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Junichi Masuda - A Rival Appears!

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DuckNess
(Insane)- Diff
00:00:235 (1) -
I think that the offset should be 235 (idk for me it sounds more correct)
00:00:930 -
and 930 for this one
00:03:568 (1) -
Feels like 1/6 timing and i feel like this section could use a bit more veriety rather than just 3 symetrical sliders
00:05:546 (4) -
NC?
00:05:546 (4) -
This jump in the stream looks a bit too much or a bit off
00:08:844 -
I recoment that you switch the positions for 2,3 since i feel like a 3 star hard map shouldn't have those kinds of overlappings
00:09:833 (5,1) -
Idk if u are trying to make this linear but if you are then its not but idk if u were
00:11:152 (1) -
Maybe a NC?
00:11:976 (3) -
Feels like a bit too much overlapping for a 3 star map
00:13:131 (2) -
Maybe extend into the 1/4 note?
00:14:120 (1) -
This only extends to the red and there is another note on the white tick
00:14:615 (2) -
Same here
00:17:747 (4) -
Maybe something different because new insterments/new section
00:27:805 (3) -
Don't really understand why this timing point is in the middle of the slider but okay
00:29:948 -
I don't think that the triples have enough coralation with the slider
00:31:268 (1,2,3,4) -
Seems a bit messy
00:32:237 (5) -
NC?

Also press ctrl-a and i think that you could of used space better
Topic Starter
Vespirit

DuckNess wrote:

(Insane)- Diff
00:00:235 (1) -
I think that the offset should be 235 (idk for me it sounds more correct)
00:00:930 -
and 930 for this one the way you suggest, the first one doesn't lead in to the other one
00:03:568 (1) -
Feels like 1/6 timing and i feel like this section could use a bit more veriety rather than just 3 symetrical sliders if you mean the stream, 1/4 is correct
00:05:546 (4) -
NC? its part of the pattern before
00:05:546 (4) -
This jump in the stream looks a bit too much or a bit off I don't understand what you mean :/
00:08:844 -
I recoment that you switch the positions for 2,3 since i feel like a 3 star hard map shouldn't have those kinds of overlappings its alright because the map is 30 seconds long, it is an insane, and switching the positions I think doesn't work in terms of flow
00:09:833 (5,1) -
Idk if u are trying to make this linear but if you are then its not but idk if u were I was, and I think its better now
00:11:152 (1) -
Maybe a NC? part of the pattern before
00:11:976 (3) -
Feels like a bit too much overlapping for a 3 star map seems alright to me
00:13:131 (2) -
Maybe extend into the 1/4 note? there isn't a note on the 1/4
00:14:120 (1) -
This only extends to the red and there is another note on the white tick it extends to the white ?
00:14:615 (2) -
Same here ^
00:17:747 (4) -
Maybe something different because new insterments/new section confused by what you mean here
00:27:805 (3) -
Don't really understand why this timing point is in the middle of the slider but okay for consistent decrease in volume
00:29:948 -
I don't think that the triples have enough coralation with the slider any closer and there will be weird overlaps
00:31:268 (1,2,3,4) -
Seems a bit messy looks fine to me
00:32:237 (5) -
NC? part of the pattern before

