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Joe Ford - Villain

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Topic Starter
Yoges
This beatmap was submitted using in-game submission on 20 July 2016 at 20:52:07

Artist: Joe Ford
Title: Villain
Tags: electronic neuro hybrid drum and n & bass dnb d&b glitch hop inspected culture ep atsuro
BPM: 100
Filesize: 9559kb
Play Time: 05:12
Difficulties Available:
  1. Wicked (5.42 stars, 1108 notes)
Download: Joe Ford - Villain
Information: Scores/Beatmap Listing
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Hitsounds: Atsuro
Joe: Soundcloud / Facebook / Twitter
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Drain is actually 5:01 osu's just drunk.


: Kyubey | : Okorin | : sheela
Kyouren
I can't help you ;w;
anyway, Shoot a star because this is awesome \w/
Okoratu
cool stuff,

might be a bit monotonous for some but i like it.

you could maybe have put more effort into hitsounding these wubs

i had to disable your combocolors because they gave me a hard time reading them over your bg

i will assume your setup of this allows for the break?

get this modded and ask me again
Topic Starter
Yoges

Okoratu wrote:

cool stuff,

might be a bit monotonous for some but i like it.

you could maybe have put more effort into hitsounding these wubs not finished hitsounding yet

i had to disable your combocolors because they gave me a hard time reading them over your bg ok I'll put in some new ones

i will assume your setup of this allows for the break? what do you mean? O.o

get this modded and ask me again will do :D
Okoratu
i mean startpoint, endpoint - break > 5 min
Topic Starter
Yoges
Oh, yeah. The break lasts from 02:38:482 - to 02:49:582 - so the break works out to be 11.1 seconds the play time of the whole map is 5:12:082 so the drain works out to be 5 minutes and 0.982 seconds (Just barely safe lol). The listing and scores page is just out of date. I'm sure it'll fix itself after I update the map a few more times. It did something similar with the star rating before, it said it was 4.7 stars but when you like opened it in game it was 5.4 but then it fixed itself after a few updates.
DahplA
Yo, this is going to be a sort of short summaritive mod, rather than picking out things.

[Teki]
  1. From 00:00:000 - to 01:16:282 - , there's not much fancy stuff going on here. Not saying things are wrong here, but it doesn't feel too fun to play out. It's very standard and lacks a build-up or variation of some sort. I would love to see some more emphasis on these wub clap noises at 00:00:682 (3,8) - and so forth.
  2. 00:21:682 (1) - Pretty strong whistle here. Could be further emphasised.
  3. 00:38:482 - I can hear a significant change in tempo here. Justify this by making this section more intense than the last (to a point where it's more noticeable than it is currently)
  4. 01:16:882 (1) - Maybe could add more slider design here for these wubs. I mean, out of all of them this one is fine, but for stuff like 01:21:682 (1) - and 01:24:082 (1) - there's almost nothing special on these sliders to match the wub noise (I might be mistaken as you've started using them in Kiai and you want to have two different sections of sliders).
  5. 02:11:482 (5) - Missing clap?
  6. The rest is good, but like the first note, it's missing the variation or "fun" factor where you do have different parts happening to keep it "fresh" in a sense. I don't see this being an unrankable problem, as the song suggests this style.
FCL
  • [woob]
  1. 00:33:082 (6) - blanket? would be better . Also it's offscreen slider
  2. 00:39:007 (3,4) - I don't like things like this (my personal preference is mainly). I would stacked (3) with (4), but made some more distance between http://puu.sh/ncokL/9b471afcc2.jpg. This option better and easier for reading
  3. 00:40:282 (5) - Sound at sliderend too strong and should be clickable imo. 1/2 slider+circle will work nice
  4. 01:15:082 (5) - Are you giving break for players? Song at sliderend is too strong, not sure that it's nice idea
  5. 01:25:807 (6) - same as before. Just suggestion
  6. 01:28:882 (1) - Too simple form lol. Do it as before, it's looks odd in a single case
  7. 01:37:432 (4) - ah, I clearly heard sound at red tick, i think is not good idea to ignore it. U can add repeat 1/2 instead or something else if u want
  8. 02:32:782 (1) - the spinner have begins too suddenly because of which much players will spin by 100 points. Replace to slider
  9. 03:30:082 (3) - Ctrl+g to match with next patterns? flow is not suffer if you will do it, i guess
  10. 04:32:482 (1,2,3,4,5,6,7,8) - Tbh circles spam is not needed here, i am sure that you did it to increase the star rating lol. obviously that sliders should be in 04:32:782 (3) - and 04:33:382 (7) - instead the circles
  11. 04:51:382 (1,2,3) - Why is they closer than previous kick-sliders? It's randomly.
  12. Probably i also could say about some undermapped 1/1 sliders, but i am not sure that my opinion will be similar with your. Good luck anyway
Topic Starter
Yoges

DahplA wrote:

Yo, this is going to be a sort of short summaritive mod, rather than picking out things.

[Teki]
  1. From 00:00:000 - to 01:16:282 - , there's not much fancy stuff going on here. Not saying things are wrong here, but it doesn't feel too fun to play out. It's very standard and lacks a build-up or variation of some sort. I would love to see some more emphasis on these wub clap noises at 00:00:682 (3,8) - and so forth. Can't do anything about that, just the song.
  2. 00:21:682 (1) - Pretty strong whistle here. Could be further emphasised. Nah, I mean 00:21:682 (1,2) - is a jump. So the player clicks the (1) and instantly moves to the (2) with high velocity and I think that's emphasis enough.
  3. 00:38:482 - I can hear a significant change in tempo here. Justify this by making this section more intense than the last (to a point where it's more noticeable than it is currently) I'll consider it when I have some time to do some self modding.
  4. 01:16:882 (1) - Maybe could add more slider design here for these wubs. I mean, out of all of them this one is fine, but for stuff like 01:21:682 (1) - and 01:24:082 (1) - there's almost nothing special on these sliders to match the wub noise (I might be mistaken as you've started using them in Kiai and you want to have two different sections of sliders). I'm trying to be monotonal here because like the song gets heavy but not as heavy as it is in the kiai. If more mods complain about it (which they probably will) then I'll have to change it.
  5. 02:11:482 (5) - Missing clap? Yes I am
  6. The rest is good, but like the first note, it's missing the variation or "fun" factor where you do have different parts happening to keep it "fresh" in a sense. I don't see this being an unrankable problem, as the song suggests this style.
Tank bud.

