forum

JAM Project - THE HERO!! ~Ikareru Kobushi ni Hi o Tsukero~ (

posted
Total Posts
71
show more
Topic Starter
Kihhou

MrSergio wrote:

Mod requested in my queue, sorry for being late

[General]
  • Nothing relevant

[Insane]
  • 00:01:281 (1) - I hear this spinner starting from 00:00:820 - tho o woops LOL fixed

    00:11:435 (5,6,1) - This pattern feels kinda forced and stands out among the other patterns like 00:10:281 (2,3,4) - or 00:12:127 (2,3,4) - or 00:13:973 (2,3,4) - . Those patterns are using an outer>inner movement, while this one does the opposite, so for consistency what about something like this? (It also plays a bit poorly compared to those other patterns) i didnt do it exactly in the url but i got what you meant and did something else similar o3o

    00:37:627 (7,1) - This jump is conflict with 00:38:896 (4,5) - : Same visual distance on the play field, yet different timings (first one is 1/2, second one is 1/1)
    Imo you should reduce the spacing for the first onei just changed the pattern of the thing afterwards. reducing the spacing of the first one breaks the consistency in the map

    00:50:896 (2,3,4) - The stack and the passage 3>4 is kinda forced, seeing the direction of 00:50:435 (8,1) - (which is the opposite).
    What about changing the direction of 8 and 1 like this? Having them the other way gives your stack and flow a reason now i actually felt this was one of the easiest to play/read o3o compared to the others. i also dont like straight up circular motion all too much if it isnt mirrored

    01:17:435 (4,1) - Seeing your previous spacings, this is quite misleading: it looks more like 1/2, not 1/1
    Well, on a second thought, probably the direction of 01:17:666 (1) - makes so that the players thinks the flow is broken, therefore waits a bit more to understand it, which may be fine. Anyway, keep it in mind just in case (I wasn't able to find a solution anyway) yes that was the goal c: ill keep an eye on it lol

[Hard]
  • 00:48:589 (6) - The jump on the next slider feels kinda plane and not emphasized much, so what about moving this circle to around 384;64? nice! did this. except i moved some things a tiny bit to make it look better for my taste
Nice diff

[Normal]
  • Nothing, good job c:

[Easy]
  • 01:20:204 (2) - Missing Clap and Finish on tail? no :/ the musics just weird like that orz

That's all from me, nice mapset
GL~
thanks for the mod!
Natsu
Hi, sorry for late~

General:

  1. normal-hitnormal is like 378 kb a bit huge for a hitsound, anyways I did cut a bit of the silent part it should reduce it by 100 kb+ http://puu.sh/mIkgg/d572b2c3e1.wav
  2. Are you sure about this metadata?
Insane:

  1. OD so low, I'd go for 7,5 or 8
  2. 00:08:896 (3) - slider tick sounds are so annoying reduce volume by 10% just at the ticks, also the slider tail sound a bit strong so consider reduce volume there too
  3. 00:16:512 (6,7) - rhythm can be better to be honest, I'd make 6 a slider and then a circle in 00:16:743 - following better the melody.
  4. 00:24:820 (1) - seems really off pattern, I mean the slider shape doesn't feel part of the combo 00:25:166 (2,3,4,5,6,7) - I'd use a straight slider instead, maybe just a copy of 00:25:281 (3) -
  5. 00:31:627 (2,3) - rhythm choice really weird and doesn't follow the active beats in the music, I highly recommend you to try this instead:
  6. 00:40:973 (1) - slider tick sounds awful, reducevolume for 10% on it
  7. 00:42:589 (6,7) - rhtyhm a bit weird, I'd just follow the vocal, since is more noticeable at normal speed
  8. why combos are sometimes following a 1 stanza pattern and sometimes 2?
  9. 00:51:820 (7,8) - 00:57:358 (6,7) - bad stack is on purpose?
  10. 01:10:512 (1) - same as 00:40:973
  11. 01:17:550 - you shouldn't ignore this tbh
  12. 01:22:050 (1,2,3,4,5,6) - This part feels a bit harder than the rest, maybe reduce spacing by a bit..
Hard:

  1. that OD so low.. use 6 or 6,5
  2. 00:08:204 (1) - reduce slider tick volume by 10%
  3. 00:17:435 (1,2,3) - rhythm on insane its alot better, maybe try the same here, your current one isn't good and don't follow the song really good as insane diff does
  4. 00:24:704 don't ignore this strong drums btw, add a circle fit better the music
  5. 00:41:781 - just use a 1/1 slider and add a circle in 00:42:127 - fit better the music, i really think 00:42:127 - need a click action
  6. 00:55:512 - this really need a click action for obvious reasons
  7. 01:13:973 - add a circle to follow the melody better and to avoid the polarity issue
  8. 01:17:435 - this also need a click action and you should also consider adding something at 01:17:550 -
Normal:

  1. 00:02:666 (1) - try to use a better rhythm? just use a repeat slider will follow better the song without increasing the difficulty
  2. 00:04:512 (4) - similar as above:
  3. 00:08:204 (4) - same a repeat slider its better and doesn't increase the difficulty
  4. 00:16:281 (5) - better end this one at 00:16:743 -
  5. 00:19:281 (1) - end this one in the next white tick
  6. 00:25:512 (4) - isn't better to end this one on the previous red tick?
  7. 00:26:666 (1) - at previous white one?
  8. 00:26:666 (1) - on previous white tick?
  9. 00:27:589 (3) - ^
  10. 00:32:204 (4) - Same a repeat slider would work alot better
  11. 00:41:435 (1) - previous white tick?
  12. 00:44:204 (5) -
    I'll stop here I think you can find the others by your own
Easy:

  1. Last kiai (well both) can follow the song a bit better and use some more circles instead of just sliders, so imo this diff can be a bit more harder than actually is-
I really did like Insane and Hard diff, so rework normal diff rhtyhm (and maybe some in Easy dif) and send me a forum pm when you feel ready, gonna leave a star icon for now
Topic Starter
Kihhou

Natsu wrote:

Hi, sorry for late~

General:

  1. normal-hitnormal is like 378 kb a bit huge for a hitsound, anyways I did cut a bit of the silent part it should reduce it by 100 kb+ http://puu.sh/mIkgg/d572b2c3e1.wav o nice thanks c:
  2. Are you sure about this metadata? uh ye should be o3o source by kwan in the description
Insane:

  1. OD so low, I'd go for 7,5 or 8 ok
  2. 00:08:896 (3) - slider tick sounds are so annoying reduce volume by 10% just at the ticks, also the slider tail sound a bit strong so consider reduce volume there tooo ye
  3. 00:16:512 (6,7) - rhythm can be better to be honest, I'd make 6 a slider and then a circle in 00:16:743 - following better the melody. i prefer not to break pattern and rhythm here as it likely to throw people off since the clap pattern continues to this
  4. 00:24:820 (1) - seems really off pattern, I mean the slider shape doesn't feel part of the combo 00:25:166 (2,3,4,5,6,7) - I'd use a straight slider instead, maybe just a copy of 00:25:281 (3) - truetrue ill make it the same as the other thing tho cuz 00:25:281 (3) - is part of a triangle pattern that doesnt include that
  5. 00:31:627 (2,3) - rhythm choice really weird and doesn't follow the active beats in the music, I highly recommend you to try this instead:
    would rather follow ... bass? guitar? idk what it is but its low pitched lol the thing that i also followed for 00:32:204 (1,2,3) - after
  6. 00:40:973 (1) - slider tick sounds awful, reducevolume for 10% on it ye lol 15
  7. 00:42:589 (6,7) - rhtyhm a bit weird, I'd just follow the vocal, since is more noticeable at normal speed sure. also changed 00:57:358 - for consistency
  8. why combos are sometimes following a 1 stanza pattern and sometimes 2? uh i have 2 stanza all the way except.. transition drums like 00:16:973 (1) - , screaming parts that differ a lot from surrounding parts at 00:22:973 - and 00:30:358 - , slowdown parts like 00:40:973 (1) - 01:10:512 (1) - 01:17:435 - , and for the section at 00:41:435 - , 1 stanza patterns are for the 2 buildup stanzas before repeats of the main rhythm. so like 00:46:973 - 00:54:358 - 01:01:743 - 01:09:127 - another look and i decided transition drums dont really need NC o3o so those are gone lol
  9. 00:51:820 (7,8) - 00:57:358 (6,7) - bad stack is on purpose? oops no i think i messed that up from rotating or osmething
  10. 01:10:512 (1) - same as 00:40:973 yee
  11. 01:17:550 - you shouldn't ignore this tbh making 01:17:435 (4) - into a slider would misrepresent the difference in music between 01:17:666 - and 01:16:512 - and adding a note to 01:17:550 - doesnt represent the slowdown & buildup well :/ imo atm its miss a clap for a better follow of the music
  12. 01:22:050 (1,2,3,4,5,6) - This part feels a bit harder than the rest, maybe reduce spacing by a bit.. yaa
Hard:

  1. that OD so low.. use 6 or 6,5 ok o3o
  2. 00:08:204 (1) - reduce slider tick volume by 10% yee
  3. 00:17:435 (1,2,3) - rhythm on insane its alot better, maybe try the same here, your current one isn't good and don't follow the song really good as insane diff doesi feel that rhythm is too annoying/difficult to play for hard. i remember i didnt enjoy it lol. having double hitcircles is also too difficult for this part so id rather make it different
  4. 00:24:704 don't ignore this strong drums btw, add a circle fit better the music oops yes
  5. 00:41:781 - just use a 1/1 slider and add a circle in 00:42:127 - fit better the music, i really think 00:42:127 - need a click action i actually think the opposite o-o i feel that would make the object density too high relative to 00:42:358 (3,4,1) - that has a stronger vocal section and 00:42:127 - is sort of a pickup note
  6. 00:55:512 - this really need a click action for obvious reasons uhh doesnt it already have some action there?
  7. 01:13:973 - add a circle to follow the melody better and to avoid the polarity issue this breaks consistency with the other 3/2 pauses and shouldnt be too big of a polarity problem as its consistent within the music and is preceded by 3/2 to match the polarity
  8. 01:17:435 - this also need a click action and you should also consider adding something at 01:17:550 - got the action goin but 01:17:550 - same as insane
Normal:

  1. 00:02:666 (1) - try to use a better rhythm? just use a repeat slider will follow better the song without increasing the difficulty ok o-o
  2. 00:04:512 (4) - similar as above: ^
  3. 00:08:204 (4) - same a repeat slider its better and doesn't increase the difficulty a sure. a little worried about the 2/1 spacing at 00:04:281 - tho
  4. 00:16:281 (5) - better end this one at 00:16:743 - that would follow guitar better but the way it is now follows drums better and is more consistent with the previous patterns. for the consistency, id rather keep as is
  5. 00:19:281 (1) - end this one in the next white tick o ye
  6. 00:25:512 (4) - isn't better to end this one on the previous red tick? errr this is a bit complicated and it seems you really want this o-o ill just discuss it a bit with you
  7. 00:26:666 (1) - at previous white one?
  8. 00:26:666 (1) - on previous white tick?
  9. 00:27:589 (3) - ^
  10. 00:32:204 (4) - Same a repeat slider would work alot better ye fixed
  11. 00:41:435 (1) - previous white tick?
  12. 00:44:204 (5) -
    I'll stop here I think you can find the others by your own
Easy:

  1. Last kiai (well both) can follow the song a bit better and use some more circles instead of just sliders, so imo this diff can be a bit more harder than actually is- i mean i dont think i have much options on how to map the kiai lol given the typical easy diff restrictions as main rhythm is 3/2 all the way except for the bits like 01:16:050 - but i need that to be a slider tail b/c its 3/2 all the way before that. so i cant space into a circle with 3/2 spacing.i think. do you have any ideas? :/
I really did like Insane and Hard diff, so rework normal diff rhtyhm (and maybe some in Easy dif) and send me a forum pm when you feel ready, gonna leave a star icon for now
thanks for modding! c: uhhh ye ill talk to you about the normal
Natsu
We did talk a bit more about normal in game and should be fine~ GL
Kushigimitame
can i adding my diff ;-; i mean GD
Topic Starter
Kihhou
Sorry :/ you're a bit late as its bubbled now and I don't take gds from people I don't know anymore
Avishay
Hey.

