wow kool @@ how2use fl studio lolLordRaika wrote:
Hi, w ada hadiah untukmu XD
http://puu.sh/nyRSt.mp3 (gara2 laguny itu2 trus, jadi stuck di kepala >_< akhirnya jadi deh pitch nya)
btw itu nanti buat keysound / hitsound nya kan? wkwk
wow kool @@ how2use fl studio lolLordRaika wrote:
Hi, w ada hadiah untukmu XD
http://puu.sh/nyRSt.mp3 (gara2 laguny itu2 trus, jadi stuck di kepala >_< akhirnya jadi deh pitch nya)
thanks, i still appreciate that xDInterlude- wrote:
Interlude's Modding Queue
1 | 2 | 3 | 4Battlespace00:30:908 - 00:31:221 - Add notes? Hard bass going in 3 notes is only for cymbal / finish sound
01:24:658 - Add a note? ^ it was the same like the others note lol >.>
02:28:096 - 02:29:150 - I'm not sure if this was intentional, but the ends of the longnotes seems unsnapped and unnecessarily long. I think it would be better to snap it to 1/8 yellow tick please hear carefully, it was accurately 1/6 (look pya's map)
02:48:096 - 03:35:596 - 03:55:596 - 04:15:596 - ^Same ^
Sorry for late modding ;-;
Feel free to reject it.
Good luck!
Tq Veni-chaaaaaan~ >w</Evening wrote:
Quite a long post, this format is so that replying is easier if you'd likeLordRaika's 7K Onslaught 00:09:033 (9033|3,9346|3) - Pretty sure there are 1/4s in between these 2, quite faint but I reckon it's a recurring rhythm that is intended by the artist, up to you if you want to add that in.i make the stair pattern there ... till i forgot that its actually has a strong 1/2 and some 1/4, haha...
| Refer: 00:06:533 (6533|4,6611|2,6689|4,6767|2) - Previous 1/4 rhythm
sure,... added 1/4 like previous one, to fit this consistency and the pattern looks fit as well.00:10:596 (10596|0,10596|6,10596|3,10908|0,10908|3,10908|6) - Not really a fan of these 1/1 hammers, they feel way too light in terms of difficulty and intensity, making it rather underwhelming, suggesting to go for a bigger chord if possible OR add in the 1/2s that you've omittedim jst aiming for the same sound to be hit on the same thing... >w< but sure, added more chord and 1/2 like in this section...00:11:221 (11221|0,11221|1,11221|2,11299|3,11377|5,11377|4,11377|6) - Personally don't really feel like this pattern gives a much of an impact to the player physically considering it can be approximated to a 1234567 sweep, I suggest to make some 1/2 hammers here and thereyep yep, i get your point, this right 567 then left chord 123 for the cymbal feels too light...
| Image:Note count is probably a bit too overkill in this case but kinda illustrates what I mean by not making it a 1234567 sweep
i added it for both hand and possible for a little sweep now.00:11:611 (11611|3,11689|4,11767|5,11846|6,11846|1,11846|2,11846|0) - Doesn't really feel like a really strong build up here, I think you can trill the last few notes and end the pattern with a larger chordi rearrange the pattern around here, and try to make it has more note, but not really much... so let it be light here , will slowly make it harder as the song goes later on.
| Note: Try to not have a 656{57} pattern if you intend to use the trill suggestion00:15:283 (15283|4,15283|6,15439|6,15439|4) - Probably unintended missing 1/4yeah, suppose to be mirror from 00:14:033 -
but, sure, add the 1/4 there >w<00:16:455 - Might be intended in this case, but I'm pointing it out just in case (missing 1/4 note)added00:16:689 (16689|4,16689|2,16767|5,16846|3,16846|6,16846|0) - Build up is rather underwhelming, going to illustrate with an imagek k, add more note on it
| Image:Notice the note density build up here, try to keep playability constant while increasing note density, this will help in expressing the higher intensity of the song without making it horribly awkward to play 00:19:814 (19814|5,20283|1) - Missing a ton of 1/4s in between here I believe that it would feel better if you did a 1/4 to 1/8 transition here instead of throwing a 1/8 while exiting a 1/2k, add some note and 1/4.00:21:846 - Wanted to mention this really really underwhelming in difficulty considering they are all one handed and they are just... really easy, I would suggest to make them 2 handed instead. Think it's fine since the music kinda builds up.oh ok, i also make this to have chord stream for better feelings.00:25:283 (25283|1,25439|1) - Missing 1/4, probably not intendedadded
00:26:455 - Missing 1/4, probably intended?00:29:346 (29346|3,30596|2) - Feels like you're totally overlooking the build up 1/4 snare here, much more could be done in terms of patterning and build up, as of now, the build up from the 1/8 and 1/4 at the end is rigid and doesn't really fit the track in my opinionsure, thx to all of the mod till here, i make the opening to have more note overall.... i also do so at the end of the song.00:32:471 - Pretty sure you've seen Pyakura's dreadnought, the build up there was pretty much what I was looking for, in this case, the pattern here is a bit bland physically, it doesn't really show the following to me:actually... no XD till i finished this out...