FCL wrote:

  • [woob]
  1. 00:33:082 (6) - blanket? would be better . Also it's offscreen slider Did something else
  2. 00:39:007 (3,4) - I don't like things like this (my personal preference is mainly). I would stacked (3) with (4), but made some more distance between http://puu.sh/ncokL/9b471afcc2.jpg. This option better and easier for reading I won't use it here but I will use it in some of the more intense parts
  3. 00:40:282 (5) - Sound at sliderend too strong and should be clickable imo. 1/2 slider+circle will work nice Section's not that intense so I don't feel the need to make every single note clickable
  4. 01:15:082 (5) - Are you giving break for players? Song at sliderend is too strong, not sure that it's nice idea I think using a 1/2 slider here actually puts more emphasis on the music. Because with the 1/2 slider it feels like BAM, BAM (lol). but if it were just jumps like the rest of the pattern then it wouldn't really feel very impactfull, just spammy.
  5. 01:25:807 (6) - same as before. Just suggestion I actually used it here cause more intense.
  6. 01:28:882 (1) - Too simple form lol. Do it as before, it's looks odd in a single case Trying to be monotonal
  7. 01:37:432 (4) - ah, I clearly heard sound at red tick, i think is not good idea to ignore it. U can add repeat 1/2 instead or something else if u want Yeah I know. I hear it too. It's that kind of sweeping whippy sound. It's repeated every 1/2 all throughout the kiai. I'm ignoring it deliberately. Like people forget that osu's a rhythm game not a click everything you hear game. I'm following the rhythm of the drums.
  8. 02:32:782 (1) - the spinner have begins too suddenly because of which much players will spin by 100 points. Replace to slider I'll have to fix that later.
  9. 03:30:082 (3) - Ctrl+g to match with next patterns? flow is not suffer if you will do it, i guess Nah. Prefer it how it is.
  10. 04:32:482 (1,2,3,4,5,6,7,8) - Tbh circles spam is not needed here, i am sure that you did it to increase the star rating lol. obviously that sliders should be in 04:32:782 (3) - and 04:33:382 (7) - instead the circles Circle spam? I'm doing the same thing I did before with 01:58:882 (1,2,3,4,5,6,7,8) - 02:08:482 (1,2,3,4,5,6,7,8) - . Like the argument can go both ways. Some could say that I should have a slider for the wubs but then others would say that the drums at the end of the slider should be clickable.
  11. 04:51:382 (1,2,3) - Why is they closer than previous kick-sliders? It's randomly. Because they sound completely different to all the other kicks.
  12. Probably i also could say about some undermapped 1/1 sliders, but i am not sure that my opinion will be similar with your. Good luck anyway
Nekomata
partially a player's perspective

  1. 00:04:282 (9) - i knew this sounded off.. it's actually 1/6
  2. 00:47:182 (4) - this part is almost just like 00:42:532 (4) - , but the wubs are lacking in emphasis which would be really nice to have for those imo. it seems this alternates between the two patterns for a while, but the ones with the circle before the wub actually work better because there's more "player motion" (in terms of rhythm). you can try using circles or opposite directions kind of thing maybe (this also happens in the second half of the map)
  3. 01:15:382 (6) - how about making this a slider as well? i think it fits very well. http://puu.sh/nfprF.png
  4. 01:34:882 (5) - i feel like a jump should be here, or at least a sharp change in flow. idk if this works out but it might feel more satisfying to play http://puu.sh/nfpH4.png
  5. 02:12:982 (6) - similar to 01:15:382 (6) -
  6. 02:32:482 (5) - similar to 01:34:882 (5) -
  7. 02:32:782 (1) - there's no strong ending for a spinner here (and nothing that i can pick up on where it can start), i think a low SV 1/2 slider would be nice instead
  8. 03:48:982 (6) - similar to 01:15:382 (6) -
  9. 02:06:682 (2,3,4,5,6) - compared to the previous jump patterns, this is probably the hardest. i don't hear anything in the music that calls for this kind of jump pattern. it is similar in distance to the previous patterns but i don't think it fits just as well. also it seems this is the only pattern of its kind?
good rhythm consistency for a somewhat repetitive song, but since some modders mentioned how boring the gameplay turns out in the repetitive parts, it's probably best to try and better emphasize the things that stand out (as what i suggested for the wubs in my mod)

gl :3
Topic Starter
Yoges

Nekomata wrote:

partially a player's perspective

  1. 00:04:282 (9) - i knew this sounded off.. it's actually 1/6 Yes it is
  2. 00:47:182 (4) - this part is almost just like 00:42:532 (4) - , but the wubs are lacking in emphasis which would be really nice to have for those imo. it seems this alternates between the two patterns for a while, but the ones with the circle before the wub actually work better because there's more "player motion" (in terms of rhythm). you can try using circles or opposite directions kind of thing maybe (this also happens in the second half of the map) I feel what I have is fine. Don't fix what's not broken so :3
  3. 01:15:382 (6) - how about making this a slider as well? i think it fits very well. http://puu.sh/nfprF.png Nah. I'd like 01:15:532 (1,2) - to be clickable
  4. 01:34:882 (5) - i feel like a jump should be here, or at least a sharp change in flow. idk if this works out but it might feel more satisfying to play http://puu.sh/nfpH4.png Nope. Like 01:34:282 (3,4) - are similar sounds, they don't have anything special going on. And also 01:34:282 (3,4,5,1,2,3) - create a continuous 1/2 rhytm that make 01:35:182 (1,2,3) - feel really impactfull to play. Using jumps instead of a slider at 01:34:882 (5) - Kind of ruins that imo.
  5. 02:12:982 (6) - similar to 01:15:382 (6) - Same as before
  6. 02:32:482 (5) - similar to 01:34:882 (5) - Same as before
  7. 02:32:782 (1) - there's no strong ending for a spinner here (and nothing that i can pick up on where it can start), i think a low SV 1/2 slider would be nice instead Oh yeah I was meant to fix that from a previous mod.
  8. 03:48:982 (6) - similar to 01:15:382 (6) - Same as before
  9. 02:06:682 (2,3,4,5,6) - compared to the previous jump patterns, this is probably the hardest. i don't hear anything in the music that calls for this kind of jump pattern. it is similar in distance to the previous patterns but i don't think it fits just as well. also it seems this is the only pattern of its kind? It does fit the music & if I'm honest it's actually one of the easier patterns, it's just a simple back and forwards motion with increasing DS. Look at 04:32:482 (1,2,3,4,5,6,7,8) - and 04:40:282 (1,2,3,4,5) -
good rhythm consistency for a somewhat repetitive song, but since some modders mentioned how boring the gameplay turns out in the repetitive parts, it's probably best to try and better emphasize the things that stand out (as what i suggested for the wubs in my mod)

gl :3
SnowNiNo_
From my queue

1pc test play
[Teki]
00:55:132 (6,1,2,3,4) - make a star shape?
01:25:807 (6) - delete? not fit here
01:38:182 (3,4,5) - kinda hard to jump here, try this
04:49:582 (3,4) - try this
04:51:382 (1,2) - why dont make the same DS like 04:44:182 (1,2) - ?

wow this map is awesome LOL
really nice mapping ~
shoot a star ;)
hope to see this rank soon
Topic Starter
Yoges

SnowNiNo_ wrote:

