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posted

LordRaika wrote:

Hi, w ada hadiah untukmu XD

http://puu.sh/nyRSt.mp3 (gara2 laguny itu2 trus, jadi stuck di kepala >_< akhirnya jadi deh pitch nya)
wow kool @@ how2use fl studio lol

btw itu nanti buat keysound / hitsound nya kan? wkwk
posted

Interlude- wrote:

Interlude's Modding Queue
1 | 2 | 3 | 4


00:30:908 - 00:31:221 - Add notes? Hard bass going in 3 notes is only for cymbal / finish sound
01:24:658 - Add a note? ^ it was the same like the others note lol >.>
02:28:096 - 02:29:150 - I'm not sure if this was intentional, but the ends of the longnotes seems unsnapped and unnecessarily long. I think it would be better to snap it to 1/8 yellow tick please hear carefully, it was accurately 1/6 (look pya's map)
02:48:096 - 03:35:596 - 03:55:596 - 04:15:596 - ^Same ^


Sorry for late modding ;-;
Feel free to reject it.
Good luck!
thanks, i still appreciate that xD

/oops dopost


ok time to search mod again,
LordRaika's 7K Onslaught is prioritized~!
posted
Ill mod both diffs because oui oui baguette

Will mod tomorrow

EDIT: eh reply to evening post 1st
posted
Quite a long post, this format is so that replying is easier if you'd like

LordRaika's 7K Onslaught


00:09:033 (9033|3,9346|3) - Pretty sure there are 1/4s in between these 2, quite faint but I reckon it's a recurring rhythm that is intended by the artist, up to you if you want to add that in.

| Refer: 00:06:533 (6533|4,6611|2,6689|4,6767|2) - Previous 1/4 rhythm
00:10:596 (10596|0,10596|6,10596|3,10908|0,10908|3,10908|6) - Not really a fan of these 1/1 hammers, they feel way too light in terms of difficulty and intensity, making it rather underwhelming, suggesting to go for a bigger chord if possible OR add in the 1/2s that you've omitted
00:11:221 (11221|0,11221|1,11221|2,11299|3,11377|5,11377|4,11377|6) - Personally don't really feel like this pattern gives a much of an impact to the player physically considering it can be approximated to a 1234567 sweep, I suggest to make some 1/2 hammers here and there

| Image:

Note count is probably a bit too overkill in this case but kinda illustrates what I mean by not making it a 1234567 sweep
00:11:611 (11611|3,11689|4,11767|5,11846|6,11846|1,11846|2,11846|0) - Doesn't really feel like a really strong build up here, I think you can trill the last few notes and end the pattern with a larger chord

| Note: Try to not have a 656{57} pattern if you intend to use the trill suggestion
00:15:283 (15283|4,15283|6,15439|6,15439|4) - Probably unintended missing 1/4
00:16:455 - Might be intended in this case, but I'm pointing it out just in case (missing 1/4 note)
00:16:689 (16689|4,16689|2,16767|5,16846|3,16846|6,16846|0) - Build up is rather underwhelming, going to illustrate with an image

| Image:

Notice the note density build up here, try to keep playability constant while increasing note density, this will help in expressing the higher intensity of the song without making it horribly awkward to play
00:19:814 (19814|5,20283|1) - Missing a ton of 1/4s in between here I believe that it would feel better if you did a 1/4 to 1/8 transition here instead of throwing a 1/8 while exiting a 1/2
00:21:846 - Wanted to mention this really really underwhelming in difficulty considering they are all one handed and they are just... really easy, I would suggest to make them 2 handed instead. Think it's fine since the music kinda builds up.
00:25:283 (25283|1,25439|1) - Missing 1/4, probably not intended
00:26:455 - Missing 1/4, probably intended?
00:29:346 (29346|3,30596|2) - Feels like you're totally overlooking the build up 1/4 snare here, much more could be done in terms of patterning and build up, as of now, the build up from the 1/8 and 1/4 at the end is rigid and doesn't really fit the track in my opinion
00:32:471 - Pretty sure you've seen Pyakura's dreadnought, the build up there was pretty much what I was looking for, in this case, the pattern here is a bit bland physically, it doesn't really show the following to me:

• Pattern Difficulty build up
• Density build up
• SV build up


Taking either 1 or 2 of these factors and enhancing them will make it more relevant towards the music
00:41:846 (41846|2) - Go for the SV acceleration before this chord, gives it more impact and I feel that it's a nice transition towards the slowjam
00:48:564 (48564|0,48564|2,48721|2,48721|0,48721|1) - ugh quite mindblockable for me, but it's mostly me since most players will probably play this fine
01:01:338 (61338|3,61846|1) - Missing a ton of 1/4s here, it's a transition from the 1/8s to 1/4s then to 1/2s, have a strong feeling that it's necessary to be mapped
01:02:158 (62158|0,62471|1) - Similarly, missing a bunch of 1/4s, though it's a recurring rhythm in this case instead of a transition
01:06:221 (66221|3,66846|5) - Build up towards the chord here is rather insignificant, considering adding some notes in to increase density
01:08:721 - Felt like an indecisive section where I don't really know what sounds you plan to go with here, I find that layering 1/4s and the 1/2 chords here like this wouldn't be a problem

| Note: The 21{23} at the end was rather weird to play so I suggest to remove that too

