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Painty the Pirate & Kids - Spongebob SquarePant...

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koliron


mod req, still not much time to make longf mods but is a short song so i guess i can give some suggestions :3

General
  1. Only 2 combocolours? ok i got the idea but i think could be more, for example green and blue considering the background
  2. Waps, i think you forgot disable the widescreen support in bodom's platter, is not necessary here
  3. I think you could use a different preview point, now is in the beginning of the song, maybe in an interesting section would be nice, for example in 00:10:937 -


  4. I agree, i think is better to use 1366x768 or 1024x768, try to change the size, or find a image with that size, for example this


  5. No but maybe you could add his name in the tags

Cup
  1. 00:12:686 (3,1,2) - I think the distance to (1) is so short, could be better with a bit more, try with select 00:12:186 (2,3) - and put them a bit more to the right
  2. 00:18:181 (2,1,2) - Here too, i think would be better with a bit more distance, try with 00:19:181 (1) - to the right
  3. 00:22:178 (2,1) - Here something similar, when there is a strong sound, use more distance is a good way to notice that different sounds when you play it, to not make so different distances, try with 00:23:177 (1,2) - a bit more to the right
  4. 00:23:177 (1) - Unsnapped note, this one should be in 00:23:195 - (the beginning of the new timing point)
  5. 00:33:676 (2) - mh maybe this curve would be better with something like this
  6. 00:39:065 (1,2) - Maybe would be better if you reduce a lot the volume for these hitsounds, or even remove them, yeah i think is better without hitsoudns in this section

Salad
  1. 00:11:187 (1,2,3,4) - This movment is hard for a salad in my opinion, try to add more distances between 00:11:687 (2,3,4) - there circles, something like 00:13:685 (2,3,4) - would be nice here
  2. 00:14:185 (1,2,1) - Mh, in my opinion is better to add a dash distance to 00:15:184 (1) - , and not to 00:14:934 (2) - , for example with both to the right, like this
  3. 00:15:683 (2) - this movement is hard for a salad considering the previous movement, try with ctrl+g it
  4. 00:16:183 (1,2,3) - maybe with 00:16:183 (1) - a bit to the left could improve a lot this pattern, because the current jump to (2) feels uncomfortable for a salad in my opinion
  5. 00:18:931 (3,1) - mhh, 1/4 dash with hard movements! wow i think this is hard for a salad, try with ctrl+g in 00:18:931 (3) - and probably would be better with a bit more to the right, with that this pattern feels better without hard movemets, usually is better use hard movements when the song has strong sounds
  6. 00:23:052 (4) - This note is not following the song, you cant add notes if there is not a sound there ): you should remove this circle
  7. 00:25:193 (1,2,3) - So hard here too! try with ctrl+g in 00:26:442 (2,3) - , with that change this movement would be easier
  8. 00:27:174 (1,2,1) - I think this distance feels better if you reduce it a bit, i mean 00:27:936 (2) - to the left for example
  9. 00:39:065 (1,2) -Same as the Cup, i think is better without hitsounds

Platter
  1. Mh, imo you added a lot of hypers for a platter, remove some of them for the spread would be better, i dont want to suggest them because depends totally about which you think are less necessary, basically you added when the kid's voice is strong, but if you want my opinion, i think the hypers of 00:35:214 - this section could be avoided, also i think would be better if you reduce the distances of some jumps here, for example 00:26:941 (5,1,2) - , this is so strong for a platter
  2. please c.c use bodom's platter s the name
  3. 00:11:020 (1,1) - Platter are for the people who started to use hyperdash, please dont addd in the first note of the song, i understand that there is a spinner before, but still you need start to keep a rhythm since this note and start with a hyper i think would be so hard, with a noirmal dash would be better
  4. 00:15:683 (3,4) - basically an almost 100% vertical slider and then a hyper? huh i think this patterns are allowed in overdose, or maybe in rain but in platter would be really hard, platter players need easy hypers, not like this :c try to do that sldier more horizontal
  5. 00:17:182 (1,2,3) - Aaand maybe here more distnace to 00:17:307 (2,3) - (i mean, them to the left, a bit) to not stop the dash and movement so suddenly
  6. 00:19:680 (2) - nope, clearly finish in 1/4 (00:20:180 (5) - this one... huh okay sound like 1/6 but the voice starts in 1/4 too, this is optional, but in (2) definitely is 1/4)
  7. 00:29:207 (1,2,3) - so hard distances for a platter imo, try to reduce them in a bit, would be better, actually are almost hyper
  8. 00:33:676 (4) - hard slider lol i like hard sliders but in a platter? huhhh imo platter players are not enough experienced to need jump ion the middle of a slider, please reduce the distance to be an "obvious" walk
  9. 00:34:575 (3,4) - Hard distance too, almost pixel jump x.x no, please dont add 1/4 hyper here, a normal dash its fine

Good luck :P
Topic Starter
Qiyana
Basically fixed everything koli said
SYAHME
This short song should be ranked already XD.
Topic Starter
Qiyana

SYAHME wrote:

This short song should be ranked already XD.
ikr

Most BNs are away however.

