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MrSpazzaneve17 - osu! MEGAMIX

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CyberX
IRC
2016-04-06 22:04 Exile-: Hi! :3
2016-04-06 22:04 CyberX: hi
2016-04-06 22:04 Exile-: I saw you post on my map
2016-04-06 22:04 CyberX: nice map <3
2016-04-06 22:05 Exile-: I wonder If you could help me push this forward ;)
2016-04-06 22:05 CyberX: em?
2016-04-06 22:05 CyberX: how?
2016-04-06 22:05 Exile-: By modding it
2016-04-06 22:05 CyberX: you want a mod?
2016-04-06 22:06 Exile-: Yeah
2016-04-06 22:06 CyberX: well
2016-04-06 22:06 CyberX: sure thing
2016-04-06 22:06 Exile-: :D
2016-04-06 22:06 Exile-: Thank you so much
2016-04-06 22:06 CyberX: but i think i might need more times
2016-04-06 22:06 Exile-: Sure, take your time
2016-04-06 22:07 CyberX: so you want thread mod or chat mod?
2016-04-06 22:07 Exile-: Any method you prefer
2016-04-06 22:07 CyberX: i prefer here
2016-04-06 22:08 CyberX: ACTION is playing [https://osu.ppy.sh/b/869704 MrSpazzaneve17 - osu! MEGAMIX [The World]]
2016-04-06 22:08 Exile-: Sure :)
2016-04-06 22:17 CyberX: Genryuu + Plazma best part
2016-04-06 22:17 CyberX: i prefer the gangsta part to be more jumpy
2016-04-06 22:18 Exile-: But
2016-04-06 22:18 Exile-: A lot of people complain
2016-04-06 22:18 Exile-: That gangsta is too hard
2016-04-06 22:18 CyberX: i'll mod from end + remote control
2016-04-06 22:19 Exile-: Sure
2016-04-06 22:20 CyberX: 00:34:485 (8,9) - overmap,change it to slider
2016-04-06 22:21 Exile-: It would be pretty offbeat tho
2016-04-06 22:21 CyberX: i think its fine
2016-04-06 22:22 Exile-: I will just nerf it a bit
2016-04-06 22:22 CyberX: 00:58:752 (1) - i think repair the pattern a bit for this..
2016-04-06 22:22 CyberX: it look weird
2016-04-06 22:23 Exile-: Then how it should look?
2016-04-06 22:23 Exile-: Im bad at long sliders xD
2016-04-06 22:24 CyberX: really depends on you xD
2016-04-06 22:24 Exile-: okay
2016-04-06 22:24 CyberX: just rearrange the tick
2016-04-06 22:25 Exile-: Nerfed the triple
2016-04-06 22:25 CyberX: 02:10:726 (4) - NC coz it really should be
2016-04-06 22:26 CyberX: 02:19:869 (1,2) - you make this think too sudden,after that jump things...
2016-04-06 22:26 Exile-: Not gonna place NC cause I've placed them every big white tick for the entire song
2016-04-06 22:27 Exile-: http://puu.sh/o8gzB/40104792ac.jpg
2016-04-06 22:27 Exile-: Does it look better now?
2016-04-06 22:28 CyberX: are you the one,who make the storyboard?
2016-04-06 22:28 CyberX: i guess.. yes
2016-04-06 22:28 Exile-: Yeah
2016-04-06 22:28 CyberX: well, i dont really know how to storyboard,but
2016-04-06 22:29 Exile-: ?
2016-04-06 22:29 CyberX: the light from here 02:25:019
2016-04-06 22:29 CyberX: 02:25:019 -
2016-04-06 22:29 CyberX: the place is wrong
2016-04-06 22:29 CyberX: like,its not in the middle of it sliderball
2016-04-06 22:30 Exile-: how?
2016-04-06 22:30 CyberX: 02:35:132 (1,2,3) - this should be long slider
2016-04-06 22:30 Exile-: Because
2016-04-06 22:30 Exile-: Its shifted
2016-04-06 22:30 Exile-: In the editor
2016-04-06 22:30 Exile-: It looks correct in game
2016-04-06 22:30 CyberX: ok i dont know how to sb so nvm
2016-04-06 22:33 Exile-: Changed the tuturu pattern
2016-04-06 22:33 CyberX: 04:01:429 (7) - i think the slider should start here 04:01:287
2016-04-06 22:33 CyberX: 04:01:287 -
2016-04-06 22:34 Exile-: You're probably right
2016-04-06 22:34 Exile-: brb
2016-04-06 22:35 CyberX: now come to the gangsta part...
2016-04-06 22:37 Exile-: back
2016-04-06 22:38 CyberX: so are you want to keep things like that?
2016-04-06 22:38 CyberX: for gangsta part?
2016-04-06 22:38 Exile-: Whats wrong with this?
2016-04-06 22:39 CyberX: well i just dont like how the way it mapped
2016-04-06 22:39 CyberX: if you want to keep it
2016-04-06 22:39 CyberX: then there is nothing wrong with this part
2016-04-06 22:39 Exile-: Okay :v
2016-04-06 22:40 Exile-: I changed it several times
2016-04-06 22:40 CyberX: well for me
2016-04-06 22:40 Exile-: I want to remap something only if its unplayable
2016-04-06 22:40 CyberX: i'll map it like blue dragon,but lower the jump
2016-04-06 22:40 CyberX: it make things more attractive to me
2016-04-06 22:41 Exile-: I tried to make it like BD's one xD
2016-04-06 22:41 Exile-: But his map
2016-04-06 22:41 Exile-: Is over 6*
2016-04-06 22:42 Exile-: And my version without jumps is this the hardest part of the song
2016-04-06 22:44 CyberX: well, i think that what song test
2016-04-06 22:44 CyberX: test
2016-04-06 22:44 CyberX: **
2016-04-06 22:44 CyberX: sorry i just lost my connection
2016-04-06 22:44 Exile-: You got disconnected :o
2016-04-06 22:44 CyberX: ok where am i
2016-04-06 22:44 CyberX: oh ya
2016-04-06 22:45 CyberX: i think that what song profite
2016-04-06 22:45 CyberX: 06:11:620 (1) -
2016-04-06 22:45 CyberX: just make it break
2016-04-06 22:45 CyberX: when i test play it,it feel weird to spin that long at that time'
2016-04-06 22:45 Exile-: Hmm
2016-04-06 22:46 Exile-: Yeah
2016-04-06 22:46 Exile-: I've got a pretty nice idea
2016-04-06 22:46 Exile-: Deleted
2016-04-06 22:49 CyberX: 08:21:455 - i think you should make the sv higher from this part
2016-04-06 22:50 CyberX: well gotta go
2016-04-06 22:50 Exile-: Like its not 2,5 already xD
2016-04-06 22:50 Exile-: Please post this on thread
2016-04-06 22:50 Exile-: I need to change some slider on Ivaltek
2016-04-06 22:50 Exile-: sliders8
2016-04-06 22:50 Exile-: whatever..
2016-04-06 22:50 Exile-: They're inconsistant
2016-04-06 22:51 CyberX: just place another red timing
2016-04-06 22:51 CyberX: 08:21:455 - here
2016-04-06 22:51 CyberX: and make the SV higher
2016-04-06 22:51 Exile-: Its not allowed
2016-04-06 22:51 Exile-: To change BPM in order to change SV
2016-04-06 22:51 CyberX: dont change the BPM xD
2016-04-06 22:52 Exile-: red timing is for BPM xD
2016-04-06 22:52 CyberX: yeah,but dont change it
2016-04-06 22:53 CyberX: just change the SV coz for the green timing the max is like 2,5
2016-04-06 22:53 Exile-: Its 2 actually
2016-04-06 22:53 Exile-: You can change it by switching thegame mode to taiko
2016-04-06 22:53 Exile-: But
2016-04-06 22:53 Exile-: I think that 2,5 is really high enough
2016-04-06 22:54 CyberX: compare to the HW one
2016-04-06 22:54 CyberX: its not even close
2016-04-06 22:54 Exile-: Yeah
2016-04-06 22:54 Exile-: But his diff
2016-04-06 22:54 Exile-: It like 6,5* xD
2016-04-06 22:54 Exile-: or 7*
2016-04-06 22:55 CyberX: well,just keep it then
2016-04-06 22:56 Exile-: By the way
2016-04-06 22:56 Exile-: How does this slider look now?
2016-04-06 22:56 Exile-: http://puu.sh/o8gzB/40104792ac.jpg
2016-04-06 22:56 CyberX: for me
2016-04-06 22:56 CyberX: still need improvement
2016-04-06 22:57 Exile-: okay
2016-04-06 22:57 CyberX: well some suggestion if you want to keep the slider like that
2016-04-06 22:57 CyberX: the right hand side is longer than the left hand side
2016-04-06 22:57 CyberX: its not that matters tho..
2016-04-06 22:59 CyberX: can i go now?
2016-04-06 22:59 Exile-: Sure xD
2016-04-06 22:59 CyberX: coz i have internet limit hahaha
2016-04-06 22:59 CyberX: sorry but that
2016-04-06 22:59 Exile-: Thank you :3
2016-04-06 22:59 CyberX: Np

