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Junichi Masuda - A Rival Appears!

posted
Total Posts
35
Topic Starter
Vespirit
This beatmap was submitted using in-game submission on February 9, 2021 at 5:23:42 PM

Artist: Junichi Masuda
Title: A Rival Appears!
Source: ポケットモンスター ハートゴールド&ソウルシルバー
Tags: Kei 一之瀬剛 景山将太 gō go ichinose shota kageyama pocket monsters pokémon pokemon heartgold and soulsilver version ゲームフリーク gēmu gemu furīku furiku game freak 任天堂 nintendō nintendo poketto monsutā monsuta hātogōrudo hatogorudo & sōrushirubā sorushiruba theme raibaru tōjō! tojo! ポケモン
BPM: 181.95
Filesize: 1868kb
Play Time: 00:35
Difficulties Available:
  1. Easy (1.69 stars, 40 notes)
  2. Insane (4.2 stars, 138 notes)
  3. Kei's Hard (2.91 stars, 92 notes)
  4. Light Insane (3.69 stars, 104 notes)
  5. Normal (2.36 stars, 72 notes)
Download: Junichi Masuda - A Rival Appears!
Information: Scores/Beatmap Listing
---------------
...
What are you staring at?
Kei
Hard ready! (edited post)
osu file format v14

[General]
AudioFilename: rivalencountertheme.mp3
AudioLeadIn: 0
PreviewTime: 5856
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:A Rival Appears!
TitleUnicode:ライバル登場!
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:HydroCannon13
Version:Kei's Hard
Source:ポケットモンスター ハートゴールド&ソウルシルバー
Tags:Minase 一之瀬剛 景山将太 gō go ichinose shota kageyama pocket monsters pokémon pokemon heartgold and soulsilver version ゲームフリーク gēmu gemu furīku furiku game freak 任天堂 nintendō nintendo poketto monsutā monsuta hātogōrudo hatogorudo & sōrushirubā sorushiruba raibaru tōjō! tojo! ポケモン
BeatmapID:873606
BeatmapSetID:398355

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6.5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"hgss.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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32649,-100,4,2,1,20,0,0
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35205,-100,4,2,1,5,0,0


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Combo2 : 204,63,45

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I hope it's fine :D
Sotarks
Okay here we go for the M4M dude~

[General]
  1. I think you should put a kiai section from 00:06:186 - to 00:16:738 - there.
  2. I changed the combo colors, I think it's better, if you like them.
    SPOILER
    [Colours]
    Combo1 : 106,74,255
    Combo2 : 219,128,26
    Combo3 : 173,227,248
    Combo4 : 149,254,131

[Insane]
  1. 00:02:558 - Add a note here to follow the rythmn
  2. 00:04:867 (3) - You may want to emphasize here, so maybe space it a bit more from 00:04:207 (2) -
  3. 00:16:738 (1,2,3,4) - This is a bit random here, 00:17:233 - like this should be clickable, and 00:17:892 - this aswell..
  4. 00:18:057 (1,2,3,4) - I don't like this, because why you stacked them...00:18:057 (1,2) - this is not the same as 00:18:881 (3,4) -
  5. 00:19:376 (1,2,3,4) - Same here, this is random...
  6. 00:26:136 - This should be clickable also
  7. 00:30:093 (2) - increase the spacing a bit here..
[Kei's Hard]
  1. You've got same CS as the Insane, decrease it to 3,8 imo..
  2. 00:08:165 (8) - stack it on 00:08:330 (9) -
  3. 00:08:824 (1) - blkanket it on 00:08:330 (9) - 's tail.
  4. 00:16:739 (1,2,3) - you may remap this part, you don't follow the rythmn at all
  5. 00:19:047 (2) - don't end this slider on a big beat of this song... 00:19:376 - this should be clickable
GL!
Topic Starter
Vespirit

Sotarks wrote:

Okay here we go for the M4M dude~

[General]
  1. I think you should put a kiai section from 00:06:186 - to 00:16:738 - there. did
  2. I changed the combo colors, I think it's better, if you like them. thanks!
    SPOILER
    [Colours]
    Combo1 : 106,74,255
    Combo2 : 219,128,26
    Combo3 : 173,227,248
    Combo4 : 149,254,131

