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lily white - Futari Happiness

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Topic Starter
Bara-
This beatmap was submitted using in-game submission on zaterdag 23 januari 2016 at 15:08:08

Artist: lily white
Title: Futari Happiness
Source: Love Live! School Idol Project
Tags: ラブライブ!Aki no Anata no Sora Tooku 秋のあなたの空遠く Rabu raibu! Sonoda Umi 園田 海未 Suzuko Mimori 三森 すずこ Tojo Nozomi 東條希 Kusuda Aina 楠田亜衣奈 Hoshizora Rin 星空凛 Lida Riho 飯田里穂 μ’s u's
BPM: 78
Filesize: 11085kb
Play Time: 06:06
Difficulties Available:
  1. Aeonian Friendship (2,21 stars, 421 notes)
Download: lily white - Futari Happiness
Information: Scores/Beatmap Listing
---------------
Futari Happiness <3
SB made my me (Adjustments by arvie <3)
Redl for custom samples (17-1-'16)
snz
Soo Easy Approval Maps
Karen
M4M as your request.

oh the first mod o.o

[General]
  1. unused file: 46r.png
  2. Combo 3 and Combo 4, Combo 7 and Combo 8 are kinda too similar, consider changing one of them.
[Neverending Friendship]
  1. decrease ar to 6, od and hp to 5, because the difficulty of your map doesn't need such high settings ;-;
  2. 04:55:137 (1) - resnap this slider, automod said unsnap o_o
  3. 00:38:726 (3,4,5) - try smoother flow like:
  4. 00:41:803 (4,5) - suggest using a reverse slider here since you should follow 00:42:316 - this
  5. 00:48:983 (5) - ctrl+g here for a better flow and for emphasizing 00:49:495 (1) - this.
  6. 00:54:367 - this piano is not supposed to be covered imo, use a reverse slider here
  7. 01:01:803 (1,2) - small problem but there not parallel
  8. 01:04:880 (1,2) - ^
  9. 01:19:496 (3,4) - ^ i don't know it's on purpose or not but they look not good ;w;
  10. 01:40:264 (1,2) - ^ :<
  11. 01:44:110 (2,3) - the spacing between the slider bodies...ah please move 01:44:880 (3) - to left a bit, like
  12. 02:11:033 - finish
  13. 02:20:264 - ^
  14. 02:53:598 (5) - same with 00:48:983 (5) -
  15. 02:57:957 (2) - same with 00:54:367 -
  16. 03:06:418 (1,2) - same....hmm i think i can stop modding until 03:57:187 -
  17. 04:11:802 - you should use slider head to emphasize here like you did at04:10:264 - 04:11:033 - , music is repeated here so rhythm should be the same as well especially in this kind of easy maps.
  18. 05:11:033 (1) - such curve...just make it straight lol
  19. 05:51:289 (1) - delete the spinner here since it doesn't fit at all ;w;

Good luck ~
Topic Starter
Bara-

Karen wrote:

M4M as your request.

oh the first mod o.o

[General]
  1. unused file: 46r.png Whoops, forgot to add that to the SB, good catch!
  2. Combo 3 and Combo 4, Combo 7 and Combo 8 are kinda too similar, consider changing one of them.
[Neverending Friendship]
  1. decrease ar to 6, od and hp to 5, because the difficulty of your map doesn't need such high settings ;-;
  2. 04:55:137 (1) - resnap this slider, automod said unsnap o_o
  3. 00:38:726 (3,4,5) - try smoother flow like:
  4. 00:41:803 (4,5) - suggest using a reverse slider here since you should follow 00:42:316 - this Following vocals here for 4
  5. 00:48:983 (5) - ctrl+g here for a better flow and for emphasizing 00:49:495 (1) - this. Not a fan of the jump that'll exist then
  6. 00:54:367 - this piano is not supposed to be covered imo, use a reverse slider here
  7. 01:01:803 (1,2) - small problem but there not parallel
  8. 01:04:880 (1,2) - ^
  9. 01:19:496 (3,4) - ^ i don't know it's on purpose or not but they look not good ;w;
  10. 01:40:264 (1,2) - ^ :<
  11. 01:44:110 (2,3) - the spacing between the slider bodies...ah please move 01:44:880 (3) - to left a bit, like Hmm, it gives great blankets, let's see what others have to say
  12. 02:11:033 - finish
  13. 02:20:264 - ^
  14. 02:53:598 (5) - same with 00:48:983 (5) - <<--
  15. 02:57:957 (2) - same with 00:54:367 -
  16. 03:06:418 (1,2) - same....hmm i think i can stop modding until 03:57:187 -
  17. 04:11:802 - you should use slider head to emphasize here like you did at04:10:264 - 04:11:033 - , music is repeated here so rhythm should be the same as well especially in this kind of easy maps.
  18. 05:11:033 (1) - such curve...just make it straight lol
  19. 05:51:289 (1) - delete the spinner here since it doesn't fit at all ;w;

