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HoneyWorks - Akatsuki Zukuyo

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Total Posts
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Topic Starter
gracefu
This beatmap was submitted using in-game submission on Friday, January 08, 2016 at 3:04:20 PM

Artist: HoneyWorks
Title: Akatsuki Zukuyo
Tags: 鎖那 sana
BPM: 154.6
Filesize: 6988kb
Play Time: 04:06
Difficulties Available:
  1. i cri everytiem (5.17 stars, 919 notes)
Download: HoneyWorks - Akatsuki Zukuyo
Information: Scores/Beatmap Listing
---------------
Use this space to tell the world about your map. It helps to include a list of changes as your map is modded!

Thank you

Anxient, dkun, Rawberryish, monstrataMonstrata, Xenans, jcjc, Ayako, Fort, nanoK, for modding and playtesting!
jcjc
yo

General stuff
  1. hitsounds DDDD:
  2. od9 a bit overkill tbh, consider lowering to 8.5
  3. all the unused hitsounds in your diff LOL
    List of unused hitsounds
    1. drum-hitnormal2.wav
    2. drum-hitwhistle.wav
    3. drum-hitwhistle2.wav
    4. normal-hitclap.wav
    5. normal-hitclap2.wav
    6. normal-hitwhistle.wav
    7. normal-hitwhistle2.wav
    8. soft-hitclap.wav
    9. soft-hitclap2.wav
    10. soft-hitwhistle2.wav
    11. soft-sliderslide3.wav
    12. soft-sliderslide4.wav
    13. soft-sliderslide5.wav
    14. soft-slidertick3.wav
    15. soft-slidertick4.wav
    16. soft-slidertick5.wav
cri
  1. 00:07:974 (1) - change these to circles?
  2. 00:29:487 (1,2,3,4,5,6,7,8) - spacing should be increasing since song intensity increases imo
  3. 00:33:320 (8) - stack with 00:32:987 (5) -
  4. 00:37:153 (8) - space further away from 00:36:987 (7) - ?
  5. 00:48:987 (6) - blanket 00:48:653 (4) - ?
  6. 01:11:153 (6) - i think would be better as a 1/2 slider
  7. 02:22:987 (4,5,6) - why are these x0.75 sv, the song doesn't slow down here
  8. 02:35:153 (2,3) - too large spacing imo
  9. 02:46:820 (4) - stack with 02:46:737 (3) - ?
  10. 03:12:820 - useless green line here, remove it
  11. 03:25:153 - ^
  12. 03:52:987 (5) - why are these x1.5 sv, the song doesn't speed up here lol
Combo Stuff
  1. 00:34:820 (9) - NC
  2. 00:54:820 (9) - NC
  3. 01:04:153 (8) - NC
  4. 01:06:820 (4) - NC
  5. 01:23:987 (4) - NC
  6. 01:25:487 (9) - NC
  7. 02:01:487 (5) - NC
  8. 03:38:820 (4) - NC
Topic Starter
gracefu

jcjc wrote:

yo

General stuff
  1. hitsounds DDDD:
  2. od9 a bit overkill tbh, consider lowering to 8.5 ? it was od 7... Which is too low. Increased to OD 8.5 nope that's too high... now OD 8
  3. all the unused hitsounds in your diff LOL lel I haven't hitsounded anything yet and these are just the old hitsounds from Fast's mapset :P
    List of unused hitsounds
    1. drum-hitnormal2.wav
    2. drum-hitwhistle.wav
    3. drum-hitwhistle2.wav
    4. normal-hitclap.wav
    5. normal-hitclap2.wav
    6. normal-hitwhistle.wav
    7. normal-hitwhistle2.wav
    8. soft-hitclap.wav
    9. soft-hitclap2.wav
    10. soft-hitwhistle2.wav
    11. soft-sliderslide3.wav
    12. soft-sliderslide4.wav
    13. soft-sliderslide5.wav
    14. soft-slidertick3.wav
    15. soft-slidertick4.wav
    16. soft-slidertick5.wav
cri
  1. 00:07:974 (1) - change these to circles? Changed to repeat slider since circles would be too much tapping for such a calm part
  2. 00:29:487 (1,2,3,4,5,6,7,8) - spacing should be increasing since song intensity increases imo Yup
  3. 00:33:320 (8) - stack with 00:32:987 (5) - Was originally stacked (triplet placed where the slider head is now) but I found it annoying to read
  4. 00:37:153 (8) - space further away from 00:36:987 (7) - ? Rearranged a little rather than just spacing it out
  5. 00:48:987 (6) - blanket 00:48:653 (4) - ? Ehehe... woops
  6. 01:11:153 (6) - i think would be better as a 1/2 slider I changed to slow 1/1 slider ^^
  7. 02:22:987 (4,5,6) - why are these x0.75 sv, the song doesn't slow down here I wanted slow short sliders. But I added SV increases so it makes a little more sense with the piano scale there
  8. 02:35:153 (2,3) - too large spacing imo You're right.
  9. 02:46:820 (4) - stack with 02:46:737 (3) - ? Hm ok.
  10. 03:12:820 - useless green line here, remove it ? wat it's not useless there's a sv change... OH XDD
  11. 03:25:153 - ^ ^
  12. 03:52:987 (5) - why are these x1.5 sv, the song doesn't speed up here lol oh shit yeah i noticed that and promptly forgot. lel
Combo Stuff Fixed all the NCs and some more :P
  1. 00:34:820 (9) - NC
  2. 00:54:820 (9) - NC
  3. 01:04:153 (8) - NC
  4. 01:06:820 (4) - NC
  5. 01:23:987 (4) - NC
  6. 01:25:487 (9) - NC
  7. 02:01:487 (5) - NC
  8. 03:38:820 (4) - NC