i'm shooting a star for this map
Magic Girl
Not really a standard player/mapper, but this is a nice map imo so I'll just

Shoot a star ~☆

Hope you rank soon.
Mercusheigan
Hi, from my modding queue

This mapset is amazing already but I'll try some small suggestions

ReFaller's Hard

00:20:330 (1,2,3,4) - Feels a bit too big for a hard, IMO.. maybe reduce the scalling you make from each square? (maybe select all the squares and scale by 0,95x or even 0,9x)


00:54:040 (1) - shouldn't it last until 00:55:925 ?

01:03:779 (1) - move to 276, 156 because of SB

01:15:087 (1,2,3,4,5) - same as in the square section, feels a bit too much for me

^considering this, if you do change, consider stacking both 01:13:831 (2,5) -

01:27:260 (1) -

01:42:440 (3) - move it slightly lower

02:05:012 (2) - stack end with 02:03:869 (2) -

02:22:726 (1) - fix blanket. next slider could have a slightly blanket improvement, too

03:06:045 (1) - SB is not "exploding" where this one begins and moving this one to the explosion would break DS too much.

03:09:463 (1) - this blanket could be slightly improved

03:43:583 (2) - DS could be a bit better

03:46:704 (3) - ^

03:53:229 (3) - ^

04:36:873 - not really a mod but a good time to ask, is the SB just drunk here or is it following something?

04:47:052 (1) - stack with 04:46:203 (2) -

04:47:758 (4) - fix blanket

05:21:906 (1) - blanket could be very slightly better

05:23:060 (4) - move to 436, 251

05:29:291 (1) - this blanket could be very slightly improved

05:55:483 (2) - move to 343, 301 (breaks ds by 0,01 but makes it a bit more alligned with 1 and 3

06:07:137 (6) - NC?

06:21:961 (2) - fix blanket

08:08:769 (1) - ^

REALLY good mapset, the amount of work put towards this mapset is incredible.

Hope it gets ranked soon, GL! :D

edit: unboxed as requested
ReFaller
Mod is finished?
Mercusheigan
yep, forgot to remove the phrase, sorry about that
ReFaller
[I will check it later]
Because I'm already too tired (just 4 hours of sleeping and taken mock vocational exam - i'm not sure of meaning this)

Edit: Meanwhile, unbox your mod.
Zak
While this is made for standard I would be wondering if you would be willing to change literally 2 parts to play better on CtB? This actually converts REALLY well aside from the staircase in Critical Crystal and a couple small parts of Genryuu Kaiko, if you're willing to change them just some I can make a more detailed post about it and how to maybe fix them to make this 100% perfect for CtB.
Intelli
Just some tiny suggestions on hard like you asked :3

Its already really good so these are mostly aesthetic or stupid

Hard:
  1. 00:00:000 (0) - Make sure that the SB matches up with the map. Some spots are offset from the actual circles at the beginning.

  2. 01:36:726 (3) - This circle is kinda offset from where the slider would lead to, and it just bugs me lol (plays fine, but still consider changing).

  3. 01:42:440 (3) - Why is the stacked so strangely? Just make it a normal stack XD

  4. 02:15:869 (1) - I think this jump definitely needs a nerf. It comes out of a 1.7 DS section and goes into a 1.2 DS section, but this jump (in a Hard?) is 2.75 DS o.o

  5. 06:23:141 (2) - Could just be me but this flows really awkwardly for me

  6. 07:27:955 (4) - Same as both above, but less extreme
Really awesome map, GL with ranking <3
Intelli
Also forgot to say:

In The World, consider silencing the sliderslide/slidertick in the beginning because it sounds really broken for the sliders at 00:05:655 and 00:00:06:989
ReFaller

Intelli wrote:

Just some tiny suggestions on hard like you asked :3

Its already really good so these are mostly aesthetic or stupid

Hard:
  1. 00:00:000 (0) - Make sure that the SB matches up with the map. Some spots are offset from the actual circles at the beginning. It's Exile's work :)

  2. 01:36:726 (3) - This circle is kinda offset from where the slider would lead to, and it just bugs me lol (plays fine, but still consider changing). my meaning "offset" is concentrated on timing, so i son't understand this.

  3. 01:42:440 (3) - Why is the stacked so strangely? Just make it a normal stack XD I waited for this moment, done and moved this stack a little down side

  4. 02:15:869 (1) - I think this jump definitely needs a nerf. It comes out of a 1.7 DS section and goes into a 1.2 DS section, but this jump (in a Hard?) is 2.75 DS o.o I experienced worse jumps, this jump is played easily even for my mouse-only playstyle (because my left hand isn't able to tapping on keyboard)

  5. 06:23:141 (2) - Could just be me but this flows really awkwardly for me It's already a standard flow.

  6. 07:27:955 (4) - Same as both above, but less extreme It's normal too ^_^
Really awesome map, GL with ranking <3
It's the end of show, thank you, good night XD
ReFaller

Mercusheigan wrote:

[ReFaller's Hard]

00:20:330 (1,2,3,4) - Feels a bit too big for a hard, IMO.. maybe reduce the scalling you make from each square? (maybe select all the squares and scale by 0,95x or even 0,9x) All of these patterns are scaled equal together.


00:54:040 (1) - shouldn't it last until 00:55:925 ? Some guy starts saying in this moment "fire"

01:03:779 (1) - move to 276, 156 because of SB XD Unexperienced, it's just visible in editor. In-game gives real effect. That's why all modders should check maps by direct gameplay. I don't understand the way of check sb in editor....

01:15:087 (1,2,3,4,5) - same as in the square section, feels a bit too much for me This is a bit more impetuous than square section.

^considering this, if you do change, consider stacking both 01:13:831 (2,5) - you know XD

01:27:260 (1) - ???