As far as I know, MB's compupu is broken and Xinely's screen is broken or something.

The rest are almost not available.
Moeruattack
#Modreqs

Cup
00:33:163 (1,2) - I like if you add movement in here since this is very still pattern in here. Try this out : (1) on x:212 and (2) on x:336

00:35:217 (3) - Should add notes here before spinner start. Put on x:220 if applied.

Salad
00:26:568 (3) - Move to x:248 to fix the slider visuals.
00:33:676 (2,3) - If you can CTRL+G this pattern and move the 00:34:703 (3) to x:152, can make a vocal pattern.
00:40:492 (3) - Move to x:176

#Thisshouldberankedalready lol ;)
Topic Starter
Qiyana

murutattack wrote:

#Modreqs

Cup
00:33:163 (1,2) - I like if you add movement in here since this is very still pattern in here. Try this out : (1) on x:212 and (2) on x:336
Changed!!
00:35:217 (3) - Should add notes here before spinner start. Put on x:220 if applied. Nope, the notes don't really fit and stuff.

Salad
00:26:568 (3) - Move to x:248 to fix the slider visuals. Changed!
00:33:676 (2,3) - If you can CTRL+G this pattern and move the 00:34:703 (3) to x:152, can make a vocal pattern. Changed!
00:40:492 (3) - Move to x:176 I don't really agree on this because it looked better b4

#Thisshouldberankedalready lol ;) I can't find any BNs!! lol
Tanka you
BoberOfDarkness

koliron wrote:




Platter
  1. 00:11:020 (1,1) - Platter are for the people who started to use hyperdash, please dont addd in the first note of the song, i understand that there is a spinner before, but still you need start to keep a rhythm since this note and start with a hyper i think would be so hard, with a noirmal dash would be better, I find this hyper nice to play, and I think its good way to introduce hyperdash, its very basic hyper, no change now
  2. 00:19:680 (2) - nope, clearly finish in 1/4 (00:20:180 (5) - this one... huh okay sound like 1/6 but the voice starts in 1/4 too, this is optional, but in (2) definitely is 1/4) Fixed both, I reduced some fruits (2nd slider was in 1/12 tbh)
  3. 00:33:676 (4) - hard slider lol i like hard sliders but in a platter? huhhh imo platter players are not enough experienced to need jump ion the middle of a slider, please reduce the distance to be an "obvious" walk I reduced distance on this and next pattern so I think that is enough

Good luck :P
Rest fixed/done as you said (:

Thanks a lot!

http://puu.sh/owwQX/cd20f68ebd.osu
Topic Starter
Qiyana
That diff name....
Bunnrei
ARRR YOU READY KIDS?
AYE AYE CAPTAIN!
I CAAANT HEEAAAR YOU!
AYE AYE CAPTAIN!
OUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

The song is so short that I barely found any issues! I can hear some issues with timing, but that I cannot comprehend. (old songs are complicated x.x)

[Cup]

No issues here! 00:33:676 (2) - could be made into a smooth curve rather than a sharp turn, though that only makes little difference and is optional.

[Salad]

  1. Maybe try reducing AR to 6.
  2. 00:15:683 (2) - Ctrl+G this.
  3. 00:17:182 (1,2,3,1,2,3,1,2,3,1,2,1,2) - It seems odd that the note density here is lower compared to the beginning part, try adding some triples like in the first part.
  4. 00:33:676 (2) - Move this to the right of 00:33:163 (1) - , just a little bit further than it.
  5. 00:41:920 (1) - Make the spinner begin at 00:40:730 or 00:40:968 instead.

[~ Platter ~]

Nothing here! The abundance of HDashes in this diff concerns me just a little bit though.

yay childhood songs
BoberOfDarkness

Chara wrote:

[~ Platter ~]

Nothing here! The abundance of HDashes in this diff concerns me just a little bit though.
I would call it abundance :^(
Topic Starter
Qiyana

Chara wrote:

[Cup]

No issues here! 00:33:676 (2) - could be made into a smooth curve rather than a sharp turn, though that only makes little difference and is optional. Not much difference at all so no.

[Salad]

  1. Maybe try reducing AR to 6. I like the AR just the way it is.
  2. 00:15:683 (2) - Ctrl+G this. Done!
  3. 00:17:182 (1,2,3,1,2,3,1,2,3,1,2,1,2) - It seems odd that the note density here is lower compared to the beginning part, try adding some triples like in the first part. Added some!
  4. 00:33:676 (2) - Move this to the right of 00:33:163 (1) - , just a little bit further than it. Done!
  5. 00:41:920 (1) - Make the spinner begin at 00:40:730 or 00:40:968 instead. I don't really like it like that so no.

