forum

toby fox - Tem Shop [Osu|CatchTheBeat]

posted
Total Posts
78
Topic Starter
Phos-
This beatmap was submitted using in-game submission on 17 February 2016 at 22:56:55

Artist: toby fox
Title: Tem Shop
Source: Undertale
Tags: Temmie Chang Tuyoki Radiation Money For College Chiptune -_Magic Bomb_-
BPM: 95.5
Filesize: 1347kb
Play Time: 00:43
Difficulties Available:
  1. Advanced (2.67 stars, 103 notes)
  2. Hard (3.43 stars, 105 notes)
  3. Insane (4.63 stars, 118 notes)
  4. MBomb's Platter (2.68 stars, 115 notes)
  5. Normal (1.87 stars, 63 notes)
Download: toby fox - Tem Shop
Information: Scores/Beatmap Listing
---------------
hOI!!!!!! i'm tEMMIE!!
ErunamoJAZZ
hi.

[General]
Not custom combo colour?


[easy]
feels fine, just improve some blankets:
00:08:903 (5) -
00:27:751 (3) -

[normal]
lol, idk, this feels like a advanced, not a normal.


Insane and hard are equals :\
You will try to use more complex rhythms in insane, imo

-----------

Map is very short and simple...
good luck!
Garven
Pew pew.

Fix your diff spread, thx

SPOILER
2015-12-28 18:35 Garven: You up for an IRC mod?
2015-12-28 18:35 -Faded-: Sure, I'm up for it
2015-12-28 18:35 Garven: k
2015-12-28 18:35 Garven: First off, I'm not really digging that ending spinner.
2015-12-28 18:36 Garven: I know it's important to have one, but this song doesn't really demand it
2015-12-28 18:36 Garven: Still optional, but something to chew on
2015-12-28 18:36 -Faded-: Hm alright, I'll think about it
2015-12-28 18:36 Garven: The easy felt uninspired and kind of inconsistent, but since it's a guest diff I'll skip it
2015-12-28 18:37 Garven: So first impression with the normal...
2015-12-28 18:37 Garven: Not really any memorable patterns, and there was some pretty bad overlap
2015-12-28 18:38 Garven: You might want to tone down the rhythms used too.
2015-12-28 18:38 Garven: This is a Normal - you don't need to follow every single beat of the song.
2015-12-28 18:38 Garven: And that way you might have a bit more leeway in making patterns instead of kind of connected lines like 00:01:678 (2,3,4) -
2015-12-28 18:39 -Faded-: Yeah, because the melody is quite prominant though, I'm personally quite happy with rhythms. About the overlaps, could you give some examples on where they might be bad?
2015-12-28 18:39 Garven: 00:02:935 (1,2,3) - This was the main overlap that I was kinda eh about
2015-12-28 18:39 Garven: Mainly because of the low AR and large object size
2015-12-28 18:39 Garven: it makes for a very clustered look and can impede reading
2015-12-28 18:40 Garven: The melody is prominant. I mean, there's all there really is besides the bass line
2015-12-28 18:40 Garven: but you still don't have to hit every beat.
2015-12-28 18:40 Garven: Remember the difficulty level.
2015-12-28 18:40 Garven: You've already increased the slider velocity quite a bit compared to the Easy
2015-12-28 18:41 Garven: Making them hit every beat in the song raises the bar a bit too high imo
2015-12-28 18:41 Garven: 00:08:903 (3) - This would have a lot more impact as three circles instead of a repeat slider
2015-12-28 18:41 Garven: 00:14:401 (3) - This looks like a running out of ideas slider q:
2015-12-28 18:41 Garven: Were you trying to blanket the previous slider?
2015-12-28 18:42 -Faded-: lol. Yeah, I was
2015-12-28 18:42 -Faded-: Persoanlly, I quite like that slider, so I think I'll keep it.
2015-12-28 18:42 Garven: It just looks out of place compared to the rest of the general curves around it
2015-12-28 18:42 Garven: Maybe consider something like [http://puu.sh/mbYWx/f367f76ac8.jpg this]
2015-12-28 18:43 Garven: 00:18:956 (8) - again, 3 circles would have better impact
2015-12-28 18:43 Garven: I think using 00:23:039 (1) - this slider's shape style for each of the parts of the melody like this would work well
2015-12-28 18:43 Garven: Otherwise it just looks like it's random
2015-12-28 18:43 Garven: It also helps transition to the new musical section
2015-12-28 18:45 -Faded-: Alright yeah. All the things you've mentioned I agree with, so I'll think about changing these
2015-12-28 18:45 Garven: The AR progression is a little unbalanced
2015-12-28 18:45 Garven: 3.5 -> 5 -> 8
2015-12-28 18:46 Garven: Wow
2015-12-28 18:47 Garven: That Hard has huge spacing too
2015-12-28 18:47 Garven: You really need a difficulty between this and the Normal
2015-12-28 18:49 -Faded-: Okay. The star rating spread throughout the four difficulties is perfectly linear though, so adding an extra diff in between Normal and Hard might mess that up
2015-12-28 18:49 Garven: Don't trust star rating
2015-12-28 18:49 Garven: The map itself was ok on first impression, but yeah that diff gap is a deal breaker as far as rankability goes.
2015-12-28 18:50 -Faded-: alright
2015-12-28 18:51 Garven: Why is the circle size so small all of a sudden with Insane btw?
2015-12-28 18:51 Garven: At least have a smoother progression of that gameplay element as well from map to map
2015-12-28 18:52 -Faded-: okay, so how shall I go about fixing that? Should I change the cs in hard to something like 5?
2015-12-28 18:53 Garven: Hard to say
2015-12-28 18:53 Garven: If you made the circle size smaller, it'd make the large spaced streams a lot harder
2015-12-28 18:54 -Faded-: Yeah, but since I'll be adding another diff in between normal and hard then that shouldn't be a problem, would it?
2015-12-28 18:54 Garven: Maybe
2015-12-28 18:54 Garven: I'd experiment with it for sure.
2015-12-28 18:55 Garven: Once you have that other map in
2015-12-28 18:55 Garven: And maybe bump up the circle size a bit on the Insane because no matter what you do it's a pretty sudden change
2015-12-28 18:55 Garven: going all the way to CS7, that is
2015-12-28 18:56 -Faded-: Well, I'd like to keep the CS7 on insane, I like it that way
2015-12-28 18:57 Garven: Up to you - just my thoughts on it
2015-12-28 18:57 Garven: Though you really need to keep up the polish really high when you're using small circle size
2015-12-28 18:57 Garven: You have a ton of playfield left open, so you need to make your patterns look good
2015-12-28 18:57 Garven: Otherwise small mistakes in presentation are very glaring
2015-12-28 18:59 Garven: Anyway, Insane isn't much my thing.
2015-12-28 18:59 Garven: Anything goes on that kind of map, but the spacing oddities just don't really groove with me
2015-12-28 18:59 Garven: Things like the 1/4s after sliders near the end of phrases being spaced so close compared to all other 1/4 rhythms
2015-12-28 18:59 Garven: Just breaks the pace a lot
2015-12-28 19:00 -Faded-: alright
Topic Starter
Phos-

ErunamoJAZZ wrote:

hi.

[General]
Not custom combo colour? Sure, guess I'll add some. Maybe when the new difficulty is complete.

[normal]
lol, idk, this feels like a advanced, not a normal. I think the way it's mapped is fine, considering how individualized the beats in the song are.


Insane and hard are equals :\
You will try to use more complex rhythms in insane, imo I'm not sure how I can make rhythms more complex without overmapping. Because the song is quite slow-paced, I made sure to hit every sound in this insane.

-----------

Map is very short and simple...
good luck!

Garven wrote:

Pew pew.

Fix your diff spread, thx Changed some patterns in normal, as well as the difficulty settings on other diffs. Will add another diff in between normal and hard.

SPOILER
2015-12-28 18:35 Garven: You up for an IRC mod?
2015-12-28 18:35 -Faded-: Sure, I'm up for it
2015-12-28 18:35 Garven: k
2015-12-28 18:35 Garven: First off, I'm not really digging that ending spinner.
2015-12-28 18:36 Garven: I know it's important to have one, but this song doesn't really demand it
2015-12-28 18:36 Garven: Still optional, but something to chew on
2015-12-28 18:36 -Faded-: Hm alright, I'll think about it
2015-12-28 18:36 Garven: The easy felt uninspired and kind of inconsistent, but since it's a guest diff I'll skip it
2015-12-28 18:37 Garven: So first impression with the normal...
2015-12-28 18:37 Garven: Not really any memorable patterns, and there was some pretty bad overlap
2015-12-28 18:38 Garven: You might want to tone down the rhythms used too.
2015-12-28 18:38 Garven: This is a Normal - you don't need to follow every single beat of the song.
2015-12-28 18:38 Garven: And that way you might have a bit more leeway in making patterns instead of kind of connected lines like 00:01:678 (2,3,4) -
2015-12-28 18:39 -Faded-: Yeah, because the melody is quite prominant though, I'm personally quite happy with rhythms. About the overlaps, could you give some examples on where they might be bad?
2015-12-28 18:39 Garven: 00:02:935 (1,2,3) - This was the main overlap that I was kinda eh about
2015-12-28 18:39 Garven: Mainly because of the low AR and large object size
2015-12-28 18:39 Garven: it makes for a very clustered look and can impede reading
2015-12-28 18:40 Garven: The melody is prominant. I mean, there's all there really is besides the bass line
2015-12-28 18:40 Garven: but you still don't have to hit every beat.
2015-12-28 18:40 Garven: Remember the difficulty level.
2015-12-28 18:40 Garven: You've already increased the slider velocity quite a bit compared to the Easy
2015-12-28 18:41 Garven: Making them hit every beat in the song raises the bar a bit too high imo
2015-12-28 18:41 Garven: 00:08:903 (3) - This would have a lot more impact as three circles instead of a repeat slider
2015-12-28 18:41 Garven: 00:14:401 (3) - This looks like a running out of ideas slider q:
2015-12-28 18:41 Garven: Were you trying to blanket the previous slider?
2015-12-28 18:42 -Faded-: lol. Yeah, I was
2015-12-28 18:42 -Faded-: Persoanlly, I quite like that slider, so I think I'll keep it.
2015-12-28 18:42 Garven: It just looks out of place compared to the rest of the general curves around it
2015-12-28 18:42 Garven: Maybe consider something like [http://puu.sh/mbYWx/f367f76ac8.jpg this]
2015-12-28 18:43 Garven: 00:18:956 (8) - again, 3 circles would have better impact
2015-12-28 18:43 Garven: I think using 00:23:039 (1) - this slider's shape style for each of the parts of the melody like this would work well
2015-12-28 18:43 Garven: Otherwise it just looks like it's random
2015-12-28 18:43 Garven: It also helps transition to the new musical section
2015-12-28 18:45 -Faded-: Alright yeah. All the things you've mentioned I agree with, so I'll think about changing these
2015-12-28 18:45 Garven: The AR progression is a little unbalanced
2015-12-28 18:45 Garven: 3.5 -> 5 -> 8
2015-12-28 18:46 Garven: Wow
2015-12-28 18:47 Garven: That Hard has huge spacing too
2015-12-28 18:47 Garven: You really need a difficulty between this and the Normal
2015-12-28 18:49 -Faded-: Okay. The star rating spread throughout the four difficulties is perfectly linear though, so adding an extra diff in between Normal and Hard might mess that up
2015-12-28 18:49 Garven: Don't trust star rating
2015-12-28 18:49 Garven: The map itself was ok on first impression, but yeah that diff gap is a deal breaker as far as rankability goes.
2015-12-28 18:50 -Faded-: alright
2015-12-28 18:51 Garven: Why is the circle size so small all of a sudden with Insane btw?
2015-12-28 18:51 Garven: At least have a smoother progression of that gameplay element as well from map to map
2015-12-28 18:52 -Faded-: okay, so how shall I go about fixing that? Should I change the cs in hard to something like 5?
2015-12-28 18:53 Garven: Hard to say
2015-12-28 18:53 Garven: If you made the circle size smaller, it'd make the large spaced streams a lot harder
2015-12-28 18:54 -Faded-: Yeah, but since I'll be adding another diff in between normal and hard then that shouldn't be a problem, would it?
2015-12-28 18:54 Garven: Maybe
2015-12-28 18:54 Garven: I'd experiment with it for sure.
2015-12-28 18:55 Garven: Once you have that other map in
2015-12-28 18:55 Garven: And maybe bump up the circle size a bit on the Insane because no matter what you do it's a pretty sudden change
2015-12-28 18:55 Garven: going all the way to CS7, that is
2015-12-28 18:56 -Faded-: Well, I'd like to keep the CS7 on insane, I like it that way
2015-12-28 18:57 Garven: Up to you - just my thoughts on it
2015-12-28 18:57 Garven: Though you really need to keep up the polish really high when you're using small circle size
2015-12-28 18:57 Garven: You have a ton of playfield left open, so you need to make your patterns look good
2015-12-28 18:57 Garven: Otherwise small mistakes in presentation are very glaring
2015-12-28 18:59 Garven: Anyway, Insane isn't much my thing.
2015-12-28 18:59 Garven: Anything goes on that kind of map, but the spacing oddities just don't really groove with me
2015-12-28 18:59 Garven: Things like the 1/4s after sliders near the end of phrases being spaced so close compared to all other 1/4 rhythms
2015-12-28 18:59 Garven: Just breaks the pace a lot
2015-12-28 19:00 -Faded-: alright
Thanks for modding guys!
Spayyce
[easy]
feels fine, just improve some blankets:
00:08:903 (5) - found it! fixed <:
00:27:751 (3) - blanket looks fine to me :s

