forum

Edward Maya feat. Vika Jigulina - Desert Rain

posted
Total Posts
79
show more
Topic Starter
Aleks719

loveFantasy wrote:

me mod 8-)
[Easy]
- you are really good at making [Easy], great ty <3
<00:59:123> (5) maybe you want to align it with (3,4) fixed

[Hard]
<00:28:186> (6) me think whistle fixed
<01:17:405> (1..) isn't there too much whistle...? after take a look at your whistle pattern at other part, i think remove (2), first two point of (4), (5), (6) fixed
<01:24:905> (1..) ^ ^
- same to other two KIAI sections ^

[Collab]
<00:43:655> (S) soft-clap is a bit weird, use normal-clap or soft-whistle instead? Icebeam
<00:53:030> (1,2) looks better if perfectly stacked Icebeam
<00:55:373> (2,3) ^ Icebeam
- if the little spacing is intentional, i think you should slightly increase them, same suggestion to other part Icebeam
<01:24:905> same as Hard fixed
<01:30:530..> i suggest you start to pulse the storyboard as we hit the notes, which mean.. fixed
<02:04:748..> (1..) looks nicer in this way? h3k1ru
<02:15:530> same storyboard suggestion as 01:30:530..in fact same suggestion to rest of the part fixed
<02:43:069> add a note h3k1ru
<03:06:858> (2,3) slightly inconsistent spacing C N'F
<03:35:686> (9..) wow this is a bit hard compare to other parts C N'F
<03:38:498> (4..) a bit not good looking imo, how about: C N'F

star
Thank you for modding :3
h3k1ru

Aleks719 wrote:

loveFantasy wrote:

<02:04:748..> (1..) looks nicer in this way? h3k1ru yah looks much better
<02:43:069> add a note h3k1ru hell no ><
thx a lot loveFantasy
Mastodonio
Easy:
Hp Drain слишком маленький. 3 будет в самый раз
а вот SV слегка великоват,новичкам тут слайдеры могут быстрыми показаться) ну это уже твое дело..но я бы поставил SV 1,00

Hard:
Hp Drain 6 для харда - это ты немного перегнул. лучше поставь 5
так вроде все норма

Collab:
может HP Drain 6?
тут больше мне нечего сказать)

постарались на славу! держи звезду
Topic Starter
Aleks719

Giorgos wrote:

Easy:
Hp Drain слишком маленький. 3 будет в самый раз ноу, сорри
а вот SV слегка великоват,новичкам тут слайдеры могут быстрыми показаться) ну это уже твое дело..но я бы поставил SV 1,00 перемапывать никто не будет оф коз :>

Hard:
Hp Drain 6 для харда - это ты немного перегнул. лучше поставь 5 неа, статы я выставлял по прототипу ранкнутого Иглессиаса, там хп 6
так вроде все норма ок

Collab:
может HP Drain 6? неа, это инсейн, статы я выставлял по прототипу ранкнутого Иглессиаса, там хп 7
тут больше мне нечего сказать) ок
Без изменений, но спасибо за проверку и звезду
wcx19911123
HI
Here is my mod4mod

SPOILER
[Easy]
00:12:717 (1) - more symmetrical
00:17:405 (5) - please on a line with 4

[Hard]
00:12:483 - add a circle?
00:30:530 (1,3) - track better
00:57:717 (3,4) - change to a repeat slider or 3 circles
01:07:092 (7,8) - spacing,far away or track plz
01:16:701 - add a circle
01:18:694 - ^
01:20:569 (6) - move to 01:20:451 ?
01:26:194 - add a circle
02:22:092 (5,6) - spacing
02:30:881 (2,3) - track
02:34:631 (2,3) - Umm.. OK, it's up to you.I ignore the same issue below
02:38:381 - add circle

[Collab]
00:32:990 (4) - move to 00:32:873
00:53:030 (1,2) - I don't know why you do this,cuz stackleniency is 0.7
00:55:373 (2,3) - ^
00:56:780 (1) - the middle of the slider is near 00:56:311 (4) , but the starting and end is far away from it , so do some thing make it more good look
01:11:780 (6) - add some hitsound at the end plz
01:24:436 (7) - noisy
01:26:311 (4) - ^
01:34:514 (1) - move to 01:34:631
02:22:326 (6) - delete it
03:06:858 (2,3) - spacing
03:31:936 (8,9) - track
03:35:686 (9,10,11,1) - a little unreadble 0.0
03:39:436 (8,9) - track

