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Muzzy - Endgame

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Total Posts
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Topic Starter
Secretpipe
This beatmap was submitted using in-game submission on lundi 8 février 2016 at 21:39:46

Artist: Muzzy
Title: Endgame
Tags: drum and bass dnb neurofunk
BPM: 175
Filesize: 14198kb
Play Time: 06:10
Difficulties Available:
  1. Gameover (5,69 stars, 1052 notes)
Download: Muzzy - Endgame
Information: Scores/Beatmap Listing
---------------

#57 in Best Of 2016!
#1st french map in Best of 2016!
Thank you for the support on it! Enjoy!~


I'll take you on a journey !


Special Thanks To :

Damnae
Irreversible
grumd
hent2222
omg this song \o/
Hula
IRC bruvs.

SPOILER
12:54 Secretpipe: link me the sliders that I can fix bae
12:54 Hula: D:
12:54 Hula: 01:08:583 (1) -
12:54 Hula: 01:09:955 (1) -
12:54 Hula: 01:12:698 (1) -
12:55 Hula: that's the ones which should be 1/2 circles
12:55 Hula: otherwise it feels v. undermaps
12:55 Hula: mapped*
12:55 Secretpipe: 01:08:583 (1) - I want to keep that tho
12:55 Secretpipe: and then fixed the rest
12:55 Hula: i guess you can
12:55 Hula: the rest
12:55 Secretpipe: otherwise it flows good?
12:55 Secretpipe: :(
12:55 Hula: i think so
12:55 Hula: STILL MORE HULA MOOD
12:56 Hula: 01:28:469 (3,4,5) -
12:56 Hula: spacing pls
12:56 Hula: 01:31:383 (5) - you kinda stick 2 very strong sounds on one slider
12:56 Hula: but plays okay i think
12:57 Hula: 01:32:069 (2) - this needs to go on the white tick
12:57 Hula: http://puu.sh/mfKu6/d190f0022d.jpg
12:57 Hula: rhythm like dat pls
12:57 Hula: 01:32:583 (4) - 2 1/2 circles?
12:57 Hula: cos
12:57 Hula: dis is gonna be jumpy map
12:57 Secretpipe: Spacing plz?
12:58 Hula: it aint gonna have the most exciting rhythms
12:58 Hula: yeah, you decrease spacing on the stronger drums
12:58 Hula: 01:28:812 (5) - I http://puu.sh/mfKxd/a9fc677557.jpg
12:58 Hula: better in terms of spacing?
12:59 Secretpipe: nah flow is nub
12:59 Hula: ur flow is nub
12:59 Secretpipe: i found a way anyway thanks
12:59 Hula: \o\
13:00 Secretpipe: :(
13:00 Hula: 01:42:012 (3) - should be 1/2 circle if i didn't say already
13:00 Secretpipe: lmao thanks I found better ideas when I'm fixing ur things
13:00 Hula: \o/
13:01 Hula: well
13:01 Hula: that's gotta be a good thing
13:01 Hula: oh shit
13:01 Hula: the preview point
13:01 Hula: is not on a tick
13:01 Hula: or is that delib?
13:02 Secretpipe: changed mp3
13:02 Secretpipe: ye I was like
13:02 Secretpipe: eh it's a bit off of what I wanted to do
13:02 Secretpipe: thanks fixed
13:02 Hula: \o/
13:02 Hula: fucking
13:02 Hula: all over this modding business
13:02 Hula: so about the hitsound mod
13:02 Hula: THERE'S
13:02 Hula: NONE
13:03 Secretpipe: LOL
13:03 Secretpipe: cuz idk how to thitsound this actualyl
13:03 Secretpipe: fixed all except 01:42:012 (3) - for now
13:03 Secretpipe: idk i don' thave a badass idea!
13:03 Hula: USRS
13:03 Hula: GO BASIC
13:04 Hula: HITNORMAL AND CLAP
13:04 Hula: :|
13:04 Secretpipe: nvm found it
13:04 Secretpipe: no i wont
13:04 Hula: 01:49:726 (1) - hitnormal
13:04 Hula: 01:50:069 (2) - clap
13:04 Hula: 01:50:583 (3) - hitnormal
13:04 Hula: 01:50:755 (4) - clap
13:04 Secretpipe: nuh
13:04 Hula: most basic dnb hitsound
13:04 Hula: playability improves 500 times
13:04 Secretpipe: lool
13:04 Hula: also
13:04 Hula: tick rate 2
13:04 Hula: thanks
13:05 Hula: 01:52:812 (2) - for these sliders etc.
13:05 Hula: also higher combo for more dollar
13:05 Secretpipe: rofl idk if it's good to use 5/4 sliders like 01:50:069 (2) -
13:05 Secretpipe: more dollar?
13:05 Hula: combo
13:05 Secretpipe: u mean combo?
13:05 Hula: :)
13:05 Hula: yeah idk about those sliders
13:05 Hula: lol
13:05 Secretpipe: added tick rate 2
13:05 Hula: cos there is nothing on the blue tick
13:05 Secretpipe: well , 5/4 fits nicely
13:06 Hula: i didn't notice it whilst playing
13:06 Secretpipe: it's more like to emphasize note like 01:50:583 (3) -
13:06 Hula: it will cause more incomplete sliders
13:06 Hula: whilst playing
13:06 Hula: ye
13:07 Hula: 01:13:383 (4) -
13:07 Hula: how about spipe
13:07 Hula: http://puu.sh/mfKOM/0a13f92413.jpg
13:07 Hula: repeat slider?
13:07 Hula: for that wub
13:07 Hula: could be funky
13:08 Secretpipe: hm y
13:08 Secretpipe: e
13:08 Hula: have it spaced
13:08 Hula: and it's noice
13:08 Secretpipe: but
13:08 Secretpipe: what about the jumps on that part
13:08 Secretpipe: :(
13:08 Hula: rip
13:08 Hula: but
13:08 Hula: you got jumps everywhere else
13:08 Secretpipe: 1/4 or 1/8?
13:08 Hula: i literally
13:09 Hula: put the slider on where the 4 is
13:09 Hula: no
13:09 Hula: 1/2
13:09 Hula: :)
13:09 Secretpipe: 1/4 fits no?
13:09 Hula: 1/4 wouldn't be mapping the wub
13:09 Secretpipe: hmm
13:09 Hula: was just an idea
13:10 Secretpipe: I'll think about it ahah
13:10 Hula: saw it thought
13:10 Hula: i'd do that
13:10 Hula: so suggest it
13:10 Hula: :)
13:10 Hula: how is it
13:10 Secretpipe: sure
13:10 Hula: not being BN?
13:10 Secretpipe: btw stop the ":)" it's creepy
13:10 Secretpipe: :'(
13:10 Hula: u like osu now?
13:10 Hula: :)
13:10 Secretpipe: well
13:10 Secretpipe: it's sad
13:10 Hula: HAHA
13:10 Secretpipe: but welp
13:10 Hula: it's sad
13:10 Hula: cos
13:10 Hula: I FUCKING NEED A CIRCLEJERK
13:10 Secretpipe: I hope i'll join back
13:10 Hula: >:(
13:10 Secretpipe: well
13:11 Hula: pls join back in next 6 days
13:11 Hula: mitis 1.16 needs rank by 8th Jan
13:11 Secretpipe: i've been involved since a year and a half xd
13:11 Secretpipe: LOL
13:11 Secretpipe: nah impossibru!
13:11 Hula: srsly
13:11 Hula: my possible circlejerk speed rankers got rekt by loctav
13:11 Secretpipe: r i p
13:11 Hula: dream of specific date rank
13:11 Hula: is gone I think
13:12 Hula: 01:35:326 (4,5) -
13:12 Hula: spacing too low
13:12 Hula: maybe
13:12 Hula: idk
13:12 Hula: maybe spacing from 5-6 is too high
13:13 Hula: c00l
13:13 Hula: I should probs savelog this and start farming myself some kds
13:13 Hula: is dat k with u?
Lasse
I looked at it again and one of the combo colors I gave you might be problematic because it blends so well with the dress, might want to try this instead
[Colours]
Combo1 : 253,171,149
Combo2 : 2,67,102
Combo3 : 255,220,185
Combo4 : 67,72,91
before someone complains about that blue, because I'm sure that will happen at some point
Topic Starter
Secretpipe
Aight! Thanks!
snz
\o/
WingSilent
J'ai écouté, j'ai kiffé (really), et je me suis amusé avec l'offset et j'ai donc trouvé mieux avec "37025". :3 (Je le recommande vraiment ^^)
Une map aussi longue, la modder je devrais. :D

