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Reol - Minazoko Yuuhodou

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This beatmap was submitted using in-game submission on Friday, October 21, 2016 at 11:14:13 AM

Artist: Reol
Title: Minazoko Yuuhodou
Tags: かめりあ Camellia gokusaishoku 極彩色
BPM: 175
Filesize: 10035kb
Play Time: 04:57
Difficulties Available:
  1. Reflection (5.4 stars, 1100 notes)
Download: Reol - Minazoko Yuuhodou
Information: Scores/Beatmap Listing
---------------
Check out Nerova Riuz GX's map here it's really good and also where I stole most hitsounds from.

While you're at it, snag Zexous's and The Fetish's set. Everyone did a great job mapping this!
Cooikezi
lovely song + map :)
Zexous
:) :D ;) 8-) :lol: :P
just click
Hey, M4M!


Reflection


I feel that you should try to map out as much as possible of the main beats (big white ticks) throughout this map. It sounds weird to be on a slider and hearing one of the main beats halfway through the slider several times. Sometimes, the map focuses too much on the vocals and it seems rather boring because of this in my opinion.

00:13:714 (1) - I know your intention is to have all these sliders go downwards, but it just seems off for this reverse slider to end facing slightly away from the next slider. It may cause some slider breaks, unless I'm wrong.

00:14:400 (3) - Ctrl + G? It kind of ruins your pattern a little bit lol, but it plays nicer in my opinion.

00:19:200 (1,2,3,4) - These patterns here looks scrunched up too much and it doesn't look too good with all the overlaps going on. I would try a different pattern.

00:24:343 (2) - From the way it's placed, I assumed it was a double. Possibly place it somewhere else to avoid confusion?

00:26:743 (1) - I hear potential for a double here instead of a regular slider.

00:29:486 (1) - I don't really hear the double here, but if you intend to do the above, then I would do the same here to make it more consistent.

00:35:486 (4) - If possible, try to make the head of (4) blanket with 2. If you can't do it, then don't worry about it.

00:36:343 (1,2,3,4) - Make something funky here because of the previous notes? It feels random having those first notes of the stream have that kind of spacing, but I'm assuming it's just for looks.

00:44:572 (2) - NC this because of a different SV.

00:57:429 (2) - For me personally, it sounds weird to skip one of the main beats (large white tick). Maybe you could refrain from mapping the vocals as much in this section of the song? It's fine if you don't want to, but I feel that it will play better.

01:09:943 (1,2,3,4,5,6,7,8) - Spacing for some of these looks uneven with the rest, I'd go back to make these have even spacing.

01:21:600 (3) - I'd move this closer to (4).

01:29:829 (2) - You could probably do a NC here.

01:43:543 - Around here, I can hear in the song these wubs that you can map out as kick-sliders if you want.

01:46:114 (2) - Two single notes stacked sound better to me than the slider, but then it would ruin the blanket you have here. Go with whichever you want.

01:47:486 (3,4,5) - Instead of a triple, try kick-sliders since the song allows potential for them?

02:16:543 (4) - Blanket with the upcoming slider?

02:43:200 (1) - This stream seems bland. I'd add some funkiness to it, like more curves etc.

02:46:629 (1) - Instead of these kick-sliders, try some fast/slow sliders that slow down or speed up according to the wubs. I think it would be funner to play.

02:52:114 (1) - ^ (this applies to any other parts that are similar to this)

03:00:086 (2) - Ctrl + G because this slider ends facing away from the upcoming slider.

03:40:114 (1) - I'd personally add the stream here instead of these sliders. You could do kick-sliders in order for it to play with those beats the sliders are focusing on. There's another section like this as well somewhere in the song.

03:41:486 (2) - NC?

03:49:372 (2) - Move this closer a bit, it looks sort of odd how it's spaced right now.

04:25:714 (3,4) - You could try adjusting this so that it forms a blanket by moving some things around a bit.

04:48:000 (1) - From way back in the beginning of this mod, you can apply some of those things around here as well if you wish to do so.

04:53:314 - I hear sort of this whistle-like stream thing here, you could try mapping that out as well as any other portions that are like this.

04:57:600 - You might have to map out more since the drain time is under 5 minutes. If you're going for approval, I would use sliders for this section according to the music that slowly fades out so that it reaches 5 minutes.

Overall, I think it's an interesting map and you did well with it! My major suggestion is to focus a little bit less on the vocals because it doesn't focus sometimes on the actual beat of the song, making it boring sometimes. Good luck!
Asahina Momoko
m4m :v

Reflection

  1. 00:14:400 (3) - put nc as you did at 04:48:686 (1) -
  2. 00:21:600 (5) - as you did on 00:21:257 (1) - , change direction not with 00:21:514 (4) - but 00:21:600 (5) - would be better
  3. 00:22:972 (1) - ctrl+g makes flow right and left
  4. 00:23:829 (2) - hmm should not be put like this to avoid misread 00:23:829 (2,1) - as 1/4, especially 00:22:800 (2,3,1) - you did this before so i think make more space than this might well
  5. 00:25:372 (1,2) - why are thy different with 1/2 and 3/4? both of wub sounds have almost same sounds so change 00:25:372 (1) - to 3/4
  6. 00:26:057 (1) - mmm end this slider at 00:26:400 - and put a circle ore kick slider at 00:26:486 -
  7. 00:26:572 (3,1) - too close each other, i recommend you to move this elsewhere
  8. 00:50:400 (2) - i prefer to shorten this sloder to 00:51:086 - and put circle at 00:51:429 -, but your choice
  9. 01:21:600 (3,1) - not good overlapping, stack with 01:21:686 (4) - would be better
  10. 01:30:686 (3,1) - to put the note which is hard to read suddenly is not better choice imo, then stack on 01:29:829 (2) - 's tail or around 21/162?
  11. 01:35:657 (2,3) - not need to male overlap like this, around 366/336 would be fine
  12. 01:43:372 (2,3) - to catch the rhythm easier, you can make 01:43:372 (2) - to 1/4 and put circle at 01:43:543 - or put long slider that's following vocal from 01:43:372 - to 01:43:714 -
  13. 01:43:886 (1,2) - more spacing, or stack with tail is better like this pattern 01:46:629 (1,2) -
  14. 01:48:857 (2) - make it to 1/2 and put circle at 01:49:200, and you can follow vocal and background sound
  15. 02:16:800 - add circle here rather than put slider end, and let players tap this might be nice to play i guess
  16. 03:51:429 (5) - put NC for spacing change

some parts have a bit weird distance but not mentioned all of them, so you can apply it to similar parts from i put above ones.
but the concept of this map was so interesting, nice work

that's all, good luck!!
CSLM
crap crap of the holy crap
Reol & Camellia??!!!!
/me dies
Topic Starter
Side
Breezy

Breezy wrote:

Hey, M4M!


Reflection


I feel that you should try to map out as much as possible of the main beats (big white ticks) throughout this map. It sounds weird to be on a slider and hearing one of the main beats halfway through the slider several times. Sometimes, the map focuses too much on the vocals and it seems rather boring because of this in my opinion.

00:13:714 (1) - I know your intention is to have all these sliders go downwards, but it just seems off for this reverse slider to end facing slightly away from the next slider. It may cause some slider breaks, unless I'm wrong. I've gotten a LOT of testplays and this plays so beautifully no one has ever broken or anything for this secction. They've also read it well and since the heads are all where the stream notes would go it's also very natural so will not cause any issues.

00:14:400 (3) - Ctrl + G? It kind of ruins your pattern a little bit lol, but it plays nicer in my opinion. Nah its fine as explained above.

00:19:200 (1,2,3,4) - These patterns here looks scrunched up too much and it doesn't look too good with all the overlaps going on. I would try a different pattern. Moved 3 up slightly

00:24:343 (2) - From the way it's placed, I assumed it was a double. Possibly place it somewhere else to avoid confusion? Haven't seen anyone misread in any testplays. It's not hard to read if you know how to read without depending on spacing but still the spacing is also consistent and the NC would indicate a change in pattern spacing if anything so it's not really an issue.

00:26:743 (1) - I hear potential for a double here instead of a regular slider. Yeah I heard it too. I was following the vocals when mapping this also why its slow slider. I can probably make this slider fast 1/4 slider and note almost stacked on 00:27:086 (2) - kinda like 00:23:829 (2,1) - but I think I wanna wait for one more mod before I change that.

00:29:486 (1) - I don't really hear the double here, but if you intend to do the above, then I would do the same here to make it more consistent. Wouldn't be a good reason to do it if it doesn't follow the music. Pattern consistency comes before music consistency and since this slider follows the vocals but wouldn't follow anything as 1/4 it's not worth the change.

00:35:486 (4) - If possible, try to make the head of (4) blanket with 2. If you can't do it, then don't worry about it. Hard to do that without it looking messy xP

00:36:343 (1,2,3,4) - Make something funky here because of the previous notes? It feels random having those first notes of the stream have that kind of spacing, but I'm assuming it's just for looks. yeah kinda. I was thinking of just making the first four notes before this a normal short space stream although this is fine too. I'll wait for some suggestions before changing this though.

00:44:572 (2) - NC this because of a different SV. Added

00:57:429 (2) - For me personally, it sounds weird to skip one of the main beats (large white tick). Maybe you could refrain from mapping the vocals as much in this section of the song? It's fine if you don't want to, but I feel that it will play better. Well I see what you mean and I would map to the drums except here there aren't any even if it's a big white tick there's no drum or kick so its just the vocals and I'd rather follow that in that case.

01:09:943 (1,2,3,4,5,6,7,8) - Spacing for some of these looks uneven with the rest, I'd go back to make these have even spacing. Used .5x for all for consistency.

01:21:600 (3) - I'd move this closer to (4). Moved a bit closer

01:29:829 (2) - You could probably do a NC here. Added

01:43:543 - Around here, I can hear in the song these wubs that you can map out as kick-sliders if you want. It'd be weird to map to these wubs when the drums and vocals are way stronger.

01:46:114 (2) - Two single notes stacked sound better to me than the slider, but then it would ruin the blanket you have here. Go with whichever you want. Did 2 single notes but moved the 2nd note to stack over 01:46:629 (1) -

01:47:486 (3,4,5) - Instead of a triple, try kick-sliders since the song allows potential for them? I think the triples work better here personally.

02:16:543 (4) - Blanket with the upcoming slider? Unnecessary and would ruin spacing.

02:43:200 (1) - This stream seems bland. I'd add some funkiness to it, like more curves etc. Feels fine and builds up in intensity without being too complex.

02:46:629 (1) - Instead of these kick-sliders, try some fast/slow sliders that slow down or speed up according to the wubs. I think it would be funner to play. I suppose the sliders are fine this way but if I do SV changes they might not all read like 1/4. I'll consider it cuz it does sound interesting but I'll get a bit more feedback first.

02:52:114 (1) - ^ (this applies to any other parts that are similar to this) ^

03:00:086 (2) - Ctrl + G because this slider ends facing away from the upcoming slider. It would flow poorly from (1) before it and besides these kind of sliders all play like you don't move the cursor cuz slider leniency so most players leave the cursor in the middle of the slider anyway and snap to the next. So far I haven't seen any issues with this transition but I'll keep my eye out.

03:40:114 (1) - I'd personally add the stream here instead of these sliders. You could do kick-sliders in order for it to play with those beats the sliders are focusing on. There's another section like this as well somewhere in the song. Well it's consistent with 01:28:457 (1,2,3,1) - which both follow the drums instead of the twinkly thing. I mean the stream could work but I don't really wanna do it here personally.