[Insane]
  1. 00:02:558 - Add a note here to follow the rythmn alright, but I made it so that you don't click
  2. 00:04:867 (3) - You may want to emphasize here, so maybe space it a bit more from 00:04:207 (2) - done
  3. 00:16:738 (1,2,3,4) - This is a bit random here, 00:17:233 - like this should be clickable, and 00:17:892 - this aswell.. I actually disagree, I don't think they should be clicked
  4. 00:18:057 (1,2,3,4) - I don't like this, because why you stacked them...00:18:057 (1,2) - this is not the same as 00:18:881 (3,4) - unstacked 00:18:881 (3,4) because I think that 00:18:057 (1,2) should still be stacked
  5. 00:19:376 (1,2,3,4) - Same here, this is random... I kinda like it tho xD
  6. 00:26:136 - This should be clickable also disagree, its the same as (2) and (3)
  7. 00:30:093 (2) - increase the spacing a bit here.. good idea lol
GL!
Thank you for the mod!
Kei

Sotarks wrote:

[Kei's Hard]
  1. You've got same CS as the Insane, decrease it to 3,8 imo..
  2. 00:08:165 (8) - stack it on 00:08:330 (9) -
  3. 00:08:824 (1) - blkanket it on 00:08:330 (9) - 's tail.
  4. 00:16:739 (1,2,3) - you may remap this part, you don't follow the rythmn at all i disagree sorry. i replaced two notes with a slider to follow better the rhythm but thats all
  5. 00:19:047 (2) - don't end this slider on a big beat of this song... 00:19:376 - this should be clickable
!
No reply means yes. Thank you!

I also made some consistency changes that weren't mentioned in the mod like combos and few things I noticed when checking the diff by myself.

SPOILER
osu file format v14

[General]
AudioFilename: rivalencountertheme.mp3
AudioLeadIn: 0
PreviewTime: 5856
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:A Rival Appears!
TitleUnicode:ライバル登場!
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:HydroCannon13
Version:Kei's Hard
Source:ポケットモンスター ハートゴールド&ソウルシルバー
Tags:Kei 一之瀬剛 景山将太 gō go ichinose shota kageyama pocket monsters pokémon pokemon heartgold and soulsilver version ゲームフリーク gēmu gemu furīku furiku game freak 任天堂 nintendō nintendo poketto monsutā monsuta hātogōrudo hatogorudo & sōrushirubā sorushiruba theme raibaru tōjō! tojo! ポケモン
BeatmapID:873606
BeatmapSetID:398355

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"hgss.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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35205,-100,4,2,1,5,0,0


[Colours]
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Combo2 : 106,74,255
Combo3 : 219,128,26
Combo4 : 173,227,248

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Imakuri
M4M Cause !

Easy :

00:03:548 - The slider after this spinner is going too fast (For easy diff), maybe you can change it
I think the rest is correct

Normal :

Humm, it looks like a hard diff c:
00:18:057 / 00:20:695 - THOSE THINGS are maybe too difficult for a Normal diff

Kei's Hard : i think all is ok

Insane : I think all is okay BUT :

00:05:526 - Maybe you can make a stream more curved /me runs

done. Your map is really good, i hope she'll be ranked c:
Spork Lover
BEFORE YOU READ THE MOD:
Reading the colour coding explains the importance of said suggestion or necessity.


COLOURS:
Color coding
Importance:
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Comment

General

00:32:649 - Why is this inherited section not on 00:32:731? :)
The CS spread is a little weird. It might be hard to change it around, and it might not be a big problem for the ranking process, but a jump from 2,5 to 3,5 is quite big, when the hard diff is 3.8.


Easy

Minor detail that you can ignore if you want to: 00:25:642 (2) - perfect overlap with slider end on 00:23:333 (3) - ?
I was wondering why you don't NC 00:29:928 (4) - , since you previously NC'd on every 2nd big white tick. :)

Final thoughts on Easy:
Rankable, definitely rankable already! It doesn't feel like it needs much change.