Danke! Le mod is gud
dkun
irc - grace fighting! :)

hi
2016-01-01 01:25 dkun: okay, aside from -10 on everything
2016-01-01 01:25 dkun: uh..
2016-01-01 01:25 dkun: 00:04:083 (3,4) - change positions of these maybe?
2016-01-01 01:25 dkun: 00:05:636 (3,4) - maybe these too
2016-01-01 01:25 gracefu: like switch?
2016-01-01 01:25 dkun: yeah
2016-01-01 01:25 gracefu: wouldn't that break flow
2016-01-01 01:26 dkun: you do it later
2016-01-01 01:26 dkun: 00:07:188 (3,4) -
2016-01-01 01:26 dkun: you don't need to take any of it B)
2016-01-01 01:26 gracefu: lol yeh
2016-01-01 01:27 dkun: 00:26:310 (4) - needs to be lifted up a grid or two for a nicer star
2016-01-01 01:27 gracefu: hm it's a perfect star atm though
2016-01-01 01:27 dkun: is it?
2016-01-01 01:27 gracefu: you think elongated stars are better?
2016-01-01 01:27 gracefu: yeh
2016-01-01 01:28 dkun: the top elongated is perfect to me
2016-01-01 01:28 dkun: wups
2016-01-01 01:28 gracefu: oh rip i just noticed
2016-01-01 01:28 gracefu: the blue slider is wrong
2016-01-01 01:28 gracefu: i need to scale this star
2016-01-01 01:29 dkun: do you actually use the grid?
2016-01-01 01:29 gracefu: nope
2016-01-01 01:29 dkun: figured as much
2016-01-01 01:32 gracefu: they aren't straight
2016-01-01 01:32 dkun: yesssss
2016-01-01 01:32 gracefu: slightly tilted
2016-01-01 01:32 dkun: oh and
2016-01-01 01:32 dkun: please avoid using clusters like this
2016-01-01 01:32 dkun: 03:30:810 (1,2,3,4,5,6,7) -
2016-01-01 01:32 dkun: maybe it's just me
2016-01-01 01:32 dkun: but no one likes them
2016-01-01 01:32 dkun: 03:32:643 (2,3,4,5) -
2016-01-01 01:32 dkun: etc
2016-01-01 01:32 gracefu: hm
2016-01-01 01:32 dkun: and if you do, space them out more like you do here
2016-01-01 01:32 gracefu: yup okay then i'll make the offsets much smaller
2016-01-01 01:33 dkun: 03:38:810 (1,2,3,4,5,6,7) -
2016-01-01 01:33 gracefu: so it's like a stack
2016-01-01 01:33 gracefu: actually before they were larger spaced, then i made it smaller spaced for playability. but it's hard to take into account every factor at once
2016-01-01 01:33 gracefu: lol
2016-01-01 01:33 dkun: yeah
2016-01-01 01:33 gracefu: i'll change those for sure
2016-01-01 01:33 dkun: playability vs aesthetics
2016-01-01 01:33 gracefu: yup
2016-01-01 01:33 dkun: that's why all my maps are easy
2016-01-01 01:33 dkun: so I can lean towards aesthetics more
2016-01-01 01:33 gracefu: lol
2016-01-01 01:33 dkun: lmao
2016-01-01 01:34 gracefu: yeah... you know i only recently figured out how people mod normals
2016-01-01 01:34 dkun: GOTTA SEE IF IT LOOKS PRETTY
2016-01-01 01:34 gracefu: that it's basically 100% about aesthetics
2016-01-01 01:34 gracefu: RIP me
2016-01-01 01:34 gracefu: so slow to realise
2016-01-01 01:34 dkun: hahah
2016-01-01 01:35 dkun: to be honest
2016-01-01 01:35 dkun: there really isn't much of anything wrong
2016-01-01 01:35 gracefu: first time ever
2016-01-01 01:35 gracefu: :DDD