OK
That's all
Good map 0.0
Topic Starter
Aleks719

wcx19911123 wrote:

[Easy]
00:12:717 (1) - more symmetrical fixed
00:17:405 (5) - please on a line with 4 nope

[Hard]
00:12:483 - add a circle? yes
00:30:530 (1,3) - track better ok
00:57:717 (3,4) - change to a repeat slider or 3 circles nope, just nope
01:07:092 (7,8) - spacing,far away or track plz nope, i use lower distance for 1/4
01:16:701 - add a circle nope
01:18:694 - ^ nope
01:20:569 (6) - move to 01:20:451 ? test this earlier, nope
01:26:194 - add a circle nope
02:22:092 (5,6) - spacing nope, i use lower distance for 1/4
02:30:881 (2,3) - track ^
02:34:631 (2,3) - Umm.. OK, it's up to you.I ignore the same issue below yup :P
02:38:381 - add circle Hum, nope

[Collab]
00:32:990 (4) - move to 00:32:873 Roddie's part
Thanks for your mod, wcx19911123 ! My diffs and parts updated!
Krisom
General-
· Gap between Easy and Hard is quite big (hard is not that hard, but jumping from an easy to a diff with that many 1/4s is mean). You'll probably need a normal.

SB-
·Just an opinion here, but as the names are plants, I'd suggest you to make them all appear "from the bottom" as if they were growing. Also, avoid weird movements like sideways movements and stuff. I guess pulsations are ok though, but just as middle animations (and not as appearances)
· As the SB appears in the bottom part of the screen, I'd enable "Display SB in front of combo fire". Else, your SB names won't be seen. (Isn't important, but as some BATs search for consistency, you might want to do this on all diffs)

Collab-
· I think the rhythms on the sliders would me MUCH EASIER to read if the slidertick rate was set to 2. Problem is: Score skyrockets. Maybe you can decrease HP a bit (since it's kinda high alredy :P). Anyways, think on that.
h3kiru
02:42:131 (1,2,3,4,5,6) - I found this hard to read. I mean, spacing it's ok, but I always hit (4,5,6) 1/4 earlier. I guess it's due to (1,2) following that pattern that i expected the same for (4,5,6)
roddie
03:17:405 (1) - May I ask you to remove the sliderwhistle from the slider body XD? it sounds off in such a soft section
03:19:280 (1) - ^
03:24:905 (1) - ^
CnF
03:35:803 (10,11,1) - I found this SO HARD TO READ no matter how many times I tried.

Hard-
02:07:561 (4) - Why is this the only one stacked in the whole combo :p? (I just don't see a musical change here to stack this)
03:32:405 (1) - I'm not sure if the finish fits at the start of this slider

Easy-
Nothing
Topic Starter
Aleks719

Krisom wrote:

General-
· Gap between Easy and Hard is quite big (hard is not that hard, but jumping from an easy to a diff with that many 1/4s is mean). You'll probably need a normal. Meh... wip again?

SB-
·Just an opinion here, but as the names are plants, I'd suggest you to make them all appear "from the bottom" as if they were growing. Also, avoid weird movements like sideways movements and stuff. I guess pulsations are ok though, but just as middle animations (and not as appearances) mostly fix'd
· As the SB appears in the bottom part of the screen, I'd enable "Display SB in front of combo fire". Else, your SB names won't be seen. (Isn't important, but as some BATs search for consistency, you might want to do this on all diffs) fix'd

Collab-
· I think the rhythms on the sliders would me MUCH EASIER to read if the slidertick rate was set to 2. Problem is: Score skyrockets. Maybe you can decrease HP a bit (since it's kinda high alredy :P). Anyways, think on that. Hummm... I made slidertick rate 1, because max score is over 15.5m with tickrate 2...against 14.5m with tickrate 1... I like tickrate 2 too, but not sure in this decision... If anybody will repeat this suggestion,I'll fix it.

roddie

03:17:405 (1) - May I ask you to remove the sliderwhistle from the slider body XD? it sounds off in such a soft section
03:19:280 (1) - ^
03:24:905 (1) - ^

