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lily white - Futari Happiness

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Topic Starter
Bara-
This beatmap was submitted using in-game submission on zaterdag 23 januari 2016 at 15:08:08

Artist: lily white
Title: Futari Happiness
Source: Love Live! School Idol Project
Tags: ラブライブ!Aki no Anata no Sora Tooku 秋のあなたの空遠く Rabu raibu! Sonoda Umi 園田 海未 Suzuko Mimori 三森 すずこ Tojo Nozomi 東條希 Kusuda Aina 楠田亜衣奈 Hoshizora Rin 星空凛 Lida Riho 飯田里穂 μ’s u's
BPM: 78
Filesize: 11085kb
Play Time: 06:06
Difficulties Available:
  1. Aeonian Friendship (2,21 stars, 421 notes)


Download: lily white - Futari Happiness
Information: Scores/Beatmap Listing
---------------
Futari Happiness <3
SB made my me (Adjustments by arvie <3)
Redl for custom samples (17-1-'16)
Ppus
Soo Easy Approval Maps
Karen
M4M as your request.

oh the first mod o.o

[General]
  1. unused file: 46r.png
  2. Combo 3 and Combo 4, Combo 7 and Combo 8 are kinda too similar, consider changing one of them.


[Neverending Friendship]
  1. decrease ar to 6, od and hp to 5, because the difficulty of your map doesn't need such high settings ;-;
  2. 04:55:137 (1) - resnap this slider, automod said unsnap o_o
  3. 00:38:726 (3,4,5) - try smoother flow like:
  4. 00:41:803 (4,5) - suggest using a reverse slider here since you should follow 00:42:316 - this
  5. 00:48:983 (5) - ctrl+g here for a better flow and for emphasizing 00:49:495 (1) - this.
  6. 00:54:367 - this piano is not supposed to be covered imo, use a reverse slider here
  7. 01:01:803 (1,2) - small problem but there not parallel
  8. 01:04:880 (1,2) - ^
  9. 01:19:496 (3,4) - ^ i don't know it's on purpose or not but they look not good ;w;
  10. 01:40:264 (1,2) - ^ :<
  11. 01:44:110 (2,3) - the spacing between the slider bodies...ah please move 01:44:880 (3) - to left a bit, like
  12. 02:11:033 - finish
  13. 02:20:264 - ^
  14. 02:53:598 (5) - same with 00:48:983 (5) -
  15. 02:57:957 (2) - same with 00:54:367 -
  16. 03:06:418 (1,2) - same....hmm i think i can stop modding until 03:57:187 -
  17. 04:11:802 - you should use slider head to emphasize here like you did at04:10:264 - 04:11:033 - , music is repeated here so rhythm should be the same as well especially in this kind of easy maps.
  18. 05:11:033 (1) - such curve...just make it straight lol
  19. 05:51:289 (1) - delete the spinner here since it doesn't fit at all ;w;

Good luck ~
Topic Starter
Bara-

Karen wrote:

M4M as your request.

oh the first mod o.o

[General]
  1. unused file: 46r.png Whoops, forgot to add that to the SB, good catch!
  2. Combo 3 and Combo 4, Combo 7 and Combo 8 are kinda too similar, consider changing one of them.


[Neverending Friendship]
  1. decrease ar to 6, od and hp to 5, because the difficulty of your map doesn't need such high settings ;-;
  2. 04:55:137 (1) - resnap this slider, automod said unsnap o_o
  3. 00:38:726 (3,4,5) - try smoother flow like:
  4. 00:41:803 (4,5) - suggest using a reverse slider here since you should follow 00:42:316 - this Following vocals here for 4
  5. 00:48:983 (5) - ctrl+g here for a better flow and for emphasizing 00:49:495 (1) - this. Not a fan of the jump that'll exist then
  6. 00:54:367 - this piano is not supposed to be covered imo, use a reverse slider here
  7. 01:01:803 (1,2) - small problem but there not parallel
  8. 01:04:880 (1,2) - ^
  9. 01:19:496 (3,4) - ^ i don't know it's on purpose or not but they look not good ;w;
  10. 01:40:264 (1,2) - ^ :<
  11. 01:44:110 (2,3) - the spacing between the slider bodies...ah please move 01:44:880 (3) - to left a bit, like Hmm, it gives great blankets, let's see what others have to say
  12. 02:11:033 - finish
  13. 02:20:264 - ^
  14. 02:53:598 (5) - same with 00:48:983 (5) - <<--
  15. 02:57:957 (2) - same with 00:54:367 -
  16. 03:06:418 (1,2) - same....hmm i think i can stop modding until 03:57:187 -
  17. 04:11:802 - you should use slider head to emphasize here like you did at04:10:264 - 04:11:033 - , music is repeated here so rhythm should be the same as well especially in this kind of easy maps.
  18. 05:11:033 (1) - such curve...just make it straight lol
  19. 05:51:289 (1) - delete the spinner here since it doesn't fit at all ;w;