[General]
  1. Consider adding 'Saitama' to the tags as the BG is full of him lol.
[Insane]
  1. 00:26:204 (8,9,10,11,1) - Stacking 5 notes like this ruins the intensity of the vocals that land on 00:26:435 (10,11,1) -, so I'd recommend a slider or some repositions as the last 3 notes have much more impact. I am aware it goes with the consecutive drums, but what I said still stands heh.
  2. 00:52:973 (2) - Rather than this bland slider, why not fill the emptiness with a pattern that supports the vocals? Something like that http://puu.sh/nDMEN/2cc8fd58cd.jpg as the downbeat doesn't really have any significant appearance in this combo.
  3. 01:14:550 (7,1) - Is this stack really necessary? It makes things tight more than it should, and it is the only stack in the whole kiai sections, 0.5x spacing would work well just like at anyother place.
  4. 01:24:935 (4,5) - I don't feel like having those too close is the right choice, especially because of the placement of 01:25:743 (1) - and the overall intensity in the end of the kiai, here's just a random idea - http://puu.sh/nDMSs/657604506f.jpg
  5. 01:26:089 (2,4) - More of a suggestion than an improvement, but how about CTRL+G on those individually? imo it gives a slightly better feel with the movement.
Everything else is okay, call me back.
Topic Starter
Kihhou

Avishay wrote:

Hey.

[General]
  1. Consider adding 'Saitama' to the tags as the BG is full of him lol. LOL true
[Insane]
  1. 00:26:204 (8,9,10,11,1) - Stacking 5 notes like this ruins the intensity of the vocals that land on 00:26:435 (10,11,1) -, so I'd recommend a slider or some repositions as the last 3 notes have much more impact. I am aware it goes with the consecutive drums, but what I said still stands heh. mm i agree with 00:26:666 (1) - but i just dont feel pickup note vocals are worth breaking drum buildups so i only made it spaced for 00:26:550 (11,1) - o3o
  2. 00:52:973 (2) - Rather than this bland slider, why not fill the emptiness with a pattern that supports the vocals? Something like that http://puu.sh/nDMEN/2cc8fd58cd.jpg as the downbeat doesn't really have any significant appearance in this combo. did something but i didnt want to break the pattern i had next so instead of a slider i just made it a circle. did the same for 01:07:743 (2) -
  3. 01:14:550 (7,1) - Is this stack really necessary? It makes things tight more than it should, and it is the only stack in the whole kiai sections, 0.5x spacing would work well just like at anyother place. tbh at first it was like this cuz i ran out of room for my pattern lol but then i started to like it cuz i felt like it matched how at this point, the melody ends and repeats again. it makes for a sort of separation in the repeats while still fitting with how the end of the melody plays lower pitched notes and never goes below the note at 01:14:666 - , so i felt 01:14:666 - was significant enough for a difference in spacing while fitting the music. if there wasnt screaming at 01:21:935 - , i wouldve mapped the same thing there.
  4. 01:24:935 (4,5) - I don't feel like having those too close is the right choice, especially because of the placement of 01:25:743 (1) - and the overall intensity in the end of the kiai, here's just a random idea - http://puu.sh/nDMSs/657604506f.jpg increased spacing but didnt make it have such intense back and forth between 01:24:935 (4,5) - jump cuz it feels like its slowing down to me with the drums
  5. 01:26:089 (2,4) - More of a suggestion than an improvement, but how about CTRL+G on those individually? imo it gives a slightly better feel with the movement. ehh i prefer it the way it is since im not looking for a more smooth motion. id like to keep my angles sharp to match the sort of on and off of the guitar here
Everything else is okay, call me back.
thanks for modding c:
Topic Starter
Kihhou
avian avishay rechecks