01:42:440 (3) - move it slightly lower it's already fixed like Intelli's mod.

02:05:012 (2) - stack end with 02:03:869 (2) - Earlier object have enough time to disappear.

02:22:726 (1) - fix blanket. next slider could have a slightly blanket improvement, too It's a weil-done blanket, don't look at approach circle, it's your main enemy XD, own him ^_^

03:06:045 (1) - SB is not "exploding" where this one begins and moving this one to the explosion would break DS too much. just visible in editor, RIIIGHTT?!!!?!11!

03:09:463 (1) - this blanket could be slightly improved no way, because i will risk ugly overlap with 03:10:603 (1)

03:43:583 (2) - DS could be a bit better This part has constant DS, because of low hp bpm

03:46:704 (3) - ^ yes

03:53:229 (3) - ^ mmhhhmmm

04:36:873 - not really a mod but a good time to ask, is the SB just drunk here or is it following something? This aimer is independent by diffs, it's general SB

04:47:052 (1) - stack with 04:46:203 (2) - doog idea good

04:47:758 (4) - fix blanket blanket mustn't always based on approach circle.

05:21:906 (1) - blanket could be very slightly better oki sroki

05:23:060 (4) - move to 436, 251 eee?

05:29:291 (1) - this blanket could be very slightly improved It was possible just for previous

05:55:483 (2) - move to 343, 301 (breaks ds by 0,01 YOU WON OMG but makes it a bit more alligned with 1 and 3 0,01 Abracadabra - oops...No effect.

06:07:137 (6) - NC? This part is made in way where NC doesn't work good

06:21:961 (2) - fix blanket another appearence of blanket

08:08:769 (1) - ^ yes

REALLY good mapset, the amount of work put towards this mapset is incredible.

Hope it gets ranked soon, GL! :D
That feel, when you are able to notice only minor issues....i know :3

Lol, I scrawled too much red color.

Ach, się narobiłem, aż sie spociłem :) http://puu.sh/oa2tg/7c1cee3d1d.osu
Topic Starter
Exile-

Zak wrote:

While this is made for standard I would be wondering if you would be willing to change literally 2 parts to play better on CtB? This actually converts REALLY well aside from the staircase in Critical Crystal and a couple small parts of Genryuu Kaiko, if you're willing to change them just some I can make a more detailed post about it and how to maybe fix them to make this 100% perfect for CtB.

AWW! Missclick! Why did I give you kds xD

Anyways im fine with it as long as it doesn't require complete rework of the pattern since its not that necessary...
Topic Starter
Exile-
PS. Guys, stop complaining that the storyboard doesn't match the circles. It's because of the editor. The storyboard is shifted in editor by x + 64 and y + 56 that's why it may look incorrect. Please check this in-game first...
Zak
Yeah I definitely don't wish to impact the gameplay on Standard negatively but since this is so fun to play on CtB it would be a real shame to have such small patterns that are extremely difficult bring it down

00:44:930 (1,2,3,4) - I'm wondering if it's possible to maybe make this not move back and forth quite as fast, because this creates a super hard pattern that requires a lot of speed and precision, I messed around with it some and if you're able to do this or something similar to where it doesn't move back and forth so insanely fast that would make it a lot more manageable.
07:30:746 (6,1) - This jump right here is kinda harsh so if you move 1 and 3 just a tad closer to keep them symmetrical but easier to catch that'd be good
07:59:431 (6,1) - This is also kinda tough and would be preferable if they can be closer.
The best way to fix these next 3 points would be to make them play more vertically if you can keep them about how you want.
08:03:483 (3,4,1,2,3) -
08:07:360 (1) -
08:07:624 (2,3,4) -
08:08:945 (1) - Not sure if you would be willing to move this to the right a bit and having it curve up instead of down to make up for it.
08:10:003 (4) - And this to the right if you can?
08:10:531 (4,5,6) - These to the left
08:13:703 (1,2,3,4) - The curve of these create really rough movements but I'm not sure if you can fix that without hurting gameplay
08:16:522 (8) - 08:17:931 (8) - Finally, these last 2 sliders are tough and would be great being a bit more vertical but if you choose to keep them as they are it shouldn't be too bad

The most important part to fix is the very first part and everything else will just be an added bonus, either way thanks for at least being open to me modding and good luck getting this ranked!
Topic Starter
Exile-

Zak wrote:

Yeah I definitely don't wish to impact the gameplay on Standard negatively but since this is so fun to play on CtB it would be a real shame to have such small patterns that are extremely difficult bring it down

00:44:930 (1,2,3,4) - I'm wondering if it's possible to maybe make this not move back and forth quite as fast, because this creates a super hard pattern that requires a lot of speed and precision, I messed around with it some and if you're able to do this or something similar to where it doesn't move back and forth so insanely fast that would make it a lot more manageable.
Made something similar
07:30:746 (6,1) - This jump right here is kinda harsh so if you move 1 and 3 just a tad closer to keep them symmetrical but easier to catch that'd be good Nefred
07:59:431 (6,1) - This is also kinda tough and would be preferable if they can be closer. Nerfed
The best way to fix these next 3 points would be to make them play more vertically if you can keep them about how you want.
Unfortunately I can't do that because the main point of these patterns is to keep the same angle between each slider. If I make them more vertically it would break the consistency of the angles
08:03:483 (3,4,1,2,3) -
08:07:360 (1) -
08:07:624 (2,3,4) -
08:08:945 (1) - Not sure if you would be willing to move this to the right a bit and having it curve up instead of down to make up for it.
Same as above
08:10:003 (4) - And this to the right if you can? Fine, since I didnt stack the last pattern with the previous one so there is no problem
08:10:531 (4,5,6) - These to the left Moved it a bit but I can't move it that far because of the spacing
08:13:703 (1,2,3,4) - The curve of these create really rough movements but I'm not sure if you can fix that without hurting gameplay
Same as above
08:16:522 (8) - 08:17:931 (8) - Finally, these last 2 sliders are tough and would be great being a bit more vertical but if you choose to keep them as they are it shouldn't be too bad Unfortunately these isn't enough space to make them vertical. I can direct them on the next stream but that would get rid of the emphasize

The most important part to fix is the very first part and everything else will just be an added bonus, either way thanks for at least being open to me modding and good luck getting this ranked!
Thanks for the mod!
Kyouren
As request! <3



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT
[General]
  1. Inconsistent values Tags for Hard and Extra diff!
  2. Why you don't adding Insane diff? I'm disagree about this spread mapset!
  3. Storyboard image file dimensions are more than allowed maximum (640x1440 or 1920x480 for scrolling images) or (1366x768) in SB\burst.png (1100x1100)
  4. Duplicated (unused) storyboard file(s): MrSpazzaneve17 - osu! MEGA MASHUP (Exile-).osb
  5. Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose! in normal-hitfinish4.wav
  6. 04:34:611 (1) - Helblinde - Putin's Boner, the lycris is not good for under 14 or 18 years old, add this warning!
[Hard]