Good luck ~
Thanks!
Fixed all unmentioned, and finished the SB (Removed flower, instead used light, used light a bit less, fixed the 46R sprite)
Iceskulls
as requested

[neverending friendship]
  1. 00:24:880 (1,2) - these sliders might be a bit too close which make pattern looks not really good , try move (2) to around x384 y164
  2. 00:31:804 (2,3) - same as above , maybe try move (3) to the left a bit ?
  3. 01:02:572 (2,3) - ^^^^ try move (3) to the left a bit ?
  4. 01:44:110 (2,3) - uhh same , I would try not to place sliders so close to each other like that since it kinda make pattern looks bad imo well apply to the others aswell
  5. 02:53:598 (5,1) - should have higher spacing than 02:52:572 (4,5) - since (1) sound really emphasized more than (5)
  6. 02:57:187 (1,2) - why spacing suddenly drop when the beat is kinda emphasized here o.o , should do spacing around 1.25x
  7. 03:36:418 (2,3) - make spacing a bit more consistent by using 1.2x spacing here ?
  8. 04:37:956 (1,1) - I don't think the nc is really need here because I don't see any change in music here lol
  9. 04:41:033 (1,1) - ,04:44:110 (1,1) - ,04:47:187 (1,1) - same
  10. 04:52:571 (1,1,1,1,1,1,1,1) - ,05:06:418 (1,1,1,1) - ,05:12:059 (1,1,1,1,1) - , and etc >_> :yea don't really need nc here imo ,I don't see anything change in music


some pattern can be a bit improved as I mentioned there

not really mimori suzuko since she not sing this solo lol but w/e
good luck :)
Topic Starter
Bara-

CelsiusLK wrote:

as requested

[neverending friendship]
  1. 00:24:880 (1,2) - these sliders might be a bit too close which make pattern looks not really good , try move (2) to around x384 y164
  2. 00:31:804 (2,3) - same as above , maybe try move (3) to the left a bit ?
  3. 01:02:572 (2,3) - ^^^^ try move (3) to the left a bit ?
  4. 01:44:110 (2,3) - uhh same , I would try not to place sliders so close to each other like that since it kinda make pattern looks bad imo well apply to the others aswell
  5. 02:53:598 (5,1) - should have higher spacing than 02:52:572 (4,5) - since (1) sound really emphasized more than (5)
  6. 02:57:187 (1,2) - why spacing suddenly drop when the beat is kinda emphasized here o.o , should do spacing around 1.25x
  7. 03:36:418 (2,3) - make spacing a bit more consistent by using 1.2x spacing here ?
  8. 04:37:956 (1,1) - I don't think the nc is really need here because I don't see any change in music here lol
  9. 04:41:033 (1,1) - ,04:44:110 (1,1) - ,04:47:187 (1,1) - same
  10. 04:52:571 (1,1,1,1,1,1,1,1) - I did this for aesthetic reasons before the kiai. I used SV changes now, so it should be fine now ,05:06:418 (1,1,1,1) - ,05:12:059 (1,1,1,1,1) - , and etc >_> :yea don't really need nc here imo ,I don't see anything change in music


some pattern can be a bit improved as I mentioned there

not really mimori suzuko since she not sing this solo lol but w/e
good luck :)
Thanks!
Fixed all but a certain part of NCs
I also redid some patterns, to make the DS more even (so no jumps of 1.6, or 2.2)
All spacing inconsistencies are now quite minor (at most off by approx 0.1) and 99.9% due to aesthetical reasons
Updated
riffy
I was promised cute schoolgirls, how could I say no to that?