• Pattern Difficulty build up
• Density build up
• SV build up
Taking either 1 or 2 of these factors and enhancing them will make it more relevant towards the music
i just know that dreadnought has short and ranked version haha... but i do saw it after i finish my diff....
yes, i got your point, i remade all of it, and hope u feel the builds up now, as the density, i didnt increase the note amount...
just the pattern difficulty build up.00:41:846 (41846|2) - Go for the SV acceleration before this chord, gives it more impact and I feel that it's a nice transition towards the slowjamadded the speed up SV00:48:564 (48564|0,48564|2,48721|2,48721|0,48721|1) - ugh quite mindblockable for me, but it's mostly me since most players will probably play this fineagree, this pattern is usually hard, but here its only 1times and its slow and easy BUT THEN... i think i can make it better... so i reduce the kick from 2 note to 1 note since this part is very calm.01:01:338 (61338|3,61846|1) - Missing a ton of 1/4s here, it's a transition from the 1/8s to 1/4s then to 1/2s, have a strong feeling that it's necessary to be mappedi try to add the 1/4 ,but not fully from 1/8 since its quite surprising(while the right still busy thinking of the holding note)01:02:158 (62158|0,62471|1) - Similarly, missing a bunch of 1/4s, though it's a recurring rhythm in this case instead of a transitiononly add 1 from 1/4 after releasing the LN, ehm actually this section has loooots of 1/4 but yea... intentionally skip it as its not really unnecessary, missing the LN while playing this section is just really bad XD , hehe so as usual i prefer it easy tfor some section.01:06:221 (66221|3,66846|5) - Build up towards the chord here is rather insignificant, considering adding some notes in to increase densitysure things, added on 1/201:08:721 - Felt like an indecisive section where I don't really know what sounds you plan to go with here, I find that layering 1/4s and the 1/2 chords here like this wouldn't be a problem01:08:096 - ah... its actually from this point... i only follow the strong kick/beat sound, 1/2 for 3chord.... then... 01:10:596 - this is the intense version of it, exactly like what you suggest...
| Note: The 21{23} at the end was rather weird to play so I suggest to remove that too
| Image:
i will just make the kick that i follow to have 1/4
i also change pattern as for the end is not 21{23} weird to play >w<01:15:517 (75517|2) - 01:16:767 (76767|2) - 01:18:017 (78017|1) - Don't think these are really needed if you plan to only map the synths here, could be nice for a roll transition towards the LNs but... yea up to you01:15:361 - at first, i was thinking that.... IF THIS 1/4 have an appropriate sound to add note, this burst will feels really nice for the synth towards LN,
but i leave it blank... then follow up with next only 2 01:15:439 - synth note from here....
missing 1 note from the 1/4 feels a bit weird from the burst.... its just require some reading skill to pause a little bit then continue the 1/4 burst...
but hey, remove the 1/4 completely could also be some good to follow up the point that i explain above.... thanks ^^b
i remove them....
and actually make it another 1/2 LN seems ok for me, let me knw if its actually feels a bit weird to be play01:18:486 (78486|2,78564|4,78642|1,78721|5,78799|2,78877|4,78955|1,79033|5) - Don't think the pitch synths are purely 35263526? Consider shifting these 2 notes to the center, creates a rather nice complex pattern 01:18:564 (78564|4,78799|2) -yes yes, i spread the note to some bursty burst thingy, and looks pretty fun now. >w<01:33:512 (93512|6,93512|5,93616|0,93616|1) - Feel like it could feel better if these are hammered on column 12, 1/3 is not that fast in this caseSure ^^b01:38:096 (98096|3,98721|5) - Think it should be 64 instead of 46 pitch-wisek k01:42:314 (102314|3,102392|5,102549|1,102783|5,102939|3) - Quite vague of a snapping and sound, might want to omit these in mapping, don't think it really makes much of a difference, if you really want to map it, consider using 01:41:846 (101846|5,101846|3,101846|1) - LN ends of those notes to map to it somehowi remove some very less noticeable sound, to be exact the one here 01:42:314 -
that one is the only one that doesnt feels right here...
and so i remade this section here, looks nice as well for the end of the LN wall to release into normal note section.01:43:877 (103877|3,103955|4,104033|5,104111|3,104189|4,104267|5) - There are some sound distortions here, might want to map that in through SVs or just making this a broken stairmapping the broken stair is quite hard here since i prefer this stair as main pattern, adding the SV is also a better choice and makes it good as well.01:47:471 (107471|6,107783|0,108096|6,108721|4) - Pretty sure the violin pitch goes like 1234 instead of 4143k k01:53:096 (113096|4,113174|0,113252|6) - 1/6 or 1/8 idk, but it's just weird to map with 1/4yep,1/6... i also add some SV there...02:09:033 - Heavily dislike this pattern in this section, it's horribly awkward to execute (especially the 2312132), consider making this increase in density instead of... this pattern. If you intend to follow the suggestion I would suggest to change up the whole pattern starting from 02:06:377 - as the transition from singles to this is rather spikyi actually give this 2312132 quite lots of concern, since i can barely pass it with some horrible acc,im sure stronger people will have no trouble at all...
| Image:
Kinda forgot about the note count thing but yea.. something like this would be great
but seems like... this is just dont feels good after all XD
dw, i change this section...
i can feel the actual pattern difficulty increase here as this new pattern, let me know what do u think of it...02:28:096 (148096|6,148096|0,148304|6,148304|1,148512|2,148512|6,148721|6,148721|3,148929|4,148929|6,149137|6,149137|5) - ugh the pitch doesn't go in one way, change the last 3 note here if possiblehaha, this is the correct pitch pattern anyway 02:48:096 (168096|2,168304|3,168512|4,168721|5,168929|3,169137|1,169346|3) - , as somehow the current pattern looooks so good so i ignore the pitch...
but wait... let me make it a good pattern with correct pitch....02:33:056 (153056|3,153096|4,153174|3) - Consider removing the center note anchor here, quite awkward to trill 454agree... tq for pointing this out.03:03:096 (183096|4,183408|5) - This synth is 1/4, might want to rethink this pattern hereyeah, it is... like i did here 03:13:096 (193096|3,193096|6,193174|0,193252|6,193252|3,193330|0) - , therefore i will make all of them the same.