From my queue

1pc test play
[Teki]
00:55:132 (6,1,2,3,4) - make a star shape? I do feel this pattern could be better, I don't think the zig zag shape fits the music that well. I'll rework it when I have some time.
01:25:807 (6) - delete? not fit here 2 BNs and grumd told me to add notes there. Unless I get multiple mods asking me to delete those then I wont.
01:38:182 (3,4,5) - kinda hard to jump here, try this Similar to 00:55:132 I'll rework it when I have some time.
04:49:582 (3,4) - try this Did something similar
04:51:382 (1,2) - why dont make the same DS like 04:44:182 (1,2) - ? Because different sound.

wow this map is awesome LOL
really nice mapping ~
shoot a star ;)
hope to see this rank soon
Sorry I can't apply your mod fully atm, I will in future. I have mock exams right now so I'm very busy. Thanks for your mod .
-Tochi


  • Sry for delay :<

    Teki

  1. I first of all want to say that, this mapping style is very consistent, and hard to suggest/point something out, so please don't be disappointed if my mod is short!
  2. 00:23:182 (4) - Maybe curve this a little bit like: http://puu.sh/nn8Fx/8e070536f9.jpg Would look better imo.
  3. 00:28:882 (1,2) - The spacing between these two is a bit too large, try to reduce it a bit.
  4. 00:41:782 (1,2) - Can be a bit confusing when the spacing here is this small, maybe make it bigger? Then u can also rotate like: http://puu.sh/nn8KF/23cb609089.jpg
  5. 01:55:282 (1,2) - This part doesn't flow very well, would be better to move this 01:55:882 (2) - closer to 01:55:282 (1) - and rotate it a bit, like this: http://puu.sh/nn8Qh/0cb70ff2a4.jpg
  6. 03:14:332 (10,1) - Almost same as above, but now the spacing is a bit inconsistent, the big jump here 03:14:332 (10,1) - Is way too big for this part, try to move the single circle more above, like: http://puu.sh/nn8ZZ/c6f5e9ce44.jpg Also flows better imo.
  7. 03:23:932 (10,1) - Same as above.
  8. 03:28:732 (9,1) - Uh, same.
  9. 03:53:782 (1,2) - Stack properly,


  • Feedback


    Nice map, good luck!
Topic Starter
Yoges

-Tochi wrote:



  • Sry for delay :<

    Teki

  1. I first of all want to say that, this mapping style is very consistent, and hard to suggest/point something out, so please don't be disappointed if my mod is short!
  2. 00:23:182 (4) - Maybe curve this a little bit like: http://puu.sh/nn8Fx/8e070536f9.jpg Would look better imo. Nah. Prefer how it looks atm.
  3. 00:28:882 (1,2) - The spacing between these two is a bit too large, try to reduce it a bit. Ok
  4. 00:41:782 (1,2) - Can be a bit confusing when the spacing here is this small, maybe make it bigger? Then u can also rotate like: http://puu.sh/nn8KF/23cb609089.jpg Ok
  5. 01:55:282 (1,2) - This part doesn't flow very well, would be better to move this 01:55:882 (2) - closer to 01:55:282 (1) - and rotate it a bit, like this: http://puu.sh/nn8Qh/0cb70ff2a4.jpg Moved them closer a tiny bit. Not as much as you suggested tho.
  6. 03:14:332 (10,1) - Almost same as above, but now the spacing is a bit inconsistent, the big jump here 03:14:332 (10,1) - Is way too big for this part, try to move the single circle more above, like: http://puu.sh/nn8ZZ/c6f5e9ce44.jpg Also flows better imo. This is a new section hence slightly new spacing patterns. You'll notice that I've done ^ for the other parts you've pointed out below. It's not inconsistent.
  7. 03:23:932 (10,1) - Same as above.
  8. 03:28:732 (9,1) - Uh, same.
  9. 03:53:782 (1,2) - Stack properly Done


  • Feedback


    Nice map, good luck!
Thanks!
Topic Starter
Yoges
I've noticed a few people complain about 04:51:382 (1,2) - I get why they're pointing it out but does no one hear that there's a different sound there to all the other patterns? Like please justify why it should be spaced like the other notes. "It's inconsistent" guess what the song's also inconsistent.
Makeli
hei!
look i made a format for my mods after getting told that my mods look messy

JAPANESE VILLAIN


  1. 00:00:682 (3) - I don't think I've ever hated a hitsound this much
  2. 00:21:682 (1,2,3) - I like how the difficulty spikes every time you put jumps in
  3. 00:24:082 (1) - Tbh it's kinda random imo that you decided to stack this. (6) is just like any sound in the song and (1) is a kick (or a snare idk) and I think that it should be emphasized somehow
  4. 00:28:132 (5,6) - This is also kinda ehh with this spacing. I think you know what I mean already.
  5. 00:36:232 (2,3) - These two were kinda hard to sightread. Idk might be just me but putting custom stacks here might not be a bad idea.
  6. 01:14:482 (1,2,3,4,5,6) - Ok. How 'bout you stack (3) under (2), give (4) a small jump (and when I say small I mean small lol), make (5) two circles and give (5) a bigger jump as it's a snare or whatever, then a semi-small jump to (6) and a bigger jump to (7) again? Just so I can run my proper emphasis OCD through here. This is what I came up with. You can probably do better that was done in 30 seconds so.
  7. 01:36:082 (1) - Can you explain your NC's in this kiai. Yea it's consistent (I think) but I'm not really understandin why you placed them the way you placed them.
  8. 01:38:632 (6) - I'm kinda sad that you decided to skip the sound on the red ticks here. But yea I can see that you prioritized the drumline.
  9. 02:12:382 (3) - I find it kinda weird that you emphasized this note this much. But yea I already told you what I would do with this.
  10. 02:32:632 (1) - I'd like to give this at least a bit more emphasis by not stacking this. Your hitsound volume is also REALLy being overpowered by the music so pls raise the hitsound volume a bit.
  11. 03:48:082 (1) - Wheeeee

Nice. Finally an EDM/DnB/whatever song that is actually worthwhile. Map is good, maybe a bit monotone but is monotone necessarily bad?
Topic Starter
Yoges

