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Camellia - flower of wilderness

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Kuki
01:54:430 (1) - ok
Topic Starter
Alheak
????????????
Kuki
unnecessary

01:54:771 - from here is the only real required repeat

00:12:975 (1) - this fits better shortened to 00:14:089 - too
Topic Starter
Alheak
don't you hear the fast oscillating effect on this drop?

it's a bit hard to hear i'll admit but it's there
Kuki

Alheak wrote:

don't you hear the fast oscillating effect on this drop?

it's a bit hard to hear i'll admit but it's there
sounds more like an excuse than a reason
Topic Starter
Alheak
I mapped it this way because it sounded that way, I did not map it first then tried to justify it.

for the piano part, I prefer stopping the slider on the most accentuated note, this part is calm and a don't want to map every single note, it'd make it too saturated after some tests, it does indeed feel a little better earlier, tho i stopped the slider on 00:14:112 - instead of 00:14:089 -
Kuki
sweet, good luck with the map.
strickluke

Kuki wrote:

sounds more like an excuse than a reason
lolk
Nathan
[untamable blossom]
  1. 01:17:338 (1,2,3,4,5) - After 1 min of a slow build-up I think it's better to start with 2 repeats than going into straight 1/4, just to ease the player into it since it kinda comes out of nowhere.
  2. 01:51:703 (1,2,3,4,5,6,1,2,3,4,5,6) - I don't think the second half of this plays well. Since you have every jump almost linear and direct, it forces the player to speed up with the movement then slow down on the spaced 1/4 circles for 01:52:248 (1,2,3,4,5,6). Having some kind of direction change should get rid of that momentum problem.
  3. 02:27:225 (1) - Ehh extending this to blue tick just feels unnecessary imo, red tick is fine and feels less rushed to the next object after finishing the spinner.
  4. 02:29:066 (2,3,1,2) - This angle feels pretty awkward, especially 1->2. A wide angle in 02:29:203 (3,1,2) combined with lower spacing between 02:29:339 (1,2) as compared to 02:29:203 (3,1) forces the player to suddenly decelerate, making it very difficult to snap on.
  5. 02:43:793 (2,3,4,5) - Stuff like this makes it unclear as to what you're following, because the tail of 02:43:793 (2) ends on a melodic beat which you later emphasized with circles through 02:44:203 (3,4,5). Basically I think you should follow the melody from the start by making 02:44:066 clickable too.
  6. 02:58:657 (6,1,2) - Same angle deceleration thing I mentioned in 02:29:203 (3,1,2).
  7. 03:36:975 (1,2,3,4,5) - Same thing mentioned in the first point. This occurs a few more times in the second kiai, too lazy to point them out.
  8. 04:11:885 (1,2,3,4,5,6,1,2,3) - This is muuuuuch nicer than the first pattern, but the same problem occurs between 04:12:430 (1,2,3,4,5,6). Plus imo it feels random to switch to linear movement at the peak of the build-up.
  9. 04:30:703 (2,1,2,1) - Tbh this felt very underwhelming, 1/2 sliders are already super easy but then the spacing also felt pretty low.
good luck~
Topic Starter
Alheak

sukiNathan wrote:

[untamable blossom]
  1. 01:17:338 (1,2,3,4,5) - After 1 min of a slow build-up I think it's better to start with 2 repeats than going into straight 1/4, just to ease the player into it since it kinda comes out of nowhere. It was as you suggested before but i changed it because the streams felt really sudden, changed in another way, hopefully smoother to play changed as you suggested because this new way doesn't play well
  2. 01:51:703 (1,2,3,4,5,6,1,2,3,4,5,6) - I don't think the second half of this plays well. Since you have every jump almost linear and direct, it forces the player to speed up with the movement then slow down on the spaced 1/4 circles for 01:52:248 (1,2,3,4,5,6). Having some kind of direction change should get rid of that momentum problem. changed
  3. 02:27:225 (1) - Ehh extending this to blue tick just feels unnecessary imo, red tick is fine and feels less rushed to the next object after finishing the spinner. changed
  4. 02:29:066 (2,3,1,2) - This angle feels pretty awkward, especially 1->2. A wide angle in 02:29:203 (3,1,2) combined with lower spacing between 02:29:339 (1,2) as compared to 02:29:203 (3,1) forces the player to suddenly decelerate, making it very difficult to snap on. indeed, changed this part a bit
  5. 02:43:793 (2,3,4,5) - Stuff like this makes it unclear as to what you're following, because the tail of 02:43:793 (2) ends on a melodic beat which you later emphasized with circles through 02:44:203 (3,4,5). Basically I think you should follow the melody from the start by making 02:44:066 clickable too. yeah actually this kind of melody is mapped with a 1/2 slider with a circle, not sure why i did that here
  6. 02:58:657 (6,1,2) - Same angle deceleration thing I mentioned in 02:29:203 (3,1,2). fixed
  7. 03:36:975 (1,2,3,4,5) - Same thing mentioned in the first point. This occurs a few more times in the second kiai, too lazy to point them out. yeah changed and i usually do a run down of the things pointed out in a mod so im sure nothing has been left unchanged
  8. 04:11:885 (1,2,3,4,5,6,1,2,3) - This is muuuuuch nicer than the first pattern, but the same problem occurs between 04:12:430 (1,2,3,4,5,6). Plus imo it feels random to switch to linear movement at the peak of the build-up. changed this part
  9. 04:30:703 (2,1,2,1) - Tbh this felt very underwhelming, 1/2 sliders are already super easy but then the spacing also felt pretty low. raised the spacing
good luck~
thank you senpai
Bearizm
Blackweb
this is easily onen of the best beatmaps out there. gj
hehe
as requested, not gonna point anything out twice