[~ Platter ~]

Nothing here! The abundance of HDashes in this diff concerns me just a little bit though.

yay childhood songs
Hunter Howl
trash salad mod incoming :^)

ayyy
00:11:812 (3) - this note isn't needed as i hear no sound imo
00:12:186 (1) - maybe remove NC? as it doesn't needed
00:13:186 (1) - hoping you could make this slider a triplets instead
00:14:185 (1) - why long slider? :^(
00:16:433 (2,3) - flip them please
00:18:181 (2) - is it just me or the vocal starts at 00:18:119 - ? maybe just me though
00:20:679 (5) - if you don't mind, move this by 1 grid to right
00:23:177 (1) - imo you should snap this to the red line
00:24:693 (2) - require dash as the vocal was quite high
00:34:190 (3) - straight this one please
00:39:065 (1) - remove finish

allright, i'm done. later
Topic Starter
Qiyana

raianshimuzu wrote:

trash salad mod incoming :^)

ayyy
00:11:812 (3) - this note isn't needed as i hear no sound imo Well other people do..
00:12:186 (1) - maybe remove NC? as it doesn't needed Added!
00:13:186 (1) - hoping you could make this slider a triplets instead Doesn't feel right
00:14:185 (1) - why long slider? :^( Because I like it
00:16:433 (2,3) - flip them please Umm.. no,
00:18:181 (2) - is it just me or the vocal starts at 00:18:119 - ? maybe just me though Yes, just for you.
00:20:679 (5) - if you don't mind, move this by 1 grid to right Sure
00:23:177 (1) - imo you should snap this to the red line Nup
00:24:693 (2) - require dash as the vocal was quite high Added
00:34:190 (3) - straight this one please Nep
00:39:065 (1) - remove finish Nop

allright, i'm done. later
Tanka yuu
DeletedUser_6709840
From my lazy modding queue. Only give kudos if helpful. Dang, this song gives me childhood nostalgia.

General

-I don't see anything wrong in general with the metadata.
-Volume on the final slider in each diff should be lower since the song is fading out.

Cup

-Looks and plays fine to me.

Salad

-Feels offbeat to me the entire song and I'm not sure exactly why.
00:11:187 (1,2) – This jump feels a bit hard. The largest jump I would use in a Salad is 2.5x or 2.8x. Not 3.10x.
00:13:186 (1,2) – Hard to read and not a fan of this jump.

Bodom's Platter

-I don't see anything wrong that I can identify.

Good luck with your map.
Topic Starter
Qiyana

RoseusJaeger wrote:

From my lazy modding queue. Only give kudos if helpful. Dang, this song gives me childhood nostalgia

Salad

-Feels offbeat to me the entire song and I'm not sure exactly why.
00:11:187 (1,2) – This jump feels a bit hard. The largest jump I would use in a Salad is 2.5x or 2.8x. Not 3.10x.
00:13:186 (1,2) – Hard to read and not a fan of this jump.
Changed all
Aryssiel
hey, just a little check to your map o-o

Cup
looks fine \:D/

Salad
00:14:185 (5) - this one fits better if you follow the voice here 00:14:122 (5) - , you can try listening to it on 25% carefully, but if you follow the rhythm is fine
00:24:693 (3) - you can try moving it to x:336 y:152

Platter
this one is like a platter+ or something, it's good though.

good luck! almost done for you i think!
Topic Starter
Qiyana

Quit user wrote:

Salad
00:14:185 (5) - this one fits better if you follow the voice here 00:14:122 (5) - , you can try listening to it on 25% carefully, but if you follow the rhythm is fine I'm sticking with 1/4. 1/8 doesn't seem as good for this diff.
00:24:693 (3) - you can try moving it to x:336 y:152 Moved
Negri_sk
[General]
00:40:968 (1) - I'm pretty sure this isn't a sound fitting for a spinner, or even that it isn't really part of the song? Anyhow I would recommend to just remove it completely on all diffs but if you refuse to do it, i'd like to make sure you are aware of that the spinner starts at a different time on the Salad 00:41:920 (1) - that's when the one on salad starts and it's suppose to be: 00:40:968 (1) - Anyhow you choose what to do!

[Salad]
00:15:184 (1) - Jumping to this note is quite far from 00:14:934 (6) - imo. I'd recommend nerfing the distance by just a tiny tiny bit!
00:21:179 (1) - Not only does it look weird the way it's facing right now, but it is also antiflowing the whole map, I strongly recommend to CTRL+G.