Normal

00:02:229 (4,5,6) - This feels a little weird to play, because the slider starts on a red tick. A "Kick-slider, Long slider, single tap" pattern would work I think.
Example (Look at timeline, not grid): http://osu.ppy.sh/ss/4744869
00:18:222 (2) - Don't think this note is present in the song, I might be wrong.
00:20:860 (2) - ^^
00:31:248 (4) - Do you purposely not NC the ending here? :3

Final thoughts on Normal:
Rankable, but as mentioned in the general section, I'm concerned about the CS spread.

Kei's Hard

00:13:440 (5,6) - Awkward stack when the beat isn't emphasized.
00:17:727 (3,4) - Slider end on big white tick, awkward playability :)
00:23:003 (3) - ^^

Final thoughts on Hard:
There are probably a few more stacks that need muscle memory to play properly. (And should be changed accordingly) It still rankable though! :)

Insane

00:07:175 (4,5,1) - I think you could make a perfect triangle pattern here for better aesthetics. :)
00:19:376 (1,2,3,4,1,2) - On such a short song, I don't know if a straight up mirror of the previous pattern is the best choise. Up for you to decide though :D
00:29:928 (1,2,3,4) - Weird sudden jump, considering 00:31:577 (3,4) - doesn't have that jump. Consider making the triangle more spaced or something similar!

Final thoughts on Insane:
Rankable, a few patterns and spacing issues that could use discussing, but it looks very nice. :)

Conclusion:
Nice mapset, looking forward to see this ranked when the BN's come stormin'! ;D Good luck! :)
Kei
blue = comment
no reply = change/fix

Spork Lover wrote:

Kei's Hard

00:13:440 (5,6) - Awkward stack when the beat isn't emphasized. I think it fits the music pretty good tho
00:17:727 (3,4) - Slider end on big white tick, awkward playability :)
00:23:003 (3) - ^^

Final thoughts on Hard:
There are probably a few more stacks that need muscle memory to play properly. (And should be changed accordingly) It still rankable though! :)

I think these are pretty simple to read, but I'll keep it in mind!
Thank you for modding. :D

Update
osu file format v14

[General]
AudioFilename: rivalencountertheme.mp3
AudioLeadIn: 0
PreviewTime: 5856
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:A Rival Appears!
TitleUnicode:ライバル登場!
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:HydroCannon13
Version:Kei's Hard
Source:ポケットモンスター ハートゴールド&ソウルシルバー
Tags:Kei 一之瀬剛 景山将太 gō go ichinose shota kageyama pocket monsters pokémon pokemon heartgold and soulsilver version ゲームフリーク gēmu gemu furīku furiku game freak 任天堂 nintendō nintendo poketto monsutā monsuta hātogōrudo hatogorudo & sōrushirubā sorushiruba theme raibaru tōjō! tojo! ポケモン
BeatmapID:873606
BeatmapSetID:398355

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"hgss.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
251,329.760923330585,4,2,1,70,1,0
910,329.760923330585,4,2,1,70,1,0
6186,-100,4,2,1,70,0,1
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27950,-100,4,2,1,65,0,0
28609,-100,4,2,1,60,0,0
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30588,-100,4,2,1,45,0,0
31248,-100,4,2,1,40,0,0
31907,-100,4,2,1,35,0,0
32567,-100,4,2,1,30,0,0
32649,-100,4,2,1,20,0,0
33886,-100,4,2,1,10,0,0
35205,-100,4,2,1,5,0,0


[Colours]
Combo1 : 149,254,131
Combo2 : 106,74,255
Combo3 : 219,128,26
Combo4 : 173,227,248

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Topic Starter
Vespirit

Imakuri wrote:

M4M Cause !

Easy :

00:03:548 - The slider after this spinner is going too fast (For easy diff), maybe you can change it if I make recovery time any longer it might become hard for inexperienced players to get a bonus on the spinner
I think the rest is correct

Normal :

Humm, it looks like a hard diff c:
00:18:057 / 00:20:695 - THOSE THINGS are maybe too difficult for a Normal diff changed to one circle each

Insane : I think all is okay BUT :

00:05:526 - Maybe you can make a stream more curved /me runs xD I like the edge because it shows the change from slower stream to faster stream

done. Your map is really good, i hope she'll be ranked c:
Thank you for the m4m! :)

Spork Lover wrote:

BEFORE YOU READ THE MOD:
Reading the colour coding explains the importance of said suggestion or necessity.