  • No two uninherited or two inherited timing sections should be placed at the same point in 03:56:038-, 04:32:349-, 06:42:711-, and 07:58:903-
    Unsnapped timing lines in 02:06:704-, 02:15:847-, 02:20:418-, and 07:19:753- since you don't used that!
  1. 00:54:040 (1) - Spinner should started at 00:53:726 (1) and stopped at 00:54:983 (1)
  2. 00:55:925 - Add a note because has a clap drum sound
  3. 01:04:407 (1) - Spinner should started at 01:03:857 (1)
  4. 01:49:012 (2,3) - Blanket? If already blanket, it's error :/
  5. 03:00:916 (2) - Ctrl+G, so it's flow is suitable and nice =w=
  6. 03:59:584 - Add a note because has a strong sound
  7. 04:17:745 - ^
  8. 04:41:397 - ^
  9. 04:47:758 (4,1) - Better if you're blanket that!
  10. 04:54:675 (1) - Spinner should started at 04:54:214 (1)
  11. 05:18:214 (1,2) - I'm disagree with this rhythm, it's weird lol
  12. 06:02:752 - Add a note because has a strong drum sound
  13. 07:20:629 - ^
  14. 07:30:397 - ^
  15. 07:47:664 - ^
  16. 08:05:774 (3,4) - Better if you're blanket that!
[Extra]

  • No two uninherited or two inherited timing sections should be placed at the same point in 00:00:319-, 01:30:155-, 03:56:038-, 04:32:349-, 04:48:183-, 06:21:119-, 06:42:711-, and 07:58:903-
  1. 03:19:719 (1,1,1,1,2,3,4,1,1,1,2,3,4,1,1,2,3,4,5,6,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2) - Why this part it's not have hitsound?
  2. 04:28:811 (8) - Overlap
  3. 04:38:428 (4) - ^
  4. 05:33:982 (1,1) - I think it's really too harder because the player is not ready!
  5. 07:47:664 (1,1,1,1,1,1,1) - Why slider in tail is silient?
  6. 08:21:455 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - It's bored flow, maybe change other flow?
Free mod my map: https://osu.ppy.sh/s/439323 or https://osu.ppy.sh/s/435555 or https://osu.ppy.sh/s/442327
Sorry if my mod is bad~ (NO KDS if not change all)

Good Luck~
ReFaller

KittyAdventure wrote:

As request! <3



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT

^_^
[Hard]

  • No two uninherited or two inherited timing sections should be placed at the same point in 03:56:038-, 04:32:349-, 06:42:711-, and 07:58:903 - XD, many ranked maps have this set, because they need other slider speed, I have the same in my diff.
    Unsnapped timing lines in 02:06:704-, 02:15:847-, 02:20:418-, and 07:19:753- since you don't used i'm using that!
  1. 00:54:040 (1) - Spinner should started at 00:53:726 (1) and stopped at 00:54:983 (1) I discussed about this in above replies, i don't repeat anymore.
  2. 00:55:925 - Add a note because has a clap it's a snare :) drum sound Yes, but player needs time to react after spinner.
  3. 01:04:407 (1) - Spinner should started at 01:03:857 (1) Hmmm....You probably are bad in magage spinners, because it's the second time when you suggested bad time for a spinner, far too early (listen, for what this spinner follows)
  4. 01:49:012 (2,3) - Blanket? If already blanket, it's error :/ oops, blanket fix error, cannot be fixed joke, fixed
  5. 03:00:916 (2) - Ctrl+G, so it's flow is suitable and nice =w= flow will be broken with 03:01:486 (1) - forget
  6. 03:59:584 - Add a note because has a strong sound these circles follow just for kick drums
  7. 04:17:745 - ^ yes
  8. 04:41:397 - ^ Red combo starts follow for vocal
  9. 04:47:758 (4,1) - Better if you're blanket that! it's a blanket
  10. 04:54:675 (1) - Spinner should started at 04:54:214 (1) it starts on the same rule as Blue Dragon's original version
  11. 05:18:214 (1,2) - I'm disagree with this rhythm, it's weird lol replaced a spinner
  12. 06:02:752 - Add a note because has a strong drum sound HAHAHA XD, you listened it carefully? Show me at least one.
  13. 07:20:629 - ^ Where is drum sound?
  14. 07:30:397 - ^ Right.
  15. 07:47:664 - ^ It's a drum sound? The last drum has stopped blue tick before.
  16. 08:05:774 (3,4) - Better if you're blanket that! seriously, watch for previous slider and think on common sense, why i did that.
Free mod my map: https://osu.ppy.sh/s/439323 or https://osu.ppy.sh/s/435555 or https://osu.ppy.sh/s/442327
Sorry if my mod is bad~ (NO KDS if not change all) Exile- will give you despite your request, because he always finds something

Good Luck~
05:18:214 (1) - tu zrobiłem spinnera to te fruwające latarki w SB skasuj

I ten codzienny linczek do updejta: http://puu.sh/oinHc/6e69b6bf23.osu
Topic Starter
Exile-

KittyAdventure wrote:

As request! <3



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT
[General]
  1. Inconsistent values Tags for Hard and Extra diff! Fixed
  2. Why you don't adding Insane diff? I'm disagree about this spread mapset! Because it's too long
  3. Storyboard image file dimensions are more than allowed maximum (640x1440 or 1920x480 for scrolling images) or (1366x768) in SB\burst.png (1100x1100) Took it from a ranked map so it must rankable, right?
  4. Duplicated (unused) storyboard file(s): MrSpazzaneve17 - osu! MEGA MASHUP (Exile-).osb Fixed
  5. Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose! in normal-hitfinish4.wav Fixed
  6. 04:34:611 (1) - Helblinde - Putin's Boner, the lycris is not good for under 14 or 18 years old, add this warning! Where? o.O
[Extra]

  • No two uninherited or two inherited timing sections should be placed at the same point in 00:00:319-, 01:30:155-, 03:56:038-, 04:32:349-, 04:48:183-, 06:21:119-, 06:42:711-, and 07:58:903-
    B-but... they are
  1. 03:19:719 (1,1,1,1,2,3,4,1,1,1,2,3,4,1,1,2,3,4,5,6,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2) - Why this part it's not have hitsound? It got some whistles. This part is too slow to add more
  2. 04:28:811 (8) - Overlap There isn't really any other place because it would destroy the spacing
  3. 04:38:428 (4) - ^ It wasn't really an overlap but changed that to improve the flow
  4. 05:33:982 (1,1) - I think it's really too harder because the player is not ready! It's not that hard x)
  5. 07:47:664 (1,1,1,1,1,1,1) - Why slider in tail is silient? Sounds better imo
  6. 08:21:455 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - It's bored flow, maybe change other flow? Nah, I love it x)
Free mod my map: https://osu.ppy.sh/s/439323 or https://osu.ppy.sh/s/435555 or https://osu.ppy.sh/s/442327
Sorry if my mod is bad~ (NO KDS if not change all)

Good Luck~
Thanks for the mod! ^^
Kyouren
Ass and pussy, that words is censored!
Topic Starter
Exile-
But where should I put this warning?
ReFaller
A kogo to obchodzi co tam mówi ten Putin? XD