Je sais pas si c'est temporaire ou non mais en regardant rapidement, 02:13:025 (1) - Ce spinner est beaucoup trop long, imo.
Tu devrais le stopper ici > 02:22:282 - et faire des sliders à partir d'ici > 02:22:625 - comme le son motorisé tout bizarre semble avoir un rythme constant a partir de là > 02:22:625, ce serait peut-être idéal, non ? M'enfin c'est qu'une suggestion pour limiter la fatigue des petits poignets qui vont bien morfler. xD
Topic Starter
Secretpipe

NekoLumi wrote:

J'ai écouté, j'ai kiffé (really), et je me suis amusé avec l'offset et j'ai donc trouvé mieux avec "37025". :3 (Je le recommande vraiment ^^)
Une map aussi longue, la modder je devrais. :D

Je sais pas si c'est temporaire ou non mais en regardant rapidement, 02:13:025 (1) - Ce spinner est beaucoup trop long, imo.
Tu devrais le stopper ici > 02:22:282 - et faire des sliders à partir d'ici > 02:22:625 - comme le son motorisé tout bizarre semble avoir un rythme constant a partir de là > 02:22:625, ce serait peut-être idéal, non ? M'enfin c'est qu'une suggestion pour limiter la fatigue des petits poignets qui vont bien morfler. xD


Qu'ils morflent lmao :')
C'est le meilleur truc qui puisse fit a moins de mettre des sliders 1/4 , 1/6 ou 1/8 limite.
Also , l'HP est plus bas si tu l'as remarqué , je l'ai mis exprès pour cette raison ! De plus , il y aura un autre long slider a la fin de la map.

A propos de l'offset j'irai check ce soir , merki ♥
Beafowl
I CANT WAIT
evil_drows212
amazing!
Natteke desu
posted something
Topic Starter
Secretpipe
elvis helped with many things in game!

applause him please!