COLOURS:
Color coding
Importance:
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Comment

General

00:32:649 - Why is this inherited section not on 00:32:731? :) the insane diff starts spinner at 00:32:649 and it doesn't make too much of a difference :p
The CS spread is a little weird. It might be hard to change it around, and it might not be a big problem for the ranking process, but a jump from 2,5 to 3,5 is quite big, when the hard diff is 3.8. changed easy diff cs to 3

Easy

Minor detail that you can ignore if you want to: 00:25:642 (2) - perfect overlap with slider end on 00:23:333 (3) - ? fixed
I was wondering why you don't NC 00:29:928 (4) - , since you previously NC'd on every 2nd big white tick. :) fixed as well

Final thoughts on Easy:
Rankable, definitely rankable already! It doesn't feel like it needs much change. thanks

Normal

00:02:229 (4,5,6) - This feels a little weird to play, because the slider starts on a red tick. A "Kick-slider, Long slider, single tap" pattern would work I think.
Example (Look at timeline, not grid): http://osu.ppy.sh/ss/4744869 nice idea, changed
00:18:222 (2) - Don't think this note is present in the song, I might be wrong. its there, but I took it out anyways because of Imakuri's mod
00:20:860 (2) - ^^ ^
00:31:248 (4) - Do you purposely not NC the ending here? :3 I didn't nc in the kiai either

Final thoughts on Normal:
Rankable, but as mentioned in the general section, I'm concerned about the CS spread.

Insane

00:07:175 (4,5,1) - I think you could make a perfect triangle pattern here for better aesthetics. :) attempted a fix :p
00:19:376 (1,2,3,4,1,2) - On such a short song, I don't know if a straight up mirror of the previous pattern is the best choise. Up for you to decide though :D lol I'll keep for now until a bn tells me to change
00:29:928 (1,2,3,4) - Weird sudden jump, considering 00:31:577 (3,4) - doesn't have that jump. Consider making the triangle more spaced or something similar! added the jump to 00:31:577 (3,4)

Final thoughts on Insane:
Rankable, a few patterns and spacing issues that could use discussing, but it looks very nice. :) thank you!

Conclusion:
Nice mapset, looking forward to see this ranked when the BN's come stormin'! ;D Good luck! :)
thanks for the m4m! :D
Spork Lover
Gave a star because i can :O
Topic Starter
Vespirit

Spork Lover wrote:

Gave a star because i can :O
thanks a lot! \:D/
Doj
Normal

  • 00:17:727 (4) - Consider making this a 1/1 slider maybe? I think it'll sound nice leading up to the single.
    00:20:365 (4) - the same here ^
Insane
  1. 00:08:824 (1,2,3,4) - I think this part could be spaced out a little more to compliment the spacing here 00:10:143 (1,2,3,4)
  2. 00:18:881 (1,2) - I think you could space these notes out more as well to emphasize the snare on (2)

Wish I could say more but it's a super short map haha. Also it's already well polished. Good luck!
Topic Starter
Vespirit

Doj wrote:

Normal

  • 00:17:727 (4) - Consider making this a 1/1 slider maybe? I think it'll sound nice leading up to the single. I think it should be clicked tbh
    00:20:365 (4) - the same here ^ ^
Insane
  1. 00:08:824 (1,2,3,4) - I think this part could be spaced out a little more to compliment the spacing here 00:10:143 (1,2,3,4) good idea
  2. 00:18:881 (1,2) - I think you could space these notes out more as well to emphasize the snare on (2) yes