03:08:096 (188096|2,188408|3) - Similarly, this synth is 1/403:03:564 (183564|0,183721|1,183877|2,184033|3,184189|4) - The pitch is more like 15432 instead of 12345yep, pitch fix and remove for a better and focused sound
| Image:03:04:111 - Not sure what is this note for, felt like it's too vague to be included 03:08:721 (188721|6,188721|4,188877|6,188877|4) - Think it's more of {57}{46} instead of a {57} hammer pitch-wiseright... wait... its 4 6 then 5 7, looks good now.03:10:596 (190596|2) - The music cuts off this synth, might want to show that by not mapping this inthx, fixed...
just like i did before on here 03:00:596 -03:11:221 (191221|3,191299|2,191377|1) - I believe it's 1/6thanks XD03:13:877 (193877|6,193955|5,194033|4) - Well, pitch-wise I think it's better if you did thisRight... but i would like to keep it >_<, since the pattern looks a bit ugly XD haha
| Image:03:16:533 (196533|0,196611|2,196689|4,196767|6) - Might be a bit underwhelming to go with 1/4 instead of 1/8 or 1/6 w/e this snap is herei pay a very close check here, its 1/6... now i remade the pattern and it looks awesome here, thx again for the snap... >_<03:23:096 (203096|6,203408|4) - These are piano chords, better if they are not singles03:28:877 (208877|0,208877|4,208955|1,208955|5,209033|6,209033|2) - Try a 1/4 and 1/6 poly considering the synthsright, looks very detail now.03:36:221 (216221|6,216221|3,216221|4,216429|5,216429|2,216429|4,216637|6,216637|5,216637|1) - Pitch plso-ok >_<03:46:455 (226455|2,226533|1,226689|1,226846|1,226924|2) - Not sure about omitting the 1/4s, think it's possible if you 3232323 this part, up to you on how you want to put in the 1/4sk k, add the 1/4, its gotta be trilling.... hope u like it... XD04:22:158 (262158|4,262158|1,262158|5,262158|2) - Consider making these 1/1 long LNs here, feel that it better illustrates the music here as the music changes mood at 04:22:471 (262471|3) - so a larger change in the chart would better fit thatagree.. i was about thinking how to emphasize the sudden lose of the sound and change.... was thinking bout this but worry if its gotta be weird, but... to think of it again.. ITS PERFECT >w<b , this 4fat LN to be release is not weird at all.. it fits04:32:783 (272783|1,272783|0,272861|2,272861|3) - Kind of a weird 1/4, might want to just not map this, the 1/4 here is rather vague and it feels like a weird anomaly in this section when i played itoh why.... w....
k remove XD04:36:533 (276533|1,276533|5,276689|5,276689|1,276846|3,276846|2,276846|4) - Recommend to put 1/4syep, i remade and make the density a bit higher...
04:39:346 (279346|4,281846|4) - Think you can do something about this 1/4 snare build up in this section
04:45:283 (285283|1,285439|1) - Pretty sure you can include 1/4s here by 2323-ing this
05:01:533 (301533|2,301533|6,301611|5,301611|1,301689|0,301689|4,301767|3) - Dislike the fact that the chart ended off quite light, consider doing some trills here and there to make it more intensive rather than a double stair, which in fact is just really flowy instead of giving high impact when playing
and sure, gotta make it more trilling... XD
tq very much len~Lenfried- wrote:
oui oui
cant testplay during weekdays :c4kDue to the lack of tricky LNs, this could be HP OD 9 hmm i would like to keep it now...
Needs SV added
01:22:314 (82314|1,82366|2,82418|3,82471|0,82471|1,82471|2) - could be a [4][3][2][134] to counter the triple usage here 01:21:846 (81846|0,81846|1,81846|3) - That being said, 01:22:002 (82002|2,82080|1) - ctrl h this. Provides cool jacks too hmm you right about that triple, re-arranged
01:55:283 (115283|0) - move to 2 because 01:55:127 (115127|0,115283|0,115439|0,115596|0) - ok
02:15:127 (135127|3) - move to 3 to make that 232 trill since 02:15:283 (135283|3,135361|0,135439|3) - ok
02:25:439 (145439|3) - idk lol move to 3 lol ok, re-arranged a bit
02:54:554 (174554|1,174658|2) - maybe ctrl h ok more balance
03:42:627 (222627|3) - coopoopy pastaaaaaa move to 3 lol ok
04:10:127 (250127|1,250205|2,250283|3,250283|0,250439|1,250491|2,250543|3,250596|1,250596|2,250596|0) - i think i said somethig about this previously done
04:22:054 (262054|1,262158|2) - this too ok7k00:41:455 (41455|1) - idk could be an LN and have a slowdown
01:14:346 - when the kick bass thing aren't charted as LNs, i guess you can represent them as single notes that could be added in places like these/ this is under the assumption that the double LNs are both synth and bass
01:16:221 - 01:16:533 - 01:18:721 - etc
01:54:293 (114293|5) - idk if youre willing to cut the ln end at the bar line
02:22:471 - could use quads/ if the later part uses quads for something like this, then don't apply this
02:23:955 (143955|1,144111|1) - while they're audible in slower speeds they just feel weird to look at at normal speed
02:28:096 - yeah, another quad thing
02:48:096 - ^
02:54:346 (174346|1,174346|5) - kinda bland
02:58:721 - could use some SVs
03:35:596 - another quad thing
03:46:689 (226689|0,226689|4,226689|5,226689|1) - could move right once
03:49:971 - another quad thing
03:55:596 - ^
04:21:846 (261846|3) - pls stream ;w;
04:21:481 (261481|1,261533|0) - cut at white line?
amazing charts! Wishing the best of luck to this set!
*throws stars
doain ya >w<Rikuka wrote:
rank pls :3
Thanks for the mod >w<bLenfried- wrote:
7k00:41:455 (41455|1) - idk could be an LN and have a slowdown
thx but i prefer single note and leave it blank as its only have not much space to next impact note with SV.
01:14:346 - when the kick bass thing aren't charted as LNs, i guess you can represent them as single notes that could be added in places like these/ this is under the assumption that the double LNs are both synth and bass
01:16:221 - 01:16:533 - 01:18:721 - etc
basically... i jst add more note on the kick, yes sure...