ALSO MAP IS DONE WOOOO
grumd
irc stuff
SPOILER
01:30 grumd: 05:57:256 (4,5,1,2) - biggest mistake ever
01:31 Secretpipe: kewl so far
01:31 Secretpipe: rofl you want me to add some Easy diffs? xD
01:31 grumd: yes
01:31 grumd: can you go to editor please
01:31 Secretpipe: oh
01:31 Secretpipe: I have to remove 5
01:31 Secretpipe: and add two circles?
01:31 grumd: sorry i don't see which one is 5 XD
01:31 Secretpipe: aaa
01:31 Secretpipe: xD
01:31 Secretpipe: okay
01:31 grumd: ok look
01:31 Secretpipe: lemme see
01:31 Secretpipe: WAIT
01:31 Secretpipe: I need to see if I'm able to see my errors
01:31 Secretpipe: 05:57:256 (4) - this is bad
01:31 Secretpipe: cuz it has a strong kick at the end
01:32 grumd: 05:57:428 - this needs a circle here since big bada bass
01:32 grumd: yes
01:32 Secretpipe: 05:57:599 (5) - should be emphasized by two circles
01:32 Secretpipe: 05:57:942 (1,2) - these are fine
01:32 grumd: 05:57:599 (5,1,2) - and all these should be nice 1/2 jumps because they are very hard beats and need emphasizement
01:32 grumd: those are not fine since sliders are too easy for that music here
01:32 grumd: need to be all circles imo
01:32 Secretpipe: well you're right
01:32 grumd: or if you really want sliders, add big jumps
01:32 Secretpipe: it's too easy for the song yup
01:33 Secretpipe: well if you suggested circles I'll do it
01:33 grumd: 05:41:142 (6) - here is what you usually do for this kind of bass
01:33 grumd: and it's good
01:33 Secretpipe: that jump is nice?
01:33 grumd: 05:43:199 (2,3,4,5,6,1,2,3) - and if you have this earlier, why only sliders with no jumps at that part?
01:33 grumd: yes jump is nice
01:34 Secretpipe: yea
01:34 Secretpipe: my bad
01:34 grumd: 05:57:256 (4,5,1,2) - so basically this should be the hardest part here
01:34 Secretpipe: gonna fix it asap
01:34 grumd: while you're fixing i'll look through the map to see if i have anything else
01:34 Secretpipe: and i made it the easiest
01:34 Secretpipe: sure \o.o/
01:34 grumd: that's why 9/10
01:34 grumd: haha
01:34 Secretpipe: :D
01:35 Secretpipe: I remember that you told me to make an atmosphere around the map smh
01:35 Secretpipe: Mappin' the calm part was a pai
01:35 Secretpipe: pain
01:35 grumd: calm part is great
01:35 Secretpipe: tried to make it unique
01:35 Secretpipe: various pattern
01:35 Secretpipe: and shit
01:35 Secretpipe: 2 min of pain xd
01:35 grumd: 01:04:285 (7,8,1) - different spacing here
01:35 grumd: should be like that http://i.imgur.com/n7VOeF4.png
01:35 Secretpipe: woops , i fixed that some hours go
01:35 Secretpipe: ago
01:36 grumd: 01:03:599 (7,8,1,2) - i didn't really like this shape, let me try to show you what i'd like to see
01:36 Secretpipe: ye my shape was bad
01:36 Secretpipe: xD
01:37 Secretpipe: btw I'll fix once you'll list me all the stuff
01:37 Secretpipe: cuz im on my laptop atm and it's annoyin' to fix with the touchpad xD
01:37 grumd: fuck lol idk i can't make streams xD
01:37 grumd: forget about that one
01:37 Secretpipe: LOL
[...]
01:44 grumd: ok let's continue with your map
01:44 grumd: 01:27:770 (1) - i felt like this would be better http://i.imgur.com/n6czViW.png
01:45 grumd: btw long slow sliders are great
01:46 Secretpipe: i wish to have my mouse uhhh
01:46 grumd: 03:28:456 (1,2,3) - different spacing
01:46 Secretpipe: ye good idea
01:47 Secretpipe: I'm just gonna screen that and fix it tmr at 8
01:47 Secretpipe: oh I can fix the spacing
01:48 Secretpipe: fixed
01:48 grumd: 03:46:285 (1,2) - 03:50:399 (1,2) - 03:51:770 (1,2) - use the same pattern also here 03:55:885 - and 03:57:256 (1) -
01:49 Secretpipe: that was made on purpose
01:49 Secretpipe: but i guess that's "inconsistent
01:49 Secretpipe: "
01:49 grumd: idk i just think that fits
01:50 grumd: 05:25:370 (5) - oh this one is important, this is very badly places
01:50 grumd: placed
01:50 grumd: 05:25:713 (1) - this circle should be placed near the previous slider's end
01:50 Secretpipe: oh
01:50 grumd: 05:26:056 (1,2,1) - also these are still 1/4
01:50 Secretpipe: ye
01:50 Secretpipe: added a 1/4
01:50 Secretpipe: yea still 1/4
01:50 Secretpipe: but
01:50 Secretpipe: i wanted to emphasize the kick
01:51 Secretpipe: lmao I knew all of these errors
01:51 Secretpipe: even elvis told me
01:51 grumd: well you can place 1/4 sldiers to do it
01:51 grumd: it's not good to ignore a goddamn stream just to emphasize something
01:52 Secretpipe: yeh
01:52 Secretpipe: http://osu.ppy.sh/ss/4392836
01:52 Secretpipe: it should be better nuh?
01:52 grumd: yeah probably
01:52 grumd: i would ctrl h the slider though
01:53 Secretpipe: ctrl+h'd
01:54 Secretpipe: im just scared about the end
01:54 Secretpipe: it may be rly hard
01:54 Secretpipe: even if the song ask for it
01:54 grumd: nah it's not hard
01:57 Secretpipe: amg hitsoundin needs to be done
01:57 Secretpipe: and boom
01:57 Secretpipe: see you united
02:02 Secretpipe: fixed errythin'
02:02 Secretpipe: thanks
02:02 Secretpipe: feel free to get a kd
02:02 Secretpipe: and raise sp to 12
02:02 Secretpipe: :D
Topic Starter
Secretpipe
Thanks bruh!
Natteke desu
log btw
2016-01-23 23:36 EvilElvis: 00:58:970 (3) - should nced for sure
2016-01-23 23:36 Secretpipe: rly?
2016-01-23 23:36 Secretpipe: okay
2016-01-23 23:36 Secretpipe: did it
2016-01-23 23:37 EvilElvis: 01:05:828 (1) - i'd say it's better to start this part from the same place with 01:05:485 (1) -
2016-01-23 23:37 EvilElvis: with jumps and etc
2016-01-23 23:37 EvilElvis: idk somewhat it feels more fitting
2016-01-23 23:37 EvilElvis: thought it's about tastes
2016-01-23 23:37 Secretpipe: you want me to stack those two circles?
2016-01-23 23:38 EvilElvis: yup, something like https://osu.ppy.sh/ss/4391800 would be nice
2016-01-23 23:39 EvilElvis: 01:06:856 (6) - Y U SHOULD MOVE IT EVEN FURTHER FROM 5
2016-01-23 23:39 EvilElvis: 01:09:599 (5) - same tbh
2016-01-23 23:40 EvilElvis: 01:17:828 (5) - idk i'd maek pepe jump tbh
2016-01-23 23:40 EvilElvis: because of these strong whateverit'snamesamples
2016-01-23 23:40 Secretpipe: i don't like to fix 01:05:828 (1,2) - but ok
2016-01-23 23:40 EvilElvis: 01:24:685 (6) - sv increasing?
2016-01-23 23:41 Secretpipe: there's a strong kick
2016-01-23 23:41 Secretpipe: at 01:06:856 (6) -
2016-01-23 23:41 EvilElvis: well, thats what i'm talking about lol
2016-01-23 23:41 Secretpipe: well
2016-01-23 23:41 Secretpipe: what's wrong with it ? o:
2016-01-23 23:41 EvilElvis: immo even bigger jump would be NICE
2016-01-23 23:42 Secretpipe: LOL
2016-01-23 23:42 Secretpipe: it's already 5.59
2016-01-23 23:42 Secretpipe: plez
2016-01-23 23:42 Secretpipe: xD
2016-01-23 23:42 EvilElvis: https://osu.ppy.sh/ss/4391819
2016-01-23 23:42 EvilElvis: ♥
2016-01-23 23:42 Secretpipe: buffed them a bit
2016-01-23 23:42 Secretpipe: 3.33
2016-01-23 23:42 Secretpipe: nonono
2016-01-23 23:42 Secretpipe: in your screen
2016-01-23 23:42 Secretpipe: you can see me say "LOL"
2016-01-23 23:42 Secretpipe: everythin' is linkedd ! ! !
2016-01-23 23:43 Secretpipe: buffed it to 2.9
2016-01-23 23:43 Secretpipe: fixed the jumps
2016-01-23 23:43 Secretpipe: 01:24:685 (6) - sv isn't increasin' lol
2016-01-23 23:44 EvilElvis: 01:28:285 (2,3,4) - could be done in this way https://osu.ppy.sh/ss/4391829
2016-01-23 23:44 EvilElvis: i mean
2016-01-23 23:44 EvilElvis: what about increasing it
2016-01-23 23:44 EvilElvis: lol
2016-01-23 23:44 EvilElvis: as for the last i linked
2016-01-23 23:44 Secretpipe: oh
2016-01-23 23:44 Secretpipe: aight
2016-01-23 23:44 EvilElvis: that small spacing goes nice with this samples again
2016-01-23 23:44 EvilElvis: when
2016-01-23 23:45 EvilElvis: 4 and 5 at the screen
2016-01-23 23:45 Secretpipe: yea
2016-01-23 23:45 EvilElvis: emphasising kicks nicely
2016-01-23 23:45 Secretpipe: I see your idea
2016-01-23 23:45 Secretpipe: but there's no anti jumps in the whole map idk
2016-01-23 23:45 Secretpipe: will it be consistent to make a slow spacin' here?
2016-01-23 23:45 Secretpipe: nvm i'lll follow elvis sensei
2016-01-23 23:46 Secretpipe: THANKS!
2016-01-23 23:46 EvilElvis: 01:29:142 (1,2,3) - nice 01:29:828 (4,5,6) - not nice because 01:29:999 (5,6) - spacings lesser than between 01:29:828 (4,5) -
2016-01-23 23:46 EvilElvis: well, still depends on you
2016-01-23 23:46 EvilElvis: i just suggesting stuff
2016-01-23 23:46 Secretpipe: yea
2016-01-23 23:46 Secretpipe: nice catch
2016-01-23 23:47 EvilElvis: 01:31:370 (5) - wtf happened with rhythm?
2016-01-23 23:47 EvilElvis: you just mapped REALLY STRONG BEAT with slider end
2016-01-23 23:47 EvilElvis: rip
2016-01-23 23:47 Secretpipe: OMG
2016-01-23 23:47 Secretpipe: IM SO BAD
2016-01-23 23:47 Secretpipe: duuude
2016-01-23 23:47 Secretpipe: I wanted to avoid that
2016-01-23 23:47 Secretpipe: LOL
2016-01-23 23:47 Secretpipe: thanks
2016-01-23 23:48 EvilElvis: 01:32:570 (4) - could be replaced by circles
2016-01-23 23:48 EvilElvis: thought works as a slider as well
2016-01-23 23:49 EvilElvis: 01:34:970 (3,4,5) - BIG JUMPS BECAUSE OF STRONG BEATS SIR
2016-01-23 23:50 EvilElvis: 01:36:170 (1,2,3,4,5,1) - personally i'd replace all of sliders by circles, because every stuff you mapped with them is strong, and sounds pretty "abruptly" so circles could help with emphasising it
2016-01-23 23:51 EvilElvis: 01:38:742 (1) - 3/4 slider and circle like was done 01:33:256 (1,2) - please
2016-01-23 23:51 EvilElvis: 02:11:313 (1,2,1,2,3,4,5,6,7,8) - PP FARM
2016-01-23 23:52 Secretpipe: I'll see about 01:36:170 (1,2,3,4,5,1) -
2016-01-23 23:53 Secretpipe: pp farm?o:
2016-01-23 23:53 Secretpipe: oh yeah jumps
2016-01-23 23:54 EvilElvis: 03:46:285 (1) - a bit unsure about this part
2016-01-23 23:54 EvilElvis: you actually done it's in a right way
2016-01-23 23:54 EvilElvis: but sometimes spacings is too huge
2016-01-23 23:55 EvilElvis: 04:01:370 (1,2,3,4) - here for example
2016-01-23 23:55 Secretpipe: yea it has huge spacing sometimes
2016-01-23 23:55 Secretpipe: I'll reduce it
2016-01-23 23:55 EvilElvis: it's looks like kiai
2016-01-23 23:55 Secretpipe: yea right
2016-01-23 23:56 Secretpipe: better http://osu.ppy.sh/ss/4391908 ?
2016-01-23 23:56 EvilElvis: yup
2016-01-23 23:56 Secretpipe: Also I'll use the Orange color for slow sliders
2016-01-23 23:56 Secretpipe: so players can recognize it
2016-01-23 23:56 EvilElvis: 04:09:599 (1) - same goes for this part as well, from here till kiai, just check them by yourself
2016-01-23 23:56 Secretpipe: 04:09:599 (1) - welp
2016-01-23 23:57 Secretpipe: That part isn't rly calm
2016-01-23 23:57 EvilElvis: could be left as it is thought, but sometimes it's too much immo
2016-01-23 23:57 Secretpipe: not as fast as the kiai yeh
2016-01-23 23:57 Secretpipe: but some
2016-01-23 23:57 Secretpipe: ye
2016-01-23 23:57 Secretpipe: it can be too much sometimes
2016-01-23 23:57 Secretpipe: i'm gonna fix that now
2016-01-23 23:57 Secretpipe: based elvis <3
2016-01-23 23:57 Secretpipe: 04:10:285 (3) - it's fine here nah?
2016-01-23 23:57 EvilElvis: 05:26:056 (1,2,1) - 1/4s maybe? :D
2016-01-23 23:57 Secretpipe: 04:12:856 (4) - too much
2016-01-23 23:58 EvilElvis: yup you got the point
2016-01-23 23:58 Secretpipe: ooo missed the 1/4
2016-01-23 23:58 Secretpipe: I wanted to emphasized the 05:26:228 (2) -
2016-01-23 23:58 Secretpipe: there's a kick
2016-01-23 23:58 Secretpipe: the last part will be pp farm
2016-01-23 23:58 Secretpipe: ACTION runs
2016-01-23 23:59 EvilElvis: well honetly i can't recognize it, and i think 1/4s is too damn strong to emphasising something except them there
2016-01-23 23:59 EvilElvis: rest is nice
loopuleasa
  1. The timing in the beginning is wrong up until 00:39:770 (1) - I had to go +15-30 on my timing to get it right. It's different from the rest of the song, which has good timing. This is a flaw in the song itself, by the artist.
  2. The slider end of this one goes back inside it, make it different or make it stick out. 02:48:685 (1) - It's hard to read.
  3. These sliders need to be harder. 05:23:656 (1) - Make the 2nd repeating slider a stream and make this stream 05:25:028 (1) - an actual stream and a hard one. This is a key drop moment of the song and it needs to be more intense. Right now it's toilet paper, doesn't give you any adrenaline. Take example of the first streams the map had, which are really cool to play.
  4. I would turn this one into a huge ass slider to end the map 06:10:628 (1) - (just listen to the song effects, you'll know what shape to make)
Overall, the sections of this map are really unique and fun.
The cool start.
The buildups.
The slow section.
The endgame.

