forum

Feint - Watch Me

posted
Total Posts
103
Topic Starter
Cheesecake
This beatmap was submitted using in-game submission on 09 October 2016 at 18:12:47

Artist: Feint
Title: Watch Me
Tags: nerova riuz gx boobs exote ryokazuka hikarur electronic dnb drum n bass and fall away ep instrumental
BPM: 174
Filesize: 10334kb
Play Time: 01:50
Difficulties Available:
  1. Arusamour's Normal (2.03 stars, 151 notes)
  2. Exote's Hard (2.89 stars, 189 notes)
  3. Hikaru's Vigilance (5.06 stars, 356 notes)
  4. N/A's Easy (1.65 stars, 93 notes)
  5. Ryo's Insane (3.79 stars, 248 notes)
Download: Feint - Watch Me
Information: Scores/Beatmap Listing
---------------
just ungraving for ryo's new diff dont get too excited ill remap mine later in like 3 years

oh also renamed boobs
Topic Starter
Cheesecake
by a restricted player "Boobs"


Vigilance (4.81 stars, 283 notes)


  1. 00:34:203 (2) - Aesthetically, it's ugly. Everything else is fine about it, but it's not pretty. Space it around 0.4x. This isn't a huge flaw or anything, but you triggered me, so you better respectfully fix it! sorri
  2. 00:33:686 (1,2,3,1,2,3) - Dislike. Why? You could have taken advantage of so much space. The first few notes are always the easiest/hardest to place (if you're picky enough). Look! You can see them overlapping each other. Take advantage of the space that peppy has provided you. Fixed I think
  3. 00:38:514 (3,4,5,6,1) - I think this is too close Changed
  4. 00:58:514 (1) - I don't think a spinner here is needed. If so, i would place this 00:55:841. There's a notable change in sound on that downbeat
  5. 01:01:272 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Ugly star-ish thingy? What is that? I think that the spacing between these are okay. 01:02:651 (1,2,3,4) - Could be a little bigger. The biggest flaw to this is the angles these jumps make. I think there are many other ways of making this look pretty. Just don't make it look like this. I'm not good at big jump patterns sorri
  6. 01:04:031 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Ugly stream. Nothing fundamentally breaking, but the shape could be worked on a bit more. The best way i know is to utilize the "convert slider to stream" function (CTRL + SHIFT + F, after selecting a slider). VERY IMPORTANT SHORTCUT THAT WILL SAVE YOUR LIFE! I do use that tool but I'm bad at streams sorri
  7. 01:06:100 (1) - meh. Something that could better fit the music, like a 3/4 note = http://i.imgur.com/2jQJCxC.png .
  8. 01:06:789 (1,2,3,4,5,6,7) - Space MORE! THIS PART OF THE SONG IS EXCIIIIIIIITTTTTIIIIIINGGGGGGGGG! AWHAHBUAHSBDADLAS! Changed the first measure of each section to be 1.4x instead of 1.2x
  9. 01:17:048 (3,4) - These needs to be smaller. Why? This part is emphasized as if the song really puts sound into it or as if it sounds long. Ehhh, hard to explain. Do something like 1. or 2.... IMO, the second one is best. I did the first one to keep some momentum, works better with the feeling i was going for in this part
Note: Overall, I couldn't find any real "crucial", oooor if i have, i'm probably too shitty of a mod to understand or explain. Try to keep your placements not too tight and keep them spread apart, don't let them touch.

Thanks for the mod :)
RyoKazuka
need help yo?


helped


watch me whip
osu file format v14

[General]
AudioFilename: Feint - Watch Me.mp3
AudioLeadIn: 0
PreviewTime: 66789
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 33686,66789,88858,110927
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Watch Me
TitleUnicode:Watch Me
Artist:Feint
ArtistUnicode:Feint
Creator:Cheesecake
Version:Ryo's Insane
Source:
Tags:electronic dnb drum n bass and fall away ep instrumental
BeatmapID:0
BeatmapSetID:398014

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"watch me.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
583,344.827586206897,4,1,0,100,1,0
33686,-125,4,2,1,60,0,0
66445,-125,4,2,3,60,0,0
66789,-100,4,2,1,60,0,1
66876,-100,4,2,1,60,0,0
77824,-100,4,2,3,60,0,0
77910,-100,4,2,1,60,0,0
88858,-100,4,2,3,60,0,1
88945,-100,4,2,1,60,0,1
99807,-100,4,2,1,60,0,0
99893,-100,4,2,3,60,0,1
99979,-100,4,2,1,60,0,1
110927,-100,4,2,1,60,0,0
111272,-100,4,2,1,50,0,0
111617,-100,4,2,1,40,0,0
111962,-100,4,2,1,30,0,0
112307,-100,4,2,1,20,0,0


[Colours]
Combo1 : 13,219,141
Combo2 : 182,60,213
Combo3 : 27,239,250
Combo4 : 202,70,139

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btw can you add the default whistle sound and sliderwhistle in the folder?

thanks !
Topic Starter
Cheesecake
I wouldn't mind a GD ;)
Secretpipe
damn why u map every single songs from Feint's new ep ?:(
Topic Starter
Cheesecake
This is my last Feint map for now I swear :)
Manysi
3 nice diffs by the same team :d
let me help you

BPM 174,005
offset 588

Ryo's Insane:

00:28:169 (1) - add a green line to the ending of this and make the volume 40%. aaand remove the clap+whistle
00:39:203 (1) - I recommend changing this rhythm. I would end the slider at 00:39:203 because the sound you are mapping stops there. Unlike 00:40:583 (1) -
where it countinues. You can also apply this to 00:37:824 (1) - if you want.
00:44:720 (1) - finish is unnecessary because no tsss sound in the music.
00:55:065 (3,4,5,6) - should be the same as 00:43:341 (1,2,3,4) - beacuse the music remain the same. Or you can do it the other way around.
00:59:893 (1) - decreasing the volume here would be nice. If you do so then change back at 01:01:272 (1) -
01:04:720 (3,4,5,6) - this does not match the difficulty level of your map. I recomment changing them to reverse sliders.
01:05:755 (5) - you should curve the stream at this beat instead of 01:05:841 (6) -
01:06:100 (1) - add a circle to the last tick? If you do them make sure its visible. (its not a very hard map so it has to be clear for less skilled people.)
01:16:789 (2) - ctrl+g? Not so great flow though. I dont think people playing 4* diffs could read it.
01:42:651 (1) - This lacks emphasis.
01:45:065 (4,5,1) - symmetry is a good thing but this is too big compare to the rest.
01:51:014 (1) - remove whistle

Hikaru's Another

00:55:755 (5) - this probably needs nc. And dont mess with that break it will look bad most of the time.
01:04:720 (1) - this should be part of the straight stream line. I dont get why you changed spacing here. Noticable increase in the music only at 01:05:754 (5) - or 01:05:410 (1) -
01:06:789 (1,2) - why not just 1,0 or something where you can clearly recognise this.
01:09:203 (6,7) - too tense... lower the spacing please.
01:11:789 (5,6,7) - this should also be lowered
01:12:565 (2,3) - spacing like this just makes your map harder to play. too much emphasis imo
01:13:255 (6,7) - just like the previous one this kind of overmap doesnt fit.
01:16:272 (7) - nazi modder woooo x:404 y:304 please touches everithing in current position
01:17:479 (7,8) - what is your reasoning for so many kicksliders like thease?
01:22:307 (2) - big AF
01:28:514 (7,8) - this is literally the same as the previous and only 1 kickslider here? And it also leads to the kiai.
01:33:858 (5,6,7) - yesss pls make the previous this big.

sorry but i couldnt catch your thought process... Maybe you wanted your map to be escalating with those kicksliders. I just didnt get the feeling that it would be harder and harder.

Vigilance modded through irc.
Good luck with this guys! :)
Hikaru Rose

Sailexk wrote:

3 nice diffs by the same team :d
let me help you

Hikaru's Another

00:55:755 (5) - this probably needs nc. And dont mess with that break it will look bad most of the time.Changed~
01:04:720 (1) - this should be part of the straight stream line. I dont get why you changed spacing here. Noticable increase in the music only at 01:05:754 (5) - or 01:05:410 (1) - I wasn't satisfied with the stream either way so i changed it completely. Is it better now?
01:06:789 (1,2) - why not just 1,0 or something where you can clearly recognise this. I don't think that is needed
01:09:203 (6,7) - too tense... lower the spacing please. Done~
01:11:789 (5,6,7) - this should also be lowered Done~
01:12:565 (2,3) - spacing like this just makes your map harder to play. too much emphasis imo I'll consider changing this if more people think the same
01:13:255 (6,7) - just like the previous one this kind of overmap doesnt fit. ^
01:16:272 (7) - nazi modder woooo x:404 y:304 please touches everithing in current position Done~
01:17:479 (7,8) - what is your reasoning for so many kicksliders like thease? This one didn't have a purpose whoops
01:22:307 (2) - big AF What do you mean? ;w;
01:28:514 (7,8) - this is literally the same as the previous and only 1 kickslider here? And it also leads to the kiai. Uh changed
01:33:858 (5,6,7) - yesss pls make the previous this big. Done?

sorry but i couldnt catch your thought process... Maybe you wanted your map to be escalating with those kicksliders. I just didnt get the feeling that it would be harder and harder. I don't even know myself sometimes...

Good luck with this guys! :)
RyoKazuka

Sailexk wrote:

3 nice diffs by the same team :d
let me help you

BPM 174,005
offset 588

Ryo's Insane:

00:28:169 (1) - add a green line to the ending of this and make the volume 40%. aaand remove the clap+whistle added greenline but usually spinner+whistle is my style but I think I need a second opinion on that
00:39:203 (1) - I recommend changing this rhythm. I would end the slider at 00:39:203 because the sound you are mapping stops there. Unlike 00:40:583 (1) -
where it countinues. You can also apply this to 00:37:824 (1) - if you want. I think its alright like that since all the other rhythms are the same and Im trying to make them look consistent
00:44:720 (1) - finish is unnecessary because no tsss sound in the music. fixed
00:55:065 (3,4,5,6) - should be the same as 00:43:341 (1,2,3,4) - beacuse the music remain the same. Or you can do it the other way around. I think being a little creative is fine
00:59:893 (1) - decreasing the volume here would be nice. If you do so then change back at 01:01:272 (1) - fixed
01:04:720 (3,4,5,6) - this does not match the difficulty level of your map. I recomment changing them to reverse sliders. it matches because its not really that hard since stuff like this occurs once
01:05:755 (5) - you should curve the stream at this beat instead of 01:05:841 (6) - fixed
01:06:100 (1) - add a circle to the last tick? If you do them make sure its visible. (its not a very hard map so it has to be clear for less skilled people.) Ill discuss with someone about this, its pretty good
01:16:789 (2) - ctrl+g? Not so great flow though. I dont think people playing 4* diffs could read it. it can be readable by now since I repeated sliders like these in the beginning
01:42:651 (1) - This lacks emphasis. I'll keep this one
01:45:065 (4,5,1) - symmetry is a good thing but this is too big compare to the rest. moved them closer
01:51:014 (1) - remove whistle .



sorry but i couldnt catch your thought process... Maybe you wanted your map to be escalating with those kicksliders. I just didnt get the feeling that it would be harder and harder.

