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00:11:906 (1,2,1,2,1,2,1,2,1,2) - I would suggesting having the spacing gradually decreasing due to the reducing song volume but I think gradually reducing the hitsound volume is enough (If you actually go with decreasing spacing, start from a higher spacing and end up where it is now).
00:38:072 (1) - I can tell that you are using such high spacing because of the new sound here, but having 00:37:739 (2) not spaced out is spaciously inconsistent. You could of course justify the second by saying "I just want to complete the pattern I started" so it's more of subjective matter. Either way these sound are really out of place in the song so I don't think treating them differently is that much of an issue.
00:40:905 (2,3,4,5) - Now this I don't get. Not only you space out a red tick in an attempt to "make it look good" by stacking it but you also move on to reducing the DS on the upcoming triplet which is clearly more prominent. Sadly your patterns are heavily depended on one-another so I personaly have no suggestions on how to fix this. You've also done that before with 00:38:239 (2,3,4,5)
00:39:072 (3,3,2) - How about reducing the stack leniency so you can perfectly stack these?
00:50:072 (2) - You've represented this sound with hitcircles in every other case before increasing the SV. I would suggest using a circle here as well to avoid being inconsistent since the song is not.
00:54:239 (4) - I was expecting this to not be part of the same pattern since it's quite different. No problem with it though.
00:54:739 (1,3) - These are not perfectly parallel.
00:56:405 (1) - The singletapping in the beginning compared to this part which is more "tense" imo is far more stamina-draining and therefore- harder. Abusing sliders where you could've gone with circles to maintain a certain difficulty level is really not a good idea. Then again, the first part was far more monotone and did not offer much of a choice when it comes to rhythm, so I am suggesting that you use mostly, if not wholly sliders at the start and then move on to more complicate rhythms in this part.
01:05:405 (1,3) - These are not perfectly parallel either. In general check the copies of my initial mentions.
01:10:905 (2) - You've already started sliders on red ticks, but you could justify that action based on the fact that there were streams before them and a hold-like sound afterwards, but I would much more expect to see a slider starting on a prominent beat such as 01:10:739 (1) rather than on a random red tick containing a bass beat. As far as I have understood (and as far as the song goes) you've given much more emphasis to the piano notes and not the bass beats. Either way, 01:10:739 (1) also contains a bass beat so I think starting a slider here would be ideal.
01:11:739 (8) - Just like you did here.
01:12:072 (1,2,3,4,5,6,7) - Now I will be repeating myself in order to convince you if I didn't make it the first time. But if you listen to the whole section here, you would also notice that it's BEGGING for some singletap action, but instead the player gets these double-tap sliders, giving no emphasis on the actual piano notes what-so-ever.
01:13:322 - In case you are still not convinced and decide not to do anything to change the handling of tension, at least add a note here for the sake of consistency just like you did 01:11:989 (9) here.
01:14:239 (1,2,1,2,1,2) - Wow such a huge jump, I can't wait to see how you'll handle more prominent stuff if you are using screen-jumps on such low tense sounds! In case you don't change the spacing here, at least space out the stream for about 1,3 times more so the constant change of space on the jump and on the stream is not that confusing.
01:28:072 (1,2,3,4,5,6,1) - Your choices of spacing here is really hard for me to grasp since I can't scout a prominent-enough beat to justify such a huge jump in comparison to the jumps you've used before on similar beats.
01:43:739 (5,6,7,8) - I think it's pretty obvious that 5 and 6 should not be treated the same as 7 and 8 since theydon't contain similar beats don't contain beats at all, or at least piano beats. All there is really are alternations of the constant background sound which is not really enough to justify the use of such impactful objects such as hitcircles. Replacing 5 and 6 with a slider seems to be the best way to go about it.
01:46:405 (4,5) - Same goes for these as well. Keep in mind that there are more examples of the same nature further on but they really stand out so I will refrain from mentioning them again.
02:28:072 (1,2) - These are not perfectly stacked.
02:28:905 (5,3) - Nor are these.
02:31:822 - Wow there is a piano beat here! Don't skip it!
02:34:322 (2) - Now you've been doing this for quite a while and will probably keep doing this as I go on but I couldn't help but mention it. This sound contains 1/4 beats almost for the whole of it's chorus. Randomly mapping blue ticks that contain this specific sound to simple "add in" to the streams not only make the map rhythmically inconsistent but also kinetically since in other instances where you don't map this sound, you end up with making a jump between the red and white tick (02:33:572 (2,3) example not far). Please rethink when to map these and when not.
02:49:405 - Shouldn't the break end here? (Assuming that according to how you've dealt with the breaks so far).
03:01:405 (1,2) - These are not perfectly stacked.
03:06:739 - There is totally a beat here that you've been mapping up until now but you randomly decide to skip it o.o
03:12:572 - And there's also a piano beat here. Given it's prominence I am unsure whether or not it's ok to skip it, might want to get more opinions on it but keep it in the back of your head just in case.