Also press ctrl-a and i think that you could of used space better hmm, I see the top left corner not used too much, attempted to fix a little without ruining map
Thanks for m4m! :D
Zyl
Really cool and epic pokemon challenge of all life with the league 4 and champions and they are cool but not like the pokemon battles in the pokemon universe that are really cool like the legendaries and shiny pokemon SHINY POKEMON!!
18:28 HydroCannon13: hello, i finished the m4m on your map :)
18:28 Trent83: oh yeah your map!
18:28 Trent83: sorry actually i am in a m4m right now so wait a little xDD
18:29 HydroCannon13: its no problem :P
18:29 Trent83: xDD
18:48 Trent83: irc?
18:49 HydroCannon13: i that is what you would like to do, then okay :)
18:49 Trent83: ok xDD
18:50 Trent83: i really dont like on forum xDD
18:50 HydroCannon13: you can post to forum for kudosu tho
18:51 Trent83: yeah i will post the irc on the forum xDD
18:51 HydroCannon13: alright
18:53 Trent83: 00:01:899 (2) - why no put this a little down for stay in the flow?
18:54 Trent83: 00:03:548 (1) - i think it will be good for rhytmn end this spinner
18:54 Trent83: 00:04:867 (1) - here?
18:55 HydroCannon13: i dont think the spinner works because the sliders show progression to the main part of the song
18:55 Trent83: good point xDD
18:56 HydroCannon13: for the flow thing though, i agree and i fixed
18:56 Trent83: 00:24:652 (1,2,3) - why not here follow the curve like this?
18:56 Trent83: http://puu.sh/nSTm3/2acd6a9550.jpg
18:56 Trent83: sorry if i am being a flow nazi xDD
18:56 Trent83: 00:25:971 (3,1) - and with that combination a blanket here
18:56 Trent83: wow men you map goos
18:56 Trent83: good*
18:57 HydroCannon13: thank you :)
18:58 Trent83: good flow, good sliders, good spinners
18:58 Trent83: 00:01:404 (2,3,4) - here
18:58 Trent83: why not something like this
18:59 Trent83: http://puu.sh/nSTxV/5c32aba8a6.jpg
18:59 Trent83: 00:07:175 (3) - a 1/2 slider?
18:59 Trent83: for the rhytmn
19:00 HydroCannon13: one second, still fixing from the easy diff lol
19:00 Trent83: oh oh sorry xDD
19:00 HydroCannon13: 00:24:652 (1,2,3) - for here i kept because i like the blanket
19:01 HydroCannon13: ok now to the normal
19:01 Trent83: k
19:01 Trent83: lets go
19:02 Trent83: 00:24:323 (3) - here sorry xDD
19:02 Trent83: why not use an 1/2 slider?
19:02 Trent83: accords with the music
19:02 Trent83: and it will fun for the player
19:03 Trent83: 00:28:280 (3) - same
19:03 HydroCannon13: hmm
19:04 HydroCannon13: yeah good idea
19:04 Trent83: thanks
19:04 Trent83: and good normal
19:05 HydroCannon13: ty
19:05 Trent83: say me when you are ready
19:06 HydroCannon13: ok, ready :P
19:07 Trent83: xDD hard
19:07 HydroCannon13: for the hard
19:07 Trent83: 00:02:229 (1) - remove the arrow? because in the last beat doesnt accords with the music
19:08 HydroCannon13: because its not mine can you post this one on thread
19:08 Trent83: oh right xDD
19:08 Trent83: i didnt see the kei xDD
19:08 HydroCannon13: thats okay :P
19:08 Trent83: to insane
19:09 HydroCannon13: okay
19:09 Trent83: 00:01:899 (3) - a jump of 2.0 of DS?
19:09 Trent83: for keep the flow
19:09 Trent83: and it will be better looking
19:10 HydroCannon13: yeah, fixed
19:11 Trent83: and thats all xDD
19:11 Trent83: really good insane
19:12 Trent83: i will post the irc
Zyl
[Kei's Hardu! \(=>u<=)/]

Compose
00:02:229 (1) - remove the arrow in that slider because didn't fit with the music
00:04:867 (5,6) - Is better put an slider in place of this circles
00:13:276 (4) - Remove this circle doesn't fit with the music
00:15:749 (5,6) - remove this circles and put 1/2 sliders it will sound better
00:16:738 (1,2) - 1/2 sliders i will fit with the music so great
00:19:541 (2) - i think that this didn't fit with the music

and thats all :3
Good luck with this map ;)
midori_wah
Bad modding! \(^.^)/

[Insane]
00:02:064 - Maybe add a circle here.
00:05:526 (4,5,6,7,8,9) - I'm feeling like repeating sliders should be here. Has a better feel.
00:14:100 (1,2,3,4) -

[Kei's Hard]
00:00:251 (1,2,3,4) - Feeling like 1 tick 1/2 sliders here.
00:03:877 (4) - Add a circle here.
00:04:537 (6) - ^
00:28:774 - ^
00:29:104 - ^

[Normal]
00:18:057 (5) - 2 tick slider.
00:20:695 (1) - ^

[Easy]
00:14:924 (2) - Maybe add a 2 tick repeating slider here.
00:18:057 (3) - 2 tick slider.
00:20:695 (3) - ^

Yay for bad modding! \('.')/
_handholding
hi m4m

I think you should have an extra kiai time from 00:22:014 - 00:27:290 . It first the music, up to you though

Easy
  1. 00:03:548 (1) - End spinner at 00:04:867 as I think you might need a bit more recovery time
  2. 00:16:738 (1) - I think it would be more appropiate to have this 3/1 slider. Like this http://puu.sh/o51bV/0e0e41d536.jpg . It matches the muic, adds a bit of variety to the rhythm ( I really dont like using 1/1 sliders in easy if it can be hepled) and also because its a long slider you can make a nice ctreaive shape.
  3. 00:19:376 (1) - ^
  4. 00:21:355 (1) - delete NC, I know its in your other diffs but its not needed here imo because of the rhythm and note density
Normal
  1. 00:03:548 (1) - I think you should end this to the whit tick before it, 00:05:526 . I mean I really dont think this is enough recovery time for a normal diff at all, not for 180 bpm anyways
  2. 00:17:398 (3) - Make this into a 1/1 slider and delete 00:17:727 (4)? the red tick doesnt seem to be part of the main tune youre mapping.
  3. 00:20:036 (3) - ^
Hard
  1. 00:26:466 (4) - Would you ever consider making this a 1/1 slider to match the held note? Also because this is the same sound as 00:24:652 (1) which is also a slider