thanks for checking :D

code
osu file format v14

[General]
AudioFilename: Undertale OST- 044 - Tem Shop.mp3
AudioLeadIn: 0
PreviewTime: 108
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Tem Shop
TitleUnicode:Tem Shop
Artist:toby fox
ArtistUnicode:toby fox
Creator:-Faded-
Version:Space's Easy
Source:Undertale
Tags:Temmie Chang Tuyoki Radiation Money For College
BeatmapID:865482
BeatmapSetID:397990

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:3
ApproachRate:3.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moneyforcollege.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
108,628.272251308901,4,2,0,60,1,0
41573,-100,4,2,0,40,0,0
42202,-100,4,2,0,20,0,0
42830,-100,4,2,0,10,0,0
43458,-100,4,2,0,5,0,0


[HitObjects]
72,116,108,6,0,B|136:140|200:116|200:116|264:144|336:124,1,260,4|0,0:0|0:0,0:0:0:0:
396,68,1992,1,0,0:0:0:0:
448,144,2621,2,0,P|476:196|464:288,1,130,2|0,0:0|0:0,0:0:0:0:
384,280,3877,2,0,P|356:228|368:136,1,130,2|0,0:0|0:0,0:0:0:0:
396,76,5134,6,4,P|324:72|276:116,1,130,4|0,0:0|0:0,0:0:0:0:
240,188,6390,2,0,P|188:225|125:218,1,130,2|0,0:0|0:0,0:0:0:0:
164,136,7647,1,4,0:0:0:0:
236,80,8275,1,2,0:0:0:0:
304,144,8903,2,0,B|332:160|332:160|372:208|440:192,1,130,2|0,0:0|0:0,0:0:0:0:
404,104,10160,5,4,0:0:0:0:
340,40,10788,2,0,P|272:32|216:68,2,130,2|0|0,0:0|0:0|0:0,0:0:0:0:
396,112,12673,2,0,P|356:224|220:256,1,260,2|0,0:0|0:0,0:0:0:0:
168,192,14558,1,0,0:0:0:0:
104,128,15186,6,0,B|128:108|168:88|216:116|216:116|260:100|260:100|308:132|368:116,1,260,4|0,0:0|0:0,0:0:0:0:
424,68,17071,1,2,0:0:0:0:
432,160,17699,2,0,B|400:220|424:288|424:288|360:244|288:276,1,260,4|0,0:0|0:0,0:0:0:0:
220,308,19584,1,2,0:0:0:0:
128,308,20212,6,0,P|144:256|212:216,1,130,4|0,0:0|0:0,0:0:0:0:
292,244,21469,2,0,P|356:256|368:96,1,260,2|0,0:0|0:0,0:0:0:0:
308,152,23354,1,2,0:0:0:0:
224,188,23982,2,0,P|204:240|236:312,1,130,2|0,0:0|0:0,0:0:0:0:
320,328,25238,6,0,L|440:244,1,130,4|0,0:0|0:0,0:0:0:0:
372,180,26495,2,0,L|252:264,1,130,2|0,0:0|0:0,0:0:0:0:
224,336,27751,2,0,P|161:349|103:321,2,130,4|0|0,0:0|0:0|0:0,0:0:0:0:
172,260,29636,1,2,0:0:0:0:
264,248,30265,6,0,B|324:220|388:264|388:264|448:300|512:264,1,260,4|0,0:0|0:0,0:0:0:0:
512,176,32149,1,2,0:0:0:0:
432,132,32778,2,0,B|404:108|404:76|404:76|368:84|328:64,1,130
256,36,34034,2,0,P|192:31|135:61,1,130,2|0,0:0|0:0,0:0:0:0:
108,148,35291,5,4,0:0:0:0:
148,232,35919,2,0,L|272:304,2,130,2|0|0,0:0|0:0|0:0,0:0:0:0:
112,148,37804,2,0,P|152:100|344:88,1,260,4|0,0:0|0:0,0:0:0:0:
396,152,39689,1,0,0:0:0:0:
256,192,40317,12,2,44087,0:0:0:0:
squirrelpascals
lol

Easy: Looks fine. Seems like you already took care of it

Normal: Might be overmapped for a Normal, but that might be my opinion, idk

• 00:02:306 (4) - and 00:12:359 (4) - Turn into a circle?


Advanced:

• The large jumps between combos irk me for an advanced map, such as ones like these: 00:29:950 (6,1) - . But since this only a 40 sec map, I don't want to bug you about it too much. Just throwing it out there.

• 00:06:390 (3) - Moving this circle slightly toward the end of the slider before it would make gameplay feel smoother

• 00:31:992 (5,6) - This overlap feels weird



Hard:

• 00:10:474 (1) - This slider doesn't feel neat. Remove the first red point and imo slightly exaggerate the curve

• 00:22:254 (3) - I would nc this to make the triangle feel nicer but it's all up to you

• 00:37:018 (2,3,4,5) - The angling of this consolation feels somewhat strange, but its also up to you to change iit



Insane: With small circle sizes like this, you have to be very neat about your patterns and object placements. You seem to do this well.

• After a while of looking, pretty much everything looks pretty neat and tidy here. If you used distance snap (which I think you did), you are very smart :P


s'good. Good luck at ranked! 8-)
Topic Starter
Phos-

BluJvy wrote:

lol

Easy: Looks fine. Seems like you already took care of it

Normal: Might be overmapped for a Normal, but that might be my opinion, idk You're not the only one to mention that. Did some general edits to make the "normal" much easier.

• 00:02:306 (4) - and 00:12:359 (4) - Turn into a circle? Done.


Advanced:

• The large jumps between combos irk me for an advanced map, such as ones like these: 00:29:950 (6,1) - . But since this only a 40 sec map, I don't want to bug you about it too much. Just throwing it out there. They're not jumps. They're spaced a whole beat apart, but they still comply to distance snap. A jump is when you go against your established distance snap for a pattern, but this is still x1.20. No change for now.

• 00:06:390 (3) - Moving this circle slightly toward the end of the slider before it would make gameplay feel smoother I want to keep the stack and circular flow, but I fixed the distance snap.

• 00:31:992 (5,6) - This overlap feels weird I agree, changed.



Hard:

• 00:10:474 (1) - This slider doesn't feel neat. Remove the first red point and imo slightly exaggerate the curve Done

• 00:22:254 (3) - I would nc this to make the triangle feel nicer but it's all up to you I think it's fine; I'm sure players will be able to read this, and imo it looks more like a kite shape than a triangle.

• 00:37:018 (2,3,4,5) - The angling of this consolation feels somewhat strange, but its also up to you to change iit It's certainly different to most patterns I've used in parts like this, but that's because I don't it to get repetitive. I'll get some more opinions.



Insane: With small circle sizes like this, you have to be very neat about your patterns and object placements. You seem to do this well.

• After a while of looking, pretty much everything looks pretty neat and tidy here. If you used distance snap (which I think you did), you are very smart :P Thanks :)


s'good. Good luck at ranked! 8-)
Thanks for modding~
Lasse
m4m reply from my queue

General

  1. Really questioning this spinner 00:40:317 (1) - doesn't really seem to fit since there is nothing held or anything, just the same loop from before getting less audible, mapping like one measure more and then ending the map, or just ending it where you put the spinner would be fine imo.
    If you insist on keeping the spinner at least end it on 00:43:458 - as that is where the music completely ends (see http://i.imgur.com/9oODQ0T.jpg&#41; as spinning on nothing for a whole measure is really unfitting

Insane

  1. 00:02:621 - having this not mapped at all feels a bit strange as the sound is really strong and it's a bit hard to get what you want to focus on, not mapping this says "high sounds", but then having an strong high pitched sound on a sliderend 00:02:149 - says otherwise. you could try a rhythm like this? http://i.imgur.com/he8MNNL.jpg
  2. 00:06:861 (3) - ^same with this sound on a sliderend. happens a few times more. at least you are doing it consistent, it's just sth I personally don't like
  3. 00:07:961 (3,1) - neaerly halving the spacing here makes it easy to misread as 1/2, you could try a pattern like this http://i.imgur.com/WTcfy6F.jpg
  4. 00:17:699 (1,2,3,1,2,3) - this is better since the spacing difference is so huge that players will actually think about what they do here :v
  5. 00:21:940 (3) - when I played the map I sliderbroke here, the movement on/from/to/around the sldier doesn't feel that intuitive, you could try sth like http://i.imgur.com/SIqbXVa.jpg or anytzhing that makes the sldier move more up/left as tha goes really well with the angles from 00:21:469 (1,2,3) -
  6. 00:29:008 (1,3) - could move 3 a bit so both of those areas have the same distance to 1, would look really nice http://i.imgur.com/EpK77Mv.png
  7. 00:39:375 (4,5,6) - did you consider making this pattern symmetric? would look great imo

Hard

  1. same for the sliderend thing as Insane, well actually it is done throughout all diffs, so whatever, lol. It should be fine and I won't mention it again :v
  2. 00:07:647 (1,2) - the last sound is so much stronger than the repeat/around same as sliderhead, making thise 1/4 slider + tap would fit the music better and barely make it harder
  3. 00:17:699 (1,2) - ^
  4. 00:21:783 - really sound like it should be clickable. you made it clickable on the Insane too, don't think it will have a great impact on the difficulty if you stack it or sth, same for 00:24:453 (3) - 00:26:495 (3) - and so on
  5. 00:32:306 (3,4,5) - nearly 200bpm singletap straight line for a hard? You have so much space to the right, just make some other angles since most players have an easier time with those and those are kinda high bpm jumps for a hard, 00:37:332 (3,4,5) - is much better

Advanced

  1. 00:07:647 (1,2) - same as hard, but since this diff is supposed to be easier I guess it's fine here
  2. 00:38:589 (2,5) - would look more polished if you made the distance between sliderbodies equal everywhere, should only take some seconds
  3. seems fine overall


Normal

  1. seems fine technically, but the tap rhythm is really monotonous. guess that's mostly the song's fault, lol


Space

  1. the cs2-cs4 gap between the lowest two diffs feels a bit huge (just like cs2 circles :v) cs3 would be a better fit imo. could even just change the cs in the settings and everything should still look fine as decreasing cs normally doesnt ruin any shapes/patterns
  2. also the difficulty gap between easy-normal seems a bit too big the normal even has some 1/4 mapped, but the easy doesn't even have any 1/2
  3. I guess those points could be fine as your normal is already <2* and makes this more of a bonus difficulty (bit like an extra), but not sure...

good luck, even though listening to the same looped jingle for so many times gets really annoying, lol
Topic Starter
Phos-

Lasse wrote:

m4m reply from my queue

General

  1. Really questioning this spinner 00:40:317 (1) - doesn't really seem to fit since there is nothing held or anything, just the same loop from before getting less audible, mapping like one measure more and then ending the map, or just ending it where you put the spinner would be fine imo.
    If you insist on keeping the spinner at least end it on 00:43:458 - as that is where the music completely ends (see http://i.imgur.com/9oODQ0T.jpg&#41; as spinning on nothing for a whole measure is really unfitting I reduced the length of the spinner. I want to keep the spinner here because it helps add variety to the scores. Imagine the easy and normal diffs, first place would simply be a race to see whoever full mod FCs them first.