Vigilance modded through irc.
Good luck with this guys! :)
thanks for your awesome mod ! :D



Nsane
osu file format v14

[General]
AudioFilename: Feint - Watch Me.mp3
AudioLeadIn: 0
PreviewTime: 66794
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 33691,66794,88863,110932
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Watch Me
TitleUnicode:Watch Me
Artist:Feint
ArtistUnicode:Feint
Creator:Cheesecake
Version:Ryo's Insane
Source:
Tags:electronic dnb drum n bass and fall away ep instrumental
BeatmapID:867153
BeatmapSetID:398014

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"watch me.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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233,81,77484,2,0,P|273:97|315:93,1,85,10|0,0:0|0:0,0:0:0:0:
400,38,77829,6,0,P|372:121|441:186,1,170,6|8,0:0|0:0,0:0:0:0:
467,100,78346,1,0,0:0:0:0:
425,316,78519,2,0,P|364:341|308:329,1,85
320,185,78863,2,0,P|351:220|360:272,1,85,8|0,0:0|0:0,0:0:0:0:
151,256,79208,6,0,P|182:170|260:128,1,170,0|10,0:0|0:0,0:0:0:0:
380,124,79725,1,0,0:0:0:0:
254,33,79898,2,0,P|211:38|169:37,1,85,2|0,0:0|0:0,0:0:0:0:
353,8,80243,1,10,0:0:0:0:
437,4,80415,1,2,0:0:0:0:
458,104,80588,6,0,P|464:215|469:309,1,170,2|8,0:0|0:0,0:0:0:0:
263,202,81105,2,0,P|258:117|253:32,1,170
353,8,81622,1,8,0:0:0:0:
353,8,81967,6,0,P|370:70|359:107,1,85
354,269,82312,2,0,P|338:230|341:188,1,85,10|0,0:0|0:0,0:0:0:0:
341,188,82570,2,0,P|256:201|230:169,1,127.5,8|2,0:0|0:0,0:0:0:0:
447,133,83001,1,10,0:0:0:0:
376,339,83174,1,2,0:0:0:0:
240,304,83346,6,0,B|208:316|176:296|176:296|152:316|152:316|116:296|76:304,1,170,2|10,0:0|0:0,0:0:0:0:
50,205,83863,1,2,0:0:0:0:
39,103,84036,2,2,B|71:91|103:111|103:111|127:91|127:91|163:111|203:103,1,170,0|10,0:0|0:0,0:0:0:0:
196,104,84725,6,0,B|218:164|218:164|189:222|222:276,1,170,2|10,0:0|0:0,0:0:0:0:
306,216,85243,1,2,0:0:0:0:
395,264,85415,2,2,B|422:220|393:162|393:162|415:102,1,170,0|10,0:0|0:0,0:0:0:0:
415,102,86105,6,0,P|327:123|256:75,1,170,2|10,0:0|0:0,0:0:0:0:
172,35,86622,1,2,0:0:0:0:
97,103,86794,2,2,P|108:197|121:297,1,170,0|10,0:0|0:0,0:0:0:0:
117,271,87484,6,0,P|168:262|218:273,1,85,2|0,0:0|0:0,0:0:0:0:
371,313,87829,2,0,P|330:322|288:318,1,85,10|0,0:0|0:0,0:0:0:0:
441,266,88088,1,8,0:0:0:0:
440,265,88174,2,0,P|452:306|446:348,1,85,2|0,0:0|0:0,0:0:0:0:
408,168,88519,2,0,P|397:127|403:85,1,85,10|0,0:0|0:0,0:0:0:0:
326,19,88863,6,0,P|264:71|172:44,1,170,6|8,0:0|0:0,0:0:0:0:
24,17,89381,1,0,0:0:0:0:
57,170,89553,2,0,P|44:243|37:279,1,85
203,334,89898,2,0,P|195:292|187:250,1,85,8|0,0:0|0:0,0:0:0:0:
296,170,90243,6,0,P|385:193|431:132,1,170,0|10,0:0|0:0,0:0:0:0:
256,47,90760,1,0,0:0:0:0:
83,140,90932,1,0,0:0:0:0:
187,250,91105,1,0,0:0:0:0:
333,90,91277,2,0,P|340:32|325:-15,1,85,10|2,0:0|0:0,0:0:0:0:
177,6,91622,6,0,P|171:94|221:170,1,170,2|8,0:0|0:0,0:0:0:0:
341,246,92139,2,0,P|365:309|271:330,1,170
360,163,92656,1,8,0:0:0:0:
360,163,93001,6,0,P|398:180|425:212,1,85
262,131,93346,2,0,P|215:106|193:73,1,85,10|0,0:0|0:0,0:0:0:0:
196,81,93605,2,0,B|143:132|143:132|88:126,1,127.5,8|2,0:0|0:0,0:0:0:0:
114,26,94036,1,10,0:0:0:0:
179,235,94208,1,2,0:0:0:0:
318,76,94381,6,0,P|391:43|397:128,1,170,2|10,0:0|0:0,0:0:0:0:
362,199,94898,1,2,0:0:0:0:
301,280,95070,2,2,P|329:349|395:313,1,170,0|10,0:0|0:0,0:0:0:0:
395,313,95760,6,0,B|341:288|341:288|281:276|281:276|223:249,1,170,2|10,0:0|0:0,0:0:0:0:
199,159,96277,1,2,0:0:0:0:
285,104,96450,2,2,B|339:129|339:129|399:141|399:141|457:168,1,170,0|10,0:0|0:0,0:0:0:0:
443,161,97139,6,0,B|448:208|419:237|419:237|448:268|444:318,1,170,2|10,0:0|0:0,0:0:0:0:
342,305,97656,1,2,0:0:0:0:
240,319,97829,2,2,B|236:268|265:237|265:237|236:208|240:161,1,170,0|10,0:0|0:0,0:0:0:0:
240,162,98519,6,0,P|165:184|126:177,1,85,2|0,0:0|0:0,0:0:0:0:
114,43,98863,2,0,P|163:84|181:120,1,85,10|0,0:0|0:0,0:0:0:0:
68,208,99122,1,8,0:0:0:0:
68,208,99208,2,0,P|70:165|85:126,1,85,2|0,0:0|0:0,0:0:0:0:
126,291,99553,2,0,P|118:353|102:382,1,85,10|0,0:0|0:0,0:0:0:0:
68,208,99898,6,0,B|129:184|172:208|172:208|180:188|180:188|200:208|244:208,1,170,6|8,0:0|0:0,0:0:0:0:
317,114,100415,1,0,0:0:0:0:
162,43,100588,2,0,P|120:42|78:46,1,85
261,17,100932,2,0,P|303:17|345:13,1,85,8|0,0:0|0:0,0:0:0:0:
426,76,101277,6,0,P|441:186|451:260,1,170,0|10,0:0|0:0,0:0:0:0:
350,322,101794,1,0,0:0:0:0:
262,207,101967,2,0,P|253:164|271:103,1,85,2|0,0:0|0:0,0:0:0:0:
426,76,102312,1,10,0:0:0:0:
356,229,102484,1,2,0:0:0:0:
262,207,102656,6,0,B|181:228|181:228|99:195,1,170,2|8,0:0|0:0,0:0:0:0:
264,64,103174,2,0,B|345:43|345:43|427:76,1,170
337,150,103691,1,8,0:0:0:0:
337,150,104036,6,0,P|356:210|361:252,1,85
145,318,104381,2,0,P|153:276|167:236,1,85,10|0,0:0|0:0,0:0:0:0:
167,236,104639,2,0,P|81:213|72:170,1,127.5,8|10,0:0|0:0,0:0:0:0:
256,57,105070,1,10,0:0:0:0:
391,185,105243,1,2,0:0:0:0:
256,327,105415,6,0,P|180:347|102:296,1,170,2|10,0:0|0:0,0:0:0:0:
10,320,105932,1,2,0:0:0:0:
89,168,106105,2,2,P|165:148|243:199,1,170,0|10,0:0|0:0,0:0:0:0:
239,193,106794,6,0,B|262:279|262:279|359:314,1,170,2|10,0:0|0:0,0:0:0:0:
349,173,107312,1,2,0:0:0:0:
358,34,107484,2,2,B|435:62|435:62|458:148,1,170,0|10,0:0|0:0,0:0:0:0:
458,147,108174,6,0,P|435:249|346:289,1,170,2|10,0:0|0:0,0:0:0:0:
256,108,108691,1,2,0:0:0:0:
54,147,108863,2,2,P|77:249|166:289,1,170,0|10,0:0|0:0,0:0:0:0:
127,283,109553,6,0,P|187:274|240:287,1,85,2|0,0:0|0:0,0:0:0:0:
393,292,109898,2,0,P|352:301|310:298,1,85,10|0,0:0|0:0,0:0:0:0:
465,251,110156,1,8,0:0:0:0:
465,251,110243,2,0,B|480:290|480:290|466:331,1,85,2|0,0:0|0:0,0:0:0:0:
433,153,110588,2,0,B|418:114|418:114|431:72,1,85,10|0,0:0|0:0,0:0:0:0:
256,192,110932,5,6,0:0:0:0:
256,192,111019,12,2,112312,0:0:0:0:
Hikaru Rose
Cheesecake is a troller ;w;
RyoKazuka
Just in case you didn't save logs and wanted to post them
00:48 RyoKazuka: oh yeah
00:48 RyoKazuka: now I remember
00:49 RyoKazuka: i wanted to irc mod earlier
00:49 RyoKazuka: about vigilance
00:49 Cheesecake: mmk
00:49 RyoKazuka: xp
00:49 Cheesecake: mm
00:49 RyoKazuka: if you feel like it
00:49 Cheesecake: sure
00:49 RyoKazuka: let me testplay it first
00:49 RyoKazuka: ihavent played
00:53 RyoKazuka: you really dont do jumps much
00:53 RyoKazuka: but if you put jumps
00:53 Cheesecake: doesnt need them :p
00:54 RyoKazuka: it really JUMPS
00:54 RyoKazuka: 00:40:588 (1,2) - i played this part 6 times yesterday
00:55 RyoKazuka: no matter how much i play the tapping flow seems very off to me
00:55 Cheesecake: sailex suggested changing that part as well
00:55 RyoKazuka: because lets face it
00:56 RyoKazuka: 00:40:932
00:56 RyoKazuka: this part needs tapping
00:57 RyoKazuka: 00:51:622 (1,2) - love the slider formation but
00:57 RyoKazuka: same goes to the previous statement
00:57 Cheesecake: http://puu.sh/mpVj8/b667466f35.jpg like that now
00:57 Cheesecake: man i love those sliders ;(
00:58 RyoKazuka: yes
00:58 RyoKazuka: i think itll play much better
00:59 RyoKazuka: the jumps are kinda surprising yknow
00:59 RyoKazuka: its like
00:59 RyoKazuka: this part has low spacing
00:59 RyoKazuka: and then suddenly big spacing
00:59 Cheesecake: yeah im going to redo those jumps
01:00 RyoKazuka: some parts are okay but some are really
01:00 Cheesecake: i said i was going to do that after sailex's mod but again too laze zzzzz
01:00 RyoKazuka: ohhh www
01:01 RyoKazuka: 01:11:967 (5) - oh my god pls dont stack
01:01 RyoKazuka: 01:11:536 (3) - the fact that this tiny slider looks so hard to spot
01:01 RyoKazuka: and suddnly a stack makes it very cofusing to read
01:02 Cheesecake: yeah it was hitcircles before and it got changed to a kickslider so ill do something else there
01:02 RyoKazuka: if i were you I
01:02 RyoKazuka: ctrl g combo 5 and 6
01:02 Cheesecake: oh i just went and did this anyway https://osu.ppy.sh/ss/4304814
01:03 RyoKazuka: that looks better
01:04 RyoKazuka: keep that
01:04 Cheesecake: coolcool
01:04 RyoKazuka: 01:16:450 (1) - overlap
01:04 Cheesecake: yeah i know but theres no way to fix that without ruining structure
01:04 RyoKazuka: 01:17:829 (1) - this slider um
01:04 RyoKazuka: doesnt flow much
01:05 RyoKazuka: you can do better]
01:05 RyoKazuka: im out of suggestions
01:05 RyoKazuka: unless
01:05 RyoKazuka: 1/1 slider
01:05 Cheesecake: that slider does flow imo cos it does a kind of like swish upwards and then pull downwards kinda thing
01:06 RyoKazuka: it doesnt flow down to me
01:06 RyoKazuka: but lets leave that
01:07 Cheesecake: yknow i could actually make it blanket the (2)
01:08 RyoKazuka: close enough
01:08 RyoKazuka: 01:28:691 (7) - woah jumps
01:08 RyoKazuka: this is too big compared to others
01:08 RyoKazuka: if im not mistaken
01:08 Cheesecake: (7) to (1) is pretty big yeah
01:08 Cheesecake: 3.2 and the other ones aaaare
01:08 Cheesecake: (checking)
01:09 RyoKazuka: more like 2.8
01:09 RyoKazuka: around that range
01:09 RyoKazuka: yes?
01:09 Cheesecake: the (7)->(1) in the third section is 3.07
01:09 RyoKazuka: but it flows great
01:09 Cheesecake: and the end one is 4.37 but thats the mandatory ending difficulty spike shhhhh
01:10 Cheesecake: eh ill move it
01:10 RyoKazuka: thats a good point tho
01:10 RyoKazuka: 01:29:898 (7,1) - make them identical plss
01:10 RyoKazuka: copy 7
01:11 Cheesecake: id rather not tbh
01:11 RyoKazuka: ruin the flow
01:11 RyoKazuka: ?
01:11 Cheesecake: since theyre in a different combo and its dont that flick upwards and pull downwards flow that i was on about earlier
01:11 Cheesecake: i need to make up some more proffesional terms for these
01:12 RyoKazuka: wow
01:12 RyoKazuka: they check things
01:12 RyoKazuka: like that
01:12 RyoKazuka: mapping is such a happy thing
01:12 Cheesecake: check what things
01:12 RyoKazuka: 01:32:139 (3,4,5) - omg this doesnt flow as much as I expected
01:12 RyoKazuka: like new combos
01:12 RyoKazuka: and the slider afterwards
01:13 RyoKazuka: sometimes i dont understnad professional mods
01:13 Cheesecake: also did you mean like this http://puu.sh/mpWgg/eccafaed9b.jpg
01:13 Cheesecake: i went and did it anyway and its not bad
01:13 RyoKazuka: yeah
01:13 RyoKazuka: neat
01:13 RyoKazuka: very neat
01:14 Cheesecake: 01:31:622 (1,2,3,4,5,6,7) - for this bit i really like this flow
01:14 RyoKazuka: 01:32:139 (3,4,5) - can you stack these
01:14 Cheesecake: every other triplet in the map is spread like that tho
01:14 Cheesecake: gotta have consistancy
01:14 RyoKazuka: hmmmmmmmmmmmm
01:15 RyoKazuka: alrighttt
01:15 Cheesecake: oh no i forgot to hitsound some of these sliders aaaaAAAA
01:15 RyoKazuka: holy balls
01:15 RyoKazuka: the jump at the end
01:15 Cheesecake: shhh bby is ok
01:16 RyoKazuka: thats exceptional]
01:16 RyoKazuka: ik
01:16 RyoKazuka: peeps be woah at that part
01:16 RyoKazuka: including me
01:16 Cheesecake: i really enjoy difficulty spikes right at the ending because it feels really satisfying when you hit them
01:17 RyoKazuka: fair enough
01:17 RyoKazuka: i havent extras
01:17 RyoKazuka: *played
01:17 RyoKazuka: played extrasa
01:17 Cheesecake: also unrelated do you hear an actual whistle sound like in your diffs here 01:21:105 (3) -
01:18 RyoKazuka: yeah
01:18 Cheesecake: i have no idea why
01:18 RyoKazuka: thats like the one part where the hs is different
01:18 RyoKazuka: even claps
01:18 RyoKazuka: eh wait
01:18 Cheesecake: oh i didnt notice the clap
01:19 Cheesecake: wait thats not even a clapo
01:19 Cheesecake: clap
01:19 RyoKazuka: the whistle is pnly in your diff
01:19 RyoKazuka: theres no whistle in mine and hikaru's
01:20 RyoKazuka: 01:21:450 (6,7) - why the clap ww
01:20 RyoKazuka: oh
01:20 RyoKazuka: you set the additions to normal
01:20 RyoKazuka: 01:21:105 (3,4,5,6,7,8) - select all these
01:20 RyoKazuka: and turn the additions to auto
01:20 Cheesecake: additions?
01:21 RyoKazuka: at the left top
01:21 RyoKazuka: you see the circle
01:21 RyoKazuka: slider
01:21 RyoKazuka: button
01:21 RyoKazuka: and select
01:21 Cheesecake: oh yeah i see
01:21 RyoKazuka: on top, theres sampleset and additions
01:21 RyoKazuka: put additions to normal
01:21 RyoKazuka: eh
01:21 RyoKazuka: no
01:21 RyoKazuka: to auto
01:21 RyoKazuka: xD
01:22 Cheesecake: yay fixed
01:22 Cheesecake: how on earth did that happen
01:22 RyoKazuka: i think thats that
01:22 RyoKazuka: idk
01:22 RyoKazuka: btw
01:22 Cheesecake: its probably some hotkey that i accidentally press and it makes a sound but idk what it did
01:22 RyoKazuka: why do you use
01:22 RyoKazuka: it happens to me dw
01:22 RyoKazuka: why do you use claps on kick section
01:23 RyoKazuka: theres some parts
01:23 Cheesecake: well youre meant to put strong hitsounds on kicks right?
01:24 RyoKazuka: yeah butg
01:24 RyoKazuka: thats a snareclap
01:24 RyoKazuka: not an actual kick
01:24 Cheesecake: hm
01:24 Cheesecake: does it matter too much
01:24 RyoKazuka: hs is complicated ye
01:24 Cheesecake: ?
01:25 RyoKazuka: for hs experts like
01:25 RyoKazuka: someone out there
01:25 RyoKazuka: I think it matters to them
01:25 RyoKazuka: not to me
01:25 RyoKazuka: rate my hs pls
01:25 Cheesecake: well i dont like the whistles out of irrational bias
01:26 RyoKazuka: whistles are love meng
01:26 RyoKazuka: oh yeah
01:26 Cheesecake: but otherwise id say pretty spot on
01:26 RyoKazuka: can you change smth in my diff
01:26 RyoKazuka: the first spinner
01:26 RyoKazuka: change the additions to drum
01:27 Cheesecake: done
01:27 RyoKazuka: same goes to the last spinner
01:27 Cheesecake: also done
01:28 Cheesecake: do you still want the whistle and the clap on the first spinner?
01:28 RyoKazuka: yes
01:28 Cheesecake: sounds better without imo
01:28 RyoKazuka: spinner whistle is my thing
01:28 RyoKazuka: every diff and map i made has that
01:28 Cheesecake: faaaair enough
01:28 RyoKazuka: thats all
01:28 RyoKazuka: thanks ay