Insane

  • Nothing
You've definitely taken a lot of care with your map and made your diffs very consistent which is what I like to see :)

For that I'll shoot a few stars and wish you the best of luck! bara loves pokemon songs so maybe you can get him to take a look at your map sometime soon
Topic Starter
Vespirit

dark_assassin16 wrote:

Bad modding! \(^.^)/

[Insane]
00:02:064 - Maybe add a circle here. added a slider end, because I don't think it should be clickable
00:05:526 (4,5,6,7,8,9) - I'm feeling like repeating sliders should be here. Has a better feel. its an insane, i think it should be a stream
00:14:100 (1,2,3,4) - following the main melody here

[Normal]
00:18:057 (5) - 2 tick slider. at one point I did have them but I took them out because of a mod, ill leave it atm
00:20:695 (1) - ^ ^

[Easy]
00:14:924 (2) - Maybe add a 2 tick repeating slider here. would rather 00:15:419 to be clickable
00:18:057 (3) - 2 tick slider. kinda hard for an easy
00:20:695 (3) - ^ ^

Yay for bad modding! \('.')/
thanks for the mod :)

Kisses wrote:

hi m4m

I think you should have an extra kiai time from 00:22:014 - 00:27:290 . It first the music, up to you though tbh I didn't like where the kiai was originally, so ill just have that as kiai to avoid overdoing the kiai. good idea :D

Easy
  1. 00:03:548 (1) - End spinner at 00:04:867 as I think you might need a bit more recovery time I think that would make it hard to get a bonus for newcomers
  2. 00:16:738 (1) - I think it would be more appropiate to have this 3/1 slider. Like this http://puu.sh/o51bV/0e0e41d536.jpg . It matches the muic, adds a bit of variety to the rhythm ( I really dont like using 1/1 sliders in easy if it can be hepled) and also because its a long slider you can make a nice ctreaive shape. lol im shit at creative shape sliders, plus I think it better represents incline and decline in music as it is
  3. 00:19:376 (1) - ^ ^
  4. 00:21:355 (1) - delete NC, I know its in your other diffs but its not needed here imo because of the rhythm and note density however, they are 2 different sections
Normal
  1. 00:03:548 (1) - I think you should end this to the whit tick before it, 00:05:526 . I mean I really dont think this is enough recovery time for a normal diff at all, not for 180 bpm anyways fixed
  2. 00:17:398 (3) - Make this into a 1/1 slider and delete 00:17:727 (4)? the red tick doesnt seem to be part of the main tune youre mapping. yeah, fixed
  3. 00:20:036 (3) - ^ not here, the note actually exists on this one
Insane

  • Nothing
You've definitely taken a lot of care with your map and made your diffs very consistent which is what I like to see :) Thanks :D

For that I'll shoot a few stars and wish you the best of luck! bara loves pokemon songs so maybe you can get him to take a look at your map sometime soon
Thanks a lot for the mod and the stars! hopefully I can get bn in the near future to check over the set :P
Kei
Late edit and update. I'm sorry, I've been through some problems and thus delayed.

blue= comment
no comment = fix/change.

Trent83 wrote:

[Kei's Hardu! \(=>u<=)/]

Compose
00:02:229 (1) - remove the arrow in that slider because didn't fit with the music sorry but i dont agree with this, i think it sounds good
00:04:867 (5,6) - Is better put an slider in place of this circles
00:13:276 (4) - Remove this circle doesn't fit with the music
00:15:749 (5,6) - remove this circles and put 1/2 sliders it will sound better i think circles emphasize better this part than a slider
00:16:738 (1,2) - 1/2 sliders i will fit with the music so great i prefer following the guitar there
00:19:541 (2) - i think that this didn't fit with the music it follows the drums and the guitar at the same time, that's what i intended to do with it ):

dark_assassin16 wrote:

[Kei's Hard]
00:00:251 (1,2,3,4) - Feeling like 1 tick 1/2 sliders here. hmm i prefer circles bcs they emphasize more and make the diff less easier than it already is but i'll consider this
00:03:877 (4) - Add a circle here.
00:04:537 (6) - ^
00:28:774 - ^

Kisses wrote:

Hard
  1. 00:26:466 (4) - Would you ever consider making this a 1/1 slider to match the held note? Also because this is the same sound as 00:24:652 (1) which is also a slider nice point. thanks!
Thank you all! my diff changed a lot :D

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Yukiyo
m4m o/
I'lll try to find something
Most of my stuff will be personal preference so ignore them if you don't like it