2016-01-01 01:36 dkun: i'd rank it after you gridsnapped a few things
2016-01-01 01:36 dkun: if I still could
2016-01-01 01:36 dkun: haha
2016-01-01 01:36 gracefu: lol
2016-01-01 01:36 gracefu: if you don't mind could you help me look for those then?
2016-01-01 01:36 gracefu: the grid snap stuff
2016-01-01 01:36 gracefu: from when i first started mapping i actually never really used grid lol
2016-01-01 01:38 gracefu: @ the hexagons in the very beginning, I'll remap so the slider end and slider head are both on the grid
2016-01-01 01:38 gracefu: have to change sv too so yeah, remap
2016-01-01 01:38 dkun: i'd just check the straight sliders
2016-01-01 01:38 dkun: that have parallels, etc
2016-01-01 01:38 dkun: and just resnap them manually
2016-01-01 01:38 dkun: there aren't too many
2016-01-01 01:39 dkun: 002:00:810 (3,4) -
2016-01-01 01:39 dkun: 02:13:477 (1,2) -
2016-01-01 01:40 dkun: i'm also interested to see how you're going to hitsound this
2016-01-01 01:40 dkun: 02:51:310 (2,3,4,5,6) - this needs to be aligned
2016-01-01 01:40 dkun: 02:52:643 (2,3,4,5,6) - same thing
2016-01-01 01:40 gracefu: oh how i'm going to hitsound this...
2016-01-01 01:40 gracefu: ask someone else to hitsound it for me
2016-01-01 01:40 dkun: hahahah
2016-01-01 01:40 gracefu: or rip off the hitsounds from Fast
2016-01-01 01:41 gracefu: ... XDDD
2016-01-01 01:41 dkun: starting to sound like me
2016-01-01 01:41 dkun: 02:53:477 (1) - nice stream
2016-01-01 01:41 gracefu: yeah i'm proud of thats tream
2016-01-01 01:41 gracefu: also the one right after it
2016-01-01 01:41 gracefu: 02:58:153 (1) - i like :D
2016-01-01 01:42 dkun: 02:56:310 (1) - http://puu.sh/mfEzS/bd09674dff.jpg
2016-01-01 01:42 dkun: with 4 at the end moved ofc
2016-01-01 01:42 gracefu: oop. yeah that one particularly is pretty bad
2016-01-01 01:43 dkun: 02:59:977 (1) - sliders like this can also be remade to be a lot prettier
2016-01-01 01:43 gracefu: this is why osu should clear those pesky circles faster...
2016-01-01 01:43 dkun: try to use the tick as a middle point
2016-01-01 01:44 gracefu: i thought the middle points don't matter
2016-01-01 01:44 gracefu: because it's an arc?
2016-01-01 01:45 dkun: arcs still look better if you have a centralized middle point
2016-01-01 01:45 gracefu: you mean horizontal symmetry?
2016-01-01 01:45 dkun: yes
2016-01-01 01:45 gracefu: i see
2016-01-01 01:46 gracefu: i thought you were talking about the white point lmao
2016-01-01 01:46 dkun: with slight deviance being okay
2016-01-01 01:46 dkun: it's much more lax in vertical situations
2016-01-01 01:46 gracefu: vertical arcs don't look nice actually
2016-01-01 01:46 gracefu: unless paired
2016-01-01 01:46 dkun: 03:42:643 (1) - bit high?
2016-01-01 01:46 gracefu: yeah that's going offscreen
2016-01-01 01:46 gracefu: hm
2016-01-01 01:47 dkun: but yeah, that's pretty much it
2016-01-01 01:47 gracefu: alright
2016-01-01 01:47 gracefu: thanks!
Topic Starter
gracefu

dkun wrote:

irc - grace fighting! :)

