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MrSpazzaneve17 - osu! MEGAMIX

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Delk
Hi! just one small suggestion. Add on be aware of a dot that says: Hollow Wings like suicidal ending. It is WAY more difficult than the entirity of the map
Ender_Sword
Am I the only one that finds the Hollow Wings part easier than the worldwide choppers/gangsta part :)
Either way great map and amazing storyboard glad to see it going for rank :D
Topic Starter
Exile-

Delk wrote:

Hi! just one small suggestion. Add on be aware of a dot that says: Hollow Wings like suicidal ending. It is WAY more difficult than the entirity of the map

E n d wrote:

Am I the only one that finds the Hollow Wings part easier than the worldwide choppers/gangsta part :)
Either way great map and amazing storyboard glad to see it going for rank :D

Some parts might be easier for others and some harder. Depends on skill.
Would you like to tell me which patterns are the most difficult for you?
Jon
mod
00:18:996 (5,6,7,8) - might look nicer if it was like before ( 00:13:659 (1,2,3,4) - )
addition to ^, 00:18:996 (5) - should be a NC because 00:13:659 (1) - was

00:30:669 (7) - weird placement because of 00:30:169 (4) - . would be better if it was stacked on (4)

00:49:957 (1,2,3,4,5,6,7,8) - i watched some people play this pattern (as well as play myself) and it looks un-belonging i guess... why not do something like 00:47:443 (1,2,3,4,5,6,7,8) - but spread out more to keep constancy

01:14:459 (1) - slider's curve looks a bit off

01:38:440 (2) - ^ and fix the blanket please

01:39:869 (3) - spacing looks off a bit

01:52:726 (2) - red beat after this is audible enough to map, why not?

02:59:207 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this stream is really compact and doesn't look so good considering its in the kiai... change it? something like this looks good
03:05:902 (6) - no need for this

03:19:150 (1,2,3,4,5,6,7,8,1) - same as before stream problem, space it out

04:09:374 (4) - curvy slider looks un-belonging after 2 of them in a row USA USA USA TEI TEI TEI

04:47:758 (9) - fix curve

05:27:329 (5) - doesnt belong

05:40:540 (3) - this second note in this note note slider pattern seems to make sense but it's questionable whether it's audible enough to play.. consider removing but your decision entirely on this

06:33:759 (3,4,5) - based on last triplet, it doesn't work well. deleting 06:33:843 (4) - seems to work very well

07:09:292 (3,4,5,6) - why is this a square, but 07:10:687 (3,4,5,6) - and the following patten are completely different... changing it into something like 07:10:687 (3,4,5,6) - flows better

08:18:636 (1,2,3,4,5,6,7,8) - streams looks bad (sorry). mostly it's because of 08:18:900 (4,5,6) - , try looking at HW's genryuu kaiko once more and then remapping that stream

i have to say this was a really short mod, but there's a reason for that :D

i loved this map so much, i really wish you luck with it

holy crud this was way harder than i thought it would be! genryuu kaiko and the 2 gangsta mix were the hardest for me :3
Topic Starter
Exile-

zshadowjon wrote:

mod
00:18:996 (5,6,7,8) - might look nicer if it was like before ( 00:13:659 (1,2,3,4) - ) Why? I want to use different patterns to make this map more interesting
addition to ^, 00:18:996 (5) - should be a NC because 00:13:659 (1) - was Sure

00:30:669 (7) - weird placement because of 00:30:169 (4) - . would be better if it was stacked on (4) I've changed this pattern way too many times. Now it should look better

00:49:957 (1,2,3,4,5,6,7,8) - i watched some people play this pattern (as well as play myself) and it looks un-belonging i guess... why not do something like 00:47:443 (1,2,3,4,5,6,7,8) - but spread out more to keep constancy Remapped this part

01:14:459 (1) - slider's curve looks a bit off Fixed

01:38:440 (2) - ^ and fix the blanket please Idk how to blanket that but I tried my best

01:39:869 (3) - spacing looks off a bit Its for emphasize

01:52:726 (2) - red beat after this is audible enough to map, why not? It sounds better for me and also its for ephasize

02:59:207 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this stream is really compact and doesn't look so good considering its in the kiai... change it? something like this looks good Too compact? Its 211 BPM deathstream! Just image how hard it would be if I space it more.
03:05:902 (6) - no need for this Why not? I like it

03:19:150 (1,2,3,4,5,6,7,8,1) - same as before stream problem, space it out Same as above

04:09:374 (4) - curvy slider looks un-belonging after 2 of them in a row USA USA USA TEI TEI TEI Ok. It will look better I guess

04:47:758 (9) - fix curve Yeah, it looks bad

05:27:329 (5) - doesnt belong Why not? I like 05:27:213 (4,5) - this little jump on this legendary gangsta sentence

05:40:540 (3) - this second note in this note note slider pattern seems to make sense but it's questionable whether it's audible enough to play.. consider removing but your decision entirely on this It is audible imo

06:33:759 (3,4,5) - based on last triplet, it doesn't work well. deleting 06:33:843 (4) - seems to work very well I used it before and its the same pattern as in the ranked one

07:09:292 (3,4,5,6) - why is this a square, but 07:10:687 (3,4,5,6) - and the following patten are completely different... changing it into something like 07:10:687 (3,4,5,6) - flows better As I said before I want to use different patterns. About the flow it keeps rotative motion so its fine imo

08:18:636 (1,2,3,4,5,6,7,8) - streams looks bad (sorry). mostly it's because of 08:18:900 (4,5,6) - , try looking at HW's genryuu kaiko once more and then remapping that stream Yup, remapped this part

i have to say this was a really short mod, but there's a reason for that :D

i loved this map so much, i really wish you luck with it

holy crud this was way harder than i thought it would be! genryuu kaiko and the 2 gangsta mix were the hardest for me :3
Thank you so much!!! ^_^
Topic Starter
Exile-
p/4892052

RIP THIS MAP
Sylvette

Exile- wrote:

https://osu.ppy.sh/forum/p/4892052

RIP THIS MAP
Peppy (thankfully) dropped the rule, at least for now.
Saoji
Hello, M4M!
[The world]
  1. 00:08:323 (1) - If I move it to x376 y240 it fits perefectly with the storyboard?
  2. 00:31:002 (1) - If you reduce it to the previous white tick it would sound more natural
  3. 00:45:559 (1) - I would maybe reduce SV to 0.60 the same as you did 00:44:616 (1) - here, would give more impact to 00:45:873 (1) -
  4. 00:58:752 (1) - Add soft at the end ?
  5. 01:00:637 (3,1) - ^
  6. 01:03:150 (1,2) - ^
  7. 01:27:182 (1) - Why this song has only a spinner? XD
  8. 01:43:012 (2) - I find the shape a bit tricky to add a reverse on it
  9. 02:43:252 (1) - I find a bit tricky to start a stream right after a spinner tbh :c
  10. 02:54:078 (3) - Add NC for readability
  11. 03:06:614 (3,4,5,6) - Don't if it's supposed to be a square but if it is, it feels unbalanced.
  12. 03:07:754 (1) - About this part I know you want to stay constant with your comboing, but it does need a new combo every 2 sliders (like make them go by 2) it will improve readability a lot!
  13. 03:53:040 (3) - Um... Not sure to understand it, I think there should be only a note on reck tick
  14. 03:56:038 (1) - Love the storyboard on this section xD
  15. 04:05:118 (1) - Stack it properly with 04:04:266 (2) - would look neater
  16. 04:20:582 (6) - I don't find the flow of the reverse that great :c
  17. 05:49:599 (1) - Cool SB
  18. 06:42:711 (1) - ^ looks awesome until the really end 06:53:284 (1) -
  19. 07:58:519 (1) - wo, I would actually see a real slow down here instead. Would give way more impact on the following then it would be less tricky to play..
That's it, not that big of a mod but the map is pretty clean already and the storyboard is really cool too! *-*
Check AiMod there's something about the storyboard by the way.