Good luck ~
Thanks!
Fixed all unmentioned, and finished the SB (Removed flower, instead used light, used light a bit less, fixed the 46R sprite)
Iceskulls
as requested

[neverending friendship]
  1. 00:24:880 (1,2) - these sliders might be a bit too close which make pattern looks not really good , try move (2) to around x384 y164
  2. 00:31:804 (2,3) - same as above , maybe try move (3) to the left a bit ?
  3. 01:02:572 (2,3) - ^^^^ try move (3) to the left a bit ?
  4. 01:44:110 (2,3) - uhh same , I would try not to place sliders so close to each other like that since it kinda make pattern looks bad imo well apply to the others aswell
  5. 02:53:598 (5,1) - should have higher spacing than 02:52:572 (4,5) - since (1) sound really emphasized more than (5)
  6. 02:57:187 (1,2) - why spacing suddenly drop when the beat is kinda emphasized here o.o , should do spacing around 1.25x
  7. 03:36:418 (2,3) - make spacing a bit more consistent by using 1.2x spacing here ?
  8. 04:37:956 (1,1) - I don't think the nc is really need here because I don't see any change in music here lol
  9. 04:41:033 (1,1) - ,04:44:110 (1,1) - ,04:47:187 (1,1) - same
  10. 04:52:571 (1,1,1,1,1,1,1,1) - ,05:06:418 (1,1,1,1) - ,05:12:059 (1,1,1,1,1) - , and etc >_> :yea don't really need nc here imo ,I don't see anything change in music
some pattern can be a bit improved as I mentioned there

not really mimori suzuko since she not sing this solo lol but w/e
good luck :)
Topic Starter
Bara-

CelsiusLK wrote:

as requested

[neverending friendship]
  1. 00:24:880 (1,2) - these sliders might be a bit too close which make pattern looks not really good , try move (2) to around x384 y164
  2. 00:31:804 (2,3) - same as above , maybe try move (3) to the left a bit ?
  3. 01:02:572 (2,3) - ^^^^ try move (3) to the left a bit ?
  4. 01:44:110 (2,3) - uhh same , I would try not to place sliders so close to each other like that since it kinda make pattern looks bad imo well apply to the others aswell
  5. 02:53:598 (5,1) - should have higher spacing than 02:52:572 (4,5) - since (1) sound really emphasized more than (5)
  6. 02:57:187 (1,2) - why spacing suddenly drop when the beat is kinda emphasized here o.o , should do spacing around 1.25x
  7. 03:36:418 (2,3) - make spacing a bit more consistent by using 1.2x spacing here ?
  8. 04:37:956 (1,1) - I don't think the nc is really need here because I don't see any change in music here lol
  9. 04:41:033 (1,1) - ,04:44:110 (1,1) - ,04:47:187 (1,1) - same
  10. 04:52:571 (1,1,1,1,1,1,1,1) - I did this for aesthetic reasons before the kiai. I used SV changes now, so it should be fine now ,05:06:418 (1,1,1,1) - ,05:12:059 (1,1,1,1,1) - , and etc >_> :yea don't really need nc here imo ,I don't see anything change in music
some pattern can be a bit improved as I mentioned there

not really mimori suzuko since she not sing this solo lol but w/e
good luck :)
Thanks!
Fixed all but a certain part of NCs
I also redid some patterns, to make the DS more even (so no jumps of 1.6, or 2.2)
All spacing inconsistencies are now quite minor (at most off by approx 0.1) and 99.9% due to aesthetical reasons
Updated
riffy
I was promised cute schoolgirls, how could I say no to that?

[General]
  1. Stuff we've discussed in-game, the bitrate and a tag.
[Neverending Friendship]
  1. 00:56:419 - considering the way the song goes having a circle here would be more reasonable.
    Note: 01:09:495 - 01:41:803 (3) - same here and so on, if you place a finish at something than it really should be a clickable object.
  2. 01:04:367 (2) - probably something not so loud? I dout the second clap works here.
  3. 01:49:495 (1,2) - replacing that with a single 1/1 repeated slider fits better here, if you ask me. The vocals are going for that long back and forth movement.
  4. 03:18:726 (1,1) - thhose curves don't fit with the song, please consider using something different. I disagree with these a lot.