pfft i could say post for kd tho xdddd
Topic Starter
Cheesecake
I made my first storyboard ever, pls be gentle
Exote
da diff is being made inc soon plz no h8
Loony
Hello there! What about M4M from your queue? One diff for one diff? Let's do it then!

Boobs' Normal

  1. Let's star from the blankets. 00:40:243 (2,3) - A blanket needs a little touching-up, I mean fixing, just as in:
    - 00:41:967 (1,2)
    - 00:46:794 (5,1)
    - 00:53:691 (3,4)
    - 01:04:725 (3,4)
    Try to make the white borded of a slider perfectly matching the approach rate. It can be done, remember!
  2. Now the Combos, cause here is a pretty mess. Everything was correct untill this moment: 01:08:519 (1) , then everything gone wrong.
    Here's a tip: Try to make New Combos constantly through the whole map (except several situations, for example the last slider). For example, you can count on eight, and then make a New Combo, it depends on a song. In your case, here are the things to fix:
    - 01:08:519 (1) - Delete NC
    - 01:09:553 (4) - Add NC
    - 01:10:932 (1) - Delete NC
    - 01:12:312 (4) - Add NC
    - 01:13:691 (1) - Delete NC
    - 01:15:070 (4) - Add NC
    - 01:16:450 (1) - Delete NC
    - 01:23:346 (8) - Add NC
    - 01:24:725 (1) - Delete NC
    - 01:26:105 (4) - Add NC
    - 01:27:484 (1) - Delete NC
    - 01:28:863 (3) - Add NC
    - 01:30:243 (1) - Delete NC
    - 01:31:622 (5) - Add NC
    - 01:33:001 (1) - Delete NC
    - 01:34:381 (5) - Add NC
    - 01:35:760 (1) - Delete NC
    - 01:37:139 (4) - Add NC
    - 01:38:519 (1) - Delete NC
    - 01:39:898 (3) - Add NC
    - 01:41:277 (1) - Delete NC
    - 01:42:656 (5) - Add NC
    Just follow these ones, and you will catch up what I mean.
  3. 01:40:415 (4) - I don't like this slider, in fact, I'm not even sure if it's ranked. You know, sliders mustn't be used in a way for manipulating slider speed. I would change that for a better-looking pattern.
Hope so it will help you with getting your map ranked! And good luck, as I saw, your beatmap has potential :)
Kalibe
Requested.

- Try to change .png to .jpg of your BG to reduce filesize in map ?
- well.. Boobs' Normal and Hikaru's Vigilance have diffirent Combo Colour. Since Bg is only 1, try to avoid it..

Boobs' Normal :

- This is the easiest diff in this set and AR is 5. Please, change AR to 4 or 4,5 to have consistent, because "nuubies" will play this map and AR 5 will be too killer lol.
- I found few unnessesary greenlines (they do nothing lol), delete them for cleanup : 01:16:789 - 01:38:863 - 01:49:898 -
- 00:33:691 (1,1) - Repeater sounds really off and i don't think this will be a good rhythm tho. Try to rearrange this rhythm to sth like this, i guess? Then add NC on (6) of course.
- 00:55:932 (1,1) - This is unrankable. Spinners in Normal should end two ticks before objects~ so put this idk.. on 01:00:588 - ? or 01:00:243 -
- 01:25:415 (3) - minor thing - Flow is okayish.. but i think Ctrl H do better imo.
- 01:28:863 (3) - NC it, because you NC this 01:17:829 (1) -
- 01:25:415 (3,5,6) - This is also unrankable pattern i guess.. Succesful overlap is creepy on Normal so i'd prefer to avoid it tooooo.
- And ony thingy left, avoid those stacks, it's too many ( it'll be hard to read for NM players ) // something like 01:44:036 (8,9) - 01:41:277 (1,2) - is RIP to players.

Exote's Hard
:

- Why HP 6? ;w; It's too high dude, better HP 5 zzz for spread and etc.
- 00:52:312 (2) - This slider is out of offscreen on EZ mode.
- 01:16:794 (2) - minor thing - Mayb make the same curve as you have in (1) ?
- Pretty nice diff.

Ryo's Insane :

- HP 6 is cooler than HP 7 // HP 7 is RIP damn with HR lol.
- 01:45:932 (2) - I know you can find a better place to put this circle tho. Try [ur=]http://puu.sh/mAds7/574a59b7b8.jpg]this[/url] mayb?
- 01:05:243 (6,1) - Well.. (1) is downbeat circle that start stream, soo it'll be coll ool if you space this a bit with this 1/4.
- Nice diff.

Another :

- HP 8 is RIP ... HP 6 or 6,5 works better imo..
- 01:27:829 (2) - Yo, unsnapped slider.
- Unsnapped inherited (green) sections at:
01:27:824 - snap to 01:27:829 -
- 01:06:881 - Why you start kiai on blue tick? :( Add kiai on 01:06:794 - instead of this..
- 01:11:277 (2,3) - I can see those repeater patterns with 1/4 sliders // Why you didn't just use 1/4 snap with circles instead?

