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MrSpazzaneve17 - osu! MEGAMIX

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ReFaller

byfar wrote:

Hey! Siema byku.

[Refaller's Hard]
  1. 00:37:391 (1) - was this unstack unintentional? XD, right.
  2. 01:35:869 (1,2,3) - 3 and the (2) slider is too close. space out slightly please i had to use 1,22 DS, but it successed
  3. 01:38:440 (4) - not a perfect wave slider, try: http://puu.sh/oIX8N/346b6a6f3d.jpg hmm, i don't see any serious differences, wave doesn't have any blanket functions, so i will keep to not touching it
  4. 02:40:403 (2,3,1) - bring (3) more closer to the (1) slider, it'll look neater. notice the approach circle of (3) and how it's equally touching (1) and (2) http://puu.sh/oIXcR/21af263be1.jpg this time, i didn't use grid snap so fixing it was easier to done
  5. 02:54:078 (2) - curve this too? it may compliment 02:54:648 (1) - this better curved, additionally i equaled the spacing between curved slider
  6. 06:38:647 (1,2) - i'd prefer if you changed (2) somehow to blanket the (1) slider by moving (2) to x:195 y:227 like this http://puu.sh/oIXlm/91d2cb241a.jpg i had to fix not to your mind, because you didn't include the spacing with next circle
  7. 06:42:692 -06:53:202 - very good if it's a praise, then thanks

Good luck!~
I'm wondering about difference in the amount of issues between our diffs.

Pamiętaj poprawić TAGI!!! http://puu.sh/oJgXx/d79f6bcb92.osu
Topic Starter
Exile-

byfar wrote:

Hey!

[The World]

[General]
[Misc]00:00:319 (1) - The ripple effect near the start does not seem to be in the correct position. These are shifted in the editor!!!
http://puu.sh/oIRBB/f912b1c43c.jpg