[Bodom's Platter]
00:40:492 (6) - x152 It doesn't have to necesairly have to be x152 but just make the jump to 00:40:492 (6) - a hyper!
Topic Starter
Qiyana

Negri_sk wrote:

[General]
00:40:968 (1) - I'm pretty sure this isn't a sound fitting for a spinner, or even that it isn't really part of the song? Anyhow I would recommend to just remove it completely on all diffs but if you refuse to do it, i'd like to make sure you are aware of that the spinner starts at a different time on the Salad 00:41:920 (1) - that's when the one on salad starts and it's suppose to be: 00:40:968 (1) - Anyhow you choose what to do! I choose not to

[Salad]
00:15:184 (1) - Jumping to this note is quite far from 00:14:934 (6) - imo. I'd recommend nerfing the distance by just a tiny tiny bit!okeh
00:21:179 (1) - Not only does it look weird the way it's facing right now, but it is also antiflowing the whole map, I strongly recommend to CTRL+G.okeh
SYAHME
Time for bubble xD
Topic Starter
Qiyana

SYAHME wrote:

Time for bubble xD
ikr..
MickeyTran
IRC mod
SPOILER
2016-08-28 11:46 MickeyTran: Hi dyl-byl i heard you NM for the spongebob map
2016-08-28 11:46 MickeyTran: Mind if we do an IRC mod on it real quick?
2016-08-28 11:46 Dyl-Byl: ok
2016-08-28 11:47 MickeyTran: Like me to try to fix the timing and offset for you? i think it doesn't match pretty well
2016-08-28 11:47 Dyl-Byl: ok
2016-08-28 11:47 Dyl-Byl: I stole the timing from a ranked map imo
2016-08-28 11:48 MickeyTran: o, there's a ranked spongebob map?
2016-08-28 11:48 Dyl-Byl: ye
2016-08-28 11:48 Dyl-Byl: s o a p
2016-08-28 11:49 MickeyTran: yeah lemme test the map first, i'll tell you when i find the right offset
2016-08-28 11:50 Dyl-Byl: b4 you do that, keep spamming z
2016-08-28 11:50 MickeyTran: zzzzz
2016-08-28 11:52 MickeyTran: actually if i did change the offset, it'll make the notes unsnapped :x
2016-08-28 11:52 MickeyTran: Yeah just try to ask JBH and other BN's for help.
2016-08-28 11:52 Dyl-Byl: ye
2016-08-28 11:52 Dyl-Byl: ok
2016-08-28 11:52 Dyl-Byl: jbh said he won't help me
2016-08-28 11:53 MickeyTran: he probably doesn't like spongebob anymore lul
2016-08-28 11:54 MickeyTran: Alright anyways, i'll help with the mapping on salad then
2016-08-28 11:54 Dyl-Byl: ok
2016-08-28 11:54 MickeyTran: 00:26:442 (2,3,4) - I don't think these 4 fit very well
2016-08-28 11:55 Dyl-Byl: I think they do
2016-08-28 11:55 MickeyTran: 00:26:442 (2,4) - you can try deleteing these notes and probably move the 1/4 slider to the red tick
2016-08-28 11:55 MickeyTran: matching the "ready" sound
2016-08-28 11:55 MickeyTran: lol
2016-08-28 11:56 Dyl-Byl: Then there would be a missing beat 00:26:941
2016-08-28 11:58 MickeyTran: sorry back i had to clean up my dog's cage it smells so bad
2016-08-28 11:59 MickeyTran: and ok
2016-08-28 11:59 MickeyTran: but you can add a note on 00:26:941
2016-08-28 11:59 MickeyTran: if that works
2016-08-28 12:00 Dyl-Byl: Still I think it would be better as it is
2016-08-28 12:00 MickeyTran: kk
2016-08-28 12:00 MickeyTran: oh wait what
2016-08-28 12:00 MickeyTran: how come theres no kiai time?