Great map.
Ashina Izu
Hi there o/


At start ( 01:04:463 (1,1,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1) - ) maybe you should do 1 long Kiai Time and not 4 short kiai time


There a little Kiai Time here 04:09:606 (1) - and here 03:46:292 (1) - I think you should remove it
Topic Starter
Secretpipe
Dude , my kiai were not placed in a random way lol
Topic Starter
Secretpipe

loopuleasa wrote:

  1. The timing in the beginning is wrong up until 00:39:770 (1) - I had to go +15-30 on my timing to get it right. It's different from the rest of the song, which has good timing. This is a flaw in the song itself, by the artist. +7 seems really overall!
  2. The slider end of this one goes back inside it, make it different or make it stick out. 02:48:685 (1) - It's hard to read. Feels pretty simple to me , I changed it a lil' bit but I may do some rework on this!
  3. These sliders need to be harder. 05:23:656 (1) - Make the 2nd repeating slider a stream and make this stream 05:25:028 (1) - an actual stream and a hard one. This is a key drop moment of the song and it needs to be more intense. Right now it's toilet paper, doesn't give you any adrenaline. Take example of the first streams the map had, which are really cool to play. Awesome idea indeed! Fixed it !
  4. I would turn this one into a huge ass slider to end the map 06:10:628 (1) - (just listen to the song effects, you'll know what shape to make) did a shape, hope it's good
Overall, the sections of this map are really unique and fun.
The cool start.
The buildups.
The slow section.
The endgame.