[Playability and Rhythms]
  1. 00:05:656 (1,2) - These two sliders should probably end at 00:06:655 - and 00:07:989 - since the sound in the music is held. Right now the 1/1 gap just seems a bit off.
  2. 00:15:660 (3,4) - ctrl+g is better
  3. 00:28:334 (1,2,3,4,5,6,7,8) - imo you should try to use some geometric shapes here like you did before. It'll look a lot nicer, and possibly play even better.
  4. 00:27:335 (2) - I think you should utilize slider leniency here by ctrl+g'ing 00:27:335 (2) - and 00:28:001 (4) -; It'll play better in my opinion
  5. 00:29:501 (8,1,2,3,4,5,6) - this part looks good and plays well. Try to get your other jump patterns to look more organized like this.
  6. 00:43:909 (2,1,2,1,2,1) - My suggestion for these kinds of patterns is 1) either you make all the slider heads in one line http://puu.sh/oITnS/bc04c7a464.jpg (to do this you need to create 2 circles, copy and paste them onto another spot on the timelime near the 2 circles and stack the (2) on (1) ) or 2) you make it zigzagged like http://puu.sh/oITzX/804da827ae.jpg
  7. Right now, the arrangement looks really funky and off.
  8. 01:02:993 (4,1) - Not sure why this jump is suddenly so small. Compare to the spacing of 01:01:894 (1,2,3,4,1,2,3,4) - The music's intensity hasn't lowered yet until AFTER the white tick over here 01:03:150 -. So it's logical to maintain similarly large spacing until then, right?
  9. 01:13:203 (3,4,5,1,1,2,3,4,1) - The music needs more emphasis over here, and your current flow is a bit off. Try: http://puu.sh/oIUnR/36e6fbca84.jpg ?
  10. 01:30:155 - 01:46:155 - I really liked this part. Alot. This is some REALLY top quality stuff, check out the aesthetics portion of this mod to make it even better.
  11. 01:48:440 (1,2) - 01:48:726 (3,4) - ctrl+g these individually? Plays better.
  12. 02:35:560 (2) - move a little to the right? http://puu.sh/oIUSQ/99d3061819.jpg
  13. 02:39:548 - this should be a circle, a strong beat should never be emphasized by a slider tail
  14. 02:40:118 - ^ http://puu.sh/oIUYT/5e68174d3d.jpg
  15. 02:44:677 (2,3,4) - try doing a 120 degree rotation for these kinds of sliders http://puu.sh/oIV30/0ed9808269.jpg
  16. 02:54:078 (3,4) - stack slider head of (3) onto slider head of (1)? you should move the (4) slider along with (3) http://puu.sh/oIXvC/36508cf384.jpg
  17. 03:09:463 (1) - Bring this down? http://puu.sh/oIVeW/32572278cc.jpg the flow is much better afterwards http://puu.sh/oIVh0/825c602c76.jpg
  18. 04:08:523 (1) - try some pattern like this? http://puu.sh/oIVt2/5c051bf87b.jpg
  19. 04:14:198 (1,2) 04:14:482 (3,4) - - ctrl+ g each 2 circles individually please, plays better. just ctrl+j these 04:14:765 (5,6) - and rotate it a bit to the right using ctrl+shift+r
  20. 04:18:170 (3) - ctrl+g?
  21. 05:04:367 (1) - move to the right, better flow http://puu.sh/oIW7d/974ae32b54.jpg
  22. 05:19:137 - there should be a circle here. try making a triangle with the heads :o http://puu.sh/oIWc5/c6989988eb.jpg
  23. 05:29:867 (4,5,6) - http://puu.sh/oIWgh/2fe90caa85.jpg try this, it flows and looks better.
  24. 05:49:368 - stack a circle here, this feels empty I want to follow the vocal here so there is no note
  25. 07:08:594 - 07:47:664 - nice