Hard-
02:07:561 (4) - Why is this the only one stacked in the whole combo :p? (I just don't see a musical change here to stack this) fix'd
03:32:405 (1) - I'm not sure if the finish fits at the start of this slider fix'd in all similar places

Easy-
Nothing :3
Thank you for mod, Krisom !
h3k1ru

Aleks719 wrote:

Krisom wrote:

h3kiru
02:42:131 (1,2,3,4,5,6) - I found this hard to read. I mean, spacing it's ok, but I always hit (4,5,6) 1/4 earlier. I guess it's due to (1,2) well, u r the 2nd player who feel the note there, so there we go
Thank you for mod, Krisom !
Nixnez
Soul-less-ly slow useless mod. ;_;

[Easy]
- Nice and easy.

[Hard]
- 01:16:936 (7) - A whistle?(I think you have a whistle on all similar kiai section except for this)
- 01:20:686 (7) - A whistle at the start of the slider?
- 01:35:217 (3) - ^
- 02:50:217 (3) - ^
- 02:53:498 (2) - A whistle at the mid of this repeating slider?
- 03:50:217 (3) - A whistle at the start of the slider?
- 03:53:498 (2) - A whistle at the mid of this repeating slider?

[Collab]
Roddie
- 00:37:561 (9) - Was kinda expecting a whistle here, no?
IceBeam
- 00:47:170 (7,1) and similar jumps for that section - One of the few jumps that IMO aren't quite fit with the rest of the collabs, even if it's signaled by new combos. Hmm.
Aleks719
- 01:04:514 to 01:13:420 - I would prefer maintaining 60% soft hitsounds here, probably just me though.
cesc
- 01:38:030 (1) - Consider stacking a whistle with the finish here...hmm.
- 02:50:217 (2,3) - The order for whistle and clap is reversed here.
- 02:56:780 (5) - Clap here instead of whistle(to match previous hitsounds?)
- 02:57:717 (2,3) - Whistles here instead of claps?
- 03:45:512 onwards - Whistles here are kinda irregular. Hmm.
Card N'FoRcE
- 03:31:936 (8,9) and similar pattern beats - I would prefer if it's just a repeating slider....probably just me.

Another long list of.....hitsound mods. *facepalm* I'm wondering if I failed at arrangement modding now, or I'm just purely lazy. :X
Topic Starter
Aleks719

Soul-less wrote:

[Hard]
- 01:16:936 (7) - A whistle?(I think you have a whistle on all similar kiai section except for this) ok~
- 01:20:686 (7) - A whistle at the start of the slider? ok~
- 01:35:217 (3) - ^ ok~
- 02:50:217 (3) - ^ ok~
- 02:53:498 (2) - A whistle at the mid of this repeating slider? ok~
- 03:50:217 (3) - A whistle at the start of the slider? ok~
- 03:53:498 (2) - A whistle at the mid of this repeating slider? ok~
waw, how i can missed this whistles %)

[Collab]
Roddie
- 00:37:561 (9) - Was kinda expecting a whistle here, no?
IceBeam
- 00:47:170 (7,1) and similar jumps for that section - One of the few jumps that IMO aren't quite fit with the rest of the collabs, even if it's signaled by new combos. Hmm. Icebeam always refused this suggestion~ :)
Aleks719
- 01:04:514 to 01:13:420 - I would prefer maintaining 60% soft hitsounds here, probably just me though. nope
cesc
- 01:38:030 (1) - Consider stacking a whistle with the finish here...hmm.
- 02:50:217 (2,3) - The order for whistle and clap is reversed here.
- 02:56:780 (5) - Clap here instead of whistle(to match previous hitsounds?)
- 02:57:717 (2,3) - Whistles here instead of claps?
- 03:45:512 onwards - Whistles here are kinda irregular. Hmm.
Card N'FoRcE
- 03:31:936 (8,9) and similar pattern beats - I would prefer if it's just a repeating slider....probably just me. CnF always refused this suggestion~ :)
Ha-ha, Soul-less, thanks for you mod :)
HakuNoKaemi
[Easy]
end it like the other diff... this is like 1/3 of the Hard/Collab