Great map.

Thanks a lot for the support man , I really appreciate it!
Tokao
Very nice map.Thanks:)
Topic Starter
Secretpipe
Hitsounding is done!

Let's rank this!
Bara-
[Gameover]
01:01:720 (1,2,3,4) - Please add another reverse.You mapped the stream with 1/4, but the reverse sliders (which are actually easier) don't. You might want to tone down the DS, but due to slider leniency this is the same as a 1/2 jump (now the gap is 3/4)
01:16:463 (6,7) - Don't you think some loud finishes work better then the default whistles? That said, this is taken from the default skin right? If so, remove it, as it's already in the default skin. This suggestion applies to most N:C6 parts
01:36:177 (1,2,3,4) - Consider making either the DS the same, or make it close all together for a better emphasis
01:40:806 (4,7) - REALLY minor - Because of hitbursts/lighting, please stack them properly
01:46:635 (1) - What is the point of this SV-change? It only seems to be a combobreaker (as in combo-end-"-1")
02:40:463 (1) - 5% volume is tooo low. Increase to 20
03:38:749 (4) - You can clearly hear the beat here, please increase spacing a bit
05:25:635 (1,2) - Switch NC, the NC should be at the beat
05:26:235 (1) - Why is there an NC here?
06:09:520 (1,2) - Switch NC

Such a weird song
Now I want to know why the SR doesn't match up to the actual difficulty
Good Luck!
Topic Starter
Secretpipe

Baraatje123 wrote:

[Gameover]
01:01:720 (1,2,3,4) - Please add another reverse.You mapped the stream with 1/4, but the reverse sliders (which are actually easier) don't. You might want to tone down the DS, but due to slider leniency this is the same as a 1/2 jump (now the gap is 3/4) fixed
01:16:463 (6,7) - Don't you think some loud finishes work better then the default whistles? That said, this is taken from the default skin right? If so, remove it, as it's already in the default skin. This suggestion applies to most N:C6 parts In my opinion , these whistles feels really appropriate!
01:36:177 (1,2,3,4) - Consider making either the DS the same, or make it close all together for a better emphasis Havin' a consistent spacin' would be too straight imo! Also I can't make 01:37:206 (3) - consistent cuz its spacin' can't go above 1.2.
01:40:806 (4,7) - REALLY minor - Because of hitbursts/lighting, please stack them properly fixed!
01:46:635 (1) - What is the point of this SV-change? It only seems to be a combobreaker (as in combo-end-"-1") well you're right , nothin' in the songs fits with that slow down! fixed
02:40:463 (1) - 5% volume is tooo low. Increase to 20 done
03:38:749 (4) - You can clearly hear the beat here, please increase spacing a bit right!
05:25:635 (1,2) - Switch NC, the NC should be at the beat done
05:26:235 (1) - Why is there an NC here? desssu doroppu~
06:09:520 (1,2) - Switch NC done

thanks for the useful mod

Such a weird song
Now I want to know why the SR doesn't match up to the actual difficulty
Good Luck!
Bara-
Here we go
Side
nice :v
meii18
Did so many changes such as chaging a hitsound due to cutting of the delay,increased volume from 10% to 40% to make the objects 04:53:492 - ~ 05:15:263 - audible enough.Also we fixed several jumps.