[General]
  1. Stuff we've discussed in-game, the bitrate and a tag.


[Neverending Friendship]
  1. 00:56:419 - considering the way the song goes having a circle here would be more reasonable.
    Note: 01:09:495 - 01:41:803 (3) - same here and so on, if you place a finish at something than it really should be a clickable object.
  2. 01:04:367 (2) - probably something not so loud? I dout the second clap works here.
  3. 01:49:495 (1,2) - replacing that with a single 1/1 repeated slider fits better here, if you ask me. The vocals are going for that long back and forth movement.
  4. 03:18:726 (1,1) - thhose curves don't fit with the song, please consider using something different. I disagree with these a lot.

    Just look through the map, making sure that all the beats wihere vocals start are given proper emphasis, as a rule, most of the long sliders starting not on the white ticks here are orced. Besides, I'd recommend to have a good look at the claps and the way they're used, I do believe that they overdone in some parts like 04:14:264. Oh, and one last thing, I strongly insisnt on fixing sliders like 04:15:648 (1).
Topic Starter
Bara-
I believe I fixed all
I decided not to fix certain white-beat-sliders, if there is no proper sound to be found at the 2/3, only at 1/1, but I tried to make them feel better
Thanks!
MkGuh
Hey <3

[aaaaaaa]
  1. AiBat says that there are two unsnapped sliders 00:25:650 (2) - Unsnapped slider (start); 00:28:727 (2) - Unsnapped slider (start).
  2. 01:42:572 (4) - Missing clap at the head, baka!
  3. 02:09:751 (3) - Not really a big deal but i found this rhythm to be better than your current one http://puu.sh/mkHLZ/8725749b02.jpg
  4. 04:52:571 (1,2,1,2,1,2,1,2) - is this nc spam really needed? this nc pattern seems better imo http://puu.sh/mkIgT/ba874720f6.jpg
  5. 05:14:110 (1) - Vreryu weird slider, why you don't try something like that http://puu.sh/mkIo5/5a4d3a8e2f.jpg


the map seems fine already, gl <3
Topic Starter
Bara-

MkGuh wrote:

Hey <3

[aaaaaaa]
  1. AiBat says that there are two unsnapped sliders 00:25:650 (2) - Unsnapped slider (start); 00:28:727 (2) - Unsnapped slider (start).
  2. 01:42:572 (4) - Missing clap at the head, baka!
  3. 02:09:751 (3) - Not really a big deal but i found this rhythm to be better than your current one http://puu.sh/mkHLZ/8725749b02.jpg But there is no sound at the reverse then?
  4. 04:52:571 (1,2,1,2,1,2,1,2) - is this nc spam really needed? this nc pattern seems better imo http://puu.sh/mkIgT/ba874720f6.jpg yes it is needed :P
  5. 05:14:110 (1) - Vreryu weird slider, why you don't try something like that http://puu.sh/mkIo5/5a4d3a8e2f.jpg


the map seems fine already, gl <3
Thanks!
Fixed the clap and the vreryu weird slider
JUDYDANNY
Requested to check the lyrics.
No kudosu plz~~~.

04:24:879 -
思い出たちいつも憶えているの >>> 素敵なこといつも数えてるの

Others are fine~
Good Luck (¦3[___]
Topic Starter
Bara-
Thank you very much!
Fixed it, and resized all images, as they were too large, and 2 of them went offscreen (and it looks weird if they are all different sizes, so I resized it all)
RuberusuScarlet
lyrics SB check request from PM.

sorry for late ;><)


about lyrics
it's good.
but, there is a problem with the image file

01:40:264 -
" が " in "18A" is missing (bottom is "18A")


so… i fixed this :arrow:https://www.dropbox.com/s/yjhxapkux8u3tnl/18A.zip?dl=0
(warning) image size changed : 1213*79 :arrow:1241*79
after downloading, please put contents to beatmap

game screen



good luck ~ ><)/
Topic Starter
Bara-
Thanks!!
Aihuro
Hey Baraatje~ M4M here. Sorry for the delay, lol.
Anyways, here goes nothing.