[Hard]
01:32:639 (x) - hmm, try to add a note there :yesyes:
01:34:280 (x) - Add a Slider that end in 01:34:514, prefewrably positioned like this as it form a Forth and Return(this) like effect and you obtain a good graphical effect with 01:35:217 (3) - Slider (this) while following the voice echo :D
03:28:655 (1,2,3,4) - Delete and copypaste 02:28:655 (1,2,3,4) - here adn add a note at 03:30:178 (x) - ... as it become like this

[Collab]

-00:00:000 - 00:30:512 : me
00:00:530 (1) - End it at 00:02:287 and
00:02:522 (1) - make it start from 00:02:405 (1) -

-02:28:637 - 02:45:512 : h3k1ru
02:38:733 (2,3,4) - Spreading them?
02:42:483 (x) - Add a Note
02:42:600 (x) - ^
02:42:951 (x) - ^
Topic Starter
Aleks719

HakuNoKaemi wrote:

[Easy]
end it like the other diff... this is like 1/3 of the Hard/Collab nope, just nope ;)

[Hard]
01:32:639 (x) - hmm, try to add a note there :yesyes: fixed here and in one similar place
01:34:280 (x) - Add a Slider that end in 01:34:514, prefewrably positioned like this as it form a Forth and Return(this) like effect and you obtain a good graphical effect with 01:35:217 (3) - Slider (this) while following the voice echo :D Ehh, looks nice, fixed
03:28:655 (1,2,3,4) - Delete and copypaste 02:28:655 (1,2,3,4) - here adn add a note at 03:30:178 (x) - ... as it become like this Sooooo... Nope. I followed for another instrument here. It's hard to read maybe, but distance makes rhythm much intuitive

[Collab]

00:00:530 (1) - End it at 00:02:287 and
00:02:522 (1) - make it start from 00:02:405 (1) - nope, because whistle sounds better at white tick.

-02:28:637 - 02:45:512 : h3k1ru
02:38:733 (2,3,4) - Spreading them?
02:42:483 (x) - Add a Note
02:42:600 (x) - ^
02:42:951 (x) - ^
Thanks for your mod and interesting ideas, HakuNoKaemi :3

Hard was remapped a bit, Updated :P
Louis Cyphre
General
- use Kiai in all difficulties
- map easy difficulty untill the end, let newbie players enjoy full version of the song.
- add Normal difficulty.
- Use please same volume of hitsounds in all difficulties.

[Collab]
00:36:155 (1) - move this according to distance spacing.
00:38:030 (1) - ^
01:00:998 (1) - nah, do you really like such sliders?
01:04:748 - may be use soft hitsounds? Sounds better
02:05:686 (5) - why jump? Please fix it.
03:35:686 (9,10,11,1) - this pattern is so confused. I suggest to do something like this http://puu.sh/22Gx, or remove this note 03:35:686 (9) - , replace this slider 03:35:803 (10) 1/4 back and add 2 repeats, like this http://puu.sh/22GK
by the way, for example let's take this pattern 03:41:311, you can hear a beat there 03:41:369, why you didn't just use repeat 1/8 sliders instead of that pattern without 1 note, it plays better and sounds too
03:58:655 (1) - silence only the end of the spinner.

[Hard]
Fine difficulty, but please - remove finish 03:58:655 (1) -

По моему мнение мапа не совсем так скажем правильная, а точнее её мапсет. То что у тебя Easy идёт меньше других сложностей
, нету нормал, разные киаи моды. Это не очень хорошо, может быть это и ранкабл, но смотрится это со стороны "не аккуратно".
HellDawn
8-)
Topic Starter
Aleks719

Louis Cyphre wrote:

General
- use Kiai in all difficulties Оу, забыл. точно, fix'd
- map easy difficulty untill the end, let newbie players enjoy full version of the song. Nope. just nope.
- add Normal difficulty. Thinking, т.к. по правилам пролезает.
- Use please same volume of hitsounds in all difficulties. Я не буду править части других в коллабе, если они не выбиваются, у кнф'а и так громкость была быше остальных, сделали под всех. так что тут нет.