IRC
09:33 *Secretpipe is listening to [https://osu.ppy.sh/b/865344 Muzzy - Endgame]
09:33 ByBy13: oki
09:33 Secretpipe: my best work so far
09:33 ByBy13: wow :D
09:37 Secretpipe: \o/
09:40 Secretpipe: how's it?
09:40 ByBy13: let's see
09:42 ByBy13: /np
09:42 ByBy13: oops
09:42 *ByBy13 is editing [http://osu.ppy.sh/b/865344 Muzzy - Endgame [Gameover]]
09:42 Secretpipe: \o/
09:45 ByBy13: 00:57:435 (4,5,6)- the jump between 5 and 6 doesn't have any sense since on (6) the beat isn't really stronger comparing with (5) so if you want to make a jump to have any sense,I suggest to make a jump between (4) and (5) instead making it between (5) and (6)
09:45 ByBy13: 00:58:120 (2,3,4)- same :/
09:46 ByBy13: 00:59:663 (4,5,6)- same as above
09:49 Secretpipe: hold on gonna reload
09:49 ByBy13: okay XD
09:49 Secretpipe: im back
09:49 Secretpipe: let's see
09:49 ByBy13: ok
09:50 Secretpipe: about 00:57:435 (4,5,6) -
09:50 Secretpipe: i didn't mean to put a jump here
09:50 Secretpipe: it plays fine
09:50 ByBy13: okay o.o
09:50 Secretpipe: but i can reduce it a bit
09:50 ByBy13: oki
09:50 Secretpipe: if you insist
09:50 ByBy13: sure
09:51 Secretpipe: fixed for 00:58:120 (2,3,4) -
09:51 ByBy13: oki
09:51 Secretpipe: 01:00:006 (5,6) - did an emphasis here
09:51 Secretpipe: because there's a long stream comin'
09:51 ByBy13: okay
09:51 Secretpipe: so it's like
09:51 Secretpipe: a preview
09:51 ByBy13: yup
09:51 Secretpipe: so i'll keep that o/
09:51 ByBy13: okay
09:57 Secretpipe: anythin' else?
10:07 *ByBy13 is editing [http://osu.ppy.sh/b/865344 Muzzy - Endgame [Gameover]]
10:07 Secretpipe: o/
10:07 ByBy13: 01:20:603 (3,4)- maybe increasing the spacing a bit? the beat from (4) looks seems really stronger
10:08 ByBy13: 01:08:063 (5,6)- same here
10:09 Secretpipe: 01:21:949 (4) - nice idea
10:09 ByBy13: :o
10:09 ByBy13: :)
10:09 Secretpipe: wooops
10:09 ByBy13: XD
10:10 Secretpipe: fixed
10:10 ByBy13: 01:30:520 (1,2)- here must be 0.7 spacing perhaps comparing with 01:28:806 (6,1)- :/
10:10 Secretpipe: xD
10:11 ByBy13: or use 2.0 for the pattern from 01:28:860 (6,1)-
10:11 Secretpipe: oh
10:11 Secretpipe: i have to be consistent
10:11 Secretpipe: right!
10:11 Secretpipe: nice
10:11 ByBy13: :>
10:11 ByBy13: 2.0 or 0.7?
10:12 Secretpipe: 2
10:12 ByBy13: okay then o/
10:12 Secretpipe: fixed
10:12 Secretpipe: thanks ! c:
10:13 ByBy13: :3
10:13 ByBy13: np
10:14 ByBy13: 01:33:949 (4,5,6)- I'm wondered how the jump between (4)- and (5)- is the biggest one since the most stronger beat is on (6)-'s head so a jump between (5)- and (6)- would make more sense to the beats in my opinion
10:14 Secretpipe: right
10:15 ByBy13: :3
10:15 Secretpipe: fixed!
10:16 ByBy13: \o/
10:16 Secretpipe: byby = useful mods actualyl
10:16 Secretpipe: :D
10:16 ByBy13: XD
10:18 ByBy13: 01:39:606 (5,6,7)- i think a jump between (5)- and
10:18 ByBy13: (6)- would make some sense to beats instead of the jump between (6)- and (7)-
10:18 ByBy13: :/
10:18 Secretpipe: yea
10:18 Secretpipe: but
10:18 Secretpipe: fact is that
10:18 Secretpipe: the song still continue with loud drums
10:18 Secretpipe: 01:39:949 (7) -
10:18 Secretpipe: so it's like
10:19 Secretpipe: a complilation of drums
10:19 ByBy13: ah yeah got it
10:19 Secretpipe: so it's like
10:19 Secretpipe: spammin' with notes
10:19 Secretpipe: xD
10:19 ByBy13: haha XD
10:19 ByBy13: but i guess there will not be any jump between (5)- and (6)- too
10:19 ByBy13: ;__;
10:20 Secretpipe: fixed it a bit tho
10:20 ByBy13: nice o/
10:20 Secretpipe: well
10:20 ByBy13: 01:42:349 (5,6)- here too
10:20 ByBy13: :/
10:20 Secretpipe: i decided to fix it
10:20 ByBy13: okay
10:21 Secretpipe: http://osu.ppy.sh/ss/4461858
10:21 Secretpipe: jump should be good!
10:21 Secretpipe: fixed also
10:22 ByBy13: oki c:
10:22 Secretpipe: aaa
10:22 Secretpipe: im fixing everything
10:22 Secretpipe: damn
10:22 Secretpipe: xD
10:22 ByBy13: yeah XD
10:23 Secretpipe: i'm off soon btw
10:23 Secretpipe: eatin'
10:23 ByBy13: oh :(
10:23 Secretpipe: i'll tell you when
10:23 ByBy13: okay
10:23 Secretpipe: but i'll be back
10:23 ByBy13: oki
10:23 Secretpipe: let's continue o/
10:23 ByBy13: okay o/
10:24 ByBy13: 01:42:692 (7,1)- needs some emphasis here since on (1)- is a stronger beat plus as you did at other patterns
10:24 ByBy13: 01:46:635 (1)- this NC shouldn't be here :/
10:24 Secretpipe: fixed
10:25 Secretpipe: okay
10:25 Secretpipe: fixed
10:26 ByBy13: 01:53:520 (4,5)- the beat from 5 is way too stronger and it needs some emphasis.applying a jump would make sense in my opinion
10:26 Secretpipe: 3.30
10:26 Secretpipe: LOL
10:27 ByBy13: XD
10:27 Secretpipe: it's huge
10:27 ByBy13: wow
10:27 Secretpipe: it's fine as it is!
10:27 ByBy13: okay
10:27 ByBy13: XDD
10:27 Secretpipe: it's purrfect
10:27 ByBy13: ah oops D:
10:27 Secretpipe: some jumps in the part have 3.0 sometimes
10:27 ByBy13: I know
10:27 Secretpipe: when they fit of course!
10:27 ByBy13: seems that the note was moved mistakely
10:27 ByBy13: ignore it XD
10:28 ByBy13: my apologies
10:28 Secretpipe: lool
10:28 Secretpipe: ;D
10:31 ByBy13: 02:01:035 (3,4)- the spacing between these mustn't be like 01:55:549 (3,4)- for example?
10:32 Secretpipe: if you want lol
10:32 Secretpipe: they look the same anyway
10:32 Secretpipe: but
10:32 Secretpipe: if i move 02:01:377 (4) -
10:32 ByBy13: yes?
10:32 Secretpipe: it'll destroy the pattern : 02:01:377 (4,5,6) -
10:32 Secretpipe: I'll space 01:55:892 (4) -
10:32 ByBy13: okay
10:32 Secretpipe: so it's consistent
10:32 Secretpipe: done!
10:33 ByBy13: oki
10:33 ByBy13: :>
10:36 ByBy13: 02:57:092 (1,1)- could decrease the spacing here as you did for other sliderarts? :o
10:38 Secretpipe: it was intentional here
10:38 ByBy13: oh
10:38 ByBy13: :o
10:38 Secretpipe: since it's the last slider
10:38 Secretpipe: before
10:38 ByBy13: ah :D
10:38 Secretpipe: loooong melodic part! ^^
10:38 ByBy13: XD
10:39 ByBy13: yeah :D
10:39 Secretpipe: cuz the parts aren't similar lol
10:39 Secretpipe: okay i'm gone eatin'
10:39 Secretpipe: post the things meanwhile!
10:39 Secretpipe: i'll answer to them in some min!
10:39 ByBy13: okay :D
10:39 Secretpipe: brb c:
10:39 ByBy13: c:
10:39 Secretpipe: hope it'll be finishedssoon aaa
10:39 ByBy13: I hope too ^^'
10:40 ByBy13: 03:08:749 (1)- whistle placed on sliderbody on purpose? if yes,I suggest to remove it since it doesn't use for nothing :/
10:41 ByBy13: 03:09:435 (1,1,)- this seems like a 'dirty' overlap which I dislike it.I suggest to try [http://osu.ppy.sh/ss/4461988 this] so you will avoid this overlapping
10:53 ByBy13: 04:11:320 (3,4)- this huge jumps is really needed? in my opinion it isn't since on the both notes the beats are not really stronger so I guess you have to decrease the spacing here since you don't have to emphasize nothing stronger here
10:55 ByBy13: 04:16:463 (1)- drum normal whistle on head? as you did with the others objects like this one.Just my though