Good luck ><
Topic Starter
Exile-

Yales wrote:

Hello, M4M!
[The world]
  1. 00:08:323 (1) - If I move it to x376 y240 it fits perefectly with the storyboard? It fits perfectly with the storyboard in the game
  2. 00:31:002 (1) - If you reduce it to the previous white tick it would sound more natural Ok
  3. 00:45:559 (1) - I would maybe reduce SV to 0.60 the same as you did 00:44:616 (1) - here, would give more impact to 00:45:873 (1) - Sure, idk if it looks good tho
  4. 00:58:752 (1) - Add soft at the end ? Sure! I didn't know this trick. I was always silencing it
  5. 01:00:637 (3,1) - ^ ^
  6. 01:03:150 (1,2) - ^ ^
  7. 01:27:182 (1) - Why this song has only a spinner? XD Spinner fits here and this map doesn't have that many breaks. and this guy sings poorly
  8. 01:43:012 (2) - I find the shape a bit tricky to add a reverse on it Yeah, I didn't like it either because of the flow. Fixed
  9. 02:43:252 (1) - I find a bit tricky to start a stream right after a spinner tbh :c Its fine...
  10. 02:54:078 (3) - Add NC for readability Sure
  11. 03:06:614 (3,4,5,6) - Don't if it's supposed to be a square but if it is, it feels unbalanced. This pattern again... xD, now its a PERFECT square
  12. 03:07:754 (1) - About this part I know you want to stay constant with your comboing, but it does need a new combo every 2 sliders (like make them go by 2) it will improve readability a lot! Combos should follow the rhythm of the song. Here im following the lyrics and these sequences are starting every 3rd slider so I wont change that
  13. 03:53:040 (3) - Um... Not sure to understand it, I think there should be only a note on reck tick I can clearly hear 2 beats here, even 3 of them but the last one is not audible enough
  14. 03:56:038 (1) - Love the storyboard on this section xD ^_^
  15. 04:05:118 (1) - Stack it properly with 04:04:266 (2) - would look neater Sure
  16. 04:20:582 (6) - I don't find the flow of the reverse that great :c As long as it creates the angle of 90 degrees with 04:20:440 (5) - this note
  17. 05:49:599 (1) - Cool SB
  18. 06:42:711 (1) - ^ looks awesome until the really end 06:53:284 (1) - Whats wrong with the end?
  19. 07:58:519 (1) - wo, I would actually see a real slow down here instead. Would give way more impact on the following then it would be less tricky to play.. Changing this for now although the faster one feels better for me
That's it, not that big of a mod but the map is pretty clean already and the storyboard is really cool too! *-*
Check AiMod there's something about the storyboard by the way. I know, i know ^_^

Good luck ><
Thank you <3
Delk

Exile- wrote:

Delk wrote:

Hi! just one small suggestion. Add on be aware of a dot that says: Hollow Wings like suicidal ending. It is WAY more difficult than the entirity of the map

E n d wrote:

Am I the only one that finds the Hollow Wings part easier than the worldwide choppers/gangsta part :)
Either way great map and amazing storyboard glad to see it going for rank :D

Some parts might be easier for others and some harder. Depends on skill.
Would you like to tell me which patterns are the most difficult for you?


I think that you are doing something good while inspiring the mapstyle from those original maps, but in comparission with Hollow Wing's original map or BD's, those sections feel unpolished. I think that you could ask HW permission to copy the exact placement of the section of genryuu you are mapping (since you are not mapping anything from plasma), of course that can't be done with pensamento tipico de worldwide choppers since you map both ends
Topic Starter
Exile-

Delk wrote:

I think that you are doing something good while inspiring the mapstyle from those original maps, but in comparission with Hollow Wing's original map or BD's, those sections feel unpolished. I think that you could ask HW permission to copy the exact placement of the section of genryuu you are mapping (since you are not mapping anything from plasma), of course that can't be done with pensamento tipico de worldwide choppers since you map both ends
I don't wanna copy anything. I didn't create this map as a complication of the original ones but as my own map.
If it looks unpolished then I'll try my best to improve it.
That's why im trying to get mods.
Delk

Exile- wrote:

Delk wrote:

I think that you are doing something good while inspiring the mapstyle from those original maps, but in comparission with Hollow Wing's original map or BD's, those sections feel unpolished. I think that you could ask HW permission to copy the exact placement of the section of genryuu you are mapping (since you are not mapping anything from plasma), of course that can't be done with pensamento tipico de worldwide choppers since you map both ends
I don't wanna copy anything. I didn't create this map as a complication of the original ones but as my own map.
If it looks unpolished then I'll try my best to improve it.
That's why im trying to get mods.

Allright, other than that the map and sb is really, reaaaaally good! I play it daily twice
Topic Starter
Exile-

Delk wrote:

Allright, other than that the map and sb is really, reaaaaally good! I play it daily twice
Thanks! ^_^

Be sure to update it from time to time.
It's almost completed but scripting takes a lot of time with my laziness.
Delk

Exile- wrote:

Delk wrote:

Allright, other than that the map and sb is really, reaaaaally good! I play it daily twice
Thanks! ^_^

Be sure to update it from time to time.
It's almost completed but scripting takes a lot of time with my laziness.

I know, I am losing my scores daily but keep updating it for the sb, and will keep updating once mods come in! I have to play it wih nf but it is still a joy
ReFaller
Hitsoundy z 24 lutego: http://puu.sh/njFHE/31c18557c9.osu
Spork Lover
From M4M queue!

There's tons of colors on some of the posts. The importance of the colors is listed here:
Color coding
Importance:
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Comment

Extra


00:51:527 (2) - Throw an extra clap onto this little section here.
00:58:752 (1) - You've had a pretty symmetrical pattern up until now, consider making this slider a little more mirrored :)
01:02:522 (1,2,3,4) - I don't see why you shouldn't place 3 where 1 is, since the previous two back-n-forth patterns are like that too. The increase in spacing would compliment that too.
01:16:344 (1) - Make this blanket 01:15:716 (1) by curving the straight slider first, would look better in my eyes I guess :p
01:38:155 (1,2) - It's probably supposed to be weirdly shaped, but the blanket part is a little ugly imo.
01:55:583 (3,4,5) - Fun pattern, really like this!
03:07:754 (1,2,3,1,2,3,1,2,3,1) - The first 3 sliders especially don't really seem to follow the music all that well, should probably be reworking in some way.
04:20:440 (5,6) - I'd consider two doubles, since you did that a few times before.
05:02:925 (5,6,7,8,1) - Some sort of hitsound is missing here, feels empty!
06:42:711 - Hitsounds too loud, my ears O.O
06:46:727 - Consider silencing the ending of this slider.
06:49:104 (1) - ^^
06:51:727 (1) - ^^
06:52:383 (1) - ^^
07:15:571 (1,2,3,4) - I see that the 4 previous sliders are mirrored, but I thought of curving these four sliders upwards slightly (By like a 5-10% rotate increase per slider). Will make the flow fairly gimmicky.
07:23:943 (1,2,3,4,5) - Very minor, but stream moves down a little bit from 1 to 2, is that intentional? :o
08:08:945 (1,2,3,1,2,3,4,1) - Fun, but harder than everything else, maybe this should be a biiit less spaced. I know it's inspired by the HW diff, but her diff is like 6,6* :)
There are also some interesting reverse slider choises (like this one 08:17:931 (8) - ), which could be kick sliders instead or something completely different, you don't expect them, and you're 8 minutes into a marathon. If you're fc'ing and that choke happens, you're gon' cry brah.

I probably missed a few things, but all in all, it looks very fun to play, and the storyboard is beautiful! Good luck in the future! >:D

Spork~
Topic Starter
Exile-

Spork Lover wrote:

From M4M queue!

There's tons of colors on some of the posts. The importance of the colors is listed here:
Color coding
Importance:
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Comment

Extra


00:51:527 (2) - Throw an extra clap onto this little section here. Missed this one
00:58:752 (1) - You've had a pretty symmetrical pattern up until now, consider making this slider a little more mirrored :) Symmetrical? I can't see any symmetry right here (and was not intendent to)
01:02:522 (1,2,3,4) - I don't see why you shouldn't place 3 where 1 is, since the previous two back-n-forth patterns are like that too. The increase in spacing would compliment that too. The problem is, if I would continue jumping, this part would be too hard and now 01:02:522 (1) - this note builds a nice emphasize on the next ones
01:16:344 (1) - Make this blanket 01:15:716 (1) by curving the straight slider first, would look better in my eyes I guess :p The last slider is for emphasize so I don't want to blanket it
01:38:155 (1,2) - It's probably supposed to be weirdly shaped, but the blanket part is a little ugly imo. Fixed!
01:55:583 (3,4,5) - Fun pattern, really like this! ^_^
03:07:754 (1,2,3,1,2,3,1,2,3,1) - The first 3 sliders especially don't really seem to follow the music all that well, should probably be reworking in some way. How? They're following the lyrics
04:20:440 (5,6) - I'd consider two doubles, since you did that a few times before. Actually, you're right. Fixed this part
05:02:925 (5,6,7,8,1) - Some sort of hitsound is missing here, feels empty! Added one whistle
06:42:711 - Hitsounds too loud, my ears O.O Fine, reduced volume by 10%
06:46:727 - Consider silencing the ending of this slider. Sure, nie idea
06:49:104 (1) - ^^
06:51:727 (1) - ^^
06:52:383 (1) - ^^
07:15:571 (1,2,3,4) - I see that the 4 previous sliders are mirrored, but I thought of curving these four sliders upwards slightly (By like a 5-10% rotate increase per slider). Will make the flow fairly gimmicky. It would ruin the symmetry
07:23:943 (1,2,3,4,5) - Very minor, but stream moves down a little bit from 1 to 2, is that intentional? :o Yup, it is
08:08:945 (1,2,3,1,2,3,4,1) - Fun, but harder than everything else, maybe this should be a biiit less spaced. I know it's inspired by the HW diff, but her diff is like 6,6* :) This part isn't that hard as it seems. Every slider is directed at the next one and DS is pretty small
There are also some interesting reverse slider choises (like this one 08:17:931 (8) - ), which could be kick sliders instead or something completely different, you don't expect them, and you're 8 minutes into a marathon. If you're fc'ing and that choke happens, you're gon' cry brah.
I want to keep them like in the original one
I probably missed a few things, but all in all, it looks very fun to play, and the storyboard is beautiful! Good luck in the future! >:D

Spork~
Thank you so much! ^_^
deadpon3
m4m from #modreq

The World:

00:02:653 (5,1) - I would personally blanket these two.
00:08:406 (1) - Start this spinner from red tick.
00:40:218 (3,4) - Add stream here so it's not undermapped.
00:57:339 (5,2) - Overlap, stack them.
00:58:752 (1) - I would make this slider more clear.
01:48:583 (2,4) - Overlap.
01:52:726 (2,1) - Stack them.
03:04:905 (1,2,3) - Maybe space them with exactly the same distance to be easier to read?
05:18:214 (1,2) - Is that not a bit too far away for unstoppable 1/8?