Insane
00:07:340 (5) - I'd place this in the middle of 00:06:680 (3,1) -
00:12:286 (4,5) - have them the same DS as 00:11:792 (2,3) -
00:15:089 (3) - this could be place so the approach circle lines up with both 00:15:419 (1,3) -
00:28:280 (4,5) - create more space to the sliders
This is good diff

Normal
can't find anything :)


easy
00:12:781 (3) - make this curvy so it fit the other slider of the same combo
Can't find anything else ,w,

Kei's Hard
00:04:867 (1) - place this mirrored to 00:03:548 (3)
00:21:684 (2,1) - blanket perhaps?

hmmm couldn't help that much I guess :(
hope it gets ranked soon because it's a really nice mapset
Topic Starter
Vespirit

Yukiyo wrote:

m4m o/
I'lll try to find something
Most of my stuff will be personal preference so ignore them if you don't like it

Insane
00:07:340 (5) - I'd place this in the middle of 00:06:680 (3,1) - I don't think I would do an overlap like that, but I did place it closer to it
00:12:286 (4,5) - have them the same DS as 00:11:792 (2,3) - good idea, fixed
00:15:089 (3) - this could be place so the approach circle lines up with both 00:15:419 (1,3) - I tried xD
00:28:280 (4,5) - create more space to the sliders fixed, hopefully its good
This is good diff thanks! :D

Normal
can't find anything :)


easy
00:12:781 (3) - make this curvy so it fit the other slider of the same combo ok, but not too much or it looks weird to me xD
Can't find anything else ,w,

hmmm couldn't help that much I guess :(
hope it gets ranked soon because it's a really nice mapset
Thanks for the mod, and dw, you did help :P
-NanoRIPE-
Hi ~ M4M Request ~

[General]

[Easy]
00:14:100 (1) - remove NC and add NC at 00:15:089
00:18:057 (1) - remove NC
00:20:695 (1) - ^
00:25:642 (2,2) - try to stacked it ~

[Normal]
00:01:734 (3) - remove clap
00:05:856 - add circle here
00:18:057 (1) - remove NC
00:20:695 (1) - ^

[Hard]
00:06:680 (3) - remove finish
00:09:318 (2) - ^
00:09:813 - 00:10:143 - 00:10:637 - ^
00:12:451 (1) - clap
00:12:781 (3) - remove clap
00:13:111 (3) - clap
00:15:419 (4) - remove finish
00:15:914 (6) - ^
00:19:046 (2) - ^
00:24:652 (1) - remove clap
00:25:971 (1) - remove NC
00:26:466 (4) - remove finish
00:27:785 (2) - ^
00:30:258 (2) - remove clap
00:31:248 (5) - ^ and also remove finish too
00:31:742 (6) - remove finish

[Insane]
None ~
Nice diff btw ~

GL ~
Topic Starter
Vespirit

-NanoRIPE- wrote:

Hi ~ M4M Request ~

[General]

[Easy]
00:14:100 (1) - remove NC and add NC at 00:15:089 the measure starts where the nc is
00:18:057 (1) - remove NC okay
00:20:695 (1) - ^ ^
00:25:642 (2,2) - try to stacked it ~ did as best I could xD

[Normal]
00:01:734 (3) - remove clap idk why it was there lol
00:05:856 - add circle here I think it would be too close to the spinner for recovery time
00:18:057 (1) - remove NC did as in easy diff
00:20:695 (1) - ^ ^

[Insane]
None ~
Nice diff btw ~ thanks :D

GL ~
Thanks for your mod! :)
Underdogs
my phone cant install pokemon go

Easy
00:03:548 (1) - end it at 00:04:867 so players can recover from slider
00:27:290 kiai?

Normal
00:19:376 (1,2,3,4,5) - As a fan of HRHDDT in normal, i think this is confusing to read, or actually passable without destroying your keyboard
00:27:290 Kiai?

Insane
00:09:318 (4,1) - i think these aren't as neat as 00:09:813 (5,3) - since the distance is too close
00:13:440 (3,4) - you can make it like this
00:21:355 (1,2,3,4,1) -
good luck on ranking ;)
Topic Starter
Vespirit

Underdogs wrote:

my phone cant install pokemon go =(

Easy
00:03:548 (1) - end it at 00:04:867 so players can recover from slider ahh ok finally did it
00:27:290 kiai? ? the existing kiai ends there

Normal
00:19:376 (1,2,3,4,5) - As a fan of HRHDDT in normal, i think this is confusing to read, or actually passable without destroying your keyboard I guess i'll change back to 1/1 slider
00:27:290 Kiai? same as easy

