yeahh cali!!!
The first match's time will be determined by wednesday, when i have word from captains with what times are good for their respective teams' schedulesPastaCats wrote:
GO TEAM NEW JERSEY!
Also is there a set time for when the first tourney match will be streamed on the 30th, sorry if it was said Im really stupid.
as I understand it, groups refer to a section of a tourney where there are a significant amount of teams grouped into sections where a round-robin is played, and then the top few teams (amount determined by the TO) are them seeded and a bracket is made.TheBronyGames wrote:
I've always seen "group Stage" refer to the first round, so i just stick with it, if it's incorrect, then i have a habit to try to break
easyMinhtam wrote:
What the... Why is this map in the no-mod pool? https://osu.ppy.sh/s/301703
Uh...why not?Minhtam wrote:
What the... Why is this map in the no-mod pool? https://osu.ppy.sh/s/301703
of all the maps in the nomod pool to gripe about....Minhtam wrote:
What the... Why is this map in the no-mod pool? https://osu.ppy.sh/s/301703
Please explain.Minhtam wrote:
What the... Why is this map in the no-mod pool? https://osu.ppy.sh/s/301703
I don't get what you're complaining about, https://osu.ppy.sh/s/317275 is easier, https://osu.ppy.sh/s/204453 is longer, it's mapped really well, and there are plenty of harder maps in all pools.Minhtam wrote:
What the... Why is this map in the no-mod pool? https://osu.ppy.sh/s/301703
I agree with Smoothie. I never was notified that our match was switched to the 30th. You guys seriously need to msg us so we know...Smoothie World wrote:
Thank you for absolutely 0 notification that our schedule was changed, and for not getting back to me when I messaged you in game. We can't play in 3 hours.
Xilver wrote:
is this some sort of joke
Can you please set a fixed schedule a few days before it's actually time to play? You can't just change times on a whim like that without letting teams know and expect them to comply to these changes.
Fangzy wrote:
I agree with Smoothie. I never was notified that our match was switched to the 30th. You guys seriously need to msg us so we know...Smoothie World wrote:
Thank you for absolutely 0 notification that our schedule was changed, and for not getting back to me when I messaged you in game. We can't play in 3 hours.
I thought I sent messages out notifying of changes that occurred due to schedule conflicts with other teams, if you did not receive them, i wholeheartedly apologize, and I promise to make sure that something like this doesn't happen againChitogeOP wrote:
Agree with everyone else, I don't think Colorado will be able to play today either unless it is much later tonight. schedule was moved an hour ahead atleast.
You might wanna reschedule the missed games for next weekend (or something along those lines.)
Edit: postponed, let me know the time asap, thanks
It's still ridiculous to be changing match times with less than two days' time before the match itself. This is just not something that should be done, personal schedules will have been adjusted and it's unfair to all members involved to have such short notice leaving teams in a position that they may not be able to realistically compete with their opponents due to sudden changes. I really hope next week doesn't have this sort of behavior and that communication is orders of magnitude better than it was this week.TheBronyGames wrote:
I thought I sent messages out notifying of changes that occurred due to schedule conflicts with other teams, if you did not receive them, i wholeheartedly apologize, and I promise to make sure that something like this doesn't happen again
Map PoolThank you for nice feedback, will make sure to rise quality of next mappool to make it more fun and balanced for all players.
I don't agree with a lot of the picks in this pool mainly because of their length or difficulty. Most of the maps are very slider and stream heavy, which is understandable. The big issue with Scorev2 is the strictness of sliders. Some of these maps play way too much into that for this early on in the tournament. Algebra (which was used in the semifinals in OWC) is a fine example of this. Due to the high quantity of fast and tricky sliders, this map is very difficult to accuracy let alone full combo. The first set of maps should not be difficult to fc. They shouldn't be easy, but something that provides a fair challenge. It might be better to consult higher ranked player or mapper to evaluate your map pool before making it official.
Seconded, the staff is clearly trying their best and I commend that. If you guys need assistance I would be happy to help as well.0120 wrote:
as far as im concerned its not the individual staff thats doing horrible but rather that there just isnt enough people to run it compared to the amount of games there are.
We did the check based on raw numbers, yes. When we saw the spreadsheet during our initial check before we started composing the mappool, though, the majority of people who had signed up were within this high skill group, and there were very few outside of that range, so we didn't really think it through much further.HulbeH wrote:
i have to ask, when you say that you found a substantial amount of players to be well past the 5k mark, did you do this based on raw numbers, or on who'd be competing? While a team like texas or california has their entire roster full of very strong players, there are others where the quality drops very quickly after the first two or three players. While numerically, seeing a bulk of players in a certain range may make it seem like that's going to be an active skill range, the active playerbase skill (i.e. the level at which teams will be competing) may very well be worse than that simply because certain teams are much stronger than others and have more of (for instance) the 3digit players.
I agree, and setting up 1v1/2v2 matches wouldn't be a good idea because it's meant to be a full team based tournament, like owc.Xilver wrote:
Honestly I would just scrap the whole idea of having a player's score multiplied by 4 if he's the only one playing and just disqualify him or put him in another state. I'd easily win the whole thing if I was allowed to play alone for Texas because as a captain it is much easier to worry about your own score than the scores of 3 other people playing with you. This method of scoring is really illogical and unbalanced and I wouldn't be surprised if one-man states would go very far up in the tournament because of how easy they have it for them.
This is still a major failing as far as the map pool goes. Regardless of what your spreadsheet says, if the recommended cutoff is 5k then the first round map pool better be targeting 5k. Each map pool specifically should target a certain rank that gradually increases.Mahogany wrote:
-The difficulty of maps was due to our own calculations of the average rank of players participating. While we recommended 5k and above, our spreadsheets showed us that the largest concentration of players were actually quite higher ranked than 5k. We based our choices around this concentration, hence the high difficulty of maps. Regardless, this is still a legitimate complaint, and I don't want to hide behind excuses: we will be sure to correct this in the next mappool.
Same difference. Point remains that you should choose those maps from a star rating significantly lower than that of your basic easy to read consistency checks. Even the people who have really good reading will stuggle to play those maps at the same star level as the harder easy to read maps they can play.Mahogany wrote:
I rather call them "Technical" maps instead of "Gimmick" maps