure how effective that is to overlap like that. I'd just move the slider a little ways back so the slider-end could be blanketed beneath the (5) I think the overlap is fine.
01:28:987 (5,6) - why not repeat same pattern as done here ? 01:28:070 (1,2,3) - I really like that idea I'll figure out a way to play it like this that includes the beat at (5).
01:29:403 (1) - this triggers me cuz its end nodes arent straight
01:39:653 (4,1) - where is the emphasis on (1) to get the same treatment in stream jump as 01:39:403 (1) - ? The rest of the notes here too 01:39:737 (1,2,3,4,1) - get softer in the music but you space them out more?
01:42:403 (1,2,3,4,1) - same
01:47:737 (1,2,3,4,1) - this one makes sense because the keys actually change, I won't question your stream choices, though, I can't say I'm fond with how they're designed. It's simply a matter of style so I'll just look at them from your POV instead
02:02:487 (5) - you can make (5) a slider to capture this beat 02:02:570 - or do triplet with that beat included and then this awkward thing doesn't have to happen 02:02:653 (6,1) - Though, according to your logic, 02:02:737 (1) - should have the other beats stacked on it as well These are a bit awkward because the red ticks have a different volume on each part but if i swap back and forth, they feel akward, but if i have them both doubles, they play badly half the time, vice versa if i use a 1/4 slider, the other half plays badly. I'll need to meditate on it.
02:28:570 (4,5) - this jump is crazy big for what the music asks for. It's really really quiet here...Flipped 5 so the jump is smaller and still flows.
02:34:237 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I REALLY like this design.
03:01:403 (1) - idk man that awkward hanging out tail is triggerin my ocd :V 03:12:070 (1) -
03:18:903 (1) - seems kinda random with how the rest of the map has been going so far. You only do it for that spot tho and not elsewhere so it's like, whyIt's actually hard to hear because of the normal hitsound i used but there is a beat there.
03:20:737 (1,2,3,4,5) - this feels better if they all scooched forward by 1/2 on the timeline
03:22:903 (1) - genuinely curious as to why so uneven. looks unpolished orz THIS IS IMPORTANT:
This slider is from THE CURRENTLY RANKED VERSION OF FELYS, a collab between Sharp, gowww, and Natteke. This is gowww's Felys slider. It's a homage.
04:47:654 (7,8) - kick SwiftRage
04:55:570 (1) - oh hey this looks familiar. still good
05:17:403 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Juicy
05:34:737 (1) - that jump doe
You could easily map the ending pretty calmly if you like so it ends in that weird sound thing over 05:56:070 - idk I think it ends better that way but guess youre content with where you stopped lol. I chose to end it there for aesthetic purposes. I don't like songs spending 20 seconds winding down after the actual ending.
Gratz
Hula wrote:
yo. Feel free to reject everything.
[Timeless]
The combo colours are dark and boring, not a fan of that. Contrast against the background is important, but they are also light enough to be seen with 100% dim.
The 1/4 spacing throughout this map seems to flit between different spacings without any reason, though it's not a problem playing-wise so much, it's not very neat and I can't see there is any obvious logic behind them. The spacings largely and loosely deal with volume or intensity, as I see it in the song. This song is very repetitive and often spends a lot of time slowly ramping up intensity with the same exact order of beats.
Also, if i bring something up and it repeats itself again later in the song, i may not necessarily bring it up again, but you know it's there, so apply it again if it's appropriate .
00:33:403 (1,2,3,1,2,3,1,2,3,1,2,3,1) - And beyond. Why do you NC so often here? Sure it might be pattern NCing, but couldn't it make more sense to NC on the start of each ryhthm, like this, 00:34:403 (1) - 00:36:070 (1) - 00:38:737 (1) - deleting the other NCs? just that i'm not a total fan of spamming NC so much. NC spam is fun. I want to keep each shape separate as it's not just easier to read, but also feels much better aesthetically, despite the spam.
00:53:403 (1) - Looks too much like a 1/2 slider imo. This has been pointed out before and i keep forgetting to fiddle with the combos so that it is shorter. Done.
00:58:570 (6) - Consider making into 1/4 circles to map the 1/4 drums there fully? and this if you apply 01:09:237 (6) - and so on, cos i know you know about structure and shit. Plays strangely, clickwise, with a dense cluster of notes here as opposed to the fairly spaced 1/4 sliders.
00:59:487 (6) - Spacing
01:09:487 (2) - Spacing
01:10:153 (6,7) - Spacing
01:14:237 (1,2,1,2,1,2) - Make the jump from 2-1 even, it's currently 1.1 ds and then 0.9 on the next jump. apply that here too 03:41:903 (1,2,1,2,1,2) -
01:19:653 (6,7) - Move over to left, don't make it overlap with the previous slider. Same as 01:23:653 (6) - and so on. The overlap is fine in this case. It helps accentuate that the slider is pointing towards the start.