Insane
00:09:318 (4,1) - i think these aren't as neat as 00:09:813 (5,3) - since the distance is too close I agree, slightly moved
00:13:440 (3,4) - you can make it like this I don't think it leads well into (1) :/
00:21:355 (1,2,3,4,1) - ^ - looks great, thanks :)

good luck on ranking ;)
Thanks for the mod!! :D
Togetic
from modreq
insane my dude
00:02:723 (6) - sv change please nc
00:04:867 (3) - i feel like this would be a good opportunity to change sv due to the (i dunno how to describe it???) noise being so prominent
00:09:318 (4) - overlapping this slider with the 2 note feels awkward to aim, i would recommend a blanket instead
00:18:222 (2) - there's no rhythm for this note so it seems unnecessary, and if you're worried about 00:20:695 (1,2) being weird to read just realize mapping to the rhythm is probably the most justified and reasonable thing to do here
normal my dude
00:18:057 (4) - a slider coming from the red tick before this circle would make more sense because there is another rhythm before the circle
00:20:695 (4) - ^
00:28:280 (3) - ^
easy my dude
just some ncing stuff lol
00:00:251 (1) - unnecessary nc
00:12:781 (3) - nc
00:15:419 (3) - ^
00:21:355 (1) - unnecessary nc
00:23:333 (3) - nc
00:24:652 (1) - ^
00:25:971 (3) - ^
I wish the best!
Topic Starter
Vespirit

Togetic wrote:

from modreq
insane my dude
00:02:723 (6) - sv change please nc not sure about 2 ncs back to back
00:04:867 (3) - i feel like this would be a good opportunity to change sv due to the (i dunno how to describe it???) noise being so prominent added, but not sure if it looks weird now xD
00:09:318 (4) - overlapping this slider with the 2 note feels awkward to aim, i would recommend a blanket instead decided not to, I think it plays fine
00:18:222 (2) - there's no rhythm for this note so it seems unnecessary, and if you're worried about 00:20:695 (1,2) being weird to read just realize mapping to the rhythm is probably the most justified and reasonable thing to do here I think I've switched these notes quite a few times, but now I think that the sound is too strong to not be mapped
normal my dude
00:18:057 (4) - a slider coming from the red tick before this circle would make more sense because there is another rhythm before the circle before the circle? not really imo, and if you mean after, I don't think it plays very well in a normal
00:20:695 (4) - ^ ^
00:28:280 (3) - ^^
easy my dude
just some ncing stuff lol
00:00:251 (1) - unnecessary nc doesn't really make a difference, but alright
00:12:781 (3) - nc I keep with 1 nc every 2 measures (the easy diff is less dense with notes)
00:15:419 (3) - ^ ^
00:21:355 (1) - unnecessary nc I didn't want to have a follow point from the previous circle
00:23:333 (3) - nc okay
00:24:652 (1) - ^ already nc
00:25:971 (3) - ^ did this one too
I wish the best!
omg you modded 2 of my maps thanks so much!!! Ask me for a mod anytime :)
AnimeStyle
MOD4MOD


[General]

Nice HS, I'm really digging em.

[Easy]

I suggest resetting the combo after two full beats and not just one in the kiai, but I understand your reasoning (I think that's just my inner autist nvm.).

00:01:899 (2,3) - seems boring, do something like this maybe? https://puu.sh/wIT6T/327f9e8708.jpg
00:02:229 - add finish
00:08:164 (3,3) - easily stackable when u rotate 00:08:824 (1) a bit
00:11:462 - remove whistle?, add finish
00:19:376 - remove whistle?, add finish
00:26:466 - add finish

[Normal]

00:02:229 - add finish
00:11:462 - remove whistle?, add finish
00:19:376 - remove whistle?, add finish
00:26:466 - add finish

Felling dumb for just repeating myself and offering nothing else - map is perfectly fine - especially the flow is top-notch.

[Hard]

00:02:229 - add finish
00:06:680 (3,4,5) - looks better when all have the same spacing between them -> https://puu.sh/wITKl/ebca593674.jpg
00:07:834 (2,1) - stack them perfectly
00:11:462 - remove whistle?, add finish
00:16:738 (1,2) - blanket them perfectly
00:17:398 (3,4) - ^
00:19:376 - remove whistle?, add finish
00:26:466 - add finish

[Insane]

00:02:229 - add finish
00:11:462 (1,3) - stack stack stack me harder
00:11:462 - remove whistle?, add finish
00:19:376 - remove whistle?, add finish
00:23:828 (2,4) - looks way more polished when the end is stacked over (4)
00:26:466 - add finish
00:26:961 (4,3) - STRG + g and readjusting is your friend

Sorry for only nitpicking - your map is pretty much perfect~ And thx for your mod - it really helped me out <3
Topic Starter
Vespirit

AnimeStyle wrote:

MOD4MOD


[General]