Maakkeli wrote:

hei!
look i made a format for my mods after getting told that my mods look messy

JAPANESE VILLAIN


  1. 00:00:682 (3) - I don't think I've ever hated a hitsound this much Lol sorry. The hitsounding is just temporary until atsuro does it for me.
  2. 00:21:682 (1,2,3) - I like how the difficulty spikes every time you put jumps in Is that a genuine compliment or sarcasm? :o I can't tell.
  3. 00:24:082 (1) - Tbh it's kinda random imo that you decided to stack this. (6) is just like any sound in the song and (1) is a kick (or a snare idk) and I think that it should be emphasized somehow Kk, blanketed the (6) under the (5)
  4. 00:28:132 (5,6) - This is also kinda ehh with this spacing. I think you know what I mean already. Yeah, Fixed.
  5. 00:36:232 (2,3) - These two were kinda hard to sightread. Idk might be just me but putting custom stacks here might not be a bad idea. Changed the pattern instead hopefully that should fix it.
  6. 01:14:482 (1,2,3,4,5,6) - Ok. How 'bout you stack (3) under (2), give (4) a small jump (and when I say small I mean small lol), make (5) two circles and give (5) a bigger jump as it's a snare or whatever, then a semi-small jump to (6) and a bigger jump to (7) again? Just so I can run my proper emphasis OCD through here. This is what I came up with. You can probably do better that was done in 30 seconds so. Emm nah. This patten can be approached in multiple different ways and I think the way I have it is fine tbh. If it ain't broke don't fix it.
  7. 01:36:082 (1) - Can you explain your NC's in this kiai. Yea it's consistent (I think) but I'm not really understandin why you placed them the way you placed them. Oh ehh... nope. It's too complicated to explain really, just look at it yourself and you'll see the pattern (tho I'm not 100% sure if eveything fits or not)
  8. 01:38:632 (6) - I'm kinda sad that you decided to skip the sound on the red ticks here. But yea I can see that you prioritized the drumline. Kinda like 01:14:482 - The song can be approached in multiple different ways and I just decided to leave that metallic sound in the background.
  9. 02:12:382 (3) - I find it kinda weird that you emphasized this note this much. But yea I already told you what I would do with this. That jump pattern is a botch tbh. I'll probably do something else with it later.
  10. 02:32:632 (1) - I'd like to give this at least a bit more emphasis by not stacking this. Your hitsound volume is also REALLy being overpowered by the music so pls raise the hitsound volume a bit. The HS volume is meant to be really low there.
  11. 03:48:082 (1) - Wheeeee WHeeeeeeeEeEe :D

Nice. Finally an EDM/DnB/whatever song that is actually worthwhile Dafuq did you say? >:( I'll have you know this song is NEURO GLITCH HOP my good sir. How fucking dare you call itadnfopsnifiosnefonwoefnwpeifwpoefjiwefwe231341dnoin2. Map is good, maybe a bit monotone but is monotone necessarily bad? Couldn't agree more :)
Lumin
NM here from queue~

[Teki]
  1. First 2 and a half minutes 100% sounds?? Ehh..
  2. 00:06:607 (8) - improvable blanket, middle anchor to x:312 y:84
  3. 00:00:382 (1) - 00:09:682 (1) - these sounds and so on could have higher Slider Velocity because the sound in the slider is so strong
  4. 01:24:082 (1) - 01:28:882 (1) - just a straight? Maybe a bit shaping?
  5. 01:29:932 (2,3) - these together doesn't look good to me. By flipping another one vertically and slightly adjusted looks a lot better imo
  6. 01:50:482 (1) - that first curve should be purified looks better
  7. 01:53:932 (1) - NC on blue tick? And imo it would fit better to 6
  8. 02:06:232 (1,3) - overlap
  9. 02:08:932 (4) - x:412 y:164, so there would be blanket
  10. 02:15:082 (2) - could just be curve with one anchor, looks bad now
  11. 02:22:882 (7) - combo 11.. could you NC something, like this..?
  12. 02:29:782 (1,6) - overlap, not noticeable in gameplay but disturbs still
  13. 02:57:682 (5) - why no NC? 02:55:282 (1) - 02:52:882 (1) - 03:00:082 (1) - has it too and same sound in the song
  14. 03:02:482 (4) - ^
  15. 03:49:882 (6) - you've made this as a circle before if I recall? Why now slider?
  16. 03:57:082 (1) - By this being shaped by same style as these fast 03:53:482 (2) - sliders, player might be a bit surprised for this being slow
  17. 04:21:682 (1) - no need to change but this slider overall doesn't look good for me
  18. 04:33:682 (1) - second curve looks better to me as curved a bit more
  19. 04:42:382 (3,7) - this is a suggestion that didn't came to my mind until this point. Make these sliders 1/8 sliders so it would compensate these sounds in music
  20. 04:47:482 (6) - slider velocity changes and "unique" sound so why no NC?
This song and map is so awesome that I'll shoot few kudosu stars for you :3
Good luck getting this map approved! :)
Topic Starter
Yoges

Lumin wrote:

NM here from queue~

[Teki]
  1. First 2 and a half minutes 100% sounds?? Ehh.. I'll rework the volume when atsuro finishes the hitsounding.
  2. 00:06:607 (8) - improvable blanket, middle anchor to x:312 y:84 Did something else
  3. 00:00:382 (1) - 00:09:682 (1) - these sounds and so on could have higher Slider Velocity because the sound in the slider is so strong No. I don't feel the song is intense enough here for sv changes so I used spacing changes instead.
  4. 01:24:082 (1) - 01:28:882 (1) - just a straight? Maybe a bit shaping? Maybe(?)
  5. 01:29:932 (2,3) - these together doesn't look good to me. By flipping another one vertically and slightly adjusted looks a lot better imo I think they look fine.
  6. 01:50:482 (1) - that first curve should be purified looks better Nah. I did that intentionally. I like the way the slider corner looks slightly sharp.
  7. 01:53:932 (1) - NC on blue tick? And imo it would fit better to 6 Hmm. It actually would. I applied it here and anywhere else in the song the same pattern is present.
  8. 02:06:232 (1,3) - overlap Oh yeah, fixed.
  9. 02:08:932 (4) - x:412 y:164, so there would be blanket The note is long gone before the slider even appears on the screen.
  10. 02:15:082 (2) - could just be curve with one anchor, looks bad now Yeah ok fixed.
  11. 02:22:882 (7) - combo 11.. could you NC something, like this..? Did something else.
  12. 02:29:782 (1,6) - overlap, not noticeable in gameplay but disturbs still If it's not noticiable in gameplay no point in fixing.
  13. 02:57:682 (5) - why no NC? 02:55:282 (1) - 02:52:882 (1) - 03:00:082 (1) - has it too and same sound in the song Ok.
  14. 03:02:482 (4) - ^ Ok.
  15. 03:49:882 (6) - you've made this as a circle before if I recall? Why now slider? To change it up a little.
  16. 03:57:082 (1) - By this being shaped by same style as these fast 03:53:482 (2) - sliders, player might be a bit surprised for this being slow I'll do something about that later.
  17. 04:21:682 (1) - no need to change but this slider overall doesn't look good for me Looks good to me.
  18. 04:33:682 (1) - second curve looks better to me as curved a bit more Ok.
  19. 04:42:382 (3,7) - this is a suggestion that didn't came to my mind until this point. Make these sliders 1/8 sliders so it would compensate these sounds in music No I don't want to overmap it.
  20. 04:47:482 (6) - slider velocity changes and "unique" sound so why no NC? Oh yeah that should have NC.
This song and map is so awesome that I'll shoot few kudosu stars for you :3 Thank you :)
Good luck getting this map approved! :)
_Hou
Hello,
from my queue
can't really do much tips because it is a perfect(almost?) map