01:54:293 (114293|5) - idk if youre willing to cut the ln end at the bar line
nopeeee... trust me, you just need to play like "normal stair pattern" and u will get 300
02:22:471 - could use quads/ if the later part uses quads for something like this, then don't apply this
02:28:096 - yeah, another quad thing
02:48:096 - ^
hmm, everything is 3 note chord with pattern, using 4 could hardly gives a good pattern out of it,
and this 3 note is also good and consistent, so no change to all.
02:23:955 (143955|1,144111|1) - while they're audible in slower speeds they just feel weird to look at at normal speed
i can feel the trill is not that fun...therefore i remove 1 of the 1/4 there >w<
02:54:346 (174346|1,174346|5) - kinda bland
04:21:846 (261846|3) - pls stream ;w;
haha, thx... i know there is 1/6 there but its just doesnt make a good transition to my next LN part...
02:58:721 - could use some SVs
sure~
03:46:689 (226689|0,226689|4,226689|5,226689|1) - could move right once
no , simple hammer/trill is easier than chord control with anchor point, its really harder >_<
04:21:481 (261481|1,261533|0) - cut at white line?
nooo, the 2nd last one LN will have the length of 50ms, NOOO
thats why with this around 100ms length, you just simply hit it as normal stair pattern to get 300.
yaaah, klo ad pattern yg krg enak, ks tau aja >w<, bakal w cari pattern lain....Shinzo- wrote:
duno why
lebih suka diff raika yg dulu
okkie updated (lmao hype 6 stars)LordRaika wrote:
Thanks for the mod >w<bLenfried- wrote:
7k00:41:455 (41455|1) - idk could be an LN and have a slowdown
thx but i prefer single note and leave it blank as its only have not much space to next impact note with SV.
01:14:346 - when the kick bass thing aren't charted as LNs, i guess you can represent them as single notes that could be added in places like these/ this is under the assumption that the double LNs are both synth and bass
01:16:221 - 01:16:533 - 01:18:721 - etc
basically... i jst add more note on the kick, yes sure...
01:54:293 (114293|5) - idk if youre willing to cut the ln end at the bar line
nopeeee... trust me, you just need to play like "normal stair pattern" and u will get 300
02:22:471 - could use quads/ if the later part uses quads for something like this, then don't apply this
02:28:096 - yeah, another quad thing
02:48:096 - ^
hmm, everything is 3 note chord with pattern, using 4 could hardly gives a good pattern out of it,
and this 3 note is also good and consistent, so no change to all.
02:23:955 (143955|1,144111|1) - while they're audible in slower speeds they just feel weird to look at at normal speed
i can feel the trill is not that fun...therefore i remove 1 of the 1/4 there >w<
02:54:346 (174346|1,174346|5) - kinda bland
04:21:846 (261846|3) - pls stream ;w;
haha, thx... i know there is 1/6 there but its just doesnt make a good transition to my next LN part...
02:58:721 - could use some SVs
sure~
03:46:689 (226689|0,226689|4,226689|5,226689|1) - could move right once
no , simple hammer/trill is easier than chord control with anchor point, its really harder >_<
04:21:481 (261481|1,261533|0) - cut at white line?
nooo, the 2nd last one LN will have the length of 50ms, NOOO
thats why with this around 100ms length, you just simply hit it as normal stair pattern to get 300.yaaah, klo ad pattern yg krg enak, ks tau aja >w<, bakal w cari pattern lain....Shinzo- wrote:
duno why
lebih suka diff raika yg dulu
Update >>> http://puu.sh/nImxN.zip <<<
self mod, remodel some pattern into more amazing XD
add more SV(should recopy timing for 4k)
and wtf, SR got increased again... /me runssss
Thanks ^^bxanibabe wrote:
columns |1|2|3|4|5|6|7|lordraika's 7k onslaught00:32:471 - same as 02:04:658 - but 1/1 first instead of 1/2 right away?
00:35:908 - was it intentional to sort of break the pattern here? (like 24642...)
sry, no... its for pattern sake...
changing it also doesnt show much differences, therefore i will go for the pattern.
00:50:596 - maybe add a short LN, sounds like chord like 00:49:346 -
suree
01:08:096 - should this be like 01:07:471 - ? (note on columns 1267)
right, i will follow my usual cymbal pattern for 1267
01:09:346 - hard to change pattern, but maybe this could also have pitch mapping
yeah, no... this pattern feels really nice to be play
01:40:596 - i dont understand what this is mapped to
01:40:596 (100596|1,100752|1) - this two have the same absolute pitch.. therefore its a minijack.
and the sound it follows is the choir sound, like from 01:35:596 -
another reason why its only 1 note, not 3 note for a total jack...
is yes....bcs the sound is very low, 3note is just not right....
02:12:158 - could also be like 00:39:658 -
no, XD for variation... thx anyway
03:35:596 - maybe better pitch mapping for this measure, since 03:36:221 - goes down in pitch but jumps up in columns
aaa no no no... this is actually already a perfect pitch, especially till here 03:36:429 -
from there its jst for a trill pattern...
now if you wonder the pitch, from 03:35:596 -
it is : F6 , F#6 , G#6 , D#7 , and last 3 is trill, C#7, C7 , C#7
05:02:471 - maybe move to 05:03:096 - to give a full measure's length for the LN, since the end is not really mapped to a solid beat
its jst for the short bass drop, while the other one is for the fading out wind sound.
but sure.... i will jst simply make them same to prevent confusion.
very cool map, even if i can't really play it at my skill level
yep thanks angles~ still appreciated thoDkAngelS wrote:
From my queue
Finally a song with 5* stars, well 4.9... I got 94.97% at first try (maybe I'll get more if I'll warm up)
Anyway...
|0|1|2|3|4k BattleSpaceThat's all.00:38:721 - Wow, I didn't expect this. I like it. thanks~ ><)/
01:00:179 (60179|2,60231|0) - I don't know what say about this, if remove them and move to 01:00:205 (60205|2) or only remove them because I don't hear the flow in that part with 1/12 snap. i'm following the effect sound, check pya's map and bms chart. It's existed with 1/6 snap
04:04:502 (244502|0) - move to 1? to match the pattern with 04:02:002 (242002|3) - this
Questions:
Why don't use LN's at 02:22:471 to 02:23:642 like 02:28:096 to 02:29:267
03:29:971 to 03:31:142 same ^
03:49:971 to 03:51:142 ^
the most reason is for pattern variation, and also to make a differences between 02:21:846 - 03:29:346 - 03:49:346 - this, and 02:26:846 - 02:46:846 - 03:34:346 - 03:54:346 - 04:14:346 - this. As you can see, the LN one is more climax than the triplets (anti-climax) one.
