forum

MrSpazzaneve17 - osu! MEGAMIX

posted
Total Posts
288
show more
ReFaller
Hitsoundy z 24 lutego: http://puu.sh/njFHE/31c18557c9.osu
Spork Lover
From M4M queue!

There's tons of colors on some of the posts. The importance of the colors is listed here:
Color coding
Importance:
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Comment

Extra


00:51:527 (2) - Throw an extra clap onto this little section here.
00:58:752 (1) - You've had a pretty symmetrical pattern up until now, consider making this slider a little more mirrored :)
01:02:522 (1,2,3,4) - I don't see why you shouldn't place 3 where 1 is, since the previous two back-n-forth patterns are like that too. The increase in spacing would compliment that too.
01:16:344 (1) - Make this blanket 01:15:716 (1) by curving the straight slider first, would look better in my eyes I guess :p
01:38:155 (1,2) - It's probably supposed to be weirdly shaped, but the blanket part is a little ugly imo.
01:55:583 (3,4,5) - Fun pattern, really like this!
03:07:754 (1,2,3,1,2,3,1,2,3,1) - The first 3 sliders especially don't really seem to follow the music all that well, should probably be reworking in some way.
04:20:440 (5,6) - I'd consider two doubles, since you did that a few times before.
05:02:925 (5,6,7,8,1) - Some sort of hitsound is missing here, feels empty!
06:42:711 - Hitsounds too loud, my ears O.O
06:46:727 - Consider silencing the ending of this slider.
06:49:104 (1) - ^^
06:51:727 (1) - ^^
06:52:383 (1) - ^^
07:15:571 (1,2,3,4) - I see that the 4 previous sliders are mirrored, but I thought of curving these four sliders upwards slightly (By like a 5-10% rotate increase per slider). Will make the flow fairly gimmicky.
07:23:943 (1,2,3,4,5) - Very minor, but stream moves down a little bit from 1 to 2, is that intentional? :o
08:08:945 (1,2,3,1,2,3,4,1) - Fun, but harder than everything else, maybe this should be a biiit less spaced. I know it's inspired by the HW diff, but her diff is like 6,6* :)
There are also some interesting reverse slider choises (like this one 08:17:931 (8) - ), which could be kick sliders instead or something completely different, you don't expect them, and you're 8 minutes into a marathon. If you're fc'ing and that choke happens, you're gon' cry brah.

I probably missed a few things, but all in all, it looks very fun to play, and the storyboard is beautiful! Good luck in the future! >:D

Spork~
Topic Starter
Exile-

Spork Lover wrote:

From M4M queue!

There's tons of colors on some of the posts. The importance of the colors is listed here:
Color coding
Importance:
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Comment

Extra


00:51:527 (2) - Throw an extra clap onto this little section here. Missed this one
00:58:752 (1) - You've had a pretty symmetrical pattern up until now, consider making this slider a little more mirrored :) Symmetrical? I can't see any symmetry right here (and was not intendent to)
01:02:522 (1,2,3,4) - I don't see why you shouldn't place 3 where 1 is, since the previous two back-n-forth patterns are like that too. The increase in spacing would compliment that too. The problem is, if I would continue jumping, this part would be too hard and now 01:02:522 (1) - this note builds a nice emphasize on the next ones
01:16:344 (1) - Make this blanket 01:15:716 (1) by curving the straight slider first, would look better in my eyes I guess :p The last slider is for emphasize so I don't want to blanket it
01:38:155 (1,2) - It's probably supposed to be weirdly shaped, but the blanket part is a little ugly imo. Fixed!
01:55:583 (3,4,5) - Fun pattern, really like this! ^_^
03:07:754 (1,2,3,1,2,3,1,2,3,1) - The first 3 sliders especially don't really seem to follow the music all that well, should probably be reworking in some way. How? They're following the lyrics
04:20:440 (5,6) - I'd consider two doubles, since you did that a few times before. Actually, you're right. Fixed this part
05:02:925 (5,6,7,8,1) - Some sort of hitsound is missing here, feels empty! Added one whistle
06:42:711 - Hitsounds too loud, my ears O.O Fine, reduced volume by 10%
06:46:727 - Consider silencing the ending of this slider. Sure, nie idea
06:49:104 (1) - ^^
06:51:727 (1) - ^^
06:52:383 (1) - ^^
07:15:571 (1,2,3,4) - I see that the 4 previous sliders are mirrored, but I thought of curving these four sliders upwards slightly (By like a 5-10% rotate increase per slider). Will make the flow fairly gimmicky. It would ruin the symmetry
07:23:943 (1,2,3,4,5) - Very minor, but stream moves down a little bit from 1 to 2, is that intentional? :o Yup, it is
08:08:945 (1,2,3,1,2,3,4,1) - Fun, but harder than everything else, maybe this should be a biiit less spaced. I know it's inspired by the HW diff, but her diff is like 6,6* :) This part isn't that hard as it seems. Every slider is directed at the next one and DS is pretty small
There are also some interesting reverse slider choises (like this one 08:17:931 (8) - ), which could be kick sliders instead or something completely different, you don't expect them, and you're 8 minutes into a marathon. If you're fc'ing and that choke happens, you're gon' cry brah.
I want to keep them like in the original one
I probably missed a few things, but all in all, it looks very fun to play, and the storyboard is beautiful! Good luck in the future! >:D

Spork~
Thank you so much! ^_^
deadpon3
m4m from #modreq

The World:

00:02:653 (5,1) - I would personally blanket these two.
00:08:406 (1) - Start this spinner from red tick.
00:40:218 (3,4) - Add stream here so it's not undermapped.
00:57:339 (5,2) - Overlap, stack them.
00:58:752 (1) - I would make this slider more clear.
01:48:583 (2,4) - Overlap.
01:52:726 (2,1) - Stack them.
03:04:905 (1,2,3) - Maybe space them with exactly the same distance to be easier to read?
05:18:214 (1,2) - Is that not a bit too far away for unstoppable 1/8?

Maybe short but the map is so good that I can't find anything bad at all <3
Good luck! :D
Topic Starter
Exile-

deadpon3 wrote:

m4m from #modreq

The World:

00:02:653 (5,1) - I would personally blanket these two. There wouldn't be enough space for the emphasize
00:08:406 (1) - Start this spinner from red tick. There's no need to imo
00:40:218 (3,4) - Add stream here so it's not undermapped. Im following a different sound here but nice catch
00:57:339 (5,2) - Overlap, stack them. Its not overlap since it helps reading this pattern
00:58:752 (1) - I would make this slider more clear. It's too short to make a hole in there and anyways it looks pretty clear.
01:48:583 (2,4) - Overlap. That's Akali style, you don't have to stack notes if there's no need
01:52:726 (2,1) - Stack them. ^
03:04:905 (1,2,3) - Maybe space them with exactly the same distance to be easier to read? That's my own very characteristic pattern and I dont want to change that
05:18:214 (1,2) - Is that not a bit too far away for unstoppable 1/8? Actually, you may be right. I nerfed it a bit

Maybe short but the map is so good that I can't find anything bad at all <3
Good luck! :D
Thanks o/
ReFaller
Widać nie zauwazyłeś że zaktualizowałem gd, update jest na górze na dzień 24 luty.
WazZzaA123
Just passing by ..... ʕ༼◕ ౪ ◕✿༽ʔ


AIBat v3.1 wrote:

[General]
Background
world.jpg is 1365x768, which differs from the recommended size of 1024x768.

Folder Size
This folder's size is 19,2 MB, which is greater than the allowed size of 10.0 MB without video.

[Skin/SB]
Missing SB Elements
sb\dot.png
sb\highlight.png
sb\ring.png
sb\wave.png

Unused Image Files
sb\bg\crystal.png
sb\bg\endtime.jpg
sb\bg\mr c.png
sb\bg\remokon.jpg

[The World]
Audio Lead-In
There is only 319 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
You need a break before 03:41:642.
Consider adding a break before 06:42:135.

Snapping
03:33:308 (5) - Unsnapped circle.

Unsnapped inherited (green) sections at:
00:12:302 - snap to 00:12:325
00:22:969 - snap to 00:22:998
00:33:636 - snap to 00:33:622
01:05:940 - snap to 01:05:978
01:16:672 - snap to 01:16:658
01:51:561 - snap to 01:51:583
01:51:847 - snap to 01:51:869
01:52:418 - snap to 01:52:440
01:55:561 - snap to 01:55:583
01:56:990 - snap to 01:57:012
02:00:704 - snap to 02:00:726
02:00:990 - snap to 02:01:012
02:06:704 - snap to 02:06:726
02:15:847 - snap to 02:15:869
02:20:133 - snap to 02:20:155
02:20:418 - snap to 02:20:440
02:31:844 - snap to 02:31:856
02:34:122 - snap to 02:34:135
02:38:677 - snap to 02:38:694
02:40:955 - snap to 02:40:973
02:44:371 - snap to 02:44:392
02:45:510 - snap to 02:45:531
02:46:080 - snap to 02:46:101
02:46:649 - snap to 02:46:671
02:51:204 - snap to 02:51:229
02:52:343 - snap to 02:52:369
03:00:315 - snap to 03:00:346
03:01:480 - snap to 03:01:486
03:50:369 - snap to 03:50:392
03:51:501 - snap to 03:51:527
07:14:172 - snap to 07:14:176
07:19:753 - snap to 07:19:757
07:58:907 - snap to 07:58:903

Spinner Length
05:19:252 (1) - This spinner is 692 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
05:33:982 (1) - This spinner is 693 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
06:11:620 (1) - This spinner is 8630 ms long, which is longer than 7500 ms; it may get tiring to play.
06:53:284 (1) - This spinner is 10410 ms long, which is longer than 7500 ms; it may get tiring to play.
Topic Starter
Exile-

WazZzaA123 wrote:

Just passing by ..... ʕ༼◕ ౪ ◕✿༽ʔ


AIBat v3.1 wrote:

[General]
Background
world.jpg is 1365x768, which differs from the recommended size of 1024x768. This size is fine. I've seen a lot of ranked maps with this background size

Folder Size
This folder's size is 19,2 MB, which is greater than the allowed size of 10.0 MB without video. Because of the SB


[Skin/SB]
Missing SB Elements
sb\dot.png
sb\highlight.png
sb\ring.png
sb\wave.png

Unused Image Files
sb\bg\crystal.png
sb\bg\endtime.jpg
sb\bg\mr c.png
sb\bg\remokon.jpg

About this, you should probably redownload the map since I deleted these files long time ago

[The World]
Audio Lead-In
There is only 319 ms of audio lead-in, which is less than the minimum of 2000 ms. Sure

Breaks
You need a break before 03:41:642. Why?
Consider adding a break before 06:42:135. ^