SPOILER
2016-03-13 01:51 Avishay: alright let's recheck now
2016-03-13 01:53 Avishay: 00:37:627 (7,1) - Is that spacing increase really necessary in the inbetween section? the downbeat is not that strong
2016-03-13 01:53 Avishay: ACTION is editing [http://osu.ppy.sh/b/865851 JAM Project - THE HERO!! ~Ikareru Kobushi ni Hi wo Tsukero~ (TV Size) [Insane]]
2016-03-13 01:53 Kihhou: i want spacing to get the cursor moving
2016-03-13 01:54 Kihhou: its a pretty strong shift in tempo to me
2016-03-13 01:56 Avishay: alright, this diff is clear then
2016-03-13 01:56 Kihhou: nice c:
2016-03-13 01:58 Avishay: actually I went through some rhythm on Hard and checked something in Insane again
2016-03-13 01:58 Avishay: 00:30:358 (1) -
2016-03-13 01:58 Avishay: why isn't it a repeat slider like 00:31:281 (1) - ?
2016-03-13 01:58 Avishay: same rhythm and it works really well with the vocasl
2016-03-13 01:58 Avishay: vocals*
2016-03-13 01:58 Avishay: also
2016-03-13 01:59 Avishay: don't you think that this pattern puts excessive pressure on 00:30:935 (3) - and 00:31:858 (3) -
2016-03-13 01:59 Avishay: while the star of this pattern should be the ending of the slider before then
2016-03-13 03:00 Kihhou: which note?
2016-03-13 03:00 Avishay: 00:30:704 (2,2) - sliderend of those
2016-03-13 03:01 Kihhou: i had a lot of trouble with the rhythm here before
2016-03-13 03:01 Avishay: 00:30:704 (2,3) - while this put some nice emphasization with the spacing 00:31:627 (2,3) - has a smaller spacing and it's wrong
2016-03-13 03:01 Avishay: uhm
2016-03-13 03:01 Kihhou: it just didnt add up since theres strong vocals at 00:30:704 - and drum at 00:30:935 -
2016-03-13 03:01 Kihhou: so i just mapped sliders to uh. i think its the bass. im hearing
2016-03-13 03:02 Kihhou: ye bass
2016-03-13 03:02 Avishay: http://puu.sh/nEQF8/237a0429de.jpg this rhythm seems to work really well
2016-03-13 03:03 Kihhou: i think i considered this before
2016-03-13 03:03 Kihhou: one option would be to stack 2 and 3 and jump for 4 but that wouldnt fit well with the rest of the map and the emphasis would still be off
2016-03-13 03:04 Kihhou: or i stack them all, in that case i think it would section this part of the music into 2 which seems unfitting
2016-03-13 03:04 Avishay: just from 2 to 3 that is stacked with 4 is an option too
2016-03-13 03:04 Avishay: but here's another rhythm
2016-03-13 03:04 Avishay: http://puu.sh/nEQLc/aa1e032fd4.jpg
2016-03-13 03:05 Avishay: basically the scream ends on the slider but you compensate for it with the sharp and hard movement
2016-03-13 03:05 Avishay: could move 3 somewhere else too
2016-03-13 03:11 Kihhou: i like http://puu.sh/nEQLc/aa1e032fd4.jpg
2016-03-13 03:11 Kihhou: fixed
2016-03-13 03:11 Avishay: did you do it for the next combo too?
2016-03-13 03:11 Kihhou: ye
2016-03-13 03:11 Avishay: and don't forget to put whatever hitsounds needed
2016-03-13 03:12 Kihhou: ye ;-;
2016-03-13 03:12 Avishay: ACTION is editing [http://osu.ppy.sh/b/867343 JAM Project - THE HERO!! ~Ikareru Kobushi ni Hi wo Tsukero~ (TV Size) [Hard]]
2016-03-13 03:12 Avishay: 00:30:358 (1,4) - I feel like there are too many reasons to not do this, so why ;;
2016-03-13 03:13 Kihhou: same thing as insane where i have problems with the rhythm for this lol
2016-03-13 03:15 Avishay: it is problematic indeed hmm
2016-03-13 03:16 Avishay: http://puu.sh/nERcb/34b1488989.jpg
2016-03-13 03:16 Avishay: how about this