Insane

  1. 00:02:621 - having this not mapped at all feels a bit strange as the sound is really strong and it's a bit hard to get what you want to focus on, not mapping this says "high sounds", but then having an strong high pitched sound on a sliderend 00:02:149 - says otherwise. you could try a rhythm like this? http://i.imgur.com/he8MNNL.jpg Well, I am mapping to the melody here (the high sounds). Just because something ends on a slider doesn't automatically make it invalid; when a sound ends on a slider it's a passive sound, and not as strong as the ones you click on. It doesn't mean you're not mapping to it though. I'd rather have it as it is now then have a slider that isn't mapped to the melody at all.
  2. 00:06:861 (3) - ^same with this sound on a sliderend. happens a few times more. at least you are doing it consistent, it's just sth I personally don't like ^ same as above~
  3. 00:07:961 (3,1) - neaerly halving the spacing here makes it easy to misread as 1/2, you could try a pattern like this http://i.imgur.com/WTcfy6F.jpg I agree. I didn't use the pattern you linked, but I fixed it in a way that makes it more similar to 00:17:699 (1,2,3,1,2,3)
  4. 00:17:699 (1,2,3,1,2,3) - this is better since the spacing difference is so huge that players will actually think about what they do here :v
  5. 00:21:940 (3) - when I played the map I sliderbroke here, the movement on/from/to/around the sldier doesn't feel that intuitive, you could try sth like http://i.imgur.com/SIqbXVa.jpg or anytzhing that makes the sldier move more up/left as tha goes really well with the angles from 00:21:469 (1,2,3) - Alright, done.
  6. 00:29:008 (1,3) - could move 3 a bit so both of those areas have the same distance to 1, would look really nice http://i.imgur.com/EpK77Mv.png Done, looks nicer now.
  7. 00:39:375 (4,5,6) - did you consider making this pattern symmetric? would look great imo Agreed, I changed it.

Hard

  1. same for the sliderend thing as Insane, well actually it is done throughout all diffs, so whatever, lol. It should be fine and I won't mention it again :v Nah I won't do this. See what I said in insane for reasons.
  2. 00:07:647 (1,2) - the last sound is so much stronger than the repeat/around same as sliderhead, making thise 1/4 slider + tap would fit the music better and barely make it harder
  3. 00:17:699 (1,2) - ^ I'm not sure about this. All 3 sounds are powerful in their own right, and having to hold on to a slider and click afterwards will play awkward imo. If more people mention this, then I think I will just make them three circles because that way, all three sounds are emphasized and it won't play as awkwardly. I don't think this is a problem though, so no change.
  4. 00:21:783 - really sound like it should be clickable. you made it clickable on the Insane too, don't think it will have a great impact on the difficulty if you stack it or sth, same for 00:24:453 (3) - 00:26:495 (3) - and so on I'm not too sure about this either. The sound isn't that powerful, so personally I think having a slider end here will be enough emphasis. Also I generally want to avoid including 1/4 sliders in hard because their absence is one of the only things that makes it different apart from the circlesize.
  5. 00:32:306 (3,4,5) - nearly 200bpm singletap straight line for a hard? You have so much space to the right, just make some other angles since most players have an easier time with those and those are kinda high bpm jumps for a hard, 00:37:332 (3,4,5) - is much better Alright, done.


Advanced

  1. 00:07:647 (1,2) - same as hard, but since this diff is supposed to be easier I guess it's fine here Yeah, it's fine~
  2. 00:38:589 (2,5) - would look more polished if you made the distance between sliderbodies equal everywhere, should only take some seconds Done~
  3. seems fine overall


Normal

  1. seems fine technically, but the tap rhythm is really monotonous. guess that's mostly the song's fault, lol lol


good luck, even though listening to the same looped jingle for so many times gets really annoying, lol
Thanks for modding!
Spayyce

Lasse wrote:

m4m reply from my queue


Space

  1. the cs2-cs4 gap between the lowest two diffs feels a bit huge (just like cs2 circles :v) cs3 would be a better fit imo. could even just change the cs in the settings and everything should still look fine as decreasing cs normally doesnt ruin any shapes/patterns
  2. also the difficulty gap between easy-normal seems a bit too big the normal even has some 1/4 mapped, but the easy doesn't even have any 1/2
  3. I guess those points could be fine as your normal is already <2* and makes this more of a bonus difficulty (bit like an extra), but not sure...

Okay, thank you for the mod (:

changes:
- CS2 -> CS3
- also updated blankets for CS change <3


Code
osu file format v14

[General]
AudioFilename: Undertale OST- 044 - Tem Shop.mp3
AudioLeadIn: 0
PreviewTime: 108
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Tem Shop
TitleUnicode:Tem Shop
Artist:toby fox
ArtistUnicode:toby fox
Creator:-Faded-
Version:Space's Easy
Source:Undertale
Tags:Temmie Chang Tuyoki Radiation Money For College
BeatmapID:865482
BeatmapSetID:397990

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moneyforcollege.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
108,628.272251308901,4,2,0,60,1,0
41573,-100,4,2,0,40,0,0
42202,-100,4,2,0,20,0,0
42830,-100,4,2,0,10,0,0
43458,-100,4,2,0,5,0,0


[Colours]
Combo1 : 220,245,41
Combo2 : 167,167,167
Combo3 : 0,255,255

[HitObjects]
72,116,108,6,0,B|136:140|200:116|200:116|264:144|336:124,1,260,4|0,0:0|0:0,0:0:0:0:
396,68,1992,1,0,0:0:0:0:
448,144,2621,2,0,P|476:196|464:288,1,130,2|0,0:0|0:0,0:0:0:0:
384,280,3877,2,0,P|356:228|368:136,1,130,2|0,0:0|0:0,0:0:0:0:
396,76,5134,6,4,P|328:72|276:120,1,130,4|0,0:0|0:0,0:0:0:0:
240,188,6390,2,0,P|188:225|125:218,1,130,2|0,0:0|0:0,0:0:0:0:
164,136,7647,1,4,0:0:0:0:
236,80,8275,1,2,0:0:0:0:
304,144,8903,2,0,B|332:160|332:160|376:208|440:188,1,130,2|0,0:0|0:0,0:0:0:0:
404,104,10160,5,4,0:0:0:0:
340,40,10788,2,0,P|272:32|216:68,2,130,2|0|0,0:0|0:0|0:0,0:0:0:0:
396,112,12673,2,0,P|356:224|220:256,1,260,2|0,0:0|0:0,0:0:0:0:
168,192,14558,1,0,0:0:0:0:
104,128,15186,6,0,B|128:108|168:88|216:116|216:116|260:100|260:100|308:132|368:116,1,260,4|0,0:0|0:0,0:0:0:0:
424,68,17071,1,2,0:0:0:0:
432,160,17699,2,0,B|400:220|424:288|424:288|360:244|288:276,1,260,4|0,0:0|0:0,0:0:0:0:
220,308,19584,1,2,0:0:0:0:
128,308,20212,6,0,P|144:256|212:216,1,130,4|0,0:0|0:0,0:0:0:0:
292,244,21469,2,0,P|356:256|368:96,1,260,2|0,0:0|0:0,0:0:0:0:
308,152,23354,1,2,0:0:0:0:
224,188,23982,2,0,P|204:240|236:312,1,130,2|0,0:0|0:0,0:0:0:0:
320,328,25238,6,0,L|440:244,1,130,4|0,0:0|0:0,0:0:0:0:
372,180,26495,2,0,L|252:264,1,130,2|0,0:0|0:0,0:0:0:0:
224,336,27751,2,0,P|161:349|103:321,2,130,4|0|0,0:0|0:0|0:0,0:0:0:0:
172,260,29636,1,2,0:0:0:0:
264,248,30265,6,0,B|324:220|388:264|388:264|448:300|512:264,1,260,4|0,0:0|0:0,0:0:0:0:
512,176,32149,1,2,0:0:0:0:
432,132,32778,2,0,B|404:108|404:76|404:76|368:84|328:64,1,130
256,36,34034,2,0,P|192:31|135:61,1,130,2|0,0:0|0:0,0:0:0:0:
108,148,35291,5,4,0:0:0:0:
148,232,35919,2,0,L|272:304,2,130,2|0|0,0:0|0:0|0:0,0:0:0:0:
112,148,37804,2,0,P|152:100|344:88,1,260,4|0,0:0|0:0,0:0:0:0:
396,152,39689,1,0,0:0:0:0:
256,192,40317,12,2,43458,0:0:0:0:
MBomb
Here's my CtB gd, sorry it took a tiny bit longer than expected.

Platter
osu file format v14

[General]
AudioFilename: Undertale OST- 044 - Tem Shop.mp3
AudioLeadIn: 0
PreviewTime: 108
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20212,40317
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Tem Shop
TitleUnicode:Tem Shop
Artist:toby fox
ArtistUnicode:toby fox
Creator:-Faded-
Version:MBomb's Platter
Source:Undertale
Tags:Temmie Chang Tuyoki Radiation Money For College
BeatmapID:866872
BeatmapSetID:397990

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7.7
ApproachRate:7.7
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moneyforcollege.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
108,628.272251308901,4,2,0,60,1,0
41573,-100.0,4,2,0,40,0,0
42202,-100.0,4,2,0,20,0,0
42830,-100.0,4,2,0,10,0,0
43458,-100.0,4,2,0,5,0,0