Snapping
03:33:308 (5) - Unsnapped circle. Its pretty much snapped

Unsnapped inherited (green) sections at:
00:12:302 - snap to 00:12:325
00:22:969 - snap to 00:22:998
00:33:636 - snap to 00:33:622
01:05:940 - snap to 01:05:978
01:16:672 - snap to 01:16:658
01:51:561 - snap to 01:51:583
01:51:847 - snap to 01:51:869
01:52:418 - snap to 01:52:440
01:55:561 - snap to 01:55:583
01:56:990 - snap to 01:57:012
02:00:704 - snap to 02:00:726
02:00:990 - snap to 02:01:012
02:06:704 - snap to 02:06:726
02:15:847 - snap to 02:15:869
02:20:133 - snap to 02:20:155
02:20:418 - snap to 02:20:440
02:31:844 - snap to 02:31:856
02:34:122 - snap to 02:34:135
02:38:677 - snap to 02:38:694
02:40:955 - snap to 02:40:973
02:44:371 - snap to 02:44:392
02:45:510 - snap to 02:45:531
02:46:080 - snap to 02:46:101
02:46:649 - snap to 02:46:671
02:51:204 - snap to 02:51:229
02:52:343 - snap to 02:52:369
03:00:315 - snap to 03:00:346
03:01:480 - snap to 03:01:486
03:50:369 - snap to 03:50:392
03:51:501 - snap to 03:51:527
07:14:172 - snap to 07:14:176
07:19:753 - snap to 07:19:757
07:58:907 - snap to 07:58:903

Green lines can be unsnapped. It doesn't affect the gameplay and im too lazy to snap them

Spinner Length
05:19:252 (1) - This spinner is 692 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
05:33:982 (1) - This spinner is 693 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
06:11:620 (1) - This spinner is 8630 ms long, which is longer than 7500 ms; it may get tiring to play.
06:53:284 (1) - This spinner is 10410 ms long, which is longer than 7500 ms; it may get tiring to play.
Its fineee...
Im not sure if I should give you kds for this kind of mod but thanks anyways! o/
Spaghetti
surprise mod
00:00:319 (1) - perfect this slider pls
I don't get why you sometimes leave segments of the song like 00:13:659 (1,2,3,4) - with only 1/2 notes, yet other times you map out all the beats 00:16:327 (1,2,3,4,5,6) - using 1/4, even though its the exact same music. Seems really inconsistent and sounds really weird, I'd stick to only one rhythm pattern.
00:31:002 (1) - I don't think this spinner really fits, and a really cool buildup leading into the next energetic section would fit much better.
You're missing a note on 00:34:485 - , but the main problem I see with this is the readability. I'd space out 00:34:250 (7,8) - more just to indicate that it isnt some kind of 3/4 to circle pattern there, cuz the music really makes it sound like that
00:53:726 (1,2,3,4,5,6,7,8,1,2,3,4,1,1,2,3,4,1) - great transition, i wish you wouldve done something of the sorts with 00:31:002 (1) -
00:56:239 (1,2) - This stack is kinda hard to read, I'd just space it according to DS
01:02:522 (1,2,3,4) - i think itd be cool if you made this pattern the same as the ones before but thats just me Xd
01:04:407 (1,2,3,4,5,1,2) - waaaay too quiet, you can't even hear it with effects volume twice as high as the music volume
01:14:459 (1) - this slider looks kinda ugly and i think itd look better if you curved the straight part of it but again thats just me xdd
01:16:030 (1,1) - again, this stack is kinda unreadable, especially with the silenced sliderend
01:55:440 (1,2,3,4,5,1) - brilliant slider pattern
03:18:437 (1,2,3) - this would flow much better ctrl+j'd, like so:
03:20:891 (2) - this note would be better off not here since it isnt complimenting anything, and it gives the slider (thats hitting the bell sound thing) a much more eery and powerful feel to it
04:08:523 (1,2) - aaa these curves are so sharp, why ;;
04:14:907 (6) - plays really weird given that you havent done it in this section at all until here. itd be better off either as a 1/2 slider or a 1/4 slider to circle
05:33:982 (1) - REALLY short spinner, would be better as a pause (is this even rankable?)
You miss a lot of the bursts in this 05:42:213 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - , which would be fine. but you randomly decided to compliment 05:45:675 (4,5,6,1) - this one. i think either all or none should be mapped
youre missing triples on 07:21:501 (2,3) - and 07:22:373 (6,1) - . you mapped them out in the bar before but not here
07:22:897 (2,3) - ^
07:23:246 (3,4,1) - ^
the HW ending is awesome, plays just like the nerfed original!

this map is really cool and deserves to be ranked, but what worries me is that the difficulty kinda fluxuates (some parts being much much harder than others, and vice versa). this might cause some issues down the road but its a great map overall and i really wanna see this ranked.
GL
Topic Starter
Exile-

Spaghetti wrote:

surprise mod
00:00:319 (1) - perfect this slider pls Fixed
I don't get why you sometimes leave segments of the song like 00:13:659 (1,2,3,4) - with only 1/2 notes, yet other times you map out all the beats 00:16:327 (1,2,3,4,5,6) - using 1/4, even though its the exact same music. Seems really inconsistent and sounds really weird, I'd stick to only one rhythm pattern. Changed them into doubles
00:31:002 (1) - I don't think this spinner really fits, and a really cool buildup leading into the next energetic section would fit much better. Okay, I mapped this part but there is a problem with 00:33:622 - . It starts on a new BPM and its impossible to click it on the right time. Im keeping it for now although I think its unrankable (and that's why I added a spinner here)
You're missing a note on 00:34:485 - , but the main problem I see with this is the readability. I'd space out 00:34:250 (7,8) - more just to indicate that it isnt some kind of 3/4 to circle pattern there, cuz the music really makes it sound like that I added the note and now It doesn't need to be spaced
00:53:726 (1,2,3,4,5,6,7,8,1,2,3,4,1,1,2,3,4,1) - great transition, i wish you wouldve done something of the sorts with 00:31:002 (1) -
00:56:239 (1,2) - This stack is kinda hard to read, I'd just space it according to DS Its stacked in the original one so I wont change that
01:02:522 (1,2,3,4) - i think itd be cool if you made this pattern the same as the ones before but thats just me Xd If I do that, this would be the hardest part of the map so nope
01:04:407 (1,2,3,4,5,1,2) - waaaay too quiet, you can't even hear it with effects volume twice as high as the music volume Increased volume by 15%
01:14:459 (1) - this slider looks kinda ugly and i think itd look better if you curved the straight part of it but again thats just me xdd Sure, why not?
01:16:030 (1,1) - again, this stack is kinda unreadable, especially with the silenced sliderend Unstacked
01:55:440 (1,2,3,4,5,1) - brilliant slider pattern ^_^
03:18:437 (1,2,3) - this would flow much better ctrl+j'd, like so: I really disagree with your suggestion here since I built up a vertical motion with 03:17:725 (2,3,4,5,6) - this pattern so it flows a lot better imo.
Edit: I though about it at it may be at some point better so I'll keep your pattern it for now

03:20:891 (2) - this note would be better off not here since it isnt complimenting anything, and it gives the slider (thats hitting the bell sound thing) a much more eery and powerful feel to it That break seems a bit weird for me and the sound at 03:20:891 - is pretty audible. Not gonna change anything
04:08:523 (1,2) - aaa these curves are so sharp, why ;; Fixed
04:14:907 (6) - plays really weird given that you havent done it in this section at all until here. itd be better off either as a 1/2 slider or a 1/4 slider to circle Changed
05:33:982 (1) - REALLY short spinner, would be better as a pause (is this even rankable?) Extended it for 1/6 beat. Now auto bot gets 1000 on this so its rankable
You miss a lot of the bursts in this 05:42:213 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - , which would be fine. but you randomly decided to compliment 05:45:675 (4,5,6,1) - this one. i think either all or none should be mapped Fixed them all
youre missing triples on 07:21:501 (2,3) - and 07:22:373 (6,1) - . you mapped them out in the bar before but not here
07:22:897 (2,3) - ^
07:23:246 (3,4,1) - ^
^ These triples after sliders are not audible enough imo but I fixed one of them
the HW ending is awesome, plays just like the nerfed original! ^_^

this map is really cool and deserves to be ranked, but what worries me is that the difficulty kinda fluxuates (some parts being much much harder than others, and vice versa). this might cause some issues down the road but its a great map overall and i really wanna see this ranked.
GL
Thank you so much!!! o/
Black Emptiness
hi. m4m.
that storyboard :o (even though i would appreciate if you can turn on the widescreen support)

ReFaller's Hard:
* 00:45:559 (1,2,3) - Try pattern like this. [Image]
* 04:29:520 (2,3) - This pattern is pretty weird. It would be better to remove the note and extend the beginning of the slider starting on a position, where the note 2 lies.
* 06:27:186 - Missing note on a strong beat.
* 06:32:579 - ^
* 06:37:972 - ^


The World:
* 02:25:019 (1) - This note here doesn't fit into music. Replace it with a long slider or a single note.
* 03:53:087 (3) - This note would fit more if you could put it on 03:53:087 - and end it on 03:53:229 - .
* 03:53:512 - Put a note here (there is a beat)
* 07:24:205 (2,3,4,5) - How about putting them symmetrically with previous slider?

