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Verax - I Just Wanna Burn (Cut ver.) [OsuMania]

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Topic Starter
Hanshaku
This beatmap was submitted using in-game submission on 24 Januari 2016 at 9:45:43

Artist: Verax
Title: I Just Wanna Burn (Cut ver.)
Tags: Super Crazy Guitar Maniac Deluxe 4 Omega Fantasy Alternative Rock
BPM: 180
Filesize: 3414kb
Play Time: 03:11
Difficulties Available:
  1. Burn - 4Key (3,59 stars, 1795 notes)
  2. Cold - 4Key (1,63 stars, 548 notes)
  3. Warm - 4Key (2,3 stars, 983 notes)
Download: Verax - I Just Wanna Burn (Cut ver.)
Information: Scores/Beatmap Listing
---------------
Osu Mania 4K Beatmap

Verax - I Just Wanna Burn Cut Version (Cut by me)

it's my 2nd Uploaded Osu Mania Beatmap....

I met this song on SCGMD4 (Super Crazy Guitar Maniac Deluxe 4), and download the mp3 in somewhere else in Google :p

And for the Picture i found it somewhere in Google to :v

Thanks, Have Fun! ^_^

DX
Topic Starter
Hanshaku
Update 03 Jan 2016
AlisceaSparku
offset should be 320
Topic Starter
Hanshaku

AlisceaSparku wrote:

offset should be 320
OK thanks, ^_^

Updated
Rivals_7
Fix the timing first, The intro part seems weird. See here No Kudos



My mod will probably came after you fix all these and snap all the notes (this month hopefully)
Topic Starter
Hanshaku

Rivals_7 wrote:

Fix the timing first, The intro part seems weird. See here No Kudos



My mod will probably came after you fix all these and snap all the notes (this month hopefully)

OK, 5 Jan 2016.... Updated
Pizza
Mods from me~~~
Sorry rada telat, awal semester banyak disibukkan sama tugas sekolah wkwk
Generals
OD & HP
Easy : : 7 & 7
Hard : 7.5 & 7.5
Insane : 8 & 8

Burn
- Hmm patternnya ini banyak yang "maksa", rada gimana gitu wkwk
- Kalo bisa sih di reduce aja jadi sekitar 3.5*.
- "Please do not overmapping, every song have a limit" [ A v a l o n ]
- Patternnya bisa kamu kombinasikan antara diff warm sama yang burn. Masih banyak bagian yang "kurang enak", diantaranya :
- 00:05:757 - 00:21:562 , ini bagusnya pake pattern kayak di diff Warm, dengan variasi jump 3 note untuk drum, dan 2 note untuk kick.
- 00:15:007 (15007|0,15048|1,15090|2,15132|3,15507|3,15548|2,15590|1,15632|0,16173|0,16215|1,16257|2,16298|3) - - Gak usah maksa dibikin stairs, lebih bagus kalo pake 2-3 (2 for kick sound, and 3 for drum sound), dan beberapa bagian yang sama juga..
- 00:56:340 (56340|0) - Ini ujungnya di 00:57:673
- 01:23:007 - 01:25:507 Di bagian ini kamu bisa tambahin single note buat kick-drum sound, biar "lebih hidup"
- 01:28:340 - 01:30:840 ^
- 01:33:673 - 01:36:173 ^
- 01:40:340 - 01:41:673 Ikutin drumnya aja disini
- 01:43:840 (103840|1) - >> http://puu.sh/mmLiQ/265bf15b0d.jpg , di bagian kayak gini di tempat lain juga sama..
- 02:01:673 (121673|2) - >> Masuk tv gan <(") http://puu.sh/mmLsG/e4f415c45b.jpg
- 02:24:007 (144007|2,144007|1,144007|3,144007|0,144111|0,144111|3,144111|2,144111|1) - Dibikin 2 jump-jack udah cukup
- Sisanya bisa kamu cari sendiri ya dibagian yang sama kayak mod diatas
Topic Starter
Hanshaku

FINDT wrote:

Mods from me~~~
Sorry rada telat, awal semester banyak disibukkan sama tugas sekolah wkwk
Generals
OD & HP
Easy : : 7 & 7
Hard : 7.5 & 7.5
Insane : 8 & 8

Burn
- Hmm patternnya ini banyak yang "maksa", rada gimana gitu wkwk
- Kalo bisa sih di reduce aja jadi sekitar 3.5*.
- "Please do not overmapping, every song have a limit" [ A v a l o n ]
- Patternnya bisa kamu kombinasikan antara diff warm sama yang burn. Masih banyak bagian yang "kurang enak", diantaranya :
- 00:05:757 - 00:21:562 , ini bagusnya pake pattern kayak di diff Warm, dengan variasi jump 3 note untuk drum, dan 2 note untuk kick.
- 00:15:007 (15007|0,15048|1,15090|2,15132|3,15507|3,15548|2,15590|1,15632|0,16173|0,16215|1,16257|2,16298|3) - - Gak usah maksa dibikin stairs, lebih bagus kalo pake 2-3 (2 for kick sound, and 3 for drum sound), dan beberapa bagian yang sama juga..
- 00:56:340 (56340|0) - Ini ujungnya di 00:57:673
- 01:23:007 - 01:25:507 Di bagian ini kamu bisa tambahin single note buat kick-drum sound, biar "lebih hidup"
- 01:28:340 - 01:30:840 ^
- 01:33:673 - 01:36:173 ^
- 01:40:340 - 01:41:673 Ikutin drumnya aja disini
- 01:43:840 (103840|1) - >> http://puu.sh/mmLiQ/265bf15b0d.jpg , di bagian kayak gini di tempat lain juga sama..
- 02:01:673 (121673|2) - >> Masuk tv gan <(") http://puu.sh/mmLsG/e4f415c45b.jpg
- 02:24:007 (144007|2,144007|1,144007|3,144007|0,144111|0,144111|3,144111|2,144111|1) - Dibikin 2 jump-jack udah cukup
- Sisanya bisa kamu cari sendiri ya dibagian yang sama kayak mod diatas
OK... Thanks ^_^

Updated 07 Jan 2016
Rivals_7
Mod request from queue

Column: 1|2|3|4

[General]

You must use Hitsounds.
Your BG resolution is 1365x768. change it to 1366 x 768
Uncheck "Widescreen support" (Song setup -> design) in all difficulties if you're not using storyboard
what is "SCGMD4" in a source? How is that even related?

