looks neat
tonystarks2 wrote:
star2.png needs to be more smaller, it's too distracting in kiai time.
The hitcircle looks ugly in sliders, they need to be more bigger
The fail-background.png doesn't fit at all in the screen like pause-background.png
The selection mods icons need more work, the selection-mod-nightcore looks ugly
This skin is very great, I wating for view this in a final version in the future!
Could you two screenshot the failed and pause screen please?Haruto wrote:
uh... the fail-background seems like "halfed" you know what i mean.
its like, not the whole screen covered by the background
it only covers on the centre of the screen.
also for the hit-circle. i think it size should be a bit bigger. the current one is interrupts my reading tho ;w;
imo the skin is great. very simple, modern-look and glowy. i really like it :3
keep up the good work UO!
Adrelandro wrote:
"I cant get the spinner to change... anyone know how?"
It might be the skin Version.. as peppy said never use latest i think 2.5 is the latest version so yea also what exactly aren't you able to change the spinner in general or just parts of it? from Version 1 to 2 the filenames got completly changed
Edit: can't seem to download the skin sry
nope it is just because your current hitcircleoverlay is a blank one(like it didn't use a hitcircleoverlay) so that's why i cant read a circle properly on the gameUO 073 wrote:
What do you mean by 'hard to read?'
Having trouble seeing the circle or numbers not contrast enough??
why it wont let meUO 073 wrote:
Thanks for your comment!i'll try working on a cursor variation
A new cursor has been made here:https://www.dropbox.com/sh/zpkr7th066me4ei/AAB-C7ckhkHjJztAvK4zd_lVa?dl=0
The images for this are included in the options folder.
Check it out! other things also added like:
Use the 'options folder' download in the main post above (or on the first page).faiswusuf wrote:
why it wont let meUO 073 wrote:
Thanks for your comment!i'll try working on a cursor variation
A new cursor has been made here:https://www.dropbox.com/sh/zpkr7th066me4ei/AAB-C7ckhkHjJztAvK4zd_lVa?dl=0
The images for this are included in the options folder.
Check it out! other things also added like:
Time for some reasoning... i'll go by your suggestions:OsuMe65 wrote:
Since constructive criticism is shit, and will be shit for starters, imma go point fixes straightforward.
- Don't blacken approachcircle.png border. Can't be seen in 80%~100% dim.
- Remove playfield, lobby-background. It's poop and doesn't even exist.
- Fix inputoverlay using any of these three ways.
- Rework it
- Change inputoverlay to white
- Set InputOverlayText to 255,255,255, under [Colours] in your skin.ini
- Use 1x1 .png on ranking-maxcombo and ranking-accuracy
- ranking-B-small and raking-D-small glow abuse. Glow reaches canvass borders.
- Place 100% and an indicator at scorebar-bg, not on the color. Players might assume they're in full health, even tho actual life reading is at 99.9 %
- menu-back's top line doesn't touch that of selection-mode's
This approachcircle black border thing was introduced in v3.0 bcuz without the border, it made things hard to see when there are stacked notes. The actual thing you are looking for is the edge of the colour. (with this skin, forget about logic and play with your instincts. Just. Play.)
Input overlay... is fine to me... you suggested to change the text to white... it is white... maybe the osu version i'm running is different. (stable fallback, i have mac and osu not the same ver as windows.) I'll put it into the skin.ini anyway
ranking small letters - they don't glow and they are designed like that. It's a small transparent 'card'. You missed the fact that it's the same for all the other letters, but nice pickup. that reminds me of the 'glow abuse' on the big ranking letters...
•100% in score is in the colour because it appears when it's near 100% and can be animated. and a half-appeared 100% doesn't really look 100% anyway right? the point of it is to give confidence, not to show an actual stat, which needs to be accurate.
(also cbs exporting 200 files on CS4 it takes ages... like 3 hrs legit not kidding.)my most sincere condolence to your rig. you're skilled, yes but your rig failed you.
Menu back has gap when it 'touches' the mode image because that's osu's image limit. Osu crops the menu back image there so i cant do anything about it.
go ahead and set approach circle to clean spot in the options. It's there for a reason. If not, it already is 50% opacity, and its even a shadow.OsuMe65 wrote:
25% or 50% Gray will do. Instinct won't do for some players. If ya wanna leave it as is, might as well drop a message that says "Good Luck."
Input overlay... is fine to me... you suggested to change the text to white... it is white... maybe the osu version i'm running is different. (stable fallback, i have mac and osu not the same ver as windows.) I'll put it into the skin.ini anywayOsuMe65 wrote:
I'm CE based. Soon enough, that will come to the build you're using. Use it for insurance.
Stable Release (2015-10-17)but yeh, there is an update. that doesn't work 4 me. Glad they are working on it though!
Here’s the promised stable release, supporting El Capitan. Yes, we are still running under wine, but we are working in parallel on a native version (it’s just not quite ready yet)!
Note that you will need to allow the app access to run the first time you run it. You can do this by right-clicking the osu! bundle (after extracting from the dmg) and clicking Open. Full instructions are available here.
Things to note:
osu! will automatically update going forward, but the app bundle won’t. I suggest you bookmark this site and check back every month or two for new bundle releases.
You will be locked to the Stable (Fallback) release stream. This is intentional, as it is the only one which will work for this release.
Download here
If you have any issues, please leave a comment on this post!
from: http://osx.ppy.sh
hmm...OsuMe65 wrote:
proof of agreement. should be Left > Right, as what you said (or my suggestion: Right > Left with minimal glow). You're welcome.
Try this:OsuMe65 wrote:
osu! does not crop (in some rare cases). osu! upscales; you're just about 8 pixels (width-wise) short on that menu-back.