10:59 Secretpipe: back
10:59 ByBy13: oki
10:59 Secretpipe: 03:08:749 (1) - fixed
10:59 Secretpipe: 03:09:435 (1) - overlap is fine
10:59 Secretpipe: it plays well
10:59 ByBy13: okay
11:00 Secretpipe: I'll keep 04:11:320 (3,4) - awell
11:00 Secretpipe: added normal additions
11:00 ByBy13: 04:59:320 (2,3)- a jump here would be good enough because on (3)- the vocal is really stronger and it needs some emphasis
11:00 Secretpipe: but not a whistle
11:00 Secretpipe: cuz
11:00 ByBy13: and okay c:
11:00 Secretpipe: there's one at
11:01 Secretpipe: 04:16:120 (4) -
11:01 ByBy13: oh
11:01 ByBy13: I saw
11:01 Secretpipe: it'd be too much
11:01 Secretpipe: since it's custom
11:01 ByBy13: yeah XD
11:01 Secretpipe: ahah
11:01 Secretpipe: oh i'll add a larger jump okay!
11:01 ByBy13: okay :D
11:01 Secretpipe: done
11:01 ByBy13: oki
11:05 ByBy13: 05:33:092 (1,2)- I think you have to swap the NCs here
11:06 Secretpipe: done
11:06 ByBy13: oki
11:09 ByBy13: that's all
11:09 ByBy13: update pls ^^
11:10 Secretpipe: woohoo!
11:10 Secretpipe: lemme update
11:10 ByBy13: okay :D
11:10 Secretpipe: thanks c:
11:10 Secretpipe: hope you liked lol
11:10 ByBy13: np :3
11:10 ByBy13: and yeah I like it
11:10 ByBy13: :3
11:10 ByBy13: hmm
11:10 ByBy13: • Wave hitsounds with possible delay >5ms:
11:11 ByBy13: oops
11:11 ByBy13: D:
11:11 ByBy13: soft-hitclap.wav
11:11 ByBy13: drum-hitclap.wav
11:11 ByBy13: normal-hitwhistle7.wav
11:11 ByBy13: Wave hitsounds with possible delay >5ms:
11:11 Secretpipe: hm?
11:11 Secretpipe: what's wrong with me?
11:11 ByBy13: nothing XD
11:11 Secretpipe: them*
11:11 ByBy13: oh
11:11 ByBy13: lemme check them manually :o
11:13 Secretpipe: sure
11:13 Secretpipe: updated also o/
11:13 ByBy13: drum-hitclap have a little delay http://puu.sh/mUAf4/8306d02b06.png
11:13 ByBy13: so you can cut the delay,even if it's not over 5ms delay but just to be fine
11:14 Secretpipe: do you know how to do it?
11:14 ByBy13: yes
11:14 Secretpipe: i don't have audacity
11:14 ByBy13: XD
11:14 Secretpipe: would be cool if you can help !
11:14 Secretpipe: xD
11:14 ByBy13: okay :3
11:17 Secretpipe: hope it wont ruin the hitsound
11:17 Secretpipe: i trust you
11:17 ByBy13: okay :)
11:23 ByBy13: [http://puu.sh/mUAVL/432b41be2e.wav drum-hitclap]
11:23 Secretpipe: noice
11:23 Secretpipe: only that? \o/
11:23 ByBy13: [http://puu.sh/mUB00/7a859447d2.wav soft-hitclap]
11:23 ByBy13: :3
11:24 ByBy13: that's all
11:24 ByBy13: also don't forget to remove the osb. file since you don't have any SB in this mapset
11:25 ByBy13: plus disable widescreen support because there's no any SB nor video
11:26 Secretpipe: soft hitclap ? it's name drum-hitclap xD
11:26 Secretpipe: they are the same
11:26 ByBy13: ah damn it :C
11:26 Secretpipe: xD
11:26 ByBy13: but you have both same XD
11:27 ByBy13: in folder
11:27 Secretpipe: rly?
11:27 ByBy13: yes :p
11:27 Secretpipe: I should rename to soft-hitclap then?
11:27 Secretpipe: the second one
11:27 ByBy13: okay u_u
11:27 ByBy13: but be careful.it should be used again
11:27 Secretpipe: o:
11:28 ByBy13: you have to put in time panel S:C2 :o
11:28 Secretpipe: the two files you sent me are the same lolol
11:28 Secretpipe: soft-hitclap is another one!
11:28 ByBy13: then is my mistake :(
11:28 Secretpipe: I'll just replace drum-hitclap
11:28 Secretpipe: xD
11:28 ByBy13: okay XD
11:29 Secretpipe: and i don't have a osb here btw
11:29 ByBy13: :o
11:29 ByBy13: okay
11:29 Secretpipe: I can update!
11:29 ByBy13: okay
11:29 ByBy13: also you can raise the volume in some parts because some parts are nearlyinaudible
11:29 ByBy13: *nearly inaudible :(
11:30 Secretpipe: they are clearly audible lol
11:30 ByBy13: oh :o
11:30 Secretpipe: updated
11:30 Secretpipe: tell me where
11:30 Secretpipe: so I can see
11:30 ByBy13: okay
11:31 ByBy13: 04:53:492 - ~ 05:15:263 -
11:31 ByBy13: are really inaudible
11:31 ByBy13: you used 10% here
11:35 ByBy13: so?
11:35 Secretpipe: i did 20
11:35 Secretpipe: u crashed lol
11:35 Secretpipe: and i updated
11:35 Secretpipe: it's fully updated
11:35 Secretpipe: now
11:35 ByBy13: nice
11:35 ByBy13: and sorry for crash :(
11:35 ByBy13: baka bancho
11:36 Secretpipe: ahah
11:36 Secretpipe: baka bancho X_x
11:38 ByBy13: I can't redownload the map x_x
11:38 Secretpipe: lol?
11:39 ByBy13: http://puu.sh/mUC3L/0205a69a02.png
11:39 ByBy13: :(
11:39 Secretpipe: lmao
11:39 Secretpipe: i hate my life
11:39 Secretpipe: :(
11:39 ByBy13: ;w;
11:41 Secretpipe: do you have skype?
11:41 Secretpipe: i can link it
11:41 ByBy13: yes I have
11:43 Secretpipe: add me
11:43 Secretpipe: Secretpipe
11:43 Secretpipe: o/
11:44 ByBy13: okay o/
11:44 ByBy13: tokypo,france :^)
11:44 ByBy13: *tokyo
11:44 Secretpipe: :')
11:44 ByBy13: XD
11:48 ByBy13: okay done
11:48 ByBy13: it is in romanian what I have written
11:49 Secretpipe: yea o.o.
11:49 ByBy13: XD
11:50 Secretpipe: xD
11:52 Secretpipe: hope it's ready aa
11:52 Secretpipe: gonna work in like
11:52 Secretpipe: some min!
11:53 ByBy13: oh okay wait a min
11:53 Secretpipe: sure \o3o/
11:53 ByBy13: pls resend it :(
11:53 ByBy13: ;ww;
11:54 Secretpipe: why
11:54 Secretpipe: done lol
11:54 ByBy13: XD
11:55 ByBy13: done
11:55 ByBy13: hmm Gameover can't be Game Over ?
11:56 Secretpipe: no
11:56 Secretpipe: cuz Endgame isn't End Game
11:56 ByBy13: oh okay :c
11:56 Secretpipe: Endgame ; Gameover
11:56 ByBy13: oh
11:57 ByBy13: 01:08:677 -
11:57 ByBy13: unsnapped green line :(
11:58 Secretpipe: it doesn't change anythin'
11:58 Secretpipe: but i can change it
11:58 ByBy13: okay
11:58 Secretpipe: done
11:58 ByBy13: oki
11:58 Secretpipe: anythin' else?
12:01 ByBy13: in that kiai where you applied 20% and was before 10% increase to like 40&
12:01 ByBy13: wo%
12:01 ByBy13: 40%
12:01 ByBy13: it will be more audible in my opinion
12:01 ByBy13: ^^'
12:01 Secretpipe: okayyy
12:01 Secretpipe: I'll raise the las tkiai to 60% tho
12:01 Secretpipe: or 70
12:01 ByBy13: dokay
12:01 ByBy13: *okay
12:02 ByBy13: o/
12:02 Secretpipe: done
12:02 Secretpipe: anythin' else?
12:02 ByBy13: nothing perhaps
12:02 ByBy13: you can update
12:03 ByBy13: going to check metadata
12:04 Secretpipe: metadata is fine
12:04 Secretpipe: gonna link u the links
12:04 Secretpipe: updatin'
12:04 ByBy13: okay
12:04 Secretpipe: https://www.youtube.com/watch?v=B3JHH14xEoQ
12:05 Secretpipe: https://soundcloud.com/monstercat/muzzy-endgame?in=muzzydnb/sets/singles
12:05 ByBy13: ok then o.o
12:06 Secretpipe: It's a monstercat label \O/
12:06 ByBy13: yeah \o/
12:08 Secretpipe: it's done ? :D
12:08 Secretpipe: can i go work now ?xDD
12:08 ByBy13: well seems that it is
12:08 Secretpipe: \:3/
12:08 Secretpipe: yeeea!
12:08 Secretpipe: i was waitin'
12:08 ByBy13: ready
12:08 Secretpipe: fori t!
12:08 ByBy13: ?
12:08 Secretpipe: it: !
12:08 Secretpipe: yeeea!!!
12:08 ByBy13: XDD
12:08 ByBy13: okay :DD