[Burn]

Snapping Error Everywhere!
Other difficulties are using 1/4 Beat snap divisor, while this diff using 1/6 which is Unrankable and against Rangking criteria. This diff is also too overmapped

I mean.... look at this for exmple - 00:20:451 (20451|1,20562|2) -

surely you can see this obviously

"Pattern works for songs, not songs work for pattern"

You can take example from many ranked beatmaps nowadays.

I will Not mod this diff since everything still incorrect.

[Warm]

Just note this, Dont make a same pattern on and on. Its really boring y'know xD. anyways, goes to suggestion....

Change beat snap Divisor to 1/4. its actually works best for the song

things I pointed below are recommended to have 2 notes instead of just single notes because they have a loud beat
00:07:007
00:08:340
00:09:673
00:10:673 (10673|3,10840|2,11007|0) - These three point should be double because they have drum noise on it
okay too many....... Find it by yourselves

00:13:673 - Missing a note, the pattern doesnt flow well and you completely ignore this loud beat

00:15:173 - the drum noises is exist on here. not here - 00:15:340 (15340|0,15340|3) - so you must move this - 00:15:340 (15340|0) - to - 00:15:173 - on the column 4

00:22:896 (22896|0) - i cant understand this note. This doesnt follow any noise. guitar, synth or drum.

00:27:340 (27340|3,27340|0,27340|2) - reduce all this kind of triple from - 00:27:340 - to - 00:31:340 - into double notes. because the similar section after this part ( - 00:32:673 - untl - 00:36:673 - ) have doubles

00:47:173 (47173|0,47340|0,47507|0,47673|0,47840|0,48007|0,48173|0) - yo this is ridiculous. Remap this, this doesnt make any sense.

00:54:840 (54840|3,55007|3,55340|0,55507|0,55673|0) - may I know why are you stacking this? they're on a different pitch but you made that on a same column

01:04:007 (64007|1,64173|1,64340|1,64507|1,64673|1) - this again.....

01:07:007 (67007|0,67173|1,67340|1) - what? why are you not making this similar like - 01:06:340 (66340|2,66507|1,66673|2) - -_-

01:06:340 (66340|2,66507|1,66673|2) - same concern as above ^

-Skip to end-

02:34:340 (154340|2,154340|3,154423|0,154423|1,154507|3,154507|2,154590|1,154590|0,154673|2,154673|3,154757|0,154757|1,154840|2,154840|3,154923|1,154923|0,155007|3,155007|2) - This is nonsense. reduce all to single notes. Let your "Burn" diff do this pattern instead

02:40:340 - from here untl end of the song. Its wrongly snapped, you can feel it yourselves. the note Are not Synchronized well with the song. Which is the main problem of this mapset.


Before you request more mods to other player. Fix all these things first, I would be happy to help if you need it. Just PM me in game when i'm online. If youre not comfortable speaking english, you can use Indonesian xD

Good luck :)
Abraxos
hi

seems like this is your second map. so i hope you understand when if i'm waaay harsher. we are all here to learn, aren't we?

i'll try my best to not copy over anything rivals has said in his mod, so lets start shall we

ill be splitting things up into sections for readability, so yeah go ahead and look through them.

TIMING
first off, TIMING. timing is imperative in any beatmap, and if you have the wrong one it can fuck things up pretty bad

before i tell you the correct offset, keep in mind the snapping of the green ticks and especially the snapping of the preview point. also take note that my mods will use the OLD OFFSET timing points, so change the bpm and offset AFTER you applied rivals and my mod.

correct offset should be 371, bpm 180, no more other timing changes. this song uses drum crashes as the downbeats, not the guitar rifts.

METADATA
second thing to note is METADATA. i guess the album and title is correct, but please remove whatever that is from the source. that space is for songs that have appeared in games/anime shows (i think) before, and since this song has no appearance in anywhere what so ever so remove that from the source and leave it blank.

and no the album name (Omega Fantasy) isnt the source, that goes into the tags space. put alternative rock in the tags too. check it on spotify.

SNAPPING
third is SNAPPING. this is as important as timing as it dictates how your chart will turn out. certain sections like
01:28:340 (88340|1,88340|0,88840|1,88840|2,89173|1,89507|3,89507|1,89840|2,90173|0,90173|2,90507|1) - are completely off from what you intend to follow. i can't blame you entirely from that since the timing was off, but the section i highlighted cannot be justified by the wrong offset. use the playback rate at the lower right hand corner and listen carefully to where and when are sounds.

this also covers sections such as 02:34:507 (154507|3,154507|2,154562|0,154562|1,154618|3,154618|2,154673|1,154673|0,154729|2,154729|3,154785|0,154785|1,154840|2,154840|3,154896|1,154896|0,154951|2,154951|3) - , your patterns have to be justified by the music itself, and they have to be relevant and smooth to play. as always i implore you to use the playback rate and a headphone to listen to the music closely.