hi
2016-01-01 01:25 dkun: okay, aside from -10 on everything
2016-01-01 01:25 dkun: uh..
2016-01-01 01:25 dkun: 00:04:083 (3,4) - change positions of these maybe?
2016-01-01 01:25 dkun: 00:05:636 (3,4) - maybe these too
2016-01-01 01:25 gracefu: like switch?
2016-01-01 01:25 dkun: yeah
2016-01-01 01:25 gracefu: wouldn't that break flow
2016-01-01 01:26 dkun: you do it later
2016-01-01 01:26 dkun: 00:07:188 (3,4) -
2016-01-01 01:26 dkun: you don't need to take any of it B)
2016-01-01 01:26 gracefu: lol yeh
2016-01-01 01:27 dkun: 00:26:310 (4) - needs to be lifted up a grid or two for a nicer star
2016-01-01 01:27 gracefu: hm it's a perfect star atm though
2016-01-01 01:27 dkun: is it?
2016-01-01 01:27 gracefu: you think elongated stars are better?
2016-01-01 01:27 gracefu: yeh
2016-01-01 01:28 dkun: the top elongated is perfect to me
2016-01-01 01:28 dkun: wups
2016-01-01 01:28 gracefu: oh rip i just noticed
2016-01-01 01:28 gracefu: the blue slider is wrong
2016-01-01 01:28 gracefu: i need to scale this star
2016-01-01 01:29 dkun: do you actually use the grid?
2016-01-01 01:29 gracefu: nope
2016-01-01 01:29 dkun: figured as much
2016-01-01 01:32 gracefu: they aren't straight
2016-01-01 01:32 dkun: yesssss
2016-01-01 01:32 gracefu: slightly tilted
2016-01-01 01:32 dkun: oh and
2016-01-01 01:32 dkun: please avoid using clusters like this
2016-01-01 01:32 dkun: 03:30:810 (1,2,3,4,5,6,7) -
2016-01-01 01:32 dkun: maybe it's just me
2016-01-01 01:32 dkun: but no one likes them
2016-01-01 01:32 dkun: 03:32:643 (2,3,4,5) -
2016-01-01 01:32 dkun: etc
2016-01-01 01:32 gracefu: hm
2016-01-01 01:32 dkun: and if you do, space them out more like you do here
2016-01-01 01:32 gracefu: yup okay then i'll make the offsets much smaller
2016-01-01 01:33 dkun: 03:38:810 (1,2,3,4,5,6,7) -
2016-01-01 01:33 gracefu: so it's like a stack
2016-01-01 01:33 gracefu: actually before they were larger spaced, then i made it smaller spaced for playability. but it's hard to take into account every factor at once
2016-01-01 01:33 gracefu: lol
2016-01-01 01:33 dkun: yeah
2016-01-01 01:33 gracefu: i'll change those for sure
2016-01-01 01:33 dkun: playability vs aesthetics
2016-01-01 01:33 gracefu: yup
2016-01-01 01:33 dkun: that's why all my maps are easy
2016-01-01 01:33 dkun: so I can lean towards aesthetics more
2016-01-01 01:33 gracefu: lol
2016-01-01 01:33 dkun: lmao
2016-01-01 01:34 gracefu: yeah... you know i only recently figured out how people mod normals
2016-01-01 01:34 dkun: GOTTA SEE IF IT LOOKS PRETTY
2016-01-01 01:34 gracefu: that it's basically 100% about aesthetics
2016-01-01 01:34 gracefu: RIP me
2016-01-01 01:34 gracefu: so slow to realise
2016-01-01 01:34 dkun: hahah
2016-01-01 01:35 dkun: to be honest
2016-01-01 01:35 dkun: there really isn't much of anything wrong
2016-01-01 01:35 gracefu: first time ever
2016-01-01 01:35 gracefu: :DDD