| Image:
01:15:517 (75517|2) - 01:16:767 (76767|2) - 01:18:017 (78017|1) - Don't think these are really needed if you plan to only map the synths here, could be nice for a roll transition towards the LNs but... yea up to you
01:18:486 (78486|2,78564|4,78642|1,78721|5,78799|2,78877|4,78955|1,79033|5) - Don't think the pitch synths are purely 35263526? Consider shifting these 2 notes to the center, creates a rather nice complex pattern 01:18:564 (78564|4,78799|2) -
01:33:512 (93512|6,93512|5,93616|0,93616|1) - Feel like it could feel better if these are hammered on column 12, 1/3 is not that fast in this case
01:38:096 (98096|3,98721|5) - Think it should be 64 instead of 46 pitch-wise
01:42:314 (102314|3,102392|5,102549|1,102783|5,102939|3) - Quite vague of a snapping and sound, might want to omit these in mapping, don't think it really makes much of a difference, if you really want to map it, consider using 01:41:846 (101846|5,101846|3,101846|1) - LN ends of those notes to map to it somehow
01:43:877 (103877|3,103955|4,104033|5,104111|3,104189|4,104267|5) - There are some sound distortions here, might want to map that in through SVs or just making this a broken stair
01:47:471 (107471|6,107783|0,108096|6,108721|4) - Pretty sure the violin pitch goes like 1234 instead of 4143
01:53:096 (113096|4,113174|0,113252|6) - 1/6 or 1/8 idk, but it's just weird to map with 1/4
02:09:033 - Heavily dislike this pattern in this section, it's horribly awkward to execute (especially the 2312132), consider making this increase in density instead of... this pattern. If you intend to follow the suggestion I would suggest to change up the whole pattern starting from 02:06:377 - as the transition from singles to this is rather spiky

| Image:

Kinda forgot about the note count thing but yea.. something like this would be great
02:28:096 (148096|6,148096|0,148304|6,148304|1,148512|2,148512|6,148721|6,148721|3,148929|4,148929|6,149137|6,149137|5) - ugh the pitch doesn't go in one way, change the last 3 note here if possible
02:33:056 (153056|3,153096|4,153174|3) - Consider removing the center note anchor here, quite awkward to trill 454
03:03:096 (183096|4,183408|5) - This synth is 1/4, might want to rethink this pattern here
03:03:564 (183564|0,183721|1,183877|2,184033|3,184189|4) - The pitch is more like 15432 instead of 12345

| Image:

03:04:111 - Not sure what is this note for, felt like it's too vague to be included
03:08:096 (188096|2,188408|3) - Similarly, this synth is 1/4
03:08:721 (188721|6,188721|4,188877|6,188877|4) - Think it's more of {57}{46} instead of a {57} hammer pitch-wise
03:10:596 (190596|2) - The music cuts off this synth, might want to show that by not mapping this in
03:11:221 (191221|3,191299|2,191377|1) - I believe it's 1/6
03:13:877 (193877|6,193955|5,194033|4) - Well, pitch-wise I think it's better if you did this

| Image:
03:16:533 (196533|0,196611|2,196689|4,196767|6) - Might be a bit underwhelming to go with 1/4 instead of 1/8 or 1/6 w/e this snap is here
03:23:096 (203096|6,203408|4) - These are piano chords, better if they are not singles
03:28:877 (208877|0,208877|4,208955|1,208955|5,209033|6,209033|2) - Try a 1/4 and 1/6 poly considering the synths
03:36:221 (216221|6,216221|3,216221|4,216429|5,216429|2,216429|4,216637|6,216637|5,216637|1) - Pitch pls
03:46:455 (226455|2,226533|1,226689|1,226846|1,226924|2) - Not sure about omitting the 1/4s, think it's possible if you 3232323 this part, up to you on how you want to put in the 1/4s
03:46:455 (226455|2,226533|1,226689|1,226846|1,226924|2) - Pitch relevancy here pls
04:22:158 (262158|4,262158|1,262158|5,262158|2) - Consider making these 1/1 long LNs here, feel that it better illustrates the music here as the music changes mood at 04:22:471 (262471|3) - so a larger change in the chart would better fit that
04:32:783 (272783|1,272783|0,272861|2,272861|3) - Kind of a weird 1/4, might want to just not map this, the 1/4 here is rather vague and it feels like a weird anomaly in this section when i played it
04:36:533 (276533|1,276533|5,276689|5,276689|1,276846|3,276846|2,276846|4) - Recommend to put 1/4s
04:39:346 (279346|4,281846|4) - Think you can do something about this 1/4 snare build up in this section
04:45:283 (285283|1,285439|1) - Pretty sure you can include 1/4s here by 2323-ing this
05:01:533 (301533|2,301533|6,301611|5,301611|1,301689|0,301689|4,301767|3) - Dislike the fact that the chart ended off quite light, consider doing some trills here and there to make it more intensive rather than a double stair, which in fact is just really flowy instead of giving high impact when playing

--
posted

Evening wrote:

Quite a long post, this format is so that replying is easier if you'd like

LordRaika's 7K Onslaught


00:09:033 (9033|3,9346|3) - Pretty sure there are 1/4s in between these 2, quite faint but I reckon it's a recurring rhythm that is intended by the artist, up to you if you want to add that in.

| Refer: 00:06:533 (6533|4,6611|2,6689|4,6767|2) - Previous 1/4 rhythm
i make the stair pattern there ... till i forgot that its actually has a strong 1/2 and some 1/4, haha...
sure,... added 1/4 like previous one, to fit this consistency and the pattern looks fit as well.