Maybe short but the map is so good that I can't find anything bad at all <3
Good luck! :D
Topic Starter
Exile-

deadpon3 wrote:

m4m from #modreq

The World:

00:02:653 (5,1) - I would personally blanket these two. There wouldn't be enough space for the emphasize
00:08:406 (1) - Start this spinner from red tick. There's no need to imo
00:40:218 (3,4) - Add stream here so it's not undermapped. Im following a different sound here but nice catch
00:57:339 (5,2) - Overlap, stack them. Its not overlap since it helps reading this pattern
00:58:752 (1) - I would make this slider more clear. It's too short to make a hole in there and anyways it looks pretty clear.
01:48:583 (2,4) - Overlap. That's Akali style, you don't have to stack notes if there's no need
01:52:726 (2,1) - Stack them. ^
03:04:905 (1,2,3) - Maybe space them with exactly the same distance to be easier to read? That's my own very characteristic pattern and I dont want to change that
05:18:214 (1,2) - Is that not a bit too far away for unstoppable 1/8? Actually, you may be right. I nerfed it a bit

Maybe short but the map is so good that I can't find anything bad at all <3
Good luck! :D
Thanks o/
ReFaller
Widać nie zauwazyłeś że zaktualizowałem gd, update jest na górze na dzień 24 luty.
WazZzaA123
Just passing by ..... ʕ༼◕ ౪ ◕✿༽ʔ


AIBat v3.1 wrote:

[General]
Background
world.jpg is 1365x768, which differs from the recommended size of 1024x768.

Folder Size
This folder's size is 19,2 MB, which is greater than the allowed size of 10.0 MB without video.

[Skin/SB]
Missing SB Elements
sb\dot.png
sb\highlight.png
sb\ring.png
sb\wave.png

Unused Image Files
sb\bg\crystal.png
sb\bg\endtime.jpg
sb\bg\mr c.png
sb\bg\remokon.jpg

[The World]
Audio Lead-In
There is only 319 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
You need a break before 03:41:642.
Consider adding a break before 06:42:135.

Snapping
03:33:308 (5) - Unsnapped circle.

Unsnapped inherited (green) sections at:
00:12:302 - snap to 00:12:325
00:22:969 - snap to 00:22:998
00:33:636 - snap to 00:33:622
01:05:940 - snap to 01:05:978
01:16:672 - snap to 01:16:658
01:51:561 - snap to 01:51:583
01:51:847 - snap to 01:51:869
01:52:418 - snap to 01:52:440
01:55:561 - snap to 01:55:583
01:56:990 - snap to 01:57:012
02:00:704 - snap to 02:00:726
02:00:990 - snap to 02:01:012
02:06:704 - snap to 02:06:726
02:15:847 - snap to 02:15:869
02:20:133 - snap to 02:20:155
02:20:418 - snap to 02:20:440
02:31:844 - snap to 02:31:856
02:34:122 - snap to 02:34:135
02:38:677 - snap to 02:38:694
02:40:955 - snap to 02:40:973
02:44:371 - snap to 02:44:392
02:45:510 - snap to 02:45:531
02:46:080 - snap to 02:46:101
02:46:649 - snap to 02:46:671
02:51:204 - snap to 02:51:229
02:52:343 - snap to 02:52:369
03:00:315 - snap to 03:00:346
03:01:480 - snap to 03:01:486
03:50:369 - snap to 03:50:392
03:51:501 - snap to 03:51:527
07:14:172 - snap to 07:14:176
07:19:753 - snap to 07:19:757
07:58:907 - snap to 07:58:903

Spinner Length
05:19:252 (1) - This spinner is 692 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
05:33:982 (1) - This spinner is 693 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
06:11:620 (1) - This spinner is 8630 ms long, which is longer than 7500 ms; it may get tiring to play.
06:53:284 (1) - This spinner is 10410 ms long, which is longer than 7500 ms; it may get tiring to play.
Topic Starter
Exile-

WazZzaA123 wrote:

Just passing by ..... ʕ༼◕ ౪ ◕✿༽ʔ


AIBat v3.1 wrote:

[General]
Background
world.jpg is 1365x768, which differs from the recommended size of 1024x768. This size is fine. I've seen a lot of ranked maps with this background size

Folder Size
This folder's size is 19,2 MB, which is greater than the allowed size of 10.0 MB without video. Because of the SB


[Skin/SB]
Missing SB Elements
sb\dot.png
sb\highlight.png
sb\ring.png
sb\wave.png

Unused Image Files
sb\bg\crystal.png
sb\bg\endtime.jpg
sb\bg\mr c.png
sb\bg\remokon.jpg

About this, you should probably redownload the map since I deleted these files long time ago

[The World]
Audio Lead-In
There is only 319 ms of audio lead-in, which is less than the minimum of 2000 ms. Sure

Breaks
You need a break before 03:41:642. Why?
Consider adding a break before 06:42:135. ^

Snapping
03:33:308 (5) - Unsnapped circle. Its pretty much snapped

Unsnapped inherited (green) sections at:
00:12:302 - snap to 00:12:325
00:22:969 - snap to 00:22:998
00:33:636 - snap to 00:33:622
01:05:940 - snap to 01:05:978
01:16:672 - snap to 01:16:658
01:51:561 - snap to 01:51:583
01:51:847 - snap to 01:51:869
01:52:418 - snap to 01:52:440
01:55:561 - snap to 01:55:583
01:56:990 - snap to 01:57:012
02:00:704 - snap to 02:00:726
02:00:990 - snap to 02:01:012
02:06:704 - snap to 02:06:726
02:15:847 - snap to 02:15:869
02:20:133 - snap to 02:20:155
02:20:418 - snap to 02:20:440
02:31:844 - snap to 02:31:856
02:34:122 - snap to 02:34:135
02:38:677 - snap to 02:38:694
02:40:955 - snap to 02:40:973
02:44:371 - snap to 02:44:392
02:45:510 - snap to 02:45:531
02:46:080 - snap to 02:46:101
02:46:649 - snap to 02:46:671
02:51:204 - snap to 02:51:229
02:52:343 - snap to 02:52:369
03:00:315 - snap to 03:00:346
03:01:480 - snap to 03:01:486
03:50:369 - snap to 03:50:392
03:51:501 - snap to 03:51:527
07:14:172 - snap to 07:14:176
07:19:753 - snap to 07:19:757
07:58:907 - snap to 07:58:903

Green lines can be unsnapped. It doesn't affect the gameplay and im too lazy to snap them

Spinner Length
05:19:252 (1) - This spinner is 692 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
05:33:982 (1) - This spinner is 693 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
06:11:620 (1) - This spinner is 8630 ms long, which is longer than 7500 ms; it may get tiring to play.
06:53:284 (1) - This spinner is 10410 ms long, which is longer than 7500 ms; it may get tiring to play.
Its fineee...
Im not sure if I should give you kds for this kind of mod but thanks anyways! o/
Spaghetti
surprise mod
00:00:319 (1) - perfect this slider pls
I don't get why you sometimes leave segments of the song like 00:13:659 (1,2,3,4) - with only 1/2 notes, yet other times you map out all the beats 00:16:327 (1,2,3,4,5,6) - using 1/4, even though its the exact same music. Seems really inconsistent and sounds really weird, I'd stick to only one rhythm pattern.
00:31:002 (1) - I don't think this spinner really fits, and a really cool buildup leading into the next energetic section would fit much better.
You're missing a note on 00:34:485 - , but the main problem I see with this is the readability. I'd space out 00:34:250 (7,8) - more just to indicate that it isnt some kind of 3/4 to circle pattern there, cuz the music really makes it sound like that
00:53:726 (1,2,3,4,5,6,7,8,1,2,3,4,1,1,2,3,4,1) - great transition, i wish you wouldve done something of the sorts with 00:31:002 (1) -
00:56:239 (1,2) - This stack is kinda hard to read, I'd just space it according to DS
01:02:522 (1,2,3,4) - i think itd be cool if you made this pattern the same as the ones before but thats just me Xd
01:04:407 (1,2,3,4,5,1,2) - waaaay too quiet, you can't even hear it with effects volume twice as high as the music volume
01:14:459 (1) - this slider looks kinda ugly and i think itd look better if you curved the straight part of it but again thats just me xdd
01:16:030 (1,1) - again, this stack is kinda unreadable, especially with the silenced sliderend
01:55:440 (1,2,3,4,5,1) - brilliant slider pattern
03:18:437 (1,2,3) - this would flow much better ctrl+j'd, like so:
03:20:891 (2) - this note would be better off not here since it isnt complimenting anything, and it gives the slider (thats hitting the bell sound thing) a much more eery and powerful feel to it
04:08:523 (1,2) - aaa these curves are so sharp, why ;;
04:14:907 (6) - plays really weird given that you havent done it in this section at all until here. itd be better off either as a 1/2 slider or a 1/4 slider to circle
05:33:982 (1) - REALLY short spinner, would be better as a pause (is this even rankable?)
You miss a lot of the bursts in this 05:42:213 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - , which would be fine. but you randomly decided to compliment 05:45:675 (4,5,6,1) - this one. i think either all or none should be mapped
youre missing triples on 07:21:501 (2,3) - and 07:22:373 (6,1) - . you mapped them out in the bar before but not here
07:22:897 (2,3) - ^
07:23:246 (3,4,1) - ^
the HW ending is awesome, plays just like the nerfed original!

