All right, cool idea for the queue.
I'll talk about a map but you can consider it for most of the maps I've seen from you. It's also a way to say thanks for helping me out with those questions on the research last year.
Main problem is that you're to focused in a main flow-visual structure that you use for all of your maps. It's a subjective perception if that's a bad thing or not. But let me make myself more clear;
if you compare this maps;
https://osu.ppy.sh/b/131933500:49:572 (1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2) -
https://osu.ppy.sh/s/59944400:24:037 (1,2,3,4,5,6,1) -
https://osu.ppy.sh/s/30703400:23:608 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1,2) -
it seems I'm only poiting out a bunch of different jump patterns and complaining about them, however the reason I'm poiting is basically that in 3 different songs, in different music structural phrases (main melody intro; regular verse; bridge) you're using the same patterning/flow/visual ideas. Like I said before, it's a mapping choice, but since you said " what do you think my recent maps can improved" I'd probably say that the lack of different structures is the main fault. Making consistent mapping is good, but making a new approach for different songs can be something you could give more thought. Not saying you need a hellish gimmick, just saying that making the chorus "feels" the same as the verse/intro/solo can make what could be a nice trip, into something bland.
Hopefully you can give some helthy thought on this two cents of criticism ^^
In case you're interested in modding this, I'd be thankful
https://osu.ppy.sh/s/646368