Ahaha! Lol yeah! Paper Mario FTW!
SuperMICrophone wrote:Paper Mario 4ever
Done! Thanks for telling me, I thought that because there's an unmodded difficulty it had to stay in help. xD
SuperMICrophone wrote:If your mapset is complete, you should move it to the Pending Beatmaps section in order for it to be ranked. You can do this in the window when you update your beatmap in osu!
Thanks for the mod!
1. Sliders and Blanketing
00:07:924 (1) - It's interesting that you use 4 points to create curvy sliders; osu! has a slider program that automatically creates near-perfect curves when you only use 3 points. I see that you're learning more about blanketing, and using 3 point sliders is super helpful for this.
I'll try to make my sliders 3 points, but can you tell me what the slider program is? Or you mean it's built-in in Osu?
00:12:676 (1,2) - You can clean this up by making them both 3 point. A useful trick for making blanket sliders that are the same length like these is to make one, then just copy+paste it and use ctrl+j (flips vertically), ctrl+h (flips horizontally), and ctrl+g (reverses the start and finish of objects) accordingly.
Ah, I used this shortcut in later difficulties, I was just a noob that time so I didn't use it! Thanks again, I'll fix those sliders.
00:18:617 (1) - I know you're trying to vary your slider shapes, but I don't recommend a shape like this. In almost all cases, it's highly recommended not to have a slider whose start and end overlap at all. You can have the same shape but just elongate it:
Okedoke, I fixed those sliders.
2. Intuitive Rhythm
From 00:44:756 to about 00:53:667 the rhythm of your objects generally becomes odd and hard to guess at. You want the rhythm to be intuitive and easy to get, especially in the lower difficulties. You mapped the first part of the kiai with good rhythm: The strong beats to click on are the white and red ticks that have the strongest beats from the bell melody. Recognize the strong and intuitive beats of the song and map accordingly.
Alright, changed the rhythm to make it easier.
So although this difficulty is mapped well to the rhythm, it looks cluttered and unpolished. I think a big contributor to this is that you tend to have used a lot of linear object spacing and patterns. Using blankets and curving your patterns so that they flow will fix this. Experiment with symmetry and curves!
00:39:409 (1,2,3) - For example, consider this pattern:
01:10:300 (1) - And again, this is a no-no. :O
Fixed, I kinda thought the circle was ugly...
4. Distance Spacing
It is both intuitive rhythm and distance spacing that make a map readable, meaning that a user can play it without being suddenly caught off guard by objects with different times between them having equal spacing. Granted, there are many exceptions but learning when it's okay to use increased or decreased distance spacing than normal (you've probably heard of jumps and anti-jumps) comes with time. Generally, however, you always want to keep distance space constant. Also in general, jumps and anti-jumps should only be used if and only if the music warrants it.
00:16:373 (1,2,3) - Here, there is no reason to have the space between (1) and (2) be greater than the space between (2) and (3). It's not like there is anything to accentuate in the music.
Oh yeah, I deleted some notes that made the map too hard before, which is why the distance was so great. Fixed!
00:36:571 (2,3,1) - Here, there is no reason to have the space between (2) and (3) be so small. The player will expect (3) to be earlier than it actually is.
Some other technical things:
00:42:882 (1) - You probably move this back 1/8 by accident. Just move it forward on the time line by a tick.
00:52:462 (1) - Again, this is not recommended!
I like the rhythms in this map but again it looks pretty cluttered. Keep the things I mentioned above in mind and it'll be great!
Some other technical things:
00:15:036 (1,2) - You should avoid overlapping objects like these because it doesn't look very good.
00:52:462 (1) - Not recommended
Circles b-gone, fixed.
So just keep some of the things I mentioned above in mind and you'll be well on your way to ranking this map. It's really good for your very first.
Thanks! I'll keep those tips in mind.