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Aero Chord & Klaypex - Be Free

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Topic Starter
SoySauce

Garden wrote:

[General]
  1. Hard and Insane difficulty are both HP6, I suggest Hard uses HP5 HP5
[Easy]
  1. 00:24:082 (1,2) - unclear slider path in the easiest diff is a probable dq issue. case: https://osu.ppy.sh/forum/p/4446840 Oh. Changed slider shape
  2. 02:02:653 (4) - spacing Nice catch
[Normal]

  • fine for me
[Hard]
  1. 00:52:367 (3,4,5,6) - spacing too small compared to the previous, may cause reading problem Fixed
  2. 01:39:296 (3,4,1) - look too close to 2 with auto-stack, can pull them a bit down for better look Fixed
[Insane]
  1. 00:38:224 (5,1) - tho i see you wanna do a symmetry pattern here, spacing is confusing to read as 1/4 between these two objects, adjusting the sliderend of 5 this way can be fine Angled the slider a bit
  2. 01:53:653 (5) - same as above, this is really uncomfortable to play, you can try other patterns instead to make it flow better and look similar at the same time Same as above
[Freeeedom]

  • nothing for me, really
cool mapset, good luck on rankin this!
btw you can get some bns for opinions now i suppose
Thanks for the mod!
Albatro
M4M From your queue, new mapper here as well :D


General
  1. Change Easy AR to 3, Normal AR to 5?
  2. I don’t think the .osb file is being used?


Easy
  1. 00:52:796 (2) - This blanket is a little off
  2. 01:01:367 - I think you could add a circle here to keep the beat moving
  3. 01:04:796 (4) - stack with the 2?
  4. 01:50:653 (2) - I think there would be better circular flow if this was placed below the sliderend of 1 (Edit: I had the old version, you can ignore this)
  5. 02:03:939 - This gap feels awkward imo, I suggest placing a circle here
  6. 02:05:224 (1) - remove NC and 02:06:939 (2) - add NC
  7. 02:06:510 - There is a clap-ish noise here you could map to


    I just feel like it would be better to keep a constant 1/1 beat throughout the kiai time sections, so as to not make the rhythm confusing for new players. If there was a purpose for those gaps I wasn’t able to catch, please by all means ignore my mods regarding those :)


Normal
  1. 00:34:367 (1) - stack with 00:32:653 (1) ?
  2. 00:30:939 (1,2,3,4,1,2,3,4) - I think i remember seeing suggestions to fix having too many consecutive circles in a [Normal] though I’m not sure how you could change this to have the same momentum build-up effect. Just a random comment lol
  3. 01:10:367 (1,2,3) - Curve this up by moving the 2, or make it a straight line? not too important I think
  4. 01:38:439 (2) - Use a bezier slider like 1 here imo, so that the slider shape type is consistent within the same combo
  5. 02:12:082 (1) - It’s almost, if not touching the HP Drain Bar, you should adjust this
  6. 01:56:653 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4) - In the 3rd and 4th Kiai time sections, I think you’re alternating NCs between every measure and every 2 measures. Wouldn’t it be better to keep it consistent as you did in the 1st and 2nd Kiai time sections?


Hard
  1. 00:26:010 (2) - This note should be on 00:26:117. If doubles are too confusing of a pattern to use in [Hard], then I suppose you could keep it as is or make it a triplet
  2. 00:50:010 (2) - I don’t think this is readable since the 5 slider disappears a little late for this to be visible on its own (When I was running the map on editor, I was like ‘whoa where did this note come from’ lol)
  3. 02:14:010 (2) - ^
  4. 01:16:153 (2,3,4,5) - Personally this square seems like it’s placed a little randomly - as in it doesn’t lead to anything (a square on an island of its own?). Check with others with this, up to you really to change/leave it
  5. 01:22:367 (5) - NC and also you could move this to somewhere above ths sliderstart of 4, so that you abruptly break the flow here since the music cuts off here
  6. 01:44:653 (5,6,7,8) - This doesn’t seem like a visually balanced shape although the DS is constant - not quite a square nor a rhombus :?
  7. 02:03:510 (1,2,3,1,2,3) - While it looks nice, this may be a readability issue for a AR7 [Hard]... Check with other modders as well since I’m not too sure about this


Insane
  1. 00:19:582 (2) - I think this is touching the accuracy bar thing at the bottom, adjust the position a bit
  2. 00:27:510 (1,2,3,4,5,6,7,8,9) - switch this rhythm pattern with 00:29:224 (1,2,3,4,5,6) - this one so that there is more momentum built as the song progresses, although this one is ultimately up to you to decide which order feels more ‘right’
  3. 00:38:224 (5,1) - stream jump D: decrease spacing, perhaps? may be too hard to play atm (Edit: Also a mod for the old version)
  4. 01:21:939 (4) - make this a ½ slider + a circle like you did in [Hard]


Freedom
  1. 00:06:939 (1) - Nothing too major, but I think you could move this up a little so it doesn’t overlap with 00:05:867 (3) when it appears
  2. 00:49:367 (4,1) - I think this is also touching the accuracy bar thing at the bottom, adjust the position a bit. Not sure if it’s as big of an issue as the HP bar spacings though


    Couldn’t find anything else.