00:10:596 (10596|0,10596|6,10596|3,10908|0,10908|3,10908|6) - Not really a fan of these 1/1 hammers, they feel way too light in terms of difficulty and intensity, making it rather underwhelming, suggesting to go for a bigger chord if possible OR add in the 1/2s that you've omitted
im jst aiming for the same sound to be hit on the same thing... >w< but sure, added more chord and 1/2 like in this section...

00:11:221 (11221|0,11221|1,11221|2,11299|3,11377|5,11377|4,11377|6) - Personally don't really feel like this pattern gives a much of an impact to the player physically considering it can be approximated to a 1234567 sweep, I suggest to make some 1/2 hammers here and there

| Image:

Note count is probably a bit too overkill in this case but kinda illustrates what I mean by not making it a 1234567 sweep
yep yep, i get your point, this right 567 then left chord 123 for the cymbal feels too light...
i added it for both hand and possible for a little sweep now.


00:11:611 (11611|3,11689|4,11767|5,11846|6,11846|1,11846|2,11846|0) - Doesn't really feel like a really strong build up here, I think you can trill the last few notes and end the pattern with a larger chord

| Note: Try to not have a 656{57} pattern if you intend to use the trill suggestion
i rearrange the pattern around here, and try to make it has more note, but not really much... so let it be light here , will slowly make it harder as the song goes later on.

00:15:283 (15283|4,15283|6,15439|6,15439|4) - Probably unintended missing 1/4
yeah, suppose to be mirror from 00:14:033 -
but, sure, add the 1/4 there >w<

00:16:455 - Might be intended in this case, but I'm pointing it out just in case (missing 1/4 note)
added

00:16:689 (16689|4,16689|2,16767|5,16846|3,16846|6,16846|0) - Build up is rather underwhelming, going to illustrate with an image

| Image:

Notice the note density build up here, try to keep playability constant while increasing note density, this will help in expressing the higher intensity of the song without making it horribly awkward to play
k k, add more note on it :)

00:19:814 (19814|5,20283|1) - Missing a ton of 1/4s in between here I believe that it would feel better if you did a 1/4 to 1/8 transition here instead of throwing a 1/8 while exiting a 1/2
k, add some note and 1/4.

00:21:846 - Wanted to mention this really really underwhelming in difficulty considering they are all one handed and they are just... really easy, I would suggest to make them 2 handed instead. Think it's fine since the music kinda builds up.
oh ok, i also make this to have chord stream for better feelings.

00:25:283 (25283|1,25439|1) - Missing 1/4, probably not intended
00:26:455 - Missing 1/4, probably intended?
added

00:29:346 (29346|3,30596|2) - Feels like you're totally overlooking the build up 1/4 snare here, much more could be done in terms of patterning and build up, as of now, the build up from the 1/8 and 1/4 at the end is rigid and doesn't really fit the track in my opinion
sure, thx to all of the mod till here, i make the opening to have more note overall.... i also do so at the end of the song.



00:32:471 - Pretty sure you've seen Pyakura's dreadnought, the build up there was pretty much what I was looking for, in this case, the pattern here is a bit bland physically, it doesn't really show the following to me:

• Pattern Difficulty build up
• Density build up
• SV build up


Taking either 1 or 2 of these factors and enhancing them will make it more relevant towards the music
actually... no XD till i finished this out...
i just know that dreadnought has short and ranked version haha... but i do saw it after i finish my diff....
yes, i got your point, i remade all of it, and hope u feel the builds up now, as the density, i didnt increase the note amount...
just the pattern difficulty build up.


00:41:846 (41846|2) - Go for the SV acceleration before this chord, gives it more impact and I feel that it's a nice transition towards the slowjam
added the speed up SV :)

00:48:564 (48564|0,48564|2,48721|2,48721|0,48721|1) - ugh quite mindblockable for me, but it's mostly me since most players will probably play this fine
agree, this pattern is usually hard, but here its only 1times and its slow and easy BUT THEN... i think i can make it better... so i reduce the kick from 2 note to 1 note since this part is very calm.

01:01:338 (61338|3,61846|1) - Missing a ton of 1/4s here, it's a transition from the 1/8s to 1/4s then to 1/2s, have a strong feeling that it's necessary to be mapped
i try to add the 1/4 ,but not fully from 1/8 since its quite surprising(while the right still busy thinking of the holding note)

01:02:158 (62158|0,62471|1) - Similarly, missing a bunch of 1/4s, though it's a recurring rhythm in this case instead of a transition
only add 1 from 1/4 after releasing the LN, ehm actually this section has loooots of 1/4 but yea... intentionally skip it as its not really unnecessary, missing the LN while playing this section is just really bad XD , hehe so as usual i prefer it easy tfor some section.