PATTERNING
fourth is PATTERNING. i know this is just your second map but patterns like 01:03:007 (63007|2,63007|0,63173|0,63173|2,63340|2,63340|0,63507|0,63507|2,63673|0,63673|2,63840|2,63840|0,64007|2,64007|0) - are a instant boner killer. no, nothing's inherently wrong with them, but thing is there's so. much. more you can do with the song. there are plenty of rock/alternative rock/related genres i don't know how to list that have great patterns attached to them. i don't expect you to suddenly have amazing patterns in your map, but it's good practice to refer to them and study them, see what you can take from them, and eventually develop patterns of your own. maps like A Match Into Water have great patterns that i think you can adapt and insert into your map. it's about relevancy and consistency too, but this is up to everyone's style, and it's ultimately up to you to choose what to put where. be sure that the chart actually complements the song and the patterns in it, not the other way around. think of it as an instrument; if you randomly spam a guitar everywhere it'll sound and play out horrible if you aren't following the song. being and staying relevant to the song is what you would do if you were playing an instrument to it. of course there are obvious differences between charting and playing instruments, but the main point still stands. map TO the music, not WITH it.

lastly i just wanna say that i don't mean any harm and offense here, i genuinely wish to help. mapping is something you have to work hard at to get good at it, and honestly speaking i don't think anyone has ranked their first map on their second try. its ok to start from the bottom up, but it's the attitude one has that separates the best from the average. maybe you could give t/118868 a read to understand the basics, https://osu.ppy.sh/wiki/Ranking_Criteria a read to understand the proper requirements to rank any map, t/306177 to get a grasp at hitsounding, and https://osu.ppy.sh/wiki/How_to_time_songs to get timing. also i think there are modding queues on here that mod for timing issues and metadata issues. else you can just find any high rank player that mods and contact them through irc for help. don't be afraid to ask for help.

i hope you learned something new today. mapping is tough, but it's fun too.

you don't have to kudos this post, but maybe after you've fixed up some stuff in your map i will come back to help mod it. just poke me in irc or pm me on the forums when you polished the map. good luck <3
sherrysina
hi, request via BANGKE and sherrysina's modding queue~
4K |1|2|3|4|

[General]
  1. Decrease the sample volume because hitsounds will rekt everyone's ears
  2. Maybe increasing the MP3 Bitrate to 192kbps will be better

MOD Inside
[Cold]
00:22:673 (22673|2) - move this to 1, kinda awkward with 00:23:007 (23007|2) - and also hand balance
00:23:673 (23673|0,24007|1) - if you applied mod above, you might want to swap these notes
00:27:340 (27340|3,27340|2,27673|3,28007|1,28007|0,28340|1) - you might variate these kind of notes. you'll meet a brand new cooler notes (?) example: https://osu.ppy.sh/ss/4317828
00:32:673 - to 00:36:340 - variate it. the pattern seems bored
00:38:007 - to 00:41:673 - ^. don't be so lazy to variate the pattern =u=
00:47:340 (47340|2,47340|3,47673|1,47673|0,48007|2,48007|1) - why two notes???? remember about consistency
the pattern seems boring for me..
there's a really huge gap of star rating between Cold and Warm diffs
[Hot]
okay, maybe you have to re-map this diff because it has so many problems and....idk, maybe you can ask someone for tutoring.

good luck!
kamu indo? wkwkwk aku kira non-indo jadinya mod pake english maaf XD
Topic Starter
Hanshaku

sherrysina wrote:

hi, request via BANGKE and sherrysina's modding queue~
4K |1|2|3|4|

[General]
  1. Decrease the sample volume because hitsounds will rekt everyone's ears
  2. Maybe increasing the MP3 Bitrate to 192kbps will be better

MOD Inside
[Cold]
00:22:673 (22673|2) - move this to 1, kinda awkward with 00:23:007 (23007|2) - and also hand balance
00:23:673 (23673|0,24007|1) - if you applied mod above, you might want to swap these notes
00:27:340 (27340|3,27340|2,27673|3,28007|1,28007|0,28340|1) - you might variate these kind of notes. you'll meet a brand new cooler notes (?) example: https://osu.ppy.sh/ss/4317828
00:32:673 - to 00:36:340 - variate it. the pattern seems bored
00:38:007 - to 00:41:673 - ^. don't be so lazy to variate the pattern =u=
00:47:340 (47340|2,47340|3,47673|1,47673|0,48007|2,48007|1) - why two notes???? remember about consistency
the pattern seems boring for me..
there's a really huge gap of star rating between Cold and Warm diffs
[Hot]
okay, maybe you have to re-map this diff because it has so many problems and....idk, maybe you can ask someone for tutoring.

good luck!
kamu indo? wkwkwk aku kira non-indo jadinya mod pake english maaf XD
Updated....
btw, there's no one named as "hot" DX :)
Abraxos
oh god the shameeeeeeeeeeee

the offset is off for the first part of the map, the correct offset should be 329. my mistake. no other changes to bpm.

just move all the timing points back 42 ms (-42) and crtl-shift-a to select the whole map and move the whole thing down to the correct snapping points. if done correctly it should be fine.

the shameeeeeeeeeeeeeeeeeeee

ill come back to mod later
Topic Starter
Hanshaku

Abraxos wrote:

oh god the shameeeeeeeeeeee

the offset is off for the first part of the map, the correct offset should be 329. my mistake. no other changes to bpm.

just move all the timing points back 42 ms (-42) and crtl-shift-a to select the whole map and move the whole thing down to the correct snapping points. if done correctly it should be fine.

the shameeeeeeeeeeeeeeeeeeee

ill come back to mod later
Ok, updated
[Emiria]
BURN

00:02:995 (2995|3,2995|0) - stop at 00:04:162 - and add one note at 00:04:162 -
00:15:328 - 00:15:828 - add one note
00:26:995 - from here i suggest u to catch main instrument
01:19:999 - 01:20:328 - miss drum
01:20:328 - follow the sound pitch
01:24:328 (84328|2) - stop at 01:24:828 -
01:30:995 - follow the sound pitch
02:28:328 (148328|3) - delete one
02:34:328 (154328|3,154328|2,154412|0,154412|1,154495|2,154495|3,154578|1,154578|0,154662|2,154662|3,154745|0,154745|1,154828|2,154828|3,154912|0,154912|1,154995|2,154995|3) - wrong snap ...