Due to many changes here,I have to rebubble #1 it.
Rebubble #1!
Bara-
And #2 is here
Topic Starter
Secretpipe
we're almost there bois!
Shiranai
Checked,
Log
17.54 Secretpipe: hello there o:
17.54 Secretpipe: I wanted to request some help!
17.54 Mako Sakata: Hello :D
17.54 Mako Sakata: What help?
17.56 Secretpipe: Well >_< Maybe you don't remember me but I was the BAT who ranked you first map o:
17.56 Secretpipe: and right now i think i need some help aswell! \o3o/
17.58 Secretpipe: It's up to you of course :3
18.00 Mako Sakata: I remember you pipe
18.00 Secretpipe: \o:/
18.00 Mako Sakata: But I don't remember my first map
18.00 Mako Sakata: So what's your map?
18.01 Secretpipe: It was Silver Forest - Prayer ! Aw awesome song!
18.01 Secretpipe: my map is a little marathon , it has 2 bubbles by far! !
18.01 Secretpipe: That map :
18.01 *Secretpipe is listening to [https://osu.ppy.sh/b/865344 Muzzy - Endgame]
18.01 Mako Sakata: Oh yeah you are the one that bubbled that one <3
18.01 Mako Sakata: Downloading
18.02 Secretpipe: yeah i remembered you when you started
18.02 Secretpipe: now you're bn and ranked many maps!
18.02 Secretpipe: like me :D
18.04 Mako Sakata: Yeah hahaha xD
18.04 Secretpipe: I wish to be BN again ;_; I've been inactive :c
18.10 Mako Sakata: Oh god that last part killing me;;
18.10 Secretpipe: The last part is really hard indeed! ;_;
18.10 Secretpipe: Hope you liked it ^-^
18.11 Mako Sakata: Let me check real quick
18.12 Secretpipe: sure!
18.21 Secretpipe: You found something? ^-^
18.21 Mako Sakata: Nothing haha
18.22 Secretpipe: \owo/
18.22 Secretpipe: I guess it's decent :D
18.22 Mako Sakata: Just found uncomfortable on this one 00:37:206 (2,3) - maybe nerve a bit? as the map just begin to play
18.23 Secretpipe: it's a 2.8 jump
18.23 Secretpipe: I can reduce it to 2.6
18.23 Mako Sakata: Also don't we need tick 2 rate here? to indicate the slowdown better
18.23 Mako Sakata: Yeah that might play better
18.24 Secretpipe: nah , otherwise it'll break the slow sliders
18.24 Secretpipe: you know
18.24 Secretpipe: you'll only hear the tick sound xD
18.24 Mako Sakata: Okiee
18.24 Secretpipe: it has to emphasis violin!
18.24 Secretpipe: but fixed to 2.6!
18.25 Mako Sakata: I just found something http://puu.sh/mWDt5/eb767f0dd3.png
18.26 Secretpipe: oj o:
18.26 Secretpipe: oh*
18.26 Mako Sakata: I don't have audio software atm to check :(
18.26 Secretpipe: hm
18.26 Secretpipe: I have to fix that ?
18.28 Secretpipe: I can ask a friend , i dont have audacity aswell
18.28 Mako Sakata: Yeah maybe a double check would better
18.28 Secretpipe: okay hold on i'll fix it
18.28 Secretpipe: :D
18.29 Secretpipe: it'll take a min
18.29 Mako Sakata: Okiee
18.32 Secretpipe: A friend told me that!
18.32 Secretpipe: http://osu.ppy.sh/ss/4472285
18.34 Secretpipe: cuz the whistle = a wub hitsound :)
18.34 Secretpipe: updatin' o/
18.35 Secretpipe: updated \owo/
18.37 Mako Sakata: Wait a moment xD
18.37 Secretpipe: yeah \o/
Nerf down the jump on first part so it'll more appropriate to play, and replace soft hitsound that have delay. Qualified!
Bara-
Gratz!
Topic Starter
Secretpipe
It happened!

Thanks Mako! <3
Sieg
Grats :3
Kaeldori
Wow bravo secret,je la suivais un peu ta map je pensais pas que elle serait dêja approved xD
Sotarks
Gratz Maggle!
Namki
congrats~
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