[Collab]
00:36:155 (1) - move this according to distance spacing. too nazi, nope X)
00:38:030 (1) - ^^
01:00:998 (1) - nah, do you really like such sliders? yes
01:04:748 - may be use soft hitsounds? Sounds better disagree
02:05:686 (5) - why jump? Please fix it. It was made specially
03:35:686 (9,10,11,1) - this pattern is so confused. I suggest to do something like this http://puu.sh/22Gx, or remove this note 03:35:686 (9) - , replace this slider 03:35:803 (10) 1/4 back and add 2 repeats, like this http://puu.sh/22GK
by the way, for example let's take this pattern 03:41:311, you can hear a beat there 03:41:369, why you didn't just use repeat 1/8 sliders instead of that pattern without 1 note, it plays better and sounds too Hum, CnF refuses suggestions about this part, you are not a 1st :P
03:58:655 (1) - silence only the end of the spinner. fix'd

[Hard]
Fine difficulty, but please - remove finish 03:58:655 (1) - fix'd like in Collab

По моему мнение мапа не совсем так скажем правильная, а точнее её мапсет. То что у тебя Easy идёт меньше других сложностей
, нету нормал, разные киаи моды. Это не очень хорошо, может быть это и ранкабл, но смотрится это со стороны "не аккуратно".
В коллабе киай забыл, а так он везде одинаков, я не фанат изи на 4 минуты. и многие те, кто их задрачивает с модами на ыы ранк.


Thank you~
rEdo
[Easy]
it's a bit too short... map it until 3:00? some people in this thread said that, so i think it's really necessary.
0:53:030 (4,1) - swap new combos
1:12:717 (5) - move it lower a bit?

[Hard]
1:30:530 (1,5,1) - swap new combos
1:34:280 (6,1) - ^
2:03:576 (2,3,4,5) - maybe it's just me, but i kinda dislike that pattern.
2:47:405 (5,1) - swap new combos, just like before
3:47:405 (5,1) - ^

[Collab]
0:31:936 (7,1) - eh, in patterns like that (i mean, short kickslider directed right to the next circle) i'm always confused if this slider is a white-to-red tick, or white-to-blue one ._." but it's fine the way it is now, i suppose...
1:23:030 (1,2,3,4) - aren't those whistles a bit overused?
1:42:483 (1) - delete new combo?
2:07:326 (1) - ^
2:29:592 (1), etc. - there's no need to use new combos like that, it's just a 1/4 kickslider and a single note, imo this shouldn't be included in a separated combo u.u"
3:35:686 (9,10,11,1) - oh man, when i've sightreaded this... it was at least weird. o.o"


nothing really in terms of errors. good job, guys! keep the good work!
Topic Starter
Aleks719

rEdo wrote:

[Easy]
it's a bit too short... map it until 3:00? some people in this thread said that, so i think it's really necessary. nope ;__;
0:53:030 (4,1) - swap new combos nope
1:12:717 (5) - move it lower a bit? fix'd

[Hard]
1:30:530 (1,5,1) - swap new combos fix'd
1:34:280 (6,1) - ^ fix'd
2:03:576 (2,3,4,5) - maybe it's just me, but i kinda dislike that pattern. disagree
2:47:405 (5,1) - swap new combos, just like before fix'd
3:47:405 (5,1) - ^ fix'd

[Collab]
0:31:936 (7,1) - eh, in patterns like that (i mean, short kickslider directed right to the next circle) i'm always confused if this slider is a white-to-red tick, or white-to-blue one ._." but it's fine the way it is now, i suppose... I think it's okay...
1:23:030 (1,2,3,4) - aren't those whistles a bit overused? No, they aren't :P
1:42:483 (1) - delete new combo? h3k1ru's part
2:07:326 (1) - ^ h3k1ru's part
2:29:592 (1), etc. - there's no need to use new combos like that, it's just a 1/4 kickslider and a single note, imo this shouldn't be included in a separated combo u.u" h3k1ru's part
3:35:686 (9,10,11,1) - oh man, when i've sightreaded this... it was at least weird. o.o" xD Yes, you are not a first, who wrote about that

nothing really in terms of errors. good job, guys! keep the good work!
Thank you for mod, rEdo !