I'm speechless.
Good luck, Exile-.
Topic Starter
Exile-

Black Emptiness wrote:

hi. m4m.
that storyboard :o (even though i would appreciate if you can turn on the widescreen support) Then the filesize would be over 9000

The World:
* 02:25:019 (1) - This note here doesn't fit into music. Replace it with a long slider or a single note. Actually, I took this pattern from the original Ascension to Heaven, not gonne change anything
* 03:53:087 (3) - This note would fit more if you could put it on 03:53:087 - and end it on 03:53:229 - . Sure
* 03:53:512 - Put a note here (there is a beat) It might be not audible enough but I will change it for now
* 07:24:205 (2,3,4,5) - How about putting them symmetrically with previous slider? There are many ways to do that but I want to keep them as they have the same shape as the slider

I'm speechless.
Good luck, Exile-.
Thank you!!o/
ReFaller

Black Emptiness wrote:

hi. m4m.
that storyboard :o (even though i would appreciate if you can turn on the widescreen support)

ReFaller's Hard:
* 00:45:559 (1,2,3) - Try pattern like this. [Image] Okay, it seems well done, besides i added some new La Catalines hitsounds.
* 04:29:520 (2,3) - This pattern is pretty weird. It would be better to remove the note and extend the beginning of the slider starting on a position, where the note 2 lies. There are the same patters in Usatei part which you mean for acceptable, because this pattern is mirrored from first half of kiai part, i can't change this.
* 06:27:186 - Missing note on a strong beat. You missed the same "strong beat" too before, this one isn't probably strong ehough to tylko jakieśtam brzdąkniecie w niewiadomo co, so let's keep them ( also the same notices below) with no charge change.
* 06:32:579 - ^
* 06:37:972 - ^


I'm speechless.
Good luck, Exile- ReFaller :D .
Kathex
Hey, M4M

ReFaller's Hard
  1. I think this hard need more work in terms of general difficultie, because some parts are looking a insane and some a normal...
  2. The map have so much breaks, i think u can map so much more
  3. 01:42:297 (2,3) - make the stack perfect
  4. 02:49:805 (3,1,2,3,4,5,6) - ; 02:59:064 (1,2,3,4,5,6) - and 03:07:754 (1,2,3,1,2,3,1,2,3) - looks too much hard for a hard diffy
  5. 07:43:478 - why no hit? heres a strong beat 07:43:652 (4) - why hit here? heres a soft beat
  6. 07:46:269 again ^^
The World
  1. i think u should use OD8 HP6
  2. 00:31:002 (1,2,3,4,5,6,7,8) - i suggest remake this part with crossing jumps flow instead of the continuos flow
  3. 00:41:789 (1) - could be considered an spacing issue, because 00:41:475 (5) - have a short spacement and the next is bigger?
  4. 00:56:868 (2) - i think with a short space like x376 y240 works better
  5. 01:03:779 (3) - ur SB here have wrong position
  6. 04:59:752 (1,2,3,4) - i think this part should be 1/6 rhythm
  7. 08:12:998 (1,2,3,4,1,2,3,4) - i guess genryuu kaiko dont use patterns like this, but its ok
  8. 08:26:741 (1,2,3,4) - move x424 y288
Generaly the map looks very good, have look! :)
Osuology
[Hard]
00:18:996 (1,2,3,4,1,2,3,4) - Whoa that's hard for hard (no pun intended) pls nerf.
00:44:145 (3) - Hard af to read when it stacks like that.
00:46:187 () - Why is the storyboard element wrong here?
01:06:292 (1,2) - This type of rhythm doesn't make much sense to me. Why not 1/2 sliders?
01:31:583 (2,3,1) - Cannot tell what this rhythm is as a 4k player. I think that's a pretty bad sign.
02:56:927 (1) - Sure you want to break flow like that?
02:58:067 (1) - ^ You do this a lot in this section, where the slider points directly away from next note. And in other sections too.
03:08:133 (3,1) - 2.24 DS jump on hard? No way.
03:57:740 (2) - This doesn't look like it has delay but it does.
06:36:961 (3,1,2) - That does not play right at all.

[The World]
00:08:323 (1) - This isn't lined up with SB?
02:10:440 (3) - You never made these pauses before so why now?
02:18:155 (1,2,3,4) - Probably should be different pattern considering such small spacing.
02:39:620 (6,7) - not correct for music theory, this is a triplet in music so it should be in map don't you think? The slider end is not significant enough to count for how significant the triplet beginning actually is.
03:40:179 (1) - The "Dont shed a tear" is incorrect it should be "Don't" in the SB that is.
06:50:251 (7,8) - Why just this that's annoying.
07:24:205 (2,3,4,5) - With this again man stop it.

Sorry I didn't have much. A lot of the stuff I list you guys repeat so make sure you take care of it.
ReFaller

Kathex wrote:

Hey, M4M

ReFaller's Hard
  1. I think this hard need more work in terms of general difficultie, because some parts are looking a insane and some a normal...
    Difficulty of parts depends to song genre.
  2. The map have so much breaks, i think u can map so much more
    Hard needs more breaks than his diff because it's easier diff for less skilled players.
  3. 01:42:297 (2,3) - make the stack perfect it's manual stacking
  4. 02:49:805 (3,1,2,3,4,5,6) - ; 02:59:064 (1,2,3,4,5,6) - and 03:07:754 (1,2,3,1,2,3,1,2,3) - looks too much hard for a hard diffy nope, it's a normal slider stream using in hard diffs.
  5. 07:43:478 - why no hit? heres a strong beat 07:43:652 (4) - why hit here? heres a soft beat hmmm.... 07:43:652 (4) moved to 07:43:478 and i added new hitsounds here
  6. 07:46:269 again ^^ you'll see what i did
I guess 50/50 :)

Osuology wrote:

[Hard]
00:18:996 (1,2,3,4,1,2,3,4) - Whoa that's hard for hard (no pun intended) pls nerf. They follow for vocal, so how is your reason?
00:44:145 (3) - Hard af to read when it stacks like that. you have 1/4 break before the next object, it's long enough, besides this moment can't be done in other way for hards, it will be too easy :)
00:46:187 () - Why is the storyboard element wrong here? Ask Exile-
01:06:292 (1,2) - This type of rhythm doesn't make much sense to me. Why not 1/2 sliders? Exile did 1/2 sliders, so this is the way for hard diff which must be easier than him.
01:31:583 (2,3,1) - Cannot tell what this rhythm is as a 4k player. I think that's a pretty bad sign. I follow mostly for drums here.
02:56:927 (1) - Sure you want to break flow like that? lel? where you see flowbreak?
02:58:067 (1) - ^ You do this a lot in this section, where the slider points directly away from next note. And in other sections too. DS is not necessary for hards and harder (advanced also - advanced is like matching normal with hard - aka. light hard)
03:08:133 (3,1) - 2.24 ?!?!!?! DS jump on hard? No way. these jums are also allowed in hards.
03:57:740 (2) - This doesn't look like it has delay but it does.
Probably you have to understand mapper's intensions and listen carefully any song.

"Wielki" Update ReFallera: http://puu.sh/nlZvU/b92fa8e7b7.osu
Topic Starter
Exile-

Kathex wrote:

Hey, M4M

The World
  1. i think u should use OD8 HP6 I will decrease OD to 7.4
  2. 00:31:002 (1,2,3,4,5,6,7,8) - i suggest remake this part with crossing jumps flow instead of the continuos flow I want to keep it similar to original
  3. 00:41:789 (1) - could be considered an spacing issue, because 00:41:475 (5) - have a short spacement and the next is bigger? Yeah, some people dislike this part as well. Fixed
  4. 00:56:868 (2) - i think with a short space like x376 y240 works better Keeping it like in the original
  5. 01:03:779 (3) - ur SB here have wrong position These circles are shifted in the editor. It is correct in the gameplay
  6. 04:59:752 (1,2,3,4) - i think this part should be 1/6 rhythm Oh god, you're right!
  7. 08:12:998 (1,2,3,4,1,2,3,4) - i guess genryuu kaiko dont use patterns like this, but its ok It uses this pattern. I also added some of my patterns as well
  8. 08:26:741 (1,2,3,4) - move x424 y288 Sure
Generaly the map looks very good, have look! :)
This was a really helpful mod. Thank you ^_^

Osuology wrote:

[The World]
00:08:323 (1) - This isn't lined up with SB? These circles are shifted in the editor. It is correct in the gameplay
02:10:440 (3) - You never made these pauses before so why now? Because the intensiveness changes (I also made that space later)
02:18:155 (1,2,3,4) - Probably should be different pattern considering such small spacing. Spacing is decent here, there's no need to change
02:39:620 (6,7) - not correct for music theory, this is a triplet in music so it should be in map don't you think? The slider end is not significant enough to count for how significant the triplet beginning actually is. W8 a minute. The purpose of the map is to follow the music, isn't it?
03:40:179 (1) - The "Dont shed a tear" is incorrect it should be "Don't" in the SB that is. Alright, fixed
06:50:251 (7,8) - Why just this that's annoying. Alright, too many people are complaining about this. Changed
07:24:205 (2,3,4,5) - With this again man stop it. What's wrong with that?

Sorry I didn't have much. A lot of the stuff I list you guys repeat so make sure you take care of it.
Thanks! o/
DaxMasterix
Marathon
  1. 00:01:653 (2,3,4,5) - This isn't a perfect star pattern, please move all to x:368 y:200
  2. 00:06:989 (1) - Remove NC
  3. 00:08:323 (1) - Remove this NC too
  4. 00:40:532 (1,2,3,4) - Maybe you can change those Circles to small sliders, (1/8) to make it likethis!
  5. 00:42:103 (3) - Move this to the same position of (1)
  6. 02:17:869 (4,5) - Ctrl+G
  7. 02:21:869 (6) - Ctrl+G
  8. 05:39:790 (5) - Can you avoid the overlap?
  9. 05:47:290 (5) - Same
  10. 07:42:431 (2) - Ctrl+G (?
  11. 07:43:129 (4) - Ctrl+G (?
Pretty Beautiful map, You should app it!
Sorry for short mod but It's pretty good o3o
Topic Starter
Exile-

DaxMasterix wrote:

Marathon
  1. 00:01:653 (2,3,4,5) - This isn't a perfect star pattern, please move all to x:368 y:200 Sure!
  2. 00:06:989 (1) - Remove NC Ok
  3. 00:08:323 (1) - Remove this NC too I looks better as a finish note with NC imo
  4. 00:40:532 (1,2,3,4) - Maybe you can change those Circles to small sliders, (1/8) to make it likethis! YOU'RE GENIUS!
  5. 00:42:103 (3) - Move this to the same position of (1) Sure! I have a lot of problems with this pattern
  6. 02:17:869 (4,5) - Ctrl+G I don't feel like this would help
  7. 02:21:869 (6) - Ctrl+G Sure
  8. 05:39:790 (5) - Can you avoid the overlap? Not really, it was supposed to be double curve
  9. 05:47:290 (5) - Same ^
  10. 07:42:431 (2) - Ctrl+G (? Sure
  11. 07:43:129 (4) - Ctrl+G (? ^
Pretty Beautiful map, You should app it!
Sorry for short mod but It's pretty good o3o
That was really helpful!
Thank you!!
Arf
Hello hello, here to repay my M4M from Exile-, great help by the way. Hope I can be too.
Was requested to look at ReFaller's GD, so that's what I'll focus on.

ReFaller's Hard
Well from a playthrough and looking at it overall in the editor, there really isn't anything wrong with this difficulty at all really. There are certain parts and certain choices that feel a bit questionable at times but given what you're mapping it's to be expected and unavoidable. One mostly meaningless suggestion is to rename the diff from "Hard" to "Hyper" as those two names do have different connotations in terms of difficulty. Some things that are slightly too much for a Hard can fit in a Hyper no problem (quints at the end of Genryuu Kaiko, that sort of thing) and it might help to deter some of the questions about difficulty that I'm seeing pop in the thread from time to time.


00:20:330 (1,2,3,4) - These square patterns, while a bit repetitive, do exactly what they're supposed to and provide a good opening to show what sort of map you're getting into - starting like this takes the question of "inconsistent difficulty" a notch lower, and it's a good platform to let the player know that if he has trouble with this beginning, the map is probably just out of reach for him. Only saying this to state that I agree with it and there isn't much of a need to nerf it or anything.