03:41:486 (2) - NC? Added

03:49:372 (2) - Move this closer a bit, it looks sort of odd how it's spaced right now. I didn't find an issue if anything I thought it would need to be spaced more cuz the 1/4 sliders before that would imply more spacing so I'll increase the spacing instead.

04:25:714 (3,4) - You could try adjusting this so that it forms a blanket by moving some things around a bit. X_X too much work for a minor change that would also mess up spacing consistency and wouldn't really help gameplay

04:48:000 (1) - From way back in the beginning of this mod, you can apply some of those things around here as well if you wish to do so. Nah didn't apply as explained above

04:53:314 - I hear sort of this whistle-like stream thing here, you could try mapping that out as well as any other portions that are like this. I thought about it but it might be too much. I'll see if I wanna change this part instead of changing the others.

04:57:600 - You might have to map out more since the drain time is under 5 minutes. If you're going for approval, I would use sliders for this section according to the music that slowly fades out so that it reaches 5 minutes. Yeah I had a spinner I removed it cuz I don't like it just to reach approval but I'll add it back now that I'm looking for mods.

Overall, I think it's an interesting map and you did well with it! My major suggestion is to focus a little bit less on the vocals because it doesn't focus sometimes on the actual beat of the song, making it boring sometimes. Good luck! Thanks! :)

Asahina Momoko

Asahina Momoko wrote:

m4m :v

Reflection

  1. 00:14:400 (3) - put nc as you did at 04:48:686 (1) - I changed the later one instead
  2. 00:21:600 (5) - as you did on 00:21:257 (1) - , change direction not with 00:21:514 (4) - but 00:21:600 (5) - would be better damn it would. I'll have to change a few things now if I wanna change that although technically it doesn't play badly. I'll change this later if I do though.
  3. 00:22:972 (1) - ctrl+g makes flow right and left It would I'd have to change the later ones. I kinda like the sharp back flow especially because it's a thing I did a lot as well later on. Still it's not a bad idea so I'll look at the later ones and see how they would play and change it to this with more mods.
  4. 00:23:829 (2) - hmm should not be put like this to avoid misread 00:23:829 (2,1) - as 1/4, especially 00:22:800 (2,3,1) - you did this before so i think make more space than this might well I've gotten a lot of testplays and I haven't seen anyone misread these. The circles are close enough so that players can read the circles as they come instead of the spacing and play it correctly so it's not as hard to read as it looks.
  5. 00:25:372 (1,2) - why are thy different with 1/2 and 3/4? both of wub sounds have almost same sounds so change 00:25:372 (1) - to 3/4 Actually the first one you can hear the wub end at 00:25:543 - and the other one keeps going so its not the same sound and thats why the first is 1/2 and the next is 3/4.
  6. 00:26:057 (1) - mmm end this slider at 00:26:400 - and put a circle ore kick slider at 00:26:486 - Tried that but it plays really awkward cus its a 2s stream that you can't really hear very well. Also it's consistent as it is with 00:23:314 (1,2) - since they follow the synth sounds.
  7. 00:26:572 (3,1) - too close each other, i recommend you to move this elsewhere I see what you mean but I don't see a way to just move it. I would actually have to move 00:28:457 (1) - but it doesn't really have a good place to move to without remapping a lot of stuff. Plus it looks nice and plays well so I guess I'll leave as is for now unless someone can find something better. Also screenshot doesn't show the parts that are highlighted in the editor. Linked the wrong thing maybe?
  8. 00:50:400 (2) - i prefer to shorten this sloder to 00:51:086 - and put circle at 00:51:429 -, but your choice Probably could work yeah. I would need to move a lot of sliders around to keep spacing consistency so I'll play around with that and change it later
  9. 01:21:600 (3,1) - not good overlapping, stack with 01:21:686 (4) - would be better Stacked
  10. 01:30:686 (3,1) - to put the note which is hard to read suddenly is not better choice imo, then stack on 01:29:829 (2) - 's tail or around 21/162? Yeah stacked on the tail.
  11. 01:35:657 (2,3) - not need to male overlap like this, around 366/336 would be fine Jump from 1 to 2 would be way bigger than 2 to 3 though. Still separated a bit more
  12. 01:43:372 (2,3) - to catch the rhythm easier, you can make 01:43:372 (2) - to 1/4 and put circle at 01:43:543 - or put long slider that's following vocal from 01:43:372 - to 01:43:714 - That would follow the wub probably yeah but I'd have to do the same thing for 01:43:629 (3) - and also the wub sounds like its 1/6 idk. I'd rather do this and stick to follow the drums and sort of vocals.
  13. 01:43:886 (1,2) - more spacing, or stack with tail is better like this pattern 01:46:629 (1,2) - Stacked with tail
  14. 01:48:857 (2) - make it to 1/2 and put circle at 01:49:200, and you can follow vocal and background sound Changed
  15. 02:16:800 - add circle here rather than put slider end, and let players tap this might be nice to play i guess Only way to really do this is to change 02:16:543 (4) - to two notes and it would be a 3/4 pause a bit weird to read with notes instead of slider
  16. 03:51:429 (5) - put NC for spacing change Added

some parts have a bit weird distance but not mentioned all of them, so you can apply it to similar parts from i put above ones.
but the concept of this map was so interesting, nice work Thanks! I'll go back to it a bit later cuz theres a few mentioned that I wanna change but haven't done yet.

that's all, good luck!!

Thanks for the mods! Both helpful! :)
Asserin
RLC
2016-01-09 00:18 Asserin: Hey
2016-01-09 00:18 Side: hi :v
2016-01-09 00:19 Asserin: Can i say ur mistakes there if i will find ? Im so lazy today ;-;
2016-01-09 00:19 Asserin: ACTION is editing [https://osu.ppy.sh/b/865643 Camellia feat. Reol - Minasoko Yuuhodou [Reflection]]
2016-01-09 00:20 Side: sure
2016-01-09 00:20 Asserin: So at first
2016-01-09 00:20 Asserin: 00:11:657 (4) - NC will work nice cus there is "run" of rhythm
2016-01-09 00:21 Asserin: 00:14:057 (2,3,4) - Same there but NC there is for dont map with 1/2 3/4 1/2 :d
2016-01-09 00:22 Asserin: 00:24:000 (1,2,3) - Not too close ? .-.
2016-01-09 00:22 Side: I agree on the first NC. not so much the second.
2016-01-09 00:23 Side: also spacing is consistent I'd have to space everything if I changed that. You'll notice that soon lol
2016-01-09 00:23 Asserin: I know
2016-01-09 00:23 Asserin: Just said :d
2016-01-09 00:23 Asserin: 00:49:029 (3) - NC ?
2016-01-09 00:24 Asserin: 01:04:972 (2,4) - It will be pedantic but u can correct blanket a little :d
2016-01-09 00:25 Side: I don't mind the blanket mods but that one looks okay to me ;-;
2016-01-09 00:26 Asserin: Cus its minimal mistake
2016-01-09 00:26 Asserin: But i see that :d
2016-01-09 00:27 Asserin: 01:42:000 (3,4,5) - I know what u wanted to do but its still bad place for that a little
2016-01-09 00:27 Side: http://puu.sh/moCZl/055fd41d7f.jpg :(
2016-01-09 00:28 Asserin: 01:05:486 (4) - x394|93y
2016-01-09 00:28 Asserin: XD
2016-01-09 00:28 Asserin: Imo
2016-01-09 00:29 Side: LOL ok
2016-01-09 00:29 Asserin: 01:44:572 (2) - NC
2016-01-09 00:30 Asserin: 02:05:314 (3) - NC ?
2016-01-09 00:31 Asserin: 02:16:543 (4,1) - [*] XDDD
2016-01-09 00:31 Asserin: Why u didnt make blanket there ?
2016-01-09 00:31 Side: maybe ncs I'd have to change others for consistency
2016-01-09 00:32 Side: wouldn't fit and would be too forced blanket
2016-01-09 00:32 Side: imo
2016-01-09 00:32 Asserin: NCs are important for be readable and dont mad with slow down etc
2016-01-09 00:35 Side: yeh I'm looking at same parts to add ncs
2016-01-09 00:36 Asserin: 03:01:200 (1) - Im not sure cus i didnt play it but it can be weird for players but u can keep it
2016-01-09 00:38 Asserin: 02:45:429 (2) - NC
2016-01-09 00:39 Asserin: 03:47:486 (3) - Blanket can work nice there
2016-01-09 00:40 Asserin: 03:53:829 (4,1) - Make blanket ;d (Or correct if u tryed to make)
2016-01-09 00:41 Asserin: 04:14:400 (1) - Its not exaggerated ?
2016-01-09 00:41 Asserin: U can put it next to then hide ;d
2016-01-09 00:41 Asserin: 04:26:743 (5) - NC ?
2016-01-09 00:43 Asserin: 04:34:629 (1,2) - http://osu.ppy.sh/ss/4296780
2016-01-09 00:43 Asserin: What u about it ?
2016-01-09 00:43 Asserin: And thats all
2016-01-09 00:44 Asserin: Or not
2016-01-09 00:44 Asserin: 05:03:086 - 5% audio pls
2016-01-09 00:44 Side: lol still going through the mod way behind xP
2016-01-09 00:46 Side: but yeah I'm making a few changes if you want go ahead and savelog and post
2016-01-09 00:46 Side: I'll kds
2016-01-09 00:46 Asserin: Okey
2016-01-09 00:46 Asserin: Btw really nice style :D
2016-01-09 00:47 Asserin: Like it
2016-01-09 00:47 Side: thanks :v
2016-01-09 00:47 Side: lol thx still working on it
Nerova Riuz GX
ewwww u silly traitor >:v

now we got a new competitor
Topic Starter
Side

Nerova Riuz GX wrote:

ewwww u silly traitor >:v

now we got a new competitor
>:V
Shiranai
Hello, sorry late ><
Some small sugestion take it easy,

[General]
  1. There's some unused hitsound http://puu.sh/mviUQ/a5b147c821.png
  2. There's duplicate timing point 00:56:229 - and 01:58:972 -
[Reflection]
  1. 00:26:743 (1) - and 04:28:114 (1) - Delete the reverse? imo there's no beat or any drum here 00:26:914 - so delete the reverse is the best way to emphsize the drum correctly https://osu.ppy.sh/ss/4332010
  2. 00:34:286 (4) - Forget nc I guess, to improve the readablility on those jump and anti jump on 00:34:114 (3,4,1) -
  3. 00:37:714 (1) - Kinda same as the first one 00:26:743 (1) - imo by deleting this note 00:37:886 (2) - will improve the rhythm there https://osu.ppy.sh/ss/4332024
  4. 00:58:629 (1,2) - I'd rather to have a larger spacing and not to stacked them, for some reason I found this a bit odd
  5. 02:24:000 (1,2) - On those part, some of the patterns visually really looks like as previous 1/4 rhythm 02:23:486 (4,5) - kinda not good for its readability imo
  6. 03:00:857 (1) - Maybe a bit more move to right? so the next anti jump slider more visible http://puu.sh/mvhVK/1c322cad66.jpg
  7. 03:50:829 (6,7) - A bit rearrange them maybe https://osu.ppy.sh/ss/4332063 ? for some reasons how the stream flows not really good
  8. 03:52:457 (3) - Imo maybe you can stacked it above this slider head 03:52:800 (4) - instead? so you can emphsize more the jump on this drum 03:52:457 - , furthermore imo the anti jump here 03:52:457 (3,4) - kinda weird to be play
  9. 04:24:686 (4) - Also nc? same reason as 00:34:286 (4) -
  10. 04:30:172 (1,2,1,2) - Imo that's not really a good rhythm there, because the jump better to be on 04:30:857 - emphsize the drum there, instead you over emphsize this red tick 04:30:686 - . Maybe you should try this rhythm http://puu.sh/mvioo/5e5879cf36.jpg ?
  11. 04:19:200 (1,2,1,2) - Same as above
  12. 04:45:257 (1) - Those 1/3 kinda weird, as I think that supposed to be start on 04:45:086 - , so maybe a rhythm like http://puu.sh/mviKW/47c9cff777.jpg snapped better?
[]
Goodluck :)
-Visceral-


[General]

Unused .wav files:
drum-sliderslide2.wav
drum-sliderslide.wav
drum-slidertick2.wav
drum-sliderwhistle2.wav
soft-sliderwhistle2.wav
drum-slidertick.wav
soft-sliderwhistle.wav

[Reflection]

Stacked Green Lines:
01:58:972 - ^.