00:44:612 - 03:18:430 - 04:53:339 - really dislike the slow sections, the sliders are way too fast, it isnt illegal to go below 0.5
02:29:339 - and sliders are too slow here lol
01:26:612 (1) - don't need an nc here
01:28:862 (2,3,4) - any reason why is this spaced so small it could be easily mistaken for 1/6
01:35:884 (2,3) - remove nc
01:38:066 (1) - hold back on your slider and jump spam, this whole section doesnt even feel like a buildup, it keeps the same intensity till 01:50:612 -, easiest to go about increasing intensity is rhythm density so i suggest something like this http://i.imgur.com/jXTOcv9.png, then it progresses better, but you should rework these sldiers 01:47:884 (1,2,3,4,3,6) - , they're too simple to play. either change to circles or space them out much more.
01:56:271 - u really think people are gonna feel 1.10sv lmao
01:59:339 - no snares on sliderends, the sound is already faded by here
02:00:021 (2,3) - stands out too much, doesn't look justified
02:00:293 (4) - this is alright however, the synths overpower the snare here a lot
02:01:248 (3,1,2) - same compose spacing different rhythm spacing, plus the next slider has nc on a red tick, real confusing.
02:06:089 (1,2) - not readable right off the bat, anyway its 2/3 spacing, not 3/4
02:19:112 (4) - consistency in nc?
02:09:021 (1,2) - a spaced triplet is fine, short 1/8 streams are usually just confusion and 100s.
02:21:839 (1) - think about it, does this moderate sped up slider offer more intensity than this jump right after? 02:22:248 (2,3) -
02:25:521 - you ought to increase the sv back up around here
02:28:475 (1) - definitely not snappable imo lol, rework the section to something like this http://i.imgur.com/sszByqp.png
02:35:339 (3) - 1/2 slider instead so 02:35:612 (5,6) - gets more energy
02:38:066 (1,2) - why not 1/4 slider jumps? its like the most energetic part of the section
02:41:066 (4,5,1,2,3,4) - would be nice to have some sort of consistency between sections so players can go 'oh its this rhythm!' instead of 'wut'

rest of the map is like a repeat so thats about it, could use more work
Topic Starter
Alheak

handsome wrote:

as requested, not gonna point anything out twice

00:44:612 - 03:18:430 - 04:53:339 - really dislike the slow sections, the sliders are way too fast, it isnt illegal to go below 0.5 I partially agree, those parts might feel too fast for what they are, but I don't want to use a SV too low, for the simple reason that slow SV makes sliders look like turds, but I 'll try with 0.6-ish
02:29:339 - and sliders are too slow here lol
01:26:612 (1) - don't need an nc here Well, I ugess each has his own way of seeing the song, here the song "returns back to calm", like 01:22:248 - , where I NC'd. This is for consistency. One could argue that those parts are different, don't lead to the same musical pattern or whatnot, etc.
01:28:862 (2,3,4) - any reason why is this spaced so small it could be easily mistaken for 1/6 My intent here was to make a custom stack, but I agree that it could be confusing, I spaced them out a bit more
01:35:884 (2,3) - remove nc this for the SV changes
01:38:066 (1) - hold back on your slider and jump spam, this whole section doesnt even feel like a buildup, it keeps the same intensity till 01:50:612 -, easiest to go about increasing intensity is rhythm density so i suggest something like this http://i.imgur.com/jXTOcv9.png, then it progresses better, but you should rework these sldiers 01:47:884 (1,2,3,4,3,6) - , they're too simple to play. either change to circles or space them out much more.
01:56:271 - u really think people are gonna feel 1.10sv lmao
01:59:339 - no snares on sliderends, the sound is already faded by here
02:00:021 (2,3) - stands out too much, doesn't look justified
02:00:293 (4) - this is alright however, the synths overpower the snare here a lot
02:01:248 (3,1,2) - same compose spacing different rhythm spacing, plus the next slider has nc on a red tick, real confusing.
02:06:089 (1,2) - not readable right off the bat, anyway its 2/3 spacing, not 3/4
02:19:112 (4) - consistency in nc?
02:09:021 (1,2) - a spaced triplet is fine, short 1/8 streams are usually just confusion and 100s.
02:21:839 (1) - think about it, does this moderate sped up slider offer more intensity than this jump right after? 02:22:248 (2,3) -
02:25:521 - you ought to increase the sv back up around here
02:28:475 (1) - definitely not snappable imo lol, rework the section to something like this http://i.imgur.com/sszByqp.png
02:35:339 (3) - 1/2 slider instead so 02:35:612 (5,6) - gets more energy
02:38:066 (1,2) - why not 1/4 slider jumps? its like the most energetic part of the section
02:41:066 (4,5,1,2,3,4) - would be nice to have some sort of consistency between sections so players can go 'oh its this rhythm!' instead of 'wut'

rest of the map is like a repeat so thats about it, could use more work
Won't respond to the rest because I pretty much agree with everything you've said.
This map will probably get remapped or something.

I wish I would have had this mod earlier like a few months ago lmao

Thanks a lot for your help
hehe
good decision, id like to emphasize consistency since you have lots of other stuff down already (hitsounds/composing for the most part), and contrast in rhythm to give more impact to certain beats

01:35:884 (2,3) - remove nc this for the SV changes
this isnt a rule or anything btw, sv changes can have no ncs
Topic Starter
Alheak
This is true, but this is more like a personnal guideline, and I find that it helps a bit with reading.

Ok, after some reflection, I decided to review again this mod, and try to argue a bit more with it, as I was a bit in a deluded mood.

handsome wrote:

as requested, not gonna point anything out twice

00:44:612 - 03:18:430 - 04:53:339 - really dislike the slow sections, the sliders are way too fast, it isnt illegal to go below 0.5 sure, I agree, especially for the long ealier sliders, which I changed, but when the song picks up intensity, I think this SV is justified, partly because slow SV would kill a lot of the flow there, and as I said last time, would look really bad (and I really don't like mapping with a SV too low). I really prefer mapping with higher SV, even in calm parts, as long as there is some kind of defined rhythm and melody
02:29:339 - and sliders are too slow here lol yes and no, I agree that higher SV can help emphasize intense parts, but so can spacing. Plus there are quite a few long sliders there, and combined with a high-ish CS, it'd make those sliders really long, fast and hard to follow
01:26:612 (1) - don't need an nc here same as last time
01:28:862 (2,3,4) - any reason why is this spaced so small it could be easily mistaken for 1/6
01:35:884 (2,3) - remove nc same
01:38:066 (1) - hold back on your slider and jump spam, this whole section doesnt even feel like a buildup, it keeps the same intensity till 01:50:612 -, easiest to go about increasing intensity is rhythm density so i suggest something like this http://i.imgur.com/jXTOcv9.png, then it progresses better, but you should rework these sldiers 01:47:884 (1,2,3,4,3,6) - , they're too simple to play. either change to circles or space them out much more. I do use more and more circles as the songs builds up, as well as increasing the spacing, I changed some parts a bit to improve this, but this section seems just fine. For the sliders, I partially agree again, the thing is, the BPM is quite high, and single taps become quite tiring quite fast, so this helps the players rest a bit, changing them for circles for intensity would just be reckless and not really fitting for this part. Not saying it would be overmapping, but spacing alone seems jsut fine here, but I did change it a bit here
01:56:271 - u really think people are gonna feel 1.10sv lmao Mostly for looks, making wub sliders with low SV makes them look like turds
01:59:339 - no snares on sliderends, the sound is already faded by here I have no idea what you are talking about
02:00:021 (2,3) - stands out too much, doesn't look justified What do you mean? The shape? The SV? the spacing? Those are basically air horns, I don't get why it wouldn't be justified
02:00:293 (4) - this is alright however, the synths overpower the snare here a lot I don't get what you're trying to say here either
02:01:248 (3,1,2) - same compose spacing different rhythm spacing, plus the next slider has nc on a red tick, real confusing. Agreed, this has been changed
02:06:089 (1,2) - not readable right off the bat, anyway its 2/3 spacing, not 3/4 same, changed
02:19:112 (4) - consistency in nc? changed as well
02:09:021 (1,2) - a spaced triplet is fine, short 1/8 streams are usually just confusion and 100s. this is a 1/4 triple, they're 1/8 sliders yes, but they play like a triple
02:21:839 (1) - think about it, does this moderate sped up slider offer more intensity than this jump right after? 02:22:248 (2,3) - You're right, though this is mostly for looks as I want the beeps to be emphasized, changed the spacing
02:25:521 - you ought to increase the sv back up around here how would be increasing SV for hold repeats in any way useful
02:28:475 (1) - definitely not snappable imo lol, rework the section to something like this http://i.imgur.com/sszByqp.png This is debatable, but I think the rhythm I have here is correct, and it's mapped in a way that is quite natural to play, despite its strangeness
02:35:339 (3) - 1/2 slider instead so 02:35:612 (5,6) - gets more energy changed
02:38:066 (1,2) - why not 1/4 slider jumps? its like the most energetic part of the section debatable as well, what I had in mind was that the streams would be quite tiring so this would help the player rest a bit. Also those wubs sounds quite "static" so it makes more sense flow-wise to stay more or less in one place instead of going all over the place
02:41:066 (4,5,1,2,3,4) - would be nice to have some sort of consistency between sections so players can go 'oh its this rhythm!' instead of 'wut' the rhythm in this song is very repetitive, and I don't think players would notice or even care if the patterns aren't the same between sections