01:06:221 (66221|3,66846|5) - Build up towards the chord here is rather insignificant, considering adding some notes in to increase density
sure things, added on 1/2

01:08:721 - Felt like an indecisive section where I don't really know what sounds you plan to go with here, I find that layering 1/4s and the 1/2 chords here like this wouldn't be a problem

| Note: The 21{23} at the end was rather weird to play so I suggest to remove that too

| Image:
01:08:096 - ah... its actually from this point... i only follow the strong kick/beat sound, 1/2 for 3chord.... then... 01:10:596 - this is the intense version of it, exactly like what you suggest...
i will just make the kick that i follow to have 1/4
i also change pattern as for the end is not 21{23} weird to play >w<


01:15:517 (75517|2) - 01:16:767 (76767|2) - 01:18:017 (78017|1) - Don't think these are really needed if you plan to only map the synths here, could be nice for a roll transition towards the LNs but... yea up to you
01:15:361 - at first, i was thinking that.... IF THIS 1/4 have an appropriate sound to add note, this burst will feels really nice for the synth towards LN,
but i leave it blank... then follow up with next only 2 01:15:439 - synth note from here....
missing 1 note from the 1/4 feels a bit weird from the burst.... its just require some reading skill to pause a little bit then continue the 1/4 burst...

but hey, remove the 1/4 completely could also be some good to follow up the point that i explain above.... thanks ^^b
i remove them....
and actually make it another 1/2 LN seems ok for me, let me knw if its actually feels a bit weird to be play


01:18:486 (78486|2,78564|4,78642|1,78721|5,78799|2,78877|4,78955|1,79033|5) - Don't think the pitch synths are purely 35263526? Consider shifting these 2 notes to the center, creates a rather nice complex pattern 01:18:564 (78564|4,78799|2) -
yes yes, i spread the note to some bursty burst thingy, and looks pretty fun now. >w<

01:33:512 (93512|6,93512|5,93616|0,93616|1) - Feel like it could feel better if these are hammered on column 12, 1/3 is not that fast in this case
Sure ^^b

01:38:096 (98096|3,98721|5) - Think it should be 64 instead of 46 pitch-wise
k k

01:42:314 (102314|3,102392|5,102549|1,102783|5,102939|3) - Quite vague of a snapping and sound, might want to omit these in mapping, don't think it really makes much of a difference, if you really want to map it, consider using 01:41:846 (101846|5,101846|3,101846|1) - LN ends of those notes to map to it somehow
i remove some very less noticeable sound, to be exact the one here 01:42:314 -
that one is the only one that doesnt feels right here...
and so i remade this section here, looks nice as well for the end of the LN wall to release into normal note section.


01:43:877 (103877|3,103955|4,104033|5,104111|3,104189|4,104267|5) - There are some sound distortions here, might want to map that in through SVs or just making this a broken stair
mapping the broken stair is quite hard here since i prefer this stair as main pattern, adding the SV is also a better choice and makes it good as well.

01:47:471 (107471|6,107783|0,108096|6,108721|4) - Pretty sure the violin pitch goes like 1234 instead of 4143
k k

01:53:096 (113096|4,113174|0,113252|6) - 1/6 or 1/8 idk, but it's just weird to map with 1/4
yep,1/6... i also add some SV there...

02:09:033 - Heavily dislike this pattern in this section, it's horribly awkward to execute (especially the 2312132), consider making this increase in density instead of... this pattern. If you intend to follow the suggestion I would suggest to change up the whole pattern starting from 02:06:377 - as the transition from singles to this is rather spiky

| Image:

Kinda forgot about the note count thing but yea.. something like this would be great
i actually give this 2312132 quite lots of concern, since i can barely pass it with some horrible acc,im sure stronger people will have no trouble at all...
but seems like... this is just dont feels good after all XD
dw, i change this section...
i can feel the actual pattern difficulty increase here as this new pattern, let me know what do u think of it...


02:28:096 (148096|6,148096|0,148304|6,148304|1,148512|2,148512|6,148721|6,148721|3,148929|4,148929|6,149137|6,149137|5) - ugh the pitch doesn't go in one way, change the last 3 note here if possible
haha, this is the correct pitch pattern anyway 02:48:096 (168096|2,168304|3,168512|4,168721|5,168929|3,169137|1,169346|3) - , as somehow the current pattern looooks so good so i ignore the pitch...
but wait... let me make it a good pattern with correct pitch....

02:33:056 (153056|3,153096|4,153174|3) - Consider removing the center note anchor here, quite awkward to trill 454
agree... tq for pointing this out.

03:03:096 (183096|4,183408|5) - This synth is 1/4, might want to rethink this pattern here

03:08:096 (188096|2,188408|3) - Similarly, this synth is 1/4
yeah, it is... like i did here 03:13:096 (193096|3,193096|6,193174|0,193252|6,193252|3,193330|0) - , therefore i will make all of them the same.

03:03:564 (183564|0,183721|1,183877|2,184033|3,184189|4) - The pitch is more like 15432 instead of 12345

| Image:

03:04:111 - Not sure what is this note for, felt like it's too vague to be included
yep, pitch fix and remove for a better and focused sound

03:08:721 (188721|6,188721|4,188877|6,188877|4) - Think it's more of {57}{46} instead of a {57} hammer pitch-wise
right... wait... its 4 6 then 5 7, looks good now.

03:10:596 (190596|2) - The music cuts off this synth, might want to show that by not mapping this in
thx, fixed...
just like i did before on here 03:00:596 -


03:11:221 (191221|3,191299|2,191377|1) - I believe it's 1/6
thanks XD

03:13:877 (193877|6,193955|5,194033|4) - Well, pitch-wise I think it's better if you did this

| Image:
Right... but i would like to keep it >_<, since the pattern looks a bit ugly XD haha

03:16:533 (196533|0,196611|2,196689|4,196767|6) - Might be a bit underwhelming to go with 1/4 instead of 1/8 or 1/6 w/e this snap is here
i pay a very close check here, its 1/6... now i remade the pattern and it looks awesome here, thx again for the snap... >_<

03:23:096 (203096|6,203408|4) - These are piano chords, better if they are not singles
03:28:877 (208877|0,208877|4,208955|1,208955|5,209033|6,209033|2) - Try a 1/4 and 1/6 poly considering the synths
right, looks very detail now.