Unused Green Lines:
04:14:229 - ^.

00:14:400 (3) - I'm concerned about the readability of this slider. It changes angles and at a glance appears equal length to 00:14:057 (2) despite being longer. Perhaps give it a subtle shape change or find a way to make it more readable, because this is a very easy place to slider break. Likewise:
04:48:343 (2,3,4) - Same as above, though this one is a little more readable. I think a NC could be used here on the SV change.

00:16:457 (1,2,3,4,1,2,3,4) - I don't think these two patterns should be equal spacing. It's pretty hard to read that it turns into 1/2 from 1/1 because the spacing is literally equal. Maybe start with lower spacing on the 1/2 and gradually increase to where you have it at 00:19:200

00:19:200 (1,2,3,4,1,2,3,4) - This flows pretty awful here. I recommend sticking with the square thing you had going and increase the spacing gradually. The pattern is completely random in these 8 notes as well as the spacing and it doesn't feel smooth to play at all.

00:24:000 (1,2) - I feel spacing should be increased here for better emphasis on the kick sound.

01:27:257 (4) - This note should be brought closer to 01:26:914 (2,3) as the large spacing increase feels really abrupt and uncalled for. Try an equilateral triangle here perhaps.

01:38:057 (2,3,4,5) - These jumps I feel should 100% be nerfed. I really hate to use the term "mapped for difficulty" but it certainly seems way too high. This part calls for an increase of spacing but not that drastic. Likewise:
02:12:343 (4,1,2,3) - The angle change is awkward and the spacing feels overdone here as well.

02:46:629 (1,2,3,1,2,3) - This is way too hard to read and players will 100% slider break here. At the very least, change the spacing to be more coherent with the timing of these sliders instead of completely even. Likewise:
02:52:114 (1,2,3,1,2,3) - Same as above.

04:24:000 (1,2,3,4) - This pattern can be more aesthetically pleasing. The overlap between 04:24:257 (2,4) appears very sloppy.
snz
CAMELLIA & REOL :)
Topic Starter
Side
Mako Sakata

Mako Sakata wrote:

Hello, sorry late >< or early lol
Some small sugestion take it easy,

[General]
  1. There's some unused hitsound http://puu.sh/mviUQ/a5b147c821.png removed
  2. There's duplicate timing point 00:56:229 - and 01:58:972 - ^
[Reflection]
  1. 00:26:743 (1) - and 04:28:114 (1) - Delete the reverse? imo there's no beat or any drum here 00:26:914 - so delete the reverse is the best way to emphsize the drum correctly https://osu.ppy.sh/ss/4332010 I see what you mean. Actually the vocal plays here at 00:26:914 - like 00:24:000 (1) - for example she says like "da-ra" and that last part is on the red tick. Same for the later one. Additionally changing to a 1/4 slider and leaving the red tick empty would likely cause some polarity/readability concerns as people would expect a 1/2 pause not 3/4.
  2. 00:34:286 (4) - Forget nc I guess, to improve the readablility on those jump and anti jump on 00:34:114 (3,4,1) - added
  3. 00:37:714 (1) - Kinda same as the first one 00:26:743 (1) - imo by deleting this note 00:37:886 (2) - will improve the rhythm there https://osu.ppy.sh/ss/4332024 Same as the first point vocals are on the red tick.
  4. 00:58:629 (1,2) - I'd rather to have a larger spacing and not to stacked them, for some reason I found this a bit odd It's a pattern I use throughout the song I stack a note and another note (or sometimes slider) to the beat of the vocal for example 00:46:286 (1,2,1,2,1,2) - 00:57:257 (1,2) - though don't do it an all the notes because some have more emphasis like 01:00:000 (1,2) - So far i haven't seen any reading concerns with this pattern but I'll keep watching testplays just to be sure.
  5. 02:24:000 (1,2) - On those part, some of the patterns visually really looks like as previous 1/4 rhythm 02:23:486 (4,5) - kinda not good for its readability imo hmm I could see why yeah but at the same time I haven't seen anyone rank 20k+ misread this here so far. I might consider stacking 02:23:486 (4,5,6,7) - so that the 1/4 doubles are stacked and maybe that might avoid confusion. I'll do that for now.
  6. 03:00:857 (1) - Maybe a bit more move to right? so the next anti jump slider more visible http://puu.sh/mvhVK/1c322cad66.jpg Moved a bit
  7. 03:50:829 (6,7) - A bit rearrange them maybe https://osu.ppy.sh/ss/4332063 ? for some reasons how the stream flows not really good I tried to play wit the example in the screenshot but for me I didn't like how it felt compared to this way. The slider is too on top of 03:51:086 (1) - after that so it snaps straight down and then to the left which for me feels more awkward. I haven't seen problems with this stream though the next one yeah cuz its harder lol so I'm not sure. I'll consider it and maybe change it later if I see issues here
  8. 03:52:457 (3) - Imo maybe you can stacked it above this slider head 03:52:800 (4) - instead? so you can emphsize more the jump on this drum 03:52:457 - , furthermore imo the anti jump here 03:52:457 (3,4) - kinda weird to be play I normally would yeah but this jump would be way too big compared to the others like 03:57:772 (2,3) - 04:03:600 (3,4) - etc. And the anti-jump would be similar if it were stacked and by now should be expected since I do it throughout the song
  9. 04:24:686 (4) - Also nc? same reason as 00:34:286 (4) - Added
  10. 04:30:172 (1,2,1,2) - Imo that's not really a good rhythm there, because the jump better to be on 04:30:857 - emphsize the drum there, instead you over emphsize this red tick 04:30:686 - . Maybe you should try this rhythm http://puu.sh/mvioo/5e5879cf36.jpg ? Well the rhythm is something I use in this section and the previous like 00:23:314 (1,2,1) - 00:28:800 (1,2,1) - 04:13:714 (1,2,1) - etc so I like that but you're righit the spacing from 04:30:172 (1,2) - was way too much so I changed the previous sliders a bit so they are closer.
  11. 04:19:200 (1,2,1,2) - Same as above this ones okay though because it's closer so it reads better.
  12. 04:45:257 (1) - Those 1/3 kinda weird, as I think that supposed to be start on 04:45:086 - , so maybe a rhythm like http://puu.sh/mviKW/47c9cff777.jpg snapped better? Yeh actually after listening to it (1) is 1/4 and (2) is 1/6 so I changed that. Reworked pattern a bit for playability.
[]
Goodluck :) Thanks! :)


Smoothie World

Smoothie World wrote:



[General]

Unused .wav files:
drum-sliderslide2.wav
drum-sliderslide.wav
drum-slidertick2.wav
drum-sliderwhistle2.wav
soft-sliderwhistle2.wav
drum-slidertick.wav
soft-sliderwhistle.wav Addressed in Mako's mod.

[Reflection]

Stacked Green Lines:
01:58:972 - ^. Removed

Unused Green Lines:
04:14:229 - ^. Removed

00:14:400 (3) - I'm concerned about the readability of this slider. It changes angles and at a glance appears equal length to 00:14:057 (2) despite being longer. Perhaps give it a subtle shape change or find a way to make it more readable, because this is a very easy place to slider break. Likewise:
04:48:343 (2,3,4) - Same as above, though this one is a little more readable. I think a NC could be used here on the SV change. Trust me when I say I have not seen anyone misread this yet and I've gotten several testplays for this. The sliders here play like the 1/1 notes in the combo prior so it's a very natural transition and players will have the approach circles right next to them so it will read very easily. I could NC them but I really see no reason to. It breaks the NC pattern and it doesn't aid in readability any more than the current way does. Same applies for the outro.

00:16:457 (1,2,3,4,1,2,3,4) - I don't think these two patterns should be equal spacing. It's pretty hard to read that it turns into 1/2 from 1/1 because the spacing is literally equal. Maybe start with lower spacing on the 1/2 and gradually increase to where you have it at 00:19:200 It's a valid point but frankly I don't think this was a suggestion made outside of the editor. No one has confused 00:17:829 (1,2) - for 1/1 at all and it is very evident that this is 1/2 from the way the circles appear on the screen and any player that is capable of playing high level insanes and up can easily distinguish this in game.

00:19:200 (1,2,3,4,1,2,3,4) - This flows pretty awful here. I recommend sticking with the square thing you had going and increase the spacing gradually. The pattern is completely random in these 8 notes as well as the spacing and it doesn't feel smooth to play at all. Oh I was going for some jumps that increase in intensity. Granted I'm not the best at making jumps :v I could have kept the square thing going but that felt pretty boring. I mean patterns don't always have to be solidified to 4/1 as in use the same pattern for every bar. Sometimes it's good to break a pattern to avoid being tedious. I am open to suggestions to improving the jumps here if you or anyone as some because I'm not good at them :P

00:24:000 (1,2) - I feel spacing should be increased here for better emphasis on the kick sound. I didn't plan for this section to be that spacing heavy at least not during the parts where reol is singing but rather during the wubs and where the drum is alone. Still if the spacing should be increased, by how much and also consider I would have to do this like 8-12 more times throughout the map so it'd have to be something that could work out without ruining the later patterns

01:27:257 (4) - This note should be brought closer to 01:26:914 (2,3) as the large spacing increase feels really abrupt and uncalled for. Try an equilateral triangle here perhaps. Did that (sort of)

01:38:057 (2,3,4,5) - These jumps I feel should 100% be nerfed. I really hate to use the term "mapped for difficulty" but it certainly seems way too high. This part calls for an increase of spacing but not that drastic. Likewise:
02:12:343 (4,1,2,3) - The angle change is awkward and the spacing feels overdone here as well. Wat I mean the jumps in that first timestamp are literally at the climax of the chorus leading into the slightly slower section. Those jumps are perfectly justified and frankly aren't even that hard (nor the reason the difficulty is 5.47 stars) As for the 2nd section I thought there would be a reading concern with 02:12:514 (1,2,3) - so I was paying a lot of attention here in testplays. To my surprise a lot of players read this correctly even irre xD so I don't know if I should increase the space for (3) more since it appears to be okay. Additionally the jump from (3) to (1) seems pretty proper at the current position.

02:46:629 (1,2,3,1,2,3) - This is way too hard to read and players will 100% slider break here. At the very least, change the spacing to be more coherent with the timing of these sliders instead of completely even. Likewise:
02:52:114 (1,2,3,1,2,3) - Same as above. I have seen some testplays sliderbreak in the first section. The other ones seem to be fine. I suppose it's because most testplayers heard the rhythm after the first one and knew what to expect later so yeah I adjusted the spacing to be more readable on the first part.