rest of the map is like a repeat so thats about it, could use more work
All of this is up for debate of course, I presented my points, if you or anyone alse don't agree with some of them, please let's talk over them.
ac8129464363
00:16:248 (2) - i think i see why you did this but it still feels weird with that sound on the tail : (

00:43:884 (2,3,1,1) - transition from 1/3 to 1/1 could be a tad confusing. you could move 3 to the right to create more of a flow and spacing change between them, idk

01:19:384 (4,1) - could have more of a flow/spacing change to maximize le impact on 1.

01:20:271 (4,1) - ok. this applies to all of the patterns like these. I like these. I really do. when you look at it on its own it fits really nicely. however, you need to keep in mind that this is 220 bpm. to do this best you would need to bake it into the theme of the map, but this and the other one is the only place where you use it ;_; streams like that have a definite mental effect when you play them and it feels out of place here. I'll suggest some alternative ideas:
http://puu.sh/nHLgG/7c1171f9eb.jpg
http://puu.sh/nHLsN/c703fee576.jpg
and stuff like that.

01:24:430 (1) - k I don't really get this. you emphasize the other crashes super hard but you let this one be passive :/ you should use a new object here imo, prolly a slider

01:28:112 (7,1) - same as before

01:33:157 (1) - same as before

02:02:066 (3,4) - feels cramped, prolly just me lol

02:09:021 (4,5,1) - could reduce the spacing a little to minimize confusion with these sliders as its 220 bpm

02:12:975 (1) - feels like an odd sound to put on a slidertail then hitsound right after

02:17:475 (2,3) - y aren't these bendy

02:32:339 (5,6) - makes 02:30:157 (6,7) - feel lackluster

02:32:612 (1) - I don't like the inconsistency with how you map these sounds. some are heavily emphasized ( 02:29:339 (1,2,3,4) - ) , some are barely emphasized (this one and 02:38:066 (1,2) - and some are kind of emphasized ( 02:33:703 (1,2,3) - ) I really think you should be more clear with this sound how emphasized you want it to be. (or at least match the pitch of the song with it :D)

these issues repeat as the song does, and i don't see any point in repeating myself, so you should try to apply them throughout the whole map.

basically I think you have some good ideas that could be executed better. you should be more clear with your intentions in placing patterns.

good luck! pm me if you have any questions.
Topic Starter
Alheak

deetz wrote:

00:16:248 (2) - i think i see why you did this but it still feels weird with that sound on the tail : ( meeehhh

00:43:884 (2,3,1,1) - transition from 1/3 to 1/1 could be a tad confusing. you could move 3 to the right to create more of a flow and spacing change between them, idk muh triangle, and (1)'s spacing breaks the consistency and his greater, plus there's a NC on it, it should be okay already

01:19:384 (4,1) - could have more of a flow/spacing change to maximize le impact on 1. sure yes, would help a bit with readability too

01:20:271 (4,1) - ok. this applies to all of the patterns like these. I like these. I really do. when you look at it on its own it fits really nicely. however, you need to keep in mind that this is 220 bpm. to do this best you would need to bake it into the theme of the map, but this and the other one is the only place where you use it ;_; streams like that have a definite mental effect when you play them and it feels out of place here. I'll suggest some alternative ideas:
http://puu.sh/nHLgG/7c1171f9eb.jpg
http://puu.sh/nHLsN/c703fee576.jpg
and stuff like that. i feel so heartbroken ;_; my spaced streams ;_; may be too gimmicky than practical i guess

01:24:430 (1) - k I don't really get this. you emphasize the other crashes super hard but you let this one be passive :/ you should use a new object here imo, prolly a slider yey more sliders

01:28:112 (7,1) - same as before y

01:33:157 (1) - same as before y

02:02:066 (3,4) - feels cramped, prolly just me lol i thought the same when mapping it but it plays nicely

02:09:021 (4,5,1) - could reduce the spacing a little to minimize confusion with these sliders as its 220 bpm k i guess

02:12:975 (1) - feels like an odd sound to put on a slidertail then hitsound right after not sure if i follow you there, but my hitsounding is just the elements of the song, there's a bip sound there so i hitsounded it, i'm not really trying to map around it or anything (aprt from that one part but w/e)

02:17:475 (2,3) - y aren't these bendy they'd look wrong with that kind of linear flow here, compared to the triangle thing ealier

02:32:339 (5,6) - makes 02:30:157 (6,7) - feel lackluster true, but not sure what to do tho, i guess i could make the jump with (5,6) bigger or something, but turning them into 1/4s just doesn't feel right, and turning (6,7) into circles feels even worse

02:32:612 (1) - I don't like the inconsistency with how you map these sounds. some are heavily emphasized ( 02:29:339 (1,2,3,4) - ) , some are barely emphasized (this one and 02:38:066 (1,2) - and some are kind of emphasized ( 02:33:703 (1,2,3) - ) I really think you should be more clear with this sound how emphasized you want it to be. (or at least match the pitch of the song with it :D) yeah, you're not the only one who thinks that, i guess that's a valid point, the main reason i did this was for diversity and playability, i try to use simpler patterns when there is a stream or big jumps before for example, and to make the map feel fresh by not having the same thing everytime, though i can understand the importance of consistency too

these issues repeat as the song does, and i don't see any point in repeating myself, so you should try to apply them throughout the whole map.

basically I think you have some good ideas that could be executed better. you should be more clear with your intentions in placing patterns.

good luck! pm me if you have any questions.
i hate you for ruining my patterns, but you have some good points

not sure exactly of what i'm going to do with the map

ugh

thanks
Shiirn
Suggestions
Major suggestions
Unrankable issues

BN-level check here.