Tego prawie nie słychać bo to dopiero co się podgłasza.
Kyouren
Well, you can censored that like p***y :/
Or just give a small warning in descrition!
Sonnyc
• Storyboard image file dimensions are more than allowed maximum ( 640x1440 or 1920x480 for scrolling images) or (1366x768)
{sb\burst.png} (1100x1100)
[Hard]
00:17:661 (1,2,3,4,1,2,3,4,1,2,3,4) - Consider changing the flow to anti clockwise. Since the same flow keeps going here, it felt a little boring here.
02:07:869 (1) - Sure for this nc?
02:40:403 (2,3,1) - Spacing is inconsistent due to sv change. Make it consistent.
03:07:184 (4,1) - Yes the reverse arrow is visible, but only after (4) ends. Since this is a relatively lower diff, I highly recommend you to make a safer visibility.
03:43:583 (2) - 03:46:704 (3) - spacing.
03:57:882 (3) - Vague rhythm. Rather starting the slider from 03:57:740 (2) will be more fitting the song.
04:02:422 (3) - Same.
03:57:882 (3,1) - 04:02:422 (3,1) - Hope spacing is consistent. Also hope some consistency for 03:58:875 (1,2) - 04:03:415 (3) too.
04:06:253 (5) - The song is a little different with 04:05:118 (1,2,3,4). Using a same slider with a same combo didn't felt nice.
Check copy paste sections too for upper two mods.
05:26:752 (1) - Sure NC? Even there is a sampleset change, NC felt too much.
06:42:711 (1) - Consistent spacing plz with previous 1/4 plz.
06:53:284 (1) - This doesn't have to be a 10 seconds spinner. Strongly consider reducing the length.
08:25:155 (3,4) - Consider making (3) a reverse slider since (4) isn't that strong in beat to demand a click.
[The World]
04:48:183 - 07:58:903 - Let's make the volume for red & greenline consistent.
00:40:532 (1,2,3,4) - Avoiding overlaps to indicate this as a slider properly would be recommended.
00:43:909 - Consider adding a note. Besides, the spacing of 00:43:674 (1,1,2) felt a little suspicious imo in logic.
00:44:616 (1) - Using a different shape to indicate the sv change better is recommended.
01:16:030 (1,1) - Consider using a consistent spacing with 01:15:402 (1,1).
01:44:726 (4,1,2) - Weird spacing. Put more space between (1,2) to indicate 1/1 rhythm.
02:19:869 (1,2) - First of all, set nc at (2) to indicate the sv change. I personally don't like how the sv changes here, since both slider length are the same, since as it is done with an overlap, but well at least change the nc plz.
02:25:019 - Whistle for audibility plz.
02:40:759 (2) - Removing this rhythm and restructuring your pattern will fit the music better.
05:31:136 (1,2,3) - The rhythm transition here felt pretty sudden considering the previous jump usage. Using a slider for the initial transition for intuitive reading is highly recommended.
05:49:598 ~ 06:04:368 - Use more claps. The music has got claps every two beat. You'll want to express that.
06:53:284 (1) - This doesn't have to be a 10 seconds spinner. Strongly consider reducing the length.

Not bad. Actually, it could be even considered as "good" considering this for your first ranked map. Just that I personally had expected much higher quality for such project. Will make something clear, and then push this mapset.
Yuii-
That Putin's track from Hellblinde sounds REALLY bad in terms of quality. It's like barely audible. Could you at least trying to lower the hitsounds from this section? Seriously, it's almost inaudible :(
Topic Starter
Exile-

Sonnyc wrote:

• Storyboard image file dimensions are more than allowed maximum ( 640x1440 or 1920x480 for scrolling images) or (1366x768)
{sb\burst.png} (1100x1100) Fixed
[The World]
04:48:183 - 07:58:903 - Let's make the volume for red & greenline consistent. Sure
00:40:532 (1,2,3,4) - Avoiding overlaps to indicate this as a slider properly would be recommended. Forced me to change the pattern a bit but it looks quite good now
00:43:909 - Consider adding a note. Besides, the spacing of 00:43:674 (1,1,2) felt a little suspicious imo in logic. Done
00:44:616 (1) - Using a different shape to indicate the sv change better is recommended. Made some kind of worm
01:16:030 (1,1) - Consider using a consistent spacing with 01:15:402 (1,1). Sure
01:44:726 (4,1,2) - Weird spacing. Put more space between (1,2) to indicate 1/1 rhythm. I think I got it
02:19:869 (1,2) - First of all, set nc at (2) to indicate the sv change. I personally don't like how the sv changes here, since both slider length are the same, since as it is done with an overlap, but well at least change the nc plz. Actually, lets remove this SV change
02:25:019 - Whistle for audibility plz. Sure
02:40:759 (2) - Removing this rhythm and restructuring your pattern will fit the music better. Done
05:31:136 (1,2,3) - The rhythm transition here felt pretty sudden considering the previous jump usage. Using a slider for the initial transition for intuitive reading is highly recommended. Made something
05:49:598 ~ 06:04:368 - Use more claps. The music has got claps every two beat. You'll want to express that. Actually, I've put even more like in the original gangsta
06:53:284 (1) - This doesn't have to be a 10 seconds spinner. Strongly consider reducing the length. It works pretty well with the sound at 07:03:694 -. Also I want to keep it like in the original.

Not bad. Actually, it could be even considered as "good" considering this for your first ranked map. Just that I personally had expected much higher quality for such project. Will make something clear, and then push this mapset.
Thank you ^_^

Yuii- wrote:

That Putin's track from Hellblinde sounds REALLY bad in terms of quality. It's like barely audible. Could you at least trying to lower the hitsounds from this section? Seriously, it's almost inaudible :(
Lowered from 50% to 40%
ReFaller

Sonnyc wrote:

[Hard]
00:17:661 (1,2,3,4,1,2,3,4,1,2,3,4) - Consider changing the flow to anti clockwise. Since the same flow keeps going here, it felt a little boring here. I already broke the Al-Azif's rule about these circles, but I may temporarily try this idea.
02:07:869 (1) - Sure for this nc? idk what this NC doing here XD
02:40:403 (2,3,1) - Spacing is inconsistent due to sv change. Make it consistent. Attempted to fix manual (without DS help)
03:07:184 (4,1) - Yes the reverse arrow is visible, but only after (4) ends. Since this is a relatively lower diff, I highly recommend you to make a safer visibility. This time, no better ideas than current.
03:43:583 (2) - 03:46:704 (3) - spacing. Exile- explained me about some numbers under beat divisor count.
03:57:882 (3) - Vague rhythm. Rather starting the slider from 03:57:740 (2) will be more fitting the song.
04:02:422 (3) - Same.
03:57:882 (3,1) - 04:02:422 (3,1) - Hope spacing is consistent after fix, sure. Also hope some consistency for 03:58:875 (1,2) - there are a jumps for "tei tei tei tei" words 04:03:415 (3) too - Its a part of triangle pattern
04:06:253 (5) - The song is a little different with 04:05:118 (1,2,3,4). Using a same slider with a same combo didn't felt nice. Let's say i can do NC here.
Check copy paste sections too for upper two mods. OKAY, ANDREA'S JUTSU SCROLL TECHNIQUE: COPY AND PASTE!!!
05:26:752 (1) - Sure NC? Even there is a sampleset change, NC felt too much. Let's say "yes".
06:42:711 (1) - Consistent spacing plz with previous 1/4 plz. Attempted to fix (when i can already read this numbers, but idk what was that earlier)
06:53:284 (1) - This doesn't have to be a 10 seconds spinner. Strongly consider reducing the length. Dear, you listened this song, you know Hollow Wings version, if not, watch here: https://osu.ppy.sh/b/412288 - you also know, that doing other lenght for this spinner conflicts with the song, so idk why you dared to notice it.
08:25:155 (3,4) - Consider making (3) a reverse slider since (4) isn't that strong in beat to demand a click. Good mention, i curved this slider additionally.