  26. 08:13:703 (1,2,3,4) - try and make 08:13:703 (1) - have more impact by turning it to something like this http://puu.sh/oIWMv/40d13b1535.jpg
  27. 07:58:903 - 08:32:819 - very impressive
[Aesthetics]00:00:319 (1) - This wave slider looks a bit off. It seems like you ctrl+g'ed it before and the anchors started turning into the old 2011 anchors :o
notice the 'V-ish' shape of this http://puu.sh/oIRMW/dcda280b55.jpg
00:14:993 (1,2,3,4) -
http://puu.sh/oIS2t/71468b082f.jpg I know this is a little bit nit-picky, but this information is the basis of ALL clean and organized mapping. If you want a pattern to say.. look more "Professional" and "Neat", you must equalize the visual distance between the objects
Look at the approach circle on the (2) slider and notice how it caves into (3) more than (1). What the approach circle SHOULD look like is this http://puu.sh/oITg7/fea4c20c3e.jpg
I'm going to give you an example from one of Skystar's dubstep maps and WHAT exactly makes it look so neat.
http://puu.sh/oISjv/f912233253.jpg Just look at how meticulously similar the visual distance is in this photo.
You don't exactly have to do this for everything, but when the sliders are super close together, this technique should be executed to ensure MAXIMUM cleanliness.
It may seem like extra work, but trust me; it'll make your slider and circle visual organization A LOT more neater. This is how Monstrata (his grid mapping ensures the same visual distance) and Skystar structure their maps so well
00:15:660 (3,4,1) - this part is good, notice how they are equally spaced out due to the 1.2x DS. 00:20:330 (1,2,3,4) - sliders may be a little toooo close together. ctrl+shift+s to enlarge it a little bit?00:34:878 (1,3,1) - overlaps should be neater. Remember to keep the visual distance the same for these really close objects.00:40:375 (4,1,2,3,4,1) - - visual distance00:41:396 (2,3,4,5) - this rotated 90 degrees and ctrl+h'ed would look much nicer. Although the spacing may be a little too large afterwards, you can adjust it later.00:44:616 (1) - don't use so many anchor points for small sliders, it looks really bad.00:49:642 (4,5) - the circle is too close to the square. leave some breathing room for the circles by increasing the spacing of this square? 00:49:957 (1,2,3,4) - 00:55:297 (1,2) - making the slider head of (2) follow the curvature shape of slider (1) will look much nicer http://puu.sh/oITEx/a00a74a4a8.jpg00:57:496 (1,2) - this looks a bit unappealing to me.. make the angle of the slider smaller? http://puu.sh/oITJg/21749a2e92.jpg00:58:752 (1) - doesn't seem perfectly symmetrical01:00:951 (1) - the part near the slider tail seems too short compared to the rest of the slider. get rid of a red tick? http://puu.sh/oITR5/44c6bcad33.jpg01:03:464 (2) - wave is kind of weak01:08:805 (1,2,3,4) - visual spacing01:11:318 (1,2,3) - nice01:03:150 (1,2,3) - not a fan of these partial overlaps, either make the overlap REALLY LARGE and noticeable http://puu.sh/oIU8j/471cb05aa6.jpg, or just space it out http://puu.sh/oIU6v/f575c8cc2e.jpg01:14:459 (1,1,1) - these partial overlaps. I really liked these, 01:15:402 (1,1,1) - but make sure the visual distance between the slider ends and of the next slider head is similar.01:30:155 - I really liked this part, but make sure you watch for visual spacing though, such as areas like: 01:35:869 (1,2,3,4) - 01:40:012 (3,4,1,2,3) - (too close compared to your other patterns)01:32:440 (1) - wave slider could be a bit better imo.01:48:583 (2,4,5) - visual distance02:02:440 (2,4) - not a perfect blanket02:03:297 (1,2,3,4) - visual distance02:17:012 (1,2,3) - visual distance, imo should organize the slider tails02:58:067 (1,2) - ^03:05:047 (2,4) - wayy to close03:05:902 (6,1,2) - move (6) a bit to the left? http://puu.sh/oIVc1/a3f1349fd9.jpg03:10:032 (4,5) - I'd overlap the sliders like this. when the head and tail aren't touched, it becomes cleaner http://puu.sh/oIVhU/af9f4016ca.jpg
also, the wave slider can be better 04:05:118 (1,2,3,4) - this can be arranged a bit more neatly 04:09:374 (4,3) - the touch :(04:10:793 (1,2,3,4) - visual distance, and the red anchor can be centered a bit more04:11:928 (1,2,3,4) - the slider tail's visual distance04:13:914 (4) - move this upward a bit, so it follows the followprint? http://puu.sh/oIVym/f14b2b5e77.jpg04:14:765 (5,6) - these kinds of overlaps are alright, you should utilize these kinds more.04:23:278 (1,2,3,4) - visual distance between 2 and 4!!!!!!!!04:30:372 (2,4) - overlap can be more neater. 04:30:372 (2) - stack slider tail onto (4)'s tail? http://puu.sh/oIVL7/2c96c57cee.jpg04:33:197 (4) - can be more perfect, right now the part near the tail is a bit too short compared to the part near the slider head http://puu.sh/oIVMl/a22eb2e5e7.jpg04:42:810 (3,5) - this is a good overlap. 04:42:810 (3) - can benefit from being moved 2 pixels or so to x:198 y:328 since the tail is slightly too close to the slider border of (5)04:47:758 (9) - slider node near the slider tail can be centered for a better looking curve http://puu.sh/oIVSm/95b930a498.jpg04:57:906 (1,2,3,4) - stream is tilted a bit too upwards. 04:57:906 (1) - red node can either be more centered, or make the angle right now smaller http://puu.sh/oIVYN/ddc892e7c0.jpg05:00:675 (1,2,3) - 120 degree rotation slider pattern can be organized more neatly. delete your (3) http://puu.sh/oIW2c/fc263e1ebe.jpg , copy and paste it http://puu.sh/oIW3w/39b1d91d18.jpg rotate 120 degrees http://puu.sh/oIW4I/009a7eb9fd.jpg BOOM. I mean you COULD technically use a polygon creator but tbh, it takes too much time imo. This method is much faster05:23:406 (5,6,7,8) - try making a pentagon by using the same technique and rotating it 72 degrees05:40:367 (1,2,3,4) - ahhhhhhhhhh touching06:25:669 (3) - kind of ugly, try centering the red anchor 06:26:512 (1,2) - move (2) a bit to the left please :0 http://puu.sh/oIWqh/1928f122af.jpg not aligned perfectly06:29:208 (1,2) - blanket06:29:883 (1,2) - too close!! do it like how you did it before pls, http://puu.sh/oIWB7/42a5f6eb39.jpg 06:29:883 (1,2) - http://puu.sh/oIWuk/57481a6255.jpg :p Are you sure its a good link?06:40:669 (1,2) - ^06:43:858 (1,2) - 2 is too close06:46:317 (6,1) - ^06:49:104 (1,2) - pls, the touch06:51:727 (1,2) -06:52:383 (1,2) - 07:09:292 (3,4,5,6) - perfect square pls07:10:687 (3,4,5,6,1)- do a more perfect triangle and watch the visual spacing07:18:013 (4) - slider tail seems a bit far compared to the rest07:51:850 (1) - center the anchor, the curve will look nicer http://puu.sh/oIWJp/bba9b1c8b8.jpg07:54:665 (1,1) - try blanketing the slider approach circle http://puu.sh/oIWJX/dfa6a12309.jpg