    Just look through the map, making sure that all the beats wihere vocals start are given proper emphasis, as a rule, most of the long sliders starting not on the white ticks here are orced. Besides, I'd recommend to have a good look at the claps and the way they're used, I do believe that they overdone in some parts like 04:14:264. Oh, and one last thing, I strongly insisnt on fixing sliders like 04:15:648 (1).
Topic Starter
Bara-
I believe I fixed all
I decided not to fix certain white-beat-sliders, if there is no proper sound to be found at the 2/3, only at 1/1, but I tried to make them feel better
Thanks!
Mekki
Hey <3

[aaaaaaa]
  1. AiBat says that there are two unsnapped sliders 00:25:650 (2) - Unsnapped slider (start); 00:28:727 (2) - Unsnapped slider (start).
  2. 01:42:572 (4) - Missing clap at the head, baka!
  3. 02:09:751 (3) - Not really a big deal but i found this rhythm to be better than your current one http://puu.sh/mkHLZ/8725749b02.jpg
  4. 04:52:571 (1,2,1,2,1,2,1,2) - is this nc spam really needed? this nc pattern seems better imo http://puu.sh/mkIgT/ba874720f6.jpg
  5. 05:14:110 (1) - Vreryu weird slider, why you don't try something like that http://puu.sh/mkIo5/5a4d3a8e2f.jpg
the map seems fine already, gl <3
Topic Starter
Bara-

MkGuh wrote:

Hey <3

[aaaaaaa]
  1. AiBat says that there are two unsnapped sliders 00:25:650 (2) - Unsnapped slider (start); 00:28:727 (2) - Unsnapped slider (start).
  2. 01:42:572 (4) - Missing clap at the head, baka!
  3. 02:09:751 (3) - Not really a big deal but i found this rhythm to be better than your current one http://puu.sh/mkHLZ/8725749b02.jpg But there is no sound at the reverse then?
  4. 04:52:571 (1,2,1,2,1,2,1,2) - is this nc spam really needed? this nc pattern seems better imo http://puu.sh/mkIgT/ba874720f6.jpg yes it is needed :P
  5. 05:14:110 (1) - Vreryu weird slider, why you don't try something like that http://puu.sh/mkIo5/5a4d3a8e2f.jpg
the map seems fine already, gl <3
Thanks!
Fixed the clap and the vreryu weird slider
JUDYDANNY
Requested to check the lyrics.
No kudosu plz~~~.

04:24:879 -
思い出たちいつも憶えているの >>> 素敵なこといつも数えてるの

Others are fine~
Good Luck (¦3[___]
Topic Starter
Bara-
Thank you very much!
Fixed it, and resized all images, as they were too large, and 2 of them went offscreen (and it looks weird if they are all different sizes, so I resized it all)
RuberusuScarlet
lyrics SB check request from PM.

sorry for late ;><)


about lyrics
it's good.
but, there is a problem with the image file

01:40:264 -
" が " in "18A" is missing (bottom is "18A")


so… i fixed this :arrow: https://www.dropbox.com/s/yjhxapkux8u3tnl/18A.zip?dl=0
(warning) image size changed : 1213*79 :arrow: 1241*79
after downloading, please put contents to beatmap

game screen



good luck ~ ><)/
Topic Starter
Bara-
Thanks!!
Aihuro
Hey Baraatje~ M4M here. Sorry for the delay, lol.
Anyways, here goes nothing.

Neverending Friendship:
  1. 00:14:111 (3) - I don't really like the way how you placed this slider. (For me, it kinda looks messy) So why not do something like this instead: http://puu.sh/mqAzF/d5d231c0b6.jpg After you've done that, you can just stack 00:15:649 (1) - on (3)'s tail.
  2. 00:32:572 (3,1) - Don't like this overlap here, why not just stack them to avoid it.
  3. 00:36:162 - Here is a strong beat which you missed. I'm not sure if you did that on-purpose or anything but I stongly suggest you add a note there since it feels empty atm.
  4. 00:46:419 (1) - Ctrl+H here would improve the flow imo. It won't be a big change, I already test it.
  5. 01:15:906 (2) - Mm. . I don't really here a beat there. . or it can just be me though but I think you don't really need that note there. I don't know, there must be a reason so that is only like a huge imo!
  6. 01:20:265 (4) - I suggest you move that slider until here: 01:20:521 - (Since the piano begins there) and add a note where the slider first stared, here: 01:20:265 - . I think this will fit better with the music. Remember to end the slider here: 01:21:034 -
  7. 01:59:495 (2,3) - It would be better if you make them similar by copy and paste. It would look something like this: http://puu.sh/mqBOq/1a24252a41.jpg It looks just neater.
  8. 02:08:726 (2,3) - Mm. . the rhythm can be improved, just shorten (2) until here: 02:09:238 - and then move (3) over here: 02:09:495 - since there is a very strong beat there. Since (3) wasn't really on a beat and felt a little bit out.
  9. 02:46:418 (4,5) - That (5) sounds useless again, why not shorten (4) again until here: 02:46:931 - and then move (5) here: 02:47:187 - . Sounds much better imo. Just remember to remove that clap on (4)'s tail and add one on (5).
  10. 02:47:956 (1,2) - Make them look similar again since it looks pretty nazi. It would look like this: http://puu.sh/mqClW/42248e6676.jpg
  11. 04:21:802 (1) - Whoa! Nice slider-shape lol!
  12. 05:00:264 (3,4) - Make them look similar please, it would be nice if (3) can look like (4).
  13. 05:29:494 (1) - This is very stupid but maybe just move this slider here: X: 388 Y: 104 so that he can be precisely in the middle.
  14. Overall, I really like this mapset and the song~


Well, I hope my mod was useful and hope this song gets ranked. (It was a really long song. .)
Anyways, good luck with ranking~! :)
arviejhay
Hello SB mod --IMPROVE-- incoming. . .