[HitObjects]
128,192,108,5,0,0:0:0:0:
384,192,422,2,0,L|496:192,1,100,2|0,0:0|0:0,0:0:0:0:
320,192,893,2,0,L|432:192,1,100,2|0,0:0|0:0,0:0:0:0:
320,192,1364,5,2,0:0:0:0:
176,192,1678,2,0,L|248:192,1,50,0|2,0:0|0:0,0:0:0:0:
384,192,2149,1,0,0:0:0:0:
296,192,2306,1,2,0:0:0:0:
472,192,2464,1,0,0:0:0:0:
472,192,2621,5,0,0:0:0:0:
320,192,2935,2,0,P|208:192|208:192,1,100,2|0,0:0|0:0,0:0:0:0:
120,192,3406,2,0,P|232:192|232:192,1,100,2|0,0:0|0:0,0:0:0:0:
400,192,3877,5,2,0:0:0:0:
464,192,4191,1,0,0:0:0:0:
272,192,4348,2,0,P|160:120|160:104,1,150,2|0,0:0|3:0,0:0:0:0:
288,192,5134,5,0,3:0:0:0:
32,192,5448,2,0,L|136:192,1,100,2|0,0:0|0:0,0:0:0:0:
312,192,5919,2,0,L|416:192,1,100,2|0,0:0|0:0,0:0:0:0:
248,192,6390,5,2,0:0:0:0:
384,192,6704,2,0,L|320:192,1,50,0|2,0:0|0:0,0:0:0:0:
160,192,7176,1,0,0:0:0:0:
256,192,7333,1,2,0:0:0:0:
400,192,7490,1,0,0:0:0:0:
176,192,7647,5,2,0:0:0:0:
88,192,7804,1,0,0:0:0:0:
160,192,7961,1,0,0:0:0:0:
336,192,8275,1,2,0:0:0:0:
424,192,8432,1,0,0:0:0:0:
352,192,8589,1,0,0:0:0:0:
192,192,8903,5,0,3:0:0:0:
352,192,9217,1,0,3:0:0:0:
80,192,9532,2,0,L|180:192,1,100,0|0,3:0|0:0,0:0:0:0:
48,192,10160,5,0,0:0:0:0:
424,192,10474,2,0,P|480:168|472:144,1,100,2|0,0:0|0:0,0:0:0:0:
296,192,10945,2,0,L|192:192,1,100,2|0,0:0|0:0,0:0:0:0:
360,192,11416,5,2,0:0:0:0:
224,192,11731,2,0,L|144:192,1,50,0|2,0:0|0:0,0:0:0:0:
320,192,12202,1,0,0:0:0:0:
224,192,12359,1,2,0:0:0:0:
64,192,12516,1,0,0:0:0:0:
128,192,12673,5,0,0:0:0:0:
400,192,12987,2,0,L|504:192,1,100,2|0,0:0|0:0,0:0:0:0:
400,192,13458,2,0,L|296:192,1,100,2|0,0:0|0:0,0:0:0:0:
472,192,13929,5,2,0:0:0:0:
352,192,14244,1,0,0:0:0:0:
128,192,14401,2,0,P|72:144|112:88,1,150,2|0,0:0|3:0,0:0:0:0:
16,192,15186,5,0,3:0:0:0:
392,192,15500,2,0,P|456:176|472:120,1,100,2|0,0:0|0:0,0:0:0:0:
304,192,15971,2,0,L|416:192,1,100,2|0,0:0|0:0,0:0:0:0:
240,192,16443,5,2,0:0:0:0:
368,192,16757,2,0,L|280:192,1,50,0|2,0:0|0:0,0:0:0:0:
448,192,17228,1,0,0:0:0:0:
360,192,17385,1,2,0:0:0:0:
496,192,17542,1,0,0:0:0:0:
272,192,17699,5,2,0:0:0:0:
224,190,17856,1,0,0:0:0:0:
200,149,18013,1,0,0:0:0:0:
336,192,18327,1,2,0:0:0:0:
383,190,18484,1,0,0:0:0:0:
407,149,18641,1,0,0:0:0:0:
240,192,18956,6,0,L|136:192,1,100,0|0,3:0|3:0,0:0:0:0:
432,192,19584,2,0,L|332:192,1,100,0|0,3:0|0:0,0:0:0:0:
192,192,20212,5,0,0:0:0:0:
464,192,20526,2,0,L|360:192,1,100,2|0,0:0|0:0,0:0:0:0:
216,192,20998,2,0,L|320:192,1,100,2|0,0:0|0:0,0:0:0:0:
240,192,21469,5,2,0:0:0:0:
496,192,21783,2,0,L|408:192,1,50,0|2,0:0|0:0,0:0:0:0:
304,192,22254,2,0,L|240:192,2,50,0|2|0,0:0|0:0|0:0,0:0:0:0:
384,192,22725,5,0,0:0:0:0:
224,192,23039,2,0,L|328:192,1,100,2|0,0:0|0:0,0:0:0:0:
416,192,23511,2,0,L|312:192,1,100,2|0,0:0|0:0,0:0:0:0:
224,192,23982,5,2,0:0:0:0:
336,192,24296,1,0,0:0:0:0:
176,192,24453,1,2,0:0:0:0:
336,192,24767,1,0,0:0:0:0:
416,192,24924,1,2,0:0:0:0:
272,192,25238,5,0,0:0:0:0:
16,192,25553,2,0,L|120:192,1,100,2|0,0:0|0:0,0:0:0:0:
280,192,26024,2,0,L|384:192,1,100,2|0,0:0|0:0,0:0:0:0:
216,192,26495,5,2,0:0:0:0:
488,192,26809,2,0,L|424:192,1,50,0|2,0:0|0:0,0:0:0:0:
256,192,27280,1,0,0:0:0:0:
166,192,27437,1,2,0:0:0:0:
96,192,27594,1,0,0:0:0:0:
40,192,27751,5,0,0:0:0:0:
320,192,28066,2,0,L|424:192,1,100,2|0,0:0|0:0,0:0:0:0:
256,192,28537,2,0,L|144:192,1,100,2|0,0:0|0:0,0:0:0:0:
8,192,29008,5,2,0:0:0:0:
256,192,29322,1,0,0:0:0:0:
480,192,29479,2,0,P|376:136|336:136,1,150,2|2,0:0|0:0,0:0:0:0:
488,192,30265,5,0,0:0:0:0:
208,192,30579,2,0,L|320:192,1,100,2|0,0:0|0:0,0:0:0:0:
224,192,31050,2,0,L|328:192,1,100,2|0,0:0|0:0,0:0:0:0:
424,192,31521,5,2,0:0:0:0:
40,192,31835,2,0,L|112:192,1,50,0|2,0:0|0:0,0:0:0:0:
368,192,32306,2,0,L|440:192,2,50,0|2|0,0:0|0:0|0:0,0:0:0:0:
304,192,32778,5,0,0:0:0:0:
32,192,33092,2,0,L|160:192,1,100,2|0,0:0|0:0,0:0:0:0:
216,192,33563,2,0,L|88:192,1,100,2|0,0:0|0:0,0:0:0:0:
32,192,34034,5,2,0:0:0:0:
312,192,34348,2,0,L|368:192,1,50,0|2,0:0|0:0,0:0:0:0:
80,192,34820,2,0,L|16:192,1,50,0|2,0:0|0:0,0:0:0:0:
176,192,35291,5,0,0:0:0:0:
464,192,35605,2,0,L|336:192,1,100,2|0,0:0|0:0,0:0:0:0:
208,192,36076,2,0,L|336:192,1,100,2|0,0:0|0:0,0:0:0:0:
400,192,36547,5,2,0:0:0:0:
16,192,36861,2,0,L|66:192,1,50,0|2,0:0|0:0,0:0:0:0:
240,192,37333,1,0,0:0:0:0:
144,192,37490,1,2,0:0:0:0:
240,192,37647,1,0,0:0:0:0:
320,192,37804,5,0,0:0:0:0:
48,184,38118,2,0,B|152:184|152:184,1,100,2|0,0:0|0:0,0:0:0:0:
312,192,38589,2,0,L|432:192,1,100,2|0,0:0|0:0,0:0:0:0:
248,192,39060,5,2,0:0:0:0:
96,192,39375,1,0,0:0:0:0:
320,192,39532,2,0,P|400:128|376:96,1,150,2|2,0:0|0:0,0:0:0:0:
256,192,40317,12,0,44087,0:0:0:0:
Topic Starter
Phos-

- Magic Bomb - wrote:

Here's my CtB gd, sorry it took a tiny bit longer than expected.

Platter
osu file format v14

[General]
AudioFilename: Undertale OST- 044 - Tem Shop.mp3
AudioLeadIn: 0
PreviewTime: 108
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20212,40317
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Tem Shop
TitleUnicode:Tem Shop
Artist:toby fox
ArtistUnicode:toby fox
Creator:-Faded-
Version:MBomb's Platter
Source:Undertale
Tags:Temmie Chang Tuyoki Radiation Money For College
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7.7
ApproachRate:7.7
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moneyforcollege.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
108,628.272251308901,4,2,0,60,1,0
41573,-100,4,2,0,40,0,0
42202,-100,4,2,0,20,0,0
42830,-100,4,2,0,10,0,0
43458,-100,4,2,0,5,0,0


[HitObjects]
128,192,108,5,0,0:0:0:0:
384,192,422,2,0,L|496:192,1,100
320,192,893,2,0,L|432:192,1,100
320,192,1364,5,0,0:0:0:0:
176,192,1678,2,0,L|248:192,1,50
384,192,2149,1,0,0:0:0:0:
296,192,2306,1,0,0:0:0:0:
472,192,2464,1,0,0:0:0:0:
472,192,2621,5,0,0:0:0:0:
320,192,2935,2,0,P|208:192|208:192,1,100
120,192,3406,2,0,P|232:192|232:192,1,100
400,192,3877,5,0,0:0:0:0:
464,192,4191,1,0,0:0:0:0:
272,192,4348,2,0,P|160:120|160:104,1,150
288,192,5134,5,0,0:0:0:0:
32,192,5448,2,0,L|136:192,1,100
312,192,5919,2,0,L|416:192,1,100
248,192,6390,5,0,0:0:0:0:
384,192,6704,2,0,L|320:192,1,50
160,192,7176,1,0,0:0:0:0:
256,192,7333,1,0,0:0:0:0:
400,192,7490,1,0,0:0:0:0:
176,192,7647,5,0,0:0:0:0:
88,192,7804,1,0,0:0:0:0:
160,192,7961,1,0,0:0:0:0:
336,192,8275,1,0,0:0:0:0:
424,192,8432,1,0,0:0:0:0:
352,192,8589,1,0,0:0:0:0:
192,192,8903,5,0,0:0:0:0:
352,192,9217,1,0,0:0:0:0:
80,192,9532,2,0,L|180:192,1,100
48,192,10160,5,0,0:0:0:0:
424,192,10474,2,0,P|480:168|472:144,1,100
296,192,10945,2,0,L|192:192,1,100
360,192,11416,5,0,0:0:0:0:
224,192,11731,2,0,L|144:192,1,50
320,192,12202,1,0,0:0:0:0:
224,192,12359,1,0,0:0:0:0:
64,192,12516,1,0,0:0:0:0:
128,192,12673,5,0,0:0:0:0:
400,192,12987,2,0,L|504:192,1,100
400,192,13458,2,0,L|296:192,1,100
472,192,13929,5,0,0:0:0:0:
352,192,14244,1,0,0:0:0:0:
128,192,14401,2,0,P|72:144|112:88,1,150
16,192,15186,5,0,0:0:0:0:
392,192,15500,2,0,P|456:176|472:120,1,100
304,192,15971,2,0,L|416:192,1,100
240,192,16443,5,0,0:0:0:0:
368,192,16757,2,0,L|280:192,1,50
448,192,17228,1,0,0:0:0:0:
360,192,17385,1,0,0:0:0:0:
496,192,17542,1,0,0:0:0:0:
272,192,17699,5,0,0:0:0:0:
224,190,17856,1,0,0:0:0:0:
200,149,18013,1,0,0:0:0:0:
336,192,18327,1,0,0:0:0:0:
383,190,18484,1,0,0:0:0:0:
407,149,18641,1,0,0:0:0:0:
240,192,18956,6,0,L|136:192,1,100
432,192,19584,2,0,L|332:192,1,100
192,192,20212,5,0,0:0:0:0:
464,192,20526,2,0,L|360:192,1,100
216,192,20998,2,0,L|320:192,1,100
240,192,21469,5,0,0:0:0:0:
496,192,21783,2,0,L|408:192,1,50
304,192,22254,2,0,L|240:192,2,50
384,192,22725,5,0,0:0:0:0:
224,192,23039,2,0,L|328:192,1,100
416,192,23511,2,0,L|312:192,1,100
224,192,23982,5,0,0:0:0:0:
336,192,24296,1,0,0:0:0:0:
176,192,24453,1,0,0:0:0:0:
336,192,24767,1,0,0:0:0:0:
416,192,24924,1,0,0:0:0:0:
272,192,25238,5,0,0:0:0:0:
16,192,25553,2,0,L|120:192,1,100
280,192,26024,2,0,L|384:192,1,100
216,192,26495,5,0,0:0:0:0:
488,192,26809,2,0,L|424:192,1,50
256,192,27280,1,0,0:0:0:0:
166,192,27437,1,0,0:0:0:0:
96,192,27594,1,0,0:0:0:0:
40,192,27751,5,0,0:0:0:0:
320,192,28066,2,0,L|424:192,1,100
256,192,28537,2,0,L|144:192,1,100
8,192,29008,5,0,0:0:0:0:
256,192,29322,1,0,0:0:0:0:
480,192,29479,2,0,P|376:136|336:136,1,150
488,192,30265,5,0,0:0:0:0:
208,192,30579,2,0,L|320:192,1,100
224,192,31050,2,0,L|328:192,1,100
424,192,31521,5,0,0:0:0:0:
40,192,31835,2,0,L|112:192,1,50
368,192,32306,2,0,L|440:192,2,50
304,192,32778,5,0,0:0:0:0:
32,192,33092,2,0,L|160:192,1,100
216,192,33563,2,0,L|88:192,1,100
32,192,34034,5,0,0:0:0:0:
312,192,34348,2,0,L|368:192,1,50
80,192,34820,2,0,L|16:192,1,50
176,192,35291,5,0,0:0:0:0:
464,192,35605,2,0,L|336:192,1,100
208,192,36076,2,0,L|336:192,1,100
400,192,36547,5,0,0:0:0:0:
16,192,36861,2,0,L|66:192,1,50
240,192,37333,1,0,0:0:0:0:
144,192,37490,1,0,0:0:0:0:
240,192,37647,1,0,0:0:0:0:
320,192,37804,5,0,0:0:0:0:
48,184,38118,2,0,B|152:184|152:184,1,100
312,192,38589,2,0,L|432:192,1,100
248,192,39060,5,0,0:0:0:0:
96,192,39375,1,0,0:0:0:0:
320,192,39532,2,0,P|400:128|376:96,1,150
256,192,40317,12,0,44087,0:0:0:0:
It's fine, thank you~ ^^
Firmatorenio
adsf
didn't read much of the previous mods blah blah sorry