03:36:221 (216221|6,216221|3,216221|4,216429|5,216429|2,216429|4,216637|6,216637|5,216637|1) - Pitch pls
o-ok >_<

03:46:455 (226455|2,226533|1,226689|1,226846|1,226924|2) - Not sure about omitting the 1/4s, think it's possible if you 3232323 this part, up to you on how you want to put in the 1/4s
k k, add the 1/4, its gotta be trilling.... hope u like it... XD

04:22:158 (262158|4,262158|1,262158|5,262158|2) - Consider making these 1/1 long LNs here, feel that it better illustrates the music here as the music changes mood at 04:22:471 (262471|3) - so a larger change in the chart would better fit that
agree.. i was about thinking how to emphasize the sudden lose of the sound and change.... was thinking bout this but worry if its gotta be weird, but... to think of it again.. ITS PERFECT >w<b , this 4fat LN to be release is not weird at all.. it fits

04:32:783 (272783|1,272783|0,272861|2,272861|3) - Kind of a weird 1/4, might want to just not map this, the 1/4 here is rather vague and it feels like a weird anomaly in this section when i played it
oh why.... w....
k remove XD


04:36:533 (276533|1,276533|5,276689|5,276689|1,276846|3,276846|2,276846|4) - Recommend to put 1/4s

04:39:346 (279346|4,281846|4) - Think you can do something about this 1/4 snare build up in this section

04:45:283 (285283|1,285439|1) - Pretty sure you can include 1/4s here by 2323-ing this

05:01:533 (301533|2,301533|6,301611|5,301611|1,301689|0,301689|4,301767|3) - Dislike the fact that the chart ended off quite light, consider doing some trills here and there to make it more intensive rather than a double stair, which in fact is just really flowy instead of giving high impact when playing
yep, i remade and make the density a bit higher...
and sure, gotta make it more trilling... XD
Tq Veni-chaaaaaan~ >w</
really like how u mod it by adding detail on my mapping style.


and oh.. big change... i mod my own map and fully add SV now.
posted
UPDATED!
posted
oui oui

cant testplay during weekdays :c

Due to the lack of tricky LNs, this could be HP OD 9
Needs SV
01:22:314 (82314|1,82366|2,82418|3,82471|0,82471|1,82471|2) - could be a [4][3][2][134] to counter the triple usage here 01:21:846 (81846|0,81846|1,81846|3) - That being said, 01:22:002 (82002|2,82080|1) - ctrl h this. Provides cool jacks too
01:55:283 (115283|0) - move to 2 because 01:55:127 (115127|0,115283|0,115439|0,115596|0) -
02:15:127 (135127|3) - move to 3 to make that 232 trill since 02:15:283 (135283|3,135361|0,135439|3) -
02:25:439 (145439|3) - idk lol move to 3
02:54:554 (174554|1,174658|2) - maybe ctrl h
03:42:627 (222627|3) - coopoopy pastaaaaaa move to 3
04:10:127 (250127|1,250205|2,250283|3,250283|0,250439|1,250491|2,250543|3,250596|1,250596|2,250596|0) - i think i said somethig about this previously
04:22:054 (262054|1,262158|2) - this too
00:41:455 (41455|1) - idk could be an LN and have a slowdown
01:14:346 - when the kick bass thing aren't charted as LNs, i guess you can represent them as single notes that could be added in places like these/ this is under the assumption that the double LNs are both synth and bass
01:16:221 - 01:16:533 - 01:18:721 - etc
01:54:293 (114293|5) - idk if youre willing to cut the ln end at the bar line
02:22:471 - could use quads/ if the later part uses quads for something like this, then don't apply this
02:23:955 (143955|1,144111|1) - while they're audible in slower speeds they just feel weird to look at at normal speed
02:28:096 - yeah, another quad thing
02:48:096 - ^
02:54:346 (174346|1,174346|5) - kinda bland
02:58:721 - could use some SVs
03:35:596 - another quad thing
03:46:689 (226689|0,226689|4,226689|5,226689|1) - could move right once
03:49:971 - another quad thing
03:55:596 - ^
04:21:846 (261846|3) - pls stream ;w;
04:21:481 (261481|1,261533|0) - cut at white line?


amazing charts! Wishing the best of luck to this set!

*throws stars
posted
rank pls :3
posted

Lenfried- wrote:

oui oui

cant testplay during weekdays :c

Due to the lack of tricky LNs, this could be HP OD 9 hmm i would like to keep it now...
Needs SV added
01:22:314 (82314|1,82366|2,82418|3,82471|0,82471|1,82471|2) - could be a [4][3][2][134] to counter the triple usage here 01:21:846 (81846|0,81846|1,81846|3) - That being said, 01:22:002 (82002|2,82080|1) - ctrl h this. Provides cool jacks too hmm you right about that triple, re-arranged
01:55:283 (115283|0) - move to 2 because 01:55:127 (115127|0,115283|0,115439|0,115596|0) - ok
02:15:127 (135127|3) - move to 3 to make that 232 trill since 02:15:283 (135283|3,135361|0,135439|3) - ok
02:25:439 (145439|3) - idk lol move to 3 lol ok, re-arranged a bit
02:54:554 (174554|1,174658|2) - maybe ctrl h ok more balance
03:42:627 (222627|3) - coopoopy pastaaaaaa move to 3 lol ok
04:10:127 (250127|1,250205|2,250283|3,250283|0,250439|1,250491|2,250543|3,250596|1,250596|2,250596|0) - i think i said somethig about this previously done
04:22:054 (262054|1,262158|2) - this too ok
00:41:455 (41455|1) - idk could be an LN and have a slowdown
01:14:346 - when the kick bass thing aren't charted as LNs, i guess you can represent them as single notes that could be added in places like these/ this is under the assumption that the double LNs are both synth and bass
01:16:221 - 01:16:533 - 01:18:721 - etc
01:54:293 (114293|5) - idk if youre willing to cut the ln end at the bar line
02:22:471 - could use quads/ if the later part uses quads for something like this, then don't apply this
02:23:955 (143955|1,144111|1) - while they're audible in slower speeds they just feel weird to look at at normal speed
02:28:096 - yeah, another quad thing
02:48:096 - ^
02:54:346 (174346|1,174346|5) - kinda bland
02:58:721 - could use some SVs
03:35:596 - another quad thing
03:46:689 (226689|0,226689|4,226689|5,226689|1) - could move right once
03:49:971 - another quad thing
03:55:596 - ^
04:21:846 (261846|3) - pls stream ;w;
04:21:481 (261481|1,261533|0) - cut at white line?


amazing charts! Wishing the best of luck to this set!

*throws stars
tq very much len~
/oh fvk thx for dat 5 stars lol


Rikuka wrote:

rank pls :3
doain ya >w<
posted
duno why
lebih suka diff raika yg dulu
posted

Kyousuke- wrote:

doain ya >w<
storia when ? *runs
posted

Lenfried- wrote:

00:41:455 (41455|1) - idk could be an LN and have a slowdown
thx but i prefer single note and leave it blank as its only have not much space to next impact note with SV.

01:14:346 - when the kick bass thing aren't charted as LNs, i guess you can represent them as single notes that could be added in places like these/ this is under the assumption that the double LNs are both synth and bass
01:16:221 - 01:16:533 - 01:18:721 - etc
basically... i jst add more note on the kick, yes sure...


01:54:293 (114293|5) - idk if youre willing to cut the ln end at the bar line
nopeeee... trust me, you just need to play like "normal stair pattern" and u will get 300

02:22:471 - could use quads/ if the later part uses quads for something like this, then don't apply this
02:28:096 - yeah, another quad thing
02:48:096 - ^
hmm, everything is 3 note chord with pattern, using 4 could hardly gives a good pattern out of it,
and this 3 note is also good and consistent, so no change to all.


02:23:955 (143955|1,144111|1) - while they're audible in slower speeds they just feel weird to look at at normal speed
i can feel the trill is not that fun...therefore i remove 1 of the 1/4 there >w<


02:54:346 (174346|1,174346|5) - kinda bland
04:21:846 (261846|3) - pls stream ;w;
haha, thx... i know there is 1/6 there but its just doesnt make a good transition to my next LN part...

02:58:721 - could use some SVs
sure~


03:46:689 (226689|0,226689|4,226689|5,226689|1) - could move right once
no :( , simple hammer/trill is easier than chord control with anchor point, its really harder >_<



04:21:481 (261481|1,261533|0) - cut at white line?
nooo, the 2nd last one LN will have the length of 50ms, NOOO
thats why with this around 100ms length, you just simply hit it as normal stair pattern to get 300.
Thanks for the mod >w<b


Shinzo- wrote:

duno why
lebih suka diff raika yg dulu
yaaah, klo ad pattern yg krg enak, ks tau aja >w<, bakal w cari pattern lain....






Update >>> http://puu.sh/nImxN.zip <<<
self mod, remodel some pattern into more amazing XD
add more SV(should recopy timing for 4k)
and wtf, SR got increased again... /me runssss
posted

LordRaika wrote:

Lenfried- wrote:

00:41:455 (41455|1) - idk could be an LN and have a slowdown
thx but i prefer single note and leave it blank as its only have not much space to next impact note with SV.

01:14:346 - when the kick bass thing aren't charted as LNs, i guess you can represent them as single notes that could be added in places like these/ this is under the assumption that the double LNs are both synth and bass
01:16:221 - 01:16:533 - 01:18:721 - etc
basically... i jst add more note on the kick, yes sure...


01:54:293 (114293|5) - idk if youre willing to cut the ln end at the bar line
nopeeee... trust me, you just need to play like "normal stair pattern" and u will get 300

02:22:471 - could use quads/ if the later part uses quads for something like this, then don't apply this
02:28:096 - yeah, another quad thing
02:48:096 - ^
hmm, everything is 3 note chord with pattern, using 4 could hardly gives a good pattern out of it,
and this 3 note is also good and consistent, so no change to all.


02:23:955 (143955|1,144111|1) - while they're audible in slower speeds they just feel weird to look at at normal speed
i can feel the trill is not that fun...therefore i remove 1 of the 1/4 there >w<


02:54:346 (174346|1,174346|5) - kinda bland
04:21:846 (261846|3) - pls stream ;w;
haha, thx... i know there is 1/6 there but its just doesnt make a good transition to my next LN part...