this map is really cool and deserves to be ranked, but what worries me is that the difficulty kinda fluxuates (some parts being much much harder than others, and vice versa). this might cause some issues down the road but its a great map overall and i really wanna see this ranked.
GL
Topic Starter
Exile-

Spaghetti wrote:

surprise mod
00:00:319 (1) - perfect this slider pls Fixed
I don't get why you sometimes leave segments of the song like 00:13:659 (1,2,3,4) - with only 1/2 notes, yet other times you map out all the beats 00:16:327 (1,2,3,4,5,6) - using 1/4, even though its the exact same music. Seems really inconsistent and sounds really weird, I'd stick to only one rhythm pattern. Changed them into doubles
00:31:002 (1) - I don't think this spinner really fits, and a really cool buildup leading into the next energetic section would fit much better. Okay, I mapped this part but there is a problem with 00:33:622 - . It starts on a new BPM and its impossible to click it on the right time. Im keeping it for now although I think its unrankable (and that's why I added a spinner here)
You're missing a note on 00:34:485 - , but the main problem I see with this is the readability. I'd space out 00:34:250 (7,8) - more just to indicate that it isnt some kind of 3/4 to circle pattern there, cuz the music really makes it sound like that I added the note and now It doesn't need to be spaced
00:53:726 (1,2,3,4,5,6,7,8,1,2,3,4,1,1,2,3,4,1) - great transition, i wish you wouldve done something of the sorts with 00:31:002 (1) -
00:56:239 (1,2) - This stack is kinda hard to read, I'd just space it according to DS Its stacked in the original one so I wont change that
01:02:522 (1,2,3,4) - i think itd be cool if you made this pattern the same as the ones before but thats just me Xd If I do that, this would be the hardest part of the map so nope
01:04:407 (1,2,3,4,5,1,2) - waaaay too quiet, you can't even hear it with effects volume twice as high as the music volume Increased volume by 15%
01:14:459 (1) - this slider looks kinda ugly and i think itd look better if you curved the straight part of it but again thats just me xdd Sure, why not?
01:16:030 (1,1) - again, this stack is kinda unreadable, especially with the silenced sliderend Unstacked
01:55:440 (1,2,3,4,5,1) - brilliant slider pattern ^_^
03:18:437 (1,2,3) - this would flow much better ctrl+j'd, like so: I really disagree with your suggestion here since I built up a vertical motion with 03:17:725 (2,3,4,5,6) - this pattern so it flows a lot better imo.
Edit: I though about it at it may be at some point better so I'll keep your pattern it for now

03:20:891 (2) - this note would be better off not here since it isnt complimenting anything, and it gives the slider (thats hitting the bell sound thing) a much more eery and powerful feel to it That break seems a bit weird for me and the sound at 03:20:891 - is pretty audible. Not gonna change anything
04:08:523 (1,2) - aaa these curves are so sharp, why ;; Fixed
04:14:907 (6) - plays really weird given that you havent done it in this section at all until here. itd be better off either as a 1/2 slider or a 1/4 slider to circle Changed
05:33:982 (1) - REALLY short spinner, would be better as a pause (is this even rankable?) Extended it for 1/6 beat. Now auto bot gets 1000 on this so its rankable
You miss a lot of the bursts in this 05:42:213 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - , which would be fine. but you randomly decided to compliment 05:45:675 (4,5,6,1) - this one. i think either all or none should be mapped Fixed them all
youre missing triples on 07:21:501 (2,3) - and 07:22:373 (6,1) - . you mapped them out in the bar before but not here
07:22:897 (2,3) - ^
07:23:246 (3,4,1) - ^
^ These triples after sliders are not audible enough imo but I fixed one of them
the HW ending is awesome, plays just like the nerfed original! ^_^

this map is really cool and deserves to be ranked, but what worries me is that the difficulty kinda fluxuates (some parts being much much harder than others, and vice versa). this might cause some issues down the road but its a great map overall and i really wanna see this ranked.
GL
Thank you so much!!! o/
Black Emptiness
hi. m4m.
that storyboard :o (even though i would appreciate if you can turn on the widescreen support)

ReFaller's Hard:
* 00:45:559 (1,2,3) - Try pattern like this. [Image]
* 04:29:520 (2,3) - This pattern is pretty weird. It would be better to remove the note and extend the beginning of the slider starting on a position, where the note 2 lies.
* 06:27:186 - Missing note on a strong beat.
* 06:32:579 - ^
* 06:37:972 - ^


The World:
* 02:25:019 (1) - This note here doesn't fit into music. Replace it with a long slider or a single note.
* 03:53:087 (3) - This note would fit more if you could put it on 03:53:087 - and end it on 03:53:229 - .
* 03:53:512 - Put a note here (there is a beat)
* 07:24:205 (2,3,4,5) - How about putting them symmetrically with previous slider?

I'm speechless.
Good luck, Exile-.
Topic Starter
Exile-

Black Emptiness wrote:

hi. m4m.
that storyboard :o (even though i would appreciate if you can turn on the widescreen support) Then the filesize would be over 9000

The World:
* 02:25:019 (1) - This note here doesn't fit into music. Replace it with a long slider or a single note. Actually, I took this pattern from the original Ascension to Heaven, not gonne change anything
* 03:53:087 (3) - This note would fit more if you could put it on 03:53:087 - and end it on 03:53:229 - . Sure
* 03:53:512 - Put a note here (there is a beat) It might be not audible enough but I will change it for now
* 07:24:205 (2,3,4,5) - How about putting them symmetrically with previous slider? There are many ways to do that but I want to keep them as they have the same shape as the slider

I'm speechless.
Good luck, Exile-.
Thank you!!o/
ReFaller

Black Emptiness wrote:

hi. m4m.
that storyboard :o (even though i would appreciate if you can turn on the widescreen support)

ReFaller's Hard:
* 00:45:559 (1,2,3) - Try pattern like this. [Image] Okay, it seems well done, besides i added some new La Catalines hitsounds.
* 04:29:520 (2,3) - This pattern is pretty weird. It would be better to remove the note and extend the beginning of the slider starting on a position, where the note 2 lies. There are the same patters in Usatei part which you mean for acceptable, because this pattern is mirrored from first half of kiai part, i can't change this.
* 06:27:186 - Missing note on a strong beat. You missed the same "strong beat" too before, this one isn't probably strong ehough to tylko jakieśtam brzdąkniecie w niewiadomo co, so let's keep them ( also the same notices below) with no charge change.
* 06:32:579 - ^
* 06:37:972 - ^


I'm speechless.
Good luck, Exile- ReFaller :D .
Kathex
Hey, M4M

ReFaller's Hard
  1. I think this hard need more work in terms of general difficultie, because some parts are looking a insane and some a normal...
  2. The map have so much breaks, i think u can map so much more
  3. 01:42:297 (2,3) - make the stack perfect
  4. 02:49:805 (3,1,2,3,4,5,6) - ; 02:59:064 (1,2,3,4,5,6) - and 03:07:754 (1,2,3,1,2,3,1,2,3) - looks too much hard for a hard diffy
  5. 07:43:478 - why no hit? heres a strong beat 07:43:652 (4) - why hit here? heres a soft beat
  6. 07:46:269 again ^^
The World
  1. i think u should use OD8 HP6
  2. 00:31:002 (1,2,3,4,5,6,7,8) - i suggest remake this part with crossing jumps flow instead of the continuos flow
  3. 00:41:789 (1) - could be considered an spacing issue, because 00:41:475 (5) - have a short spacement and the next is bigger?
  4. 00:56:868 (2) - i think with a short space like x376 y240 works better
  5. 01:03:779 (3) - ur SB here have wrong position
  6. 04:59:752 (1,2,3,4) - i think this part should be 1/6 rhythm
  7. 08:12:998 (1,2,3,4,1,2,3,4) - i guess genryuu kaiko dont use patterns like this, but its ok
  8. 08:26:741 (1,2,3,4) - move x424 y288
Generaly the map looks very good, have look! :)
Osuology
[Hard]
00:18:996 (1,2,3,4,1,2,3,4) - Whoa that's hard for hard (no pun intended) pls nerf.
00:44:145 (3) - Hard af to read when it stacks like that.
00:46:187 () - Why is the storyboard element wrong here?
01:06:292 (1,2) - This type of rhythm doesn't make much sense to me. Why not 1/2 sliders?
01:31:583 (2,3,1) - Cannot tell what this rhythm is as a 4k player. I think that's a pretty bad sign.
02:56:927 (1) - Sure you want to break flow like that?
02:58:067 (1) - ^ You do this a lot in this section, where the slider points directly away from next note. And in other sections too.
03:08:133 (3,1) - 2.24 DS jump on hard? No way.
03:57:740 (2) - This doesn't look like it has delay but it does.
06:36:961 (3,1,2) - That does not play right at all.