Good luck!~
Thanks!

Not mentioned = fixed
Skystar
irc mod
18:34 *Skystar is editing [https://osu.ppy.sh/b/869704 MrSpazzaneve17 - osu! MEGAMIX [The World]]
18:35 Skystar: 00:00:319 (1) -
18:35 Exile-: oh yeah, first note
18:35 Exile-: gonna be tough
18:35 Exile-: :D
18:35 Skystar: http://puu.sh/oZJZJ/79bdf7fb19.jpg
18:36 Skystar: well probably my preference here but when i make wave sliders i usually make it like that lol
18:36 Exile-: You know
18:36 Exile-: I saw one thread
18:36 Exile-: Where there was a list of different wave slider styles
18:36 Exile-: ANd there was yours ;D
18:36 Skystar: haha that wav slider thread
18:37 Exile-: yup ^_^
18:37 Skystar: 00:29:668 (1,2,3,4,5,6,7,8) -
18:38 Skystar: idk but you could just copypaste 00:28:334 (1,2,3,4,5,6,7,8) - and ctrl+g to make it a symmetrical pattern with each other it would be way coller
18:38 Skystar: cooler*
18:38 Skystar: for now it seems like they don't have connections with each other
18:39 Exile-: Okay, I'll try to
18:39 Skystar: 00:33:337 (5,6) - starting a 1/4 slider on blue tick is actually pretty weird
18:40 Exile-: I know
18:40 Exile-: This pattern had a lot of reworks
18:41 Exile-: Idk how to make it correct
18:41 Skystar: start it on (5)
18:41 Skystar: and make a repeat
18:41 Skystar: http://puu.sh/oZKbb/74db1349f8.jpg
18:42 Exile-: ooh
18:42 Skystar: 00:35:506 (1) - this could be converted into two jumps imo
18:42 Skystar: to follow the sounds
18:43 Exile-: sure
18:45 Skystar: 00:58:124 (3,4) - another personal preference here, but when you make curved sliders that are in a same combo, it'd look nicer to curve them in a similar angle, like http://puu.sh/oZKj1/2c5a317d9e.jpg
18:45 Skystar: (you can just copypaste 3 and rotate actually)
18:46 Exile-: right
18:46 Exile-: got it
18:48 Skystar: 02:06:726 (1,2) - same here, but in this case i'd suggest making the 1 less curved
18:49 Skystar: http://puu.sh/oZKrl/6348ed3f9d.jpg
18:50 Exile-: Sure :D
18:50 Exile-: By the way
18:50 Skystar: 02:39:548 (6,7,8) - hey you can avoid the overlap pretty easily by moving it up to around 477 111!
18:50 Exile-: http://puu.sh/oZKtw/875d3454df.jpg for 00:35:506 (1) - looks correct?
18:51 Skystar: ah no
18:51 Skystar: i'd suggest placing 2 a lot further, like
18:52 Skystar: http://puu.sh/oZKxb/5d56ecb818.jpg
18:52 Exile-: oh okay
18:52 Skystar: flow here goes back and forth xD
18:52 Exile-: Fixed all :D
18:53 Skystar: 02:54:078 (3) - not sure but BN/QAT might complain about it being not NC'd so maybe add a NC
18:54 Exile-: suure
18:54 Exile-: A lot of people really want to place a NC here
18:54 Exile-: but on the other hand Bonsai told about this NC consistency and stuff
18:54 Skystar: but if you add a NC for that, for the sake of consistency you might want to add NC for all the 'expo expo' patterns too lol
18:54 Skystar: like 02:58:637 (3) -
18:54 Skystar: yeah
18:55 Exile-: okay
18:55 Exile-: Lets do that
18:56 Skystar: 03:10:317 (5) - pls improve this wave slider too!
18:56 Skystar: http://puu.sh/oZKHk/e5eaafbabb.jpg
18:56 Exile-: sure
19:00 Skystar: 05:38:982 (1) - minor, blanket is a bit off
19:00 Skystar: http://puu.sh/oZKRt/85032218d1.jpg
19:01 Exile-: oh, you're right
19:02 Skystar: 07:14:176 (1,2,3,4,1,2,3,4) - this is what i meant by symmetrical patterns that have connections with each other :D
19:02 Skystar: pretty cool
19:03 Exile-: Thanks :D
19:04 Skystar: ok, visuality part ends here
19:04 Skystar: let me test it for once for playability stuff
19:05 Exile-: Cant spec x)
19:06 Skystar: x) np
19:11 Skystar: wow
19:11 Skystar: gangsta part ends and still holding an FC
19:11 Skystar: let's see
19:12 Exile-: wow
19:12 Exile-: NIce :D
19:14 Skystar: rip genryuu kaiko final boss
19:14 Skystar: https://osu.ppy.sh/ss/5203381
19:14 Exile-: Well
19:14 Skystar: played fine mostly
19:14 Exile-: Either you love it
19:14 Exile-: Or hate it :D
19:14 Skystar: the only weird pattern i noticed during the play would be
19:14 Skystar: 04:06:253 (1,2,3,4,5,6,7,8) - these stacks
19:15 Skystar: considering how music here goes crazy
19:15 Exile-: hmm
19:15 Exile-: Restack them, change position?
19:15 Exile-: I mean unstack
19:15 Skystar: well just
19:16 Skystar: rearrange as jumps i guess
19:16 Skystar: 04:24:413 (1,2,3,4,5,6,7,8) - same here
19:16 Exile-: 04:09:658 (1,2,3,4,5,6,7,8) - something like this?
19:16 Skystar: doesn't have to be big jumps, just small jumps would be enough
19:16 Skystar: yeah
19:17 Exile-: Sure!
19:18 Skystar: okay, guess that's all
ZZHBOY
requested by skystar