Not bad. Actually, it could be even considered as "good" considering this for your first ranked map. Just that I personally had expected much higher quality for such project. Will make something clear, and then push this mapset.
Thanks Sonic, long time no see from my first ranked (your beloved zigzags on Hard XD)

Edit: Forgotten copy paste for usatei, wait when Exile will apply this: http://puu.sh/om3Bh/10fb97bad3.osu

TYLKO PAMIĘTAJ O TAGACH ŻEBY NIE BYŁO DQ POTEM
Aurele
what a nice map! ♥
Topic Starter
Exile-
Updated~
ReFaller
TAGI ZŁE!!!
Topic Starter
Exile-

ReFaller wrote:

TAGI ZŁE!!!
fixed...
Phob
Od razu mówię, że to mój pierwszy modding.

The World
The World

00:41:161 (1, 2, 3, 4, 5) - To troszeczkę głupio wygląda... Przestaw te kółka, by robiły takie "ćwierćkoło" (xD), bo to się tak jakby zlewa ze sliderem... No i głupio to trochę wygląda. Jeśli tak właśnie chcesz zrobić to nie ma sprawy.
01:12:260 (1, 2, 3, 4, 5) - Również trochę głupio wygląda. Rozdziel troszkę te kółeczka, albo przysuń slider. Ale jak chcesz tak zostawić, to nie ma sprawy.
01:56:726 (3, 4, 5, 6, 1) - Łaaale niepowtarzalny styl. ;)
02:25:019 - Na takie smutłaśnie momenty polecam ściszyć gdzieś 15-20%.
02:28:437 - To samo co w 02:25:019.
02:31:856 - To samo.
03:19:719 - Postaraj się usunąć w tym sliderze kółeczka za 10 pkt. Jak patrzysz na późniejsze slidery, to wygląda jakby nienaturalnie...
04:59:752 - Od razu po sliderze 90 stopni? Złagodź ten zakręt do 45 stopni przynajmniej.
08:21:103 (1, 2, 3, 4) - Zmniejsz dystans między kółkami.
08:21:455 (1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 3, 4, 5, 6, 7) - Te slidery są brzydkie. Widać, że na koniec już ci sięnie chciało nic robić. :) Zrób coś z tym... Pomniejsz je... (czyli zmniejsz szybkość sliderów np. do x1.00) I żeby nie robiły wrażenia, że są porozwalane.
08:26:741 (1, 2, 3, 4) - Zmniejsz dystans między kółkami
08:27:093 (1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3) - To samo co w 08:21:455
08:32:379 (1, 2, 3, 4, 5) - Zmniejsz dystans!

Dzięki, że mogłem pomóc, liczę na kudosu. :D
PS Storyboard powala!
Topic Starter
Exile-

The_Angry wrote:

Od razu mówię, że to mój pierwszy modding.

The World
The World

00:41:161 (1, 2, 3, 4, 5) - To troszeczkę głupio wygląda... Przestaw te kółka, by robiły takie "ćwierćkoło" (xD), bo to się tak jakby zlewa ze sliderem... No i głupio to trochę wygląda. Jeśli tak właśnie chcesz zrobić to nie ma sprawy. Wole sachowac liniowy pattern
01:12:260 (1, 2, 3, 4, 5) - Również trochę głupio wygląda. Rozdziel troszkę te kółeczka, albo przysuń slider. Ale jak chcesz tak zostawić, to nie ma sprawy. Ten pattern nie sprawia nikomu wiekszych problemow w odczytaniu wiec nie ma potrzeby zmiany
01:56:726 (3, 4, 5, 6, 1) - Łaaale niepowtarzalny styl. ;) ^_^
02:25:019 - Na takie smutłaśnie momenty polecam ściszyć gdzieś 15-20%.
02:28:437 - To samo co w 02:25:019.
02:31:856 - To samo. ^^^ Sciszone
03:19:719 - Postaraj się usunąć w tym sliderze kółeczka za 10 pkt. Jak patrzysz na późniejsze slidery, to wygląda jakby nienaturalnie... To raczej niewykonalne chyba ze masz jakis ciekawy pomysl
04:59:752 - Od razu po sliderze 90 stopni? Złagodź ten zakręt do 45 stopni przynajmniej. Zlagodzone
08:21:103 (1, 2, 3, 4) - Zmniejsz dystans między kółkami. Nie ma potrzeby, to stream na 170 BPM
08:21:455 (1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 3, 4, 5, 6, 7) - Te slidery są brzydkie. Widać, że na koniec już ci sięnie chciało nic robić. :) Zrób coś z tym... Pomniejsz je... (czyli zmniejsz szybkość sliderów np. do x1.00) I żeby nie robiły wrażenia, że są porozwalane. To bylo celowe. Ten styl mial byc chaotyczny
08:26:741 (1, 2, 3, 4) - Zmniejsz dystans między kółkami ^^
08:27:093 (1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3) - To samo co w 08:21:455 To samo
08:32:379 (1, 2, 3, 4, 5) - Zmniejsz dystans!^^

Dzięki, że mogłem pomóc, liczę na kudosu. :D
PS Storyboard powala!
Dzięki o/
Phob

Exile- wrote:

The_Angry wrote:

Od razu mówię, że to mój pierwszy modding.

The World
The World

00:41:161 (1, 2, 3, 4, 5) - To troszeczkę głupio wygląda... Przestaw te kółka, by robiły takie "ćwierćkoło" (xD), bo to się tak jakby zlewa ze sliderem... No i głupio to trochę wygląda. Jeśli tak właśnie chcesz zrobić to nie ma sprawy. Wole sachowac liniowy pattern
01:12:260 (1, 2, 3, 4, 5) - Również trochę głupio wygląda. Rozdziel troszkę te kółeczka, albo przysuń slider. Ale jak chcesz tak zostawić, to nie ma sprawy. Ten pattern nie sprawia nikomu wiekszych problemow w odczytaniu wiec nie ma potrzeby zmiany
01:56:726 (3, 4, 5, 6, 1) - Łaaale niepowtarzalny styl. ;) ^_^
02:25:019 - Na takie smutłaśnie momenty polecam ściszyć gdzieś 15-20%.
02:28:437 - To samo co w 02:25:019.
02:31:856 - To samo. ^^^ Sciszone
03:19:719 - Postaraj się usunąć w tym sliderze kółeczka za 10 pkt. Jak patrzysz na późniejsze slidery, to wygląda jakby nienaturalnie... To raczej niewykonalne chyba ze masz jakis ciekawy pomysl
04:59:752 - Od razu po sliderze 90 stopni? Złagodź ten zakręt do 45 stopni przynajmniej. Zlagodzone
08:21:103 (1, 2, 3, 4) - Zmniejsz dystans między kółkami. Nie ma potrzeby, to stream na 170 BPM
08:21:455 (1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 3, 4, 5, 6, 7) - Te slidery są brzydkie. Widać, że na koniec już ci sięnie chciało nic robić. :) Zrób coś z tym... Pomniejsz je... (czyli zmniejsz szybkość sliderów np. do x1.00) I żeby nie robiły wrażenia, że są porozwalane. To bylo celowe. Ten styl mial byc chaotyczny
08:26:741 (1, 2, 3, 4) - Zmniejsz dystans między kółkami ^^
08:27:093 (1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3) - To samo co w 08:21:455 To samo
08:32:379 (1, 2, 3, 4, 5) - Zmniejsz dystans!^^

Dzięki, że mogłem pomóc, liczę na kudosu. :D
PS Storyboard powala!
Dzięki o/
Tak mam pomysł na te małe kółeczka. Po prostu ustaw te mniejsze BPM przed sliderem ;)
ReFaller

The_Angry wrote:

Tak mam pomysł na te małe kółeczka. Po prostu ustaw te mniejsze BPM przed sliderem ;)
Ja mam lepszy pomysł.