04:24:000 (1,2,3,4) - This pattern can be more aesthetically pleasing. The overlap between 04:24:257 (2,4) appears very sloppy. If you have any suggestions I'm all ears. (4) might overlap (2) but it's still also blanketed by (2) :v


Thanks for the mods! :)
Nerova Riuz GX
so im bored in midnight and im dropping something

00:20:229 (3) - why can't u just stack on somewhere to make it not that messyyyyy
00:28:114 (3,4,1) - let's talk about this one, i think (1) can be better emphasized if you can switch (3) and (4)'s places because of the distance
00:37:714 (1,2) - that's quite strange, (2) is standing on the vocal, but it's not that clear as those drums around. what do you think if you change (1) and make it into a reverse?
01:07:200 (1,2,3,4,5,6,7,8) - welp double the NC because 00:17:829 (1,2,3,4) - these, be consistent!
01:34:286 (5) - consistent NC
01:49:372 (4) - NC, this one is too long
02:01:372 (1,2,3) - i don't think they should be that far. you used almost the same distance on 01:15:086 (7,8) - ...strange. i believe these things can work well, it also contains a little blanket for patterning. btw 04:13:029 (1,2,3,4) - this one is 4 circles, i dont really understand why there's only three of them, the fourth beat is totally audible to me.
02:12:772 - i hope you can add a note here for both polarity and reading, or use a slider as a bridge to connect the previous double. (like this, 02:23:743 (6,7) - )
02:24:000 (1,2,3,4,5,6,7,8) - why can't you just...
02:28:800 (5) - definitely need an NC here to separate 02:28:457 (3,6) -
03:00:086 (2) - sorry, it's 1/3
04:21:086 (2) - where is your hanzer double
04:28:114 (1) - and now it's a reverse

i feel sleepy so i don't want to yell more consistency
find them by urself pls
#FlowBreakAndInconsistent2k16

im truly truly truly get inconsistent'd
Topic Starter
Side

Nerova Riuz GX wrote:

so im bored in midnight and im dropping something go to sleep and study for that test >:V

00:20:229 (3) - why can't u just stack on somewhere to make it not that messyyyyy lol k reworked pattern somewhat
00:28:114 (3,4,1) - let's talk about this one, i think (1) can be better emphasized if you can switch (3) and (4)'s places because of the distance
nice yeh lets do that. Also can finally fix this from asahina's suggestion lol
00:37:714 (1,2) - that's quite strange, (2) is standing on the vocal, but it's not that clear as those drums around. what do you think if you change (1) and make it into a reverse? I don't want to ;-; I like that jump into the snap back into 00:38:057 (1) - but I'll change it for now probably change it back depending on testplays
01:07:200 (1,2,3,4,5,6,7,8) - welp double the NC because 00:17:829 (1,2,3,4) - these, be consistent! MAN I'm bad at consistent but working on it :v
01:34:286 (5) - consistent NC yep
01:49:372 (4) - NC, this one is too long K
02:01:372 (1,2,3) - i don't think they should be that far. you used almost the same distance on 01:15:086 (7,8) - ...strange. i believe these things can work well, it also contains a little blanket for patterning. btw 04:13:029 (1,2,3,4) - this one is 4 circles, i dont really understand why there's only three of them, the fourth beat is totally audible to me.
Well I lowered the spacing (rip blanket) but the reason I did only 3 notes here instead of 4 like the other one is cuz in the 2nd part the vocals don't start until after that pattern instead here the vocals start on 02:01:714 (3) - And I really wanna emphasize that 1/1 pause with the vocals like in the first verse 00:44:572 (1,1) - with different pattern but you know what I mean.
02:12:772 - i hope you can add a note here for both polarity and reading, or use a slider as a bridge to connect the previous double. (like this, 02:23:743 (6,7) - ) I thought this would be hard to read too but every testplay gets 300s here like wtf xD I think the rhythm is well implied by now that it just makes sense to players so while it looks like polarity concern it's not that hard to read.
02:24:000 (1,2,3,4,5,6,7,8) - why can't you just...yesyes nc nc nc nc. Also reworked pattern and stacked these.
02:28:800 (5) - definitely need an NC here to separate 02:28:457 (3,6) -
03:00:086 (2) - sorry, it's 1/3 oh ye lol
04:21:086 (2) - where is your hanzer double Somewhere else :^)
04:28:114 (1) - and now it's a reverse It used to not be a reverse :v changed after a mod so may be I'll change it back...or change the other one idk I don't want to x_x

i feel sleepy so i don't want to yell more consistency
find them by urself pls pass your test and then finish the mod :^)
#FlowBreakAndInconsistent2k16

im truly truly truly get inconsistent'd
Thanks!! :)
Anxient

Reflection
put stacking leniency of 4 pls

00:17:143 (3,4) - ctrl g since you were already going with reverse motion from 00:15:086 (1,2,3,4) - this one.
00:24:000 (1) - id prefer if this was placed on a much higher distance than now. i suggest x194:y89 http://puu.sh/mKohw/1fa8ae17e8.jpg
00:25:714 (2) - this slider is revolting lmao http://puu.sh/mKokf/22432e570d.jpg i tried to fix it. well it looks alot better than what you have rn...
00:29:486 (1) - same as the 2nd mod. needs more emphasis.
00:34:286 (1) - this is evil lmao. at least put it somewhere here x261 y191 http://puu.sh/mKoqh/8cdaf8f1b8.jpg
00:36:686 (1,2) - stack properly pls
00:37:714 (1) - ctrl g. moar emphasis and feels more natural.
00:40:457 (1) - emphasis. you know the drill.
01:11:314 (1,2,3,4,1,2,3,4) - id prefer if you stuck to stacks like the previous patterns. these look forced.
01:20:229 (1) - ctrl g coz plays better :l
01:20:229 (2) - ^
01:22:800 (2) - ctrl g coz youre going with some super dank 01:22:972 (3,4) - patterns. front back slider on the 2nd set so 1st one why not?
01:42:000 (3,4,5) - this position is really random lmao. try placing them here http://puu.sh/mKoIB/c8568077ed.jpg. makes more sense coz its closer to the 1/8 slider spam since the spam doesnt have any really powerful emphasis (theyre there but not so strong)
01:49:200 (3) - place this x131 y286 coz the flow as is kinda sucks.
01:51:600 (2,3) - nice blanket
01:56:229 (3,1) - ^
02:09:600 (6,7) - i can hear the muffled screams of players that misread this pattern as a 1/2. space them out more will ya? try placing them http://puu.sh/mKoTc/91dfff4c67.jpg here. 110;250
02:13:714 (2,3) - would actually make more sense if you ctrl g'd this. coz 2 needs emphasis. so in the unlikely case that you actually did ctrl g it, try placing it here http://puu.sh/mKoYW/e4ef6aaef0.jpg x424;y252
02:16:457 (3,4) - make it a blanket omg
02:19:200 (2) - spacing aaaa empahsis aaaaa pls
02:50:229 (1,2,3) - better if you place these somewhere else. people will mistake it for a constant 1/2 beat. are you gonna pull a skystar?
02:51:429 (1,2) - i think lowering the distance would look better http://puu.sh/mKp5Z/0c4736caff.jpg
02:56:572 (1) - ctrl g coz flow is better
02:56:914 (1) - ^
02:59:657 (1) - ^ coz flows its better executed from 02:58:972 (1) - this slider.
03:04:457 (1) - really tempted to say ctrl g lmao for flow.
03:52:457 (3,4) - lovely spacing. stack them pls
03:54:000 (1,2,3) - works better like this for me tbh http://puu.sh/mKpmC/ebf0547542.jpg
03:55:029 (2,3) - shitoverlap
04:25:714 (3,4) - HNGGGGGGGGGGG
04:30:857 (1) - emphasis problems.. my old friend http://puu.sh/mKpvY/51c4ea3968.jpg place on x316;y94. ctrl j it.
04:57:514 (1) - STRETCH IT LMAO WE NEED THAT EXTRA SECONDS THERE ISNT EVEN SOUND HERE. just extend the mp3 ;m;

m4m for http://osu.ppy.sh/b/883126

good luck!
Topic Starter
Side

Anxient wrote:


Reflection
put stacking leniency of 4 pls perfect stack hater >:V but yeh changing also cuz a testplay suggested this last night.

00:17:143 (3,4) - ctrl g since you were already going with reverse motion from 00:15:086 (1,2,3,4) - this one. Tru
00:24:000 (1) - id prefer if this was placed on a much higher distance than now. i suggest x194:y89 http://puu.sh/mKohw/1fa8ae17e8.jpg flows poorly and messes up the pattern I go for throughout this part and the other at 04:13:714 -
00:25:714 (2) - this slider is revolting lmao http://puu.sh/mKokf/22432e570d.jpg i tried to fix it. well it looks alot better than what you have rn...lol nope
00:29:486 (1) - same as the 2nd mod. needs more emphasis. doesn't really fit what I'm going for to add emphasis here.
00:34:286 (1) - this is evil lmao. at least put it somewhere here x261 y191 http://puu.sh/mKoqh/8cdaf8f1b8.jpg hardly lol every testplay gets this note perfectly :/
00:36:686 (1,2) - stack properly pls fixed
00:37:714 (1) - ctrl g. moar emphasis and feels more natural. Not really since the snap is much bigger that way and then flows backwards into the slider. I am considering changing it back to 1/4 slider and note like I had it before though.
00:40:457 (1) - emphasis. you know the drill. yes I do :v
01:11:314 (1,2,3,4,1,2,3,4) - id prefer if you stuck to stacks like the previous patterns. these look forced. I could but that'd be boring and this also increases in spacing like the pattern's been doing
01:20:229 (1) - ctrl g coz plays better :l
01:20:229 (2) - ^ On the contrary the snap from the 1/4 jump would be huge and not natural
01:22:800 (2) - ctrl g coz youre going with some super dank 01:22:972 (3,4) - patterns. front back slider on the 2nd set so 1st one why not? I could sure idk if that will be best so I'll change it and get a few testplays to see how that feels for others.
01:42:000 (3,4,5) - this position is really random lmao. try placing them here http://puu.sh/mKoIB/c8568077ed.jpg. makes more sense coz its closer to the 1/8 slider spam since the spam doesnt have any really powerful emphasis (theyre there but not so strong) But it's blanketted by the long slider where it is :(
01:49:200 (3) - place this x131 y286 coz the flow as is kinda sucks. But it flows straight down and slowly up it's such sexy emphasis to that synth thing like hnnnnnnnng
01:51:600 (2,3) - nice blanket :v
01:56:229 (3,1) - ^ v:
02:09:600 (6,7) - i can hear the muffled screams of players that misread this pattern as a 1/2. space them out more will ya? try placing them http://puu.sh/mKoTc/91dfff4c67.jpg here. 110;250 idk BPM is somewhat low so it's pretty easy to see when the note appears and distinguish 1/2 for 1/4 spacing just based on how long it takes a note to appear. Haven't seen anyone able to pass this map misread this so I'm thinking its fine
02:13:714 (2,3) - would actually make more sense if you ctrl g'd this. coz 2 needs emphasis. so in the unlikely case that you actually did ctrl g it, try placing it here http://puu.sh/mKoYW/e4ef6aaef0.jpg x424;y252 WHOA lol no thanks that's WAY too much even more emphasis than the other parts where I have higher spacing xD also I always stack like 02:14:057 (3,1) - when the vocals play two notes or at least I try to.
02:16:457 (3,4) - make it a blanket omg x_x I don't wanna blanket EVERYTHING xD also would mess with the consistent spacing I have for this pattern.
02:19:200 (2) - spacing aaaa empahsis aaaaa pls I could but it makes more sense this way to me cuz it's stacked to follow the vocals like the other patterns before.
02:50:229 (1,2,3) - better if you place these somewhere else. people will mistake it for a constant 1/2 beat. are you gonna pull a skystar? YES skystar babyyyyy xD but seriously I've had a few people complain about this although so far almost every testplayer above 15k has read this correctly so idk. I guess it's way easier than I thought it would be lol
02:51:429 (1,2) - i think lowering the distance would look better http://puu.sh/mKp5Z/0c4736caff.jpg not sure what I'm looking at looks the same to me :(
02:56:572 (1) - ctrl g coz flow is better WHOAAAAAAAA nope then the snap to 02:56:914 (1) - would be ridiculous and people would hate me more xD
02:56:914 (1) - ^
02:59:657 (1) - ^ coz flows its better executed from 02:58:972 (1) - this slider. Nah definitely not here. A thing I do a LOT in my maps is add sharp emphasis usually with weird snaps and flow. I like the effect personally some people don't I guess but they definitely play well trust me when I say that :v
03:04:457 (1) - really tempted to say ctrl g lmao for flow. nope
03:52:457 (3,4) - lovely spacing. stack them pls I would if they were 1/2 but since the slider doesn't appear in game until way later it's more intuitive and players will easily read this correctly as 1/1
03:54:000 (1,2,3) - works better like this for me tbh http://puu.sh/mKpmC/ebf0547542.jpg not too bad hmm I'll think about it but I do like the way I have it atm too. still will definitely consider it.
03:55:029 (2,3) - shitoverlap >_> lol fixed
04:25:714 (3,4) - HNGGGGGGGGGGG ;v
04:30:857 (1) - emphasis problems.. my old friend http://puu.sh/mKpvY/51c4ea3968.jpg place on x316;y94. ctrl j it. Drill drill dril xD
04:57:514 (1) - STRETCH IT LMAO WE NEED THAT EXTRA SECONDS THERE ISNT EVEN SOUND HERE. just extend the mp3 ;m; NEVER!!!!!