There's a link below auto-improve. Backup your .osb before replacing to a new one.

https://www.dropbox.com/s/qf48hhuq0hci6 ... 9.osb?dl=0

well this is how i mod.

Blue = i didn't include this on the fix its your decision if you wanna remove, change or something

You really need to remove the trigger function because what if the player misses on that part? there will be a static light in the middle which will ruin the SB.

You should really use additive function (I apply it all to lights)
P,0 (it should be 0), (startTime), (just leave it blank), A (to activate additive)
ex. P,0,295648,,A

Add pulsing BG with additive.

Good luck! PM me if there's any problem about the new .osb
Topic Starter
Bara-

Aihuro wrote:

Hey Baraatje~ M4M here. Sorry for the delay, lol.
Anyways, here goes nothing.

Neverending Friendship:
  1. 00:14:111 (3) - I don't really like the way how you placed this slider. (For me, it kinda looks messy) So why not do something like this instead: http://puu.sh/mqAzF/d5d231c0b6.jpg After you've done that, you can just stack 00:15:649 (1) - on (3)'s tail.
  2. 00:32:572 (3,1) - Don't like this overlap here, why not just stack them to avoid it. Not a big fan of that tbh
  3. 00:36:162 - Here is a strong beat which you missed. I'm not sure if you did that on-purpose or anything but I stongly suggest you add a note there since it feels empty atm.
  4. 00:46:419 (1) - Ctrl+H here would improve the flow imo. It won't be a big change, I already test it. idk, I'm not a fan of that
  5. 01:15:906 (2) - Mm. . I don't really here a beat there. . or it can just be me though but I think you don't really need that note there. I don't know, there must be a reason so that is only like a huge imo! I do hear a really faint sound, and it plays ncicely imo
  6. 01:20:265 (4) - I suggest you move that slider until here: 01:20:521 - (Since the piano begins there) and add a note where the slider first stared, here: 01:20:265 - . I think this will fit better with the music. Remember to end the slider here: 01:21:034 - True, but imo following the piano wouldn't play that good
  7. 01:59:495 (2,3) - It would be better if you make them similar by copy and paste. It would look something like this: http://puu.sh/mqBOq/1a24252a41.jpg It looks just neater. But the blanket >_>
  8. 02:08:726 (2,3) - Mm. . the rhythm can be improved, just shorten (2) until here: 02:09:238 - and then move (3) over here: 02:09:495 - since there is a very strong beat there. Since (3) wasn't really on a beat and felt a little bit out.I prefer current rhythm
  9. 02:46:418 (4,5) - That (5) sounds useless again, why not shorten (4) again until here: 02:46:931 - and then move (5) here: 02:47:187 - . Sounds much better imo. Just remember to remove that clap on (4)'s tail and add one on (5).
  10. 02:47:956 (1,2) - Make them look similar again since it looks pretty nazi. It would look like this: http://puu.sh/mqClW/42248e6676.jpg Intended for blanket/distance
  11. 04:21:802 (1) - Whoa! Nice slider-shape lol!lol
  12. 05:00:264 (3,4) - Make them look similar please, it would be nice if (3) can look like (4). Intended
  13. 05:29:494 (1) - This is very stupid but maybe just move this slider here: X: 388 Y: 104 so that he can be precisely in the middle.
  14. Overall, I really like this mapset and the song~


Well, I hope my mod was useful and hope this song gets ranked. (It was a really long song. .)
Anyways, good luck with ranking~! :)
Thanks!
Also updated with Arvie's adjustments
riffy
[Marathon]
  1. 00:28:727 (2) - Sieg's Modding assistant finds a sliderstart unsnapped by 1 ms here.
  2. 00:47:957 (4) - minor - Ctrl+G would slightly improve your flow here.
    Note: 02:52:572 (4) - was that copypasted?
  3. 00:54:111 (3) - it's strange how the piano here doesn't get any emphasis in hitsounding. Generally speaking, for a marathon set, when you try to give emphasis to the beats, using the claps throughout the whole map with no alternation feels too monotonous.
    Note: 01:00:265 (2) - there goes another example with an amazing piano beat, which does sound strong enough and should be emphasized, bt there is nothing done to stress it.
  4. 02:14:366 (2,3) - (2) follows nothing while the beat on (3) is almost inaudible. Are you sure you want those circles to be here? I would suggest removing them and re-arranging the pattern.
    Note: 05:42:058 (2,3) - somewhat similar here. And probably in a few more patterns.
  5. 02:47:700 - probably does deserve a circle as much as 02:47:444 - the beat here does. The music goes with some kind of echo, which should be mapped, in my opinion.
  6. 04:18:725 (1) - minor - due to the way the guitar goes here, curving the slider to match the beats would be a good idea. You've done it with some other sliders,w hy not do it again?
  7. 04:52:571 (1,1,1,1,1,1,1,1) - this kills the purpose of the HP Drain as it gives way too many HP and feels a lot like spam. Consuider removing at least every second new combo.
    Note: 05:12:059 (3,4,5,6,7) - maybe do the comboing for the pattern above like you did it here 05:12:059 (3,4,5,6,7) - ?
  8. 05:55:648 (1,1,1,1,1,1) -something similar to the pattern above. Instead of using lots of NCs to recover player's HP, why don't you just add a break in-between the parts and remove extra new combos? Also, this wiill clearly warn players that the map is not over after 05:51:033.
So far, my main concern is the hitsounds. While I do agree that claps work pretty well, I also believe that the soft instruments in the music deserves some special hitsounding.
Topic Starter
Bara-
Fixed all and updated (I hope the hitsounds are better now ^_^)
Ujimatsu Chiya
m4m