Teki


  1. 02:32:632 (1) - This slider, uhm high beat is one 1/8 tick later so i guess you should move the spearhead 1 tick later, or change this slider
  2. 02:57:082 (3) - I feel this one more 1/8 tick longer
  3. And extra hits later (it is about the pattern on previous tip)
    In this way i think
  4. 04:51:382 (1,2,3) - And make these in the same way as the whole previous map.
That's all for sure.
For sure perfect map,
I am not able to help a lot here
Shoot you a star, hope it to be ranked as soon as possible.
Good luck
Topic Starter
Yoges

Hou Rearu wrote:

Hello,
from my queue
can't really do much tips because it is a perfect(almost?) map

Teki


  1. 02:32:632 (1) - This slider, uhm high beat is one 1/8 tick later so i guess you should move the spearhead 1 tick later, or change this slider Right you are, fixed.
  2. 02:57:082 (3) - I feel this one more 1/8 tick longer Wow it actually is. Nicely spotted.
  3. And extra hits later (it is about the pattern on previous tip)
    In this way i think
  4. 04:51:382 (1,2,3) - And make these in the same way as the whole previous map. Nope, read this
That's all for sure.
For sure perfect map,
I am not able to help a lot here
Shoot you a star, hope it to be ranked as soon as possible.
Good luck
Thank you.
Atsuro
Some suggestions:
04:01:132 (1,2) - Why not make a triple? The rhythm is pretty clear here on the song.
01:33:982 (2) - This slider should start here 01:34:057 - as that's where the "wub" sounds. (i moved it while hitsounding so the hitsound is found at that time).
02:31:582 (2) - Same as above ^
04:07:882 - Why not place a circle here and move the spinner a bit? To emphasize that note.
04:27:082 - Same as above ^
05:05:482 - Same (i suggest a cool wub slider instead of the spinner, i think it would fit better)
Topic Starter
Yoges

Atsuro wrote:

Some suggestions:
04:01:132 (1,2) - Why not make a triple? The rhythm is pretty clear here on the song. Nah the rhythm doesn't feel right if it's a triplet.
01:33:982 (2) - This slider should start here 01:34:057 - as that's where the "wub" sounds. (i moved it while hitsounding so the hitsound is found at that time). Nope. It may sound like it does if you don't listen carefully. There's some sound between the 1/2 and the 1/8 but you can't hear it that well because it's not being modulated that much.
02:31:582 (2) - Same as above ^ ^
04:07:882 - Why not place a circle here and move the spinner a bit? To emphasize that note. Okei.
04:27:082 - Same as above ^ Okei
05:05:482 - Same (i suggest a cool wub slider instead of the spinner, i think it would fit better) Just added a note, too much going on to make a slider.
alacat
Hello~ m4m ! sorry late.

[General]
  1. "soft-hitclap2" has a little delay, Please use this one i delete that delay http://puu.sh/nH6Yt/b7c2e6bb50.zip

[Teki]
  1. 00:11:932 (9) - How about making jumps like this pattern 00:06:682 (8,9,1) - at here ?
  2. 00:24:082 (1) - about hitsound of slider head, prefer to use a normal-clap instead of finish it's would fit in this music.
  3. 01:15:982 (4) - This 01:16:282 (6) - is stronger sound than here 01:15:982 (4) - so it's better to use big jump on stronger sound, try to reduce spacing around x3.00 ?
  4. 01:46:282 (2) - You made curve slider before 01:45:682 (1) - , then It's good flow and design to use a curve slider at here too 01:46:282 (2) - . It looks better to me.
  5. 04:51:382 (1,2) - This part is not natural flow to me, it's better to use your pattern at here 01:46:582 (1,2,3) - .
nothing to say, really fun for playing!!!
shoot a star ~ Good luck! :D
TicClick
You can bump HP to 7; I, being a bad hardrock player, managed to pass the drain section, despite the fact I made a mistake or two. It doesn't also require a degree in spinning.

I also ran a little test and it seems that normal and drum sliderslides are not used at all, so please remove them.

  1. 01:32:332 (2) - plays better if replaced by 3 notes
  2. 01:34:582 (4,5) - gives 01:35:182 (1,2,3) a better emphasis if replaced by notes as well. Besides, you (or I) can hear that there are four distinct sounds
  3. 02:32:182 (4) - similarly to the above pattern, there are distinct sounds that are, in my opinion, better to map using notes
  4. 03:32:782 (4) - plays better when reversed, I guess
  5. 03:45:982 (2,3) - is it indended that you left these unhitsounded? To me, sounds more like a random hitsound loss
  6. 03:49:882 (1) - I'd make it slide to the right side: http://puu.sh/nHlzj/79b2706c9a.jpg something like that (move 03:49:732 (5) down a bit as well)
  7. 03:51:532 (1) - plays a whole lot better when replaced by 3 notes, really, because.. well, it's in the music!
  8. 04:01:132 (1) - same, I guess. It also goes for 04:10:732 (1) - and other slides like this one
  9. 04:09:682 (1) - missing finish
  10. 04:48:082 (1) - missing finish here as well. This one is a must, because of kiai and stuff, but you may also add finish to these three to fit the general pattern: 04:52:882 (1) / 04:57:682 (1) / 05:02:482 (1)
I also want you to try this hitwhistle: http://puu.sh/nHmFH/d321f0c419.wav. Use it on these notes: 00:03:007 (3) / tail of 00:05:182 (2) / 00:07:807 (3) / whenever you hear that glass bell sound. Tle volume level of 10 or 15% is what I found the best.

Finally, I'd be very happy if you changed the background to something.. I don't know, more villain-ish? The current one isn't really spot-on, doesn't quite feel like it. My suggestion is: http://puu.sh/nHwtW/591a3bacd6.jpg (source). You may need to tweak combo colours after that, but I think it's gonna be good. Or not? In the end, it's for you to decide.

That's all from me! Nicely done.
Topic Starter
Yoges

alacat wrote:

Hello~ m4m ! sorry late.

[General]
  1. "soft-hitclap2" has a little delay, Please use this one i delete that delay http://puu.sh/nH6Yt/b7c2e6bb50.zip Okei.

[Teki]
  1. 00:11:932 (9) - How about making jumps like this pattern 00:06:682 (8,9,1) - at here ? Okay.
  2. 00:24:082 (1) - about hitsound of slider head, prefer to use a normal-clap instead of finish it's would fit in this music. But it is normal hitclap?
  3. 01:15:982 (4) - This 01:16:282 (6) - is stronger sound than here 01:15:982 (4) - so it's better to use big jump on stronger sound, try to reduce spacing around x3.00 ? Yeah but the spacing doesn't actually feel like that because of dropoff.
  4. 01:46:282 (2) - You made curve slider before 01:45:682 (1) - , then It's good flow and design to use a curve slider at here too 01:46:282 (2) - . It looks better to me. Curved slightly.
  5. 04:51:382 (1,2) - This part is not natural flow to me, it's better to use your pattern at here 01:46:582 (1,2,3) - . So many people complain about this, fine I'll change it later.
nothing to say, really fun for playing!!! Thank you! Means a lot comming from someone like you :3
shoot a star ~ Good luck! :D

TicClick wrote:

You can bump HP to 7; I, being a bad hardrock player, managed to pass the drain section, despite the fact I made a mistake or two. It doesn't also require a degree in spinning. Okei.