Updated after h3k1ru's fixes~
Gonzvlo
[General]
  1. The jump between the half-mapped [Easy] and [Hard] is quite big, You should map a [Normal] imo
  2. This sounds like "Numb" to me :3
[Easy]
  1. 00:44:592 (3) - Half of this circle is getting covered by (1)'s reverse arrow, I suggest to keep things clean for [Easy] so try to move it please.
  2. Half mapped easy... I read your replies but I'll give it a try: "Would you map this until the end, please?"
[Hard]
  1. 00:11:780 (5,1) - I felt that this jump kinda killed the flow, I didn't expect a jump there, it's not intuitive. I suggest to remove the jump or "reduce" it a bit.
  2. 02:45:530 (1,2,3,4) - I suggest to make this jumps consistent. (tbh they felt a bit "forced")
  3. 02:53:030 (1,2,3,4,5,6,7) - This combo is way longer than all the combos in this map and I don't see why :P try to split it please. (Perhaps New Combo on (5)?) (same for this one: 03:53:030 - )
  4. 03:28:655 (1,2,3,4) - (3)&(4) were really hard to hit because you suddenly changed the rhythm you were following for this pattern. I highly suggest to use a New Combo on (3) also it would be great if you use a slider instead, It's way easier to read and play.
[Collab]

  • H3kiru
  1. 02:04:748 (1,2,3,4,5) - I don't see why you increase the spacing between (4) and (5) the rhythm didn't change or anything like that, It doesn't make any sense IMO. I suggest to try something like this. (If you refuse to fix the spacing, at least add a New Combo to remark that spacing increases 0.70x D:)
    Roddie
  2. 03:15:530 - Are those "Whistles" in the slider-bodies really necessary, they sound out of place IMO.
    Card n'Force
  3. 03:35:686 (9,10,11,1) - This pattern is quite hard to read, the stacked and unstacked objects make this pattern really confusing. Something like this seems ok for me D:
Topic Starter
Aleks719

Gonzvlo wrote:

[General]
  1. The jump between the half-mapped [Easy] and [Hard] is quite big, You should map a [Normal] imo I don't want to go so far foe example : http://osu.ppy.sh/s/16233. Edward Maya too.Oh, yes, this map has half-mapped Normal! Could I make half-Normal too? And why if no?
  2. This sounds like "Numb" to me :3 yeah, there are similar rhythms here
[Easy]
  1. 00:44:592 (3) - Half of this circle is getting covered by (1)'s reverse arrow, I suggest to keep things clean for [Easy] so try to move it please. Hum... It was made specially, nope
  2. Half mapped easy... I read your replies but I'll give it a try: "Would you map this until the end, please?" Give me a reason, if I can find ranked maps with half-mapped Easy without problems? I made full-size Easy before. Imo, 4 mins for Easy is not a good idea.
[Hard]
  1. 00:11:780 (5,1) - I felt that this jump kinda killed the flow, I didn't expect a jump there, it's not intuitive. I suggest to remove the jump or "reduce" it a bit. Me and others, who tested diff didn't have problems here, but reduced a bit.
  2. 02:45:530 (1,2,3,4) - I suggest to make this jumps consistent. (tbh they felt a bit "forced") It was made specially, nope
  3. 02:53:030 (1,2,3,4,5,6,7) - This combo is way longer than all the combos in this map and I don't see why :P try to split it please. (Perhaps New Combo on (5)?) (same for this one: 03:53:030 - ) ok
  4. 03:28:655 (1,2,3,4) - (3)&(4) were really hard to hit because you suddenly changed the rhythm you were following for this pattern. I highly suggest to use a New Combo on (3) also it would be great if you use a slider instead, It's way easier to read and play. changed a bit
[Collab]
  1. This suggestions for h3k1ru, Roddie and CnF are repeating. Collaborators refused this earlier, so, I think they'll refuse it again.
Thanks for checking~
James2250
Hard:
00:53:498 (1,4) - would look nicer if not overlaping in my opinon
02:09:201 (2,3,1) - nazi: stack these?

Collab:
03:31:936 (8,9) - not a big fan of the note/fast slider combinations used on this part (I thought it played nicer with just the 1 slider for it) but that is just my opinion

The mapset looks rankable enough in general, the main thing that I dislike at the moment is the half mapped Easy. Seeing as there are only 3 difficulties in total it seems a shame that they aren't fully mapped. I know that many other ranked maps have gotten away with it but it is becoming much more disliked these days and mapsets are abusing it way too much making beginners miss out. I recommend you think about fully mapping it more~
Topic Starter
Aleks719

James2250 wrote:

Hard:
00:53:498 (1,4) - would look nicer if not overlaping in my opinon fix'd
02:09:201 (2,3,1) - nazi: stack these? fix'd