2016-08-28 12:01 MickeyTran: make sure to add kiai time on 00:27:174
2016-08-28 12:01 Dyl-Byl: idk it's a little too short to have kiai
2016-08-28 12:01 Dyl-Byl: The song is short
2016-08-28 12:02 MickeyTran: well lets give an example for a sec
2016-08-28 12:02 MickeyTran: ACTION is listening to [https://osu.ppy.sh/b/655832 Yoshito Hirano - Opening]
2016-08-28 12:02 MickeyTran: this song is 30 seconds and it is ranked
2016-08-28 12:02 MickeyTran: and has kiai time
2016-08-28 12:02 MickeyTran: plus the kiai time is 5 seconds
2016-08-28 12:02 Dyl-Byl: ye but that was mapped last year
2016-08-28 12:03 Dyl-Byl: This is a different map
2016-08-28 12:03 Dyl-Byl: :D
2016-08-28 12:03 MickeyTran: i see xD
2016-08-28 12:04 MickeyTran: ill check and see if there are any edge dashes
2016-08-28 12:06 MickeyTran: mind if i check platter?
2016-08-28 12:06 Dyl-Byl: umm I can't change anything
2016-08-28 12:07 MickeyTran: o
2016-08-28 12:07 Dyl-Byl: It's not my diff
2016-08-28 12:08 MickeyTran: alright i'll look more on salad and cup then,
2016-08-28 12:08 Dyl-Byl: ok
2016-08-28 12:08 MickeyTran: why not add a note on 00:10:937?
2016-08-28 12:08 MickeyTran: for salad
2016-08-28 12:09 Dyl-Byl: There is a stream right after it so I wouldn't
2016-08-28 12:11 MickeyTran: alright
2016-08-28 12:11 MickeyTran: one more thing to change
2016-08-28 12:11 MickeyTran: the background needs to be 1366x768 or 16:9 xd
2016-08-28 12:11 Dyl-Byl: I changed nothing..
2016-08-28 12:11 Dyl-Byl: it is
2016-08-28 12:11 Dyl-Byl: koliron gave this BG so it should be rankable..
2016-08-28 12:12 MickeyTran: but its 1024 x 768
2016-08-28 12:12 MickeyTran: most backgrounds i seen are 1366x768
2016-08-28 12:13 Dyl-Byl: http://puu.sh/qRFyp.png
2016-08-28 12:13 Dyl-Byl: koliron said that
2016-08-28 12:14 Dyl-Byl: So what now
2016-08-28 12:14 MickeyTran: hold on
2016-08-28 12:15 Dyl-Byl: ok
2016-08-28 12:17 MickeyTran: also
2016-08-28 12:17 MickeyTran: 00:26:568 (3) - mind moving this to x:216 for consistency?
2016-08-28 12:18 MickeyTran: still on salad btw
2016-08-28 12:18 Dyl-Byl: There's really no difference but you ok
2016-08-28 12:18 Dyl-Byl: *but ok
2016-08-28 12:18 Dyl-Byl: where is my english today
2016-08-28 12:19 MickeyTran: dw my english sucks too
2016-08-28 12:19 Dyl-Byl: ok
2016-08-28 12:19 MickeyTran: 00:28:699 (4,1) - this feels too far in my opinion.
2016-08-28 12:20 MickeyTran: make them closer a little?
2016-08-28 12:20 MickeyTran: because its over 3.00x distance
2016-08-28 12:20 MickeyTran: also little closer here too 00:32:672 (3,1) -
2016-08-28 12:21 Dyl-Byl: i'll move it a little closer
2016-08-28 12:21 Dyl-Byl: that one isn't ever that far tho
2016-08-28 12:22 MickeyTran: ok and i think thats all for salad.
2016-08-28 12:22 Dyl-Byl: ok
2016-08-28 12:22 MickeyTran: btw i gtg take my dog for a while so ill be back shortly
2016-08-28 12:22 Dyl-Byl: ok
2016-08-28 12:26 MickeyTran: back, and hey i hope that was helpful a little.
2016-08-28 12:27 Dyl-Byl: a little :D
2016-08-28 12:27 MickeyTran: :3 alright i tried though. i don't see any unrankable parts so thats good
2016-08-28 12:28 Dyl-Byl: k
Topic Starter
Qiyana