Nice HS, I'm really digging em. ty m8 :)

[Easy]

I suggest resetting the combo after two full beats and not just one in the kiai, but I understand your reasoning (I think that's just my inner autist nvm.). no i agree they are stupidly short

00:01:899 (2,3) - seems boring, do something like this maybe? https://puu.sh/wIT6T/327f9e8708.jpg didnt do exactly as suggested, but i did fix
00:02:229 - add finish idk about this, i dont hear a finish sound
00:08:164 (3,3) - easily stackable when u rotate 00:08:824 (1) a bit i think its best like this or else (2) gets too close to (3)
00:11:462 - remove whistle?, add finish added finish but kept the whistle as well
00:19:376 - remove whistle?, add finish ^
00:26:466 - add finish same as the other one

[Normal]

00:02:229 - add finish
00:11:462 - remove whistle?, add finish
00:19:376 - remove whistle?, add finish
00:26:466 - add finish

Felling dumb for just repeating myself and offering nothing else - map is perfectly fine - especially the flow is top-notch. its no problem, even this input helps a lot! :)

[Hard]

00:02:229 - add finish
00:06:680 (3,4,5) - looks better when all have the same spacing between them -> https://puu.sh/wITKl/ebca593674.jpg moved stuff around a little
00:07:834 (2,1) - stack them perfectly ok
00:11:462 - remove whistle?, add finish
00:16:738 (1,2) - blanket them perfectly hopefully its good now
00:17:398 (3,4) - ^ ^
00:19:376 - remove whistle?, add finish
00:26:466 - add finish

[Insane]

00:02:229 - add finish
00:11:462 (1,3) - stack stack stack me harder lel ;)
00:11:462 - remove whistle?, add finish
00:19:376 - remove whistle?, add finish
00:23:828 (2,4) - looks way more polished when the end is stacked over (4) i tried, but the editor doesnt work like that, so i had to do it manually :/
00:26:466 - add finish
00:26:961 (4,3) - STRG + g and readjusting is your friend whats wrong with it atm?


Sorry for only nitpicking - your map is pretty much perfect~ And thx for your mod - it really helped me out <3
Don't worry about it, all feedback helps in some way :) Thanks for m4ming!
Also for the hs suggestions i didnt respond, they are all the same as what i said in easy
h1b1k11
Came from my Queue.


Insane
00:12:451 (5,1,2) - These straight sliders look out of place (maybe it's just my ocd ;;;). Why didn't you make them like 00:16:738 (1,2,3,4) ? Or you could try this pattern with the straight sliders: https://puu.sh/wJndd/00a753c0f2.jpg
00:21:190 (1,2,3,4,5,6,1) - Are you trying to make a star shape? https://puu.sh/wJmSy/6aa61cf502.jpg
It looks uneven so try fixing it: https://puu.sh/wJn09/ec17591b30.jpg

Hard
00:21:190 - Add doubles to go with the drums in the back

That's all I have! Your map is already good as I can see. 8-) Sorry for the really short mod haha;;;
Topic Starter
Vespirit

imaikiseta wrote:

Came from my Queue.


Insane
00:12:451 (5,1,2) - These straight sliders look out of place (maybe it's just my ocd ;;;). Why didn't you make them like 00:16:738 (1,2,3,4) ? Or you could try this pattern with the straight sliders: https://puu.sh/wJndd/00a753c0f2.jpg hmm idk, i wanted to make the first one stand out from the other 2, but seeing it now they dont look that much different lol, so i just made it to 2 circles
00:21:190 (1,2,3,4,5,6,1) - Are you trying to make a star shape? https://puu.sh/wJmSy/6aa61cf502.jpg
It looks uneven so try fixing it: https://puu.sh/wJn09/ec17591b30.jpg ok, looks nicer now

Hard
00:21:190 - Add doubles to go with the drums in the back tbh i dont think this suits the hard diff since its already quite hard without it :/

That's all I have! Your map is already good as I can see. 8-) Sorry for the really short mod haha;;;
Thanks a lot, and dw about short mod :)
yaspo
Hi! From my queue ^^

Normal
Overall I feel like the rhythm has too many sliders and 1/2 gaps. It should be possible to come up with a simpler, more fitting rhythm that has more circles in it.
Sliders and 1/2 gaps are considdered to be straining for players who play Normal difficulties, so it's important that you keep an eye out for that.
I think it would be a good idea to look over the rhythm again, and see where you can simplify things a bit more.
  1. 00:12:781 (4) - this could be 2 circles with a 1/1 gap, for example
  2. 00:26:631 (3) - there is no sound on the start of this, it would be better if 00:26:466 (2) - was a 1/1 slider
  3. 00:13:440 (5,6,1,2,3,4,5,6) - this is a pretty long chain of 1/2 gaps for a Normal difficulty, and is also far longer than anything else in the map
    I think it would be better if you tried to split this up a bit more, a rhythm like this http://i.imgur.com/86dtSUW.png would be less straining for the player