[Timing]
why are all downbeats (read: is all timing) 1/2 early?

[Easy]
Shift everything 1/2 to the right on the timeline and the map will actually make sense.
00:27:751 (3) - no, this blanket is not okay

[Normal]
00:07:647 (1) - slider ends on a downbeat huh?
00:17:699 (1) - ^
00:37:018 (3,1) - overlap :3

[Advanced]
00:06:861 (5,6,7,1) - I'm definitely not a fan of stacks under sliders, especially on a diff this low
00:10:474 (1,2,3,4,5) - maybe blanket (2) around (1), make (3) follow the movement of (2) and stack (4) on (5)'s start?
00:16:914 (5,6,7,1) - stack under a slider again
00:32:464 (6) - y:0 pls
00:36:076 (2,3,4,5) - are you sure about this flow? if yes, then make a better blanket out of (2)

[Hard]
Spacing is way overdone for a Hard diff with this cs5. I'd recommend SV x0.9, Ctrl+A, Ctrl+Shift+S, 0.9, enter.
00:06:861 (3,4,5,1) - and 00:16:914 (3,4,5,1) - uh yeah, maybe a stack under a slider is acceptable on Hard, the jump is way too huge (even after shrinking the map)

[Insane]
00:01:364 (1) - adjust this so its end is properly blanketed by the previous slider and so it blankets the following circle? And maybe even so its end makes a triangle with the following circle and following it sliderhead?
00:01:835 (3,4,5) - why so little distance? the music almost pleads for small jumps
00:05:919 (3,1) - imperfect blanket (lol)
00:07:647 (1,2) - Ctrl+G?
00:11:888 (3,4,5) - again, where's a jump? :(
00:17:699 (1,2,3,1,2,3) - maybe perfect triangles, like the last time?
00:21:783 (2,3,4,5,6) - move this selection up a bit, the jumps into it and out of it seem quite huge
00:32:464 (5,6) - Ctrl+G?

[]
Shooting a star, good luck with this! :3
Tyrell
Ctb mod.

Platter
Opening thoughts: Very repetitive and simple. .-.
  1. 00:00:893 (3) - make this go to the left for better flow
  2. 00:02:464 (5,1) - dash to this should be reduced since it's a back dash
  3. 00:03:877 (1) - spacing is too tight here, use something lower and more consistent please
  4. 00:04:348 (3) - spacing is way too tight, you must reduce this to a realistic level if this is a true "platter"
  5. 00:05:919 (3) - jump too tight, reduce
  6. 00:07:490 (5) - no need to dash to this then reverse hyper. it's too much for a platter
  7. 00:14:401 (3) - i would just make this continue left for better flow
  8. 00:15:500 (2) - why not make this go left and flow better?
  9. 00:17:542 (5) - same thing i said before, dashing into a back hyper is bad for platters. plays awkward here anyways
  10. 00:28:537 (3,1,2) - dashing here is way too tight, this is a platter not a rain. Reduce this greatly by making the double dash easier by reducing the dash to 00:29:322 (2) - to a walk
  11. 00:32:306 (3,1) - dash to this seems a bit too tight, reduce for a more comfortable flow
  12. 00:37:333 (3,4,5,1) - use even spacing here for better flow
Song Setup Recommendations: Just use AR8, no need for 7.7.
Closing Thoughts: Typical MB map. .-.

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set. :)
Topic Starter
Phos-

Firmatorenio wrote:

adsf
didn't read much of the previous mods blah blah sorry

[Timing]
why are all downbeats (read: is all timing) 1/2 early? The ranked taiko version is like this so I'll see what a BN or QAT says.

[Normal]
00:07:647 (1) - slider ends on a downbeat huh?
00:17:699 (1) - ^ They end on a red tick, not a downbeat.
00:37:018 (3,1) - overlap :3 It's because I want 00:36:861 (2,1) - stacked, no change.

[Advanced]
00:06:861 (5,6,7,1) - I'm definitely not a fan of stacks under sliders, especially on a diff this low Since it's advanced, not normal, I'm sure players won't have a hard time reading this.
00:10:474 (1,2,3,4,5) - maybe blanket (2) around (1), make (3) follow the movement of (2) and stack (4) on (5)'s start? Personally, I'm not a fan of patterns like that. They look quite bland imo.
00:16:914 (5,6,7,1) - stack under a slider again Shouldn't be a problem.
00:32:464 (6) - y:0 pls ok
00:36:076 (2,3,4,5) - are you sure about this flow? if yes, then make a better blanket out of (2) Improved.

[Hard]
Spacing is way overdone for a Hard diff with this cs5. I'd recommend SV x0.9, Ctrl+A, Ctrl+Shift+S, 0.9, enter. No, there's an advanced diff so it should be fine.
00:06:861 (3,4,5,1) - and 00:16:914 (3,4,5,1) - uh yeah, maybe a stack under a slider is acceptable on Hard, the jump is way too huge (even after shrinking the map) It should be fine though, because like I said there's already an advanced diff.

[Insane]
00:01:364 (1) - adjust this so its end is properly blanketed by the previous slider and so it blankets the following circle? And maybe even so its end makes a triangle with the following circle and following it sliderhead? ok
00:01:835 (3,4,5) - why so little distance? the music almost pleads for small jumps I agree, done.
00:05:919 (3,1) - imperfect blanket (lol) lol
00:07:647 (1,2) - Ctrl+G? Nah, I feel that would play worse because the angle isn't sharp enough
00:11:888 (3,4,5) - again, where's a jump? :( Added~
00:17:699 (1,2,3,1,2,3) - maybe perfect triangles, like the last time? Nah, I want to keep variety. Isosceles triangles are fine here.
00:21:783 (2,3,4,5,6) - move this selection up a bit, the jumps into it and out of it seem quite huge I think it's fine; the jumps are supposed to be huge because it's insane.
00:32:464 (5,6) - Ctrl+G? I want to maintain a zig-zaggy feel here, and that's by making sure all angles are relatively sharp. If I ctrl+G, the angle from (4,6) won't be sharp at all and it will play bad.

[]
Shooting a star, good luck with this! :3
Thanks for modding!
Spayyce

Firmatorenio wrote:

[Timing]

[Easy]
Shift everything 1/2 to the right on the timeline and the map will actually make sense. Sounds bad and doesn't have good synergy with my placed sliders.
00:27:751 (3) - no, this blanket is not okay it was fine until I edited the CS, fixed :P
Code
osu file format v14

[General]
AudioFilename: Undertale OST- 044 - Tem Shop.mp3
AudioLeadIn: 0
PreviewTime: 108
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Tem Shop
TitleUnicode:Tem Shop
Artist:toby fox
ArtistUnicode:toby fox
Creator:-Faded-
Version:Space's Easy
Source:Undertale
Tags:Temmie Chang Tuyoki Radiation Money For College
BeatmapID:865482
BeatmapSetID:397990

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moneyforcollege.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
108,628.272251308901,4,2,0,60,1,0
41573,-100,4,2,0,40,0,0
42202,-100,4,2,0,20,0,0
42830,-100,4,2,0,10,0,0
43458,-100,4,2,0,5,0,0


[Colours]
Combo1 : 220,245,41
Combo2 : 167,167,167
Combo3 : 0,255,255

[HitObjects]
72,116,108,6,0,B|136:140|200:116|200:116|264:144|336:124,1,260,4|0,0:0|0:0,0:0:0:0:
396,68,1992,1,0,0:0:0:0:
448,144,2621,2,0,P|476:196|464:288,1,130,2|0,0:0|0:0,0:0:0:0:
384,280,3877,2,0,P|356:228|368:136,1,130,2|0,0:0|0:0,0:0:0:0:
396,76,5134,6,4,P|328:72|276:120,1,130,4|0,0:0|0:0,0:0:0:0:
240,188,6390,2,0,P|188:225|125:218,1,130,2|0,0:0|0:0,0:0:0:0:
164,136,7647,1,4,0:0:0:0:
236,80,8275,1,2,0:0:0:0:
304,144,8903,2,0,B|332:160|332:160|376:208|440:188,1,130,2|0,0:0|0:0,0:0:0:0:
404,104,10160,5,4,0:0:0:0:
340,40,10788,2,0,P|272:32|216:68,2,130,2|0|0,0:0|0:0|0:0,0:0:0:0:
396,112,12673,2,0,P|356:224|220:256,1,260,2|0,0:0|0:0,0:0:0:0:
168,192,14558,1,0,0:0:0:0:
104,128,15186,6,0,B|128:108|168:88|216:116|216:116|260:100|260:100|308:132|368:116,1,260,4|0,0:0|0:0,0:0:0:0:
424,68,17071,1,2,0:0:0:0:
432,160,17699,2,0,B|400:220|424:288|424:288|360:244|288:276,1,260,4|0,0:0|0:0,0:0:0:0:
220,308,19584,1,2,0:0:0:0:
128,308,20212,6,0,P|144:256|212:216,1,130,4|0,0:0|0:0,0:0:0:0:
292,244,21469,2,0,P|356:256|368:96,1,260,2|0,0:0|0:0,0:0:0:0:
308,152,23354,1,2,0:0:0:0:
224,188,23982,2,0,P|204:240|236:312,1,130,2|0,0:0|0:0,0:0:0:0:
320,328,25238,6,0,L|440:244,1,130,4|0,0:0|0:0,0:0:0:0:
372,180,26495,2,0,L|252:264,1,130,2|0,0:0|0:0,0:0:0:0:
224,336,27751,2,0,P|160:352|103:321,2,130,4|0|0,0:0|0:0|0:0,0:0:0:0:
172,260,29636,1,2,0:0:0:0:
264,248,30265,6,0,B|324:220|388:264|388:264|448:300|512:264,1,260,4|0,0:0|0:0,0:0:0:0:
512,176,32149,1,2,0:0:0:0:
432,132,32778,2,0,B|404:108|404:76|404:76|368:84|328:64,1,130
256,36,34034,2,0,P|192:31|135:61,1,130,2|0,0:0|0:0,0:0:0:0:
108,148,35291,5,4,0:0:0:0:
148,232,35919,2,0,L|272:304,2,130,2|0|0,0:0|0:0|0:0,0:0:0:0:
112,148,37804,2,0,P|152:100|344:88,1,260,4|0,0:0|0:0,0:0:0:0:
396,152,39689,1,0,0:0:0:0:
256,192,40317,12,2,43458,0:0:0:0:
Firmatorenio

-Faded- wrote:

[Timing]
why are all downbeats (read: is all timing) 1/2 early? The ranked taiko version is like this so I'll see what a BN or QAT says.
//i'll just leave my remix with clear downbeats here.