[The World]
00:08:323 (1) - This isn't lined up with SB?
02:10:440 (3) - You never made these pauses before so why now?
02:18:155 (1,2,3,4) - Probably should be different pattern considering such small spacing.
02:39:620 (6,7) - not correct for music theory, this is a triplet in music so it should be in map don't you think? The slider end is not significant enough to count for how significant the triplet beginning actually is.
03:40:179 (1) - The "Dont shed a tear" is incorrect it should be "Don't" in the SB that is.
06:50:251 (7,8) - Why just this that's annoying.
07:24:205 (2,3,4,5) - With this again man stop it.

Sorry I didn't have much. A lot of the stuff I list you guys repeat so make sure you take care of it.
ReFaller

Kathex wrote:

Hey, M4M

ReFaller's Hard
  1. I think this hard need more work in terms of general difficultie, because some parts are looking a insane and some a normal...
    Difficulty of parts depends to song genre.
  2. The map have so much breaks, i think u can map so much more
    Hard needs more breaks than his diff because it's easier diff for less skilled players.
  3. 01:42:297 (2,3) - make the stack perfect it's manual stacking
  4. 02:49:805 (3,1,2,3,4,5,6) - ; 02:59:064 (1,2,3,4,5,6) - and 03:07:754 (1,2,3,1,2,3,1,2,3) - looks too much hard for a hard diffy nope, it's a normal slider stream using in hard diffs.
  5. 07:43:478 - why no hit? heres a strong beat 07:43:652 (4) - why hit here? heres a soft beat hmmm.... 07:43:652 (4) moved to 07:43:478 and i added new hitsounds here
  6. 07:46:269 again ^^ you'll see what i did
I guess 50/50 :)

Osuology wrote:

[Hard]
00:18:996 (1,2,3,4,1,2,3,4) - Whoa that's hard for hard (no pun intended) pls nerf. They follow for vocal, so how is your reason?
00:44:145 (3) - Hard af to read when it stacks like that. you have 1/4 break before the next object, it's long enough, besides this moment can't be done in other way for hards, it will be too easy :)
00:46:187 () - Why is the storyboard element wrong here? Ask Exile-
01:06:292 (1,2) - This type of rhythm doesn't make much sense to me. Why not 1/2 sliders? Exile did 1/2 sliders, so this is the way for hard diff which must be easier than him.
01:31:583 (2,3,1) - Cannot tell what this rhythm is as a 4k player. I think that's a pretty bad sign. I follow mostly for drums here.
02:56:927 (1) - Sure you want to break flow like that? lel? where you see flowbreak?
02:58:067 (1) - ^ You do this a lot in this section, where the slider points directly away from next note. And in other sections too. DS is not necessary for hards and harder (advanced also - advanced is like matching normal with hard - aka. light hard)
03:08:133 (3,1) - 2.24 ?!?!!?! DS jump on hard? No way. these jums are also allowed in hards.
03:57:740 (2) - This doesn't look like it has delay but it does.
Probably you have to understand mapper's intensions and listen carefully any song.

"Wielki" Update ReFallera: http://puu.sh/nlZvU/b92fa8e7b7.osu
Topic Starter
Exile-

Kathex wrote:

Hey, M4M

The World
  1. i think u should use OD8 HP6 I will decrease OD to 7.4
  2. 00:31:002 (1,2,3,4,5,6,7,8) - i suggest remake this part with crossing jumps flow instead of the continuos flow I want to keep it similar to original
  3. 00:41:789 (1) - could be considered an spacing issue, because 00:41:475 (5) - have a short spacement and the next is bigger? Yeah, some people dislike this part as well. Fixed
  4. 00:56:868 (2) - i think with a short space like x376 y240 works better Keeping it like in the original
  5. 01:03:779 (3) - ur SB here have wrong position These circles are shifted in the editor. It is correct in the gameplay
  6. 04:59:752 (1,2,3,4) - i think this part should be 1/6 rhythm Oh god, you're right!
  7. 08:12:998 (1,2,3,4,1,2,3,4) - i guess genryuu kaiko dont use patterns like this, but its ok It uses this pattern. I also added some of my patterns as well
  8. 08:26:741 (1,2,3,4) - move x424 y288 Sure
Generaly the map looks very good, have look! :)
This was a really helpful mod. Thank you ^_^

Osuology wrote:

[The World]
00:08:323 (1) - This isn't lined up with SB? These circles are shifted in the editor. It is correct in the gameplay
02:10:440 (3) - You never made these pauses before so why now? Because the intensiveness changes (I also made that space later)
02:18:155 (1,2,3,4) - Probably should be different pattern considering such small spacing. Spacing is decent here, there's no need to change
02:39:620 (6,7) - not correct for music theory, this is a triplet in music so it should be in map don't you think? The slider end is not significant enough to count for how significant the triplet beginning actually is. W8 a minute. The purpose of the map is to follow the music, isn't it?
03:40:179 (1) - The "Dont shed a tear" is incorrect it should be "Don't" in the SB that is. Alright, fixed
06:50:251 (7,8) - Why just this that's annoying. Alright, too many people are complaining about this. Changed
07:24:205 (2,3,4,5) - With this again man stop it. What's wrong with that?

Sorry I didn't have much. A lot of the stuff I list you guys repeat so make sure you take care of it.
Thanks! o/
DaxMasterix
Marathon
  1. 00:01:653 (2,3,4,5) - This isn't a perfect star pattern, please move all to x:368 y:200
  2. 00:06:989 (1) - Remove NC
  3. 00:08:323 (1) - Remove this NC too
  4. 00:40:532 (1,2,3,4) - Maybe you can change those Circles to small sliders, (1/8) to make it likethis!
  5. 00:42:103 (3) - Move this to the same position of (1)
  6. 02:17:869 (4,5) - Ctrl+G
  7. 02:21:869 (6) - Ctrl+G
  8. 05:39:790 (5) - Can you avoid the overlap?
  9. 05:47:290 (5) - Same
  10. 07:42:431 (2) - Ctrl+G (?
  11. 07:43:129 (4) - Ctrl+G (?
Pretty Beautiful map, You should app it!
Sorry for short mod but It's pretty good o3o
Topic Starter
Exile-

DaxMasterix wrote:

Marathon
  1. 00:01:653 (2,3,4,5) - This isn't a perfect star pattern, please move all to x:368 y:200 Sure!
  2. 00:06:989 (1) - Remove NC Ok
  3. 00:08:323 (1) - Remove this NC too I looks better as a finish note with NC imo
  4. 00:40:532 (1,2,3,4) - Maybe you can change those Circles to small sliders, (1/8) to make it likethis! YOU'RE GENIUS!
  5. 00:42:103 (3) - Move this to the same position of (1) Sure! I have a lot of problems with this pattern
  6. 02:17:869 (4,5) - Ctrl+G I don't feel like this would help
  7. 02:21:869 (6) - Ctrl+G Sure
  8. 05:39:790 (5) - Can you avoid the overlap? Not really, it was supposed to be double curve
  9. 05:47:290 (5) - Same ^
  10. 07:42:431 (2) - Ctrl+G (? Sure
  11. 07:43:129 (4) - Ctrl+G (? ^
Pretty Beautiful map, You should app it!
Sorry for short mod but It's pretty good o3o
That was really helpful!
Thank you!!
Arf
Hello hello, here to repay my M4M from Exile-, great help by the way. Hope I can be too.
Was requested to look at ReFaller's GD, so that's what I'll focus on.

ReFaller's Hard
Well from a playthrough and looking at it overall in the editor, there really isn't anything wrong with this difficulty at all really. There are certain parts and certain choices that feel a bit questionable at times but given what you're mapping it's to be expected and unavoidable. One mostly meaningless suggestion is to rename the diff from "Hard" to "Hyper" as those two names do have different connotations in terms of difficulty. Some things that are slightly too much for a Hard can fit in a Hyper no problem (quints at the end of Genryuu Kaiko, that sort of thing) and it might help to deter some of the questions about difficulty that I'm seeing pop in the thread from time to time.