Feel free to reject it if you won't use this suggestions or if my mod was too short.
Good luck
P.S I'd give you a star for awesome chart but my modding isn't good yet.
P.S 2 Sorry for late mod, if some are alrealdy fixed. Ignore them.
Kaito-kun wrote:
Sorry, but I can't help with LordRaika's diff. It's honestly too akward for me, may be because of the difficulty, as I'm not used to playing nor modding maps this difficult, but it certainly felt akward while both playing it and looking at it on the editor. Only things I can actually point out is that:
01:39:346 - Should have at least one extra note, there's a sound there other than the one you currently map
yes... its a bell sound... suppose to be extra note? i already put 3 note there...
this technique is called shielding pattern, while i keep my LN section, while this shield 'REPRESENT' the bell, furthermore its 3note.
so.. i wont add any other note.
00:12:822 (12822|3,12861|2,12900|1,12939|0) - Idk where you got this from, but no matter how much I look at it, I can't find the reason that stream is there
00:22:822 (22822|5,22861|4,22900|3,22939|2) - Same here
this is usually 1/8 kick but to make this consistent... like what i do here 04:32:783 -
Sure, i will remove it.
Other than that is just opinion, but at the very least I'll share it in case it actually helps:
My biggest problem with the map is the start of it, there are lots of notes that are there, but I can barely associate them with any sound, they almost feel like ghost notes that are there just to dense the start up. I know they have their reason for being there, but it just felt like that while playing it.
WoW dude, Hold it... the start of the map consist of absolute 1/2 and necessary 1/4 drum roll and snare...
JUST WHY and WHERE is this ghost note is? unless the one above, i already remove it....
Another thing I found uncomfortable was the first set of SVs, they felt really akward and sorta off the music, so maybe give those a check.
this....... HURTS me... oh my god... seriously dude.... *facepalm*
i cant believe it...!!!
first, how? this SV is well-calculated... its suppose to be sightreading, its a gimmick, its a stutter that has the SAME SCROLL modifier speed in total.
second, ALL OF my SV here is "LOOOW" in multiplier of the effect... its -L-O-W- , supposed to not even bother your performance at all,
some people cant even tell if there is SV because it doesnt bother player while playing, while it does give an effect "IF" you pay a closer attention to it.
unless... 00:41:455 - only this one is not sightreading, is much more likely into reflex react.
off with the music?
idk what to say anymore.
I also consider that HP rate is too high and OD rate is too low, but I won't really tell you to change it as that's nothing I can really consider a problem with the map.
HP and OD is perfectly intentional.
i even want to put HP 9 and OD 8 later on 'if' demanded.
first, HP at this Star rating is really NORMAL, you dont expect it to be a real easy PP map right?
and, OD ... this beatmap consist of tons short LN and inverse LN,
as a mapper and player, i know my pattern very well, to be able to "perfectly" release all those LN, its require a strict timing out of it.
therefore a "bit" lower OD is set in this concern.
really planning to go on 9HP, to prevent people saying its gonna be easy PP map...
OD 8 if really really everyone can do the LN very well in terms of acc.
This is all I can say about the 7K diff, me looking for more problems would probably result in either a shitty mod or a decrease in the map's quality, and I would like to avoid both of them.
(No Kudosu as it wasn't actually a mod)
thanks for the mod
BUT i really suggest... like... you have a high Performance, u should be at least play this map.
there you can just give me your honest opinion on what pattern is too hard or other things. that could be more likely... helping.
Again, I said thise things as mere opinions and things I thoughts I had firsthand about the map. There's also the case that I'm not used to modding maps this difficult (as I said previously). Tho I can say that maybe the word "akward" was probably missused in my case, could have phrased it better. And yes, I played the map 3 times, and even had to reduce HP to 7 to actually finish it without No Fail lol.LordRaika wrote:
All bold is my reply.. to make it easier to distinguish the differences while replying each of your concern.Kaito-kun wrote:
Sorry, but I can't help with LordRaika's diff. It's honestly too akward for me, may be because of the difficulty, as I'm not used to playing nor modding maps this difficult, but it certainly felt akward while both playing it and looking at it on the editor. Only things I can actually point out is that:
01:39:346 - Should have at least one extra note, there's a sound there other than the one you currently map
yes... its a bell sound... suppose to be extra note? i already put 3 note there...
this technique is called shielding pattern, while i keep my LN section, while this shield 'REPRESENT' the bell, furthermore its 3note.
so.. i wont add any other note.
00:12:822 (12822|3,12861|2,12900|1,12939|0) - Idk where you got this from, but no matter how much I look at it, I can't find the reason that stream is there
00:22:822 (22822|5,22861|4,22900|3,22939|2) - Same here
this is usually 1/8 kick but to make this consistent... like what i do here 04:32:783 -
Sure, i will remove it.
Other than that is just opinion, but at the very least I'll share it in case it actually helps:
My biggest problem with the map is the start of it, there are lots of notes that are there, but I can barely associate them with any sound, they almost feel like ghost notes that are there just to dense the start up. I know they have their reason for being there, but it just felt like that while playing it.
WoW dude, Hold it... the start of the map consist of absolute 1/2 and necessary 1/4 drum roll and snare...