Ok, that's all. Feint is amazing, good luck o/
Exote

Kalibe wrote:

Exote's Hard

- Why HP 6? ;w; It's too high dude, better HP 5 zzz for spread and etc. - oke
- 00:52:312 (2) - This slider is out of offscreen on EZ mode. - not like anybody plays EZ, but sure should be k
- 01:16:794 (2) - minor thing - Mayb make the same curve as you have in (1) ? - hm not gonna change, looks cool to me as it is
- Pretty nice diff. - tyty
wher r u cakeeeeeeeee
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 66794
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.4
BeatDivisor: 4
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[Metadata]
Title:Watch Me
TitleUnicode:Watch Me
Artist:Feint
ArtistUnicode:Feint
Creator:Cheesecake
Version:Exote's Hard
Source:
Tags:boobs exote ryokazuka hikarur electronic dnb drum n bass and fall away ep instrumental
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329,31,109553,6,0,P|331:68|353:104,1,70,0|0,3:0|0:0,0:0:0:0:
281,170,109898,2,0,P|247:153|205:154,1,70,12|0,0:0|0:0,0:0:0:0:
196,161,110156,2,0,L|66:177,1,105,8|0,0:0|3:0,0:0:0:0:
6,223,110588,1,12,0:0:0:0:
26,319,110760,1,0,0:0:0:0:
123,329,110932,5,4,0:0:0:0:
- Milhofo -
Hey. M4M from your queue

[General]
  1. Consider cutting your mp3, at least the end, because I don't think they allow it to have such a big part unmapped
[Boobs' Normal]
  1. 00:38:519 (4) - add one more reverse? feels undermapped on 00:39:036 -
  2. 01:21:967 (4,5) - try to stay clear of differently timed stacks on a normal, if you have been stacking parts like 01:23:863 (9,10) - don't stack further notes, and try to make the timing consistent on them
  3. 01:33:001 (1,2) - ^ and all the other ones
  4. 01:10:932 (1,2) - imo you should map this part like 01:49:553 (4,5) - to make it a bit less confusing
[Ryo's Insane]
  1. 01:05:243 (6,1) - imo the stream should start with the same spacing as 01:05:070 (5,6) - , you make us increase spacing and then decrease it right after, and I think it would play well if the stream itself had a bit bigger spacing as well, but that's up to you
  2. 01:06:794 (1) - I think this slider would play better if you pulled it a bit to the left and up, flow would improve with 01:07:312 (2,3) -
[Another]
  1. 01:06:450 (4,1) - feels like the spacing is a bit small for the power the song gets here xd
  2. 01:28:863 (1,2,3,4,5) - this doesn't flow very well, changing the direction of the triple would help
  3. 01:31:622 (1,2,3,4,5) - same here, but you could make the triple like a mirror of (1), while putting (2) a bit down, example: http://puu.sh/mAgOv/3f1a5161e2.jpg
[Hikaru's Vigilance]
  1. 00:35:070 (2,3) - can't help but feel that the inverted sliders would flow better x.x (ctrl+g, ctrl+h and ctrl+j)
  2. This diff feels pretty good to play, can't really say anything wrong about it, it plays really well and timing and hitsounds are ok ^^
[Overall]
Didn't find anything in the hard diff. Nice set! I couldn't find a lot of problems so it came out as a slightly subjective mod, sry about that :b good luck
Manysi
greedy for another kudosu

SPOILER
17:28 Sailexk: yo
17:29 Sailexk: lower the drain for sure
17:29 Sailexk: at least to 7
17:29 Cheesecake: yeah ive done that
17:29 Cheesecake: shouldnt have been 8 in the first place
17:31 Sailexk: about 01:11:277 (2,3) -
17:32 Sailexk: its great
17:32 Sailexk: keep it
17:32 Cheesecake: yeah id rather keep it too
17:32 Sailexk: so i will tell my opinion about what the mods mentioned
17:32 Sailexk: first
17:33 Sailexk: then what i would change
17:33 Sailexk: ok?
17:33 Sailexk: so you can reply in the meantime
17:33 Cheesecake: oki
17:33 Sailexk: 01:06:450 (4,1) -
17:34 Sailexk: the dude could sense something wrong here
17:34 Sailexk: its wrong because you can see 1 after you hit for
17:34 Sailexk: and have too much time to react
17:34 Sailexk: while only little movement needed
17:35 Sailexk: so it will be super veak
17:35 Sailexk: weak*
17:35 Sailexk: you can fix it by making 1 more difficult to hit
17:35 Sailexk: you can either stack this at 4
17:35 Sailexk: or move elsewhere
17:36 Sailexk: just not too close
17:36 Sailexk: get it?
17:36 Sailexk: stacking is more correct
17:36 Sailexk: for the music
17:36 Sailexk: because nothing really happens
17:48 Cheesecake: sorry im back
17:48 Cheesecake: yeah i agree
17:49 Sailexk: 01:28:863 (1,2,3,4,5) -
17:49 Sailexk: this is creative
17:50 Sailexk: but not good
17:50 Sailexk: the problem is
17:50 Sailexk: playing it feels like staying in one spot
17:50 Cheesecake: shiirn said he liked it ;(
17:50 Cheesecake: but it is a bit funky
17:51 Sailexk: he does quite similar stuff
17:51 Sailexk: there is also little emphasis on the 2 kicks
17:51 Sailexk: but noone cares
17:51 Sailexk: dont change it
17:52 Sailexk: i mean
17:52 Sailexk: what the mod told you
17:53 Sailexk: 01:28:863 (1,2,3,4,5) -
17:53 Sailexk: changing it the way he wanted would make it boring
17:53 Sailexk: imo
17:53 Sailexk: so kepp that too
17:53 Cheesecake: oki
17:53 Sailexk: lol thats it from mods
17:53 Sailexk: they did find stuff
17:54 Sailexk: you know whats bad about it?
17:54 Sailexk: i
17:54 Sailexk: can
17:55 Cheesecake: caaaan...
17:56 Sailexk: instead of 00:53:001 (1,2,3) -
17:57 Sailexk: do a mirrered 00:51:622 (1,2,3) -
17:57 Cheesecake: could do i suppose
17:57 Cheesecake: some nice symmetry
17:57 Sailexk: yap
17:58 Sailexk: 00:58:519 (1) -
17:58 Sailexk: kill it
17:58 Sailexk: with fire
17:58 Cheesecake: aaaaaaa
17:58 Cheesecake: why does everybody hate that spiiinneeeerr
17:58 Sailexk: it doesnt make any sense
17:58 Sailexk: thats why
17:59 Sailexk: spinners are for windups and stuff
17:59 Cheesecake: fiiiine
17:59 Cheesecake: meanies ;(
17:59 Sailexk: sorry but he had to go
18:00 Cheesecake: rip spinner 2015-2016
18:00 Sailexk: xd
18:00 Sailexk: i can accept those jumps now
18:01 Cheesecake: theyre better i feel
18:01 Cheesecake: i tried to copy monstrata honeycomb jumps a little
18:01 Sailexk: noo
18:01 Sailexk: not that guy
18:01 Sailexk: hes a robot
18:01 Cheesecake: yeye i know but theres no denying his mapping is uniform af
18:02 Sailexk: what if i told you
18:02 Sailexk: what he does could be done by anyone?
18:02 Cheesecake: thats exactly what i did lol
18:02 Sailexk: but hes the only one having fun
18:02 Sailexk: circlejerk
18:02 Sailexk: 01:05:588 (2,1) -
18:02 Cheesecake: ranking up is fun for me which i am able to do with his maps xd
18:02 Sailexk: little bit too big
18:03 Cheesecake: but the blaaanket
18:03 Sailexk: i dont think it was wort it for him
18:03 Sailexk: you can move that aswell
18:03 Sailexk: since you wil cahnge the kiai start
18:04 Sailexk: he got a real bad reputation
18:05 Sailexk: 01:05:588 (2,1) - is twice as big as 01:05:933 (2,3) -
18:05 Sailexk: if i count slider leniency
18:06 Cheesecake: i moved (1) into the middle of that whole cluster of sliders
18:06 Sailexk: ok
18:06 Sailexk: do whatever you see fit
18:07 Sailexk: i think you outgrew this kind of stuff 01:08:519 (2,3,4,5,6,7) -
18:07 Sailexk: what are you even mapping with it?
18:07 Sailexk: hats?beats?
18:09 Sailexk: so
18:09 Sailexk: 01:08:863 (4,6) - ctrl+g
18:09 Cheesecake: i think it fits at least
18:09 Sailexk: and baaam
18:09 Cheesecake: theres not a whole lot to map to in terms of the main sound of the song
18:09 Sailexk: your pattern now makes sense
18:09 Cheesecake: since its pretty much constant
18:09 Cheesecake: but now it doesnt flow as nicely ;(
18:10 Cheesecake: but yeah it fits the beat better i guess
18:10 Sailexk: it would differ the beats
18:10 Sailexk: what you are mapping with it
18:10 Sailexk: but keep it if you want to
18:10 Sailexk: its only a mod anyways
18:11 Cheesecake: nah ill do your thing
18:11 Cheesecake: its grown on me
18:11 Sailexk: do you know that its still not correct?
18:12 Sailexk: but just more corrct
18:12 Sailexk: xd
18:12 Cheesecake: fak
18:12 Sailexk: mapping is hard
18:13 Cheesecake: mapping is subjective yadeyadeyade thats how i interpret the song my way is right yours wrong blahblahblah rank pls
18:13 Sailexk: thats not even funny
18:13 Sailexk: there are people like this
18:14 Cheesecake: yup
18:14 Sailexk: 01:11:277 (2) -
18:14 Cheesecake: btw do you think the mp3 should be cut?
18:14 Sailexk: nope
18:14 Sailexk: its fine
18:14 Cheesecake: yeah i thought so
18:15 Sailexk: little unused space for the site
18:15 Sailexk: who cares
18:15 Sailexk: so
18:15 Sailexk: 01:11:277 (2) -
18:15 Sailexk: make him jumpy
18:15 Sailexk: hes different
18:15 Sailexk: aspecial star
18:15 Cheesecake: should be or is
18:16 Sailexk: 01:11:536 (3) - his children should go too
18:16 Sailexk: chind*
18:16 Sailexk: fuck me
18:16 Cheesecake: lmao
18:16 Sailexk: 01:11:794 (4,5,6) - bad by any means
18:16 Sailexk: if you are mapping that melody rthingy
18:17 Sailexk: they should be lower and lower
18:17 Cheesecake: yeah
18:17 Sailexk: if the beats
18:17 Sailexk: 01:12:139 (6) - should have very little
18:17 Sailexk: its just a hat
18:18 Sailexk: like 1,2 1,4
18:18 Sailexk: 01:11:967 (5) -
18:18 Sailexk: should a little bit more than 4
18:18 Sailexk: its a snare
18:18 Sailexk: and i think snare is a more important than kick
18:19 Cheesecake: 01:11:536 (3) - so you were saying this needs to go?
18:19 Sailexk: nope
18:19 Cheesecake: o
18:19 Sailexk: she should be next to her father
18:19 Cheesecake: gotcha
18:20 Cheesecake: also i moved 01:12:139 (6) - to underlap the end of that kickslider
18:20 Sailexk: those underlaps are stupid imo
18:20 Sailexk: i dont even understand why people do this
18:20 Sailexk: maybe to avoid overlaps
18:20 Cheesecake: man i love those
18:21 Sailexk: dont map for the aesthetics
18:21 Sailexk: it never works
18:21 Sailexk: ok
18:21 Sailexk: do as you wish
18:21 Cheesecake: but i also dont want things to be ugly
18:22 Sailexk: now there is something i dont know why
18:23 Sailexk: i can do many things but there is one i just cannot
18:23 Sailexk: knowing how the map will translate into game
18:23 Sailexk: thats what im bat at
18:23 Sailexk: so
18:23 Sailexk: take this into account
18:23 Sailexk: 01:12:312 (1,2,3) -
18:24 Sailexk: there is something wrong with this
18:24 Sailexk: i cant tell
18:24 Sailexk: maybe its that 2 doesnt benefit from 1's curve
18:24 Sailexk: idk
18:24 Sailexk: i am probably wrong
18:25 Sailexk: so ignore this
18:25 Cheesecake: i think its good
18:25 Sailexk: 01:15:070 (1) -
18:25 Sailexk: the way you snap out of the flow is awkward
18:25 Cheesecake: yeah ill change that
18:26 Sailexk: 01:14:725 (4) - doesnt do shit as curved down
18:26 Sailexk: because you will release it half way anyways
18:27 Sailexk: 01:16:450 (1) - also too little
18:27 Sailexk: move it left a little
18:27 Cheesecake: it's at exactly 2.0 spacing with the change ive done to the part before
18:27 Cheesecake: idk what it was before
18:27 Sailexk: which one?
18:28 Cheesecake: 01:16:450 (1) -
18:28 Sailexk: nope its 1,2
18:28 Sailexk: this needs more emphasis
18:28 Sailexk: not the next one
18:28 Cheesecake: o
18:28 Cheesecake: ok
18:28 Sailexk: but if you do change it
18:29 Sailexk: make the next pattern fit
18:30 Cheesecake: i think its fine as is tbh
18:30 Sailexk: to be honest
18:30 Sailexk: this sections downbeats should have more emphasis
18:30 Sailexk: downbeat is stronger thany anything
18:30 Sailexk: everything*
18:31 Sailexk: 01:19:553 (2) - no need finish for the reverse
18:32 Cheesecake: any hitsound at all or?
18:32 Sailexk: idk
18:32 Sailexk: hitsounding is subjective
18:33 Sailexk: for me at least
18:34 Sailexk: 01:20:932 (2,3,4,5,6,7,8) -
18:34 Sailexk: that ds is still shorter than my penis
18:35 Cheesecake: lmao
18:35 Sailexk: 01:22:312 (2,3,4,5,6) - apply what you did with the previous one
18:35 Sailexk: but this time
18:35 Sailexk: dont put that much spacing to 2
18:36 Sailexk: its already emphasized
18:40 Sailexk: dude
18:40 Sailexk: i just realised you use the same hitsound for both snare and kick
18:40 Sailexk: thats not a good idea
18:42 Cheesecake: should i find a different hitsound for that?
18:42 Sailexk: idk
18:42 Sailexk: i never saw anyone would do that xd
18:43 Sailexk: you should
18:43 Sailexk: or just use the basic drumfinish
18:44 Cheesecake: man the default drum hitsounds are weird
18:45 Sailexk: then take the hitnormal from my map
18:45 Cheesecake: which
18:46 Sailexk: try both from my 2 pending ones
18:50 Cheesecake: 01:31:105 (5,6) - so for hitsounds like these which one should i change
18:51 Cheesecake: 5?
18:51 Sailexk: 01:31:105 (5) -
18:51 Sailexk: its a kick
18:51 Sailexk: that pucnhy
18:51 Cheesecake: gotcha
18:51 Sailexk: and snare is the other one
18:52 Sailexk: if didnt know
18:52 Sailexk: you totally didnt understand my reasons for jumps then
18:53 Cheesecake: no i did
18:53 Sailexk: oh
18:53 Cheesecake: i just havent changed most of the kiai bits
18:53 Sailexk: then you know 01:30:588 (2,3,4,5,6,7) - is not so good
18:54 Cheesecake: yeah
18:55 Sailexk: 01:37:139 (1) -
18:55 Sailexk: even compared to the other downbeats
18:55 Sailexk: its just too little
18:55 Sailexk: ppl will release the slide earlier
18:55 Sailexk: 01:36:794 (4) -
18:55 Sailexk: that
18:56 Cheesecake: everybody releases sliders early
18:56 Sailexk: yeah so this si like 1,1 or 1,0
18:56 Sailexk: not in every case tho
18:57 Sailexk: as i said i dont know much about this
18:57 Sailexk: but if you point somewhere with a slider and add an object there
18:57 Sailexk: ppl will slide all the way through
18:58 Sailexk: 01:41:622 (2) - no finish pls
18:59 Cheesecake: yeahyeah
18:59 Sailexk: 01:47:829 (4) - same slidershit
18:59 Sailexk: and it looks awful
18:59 Sailexk: sry
19:00 Cheesecake: yeah that part was pretty rushed
19:00 Sailexk: i was thinking the same
19:01 Sailexk: 01:49:898 (2,3,4,5,6,7) - what is this bullshit
19:01 Sailexk: why?
19:02 Sailexk: too hard compared to the rest
19:03 Sailexk: haters gonna hate
19:03 Cheesecake: obligatory difficulty spike
19:03 Sailexk: obligatory my ass
19:03 Sailexk: decrease it
19:03 Cheesecake: yeah
19:04 Cheesecake: was better when the map was 4.8 not 4.6 stars
19:04 Sailexk: wow
19:04 Sailexk: just noticed
19:05 Sailexk: cookiezi fc-ed FDFD
19:05 Cheesecake: lmao i watched that last night
19:05 Cheesecake: was some good shit
19:05 Sailexk: me too but it was too late :(
19:08 Sailexk: offset is wrong
19:08 Cheesecake: ;;
19:08 Sailexk: its 588 with 170,005
19:08 Sailexk: or whatever
19:08 Cheesecake: sorry but
19:08 Sailexk: but you rounded it
19:08 Sailexk: gimme a sec
19:09 Cheesecake: it says 67 on beatport
19:09 Cheesecake: wait no
19:09 Cheesecake: 87
19:10 Sailexk: then leave it
19:10 Sailexk: doesnt worth the effort for 1 ms
19:11 Sailexk: and we are done
19:11 Sailexk: yay
19:11 Cheesecake: woo
19:11 Cheesecake: tyvm
19:11 Sailexk: the question is
19:11 Sailexk: do i need kudosu for that :D
19:12 Cheesecake: last time you modded was two weeks ago and youve helped quite a bit so sure
19:12 Sailexk: then
19:12 Sailexk: tell me how to post this
19:12 Cheesecake: you can just say modded through irc
19:13 Sailexk: thats so cheap
19:14 Sailexk: you dont know either?
19:14 Cheesecake: you do /savelog or something if you want to post the convo
Topic Starter
Cheesecake