Yamazakura
  1. 00:40:793 (2,3,1,2) - You should manually stack these for aesthetic reasons. In fact, most of the map has direct stacking when it detracts from the visuals and play. >_< But they're not all bad, they could be cool if you stack them in different directions.
  2. 01:08:339 (6) - Make this straight or curve it into a blanket. The current just-barely-twisted makes it look weird.
  3. 01:12:703 (6) - ^
  4. 01:13:793 (3) - you get the idea
  5. 01:24:362 (8,1) - Whyyyy do this? You had such a pretty stream but this is just a big hop for no reason ;_; I understand why you do it for later parts of the map but for this particular stream you should probably make it fit the pattern.
  6. 02:09:021 (4,5) - I personally disagree with the usage of 1/8 sliders here, but eh.
  7. 02:10:793 (1,2,3,4,5,6) - Why not continue the slider-circle-slider pattern? This seems weird. You can even have the last slider of said pattern be 1/1.
  8. 02:29:066 (2,3) - These can be spaced out way more to fit the music. currently they're fairly small considering the intensity of this part.
  9. You did super good on the kiai.
  10. 03:03:907 (4,5,6,7,1) - Curve this around so that the 5 is the turning point and 7 isn't 100 bait.
  11. 04:13:521 (5,6,7,8) - increase spacing pls
  12. 04:25:657 (4,5,6) - The underlapping here is a bit weird, as is the movements. Move these around a bit, possibly by moving 5 down and 6 to the left a bit.
  13. 05:21:771 (1) - Call me old fashioned, but I am SUPER not a fan of ending maps with spinners just because. Ending the calm part of a map with a mad spin just feels bad to me. I recommend you get rid of this spinner.
Topic Starter
Alheak

Shiirn wrote:

Suggestions
Major suggestions
Unrankable issues

BN-level check here.

Yamazakura
  1. 00:40:793 (2,3,1,2) - You should manually stack these for aesthetic reasons. In fact, most of the map has direct stacking when it detracts from the visuals and play. >_< But they're not all bad, they could be cool if you stack them in different directions. mhh, this is something to consider, but i feel like direct stacking fits the aesthetics of the map better
  2. 01:08:339 (6) - Make this straight or curve it into a blanket. The current just-barely-twisted makes it look weird. sure yes
  3. 01:12:703 (6) - ^ changed a bit in another way, i want to keep the parallel pattern here
  4. 01:13:793 (3) - you get the idea ^ kinda
  5. 01:24:362 (8,1) - Whyyyy do this? You had such a pretty stream but this is just a big hop for no reason ;_; I understand why you do it for later parts of the map but for this particular stream you should probably make it fit the pattern. I guess i can spread out the stream more so it doesn't look as bad, but i wanna keep the gap for emphasis
  6. 02:09:021 (4,5) - I personally disagree with the usage of 1/8 sliders here, but eh. yeah, i had some doubts about this for a while, but this is probably too overkill
  7. 02:10:793 (1,2,3,4,5,6) - Why not continue the slider-circle-slider pattern? This seems weird. You can even have the last slider of said pattern be 1/1. not too sure of why myself lmao, welp changed
  8. 02:29:066 (2,3) - These can be spaced out way more to fit the music. currently they're fairly small considering the intensity of this part. sure
  9. You did super good on the kiai. thanks :3
  10. 03:03:907 (4,5,6,7,1) - Curve this around so that the 5 is the turning point and 7 isn't 100 bait. alright
  11. 04:13:521 (5,6,7,8) - increase spacing pls i love increasing spacings
  12. 04:25:657 (4,5,6) - The underlapping here is a bit weird, as is the movements. Move these around a bit, possibly by moving 5 down and 6 to the left a bit. okay
  13. 05:21:771 (1) - Call me old fashioned, but I am SUPER not a fan of ending maps with spinners just because. Ending the calm part of a map with a mad spin just feels bad to me. I recommend you get rid of this spinner. i guess you're right, plus spinning on almost nothing does not fit very well
Rose Pacifica
00:47:248 (2) - mistake....? move to 00:47:203 - plz XD..
Topic Starter
Alheak

Rose Pacifica wrote:

00:47:248 (2) - mistake....? move to 00:47:203 - plz XD..
yep indeed lol, thanks
Ethan
from #modreqs and because the song is L I T F A M

[general]
- i know you've already done it but you should put an epilepsy warning in the description of your map and also that the storyboard may lag lower-end PCs, mine's not even that low end and it lagged a bit.
- in tags you should add: "glitch hop" and "marathon" because glitch hop will probably get more people to find your map and marathon will too for people who are looking for long maps.