03:19:719 (1) - weź to przesuń na czerwony timing i przeskaluj slider na tyle zeby trwał te 2 białe ticki. To wyjaśnia dlaczego są te "małe kółka".
Topic Starter
Exile-

ReFaller wrote:

The_Angry wrote:

Tak mam pomysł na te małe kółeczka. Po prostu ustaw te mniejsze BPM przed sliderem ;)
Ja mam lepszy pomysł.

03:19:719 (1) - weź to przesuń na czerwony timing i przeskaluj slider na tyle zeby trwał te 2 białe ticki. To wyjaśnia dlaczego są te "małe kółka".
This slider has actually made a small discussion with the guys from above. I don't want to change it as Im waiting for their final decision.
t/444588
ReFaller
JEZUS MARIA PISZ MI NORMALNIE :(

Nie było tematu XD

Nie czytałem ze tam jest na forum cośtam.
Spazza17
godlike mapppp
ReFaller
GODLIKE STREAK °1
byfar
Hey!

[The World]

[General]
[Misc]00:00:319 (1) - The ripple effect near the start does not seem to be in the correct position.
http://puu.sh/oIRBB/f912b1c43c.jpg

[Playability and Rhythms]
  1. 00:05:656 (1,2) - These two sliders should probably end at 00:06:655 - and 00:07:989 - since the sound in the music is held. Right now the 1/1 gap just seems a bit off.
  2. 00:15:660 (3,4) - ctrl+g is better
  3. 00:28:334 (1,2,3,4,5,6,7,8) - imo you should try to use some geometric shapes here like you did before. It'll look a lot nicer, and possibly play even better.
  4. 00:27:335 (2) - I think you should utilize slider leniency here by ctrl+g'ing 00:27:335 (2) - and 00:28:001 (4) -; It'll play better in my opinion
  5. 00:29:501 (8,1,2,3,4,5,6) - this part looks good and plays well. Try to get your other jump patterns to look more organized like this.
  6. 00:43:909 (2,1,2,1,2,1) - My suggestion for these kinds of patterns is 1) either you make all the slider heads in one line http://puu.sh/oITnS/bc04c7a464.jpg (to do this you need to create 2 circles, copy and paste them onto another spot on the timelime near the 2 circles and stack the (2) on (1) ) or 2) you make it zigzagged like http://puu.sh/oITzX/804da827ae.jpg
  7. Right now, the arrangement looks really funky and off.
  8. 01:02:993 (4,1) - Not sure why this jump is suddenly so small. Compare to the spacing of 01:01:894 (1,2,3,4,1,2,3,4) - The music's intensity hasn't lowered yet until AFTER the white tick over here 01:03:150 -. So it's logical to maintain similarly large spacing until then, right?
  9. 01:13:203 (3,4,5,1,1,2,3,4,1) - The music needs more emphasis over here, and your current flow is a bit off. Try: http://puu.sh/oIUnR/36e6fbca84.jpg ?
  10. 01:30:155 - 01:46:155 - I really liked this part. Alot. This is some REALLY top quality stuff, check out the aesthetics portion of this mod to make it even better.
  11. 01:48:440 (1,2) - 01:48:726 (3,4) - ctrl+g these individually? Plays better.
  12. 02:35:560 (2) - move a little to the right? http://puu.sh/oIUSQ/99d3061819.jpg
  13. 02:39:548 - this should be a circle, a strong beat should never be emphasized by a slider tail
  14. 02:40:118 - ^ http://puu.sh/oIUYT/5e68174d3d.jpg
  15. 02:44:677 (2,3,4) - try doing a 120 degree rotation for these kinds of sliders http://puu.sh/oIV30/0ed9808269.jpg
  16. 02:54:078 (3,4) - stack slider head of (3) onto slider head of (1)? you should move the (4) slider along with (3) http://puu.sh/oIXvC/36508cf384.jpg
  17. 03:09:463 (1) - Bring this down? http://puu.sh/oIVeW/32572278cc.jpg the flow is much better afterwards http://puu.sh/oIVh0/825c602c76.jpg
  18. 04:08:523 (1) - try some pattern like this? http://puu.sh/oIVt2/5c051bf87b.jpg
  19. 04:14:198 (1,2) 04:14:482 (3,4) - - ctrl+ g each 2 circles individually please, plays better. just ctrl+j these 04:14:765 (5,6) - and rotate it a bit to the right using ctrl+shift+r
  20. 04:18:170 (3) - ctrl+g?
  21. 05:04:367 (1) - move to the right, better flow http://puu.sh/oIW7d/974ae32b54.jpg
  22. 05:19:137 - there should be a circle here. try making a triangle with the heads :o http://puu.sh/oIWc5/c6989988eb.jpg
  23. 05:29:867 (4,5,6) - http://puu.sh/oIWgh/2fe90caa85.jpg try this, it flows and looks better.
  24. 05:49:368 - stack a circle here, this feels empty
  25. 07:08:594 - 07:47:664 - nice
  26. 08:13:703 (1,2,3,4) - try and make 08:13:703 (1) - have more impact by turning it to something like this http://puu.sh/oIWMv/40d13b1535.jpg
  27. 07:58:903 - 08:32:819 - very impressive
[Aesthetics]00:00:319 (1) - This wave slider looks a bit off. It seems like you ctrl+g'ed it before and the anchors started turning into the old 2011 anchors :o
notice the 'V-ish' shape of this http://puu.sh/oIRMW/dcda280b55.jpg
00:14:993 (1,2,3,4) -
http://puu.sh/oIS2t/71468b082f.jpg I know this is a little bit nit-picky, but this information is the basis of ALL clean and organized mapping. If you want a pattern to say.. look more "Professional" and "Neat", you must equalize the visual distance between the objects
Look at the approach circle on the (2) slider and notice how it caves into (3) more than (1). What the approach circle SHOULD look like is this http://puu.sh/oITg7/fea4c20c3e.jpg
I'm going to give you an example from one of Skystar's dubstep maps and WHAT exactly makes it look so neat.
http://puu.sh/oISjv/f912233253.jpg Just look at how meticulously similar the visual distance is in this photo.
You don't exactly have to do this for everything, but when the sliders are super close together, this technique should be executed to ensure MAXIMUM cleanliness.
It may seem like extra work, but trust me; it'll make your slider and circle visual organization A LOT more neater. This is how Monstrata (his grid mapping ensures the same visual distance) and Skystar structure their maps so well
00:15:660 (3,4,1) - this part is good, notice how they are equally spaced out due to the 1.2x DS. 00:20:330 (1,2,3,4) - sliders may be a little toooo close together. ctrl+shift+s to enlarge it a little bit?00:34:878 (1,3,1) - overlaps should be neater. Remember to keep the visual distance the same for these really close objects.00:40:375 (4,1,2,3,4,1) - - visual distance00:41:396 (2,3,4,5) - this rotated 90 degrees and ctrl+h'ed would look much nicer. Although the spacing may be a little too large afterwards, you can adjust it later.00:44:616 (1) - don't use so many anchor points for small sliders, it looks really bad.00:49:642 (4,5) - the circle is too close to the square. leave some breathing room for the circles by increasing the spacing of this square? 00:49:957 (1,2,3,4) - 00:55:297 (1,2) - making the slider head of (2) follow the curvature shape of slider (1) will look much nicer http://puu.sh/oITEx/a00a74a4a8.jpg00:57:496 (1,2) - this looks a bit unappealing to me.. make the angle of the slider smaller? http://puu.sh/oITJg/21749a2e92.jpg00:58:752 (1) - doesn't seem perfectly symmetrical01:00:951 (1) - the part near the slider tail seems too short compared to the rest of the slider. get rid of a red tick? http://puu.sh/oITR5/44c6bcad33.jpg01:03:464 (2) - wave is kind of weak01:08:805 (1,2,3,4) - visual spacing01:11:318 (1,2,3) - nice01:03:150 (1,2,3) - not a fan of these partial overlaps, either make the overlap REALLY LARGE and noticeable http://puu.sh/oIU8j/471cb05aa6.jpg, or just space it out http://puu.sh/oIU6v/f575c8cc2e.jpg01:14:459 (1,1,1) - these partial overlaps. I really liked these, 01:15:402 (1,1,1) - but make sure the visual distance between the slider ends and of the next slider head is similar.01:30:155 - I really liked this part, but make sure you watch for visual spacing though, such as areas like: 01:35:869 (1,2,3,4) - 01:40:012 (3,4,1,2,3) - (too close compared to your other patterns)01:32:440 (1) - wave slider could be a bit better imo.01:48:583 (2,4,5) - visual distance02:02:440 (2,4) - not a perfect blanket02:03:297 (1,2,3,4) - visual distance02:17:012 (1,2,3) - visual distance, imo should organize the slider tails02:58:067 (1,2) - ^03:05:047 (2,4) - wayy to close03:05:902 (6,1,2) - move (6) a bit to the left? http://puu.sh/oIVc1/a3f1349fd9.jpg03:10:032 (4,5) - I'd overlap the sliders like this. when the head and tail aren't touched, it becomes cleaner http://puu.sh/oIVhU/af9f4016ca.jpg
also, the wave slider can be better 04:05:118 (1,2,3,4) - this can be arranged a bit more neatly 04:09:374 (4,3) - the touch :(04:10:793 (1,2,3,4) - visual distance, and the red anchor can be centered a bit more04:11:928 (1,2,3,4) - the slider tail's visual distance04:13:914 (4) - move this upward a bit, so it follows the followprint? http://puu.sh/oIVym/f14b2b5e77.jpg04:14:765 (5,6) - these kinds of overlaps are alright, you should utilize these kinds more.04:23:278 (1,2,3,4) - visual distance between 2 and 4!!!!!!!!04:30:372 (2,4) - overlap can be more neater. 04:30:372 (2) - stack slider tail onto (4)'s tail? http://puu.sh/oIVL7/2c96c57cee.jpg04:33:197 (4) - can be more perfect, right now the part near the tail is a bit too short compared to the part near the slider head http://puu.sh/oIVMl/a22eb2e5e7.jpg04:42:810 (3,5) - this is a good overlap. 04:42:810 (3) - can benefit from being moved 2 pixels or so to x:198 y:328 since the tail is slightly too close to the slider border of (5)04:47:758 (9) - slider node near the slider tail can be centered for a better looking curve http://puu.sh/oIVSm/95b930a498.jpg04:57:906 (1,2,3,4) - stream is tilted a bit too upwards. 04:57:906 (1) - red node can either be more centered, or make the angle right now smaller http://puu.sh/oIVYN/ddc892e7c0.jpg05:00:675 (1,2,3) - 120 degree rotation slider pattern can be organized more neatly. delete your (3) http://puu.sh/oIW2c/fc263e1ebe.jpg , copy and paste it http://puu.sh/oIW3w/39b1d91d18.jpg rotate 120 degrees http://puu.sh/oIW4I/009a7eb9fd.jpg BOOM. I mean you COULD technically use a polygon creator but tbh, it takes too much time imo. This method is much faster05:23:406 (5,6,7,8) - try making a pentagon by using the same technique and rotating it 72 degrees05:40:367 (1,2,3,4) - ahhhhhhhhhh touching06:25:669 (3) - kind of ugly, try centering the red anchor 06:26:512 (1,2) - move (2) a bit to the left please :0 http://puu.sh/oIWqh/1928f122af.jpg not aligned perfectly06:29:208 (1,2) - blanket06:29:883 (1,2) - too close!! do it like how you did it before pls, http://puu.sh/oIWB7/42a5f6eb39.jpg 06:29:883 (1,2) - http://puu.sh/oIWuk/57481a6255.jpg :p06:40:669 (1,2) - ^06:43:858 (1,2) - 2 is too close06:46:317 (6,1) - ^06:49:104 (1,2) - pls, the touch06:51:727 (1,2) -06:52:383 (1,2) - 07:09:292 (3,4,5,6) - perfect square pls07:10:687 (3,4,5,6,1)- do a more perfect triangle and watch the visual spacing07:18:013 (4) - slider tail seems a bit far compared to the rest07:51:850 (1) - center the anchor, the curve will look nicer http://puu.sh/oIWJp/bba9b1c8b8.jpg07:54:665 (1,1) - try blanketing the slider approach circle http://puu.sh/oIWJX/dfa6a12309.jpg