Kalibe wrote:

- Try to change .png to .jpg of your BG to reduce filesize in map ? Done
- well.. Boobs' Normal and Hikaru's Vigilance have diffirent Combo Colour. Since Bg is only 1, try to avoid it.. Fixed Boobs' since they werent meant to be different, but I'll leave Hikaru's since he kinda does his own thing y'know.

Another :

- HP 8 is RIP ... HP 6 or 6,5 works better imo.. Done
- 01:27:829 (2) - Yo, unsnapped slider. Oops, that must have happened in the offset change and I missed it
- Unsnapped inherited (green) sections at:
01:27:824 - snap to 01:27:829 - ^
- 01:06:881 - Why you start kiai on blue tick? :( Add kiai on 01:06:794 - instead of this.. Unintentional, fixed
- 01:11:277 (2,3) - I can see those repeater patterns with 1/4 sliders // Why you didn't just use 1/4 snap with circles instead? I'd like to keep those parts during the kiai as kicksliders, but if other people also think they should be hitcircles then I can change them back (they originally WERE hitcircles)

Ok, that's all. Feint is amazing, good luck o/

- Milhofo - wrote:

Hey. M4M from your queue

[General]
  1. Consider cutting your mp3, at least the end, because I don't think they allow it to have such a big part unmapped Should be fine, we'll see


[Another]
  1. 01:06:450 (4,1) - feels like the spacing is a bit small for the power the song gets here xd Since there's nothing that really happens in that gap I stacked it instead
  2. 01:28:863 (1,2,3,4,5) - this doesn't flow very well, changing the direction of the triple would help Didn't do that but I changed it up a bit
  3. 01:31:622 (1,2,3,4,5) - same here, but you could make the triple like a mirror of (1), while putting (2) a bit down, example: http://puu.sh/mAgOv/3f1a5161e2.jpg Did something a bit similar
[Overall]
Didn't find anything in the hard diff. Nice set! I couldn't find a lot of problems so it came out as a slightly subjective mod, sry about that :b good luck

Sailexk wrote:

greedy for another kudosu

SPOILER
17:28 Sailexk: yo
17:29 Sailexk: lower the drain for sure
17:29 Sailexk: at least to 7
17:29 Cheesecake: yeah ive done that
17:29 Cheesecake: shouldnt have been 8 in the first place
17:31 Sailexk: about 01:11:277 (2,3) -
17:32 Sailexk: its great
17:32 Sailexk: keep it
17:32 Cheesecake: yeah id rather keep it too
17:32 Sailexk: so i will tell my opinion about what the mods mentioned
17:32 Sailexk: first
17:33 Sailexk: then what i would change
17:33 Sailexk: ok?
17:33 Sailexk: so you can reply in the meantime
17:33 Cheesecake: oki
17:33 Sailexk: 01:06:450 (4,1) -
17:34 Sailexk: the dude could sense something wrong here
17:34 Sailexk: its wrong because you can see 1 after you hit for
17:34 Sailexk: and have too much time to react
17:34 Sailexk: while only little movement needed
17:35 Sailexk: so it will be super veak
17:35 Sailexk: weak*
17:35 Sailexk: you can fix it by making 1 more difficult to hit
17:35 Sailexk: you can either stack this at 4
17:35 Sailexk: or move elsewhere
17:36 Sailexk: just not too close
17:36 Sailexk: get it?
17:36 Sailexk: stacking is more correct
17:36 Sailexk: for the music
17:36 Sailexk: because nothing really happens
17:48 Cheesecake: sorry im back
17:48 Cheesecake: yeah i agree
17:49 Sailexk: 01:28:863 (1,2,3,4,5) -
17:49 Sailexk: this is creative
17:50 Sailexk: but not good
17:50 Sailexk: the problem is
17:50 Sailexk: playing it feels like staying in one spot
17:50 Cheesecake: shiirn said he liked it ;(
17:50 Cheesecake: but it is a bit funky
17:51 Sailexk: he does quite similar stuff
17:51 Sailexk: there is also little emphasis on the 2 kicks
17:51 Sailexk: but noone cares
17:51 Sailexk: dont change it
17:52 Sailexk: i mean
17:52 Sailexk: what the mod told you
17:53 Sailexk: 01:28:863 (1,2,3,4,5) -
17:53 Sailexk: changing it the way he wanted would make it boring
17:53 Sailexk: imo
17:53 Sailexk: so kepp that too
17:53 Cheesecake: oki
17:53 Sailexk: lol thats it from mods
17:53 Sailexk: they did find stuff
17:54 Sailexk: you know whats bad about it?
17:54 Sailexk: i
17:54 Sailexk: can
17:55 Cheesecake: caaaan...
17:56 Sailexk: instead of 00:53:001 (1,2,3) -
17:57 Sailexk: do a mirrered 00:51:622 (1,2,3) -
17:57 Cheesecake: could do i suppose
17:57 Cheesecake: some nice symmetry
17:57 Sailexk: yap
17:58 Sailexk: 00:58:519 (1) -
17:58 Sailexk: kill it
17:58 Sailexk: with fire
17:58 Cheesecake: aaaaaaa
17:58 Cheesecake: why does everybody hate that spiiinneeeerr
17:58 Sailexk: it doesnt make any sense
17:58 Sailexk: thats why
17:59 Sailexk: spinners are for windups and stuff
17:59 Cheesecake: fiiiine
17:59 Cheesecake: meanies ;(
17:59 Sailexk: sorry but he had to go
18:00 Cheesecake: rip spinner 2015-2016
18:00 Sailexk: xd
18:00 Sailexk: i can accept those jumps now
18:01 Cheesecake: theyre better i feel
18:01 Cheesecake: i tried to copy monstrata honeycomb jumps a little
18:01 Sailexk: noo
18:01 Sailexk: not that guy
18:01 Sailexk: hes a robot
18:01 Cheesecake: yeye i know but theres no denying his mapping is uniform af
18:02 Sailexk: what if i told you
18:02 Sailexk: what he does could be done by anyone?
18:02 Cheesecake: thats exactly what i did lol
18:02 Sailexk: but hes the only one having fun
18:02 Sailexk: circlejerk
18:02 Sailexk: 01:05:588 (2,1) -
18:02 Cheesecake: ranking up is fun for me which i am able to do with his maps xd
18:02 Sailexk: little bit too big
18:03 Cheesecake: but the blaaanket
18:03 Sailexk: i dont think it was wort it for him
18:03 Sailexk: you can move that aswell
18:03 Sailexk: since you wil cahnge the kiai start
18:04 Sailexk: he got a real bad reputation
18:05 Sailexk: 01:05:588 (2,1) - is twice as big as 01:05:933 (2,3) -
18:05 Sailexk: if i count slider leniency
18:06 Cheesecake: i moved (1) into the middle of that whole cluster of sliders
18:06 Sailexk: ok
18:06 Sailexk: do whatever you see fit
18:07 Sailexk: i think you outgrew this kind of stuff 01:08:519 (2,3,4,5,6,7) -
18:07 Sailexk: what are you even mapping with it?
18:07 Sailexk: hats?beats?
18:09 Sailexk: so
18:09 Sailexk: 01:08:863 (4,6) - ctrl+g
18:09 Cheesecake: i think it fits at least
18:09 Sailexk: and baaam
18:09 Cheesecake: theres not a whole lot to map to in terms of the main sound of the song
18:09 Sailexk: your pattern now makes sense
18:09 Cheesecake: since its pretty much constant
18:09 Cheesecake: but now it doesnt flow as nicely ;(
18:10 Cheesecake: but yeah it fits the beat better i guess
18:10 Sailexk: it would differ the beats
18:10 Sailexk: what you are mapping with it
18:10 Sailexk: but keep it if you want to
18:10 Sailexk: its only a mod anyways
18:11 Cheesecake: nah ill do your thing
18:11 Cheesecake: its grown on me
18:11 Sailexk: do you know that its still not correct?
18:12 Sailexk: but just more corrct
18:12 Sailexk: xd
18:12 Cheesecake: fak
18:12 Sailexk: mapping is hard
18:13 Cheesecake: mapping is subjective yadeyadeyade thats how i interpret the song my way is right yours wrong blahblahblah rank pls
18:13 Sailexk: thats not even funny
18:13 Sailexk: there are people like this
18:14 Cheesecake: yup
18:14 Sailexk: 01:11:277 (2) -
18:14 Cheesecake: btw do you think the mp3 should be cut?
18:14 Sailexk: nope
18:14 Sailexk: its fine
18:14 Cheesecake: yeah i thought so
18:15 Sailexk: little unused space for the site
18:15 Sailexk: who cares
18:15 Sailexk: so
18:15 Sailexk: 01:11:277 (2) -
18:15 Sailexk: make him jumpy
18:15 Sailexk: hes different
18:15 Sailexk: aspecial star
18:15 Cheesecake: should be or is
18:16 Sailexk: 01:11:536 (3) - his children should go too
18:16 Sailexk: chind*
18:16 Sailexk: fuck me
18:16 Cheesecake: lmao
18:16 Sailexk: 01:11:794 (4,5,6) - bad by any means
18:16 Sailexk: if you are mapping that melody rthingy
18:17 Sailexk: they should be lower and lower
18:17 Cheesecake: yeah
18:17 Sailexk: if the beats
18:17 Sailexk: 01:12:139 (6) - should have very little
18:17 Sailexk: its just a hat
18:18 Sailexk: like 1,2 1,4
18:18 Sailexk: 01:11:967 (5) -
18:18 Sailexk: should a little bit more than 4
18:18 Sailexk: its a snare
18:18 Sailexk: and i think snare is a more important than kick
18:19 Cheesecake: 01:11:536 (3) - so you were saying this needs to go?
18:19 Sailexk: nope
18:19 Cheesecake: o
18:19 Sailexk: she should be next to her father
18:19 Cheesecake: gotcha
18:20 Cheesecake: also i moved 01:12:139 (6) - to underlap the end of that kickslider
18:20 Sailexk: those underlaps are stupid imo
18:20 Sailexk: i dont even understand why people do this
18:20 Sailexk: maybe to avoid overlaps
18:20 Cheesecake: man i love those
18:21 Sailexk: dont map for the aesthetics
18:21 Sailexk: it never works
18:21 Sailexk: ok
18:21 Sailexk: do as you wish
18:21 Cheesecake: but i also dont want things to be ugly
18:22 Sailexk: now there is something i dont know why
18:23 Sailexk: i can do many things but there is one i just cannot
18:23 Sailexk: knowing how the map will translate into game
18:23 Sailexk: thats what im bat at
18:23 Sailexk: so
18:23 Sailexk: take this into account
18:23 Sailexk: 01:12:312 (1,2,3) -
18:24 Sailexk: there is something wrong with this
18:24 Sailexk: i cant tell
18:24 Sailexk: maybe its that 2 doesnt benefit from 1's curve
18:24 Sailexk: idk
18:24 Sailexk: i am probably wrong
18:25 Sailexk: so ignore this
18:25 Cheesecake: i think its good
18:25 Sailexk: 01:15:070 (1) -
18:25 Sailexk: the way you snap out of the flow is awkward
18:25 Cheesecake: yeah ill change that
18:26 Sailexk: 01:14:725 (4) - doesnt do shit as curved down
18:26 Sailexk: because you will release it half way anyways
18:27 Sailexk: 01:16:450 (1) - also too little
18:27 Sailexk: move it left a little
18:27 Cheesecake: it's at exactly 2.0 spacing with the change ive done to the part before
18:27 Cheesecake: idk what it was before
18:27 Sailexk: which one?
18:28 Cheesecake: 01:16:450 (1) -
18:28 Sailexk: nope its 1,2
18:28 Sailexk: this needs more emphasis
18:28 Sailexk: not the next one
18:28 Cheesecake: o
18:28 Cheesecake: ok
18:28 Sailexk: but if you do change it
18:29 Sailexk: make the next pattern fit
18:30 Cheesecake: i think its fine as is tbh
18:30 Sailexk: to be honest
18:30 Sailexk: this sections downbeats should have more emphasis
18:30 Sailexk: downbeat is stronger thany anything
18:30 Sailexk: everything*
18:31 Sailexk: 01:19:553 (2) - no need finish for the reverse
18:32 Cheesecake: any hitsound at all or?
18:32 Sailexk: idk
18:32 Sailexk: hitsounding is subjective
18:33 Sailexk: for me at least
18:34 Sailexk: 01:20:932 (2,3,4,5,6,7,8) -
18:34 Sailexk: that ds is still shorter than my penis
18:35 Cheesecake: lmao
18:35 Sailexk: 01:22:312 (2,3,4,5,6) - apply what you did with the previous one
18:35 Sailexk: but this time
18:35 Sailexk: dont put that much spacing to 2
18:36 Sailexk: its already emphasized
18:40 Sailexk: dude
18:40 Sailexk: i just realised you use the same hitsound for both snare and kick
18:40 Sailexk: thats not a good idea
18:42 Cheesecake: should i find a different hitsound for that?
18:42 Sailexk: idk
18:42 Sailexk: i never saw anyone would do that xd
18:43 Sailexk: you should
18:43 Sailexk: or just use the basic drumfinish
18:44 Cheesecake: man the default drum hitsounds are weird
18:45 Sailexk: then take the hitnormal from my map
18:45 Cheesecake: which
18:46 Sailexk: try both from my 2 pending ones
18:50 Cheesecake: 01:31:105 (5,6) - so for hitsounds like these which one should i change
18:51 Cheesecake: 5?
18:51 Sailexk: 01:31:105 (5) -
18:51 Sailexk: its a kick
18:51 Sailexk: that pucnhy
18:51 Cheesecake: gotcha
18:51 Sailexk: and snare is the other one
18:52 Sailexk: if didnt know
18:52 Sailexk: you totally didnt understand my reasons for jumps then
18:53 Cheesecake: no i did
18:53 Sailexk: oh
18:53 Cheesecake: i just havent changed most of the kiai bits
18:53 Sailexk: then you know 01:30:588 (2,3,4,5,6,7) - is not so good
18:54 Cheesecake: yeah
18:55 Sailexk: 01:37:139 (1) -
18:55 Sailexk: even compared to the other downbeats
18:55 Sailexk: its just too little
18:55 Sailexk: ppl will release the slide earlier
18:55 Sailexk: 01:36:794 (4) -
18:55 Sailexk: that
18:56 Cheesecake: everybody releases sliders early
18:56 Sailexk: yeah so this si like 1,1 or 1,0
18:56 Sailexk: not in every case tho
18:57 Sailexk: as i said i dont know much about this
18:57 Sailexk: but if you point somewhere with a slider and add an object there
18:57 Sailexk: ppl will slide all the way through
18:58 Sailexk: 01:41:622 (2) - no finish pls
18:59 Cheesecake: yeahyeah
18:59 Sailexk: 01:47:829 (4) - same slidershit
18:59 Sailexk: and it looks awful
18:59 Sailexk: sry
19:00 Cheesecake: yeah that part was pretty rushed
19:00 Sailexk: i was thinking the same
19:01 Sailexk: 01:49:898 (2,3,4,5,6,7) - what is this bullshit
19:01 Sailexk: why?
19:02 Sailexk: too hard compared to the rest
19:03 Sailexk: haters gonna hate
19:03 Cheesecake: obligatory difficulty spike
19:03 Sailexk: obligatory my ass
19:03 Sailexk: decrease it
19:03 Cheesecake: yeah
19:04 Cheesecake: was better when the map was 4.8 not 4.6 stars
19:04 Sailexk: wow
19:04 Sailexk: just noticed
19:05 Sailexk: cookiezi fc-ed FDFD
19:05 Cheesecake: lmao i watched that last night
19:05 Cheesecake: was some good shit
19:05 Sailexk: me too but it was too late :(
19:08 Sailexk: offset is wrong
19:08 Cheesecake: ;;
19:08 Sailexk: its 588 with 170,005
19:08 Sailexk: or whatever
19:08 Cheesecake: sorry but
19:08 Sailexk: but you rounded it
19:08 Sailexk: gimme a sec
19:09 Cheesecake: it says 67 on beatport
19:09 Cheesecake: wait no
19:09 Cheesecake: 87
19:10 Sailexk: then leave it
19:10 Sailexk: doesnt worth the effort for 1 ms
19:11 Sailexk: and we are done
19:11 Sailexk: yay
19:11 Cheesecake: woo
19:11 Cheesecake: tyvm
19:11 Sailexk: the question is
19:11 Sailexk: do i need kudosu for that :D
19:12 Cheesecake: last time you modded was two weeks ago and youve helped quite a bit so sure
19:12 Sailexk: then
19:12 Sailexk: tell me how to post this
19:12 Cheesecake: you can just say modded through irc
19:13 Sailexk: thats so cheap
19:14 Sailexk: you dont know either?
19:14 Cheesecake: you do /savelog or something if you want to post the convo
Thank you so much :)
Electoz
Hi, from my modding queue~

[General]

  1. In my opinion, combo colours should be consistent in every diffs since you have only 1 BG in the entire mapset.
[Storyboard]

  1. In my opinion you don't have to use "black.png" as it increase the SB load. As you can see, the SB load reaches 6.67 at 00:22:656 . You can just simply remove that "black.png" by putting Sprite,Background,TopLeft,"watch me.jpg",0,0 under //Storyboard Layer 0 (Background) . in your .osb file. So the code itself in that file would look like this :

    [Events]
    //Background and Video events
    //Storyboard Layer 0 (Background)
    Sprite,Background,TopLeft,"watch me.jpg",0,0
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)

    ^After you did that, you will realize that nothing will change even if you removed that "black.png". But by doing that, you will find out that your original BG is missing so you have to put it in again via sprite library button
    If you don't understand what I have pointed out above, you can learn more about it here(Tip one) or just ask me in game.
  2. You should convert those .png files into .jpg to decrease total file size
  3. The results of fixing these :
    1. (Possibly) slightly decreased total file size.
    2. SB load will be decreased by 1.33x whenever the black fade appears.
    As I stated, if you have any questions about storyboard you can ask me in game.
[Normal]

  1. 00:48:001 (2,3) - This overlap here doesn't look nice imo.
  2. 01:21:967 (4,5) - This stack might confuse some beginners since you did stacks on 01:20:415 (6,1) - 01:23:863 (9,10) - with a different beat spacing. Same applies to almost every stacks you did with a 1/1 beat spacing.
[Hard]

  1. 00:40:588 (1) - This slider should have a different shape so player will be able to tell the difference from 00:39:898 (3) . (What I'm trying to say is, players might got caught off guard because these sliders 00:39:898 (3,1) have the same shape and they interpret this 00:40:588 (1) as a 1/1 slider.
  2. 00:44:725 (1,2) - You could curve the tail of that slider or do sth so the flow will become smoother compared to 00:36:450 (1,2) and 00:47:484 (1,2) .
[Insane]

  1. 00:38:519 (3) - Touches the life bar.
  2. 00:55:588 (6,1) - Maybe it's just me, but I think the spacing here should be smaller than 00:55:415 (5,6) to emphasize that sound on the slider's head 00:55:760 (1) .
  3. 01:20:243 (4,5,1) - The flow here's kinda hard to play imo, it's kinda edgy.
Yeah, sry if I didn't find anything much, hope my mod helps.
Good luck~
Exote

Electoz wrote:

[Hard]

  1. 00:40:588 (1) - This slider should have a different shape so player will be able to tell the difference from 00:39:898 (3) . (What I'm trying to say is, players might got caught off guard because these sliders 00:39:898 (3,1) have the same shape and they interpret this 00:40:588 (1) as a 1/1 slider. - okeee
  2. 00:44:725 (1,2) - You could curve the tail of that slider or do sth so the flow will become smoother compared to 00:36:450 (1,2) and 00:47:484 (1,2) - curvedddd .
ty
it's here
osu file format v14

[General]
AudioFilename: Feint - Watch Me.mp3
AudioLeadIn: 0
PreviewTime: 66794
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 33691,66794,88863,110932
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Watch Me
TitleUnicode:Watch Me
Artist:Feint
ArtistUnicode:Feint
Creator:Cheesecake
Version:Exote's Hard
Source:
Tags:boobs exote ryokazuka hikarur electronic dnb drum n bass and fall away ep instrumental
BeatmapID:880311
BeatmapSetID:398014

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"watch me.jpg",0,0
//Break Periods
2,55960,60452
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
588,344.827586206897,4,1,0,100,1,0
33691,-125,4,2,4,70,0,0
66450,-125,4,2,2,90,0,0
66794,-100,4,2,3,70,0,1
66881,-100,4,2,4,70,0,0
77829,-100,4,2,3,70,0,1
77915,-100,4,2,4,70,0,0
88863,-100,4,2,3,70,0,1
88950,-100,4,2,4,70,0,1
99812,-100,4,2,2,70,0,0
99898,-100,4,2,3,70,0,1
99984,-100,4,2,4,70,0,1
110932,-100,4,2,4,70,0,0


[Colours]
Combo1 : 13,219,141
Combo2 : 182,60,213
Combo3 : 27,239,250
Combo4 : 202,70,139

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RyoKazuka
wth with all these mods xdd
ill reply later
RyoKazuka

Kalibe wrote:

Ryo's Insane :

- HP 6 is cooler than HP 7 // HP 7 is RIP damn with HR lol. changed it to 6.5
- 01:45:932 (2) - I know you can find a better place to put this circle tho. Try [ur=]http://puu.sh/mAds7/574a59b7b8.jpg]this[/url] mayb? nice suggestion but I'll put this into consideration
- 01:05:243 (6,1) - Well.. (1) is downbeat circle that start stream, soo it'll be coll ool if you space this a bit with this 1/4. I got an idea
- Nice diff. Thank you !