WARM
00:23:662 (23662|1) - 2 sound
00:26:995 - catch the main instrument is better
01:09:328 (69328|3,69328|2,69495|3,69495|2) - single
02:01:662 - wrong snap
02:35:662 - avoid jack


thats all good luck
Topic Starter
Hanshaku

victorica_db wrote:

BURN

00:02:995 (2995|3,2995|0) - stop at 00:04:162 - and add one note at 00:04:162 -
00:15:328 - 00:15:828 - add one note
00:26:995 - from here i suggest u to catch main instrument
01:19:999 - 01:20:328 - miss drum
01:20:328 - follow the sound pitch
01:24:328 (84328|2) - stop at 01:24:828 -
01:30:995 - follow the sound pitch
02:28:328 (148328|3) - delete one
02:34:328 (154328|3,154328|2,154412|0,154412|1,154495|2,154495|3,154578|1,154578|0,154662|2,154662|3,154745|0,154745|1,154828|2,154828|3,154912|0,154912|1,154995|2,154995|3) - wrong snap ...

WARM
00:23:662 (23662|1) - 2 sound
00:26:995 - catch the main instrument is better
01:09:328 (69328|3,69328|2,69495|3,69495|2) - single
02:01:662 - wrong snap
02:35:662 - avoid jack


thats all good luck
Updated
Abraxos
read from top down, with each box being one step

Answering to mods
ok time for second lesson on modding and forum conduct

you should know something about responding to other peoples mods and stuff. simple way to see how to do so is just to look at how other people do it. dont just copy paste what they said and leave no comments on what they think should be changed.

try to answer to every suggestion/comment left by the modder

yeah thats it yay lessons over

now for metadata
metaa 2
ok i checked the game you were saying it was from and apparently there was a "artist website" link crediting the song and the website of the song creator

but its down LOL

i cannot be sure whether or not they actually got verax to endorse his music in this game, so i think you might be better off leaving source blank.

put the game name in the tags, also put alternative rock and Omega Fantasy into tags too.

if that went over your head check the images below


ok now for timing

timing
yes i got it wrong again

just copy paste this into burn.osu file

go to [file] go down to [open .osu in notepad] (make sure you are in the burn diff in the editor when you are doing this) and open the .osu as a notepad

crtl-a to select everything in the notepad file and delete. copy and paste from the pastebin over into the notepad (by crtl-a crtl-c crtl-v)

after that save the notepad as it is and restart osu

oh and uhh the HS vol is edited to 100 for this one cuz i edited the timing before you updated the hs vol yeah i know im dumb im sorry