02:58:721 - could use some SVs
sure~


03:46:689 (226689|0,226689|4,226689|5,226689|1) - could move right once
no :( , simple hammer/trill is easier than chord control with anchor point, its really harder >_<



04:21:481 (261481|1,261533|0) - cut at white line?
nooo, the 2nd last one LN will have the length of 50ms, NOOO
thats why with this around 100ms length, you just simply hit it as normal stair pattern to get 300.
Thanks for the mod >w<b


Shinzo- wrote:

duno why
lebih suka diff raika yg dulu
yaaah, klo ad pattern yg krg enak, ks tau aja >w<, bakal w cari pattern lain....






Update >>> http://puu.sh/nImxN.zip <<<
self mod, remodel some pattern into more amazing XD
add more SV(should recopy timing for 4k)
and wtf, SR got increased again... /me runssss
okkie updated (lmao hype 6 stars)

and about the thing you told me, i haven't fix it yet. Bcs i dunno what should be fixed lol
posted
From my queue

Finally a song with 5* stars, well 4.9... I got 94.97% at first try (maybe I'll get more if I'll warm up)
Anyway...
|0|1|2|3|
00:38:721 - Wow, I didn't expect this. I like it.
01:00:179 (60179|2,60231|0) - I don't know what say about this, if remove them and move to 01:00:205 (60205|2) or only remove them because I don't hear the flow in that part with 1/12 snap.
04:04:502 (244502|0) - move to 1?

Questions:
Why don't use LN's at 02:22:471 to 02:23:642 like 02:28:096 to 02:29:267
03:29:971 to 03:31:142 same ^
03:49:971 to 03:51:142 ^

That's all.
Feel free to reject it if you won't use this suggestions or if my mod was too short.
Good luck :D

P.S I'd give you a star for awesome chart but my modding isn't good yet. :(
P.S 2 Sorry for late mod, if some are alrealdy fixed. Ignore them.
posted
columns |1|2|3|4|5|6|7|

00:32:471 - same as 02:04:658 - but 1/1 first instead of 1/2 right away?
00:35:908 - was it intentional to sort of break the pattern here? (like 24642...)
00:50:596 - maybe add a short LN, sounds like chord like 00:49:346 -
01:08:096 - should this be like 01:07:471 - ? (note on columns 1267)
01:09:346 - hard to change pattern, but maybe this could also have pitch mapping
01:40:596 - i dont understand what this is mapped to
02:12:158 - could also be like 00:39:658 -
03:35:596 - maybe better pitch mapping for this measure, since 03:36:221 - goes down in pitch but jumps up in columns
05:02:471 - maybe move to 05:03:096 - to give a full measure's length for the LN, since the end is not really mapped to a solid beat
:) very cool map, even if i can't really play it at my skill level
posted

xanibabe wrote:

columns |1|2|3|4|5|6|7|

00:32:471 - same as 02:04:658 - but 1/1 first instead of 1/2 right away?
00:35:908 - was it intentional to sort of break the pattern here? (like 24642...)
sry, no... its for pattern sake...
changing it also doesnt show much differences, therefore i will go for the pattern.


00:50:596 - maybe add a short LN, sounds like chord like 00:49:346 -
suree

01:08:096 - should this be like 01:07:471 - ? (note on columns 1267)
right, i will follow my usual cymbal pattern for 1267

01:09:346 - hard to change pattern, but maybe this could also have pitch mapping
yeah, no... this pattern feels really nice to be play

01:40:596 - i dont understand what this is mapped to
01:40:596 (100596|1,100752|1) - this two have the same absolute pitch.. therefore its a minijack.
and the sound it follows is the choir sound, like from 01:35:596 -

another reason why its only 1 note, not 3 note for a total jack...
is yes....bcs the sound is very low, 3note is just not right....



02:12:158 - could also be like 00:39:658 -
no, XD for variation... thx anyway

03:35:596 - maybe better pitch mapping for this measure, since 03:36:221 - goes down in pitch but jumps up in columns
aaa no no no... this is actually already a perfect pitch, especially till here 03:36:429 -
from there its jst for a trill pattern...

now if you wonder the pitch, from 03:35:596 -
it is : F6 , F#6 , G#6 , D#7 , and last 3 is trill, C#7, C7 , C#7



05:02:471 - maybe move to 05:03:096 - to give a full measure's length for the LN, since the end is not really mapped to a solid beat
its jst for the short bass drop, while the other one is for the fading out wind sound.
but sure.... i will jst simply make them same to prevent confusion.
:) very cool map, even if i can't really play it at my skill level
Thanks ^^b
but still nice....


>> Updated + SV updated <<
posted

DkAngelS wrote:

From my queue

Finally a song with 5* stars, well 4.9... I got 94.97% at first try (maybe I'll get more if I'll warm up)
Anyway...
|0|1|2|3|
00:38:721 - Wow, I didn't expect this. I like it. thanks~ ><)/
01:00:179 (60179|2,60231|0) - I don't know what say about this, if remove them and move to 01:00:205 (60205|2) or only remove them because I don't hear the flow in that part with 1/12 snap. i'm following the effect sound, check pya's map and bms chart. It's existed with 1/6 snap
04:04:502 (244502|0) - move to 1? to match the pattern with 04:02:002 (242002|3) - this

Questions:
Why don't use LN's at 02:22:471 to 02:23:642 like 02:28:096 to 02:29:267
03:29:971 to 03:31:142 same ^
03:49:971 to 03:51:142 ^
the most reason is for pattern variation, and also to make a differences between 02:21:846 - 03:29:346 - 03:49:346 - this, and 02:26:846 - 02:46:846 - 03:34:346 - 03:54:346 - 04:14:346 - this. As you can see, the LN one is more climax than the triplets (anti-climax) one.