I also ran a little test and it seems that normal and drum sliderslides are not used at all, so please remove them. Ehh... yeah they are. They're silance slider slides.

  1. 01:32:332 (2) - plays better if replaced by 3 notes Nah. Kind of going for a calm before the storm approach.
  2. 01:34:582 (4,5) - gives 01:35:182 (1,2,3) a better emphasis if replaced by notes as well. Besides, you (or I) can hear that there are four distinct sounds I can hear that they are 4 distinct sounds, however the sweeping motion that sliders create carry the sounds in the music better.
  3. 02:32:182 (4) - similarly to the above pattern, there are distinct sounds that are, in my opinion, better to map using notes Same as above.
  4. 03:32:782 (4) - plays better when reversed, I guess Yeah it does, changed.
  5. 03:45:982 (2,3) - is it indended that you left these unhitsounded? To me, sounds more like a random hitsound loss Idk I'll ask atsuro.
  6. 03:49:882 (1) - I'd make it slide to the right side: http://puu.sh/nHlzj/79b2706c9a.jpg something like that (move 03:49:732 (5) down a bit as well)
  7. 03:51:532 (1) - plays a whole lot better when replaced by 3 notes, really, because.. well, it's in the music! No. The rhythm does not feel right at all and it does not carry the music well either.
  8. 04:01:132 (1) - same, I guess. It also goes for 04:10:732 (1) - and other slides like this one ^
  9. 04:09:682 (1) - missing finish Atsuro probably did this intentionally here.
  10. 04:48:082 (1) - missing finish here as well. This one is a must, because of kiai and stuff, but you may also add finish to these three to fit the general pattern: 04:52:882 (1) / 04:57:682 (1) / 05:02:482 (1) I agree with this one I'll add finishes in this section.Decided not to as it sounded too spammy.
I also want you to try this hitwhistle: http://puu.sh/nHmFH/d321f0c419.wav. Use it on these notes: 00:03:007 (3) / tail of 00:05:182 (2) / 00:07:807 (3) / whenever you hear that glass bell sound. Tle volume level of 10 or 15% is what I found the best. No that is way too bright for my tastes.

Finally, I'd be very happy if you changed the background to something.. I don't know, more villain-ish? The current one isn't really spot-on, doesn't quite feel like it. My suggestion is: http://puu.sh/nHwtW/591a3bacd6.jpg (source). You may need to tweak combo colours after that, but I think it's gonna be good. Or not? In the end, it's for you to decide. Nah. Again it's not to my tastes.

That's all from me! Nicely done. Thank you! :) Was that a random mod? That's my first time getting one... em i famoos nao?
TicClick
...Eh? You are contradicting yourself, 'cause you were using finishes the whole time, especially during kiai parts, and 03:51:532 - is no different from 01:17:932 and many, many other similar moments when you righteously used a triplet instead of shadowing the music with a slider.
Topic Starter
Yoges
Not really, with the finishes 04:48:082 (1) - this section is the exact same as 03:50:482 (1) - so not using finishes is actually more consistent.

And wtf do you mean

TicClick wrote:

03:51:532 - is no different from 01:17:932 and many, many other similar moments when you righteously used a triplet instead of shadowing the music with a slider.

Are you deaf pal? <- Sorry, let my frustration get the better of me (Edit)

Most prominent thing at 01:17:932 (2,3,4) - is the drums, hence triplet.
Most prominent thing at 03:51:532 (1) - is the fucking wub, hence slider. Like I'm listening through fucking monitors and I can barely make out that the drums were even there. It's a rhythm game you tit not a click everything you hear game.
TicClick
Aren't we both deaf in this case, then, each in our own way? However, yes, there is actually a sound and I shouldn't have rushed to the nearest one that caught my attention.
ac8129464363
let's see.

01:06:082 (3,4,5,6) - yea I can see what you were going for here but it doesn't feel quite right (to me at least). musically, 3 has 2 sounds with the same emphasis, 4 has a different sound with a drum on the tail, and 5,6 are just separate from 3,4 altogether. I think you could do something more interesting here to compliment those sounds better, rather than just these 4 sliders with nothing different between them.

01:41:782 (1,2,3,1) - and 02:10:582 (1,2,3,4) - (and the ones in the last kiai too) - these both feel a lot different from the other 1/4 slider things you did in this section, due to the way they flow. these patterns use almost circular flow while the other patterns use antiflow, so I just wanted to confirm whether you actually did want these to feel as different as they do.

01:59:482 (5,6) - would be cool if you reduced the spacing on these to 1.7 (like 01:58:882 (1,2) - ) to emphasize the wub sound :p yea I see that you're increasing the spacing but as these sounds are fairly consistent you could compliment the song more closely like this (in my opinion at least)

02:09:082 (5,6) - same idea (and same for any other times you did this)

03:20:482 (3,4,5,6) - same as before (and same for any other times you did this)

03:51:532 (1,2) - tbh I don't get why you skipped this, it feels pretty special too. yea it gives more impact to 03:56:332 (2,3,4) - but I feel like the sound at least deserves to be mapped somehow. idk maybe it's just me.

04:01:132 (1,2) - same (and same for any other times you did this)

04:51:382 (1,2,3) - doesn't really feel different enough from the other ones imo

really good stuff, reminds me of a certain mapper from ukraine a little. sorry I couldn't find more, the map is pretty consistently structured. maybe I'll have to mod another of your maps someday :p

good luck! you should be able to push this forward.
Topic Starter
Yoges

deetz wrote:

let's see.

01:06:082 (3,4,5,6) - yea I can see what you were going for here but it doesn't feel quite right (to me at least). musically, 3 has 2 sounds with the same emphasis, 4 has a different sound with a drum on the tail, and 5,6 are just separate from 3,4 altogether. I think you could do something more interesting here to compliment those sounds better, rather than just these 4 sliders with nothing different between them. Would be a bit awkward to hit if I made all the sounds clickable (I'm a noob so I map for noobs)

01:41:782 (1,2,3,1) - and 02:10:582 (1,2,3,4) - (and the ones in the last kiai too) - these both feel a lot different from the other 1/4 slider things you did in this section, due to the way they flow. these patterns use almost circular flow while the other patterns use antiflow, so I just wanted to confirm whether you actually did want these to feel as different as they do. It is done intentionally because I don't want them all to look the same but if I'm honest there really isn't all that much "anti flow" because with kick sliders you're not really following the slider fully during gameplay you're just clicking the head.

01:59:482 (5,6) - would be cool if you reduced the spacing on these to 1.7 (like 01:58:882 (1,2) - ) to emphasize the wub sound :p yea I see that you're increasing the spacing but as these sounds are fairly consistent you could compliment the song more closely like this (in my opinion at least) For the moment I am quite bad at making jumps so I'll just leave the wubs to be accents to the drums.