On the other hand. the section directly afterwards might actually be a bit too easy considering the intensity increase. Mapping the red tick between these two 00:27:667 (4,1) - with a single note and the one between these 00:30:002 (2,1) - provides a slightly better rhythm platform imo.

00:33:622 (1,2) - I get what these are for and they fit the rhythm, but given the very quick transition of the music they're hard to predict and easy to drop. Might want to position them in the center of the screen at least, to make them easier to approach.

(minor) 00:37:391 (1,3) - this is ever so slightly off as seen here. (To fix it Ctrl G the 1 and check from this timestamp 00:37:823 (2) - )

00:44:145 (3,1) - Others have pointed this out too, but even though this fits the music it's a bit much to stick here, a single note works just fine. Too easy to break here.

01:01:894 (1,2,3,4) - While I don't think they're too far apart, the're a little too spaced for comfort on 4+ singletaps. Might want to close them a bit more. Same with the three right before it, just for consistency. Didn't say about those because it's 3 not 4+.

01:06:292 (1,2,1,2,1,2) - these are easy to misread as well, using some sort of 1/2 slider pattern would be better, and it's actually easier to execute than the current 1/1s, strange as it sounds.

01:15:087 (1,2,3,4,5) - Aaaargh can't you space them a little less D:

02:10:726 (2,3,4,5,1) - Hmm I'm unsure about this. Too easy to screw this up, there isn't this many stacks in the rest of this section either. Replacing it with two 1/2 sliders works rhythm wise and is simpler to pull off too.

(minor) 02:39:406 (3) - Might position this to point at 1 and have a straight line towards 2. Something like this.

02:46:101 (2,3,4) - Try this rhythm, it sounds a little better than what you currently have. It does screw with your symmetry pattern there but it doesn't ignore the lyrics/big white tick which is more important imo.

02:55:218 (2,3,4) - Try the same rhythm here. As above you'll need to shuffle some things around if you change it but I think it's worth it for the rhythm. Same at 03:04:335 (2,3,4) - 03:13:452 (2,3,4) -

02:49:947 (1,2,3,4,5,6) - This and the other two times you have this - while it's doable, it seems a bit overstated and nerfing it wouldn't hurt.

03:07:754 (1,2,3,1,2,3,1,2,3) - .......yeah. Only reason I hit this is because I know the song. This has been pointed out by others too, and while it's a good looking pattern, it can't really be in a map of this difficulty imo. Consider making them 1/6 repeat sliders to make them simpler to play without messing up the player with a sudden syncopation change.

04:42:810 (6) - Good pattern, but this jump from 5 to 6 might be too far.

04:54:675 (1) - Maybe start the spinner at 04:54:214?

05:04:598 (1,2,3) - Maybe it's the music itself, but this is a bit hard to read. Ceza's super fast vocals make the beats seem quicker than they are I guess. I can't suggest anything here because a repeat slider doesn't capture the intensity of the beats. I guess the players have to make do.

05:32:675 (1,2) - With the rhythm here already leaning heavy and dense, sticking a triple in there is pretty mean. Might as well make this a slider like the rest of them, it gives it more of an edge without being too jarring.

06:05:060 (1,2,3,4,5) - The other notes after this which follow the same music such as 06:08:983 (1,2,3,4) - 06:10:598 (1,2,3) - aren't as spaced or difficult to hit. If you want to keep the pattern might want to tone down the spacing a bit.

07:26:385 (3) - Ctrl+G this for better flow?

07:28:129 (1,2,3,4,5) - You use a repeat slider to follow the rhythm right after this pattern, but this one doesn't correspond to the more prominent foreground rhythm as much. Something like this or even this could work better, up to you.

07:47:315 (6) - You could add a note on the white tick after this repeat slider ends, right before the break. Up to you if you want to leave it blank though.

08:12:998 (1,2,3,4,5,6,7) - Just mentioning to anyone who might think these are too hard, I don't know if it's the BPM, but they're actually easier than they might appear and imo, not too hard for the difficulty.

08:21:103 (1,2,3,4) - Oh boy. I guess this is supposed to be the hardest part of the map, maybe. (It's certainly an intense ending, no doubt) and anyone who has heard Genryuu Kaiko will know this is coming. There's no streams in the rest of the 8 minutes, though, and having three of them right at the end might be a bit of a jarring throw-off. They're not extremely difficult to execute, but something to keep in mind. Try to get playtesters' opinions \O/



Aaand, that's about all. What can I say, it's a good mashup, a good mapset, one hell of a storyboard and a cracking Hard diff at that. Most of the stuff above is pretty nitpicky, but there isn't much else to do but polish when a map gets this far. I'm not stretching it too far when I say the Hard is beyond rankable as it stands, and I look forward to seeing it have a heart soon.

Good luck good luck! Hope I helped somewhat.
Makeli
hei!

ZA WARUDO
widescreen support
disable countdown
SILENCE SLIDERENDS
00:08:406 (1) - make the volume go up progressively in this spinner
00:13:659 (1,2) - stacking all these does not make sense to me since the sounds are not the same
imo it does not make sense to use an sv this fast in this calm part
00:35:820 (2) - imo this would be better as a slider that has a faster sv than normal
00:49:328 (3) - this would be better as two circles
00:51:527 (2) - remove the clap from the sliderend
01:04:407 (1) - make perfect stacks for great benefit for democratic people's rebublic of osu!
01:10:690 (1,2,3,4,5,6,7) - idk about this stream. It has the biggest emphasis on (5) and that's just a random note in that series of 1/4. While I think the emphasis should be on (4) as a new sound starts there.
01:13:203 (3) - i absolutely hate playing stuff like this so i think you should do this
01:31:012 (5) - stacking this does not really make sense to me. Yea both of them are kicks that's correct and it would be cool if they were just kicks but (5) has that piano sound there too and I feel like it should be emphasized. Just pointing out this once.
01:38:155 (1,2) - ok this looks just hella random
01:38:869 (3) - also i don't really understand why you didn't hitsound these kicks
01:46:155 (1) - TUTTURUUU SAATANA
01:58:297 (7) - these sound really random. You skip a kick with these too
02:10:583 - pls make 02:10:440 (3) - a 1/2 slider
02:20:155 (3) - hey there's a three note stack here not cool and this is a kick and emphasize pls for the great benefit
02:25:019 (1) - pls don't use claps in this calm section
02:28:437 (2) - you end this on a hold sound me no like
02:31:856 (4) - ^
03:22:028 (1) - again here claps don't seem to fit
03:58:024 (7) - this is kinda annyoing to play when you first do those back and forts and then this but i have no idea how to fix this without breaking anything lel
04:43:376 (5) - this is kinda ehhh to end this slider on a downbeat and then have a 1/1 break in there
04:57:906 (1) - i like how the difficulty spikes here
05:03:790 (3) - stacking these really takes the emphasis away. Just as I mentioned about the diffliculty spike lol
05:22:713 (1) - idk i can't play/judge this part very well but i think it's kinda awkward to suddenly go down a bit and then up fast in this alternate type part
05:49:599 (1) - shouldn't this part be more intense? Yet it's with the same spacing as before
06:43:858 (1) - pls no stack this give emphasis for great benefit
06:47:792 (8) - ctrl+g?
07:20:978 (3,4,1) - i don't think this triple really fits here
07:58:903 (1) - no pls no hollow wings
yeh

hard
i'm still learning to mod e/n/h diffs so bear with me
00:39:904 (1,2) - i really think there should be something on the red ticks too
01:03:779 (1) - shouldn't this be at x280 y160 to fit the storyboard
01:42:440 (3) - you suddenly decide to do custom stacks
02:25:019 (5) - i'm kinda sad that you decided to skip this part
03:07:754 (1,2,3,1,2,3,1,2,3) - this might be a bit too hard for hard
06:21:793 - this is really random to skip this
06:27:186 - ^
06:32:579 - ^
06:37:972 - ^ pointed out all of these just to make my mod look lenghty
07:20:804 (4) - this triple would sound so much better at the previous red tick
07:21:501 (3) - and tbh it's kinda inconsisten that you did the triples previously and then you don't do them here
07:30:397 - there is a really audible sound here and you decided to skip it
07:43:478 (4) - 1/2 slider would emphasize better. Also unstack
08:05:950 (4) - idk this just didn't feel good to play

i'm a straight male sporty girls drop me a call
Topic Starter
Exile-

Maakkeli wrote:

hei!

ZA WARUDO
widescreen support Nope, because of the storyboard
disable countdown Yeah, sure
SILENCE SLIDERENDS Oh god, there are so many of them :D
00:08:406 (1) - make the volume go up progressively in this spinner Done
00:13:659 (1,2) - stacking all these does not make sense to me since the sounds are not the same
imo it does not make sense to use an sv this fast in this calm part Depends on which sound you're following. I wanted to emphasize the vocal here. This part is not that slow imo but I nerfed some jumps
00:35:820 (2) - imo this would be better as a slider that has a faster sv than normal Great idea, I remapped this part
00:49:328 (3) - this would be better as two circles This slider follows the beep sound
00:51:527 (2) - remove the clap from the sliderend Right
01:04:407 (1) - make perfect stacks for great benefit for democratic people's rebublic of osu! Holy shit!
01:10:690 (1,2,3,4,5,6,7) - idk about this stream. It has the biggest emphasis on (5) and that's just a random note in that series of 1/4. While I think the emphasis should be on (4) as a new sound starts there. Nice catch here
01:13:203 (3) - i absolutely hate playing stuff like this so i think you should do this Sure, why not?
01:31:012 (5) - stacking this does not really make sense to me. Yea both of them are kicks that's correct and it would be cool if they were just kicks but (5) has that piano sound there too and I feel like it should be emphasized. Just pointing out this once. I want to stick to the one sound. You cant map everything. That would be inconsistent
01:38:155 (1,2) - ok this looks just hella random That flows great, what do you want? ^_^
01:38:869 (3) - also i don't really understand why you didn't hitsound these kicks Fixed
01:46:155 (1) - TUTTURUUU SAATANA MAYUSHI-DESU
01:58:297 (7) - these sound really random. You skip a kick with these too Fixed
02:10:583 - pls make 02:10:440 (3) - a 1/2 slider Im following the vocal here and I dont hear anything on 02:10:583 -
02:20:155 (3) - hey there's a three note stack here not cool and this is a kick and emphasize pls for the great benefit Fine, unstacked
02:25:019 (1) - pls don't use claps in this calm section Deleted
02:28:437 (2) - you end this on a hold sound me no like This whole part is just one violin hold sound, how I am supposed to map this other way?
02:31:856 (4) - ^ ^
03:22:028 (1) - again here claps don't seem to fit Deleted
03:58:024 (7) - this is kinda annyoing to play when you first do those back and forts and then this but i have no idea how to fix this without breaking anything lel I don't know either
04:43:376 (5) - this is kinda ehhh to end this slider on a downbeat and then have a 1/1 break in there Following the vocal here
04:57:906 (1) - i like how the difficulty spikes here Me too ^_^
05:03:790 (3) - stacking these really takes the emphasis away. Just as I mentioned about the diffliculty spike lol Maybe, but I mapped this part like in the original one
05:22:713 (1) - idk i can't play/judge this part very well but i think it's kinda awkward to suddenly go down a bit and then up fast in this alternate type part Fixed
05:49:599 (1) - shouldn't this part be more intense? Yet it's with the same spacing as before I've increased SV here and it has more alternate parts. Ofc it's more intense
06:43:858 (1) - pls no stack this give emphasis for great benefit Sure
06:47:792 (8) - ctrl+g? Nah, I think it would flow worse
07:20:978 (3,4,1) - i don't think this triple really fits here Its pretty audible imo
07:58:903 (1) - no pls no hollow wings Yes
yeh