[Normal]
00:07:647 (1) - slider ends on a downbeat huh?
00:17:699 (1) - ^ They end on a red tick, not a downbeat.
//yea except it's clearly emphasised as downbeat and timing is wrong, hell, it even plays awkward

[Advanced]
00:06:861 (5,6,7,1) - I'm definitely not a fan of stacks under sliders, especially on a diff this low Since it's advanced, not normal, I'm sure players won't have a hard time reading this.
00:16:914 (5,6,7,1) - stack under a slider again Shouldn't be a problem.
//reading may not be a problem, but playing? really, just put the circles out for triangle

[Insane]
00:05:919 (3,1) - imperfect blanket (lol) lol //uh, so? they're still unparallel

[ Space ] wrote:

Shift everything 1/2 to the right on the timeline and the map will actually make sense. Sounds bad and doesn't have good synergy with my placed sliders. //it's not like the current slider placement has any synergy with the music. Did you even try doing what I said?
09kami
m4m


[Insane]

00:21:469 (1) - no nc 00:21:783 (2) - nc

00:23:982 (1,2) - ^

00:26:495 (1,2) - ^

00:31:521 (1,2) - ^

00:34:034 (1,2) - ^

00:36:547 (1,2) - ^

These places are easy to mislead.Because your CS is too small.

00:03:406 (2) - Straighten it Corresponding to here,00:01:835 (3) -

This difficulty is very interesting.


[Hard]

00:22:254 (3) - nc

00:27:280 (5) - nc

00:32:306 (3) - nc

00:37:332 (3) - nc

ummmmmmm.....this map is too short, I do not know what can be modified, and perhaps you should go directly to the BN.

shoot a star
Vovan
Hmmm... Strange music & background xD


[Space's Easy]

00:15:186 (1) - Make symmetric slider, the beginning of the slider was good. Make the same thing for the end. :3

00:21:469 (2,3) - You can make a better pattern.

Your hitsounds sounds strange, no ?

[Normal]

00:05:448 (1,3) - Make blanket (Slider 1 & 3)

00:20:526 (1,2) - Fix blanket

[Advanced]

00:02:935 (1,2) - I don't really like overlaps like this. Up a bit this slider 00:02:935 (1) -

00:14:401 (5,6) - Make blanket

[Hard]

WTF Circle size o.o
WTF Distance Snap o.o
(I don't know if I want to see your inane... AR10.5 CS 9 OD 8 HP.D : 8.5 That will be something like this ? xD)

[Insane]

WTFFFFF

You just create a monster o.o
Topic Starter
Phos-

09kami wrote:

m4m


[Insane]

00:21:469 (1) - no nc 00:21:783 (2) - nc

00:23:982 (1,2) - ^

00:26:495 (1,2) - ^

00:31:521 (1,2) - ^

00:34:034 (1,2) - ^

00:36:547 (1,2) - ^ Applied all.

These places are easy to mislead.Because your CS is too small.

00:03:406 (2) - Straighten it Corresponding to here,00:01:835 (3) - Nah, I don't really like how that would look, imo

This difficulty is very interesting.


[Hard]

00:22:254 (3) - nc

00:27:280 (5) - nc

00:32:306 (3) - nc

00:37:332 (3) - nc I think these patterns are easy enough to read for the typical hard player; no change for now.

ummmmmmm.....this map is too short, I do not know what can be modified, and perhaps you should go directly to the BN. lol that's fine, I'll call a BN soon~

shoot a star Thanks~

Dono027 wrote:

Hmmm... Strange music & background xD


[Normal]

00:05:448 (1,3) - Make blanket (Slider 1 & 3) But they already are blanketed.

00:20:526 (1,2) - Fix blanket done

[Advanced]

00:02:935 (1,2) - I don't really like overlaps like this. Up a bit this slider 00:02:935 (1) - Overlap's intentional, I like it :3

00:14:401 (5,6) - Make blanket Nope, not aiming for a blanket here.
Thanks for modding guys ^^
Spayyce

Dono027 wrote:

Hmmm... Strange music & background xD


[Space's Easy]

00:15:186 (1) - Make symmetric slider, the beginning of the slider was good. Make the same thing for the end. :3 I've tried mapping the curves and stuff with the music itself here, just like the first slider, although more emphasised. I will have a look into it if more people suggest a change, thanks ^^

00:21:469 (2,3) - You can make a better pattern. I don't see what is wrong with it, I quite like it tbh. Although I did see something wrong with this pattern lol :P

Your hitsounds sounds strange, no ? Yeah I am going to make them more similar to Faded(TM)'s diffs.
Code
osu file format v14

[General]
AudioFilename: Undertale OST- 044 - Tem Shop.mp3
AudioLeadIn: 0
PreviewTime: 108
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Tem Shop
TitleUnicode:Tem Shop
Artist:toby fox
ArtistUnicode:toby fox
Creator:-Faded-
Version:Space's Easy
Source:Undertale
Tags:Temmie Chang Tuyoki Radiation Money For College [_Space_] -_Magic Bomb_-
BeatmapID:865482
BeatmapSetID:397990

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moneyforcollege.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
108,628.272251308901,4,2,0,60,1,0
41573,-100,4,2,0,40,0,0
42202,-100,4,2,0,20,0,0
42830,-100,4,2,0,10,0,0
43458,-100,4,2,0,5,0,0


[Colours]
Combo1 : 220,245,41
Combo2 : 167,167,167
Combo3 : 0,255,255

[HitObjects]
72,116,108,6,0,B|136:140|200:116|200:116|264:144|336:124,1,260,4|0,0:0|0:0,0:0:0:0:
396,68,1992,1,0,0:0:0:0:
448,144,2621,2,0,P|476:196|464:288,1,130,2|0,0:0|0:0,0:0:0:0:
384,280,3877,2,0,P|356:228|368:136,1,130,2|0,0:0|0:0,0:0:0:0:
396,76,5134,6,4,P|328:72|276:120,1,130,4|0,0:0|0:0,0:0:0:0:
240,188,6390,2,0,P|188:225|125:218,1,130,2|0,0:0|0:0,0:0:0:0:
164,136,7647,1,4,0:0:0:0:
236,80,8275,1,2,0:0:0:0:
304,144,8903,2,0,B|332:160|332:160|376:208|440:188,1,130,2|2,3:3|3:0,0:0:0:0:
404,104,10160,5,4,0:0:0:0:
340,40,10788,2,0,P|272:32|216:68,2,130,2|0|0,0:0|0:0|0:0,0:0:0:0:
396,112,12673,2,0,P|356:224|220:256,1,260,2|0,0:0|0:0,0:0:0:0:
168,192,14558,1,0,0:0:0:0:
104,128,15186,6,0,B|128:108|168:88|216:116|216:116|260:100|260:100|308:132|368:116,1,260,4|0,0:0|0:0,0:0:0:0:
424,68,17071,1,2,0:0:0:0:
432,160,17699,2,0,B|400:220|424:288|424:288|360:244|288:276,1,260,4|2,0:0|0:3,0:0:0:0:
220,308,19584,1,2,3:0:0:0:
128,308,20212,6,0,P|144:256|212:216,1,130,4|0,0:0|0:0,0:0:0:0:
292,244,21469,2,0,P|356:256|368:96,1,260,2|0,0:0|0:0,0:0:0:0:
308,156,23354,1,2,0:0:0:0:
224,188,23982,2,0,P|204:240|236:312,1,130,2|0,0:0|0:0,0:0:0:0:
320,328,25238,6,0,L|440:244,1,130,4|0,0:0|0:0,0:0:0:0:
372,180,26495,2,0,L|252:264,1,130,2|0,0:0|0:0,0:0:0:0:
224,336,27751,2,0,P|160:352|103:321,2,130,4|0|0,0:0|0:0|0:0,0:0:0:0:
172,260,29636,1,2,0:0:0:0:
264,248,30265,6,0,B|324:220|388:264|388:264|448:300|512:264,1,260,4|0,0:0|0:0,0:0:0:0:
512,176,32149,1,2,0:0:0:0:
432,132,32778,2,0,B|404:108|404:76|404:76|368:84|328:64,1,130
256,36,34034,2,0,P|192:31|135:61,1,130,2|0,0:0|0:0,0:0:0:0:
108,148,35291,5,4,0:0:0:0:
148,232,35919,2,0,L|272:304,2,130,2|0|0,0:0|0:0|0:0,0:0:0:0:
112,148,37804,2,0,P|152:100|344:88,1,260,4|0,0:0|0:0,0:0:0:0:
396,152,39689,1,0,0:0:0:0:
256,192,40317,12,2,43458,0:0:0:0:
Slayed_old_1
hi
m4m

general

seems like the first CC can be a problem for players that are playing without blackout BG. my suggestion:
Combo1 : 220,245,41

add chiptune to tags


easy

00:10:160 (1,3) - probably they should be stacked. but i think its really not a good thing when ppl put notes this way in easy diff. probably it can be a problem for a new player

00:29:636 (4,1) - nazi spacing

00:40:317 (1) - probably the spinner should end here 00:44:087 - so the rhytm will be much better

normal

isnt SV too fast? in easy it was 1.3 and here 2.3 lol. might be a bit fast even for 95 bpm

00:04:348 (3) - some nazi suggestions here

00:20:526 (1) - seems like this slider is out of my screen lol

00:39:532 (3) - smth like this will work better imo

same suggeston about the spinner as in the easy diff

advanced seems to be fine but check my spinner suggestions that i mentioned above

hard

00:13:458 (2) - same suggestion as in normal diff about this type of sliders

00:20:997 (2) - maybe ctrl+H ctrl+J this slider? i dont think that this way really will work in hard diff

00:29:008 (3) - move to x=39 y=158 for a better flow

00:27:594 (7) - move to x=270 y=92 for a better triangle

00:32:306 (3,4,5) - maybe change this to a triangle? other way this pattern looks so lonely in this map ;_;

00:37:490 (4,2) - as u never used overlaps in this diff, maybe 00:37:490 (4) - stack this with the end of this 00:38:589 (2) - slider?

same spinner suggestions
Topic Starter
Phos-

Slayed wrote:

hi
m4m

general

seems like the first CC can be a problem for players that are playing without blackout BG. my suggestion: But it's the same as what I'm already using, I think it's fine.
Combo1 : 220,245,41

add chiptune to tags ok


normal

isnt SV too fast? in easy it was 1.3 and here 2.3 lol. might be a bit fast even for 95 bpm The sv is fine imo.

00:04:348 (3) - some nazi suggestions here I refined the blanket a bit, if that's what you're telling me to do.