That's all.
Feel free to reject it if you won't use this suggestions or if my mod was too short.
Good luck :D

P.S I'd give you a star for awesome chart but my modding isn't good yet. :(
P.S 2 Sorry for late mod, if some are alrealdy fixed. Ignore them.
yep thanks angles~ still appreciated tho


okkie,

ALL UPDATED!
posted
Sorry, but I can't help with LordRaika's diff. It's honestly too akward for me, may be because of the difficulty, as I'm not used to playing nor modding maps this difficult, but it certainly felt akward while both playing it and looking at it on the editor. Only things I can actually point out is that:
01:39:346 - Should have at least one extra note, there's a sound there other than the one you currently map
00:12:822 (12822|3,12861|2,12900|1,12939|0) - Idk where you got this from, but no matter how much I look at it, I can't find the reason that stream is there
00:22:822 (22822|5,22861|4,22900|3,22939|2) - Same here (if it's what I think it is, it should be a LN instead, as it is a single sound, not multiple as you mapped it)

Other than that is just opinion, but at the very least I'll share it in case it actually helps:

My biggest problem with the map is the start of it, there are lots of notes that are there, but I can barely associate them with any sound, they almost feel like ghost notes that are there just to dense the start up. I know they have their reason for being there, but it just felt like that while playing it. Another thing I found uncomfortable was the first set of SVs, they felt really akward and sorta off the music, so maybe give those a check. I also consider that HP rate is too high and OD rate is too low, but I won't really tell you to change it as that's nothing I can really consider a problem with the map.

This is all I can say about the 7K diff, me looking for more problems would probably result in either a shitty mod or a decrease in the map's quality, and I would like to avoid both of them.

(No Kudosu as it wasn't actually a mod)
posted
All bold is my reply.. to make it easier to distinguish the differences while replying each of your concern.

Kaito-kun wrote:

Sorry, but I can't help with LordRaika's diff. It's honestly too akward for me, may be because of the difficulty, as I'm not used to playing nor modding maps this difficult, but it certainly felt akward while both playing it and looking at it on the editor. Only things I can actually point out is that:
01:39:346 - Should have at least one extra note, there's a sound there other than the one you currently map
yes... its a bell sound... suppose to be extra note? i already put 3 note there... :|
this technique is called shielding pattern, while i keep my LN section, while this shield 'REPRESENT' the bell, furthermore its 3note.

so.. i wont add any other note.


00:12:822 (12822|3,12861|2,12900|1,12939|0) - Idk where you got this from, but no matter how much I look at it, I can't find the reason that stream is there
00:22:822 (22822|5,22861|4,22900|3,22939|2) - Same here
this is usually 1/8 kick but to make this consistent... like what i do here 04:32:783 -
Sure, i will remove it.




Other than that is just opinion, but at the very least I'll share it in case it actually helps:

My biggest problem with the map is the start of it, there are lots of notes that are there, but I can barely associate them with any sound, they almost feel like ghost notes that are there just to dense the start up. I know they have their reason for being there, but it just felt like that while playing it.

WoW dude, Hold it... the start of the map consist of absolute 1/2 and necessary 1/4 drum roll and snare...
JUST WHY and WHERE is this ghost note is? unless the one above, i already remove it....




Another thing I found uncomfortable was the first set of SVs, they felt really akward and sorta off the music, so maybe give those a check.
this....... HURTS me... oh my god... seriously dude.... *facepalm*
i cant believe it...!!!

first, how? this SV is well-calculated... its suppose to be sightreading, its a gimmick, its a stutter that has the SAME SCROLL modifier speed in total.
second, ALL OF my SV here is "LOOOW" in multiplier of the effect... its -L-O-W- , supposed to not even bother your performance at all,
some people cant even tell if there is SV because it doesnt bother player while playing, while it does give an effect "IF" you pay a closer attention to it.

unless... 00:41:455 - only this one is not sightreading, is much more likely into reflex react.

off with the music? :(
idk what to say anymore.




I also consider that HP rate is too high and OD rate is too low, but I won't really tell you to change it as that's nothing I can really consider a problem with the map.
HP and OD is perfectly intentional.
i even want to put HP 9 and OD 8 later on 'if' demanded.

first, HP at this Star rating is really NORMAL, you dont expect it to be a real easy PP map right?
and, OD ... this beatmap consist of tons short LN and inverse LN,
as a mapper and player, i know my pattern very well, to be able to "perfectly" release all those LN, its require a strict timing out of it.
therefore a "bit" lower OD is set in this concern.


really planning to go on 9HP, to prevent people saying its gonna be easy PP map...
OD 8 if really really everyone can do the LN very well in terms of acc.




This is all I can say about the 7K diff, me looking for more problems would probably result in either a shitty mod or a decrease in the map's quality, and I would like to avoid both of them.

(No Kudosu as it wasn't actually a mod)

thanks for the mod :)
BUT i really suggest... like... you have a high Performance, u should be at least play this map.
there you can just give me your honest opinion on what pattern is too hard or other things. that could be more likely... helping.
posted
okkie updated again~
we ready for the next mods
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