00:20:330 (1,2,3,4) - These square patterns, while a bit repetitive, do exactly what they're supposed to and provide a good opening to show what sort of map you're getting into - starting like this takes the question of "inconsistent difficulty" a notch lower, and it's a good platform to let the player know that if he has trouble with this beginning, the map is probably just out of reach for him. Only saying this to state that I agree with it and there isn't much of a need to nerf it or anything.

On the other hand. the section directly afterwards might actually be a bit too easy considering the intensity increase. Mapping the red tick between these two 00:27:667 (4,1) - with a single note and the one between these 00:30:002 (2,1) - provides a slightly better rhythm platform imo.

00:33:622 (1,2) - I get what these are for and they fit the rhythm, but given the very quick transition of the music they're hard to predict and easy to drop. Might want to position them in the center of the screen at least, to make them easier to approach.

(minor) 00:37:391 (1,3) - this is ever so slightly off as seen here. (To fix it Ctrl G the 1 and check from this timestamp 00:37:823 (2) - )

00:44:145 (3,1) - Others have pointed this out too, but even though this fits the music it's a bit much to stick here, a single note works just fine. Too easy to break here.

01:01:894 (1,2,3,4) - While I don't think they're too far apart, the're a little too spaced for comfort on 4+ singletaps. Might want to close them a bit more. Same with the three right before it, just for consistency. Didn't say about those because it's 3 not 4+.

01:06:292 (1,2,1,2,1,2) - these are easy to misread as well, using some sort of 1/2 slider pattern would be better, and it's actually easier to execute than the current 1/1s, strange as it sounds.

01:15:087 (1,2,3,4,5) - Aaaargh can't you space them a little less D:

02:10:726 (2,3,4,5,1) - Hmm I'm unsure about this. Too easy to screw this up, there isn't this many stacks in the rest of this section either. Replacing it with two 1/2 sliders works rhythm wise and is simpler to pull off too.

(minor) 02:39:406 (3) - Might position this to point at 1 and have a straight line towards 2. Something like this.

02:46:101 (2,3,4) - Try this rhythm, it sounds a little better than what you currently have. It does screw with your symmetry pattern there but it doesn't ignore the lyrics/big white tick which is more important imo.

02:55:218 (2,3,4) - Try the same rhythm here. As above you'll need to shuffle some things around if you change it but I think it's worth it for the rhythm. Same at 03:04:335 (2,3,4) - 03:13:452 (2,3,4) -

02:49:947 (1,2,3,4,5,6) - This and the other two times you have this - while it's doable, it seems a bit overstated and nerfing it wouldn't hurt.

03:07:754 (1,2,3,1,2,3,1,2,3) - .......yeah. Only reason I hit this is because I know the song. This has been pointed out by others too, and while it's a good looking pattern, it can't really be in a map of this difficulty imo. Consider making them 1/6 repeat sliders to make them simpler to play without messing up the player with a sudden syncopation change.

04:42:810 (6) - Good pattern, but this jump from 5 to 6 might be too far.

04:54:675 (1) - Maybe start the spinner at 04:54:214?

05:04:598 (1,2,3) - Maybe it's the music itself, but this is a bit hard to read. Ceza's super fast vocals make the beats seem quicker than they are I guess. I can't suggest anything here because a repeat slider doesn't capture the intensity of the beats. I guess the players have to make do.

05:32:675 (1,2) - With the rhythm here already leaning heavy and dense, sticking a triple in there is pretty mean. Might as well make this a slider like the rest of them, it gives it more of an edge without being too jarring.

06:05:060 (1,2,3,4,5) - The other notes after this which follow the same music such as 06:08:983 (1,2,3,4) - 06:10:598 (1,2,3) - aren't as spaced or difficult to hit. If you want to keep the pattern might want to tone down the spacing a bit.

07:26:385 (3) - Ctrl+G this for better flow?

07:28:129 (1,2,3,4,5) - You use a repeat slider to follow the rhythm right after this pattern, but this one doesn't correspond to the more prominent foreground rhythm as much. Something like this or even this could work better, up to you.

07:47:315 (6) - You could add a note on the white tick after this repeat slider ends, right before the break. Up to you if you want to leave it blank though.

08:12:998 (1,2,3,4,5,6,7) - Just mentioning to anyone who might think these are too hard, I don't know if it's the BPM, but they're actually easier than they might appear and imo, not too hard for the difficulty.

08:21:103 (1,2,3,4) - Oh boy. I guess this is supposed to be the hardest part of the map, maybe. (It's certainly an intense ending, no doubt) and anyone who has heard Genryuu Kaiko will know this is coming. There's no streams in the rest of the 8 minutes, though, and having three of them right at the end might be a bit of a jarring throw-off. They're not extremely difficult to execute, but something to keep in mind. Try to get playtesters' opinions \O/



Aaand, that's about all. What can I say, it's a good mashup, a good mapset, one hell of a storyboard and a cracking Hard diff at that. Most of the stuff above is pretty nitpicky, but there isn't much else to do but polish when a map gets this far. I'm not stretching it too far when I say the Hard is beyond rankable as it stands, and I look forward to seeing it have a heart soon.

Good luck good luck! Hope I helped somewhat.
Makeli
hei!

ZA WARUDO
widescreen support
disable countdown
SILENCE SLIDERENDS
00:08:406 (1) - make the volume go up progressively in this spinner
00:13:659 (1,2) - stacking all these does not make sense to me since the sounds are not the same
imo it does not make sense to use an sv this fast in this calm part
00:35:820 (2) - imo this would be better as a slider that has a faster sv than normal
00:49:328 (3) - this would be better as two circles
00:51:527 (2) - remove the clap from the sliderend
01:04:407 (1) - make perfect stacks for great benefit for democratic people's rebublic of osu!
01:10:690 (1,2,3,4,5,6,7) - idk about this stream. It has the biggest emphasis on (5) and that's just a random note in that series of 1/4. While I think the emphasis should be on (4) as a new sound starts there.
01:13:203 (3) - i absolutely hate playing stuff like this so i think you should do this
01:31:012 (5) - stacking this does not really make sense to me. Yea both of them are kicks that's correct and it would be cool if they were just kicks but (5) has that piano sound there too and I feel like it should be emphasized. Just pointing out this once.
01:38:155 (1,2) - ok this looks just hella random
01:38:869 (3) - also i don't really understand why you didn't hitsound these kicks
01:46:155 (1) - TUTTURUUU SAATANA
01:58:297 (7) - these sound really random. You skip a kick with these too
02:10:583 - pls make 02:10:440 (3) - a 1/2 slider
02:20:155 (3) - hey there's a three note stack here not cool and this is a kick and emphasize pls for the great benefit
02:25:019 (1) - pls don't use claps in this calm section
02:28:437 (2) - you end this on a hold sound me no like
02:31:856 (4) - ^
03:22:028 (1) - again here claps don't seem to fit
03:58:024 (7) - this is kinda annyoing to play when you first do those back and forts and then this but i have no idea how to fix this without breaking anything lel
04:43:376 (5) - this is kinda ehhh to end this slider on a downbeat and then have a 1/1 break in there
04:57:906 (1) - i like how the difficulty spikes here
05:03:790 (3) - stacking these really takes the emphasis away. Just as I mentioned about the diffliculty spike lol
05:22:713 (1) - idk i can't play/judge this part very well but i think it's kinda awkward to suddenly go down a bit and then up fast in this alternate type part
05:49:599 (1) - shouldn't this part be more intense? Yet it's with the same spacing as before
06:43:858 (1) - pls no stack this give emphasis for great benefit
06:47:792 (8) - ctrl+g?
07:20:978 (3,4,1) - i don't think this triple really fits here
07:58:903 (1) - no pls no hollow wings
yeh

hard
i'm still learning to mod e/n/h diffs so bear with me
00:39:904 (1,2) - i really think there should be something on the red ticks too
01:03:779 (1) - shouldn't this be at x280 y160 to fit the storyboard
01:42:440 (3) - you suddenly decide to do custom stacks
02:25:019 (5) - i'm kinda sad that you decided to skip this part
03:07:754 (1,2,3,1,2,3,1,2,3) - this might be a bit too hard for hard
06:21:793 - this is really random to skip this
06:27:186 - ^
06:32:579 - ^
06:37:972 - ^ pointed out all of these just to make my mod look lenghty
07:20:804 (4) - this triple would sound so much better at the previous red tick
07:21:501 (3) - and tbh it's kinda inconsisten that you did the triples previously and then you don't do them here
07:30:397 - there is a really audible sound here and you decided to skip it
07:43:478 (4) - 1/2 slider would emphasize better. Also unstack
08:05:950 (4) - idk this just didn't feel good to play

i'm a straight male sporty girls drop me a call
Topic Starter
Exile-

Maakkeli wrote:

hei!