MickeyTran wrote:

IRC mod
SPOILER
2016-08-28 11:46 MickeyTran: Hi dyl-byl i heard you NM for the spongebob map
2016-08-28 11:46 MickeyTran: Mind if we do an IRC mod on it real quick?
2016-08-28 11:46 Dyl-Byl: ok
2016-08-28 11:47 MickeyTran: Like me to try to fix the timing and offset for you? i think it doesn't match pretty well
2016-08-28 11:47 Dyl-Byl: ok
2016-08-28 11:47 Dyl-Byl: I stole the timing from a ranked map imo
2016-08-28 11:48 MickeyTran: o, there's a ranked spongebob map?
2016-08-28 11:48 Dyl-Byl: ye
2016-08-28 11:48 Dyl-Byl: s o a p
2016-08-28 11:49 MickeyTran: yeah lemme test the map first, i'll tell you when i find the right offset
2016-08-28 11:50 Dyl-Byl: b4 you do that, keep spamming z
2016-08-28 11:50 MickeyTran: zzzzz
2016-08-28 11:52 MickeyTran: actually if i did change the offset, it'll make the notes unsnapped :x
2016-08-28 11:52 MickeyTran: Yeah just try to ask JBH and other BN's for help.
2016-08-28 11:52 Dyl-Byl: ye
2016-08-28 11:52 Dyl-Byl: ok
2016-08-28 11:52 Dyl-Byl: jbh said he won't help me
2016-08-28 11:53 MickeyTran: he probably doesn't like spongebob anymore lul
2016-08-28 11:54 MickeyTran: Alright anyways, i'll help with the mapping on salad then
2016-08-28 11:54 Dyl-Byl: ok
2016-08-28 11:54 MickeyTran: 00:26:442 (2,3,4) - I don't think these 4 fit very well
2016-08-28 11:55 Dyl-Byl: I think they do
2016-08-28 11:55 MickeyTran: 00:26:442 (2,4) - you can try deleteing these notes and probably move the 1/4 slider to the red tick
2016-08-28 11:55 MickeyTran: matching the "ready" sound
2016-08-28 11:55 MickeyTran: lol
2016-08-28 11:56 Dyl-Byl: Then there would be a missing beat 00:26:941
2016-08-28 11:58 MickeyTran: sorry back i had to clean up my dog's cage it smells so bad
2016-08-28 11:59 MickeyTran: and ok
2016-08-28 11:59 MickeyTran: but you can add a note on 00:26:941
2016-08-28 11:59 MickeyTran: if that works
2016-08-28 12:00 Dyl-Byl: Still I think it would be better as it is
2016-08-28 12:00 MickeyTran: kk
2016-08-28 12:00 MickeyTran: oh wait what
2016-08-28 12:00 MickeyTran: how come theres no kiai time?
2016-08-28 12:01 MickeyTran: make sure to add kiai time on 00:27:174
2016-08-28 12:01 Dyl-Byl: idk it's a little too short to have kiai
2016-08-28 12:01 Dyl-Byl: The song is short
2016-08-28 12:02 MickeyTran: well lets give an example for a sec
2016-08-28 12:02 MickeyTran: ACTION is listening to [https://osu.ppy.sh/b/655832 Yoshito Hirano - Opening]
2016-08-28 12:02 MickeyTran: this song is 30 seconds and it is ranked
2016-08-28 12:02 MickeyTran: and has kiai time
2016-08-28 12:02 MickeyTran: plus the kiai time is 5 seconds
2016-08-28 12:02 Dyl-Byl: ye but that was mapped last year
2016-08-28 12:03 Dyl-Byl: This is a different map
2016-08-28 12:03 Dyl-Byl: :D
2016-08-28 12:03 MickeyTran: i see xD
2016-08-28 12:04 MickeyTran: ill check and see if there are any edge dashes
2016-08-28 12:06 MickeyTran: mind if i check platter?
2016-08-28 12:06 Dyl-Byl: umm I can't change anything
2016-08-28 12:07 MickeyTran: o
2016-08-28 12:07 Dyl-Byl: It's not my diff
2016-08-28 12:08 MickeyTran: alright i'll look more on salad and cup then,
2016-08-28 12:08 Dyl-Byl: ok
2016-08-28 12:08 MickeyTran: why not add a note on 00:10:937?
2016-08-28 12:08 MickeyTran: for salad
2016-08-28 12:09 Dyl-Byl: There is a stream right after it so I wouldn't
2016-08-28 12:11 MickeyTran: alright
2016-08-28 12:11 MickeyTran: one more thing to change
2016-08-28 12:11 MickeyTran: the background needs to be 1366x768 or 16:9 xd
2016-08-28 12:11 Dyl-Byl: I changed nothing..
2016-08-28 12:11 Dyl-Byl: it is
2016-08-28 12:11 Dyl-Byl: koliron gave this BG so it should be rankable..
2016-08-28 12:12 MickeyTran: but its 1024 x 768
2016-08-28 12:12 MickeyTran: most backgrounds i seen are 1366x768
2016-08-28 12:13 Dyl-Byl: http://puu.sh/qRFyp.png
2016-08-28 12:13 Dyl-Byl: koliron said that
2016-08-28 12:14 Dyl-Byl: So what now
2016-08-28 12:14 MickeyTran: hold on
2016-08-28 12:15 Dyl-Byl: ok
2016-08-28 12:17 MickeyTran: also
2016-08-28 12:17 MickeyTran: 00:26:568 (3) - mind moving this to x:216 for consistency?
2016-08-28 12:18 MickeyTran: still on salad btw
2016-08-28 12:18 Dyl-Byl: There's really no difference but you ok
2016-08-28 12:18 Dyl-Byl: *but ok
2016-08-28 12:18 Dyl-Byl: where is my english today
2016-08-28 12:19 MickeyTran: dw my english sucks too
2016-08-28 12:19 Dyl-Byl: ok
2016-08-28 12:19 MickeyTran: 00:28:699 (4,1) - this feels too far in my opinion.
2016-08-28 12:20 MickeyTran: make them closer a little?
2016-08-28 12:20 MickeyTran: because its over 3.00x distance
2016-08-28 12:20 MickeyTran: also little closer here too 00:32:672 (3,1) -
2016-08-28 12:21 Dyl-Byl: i'll move it a little closer
2016-08-28 12:21 Dyl-Byl: that one isn't ever that far tho
2016-08-28 12:22 MickeyTran: ok and i think thats all for salad.
2016-08-28 12:22 Dyl-Byl: ok
2016-08-28 12:22 MickeyTran: btw i gtg take my dog for a while so ill be back shortly
2016-08-28 12:22 Dyl-Byl: ok
2016-08-28 12:26 MickeyTran: back, and hey i hope that was helpful a little.
2016-08-28 12:27 Dyl-Byl: a little :D
2016-08-28 12:27 MickeyTran: :3 alright i tried though. i don't see any unrankable parts so thats good
2016-08-28 12:28 Dyl-Byl: k
lol, only changed one small thing.
Tyrell
Quick Mod.

Some Things: I dont think the timing is right, as it doesn't feel right to play.