2016-01-01 01:36 dkun: i'd rank it after you gridsnapped a few things
2016-01-01 01:36 dkun: if I still could
2016-01-01 01:36 dkun: haha
2016-01-01 01:36 gracefu: lol
2016-01-01 01:36 gracefu: if you don't mind could you help me look for those then?
2016-01-01 01:36 gracefu: the grid snap stuff
2016-01-01 01:36 gracefu: from when i first started mapping i actually never really used grid lol
2016-01-01 01:38 gracefu: @ the hexagons in the very beginning, I'll remap so the slider end and slider head are both on the grid
2016-01-01 01:38 gracefu: have to change sv too so yeah, remap
2016-01-01 01:38 dkun: i'd just check the straight sliders
2016-01-01 01:38 dkun: that have parallels, etc
2016-01-01 01:38 dkun: and just resnap them manually
2016-01-01 01:38 dkun: there aren't too many
2016-01-01 01:39 dkun: 002:00:810 (3,4) -
2016-01-01 01:39 dkun: 02:13:477 (1,2) -
2016-01-01 01:40 dkun: i'm also interested to see how you're going to hitsound this
2016-01-01 01:40 dkun: 02:51:310 (2,3,4,5,6) - this needs to be aligned
2016-01-01 01:40 dkun: 02:52:643 (2,3,4,5,6) - same thing
2016-01-01 01:40 gracefu: oh how i'm going to hitsound this...
2016-01-01 01:40 gracefu: ask someone else to hitsound it for me
2016-01-01 01:40 dkun: hahahah
2016-01-01 01:40 gracefu: or rip off the hitsounds from Fast
2016-01-01 01:41 gracefu: ... XDDD
2016-01-01 01:41 dkun: starting to sound like me
2016-01-01 01:41 dkun: 02:53:477 (1) - nice stream
2016-01-01 01:41 gracefu: yeah i'm proud of thats tream
2016-01-01 01:41 gracefu: also the one right after it
2016-01-01 01:41 gracefu: 02:58:153 (1) - i like :D
2016-01-01 01:42 dkun: 02:56:310 (1) - http://puu.sh/mfEzS/bd09674dff.jpg
2016-01-01 01:42 dkun: with 4 at the end moved ofc
2016-01-01 01:42 gracefu: oop. yeah that one particularly is pretty bad
2016-01-01 01:43 dkun: 02:59:977 (1) - sliders like this can also be remade to be a lot prettier
2016-01-01 01:43 gracefu: this is why osu should clear those pesky circles faster...
2016-01-01 01:43 dkun: try to use the tick as a middle point
2016-01-01 01:44 gracefu: i thought the middle points don't matter
2016-01-01 01:44 gracefu: because it's an arc?
2016-01-01 01:45 dkun: arcs still look better if you have a centralized middle point
2016-01-01 01:45 gracefu: you mean horizontal symmetry?
2016-01-01 01:45 dkun: yes
2016-01-01 01:45 gracefu: i see
2016-01-01 01:46 gracefu: i thought you were talking about the white point lmao
2016-01-01 01:46 dkun: with slight deviance being okay
2016-01-01 01:46 dkun: it's much more lax in vertical situations
2016-01-01 01:46 gracefu: vertical arcs don't look nice actually
2016-01-01 01:46 gracefu: unless paired
2016-01-01 01:46 dkun: 03:42:643 (1) - bit high?
2016-01-01 01:46 gracefu: yeah that's going offscreen
2016-01-01 01:46 gracefu: hm
2016-01-01 01:47 dkun: but yeah, that's pretty much it
2016-01-01 01:47 gracefu: alright
2016-01-01 01:47 gracefu: thanks!