Wish I could say more but it's a super short map haha. Also it's already well polished. Good luck!
Thanks for the mod! :)
DuckNess
(Insane)- Diff
00:00:235 (1) -
I think that the offset should be 235 (idk for me it sounds more correct)
00:00:930 -
and 930 for this one
00:03:568 (1) -
Feels like 1/6 timing and i feel like this section could use a bit more veriety rather than just 3 symetrical sliders
00:05:546 (4) -
NC?
00:05:546 (4) -
This jump in the stream looks a bit too much or a bit off
00:08:844 -
I recoment that you switch the positions for 2,3 since i feel like a 3 star hard map shouldn't have those kinds of overlappings
00:09:833 (5,1) -
Idk if u are trying to make this linear but if you are then its not but idk if u were
00:11:152 (1) -
Maybe a NC?
00:11:976 (3) -
Feels like a bit too much overlapping for a 3 star map
00:13:131 (2) -
Maybe extend into the 1/4 note?
00:14:120 (1) -
This only extends to the red and there is another note on the white tick
00:14:615 (2) -
Same here
00:17:747 (4) -
Maybe something different because new insterments/new section
00:27:805 (3) -
Don't really understand why this timing point is in the middle of the slider but okay
00:29:948 -
I don't think that the triples have enough coralation with the slider
00:31:268 (1,2,3,4) -
Seems a bit messy
00:32:237 (5) -
NC?

Also press ctrl-a and i think that you could of used space better
Topic Starter
Vespirit

DuckNess wrote:

(Insane)- Diff
00:00:235 (1) -
I think that the offset should be 235 (idk for me it sounds more correct)
00:00:930 -
and 930 for this one the way you suggest, the first one doesn't lead in to the other one
00:03:568 (1) -
Feels like 1/6 timing and i feel like this section could use a bit more veriety rather than just 3 symetrical sliders if you mean the stream, 1/4 is correct
00:05:546 (4) -
NC? its part of the pattern before
00:05:546 (4) -
This jump in the stream looks a bit too much or a bit off I don't understand what you mean :/
00:08:844 -
I recoment that you switch the positions for 2,3 since i feel like a 3 star hard map shouldn't have those kinds of overlappings its alright because the map is 30 seconds long, it is an insane, and switching the positions I think doesn't work in terms of flow
00:09:833 (5,1) -
Idk if u are trying to make this linear but if you are then its not but idk if u were I was, and I think its better now
00:11:152 (1) -
Maybe a NC? part of the pattern before
00:11:976 (3) -
Feels like a bit too much overlapping for a 3 star map seems alright to me
00:13:131 (2) -
Maybe extend into the 1/4 note? there isn't a note on the 1/4
00:14:120 (1) -
This only extends to the red and there is another note on the white tick it extends to the white ?
00:14:615 (2) -
Same here ^
00:17:747 (4) -
Maybe something different because new insterments/new section confused by what you mean here
00:27:805 (3) -
Don't really understand why this timing point is in the middle of the slider but okay for consistent decrease in volume
00:29:948 -
I don't think that the triples have enough coralation with the slider any closer and there will be weird overlaps
00:31:268 (1,2,3,4) -
Seems a bit messy looks fine to me
00:32:237 (5) -
NC? part of the pattern before