Cup
00:11:187 (1) - having this curved like this on the first note is awkward, i would make this go horizontal to the next note
00:13:186 (1) - there should be larger spacing to this for the strong emphasis
00:15:184 (1) - ^ same as above

My main complaint with this diff is the lack of increased spacing on highly emphasized vocals

Salad
Overall this diff lacks consistency. Some walkable parts have different spacing on different parts and it makes it feel awkward to play. For instance, if a few notes are meant to easily be walked, use the same spacing everywhere and increase it a bit if the map calls for it. I feel like places like 00:20:180 (3,4,5) - is a bit overspaced. I also feel like this diff should follow a simpler flow for the majority. and be more lenient with the dashing which means parts like 00:16:183 (3,4,5) - shouldnt feel like they need to be dashed. 00:19:181 (1) - the jump shouldn't be here. 1/4 jump in this salad is weird. 00:23:177 (4) - this should be a slider to the next note since this is a downbeat. Also this should be a NC since it's a downbeat.

This diff needs a lot of work, but mainly because i feel it does too much dashing. there should only be 1/2 dashing used here and everything else should be easily walked with fairly consistent spacing.

Platter
00:35:214 (1) - i feel like there should be a hyper to this.

My main concern with this map is how jumpy it is but I feel like its your style so i wont say much on it. XD

Good luck with this set.
Topic Starter
Qiyana

Tyrell wrote:

Quick Mod.

Some Things: I dont think the timing is right, as it doesn't feel right to play.

Cup
00:11:187 (1) - having this curved like this on the first note is awkward, i would make this go horizontal to the next note
00:13:186 (1) - there should be larger spacing to this for the strong emphasis
00:15:184 (1) - ^ same as above

My main complaint with this diff is the lack of increased spacing on highly emphasized vocals

Salad
Overall this diff lacks consistency. Some walkable parts have different spacing on different parts and it makes it feel awkward to play. For instance, if a few notes are meant to easily be walked, use the same spacing everywhere and increase it a bit if the map calls for it. I feel like places like 00:20:180 (3,4,5) - is a bit overspaced. I also feel like this diff should follow a simpler flow for the majority. and be more lenient with the dashing which means parts like 00:16:183 (3,4,5) - shouldnt feel like they need to be dashed. 00:19:181 (1) - the jump shouldn't be here. 1/4 jump in this salad is weird. 00:23:177 (4) - this should be a slider to the next note since this is a downbeat. Also this should be a NC since it's a downbeat.

This diff needs a lot of work, but mainly because i feel it does too much dashing. there should only be 1/2 dashing used here and everything else should be easily walked with fairly consistent spacing.

Good luck with this set.
Fixed all!!
Xinnoh
Merry Christmas, I'll be your Secret Santa this week. My schedule for this weekend looks super unpredictable because there's an anime convention in my area + school things I need to attend, so I'm going to post it today just in case I can't this weekend.

General

alienflybot wrote:

Song Name
  1. According to the *ranked mapset, I think the song name should be Spongebob SquarePants Theme. (With a capitalized P)

    Source
  2. Same as above, the source with capitalized P.
AFB how did you see that but miss SpongeBob SquarePants lol
  1. Apply capital B to song + source
  2. Remove Patrick Pinney from the tags, no one is going to search for this song using his name
  3. Use a higher resolution BG, ranking criteria was updated to 1920x1200. Here’s more than enough
  4. 00:27:174 (1) - I'd use kiai timi here, it does seem to be more powerful compared to the start, ignore the 15 second rule because it's stupid
  5. 00:41:920 (1) - Decide on one spot for the spinner to start/end and apply to all diffs, they all start at different times
  6. 00:39:065 (1) - I suggest you use only whistles on this part like Bodom's diff. There's only one instrument, so use only one hitsound
  7. Update the banner. Include:
    Capital letters that AFB and I mentioned
    Readable text colour, black on black can't be read
    Better font, there is so many things you could choose from
    Make it banner sized so all of it fits in the box on the box when people view the ranked version (optional)
    Could choose a different image if your taste is different compared to last year
Cup
  1. 00:17:182 (1) - to 00:24:194 (3) - You use the same left-right-left-right pattern for a quarter of the song. Mix it up a bit
  2. 00:29:207 (1) - While AZ suggested to add a curve here, it doesn’t fit the theme because it’s the only one of its kind. Add more curved sliders throughout the diff so that slider matches the rest
  3. 00:35:214 (1) - Spinner end doesn’t really land on anything
Salad
  1. 00:11:687 (2) - Too far
  2. 00:15:683 (2) - Strong anti-flow for a salad
  3. Give all the soft finishes for the first few bars the same distance snap, and the second half a slightly larger snap, but not too much larger
    00:15:184 (1) - Is too small
    00:18:931 (3,1) - Just remap a little if you remove the triple here
    00:23:195 (1) - Is large
    00:27:174 (1) - Is small
    And for the second section, 00:27:174 (1) - Is small
  4. There isn't a clear pattern to your triple 1/4 usage. In the first three bars, there is a pattern of a triple on the 2nd tick, but that stopped and the triple moves around a lot
    00:18:931 (3) - This triple doesn't follow anything
    00:19:181 (1) - "sense" would be something worth a triple?
    00:26:442 (2,3) - Would sound better if it was merged to one slider
  5. Just want to make sure that these hitsounds are correct, might be right or wrong, open to interpret
    00:26:442 (2) - Should the clap hitsound be on the white tick?
    00:34:190 (3) - This is the only 1/1 clap hitsound twice in a row?
    00:38:134 (2,3) - First time you did (whistle, clap, clap whistle) order, is this intended?
Platter
  1. Hitsound pattern isn’t consistent
    00:11:687 (2) - No hitsounds on first bar
    00:24:194 (4) - No clap, doesn’t follow previous patterns. If you want to highlight the high “flop”, then have both clap and whistle
    00:32:672 (4) - You put the drums on this part three times in a row but not the last one? Swap hitsound order with 00:33:163 (1,2,3) -
    Just double check your hitsounds in general since this was mapped a while ago.
  2. 00:29:705 (2) - Not enough movement
  3. 00:35:214 (1,2,3,4) - Too edge-dashy, reduce distance.
  4. 00:35:214 (1) - Curve this more so the droplets follow the stream pattern
  5. 00:37:161 (1,2) - Weird flow, easy to miss end of 00:37:161 (1) -
Just do a recheck or polish up because you haven’t touched it for 7 months, you’re a much better mapper now. (And apply the previous mod if you haven’t)
BoberOfDarkness