2016-03-13 03:17 Avishay: or you could just like ignore a drum
2016-03-13 03:17 Avishay: like you do too much in this diff lol
2016-03-13 03:19 Kihhou: lol shhhh i need to make it easier ><
2016-03-13 03:20 Avishay: then simple 1/1 will work I guess
2016-03-13 03:20 Avishay: better than 1.5 beat slider
2016-03-13 03:21 Avishay: or a 5 note stream lol
2016-03-13 03:22 Kihhou: lol uh
2016-03-13 03:22 Kihhou: ye that works fixed
2016-03-13 03:22 Kihhou: 00:31:281 (1) - did i have this NCed?
2016-03-13 03:22 Kihhou: i forogt
2016-03-13 03:22 Avishay: no
2016-03-13 03:23 Kihhou: neat
2016-03-13 03:24 Avishay: star rating doesn't really do justice in a song like this lol
2016-03-13 03:26 Kihhou: i know lol
2016-03-13 03:27 Avishay: 00:37:743 (1,2) - I think the movement from the slider onto the slider could be a bit nicer
2016-03-13 03:27 Kihhou: for hard?
2016-03-13 03:27 Avishay: ACTION is editing [http://osu.ppy.sh/b/866134 JAM Project - THE HERO!! ~Ikareru Kobushi ni Hi wo Tsukero~ (TV Size) [Easy]]
2016-03-13 03:27 Avishay: forgot soz
2016-03-13 03:28 Avishay: normal is competely okay
2016-03-13 03:28 Kihhou: nicee
2016-03-13 03:28 Avishay: `01:01:743 (3,4,1) - this is probably a bit confusing as new players will interpret the movement from 3 onto 1 rather than 4 and will miss because of the low AR
2016-03-13 03:29 Kihhou: wait
2016-03-13 03:29 Kihhou: im still on 00:37:743 (1,2) - lol
2016-03-13 03:29 Avishay: just comment on it when you can lol
2016-03-13 03:29 Kihhou: do you mean i should change the hitcircle to slider?
2016-03-13 03:30 Avishay: no I mean that the movement from the slider could be a bit nicer since the circle is placed lower than the expected placement with the slider's movement
2016-03-13 03:32 Kihhou: ohhhh you confused me cuz you said from the slider onto the slider lol
2016-03-13 03:32 Avishay: oh shit
2016-03-13 03:32 Avishay: soz
2016-03-13 03:32 Avishay: a bit tired
2016-03-13 03:32 Avishay: 01:04:512 (2,3) - don't you think it looks a bit weird and could look much neater? http://puu.sh/nERMT/b31ee0516c.jpg http://puu.sh/nERNk/1d0cea34f9.jpg
2016-03-13 03:33 Avishay: 01:16:512 (2,3,1) - confusing for same reasons mentioned before, could be fixed by changing the first slider to something like http://puu.sh/nERQM/941b21d671.jpg
2016-03-13 03:34 Avishay: 01:20:204 (2) - damn that sliderend is awkward as hell, nothing land on there
2016-03-13 03:34 Kihhou: i fixed the one before but i think 01:16:512 (2,3,1) - is fine
2016-03-13 03:34 Kihhou: as it curves into the hitcircle rather than the long slider
2016-03-13 03:34 Avishay: lands*
2016-03-13 03:35 Kihhou: i cant do anything about that lol
2016-03-13 03:35 Kihhou: thats just how the guy made the music ;-;
2016-03-13 03:35 Kihhou: decided to not put a drum hit. on where hes been putting a drum hit the entire song LOL
2016-03-13 03:36 Avishay: wouldn't a hitsound help or something as you mapped this non-existent note on all diffs
2016-03-13 03:36 Kihhou: ive been contemplating whether that would do the song justice
2016-03-13 03:37 Kihhou: b/c its intentionally off maybe to incorporate the craziness that happens at kiai
2016-03-13 03:37 Avishay: yeah that actually sounds awkward hitsounded, just leave it like that I guess
2016-03-13 03:37 Kihhou: rip
2016-03-13 03:38 Avishay: anyway that's it, just update and I'll qualify whenever I can since I prob need to wait a few hours to do so
2016-03-13 03:41 Kihhou: cool c: thanks!
Avishay