[Neverending Friendship]
  1. 00:17:444 - 00:17:701 - no object? o.o I think add circles or slide can better sence.
  2. 00:29:752 - 00:30:008 - same above
  3. 00:26:419 (3) - how about think this design??
  4. 01:21:803 (1,2,3,4) - other rhythm can more appropriate with song. too simple now.
  5. why don't add break in 01:55:777 ~ 01:58:597 ??
  6. 02:08:726 (2,3) - switch rhythm better
  7. 05:36:418 (2,3) - same above

pretty fun map :3 but I think you use some copy notes orz
Topic Starter
Bara-

eINess wrote:

m4m

[Neverending Friendship]
  1. 00:17:444 - 00:17:701 - no object? o.o I think add circles or slide can better sence.
  2. 00:29:752 - 00:30:008 - same above
  3. 00:26:419 (3) - how about think this design??
  4. 01:21:803 (1,2,3,4) - other rhythm can more appropriate with song. too simple now. Following piano
  5. why don't add break in 01:55:777 ~ 01:58:597 ??
  6. 02:08:726 (2,3) - switch rhythm better ??
  7. 05:36:418 (2,3) - same above ??

pretty fun map :3 but I think you use some copy notes orz
Thanks!
Fixed all unmentioned
Pereira006
Got you messange, I will just mod hitsound only

[Neverending Friendship]

Hitsound:

  1. 00:12:572 at 00:37:188 - My bigger problem, is whistle inconsistency, I feel you put random Whistle, i mean this part almost all have melody but you put random whistle, example 00:27:957 (1) - you add whistle but on 00:15:649 (1) - you didn't add whistle, the vocal and rhythm are similiar, I don't know why you did add whistle random. I would suggest, this part need remap, remove all whistle or add whistle only 2/1 and 4/1 or whatever you style if you wanna be became this part consistency. is just is confuse me why you did random whistle.
  2. 00:41:034 (2) - On begin, The beat is there, similiar like in 00:42:572, so I just see you missing add clap on 00:41:034 (2) begin
  3. 00:42:572 (4) - missing add whistle, just saying melody is there butt actually you style, you add whistle mostly all 2/1 and 4/1
  4. 00:58:726 (1) - on end isn't should be add whistle ? you did same thing in 01:00:265 (2), just make sure you style is consistency or intentional this part, for me look Inconsistency of you style
  5. 01:09:495 (3) - the begin, I don't know if this is intentional or inconsistency because there clap, isn't should be Whistle and remove clap ? like other parts ? I mean Clap is make sense here and Whistle too, because there beat and melody. so I don't know you pick this clap for mistake or is intetional ?
  6. 01:12:572 (4) - Missing add clap or whistle and finish, like you did same thing 01:08:726 (2,3).
  7. 01:42:572 (4) - Missing whistle on begin
  8. 02:09:751 (3) - on end, missing whistle
  9. 03:03:341 (1) - missing whistle on end, same happen as 00:58:726 (1)
  10. 03:04:879 (2) - ^ same
  11. 03:14:110 (3) - the begin, clap or whistle, same happen as 01:09:495 (3)
  12. 03:54:110 (1) - on end, missing add clap
  13. 04:56:418 (2) - I don't know why Finish is there, remove finish
  14. 05:04:879 (1) - begin missing add clap
  15. 05:06:674 (4) - you should keep Auto on additions, I don't see drum is make sense here IMO but this is inconsistency of you style too, because you did 03:43:597 (4), so the 05:06:674 (4) - could be clap
  16. 05:07:443 (6) - ^ same
  17. 05:12:059 (3) - ^ same
  18. 05:12:828 (5) - ^ same
  19. 05:13:598 (7) - ^ same
[]
I found all parts inconsistency and you style inconsistency (I hope)
Any question or you don't understand my english, ask me in-game I will try my best explain
Good luck
Topic Starter
Bara-
Fixed all but ◾04:56:418 (2) - I don't know why Finish is there, remove finish as there is a cymbal crash in the song
Thanks!!
Chaoslitz
Sorry for the delay