i'm a straight male sporty girls drop me a call
Thanks for mod, it was really useful! :D
Idk if ReFaller is alive
Bonsai
The World
  1. Uhh did you ask the creator of the song about metadata? Just asking bc it's called megamix everywhere, not mega mashup ^^
  2. 'Sentimental Skyscraper' seems to miss in the tags?
  3. 00:05:656 (1,2) - the tails of those sliders don't have beats they land on, so why not silence them? same for 02:27:298 (1) -
  4. 00:36:449 (5,1) - There are a lot of these where the object after the slider gets basically zero emphasis because you put they are exactly following the flow of the slider and barely spaced at all, did you do that on purpose? Doesn't make much sense to me because most of those beats are pretty important, definitely more important than other beats that you emphasized way more, like 00:37:705 (4,5,6) - the (5) gets zero emphasis although being the downbeat, while (6) is way more spaced for some reason O.o 00:39:276 (6,7,8) and 00:42:731 (4,5,6) are even more extreme; all of that feels pretty random and doesn't really fit the rhythm
  5. 00:37:391 (1,2) - this spacing seems pretty overdone too, didn't space 00:42:417 (1,2) that much either
  6. NCing is pretty inconsistent in this section, you NC every half measure most of the time but the sometimes you delay the NC and only NC a single slider at 00:38:334 (1) -, you completely leave it out at 00:39:276 (6) - and then 00:42:417 (1,2,3,4,5,6,1,2,3,4,5,1,1,2,1) is just chaos lol, please just keep it consistent, this is more confusing than emphasizing certain beats or whatever, abusing NCing for that is a really weird trend anyways
  7. 00:43:988 (1,1) - There's a rather strong noise between those two objects, how about not letting the first slider reverse but adding a 1/8-reverse-slider at 00:44:145 instead?
  8. 00:48:072 (5,6,7,8) - 00:53:098 (5,6,7,8) - why do you emphasize the red ticks instead of the white ticks here?
  9. 01:03:779 (3,1) - Feels kinda weird to have a 2/1-gap when there's still another song going on, can't you fit maybe two slider in there or something?
  10. 01:16:619 - is the break-delay until here on purpose? If so, what for?
  11. 01:48:869 (4,5) - why is this even less spaced than (3,4)? As the downbeat (5) is definitely not less important than (4), but rn it gets less emphasis, (3,4,5) being an almost straight line doesn't help either ^^
  12. 01:52:869 - Why did you leave this one out? There's no break in the music or anything, and the vocals start there, so at least make the previous circle a slider
  13. 02:01:012 (2,3,4,5,6,7,8,9) - THere's no change in the music whatsoever, why is the spacing getting so much bigger?
  14. 02:12:440 (1,2,3,4,5,1,2,3,4,5,1) - Like one of the first points, this feels pretty imbalanced again since the downbeats after sliders are spaced so low but then having bigger jumps on the red ticks again, would be cool if you could even things out a bit
    Also happens quite a few times in the Kiai where the preview point is again
  15. 02:19:869 (1) - There is nothing here to justify that big spacing or that NC O.o
  16. I'm kinda disappointed that you didn't represent Astrosexy at all, there's like a single vertical slider and that looks more like an accident :( I want more vertical/horizontal patterns! ^^
    Also, the spacing of 1/4-slidergaps seems messy, at first you made them overlap a bit like 02:47:810 (1,2,1,2,3,4) -, then they are spaced with one followpoint visible at 02:53:509 (1,2,1,2) -, then one pixel space at 02:56:927 (1,2,1,2,3,4) - etc etc, looks really messy, make it consistent
    And the NCing is also all over the place again, please keep it more consistent and choose exceptions wisely, there's no effect anymore when you just break the NCing all the time with mostly no apparent reasons
  17. 03:19:719 (1,2) - Why is this not a slider yet? If you have trouble snapping the its lenght bc of the timing section in-between I can show you how to do it
  18. NCing in the Ivaltek-section is really random again, just put it every second measure, rn it's random and also pretty harsh for the HP as there are barely notes and no NCs to get HP back either
  19. 03:50:392 - two unsnapped green lines here, wouldn't hurt to fix them
  20. 04:03:841 - There's a quite prominent beat here, why not map it? You don't have any other 1/2-gaps here either
  21. 04:33:197 (4,1,2,3,4) - I just don't understand your spacing in some parts, you emphasize beats of lower priority more than the higher ones so often ;_; And stuff like 04:36:873 (1,2,3) being so close to each other but then 04:37:438 (3,4) and 04:38:004 (1,2,3,4,5) so spaced doesn't make much sense to me either. There's a lot more of unreasonable spacings (04:40:266 (1,2,3,4,5) aaa), I'll stop listing them but please watch out for them (in case you don't understand what I mean exactly just poke me ingame)
  22. 06:04:022 (6) - The gap after this slider seems weird since it didn't really switch to Maffalda yet, how about letting it reverse once?
  23. 06:43:858 (1,2) and all others of these - I don't really see how the beat at (2) is so important that you make it clickable, but at least silence the slidertails as they are overmapped
  24. 07:47:664 - There just was a break before the prevoius song, so it's not needed at all, and I really miss the long sliders here ;_;
  25. 08:05:774 (6,1,2,3,4,5,6,1,2,3) - This is really uncomfortable to play because you always move in the same direction but have to forcefully slow yourself down from the jumps for the triplets which is rather hard and weird to play, try not to do that
  26. 08:07:360 (1,2,3,4,5,6,7) - This is also really hard to coordinate at that SV, about about stacking the circles above the sliderheads to make it a bit easier?
Quite a lot of improvement from that older map of yours I saw, I guess looking at other maps for inspiration is quite a good thing to do eh ^^ But in some places the spacing/emphasis and the NCing seems really chaotic and unreasonable (and the aesthetic a bit lacking at some places), so try to make things more clear where I pointed them out and look for similar places!
Good luck!

omg rip there's a Hard now, sry but I can't mod that anymore now lol
Megapcmx
Dude! Amazing!!
kricher
the world diff
00:3:987 you miss one beat here
00:35:820 (1) - i think this sounds better if it ends 1 tick before on the red one
01:00:637 (3) - ^^^
01:03:936 - you miss a part of the song here
02:25:873 you miss one bit there
05:13:253 - this break i know you want to have some breaks but you could map it and make it slow
07:46:967 (1,2,3,4,5,6,7,8) - this stream could get faster
hard diff
00:29:001 (3) - the music on this slider is the almost same with the sliders before so you can make it 2 sliders
00:30:002 (2) - you can split this to be similar with this ^^^
00:31:002 (1) - make it to start 2 ticks earlier so you dont miss a beat
00:46:423 - this part could get mapped
01:03:779 (1) - you can make this a slider and make it finish at 01:04:250 -
01:06:292 (1,2,1,2,1,2,1) - get those 2 ticks earlier if this is meant to match with the voice and remove the last note so it wont overlap with the slider
01:08:805 (1,2,1,2,1,2,1) - the same but you dont have to remove the last note
01:12:103 - you miss a beat there
02:25:161 - this part could get mapped and be slow so you are not missing almost one song
02:46:529 (3,4) - get those 2 two ticks later
03:13:879 (3,4) - the same
03:39:612 - you miss a beat here
05:18:214 (1) - you can make this finish at 05:19:022 -
05:18:675 (2) - you can make this finish at 05:19:022 -
06:21:793 - add something here
06:26:821 - and here
06:32:074 - ^^
07:04:967 - you can map this break if you want
07:20:784 - add something here
rework a lot of the sliders on the last 2 halozy maps

Those are in my opinion
Topic Starter
Exile-

Bonsai wrote:

The World
  1. Uhh did you ask the creator of the song about metadata? Just asking bc it's called megamix everywhere, not mega mashup ^^
  2. 'Sentimental Skyscraper' seems to miss in the tags? Oups
  3. 00:05:656 (1,2) - the tails of those sliders don't have beats they land on, so why not silence them? same for 02:27:298 (1) - Sure
  4. 00:36:449 (5,1) - There are a lot of these where the object after the slider gets basically zero emphasis because you put they are exactly following the flow of the slider and barely spaced at all, did you do that on purpose? Doesn't make much sense to me because most of those beats are pretty important, definitely more important than other beats that you emphasized way more, like 00:37:705 (4,5,6) - the (5) gets zero emphasis although being the downbeat, while (6) is way more spaced for some reason O.o 00:39:276 (6,7,8) and 00:42:731 (4,5,6) are even more extreme; all of that feels pretty random and doesn't really fit the rhythm I remapped the first part, about the next patterns, I've seen a lot of them on ranked maps and they are fine imo
  5. 00:37:391 (1,2) - this spacing seems pretty overdone too, didn't space 00:42:417 (1,2) that much either ^
  6. NCing is pretty inconsistent in this section, you NC every half measure most of the time but the sometimes you delay the NC and only NC a single slider at 00:38:334 (1) -, you completely leave it out at 00:39:276 (6) - and then 00:42:417 (1,2,3,4,5,6,1,2,3,4,5,1,1,2,1) is just chaos lol, please just keep it consistent, this is more confusing than emphasizing certain beats or whatever, abusing NCing for that is a really weird trend anyways Fixed some NCs but I have to place when SV changes
  7. 00:43:988 (1,1) - There's a rather strong noise between those two objects, how about not letting the first slider reverse but adding a 1/8-reverse-slider at 00:44:145 instead? Sure
  8. 00:48:072 (5,6,7,8) - 00:53:098 (5,6,7,8) - why do you emphasize the red ticks instead of the white ticks here? I just copied the previous part and switched two middle notes because it looks cool and fits to the melody imo
  9. 01:03:779 (3,1) - Feels kinda weird to have a 2/1-gap when there's still another song going on, can't you fit maybe two slider in there or something? Sure, why not?
  10. 01:16:619 - is the break-delay until here on purpose? If so, what for? Deleted
  11. 01:48:869 (4,5) - why is this even less spaced than (3,4)? As the downbeat (5) is definitely not less important than (4), but rn it gets less emphasis, (3,4,5) being an almost straight line doesn't help either ^^ Increased spacing
  12. 01:52:869 - Why did you leave this one out? There's no break in the music or anything, and the vocals start there, so at least make the previous circle a slider Sure
  13. 02:01:012 (2,3,4,5,6,7,8,9) - THere's no change in the music whatsoever, why is the spacing getting so much bigger? I can clearly hear a change in the music. Those are very jumpy beats characteristic to Helblinde songs
  14. 02:12:440 (1,2,3,4,5,1,2,3,4,5,1) - Like one of the first points, this feels pretty imbalanced again since the downbeats after sliders are spaced so low but then having bigger jumps on the red ticks again, would be cool if you could even things out a bit
    Also happens quite a few times in the Kiai where the preview point is again Fixed, i guess...
  15. 02:19:869 (1) - There is nothing here to justify that big spacing or that NC O.o Fixed spacing, but I want to keep NC because of the Tutturu!
  16. I'm kinda disappointed that you didn't represent Astrosexy at all, there's like a single vertical slider and that looks more like an accident :( I want more vertical/horizontal patterns! ^^ I kinda dislike this old style
    Also, the spacing of 1/4-slidergaps seems messy, at first you made them overlap a bit like 02:47:810 (1,2,1,2,3,4) -, then they are spaced with one followpoint visible at 02:53:509 (1,2,1,2) -, then one pixel space at 02:56:927 (1,2,1,2,3,4) - etc etc, looks really messy, make it consistent Actually, I set the gaps based on their appearance. If there is a blanket, I would make a gap on one pixel, if this is a linear pattern I use 0.6 DS because it looks better imo
    And the NCing is also all over the place again, please keep it more consistent and choose exceptions wisely, there's no effect anymore when you just break the NCing all the time with mostly no apparent reasons Fixed
  17. 03:19:719 (1,2) - Why is this not a slider yet? If you have trouble snapping the its lenght bc of the timing section in-between I can show you how to do it Is it even allowed to change BPM while on slider?
  18. NCing in the Ivaltek-section is really random again, just put it every second measure, rn it's random and also pretty harsh for the HP as there are barely notes and no NCs to get HP back either Changed some
  19. 03:50:392 - two unsnapped green lines here, wouldn't hurt to fix them Sure
  20. 04:03:841 - There's a quite prominent beat here, why not map it? You don't have any other 1/2-gaps here either Fixed
  21. 04:33:197 (4,1,2,3,4) - I just don't understand your spacing in some parts, you emphasize beats of lower priority more than the higher ones so often ;_; And stuff like 04:36:873 (1,2,3) being so close to each other but then 04:37:438 (3,4) and 04:38:004 (1,2,3,4,5) so spaced doesn't make much sense to me either. There's a lot more of unreasonable spacings (04:40:266 (1,2,3,4,5) aaa), I'll stop listing them but please watch out for them (in case you don't understand what I mean exactly just poke me ingame) Since I followed the lyrics here, I put more emphasize on parts with faster tempo . I'll consider your suggestion
  22. 06:04:022 (6) - The gap after this slider seems weird since it didn't really switch to Maffalda yet, how about letting it reverse once? Sure, why not?
  23. 06:43:858 (1,2) and all others of these - I don't really see how the beat at (2) is so important that you make it clickable, but at least silence the slidertails as they are overmapped Silenced
  24. 07:47:664 - There just was a break before the prevoius song, so it's not needed at all, and I really miss the long sliders here ;_; Added
  25. 08:05:774 (6,1,2,3,4,5,6,1,2,3) - This is really uncomfortable to play because you always move in the same direction but have to forcefully slow yourself down from the jumps for the triplets which is rather hard and weird to play, try not to do that This is for emphasize
  26. 08:07:360 (1,2,3,4,5,6,7) - This is also really hard to coordinate at that SV, about about stacking the circles above the sliderheads to make it a bit easier? I don't want to stack them but nerfed them a bit
Quite a lot of improvement from that older map of yours I saw, I guess looking at other maps for inspiration is quite a good thing to do eh ^^ But in some places the spacing/emphasis and the NCing seems really chaotic and unreasonable (and the aesthetic a bit lacking at some places), so try to make things more clear where I pointed them out and look for similar places!
Good luck!

omg rip there's a Hard now, sry but I can't mod that anymore now lol
Thanks for the mod!

kricher wrote:

the world diff
00:3:987 you miss one beat here I mapped this beat
00:35:820 (1) - i think this sounds better if it ends 1 tick before on the red one So it would be 1/4? Nah, doesn't seem like a good idea
01:00:637 (3) - ^^^ ^
01:03:936 - you miss a part of the song here Fixed
02:25:873 you miss one bit there Same as above. The end of the slider is still a beat
05:13:253 - this break i know you want to have some breaks but you could map it and make it slow There is also a break in the original gangsta (both songs!)
07:46:967 (1,2,3,4,5,6,7,8) - this stream could get faster Why? I used the same spacing as in the earlier streams. It looks fine imo

Those are in my opinion
Mostly denied but thanks anyways ^^
Hpocks
Fun Modtimes

- Im not going to comment about the SB being off because it isnt.
- You appear to have a ghost difficulty! It appears on the site but not in game, and that will cause some troubles. Go open your song in folder and delete that empty file if you dont have any use for it. It just causes glitchy effects and possibly upload lock.


Da World

00:00:319 - Maybe make this less loud?
00:31:002 - Decrease the intenseness of this slider 1/4 jump thing a tiny bit. Looks annoying for acc and first impressions on playability from the player.
00:33:420 - This seems weird in 1/6
00:48:072 - This looks like a risky move IMO. Maybe stick to basics here.
00:50:585 - Would look better with an NC here because the follow line ruins the squareness
01:02:758 - I really dont see why this is stacked. I suggest making it not stacked.
02:41:258 - ummm... is this safe?
02:51:799 - RIP FC. Died by ditching slider to early.

Sorry I didnt mod much. This map is amazing in general
ReFaller

Arf wrote:

Hello hello, here to repay my M4M from Exile-, great help by the way. Hope I can be too.
Was requested to look at ReFaller's GD, so that's what I'll focus on.

1.Focus ReFaller
2.No focus Exile-, but ReFaller!!!
3.NOOBS, BAN, reported!!!


ReFaller's Hard
Well from a playthrough and looking at it overall in the editor, there really isn't anything wrong with this difficulty at all really. There are certain parts and certain choices that feel a bit questionable at times but given what you're mapping it's to be expected and unavoidable. One mostly meaningless suggestion is to rename the diff from "Hard" to "Hyper" as those two names do have different connotations in terms of difficulty. Some things that are slightly too much for a Hard can fit in a Hyper no problem (quints at the end of Genryuu Kaiko, that sort of thing) and it might help to deter some of the questions about difficulty that I'm seeing pop in the thread from time to time. It's not beatmania/bms/o2jam for name Hyper, it's a pure Hard and it's hard named by me ;)


00:20:330 (1,2,3,4) - These square patterns, while a bit repetitive, do exactly what they're supposed to and provide a good opening to show what sort of map you're getting into - starting like this takes the question of "inconsistent difficulty" a notch lower, and it's a good platform to let the player know that if he has trouble with this beginning, the map is probably just out of reach for him. Only saying this to state that I agree with it and there isn't much of a need to nerf it or anything. Thank Al-Azif for this awesome pattern.

On the other hand. the section directly afterwards might actually be a bit too easy considering the intensity increase. Mapping the red tick between these two 00:27:667 (4,1) - with a single note and the one between these 00:30:002 (2,1) - provides a slightly better rhythm platform imo. srimo.....nvm yes, ctrl+g foralso ctrl+g for[/but this move forced me to remap until the spinner appears.me to remap until the spinner appears.

00:33:622 (1,2) - I get what these are for and they fit the rhythm, but given the very quick transition of the music they're hard to predict and easy to drop. Might want to position them in the center of the screen at least, to make them easier to approach. yes, the next little remap :)

(minor) 00:37:391 (1,3) - this is ever so slightly off as seen here. (To fix it Ctrl G the 1 and check from this timestamp 00:37:823 (2) - let's skip it, the most important is the head and tail of (3) are equal distance from tail of infinity loooooonnng slider

00:44:145 (3,1) - Others have pointed this out too, but even though this fits the music it's a bit much to stick here, a single note works just fine. Too easy to break here. i choose: this still fits the music, i did 1/4 break instead for 1/8 to prevent break, besides the circle sounds weird here, when the music says opposite/adverse/i don't know

01:01:894 (1,2,3,4) - While I don't think they're too far apart, the're a little too spaced for comfort on 4+ singletaps. Might want to close them a bit more. Same with the three right before it, just for consistency. Didn't say about those because it's 3 not 4+. Previous tree three circles are good even they are the same spaced? It's a very good set. :)

01:06:292 (1,2,1,2,1,2) - these are easy to misread as well, using some sort of 1/2 slider pattern would be better, and it's actually easier to execute than the current 1/1s, strange as it sounds. The World diff has 1/2 things here, then i' easien this for balance between hard and extra. It's Asphyxia's pattern from GD in RLC's mapset. OMG REFALLER NOOB COPY NINJA KAKASHI

01:15:087 (1,2,3,4,5) - Aaaargh can't you space them a little less D: These 1,5 seconds of music are too wild/mad/bam bam bam for decrease spacing, but don't worry, it's in 1/1.

02:10:726 (2,3,4,5,1) - Hmm I'm unsure about this. Too easy to screw this up, there isn't this many stacks in the rest of this section either. Replacing it with two 1/2 sliders works rhythm wise and is simpler to pull off too. I follow for kick drums, so any sliders work badly for this moment.

(minor) 02:39:406 (3) - Might position this to point at 1 and have a straight line towards 2. Something like this. XD, my foolish fault :)

02:46:101 (2,3,4) - Try this rhythm, it sounds a little better than what you currently have. It does screw with your symmetry pattern there but it doesn't ignore the lyrics/big white tick which is more important imo. Are you REALLY sure what you said? I follow for drums, so this big white tick isn't important for this moment, besides your set totally breaks drum line

02:55:218 (2,3,4) - Try the same rhythm here. As above you'll need to shuffle some things around if you change it but I think it's worth it for the rhythm. Same at 03:04:335 (2,3,4) - 03:13:452 (2,3,4) - I guess there are the same rythms as above, so i would skip this without any checks, because i'm sure what i will seen

02:49:947 (1,2,3,4,5,6) - This and the other two times you have this - while it's doable, it seems a bit overstated and nerfing it wouldn't hurt. SRERFING!!! This patten as hard diff is nerfed to the lowest level, besides i would keep the follow for temporary piano line

03:07:754 (1,2,3,1,2,3,1,2,3) - .......yeah. Only reason I hit this is because I know the song. This has been pointed out by others too, and while it's a good looking pattern, it can't really be in a map of this difficulty imo. Consider making them 1/6 repeat sliders to make them simpler to play without messing up the player with a sudden syncopation change. I don't have other ideas for remake this, but i would say something about 1/6 sliders: This one is well for insane diffs and higher, because it's horrible "200-infinite fast" bpm

04:42:810 (6) - Good pattern, but this jump from 5 to 6 might be too far. i fixed "i can' explain what" but, this decreased the distance a little.