- Milhofo - wrote:

[Ryo's Insane]
  1. 01:05:243 (6,1) - imo the stream should start with the same spacing as 01:05:070 (5,6) - , you make us increase spacing and then decrease it right after, and I think it would play well if the stream itself had a bit bigger spacing as well, but that's up to you fixed
  2. 01:06:794 (1) - I think this slider would play better if you pulled it a bit to the left and up, flow would improve with 01:07:312 (2,3) - fixed

Electoz wrote:

[Insane]

  1. 00:38:519 (3) - Touches the life bar. lowered
  2. 00:55:588 (6,1) - Maybe it's just me, but I think the spacing here should be smaller than 00:55:415 (5,6) to emphasize that sound on the slider's head 00:55:760 (1) . its for the polygon, being a little creative doesnt hurt
  3. 01:20:243 (4,5,1) - The flow here's kinda hard to play imo, it's kinda edgy.
Ill keep this, it has an explanation but its hard to explain
Thanks all of you for your wonderful mods !


cheesy i think you need to check the storyboarding codes in this diff, I forgot to update


watch me whip
osu file format v14

[General]
AudioFilename: Feint - Watch Me.mp3
AudioLeadIn: 0
PreviewTime: 66794
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 33691,66794,88863,110932
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Watch Me
TitleUnicode:Watch Me
Artist:Feint
ArtistUnicode:Feint
Creator:Cheesecake
Version:Ryo's Insane
Source:
Tags:boobs exote ryokazuka hikarur electronic dnb drum n bass and fall away ep instrumental
BeatmapID:867153
BeatmapSetID:398014

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
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0,0,"watch me.png",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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104,271,60588,2,0,P|95:206|98:186,1,68,0|0,0:0|0:0,0:0:0:0:
135,72,60932,2,2,P|143:105|144:139,1,68,0|2,0:0|0:0,0:0:0:0:
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236,218,62829,1,0,0:0:0:0:
346,135,63001,1,8,0:0:0:0:
278,311,63174,1,0,0:0:0:0:
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318,76,94381,6,0,P|391:43|397:128,1,170,2|10,0:0|0:0,0:0:0:0:
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Topic Starter
Cheesecake

Electoz wrote:

Hi, from my modding queue~

[General]

  1. In my opinion, combo colours should be consistent in every diffs since you have only 1 BG in the entire mapset. Done
[Storyboard]

  1. In my opinion you don't have to use "black.png" as it increase the SB load. As you can see, the SB load reaches 6.67 at 00:22:656 . You can just simply remove that "black.png" by putting Sprite,Background,TopLeft,"watch me.jpg",0,0 under //Storyboard Layer 0 (Background) . in your .osb file. So the code itself in that file would look like this :

    [Events]
    //Background and Video events
    //Storyboard Layer 0 (Background)
    Sprite,Background,TopLeft,"watch me.jpg",0,0
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)

    ^After you did that, you will realize that nothing will change even if you removed that "black.png". But by doing that, you will find out that your original BG is missing so you have to put it in again via sprite library button Done
    If you don't understand what I have pointed out above, you can learn more about it here(Tip one) or just ask me in game.
  2. You should convert those .png files into .jpg to decrease total file size Done
  3. The results of fixing these :
    1. (Possibly) slightly decreased total file size.
    2. SB load will be decreased by 1.33x whenever the black fade appears.
    As I stated, if you have any questions about storyboard you can ask me in game.
Yeah, sry if I didn't find anything much, hope my mod helps.
Good luck~
Thank you very much for the mod and the star :)
SnowNiNo_
From my queue

1pc test play
[Hikaru's Vigilance]
00:36:794 (2) - overlap with 00:36:277 (5)
00:37:829 (2,3) - overlap
00:45:243 (2,1) - ^
00:46:794 (4,1) - ^
01:16:967 (4) - delete, no hit sound and no music fit here
01:28:001 (4) - no music fit here, you can do something just like 01:38:519 (1,2,3,4,5,6) -

1pc test play
[Another]
00:37:484 (3) - NC here
00:39:553 (2) - ^
00:45:760 (3) - ^
00:48:519 (3) - ^
00:50:588 (2) - ^
01:08:691 (3,4,6,7) - why the DS is small here... this is hard to play LOL

nice map tho
GL :)
Topic Starter
Cheesecake

SnowNiNo_ wrote:

From my queue

1pc test play
[Another]
00:37:484 (3) - NC here Done all
00:39:553 (2) - ^
00:45:760 (3) - ^
00:48:519 (3) - ^
00:50:588 (2) - ^
01:08:691 (3,4,6,7) - why the DS is small here... this is hard to play LOL Changed it back to how I originally had it so that it plays better

nice map tho
GL :)
Thank you :)
Nerova Riuz GX
What do you think if I kick off your door and throw this diff to you?
meh. just go.

http://puu.sh/mGsaW/dabfd502f0.rar
Topic Starter
Cheesecake
Thank you Nerova :D
pishifat
from your queue even tho i shouldnt be

what's with only the flash at the drop and the continuous kiai halfway through chorus thing
it's just repeating itself so being different is kind of wat

boobs
00:33:691 (1,2,3) - 01:18:346 (2,2) - so object placements on normals should try to be at least somewhat intuitive about where the next object is. when you've got objects fading in underneath others while both are on screen, things aren't very intuitive. so like 00:36:450 (1,2,3) - would be acceptable while the first thing isn't
00:38:519 (4,1) - pretty similar to the last thing. just like make it clear that it's a single repeat (since reacting to a second repeat would also be a pain)
00:39:898 - 00:41:277 - 00:50:932 - etc super awkward to ignore the synth melody thing when it's what you were focusing on everywhere else. adding circles after each of these 3/2 slider things would be following the synth thing (or like 00:53:691 (3) - but im assuming you dont want stuff that dense in the intro)

exote
the way you hitsounded the whole build up thing sounds super awkward, especially 01:04:036 (1) - . the soft sampleset thing stands out a lot more than drum, so when you've got it on offbeats it's like your emphasizing offbeats and it's so gross
not alternating at all over 1/4 ticks sounds the best even tho it breaks your intentions sad

ryo
01:02:656 (1,2,3,4,5) - ctrlging 1 and 2 plays a lot more intuitively tbh. the 4 sliders before this are changing direction each white tick so like doing the same with the circle stuff following it is sense
01:09:208 (4,5,1) - yea look at the second block of text under another to see what i think about this stuff thx

another
when you're manually overlapping a lot of stuff in this intro, using the same idea for the same length gaps is a good idea.
so like 00:44:725 (1,2) - 00:33:691 (1,2) - etc being the same amount of overlap = good since they're both the same 1/2 thing
then like 00:35:070 (1,2) - 00:35:760 (3,4) - 00:38:174 (2,3) - being the same amount of overlap since they're 1/4 you get it okokok

unrelated thing i'm seeing a lot is how you don't really pay attention to how sliderbodies and circular movement are linked.
as an example 01:17:656 (7,1,2) - you've got 1 angled in a way that doesn't follow very well from the previous stuff. this angle is the issue and wouldn't really be a concern if like it were angled another way or ummmmmanything but what you got now gg
similar thing applies to a lot of places but ya i just had to say it cuz it hurt me:(

also um less important on this difficulty because of just how you use 1/4 sliders, but taking note of the last thing in hikaru's diff would be a good idea :p

hikaru
01:04:036 (1) - this whole stream's voluem tho why so low
01:17:053 (5) - and the other ones like this: up til this point you established that 1/4 sliders will be treated the same as 1/2 circles (the normal way that people use 1/4 sliders). when you do something like this where there's a 1/2 gap after a 1/4 slider, however, you're essentially saying screw polarity and will definitely cause misreading of rhythm. in this instance if you wanna map the blue tick snare with a doublesish rhythm, do somehting like this where clicking between objects is consistently 1/2
Lully
For M4M. You know. :33

-skips easy, normal, and hard-

[Ryo's Insane]

00:51:622 (4,5,6) - Why so straight? o: Try it like this http://puu.sh/mLrTi.jpg
01:15:070 (1,2,3) - ^ ? Try it like this http://puu.sh/mLrWC.jpg

-skips Another because it's fine-

[Hikaru's Vigilance]

00:40:243 (5,1) - Better change it that it looks like that http://puu.sh/mLs6n.jpg

-

Thats not really much i modded.. It looks fine to me. Sorry for the short mod.
I hope it helped.
PLEASE NOT SO MUCH STRAIGHT SLIDERS
RyoKazuka

pishifat wrote:

ryo
01:02:656 (1,2,3,4,5) - ctrlging 1 and 2 plays a lot more intuitively tbh. the 4 sliders before this are changing direction each white tick so like doing the same with the circle stuff following it is sense god
01:09:208 (4,5,1) - yea look at the second block of text under another to see what i think about this stuff thx wait i dun understand

CookieKivi wrote:

[Ryo's Insane]

00:51:622 (4,5,6) - Why so straight? o: Try it like this http://puu.sh/mLrTi.jpg nice suggestion but I really dont want to put the stack, it breaks the consistency
01:15:070 (1,2,3) - ^ ? Try it like this http://puu.sh/mLrWC.jpg Ill put this into consideration until I receive more critiques
thanks for modding <5


cheeseh did you chnage the frickin bg? xdd
osu file format v14

[General]
AudioFilename: Feint - Watch Me.mp3
AudioLeadIn: 0
PreviewTime: 66794
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 33691,66794,88863,110932
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Watch Me
TitleUnicode:Watch Me
Artist:Feint
ArtistUnicode:Feint
Creator:Cheesecake
Version:Ryo's Insane
Source:
Tags:boobs exote ryokazuka hikarur electronic dnb drum n bass and fall away ep instrumental
BeatmapID:867153
BeatmapSetID:398014

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"watch me.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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112312,-100,4,2,2,20,0,0


[Colours]
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Combo2 : 182,60,213
Combo3 : 27,239,250
Combo4 : 202,70,139
Combo5 : 13,219,141
Combo6 : 199,170,202
Combo7 : 169,210,218
Combo8 : 202,162,173