[--discussion;]

2016-01-01 01:25 dkun: okay, aside from -10 on everything

00:26:310 (4) - needs to be lifted up a grid or two for a nicer star 1 Fixed, and also made the slider follow the pentagon grid.
03:30:810 (1,2,3,4,5,6,7) - please avoid using clusters like this, or space it out more like 03:38:810 (1,2,3,4,5,6,7) - Yup
03:32:643 (2,3,4,5) - etc... ^ ^
03:42:643 (1) - bit high? 2016-01-01 01:46 gracefu: yeah that's going offscreen Done

Gridsnapping/straight lines: All done
02:00:810 (3,4) -
02:13:477 (1,2) -
02:51:310 (2,3,4,5,6) - this needs to be aligned
02:52:643 (2,3,4,5,6) - same thing
02:56:310 (1) - http://puu.sh/mfEzS/bd09674dff.jpg
02:59:977 (1) - sliders like this can also be remade to be a lot prettier. arcs still look better if you have a centralized middle point (horizontal symmetry)

2016-01-01 01:36 dkun: i'd rank it after you gridsnapped a few things
2016-01-01 01:36 dkun: if I still could
2016-01-01 01:36 dkun: haha

2016-01-01 01:47 dkun: but yeah, that's pretty much it
Thanks! <3 you dkun
nanoK
i cri everytiem
00:13:408 (2,1) - Overlapping sliders
00:17:154 (5,6,1) - Inequal DS
00:17:487 (1,2,3) - ^
00:22:320 (4,5) - These sliders don't flow well. The reason why is slider 4 is going one direction, then it ends and must turn opposite to slider 5. However, when the cursor reaches slider 5, it must change directions AGAIN. To fix this either flip (ctrl+g) slider 4 or 5.
00:23:820 (5,1) - ^ I recommend flipping slider 5 in this case.
00:25:820 (1,2,3,4) - This pattern might be misread as a star. I recommend placing 4 elsewhere, or even just delete it and place a triplet before and on slider 5
00:26:487 (5,1) - Same flow error, recommend flipping slider 1 so the star can flow.
00:33:987 (2,3,4,5,6,7) - Same flow error with streams, recommend flipping the second stream.
00:40:153 (9) - NC
00:40:320 (1,2) - Why are these stacked? Put 1 (which should be two after you NC) equally spaced between 9 (which should be 1) and 2 (which should be 3).
00:45:153 (6,1) - These THREE
00:45:487 (1,2) - Patterns have
00:45:820 (3,4) - Inequal DS

00:54:820 (1,3) - Overlapping sliders
01:04:320 (2,3,4,5) - Inequal spacing + Flow error. Why do you like torturing the players with these zig zag patterns? :P
01:04:987 (6,7,8) - Same flow error
01:16:820 (5,6,7,8,9,1) - Inequal DS
01:17:487 (1,2,3) - ^
01:19:153 (2,3,4) - ^
01:26:820 (1,2,3) - ^
> more flow errors between here you can probably find for yourself
02:10:820 (1,2,3,4) - Flow error with jumps :(
02:18:820 (1,2,3,4,5) - ^
02:20:987 (4,5,1) - Inequal DS / hard to read
02:21:487 (1,2) - Overlapping slider
02:30:153 (3,4,1) - ^
02:48:653 (2,3,4,5,6) - Im tired of pointing these flow errors out to you
02:49:487 (1,2,3,4) - ^
02:49:987 (2,3,4,5,6) - ^ (two in one here)
02:51:320 (2,3,4,5,6) - ^
02:52:653 (2,3,4,5,6) - ^
02:59:987 (1,2,3,4) - Inequal DS
03:47:987 (1,2,3,4,5) - Flow error

General
Fun map + good song.
Rhythm is pretty good.
Spacing, flow and circle placement are totally out of whack. You might want to reuse the same rhythm but totally redo the hitcircles and sliders placements'.
Xenans
General:

Rhythm is off for some places, especially the first area with triples. Some areas NEED triples, but don't have them. Emphasis is often off due to excessive triangles and stacking. Spacing is extremely inconsistent. Stacking is off for some places.

Saving space
-00:03:123 (6) - Should be turned into a 1/1 slider and the one directly after should be removed, with a note at the old sliderend. This is timeline wise, you can do whatever with the pattern. This would better match the vocals, because there isn't a strong beat on the downbeats where you had the white ticks before.

-00:04:675 (6) - ^

-00:06:228 (6) - ^

-00:07:974 (1) - I wouldn't use a repeating slider here because it loses out on emphasis, but instead turn it all into circles.

-00:09:333 (6) - 1/1 Slider to match vocals like before

-00:11:079 (1,2,1,2) - I would extend all of these onto their respective blue ticks, because they are vocal sliders and there are no strong beats besides the piano.

-00:14:167 (1) - Either make the slider slower, or give it a better shape because right now its pretty bad.

-00:17:154 (5) - Increase spacing of this note from last slider for better emphasis and consistency like 00:16:154 (1,2,3) -

00:32:153 (1) - From this point onwards until 00:42:653 (9) - your choice of rhythm is questionable and doesn't play well for the triples. The triples are made without reason and you should try to keep them to a specific sound in the song, or where there are actually triples. You can also justify triples if you want to increase difficulty and simply place them at constant intervals every measure. I won't mod the triples but you should fix them.

-00:32:487 (4) - Fix blanket

-00:37:487 (1) - No real reason to break flow for this slider, there isn't that much emphasis in the song. Rotate.

-00:48:820 (5,6) - I would change into two 1/2 sliders because it sounds better and matches up with the vocals more.

00:50:820 (1) - For this section you need to introduce triples because there are clearly strong sounds to put triples on

-00:56:153 (1) - I would map to the 2nd white tick every measure as well, because there are piano notes there.

-01:01:987 (4) - Having a long slider here takes away from the intensity, it would be better to simple use circles, or at least a 1/2 slider.

-01:03:320 (4) - ^

-01:07:987 (1) - Slider looks pretty bad, it blankets and overlaps properly but you can still make it look nice with red and white anchors.