ZA WARUDO
widescreen support Nope, because of the storyboard
disable countdown Yeah, sure
SILENCE SLIDERENDS Oh god, there are so many of them :D
00:08:406 (1) - make the volume go up progressively in this spinner Done
00:13:659 (1,2) - stacking all these does not make sense to me since the sounds are not the same
imo it does not make sense to use an sv this fast in this calm part Depends on which sound you're following. I wanted to emphasize the vocal here. This part is not that slow imo but I nerfed some jumps
00:35:820 (2) - imo this would be better as a slider that has a faster sv than normal Great idea, I remapped this part
00:49:328 (3) - this would be better as two circles This slider follows the beep sound
00:51:527 (2) - remove the clap from the sliderend Right
01:04:407 (1) - make perfect stacks for great benefit for democratic people's rebublic of osu! Holy shit!
01:10:690 (1,2,3,4,5,6,7) - idk about this stream. It has the biggest emphasis on (5) and that's just a random note in that series of 1/4. While I think the emphasis should be on (4) as a new sound starts there. Nice catch here
01:13:203 (3) - i absolutely hate playing stuff like this so i think you should do this Sure, why not?
01:31:012 (5) - stacking this does not really make sense to me. Yea both of them are kicks that's correct and it would be cool if they were just kicks but (5) has that piano sound there too and I feel like it should be emphasized. Just pointing out this once. I want to stick to the one sound. You cant map everything. That would be inconsistent
01:38:155 (1,2) - ok this looks just hella random That flows great, what do you want? ^_^
01:38:869 (3) - also i don't really understand why you didn't hitsound these kicks Fixed
01:46:155 (1) - TUTTURUUU SAATANA MAYUSHI-DESU
01:58:297 (7) - these sound really random. You skip a kick with these too Fixed
02:10:583 - pls make 02:10:440 (3) - a 1/2 slider Im following the vocal here and I dont hear anything on 02:10:583 -
02:20:155 (3) - hey there's a three note stack here not cool and this is a kick and emphasize pls for the great benefit Fine, unstacked
02:25:019 (1) - pls don't use claps in this calm section Deleted
02:28:437 (2) - you end this on a hold sound me no like This whole part is just one violin hold sound, how I am supposed to map this other way?
02:31:856 (4) - ^ ^
03:22:028 (1) - again here claps don't seem to fit Deleted
03:58:024 (7) - this is kinda annyoing to play when you first do those back and forts and then this but i have no idea how to fix this without breaking anything lel I don't know either
04:43:376 (5) - this is kinda ehhh to end this slider on a downbeat and then have a 1/1 break in there Following the vocal here
04:57:906 (1) - i like how the difficulty spikes here Me too ^_^
05:03:790 (3) - stacking these really takes the emphasis away. Just as I mentioned about the diffliculty spike lol Maybe, but I mapped this part like in the original one
05:22:713 (1) - idk i can't play/judge this part very well but i think it's kinda awkward to suddenly go down a bit and then up fast in this alternate type part Fixed
05:49:599 (1) - shouldn't this part be more intense? Yet it's with the same spacing as before I've increased SV here and it has more alternate parts. Ofc it's more intense
06:43:858 (1) - pls no stack this give emphasis for great benefit Sure
06:47:792 (8) - ctrl+g? Nah, I think it would flow worse
07:20:978 (3,4,1) - i don't think this triple really fits here Its pretty audible imo
07:58:903 (1) - no pls no hollow wings Yes
yeh

i'm a straight male sporty girls drop me a call
Thanks for mod, it was really useful! :D
Idk if ReFaller is alive
Bonsai
The World
  1. Uhh did you ask the creator of the song about metadata? Just asking bc it's called megamix everywhere, not mega mashup ^^
  2. 'Sentimental Skyscraper' seems to miss in the tags?
  3. 00:05:656 (1,2) - the tails of those sliders don't have beats they land on, so why not silence them? same for 02:27:298 (1) -
  4. 00:36:449 (5,1) - There are a lot of these where the object after the slider gets basically zero emphasis because you put they are exactly following the flow of the slider and barely spaced at all, did you do that on purpose? Doesn't make much sense to me because most of those beats are pretty important, definitely more important than other beats that you emphasized way more, like 00:37:705 (4,5,6) - the (5) gets zero emphasis although being the downbeat, while (6) is way more spaced for some reason O.o 00:39:276 (6,7,8) and 00:42:731 (4,5,6) are even more extreme; all of that feels pretty random and doesn't really fit the rhythm
  5. 00:37:391 (1,2) - this spacing seems pretty overdone too, didn't space 00:42:417 (1,2) that much either
  6. NCing is pretty inconsistent in this section, you NC every half measure most of the time but the sometimes you delay the NC and only NC a single slider at 00:38:334 (1) -, you completely leave it out at 00:39:276 (6) - and then 00:42:417 (1,2,3,4,5,6,1,2,3,4,5,1,1,2,1) is just chaos lol, please just keep it consistent, this is more confusing than emphasizing certain beats or whatever, abusing NCing for that is a really weird trend anyways
  7. 00:43:988 (1,1) - There's a rather strong noise between those two objects, how about not letting the first slider reverse but adding a 1/8-reverse-slider at 00:44:145 instead?
  8. 00:48:072 (5,6,7,8) - 00:53:098 (5,6,7,8) - why do you emphasize the red ticks instead of the white ticks here?
  9. 01:03:779 (3,1) - Feels kinda weird to have a 2/1-gap when there's still another song going on, can't you fit maybe two slider in there or something?
  10. 01:16:619 - is the break-delay until here on purpose? If so, what for?
  11. 01:48:869 (4,5) - why is this even less spaced than (3,4)? As the downbeat (5) is definitely not less important than (4), but rn it gets less emphasis, (3,4,5) being an almost straight line doesn't help either ^^
  12. 01:52:869 - Why did you leave this one out? There's no break in the music or anything, and the vocals start there, so at least make the previous circle a slider
  13. 02:01:012 (2,3,4,5,6,7,8,9) - THere's no change in the music whatsoever, why is the spacing getting so much bigger?
  14. 02:12:440 (1,2,3,4,5,1,2,3,4,5,1) - Like one of the first points, this feels pretty imbalanced again since the downbeats after sliders are spaced so low but then having bigger jumps on the red ticks again, would be cool if you could even things out a bit
    Also happens quite a few times in the Kiai where the preview point is again
  15. 02:19:869 (1) - There is nothing here to justify that big spacing or that NC O.o
  16. I'm kinda disappointed that you didn't represent Astrosexy at all, there's like a single vertical slider and that looks more like an accident :( I want more vertical/horizontal patterns! ^^
    Also, the spacing of 1/4-slidergaps seems messy, at first you made them overlap a bit like 02:47:810 (1,2,1,2,3,4) -, then they are spaced with one followpoint visible at 02:53:509 (1,2,1,2) -, then one pixel space at 02:56:927 (1,2,1,2,3,4) - etc etc, looks really messy, make it consistent
    And the NCing is also all over the place again, please keep it more consistent and choose exceptions wisely, there's no effect anymore when you just break the NCing all the time with mostly no apparent reasons
  17. 03:19:719 (1,2) - Why is this not a slider yet? If you have trouble snapping the its lenght bc of the timing section in-between I can show you how to do it
  18. NCing in the Ivaltek-section is really random again, just put it every second measure, rn it's random and also pretty harsh for the HP as there are barely notes and no NCs to get HP back either
  19. 03:50:392 - two unsnapped green lines here, wouldn't hurt to fix them
  20. 04:03:841 - There's a quite prominent beat here, why not map it? You don't have any other 1/2-gaps here either
  21. 04:33:197 (4,1,2,3,4) - I just don't understand your spacing in some parts, you emphasize beats of lower priority more than the higher ones so often ;_; And stuff like 04:36:873 (1,2,3) being so close to each other but then 04:37:438 (3,4) and 04:38:004 (1,2,3,4,5) so spaced doesn't make much sense to me either. There's a lot more of unreasonable spacings (04:40:266 (1,2,3,4,5) aaa), I'll stop listing them but please watch out for them (in case you don't understand what I mean exactly just poke me ingame)
  22. 06:04:022 (6) - The gap after this slider seems weird since it didn't really switch to Maffalda yet, how about letting it reverse once?
  23. 06:43:858 (1,2) and all others of these - I don't really see how the beat at (2) is so important that you make it clickable, but at least silence the slidertails as they are overmapped
  24. 07:47:664 - There just was a break before the prevoius song, so it's not needed at all, and I really miss the long sliders here ;_;
  25. 08:05:774 (6,1,2,3,4,5,6,1,2,3) - This is really uncomfortable to play because you always move in the same direction but have to forcefully slow yourself down from the jumps for the triplets which is rather hard and weird to play, try not to do that
  26. 08:07:360 (1,2,3,4,5,6,7) - This is also really hard to coordinate at that SV, about about stacking the circles above the sliderheads to make it a bit easier?
Quite a lot of improvement from that older map of yours I saw, I guess looking at other maps for inspiration is quite a good thing to do eh ^^ But in some places the spacing/emphasis and the NCing seems really chaotic and unreasonable (and the aesthetic a bit lacking at some places), so try to make things more clear where I pointed them out and look for similar places!
Good luck!