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337,150,103691,1,8,0:0:0:0:
337,150,104036,6,0,P|356:210|361:252,1,85
145,318,104381,2,0,P|153:276|167:236,1,85,10|0,0:0|0:0,0:0:0:0:
167,236,104639,2,0,P|81:213|72:170,1,127.5,8|10,0:0|0:0,0:0:0:0:
256,57,105070,1,10,0:0:0:0:
391,185,105243,1,2,0:0:0:0:
256,327,105415,70,0,P|180:347|102:296,1,170,2|10,0:0|0:0,0:0:0:0:
10,320,105932,1,2,0:0:0:0:
89,168,106105,2,2,P|165:148|243:199,1,170,0|10,0:0|0:0,0:0:0:0:
239,193,106794,6,0,B|262:279|262:279|359:314,1,170,2|10,0:0|0:0,0:0:0:0:
349,173,107312,1,2,0:0:0:0:
358,34,107484,2,2,B|435:62|435:62|458:148,1,170,0|10,0:0|0:0,0:0:0:0:
458,147,108174,6,0,P|435:249|346:289,1,170,2|10,0:0|0:0,0:0:0:0:
256,108,108691,1,2,0:0:0:0:
54,147,108863,2,2,P|77:249|166:289,1,170,0|10,0:0|0:0,0:0:0:0:
127,283,109553,6,0,P|187:274|240:287,1,85,2|0,0:0|0:0,0:0:0:0:
393,292,109898,2,0,P|352:301|310:298,1,85,10|0,0:0|0:0,0:0:0:0:
465,251,110156,1,8,0:0:0:0:
465,251,110243,2,0,B|480:290|480:290|466:331,1,85,2|0,0:0|0:0,0:0:0:0:
433,153,110588,2,0,B|418:114|418:114|431:72,1,85,10|0,0:0|0:0,0:0:0:0:
256,192,110932,69,6,0:0:0:0:
256,192,111019,12,2,112312,0:3:0:0:
Topic Starter
Cheesecake

pishifat wrote:

from your queue even tho i shouldnt be :P

what's with only the flash at the drop and the continuous kiai halfway through chorus thing
it's just repeating itself so being different is kind of wat That would be being bad at storyboarding :cry:

another
when you're manually overlapping a lot of stuff in this intro, using the same idea for the same length gaps is a good idea.
so like 00:44:725 (1,2) - 00:33:691 (1,2) - etc being the same amount of overlap = good since they're both the same 1/2 thing
then like 00:35:070 (1,2) - 00:35:760 (3,4) - 00:38:174 (2,3) - being the same amount of overlap since they're 1/4 you get it okokok

unrelated thing i'm seeing a lot is how you don't really pay attention to how sliderbodies and circular movement are linked.
as an example 01:17:656 (7,1,2) - you've got 1 angled in a way that doesn't follow very well from the previous stuff. this angle is the issue and wouldn't really be a concern if like it were angled another way or ummmmmanything but what you got now gg
similar thing applies to a lot of places but ya i just had to say it cuz it hurt me:( Fixed

also um less important on this difficulty because of just how you use 1/4 sliders, but taking note of the last thing in hikaru's diff would be a good idea :p I just changed them back to hitcircles like I had them originally since this diff is overall easier than when they were put in
Thank you :)

RyoKazuka wrote:

cheeseh did you chnage the frickin bg? xdd
I cropped the original BG wrong, there were 1 pixel thick lines on the top and bottom :roll:
Hikaru Rose

pishifat wrote:

from your queue even tho i shouldnt be

what's with only the flash at the drop and the continuous kiai halfway through chorus thing
it's just repeating itself so being different is kind of wat

hikaru
01:04:036 (1) - this whole stream's voluem tho why so low - Because the drums in the song are pretty soft as well
01:17:053 (5) - and the other ones like this: up til this point you established that 1/4 sliders will be treated the same as 1/2 circles (the normal way that people use 1/4 sliders). when you do something like this where there's a 1/2 gap after a 1/4 slider, however, you're essentially saying screw polarity and will definitely cause misreading of rhythm. in this instance if you wanna map the blue tick snare with a doublesish rhythm, do somehting like this where clicking between objects is consistently 1/2 - Changed all blue tick double kick slider thingys
Exote

pishifat wrote:

exote
the way you hitsounded the whole build up thing sounds super awkward, especially 01:04:036 (1) - . the soft sampleset thing stands out a lot more than drum, so when you've got it on offbeats it's like your emphasizing offbeats and it's so gross
not alternating at all over 1/4 ticks sounds the best even tho it breaks your intentions sad
yes I know it sounds fucking awkward, oh well... rip my idea, gonna make the whole repeating slider with the drum sampleset (that's how IT SHOULD BE according to the song, but I had another idea which would fit 10/10) ok fixed then
Lully
random banner for the map. made by me. lol


Please don't hate it.
Spiraler
From my queue

N/A's Easy
00:35:760 (3) - curve the other way (just rotate 180 degrees and ctrl+g)
00:55:932 (1) - shouldn't end on that red tick, but on the white tick just before it

Boobs's Normal
Maybe use the faded combo colors at the start of the map like the other diffs

00:39:208 (5) - NC
01:28:863 (1) - curve the other way (just rotate 180 degrees and ctrl+g)

Exote's Hard
01:42:312 (4) - since the next circle stacks on the slider this does not have the same spacing before and after

Ryo's Insane
01:06:794 (1) - the head is a different sound set than the other instances of the same music like 01:17:829 (1) and 01:28:863 (1)
01:46:105 (3) - stack the head on the tail of 01:44:639 (3)

Another
01:12:139 (7) - try to avoid this stack, it looks hard to read when it's so soon after the previous circle in that location

Hikaru's Vigilance
01:04:036 (1) - maybe use the faded purple color (combo color 5 rather than 1)
01:38:519 (1) - I would recommend bringing this a little close to the previous slider for a better looking blanket

All really good maps, good luck with rank!
Exote

Spiral527 wrote:

Exote's Hard - 01:42:312 (4) - since the next circle stacks on the slider this does not have the same spacing before and after
tbh there are lots of those spacing differences, but since it's all because of the stack leniency this is technically appropriate.
Topic Starter
Cheesecake

Spiral527 wrote:

From my queue

Another
01:12:139 (7) - try to avoid this stack, it looks hard to read when it's so soon after the previous circle in that location I moved it a little to make it more readable

I also went and fixed the combo colours where you mentioned in the other diffs because that's my fault lol

All really good maps, good luck with rank!
Thank you :)
Nerova Riuz GX

Spiral527 wrote:

N/A's Easy
00:35:760 (3) - curve the other way (just rotate 180 degrees and ctrl+g) wat why
00:55:932 (1) - shouldn't end on that red tick, but on the white tick just before it fixed that pleb
and im going to redl for the new osb xdd
RyoKazuka


cheese pls copy whistle 2 and paste it as whistle 3

to fix my prob ; w ;

and the stack is really unnecessary since it will break the other stacks and the last symmetry

Poi Panda
Hi from my mod queue! :D

General
  1. Shouldn't kiai time be consistent across all difficulties?

N/A's Easy

  • I couldn't find any issues with this difficulty.

Boobs's Normal

  • You should be consistent with your combo's if it makes sense to be, and I feel as a NC every 2 downbeats is suitable, you can change this to be what you want, here is an example of what I'd do with the combos for the first minute, obviously you don't have to follow this.
  1. 00:39:208 (5) - NC
  2. 00:41:967 (9) - NC
  3. 00:47:484 (6) - NC
  4. 00:48:863 (1) - Remove NC
  5. 00:50:243 (4) - NC
  6. 00:54:381 (1) - Remove NC
  7. 00:55:070 (1) - Remove NC
  8. 00:55:760 (2) - NC

    Apart from that, this feels fine to me.

Exote's Hard

  • I couldn't find any issues with this.

Ryo's Insane
  1. 01:05:760 (5) - I think this would flow better if it wasn't as high, consider moving to (196, 244)
  2. 01:20:243 (4,5) - I think this is too linear, consider changing the position of either the 4 or 5.

Another

  • You should be consistent with your combo's if it makes sense to be, and I feel as a NC every downbeat is suitable, consider changing this, other than that this feels fine to me.

Hikaru's Vigilance
  1. 01:06:794 (1) - I think you should move this from under the stream as it's quite awkward to play.

Overall a great mapset, I really can't find much to pick out with this. Hopefully the few comments help.

Good luck :D
RyoKazuka

PoisonPanda wrote:

Hi from my mod queue! :D



Ryo's Insane
  1. 01:05:760 (5) - I think this would flow better if it wasn't as high, consider moving to (196, 244) 5 is the symmetry's center so it'll look untidy if i do so
  2. 01:20:243 (4,5) - I think this is too linear, consider changing the position of either the 4 or 5.
i have a decent explanation on why i do this, give me time to make a screenshot cx

Good luck :D


thanks for modding
Topic Starter
Cheesecake

PoisonPanda wrote:

Hi from my mod queue! :D

General
  1. Shouldn't kiai time be consistent across all difficulties? From RC: "If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense."

Another

  • You should be consistent with your combo's if it makes sense to be, and I feel as a NC every downbeat is suitable, consider changing this, other than that this feels fine to me. They are consistent, one NC on every downbeat and then one whenever there's a pause. It removes follow lines which look a little funky with that gap IMO

Overall a great mapset, I really can't find much to pick out with this. Hopefully the few comments help.

Good luck :D
Thanks for the mod :)
Lumin
M4M from #modreqs

N/A's Easy
AR little higher?
01:41:967 (3,1) - Slightly disturbing overlap

Boobs's Normal
00:40:243 (2) - Maybe do a slider that starts at last white spike and slider would end at this note
00:40:588 (3,1) - Would be better to end at white spike, at the red spike is a bit silent beat
01:18:346 (2,2,3) - Disturbing overlap
01:28:863 (1,2) - 1 could adapt better to 2
Changing volume and slider velocity through the song would be better like:
00:33:691 (1) - Audio around 30-40% and SV 0.75
Speeding up SV starting here like(01:01:277 (1) - 0.8x) (01:02:656 (1) - 0.9x) (01:04:036 (1) - 1x)
01:06:794 (1) - Volume back to 60%
01:28:863 (1) - 0.8x~0.9x here
01:34:381 (1) - and 1x here
All the other same kind parts same way
01:50:588 (1) - Make slider end quieter

Exote's Hard
Way too much hp and ar for me
Same here as in Boobs's normal, changing SV and throught the song
I don't really know about those "flash kiai's"

Ryo's Insane
Really nothing to complain only that
Maybe a little lower AR than 9
And hp is maybe a little too high too
01:04:725 (3,4,5,6) - Pretty hard..

Another
00:37:829 (1) - put this NC to 00:38:174 (2) - this
00:39:553 (1) - No new NC
00:46:105 (1) - No new NC
00:48:863 (1) - No new NC
01:04:725 (6) - NC?

Hikaru's Vigilance
Don't know about that OD.. maybe a bit lower?
01:06:105 (1,2,3,4) - Replace with rep slider?
01:06:449 (5,1) - Stack would look better than this
01:08:691 (2,7) - Very slight overlap, noticed while playing
01:22:312 (2,5) - Overlap
01:31:622 (1,3,4,5) - Disturbing overlap
01:33:346 (2,3,4) - ^

Thats all I got, Hope this helps! Cool map and song tho
Hikaru Rose

Lumin wrote:

M4M from #modreqs

Hikaru's Vigilance
Don't know about that OD.. maybe a bit lower? - its a liittle overboard mmmmaybe.
01:06:105 (1,2,3,4) - Replace with rep slider? - This is something i can get along with!
01:06:449 (5,1) - Stack would look better than this
01:08:691 (2,7) - Very slight overlap, noticed while playing - you should!!
01:22:312 (2,5) - Overlap - Fixed~
01:31:622 (1,3,4,5) - Disturbing overlap - Fixed~
01:33:346 (2,3,4) - ^ - ^

Thats all I got, Hope this helps! Cool map and song tho
Topic Starter
Cheesecake

Lumin wrote:

M4M from #modreqs

Another
00:37:829 (1) - put this NC to 00:38:174 (2) - this Won't do that since it won't be on a downbeat
00:39:553 (1) - No new NC I like that because it emphasises the break kinda
00:46:105 (1) - No new NC
00:48:863 (1) - No new NC
01:04:725 (6) - NC? Sure

Thats all I got, Hope this helps! Cool map and song tho
Thank you :)
Exote

Lumin wrote:

Exote's Hard
Way too much hp and ar for me - how is hp5 too much? it fits 10/10 spread-wise; AR lowered down to 7
Same here as in Boobs's normal, changing SV and throught the song - as far as I know there are no restrictions regarding SV changes for a Hard diff
I don't really know about those "flash kiai's"
Thanks!
unko
[Another]
00:28:174 (1,1,2,3,1,2,3,4,5,1,2,1,1,2,3,4,5,6,1,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,1,1,2,3,4,5,1,2,1,1,2,3,4,5,6,1,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,1) - imperfect blanket, it needs to look a little more like this:



no kd
Topic Starter
Cheesecake
Thanks, didn't realise that's how blankets were supposed to be. I went and applied it to the rest of the difficulties as well to save time :D
RyoKazuka

Lumin wrote:

M4M from #modreqs



Ryo's Insane
Really nothing to complain only that
Maybe a little lower AR than 9 its called Insane for a reason, and to balance with Another diff
And hp is maybe a little too high too current HP is now the lowest I can go
01:04:725 (3,4,5,6) - Pretty hard.. It plays fine for an intermediate Insane, last time was way inconsistent


Thats all I got, Hope this helps! Cool map and song tho
thanks for modding !
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