Fixed a weird rhythm in Insane, Hard, and made some small newbie-friendly improvements on Easy.

Spread overall is fine, Normal uses 1/2 often and the structure is slightly more complex than Easy, it goes well onto the higher diffs too, it's just that the SR system doesn't do justice for the song and the map.

Kihhou will post chatlog since my pc and client got something messed up.

Will qualify when possible.
Blizs
Tatakau... KIHHOOOOOOUUUUUUU!!!!!!!~~~~~~
Avishay
Okoratu
congrats kihhou !!
Natsu
yoooooo finally! XD
Anxient
congratz!
i feel like the map could be harder tho, but thisll do! :D :D
IamKwaN
Ah, shit. I forgot to tell you to fix the romanization as we are forced to use Hepburn romanization under the Ranking Criteria.

Please change the "wo" in the romanised title to "o". You can poke me for a bubble after fixing the title.

Really sorry for any inconvenience caused.

Please don't slap my face ;w;..
Natsu
Call me back for requalify / rebubbled
Bearizm
god damn it just as I hd the insane xd
Avishay

Bearizm wrote:

xd
Avishay
belivu
Topic Starter
Kihhou
thankss avishay lol

IamKwaN wrote:

Ah, shit. I forgot to tell you to fix the romanization as we are forced to use Hepburn romanization under the Ranking Criteria.

Please change the "wo" in the romanised title to "o". You can poke me for a bubble after fixing the title.

Really sorry for any inconvenience caused.

Please don't slap my face ;w;..

no worries c: its not like you can recheck every map that you helped with metadata
Natsu
lets try again
Underforest
re-congrats o/
IamKwaN
re-congrats o/
Bearizm
01:17:550 - This is something I have to memorize. 01:17:666 (1) - has less DS than 01:17:435 (4) - which makes it unnatural for me to think that it's a 1/1 gap. Also, the drum starts here but you started it at 01:17:666 (1) - which confuses me. I know it's insane and you don't want a lot of 1/2 gaps in it but this is such a waste of rhythm imo since it's so strong... it's just.... weird to play because it's just not natural for me to play this part out. the rest is fine tho. It's just this part. ;w; sorry I didn't point this out last DQ. Up to you if you wanna dq just for this or not it's not my map so i don't really mind. good luck! Enjoyed playing it xd.
Topic Starter
Kihhou
i talked to natsu about this. i said "making 01:17:435 (4) - into a slider would misrepresent the difference in music between 01:17:666 - and 01:16:512 - and adding a note to 01:17:550 - doesnt represent the slowdown & buildup well :/ imo atm its miss a clap for a better follow of the music."

you wouldnt be able tell there was a clap there to throw you off unless you pay close attention to the editor i think and play through a bunch of times. definitely not first play through unless its from spacing (but the single hitcircle should still be a visual cue for a 1/1 pause throughout the entire map) and not sound. however, you can tell theres a gap spacing gap there imo by listening to the music and getting a general feel for how theres a slow down and pause here other than the one drum. so it should be fine o-o
Giralda
oh
regrats w
Electoz
Finally ranked! Gratz~
JakeMood
Satisfying Map layout, actually good doubles, fast insane, i love it!
RagingVenom
1st is spinbotter
Please sign in to reply.

New reply