m4m for http://osu.ppy.sh/b/883126

good luck!thx

Thanks for the mod! :)
Anxient
mostly rejected
kdad ;a;
ceLy
random mod actually lol
[Reflection]
  1. 00:01:372 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - i suggest to make some changes here. Like change distance in nc or change the way you map here. it is not that attractive now imo.
  2. 00:16:800 (2,3) - can have larger ds
  3. 00:22:800 (1,2,1,1) - clear might be better? stack and no overlap? >.>
  4. 00:25:200 (1,2,1) - sudden ds change looks weird
  5. 00:41:657 (1,2,1) - ^
  6. 01:25:543 (1,2,1) - ....looks werid
  7. 01:28:286 (1,2,1) - ^
  8. 02:24:000 to 02:34:972 is some kind better than 01:07:200 imo, maybe can make the previous looks better( it is a little mess now imo
  9. 02:50:229 (1,2,3) - i suggest here start from 02:49:886 (2) - position, maybe more interesting
  10. 04:15:600 (1,2,1) - ^
nice song XD
GL on working this :)
Topic Starter
Side

cHelli wrote:

random mod actually lol
[Reflection]
  1. 00:01:372 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - i suggest to make some changes here. Like change distance in nc or change the way you map here. it is not that attractive now imo. I'm open to suggestions but right now I don't want something so intense it's like a slow quiet section so I mapped to the 2/1 tick mostly. But if you have some other patterns instead I'll consider them
  2. 00:16:800 (2,3) - can have larger ds increased ds
  3. 00:22:800 (1,2,1,1) - clear might be better? stack and no overlap? >.> aww I like this effect and I do this later in the map too :(
  4. 00:25:200 (1,2,1) - sudden ds change looks weird it's mostly for effect but plays the same as if it was stacked or spread evenly. Also to emphasize the next slider will be fast
  5. 00:41:657 (1,2,1) - ^ Same as above xP
  6. 01:25:543 (1,2,1) - ....looks werid :(
  7. 01:28:286 (1,2,1) - ^ :((
  8. 02:24:000 to 02:34:972 is some kind better than 01:07:200 imo, maybe can make the previous looks better( it is a little mess now imo I might stack the first part like I did the second one but how I have at atm is I copied 01:07:200 (1,2) - and rotated by 15 each time so I thought that was cool xP but yeah I might change it.
  9. 02:50:229 (1,2,3) - i suggest here start from 02:49:886 (2) - position, maybe more interesting It could be easier to read true but then I would have to change the other part and I'm not sure how to do that without changing so much stuff :(
  10. 04:15:600 (1,2,1) - ^ I like it ;A;
nice song XD
GL on working this :)
Thanks for the mod! :)
bejewelled
Hello, I was going to NM this, but I got 15% through the song and the slider vel's changed every time. This is SO confusing to me, and I won't be able to mod this. I'm not saying it's good or bad, just impossible for me personally to read. Sorry.
Topic Starter
Side

Swegmec wrote:

Hello, I was going to NM this, but I got 15% through the song and the slider vel's changed every time. This is SO confusing to me, and I won't be able to mod this. I'm not saying it's good or bad, just impossible for me personally to read. Sorry.
Oh no problem dude. Thanks for considering it! :v
Seijiro
Am I being late for the mod you requested? x)

General
  • Nothing relevant here~

Reflection
  • 00:14:057 (2,3,4) - Few things here to point out: I'd firstly use circles instead of 2, since both 00:14:057 - 00:14:229 - follow the same vocal note; secondly, the SV. I'm not saying it is wrong (mapping is subjective), but using the same length for 2 sliders which should be different is confusing (if you don't warn the player). Just to confirm they are really the same: Image
    Suggestion to avoid using NCs or different slider shapes

    00:16:457 (1,2,3,4) - I'd Ctrl + H the whole thing due to the circular flow of 00:15:086 (1,2,3,4) -

    00:19:543 (3) - Why this isn't at around 350;7 to keep the pattern clean? .-.

    01:22:800 (2) - Ctrl + G to keep the circular flow?

    01:35:314 (1) - should't this be a 3/4 slider too? By now I'm kinda used to that rhythm and feels kinda strange (mostly because you use short spacing for 1/2 while bigger spacing for 1/4 jumps (after a slider I mean))

    01:38:743 (1,2,3,4,5) - I'd reduce the spacing between this first part of the stream to replicate the "crescendo" into the music (the shape could also be improved I guess: the critical point is 5 which looks kinda "forced" to stay there)

    01:48:857 (2,3) - Compared to the rest of the patterns, this one looks kinda plain :/ [urhttps://osu.ppy.sh/ss/4516960]Suggestion (following vocals I guess)[/url]

    01:50:057 (2) - here too, looks a bit plain. Another suggestion

    01:53:143 (3) - Maybe convert it into a 1/4 slider? (just for better flow imo)

    02:20:914 (2,1) - this is kinda short compared to your other 1/4 jumps

    02:45:943 (1,2) - =/= 00:23:314 (1,2) - ? Well... not that I look a bit more ahead, it looks consistent, but that first impact is kinda confusing :/ Since I have no better option leave it tho

    03:03:086 (1,2) - at least do the same here lol. The circle should be placed to the other end of the slider (following your patterns for this section)

    03:32:229 (2) - 2 1/2 circles instead maybe? The vocals are kinda ignored here :/

    03:51:086 (1,2,3,4) - I'd reduce the spacing by around 0.10, since the increasing is pretty sudden like it is now

    04:48:343 (2,3,4) - the reasoning is similar to my first suggestion in this post
Topic Starter
Side

MrSergio wrote:

Am I being late for the mod you requested? x) could be worse :v

General
  • Nothing relevant here~

Reflection
  • 00:14:057 (2,3,4) - Few things here to point out: I'd firstly use circles instead of 2, since both 00:14:057 - 00:14:229 - follow the same vocal note; secondly, the SV. I'm not saying it is wrong (mapping is subjective), but using the same length for 2 sliders which should be different is confusing (if you don't warn the player). Just to confirm they are really the same: Image
    Suggestion to avoid using NCs or different slider shapes It's honestly not hard to read this even with the small SV changes. I say this because while some of the sliders look similar in size they are also pointing at different spots and look like they're gradually growing because of this so maybe just how I see it but it creates sort of an illusion that these are getting bigger. As for readability if you copy paste 00:12:343 (1,2,3,4) - and ctrl+h ctrl+j it's the same positions. These sliders play exactly like the notes beforehand a singletap 1/1 so it can also act as an indication to players that the rhythm will be the same. Also it's 10 seconds into the song so if any players DO manage to somehow misread this or sliderbreak a retry or two never hurt anyone after 10 seconds (I've done this after 4 minutes many times lol)

    00:16:457 (1,2,3,4) - I'd Ctrl + H the whole thing due to the circular flow of 00:15:086 (1,2,3,4) - Not ctrl+h but I did move this more towards the center grouped so it looks and flows better.

    00:19:543 (3) - Why this isn't at around 350;7 to keep the pattern clean? .-. Sure lol moved to 350,0 (inb4 touches hp bar)

    01:22:800 (2) - Ctrl + G to keep the circular flow? I changed it on a previous mod then changed it back to try something and forgot to change it back again xP fixed

    01:35:314 (1) - should't this be a 3/4 slider too? By now I'm kinda used to that rhythm and feels kinda strange (mostly because you use short spacing for 1/2 while bigger spacing for 1/4 jumps (after a slider I mean)) 3/4 wouldn't go with the music tho. Also it's not too hard to read whether one will be 3/4 or 1/2 especially because there's even a pattern. If it's spaced 1.2/1.3x it's 1/2 otherwise it's usually spaced more and is 3/4. Still the difference isn't hard to read in game.

    01:38:743 (1,2,3,4,5) - I'd reduce the spacing between this first part of the stream to replicate the "crescendo" into the music (the shape could also be improved I guess: the critical point is 5 which looks kinda "forced" to stay there) It might be neat but eh. I'm already pretty bad at making streams lol. As for the stream idk I think I did a good job on this one at least :v

    01:48:857 (2,3) - Compared to the rest of the patterns, this one looks kinda plain :/ Suggestion (following vocals I guess) aww you didn't see the effect I had with this and the slider right after :( They emphasize the wub synth thing while still following the vocals while the shape and speed add to that effect imo(also fixed your url lol)

    01:50:057 (2) - here too, looks a bit plain. Another suggestion idk looks fine to me. Plus with this example it looks like the movement is very linear and that seems more plain to me xP

    01:53:143 (3) - Maybe convert it into a 1/4 slider? (just for better flow imo) do you mean flow or readability? idk I don't think flow is the right word to describe this but I'd rather have both objects clickable.

    02:20:914 (2,1) - this is kinda short compared to your other 1/4 jumps this is a calmer section. I also don't see which was the previous 1/4 jump unless it's been a while ago

    02:45:943 (1,2) - =/= 00:23:314 (1,2) - ? Well... not that I look a bit more ahead, it looks consistent, but that first impact is kinda confusing :/ Since I have no better option leave it tho Yeh it's not the same still I felt the effect I wanted to give in this section was similar to the one for those sections.