refresh map and there you should have it

my mod will use the NEW timing points, so please update before doing mod

also check aimod after you refreshed everything

NO SVs IN EASY AND NORMAL EVER

will talk more on that later

1|2|3|4

burn

finally a mod
  1. 00:02:995 (2995|0) - replace with normal note, lower pitch guitar rift does not equal to dual/more than one guitar playing.
  2. 00:02:995 (2995|0,2995|3) - btw crtl-h this and move 00:04:162 (4162|1) - to 4
  3. 00:04:162 (4162|1) - btw isnt this supposed to be LN since its also guitar
  4. 00:10:662 (10662|0,10828|0,10995|0,11162|0,11328|0) - re-arrange, no constant beat throughout therefore this is not ok
  5. 00:14:828 (14828|1) - move to 4, three note stack here does not make sense
  6. 00:16:328 (16328|3) - move to 3, same reason as above
  7. 00:20:662 (20662|2,20828|2,20995|2,21162|2) - in this case this is harder to reconcile but you can choose to do this, note that highlighted note can be moved to 2 or 3 depending on how you like it
  8. 00:22:662 (22662|2) - missingno. at 3, if you intend on following guitar
  9. 00:22:328 (22328|3,22495|1) - crtl-g, again 3 note stack doesnt follow
  10. 00:24:995 (24995|0,24995|1) - shift right by 1
  11. 00:23:662 (23662|0,23662|3) - why dis two when 00:22:745 (22745|1,22745|3,24328|0,24328|3) - are one
  12. 00:26:995 (26995|1) - same thing as 00:27:495 (27495|0,27662|3) - , has two different rifts
  13. 00:32:162 (32162|0,32328|3) - crtl-h for pitch relevancy (rift is back and forthing)
  14. 00:31:828 (31828|2,31995|2,32162|2) - stacks are HIGHLY DISCOURAGED in LN play like yours, move 00:31:995 (31995|2) - to 1, reason being having to hold down different places while having to jack one is extremely awkward to do
  15. 00:32:328 (32328|2) - same thing as 00:32:828 (32828|0,32995|3) - , two diff. rifts
  16. 00:37:162 (37162|1,37328|1,37495|1,37662|1) - same as above, suggestion if you need help editing here.
  17. 00:37:662 (37662|0) - you should know by now
  18. 00:42:328 (42328|3,42495|2,42662|1,42828|0) - do this for pitch relevancy
  19. 00:42:995 (42995|3) - yup
  20. 00:47:828 (47828|0,47995|3,47995|1,48162|0) - snapping here is 1/4, like this
  21. 00:48:995 (48995|3,48995|2) - flip so LN is in 4 cuz stacking with LN at the end is awkward too
  22. btw if you wish to find out what is awkward and what is not then theres two ways to do it: you play the map yourself and judge OR you get someone else to play it and help check it for you
  23. 00:49:662 (49662|2,49828|2) - second beat is kick first beat is drum why are they in the same columns
  24. dont you dare move the second note as above to 2 or else
  25. look here if you really really need help fixing this part, else try to do it yourself and check after.
  26. 00:52:162 (52162|2) - missing note at 3 for kick
  27. 00:52:328 (52328|0,52495|0) - same as above, kick v.s. drum beat, try to fix this yourself first before referring here for help.
  28. 00:54:162 (54162|2) - shift to 1, same drum beat
  29. 00:54:995 (54995|2,55162|2) - same as above, refer after trying/if you need help
  30. for chorus i take serious issue with how there is a lack of consistency in the stacking of the notes/placement of them. like why is 01:10:036 (70036|1,70036|2,70036|0,70536|1,70536|3,70703|0,70703|2,70703|1,71036|3,71036|2) - empty even though it has the guitar thingie going on in the music.
  31. best hint/suggestion i can give you is this. constant 1/2 stacks represents the guitar rifts, with it shifting pitch every downbeat/big white tick line
  32. next thing is how you arrange the drum/kick beats. 00:59:703 (59703|2,59703|1,59870|1,59870|2,60037|2) - has only one 3 note stack but 01:01:037 (61037|0,61037|1,61203|0,61203|1,61370|1,61370|0) - has one hand taking everything. please be aware of how you give each beat a note and how it affects the notes around it. being and staying consistent is key, like i said before.
  33. 01:14:036 (74036|1,74203|1,74370|1,74536|1,74703|1) - dont recommend this, try this
  34. 01:16:203 (76203|1) - kick but not triple but 01:17:036 (77036|0,77036|2,77036|1) - kick but is triple plz fix
  35. 01:19:036 (79036|3,79036|2,79370|3,79370|2,79703|3,79703|2,79995|2,79995|3) - all are kicks but are doubles :?: _ :?:
  36. also 01:19:995 (79995|2,79995|3) - is on a 1/8 snap because this is a weird song
  37. 01:21:495 (81495|3) - oops fix this by moving up to next 1/4 tick
  38. 01:22:870 (82870|2) - empty spaces like this has a guitar rift that you missed and must fill in, given how you just gave the player a whole stack of them following it
  39. 01:33:703 (93703|3) - end at 01:34:036 (94036|2) -
  40. 01:36:453 (96453|0,96620|2,96786|0,96953|1,97120|2,97120|1,97286|3,97286|2) - resnap this whole section, everything on 1/2 tick, seemingly little to no exceptions, guitarist is trying to keep up with the BPM which explains the recurrent stuttering in the guitar
  41. 01:40:453 (100453|3,100453|1,100620|2,100620|3,100786|3,100786|1,100953|2,100953|1,101120|3,101120|1,101286|3,101286|2,101453|3,101620|2) - btw doesnt this seem wrong to you. like its a little too biased to the right hand. i mean of course it is
  42. 01:41:620 (101620|2) - no LNs for all other guitar notes here but here this special snowflake is a LN plz remove and replace with normal note
  43. 01:41:786 (101786|0) - check the start of the LN and where it should end
  44. 01:51:536 (111536|3) - move to 1, too heavy on right hand
  45. 02:01:703 (121703|1,121703|0,121703|3) - doubles for all the normal drum beats for triple for this one plz fix
  46. 02:01:870 (121870|1,121870|2,122036|3,122036|2,122203|1,122203|2,122370|2,122370|1) - all kicks but none triples
  47. 02:02:536 (122536|1,122536|0,122703|1,122703|2,122870|2,122870|3) - drum beat on every 1/4 note
  48. for the three listed points above i dont think youll know how to fix it properly but try first and refer back if you need help/suggestions.
  49. 02:09:745 (129745|1,129786|2,130036|2,130078|1,130370|1,130411|2,130703|2,130745|1,131092|1,131148|2) - nice try but if you wish to do this then this part will be looking more of a dumpy, overmappy kind of charting, because there is no audible merit to give certain parts 1/8s while others just a LN, its inconsistent and weird. do not ever overmap, especially when you are just starting to learn mapping. i dont do dumping too dont worry you dont have to too.
  50. simple solution would be just moving 02:11:203 (131203|3) - to 02:11:036 (131036|0) - and extending it to 02:11:703 (131703|2) - , do same for all LNs here
  51. 02:12:391 (132391|3) - snap to 1/1 thanks, fix ending of it too
  52. 02:12:259 (132259|0,132307|1,132342|2) -do this
  53. 02:19:036 (139036|3,140370|0) - be consistent with LN usage please, same as all i said about chorus before
  54. 02:33:703 (153703|3,153703|2,154036|3,154036|2,154370|2,154370|3) - all kicks but none triples
  55. 02:34:703 (154703|3,154703|2,154786|1,154786|0,154870|3,154870|2,154953|1,154953|0,155036|2,155036|3) - never used thrills ever in this map then suddenly this beauty comes up either remove it or have other sections that feature this thrill
  56. 02:41:036 (161036|0,161203|1,161370|2,161536|3) - where did this come from theres guitar rifts everywhere so should there be LNs everywhere too, highly suggest you remove it since its weird to be following guitar with LN then suddenly with normal notes
  57. 02:44:370 (164370|0,164370|1,164536|1,164536|2,164536|3,164870|0,164870|1,165036|2,165036|3,165036|1) - consistency
  58. 02:49:703 (169703|1,169870|1,170036|1,170203|1,170370|1,170536|1) - refer to last mention of such patterning
  59. 02:51:703 (171703|1,172370|0,172536|1,173036|1,173703|0) - you might wanna alternate this to the other hand too since the vocals are all speaking different words in different pitches
  60. 02:55:036 (175036|2) - LN to 02:56:203 (176203|2) - cuz you were following vocals before
  61. 02:56:370 (176370|2,176370|1,176370|3,176370|0) - i know how you feel about this but i dont think its recommended to just put 4 notes and claim it to be the end and therefore should have an impact blah blah main thing here its about consistency and relevancy with the whole chart. delete 1 or 2 LNs at your own choice, but dont leave 4 note chords lying around.