04:54:675 (1) - Maybe start the spinner at 04:54:214? psssszzszszsz....This spinner begins like Blue Dragon's spinner.

05:04:598 (1,2,3) - Maybe it's the music itself, but this is a bit hard to read. Ceza's super fast vocals make the beats seem quicker than they are I guess. I can't suggest anything here because a repeat slider doesn't capture the intensity of the beats. I guess the players have to make do. There are synchronized with two things: Very loud kick drums and Exile-'s SB, and it will be still be drill be bleh....i'm tired :)

05:32:675 (1,2) - With the rhythm here already leaning heavy and dense, sticking a triple in there is pretty mean. Might as well make this a slider like the rest of them, it gives it more of an edge without being too jarring. I just fixed other thing than you wanted, NC is replaced to 05:32:983 (3)

06:05:060 (1,2,3,4,5) - The other notes after this which follow the same music such as 06:08:983 (1,2,3,4) - 06:10:598 (1,2,3) - aren't as spaced or difficult to hit. If you want to keep the pattern might want to tone down the spacing a bit. I feel good until there are different patterns :)

07:26:385 (3) - Ctrl+G this for better flow? I did earlier ctrl+g for some risks, but for worse effect, thank you

07:28:129 (1,2,3,4,5) - You use a repeat slider to follow the rhythm right after this pattern, but this one doesn't correspond to the more prominent foreground rhythm as much. Something like this or even this could work better, up to you. I can say that both are the same because they are all 1/2 rythms and they don't fits with my flute/vocal/your voice line

07:47:315 (6) - You could add a note on the white tick after this repeat slider ends, right before the break. Up to you if you want to leave it blank though. Drums are stopped so why? :D

08:12:998 (1,2,3,4,5,6,7) - Just mentioning to anyone who might think these are too hard, I don't know if it's the BPM, but they're actually easier than they might appear and imo, not too hard for the difficulty. XD you don't know that it's easy or hard XD

08:21:103 (1,2,3,4) - Oh boy. I guess this is supposed to be the hardest part of the map, maybe. (It's certainly an intense ending, no doubt) and anyone who has heard Genryuu Kaiko will know this is coming. There's no streams in the rest of the 8 minutes, though, and having three of them right at the end might be a bit of a jarring throw-off. They're not extremely difficult to execute, but something to keep in mind. Try to get playtesters' opinions \O/ Let's just move away and we will be happy forever :D



Aaand, that's about all. What can I say, it's a good mashup, a good mapset, one hell of a storyboard and a cracking Hard diff at that. Most of the stuff above is pretty nitpicky, but there isn't much else to do but polish when a map gets this far. I'm not stretching it too far when I say the Hard is beyond rankable as it stands, and I look forward to seeing it have a heart flame visible in-game soon.

Good luck good luck! Hope I helped somewhat.
For "somewhat", i agree with 100% sure :)
Topic Starter
Exile-

Hpocks wrote:

Fun Modtimes

- Im not going to comment about the SB being off because it isnt.
- You appear to have a ghost difficulty! It appears on the site but not in game, and that will cause some troubles. Go open your song in folder and delete that empty file if you dont have any use for it. It just causes glitchy effects and possibly upload lock.


Da World

00:00:319 - Maybe make this less loud? This is on 20%. How quiet you want this to be?
00:31:002 - Decrease the intenseness of this slider 1/4 jump thing a tiny bit. Looks annoying for acc and first impressions on playability from the player. The intensiveness in this part fits to the melody as I built it up with previous jumps
00:33:420 - This seems weird in 1/6 But its on 1/8 o.O
00:48:072 - This looks like a risky move IMO. Maybe stick to basics here. I used these patterns later and it looks good imo
00:50:585 - Would look better with an NC here because the follow line ruins the squareness As Bonsai said before, Placing NCs must be constant. If I have set them on big white ticks, they should be only on big white ticks (follow the rhythm, not pattern)
01:02:758 - I really dont see why this is stacked. I suggest making it not stacked. Remapped this part cause nobody liked it
02:41:258 - ummm... is this safe? That what she said Its fine \o/
02:51:799 - RIP FC. Died by ditching slider to early. Well, I cant find any problems with this part

Sorry I didnt mod much. This map is amazing in general
Thank you! ^^
ReFaller
Mosz tego diffa oczekiwanego. http://puu.sh/nz6nQ/b5badaa105.osu
Cloudchaser
za warudo diff
ReFaller

Maakkeli wrote:

hei!

hard
i'm still learning to mod e/n/h diffs so bear with me
00:39:904 (1,2) - i really think there should be something on the red ticks too
01:03:779 (1) - shouldn't this be at x280 y160 to fit the storyboard
01:42:440 (3) - you suddenly decide to do custom stacks
02:25:019 (5) - i'm kinda sad that you decided to skip this part
03:07:754 (1,2,3,1,2,3,1,2,3) - this might be a bit too hard for hard
06:21:793 - this is really random to skip this
06:27:186 - ^
06:32:579 - ^
06:37:972 - ^ pointed out all of these just to make my mod look lenghty
07:20:804 (4) - this triple would sound so much better at the previous red tick
07:21:501 (3) - and tbh it's kinda inconsisten that you did the triples previously and then you don't do them here
07:30:397 - there is a really audible sound here and you decided to skip it
07:43:478 (4) - 1/2 slider would emphasize better. Also unstack
08:05:950 (4) - idk this just didn't feel good to play

i'm a straight male sporty girls drop me a call

kricher wrote:

hard diff
00:29:001 (3) - the music on this slider is the almost same with the sliders before so you can make it 2 sliders
00:30:002 (2) - you can split this to be similar with this ^^^
00:31:002 (1) - make it to start 2 ticks earlier so you dont miss a beat
00:46:423 - this part could get mapped
01:03:779 (1) - you can make this a slider and make it finish at 01:04:250 -
01:06:292 (1,2,1,2,1,2,1) - get those 2 ticks earlier if this is meant to match with the voice and remove the last note so it wont overlap with the slider
01:08:805 (1,2,1,2,1,2,1) - the same but you dont have to remove the last note
01:12:103 - you miss a beat there
02:25:161 - this part could get mapped and be slow so you are not missing almost one song
02:46:529 (3,4) - get those 2 two ticks later
03:13:879 (3,4) - the same
03:39:612 - you miss a beat here
05:18:214 (1) - you can make this finish at 05:19:022 -
05:18:675 (2) - you can make this finish at 05:19:022 -
06:21:793 - add something here
06:26:821 - and here
06:32:074 - ^^
07:04:967 - you can map this break if you want
07:20:784 - add something here
rework a lot of the sliders on the last 2 halozy maps

Those are in my opinion
I've lost my coloured comments because i didn't refresh for a long time, but some from your mods are applied >.<

06:42:711 (1) - Exilku przestaw tu światełka w SB to rusztłem troche całe kiai - http://puu.sh/nAmQ2/fc9ad6a0b3.osu
Starset
my student is getting better at this, i have no more things to teach u now...Hanczer

IRC
17:12 HB24: 02:10:583 - is it me or u forgot a note here?
17:13 Exile-: Nah
17:13 HB24: 02:27:868 - i understand why u silensed this one but why this one 02:29:007 -
17:13 Exile-: Following the lyrics
17:14 Exile-: Cuz BN told me to do it
17:14 Exile-: lol
17:15 Exile-: should I change it
17:15 Exile-: ?
17:15 HB24: about wat
17:16 Exile-: About silencing it
17:16 HB24: there s no vocals there wtf u talking about
17:17 Exile-: What vocals?
17:17 Exile-: wtf?
17:17 HB24: lol
17:18 HB24: i said
17:18 HB24: 02:29:007 - why this one is silenced
17:18 Exile-: Yeah
17:18 Exile-: I'll remove the silcence then
17:19 HB24: 04:18:454 (4) - x48 y320 or sth like that
17:20 Exile-: Sure
17:23 HB24: 06:27:860 (2,3,4,5) - why not blanketed
17:24 Exile-: hmm
17:24 Exile-: I didn't want to blanket it
17:24 Exile-: But its not a striaght line eithef
17:24 Exile-: Let me fix it
17:25 HB24: 07:12:606 (6) - stack on 3
17:25 Exile-: http://puu.sh/nAtPI/b0bffecf84.jpg
17:25 HB24: like here 07:10:687 (3,4,5,6) -
17:25 Exile-: Now it should look better
17:26 Exile-: Hey
17:26 Exile-: That's actually really nice idea
17:27 HB24: 07:36:850 (2) - off rythme slider?
17:27 HB24: should be on next red tick
17:28 HB24: 07:37:199 (3) - this too
17:28 Exile-: o.O
17:29 Exile-: How?
17:29 Exile-: What about the break?
17:29 HB24: huh?
17:29 Exile-: oh
17:29 Exile-: I see
17:29 HB24: lol
17:29 Exile-: But actually
17:30 Exile-: I followed the second melody here
17:30 Exile-: Listen to it without hitsounds
17:30 Exile-: Its pretty audible
17:30 HB24: i c
17:31 HB24: starting from here 07:42:083 - try to put clap in white ticks and see
17:32 HB24: dang last songs are so gud
17:32 Exile-: How di I screwed up these claps?
17:33 HB24: 07:49:059 (1) - try another shape here cuz its overlapping in the end :/
17:33 Exile-: Fixed
17:33 HB24: 07:54:665 (1,1) - same here
17:33 Exile-: Oh
17:33 Exile-: Right
17:35 Exile-: Gosh
17:35 Exile-: I hate lond sliders
17:35 Exile-: long*
17:35 HB24: 07:58:903 (1,2,3,4,5,6) - its kinda hard to move backward for a a triplet right after so ctrl+g on 07:59:079 (3,6) -
17:35 HB24: if u know wat i mean
17:36 Exile-: Then
17:36 Exile-: 07:59:431 (6,1) -
17:36 Exile-: There will be the same issue
17:37 HB24: http://puu.sh/nAuui/ef6dcf4fc2.jpg
17:38 Exile-: ohh
17:38 Exile-: Looks nice
17:38 HB24: =w=
17:39 Exile-: 07:49:059 (1) - fuck this slider
17:39 HB24: xD
17:39 HB24: wait
17:40 Exile-: http://puu.sh/nAuDA/e14c4249b3.jpg
17:40 Exile-: I think I got this
17:40 HB24: its nice
17:40 HB24: ye
17:41 Exile-: Great
17:41 Exile-: Updating
17:41 Exile-: Thanks for help! ^_^
17:41 HB24: this one looks kinda odd 07:53:245 (1) - if u know wat i mean
17:42 HB24: maybe
17:42 HB24: lower the sv
17:42 HB24: a bit
17:42 HB24: and make sth
17:42 HB24: like this http://puu.sh/nAuJT/6755c5a977.png
17:42 HB24: http://puu.sh/nAuLr/df4280066a.jpg
17:42 HB24: more curved
17:42 Exile-: I cant lower the SV
17:43 HB24: cuz it looks so crowded
17:43 Exile-: For one slider
17:43 Exile-: This would be inconsistent
17:43 Exile-: But
17:43 Exile-: I'll try to fix it
17:43 HB24: ye
17:44 HB24: hmm
17:44 HB24: im afraid that this one travels to the void http://puu.sh/nAuQp/526839f574.jpg
17:44 HB24: 07:56:085 (1) -
17:45 Exile-: Hmm
17:45 Exile-: Yeah
17:46 Exile-: You're right
17:46 Exile-: http://puu.sh/nAuWS/7ec432d936.jpg
17:46 Exile-: How does it look?
17:46 HB24: xD
17:46 HB24: its the same ^^'
17:46 Exile-: lmao
17:47 HB24: its okey its just a suggestion
17:47 Exile-: http://puu.sh/nAv1Q/d99e51f99a.jpg
17:47 HB24: i kinda like making very clean shaped sliders soo
17:47 Exile-: Now?
17:47 HB24: nice
17:47 HB24: u got my approvement :D
17:47 Exile-: xD
17:47 Exile-: Yay
17:48 Exile-: Now bubble plz
17:48 HB24: if i was u i would make them 2 08:16:522 (8) - apart
17:48 HB24: 08:17:931 (8) - same here goes for the vocals
17:48 Exile-: Nope
17:48 Exile-: Because
17:48 Exile-: Its like in thye original
17:48 HB24: wot
17:49 Exile-: I was using the same patterns
17:49 Exile-: As in the hollow wings map
17:49 HB24: u fcking copyer
17:49 HB24: u should make ur own patterns
17:49 Exile-: xD
17:50 Exile-: But
17:50 Exile-: This is an "inspiration" xD
17:50 Exile-: And people love this part anyways
17:50 Exile-: oh and anyways..
17:50 HB24: okey
17:50 HB24: im done with the useless mod btw
Sotarks
lol Hanczer
Topic Starter
Exile-
Hanczer
ReFaller
HANCZER!!!
-Tochi