[General]
  1. Isn't the offset set too early? I try to time and I found these:
    offset:
    12618
    81841
    206443
    You may have to find someone to confirm, it isn't 100% correct I think :v
  2. It will be good if you render those characters in backgrounds to reduce storyboard load
  3. There are audio samples in here for you to use as skin elements xd
  1. 00:16:419 (2,4) - Weird overlap
  2. 00:46:419 (1,4) - It isn't looks good to be honest..
  3. 01:31:033 (1,2,3,4,1,2,3) - Consistent rhythm in like this in kiai time isn't sounds good, try to follow vocal more such as changing 01:31:033 (1) in to a 1/3 reverse
  4. 01:36:674 - It is better to map the vocal out in my opinion
  5. 03:21:802 (1,2) - oh please :v
  6. 03:35:678 (1,2,3,4,1,2,3) - Same as 01:31:033 (1,2,3,4,1,2,3)
  7. 03:41:319 - Same as 01:36:674

Good Luck!
Topic Starter
Bara-

Chaoslitz wrote:

Sorry for the delay

[General]
  1. Isn't the offset set too early? I try to time and I found these:
    offset:
    12618
    81841
    206443
    You may have to find someone to confirm, it isn't 100% correct I think :v I agree, I was off by 50 ms O.o Fixed it, and resnapped objects/timingpoints/SB. I meddled around and I believe 12623/81853/206468 is best ^_^
  2. It will be good if you render those characters in backgrounds to reduce storyboard load
  3. There are audio samples in here for you to use as skin elements xd Nice link, thanks! I'll likely not use them for this map, but maybe later ^_^
  1. 00:16:419 (2,4) - Weird overlap
  2. 00:46:419 (1,4) - It isn't looks good to be honest..
  3. 01:31:033 (1,2,3,4,1,2,3) - Consistent rhythm in like this in kiai time isn't sounds good, try to follow vocal more such as changing 01:31:033 (1) in to a 1/3 reverse
  4. 01:36:674 - It is better to map the vocal out in my opinion I prefer following the strong beat
  5. 03:21:802 (1,2) - oh please :v ??
  6. 03:35:678 (1,2,3,4,1,2,3) - Same as 01:31:033 (1,2,3,4,1,2,3)
  7. 03:41:319 - Same as 01:36:674 I prefer following the strong beat

Good Luck!
Thanks!
riffy
Alright, one last time.

[General]
  1. Kill the delays your hitsounds have. One is like 3ms and the other is about 6ms.
[Neverending Friendship]
  1. 01:15:956 (2) - this one is as strong as 01:16:212 - yet, you map only one. Plus, there is some vocal ignored on the white tick in the middle of the slider. Let's try this?
    Note: 01:17:238 (1) - an 1/1 slider with a repeat should do better here, give it a try.
  2. 03:13:391 (2,4) - minor - overlap here is visible.
  3. 04:39:801 (5,6) - remove these two, so the vocals are better stressed? Somewhat similar with 04:42:622 (4,5,6) - although here I'd advice a 2/3 slider.
    Note: 04:45:955 (2,3) - you get the idea, right?
  4. 05:00:314 (3,4) - minor - probably htese are meant to be symmetrical.
  5. 05:09:544 (3,4) - according to the way vocals and music go, the rhythm is supposed to be more like this. Just listen to this and you see that beats are mapped depending on how strong they are.
  6. 05:11:852 (2,3,4,5,6,7) - shouldn't these have new combos just like the previous similar pattern did?
  7. 05:37:493 (3) - follows practically nothing. We've already discussed these sliders. The guitar beat here is not enough for the slider to be here.
Topic Starter
Bara-

Bakari wrote:

Alright, one last time.

[General]
  1. Kill the delays your hitsounds have. One is like 3ms and the other is about 6ms.
[Neverending Friendship]
  1. 01:15:956 (2) - this one is as strong as 01:16:212 - yet, you map only one. Plus, there is some vocal ignored on the white tick in the middle of the slider. Let's try this?
    Note: 01:17:238 (1) - an 1/1 slider with a repeat should do better here, give it a try.
  2. 03:13:391 (2,4) - minor - overlap here is visible.
  3. 04:39:801 (5,6) - remove these two, so the vocals are better stressed? Somewhat similar with 04:42:622 (4,5,6) - although here I'd advice a 2/3 slider.
    Note: 04:45:955 (2,3) - you get the idea, right?
  4. 05:00:314 (3,4) - minor - probably htese are meant to be symmetrical.
  5. 05:09:544 (3,4) - according to the way vocals and music go, the rhythm is supposed to be more like this. Just listen to this and you see that beats are mapped depending on how strong they are.
  6. 05:11:852 (2,3,4,5,6,7) - shouldn't these have new combos just like the previous similar pattern did? Lol what? I your previous check you told me to remove the NCs
  7. 05:37:493 (3) - follows practically nothing. We've already discussed these sliders. The guitar beat here is not enough for the slider to be here. Oops, forgot to fix this one, also fixed the slider similar in the first part
Thanks!
Fixed all but the NC issue
riffy
Looks good. We've done some minor stuff and I got some pics of Honoka, so yeah.