    03:03:086 (1,2) - at least do the same here lol. The circle should be placed to the other end of the slider (following your patterns for this section) Yeh it could at the same time 03:02:400 (1) - makes it so this part really slows down almost like a pause so if players can't read a 3/4 jump backwards after playing that rhythm the first 7 times then at least they'll have time to react to it :v

    03:32:229 (2) - 2 1/2 circles instead maybe? The vocals are kinda ignored here :/ I wanted more emphasis on the wub things also like 01:20:229 (1,2) - same thing

    03:51:086 (1,2,3,4) - I'd reduce the spacing by around 0.10, since the increasing is pretty sudden like it is now reduced

    04:48:343 (2,3,4) - the reasoning is similar to my first suggestion in this post explained in first post
Thanks for the mod! :)
Seijiro
lol, that post
Nathan
soft-sliderwhistle is unused

[Reflection]
  1. 00:53:486 (2,1) - I think starting out with an overlap is better than ending with one at 00:54:857 (1,1), would help readability and ease the player into the 1/4 gaps between sliders, it felt sudden to me in such a calm part
  2. 00:19:714 (4,1) - this angle felt random after switching to sharp angles with 00:19:200 (1,2,3,4), try moving 00:19:886 (1) to x512 y74
  3. 00:30:000 (3) - I'd use a 3/4 to follow the wub properly instead of only mapping the one at 00:30:514, it was a bit unclear what you were emphasizing there
  4. 01:36:343 - I really wouldn't ignore the kick here, you didn't ignore such strong beats anywhere else so it sounded very off-putting
  5. 01:54:343 (2,3) - I'd just overlap slightly on the body, not the head, I think it's more fitting with the overall context
well I didn't have much to point out, the sv contrast and impact is reallllllly nice, but tbh I'm uncomfortable with the readability of this map
the entire thing was designed around it sooooo... I guess I'm not the BN for this lol
good luck!
Topic Starter
Side

sukiNathan wrote:

soft-sliderwhistle is unused

[Reflection]
  1. 00:53:486 (2,1) - I think starting out with an overlap is better than ending with one at 00:54:857 (1,1), would help readability and ease the player into the 1/4 gaps between sliders, it felt sudden to me in such a calm part the problem might be the spacing in the first few which looks kinda like the 1/1 spacing before so I moved them a bit closer altogether. Should help.
  2. 00:19:714 (4,1) - this angle felt random after switching to sharp angles with 00:19:200 (1,2,3,4), try moving 00:19:886 (1) to x512 y74 Did that
  3. 00:30:000 (3) - I'd use a 3/4 to follow the wub properly instead of only mapping the one at 00:30:514, it was a bit unclear what you were emphasizing there Oh this is following the vocals. I also have a whistle on those three red ticks at 00:30:000 (3) - and 00:30:686 (2) - like on the other parts to also help with the emphasis.
  4. 01:36:343 - I really wouldn't ignore the kick here, you didn't ignore such strong beats anywhere else so it sounded very off-putting True. Was following the hold in the vocals but I can map that anyway and still do that.
  5. 01:54:343 (2,3) - I'd just overlap slightly on the body, not the head, I think it's more fitting with the overall context Did that I think
well I didn't have much to point out, the sv contrast and impact is reallllllly nice, but tbh I'm uncomfortable with the readability of this map
the entire thing was designed around it sooooo... I guess I'm not the BN for this lol aww :( well when you testplayed it I didn't see any confusion with readability and I recall reading that you were also distracted but I didn't see anything that you might've misread that I haven't already changed (the stacks on the single tap helped lol)
good luck!
Thanks for the mod! :)
Voxnola
Awesome tbh

00:34:800 (1) - 04:25:200 (1) - The sliders after would have a much stronger impression if these weren't there (tiny suggestion)
Just passing through
Topic Starter
Side

Naitoshi wrote:

Awesome tbh

00:34:800 (1) - 04:25:200 (1) - The sliders after would have a much stronger impression if these weren't there (tiny suggestion)
Just passing through
Well I had them like that to follow the vocals but I do like the effect this gives so I"ll remove the notes.