JUST WHY and WHERE is this ghost note is? unless the one above, i already remove it....
Another thing I found uncomfortable was the first set of SVs, they felt really akward and sorta off the music, so maybe give those a check.
this....... HURTS me... oh my god... seriously dude.... *facepalm*
i cant believe it...!!!
first, how? this SV is well-calculated... its suppose to be sightreading, its a gimmick, its a stutter that has the SAME SCROLL modifier speed in total.
second, ALL OF my SV here is "LOOOW" in multiplier of the effect... its -L-O-W- , supposed to not even bother your performance at all,
some people cant even tell if there is SV because it doesnt bother player while playing, while it does give an effect "IF" you pay a closer attention to it.
unless... 00:41:455 - only this one is not sightreading, is much more likely into reflex react.
off with the music?
idk what to say anymore.
I also consider that HP rate is too high and OD rate is too low, but I won't really tell you to change it as that's nothing I can really consider a problem with the map.
HP and OD is perfectly intentional.
i even want to put HP 9 and OD 8 later on 'if' demanded.
first, HP at this Star rating is really NORMAL, you dont expect it to be a real easy PP map right?
and, OD ... this beatmap consist of tons short LN and inverse LN,
as a mapper and player, i know my pattern very well, to be able to "perfectly" release all those LN, its require a strict timing out of it.
therefore a "bit" lower OD is set in this concern.
really planning to go on 9HP, to prevent people saying its gonna be easy PP map...
OD 8 if really really everyone can do the LN very well in terms of acc.
This is all I can say about the 7K diff, me looking for more problems would probably result in either a shitty mod or a decrease in the map's quality, and I would like to avoid both of them.
(No Kudosu as it wasn't actually a mod)
thanks for the mod
BUT i really suggest... like... you have a high Performance, u should be at least play this map.
there you can just give me your honest opinion on what pattern is too hard or other things. that could be more likely... helping.
well... its okay its okay XDKaito-kun wrote:
Again, I said thise things as mere opinions and things I thoughts I had firsthand about the map. There's also the case that I'm not used to modding maps this difficult (as I said previously). Tho I can say that maybe the word "akward" was probably missused in my case, could have phrased it better. And yes, I played the map 3 times, and even had to reduce HP to 7 to actually finish it without No Fail lol.
Also, let me clear some things up real quick: When I referred the start as "akward", I was reffering that it sometimes FEELS like I'm hitting ghost notes. After looking at it on the editor, I found the sound, but while playing it, I didn't heard it (also, it's not the whole minute or so I'm talking about, it's only some notes here and there that feel like this). About the SVs, maybe I didn't expressed myself correctly either, but what I meant is that they don't really feel connected to the music (Can be because I'm already used to Pya's SVs in his map, dunno).
Sorry if I made you facepalm with this lol. But I was speaking mostly of opinion, even tho it may be a very retarded one, so it wasn't anything really thought out. I just added it there in case it actually helped. Anyways, good luck with the map, since even tho I don't personally like it, it's still well done.
yea he's right. About the SV i can say that its really" give a sightread, that doesn't affect with the gameplay.LordRaika wrote:
as for SV, im not fans of aggressive SV that require player to memorize the song, yeah... like i explained before...
i prefer things that could be sightread while it does give effect, an effect that doesnt makes player feels uneasy bcs it could probably miss the note.
Thx for the mod, ^^Xenophilius wrote:
you have a good point of the mod, but i know really well the LN that i map... that it was intended, ofc in playability too.
here is my reply :Raika's 7k
- 01:12:158 (72158|0,72236|2,72314|4,72392|5,72471|3,72549|1,72627|2,72705|4,72783|6,72861|3,72939|5,73017|6) - You don't think lenght of these LNs is a bit awkward to play? I suggest you to make the pattern more like https://osu.ppy.sh/ss/4782958 with 1/2 LNs, so the player always have a release and an hit. Easyer to play and less frustrating.
1/4short LN here require you to hit it with delicacy, or just do it very fast, to get 300s, since the length is only around 80ms
this 3/8 has a good length which is around 120ms, bcs "normally" a normal key press took around 100-130ms while playing.
while 1/2 has a bit too long and require u too hold 1, release 1, and press new one, for each 1/4 which is... harder...
thts why i choose 3/8, player just simply have to hit like normally, no need to worry about a delicate touch, just do hit it like normal note.
you can try this with F5 inside editor, by removing all other note from the entire difficulty aside this LN... to test the differences and which is easier to get 300s. i really prefer 3/8 here. ^^
but still... if some more player really have trouble on this, i will really change it later.
that will answer all of your 3/8 concern and why i really choose it >w<
as u can see, i choose 3/8 a lots all over the difficulty... since well.. its easier.... (at least for me)
this difficulty(lv6-7k) on last chorus can show you how this LN could be easily 300s.
- 02:33:642 - Just a suggestion: https://osu.ppy.sh/ss/4782990
its niceeee, but i really prefer the current one as its easier XD (for acc) and to follow up for next 1/4
i mean this 02:34:111 (154111|6,154189|4,154267|2) - (to prevent sudden mini jack if using your pattern)
- 03:16:221 - Why not end these LNs in 1/4 snap? https://osu.ppy.sh/ss/4783028
to have all this 4 LN consistent LN release length which is important....
but wait.... after testing this, especially if this two 03:16:299 (196299|2,196455|6) - ends at 1/4
its easier to get 300s because its exact 1 release and 1 press at the "same" time, all of this occur once for each hand....
which is still easy, ignoring the snap differences... for example from 03:16:637 (196637|2) - to next release is nowhere near exact snap.
but its on the other hand, which is completely okay as it is....