omg rip there's a Hard now, sry but I can't mod that anymore now lol
Megapcmx
Dude! Amazing!!
kricher
the world diff
00:3:987 you miss one beat here
00:35:820 (1) - i think this sounds better if it ends 1 tick before on the red one
01:00:637 (3) - ^^^
01:03:936 - you miss a part of the song here
02:25:873 you miss one bit there
05:13:253 - this break i know you want to have some breaks but you could map it and make it slow
07:46:967 (1,2,3,4,5,6,7,8) - this stream could get faster
hard diff
00:29:001 (3) - the music on this slider is the almost same with the sliders before so you can make it 2 sliders
00:30:002 (2) - you can split this to be similar with this ^^^
00:31:002 (1) - make it to start 2 ticks earlier so you dont miss a beat
00:46:423 - this part could get mapped
01:03:779 (1) - you can make this a slider and make it finish at 01:04:250 -
01:06:292 (1,2,1,2,1,2,1) - get those 2 ticks earlier if this is meant to match with the voice and remove the last note so it wont overlap with the slider
01:08:805 (1,2,1,2,1,2,1) - the same but you dont have to remove the last note
01:12:103 - you miss a beat there
02:25:161 - this part could get mapped and be slow so you are not missing almost one song
02:46:529 (3,4) - get those 2 two ticks later
03:13:879 (3,4) - the same
03:39:612 - you miss a beat here
05:18:214 (1) - you can make this finish at 05:19:022 -
05:18:675 (2) - you can make this finish at 05:19:022 -
06:21:793 - add something here
06:26:821 - and here
06:32:074 - ^^
07:04:967 - you can map this break if you want
07:20:784 - add something here
rework a lot of the sliders on the last 2 halozy maps

Those are in my opinion
Topic Starter
Exile-

Bonsai wrote:

The World
  1. Uhh did you ask the creator of the song about metadata? Just asking bc it's called megamix everywhere, not mega mashup ^^
  2. 'Sentimental Skyscraper' seems to miss in the tags? Oups
  3. 00:05:656 (1,2) - the tails of those sliders don't have beats they land on, so why not silence them? same for 02:27:298 (1) - Sure
  4. 00:36:449 (5,1) - There are a lot of these where the object after the slider gets basically zero emphasis because you put they are exactly following the flow of the slider and barely spaced at all, did you do that on purpose? Doesn't make much sense to me because most of those beats are pretty important, definitely more important than other beats that you emphasized way more, like 00:37:705 (4,5,6) - the (5) gets zero emphasis although being the downbeat, while (6) is way more spaced for some reason O.o 00:39:276 (6,7,8) and 00:42:731 (4,5,6) are even more extreme; all of that feels pretty random and doesn't really fit the rhythm I remapped the first part, about the next patterns, I've seen a lot of them on ranked maps and they are fine imo
  5. 00:37:391 (1,2) - this spacing seems pretty overdone too, didn't space 00:42:417 (1,2) that much either ^
  6. NCing is pretty inconsistent in this section, you NC every half measure most of the time but the sometimes you delay the NC and only NC a single slider at 00:38:334 (1) -, you completely leave it out at 00:39:276 (6) - and then 00:42:417 (1,2,3,4,5,6,1,2,3,4,5,1,1,2,1) is just chaos lol, please just keep it consistent, this is more confusing than emphasizing certain beats or whatever, abusing NCing for that is a really weird trend anyways Fixed some NCs but I have to place when SV changes
  7. 00:43:988 (1,1) - There's a rather strong noise between those two objects, how about not letting the first slider reverse but adding a 1/8-reverse-slider at 00:44:145 instead? Sure
  8. 00:48:072 (5,6,7,8) - 00:53:098 (5,6,7,8) - why do you emphasize the red ticks instead of the white ticks here? I just copied the previous part and switched two middle notes because it looks cool and fits to the melody imo
  9. 01:03:779 (3,1) - Feels kinda weird to have a 2/1-gap when there's still another song going on, can't you fit maybe two slider in there or something? Sure, why not?
  10. 01:16:619 - is the break-delay until here on purpose? If so, what for? Deleted
  11. 01:48:869 (4,5) - why is this even less spaced than (3,4)? As the downbeat (5) is definitely not less important than (4), but rn it gets less emphasis, (3,4,5) being an almost straight line doesn't help either ^^ Increased spacing
  12. 01:52:869 - Why did you leave this one out? There's no break in the music or anything, and the vocals start there, so at least make the previous circle a slider Sure
  13. 02:01:012 (2,3,4,5,6,7,8,9) - THere's no change in the music whatsoever, why is the spacing getting so much bigger? I can clearly hear a change in the music. Those are very jumpy beats characteristic to Helblinde songs
  14. 02:12:440 (1,2,3,4,5,1,2,3,4,5,1) - Like one of the first points, this feels pretty imbalanced again since the downbeats after sliders are spaced so low but then having bigger jumps on the red ticks again, would be cool if you could even things out a bit
    Also happens quite a few times in the Kiai where the preview point is again Fixed, i guess...
  15. 02:19:869 (1) - There is nothing here to justify that big spacing or that NC O.o Fixed spacing, but I want to keep NC because of the Tutturu!
  16. I'm kinda disappointed that you didn't represent Astrosexy at all, there's like a single vertical slider and that looks more like an accident :( I want more vertical/horizontal patterns! ^^ I kinda dislike this old style
    Also, the spacing of 1/4-slidergaps seems messy, at first you made them overlap a bit like 02:47:810 (1,2,1,2,3,4) -, then they are spaced with one followpoint visible at 02:53:509 (1,2,1,2) -, then one pixel space at 02:56:927 (1,2,1,2,3,4) - etc etc, looks really messy, make it consistent Actually, I set the gaps based on their appearance. If there is a blanket, I would make a gap on one pixel, if this is a linear pattern I use 0.6 DS because it looks better imo
    And the NCing is also all over the place again, please keep it more consistent and choose exceptions wisely, there's no effect anymore when you just break the NCing all the time with mostly no apparent reasons Fixed
  17. 03:19:719 (1,2) - Why is this not a slider yet? If you have trouble snapping the its lenght bc of the timing section in-between I can show you how to do it Is it even allowed to change BPM while on slider?
  18. NCing in the Ivaltek-section is really random again, just put it every second measure, rn it's random and also pretty harsh for the HP as there are barely notes and no NCs to get HP back either Changed some
  19. 03:50:392 - two unsnapped green lines here, wouldn't hurt to fix them Sure
  20. 04:03:841 - There's a quite prominent beat here, why not map it? You don't have any other 1/2-gaps here either Fixed
  21. 04:33:197 (4,1,2,3,4) - I just don't understand your spacing in some parts, you emphasize beats of lower priority more than the higher ones so often ;_; And stuff like 04:36:873 (1,2,3) being so close to each other but then 04:37:438 (3,4) and 04:38:004 (1,2,3,4,5) so spaced doesn't make much sense to me either. There's a lot more of unreasonable spacings (04:40:266 (1,2,3,4,5) aaa), I'll stop listing them but please watch out for them (in case you don't understand what I mean exactly just poke me ingame) Since I followed the lyrics here, I put more emphasize on parts with faster tempo . I'll consider your suggestion
  22. 06:04:022 (6) - The gap after this slider seems weird since it didn't really switch to Maffalda yet, how about letting it reverse once? Sure, why not?
  23. 06:43:858 (1,2) and all others of these - I don't really see how the beat at (2) is so important that you make it clickable, but at least silence the slidertails as they are overmapped Silenced
  24. 07:47:664 - There just was a break before the prevoius song, so it's not needed at all, and I really miss the long sliders here ;_; Added
  25. 08:05:774 (6,1,2,3,4,5,6,1,2,3) - This is really uncomfortable to play because you always move in the same direction but have to forcefully slow yourself down from the jumps for the triplets which is rather hard and weird to play, try not to do that This is for emphasize
  26. 08:07:360 (1,2,3,4,5,6,7) - This is also really hard to coordinate at that SV, about about stacking the circles above the sliderheads to make it a bit easier? I don't want to stack them but nerfed them a bit
Quite a lot of improvement from that older map of yours I saw, I guess looking at other maps for inspiration is quite a good thing to do eh ^^ But in some places the spacing/emphasis and the NCing seems really chaotic and unreasonable (and the aesthetic a bit lacking at some places), so try to make things more clear where I pointed them out and look for similar places!
Good luck!

omg rip there's a Hard now, sry but I can't mod that anymore now lol
Thanks for the mod!

kricher wrote:

the world diff
00:3:987 you miss one beat here I mapped this beat
00:35:820 (1) - i think this sounds better if it ends 1 tick before on the red one So it would be 1/4? Nah, doesn't seem like a good idea
01:00:637 (3) - ^^^ ^
01:03:936 - you miss a part of the song here Fixed
02:25:873 you miss one bit there Same as above. The end of the slider is still a beat
05:13:253 - this break i know you want to have some breaks but you could map it and make it slow There is also a break in the original gangsta (both songs!)
07:46:967 (1,2,3,4,5,6,7,8) - this stream could get faster Why? I used the same spacing as in the earlier streams. It looks fine imo

Those are in my opinion
Mostly denied but thanks anyways ^^
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