Collab:
03:31:936 (8,9) - not a big fan of the note/fast slider combinations used on this part (I thought it played nicer with just the 1 slider for it) but that is just my opinion ~waiting CnF

The mapset looks rankable enough in general, the main thing that I dislike at the moment is the half mapped Easy. Seeing as there are only 3 difficulties in total it seems a shame that they aren't fully mapped. I know that many other ranked maps have gotten away with it but it is becoming much more disliked these days and mapsets are abusing it way too much making beginners miss out. I recommend you think about fully mapping it more~ Meeeeh... Okay. I'll make full Easy. Specially for you, done <3 xD
Thanks for mod and star, updated~ :P
TheVileOne
Easy

00:08:967 (1,2,3,4) - This feels too slow to me and doesn't line up with the beat as far as I can hear it. The whole intro feels undermapped and since there is no remarkable beat mapped I lose the rhythm. I really suggest that you map more of the song here. Place more notes on white ticks. Here's an example beat I quite liked.

http://osu.ppy.sh/ss/93629

00:47:405 (2,3) - Move down maybe 3 grid 4 units? I might be wrong about the number, but I feel thatthe sliders aren't aligned right.

02:26:662 - This inherited isn't necessary

02:43:186 (4) - Why straighten it at the end?

03:19:983 (4) - Not sure about this : /


Hard

00:07:326 (4,1,2) - I don't believe this is lined up. Also it has a different spacing than 00:08:733 (3,4) - which is also not lined up.

00:57:717 (3,4) - This doesn't play right at all. Change this please.

02:35:217 (4,5,6,7) - This sounds like all half notes to me.

03:30:061 - Add note?

03:30:530 (1,2) - Perhaps not place them so parallel and make the transition more slanted. It might play better.

Collab

00:00:530 (1) - Maybe remove the whistle. I'm unsure though. Do you think the volumes should be the same for each tone at the end of the spinners.?

00:35:686 (4,1) - I hate when maps do this. : /

00:36:740 (5) - Delete? I'll remove my gripe about the pattern above if you do. :p

00:44:592 - Resnap this inherited (nazi)

00:47:170 (7,1) - I guess its supposed to be hard, but this jump throws me off. It doesn't even sound like a jump.

00:48:459 (6,7,8) - Ugh can you do something else with this?

00:59:592 (7,8,9,10,11) - This is ugly IMO. 7 should be a new combo.

01:11:780 (6) - Wigglies are unrankable.

02:07:092 (5,1,2) - I suggest this be completely snapped to 1.2 (only within the notes mentioned though)

02:26:780 (1,2,3,1,2,3) - These jumps are way too abrupt and unexpected.

03:17:405 (1) - Slider is lumpy. Fix?

03:24:905 (1) - ^

03:34:748 (5,6,7,8,9) - If you are going to have increased spacing segments like this use whole numbers for snaps.





Star
Topic Starter
Aleks719

TheVileOne wrote:

Easy
00:08:967 (1,2,3,4) - This feels too slow to me and doesn't line up with the beat as far as I can hear it. The whole intro feels undermapped and since there is no remarkable beat mapped I lose the rhythm. I really suggest that you map more of the song here. Place more notes on white ticks. Here's an example beat I quite liked. Checked, nope
00:47:405 (2,3) - Move down maybe 3 grid 4 units? I might be wrong about the number, but I feel thatthe sliders aren't aligned right nope
02:26:662 - This inherited isn't necessary nope, it was made specially
02:43:186 (4) - Why straighten it at the end? Because I wanted to make it
03:19:983 (4) - Not sure about this : / But I'm sure!
So, this diff without changes


Hard
00:07:326 (4,1,2) - I don't believe this is lined up. Also it has a different spacing than 00:08:733 (3,4) - which is also not lined up.fixed
00:57:717 (3,4) - This doesn't play right at all. Change this please. nope, it was made specially irc, fixed
02:35:217 (4,5,6,7) - This sounds like all half notes to me. nope
03:30:061 - Add note? nope
03:30:530 (1,2) - Perhaps not place them so parallel and make the transition more slanted. It might play better. fixed