01:22:320 (4,5) - Flow is so broken here, consider respacing and positioning this, it's very gimmicky as it is. It worked fine here, 01:18:070 (4,5,6) - , idk why you are going so over the top on the pattern.
01:25:403 (1,2,3) - This should at least be 0.8 DS, maybe even higher cos it's a strong rhythm, it's currently like the lowest 1/4 spacing of the section.
01:26:653 (2) - Spacing
01:30:237 (3,4,5,6,1,2,3) - Why is the spacing in this pattern suddenly lower than before? The song's only grown in intensity.
01:36:570 (2) - Stick hitsound on it, this is the loudest drum of the whole pattern.
01:39:403 (1,2,3,4,1,2,3,4,1) - This could be done better, maybe something like this, but it's made like that to not rthe next set of patterns too much.uch.
01:52:737 (1) - increase jump spacing here more to keep consistent with previous jumps, this is a stronger sound, ye smaller distance.
01:55:737 (1,2,3,4) - Not really a fan of how this overlaps, consider increasing spacing more.
01:59:237 (4,5) - Why suddenly the 1/4 sliders and not keep the 1/1 slider you had before? These would be fine if there were strong beats on the start of those sliders. Same here, 02:04:570 (4,5) -
02:03:737 (1) - Increase spacing
02:04:070 (1) - Same again.
02:16:737 (1,2,3,1,1,2,3,4,1) - No soft whistles?
02:17:070 (1,2,3,4) - Could be neater by blanketing the previous 4 circles?
02:09:070 (1,2,3,4,1) - No soft whistles?
02:14:070 (1,2,3,4,1,2,3,4) - The flow here in the stream could be improved, this is the first time you did this or anything close to this the whole map and there's no justification in the song
03:35:987 (4,5,6,7) - Increase spacing, drums are stronger here, but you've decreased spacing stifling the play.
03:45:403 (1,2) - Just make this into a 1/1 slider, the slider 1/2 slider on the red tick starts on nothign and ends on a clap, doesn't play well.
03:57:320 (8,9,10,1) - Increase spacing again
04:02:737 (7,8,9) - Spacing again, etc. not gonna bring these ones up again
04:56:987 (4,1,2,3,4,1) - Move this pattern over by like a grid, so that the 4 starts on the as perfectly symmetrical on the y-axis to 04:56:070 (1) - I like this pattern, it's cute
05:08:070 (1) - Blanket
05:23:403 (1) - increase spacing from before
05:33:403 (1,2,3,4,5,6,7,8) - Increase spacing, cos song here is intense and there's drums too, so it's p. full on.
Good luck yo.
Monstrata wrote:
[Home]
00:11:903 (1,2,1,2,1,2,1,2,1,2) - Having the sliders going up/down/up/down/up gives a bit of rhythm to how these are played. 00:12:903 (1,2) - I was expecting to click the lower portion, kinda threw me off. This can apply to 00:22:570 (1,2) - etc.. I've been fiddling with these off and on for weeks. Weird how much can be done here.
00:15:403 - Pull the break back to here so it follows something in the music. k
00:27:403 (1) - Weird that this entire spinner is 5% volume. i mean i guess i could have it go progressively louder but...
00:38:070 (4) - NC, and remove from 00:38:403 (1) - since the melody is mirroring 00:35:403 (1,2,3,4,5) - k
00:44:070 (1,2,3,1,2,3,1,2,3,1,2,3) - Well, as someone who is known for triangles, I kinda have to disagree with how these are arranged. Right now the angle between 00:44:403 (3,1,2) - when you are transitioning to a larger triangle is pretty sharp comparatively, and from my experience, it doesn't play very well. A simple solution would be Ctrl+G'ing 00:44:237 (2,3) - 00:44:737 (2,3) - etc... so now the angle between 00:44:403 (3,1,2) - is a bit wider which better supports an increasing DS. You bring up a very interesting point.
00:53:570 - There should be a note here no? If not, a kickslider doesn't really fit well for a pause. This is one of those weird positions where there is a strong sound on the first two notes while there is a piano hit (a completely different instrument) on the beat afterward that is left in a position that's very hard to map. This makes it really hard to accurately fit all 3 noises as a triplet would just feel weird. Originally, this was a circle and a slider with the slider starting on the blue tick, but people felt weird performing a zx hit. I've really gotta figure out a good solution here so i'm open to suggestions.