Thanks! :)
Kroytz
~
mod
2016-02-26 16:47 Kroytz: Hi my name is Kroytz and I'm here to give you a mod!
2016-02-26 16:48 Side: is that where you plan on cutting off the savelog? :^)
2016-02-26 16:48 Kroytz: lmao
2016-02-26 16:48 Kroytz: lol
2016-02-26 16:48 Kroytz: ok
2016-02-26 16:48 Kroytz: let's start with 00:01:372 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1) -
2016-02-26 16:48 Kroytz: To me, feels unfair that you'd cut off the pattern shortly
2016-02-26 16:48 Kroytz: cuz it doesnt even finish
2016-02-26 16:49 Kroytz: and besides, I think 00:04:114 (1) - you could add slow 1/2 sliders
2016-02-26 16:49 Kroytz: because the music shifts a little and has more audible beats
2016-02-26 16:49 Kroytz: and then imagine if 00:06:172 (4) - was a long slider that extended to the last blue
2016-02-26 16:50 Kroytz: 00:04:114 (1) - white to white slider, that'd be 1/1 actually right
2016-02-26 16:51 Side: so you mean do something similar to the ending_
2016-02-26 16:51 Side: ?
2016-02-26 16:52 Kroytz: more calm
2016-02-26 16:52 Kroytz: itd look like this http://puu.sh/nmRC8/fe930cd1d8.jpg
2016-02-26 16:52 Kroytz: and then you repeat it again
2016-02-26 16:53 Side: well the reason I mapped the intro as 2/1 single tap is to follow the little clicking sound playing. I wanted this to be a REALLY slow start mostly because the theme of the song is...it's slow
2016-02-26 16:53 Kroytz: thats why you use .5 sv
2016-02-26 16:53 Side: so I wanted to purposely under map it
2016-02-26 16:53 Kroytz: o
2016-02-26 16:53 Kroytz: k
2016-02-26 16:54 Kroytz: to me it just feels like a little overly undermapped
2016-02-26 16:54 Side: I could change the pattern maybe to something nicer
2016-02-26 16:54 Kroytz: because the vocals are spazzing
2016-02-26 16:54 Kroytz: and then that waving beat is 1/1
2016-02-26 16:54 Kroytz: but anyways
2016-02-26 16:55 Kroytz: 00:14:057 (2,3,4) - its really hard to differentiate these
2016-02-26 16:55 Kroytz: 2->3 suggest a 1/2 spacing and its similar to 3->4
2016-02-26 16:55 Kroytz: but 3->4 is 1/4 spacing
2016-02-26 16:55 Kroytz: err 1/4 on timeline
2016-02-26 16:57 Kroytz: this is a weak alternative I made up in 5 seconds but its to show the difference in spacing http://puu.sh/nmRQG/0a5f721d5e.jpg
2016-02-26 16:57 Kroytz: so its more readable
2016-02-26 16:57 Side: I couldn't spectate you so I didn't see how you did in this part
2016-02-26 16:58 Kroytz: 100s
2016-02-26 16:58 Side: but I honestly believe this is not hard at all to read
2016-02-26 16:58 Kroytz: its not a reading tho
2016-02-26 16:58 Side: for one it's a mirror of 00:12:343 (1,2,3,4) -
2016-02-26 16:58 Kroytz: thing*
2016-02-26 16:58 Side: and thats 1/1
2016-02-26 16:58 Kroytz: but with that you can see the difference in spacing
2016-02-26 16:58 Kroytz: close is 1/2 and further apart is 1/1
2016-02-26 16:59 Kroytz: when all 3 sliders are spaced out the same but different on timeline its confusing
2016-02-26 16:59 Kroytz: and then
2016-02-26 16:59 Kroytz: from 1.0 -> .8 SV is okay
2016-02-26 16:59 Kroytz: but .8 -> 1.20 is harder
2016-02-26 16:59 Kroytz: it becomes too sudden
2016-02-26 16:59 Kroytz: I wouldnt think it'd be super necessary to NC the 1.0 -> .8
2016-02-26 17:00 Kroytz: but from .8 -> 1.20 would ask for it
2016-02-26 17:00 Side: so NC (3)?
2016-02-26 17:00 Side: then do the same for the outro?
2016-02-26 17:00 Kroytz: if you plan to make a .40 SV increase I'd say so but I think the pattern itself would need fixing for read
2016-02-26 17:00 Side: I suppose in that case I'd rather just NC all four
2016-02-26 17:00 Side: so it at least sort of imples some fuckery is about to happen
2016-02-26 17:01 Kroytz: but then its even more unreadable that way ;w;
2016-02-26 17:01 Kroytz: cuz player has to guess
2016-02-26 17:01 Kroytz: what NC is gonna be the fucked up one
2016-02-26 17:02 Kroytz: and then I also think 00:15:086 (1,2,3,4,1,2,3,4) - is a pretty weak pattern
2016-02-26 17:02 Kroytz: 00:17:829 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this is pretty good tho
2016-02-26 17:03 Side: yeah I kinda want it all to be build up
2016-02-26 17:03 Side: but I'm open to suggestions
2016-02-26 17:03 Kroytz: the only thing I find bad about it is that 00:18:343 (4,1) - is a jump to the new pattern but 00:19:029 (4,1) - doesnt have a jump
2016-02-26 17:03 Kroytz: but then 00:19:714 (4,1) - has a jump to new pattern
2016-02-26 17:04 Side: as for the SV changing slider things. I'll have to play around with the SVs a bit more but the idea will be that 00:13:714 (1,2,3,4,1) - will visually look like they're increasing in spacing. Would that help?
2016-02-26 17:04 Kroytz: that could work, yes
2016-02-26 17:05 Side: as in the slider will look slightly longer
2016-02-26 17:05 Side: each
2016-02-26 17:05 Kroytz: itd just need to be obvious http://puu.sh/nmSfj/782617d059.jpg
2016-02-26 17:05 Kroytz: but the 1/2 and 1/4 spacing is still too close
2016-02-26 17:06 Kroytz: itd be fine if they were all 1/2 but I like the 1/4 effect you chose
2016-02-26 17:06 Kroytz: its just I dont think this pattern works for an inconsistent rhythm
2016-02-26 17:06 Side: but it looks so nice ;-;
2016-02-26 17:06 Kroytz: ik :<
2016-02-26 17:07 Side: KROYTZZZZZZZZZZ WHY CANT I HAVE NICE THINGS?????
2016-02-26 17:07 Kroytz: dude idk
2016-02-26 17:07 Kroytz: i cant have nice things either :/
2016-02-26 17:07 Kroytz: 00:20:572 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - feels a little congested
2016-02-26 17:08 Kroytz: not sure if there's anything worth accentuating here either 00:21:514 (4) -
2016-02-26 17:08 Side: oh there it's that whistly sound
2016-02-26 17:09 Side: also in general the ambient sounding chorus ahhhhhh sound thing is increasing but I'm not good at designing increasing spacing streams
2016-02-26 17:09 Side: so I tried to play it safer and did it that way
2016-02-26 17:10 Kroytz: could always try one of my patented kroytz streams :> http://puu.sh/nmSu9/7d98517461.jpg
2016-02-26 17:10 Kroytz: I hear the whistly thing but its doesnt feel kink worthy imo but thats just me
2016-02-26 17:10 Kroytz: I dont like the idea of breaking down a 16 note stream into 8, 4, 4
2016-02-26 17:11 Kroytz: cuz thats a little weird unless its absolute critically clear in the song
2016-02-26 17:11 Kroytz: just do 8,8
2016-02-26 17:11 Kroytz: 00:21:772 (7,8,1) - heavy overlap with slider
2016-02-26 17:12 Kroytz: and the emphasis 00:22:972 (1,1) - to the second slider feels extremely underwhelming
2016-02-26 17:12 Kroytz: when I played I was like, ok I get the intention but I was like maaan where's THE DROP
2016-02-26 17:13 Kroytz: because the SV change here 00:24:000 (1) - is +.40
2016-02-26 17:13 Kroytz: but the song doesn't feel so intense like that DROP
2016-02-26 17:13 Side: sorry phone back
2016-02-26 17:15 Side: hmmm that stream looks nice. People would start to question if I actually mapped this man
2016-02-26 17:15 Kroytz: lol
2016-02-26 17:16 Side: is that example using the same spacing I have for the streams?
2016-02-26 17:17 Side: also what I'm wondering is how I can keep the slider right after the stream
2016-02-26 17:17 Kroytz: the 2nd half is increased by .2
2016-02-26 17:17 Kroytz: DS
2016-02-26 17:17 Kroytz: make a different shape
2016-02-26 17:17 Kroytz: imo
2016-02-26 17:17 Kroytz: since it has a low droppy sound
2016-02-26 17:18 Kroytz: do something that goes up and down
2016-02-26 17:18 Kroytz: instead of circular
2016-02-26 17:18 Kroytz: because the loopy slider plays like a hold and the curve doesnt really feel like anything
2016-02-26 17:18 Kroytz: as far as the actual drop thing with the two underwhelming sliders I cam up with something meh but its an idea http://puu.sh/nmSRz/3cb8e4f700.jpg
2016-02-26 17:18 Kroytz: where the first slider is fast but the 2nd is slower
2016-02-26 17:19 Side: oh I did want it to play like a hold
2016-02-26 17:19 Side: like originally this was a really slow slider but coming out of a stream it's pretty weird
2016-02-26 17:20 Side: so with a shape like this the slowdown/pause is kind of implied because players know they don't have to move much here
2016-02-26 17:20 Kroytz: idk i find it plays better with something like http://puu.sh/nmT0I/dd70d02632.jpg
2016-02-26 17:20 Kroytz: the entire 2nd half the player doesnt move
2016-02-26 17:22 Side: let me ask you this then
2016-02-26 17:22 Side: if I used that slider and lets say I stacked it where 00:22:972 (1) - is currently
2016-02-26 17:22 Side: do you think ppl would complain?
2016-02-26 17:22 Kroytz: lol fuck the people
2016-02-26 17:22 Side: yeeeeeeeeeeeee
2016-02-26 17:23 Kroytz: Imo, I think creating aesthetics serves best
2016-02-26 17:23 Kroytz: ACTION looks at neuronecia
2016-02-26 17:23 Kroytz: the playability of those two sliders you have now
2016-02-26 17:23 Kroytz: doesnt feel like anything
2016-02-26 17:23 Kroytz: because you come from a hold, you hold again, and the music goes DUUUU and yet the player is still holding
2016-02-26 17:23 Kroytz: within the same region
2016-02-26 17:24 Kroytz: and 00:22:972 (1,1,2) - spacing is misleading again
2016-02-26 17:24 Kroytz: 00:25:714 (2,1) - here too
2016-02-26 17:25 Side: yeah that's the theme of those sliders
2016-02-26 17:25 Side: it happens throughout
2016-02-26 17:25 Kroytz: its uncomfortable
2016-02-26 17:25 Side: because when I hear a long synth sound in my head I feel hold
2016-02-26 17:25 Side: and to me that says slow slder
2016-02-26 17:25 Kroytz: the slow slider is fine
2016-02-26 17:25 Kroytz: but the spacing
2016-02-26 17:25 Kroytz: is equal between them but the last two is timed 1/4 apart
2016-02-26 17:26 Kroytz: the player won't be able to tell at a whim
2016-02-26 17:26 Kroytz: 00:28:800 (1,2) - spacing like this is 1/4
2016-02-26 17:26 Kroytz: 00:29:486 (1,2) - this should be 1/4 as well but no, its 1/2
2016-02-26 17:27 Kroytz: and the SV here is 1.50 00:34:972 (1) -
2016-02-26 17:27 Kroytz: idk why when the music sounds pretty much the same
2016-02-26 17:28 Kroytz: its the same as v
2016-02-26 17:28 Kroytz: 00:24:000 (1,2,3,4,1,2) -
2016-02-26 17:28 Side: baaaaaaaaah
2016-02-26 17:29 Kroytz: yeah, most of it was really just spacing things
2016-02-26 17:29 Kroytz: :p
2016-02-26 17:29 Kroytz: 00:37:029 (1,2) - 1/4
2016-02-26 17:29 Kroytz: 00:37:714 (1,1) - same distance but its 1/2
2016-02-26 17:30 Side: so it sounds like the main issue is the intro and main hook sections are whats inconsistent then
2016-02-26 17:30 Side: spacing wise
2016-02-26 17:30 Kroytz: 00:49:200 (2) - slider?
2016-02-26 17:30 Kroytz: `00:47:829 (2) - maybe end over at red and mute? idk
2016-02-26 17:30 Kroytz: same 00:46:457 (2) -
2016-02-26 17:31 Side: oh 49 is not a slider because 00:50:057 (1,2) - is different so normally the slider would end where 1 is but I wanted that to be a clickable object
2016-02-26 17:31 Kroytz: since its slow section, I figure there'd be some coolio slider artsy plays with 00:50:400 (2,1) - but let down :/
2016-02-26 17:31 Kroytz: just make 49 a shorter slider
2016-02-26 17:32 Side: your idea of artsy sliders is different than mine I'll just put it that way
2016-02-26 17:32 Kroytz: you kinda do it here 00:45:257 (1,1,2) -
2016-02-26 17:32 Side: nope
2016-02-26 17:32 Side: 00:45:257 (1,2,2) - all end on the white tick where you here the tick sound
2016-02-26 17:33 Side: I can't do that with 00:49:200 (2) - because reol sings at the same time as where the tick would be at 00:50:057 (1) -
2016-02-26 17:33 Kroytz: I mean, could just end at white tick
2016-02-26 17:33 Side: and the idea here is to have a clickable object (preferrably stacked in twos) where she says something
2016-02-26 17:33 Kroytz: this white 00:49:714 -
2016-02-26 17:34 Side: I get what you mean but to me it'd be ending the slider where there's no reasonable sound to map to.
2016-02-26 17:34 Side: at least with the other slider ends they would land on that tick sound
2016-02-26 17:34 Kroytz: slow enough for the vocal holds but eh
2016-02-26 17:34 Kroytz: if you dont want to then xp
2016-02-26 17:35 Kroytz: I figure 00:55:543 (1) - would be similar to 00:54:172 (1) - because 00:53:486 (2) - and 00:54:857 (1) - are the same shapes
2016-02-26 17:35 Kroytz: and then 00:57:429 (2,3) - looks like a 1/4 spacing cuz 00:55:543 (1,1) - was a 1/4
2016-02-26 17:36 Side: actually I wanted 00:54:172 (1) - to be like 00:54:857 (1) - but flipped by 120 degrees but it looked kinda messy
2016-02-26 17:36 Kroytz: (lol it still looks funny to me seeing myself mod)
2016-02-26 17:37 Kroytz: oh hey 1/4 spacing 00:58:114 (4,5) -
2016-02-26 17:38 Kroytz: I think stacking another circle 01:02:400 (2) - would be good
2016-02-26 17:38 Kroytz: but if you want that vocal emphasis then (3) needs to be spaced out
2016-02-26 17:39 Kroytz: I like dis stream 01:15:429 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - just think the first half could be a taaad bit smoother but its good nonetheless :3
2016-02-26 17:40 Side: o0o
2016-02-26 17:40 Side: I am way behind lol
2016-02-26 17:41 Side: the problem is the mod is essentially adding structure to a map that wasn't mapped with a set structure
2016-02-26 17:41 Side: to fix it would literally mean remapping so many things
2016-02-26 17:41 Side: practically everything
2016-02-26 17:42 Kroytz: hrmmm
2016-02-26 17:42 Kroytz: well
2016-02-26 17:42 Kroytz: if you call spacing consistency structure then sure its a structural mod
2016-02-26 17:43 Kroytz: but I played it 1.5 times and its just really hard to feel comfortable reading and playing when there's too many deviations with spacing
2016-02-26 17:43 Kroytz: I really like this 01:39:429 (1,2,3,4,1) -
2016-02-26 17:45 Kroytz: I also like this 02:55:543 (1,2,1,2) -
2016-02-26 17:45 Kroytz: but the follow up 02:56:914 (1,2,1) - im not sure how to make better but it felt a little werid
2016-02-26 17:45 Side: ye same :v
2016-02-26 17:46 Kroytz: maybe space out a little more http://puu.sh/nmUkM/55665dab47.jpg
2016-02-26 17:47 Side: space it more? hmm..
2016-02-26 17:47 Kroytz: i didn't like this one 03:00:857 (1,1) -
2016-02-26 17:47 Kroytz: felt too hold-y
2016-02-26 17:47 Kroytz: well, it really is a hold
2016-02-26 17:48 Kroytz: http://puu.sh/nmUpx/efeec362a4.jpg this is okay too but I see you wanted to stack over the slider end
2016-02-26 17:48 Kroytz: :p
2016-02-26 17:48 Side: the funny thing is so far people who've IRC modded this have either disliked that one or the previous one at 02:49:714 (1,2,1,2,3) -
2016-02-26 17:49 Kroytz: oh i missed that one xp
2016-02-26 17:50 Kroytz: my solution: http://puu.sh/nmUvW/c48c16719b.jpg
2016-02-26 17:50 Kroytz: where the 2nd part is a little easier to read but then when it comes back faster to each other at the 1/4 spacing '
2016-02-26 17:50 Kroytz: the last set is closer by
2016-02-26 17:51 Kroytz: and idk bout this overlap 02:53:057 (2,1) -
2016-02-26 17:51 Kroytz: xp
2016-02-26 17:51 Kroytz: oh but see 02:53:486 (1,1) -
2016-02-26 17:51 Kroytz: these complimentary sliders
2016-02-26 17:51 Kroytz: need more of
2016-02-26 17:51 Kroytz: cuz they are juicy
2016-02-26 17:52 Side: ya I got lucky making that one lol
2016-02-26 17:52 Side: I'm not the best at slider shapes
2016-02-26 17:53 Kroytz: gotta plan ahead
2016-02-26 17:53 Kroytz: nah idk i suck too
2016-02-26 17:53 Side: hard to plan ahead when it comes to slider art because at least for me I don't just think oh I think a G shaped slider would look nice here
2016-02-26 17:53 Kroytz: i think 03:02:400 (1) - would play better and be more emphasizing if it was spaced more
2016-02-26 17:54 Side: I usually think like where do I wanna end up moving to after this slider of this length
2016-02-26 17:54 Kroytz: yeah but design is important too :<
2016-02-26 17:55 Kroytz: 03:02:057 (3) - is good design
2016-02-26 17:55 Kroytz: because of where it came from
2016-02-26 17:55 Side: oh I love that hold
2016-02-26 17:55 Side: 03:02:400 (1) - \
2016-02-26 17:55 I like it too but *space it out more* ;P
2016-02-26 17:55 Kroytz: with a hold like that I would imagine 03:03:086 (1) - be higher SV
2016-02-26 17:56 Side: it would but synth also = slow :^)
2016-02-26 17:56 Side: technically its faster than the previous one
2016-02-26 17:57 Kroytz: 03:08:914 (5,1) - rhythmic gap feels a little uncanny
2016-02-26 17:58 Side: I'll be honest I haven't been able to apply many things yet because I need to see how to change the parts right after and thjen look at later parts and make sure they are consistent with that logic as well
2016-02-26 17:58 Kroytz: dw
2016-02-26 17:58 Side: like I want to but I can't think of the solution right away
2016-02-26 17:58 Kroytz: yeah thats my only gripe with IRC mods
2016-02-26 17:58 Kroytz: when people irc w me I feel the same
2016-02-26 17:58 Kroytz: I kinda just take it with a grain of salt and see what more is out to be fixed before doing changes n etc
2016-02-26 17:59 Kroytz: 03:27:086 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - idk bout the stream design man
2016-02-26 18:00 Side: hmm yeah that one could be better
2016-02-26 18:00 Kroytz: i'd just do a smoother stream accel
2016-02-26 18:00 Kroytz: with lower ds to begin with
2016-02-26 18:01 Side: how to make increasing SV stream ;A;
2016-02-26 18:01 Side: I mean DS
2016-02-26 18:01 Kroytz: dude i have the same problem
2016-02-26 18:01 Kroytz: you could increase the DS by .2-4 every 4 notes
2016-02-26 18:01 Kroytz: or increase the DS of every note by .1 or smth
2016-02-26 18:02 Side: yeah but to keep it looking nice is the issue for me
2016-02-26 18:02 Side: I can barely make a static DS stream look decent
2016-02-26 18:02 Kroytz: also 03:29:143 (4) - I expected to see http://puu.sh/nmV5M/fb12d137f2.jpg
2016-02-26 18:02 Side: also wtf why is pasghetti disconnecting and reconnecting from bancho???
2016-02-26 18:02 Kroytz: either two computers, or shittier wifi
2016-02-26 18:03 Side: it triggers me x_x
2016-02-26 18:04 Kroytz: same
2016-02-26 18:04 Kroytz: lmao
2016-02-26 18:04 Kroytz: school internet is bugged
2016-02-26 18:05 Side: rip lol
2016-02-26 18:05 Kroytz: Spacing thing again 03:29:829 (1,2) -
2016-02-26 18:05 Kroytz: I mean, theres a lot more of em ye but anyways
2016-02-26 18:06 Kroytz: 03:40:800 (1) - feels underwhelming when its too close
2016-02-26 18:06 Kroytz: something 147; 264
2016-02-26 18:06 Kroytz: gets more emphasis and then your next slider could be stacked over there too cuz rn its too focused on that one area but ehhhhh
2016-02-26 18:07 Kroytz: 03:46:286 (1) - flow suggests this moves upward id think
2016-02-26 18:07 Side: well I do this stack in the first part too :/
2016-02-26 18:07 Kroytz: (I cant point em all out Side)
2016-02-26 18:07 Side: but the pause is intentional because there's a pause in the drums :(
2016-02-26 18:07 Kroytz: well yeah the pause is fine
2016-02-26 18:07 Kroytz: just the emphasis
2016-02-26 18:07 Kroytz: of that (1)
2016-02-26 18:08 Kroytz: you build up the spacing and speed
2016-02-26 18:08 Kroytz: but then it falls kinda flat at the (1)
2016-02-26 18:08 Side: cuz of the slow slider?
2016-02-26 18:08 Kroytz: the location
2016-02-26 18:08 Kroytz: oh wait
2016-02-26 18:08 Kroytz: which (1) you talking about
2016-02-26 18:08 Kroytz: lol
2016-02-26 18:08 Side: 03:40:800 (1) -
2016-02-26 18:08 Side: I think
2016-02-26 18:08 Kroytz: yeah
2016-02-26 18:09 Kroytz: that one feels flat
2016-02-26 18:09 Side: oh ok I see what you mean
2016-02-26 18:09 Kroytz: the pause is fine but like, all this movement and theeeeeeeen blip
2016-02-26 18:10 Side: damn x;147?
2016-02-26 18:10 Kroytz: yea
2016-02-26 18:10 Kroytz: just somewhere around that area feels good
2016-02-26 18:10 Kroytz: maybe even more around 140 320
2016-02-26 18:12 Side: yeh probably
2016-02-26 18:12 Side: I'll have to reshape that slider afterward
2016-02-26 18:12 Side: x_x
2016-02-26 18:12 Kroytz: I know you did 03:56:229 (1,2,1) - this NC double tap thing plenty times in the map
2016-02-26 18:12 Kroytz: but it always felt, blegh
2016-02-26 18:12 Kroytz: the NC doesnt feel necessary
2016-02-26 18:13 Side: oh I added it from a mod lol
2016-02-26 18:13 Kroytz: ..
2016-02-26 18:13 Kroytz: well
2016-02-26 18:13 Kroytz: it could work with a different pattern that adds a clearer aesthetic
2016-02-26 18:14 Kroytz: like maybe http://puu.sh/nmVJ4/2ba82f1c3a.jpg
2016-02-26 18:14 Side: nah I like mine better here lol
2016-02-26 18:14 Kroytz: its just an idea
2016-02-26 18:14 Kroytz: :p
2016-02-26 18:15 Kroytz: i really like sliders like this 04:18:172 (1,2,3,4) -
2016-02-26 18:15 Kroytz: 04:19:200 (1) - just maybe space that out more too to give it a bigger emphasis on that hold
2016-02-26 18:17 Kroytz: 04:24:000 (1,2,3,1) - http://puu.sh/nmVSe/ff77697444.jpg yours is okay too but I kinda feel the (1) shouldn't be so overlapped when its most emphasized
2016-02-26 18:19 Kroytz: 04:45:086 (6) - add triple
2016-02-26 18:19 Kroytz: possible
2016-02-26 18:19 Kroytz: 04:57:257 (5,6) - sounds different
2016-02-26 18:19 Side: k changed the 4:24 thing
2016-02-26 18:19 Kroytz: so maybe different pattern but eh
2016-02-26 18:20 Side: don't like the triple sound tho
2016-02-26 18:21 Kroytz: my idea of a simple change :p http://puu.sh/nmW3A/4c4a30e0e5.jpg
2016-02-26 18:21 Kroytz: other than that, everything else i wouldve pointed out wouldve been nazi and repetitive