- 03:51:924 - Why 6 notes? There's nothing so relevant to layer with 6 notes.
for a perfect shield pattern... AND it does have the huge impact, cymbal, bass kick, and the main rhythm.
such a nice mods, thank you so much underjoy!_underjoy wrote:
Hello! Sorry for waiting so long, been busy.4K mod inside00:03:955 (3955|3) - it's a ghost note, doesn't correspond to layering after btw it isn't for me, the melody is more hearable than before, and it's similiar with the others which i layer
00:06:299 (6299|3) - this is a ghost note too. Can't hear the sound for it. seriously? there's a melody effect sound like lol (even there's exist on raika's diff too)
00:14:111 - you lack a note here. Compare with 00:04:033 - nah there's no audible melody on there, unlike the first mod and the timestamp that you pointed 00:04:033 - . Yes i get what you mean, but if i add the note on there, i must add the note on the others place bcs the sound is similiar with the others (unlike 00:14:189 (14189|1,14267|2) - this, it have a sound effect or an instrument sound that makes it different for me)
00:17:158 (17158|3,17158|0,17236|2,17314|1,17392|2,17471|0,17471|3) - https://osu.ppy.sh/ss/4846863 plays much better because it removes the big anchor on 2. It's now a lot more clean. nice
00:24:111 - same as 00:14:111, add a note. same as before, but take into consideration lol
00:27:158 (27158|0,27158|3,27236|2,27314|1,27392|2,27471|0,27471|3,27549|1,27627|0,27705|1,27783|2,27783|3,27861|1,27861|0,27939|3,27978|2,28017|1,28056|0,28096|1,28096|2,28096|3) - I suggest to do the same pattern as in 00:17:158, but mirror it (ctrl+H the whole changed sequence). ok
00:51:846 (51846|0,51846|3) - delete the note at 1. It's just a piano sound, not accented. that's quite loud for me lol, but applied
01:22:158 (82158|0) - move to 3, to delete the 3-anchor on 1. The burst afterwards plays better this way. nicee
01:22:627 (82627|3,82705|2) - swap those two? reflects the pitch a bit better I think (and is a natural followup of the pattern on burst) hmm seems more better, applied
01:31:377 (91377|2) - this note should be on 1. The anchor on right hand combined with the jack after is too much for the right hand, it needs some balance. ok
01:34:033 (94033|3,94033|0,94033|2) - two notes suffice here. The sound is different. oh okay, since the other modders have pointed this before
02:01:533 (121533|1,121611|2,121689|1,121767|2,121846|1,121924|2,122002|1) - ouch it's not a good idea with the minijack. Try this: https://osu.ppy.sh/ss/4846944 ouch okay, btw why u don't redl
03:03:096 (183096|0,183174|1,183252|2,183330|1,183408|0,183486|2) - I think you should use an 121212 trill here. The music clearly suggests it. okay nice suggestion :^) it seems that you're a trill fans lol
03:05:517 (185517|2,185674|1,185986|2,186142|2) - they seem like ghost notes, and even if they're not, they're barely audible. I'd not map them. Also, revise the chords that happen without those notes because they seem not structured with the notes deleted. yea you're rite. deleted
03:13:096 (193096|3,193174|1,193252|2,193330|1,193408|3,193486|2) - the same idea with the trill on the other hand instead. okkie
03:15:361 (195361|1,195517|1) - ghost notes IMO too 03:15:517 - only deleted this
03:16:533 (196533|0,196572|1,196611|2,196650|3,196689|0,196728|1,196767|2,196806|3) - this is 1/6, not 1/8! oops lol changed
03:24:502 (204502|2) - I'd go with the main line of piano and not map this (because there's no piano for that) okkie
03:26:221 (206221|0) - cosmetic change: move to 3, or change the chord to [14] to reflect the pitch. more prefer [14]
03:28:877 - you forgot a chord here, so I suggest this pattern: https://osu.ppy.sh/ss/4847050 . Also, I didn't check the snaps so I hope you're correct. hmm somehow i would to keep it, for playability. and about the snaps i've checked from the bms chart
03:34:658 (214658|0,214658|1,214658|3) - delete one. it should be 2-chord. okay, why i forgot to apply it on here too lol
03:58:564 - https://osu.ppy.sh/ss/4847082 I think you should go with the similar pattern as in the first part. It also plays better than the one you used (it's not bad, but it's hard to nail and many people would fc the map to this point and miss here then rage.) yeah that's true, this was the most part i worried for lol. btw changed into your suggestion, maybe will change the pattern like the first if many people complaining
04:26:377 (266377|1,266767|1) - those notes are not needed. You didn't map the background sounds for that section, and the first note is such a background sound. The second note was probably meant to be a part of the windup but it starts 04:26:846 - here. ok
04:54:189 (294189|1,294267|2) - in my opinion it would be good as a minijack. Do what you want hmm yeah its good, but i never use that on my pattern. so yeah keep
Nice map! Good luck!
PS I've noticed the copy-paste =.= it's hard you know to make the different pattern ;w;i was too lazy to thinkyeah since the song is repetive tho lmao
LordRaika's 7K Onslaught updated, waiting for posting the logPyaKura wrote:
Dropping in to say I have not forgotten about this map and will proceed with the mod as soon as I am done with Level_51's Double Helix.
pporse wrote:
[LordRaika's 7K Onslaught]
00:30:478 (30478|1) - delete ?
there is no sound
sure, nice catch ^^
00:41:533 - add a note on 1st column
the sounds is so vague, and its best to leave the pattern like that ^^
00:51:533 (51533|1,51689|1) - delete ?
umm i think there is no sound.
deleted one of it, since its definitely a sound on it
01:02:080 - add a note
yeah there is a sound, but no thanks, im making a mirror 1/4 with a break, same with
01:01:533 (61533|2,61611|1,61689|3,61767|2,62158|4,62236|5,62314|3,62392|4) -
01:02:549 (62549|3) - delete
there is no sound
ok
01:19:971 - add a note on 4th column
01:20:283 - add a note on 1st column
i think it is better to use 2-chords in there.
for the beat right?hmm sure...