[hTe diff]
00:44:612 (1,2) - not really a fan of this pattern
00:46:793 (1,2) - ^
00:47:884 (4,5) - ^
00:48:975 (1,2) - ^
00:53:339 (1,2) - ^
00:55:521 (1,2) - ^
00:57:703 (1,2) - ^
00:59:339 (5,6) - ^
01:02:066 (1,2) - ^
01:04:248 (1,2) - ^
01:06:430 (1,2) - ^
01:10:793 (1,2) - ^
01:12:975 (1,2) - ^
01:19:521 (1) - why did you make this a slow slider? it should be fast if anything.
01:20:339 (1) - ^
01:21:157 (1) - ^
01:24:430 (1,2,1) - ^
01:25:793 (1) - i don't like this slider's shape
01:28:248 (1) - should be fast slider
01:29:066 (1) - ^
01:29:884 (1) - ^
01:33:157 (1,2,1) - ^
01:36:430 (1,2) - don't like the pattern
01:40:521 (2,3,4,5) - this could be shaped better
01:41:543 (2,3) - why are these notes stacked?
01:54:430 - why isn't this kiai? yeah i mean it's not the best part of the drop but it's still the drop.
01:54:430 (1) - eh, i don't really like this but i guess its ok. you can change if you want
01:55:248 (3) - i don't like this slider, a circle would fit here just fine
01:57:157 (4) - maybe change this slider?
02:11:884 (1) - this would throw a lot of people off. if that's what you're trying to go for, great, if not you should make this faster.
02:29:339 (1,2,3,4) - this is not necessary and it doesn't fit with the song whatsoever
02:38:066 (1,2,3,4) - ^
02:44:612 (1,2,3,4) - ^
02:46:793 (1,2,3,4) - ^
02:53:339 (1,2,3,4) - even if you're keeping this sort of pattern along with all the others, the way these overlap are really bad imo.
02:55:180 (5,6,7,8,9) - the first two notes of this stream (5 and 6) are just no to me. space these out better
02:55:521 (1,2,3,4) - unnecessary
03:18:430 - why did you start placing notes here instead of at 03:21:430, or even at 03:21:703? i realize there's that little bell thing but i don't think that has such an importance so much that it has to be mapped.
03:21:703 (1,2) - again i don't like this pattern
03:23:884 (1,2) - ^
03:26:066 (1,2) - ^
03:28:248 (1,2) - ^
03:39:157 (1) - this should be a fast slider
03:39:975 (1) - ^
03:40:793 (1) - ^
03:44:066 (1,2,1) - ^
03:47:884 (1) - ^
03:48:703 (1) - ^
03:49:521 (1) - ^
03:52:793 (1,2,1) - ^
04:01:180 (2,3,4,5,6) - don't really like this spacing
04:20:612 (1,2,3,4) - unnecessary
04:26:066 (1,2,3,4) - ^
04:29:339 (1,2,3,4) - ^
04:30:430 (2,2) - these would work just fine as circles
04:31:521 (1) - i don't like this, maybe make it faster or if not just shape it differently
04:38:066 (1,2,3,4) - unnecessary
04:40:248 (1,2,3,4) - ^

that's all, overall 8/10. gl with the ranking c:
Topic Starter
Alheak

Ethan wrote:

from #modreqs and because the song is L I T F A M

[general]
- i know you've already done it but you should put an epilepsy warning in the description of your map and also that the storyboard may lag lower-end PCs, mine's not even that low end and it lagged a bit. I guess I could, tho people with low end PCs already deactivate SBs by default and the epilepsy warning at the beginning of the map should suffice
- in tags you should add: "glitch hop" and "marathon" because glitch hop will probably get more people to find your map and marathon will too for people who are looking for long maps. "marathon" yes, but "glitch hop"? I don't think it can really classify as such, and forcing it wouldn't be a good idea since it's not what would people expect when searching for it

[hTe diff]
00:44:612 (1,2) - not really a fan of this pattern what does this even mean? do you think it doesn't play well? you don't like the aesthetics? you have to explain what exactly is wrong when modding
00:46:793 (1,2) - ^
00:47:884 (4,5) - ^
00:48:975 (1,2) - ^
00:53:339 (1,2) - ^
00:55:521 (1,2) - ^
00:57:703 (1,2) - ^
00:59:339 (5,6) - ^
01:02:066 (1,2) - ^
01:04:248 (1,2) - ^
01:06:430 (1,2) - ^
01:10:793 (1,2) - ^
01:12:975 (1,2) - ^
01:19:521 (1) - why did you make this a slow slider? it should be fast if anything. the impact may be powerful, but the note itself is very quickly losing its intensity, so a fast slider wouldn't fit
What is needed here is jumps, but I have to stay reasonable, especially with the streams which wouldn't play well with too much spacing

01:20:339 (1) - ^
01:21:157 (1) - ^
01:24:430 (1,2,1) - ^
01:25:793 (1) - i don't like this slider's shape i do? whats wrong with it
01:28:248 (1) - should be fast slider
01:29:066 (1) - ^
01:29:884 (1) - ^
01:33:157 (1,2,1) - ^
01:36:430 (1,2) - don't like the pattern
01:40:521 (2,3,4,5) - this could be shaped better not sure how, the increasing spacing is intentional to represent better the rise in intensity
01:41:543 (2,3) - why are these notes stacked? for aesthetics and to mark a pause, the stream here is building up then getting "released", if that makes any sense
01:54:430 - why isn't this kiai? yeah i mean it's not the best part of the drop but it's still the drop. i put kiai on choruses only
01:54:430 (1) - eh, i don't really like this but i guess its ok. you can change if you want whats wrong with it?
01:55:248 (3) - i don't like this slider, a circle would fit here just fine well it's there for the growl thingy sound
01:57:157 (4) - maybe change this slider?
02:11:884 (1) - this would throw a lot of people off. if that's what you're trying to go for, great, if not you should make this faster. nobody has ever broken here, people usually don't release too fast on sliders even 1/4s, especially if there's nothing visible after it
02:29:339 (1,2,3,4) - this is not necessary and it doesn't fit with the song whatsoever how so? the wubs are strong here
02:38:066 (1,2,3,4) - ^
02:44:612 (1,2,3,4) - ^
02:46:793 (1,2,3,4) - ^
02:53:339 (1,2,3,4) - even if you're keeping this sort of pattern along with all the others, the way these overlap are really bad imo. this kind of overlap is found everywhere and is pretty easy to read
02:55:180 (5,6,7,8,9) - the first two notes of this stream (5 and 6) are just no to me. space these out better it's just a simple drop-off stream, i'm not too sure about this spacing problem you're speaking off
02:55:521 (1,2,3,4) - unnecessary
03:18:430 - why did you start placing notes here instead of at 03:21:430, or even at 03:21:703? i realize there's that little bell thing but i don't think that has such an importance so much that it has to be mapped. well i think it should, but more important than that is the fact that the drain would be under 5' if i removed this part
03:21:703 (1,2) - again i don't like this pattern
03:23:884 (1,2) - ^
03:26:066 (1,2) - ^
03:28:248 (1,2) - ^
03:39:157 (1) - this should be a fast slider
03:39:975 (1) - ^
03:40:793 (1) - ^
03:44:066 (1,2,1) - ^
03:47:884 (1) - ^
03:48:703 (1) - ^
03:49:521 (1) - ^
03:52:793 (1,2,1) - ^
04:01:180 (2,3,4,5,6) - don't really like this spacing
04:20:612 (1,2,3,4) - unnecessary
04:26:066 (1,2,3,4) - ^
04:29:339 (1,2,3,4) - ^
04:30:430 (2,2) - these would work just fine as circles
04:31:521 (1) - i don't like this, maybe make it faster or if not just shape it differently
04:38:066 (1,2,3,4) - unnecessary
04:40:248 (1,2,3,4) - ^

that's all, overall 8/10. gl with the ranking c:
Thanks a lot for giving some of your time helping me with this map, unfortunately I can't really make use of it because you're just presenting your opinions without any arguments or explanations whatsoever, I need to know exactly what's wrong to fix the issues you're speaking of.
Ethan
going to reply to some of your questions, sorry i wasn't clear enough