Good luck~
Topic Starter
Side
Applied some changes now. The rest are wip (lots to do) I'll see where this goes. Thanks! :)
Topic Starter
Side
Self mod and applied other stuffs to fix inconsistencies.
BOUYAAA
pala pa paaaaaa

i'll give strong opinions since i'll face a blue wall anyways :^).
strong opinions i voice once obviously apply everywhere it's repeated and i didn't mention it



00:17:831 (1,2,3,4,1,2,3,4) - i belive none of these are perfect. Use ctrl+shift+d and ctrl+shift+r when making those it's way easier and looks way better

00:22:802 (1,2) - for more aesthetics you can try making the 2 circles closer to the slider like here http://puu.sh/nXmUp/9778657b03.jpg so it makes a nice poop emoji shape. it's just to make sure you have the same spacing between the sliders and the circle because right now it feels unbalanced idk
01:17:659 (1,2,1,1) - ^

00:23:831 (2,1) - so this is where we start talking about the generic bouyaaa stuff nobody cares about cuz it seems i'm the only one thinking mapping to the music is a good thing jk don't kill me xd. This snare is stacked with some random weak beat. Im asking why, this snare is super strong and the map doesn't express this at all. If you answer that stacks make up for some kind of emphasis i'd really like to know how since everything is so slow anyways.

00:27:774 (1,2,3,4) - spacing isn't the same between these either

00:32:231 (2) - you use 1/2 sliders to fill the gap until now and now you dont for some reason. Kinda inconsistent with the rest

00:37:545 (2,1) - and now this is not stacked for some reason (it's better that way though xd)

00:41:659 (1,2) - what about making these closer to the slider so it's somewhat symetrical with 00:42:088 (2,3) -.
01:25:545 (1,2,1,2,3) - ^ at least make it so 01:25:545 (1) - doesn't overlap with the above slider anymore lol

01:06:516 (1,2) - this is extended but it has the same spacing as everything else. pretty confusing

01:19:716 (2,3,4) - ehm why are these all expressed by a 1/4 slider. 2 of them have that wub sound 01:20:163 - and the last one has a very clear triple sound on it. you should probably follow the music here and map that triple.

01:32:916 (1) - i have issues with this worm shape tbh

01:35:831 (3) - this is ending on a downbeat and sounds super gross. What is the point of going offbeat here? If you wanna map the vocals do it via circles or do a 1/1 slider so that out of place kick doesn't stand out that much. this is kinda important tbh cuz by doing that you're deviating from the music's rythm completely

01:47:659 (5,1) - why is that jump that big? There is nothing here to justify it

01:51:602 (2) - why going offbeat if it's not for aesthetical reasonnnns aaaaaaaaaaah. rythm > gameplay > aesthetics plsplsplspls

01:53:488 (2,3,1) - when doign straight patterns like that you gotta know that you lose emphasis on all the notes after the first one because everything has to be completed with one cursor motion. this usually fits when playing a pattern that has 3 notes of same intensity but not something with a huge snare at the end
01:58:974 (1,2,1) - ^

02:16:545 (4) - what about making that strong sound at the end of the slider clickable

02:21:774 (2) - i know you do this for vocals but the snare at the end is so stroooooong lol

02:42:516 (1,2,3,4) - square is clearly off

03:00:088 (2) - cmon dude you're starting this kickslider on a blue tick aaaaah

03:47:488 (3,4) - you're doing that for vocals and consistency with the other one but i cringe anyways cuz you go offbeat

03:55:031 (2) - 04:00:516 (2) - the huge snares makes every one of them stand out xd etcetc



probably shows a bit in my mods but i have quite some issues understanding your aesthetical choices. I know this is very subjective and thus isn't really a valid complaint but it seems like most of the stuff you place is kinda random idk. When mapping something it's better to keep a consistent style throughout your whole map. that is achieved by using similar angles and curvatures on your objects. Right now it feels like most of your patterns are ok on their own but look kinda off when compared to the rest of the song.
For example here : 02:08:574 (3,1,2) - you use very curved sliders which look very off compared to most of the low curves you use in the rest of your map. Right after you use this 02:13:031 (1) - which is your basic normal curve and then this 02:14:231 (1) - which is super low curved.
your average angle you place objects at is also very inconsistent, sometimes you do 45 degrees, sometime 30, sometimes less etc etc


I'm also annoying on offbeat sliders again. mostly because from a music point of view you're not in rythm anymore when doing that. It really stands out. Most of it probably comes from the fact that you use that huge snare hitsound which makes it even more obvious. These hitsounds make the player's focus go on drums when you're actually not mapping that in some places ( 03:47:488 (3,4) - ) and that makes it not work anymore. Using a pattern that wouldn't go offbeat and would follow vocals anyways by having adjusted spacing and movement, or mapping them with a 1/1 red-to-red slider while skipping the snare completely would be a better idea.
idk


well yea, i'm here for questions or insults if needed
glglglgl
Topic Starter
Side
Applied some suggestions. Had a wall of text and everything but closed the tab by accident (rip)

Anyway I think I'm gonna put this map aside for now. I'm completely satisfied with everything about the map now so I don't mind if it's unranked. Had a lot of words about this but I don't feel like typing them over again. Thanks to everyone who modded I truly appreciate all your help in making this close to perfect in my eyes.
Zexous
just reposting

alacat wrote:

Reol ! :)

well, the romanised title should be "Minazoko Yuuhodou"

Reol said this title around 01:43 in music video http://www.nicovideo.jp/watch/sm26723977

also She sings "Minazoko" on here 03:07:201 -

I hope you change it before getting approved :3 really nice map and SB ~ Good luck ~
Topic Starter
Side
ocool fixed
Dogirl
Really good! Good luck on ranking! :D
BanchoBot
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