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01:17:737 (2,3,4) - These jumps feel quite forced. especially 3 and 4 since nothing really significant lands on them. I can kinda understand 01:18:070 (4) - , but the sound feels more like it begins after the initial click, so I would have done some SV thing, or extended slider instead. I've never even really considered these jumps. Their spacing has been getting progressively lower and I've never felt like they were spaced all that far away to begin with. I'll shrink it a bit again, though.
01:29:737 (2) - This is really unfitting since you map the sound on 01:29:903 - to really big jumps/flowbreaks both before and 01:27:237 (5) - 01:32:570 (3) - Modified this a bit to allow some offbeat slidery goodness.
01:45:570 (2) - Ctrl+G makes the flow here a lot nicer. agree
01:50:903 (2) - I think you should map that slider-end since you map it to jumps earlier. More offbeat slidery goodness.
02:09:570 (2) - Slider-end is quite important tho xP Two circles instead? two circles and rotated pattern to allow for a TRIANGLE
03:29:570 (2,3) - Ctrl+G is a better flow. It both reverses the clockwise flow of 03:29:070 (7,8) - and makes the next stream easier to land due to the angle. Kind of in a weird position so I moved the pattern around a bit.
05:08:403 (2,3) - This jump is really uh... it puts a lot of emphasis onto 3 which isn't really supported in the music. moved (2)
05:26:403 (1,2,1) - Kinda counter-intuitive to the pattern. I was expecting slider 05:26:737 (1) - to be below 05:26:236 (3) based on the flow you had created. i uhhhhh accidently rotated the pattern here somewhere along theline and forgot that slider. LOL
Lets see how this goes .
Side wrote:
Oh baby here we goooooooooOOOOoooOoOOoOOOoooo :v
SPOILER[Not Solar]
00:11:903 (1,2) - While I personally would prefer the opposite for this section (as in the slider first then the note) this isn't wrong. I feel like that plays better and more importantly you could have 1 and 2 stacked like you did before if you started with the slider. Obviously this would apply to every slider if you choose to change it (like why would you do that :v ) I like them this way and there's no real gameplay change either way.
00:37:570 (1,2,3) - Would be nice if this was spaced like 00:36:570 (1,2,3) - since the pattern up until now was the first 3 have shorter spacing than the next 3 etc.
00:38:070 (1) - emg not stacked with 00:36:903 (3) - 0/10
00:53:403 (3,1) - This might cause a reading concern since it's a stacked note after a 3/4 pause. An easy fix would be to add a repeat to the slider.
01:13:903 (3) - Am dissapoint this isnt a slider like 01:08:570 (3) - over 01:13:403 (1) - Also I think this was meant to be a whistle on the head not the entire slider. The whistle goes with the sound in the background.
01:14:237 (1,2,1,2,1,2) - Hitsounds aren't right yo. 01:14:237 (1) - has clap 01:14:320 (2) - no clap 01:14:403 (1) - clap 01:14:653 (2) - no clap. Also another note is I'm pretty sure this should either be a 5s or 7s stream at most so either delete 01:13:737 (2) - or add a note at 01:14:737 - This is a legitimate 6-note stream, moved the clap on the first 2 to the first 1, though.
01:16:987 (4) - Consider removing clap so it sounds like 01:19:237 (5,6,7) - etc.
Btw too lazy to hitsound mod today but there are a few inconsistencies so consider reviewing the hitsounds.
02:04:403 (3,4,5) - You are not side :v jump back to (4) has very sharp back and forth flow which I like but many ppl dont lol
02:18:737 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Why no whistles here?
02:21:237 (6,7,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - ^ The other streams all had nice whistles making cool rhythms yo but these dont
03:48:070 (1) - the 1/4 sliders prior to this give circular flow but this slider goes against that since it shoots back to the right. ctrl+g would be a pretty easy fix.
04:07:403 (3,4,5) - yep this is a shiirn map alright :v
04:19:737 (1,1) - Maybe only have whistles on the head instead of the whole body for these. Also consider whistles for the heads of 04:20:570 (2) - 04:22:737 (1,2) - etc to give it a nice effect in game by emphasiing that theremin sounding synthy thing
04:36:570 (4) - Consider changing to 1/2 slider and note so you can get dat clap at 04:36:737 -
04:55:570 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Yep this is a shiirn map :v
05:34:737 (1) - I feel if you plan to end the song here then make this a note instead so it ends on the first downbeat of a bar instead of the 2nd. Otherwise it might be nice to map the next section with like long sliders and notes as well. I don't like spending 20-30 seconds winding down after the final kiai. if it's like 5-10 seconds, sure, but a large chunk of the map with nearly nothing in it? Bleh. The slider follows the cry, as well, that's where it ends.
Anyway meh mod. Too early to go through hitsounds properly but yeh check em.
Hope this helps. Good luck and welcome back buddy!