02:09:082 (5,6) - same idea (and same for any other times you did this) ^

03:20:482 (3,4,5,6) - same as before (and same for any other times you did this) ^

03:51:532 (1,2) - tbh I don't get why you skipped this, it feels pretty special too. yea it gives more impact to 03:56:332 (2,3,4) - but I feel like the sound at least deserves to be mapped somehow. idk maybe it's just me. Refer to the bottom of page 2 and the conversation I had with TicClick.

04:01:132 (1,2) - same (and same for any other times you did this) ^

04:51:382 (1,2,3) - doesn't really feel different enough from the other ones imo ^

really good stuff, reminds me of a certain mapper from ukraine a little. sorry I couldn't find more, the map is pretty consistently structured. maybe I'll have to mod another of your maps someday :p Thank you ^^ I don't think I can give you any kds tho because I rejected all your suggestions... sorry ;w; Maybe you're just shit at modding lololololllol :3

good luck! you should be able to push this forward. Soon
ac8129464363
just making myself a little clearer

deetz wrote:

Yoges wrote:

01:06:082 (3,4,5,6) - yea I can see what you were going for here but it doesn't feel quite right (to me at least). musically, 3 has 2 sounds with the same emphasis, 4 has a different sound with a drum on the tail, and 5,6 are just separate from 3,4 altogether. I think you could do something more interesting here to compliment those sounds better, rather than just these 4 sliders with nothing different between them. Would be a bit awkward to hit if I made all the sounds clickable (I'm a noob so I map for noobs)

what? there's nothing awkward about clicking the emphasized beats, in fact you've used a similar rhythm to what I've suggested throughout the whole section (00:27:532 (1,2,3,4,5,6) - something like this) except the percussion on 3 is even louder and 5 and 6 are even more emphasized by the wub sounds. you can just say that you don't want to delete your pattern.

01:41:782 (1,2,3,1) - and 02:10:582 (1,2,3,4) - (and the ones in the last kiai too) - these both feel a lot different from the other 1/4 slider things you did in this section, due to the way they flow. these patterns use almost circular flow while the other patterns use antiflow, so I just wanted to confirm whether you actually did want these to feel as different as they do. It is done intentionally because I don't want them all to look the same but if I'm honest there really isn't all that much "anti flow" because with kick sliders you're not really following the slider fully during gameplay you're just clicking the head.

the "anti-flow" that I was referring to has nothing to do with slider direction. by changing up the general flow direction of when the heads are clicked, you can place a lot of emphasis on the next beat. some of these are emphasized and some of them aren't which makes them feel inconsistent. a diagram below:

http://puu.sh/nIZrN/02f07fb47d.jpg

basically on the left a lot of emphasis is placed on 4, but on the right the only emphasis is the slider direction of 4 and the effect is kind of diminished.

01:59:482 (5,6) - would be cool if you reduced the spacing on these to 1.7 (like 01:58:882 (1,2) - ) to emphasize the wub sound :p yea I see that you're increasing the spacing but as these sounds are fairly consistent you could compliment the song more closely like this (in my opinion at least) For the moment I am quite bad at making jumps so I'll just leave the wubs to be accents to the drums.

fair enough.

03:51:532 (1,2) - tbh I don't get why you skipped this, it feels pretty special too. yea it gives more impact to 03:56:332 (2,3,4) - but I feel like the sound at least deserves to be mapped somehow. idk maybe it's just me. Refer to the bottom of page 2 and the conversation I had with TicClick.


yes I can hear that the sound is different, I even pointed out that I heard it. I'm trying to say that players will hear it in the middle of the slider and that some people will find it awkward. I'd suggest using some kind of slider for this triple but it's also fine if you don't change it.

04:51:382 (1,2,3) - doesn't really feel different enough from the other ones imo ^

what does this have to do with that? I was trying to point out that this sound is special but you've mapped it the same as you've mapped it at 04:39:382 (1,2,3) - and other placed. maybe you could increase the spacing, change up the flow, or anything. at this point in the map the player is ready for you to do whatever you want with 1/4 sliders.
sorry, feel like i was maybe misunderstood :(
Topic Starter
Yoges

deetz wrote:

just making myself a little clearer

Yoges wrote:

01:06:082 (3,4,5,6) - yea I can see what you were going for here but it doesn't feel quite right (to me at least). musically, 3 has 2 sounds with the same emphasis, 4 has a different sound with a drum on the tail, and 5,6 are just separate from 3,4 altogether. I think you could do something more interesting here to compliment those sounds better, rather than just these 4 sliders with nothing different between them. Would be a bit awkward to hit if I made all the sounds clickable (I'm a noob so I map for noobs)

what? there's nothing awkward about clicking the emphasized beats, in fact you've used a similar rhythm to what I've suggested throughout the whole section (00:27:532 (1,2,3,4,5,6) - something like this) except the percussion on 3 is even louder and 5 and 6 are even more emphasized by the wub sounds. you can just say that you don't want to delete your pattern.

If you're asking me to split 01:06:082 (3) - into two notes then I stick by what I said in red. If you're asking me to split 01:06:382 (4) - into two notes then no, there aren't 2 distinct, prominent sounds so doing so would be over mapping it somewhat.

01:41:782 (1,2,3,1) - and 02:10:582 (1,2,3,4) - (and the ones in the last kiai too) - these both feel a lot different from the other 1/4 slider things you did in this section, due to the way they flow. these patterns use almost circular flow while the other patterns use antiflow, so I just wanted to confirm whether you actually did want these to feel as different as they do. It is done intentionally because I don't want them all to look the same but if I'm honest there really isn't all that much "anti flow" because with kick sliders you're not really following the slider fully during gameplay you're just clicking the head.

the "anti-flow" that I was referring to has nothing to do with slider direction. by changing up the general flow direction of when the heads are clicked, you can place a lot of emphasis on the next beat. some of these are emphasized and some of them aren't which makes them feel inconsistent. a diagram below:

http://puu.sh/nIZrN/02f07fb47d.jpg

basically on the left a lot of emphasis is placed on 4, but on the right the only emphasis is the slider direction of 4 and the effect is kind of diminished.

Oh ok, I essentially did that because I had nowhere else to go on the screen lol. I'm not using flow (consciously) here.

01:59:482 (5,6) - would be cool if you reduced the spacing on these to 1.7 (like 01:58:882 (1,2) - ) to emphasize the wub sound :p yea I see that you're increasing the spacing but as these sounds are fairly consistent you could compliment the song more closely like this (in my opinion at least) For the moment I am quite bad at making jumps so I'll just leave the wubs to be accents to the drums.

fair enough.

03:51:532 (1,2) - tbh I don't get why you skipped this, it feels pretty special too. yea it gives more impact to 03:56:332 (2,3,4) - but I feel like the sound at least deserves to be mapped somehow. idk maybe it's just me. Refer to the bottom of page 2 and the conversation I had with TicClick.


yes I can hear that the sound is different, I even pointed out that I heard it. I'm trying to say that players will hear it in the middle of the slider and that some people will find it awkward. I'd suggest using some kind of slider for this triple but it's also fine if you don't change it.