Also press ctrl-a and i think that you could of used space better hmm, I see the top left corner not used too much, attempted to fix a little without ruining map
Thanks for m4m! :D
Zyl
Really cool and epic pokemon challenge of all life with the league 4 and champions and they are cool but not like the pokemon battles in the pokemon universe that are really cool like the legendaries and shiny pokemon SHINY POKEMON!!
18:28 HydroCannon13: hello, i finished the m4m on your map :)
18:28 Trent83: oh yeah your map!
18:28 Trent83: sorry actually i am in a m4m right now so wait a little xDD
18:29 HydroCannon13: its no problem :P
18:29 Trent83: xDD
18:48 Trent83: irc?
18:49 HydroCannon13: i that is what you would like to do, then okay :)
18:49 Trent83: ok xDD
18:50 Trent83: i really dont like on forum xDD
18:50 HydroCannon13: you can post to forum for kudosu tho
18:51 Trent83: yeah i will post the irc on the forum xDD
18:51 HydroCannon13: alright
18:53 Trent83: 00:01:899 (2) - why no put this a little down for stay in the flow?
18:54 Trent83: 00:03:548 (1) - i think it will be good for rhytmn end this spinner
18:54 Trent83: 00:04:867 (1) - here?
18:55 HydroCannon13: i dont think the spinner works because the sliders show progression to the main part of the song
18:55 Trent83: good point xDD
18:56 HydroCannon13: for the flow thing though, i agree and i fixed
18:56 Trent83: 00:24:652 (1,2,3) - why not here follow the curve like this?
18:56 Trent83: http://puu.sh/nSTm3/2acd6a9550.jpg
18:56 Trent83: sorry if i am being a flow nazi xDD
18:56 Trent83: 00:25:971 (3,1) - and with that combination a blanket here
18:56 Trent83: wow men you map goos
18:56 Trent83: good*
18:57 HydroCannon13: thank you :)
18:58 Trent83: good flow, good sliders, good spinners
18:58 Trent83: 00:01:404 (2,3,4) - here
18:58 Trent83: why not something like this
18:59 Trent83: http://puu.sh/nSTxV/5c32aba8a6.jpg
18:59 Trent83: 00:07:175 (3) - a 1/2 slider?
18:59 Trent83: for the rhytmn
19:00 HydroCannon13: one second, still fixing from the easy diff lol
19:00 Trent83: oh oh sorry xDD
19:00 HydroCannon13: 00:24:652 (1,2,3) - for here i kept because i like the blanket
19:01 HydroCannon13: ok now to the normal
19:01 Trent83: k
19:01 Trent83: lets go
19:02 Trent83: 00:24:323 (3) - here sorry xDD
19:02 Trent83: why not use an 1/2 slider?
19:02 Trent83: accords with the music
19:02 Trent83: and it will fun for the player
19:03 Trent83: 00:28:280 (3) - same
19:03 HydroCannon13: hmm
19:04 HydroCannon13: yeah good idea
19:04 Trent83: thanks
19:04 Trent83: and good normal
19:05 HydroCannon13: ty
19:05 Trent83: say me when you are ready
19:06 HydroCannon13: ok, ready :P
19:07 Trent83: xDD hard
19:07 HydroCannon13: for the hard
19:07 Trent83: 00:02:229 (1) - remove the arrow? because in the last beat doesnt accords with the music
19:08 HydroCannon13: because its not mine can you post this one on thread
19:08 Trent83: oh right xDD
19:08 Trent83: i didnt see the kei xDD
19:08 HydroCannon13: thats okay :P
19:08 Trent83: to insane
19:09 HydroCannon13: okay
19:09 Trent83: 00:01:899 (3) - a jump of 2.0 of DS?
19:09 Trent83: for keep the flow
19:09 Trent83: and it will be better looking
19:10 HydroCannon13: yeah, fixed
19:11 Trent83: and thats all xDD
19:11 Trent83: really good insane
19:12 Trent83: i will post the irc
Zyl
[Kei's Hardu! \(=>u<=)/]

Compose
00:02:229 (1) - remove the arrow in that slider because didn't fit with the music
00:04:867 (5,6) - Is better put an slider in place of this circles
00:13:276 (4) - Remove this circle doesn't fit with the music
00:15:749 (5,6) - remove this circles and put 1/2 sliders it will sound better
00:16:738 (1,2) - 1/2 sliders i will fit with the music so great
00:19:541 (2) - i think that this didn't fit with the music

and thats all :3
Good luck with this map ;)
midori_wah
Bad modding! \(^.^)/

[Insane]
00:02:064 - Maybe add a circle here.
00:05:526 (4,5,6,7,8,9) - I'm feeling like repeating sliders should be here. Has a better feel.
00:14:100 (1,2,3,4) -

[Kei's Hard]
00:00:251 (1,2,3,4) - Feeling like 1 tick 1/2 sliders here.
00:03:877 (4) - Add a circle here.
00:04:537 (6) - ^
00:28:774 - ^
00:29:104 - ^

[Normal]
00:18:057 (5) - 2 tick slider.
00:20:695 (1) - ^

[Easy]
00:14:924 (2) - Maybe add a 2 tick repeating slider here.
00:18:057 (3) - 2 tick slider.
00:20:695 (3) - ^

Yay for bad modding! \('.')/
_handholding
hi m4m

I think you should have an extra kiai time from 00:22:014 - 00:27:290 . It first the music, up to you though