main things to note:

conssss
consistency in the chorus parts: a lot of parts had differing stackings and some are really off putting just because of how one hand dependent some of it are. i know the suggestion i gave had a note stack on one hand but thing about that is that very same load is transferred back and forth, so its like both hands get equal treatment at the end of the chart you know what im saying

relevancccc
relevancy to the music: your pattern and note placement must be directly/sometimes indirectly inspired from the music, so if i have beats which go up in pitch for 1/4 ticks then ill put them like [1][2][3][4], if i have a beat that repeats for a couple of ticks then ill try to follow that by putting notes at [1] for a couple of ticks until that beat changes in tempo/volume/pitch/tone. as always i cannot guide you anymore than just "listen and properly interpret the music".

snappppp
snapping: im pretty sure i said this before but now its a bit more comprehensive. usual guitar rifts as in this song do not require 1/8, 1/6 or even 1/4 notes constantly pouring down to be followed, if youre going to do that then a) its not gonna be easy to rank and b) thats called dumping and only the best of the best could do (i cant do it too dont worry :^) only times when 1/6s for guitars are OK is when there is an audible 'shake' in the rift, i.e. Dragonforce - The Warrior Inside, (timing points are from that map for reference for you if you didnt know) over in 4K collab at points like 00:44:835 (44835|1,44885|0,44935|2,44985|1,45035|3,45085|2,45135|0,45185|3,45235|2,45285|1,45335|0,45385|2,45435|3,45485|1,45535|2,45585|0,45635|1,45685|3,45735|0,45785|1,45835|3) -and 04:45:985 (285985|0,286022|1,286060|2,286097|3,286135|0,286172|1,286210|2,286247|3,286285|0,286322|1,286360|2,286397|3,286435|0,286472|1,286510|2,286547|3)
main rule to note, if it can be captured as a LN in an Hard/insane diff and does not miss out on other beats then it should be a LN

svvvvvvvv
SVs: the sv at 57 seconds to 59 seconds is literal cancer, in a sense that it completely breaks the flow of the map. i get what you are trying to do by slowing down the map and stuff and maybe i might be a bit too harsh here but i have to say jumping from 1 to 0.1 to 1 again is extremely distracting and pretty much unrankable. whats more this SV is also in easy and normal, which is not recommended (more like not rankable in a sense). after all youve never used SV here yet so why not just not use SV altogether. if you do want to learn how to do SVs then maps by Evening are what I absolutely recommend you to study.

here are my thoughts

thinkingnessess
i think this is an extremely, extremely, extremely amazing try for your second shot at mapping, i can see you have actually taken in and processed not only my suggestions but other peoples as well and applied them to your map to improve it. and is there improvement there you ask? YES JESUS YES its infinitely better than before, and if you continue pushing your abilities im sure youll not only make maps other people will enjoy, but you as well. i hope you werent too discouraged after the mod (placed this here to lighten your mood up) and i can certainly see a budding mapper somewhere in you. i hope whatever i told/suggested/taught maybe and whatever you learned will never go to waste as you go on with mapping. hope you keep on mapping as something you love to do, not just for rank. you definitely can do it d[.^.]b

ok tahts it kudos if you think this was helpful

good luck with your mapping adventures <3 hope you learned something from my ramblings mods

and now you understand why i was waiting for a proper time to mod :^)
Topic Starter
Hanshaku

Abraxos wrote:

read from top down, with each box being one step

Answering to mods
ok time for second lesson on modding and forum conduct

you should know something about responding to other peoples mods and stuff. simple way to see how to do so is just to look at how other people do it. dont just copy paste what they said and leave no comments on what they think should be changed.

try to answer to every suggestion/comment left by the modder

yeah thats it yay lessons over

now for metadata
metaa 2
ok i checked the game you were saying it was from and apparently there was a "artist website" link crediting the song and the website of the song creator

but its down LOL

i cannot be sure whether or not they actually got verax to endorse his music in this game, so i think you might be better off leaving source blank.

put the game name in the tags, also put alternative rock and Omega Fantasy into tags too.

if that went over your head check the images below


ok now for timing

timing
yes i got it wrong again

just copy paste this into burn.osu file

go to [file] go down to [open .osu in notepad] (make sure you are in the burn diff in the editor when you are doing this) and open the .osu as a notepad

crtl-a to select everything in the notepad file and delete. copy and paste from the pastebin over into the notepad (by crtl-a crtl-c crtl-v)

after that save the notepad as it is and restart osu

oh and uhh the HS vol is edited to 100 for this one cuz i edited the timing before you updated the hs vol yeah i know im dumb im sorry