04:51:382 (1,2,3) - doesn't really feel different enough from the other ones imo ^

what does this have to do with that? I was trying to point out that this sound is special but you've mapped it the same as you've mapped it at 04:39:382 (1,2,3) - and other placed. maybe you could increase the spacing, change up the flow, or anything. at this point in the map the player is ready for you to do whatever you want with 1/4 sliders.

Oh wait, my bad sorry. Idk why the fuck I did that. In this section I did have the 04:51:382 (1,2) - overlapping to emphasize the sound but everyone was like "oh no why you do this? You should make it same as all the others." And of course the minute I change it you come along and tell me to change it back to how it was. Ffs. I even made a post about it. Idk which I should stick with.
sorry, feel like i was maybe misunderstood :(
ac8129464363

Yoges wrote:

Oh wait, my bad sorry. Idk why the fuck I did that. In this section I did have the 04:51:382 (1,2) - overlapping to emphasize the sound but everyone was like "oh no why you do this? You should make it same as all the others." And of course the minute I change it you come along and tell me to change it back to how it was. Ffs. I even made a post about it.[/b]
then it's more likely that those people failed to understand what you were trying to do. honestly as the map creator you have every right to stick to your guns and keep stuff the way you intended, provided you can adequately explain your intentions.

remember that your own intentions are the most important thing in your map. good luck.
Topic Starter
Yoges
Ok changing it back then, Also noticed the spacing on 01:42:232 (1) - was a bit small so changed that too. I can give you kudosu now yeeeeyyyye
Abraxos

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ✓ )
  6. Video : ( × ) bg size 1228x768 plz fix

sorry if mod seemed a little nit-picky, map is very consistent because the music is, so yeah. mostly things i picked out are pretty minor

teki

  1. 00:05:182 (2) -shift to stack better under 00:04:882 (1) - end
  2. 00:14:482 (1,2,3) - same as above
  3. 00:34:282 (3) - could fare better in terms of following after the last slider
  4. 00:35:482 (6) - maybe me but this would flow better if the curvature is much sharper. something like this could work. idk how to explain it, just the anticipation of the jumps after perhaps?
  5. 00:49:582 (4) - reverse?
  6. 01:30:232 (3) - crtl-j-h-g this? looks a tad plain with two same sliders
  7. 02:06:682 (2,3,4,5) - change to have 2 start at slider end. i understand the rationale behind a jump here 02:06:232 (1,2) - since all other sections do show this trait, but the difference here is the back and forth motions. players anticipate jumping between the notes, not jumping from the slider to the notes themselves. it feels a little rocky to have the jumps mixed in with the slider, but that might just be me.
  8. 02:20:782 (5) - shift and rotate to complement the last slider better
  9. 04:27:082 (2) - center properly plz
  10. 04:37:432 (6,1,2,3,4) - this works much better than the one above, maybe you could look into this?
  11. yeap thats it

very solid map, its very flowy and shit i like it

good luck with rankz
Topic Starter
Yoges

Abraxos wrote:

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ✓ )
  6. Video : ( × ) bg size 1228x768 plz fix
Backgrounds don't have to be 1366x768

sorry if mod seemed a little nit-picky, map is very consistent because the music is, so yeah. mostly things i picked out are pretty minor

teki

  1. 00:05:182 (2) -shift to stack better under 00:04:882 (1) - end It's better the way I have it.
  2. 00:14:482 (1,2,3) - same as above Use the default skin when editing, it looks fine to me.
  3. 00:34:282 (3) - could fare better in terms of following after the last slider Did that on purpose
  4. 00:35:482 (6) - maybe me but this would flow better if the curvature is much sharper. something like this could work. idk how to explain it, just the anticipation of the jumps after perhaps? Ok sharpened a little.
  5. 00:49:582 (4) - reverse? Nah.
  6. 01:30:232 (3) - crtl-j-h-g this? looks a tad plain with two same sliders Did that intentionally.
  7. 02:06:682 (2,3,4,5) - change to have 2 start at slider end. i understand the rationale behind a jump here 02:06:232 (1,2) - since all other sections do show this trait, but the difference here is the back and forth motions. players anticipate jumping between the notes, not jumping from the slider to the notes themselves. it feels a little rocky to have the jumps mixed in with the slider, but that might just be me. I'm going to keep it how it is.
  8. 02:20:782 (5) - shift and rotate to complement the last slider better Did that intentionally.
  9. 04:27:082 (2) - center properly plz Ok
  10. 04:37:432 (6,1,2,3,4) - this works much better than the one above, maybe you could look into this? might be cause smaller spacing, not going to change the other one tho.
  11. yeap thats it

very solid map, its very flowy and shit i like it Thanks ^^

good luck with rankz
N0thingSpecial
Ayy from my q

nazi mod incoming, yes these are all aesthetic suggestions, so I'm going to be repeating myself
00:33:682 (1,2,3) - this I think looks a bit better

00:39:082 (4) - make this a bit more curved, or make it look like this

00:46:282 (7) - this just look smoother in my opinion

00:49:582 (4,5) - don't think this is a good enough blanket, try a different shape or blanket it properly

00:50:782 (2) - If you're going to put 2 here I suggest changing the shape of 00:50:482 (1) - to a straight slider, so that matches 00:50:932 (3,4,5) - better

00:52:282 (5,6) - I would do this which could create better cut off flow from 5 to 6, something similar would do just don't make it parallel

00:58:207 (3) - tuck this in a bit more so that it doesn't stick out too much, also if doing so I would also change 00:57:682 (1) - to this which looks smoother

you have these two 01:16:882 (1,1) - then you use a fairly boring curve right here 01:21:682 (1) -, make it similar?

01:23:482 (1) - not a fan of these squashed up gun shape sliders, a circle sounds fitting, and after that change 01:24:082 (1) - so that it matches the circle

01:28:282 (1,1) - ^ don't need to do the same but same reasoning

01:34:282 (3,4,5) - you could make these three sliders to have decreasing SV so that it emphasize 01:36:082 (1) - this better

01:55:282 (1) - this slider shape looks really out of place, it almost looks like you ran out of ideas and put this in

02:04:882 (1) - this looks more fitting imo, or just doing something like this 02:24:082 (1) -

02:28:882 (1) - curve this a little so that it doesn't look so out of place, comparing to 02:28:282 (5,6) - , like this

03:59:782 (4) - I'm just going to do this and see if you agree.

04:02:482 (1) - more minor changes https://osu.ppy.sh/ss/4735785

04:19:282 (1) - more of these

04:26:482 (1) - uneven, either make it even or emphasize the uneven-ness (if that's a word)

04:47:482 (1,1) - I suggest linking these two, changing 04:47:482 (1) - into a 3/4 slider with the end muted, to me it would sound more fitting to the music for once it's not an aesthetic suggestion lol

pretty sure you hate me after this mod

good luck I like your map
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