Bubble #1!
Topic Starter
Bara-
Thanks!
kurioman
I liked this map a lot ! Good job :D
Mekki
O3O
Mint
From in-game PM.

Neverending Friendship


* 01:18:007 - A shame that this sound isn't clickable. Perhaps change the rhythm here to make that clickable? http://puu.sh/mz8gv/810bd1c231.jpg
* 02:02:622 (4,5,6) - Previous spacing (and spacing in general) is usually 1.2 throughout the whole map. This small chunk is 1.1, which isn't a large problem, but the objects are really close to each other now.

GJ, especially with the hitsounds.
Call me back!
Topic Starter
Bara-
Fixed both
Thanks!
Mint
Bubble #2!
Topic Starter
Bara-
Yaay

Never saw the post, rip
snz
HappyRocket88
As promised
[ Neverending Friendship] Only few things that are bugging me so bad:
General
  1. Just a grammar suggestion but making the E capitalized on "ending" wopuld give a better emphasis of the complete meaning.
  2. Try to increase or reduce the vol of some parts to let the kiai sound properly. Playing around 60% during the whole map don't allow the kiai give the empahsis it is supposed to do. Hence, I suggest you to use this mix of vol for this beatmap:
  3. Inconsistencies in spacing among the objects: Despite the mapset plays overall good, there are some lacks that make the patterning flow a bit stuck. Some of them are between:
    1. 00:26:469 (21,22) -
    2. 00:21:853 (16,17) -
    3. 00:45:699 (50,51) -
    4. 00:46:469 (51,52) -
    5. 00:47:494 (52,53) -
    6. 00:47:751 (53,54) -
    7. 00:48:007 (54,55) -
    8. 00:48:776 (55,56) -
    9. 00:55:699 (66,67) -
    10. 00:56:469 (67,68) -
    11. 00:58:776 (71,72) -
    12. 01:08:776 (86,87) -
    13. 01:10:058 (88,89) -
    14. 01:17:238 (99,100) -
    15. 01:45:699 (139,140) -
    16. 01:46:468 (140,141) -
    17. 01:59:545 (2,3) -
    18. 02:04:160 (11,12) -
    19. 02:14:929 (27,28) -
    20. 03:03:391 (36,37) -
    21. 03:38:006 (76,77) -
    22. 05:04:929 (1,2) -
    23. 04:15:698 (11,12) -
  4. Blanket among objects could be improved: I knwo this goes over the mapper's preference but it would hurt no one if you develop some blankets that look a bit clutter. Like:
    1. 00:21:853 (1,2) -
    2. 00:34:161 (1,2) -
    3. 00:40:315 (1,2) -
    4. 00:46:469 (1,2) -
    5. 01:59:545 (2,3) -
    6. 03:48:775 (2,3) -
    7. 02:44:673 (6,1) -
    8. 02:53:648 (5,1) -
    9. 03:37:237 (3,4,1) -
    10. 05:27:237 (2,3) -
    11. 05:39:544 (2,3) -
Composing
  1. 06:06:468 Add a green line here with 10% of vol to avoid the noisy default hitsound of the sampleset.
  2. 00:23:904 Add a note here to keep consistency in the way you mapped the same part like 00:27:751 (5,1)
  3. 02:02:109 (2) Please don't understack it as early as this object does. Players might get confused after clicking (1) because the time to realize where the next object is really short. It would be better if you consider managing the same understack giving players the time to know where the notes are just as well as you did here 00:46:469 (1,3,2) Consider applying the same here 02:46:212 (3) - 02:52:365 (3) -
  4. 04:15:698 (1) Splitting up into two 4/6 sliders would create a better rhythm here by avoiding create offbeats with the slider-tail due the strength this beat 04:16:468 has over the segment here.
  5. 04:42:622 (4) Not sure if this should have NC because of what you did here 04:45:698 (1) It would be better to follow the NC'ing of one full measure that you managed in the whole diff.
  6. 04:53:391 (1,2,1,2,1,2) Just a mini suggestion here that since they're not part of the kiai you could give different combo colors to give a rainbow colorful effect here.
  7. 04:57:750 (4) Turn this into 1/3 objects to avoid creating the offbeat here with the slider. Now, remove this slider 04:58:262 (5) to have consistency with the way you emphasized the white tick in the previous kiais.
  8. 05:02:621 (2,4) This overlap looks rather odd compared on the tidy patterns you managed in the previous segment..
  9. 05:42:364 (3,4) This doesn't play bad but it flows a bit weird due the stack. Past pattern you managed such as cute triangles for the 1/3 05:41:852 (1,2,3) triplet so keeping that consistent over this segment would make more sense.
[]
Never intended harm the ranking process but this mapset could be polished a bit before processing.
Topic Starter
Bara-