[Refaller's Hard]
  1. 00:37:391 (1) - was this unstack unintentional?
  2. 01:35:869 (1,2,3) - 3 and the (2) slider is too close. space out slightly please
  3. 01:38:440 (4) - not a perfect wave slider, try: http://puu.sh/oIX8N/346b6a6f3d.jpg
  4. 02:40:403 (2,3,1) - bring (3) more closer to the (1) slider, it'll look neater. notice the approach circle of (3) and how it's equally touching (1) and (2) http://puu.sh/oIXcR/21af263be1.jpg
  5. 02:54:078 (2) - curve this too? it may compliment 02:54:648 (1) - this better
  6. 06:38:647 (1,2) - i'd prefer if you changed (2) somehow to blanket the (1) slider by moving (2) to x:195 y:227 like this http://puu.sh/oIXlm/91d2cb241a.jpg
  7. 06:42:692 -06:53:202 - very good

Good luck!~
ReFaller

byfar wrote:

Hey! Siema byku.

[Refaller's Hard]
  1. 00:37:391 (1) - was this unstack unintentional? XD, right.
  2. 01:35:869 (1,2,3) - 3 and the (2) slider is too close. space out slightly please i had to use 1,22 DS, but it successed
  3. 01:38:440 (4) - not a perfect wave slider, try: http://puu.sh/oIX8N/346b6a6f3d.jpg hmm, i don't see any serious differences, wave doesn't have any blanket functions, so i will keep to not touching it
  4. 02:40:403 (2,3,1) - bring (3) more closer to the (1) slider, it'll look neater. notice the approach circle of (3) and how it's equally touching (1) and (2) http://puu.sh/oIXcR/21af263be1.jpg this time, i didn't use grid snap so fixing it was easier to done
  5. 02:54:078 (2) - curve this too? it may compliment 02:54:648 (1) - this better curved, additionally i equaled the spacing between curved slider
  6. 06:38:647 (1,2) - i'd prefer if you changed (2) somehow to blanket the (1) slider by moving (2) to x:195 y:227 like this http://puu.sh/oIXlm/91d2cb241a.jpg i had to fix not to your mind, because you didn't include the spacing with next circle
  7. 06:42:692 -06:53:202 - very good if it's a praise, then thanks

Good luck!~
I'm wondering about difference in the amount of issues between our diffs.

Pamiętaj poprawić TAGI!!! http://puu.sh/oJgXx/d79f6bcb92.osu
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