Good Luck, happy mapping :D
Topic Starter
SoySauce

Maybe Gladius wrote:

M4M From your queue, new mapper here as well :D


General
  1. Change Easy AR to 3, Normal AR to 5? Both are too high for the slow bpm
  2. I don’t think the .osb file is being used? Deleted. 1kb does make difference I guess lol



Easy
  1. 00:52:796 (2) - This blanket is a little off Fixed
  2. 01:01:367 - I think you could add a circle here to keep the beat moving Yup
  3. 01:04:796 (4) - stack with the 2? Nope
  4. 01:50:653 (2) - I think there would be better circular flow if this was placed below the sliderend of 1 (Edit: I had the old version, you can ignore this)
  5. 02:03:939 - This gap feels awkward imo, I suggest placing a circle here Added
  6. 02:05:224 (1) - remove NC and 02:06:939 (2) - add NC With the new circles added I made the combos a little bit different to suit the new rhythm
  7. 02:06:510 - There is a clap-ish noise here you could map to Added


    I just feel like it would be better to keep a constant 1/1 beat throughout the kiai time sections, so as to not make the rhythm confusing for new players. If there was a purpose for those gaps I wasn’t able to catch, please by all means ignore my mods regarding those :) I try to map only the very obvious beats on this diff but yea the gaps you pointed out really does feel empty


Normal
  1. 00:34:367 (1) - stack with 00:32:653 (1) ? Wait I thought I stacked it lol thanks for pointing that out
  2. 00:30:939 (1,2,3,4,1,2,3,4) - I think i remember seeing suggestions to fix having too many consecutive circles in a [Normal] though I’m not sure how you could change this to have the same momentum build-up effect. Just a random comment lol Should be fine since the bpm is low
  3. 01:10:367 (1,2,3) - Curve this up by moving the 2, or make it a straight line? not too important I think No change
  4. 01:38:439 (2) - Use a bezier slider like 1 here imo, so that the slider shape type is consistent within the same combo No change too
  5. 02:12:082 (1) - It’s almost, if not touching the HP Drain Bar, you should adjust this Fixed
  6. 01:56:653 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4) - In the 3rd and 4th Kiai time sections, I think you’re alternating NCs between every measure and every 2 measures. Wouldn’t it be better to keep it consistent as you did in the 1st and 2nd Kiai time sections? I adjusted some of them to avoid long combos (which are not good in a Normal diff) and to avoid combos that are too short, like only two objects in a combo


Hard
  1. 00:26:010 (2) - This note should be on 00:26:117. If doubles are too confusing of a pattern to use in [Hard], then I suppose you could keep it as is or make it a triplet Doubles are too hard while a triple is kinda overmaped for the diff
  2. 00:50:010 (2) - I don’t think this is readable since the 5 slider disappears a little late for this to be visible on its own (When I was running the map on editor, I was like ‘whoa where did this note come from’ lol)
  3. 02:14:010 (2) - ^ Nothing wrong with having some overlaps in the map right? ;)
  4. 01:16:153 (2,3,4,5) - Personally this square seems like it’s placed a little randomly - as in it doesn’t lead to anything (a square on an island of its own?). Check with others with this, up to you really to change/leave it No change
  5. 01:22:367 (5) - NC and also you could move this to somewhere above ths sliderstart of 4, so that you abruptly break the flow here since the music cuts off here Nice. NCed and moved to somewhere up
  6. 01:44:653 (5,6,7,8) - This doesn’t seem like a visually balanced shape although the DS is constant - not quite a square nor a rhombus :? No change too
  7. 02:03:510 (1,2,3,1,2,3) - While it looks nice, this may be a readability issue for a AR7 [Hard]... Check with other modders as well since I’m not too sure about this I'm keeping this for now


Insane
  1. 00:19:582 (2) - I think this is touching the accuracy bar thing at the bottom, adjust the position a bit Fixed
  2. 00:27:510 (1,2,3,4,5,6,7,8,9) - switch this rhythm pattern with 00:29:224 (1,2,3,4,5,6) - this one so that there is more momentum built as the song progresses, although this one is ultimately up to you to decide which order feels more ‘right’ No change
  3. 00:38:224 (5,1) - stream jump D: decrease spacing, perhaps? may be too hard to play atm (Edit: Also a mod for the old version)
  4. 01:21:939 (4) - make this a ½ slider + a circle like you did in [Hard] Did just like in Hard


Freedom
  1. 00:06:939 (1) - Nothing too major, but I think you could move this up a little so it doesn’t overlap with 00:05:867 (3) when it appears Looks fine to me
  2. 00:49:367 (4,1) - I think this is also touching the accuracy bar thing at the bottom, adjust the position a bit. Not sure if it’s as big of an issue as the HP bar spacings though Fixed


    Couldn’t find anything else.