Sinnoh wrote:

Merry Christmas, I'll be your Secret Santa this week. My schedule for this weekend looks super unpredictable because there's an anime convention in my area + school things I need to attend, so I'm going to post it today just in case I can't this weekend.

Platter
  1. Hitsound pattern isn’t consistent
    00:11:687 (2) - No hitsounds on first bar fixed
    00:24:194 (4) - No clap, doesn’t follow previous patterns. If you want to highlight the high “flop”, then have both clap and whistle fixed
    00:32:672 (4) - You put the drums on this part three times in a row but not the last one? Swap hitsound order with 00:33:163 (1,2,3) - sorry no change, I like way how it sounds
    Just double check your hitsounds in general since this was mapped a while ago.
  2. 00:29:705 (2) - Not enough movement I think it is enough
  3. 00:35:214 (1,2,3,4) - Too edge-dashy, reduce distance. done
  4. 00:35:214 (1) - Curve this more so the droplets follow the stream pattern I guess fixed
  5. 00:37:161 (1,2) - Weird flow, easy to miss end of 00:37:161 (1) - some anti-flow won't hurt, no change
Just do a recheck or polish up because you haven’t touched it for 7 months, you’re a much better mapper now. (And apply the previous mod if you haven’t)

@Tyrell I re:worked stream so I could't apply your sugestion

Thanks for mods!

update - http://puu.sh/sA23C/14dfcdcaee.osu
DeletedUser_6709840
Secret Santa Mod / a recheck after months now I'm a better modder.

General

You have custom hitsound samples checked (SC:1) in your timing but you have no hitsounds in the folder, meaning you have no hitsounds applied.
Cup and Salad should have their final spinners end at 00:43:349 – to match Bober's diff since he ends on the last sound of the song.


Cup

00:11:187 (1,2,3) – Use the same distance snap you did between (1) and (2) with (2) and (3). The pause to catch (3) breaks flow. Put (3) on X=368 and then put 00:13:186 (1,2) on X=252 just to settle flow a little better.

00:15:184 (1,2,3) – Again with the distance snaps. Put (3) on X=160.


Salad

00:11:687 (2,3,4) – Make this easier to catch by condensing the triplets. Use 1.83x spacing or just the same distance snap you did at 00:13:685 otherwise it's not consistent.

00:18:931 (3) – The end of the vocal is so soft you can just use a note and not a kick slider. Just use a note since this isn't a higher diff.

00:25:193 (1,2,3) – The pause you have to take to catch (2) and (3) is awkward and breaks flow but I'm not sure how to fix ;-;

00:40:016 (2) – Make this horizontal? I don't like the pause it causes being vertical.


Bodom's Platter

00:12:186 (3,4,5) – You didn't map the triple in the vocal for “pineapple” but you mapped the triple here, why? Remove (4) and you'll be good or make the previous pattern a triplet.

00:14:185 (3,4,5) – It reads like you have to dash through this catch and then that causes the player to overshoot (5) or it reads as a walk and you miss (4). Make this pattern walkable or move (4) to X=280 so it's a clear dash.

00:15:184 (1,2,3) – I don't like how this hits the border so much but I don't think there's anyway to fix it.

00:17:182 (1) – Why the slider velocity change??? Now it made your distance all weird and harder to trigger hypers.

00:17:682 (4) – After such a large hyper in the previous pattern, you shouldnt make this dashed to. Move to X=160.

00:25:692 (2,3,4) – Please no to these dash through patterns. It's not walkable and hard to read. Use 1.40x distance snap.


Imma stop there. Good luck to the next modder with your map.
BanchoBot
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