00:20:526 (1) - seems like this slider is out of my screen lol Nope, it's not out of the screen. If you view it from play mode rather than the editor, then you'll see that it gets pretty close, but not out.

00:39:532 (3) - smth like this will work better imo I agree, but I changed the shape to something different anyway,

same suggeston about the spinner as in the easy diff It was there originally but another modder suggested that I reduce it to where it is now. I'll wait to get some more opinions on this before I change anything.

hard

00:13:458 (2) - same suggestion as in normal diff about this type of sliders Changed.

00:20:997 (2) - maybe ctrl+H ctrl+J this slider? i dont think that this way really will work in hard diff Why? Personally I like how it plays and I wouldn't want to change it.

00:29:008 (3) - move to x=39 y=158 for a better flow Done.

00:27:594 (7) - move to x=270 y=92 for a better triangle Providing that you're talking about the triangle at 00:27:280 (5,6,7) - , I think it'll be worse imo. No change.

00:32:306 (3,4,5) - maybe change this to a triangle? other way this pattern looks so lonely in this map ;_; I'll keep it like this for now, it plays and looks fine imo. I'll get some more thoughts on it.

00:37:490 (4,2) - as u never used overlaps in this diff, maybe 00:37:490 (4) - stack this with the end of this 00:38:589 (2) - slider? The overlap is only noticeable in editor, so I doubt stacking them will make a difference. No change for now.
Thanks for modding!
Spayyce

Slayed wrote:

easy

00:10:160 (1,3) - probably they should be stacked. but i think its really not a good thing when ppl put notes this way in easy diff. probably it can be a problem for a new player okay I changed and made them stack :)

00:29:636 (4,1) - nazi spacing fixed spacing issue to make it more triangular (but i didnt see anything wrong with snapping)

00:40:317 (1) - probably the spinner should end here 00:44:087 - so the rhytm will be much better for consistency with other diffs I will keep it where it is :P

Thanks for modding ^^
Code
osu file format v14

[General]
AudioFilename: Undertale OST- 044 - Tem Shop.mp3
AudioLeadIn: 0
PreviewTime: 108
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Tem Shop
TitleUnicode:Tem Shop
Artist:toby fox
ArtistUnicode:toby fox
Creator:-Faded-
Version:Space's Easy
Source:Undertale
Tags:Temmie Chang Tuyoki Radiation Money For College Chiptune [_Space_] -_Magic Bomb_-
BeatmapID:865482
BeatmapSetID:397990

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moneyforcollege.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
108,628.272251308901,4,2,0,60,1,0
41573,-100,4,2,0,40,0,0
42202,-100,4,2,0,20,0,0
42830,-100,4,2,0,10,0,0
43458,-100,4,2,0,5,0,0


[Colours]
Combo1 : 220,245,41
Combo2 : 167,167,167
Combo3 : 0,255,255

[HitObjects]
72,116,108,6,0,B|136:140|200:116|200:116|264:144|336:124,1,260,4|0,0:0|0:0,0:0:0:0:
396,68,1992,1,0,0:0:0:0:
448,144,2621,2,0,P|476:196|464:288,1,130,2|0,0:0|0:0,0:0:0:0:
384,280,3877,2,0,P|356:228|368:136,1,130,2|0,0:0|0:0,0:0:0:0:
396,76,5134,6,4,P|328:72|276:120,1,130,4|0,0:0|0:0,0:0:0:0:
240,188,6390,2,0,P|188:225|125:218,1,130,2|0,0:0|0:0,0:0:0:0:
164,136,7647,1,4,0:0:0:0:
236,80,8275,1,2,0:0:0:0:
304,144,8903,2,0,B|332:160|332:160|376:208|440:188,1,130,2|2,3:3|3:0,0:0:0:0:
404,104,10160,5,4,0:0:0:0:
340,40,10788,2,0,P|272:32|216:68,2,130,2|0|0,0:0|0:0|0:0,0:0:0:0:
404,104,12673,2,0,P|364:216|228:248,1,260,2|0,0:0|0:0,0:0:0:0:
168,192,14558,1,0,0:0:0:0:
104,128,15186,6,0,B|128:108|168:88|216:116|216:116|260:100|260:100|308:132|368:116,1,260,4|0,0:0|0:0,0:0:0:0:
424,68,17071,1,2,0:0:0:0:
432,160,17699,2,0,B|400:220|424:288|424:288|360:244|288:276,1,260,4|2,0:0|0:3,0:0:0:0:
220,308,19584,1,2,3:0:0:0:
128,308,20212,6,0,P|144:256|212:216,1,130,4|0,0:0|0:0,0:0:0:0:
292,244,21469,2,0,P|356:256|368:96,1,260,2|0,0:0|0:0,0:0:0:0:
308,156,23354,1,2,0:0:0:0:
224,188,23982,2,0,P|204:240|236:312,1,130,2|0,0:0|0:0,0:0:0:0:
320,328,25238,6,0,L|440:244,1,130,4|0,0:0|0:0,0:0:0:0:
372,180,26495,2,0,L|252:264,1,130,2|0,0:0|0:0,0:0:0:0:
224,336,27751,2,0,P|160:352|103:321,2,130,4|0|0,0:0|0:0|0:0,0:0:0:0:
172,260,29636,1,2,0:0:0:0:
264,256,30265,6,0,B|324:228|388:272|388:272|448:308|512:272,1,260,4|0,0:0|0:0,0:0:0:0:
512,184,32149,1,2,0:0:0:0:
436,136,32778,2,0,B|408:112|408:80|408:80|372:88|332:68,1,130
260,36,34034,2,0,P|196:31|139:61,1,130,2|0,0:0|0:0,0:0:0:0:
104,144,35291,5,4,0:0:0:0:
148,224,35919,2,0,L|268:296,2,130,2|0|0,0:0|0:0|0:0,0:0:0:0:
104,144,37804,2,0,P|144:96|336:84,1,260,4|0,0:0|0:0,0:0:0:0:
396,144,39689,1,0,0:0:0:0:
256,192,40317,12,2,44087,0:0:0:0:
Rainbow-
:l Faded forced me to do this
[ez]

Only problem is the spinner the rhythm seems very off once the spinner is initiated

like the previous modder I recommend moving it to 00:44:087
[Nrmal]

this sv is a bit 2 fast for Nrmal plyrs

CS4 for Normal? I feel like thats a bit too small for Nrmal players.

The Spinner again (refer to Ez)

the rest is fine due to repetitive patterns but I have no problem with that

[Advanced]

00:05:919 (2) - The Slider here seems unfitting.

00:28:851 (2) - Another unfitting slider...

00:38:652 (2) - Okay, basically all of these semi circle sliders seem really unfitting when the difficulty is compiled of mostly straight sliders.

Spinner, off rhythm

No Problems in Hard (other then the spinner)

I cant mod Insane cuz of CS7


This was a really shitty mod.

Dont take it seriously <3
Topic Starter
Phos-

Rainbow- wrote:

:l Faded forced me to do this
[ez]

Only problem is the spinner the rhythm seems very off once the spinner is initiated

like the previous modder I recommend moving it to 00:44:087 Alright, moved.
[Nrmal]

this sv is a bit 2 fast for Nrmal plyrs Imo it's fine for normal players.

CS4 for Normal? I feel like thats a bit too small for Nrmal players. Again, shouldn't be a problem.

the rest is fine due to repetitive patterns but I have no problem with that

[Advanced]

00:05:919 (2) - The Slider here seems unfitting.

00:28:851 (2) - Another unfitting slider... Why? I think they fit fine.

00:38:652 (2) - Okay, basically all of these semi circle sliders seem really unfitting when the difficulty is compiled of mostly straight sliders. I like them because they add variety to the map. No change for now~

No Problems in Hard (other then the spinner)

I cant mod Insane cuz of CS7


This was a really shitty mod.

Dont take it seriously <3 I won't <3

Thanks for modding!
MBomb
damn faded you get mods fast

Tyrell wrote:

Ctb mod.

Platter
Opening thoughts: Very repetitive and simple. .-.
  1. 00:00:893 (3) - make this go to the left for better flow - No, this antiflow feels nice to play.
  2. 00:02:464 (5,1) - dash to this should be reduced since it's a back dash - Reduced slightly.
  3. 00:03:877 (1) - spacing is too tight here, use something lower and more consistent please - No it's not, it feels fine.
  4. 00:04:348 (3) - spacing is way too tight, you must reduce this to a realistic level if this is a true "platter" - Done.
  5. 00:05:919 (3) - jump too tight, reduce - Nope, this is fine because of the movement staying in that direction, the distance isn't that tight.
  6. 00:07:490 (5) - no need to dash to this then reverse hyper. it's too much for a platter - This is fine as a dash followed by reverse hyper, but I weakened the dash a bit to make it easier to hit.
  7. 00:14:401 (3) - i would just make this continue left for better flow - This feels unnecessary.
  8. 00:15:500 (2) - why not make this go left and flow better? - This flows better how it is now than it would if it went to the left.
  9. 00:17:542 (5) - same thing i said before, dashing into a back hyper is bad for platters. plays awkward here anyways - This plays perfectly fine. No changes.
  10. 00:28:537 (3,1,2) - dashing here is way too tight, this is a platter not a rain. Reduce this greatly by making the double dash easier by reducing the dash to 00:29:322 (2) - to a walk - That already is a walk.
  11. 00:32:306 (3,1) - dash to this seems a bit too tight, reduce for a more comfortable flow - Nah, this feels fine to play flowwise, due to the reaction time allowed for this jump.
  12. 00:37:333 (3,4,5,1) - use even spacing here for better flow - Flows better how it is now, as it gives a curve movement into the next note, and 1 is weaker than the others so the distance is shorter.
Song Setup Recommendations: Just use AR8, no need for 7.7. - AR7.8, AR8 feels to high for a song of this bpm.
Closing Thoughts: Typical MB map. .-.

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set. :)
Thanks for the mod!

Code
  • osu file format v14

    [General]
    AudioFilename: Undertale OST- 044 - Tem Shop.mp3
    AudioLeadIn: 0
    PreviewTime: 108
    Countdown: 0
    SampleSet: Soft
    StackLeniency: 0.7
    Mode: 2
    LetterboxInBreaks: 0
    WidescreenStoryboard: 0

    [Editor]
    Bookmarks: 20212,40317
    DistanceSpacing: 1.8
    BeatDivisor: 4
    GridSize: 8
    TimelineZoom: 1.6

    [Metadata]
    Title:Tem Shop
    TitleUnicode:Tem Shop
    Artist:toby fox
    ArtistUnicode:toby fox
    Creator:-Faded-
    Version:MBomb's Platter
    Source:Undertale
    Tags:Temmie Chang Tuyoki Radiation Money For College Chiptune [_Space_] -_Magic Bomb_-
    BeatmapID:866872
    BeatmapSetID:397990

    [Difficulty]
    HPDrainRate:5
    CircleSize:4
    OverallDifficulty:7.8
    ApproachRate:7.8
    SliderMultiplier:2
    SliderTickRate:1

    [Events]
    //Background and Video events
    0,0,"moneyforcollege.png",0,0
    //Break Periods
    //Storyboard Layer 0 (Background)
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    //Storyboard Sound Samples

    [TimingPoints]
    108,628.272251308901,4,2,0,60,1,0
    41573,-100,4,2,0,40,0,0
    42202,-100,4,2,0,20,0,0
    42830,-100,4,2,0,10,0,0
    43458,-100,4,2,0,5,0,0