-01:57:486 (1) - This section needs triples as well, they clearly fit the intensity and rhythm but are not in the mapping.

-02:01:487 (1) - I would reduce this slider by one 1/4 tick and add a note where the slider end used to be.

-02:02:820 (1) - I would map to the 2nd white tick every measure as well, because there are piano notes there.

-02:11:653 (6,7) - There is a beat between these and should be turned into a triple.

-02:12:487 (1,2,3) - Spacing doesn't match what you did before like in 01:05:820 (1,2,3) -

-02:21:487 (1) - Slider is pretty ugly because it overlaps the next slider. :/

-02:22:987 (1,2,3) - This bit ignores some light beats but can be made better with a rhythm like this.

-02:25:320 (1) - Should be moved down the timeline and a circle should take the spot of the previous slider head

-02:27:820 - Clearly a strong beat here

-02:32:153 (1) - Long ugly slider.

-02:47:153 (5,6,7,8,9) - Inequal DS...

-02:49:487 (1) - Would stack under 02:49:153 (6) - to keep consistent with earlier parts.

-02:53:487 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1) - Consider adding kicksliders or repeating sliders because really the difficulty of the rest of the song doesn't warrant a stream this long...

-02:58:820 (1) - The bit right after the stream would play better like this.

-03:05:320 (1) - Would reduce by one tick so its a regular 1/2 slider. Even though there is no beat, the guitar changes pitches and it felt weird to play.

-03:27:320 (2,3,4,5) - Bad pattern because it puts emphasis through distance on the 03:27:820 (5) - which reduces emphasis for the long slider that follows

-03:28:653 (2,3,4,5) - ^

03:33:487 (1) - Stack under previous note to match your tendencies.

-03:41:320 (1) - This just doesn't play well even if the flow is intended to throw emphasis into the mix.

03:46:820 (1) - ^

-04:01:320 (1,2,3,4) - blanket these better xddd

-04:04:153 (1) - rotate 67 degrees for flow

-04:05:570 (1) - ^ but 157 degrees
Topic Starter
gracefu

Xenans wrote:

General:

Rhythm is off for some places, especially the first area with triples. Some areas NEED triples, but don't have them. Emphasis is often off due to excessive triangles and stacking. Spacing is extremely inconsistent. Stacking is off for some places.

Saving space
-00:03:123 (6) - Should be turned into a 1/1 slider and the one directly after should be removed, with a note at the old sliderend. This is timeline wise, you can do whatever with the pattern. This would better match the vocals, because there isn't a strong beat on the downbeats where you had the white ticks before. The kick drum is on the white ticks. I've stacked these to deemphasise the beat since it's soft, but it's there. If more people talk about it I will remove

-00:04:675 (6) - ^ ^

-00:06:228 (6) - ^ ^

-00:07:974 (1) - I wouldn't use a repeating slider here because it loses out on emphasis, but instead turn it all into circles. I don't want too long a circle spam section and I like the circles preceding it for now. Again if more people complain...

-00:09:333 (6) - 1/1 Slider to match vocals like before ^

-00:11:079 (1,2,1,2) - I would extend all of these onto their respective blue ticks, because they are vocal sliders and there are no strong beats besides the piano. Okie

-00:14:167 (1) - Either make the slider slower, or give it a better shape because right now its pretty bad. Replaced with something worseI tried...

-00:17:154 (5) - Increase spacing of this note from last slider for better emphasis and consistency like 00:16:154 (1,2,3) - Made it consistent with (1,2,3)

00:32:153 (1) - From this point onwards until 00:42:653 (9) - your choice of rhythm is questionable and doesn't play well for the triples. The triples are made without reason and you should try to keep them to a specific sound in the song, or where there are actually triples. You can also justify triples if you want to increase difficulty and simply place them at constant intervals every measure. I won't mod the triples but you should fix them. I agree with the bad rhythm and why you might blame the triplets. But I see the problem now, it's that I'm trying to use both the instrumental and the vocals. I will change this to fit the instruments, since the section starting at 42 seconds fit the vocals and I want to contrast the two sections. NOTE TO SELF: REMAP THE RHYTHM HERE!

-00:32:487 (4) - Fix blanket Always sad when people tell me to fix correct blankets... But it'll be gone anyway soon enough when I remap

-00:37:487 (1) - No real reason to break flow for this slider, there isn't that much emphasis in the song. Rotate. Will keep in mind when remapping

-00:48:820 (5,6) - I would change into two 1/2 sliders because it sounds better and matches up with the vocals more. Changed the next combo's 1,2 to a 1/2 slider but left 5,6 alone.

