This beatmap was submitted using in-game submission on Thursday, February 16, 2012 at 8:16:22 PM
Artist: DaGrahamCraka
Title: {Runaway}
Source: Newgrounds Audio Portal
Tags: Happy Hardcore Rave
BPM: 165
Filesize: 4438kb
Play Time: 02:15
Difficulties Available:
Information: Scores/Beatmap Listing
---------------
Okay! First beatmap. After several weeks of work and testing, I hope it's up to standard. All four difficulties are made by me.
This isn't the full version of the song. There is a small cut to keep it more energetic and short. The full version of the song is here: http://www.newgrounds.com/audio/listen/75190
I have a background, and it works, but it's not the best. If someone can find another one that isn't any art or photo theft, or recommend ideas for a new one, I'll gladly take that into consideration!
Enjoy, and thanks for trying my map.
________
Changelog:
11/8/10:
-Made Easy mode easier by adding more sliders and tightening combos
-Various Distance Snap fixes across all difficulties
-Various Difficuty adjustments
11/15/10:
-Various little adjustments
11/18/10:
-Distance Snap Adjustments for Insane
11/20/10:
-Spacing Fixes TO THE MAX on all difficulties (as recommened by mods), some combos changed as a result
-Used Sandpig's mod
-Changed hitsounds. "Soft" hitsounds now play during the piano part
-Fixed a background issue
-Difficulty adjustments
-Other minor note fixes
12/4/10:
-Re-playtested all difficulties and made spacing fixes, combo fixes, and difficulty adjustments. Easy and Normal are much easier to play now.
12/5/10:
-Used SapphireGhost's mod
-Other spacing fixes for the combos after the first break
12/20/10:
-After many futile attempts otherwise, finally distance snapped Easy and Normal with the distance snapping tool in the editor. They're very very different now. Hard and Insane still need spacing fixing, particularly for their ending sections.
-New Background
1/2/11:
-Few tweeks of non-importance (removing extra bookmarks, positioning fixes, fixing some kai time, easy, normal)
-Hard and Insane still need that spacing work; That's the next task, then a-more modding.
1/4/11:
-A few slider tweek things and single unit fixes for normal. Nothing too big.
-Started resnapping Hard, about halfway done. Due to the state of this beatmap, moving to WIP for now.
1/6/11:
-Finished resnapping Hard, and scrapped Insane and started it over. Insane isn't finished yet. When it is, it'll go back to pending, and I'll really work at getting it ranked.
2/3/11: Beatmap is alive! Slider symetry fixes for Easy, Normal, and Hard. Work on Insane continues, though is not yet comeplete.
2/15/11:
-Changed Blue combo Color to light blue, making the approach circles easier to see against the background (All difficulties)
-Continued work on Insane Diff. It's now 1/3 complete.
2/4/12:
-Guess what's alive again? This map, that's what's alive again! After a very long time, and large amount of work, this map- all four difficulties- have been completely rehauled and redone. Please completely redownload the map so that you get all the new changes the first time! Enjoy the new Runaway, everyone!
2/8/12:
-Moved some notes on Hard so that they're properly on the grid/play area
-Upon re-reviewing the rules, I've noted that all difficulties need to end at the same point. Thus! I've mapped the "ending" bit to normal difficulty. Easy difficulty will soon follow suit.
-Fixed some hitsound issues on insane
2/9/12:
-Ending to easy added.
-Fixed some spacing issues.
-Map is currently finished! Might need more modding, though.
2/16/12
-Some small combo adjustments.
Artist: DaGrahamCraka
Title: {Runaway}
Source: Newgrounds Audio Portal
Tags: Happy Hardcore Rave
BPM: 165
Filesize: 4438kb
Play Time: 02:15
Difficulties Available:
- Easy (2.83 stars, 160 notes)
- Hard (4.64 stars, 245 notes)
- Insane (4.97 stars, 367 notes)
- Normal (4 stars, 196 notes)
Information: Scores/Beatmap Listing
---------------
Okay! First beatmap. After several weeks of work and testing, I hope it's up to standard. All four difficulties are made by me.
This isn't the full version of the song. There is a small cut to keep it more energetic and short. The full version of the song is here: http://www.newgrounds.com/audio/listen/75190
I have a background, and it works, but it's not the best. If someone can find another one that isn't any art or photo theft, or recommend ideas for a new one, I'll gladly take that into consideration!
Enjoy, and thanks for trying my map.
________
Changelog:
11/8/10:
-Made Easy mode easier by adding more sliders and tightening combos
-Various Distance Snap fixes across all difficulties
-Various Difficuty adjustments
11/15/10:
-Various little adjustments
11/18/10:
-Distance Snap Adjustments for Insane
11/20/10:
-Spacing Fixes TO THE MAX on all difficulties (as recommened by mods), some combos changed as a result
-Used Sandpig's mod
-Changed hitsounds. "Soft" hitsounds now play during the piano part
-Fixed a background issue
-Difficulty adjustments
-Other minor note fixes
12/4/10:
-Re-playtested all difficulties and made spacing fixes, combo fixes, and difficulty adjustments. Easy and Normal are much easier to play now.
12/5/10:
-Used SapphireGhost's mod
-Other spacing fixes for the combos after the first break
12/20/10:
-After many futile attempts otherwise, finally distance snapped Easy and Normal with the distance snapping tool in the editor. They're very very different now. Hard and Insane still need spacing fixing, particularly for their ending sections.
-New Background
1/2/11:
-Few tweeks of non-importance (removing extra bookmarks, positioning fixes, fixing some kai time, easy, normal)
-Hard and Insane still need that spacing work; That's the next task, then a-more modding.
1/4/11:
-A few slider tweek things and single unit fixes for normal. Nothing too big.
-Started resnapping Hard, about halfway done. Due to the state of this beatmap, moving to WIP for now.
1/6/11:
-Finished resnapping Hard, and scrapped Insane and started it over. Insane isn't finished yet. When it is, it'll go back to pending, and I'll really work at getting it ranked.
2/3/11: Beatmap is alive! Slider symetry fixes for Easy, Normal, and Hard. Work on Insane continues, though is not yet comeplete.
2/15/11:
-Changed Blue combo Color to light blue, making the approach circles easier to see against the background (All difficulties)
-Continued work on Insane Diff. It's now 1/3 complete.
2/4/12:
-Guess what's alive again? This map, that's what's alive again! After a very long time, and large amount of work, this map- all four difficulties- have been completely rehauled and redone. Please completely redownload the map so that you get all the new changes the first time! Enjoy the new Runaway, everyone!
2/8/12:
-Moved some notes on Hard so that they're properly on the grid/play area
-Upon re-reviewing the rules, I've noted that all difficulties need to end at the same point. Thus! I've mapped the "ending" bit to normal difficulty. Easy difficulty will soon follow suit.
-Fixed some hitsound issues on insane
2/9/12:
-Ending to easy added.
-Fixed some spacing issues.
-Map is currently finished! Might need more modding, though.
2/16/12
-Some small combo adjustments.