  • General

  1. Difficulties have storyboard but [WidescreenStoryboard] is not set (check if this is intended (4:3 storyboard)
  2. Inconsistency in [Tags]
  3. Storyboard image file dimensions are more than allowed maximum ( 640x1440 or 1920x480 for scrolling images) or (1366x768): sb\burst.png (1100x1100)
    sb\glow.png (1300x800)
  4. Unused hitsounds: drum-hitclap3.wav
  5. Wave hitsounds with possible delay >5ms: normal-hitfinish4.wav
  1. Files unused:
    • sb\circle.png
      sb\weapon3.png
      sb\11t-fonts\3.png
      sb\11t-fonts\5.png
      sb\11t-fonts\6.png
      sb\11t-fonts\7.png
      sb\11t-fonts\8.png
      sb\11t-fonts\q1.png
    The world
  2. Useless green line over red (no SV changes):
    07:58:519
  3. Same volume should be on green-red lines (this is unrankable):
    00:00:319
    01:30:155
    03:56:038
    04:32:349
    04:48:183
    06:21:119
    06:42:711
    07:58:519
    Green timing line is unsnapped:
    ^
    • 00:33:636
      01:05:940
      01:16:672
      01:51:561
      01:51:847
      01:52:418
      01:55:561
      01:56:990
      02:00:704
      02:00:990
      02:06:704
      02:15:847
      02:20:133
      02:20:418
      02:31:844
      02:34:122
      02:44:371
      02:45:510
      02:46:080
      02:46:649
      03:00:315
      03:01:480
      07:14:172
      07:19:753
      07:58:907

    ReFaller's Hard
  4. Same volume should be on green-red lines:
    00:00:319
    04:32:349
    06:21:119
    06:42:711
  5. Green timing line is unsnapped:
    02:06:704
    02:15:847
    02:20:418
    07:19:753
Most of these issues are unrankable, so please make sure to fix them.


  • The World

  1. 00:41:789 (1,2,3) - These 1/2's are kinda confusing, maybe make them either smaller or more spaced so they don't touch each other.
  2. 01:00:951 (1,2) - Why not stack as before too? :o
  3. 01:48:440 (1,2,3,4) - This jump looks kinda random, and it flows too well here 01:48:726 (3,4,5) - for the beat. I think a back and forth kinda beat would fit more like: http://puu.sh/nDKwW/1eb7410295.jpg
  4. 02:54:078 (3) - NC here to reduce the hard reading, since the sliders before are almost on same place.
  5. 04:40:548 (3,4) - So, this isn't too far away from 04:40:266 (1,2) - ?
  6. 05:33:982 (1) - Mute spinner end?
  7. 06:47:792 (8) - Ctrl+G maybe?
  8. 08:13:879 (2) - Ctrl+G and 08:14:231 (4) - would be better tbh.


  • Feedback


    Nice map, nice SB - Good luck!
ReFaller
In my diff i just fixed the greenline volumes according to redline volumes.

Fortunately, i knew what you want to say, but you forgot to fill the sentence.

Second part about greenlines (probably unsnapped) are rankable as long as isn't kiai.
Topic Starter
Exile-

-Tochi wrote:


  • General

  1. Difficulties have storyboard but [WidescreenStoryboard] is not set (check if this is intended (4:3 storyboard) Intendent
  2. Inconsistency in [Tags] Fixed
  3. Storyboard image file dimensions are more than allowed maximum ( 640x1440 or 1920x480 for scrolling images) or (1366x768): sb\burst.png (1100x1100) Intendent
    sb\glow.png (1300x800) Fixed
  4. Unused hitsounds: drum-hitclap3.wav Deleted
  5. Wave hitsounds with possible delay >5ms: normal-hitfinish4.wav Its fine o.O
  1. Files unused:
    • sb\circle.png
      sb\weapon3.png
      sb\11t-fonts\3.png
      sb\11t-fonts\5.png
      sb\11t-fonts\6.png
      sb\11t-fonts\7.png
      sb\11t-fonts\8.png
      sb\11t-fonts\q1.png
      Deleted
    The world
  2. Useless green line over red (no SV changes): Fixed
    07:58:519
  3. Same volume should be on green-red lines (this is unrankable):
    00:00:319
    01:30:155
    03:56:038
    04:32:349
    04:48:183
    06:21:119
    06:42:711
    07:58:519
    Green timing line is unsnapped:
    ^
    • 00:33:636
      01:05:940
      01:16:672
      01:51:561
      01:51:847
      01:52:418
      01:55:561
      01:56:990
      02:00:704
      02:00:990
      02:06:704
      02:15:847
      02:20:133
      02:20:418
      02:31:844
      02:34:122
      02:44:371
      02:45:510
      02:46:080
      02:46:649
      03:00:315
      03:01:480
      07:14:172
      07:19:753
      07:58:907
    Fixed them all

    Most of these issues are unrankable, so please make sure to fix them.


  • The World

  1. 00:41:789 (1,2,3) - These 1/2's are kinda confusing, maybe make them either smaller or more spaced so they don't touch each other. Sure, I've got a lot of problems with this pattern
  2. 01:00:951 (1,2) - Why not stack as before too? :o Fixed
  3. 01:48:440 (1,2,3,4) - This jump looks kinda random, and it flows too well here 01:48:726 (3,4,5) - for the beat. I think a back and forth kinda beat would fit more like: http://puu.sh/nDKwW/1eb7410295.jpg Nice idea
  4. 02:54:078 (3) - NC here to reduce the hard reading, since the sliders before are almost on same place. Meh meh, you're right buty I didn't place NC on similar patterns and that would be inconsistent
  5. 04:40:548 (3,4) - So, this isn't too far away from 04:40:266 (1,2) - ? Fixed
  6. 05:33:982 (1) - Mute spinner end? Oups
  7. 06:47:792 (8) - Ctrl+G maybe? Yeah, sure. This is the second time some1 wants to Ctrl + G that so I'll have to do this
  8. 08:13:879 (2) - Ctrl+G and 08:14:231 (4) - would be better tbh.
08:13:703 (1,2,3,4) - this pattern is like the harder version of the previous one and it doesn't need any change imo


  • Feedback


    Nice map, nice SB - Good luck!
Thank you! ^^
teko8
From my NM modding queue, though this is a really short one since there's not much I can see wrong with the diffs at the moment.

General Modding

ReFaller's Hard:

03:07:754 (1,2,3,1,2,3,1,2,3) - Distance Spacing: 1.2x->1.1x/1.0x

The World:

03:20:891 (2) - NC here.
04:16:184 (4,5) - I would move these objects closer to where 04:15:617 (2) - is or at least 04:16:184 (4) - (would change spacing).
Possible Other Changes

ReFaller's Hard:

01:46:012 (4) - I feel like this isn't supposed to be here but that's probably just me :P.
07:21:152 (1,2,3,1,2) - These patterns seems too slow in comparison to the previous at 07:19:757 (1,2,3,4) - and the next one at 07:23:943 (1,2,3,4) - . Maybe add a beat to the previous combo at 07:20:978 - while moving 07:20:804 (4) - to 07:20:629 - ?

The World:

OD7.4->OD7.5
AR9.4->AR9.5
HP5.4->HP5.5
Reason for above: Rounding preference :oops: though these values may have been intentional
01:02:993 (4) - Could move this note on top of 01:03:150 (1) - instead and make the curvature of 01:03:150 (1) - point up instead.
03:31:128 (2) - NC here.
03:36:783 (5) - Extend to 03:37:346 - replacing 03:37:346 (6) - .
07:29:176 (5,6) - Swap these. Not sure if correct because then 07:45:571 (3,4,5,6) - becomes inconsistent.


SB: I was going to say to add BPM markers but I don't think that's necessary for this seeing as the map doesn't have too many breaks;
SB Load goes over 5.00x at times which can effect low-end computers (osu! Ranking Criteria Guidelines last line)
Fantastic mapset. Really hope you can get this ranked. Good luck~ Have a Star :)
show more
Please sign in to reply.

New reply