00:50:820 (1) - For this section you need to introduce triples because there are clearly strong sounds to put triples on Demmit you caught me on my laziness NOTE TO SELF: REMAP!!

-00:56:153 (1) - I would map to the 2nd white tick every measure as well, because there are piano notes there. Okie

-01:01:987 (4) - Having a long slider here takes away from the intensity, it would be better to simple use circles, or at least a 1/2 slider. I don't really feel the need for intensity here, it's just the prechorus. The jumps should make it intense enough imo, plus don't you feel like the intensity comes in bursts for this section (vocals)?

-01:03:320 (4) - ^ ^

-01:07:987 (1) - Slider looks pretty bad, it blankets and overlaps properly but you can still make it look nice with red and white anchors. You're right. Red points would make give this slider more intensity. NOTE TO SELF: BE CREATIVE

-01:57:486 (1) - This section needs triples as well, they clearly fit the intensity and rhythm but are not in the mapping. Ditto as above. NOTE TO SELF: REMAP AND REMEMBER TO CHECK RHYTHM WITH 00:50:820 (1) -

-02:01:487 (1) - I would reduce this slider by one 1/4 tick and add a note where the slider end used to be. Yeah me too, wait what are you talking about it was always that way

-02:02:820 (1) - I would map to the 2nd white tick every measure as well, because there are piano notes there. Okie

-02:11:653 (6,7) - There is a beat between these and should be turned into a triple. Okie

-02:12:487 (1,2,3) - Spacing doesn't match what you did before like in 01:05:820 (1,2,3) - Okie

-02:21:487 (1) - Slider is pretty ugly because it overlaps the next slider. :/ Fixed?

-02:22:987 (1,2,3) - This bit ignores some light beats but can be made better with a rhythm like this. Uhh...??!?

-02:25:320 (1) - Should be moved down the timeline and a circle should take the spot of the previous slider head Replaced with 2 circles instead

-02:27:820 - Clearly a strong beat here Yeah clearly! I don't even know why you're suggesting removing it since it's already there

-02:32:153 (1) - Long ugly slider. Someone doesn't like circles? I decreased the arc radius

-02:47:153 (5,6,7,8,9) - Inequal DS... y u no liek subtlety

-02:49:487 (1) - Would stack under 02:49:153 (6) - to keep consistent with earlier parts. Hmm... Wouldn't that cause the section to have too little movement? If you clarify/give more details I might think about it.

-02:53:487 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1) - Consider adding kicksliders or repeating sliders because really the difficulty of the rest of the song doesn't warrant a stream this long... Really, compared to long circle spam (~2 bars) sections here 00:18:153 - 00:35:653 - 00:39:487 - and also frequent use of 1 bar circle spam sections here 00:47:320 - 00:50:403 - 00:52:153 - 00:53:487 - 01:03:903 - often frequently mixed with triples and jumps, the player should have at this point demonstrated more than excellent singletapping skills. This relatively slow and easy stream is not that hard imo. Personally, I find the singletapping sections harder to acc than this stream!

-02:58:820 (1) - The bit right after the stream would play better like this. Hm, will consider. atm I really like the difficult triples here and swapping it out for that pattern would mean either diabolic circle-slider spacings or a drop in difficulty/intensity... Unless you have another idea about keeping that intensity high of course.

-03:05:320 (1) - Would reduce by one tick so its a regular 1/2 slider. Even though there is no beat, the guitar changes pitches and it felt weird to play. Added a red point to visualise the guitar slide.

-03:27:320 (2,3,4,5) - Bad pattern because it puts emphasis through distance on the 03:27:820 (5) - which reduces emphasis for the long slider that follows Okie

-03:28:653 (2,3,4,5) - ^ Okie

03:33:487 (1) - Stack under previous note to match your tendencies. Okie

-03:41:320 (1) - This just doesn't play well even if the flow is intended to throw emphasis into the mix. Hm I changed it a lil by adding a red point. Should give the playwise feel of a small DS decrease to ease the change in direction? If it's not enough I probably should remap this small section.

03:46:820 (1) - ^ ?

-04:01:320 (1,2,3,4) - blanket these better xddd Lol sounds like I epic failed

-04:04:153 (1) - rotate 67 degrees for flow Yup I totally rotated that.

-04:05:570 (1) - ^ but 157 degrees ^ but I rotated it 111 degrees instead, imo I think excessive smooth flow doesn't fit this section.
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