Hard
  1. 00:10:143 (1,2,3,4) - you could try adjusting these a little to get a pattern like this http://i.imgur.com/JS4KbYw.png
  2. 00:12:286 (4) - personally I would remove this circle, the sound doesn't seem important enough to be clickable. That way can you represent the brief pause in the melody by a 1/1 gap.
  3. 00:14:924 (4,5,6,1,2,3) - this pattern is a bit cluttered, you could try to come up with something that has a bit less overlap (especially 00:14:924 (4,2) - doesn't look very nice)
  4. 00:19:376 (1,2,3,4,5) - It might be better you cover the 1/4 rhythms with sliderbodies, rather than having gaps there.
    I also feel like the sliderends of 3 and 4 (melody + percussion) are stronger than their heads (only melody), so maybe a rhythm like this http://i.imgur.com/PzQ0y1Y.png would be more fitting

Insane
  1. 00:02:558 - it's a bit weird to be doing nothing on this percussion sound
    I suggest turning 00:02:393 (2) - into a 1/2 slider like you did here 00:01:899 (3) -
  2. 00:03:053 - same as above; a click on the last drum 00:03:218 - would also be interesting since the guitar has mostly faded out by then
    Personally I would change 00:02:723 (3) - into a 1/1 slider and add a circle half a beat after it
  3. 00:10:637 (4) - 00:31:742 (4) - I would rotate these sliders and move them to get a pattern like this http://i.imgur.com/jiMjFUs.png
    looks better in my opinion, and doesn't really affect gameplay
  4. 00:11:956 (3) - you could considder turning this into a repeating slider instead
    that way 00:12:286 (4) - doesn't have to be clickable (as it isn't very strong), and would it make more clear that you are following the guitar
    alternativily you could place 00:12:286 (4) - on the implied slider flow of 00:11:956 (3) - (like this, for example http://i.imgur.com/rpqeObg.png ), so it isn't as big of a jump
  5. 00:12:451 (4,5) - I would turn these into jumps like these 00:07:175 (4,5) - as the melody is very similar
  6. 00:14:100 (1) - in my opinion, a 1/2 slider + 1/2 circle would fit better instead of a 1/1 slider
    the held guitar isn't as long as a full beat, and not skipping over the drums would better capture how dynamic the rhythm is here
  7. 00:15:089 (3,1,2,3,4) - I can't really seem to figure out what instrument this is following
    I can imagine that you're following the bass, but I feel like the melodies of guitar and synth are much more prominent; the rhythm you have now feels rather random as a result
    a rhythm like this http://i.imgur.com/elpHdBT.png , following the guitar, might fit better, since you already have a clickable on the guitar here 00:14:595 (2) -
    you could also try playing around with a rhythm that follows the synth like this http://i.imgur.com/n4wS8py.png
  8. 00:17:068 (2) - there is no sound on the head of this slider, but there there is an important one on the tail
    I suggest just leaving a 1/1 gap here 00:17:068 - and placing a circle here 00:17:233 -
  9. 00:19:376 (1,2,3,4) - it's a bit weird to put the same pattern here as you have here 00:16:738 (1,2,3,4) -
    the rhythm is much more intense here, by doing this you skip out on a lot sounds on the blue ticks
    maybe a rhythm like this http://i.imgur.com/Loe6rt5.png and some different patterning would make a better contrast
  10. 00:21:355 (3,4,5,6,1) - why not make this a perfect star with the polygon tool, or copy + paste + rotate by 72 degrees ?
  11. 00:26:631 (3) - no sound on the head, but a sound on the tail here as well
    I suggest following the guitar more closely in this pattern 00:25:971 (1,2,3) -
    something like this http://i.imgur.com/i3GrGzZ.png, for example

Outside of that, the set looks and plays pretty nice. Osu needs more pokemon music, so good luck!
Topic Starter
Vespirit

yaspo wrote:

Hi! From my queue ^^

Normal
Overall I feel like the rhythm has too many sliders and 1/2 gaps. It should be possible to come up with a simpler, more fitting rhythm that has more circles in it.
Sliders and 1/2 gaps are considdered to be straining for players who play Normal difficulties, so it's important that you keep an eye out for that.
I think it would be a good idea to look over the rhythm again, and see where you can simplify things a bit more.i agree, i went over the map and changed a few things
  1. 00:12:781 (4) - this could be 2 circles with a 1/1 gap, for example fixed
  2. 00:26:631 (3) - there is no sound on the start of this, it would be better if 00:26:466 (2) - was a 1/1 slider following the bass there
  3. 00:13:440 (5,6,1,2,3,4,5,6) - this is a pretty long chain of 1/2 gaps for a Normal difficulty, and is also far longer than anything else in the map
    I think it would be better if you tried to split this up a bit more, a rhythm like this http://i.imgur.com/86dtSUW.png would be less straining for the player idk i feel like that would be worse, since there is no acc leniency for circles