refresh map and there you should have it

my mod will use the NEW timing points, so please update before doing mod

also check aimod after you refreshed everything

NO SVs IN EASY AND NORMAL EVER

will talk more on that later

1|2|3|4

burn

finally a mod
  1. 00:02:995 (2995|0) - replace with normal note, lower pitch guitar rift does not equal to dual/more than one guitar playing.
  2. 00:02:995 (2995|0,2995|3) - btw crtl-h this and move 00:04:162 (4162|1) - to 4
  3. 00:04:162 (4162|1) - btw isnt this supposed to be LN since its also guitar
  4. 00:10:662 (10662|0,10828|0,10995|0,11162|0,11328|0) - re-arrange, no constant beat throughout therefore this is not ok
  5. 00:14:828 (14828|1) - move to 4, three note stack here does not make sense
  6. 00:16:328 (16328|3) - move to 3, same reason as above
  7. 00:20:662 (20662|2,20828|2,20995|2,21162|2) - in this case this is harder to reconcile but you can choose to do this, note that highlighted note can be moved to 2 or 3 depending on how you like it
  8. 00:22:662 (22662|2) - missingno. at 3, if you intend on following guitar
  9. 00:22:328 (22328|3,22495|1) - crtl-g, again 3 note stack doesnt follow
  10. 00:24:995 (24995|0,24995|1) - shift right by 1
  11. 00:23:662 (23662|0,23662|3) - why dis two when 00:22:745 (22745|1,22745|3,24328|0,24328|3) - are one
  12. 00:26:995 (26995|1) - same thing as 00:27:495 (27495|0,27662|3) - , has two different rifts
  13. 00:32:162 (32162|0,32328|3) - crtl-h for pitch relevancy (rift is back and forthing)
  14. 00:31:828 (31828|2,31995|2,32162|2) - stacks are HIGHLY DISCOURAGED in LN play like yours, move 00:31:995 (31995|2) - to 1, reason being having to hold down different places while having to jack one is extremely awkward to do
  15. 00:32:328 (32328|2) - same thing as 00:32:828 (32828|0,32995|3) - , two diff. rifts
  16. 00:37:162 (37162|1,37328|1,37495|1,37662|1) - same as above, suggestion if you need help editing here.
  17. 00:37:662 (37662|0) - you should know by now
  18. 00:42:328 (42328|3,42495|2,42662|1,42828|0) - do this for pitch relevancy
  19. 00:42:995 (42995|3) - yup
  20. 00:47:828 (47828|0,47995|3,47995|1,48162|0) - snapping here is 1/4, like this
  21. 00:48:995 (48995|3,48995|2) - flip so LN is in 4 cuz stacking with LN at the end is awkward too
  22. btw if you wish to find out what is awkward and what is not then theres two ways to do it: you play the map yourself and judge OR you get someone else to play it and help check it for you
  23. 00:49:662 (49662|2,49828|2) - second beat is kick first beat is drum why are they in the same columns
  24. dont you dare move the second note as above to 2 or else
  25. look here if you really really need help fixing this part, else try to do it yourself and check after.
  26. 00:52:162 (52162|2) - missing note at 3 for kick
  27. 00:52:328 (52328|0,52495|0) - same as above, kick v.s. drum beat, try to fix this yourself first before referring here for help.
  28. 00:54:162 (54162|2) - shift to 1, same drum beat
  29. 00:54:995 (54995|2,55162|2) - same as above, refer after trying/if you need help
  30. for chorus i take serious issue with how there is a lack of consistency in the stacking of the notes/placement of them. like why is 01:10:036 (70036|1,70036|2,70036|0,70536|1,70536|3,70703|0,70703|2,70703|1,71036|3,71036|2) - empty even though it has the guitar thingie going on in the music.
  31. best hint/suggestion i can give you is this. constant 1/2 stacks represents the guitar rifts, with it shifting pitch every downbeat/big white tick line
  32. next thing is how you arrange the drum/kick beats. 00:59:703 (59703|2,59703|1,59870|1,59870|2,60037|2) - has only one 3 note stack but 01:01:037 (61037|0,61037|1,61203|0,61203|1,61370|1,61370|0) - has one hand taking everything. please be aware of how you give each beat a note and how it affects the notes around it. being and staying consistent is key, like i said before.
  33. 01:14:036 (74036|1,74203|1,74370|1,74536|1,74703|1) - dont recommend this, try this
  34. 01:16:203 (76203|1) - kick but not triple but 01:17:036 (77036|0,77036|2,77036|1) - kick but is triple plz fix
  35. 01:19:036 (79036|3,79036|2,79370|3,79370|2,79703|3,79703|2,79995|2,79995|3) - all are kicks but are doubles :?: _ :?:
  36. also 01:19:995 (79995|2,79995|3) - is on a 1/8 snap because this is a weird song
  37. 01:21:495 (81495|3) - oops fix this by moving up to next 1/4 tick
  38. 01:22:870 (82870|2) - empty spaces like this has a guitar rift that you missed and must fill in, given how you just gave the player a whole stack of them following it
  39. 01:33:703 (93703|3) - end at 01:34:036 (94036|2) -
  40. 01:36:453 (96453|0,96620|2,96786|0,96953|1,97120|2,97120|1,97286|3,97286|2) - resnap this whole section, everything on 1/2 tick, seemingly little to no exceptions, guitarist is trying to keep up with the BPM which explains the recurrent stuttering in the guitar
  41. 01:40:453 (100453|3,100453|1,100620|2,100620|3,100786|3,100786|1,100953|2,100953|1,101120|3,101120|1,101286|3,101286|2,101453|3,101620|2) - btw doesnt this seem wrong to you. like its a little too biased to the right hand. i mean of course it is
  42. 01:41:620 (101620|2) - no LNs for all other guitar notes here but here this special snowflake is a LN plz remove and replace with normal note
  43. 01:41:786 (101786|0) - check the start of the LN and where it should end
  44. 01:51:536 (111536|3) - move to 1, too heavy on right hand
  45. 02:01:703 (121703|1,121703|0,121703|3) - doubles for all the normal drum beats for triple for this one plz fix
  46. 02:01:870 (121870|1,121870|2,122036|3,122036|2,122203|1,122203|2,122370|2,122370|1) - all kicks but none triples
  47. 02:02:536 (122536|1,122536|0,122703|1,122703|2,122870|2,122870|3) - drum beat on every 1/4 note
  48. for the three listed points above i dont think youll know how to fix it properly but try first and refer back if you need help/suggestions.
  49. 02:09:745 (129745|1,129786|2,130036|2,130078|1,130370|1,130411|2,130703|2,130745|1,131092|1,131148|2) - nice try but if you wish to do this then this part will be looking more of a dumpy, overmappy kind of charting, because there is no audible merit to give certain parts 1/8s while others just a LN, its inconsistent and weird. do not ever overmap, especially when you are just starting to learn mapping. i dont do dumping too dont worry you dont have to too.
  50. simple solution would be just moving 02:11:203 (131203|3) - to 02:11:036 (131036|0) - and extending it to 02:11:703 (131703|2) - , do same for all LNs here
  51. 02:12:391 (132391|3) - snap to 1/1 thanks, fix ending of it too
  52. 02:12:259 (132259|0,132307|1,132342|2) -do this
  53. 02:19:036 (139036|3,140370|0) - be consistent with LN usage please, same as all i said about chorus before
  54. 02:33:703 (153703|3,153703|2,154036|3,154036|2,154370|2,154370|3) - all kicks but none triples
  55. 02:34:703 (154703|3,154703|2,154786|1,154786|0,154870|3,154870|2,154953|1,154953|0,155036|2,155036|3) - never used thrills ever in this map then suddenly this beauty comes up either remove it or have other sections that feature this thrill
  56. 02:41:036 (161036|0,161203|1,161370|2,161536|3) - where did this come from theres guitar rifts everywhere so should there be LNs everywhere too, highly suggest you remove it since its weird to be following guitar with LN then suddenly with normal notes
  57. 02:44:370 (164370|0,164370|1,164536|1,164536|2,164536|3,164870|0,164870|1,165036|2,165036|3,165036|1) - consistency
  58. 02:49:703 (169703|1,169870|1,170036|1,170203|1,170370|1,170536|1) - refer to last mention of such patterning
  59. 02:51:703 (171703|1,172370|0,172536|1,173036|1,173703|0) - you might wanna alternate this to the other hand too since the vocals are all speaking different words in different pitches
  60. 02:55:036 (175036|2) - LN to 02:56:203 (176203|2) - cuz you were following vocals before
  61. 02:56:370 (176370|2,176370|1,176370|3,176370|0) - i know how you feel about this but i dont think its recommended to just put 4 notes and claim it to be the end and therefore should have an impact blah blah main thing here its about consistency and relevancy with the whole chart. delete 1 or 2 LNs at your own choice, but dont leave 4 note chords lying around.