Neverending Friendship:
  1. 00:14:111 (3) - I don't really like the way how you placed this slider. (For me, it kinda looks messy) So why not do something like this instead: http://puu.sh/mqAzF/d5d231c0b6.jpg After you've done that, you can just stack 00:15:649 (1) - on (3)'s tail.
  2. 00:32:572 (3,1) - Don't like this overlap here, why not just stack them to avoid it.
  3. 00:36:162 - Here is a strong beat which you missed. I'm not sure if you did that on-purpose or anything but I stongly suggest you add a note there since it feels empty atm.
  4. 00:46:419 (1) - Ctrl+H here would improve the flow imo. It won't be a big change, I already test it.
  5. 01:15:906 (2) - Mm. . I don't really here a beat there. . or it can just be me though but I think you don't really need that note there. I don't know, there must be a reason so that is only like a huge imo!
  6. 01:20:265 (4) - I suggest you move that slider until here: 01:20:521 - (Since the piano begins there) and add a note where the slider first stared, here: 01:20:265 - . I think this will fit better with the music. Remember to end the slider here: 01:21:034 -
  7. 01:59:495 (2,3) - It would be better if you make them similar by copy and paste. It would look something like this: http://puu.sh/mqBOq/1a24252a41.jpg It looks just neater.
  8. 02:08:726 (2,3) - Mm. . the rhythm can be improved, just shorten (2) until here: 02:09:238 - and then move (3) over here: 02:09:495 - since there is a very strong beat there. Since (3) wasn't really on a beat and felt a little bit out.
  9. 02:46:418 (4,5) - That (5) sounds useless again, why not shorten (4) again until here: 02:46:931 - and then move (5) here: 02:47:187 - . Sounds much better imo. Just remember to remove that clap on (4)'s tail and add one on (5).
  10. 02:47:956 (1,2) - Make them look similar again since it looks pretty nazi. It would look like this: http://puu.sh/mqClW/42248e6676.jpg
  11. 04:21:802 (1) - Whoa! Nice slider-shape lol!
  12. 05:00:264 (3,4) - Make them look similar please, it would be nice if (3) can look like (4).
  13. 05:29:494 (1) - This is very stupid but maybe just move this slider here: X: 388 Y: 104 so that he can be precisely in the middle.
  14. Overall, I really like this mapset and the song~


Well, I hope my mod was useful and hope this song gets ranked. (It was a really long song. .)
Anyways, good luck with ranking~! :)
arviejhay
Hello SB mod --IMPROVE-- incoming. . .

There's a link below auto-improve. Backup your .osb before replacing to a new one.

https://www.dropbox.com/s/qf48hhuq0hci6 ... 9.osb?dl=0

well this is how i mod.

Blue = i didn't include this on the fix its your decision if you wanna remove, change or something

You really need to remove the trigger function because what if the player misses on that part? there will be a static light in the middle which will ruin the SB.

You should really use additive function (I apply it all to lights)
P,0 (it should be 0), (startTime), (just leave it blank), A (to activate additive)
ex. P,0,295648,,A

Add pulsing BG with additive.

Good luck! PM me if there's any problem about the new .osb
Topic Starter
Bara-

Aihuro wrote:

Hey Baraatje~ M4M here. Sorry for the delay, lol.
Anyways, here goes nothing.