Hard
  1. 00:10:143 (1,2,3,4) - you could try adjusting these a little to get a pattern like this http://i.imgur.com/JS4KbYw.png fixed
  2. 00:12:286 (4) - personally I would remove this circle, the sound doesn't seem important enough to be clickable. That way can you represent the brief pause in the melody by a 1/1 gap. tried to make it more representative by making the previous slider 1/1
  3. 00:14:924 (4,5,6,1,2,3) - this pattern is a bit cluttered, you could try to come up with something that has a bit less overlap (especially 00:14:924 (4,2) - doesn't look very nice) i tried xd
  4. 00:19:376 (1,2,3,4,5) - It might be better you cover the 1/4 rhythms with sliderbodies, rather than having gaps there. what 1/4 rhythms owo
    I also feel like the sliderends of 3 and 4 (melody + percussion) are stronger than their heads (only melody), so maybe a rhythm like this http://i.imgur.com/PzQ0y1Y.png would be more fitting disagree, the white ticks are much louder sounds

Insane
  1. 00:02:558 - it's a bit weird to be doing nothing on this percussion sound
    I suggest turning 00:02:393 (2) - into a 1/2 slider like you did here 00:01:899 (3) - fixed
  2. 00:03:053 - same as above; a click on the last drum 00:03:218 - would also be interesting since the guitar has mostly faded out by then
    Personally I would change 00:02:723 (3) - into a 1/1 slider and add a circle half a beat after it i like it as it is, it captures the whole guitar fade, also that note isnt really prominent
  3. 00:10:637 (4) - 00:31:742 (4) - I would rotate these sliders and move them to get a pattern like this http://i.imgur.com/jiMjFUs.png
    looks better in my opinion, and doesn't really affect gameplay id rather (2) and (3) line up with the centre of the slider
  4. 00:11:956 (3) - you could considder turning this into a repeating slider instead
    that way 00:12:286 (4) - doesn't have to be clickable (as it isn't very strong), and would it make more clear that you are following the guitar
    alternativily you could place 00:12:286 (4) - on the implied slider flow of 00:11:956 (3) - (like this, for example http://i.imgur.com/rpqeObg.png ), so it isn't as big of a jump took second suggestion, but blanketed instead
  5. 00:12:451 (4,5) - I would turn these into jumps like these 00:07:175 (4,5) - as the melody is very similar okay
  6. 00:14:100 (1) - in my opinion, a 1/2 slider + 1/2 circle would fit better instead of a 1/1 slider
    the held guitar isn't as long as a full beat, and not skipping over the drums would better capture how dynamic the rhythm is here nice idea
  7. 00:15:089 (3,1,2,3,4) - I can't really seem to figure out what instrument this is following
    I can imagine that you're following the bass, but I feel like the melodies of guitar and synth are much more prominent; the rhythm you have now feels rather random as a result
    a rhythm like this http://i.imgur.com/elpHdBT.png , following the guitar, might fit better, since you already have a clickable on the guitar here 00:14:595 (2) -
    you could also try playing around with a rhythm that follows the synth like this http://i.imgur.com/n4wS8py.png it already does follow the guitar, the next part is circles to make it more intense than the section before
  8. 00:17:068 (2) - there is no sound on the head of this slider, but there there is an important one on the tail
    I suggest just leaving a 1/1 gap here 00:17:068 - and placing a circle here 00:17:233 - changed up the whole section
  9. 00:19:376 (1,2,3,4) - it's a bit weird to put the same pattern here as you have here 00:16:738 (1,2,3,4) -
    the rhythm is much more intense here, by doing this you skip out on a lot sounds on the blue ticks
    maybe a rhythm like this http://i.imgur.com/Loe6rt5.png and some different patterning would make a better contrast i dont think 1/4 circles work here but i did try to make it more intense using 1/2 circles
  10. 00:21:355 (3,4,5,6,1) - why not make this a perfect star with the polygon tool, or copy + paste + rotate by 72 degrees ? i was lazy lol, did it now
  11. 00:26:631 (3) - no sound on the head, but a sound on the tail here as well
    I suggest following the guitar more closely in this pattern 00:25:971 (1,2,3) -
    something like this http://i.imgur.com/i3GrGzZ.png, for example i want to make this part more intense than the rest of the kiai so i switched to follow the bass

Outside of that, the set looks and plays pretty nice. Osu needs more pokemon music, so good luck!
Thanks a lot for the mod :)
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