    [HitObjects]
    128,192,108,5,0,0:0:0:0:
    384,192,422,2,0,L|496:192,1,100,2|0,0:0|0:0,0:0:0:0:
    320,192,893,2,0,L|432:192,1,100,2|0,0:0|0:0,0:0:0:0:
    320,192,1364,5,2,0:0:0:0:
    176,192,1678,2,0,L|248:192,1,50,0|2,0:0|0:0,0:0:0:0:
    384,192,2149,1,0,0:0:0:0:
    296,192,2306,1,2,0:0:0:0:
    464,192,2464,1,0,0:0:0:0:
    464,192,2621,5,0,0:0:0:0:
    320,192,2935,2,0,P|208:192|208:192,1,100,2|0,0:0|0:0,0:0:0:0:
    120,192,3406,2,0,P|232:192|232:192,1,100,2|0,0:0|0:0,0:0:0:0:
    384,192,3877,5,2,0:0:0:0:
    464,192,4191,1,0,0:0:0:0:
    296,192,4348,2,0,P|184:120|184:104,1,150,2|0,0:0|3:0,0:0:0:0:
    288,192,5134,5,0,3:0:0:0:
    32,192,5448,2,0,L|136:192,1,100,2|0,0:0|0:0,0:0:0:0:
    312,192,5919,2,0,L|416:192,1,100,2|0,0:0|0:0,0:0:0:0:
    248,192,6390,5,2,0:0:0:0:
    384,192,6704,2,0,L|320:192,1,50,0|2,0:0|0:0,0:0:0:0:
    160,192,7176,1,0,0:0:0:0:
    256,192,7333,1,2,0:0:0:0:
    384,192,7490,1,0,0:0:0:0:
    160,192,7647,5,2,0:0:0:0:
    72,192,7804,1,0,0:0:0:0:
    144,192,7961,1,0,0:0:0:0:
    336,192,8275,1,2,0:0:0:0:
    424,192,8432,1,0,0:0:0:0:
    352,192,8589,1,0,0:0:0:0:
    192,192,8903,5,0,3:0:0:0:
    352,192,9217,1,0,3:0:0:0:
    80,192,9532,2,0,L|180:192,1,100,0|0,3:0|0:0,0:0:0:0:
    48,192,10160,5,0,0:0:0:0:
    424,192,10474,2,0,P|480:168|472:144,1,100,2|0,0:0|0:0,0:0:0:0:
    296,192,10945,2,0,L|192:192,1,100,2|0,0:0|0:0,0:0:0:0:
    360,192,11416,5,2,0:0:0:0:
    224,192,11731,2,0,L|144:192,1,50,0|2,0:0|0:0,0:0:0:0:
    320,192,12202,1,0,0:0:0:0:
    224,192,12359,1,2,0:0:0:0:
    64,192,12516,1,0,0:0:0:0:
    128,192,12673,5,0,0:0:0:0:
    400,192,12987,2,0,L|504:192,1,100,2|0,0:0|0:0,0:0:0:0:
    400,192,13458,2,0,L|296:192,1,100,2|0,0:0|0:0,0:0:0:0:
    472,192,13929,5,2,0:0:0:0:
    352,192,14244,1,0,0:0:0:0:
    128,192,14401,2,0,P|72:144|112:88,1,150,2|0,0:0|3:0,0:0:0:0:
    16,192,15186,5,0,3:0:0:0:
    392,192,15500,2,0,P|456:176|472:120,1,100,2|0,0:0|0:0,0:0:0:0:
    304,192,15971,2,0,L|416:192,1,100,2|0,0:0|0:0,0:0:0:0:
    240,192,16443,5,2,0:0:0:0:
    368,192,16757,2,0,L|280:192,1,50,0|2,0:0|0:0,0:0:0:0:
    448,192,17228,1,0,0:0:0:0:
    360,192,17385,1,2,0:0:0:0:
    496,192,17542,1,0,0:0:0:0:
    272,192,17699,5,2,0:0:0:0:
    224,190,17856,1,0,0:0:0:0:
    200,149,18013,1,0,0:0:0:0:
    336,192,18327,1,2,0:0:0:0:
    383,190,18484,1,0,0:0:0:0:
    407,149,18641,1,0,0:0:0:0:
    240,192,18956,6,0,L|136:192,1,100,0|0,3:0|3:0,0:0:0:0:
    432,192,19584,2,0,L|332:192,1,100,0|0,3:0|0:0,0:0:0:0:
    192,192,20212,5,0,0:0:0:0:
    464,192,20526,2,0,L|360:192,1,100,2|0,0:0|0:0,0:0:0:0:
    216,192,20998,2,0,L|320:192,1,100,2|0,0:0|0:0,0:0:0:0:
    240,192,21469,5,2,0:0:0:0:
    496,192,21783,2,0,L|408:192,1,50,0|2,0:0|0:0,0:0:0:0:
    304,192,22254,2,0,L|240:192,2,50,0|2|0,0:0|0:0|0:0,0:0:0:0:
    384,192,22725,5,0,0:0:0:0:
    224,192,23039,2,0,L|328:192,1,100,2|0,0:0|0:0,0:0:0:0:
    416,192,23511,2,0,L|312:192,1,100,2|0,0:0|0:0,0:0:0:0:
    224,192,23982,5,2,0:0:0:0:
    336,192,24296,1,0,0:0:0:0:
    176,192,24453,1,2,0:0:0:0:
    336,192,24767,1,0,0:0:0:0:
    416,192,24924,1,2,0:0:0:0:
    272,192,25238,5,0,0:0:0:0:
    16,192,25553,2,0,L|120:192,1,100,2|0,0:0|0:0,0:0:0:0:
    280,192,26024,2,0,L|384:192,1,100,2|0,0:0|0:0,0:0:0:0:
    216,192,26495,5,2,0:0:0:0:
    488,192,26809,2,0,L|424:192,1,50,0|2,0:0|0:0,0:0:0:0:
    256,192,27280,1,0,0:0:0:0:
    166,192,27437,1,2,0:0:0:0:
    96,192,27594,1,0,0:0:0:0:
    40,192,27751,5,0,0:0:0:0:
    320,192,28066,2,0,L|424:192,1,100,2|0,0:0|0:0,0:0:0:0:
    256,192,28537,2,0,L|144:192,1,100,2|0,0:0|0:0,0:0:0:0:
    8,192,29008,5,2,0:0:0:0:
    192,192,29322,1,0,0:0:0:0:
    464,192,29479,2,0,P|408:128|344:120,1,150,2|2,0:0|0:0,0:0:0:0:
    488,192,30265,5,0,0:0:0:0:
    208,192,30579,2,0,L|320:192,1,100,2|0,0:0|0:0,0:0:0:0:
    224,192,31050,2,0,L|328:192,1,100,2|0,0:0|0:0,0:0:0:0:
    424,192,31521,5,2,0:0:0:0:
    40,192,31835,2,0,L|112:192,1,50,0|2,0:0|0:0,0:0:0:0:
    368,192,32306,2,0,L|440:192,2,50,0|2|0,0:0|0:0|0:0,0:0:0:0:
    304,192,32778,5,0,0:0:0:0:
    32,192,33092,2,0,L|160:192,1,100,2|0,0:0|0:0,0:0:0:0:
    216,192,33563,2,0,L|88:192,1,100,2|0,0:0|0:0,0:0:0:0:
    32,192,34034,5,2,0:0:0:0:
    312,192,34348,2,0,L|368:192,1,50,0|2,0:0|0:0,0:0:0:0:
    80,192,34820,2,0,L|16:192,1,50,0|2,0:0|0:0,0:0:0:0:
    176,192,35291,5,0,0:0:0:0:
    464,192,35605,2,0,L|336:192,1,100,2|0,0:0|0:0,0:0:0:0:
    208,192,36076,2,0,L|336:192,1,100,2|0,0:0|0:0,0:0:0:0:
    400,192,36547,5,2,0:0:0:0:
    16,192,36861,2,0,L|66:192,1,50,0|2,0:0|0:0,0:0:0:0:
    240,192,37333,1,0,0:0:0:0:
    144,192,37490,1,2,0:0:0:0:
    240,192,37647,1,0,0:0:0:0:
    320,192,37804,5,0,0:0:0:0:
    48,184,38118,2,0,B|152:184|152:184,1,100,2|0,0:0|0:0,0:0:0:0:
    312,192,38589,2,0,L|432:192,1,100,2|0,0:0|0:0,0:0:0:0:
    248,192,39060,5,2,0:0:0:0:
    96,192,39375,1,0,0:0:0:0:
    320,192,39532,2,0,P|400:128|376:96,1,150,2|2,0:0|0:0,0:0:0:0:
    256,192,40317,12,0,44087,0:0:0:0:
Mazziv
this is not fair,i cant find a single mistake here
give me something easier :( call bn's for bubble or something
try this method to get a bubble:http://imgur.com/gallery/KXNeuIB
call me again if you started a new map and you need mods v:
Topic Starter
Phos-

Mazziv wrote:

this is not fair,i cant find a single mistake here
give me something easier :( call bn's for bubble or something
try this method to get a bubble:http://imgur.com/gallery/KXNeuIB
call me again if you started a new map and you need mods v:
xD

It's fine, lol. Thanks for having a look anyway~
-GriM-
General:
New Combos are placed kind of randomly, I dont wan't to point them all out though. They're pretty easy to spot

Insane:
00:04:820 (4) - why is spacing so small from the slider to this? isnt the spacing 1.8?
00:14:872 (4) - ^
00:13:929 (1,2) - its kind of weird flowing to me but you should be fine
00:21:940 (2,3,4,5) - ^
00:17:699 (1,2,3,1,2,3) - maybe do a rotating pattern like the previous? (just a suggestion)
00:31:835 (1,2,3,4,5) - kind of weird flowing imo

ok thats it for Insane

Hard:
1.8 spacing might be a little hard? just a suggestion, you should be fine
I couldn't find anything else to point out D:

Normal:
I'm not sure if 2.30 sv is ok in a normal, maybe considering the 95 bpm but I really dont know
I also feel as if there were some beats that were skipped, but would still work and keep the low difficulty. An example of this is 00:12:359 (4) -
these are really the only problems I had with this diff ;p

Easy:
Ahhhh I can't find anything to point out D:

Overall a very nice map, this mod probaly isn't worth kudosu due to lack of things pointed out but I'm excited to see this ranked!
Topic Starter
Phos-

-GriM- wrote:

General:
New Combos are placed kind of randomly, I dont wan't to point them all out though. They're pretty easy to spot Nope, I have NCs every two beats on insane and hard, due to the low bpm.

Insane:
00:04:820 (4) - why is spacing so small from the slider to this? isnt the spacing 1.8? Because I'm mapping to the melody of the song, but because the melody stops here I have to map to something else to fill in the gap, so I don't want to give them too much emphasis.
00:14:872 (4) - ^ ^
00:13:929 (1,2) - its kind of weird flowing to me but you should be fine How? I like that flow,
00:21:940 (2,3,4,5) - ^ ^
00:17:699 (1,2,3,1,2,3) - maybe do a rotating pattern like the previous? (just a suggestion) I changed the pattern, but not like the previous because I want variety between the two segments.
00:31:835 (1,2,3,4,5) - kind of weird flowing imo I like this flow; the zig-zag motion is good.

ok thats it for Insane

Hard:
1.8 spacing might be a little hard? just a suggestion, you should be fine I think it's fine because there's already an advanced diff.
I couldn't find anything else to point out D:

Normal:
I'm not sure if 2.30 sv is ok in a normal, maybe considering the 95 bpm but I really dont know 2.3 sv on Normal is fine on 95bpm.
I also feel as if there were some beats that were skipped, but would still work and keep the low difficulty. An example of this is 00:12:359 (4) - Originally I had all these sounds mapped, but people said the Normal was too hard. I don't know how else I could do this without the Normal being inconsistent.
these are really the only problems I had with this diff ;p

Overall a very nice map, this mod probaly isn't worth kudosu due to lack of things pointed out but I'm excited to see this ranked!
Thanks for modding~
-GriM-
tfw everything is turned down :(

jk xd
show more
Please sign in to reply.

New reply