01:39:346 (99346|3,99346|5) - it's too short ;_;
shift end point to 01:40:596 -
no, the next mini jack is a bit uncomfortable for the inverse,
and the break seems really good since its fading out a bit >w<
01:51:455 (111455|4,111689|6) - umm i think it's not the exact location.
but i don't know the exact location of it. ;_;
it looks really fine to me...
01:55:674 - add a note. there is sound
01:57:861 - ^
01:58:174 - ^
but if it's your intention, ignore my opinion :3
haha yeah, to make the build up pitch and pattern feels, ^^b
01:58:721 - add a note
it is better to use 2-chords in there.
sure
02:15:674 (135674|1,135986|0) - delete. there is no sound
02:18:486 (138486|2) - ^
02:35:361 (155361|5,155361|6) - delete. there is no sound
02:37:861 (157861|3,157861|4) - ^
pls XD i definitely heard the sound >w<
02:14:736 - add a note
02:20:830 - ^
sure
02:43:408 (163408|6) - change to normal note. i don't think that LN is necessary in there.
and 02:43:486 - add a note on 5th column. there is piano sound.
02:43:096 (163096|6,163408|6) - this two is perfectly same sound and its just catchy,
so i would like to emphasize both, with LN, there is break between, to make them same "increasing pitch" pattern
02:42:939 (162939|3,162991|4,162991|0,163043|1,163043|5) - and
02:43:252 (163252|4,163252|1,163330|2,163330|5) -
both increasing pitch pattern ^^
02:47:627 - 02:47:783 -
well 02:47:627 - is louder than 02:47:783 -
but there is only one note at 02:47:627 - and there is 3-chord at 02:47:783 -
i think 02:47:627 - should be used more notes than 02:47:783 -
but if you want to keep this pattern, you can ignore it :3
its ok >w< im about to change this pattern into a better one...
and i will add some note to the impact >w<
03:42:392 (222392|1) - delete. there is no sound
03:43:174 (223174|2,223486|3) - ^
03:44:736 (224736|5,224892|1) - ^
03:45:205 (225205|5,225517|1,225674|4,225986|3,226299|4) - ^
03:47:392 (227392|1,228174|2,228486|3) - ^
i remove some, but i still keep some, since im sure it does have the sound
(oh btw Pyakura's version also has full 1/4
03:51:455 - add a note on 2nd column
03:51:611 - add a note on 3rd column
there is kick sound.
allrite~
04:03:017 (243017|3) - delete. there is no sound
04:04:111 (244111|1) - ^
04:10:986 - add a note. there is piano sound
sure~
04:57:939 - add a note ? like 04:59:189 (299189|3) -
hmm, no, its kind'a intentional XD
04:59:424 - 04:59:580 - 05:00:049 - 05:00:205 - add notes
there is snare sound.
okayyy
============================
nice song + nice pattern = nice map
good luck :3
thx, i also update and polish some pattern as well >w<, im pretty much sure its final now
============================
Nivrad00 wrote:
======================================
The second kiai starts two measures before the chorus, 02:41:846 -, while the fourth kiai starts exactly at the chorus, 04:11:533 -. Why not make the kiais consistent?
geez, how could i.... XD
this is a very rare case that i must be mistaken it at the start of kiai when making the SV effect and kiai start point...
anyway its should be fixed now >w<
======================================
i will leave the 4K for Kyou~
======================================
LordRaika's 7K Onslaught
01:28:721 (88721|5) - did you mean for the LN to end here? the synth moves to a different pitch at this time
i do..
but hey, i got a better idea, just fixed it by flip it horizontal, now both trill has 2 meaning 2 purpose at once.
(there is 1/8 on the trill but i dont want to map it, might be annoying 1note between the trill)
04:57:002 - missing note for the snare?
hmm, there is... note on it right?
======================================
Hey the bitrate is the same as the bpm, 192
that means there are 60 kilobytes per beat
fun fact lel
^^b nice catch
Two clean and creative maps from skilled mappers. This was a very easy BN check I'll be glad to bubble once you respond to pporse's mod and my suggestions.
Sankyuuu~ XD
thank you very much nivrad!!Nivrad00 wrote:
BN checkGeneral(Both diffs) The second kiai starts two measures before the chorus, 02:41:846 -, while the fourth kiai starts exactly at the chorus, 04:11:533 -. Why not make the kiais consistent? oh lol there was a little mistake bcs of the SV xd
If you could explain the meaning of the tags c89 comiket comic market Yusuke Ishiwata, that would be great
World Fragments album is listed on c89, as you can see here
http://worldfragments.diverse.jp/#!/info ; http://worldfragments.diverse.jp/sp/index.html
and Yusuke Ishiwata is the real name of xi https://remywiki.com/Yusuke_IshiwataDifficultiesHey the bitrate is the same as the bpm, 1924K Battlespace
01:00:127 (60127|1,60179|2,60231|0) - my earphones are terrible, so can you confirm for me that these notes aren't ghosts? already confirmed on BMS chart and pya's map xd
01:51:221 (111221|3,111429|2,111637|0) - I believe this should be 1/4, but in any case it's inconsistent with Raika's diff so one of you needs to change it whoops my fault, confirmed on pya's map tho
02:01:767 (121767|3,121846|3) - There's only one 1/4 jack in this buildup section and it looks a little out-of-place. if you're going to use jacks here, it would make sense to place them on more prominent beats like 02:03:096 - or 02:04:346 - o nice catch, removed on the others place tho
that means there are 60 kilobytes per beat
fun fact lel lel i just realize about that
Two clean and creative maps from skilled mappers. This was a very easy BN check I'll be glad to bubble once you respond to pporse's mod and my suggestions. hue i'm not a skilled mappers ;-; raika is =w=
lel tumben lu peka =w= awkwkwk[ A v a l o n ] wrote:
as requested by Kyousuke long ago . . . .
so BUB #2 IS MINE =w=)