03:25:239 - Nice buildup but make sure that you silence the end of the spinner because there is no actual beat there.
03:34:905 (1) - Might wanna move this on the white tick.
03:35:822 (3) - Take that slider, slap Ctrl+Shift+S and space it out up to the ticks you wanted to cover. Now you've got a larger replica of your initial slider and you can do a perfect blanket with it!
03:44:322 (2,6) - Could've used the same sliders as 6 so the player can tap 03:45:239 here.
03:49:072 (7,1) - They are of the same musical pattern, don't you think using a slider instead of a note for 1 would be better? In this case I also feel like 1 is being misrepresented because it really sound like a sound one would hold on to.
03:53:405 (1,3) - They are not perfectly stacked.
03:53:905 (3,4,5) - Holly! This is too hard to read and too sudden to properly react to! I would easily call it a huge difficulty spike! The distance used for half the time gap is the same as 03:53:405 (1,2)!
04:36:739 - Even though it's clear to me that you are following the hold sound, it seems like skipping this doesn't fit since in any other case of such a prominent beat being present, you've mapped it and with quite untactful objects. You could call this a subjective matter and I would agree, but I still think that you should at least use a reverse slider on this one.
04:44:072 (3,4,5) - Ugh, trying to emphasize a beat by using broken flow COULD work if the music was not that calm. Such sharp edges on the cursor's movement are not fitting in well with the smoothness of the song in this part. How about moving 4 to 208/47?
04:54:739 (1,2) - Dunno about that. The sliderball area is certainly enough to support a jump like this but it seems way too uncomfortable to me, might want to get a second opinion on that.
05:09:405 (1,2) - The slider-blanket could be much better! Use this if you are struggling to fix it!
05:13:405 (1) - I expected that to be Ctrl+G'd because shit gets really tense. If you do that, make sure that you move the circle after it.
05:18:655 (4,1) - Don't make the player move up when the streams flow suggests to go down!! Move 1 to 224/259, using a different objects is enough for emphasizing the beat, rather than using broken/faul/uncomfortable/weird/not-fitting flow.
05:30:739 - Should've used your triangle-1/4-slider pattern here for the sake of consistency! It's ok, it won't seem like you run out of options nor it'll make the map boring since it's actually a really fun pattern to deal with!
General:
- Offset should be 8383 and it's universal!
00:33:406 - Unused green line!
03:23:173 - Unsnapped green line!
- No file problems.
- No hitsound problems.
- Ranking criteria technically met.
Good luck!
00:11:906 (1,2,1,2,1,2,1,2,1,2) - I would suggesting having the spacing gradually decreasing due to the reducing song volume but I think gradually reducing the hitsound volume is enough (If you actually go with decreasing spacing, start from a higher spacing and end up where it is now).
00:38:072 (1) - I can tell that you are using such high spacing because of the new sound here, but having 00:37:739 (2) not spaced out is spaciously inconsistent. You could of course justify the second by saying "I just want to complete the pattern I started" so it's more of subjective matter. Either way these sound are really out of place in the song so I don't think treating them differently is that much of an issue.
00:40:905 (2,3,4,5) - Now this I don't get. Not only you space out a red tick in an attempt to "make it look good" by stacking it but you also move on to reducing the DS on the upcoming triplet which is clearly more prominent. Sadly your patterns are heavily depended on one-another so I personaly have no suggestions on how to fix this. You've also done that before with 00:38:239 (2,3,4,5)
00:39:072 (3,3,2) - How about reducing the stack leniency so you can perfectly stack these?
00:50:072 (2) - You've represented this sound with hitcircles in every other case before increasing the SV. I would suggest using a circle here as well to avoid being inconsistent since the song is not.
00:54:239 (4) - I was expecting this to not be part of the same pattern since it's quite different. No problem with it though.
00:54:739 (1,3) - These are not perfectly parallel.
00:56:405 (1) - The singletapping in the beginning compared to this part which is more "tense" imo is far more stamina-draining and therefore- harder. Abusing sliders where you could've gone with circles to maintain a certain difficulty level is really not a good idea. Then again, the first part was far more monotone and did not offer much of a choice when it comes to rhythm, so I am suggesting that you use mostly, if not wholly sliders at the start and then move on to more complicate rhythms in this part.
01:05:405 (1,3) - These are not perfectly parallel either. In general check the copies of my initial mentions.
01:10:905 (2) - You've already started sliders on red ticks, but you could justify that action based on the fact that there were streams before them and a hold-like sound afterwards, but I would much more expect to see a slider starting on a prominent beat such as 01:10:739 (1) rather than on a random red tick containing a bass beat. As far as I have understood (and as far as the song goes) you've given much more emphasis to the piano notes and not the bass beats. Either way, 01:10:739 (1) also contains a bass beat so I think starting a slider here would be ideal.