Alheak wrote:

Ethan wrote:

from #modreqs and because the song is L I T F A M

[general]
- i know you've already done it but you should put an epilepsy warning in the description of your map and also that the storyboard may lag lower-end PCs, mine's not even that low end and it lagged a bit. I guess I could, tho people with low end PCs already deactivate SBs by default and the epilepsy warning at the beginning of the map should suffice
- in tags you should add: "glitch hop" and "marathon" because glitch hop will probably get more people to find your map and marathon will too for people who are looking for long maps. "marathon" yes, but "glitch hop"? I don't think it can really classify as such, and forcing it wouldn't be a good idea since it's not what would people expect when searching for it

[hTe diff]
00:44:612 (1,2) - not really a fan of this pattern what does this even mean? do you think it doesn't play well? you don't like the aesthetics? you have to explain what exactly is wrong when modding what i mean is, the way that you have the circle under the slider doesn't really play well to me and it doesn't really have any aesthetic value imo either.
00:46:793 (1,2) - ^
00:47:884 (4,5) - ^
00:48:975 (1,2) - ^
00:53:339 (1,2) - ^
00:55:521 (1,2) - ^
00:57:703 (1,2) - ^
00:59:339 (5,6) - ^
01:02:066 (1,2) - ^
01:04:248 (1,2) - ^
01:06:430 (1,2) - ^
01:10:793 (1,2) - ^
01:12:975 (1,2) - ^
01:19:521 (1) - why did you make this a slow slider? it should be fast if anything. the impact may be powerful, but the note itself is very quickly losing its intensity, so a fast slider wouldn't fit
What is needed here is jumps, but I have to stay reasonable, especially with the streams which wouldn't play well with too much spacing

01:20:339 (1) - ^
01:21:157 (1) - ^
01:24:430 (1,2,1) - ^
01:25:793 (1) - i don't like this slider's shape i do? whats wrong with it the part where it curves in is too much toward the end of the slider and i think it should be in the middle, but that's just me
01:28:248 (1) - should be fast slider
01:29:066 (1) - ^
01:29:884 (1) - ^
01:33:157 (1,2,1) - ^
01:36:430 (1,2) - don't like the pattern
01:40:521 (2,3,4,5) - this could be shaped better not sure how, the increasing spacing is intentional to represent better the rise in intensity the spacing is okay but the way it's shaped is crooked to me. i think i see what you were trying to do but yeah
01:41:543 (2,3) - why are these notes stacked? for aesthetics and to mark a pause, the stream here is building up then getting "released", if that makes any sense i guess you have a point but it doesn't really play well to me.
01:54:430 - why isn't this kiai? yeah i mean it's not the best part of the drop but it's still the drop. i put kiai on choruses only understandable
01:54:430 (1) - eh, i don't really like this but i guess its ok. you can change if you want whats wrong with it? i don't like how it is repeating so much, you could have had one straightforward slider to emphasize. also, nothing repeats in the song at that time so it just doesn't fit to me.
01:55:248 (3) - i don't like this slider, a circle would fit here just fine well it's there for the growl thingy sound ok you have a point there
01:57:157 (4) - maybe change this slider?
02:11:884 (1) - this would throw a lot of people off. if that's what you're trying to go for, great, if not you should make this faster. nobody has ever broken here, people usually don't release too fast on sliders even 1/4s, especially if there's nothing visible after it in hindsight i think its actually ok it just seemed weird to me when i first looked at it.
02:29:339 (1,2,3,4) - this is not necessary and it doesn't fit with the song whatsoever how so? the wubs are strong here in the song there's no melody that has quick 1/4 bursts like that. the wubs may be strong there but it still just doesn't fit at all. normal circle jumps could have worked but whatever you wanna do i guess.
02:38:066 (1,2,3,4) - ^
02:44:612 (1,2,3,4) - ^
02:46:793 (1,2,3,4) - ^
02:53:339 (1,2,3,4) - even if you're keeping this sort of pattern along with all the others, the way these overlap are really bad imo. this kind of overlap is found everywhere and is pretty easy to read i really don't think it's good because it's upwards facing sliders going down whilst overlapping eachother in the same direction, it just looks really bad to me.
02:55:180 (5,6,7,8,9) - the first two notes of this stream (5 and 6) are just no to me. space these out better it's just a simple drop-off stream, i'm not too sure about this spacing problem you're speaking off those two notes are just so close to eachother, and then the rest is all much bigger spaced than them.
02:55:521 (1,2,3,4) - unnecessary
03:18:430 - why did you start placing notes here instead of at 03:21:430, or even at 03:21:703? i realize there's that little bell thing but i don't think that has such an importance so much that it has to be mapped. well i think it should, but more important than that is the fact that the drain would be under 5' if i removed this part okay, keep it
03:21:703 (1,2) - again i don't like this pattern
03:23:884 (1,2) - ^
03:26:066 (1,2) - ^
03:28:248 (1,2) - ^
03:39:157 (1) - this should be a fast slider
03:39:975 (1) - ^
03:40:793 (1) - ^
03:44:066 (1,2,1) - ^
03:47:884 (1) - ^
03:48:703 (1) - ^
03:49:521 (1) - ^
03:52:793 (1,2,1) - ^
04:01:180 (2,3,4,5,6) - don't really like this spacing
04:20:612 (1,2,3,4) - unnecessary
04:26:066 (1,2,3,4) - ^
04:29:339 (1,2,3,4) - ^
04:30:430 (2,2) - these would work just fine as circles
04:31:521 (1) - i don't like this, maybe make it faster or if not just shape it differently
04:38:066 (1,2,3,4) - unnecessary
04:40:248 (1,2,3,4) - ^

that's all, overall 8/10. gl with the ranking c:
Thanks a lot for giving some of your time helping me with this map, unfortunately I can't really make use of it because you're just presenting your opinions without any arguments or explanations whatsoever, I need to know exactly what's wrong to fix the issues you're speaking of.
sorry for not being so clear, hopefully i cleared a little bit of it up
Topic Starter
Alheak