main things to note:

conssss
consistency in the chorus parts: a lot of parts had differing stackings and some are really off putting just because of how one hand dependent some of it are. i know the suggestion i gave had a note stack on one hand but thing about that is that very same load is transferred back and forth, so its like both hands get equal treatment at the end of the chart you know what im saying

relevancccc
relevancy to the music: your pattern and note placement must be directly/sometimes indirectly inspired from the music, so if i have beats which go up in pitch for 1/4 ticks then ill put them like [1][2][3][4], if i have a beat that repeats for a couple of ticks then ill try to follow that by putting notes at [1] for a couple of ticks until that beat changes in tempo/volume/pitch/tone. as always i cannot guide you anymore than just "listen and properly interpret the music".

snappppp
snapping: im pretty sure i said this before but now its a bit more comprehensive. usual guitar rifts as in this song do not require 1/8, 1/6 or even 1/4 notes constantly pouring down to be followed, if youre going to do that then a) its not gonna be easy to rank and b) thats called dumping and only the best of the best could do (i cant do it too dont worry :^) only times when 1/6s for guitars are OK is when there is an audible 'shake' in the rift, i.e. Dragonforce - The Warrior Inside, (timing points are from that map for reference for you if you didnt know) over in 4K collab at points like 00:44:835 (44835|1,44885|0,44935|2,44985|1,45035|3,45085|2,45135|0,45185|3,45235|2,45285|1,45335|0,45385|2,45435|3,45485|1,45535|2,45585|0,45635|1,45685|3,45735|0,45785|1,45835|3) -and 04:45:985 (285985|0,286022|1,286060|2,286097|3,286135|0,286172|1,286210|2,286247|3,286285|0,286322|1,286360|2,286397|3,286435|0,286472|1,286510|2,286547|3)
main rule to note, if it can be captured as a LN in an Hard/insane diff and does not miss out on other beats then it should be a LN

svvvvvvvv
SVs: the sv at 57 seconds to 59 seconds is literal cancer, in a sense that it completely breaks the flow of the map. i get what you are trying to do by slowing down the map and stuff and maybe i might be a bit too harsh here but i have to say jumping from 1 to 0.1 to 1 again is extremely distracting and pretty much unrankable. whats more this SV is also in easy and normal, which is not recommended (more like not rankable in a sense). after all youve never used SV here yet so why not just not use SV altogether. if you do want to learn how to do SVs then maps by Evening are what I absolutely recommend you to study.

here are my thoughts

thinkingnessess
i think this is an extremely, extremely, extremely amazing try for your second shot at mapping, i can see you have actually taken in and processed not only my suggestions but other peoples as well and applied them to your map to improve it. and is there improvement there you ask? YES JESUS YES its infinitely better than before, and if you continue pushing your abilities im sure youll not only make maps other people will enjoy, but you as well. i hope you werent too discouraged after the mod (placed this here to lighten your mood up) and i can certainly see a budding mapper somewhere in you. i hope whatever i told/suggested/taught maybe and whatever you learned will never go to waste as you go on with mapping. hope you keep on mapping as something you love to do, not just for rank. you definitely can do it d[.^.]b

ok tahts it kudos if you think this was helpful

good luck with your mapping adventures <3 hope you learned something from my ramblings mods

and now you understand why i was waiting for a proper time to mod :^)

Thank you, especially for your advice :D
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