Collab
00:00:530 (1) - Maybe remove the whistle. I'm unsure though. Do you think the volumes should be the same for each tone at the end of the spinners.? Removed whistle
00:35:686 (4,1) - I hate when maps do this. : / Checked, nope
00:36:740 (5) - Delete? I'll remove my gripe about the pattern above if you do. :p Roddie's part
00:44:592 - Resnap this inherited (nazi) nope, it doesn't matter
00:47:170 (7,1) - I guess its supposed to be hard, but this jump throws me off. It doesn't even sound like a jump. Checked, nope
00:48:459 (6,7,8) - Ugh can you do something else with this? Checked, nope
00:59:592 (7,8,9,10,11) - This is ugly IMO. 7 should be a new combo. IceBeam's part
01:11:780 (6) - Wigglies are unrankable. O,rly? xD without changes
02:07:092 (5,1,2) - I suggest this be completely snapped to 1.2 (only within the notes mentioned though) Checked, nope
02:26:780 (1,2,3,1,2,3) - These jumps are way too abrupt and unexpected. Checked, nope
03:17:405 (1) - Slider is lumpy. Fix? Checked, nope
03:24:905 (1) - ^ Checked, nope
03:34:748 (5,6,7,8,9) - If you are going to have increased spacing segments like this use whole numbers for snaps. Checked, nope
Thank you~
senaya
взятки звёздочками берёте? :3
gdeath
Only checked Collab last night and just found some tiny stuff even no necessay to list them out.
As for the patterns & hitsounds, those stuff impressed me a lot. YES, All of you did a good effort.

Will check the remaining diffs soon.

Hey, here's my mod. It takes 2 days xD

[Easy]:
  1. 02:23:498 (1) - touchs the HP groove, move it down a little?
  2. 03:19:983 (4) - Suggest to turn finish hitsound down a bit.
  3. 03:22:795 (2) - ^
[Hard]:
  1. 03:17:405 (4) - Suggest to turn volume down because its the most soft rhythm of this song from 03:15:530 to 03:30:295. Try volume 35%.
  2. 03:19:280 (3) - ^
  3. 03:21:155 (4) - ^
  4. 03:24:905 (3) - ^
[Collab]:
  1. I dont wanna be picky. So all fine to me.
Topic Starter
Aleks719

gdeath wrote:

:3
[Easy]:
  1. 02:23:498 (1) - touchs the HP groove, move it down a little? fix'd
  2. 03:19:983 (4) - Suggest to turn finish hitsound down a bit. Hum,okay. 45% -> 35%
  3. 03:22:795 (2) - ^ Hum,okay. 45% -> 35%


[Hard]:
  1. 03:17:405 (4) - Suggest to turn volume down because its the most soft rhythm of this song from 03:15:530 to 03:30:295. Try volume 35%. Hum,okay. 45% -> 35%
  2. 03:19:280 (3) - ^ ^
  3. 03:21:155 (4) - ^ ^
  4. 03:24:905 (3) - ^ ^
[Collab]:
  1. I dont wanna be picky. So all fine to me.^__^
Thank you, gdeath~
Updated!
Astom
Star~
abalee
Just a bubble.
whymeman
[Collab]

01:11:780 (6) - Can you try redoing this slider? For some reason, AIMod is reading it as a ciritical error. Also, if you want a slow slider, try using .5x as well.

Edit: Alright, I see it's fixed so Ranked it is then.
HellDawn
<3
Yuzeyun
Weeeee <3

also so easy on taiko

Good job Aleks, Roddie, Ice, cesc, h3k1ru, CNF and... *Break* ? Who's this ?
spboxer3
congratulation :D
Topic Starter
Aleks719

_Gezo_ wrote:

Weeeee <3

Good job Aleks, Roddie, Ice, cesc, h3k1ru, CNF and... *Break* ? Who's this ?
;~; I forgot to add *break* to the tags, his part is epic ><

Thanks, guys :)
Yuzeyun

Aleks719 wrote:

;~; I forgot to add *break* to the tags, his part is epic ><
Thanks, guys :)
I'm sure that I'd fail on his part if I played it on standard mode. XD
Raimon
really nice collab. Nice job guys ^^
Charles445
Map gets sooo late at 3 minutes. I don't think one timing section was a good idea
Topic Starter
Aleks719
There is only one section here, I'm sure in this~
Please sign in to reply.

New reply