Easy
  1. 00:03:548 (1) - End spinner at 00:04:867 as I think you might need a bit more recovery time
  2. 00:16:738 (1) - I think it would be more appropiate to have this 3/1 slider. Like this http://puu.sh/o51bV/0e0e41d536.jpg . It matches the muic, adds a bit of variety to the rhythm ( I really dont like using 1/1 sliders in easy if it can be hepled) and also because its a long slider you can make a nice ctreaive shape.
  3. 00:19:376 (1) - ^
  4. 00:21:355 (1) - delete NC, I know its in your other diffs but its not needed here imo because of the rhythm and note density
Normal
  1. 00:03:548 (1) - I think you should end this to the whit tick before it, 00:05:526 . I mean I really dont think this is enough recovery time for a normal diff at all, not for 180 bpm anyways
  2. 00:17:398 (3) - Make this into a 1/1 slider and delete 00:17:727 (4)? the red tick doesnt seem to be part of the main tune youre mapping.
  3. 00:20:036 (3) - ^
Hard
  1. 00:26:466 (4) - Would you ever consider making this a 1/1 slider to match the held note? Also because this is the same sound as 00:24:652 (1) which is also a slider

Insane

  • Nothing
You've definitely taken a lot of care with your map and made your diffs very consistent which is what I like to see :)

For that I'll shoot a few stars and wish you the best of luck! bara loves pokemon songs so maybe you can get him to take a look at your map sometime soon
Topic Starter
Vespirit

dark_assassin16 wrote:

Bad modding! \(^.^)/

[Insane]
00:02:064 - Maybe add a circle here. added a slider end, because I don't think it should be clickable
00:05:526 (4,5,6,7,8,9) - I'm feeling like repeating sliders should be here. Has a better feel. its an insane, i think it should be a stream
00:14:100 (1,2,3,4) - following the main melody here

[Normal]
00:18:057 (5) - 2 tick slider. at one point I did have them but I took them out because of a mod, ill leave it atm
00:20:695 (1) - ^ ^

[Easy]
00:14:924 (2) - Maybe add a 2 tick repeating slider here. would rather 00:15:419 to be clickable
00:18:057 (3) - 2 tick slider. kinda hard for an easy
00:20:695 (3) - ^ ^

Yay for bad modding! \('.')/
thanks for the mod :)

Kisses wrote:

hi m4m

I think you should have an extra kiai time from 00:22:014 - 00:27:290 . It first the music, up to you though tbh I didn't like where the kiai was originally, so ill just have that as kiai to avoid overdoing the kiai. good idea :D

Easy
  1. 00:03:548 (1) - End spinner at 00:04:867 as I think you might need a bit more recovery time I think that would make it hard to get a bonus for newcomers
  2. 00:16:738 (1) - I think it would be more appropiate to have this 3/1 slider. Like this http://puu.sh/o51bV/0e0e41d536.jpg . It matches the muic, adds a bit of variety to the rhythm ( I really dont like using 1/1 sliders in easy if it can be hepled) and also because its a long slider you can make a nice ctreaive shape. lol im shit at creative shape sliders, plus I think it better represents incline and decline in music as it is
  3. 00:19:376 (1) - ^ ^
  4. 00:21:355 (1) - delete NC, I know its in your other diffs but its not needed here imo because of the rhythm and note density however, they are 2 different sections
Normal
  1. 00:03:548 (1) - I think you should end this to the whit tick before it, 00:05:526 . I mean I really dont think this is enough recovery time for a normal diff at all, not for 180 bpm anyways fixed
  2. 00:17:398 (3) - Make this into a 1/1 slider and delete 00:17:727 (4)? the red tick doesnt seem to be part of the main tune youre mapping. yeah, fixed
  3. 00:20:036 (3) - ^ not here, the note actually exists on this one
Insane

  • Nothing
You've definitely taken a lot of care with your map and made your diffs very consistent which is what I like to see :) Thanks :D

For that I'll shoot a few stars and wish you the best of luck! bara loves pokemon songs so maybe you can get him to take a look at your map sometime soon
Thanks a lot for the mod and the stars! hopefully I can get bn in the near future to check over the set :P
Kei
Late edit and update. I'm sorry, I've been through some problems and thus delayed.

blue= comment
no comment = fix/change.