HappyRocket88 wrote:

As promised
[ Neverending Friendship] Only few things that are bugging me so bad:
General
  1. Just a grammar suggestion but making the E capitalized on "ending" wopuld give a better emphasis of the complete meaning.
  2. Try to increase or reduce the vol of some parts to let the kiai sound properly. Playing around 60% during the whole map don't allow the kiai give the empahsis it is supposed to do. Hence, I suggest you to use this mix of vol for this beatmap:
  3. Inconsistencies in spacing among the objects: Despite the mapset plays overall good, there are some lacks that make the patterning flow a bit stuck. Some of them are between:
    1. 00:26:469 (21,22) -
    2. 00:21:853 (16,17) -
    3. 00:45:699 (50,51) -
    4. 00:46:469 (51,52) -
    5. 00:47:494 (52,53) -
    6. 00:47:751 (53,54) -
    7. 00:48:007 (54,55) -
    8. 00:48:776 (55,56) -
    9. 00:55:699 (66,67) -
    10. 00:56:469 (67,68) -
    11. 00:58:776 (71,72) - The gap here is big enough for it to be fine. It's not an easy/normal, its' an advanced diff, so slight jumps are fine
    12. 01:08:776 (86,87) -
    13. 01:10:058 (88,89) -
    14. 01:17:238 (99,100) - This part is all 1.5, this is 1.47/1.49
    15. 01:45:699 (139,140) - The gap here is big enough for it to be fine. It's not an easy/normal, its' an advanced diff, so slight jumps are fine
    16. 01:46:468 (140,141) - 1.15, as the rest of the kiai
    17. 01:59:545 (2,3) -
    18. 02:04:160 (11,12) -
    19. 02:14:929 (27,28) -
    20. 03:03:391 (36,37) -The gap here is big enough for it to be fine. It's not an easy/normal, its' an advanced diff, so slight jumps are fine
    21. 03:38:006 (76,77) -
    22. 05:04:929 (1,2) -
    23. 04:15:698 (11,12) -
  4. Blanket among objects could be improved: I knwo this goes over the mapper's preference but it would hurt no one if you develop some blankets that look a bit clutter. Like:
    1. 00:21:853 (1,2) -
    2. 00:34:161 (1,2) -
    3. 00:40:315 (1,2) -
    4. 00:46:469 (1,2) -
    5. 01:59:545 (2,3) -
    6. 03:48:775 (2,3) -
    7. 02:44:673 (6,1) -
    8. 02:53:648 (5,1) -
    9. 03:37:237 (3,4,1) -
    10. 05:27:237 (2,3) -
    11. 05:39:544 (2,3) -
Composing
  1. 06:06:468 Add a green line here with 10% of vol to avoid the noisy default hitsound of the sampleset.
  2. 00:23:904 Add a note here to keep consistency in the way you mapped the same part like 00:27:751 (5,1)
  3. 02:02:109 (2) Please don't understack it as early as this object does. Players might get confused after clicking (1) because the time to realize where the next object is really short. It would be better if you consider managing the same understack giving players the time to know where the notes are just as well as you did here 00:46:469 (1,3,2) Consider applying the same here 02:46:212 (3) - 02:52:365 (3) -
  4. 04:15:698 (1) Splitting up into two 4/6 sliders would create a better rhythm here by avoiding create offbeats with the slider-tail due the strength this beat 04:16:468 has over the segment here. Changed the slider in such way it feels better (by changing the way it looks)
  5. 04:42:622 (4) Not sure if this should have NC because of what you did here 04:45:698 (1) It would be better to follow the NC'ing of one full measure that you managed in the whole diff. Look at the storyboard please. The map is 100% colorhaxed, I needed to Nc it for that same reason
  6. 04:53:391 (1,2,1,2,1,2) Just a mini suggestion here that since they're not part of the kiai you could give different combo colors to give a rainbow colorful effect here. #BlameBakari2016
  7. 04:57:750 (4) Turn this into 1/3 objects to avoid creating the offbeat here with the slider. Now, remove this slider 04:58:262 (5) to have consistency with the way you emphasized the white tick in the previous kiais.
  8. 05:02:621 (2,4) This overlap looks rather odd compared on the tidy patterns you managed in the previous segment..
  9. 05:42:364 (3,4) This doesn't play bad but it flows a bit weird due the stack. Past pattern you managed such as cute triangles for the 1/3 05:41:852 (1,2,3) triplet so keeping that consistent over this segment would make more sense.
[]
Never intended harm the ranking process but this mapset could be polished a bit before processing.
Fixed all unmentioned
Thanks!
HappyRocket88
Why I don't see the changes in the map? ;w;
Topic Starter
Bara-
Cuz Mary Poppins hated me
I just updated it ^_^
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