Ethan wrote:

going to reply to some of your questions, sorry i wasn't clear enough

what i mean is, the way that you have the circle under the slider doesn't really play well to me and it doesn't really have any aesthetic value imo either.
I don't think I share this opinion, I understand it'd be kinda hard to read since it's perfectly stacked under the slider, but for a 6* map this is not really a problem
01:25:793 (1) - the part where it curves in is too much toward the end of the slider and i think it should be in the middle, but that's just me
okay then, made the end part a bit longer
01:40:521 (2,3,4,5) - the spacing is okay but the way it's shaped is crooked to me. i think i see what you were trying to do but yeah
i don't know if you know this already, but you can take screenshots in osu and instantly upload them with ctrl shift F12, you can then use the link to show me suggestions or what exactly is wrong
01:41:543 (2,3) - i guess you have a point but it doesn't really play well to me.
I'm not sure how to fix this, remember this is 220bpm, things might feel a bit awkward for slow players
01:54:430 (1) - i don't like how it is repeating so much, you could have had one straightforward slider to emphasize. also, nothing repeats in the song at that time so it just doesn't fit to me. it's faint, but there's a bleeping sound exactly 1/4 here
02:29:339 (1,2,3,4) - in the song there's no melody that has quick 1/4 bursts like that. the wubs may be strong there but it still just doesn't fit at all. normal circle jumps could have worked but whatever you wanna do i guess.
this isn't so much about 1/4s, it's to fit the prolonged sound the wubs make, single circles would fit beats or single short notes better
02:53:339 (1,2,3,4) - i really don't think it's good because it's upwards facing sliders going down whilst overlapping eachother in the same direction, it just looks really bad to me.
it seems jsut fine to me really, i wouldn't know how to change this
02:55:180 (5,6,7,8,9) - those two notes are just so close to eachother, and then the rest is all much bigger spaced than them.
this is a variant of the stacked drop-off stream earlier, except it's a bit more spread out to keep the momentum
I still don't think you're explaining things properly, but I guess it's just the lack of experience, I'll take this mod as your feedback on the map.

Thank you again for your time on this, I'd advise you for your future mods to be less personnal/opiniated unless you have really good suggestions/alternatives in mind, and be more objective overall, explain exactly why you think things don't work, etc
Vell
02:08:748 (2,3) - ctrl+g to make them in line with 02:08:612 (1) - so the flow of the entire duration of this combo is a clockwise movement instead of the current zig-zag pattern which flows kinda bad on such inconsistent spacing between the jumps

02:55:180 - I see why the stream starts at the blue tick but I think it would be more comfortable for players if you remove this circle and extend 02:54:975 (4) - to this tick. Also I would suggest curving the slider to the left and adjusting the flow of 02:54:703 (2,3) - , for example:

04:27:021 (6) - I would really like to have this placed beneath the slider to emphasize the lower tone standing in contrast to the sound getting higher with the slider
to compensate for the flow to 04:27:157 (1) - , you could do something like this:
and stack 04:28:521 (2) - with 04:27:839 (4) -

04:30:225 (7) - the sound this is mapped to is barely audible and feels very out of place in contrast to the strong 1/2 tones starting at 04:29:884 - which should together just be a jump imo.

I am waiting for this to get ranked for a long time now, I really hope you wont give this up and some BN actually manages to bother with it.
Topic Starter
Alheak

Vell wrote:

02:08:748 (2,3) - ctrl+g to make them in line with 02:08:612 (1) - so the flow of the entire duration of this combo is a clockwise movement instead of the current zig-zag pattern which flows kinda bad on such inconsistent spacing the between the jumps
flow does not really work like that, actually this zig-zag pattern is very snappy as it forces the player to do fast and precise movements which fit here in my opinion because of those loud and quick air horns
02:55:180 - I see why the stream starts at the blue tick but I think it would be more comfortable for players if you remove this circle and extend 02:54:975 (4) - to this tick. Also I would suggest curving the slider to the left and adjusting the flow of 02:54:703 (2,3) - , for example:
doing so would actually really mess up the rhythm. Think of it this way: you start the slider with your main finger, then start the stream on the blue tick with your second finger. Then you go back to your main finger on the second circle of the stream which happens to be on a downbeat (white tick) or an upbeat (red), but not a blue one. Using your dominant finger on one of those down/up beat helps a lot with finger control and makes those kind of stream really intuitive to play.
I dont really get how would changing the shape help with the flow, (4) is already going in the direction of where the cursor came from, which is (3,4)'s direction.
I guess you'd say this so you'd have a continuous direction from (3) all the way to the end of the stream, but understand that "breaking" the flow is actually almost mandatory since it's more natural to move the cursor in zig zags than controlling your cursor's speed in a straight line.


04:27:021 (6) - I would really like to have this placed beneath the slider to emphasize the lower tone standing in contrast to the sound getting higher with the slider
i like that idea, changed
to compensate for the flow to 04:27:157 (1) - , you could do something like this:
im not sure i see how would that help, i changed this part a bit tho
and stack 04:28:521 (2) - with 04:27:839 (4) -

04:30:225 (7) - the sound this is mapped to is barely audible and feels very out of place in contrast to the strong 1/2 tones starting at 04:29:884 - which should together just be a jump imo. well, this sound is there, i don't see why it shouldn't be mapped, neither do i see how are the strong 1/2s making it feel out of place

I am waiting for this to get ranked for a long time now, I really hope you wont give this up and some BN actually manages to bother with it.
Thanks for the help and the support, still no BNs because they are busy speedranking tv sized PP maps, but I might get one soon!
C00L

Alheak wrote:

still no BNs because they are busy speedranking tv sized PP maps
I can taste the salt :roll:
Topic Starter
Alheak
i am the salt
Battle
u should probs delete either soft-sliderslide10 or soft-slidertick10 since muting both is unrankable lo
Topic Starter
Alheak
o fuk
Pho
no more salt needed

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. /
[weeb]
  1. 00:27:157 - Until this point, I'd recommend toning the volume down to 10% (and maybe a 15% one at 00:26:066 - ) as the slidernoise is pretty loud.
  2. 01:18:839 (7,1) - Could you decrease the spacing here, it's incredibly huge after that low spaced stream. I don't know where you want to get the momentum from for this jump.
  3. 02:02:203 (4) - NC could help reading this better
  4. 02:08:748 (2,3,4) - pretty much same intensity, so why is there a huge jump between 02:08:884 (3,4) -. Would be better if you even out the spacing here more:
  5. 02:24:975 (1,2) - Wouldn't it make more sense to gradually increase spacing between these repeat sliders instead of setting a huge jump right off the bat?
  6. 02:26:339 (5,6,1) - Just saying this is just a build-up, you could tone spacing on this jump
  7. 03:53:339 (2) - Slider + circle instead? Would fit better to the intensity of the song at this point.
  8. 04:14:543 - Optional 1/4 if you want to annoy players.
Neat map and SB, call me back when you applied stuff and think it's ready.
Topic Starter
Alheak