01:11:739 (8) - Just like you did here.
01:12:072 (1,2,3,4,5,6,7) - Now I will be repeating myself in order to convince you if I didn't make it the first time. But if you listen to the whole section here, you would also notice that it's BEGGING for some singletap action, but instead the player gets these double-tap sliders, giving no emphasis on the actual piano notes what-so-ever.
01:13:322 - In case you are still not convinced and decide not to do anything to change the handling of tension, at least add a note here for the sake of consistency just like you did 01:11:989 (9) here.
01:14:239 (1,2,1,2,1,2) - Wow such a huge jump, I can't wait to see how you'll handle more prominent stuff if you are using screen-jumps on such low tense sounds! In case you don't change the spacing here, at least space out the stream for about 1,3 times more so the constant change of space on the jump and on the stream is not that confusing.
01:28:072 (1,2,3,4,5,6,1) - Your choices of spacing here is really hard for me to grasp since I can't scout a prominent-enough beat to justify such a huge jump in comparison to the jumps you've used before on similar beats.
01:43:739 (5,6,7,8) - I think it's pretty obvious that 5 and 6 should not be treated the same as 7 and 8 since they
01:46:405 (4,5) - Same goes for these as well. Keep in mind that there are more examples of the same nature further on but they really stand out so I will refrain from mentioning them again.
02:28:072 (1,2) - These are not perfectly stacked.
02:28:905 (5,3) - Nor are these.
02:31:822 - Wow there is a piano beat here! Don't skip it!
02:34:322 (2) - Now you've been doing this for quite a while and will probably keep doing this as I go on but I couldn't help but mention it. This sound contains 1/4 beats almost for the whole of it's chorus. Randomly mapping blue ticks that contain this specific sound to simple "add in" to the streams not only make the map rhythmically inconsistent but also kinetically since in other instances where you don't map this sound, you end up with making a jump between the red and white tick (02:33:572 (2,3) example not far). Please rethink when to map these and when not.
02:49:405 - Shouldn't the break end here? (Assuming that according to how you've dealt with the breaks so far).
03:01:405 (1,2) - These are not perfectly stacked.
03:06:739 - There is totally a beat here that you've been mapping up until now but you randomly decide to skip it o.o
03:12:572 - And there's also a piano beat here. Given it's prominence I am unsure whether or not it's ok to skip it, might want to get more opinions on it but keep it in the back of your head just in case.
03:25:239 - Nice buildup but make sure that you silence the end of the spinner because there is no actual beat there.
03:34:905 (1) - Might wanna move this on the white tick.
03:35:822 (3) - Take that slider, slap Ctrl+Shift+S and space it out up to the ticks you wanted to cover. Now you've got a larger replica of your initial slider and you can do a perfect blanket with it!
03:44:322 (2,6) - Could've used the same sliders as 6 so the player can tap 03:45:239 here.
03:49:072 (7,1) - They are of the same musical pattern, don't you think using a slider instead of a note for 1 would be better? In this case I also feel like 1 is being misrepresented because it really sound like a sound one would hold on to.
03:53:405 (1,3) - They are not perfectly stacked.
03:53:905 (3,4,5) - Holly! This is too hard to read and too sudden to properly react to! I would easily call it a huge difficulty spike! The distance used for half the time gap is the same as 03:53:405 (1,2)!
04:36:739 - Even though it's clear to me that you are following the hold sound, it seems like skipping this doesn't fit since in any other case of such a prominent beat being present, you've mapped it and with quite untactful objects. You could call this a subjective matter and I would agree, but I still think that you should at least use a reverse slider on this one.
04:44:072 (3,4,5) - Ugh, trying to emphasize a beat by using broken flow COULD work if the music was not that calm. Such sharp edges on the cursor's movement are not fitting in well with the smoothness of the song in this part. How about moving 4 to 208/47?
04:54:739 (1,2) - Dunno about that. The sliderball area is certainly enough to support a jump like this but it seems way too uncomfortable to me, might want to get a second opinion on that.
05:09:405 (1,2) - The slider-blanket could be much better! Use this if you are struggling to fix it!
05:13:405 (1) - I expected that to be Ctrl+G'd because shit gets really tense. If you do that, make sure that you move the circle after it.
05:18:655 (4,1) - Don't make the player move up when the streams flow suggests to go down!! Move 1 to 224/259, using a different objects is enough for emphasizing the beat, rather than using broken/faul/uncomfortable/weird/not-fitting flow.
05:30:739 - Should've used your triangle-1/4-slider pattern here for the sake of consistency! It's ok, it won't seem like you run out of options nor it'll make the map boring since it's actually a really fun pattern to deal with!
General:
- Offset should be 8383 and it's universal!
00:33:406 - Unused green line!
03:23:173 - Unsnapped green line!
- No file problems.
- No hitsound problems.
- Ranking criteria technically met.
Good luck!