[Hard]
07:08:594 - 07:19:757 - this part should be mapped imo, consider to add some notes to fill this part
01:08:334 (2,3) - integrate them to one repeat slider would make here plays better
02:49:947 (1,2,3,4,5,6) - this part seems too hard for this diff, i this just to use two 1/1 slider would be fine here
02:59:064 (1,2,3,4,5,6) - ^
04:13:063 (1,2,3,4) - ctrl+g each slider and move 04:13:914 (4,1) - closer to make them easier to play
05:33:598 (3,4) - move them closer
08:12:998 (1,2,3,4,5,6,7) - try to use some slider here to instead of some of these circles

[the world]
02:00:440 (3,4) - this jump seems a little suddenly, you'd better to move them closer
02:01:583 (6,7) - ctrl+g these two circles would make the flow better imo
02:22:797 (1) - it's better to stop at 02:24:726 -
04:09:090 (3,4) - this overlap seems not good, move them away, avoid to overlap the repeat arrow of the repeat slider
04:13:063 (1,2,3,4) - too far, move them closer plz
04:50:386 (12,1) - there is no fun, not suggest to use ds exceed 0.8 here
05:03:386 (8,1) - this is weird, remove 05:03:386 (8) - this circle to make here playable
05:05:291 (1) - move to around 224 96 would make here better to play imo
05:40:367 (1,2,3,4) - rhythm is confusing here, maybe it should be 1/6 to follow vocal or remove those circle to follow the drum
05:59:233 (4) - remove this circle, sound is not clear here
in fact, i'm not agree with use 1/6 or 1/8 circles to follow the vocal in this part
06:24:995 (1,2,3) - why let those beat on the slider's tail? try to change the rhythm to avoid that
08:18:636 (1,2,3,4,5,6,7,8) - 08:21:103 (1,2,3,4) - 08:26:741 (1,2,3,4) - 08:32:379 (1,2,3,4,5) - you should not use such high ds which will destroy the average difficult in this map
Topic Starter
Exile-

ZZHBOY wrote:

requested by skystar

[the world]
02:00:440 (3,4) - this jump seems a little suddenly, you'd better to move them closer
02:01:583 (6,7) - ctrl+g these two circles would make the flow better imo
02:22:797 (1) - it's better to stop at 02:24:726 -
04:09:090 (3,4) - this overlap seems not good, move them away, avoid to overlap the repeat arrow of the repeat slider
04:13:063 (1,2,3,4) - too far, move them closer plz
04:50:386 (12,1) - there is no fun, not suggest to use ds exceed 0.8 here
05:03:386 (8,1) - this is weird, remove 05:03:386 (8) - this circle to make here playable Can't agree here. Deleting this circle would make a huge polarity issue
05:05:291 (1) - move to around 224 96 would make here better to play imo
05:40:367 (1,2,3,4) - rhythm is confusing here, maybe it should be 1/6 to follow vocal or remove those circle to follow the drum
05:59:233 (4) - remove this circle, sound is not clear here
in fact, i'm not agree with use 1/6 or 1/8 circles to follow the vocal in this part
06:24:995 (1,2,3) - why let those beat on the slider's tail? try to change the rhythm to avoid that It may seem offbeat but in fact red ticks are much more audible here
08:18:636 (1,2,3,4,5,6,7,8) - 08:21:103 (1,2,3,4) - 08:26:741 (1,2,3,4) - 08:32:379 (1,2,3,4,5) - you should not use such high ds which will destroy the average difficult in this map
Not mentioned = fixed

Thanks!
ReFaller

ZZHBOY wrote:

requested by skystar

[Hard]
07:08:594 - 07:19:757 - this part should be mapped imo, consider to add some notes to fill this part i introduced to my diff more breaks than his extra to let average players rest between sections
01:08:334 (2,3) - integrate them to one repeat slider would make here plays better i don't understand what do you mean
02:49:947 (1,2,3,4,5,6) - this part seems too hard for this diff, i this just to use two 1/1 slider would be fine here it's the easiest thing which i could do for hard
02:59:064 (1,2,3,4,5,6) - ^ yes
04:13:063 (1,2,3,4) - ctrl+g each slider and move 04:13:914 (4,1) - closer to make them easier to play i agreed only for ctrl+g to each slider
05:33:598 (3,4) - move them closer i attempted this
08:12:998 (1,2,3,4,5,6,7) - try to use some slider here to instead of some of these circles sliders was earlier, right, i could make sliders, however these circles are still comfortable to play, i try to show the part should be a little bit emphasized than 08:01:722 (1,2,3,4)
ZZHBOY
05:03:271 (7,8) - so how about to use a slider instead of these two circles, or i don't think there is playable for common player
ReFaller
which diff?
nvm, i looked at exile's quote, i understans :)
Topic Starter
Exile-

ZZHBOY wrote:

05:03:271 (7,8) - so how about to use a slider instead of these two circles, or i don't think there is playable for common player
That's actually a really good idea.
Fixed.
ZZHBOY
well done
bub #1
Sotarks
HOLLY SWAG
Topic Starter
Exile-
Thanks a lot
ReFaller
Zleci teraz szybko :)
Shmiklak
Cool
Yohanes
OH BOY!
CelegaS
where is brain power?
ReFaller
Ran out from space!!!
XVoIR
ranked when
Topic Starter
Exile-
Idk how long I have to wait for rank
ReFaller
Leć po jonathana lfj!!!
Mindwaves
Let's go boy, Congrats on future ranks!
Kibbleru
ok. let me be frank. i like the fact that you tried to copy the styles of some of the original maps. but let me put this out there; other than the fact that some of the original maps may be really out of date from the current meta, the rapidly changing styles doesn't particularly have a posotive effect on the quality of the map either :/

some of the parts i like, and some of the parts just didnt look up to par for me.

agree with me or not, im just putting my opinion out there, dont take personally pls q:
Kathex

Kibbleru wrote:

ok. let me be frank. i like the fact that you tried to copy the styles of some of the original maps. but let me put this out there; other than the fact that some of the original maps may be really out of date from the current meta, the rapidly changing styles doesn't particularly have a posotive effect on the quality of the map either :/

some of the parts i like, and some of the parts just didnt look up to par for me.

agree with me or not, im just putting my opinion out there, dont take personally pls q:
Since when you need a follow a meta to players play? Its about mapper own styles. Dont exist meta for maps, thats why this ranking system sucks. How BN's QAT's wants to rule what is "quality" if the players dont care about this shit? Players want fun maps for play, not the boring BN "QUALITY SENSE".

pls -.-
Arf
Ignoring that nonsense up there, I can understand Kibbleru's opinion and I must admit I sort of share it as well, but given what the map is supposed to be I think the clashes of styles were a bit inevitable, yet add to the atmosphere overall. It's a nice map, an excellent SB, and a great GD to boot, I have no qualms about it going through :D

You're almost there, final push!
ReFaller

Arf wrote:

and a great GD to boot!
:3
Kibbleru

Kathex wrote:

Kibbleru wrote:

ok. let me be frank. i like the fact that you tried to copy the styles of some of the original maps. but let me put this out there; other than the fact that some of the original maps may be really out of date from the current meta, the rapidly changing styles doesn't particularly have a posotive effect on the quality of the map either :/

some of the parts i like, and some of the parts just didnt look up to par for me.

agree with me or not, im just putting my opinion out there, dont take personally pls q:
Since when you need a follow a meta to players play? Its about mapper own styles. Dont exist meta for maps, thats why this ranking system sucks. How BN's QAT's wants to rule what is "quality" if the players dont care about this shit? Players want fun maps for play, not the boring BN "QUALITY SENSE".

pls -.-
yeah but nowdays when u put a personal opinion people yell at you for not being 'objective objective' anyway, so its nothing for u to worry about anyway :)


u seem to be over exaggerating my opinion simply cuz i have a nominator tag. please chill the f** out
Osuology
The issues here are valid I think the only deal is, I still think these various styles are rankable. Today. It is about quality of the map and not style I would say. I would say it's certainly rankable.
yf_bmp
Storyboard: Maybe you can add shadows on those BG picture that displays in the front, and add gaussian blur filter on those BG pictures which is behind for better visual effect
Topic Starter
Exile-

yf_bmp wrote:

Storyboard: Maybe you can add shadows on those BG picture that displays in the front, and add gaussian blur filter on those BG pictures which is behind for better visual effect
Shadow would add too much to the sb load and I dont know how to make that "gaussian blur filter" effect >.<
Rieri
o damn bubbled :D
BeatofIke
This map is genius. Star ^-^
Topic Starter
Exile-
How long we have to wait for fire... ;-;
sahuang
The last part of Genryuu seems almost completely copied from HW...the bg should be fixed cuz HW had his name on it.
Mindwaves
the bg should be fixed cuz HW had his name on it.
Because that's is art, you don't touch artist signature...
Gero
This is great.
~ Bubbled #2 ~
ReFaller
Veeeee rryyyyy Thank youuuuuuu soooooo maaaach :3
Topic Starter
Exile-
\o/
ReFaller
Now, we need some Ignite XD
Topic Starter
Exile-

ReFaller wrote:

Now, we need some Ignite XD

Ignite the fireee
Zak
HYPE
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