Neverending Friendship:
  1. 00:14:111 (3) - I don't really like the way how you placed this slider. (For me, it kinda looks messy) So why not do something like this instead: http://puu.sh/mqAzF/d5d231c0b6.jpg After you've done that, you can just stack 00:15:649 (1) - on (3)'s tail.
  2. 00:32:572 (3,1) - Don't like this overlap here, why not just stack them to avoid it. Not a big fan of that tbh
  3. 00:36:162 - Here is a strong beat which you missed. I'm not sure if you did that on-purpose or anything but I stongly suggest you add a note there since it feels empty atm.
  4. 00:46:419 (1) - Ctrl+H here would improve the flow imo. It won't be a big change, I already test it. idk, I'm not a fan of that
  5. 01:15:906 (2) - Mm. . I don't really here a beat there. . or it can just be me though but I think you don't really need that note there. I don't know, there must be a reason so that is only like a huge imo! I do hear a really faint sound, and it plays ncicely imo
  6. 01:20:265 (4) - I suggest you move that slider until here: 01:20:521 - (Since the piano begins there) and add a note where the slider first stared, here: 01:20:265 - . I think this will fit better with the music. Remember to end the slider here: 01:21:034 - True, but imo following the piano wouldn't play that good
  7. 01:59:495 (2,3) - It would be better if you make them similar by copy and paste. It would look something like this: http://puu.sh/mqBOq/1a24252a41.jpg It looks just neater. But the blanket >_>
  8. 02:08:726 (2,3) - Mm. . the rhythm can be improved, just shorten (2) until here: 02:09:238 - and then move (3) over here: 02:09:495 - since there is a very strong beat there. Since (3) wasn't really on a beat and felt a little bit out.I prefer current rhythm
  9. 02:46:418 (4,5) - That (5) sounds useless again, why not shorten (4) again until here: 02:46:931 - and then move (5) here: 02:47:187 - . Sounds much better imo. Just remember to remove that clap on (4)'s tail and add one on (5).
  10. 02:47:956 (1,2) - Make them look similar again since it looks pretty nazi. It would look like this: http://puu.sh/mqClW/42248e6676.jpg Intended for blanket/distance
  11. 04:21:802 (1) - Whoa! Nice slider-shape lol!lol
  12. 05:00:264 (3,4) - Make them look similar please, it would be nice if (3) can look like (4). Intended
  13. 05:29:494 (1) - This is very stupid but maybe just move this slider here: X: 388 Y: 104 so that he can be precisely in the middle.
  14. Overall, I really like this mapset and the song~


Well, I hope my mod was useful and hope this song gets ranked. (It was a really long song. .)
Anyways, good luck with ranking~! :)
Thanks!
Also updated with Arvie's adjustments
riffy
[Marathon]
  1. 00:28:727 (2) - Sieg's Modding assistant finds a sliderstart unsnapped by 1 ms here.
  2. 00:47:957 (4) - minor - Ctrl+G would slightly improve your flow here.
    Note: 02:52:572 (4) - was that copypasted?
  3. 00:54:111 (3) - it's strange how the piano here doesn't get any emphasis in hitsounding. Generally speaking, for a marathon set, when you try to give emphasis to the beats, using the claps throughout the whole map with no alternation feels too monotonous.
    Note: 01:00:265 (2) - there goes another example with an amazing piano beat, which does sound strong enough and should be emphasized, bt there is nothing done to stress it.
  4. 02:14:366 (2,3) - (2) follows nothing while the beat on (3) is almost inaudible. Are you sure you want those circles to be here? I would suggest removing them and re-arranging the pattern.
    Note: 05:42:058 (2,3) - somewhat similar here. And probably in a few more patterns.
  5. 02:47:700 - probably does deserve a circle as much as 02:47:444 - the beat here does. The music goes with some kind of echo, which should be mapped, in my opinion.
  6. 04:18:725 (1) - minor - due to the way the guitar goes here, curving the slider to match the beats would be a good idea. You've done it with some other sliders,w hy not do it again?
  7. 04:52:571 (1,1,1,1,1,1,1,1) - this kills the purpose of the HP Drain as it gives way too many HP and feels a lot like spam. Consuider removing at least every second new combo.
    Note: 05:12:059 (3,4,5,6,7) - maybe do the comboing for the pattern above like you did it here 05:12:059 (3,4,5,6,7) - ?
  8. 05:55:648 (1,1,1,1,1,1) -something similar to the pattern above. Instead of using lots of NCs to recover player's HP, why don't you just add a break in-between the parts and remove extra new combos? Also, this wiill clearly warn players that the map is not over after 05:51:033.


So far, my main concern is the hitsounds. While I do agree that claps work pretty well, I also believe that the soft instruments in the music deserves some special hitsounding.
Topic Starter
Bara-
Fixed all and updated (I hope the hitsounds are better now ^_^)
Ujimatsu Chiya
m4m

[Neverending Friendship]
  1. 00:17:444 - 00:17:701 - no object? o.o I think add circles or slide can better sence.
  2. 00:29:752 - 00:30:008 - same above
  3. 00:26:419 (3) - how about think this design??
  4. 01:21:803 (1,2,3,4) - other rhythm can more appropriate with song. too simple now.
  5. why don't add break in 01:55:777 ~ 01:58:597 ??
  6. 02:08:726 (2,3) - switch rhythm better
  7. 05:36:418 (2,3) - same above

pretty fun map :3 but I think you use some copy notes orz
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