Pho wrote:

no more salt needed

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. /
[weeb]
  1. 00:27:157 - Until this point, I'd recommend toning the volume down to 10% (and maybe a 15% one at 00:26:066 - ) as the slidernoise is pretty loud. aggred
  2. 01:18:839 (7,1) - Could you decrease the spacing here, it's incredibly huge after that low spaced stream. I don't know where you want to get the momentum from for this jump. changed
  3. 02:02:203 (4) - NC could help reading this better nobody ever had any problem reading this, i really don't think it's needed and it'd look quite weird to have a NC here suddenly
  4. 02:08:748 (2,3,4) - pretty much same intensity, so why is there a huge jump between 02:08:884 (3,4) -. Would be better if you even out the spacing here more: i like this idea, changed
  5. 02:24:975 (1,2) - Wouldn't it make more sense to gradually increase spacing between these repeat sliders instead of setting a huge jump right off the bat? changed
  6. 02:26:339 (5,6,1) - Just saying this is just a build-up, you could tone spacing on this jump reduced the jump a bit, my intent was to map the "back n forth" notes in the background but this might be a bit unfitting since im mostly following the drums
  7. 03:53:339 (2) - Slider + circle instead? Would fit better to the intensity of the song at this point. i see your point, but i really want to map the snare just after without having to click it, i want the player to hold for the duration of the synth. ctrl+g with some other changes in this part instead
  8. 04:14:543 - Optional 1/4 if you want to annoy players. meh, i think it'd bloat this part which should stay light to emphasize the fact that the chorus in actually on "hold" if that makes sense
Neat map and SB, call me back when you applied stuff and think it's ready.
Thank you!
Pho
gl
Topic Starter
Alheak
hoyl a bubble

thx
Side
it begins
Lasse
eh

[general]
metadata looks fine, from official website: http://binzo.co/destopia/

I can't open those hitsounds with the tools I usually use to check, but they work fine in audacity lol
soft-hitclap2 had shitty volume balance and 1ms delay
same for soft-hitclap5, they were much louder on one ear than on the other
soft-hitfinish2/3/6 have like 2 seconds of silence at the end
=> fix here: http://puu.sh/qMuit/d6630fc24f.zip

others are fine

[map]
mostly minor suggestions
01:07:521 (4) - how about making transition into this a bit smoother visually? would fit this part better. idk what kind of slider you want here, so just one possible solution http://i.imgur.com/NiilLx7.jpg many other shapes would work fine too
01:27:430 - 1/4 get pretty noticeable from here already, shortening the slider and mapping those would fit better since 01:27:634 (4,5) - is pretty much the same sound
01:41:612 (3) - the only reasoning I could see behind this stack is somehow getting emphasis on the kick, but I don't think it works very well and spacing normally would be nicer since the synth sounds are rather consistent
01:44:339 (6,7) - would increase spacing by a little here to support the buildup better
01:49:793 (6) - could ctrlg as the spacing and movement would be nicer, would also put a nice break in flow onto 01:50:066 - which fits the music quite well
02:11:271 (4,5) - spacing onto this could be reduced a bit to work better with your spacing increase pattern, right now this increase seems way bigger than the others
02:56:066 (5) - shouldnt this be arranged so the spacing from http://i.imgur.com/7C8T30X.jpg is teh same for fit most of your visual structure?
03:44:543 -03:53:271 - lower volume?
03:44:612 (2) - why not something like http://i.imgur.com/wrW3ZLE.jpg instead of only mapping that synth with a sliderend // 03:53:339 (2) -
04:55:521 (2) - having the borders turn into one fat border doesn't look nice to me could be more like http://i.imgur.com/Cma2Fc0.jpg ?
other sliders look neat

okay, let me know when you're done
Topic Starter
Alheak

Lasse wrote:

eh ah

[general]
metadata looks fine, from official website: http://binzo.co/destopia/

I can't open those hitsounds with the tools I usually use to check, but they work fine in audacity lol
soft-hitclap2 had shitty volume balance and 1ms delay
same for soft-hitclap5, they were much louder on one ear than on the other
soft-hitfinish2/3/6 have like 2 seconds of silence at the end
=> fix here: http://puu.sh/qMuit/d6630fc24f.zip

others are fine

thank you for that, replaced the hitsounds with those

[map]
mostly minor suggestions
01:07:521 (4) - how about making transition into this a bit smoother visually? would fit this part better. idk what kind of slider you want here, so just one possible solution http://i.imgur.com/NiilLx7.jpg many other shapes would work fine too changed
01:27:430 - 1/4 get pretty noticeable from here already, shortening the slider and mapping those would fit better since 01:27:634 (4,5) - is pretty much the same sound oh, im actually mapping the drums here since the synth is wubbling with no clear rhythm. It does sound like 1/4 but it's actually accelerating arbitrarily
01:41:612 (3) - the only reasoning I could see behind this stack is somehow getting emphasis on the kick, but I don't think it works very well and spacing normally would be nicer since the synth sounds are rather consistent changed
01:44:339 (6,7) - would increase spacing by a little here to support the buildup better slightly raised the spacing
01:49:793 (6) - could ctrlg as the spacing and movement would be nicer, would also put a nice break in flow onto 01:50:066 - which fits the music quite well changed
02:11:271 (4,5) - spacing onto this could be reduced a bit to work better with your spacing increase pattern, right now this increase seems way bigger than the others changed the previous couple instead to get the same effect
02:56:066 (5) - shouldnt this be arranged so the spacing from http://i.imgur.com/7C8T30X.jpg is teh same for fit most of your visual structure? I get what you're suggesting, but it doesn't look very good in my opinion as it clutters things together too much. Changed this part a bit to something which hopefully looks better
03:44:543 -03:53:271 - lower volume? yes
03:44:612 (2) - why not something like http://i.imgur.com/wrW3ZLE.jpg instead of only mapping that synth with a sliderend // 03:53:339 (2) - i want to make the player hold the synth notes the length of their duration, but only those emphasized by a kick should be clickable. Doing as you suggested would give to much emphasis to this lone note which would mess up with the intensity of this part in my opinion
04:55:521 (2) - having the borders turn into one fat border doesn't look nice to me could be more like http://i.imgur.com/Cma2Fc0.jpg ?
other sliders look neat changed

okay, let me know when you're done
wow bn queues really do work, thank you!
Lasse

Pho wrote:

more salt needed
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