Trent83 wrote:

[Kei's Hardu! \(=>u<=)/]

Compose
00:02:229 (1) - remove the arrow in that slider because didn't fit with the music sorry but i dont agree with this, i think it sounds good
00:04:867 (5,6) - Is better put an slider in place of this circles
00:13:276 (4) - Remove this circle doesn't fit with the music
00:15:749 (5,6) - remove this circles and put 1/2 sliders it will sound better i think circles emphasize better this part than a slider
00:16:738 (1,2) - 1/2 sliders i will fit with the music so great i prefer following the guitar there
00:19:541 (2) - i think that this didn't fit with the music it follows the drums and the guitar at the same time, that's what i intended to do with it ):

dark_assassin16 wrote:

[Kei's Hard]
00:00:251 (1,2,3,4) - Feeling like 1 tick 1/2 sliders here. hmm i prefer circles bcs they emphasize more and make the diff less easier than it already is but i'll consider this
00:03:877 (4) - Add a circle here.
00:04:537 (6) - ^
00:28:774 - ^

Kisses wrote:

Hard
  1. 00:26:466 (4) - Would you ever consider making this a 1/1 slider to match the held note? Also because this is the same sound as 00:24:652 (1) which is also a slider nice point. thanks!
Thank you all! my diff changed a lot :D

SPOILER
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Yukiyo
m4m o/
I'lll try to find something
Most of my stuff will be personal preference so ignore them if you don't like it

Insane
00:07:340 (5) - I'd place this in the middle of 00:06:680 (3,1) -
00:12:286 (4,5) - have them the same DS as 00:11:792 (2,3) -
00:15:089 (3) - this could be place so the approach circle lines up with both 00:15:419 (1,3) -
00:28:280 (4,5) - create more space to the sliders
This is good diff

Normal
can't find anything :)


easy
00:12:781 (3) - make this curvy so it fit the other slider of the same combo
Can't find anything else ,w,

Kei's Hard
00:04:867 (1) - place this mirrored to 00:03:548 (3)
00:21:684 (2,1) - blanket perhaps?

hmmm couldn't help that much I guess :(
hope it gets ranked soon because it's a really nice mapset
Topic Starter
Vespirit

Yukiyo wrote:

m4m o/
I'lll try to find something
Most of my stuff will be personal preference so ignore them if you don't like it

Insane
00:07:340 (5) - I'd place this in the middle of 00:06:680 (3,1) - I don't think I would do an overlap like that, but I did place it closer to it
00:12:286 (4,5) - have them the same DS as 00:11:792 (2,3) - good idea, fixed
00:15:089 (3) - this could be place so the approach circle lines up with both 00:15:419 (1,3) - I tried xD
00:28:280 (4,5) - create more space to the sliders fixed, hopefully its good
This is good diff thanks! :D

Normal
can't find anything :)


easy
00:12:781 (3) - make this curvy so it fit the other slider of the same combo ok, but not too much or it looks weird to me xD
Can't find anything else ,w,

hmmm couldn't help that much I guess :(
hope it gets ranked soon because it's a really nice mapset
Thanks for the mod, and dw, you did help :P
-NanoRIPE-
Hi ~ M4M Request ~

[General]

[Easy]
00:14:100 (1) - remove NC and add NC at 00:15:089
00:18:057 (1) - remove NC
00:20:695 (1) - ^
00:25:642 (2,2) - try to stacked it ~

[Normal]
00:01:734 (3) - remove clap
00:05:856 - add circle here
00:18:057 (1) - remove NC
00:20:695 (1) - ^

[Hard]
00:06:680 (3) - remove finish
00:09:318 (2) - ^
00:09:813 - 00:10:143 - 00:10:637 - ^
00:12:451 (1) - clap
00:12:781 (3) - remove clap
00:13:111 (3) - clap
00:15:419 (4) - remove finish
00:15:914 (6) - ^
00:19:046 (2) - ^
00:24:652 (1) - remove clap
00:25:971 (1) - remove NC
00:26:466 (4) - remove finish
00:27:785 (2) - ^
00:30:258 (2) - remove clap
00:31:248 (5) - ^ and also remove finish too
00:31:742 (6) - remove finish

[Insane]
None ~
Nice diff btw ~

GL ~
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