Good Luck, happy mapping :D You too :D
Thanks for the mod!
TitaN7_old
From my Queue o/
NORMAL (sorry)

01:41:653 (2) - Remove this, and put a slider with reversearrow -> http://puu.sh/mQbe0/1ce6e7ee4d.jpg
Spinner at the end

Hard

00:46:796 (3,4) - Stack (4) on -> (3)
00:50:010 (2,3) - change positions between these 2 and remove 00:50:439 (4).
01:22:367 (5) - Remove NC
01:54:939 (1) - This spinner works better if you change the overall Difficulty to 4.
You should add a short spinner at the end.

Insane


00:00:724 (2) - Ctrl G.
01:12:939 (3,4) - Change positions between these 2 -> http://puu.sh/mQ8k0/f1e2ab24a8.jpg
00:09:296 (2) - Ctrl G.
00:14:439 (2) - ^
00:15:510 (1) - ^
00:16:153 (2) - ^
00:30:939 (1,1,2) - 2,1x Spacing between these 3 http://puu.sh/mQ8Zc/af0d40f17d.jpg, remove NC here 00:31:153 (1)
00:31:582 (4,5,6) - ^ same method http://puu.sh/mQ94N/908837db1c.jpg
00:32:224 (1) - NC
00:50:010 (2) - Put that away and make a good pattern 1,2x -> http://puu.sh/mQ9iW/9ebde7dde5.jpg
Spinner at the end.

If you need to cut the mp3 just PM me

Done. Good luck.

Maybe i answer your questions in a while.
Topic Starter
SoySauce

TitaN7 wrote:

From my Queue o/

Easy

01:41:653 (2) - Remove this, and put a slider with reversearrow -> http://puu.sh/mQbe0/1ce6e7ee4d.jpg I think you meant the Normal diff cuz the Easy diff doesn't have that
Spinner at the end I can't see any way to add a spinner at the end off the song

Hard

00:46:796 (3,4) - Stack (4) on -> (3)
00:50:010 (2,3) - change positions between these 2 and remove 00:50:439 (4). I removed the (5) and (2) overlapping but I won't remove (4)
01:22:367 (5) - Remove NC It's to emphasize the last note
01:54:939 (1) - This spinner works better if you change the overall Difficulty to 4. OD in hard should generally be 6+
You should add a short spinner at the end.

Insane


00:00:724 (2) - Ctrl G. I intentionally made it go the same direction
01:12:939 (3,4) - Change positions between these 2 -> http://puu.sh/mQ8k0/f1e2ab24a8.jpg
00:09:296 (2) - Ctrl G. Same as above
00:14:439 (2) - ^ Same as above
00:15:510 (1) - ^What? Why?
00:16:153 (2) - ^ ^
00:30:939 (1,1,2) - 2,1x Spacing between these 3 http://puu.sh/mQ8Zc/af0d40f17d.jpg, remove NC here 00:31:153 (1) I intentionally rotated them to make them flow
00:31:582 (4,5,6) - ^ same method http://puu.sh/mQ94N/908837db1c.jpg ^
00:32:224 (1) - NC Done
00:50:010 (2) - Put that away and make a good pattern 1,2x -> http://puu.sh/mQ9iW/9ebde7dde5.jpg My pattern is already okay
Spinner at the end.

If you need to cut the mp3 just PM me

Done. Good luck.
Thanks for the mod!
TitaN7_old

Cagrux wrote:

TitaN7 wrote:

From my Queue o/

NORMAL (sorry)

01:41:653 (2) - Remove this, and put a slider with reversearrow -> http://puu.sh/mQbe0/1ce6e7ee4d.jpg I think you meant the Normal diff cuz the Easy diff doesn't have that
Spinner at the end I can't see any way to add a spinner at the end off the song

Hard

00:46:796 (3,4) - Stack (4) on -> (3)
00:50:010 (2,3) - change positions between these 2 and remove 00:50:439 (4). I removed the (5) and (2) overlapping but I won't remove (4)
01:22:367 (5) - Remove NC It's to emphasize the last note
01:54:939 (1) - This spinner works better if you change the overall Difficulty to 4. OD in hard should generally be 6+
You should add a short spinner at the end.

Insane


00:00:724 (2) - Ctrl G. I intentionally made it go the same direction
01:12:939 (3,4) - Change positions between these 2 -> http://puu.sh/mQ8k0/f1e2ab24a8.jpg
00:09:296 (2) - Ctrl G. Same as above
00:14:439 (2) - ^ Same as above
00:15:510 (1) - ^What? Why?
00:16:153 (2) - ^ ^
00:30:939 (1,1,2) - 2,1x Spacing between these 3 http://puu.sh/mQ8Zc/af0d40f17d.jpg, remove NC here 00:31:153 (1) I intentionally rotated them to make them flow
00:31:582 (4,5,6) - ^ same method http://puu.sh/mQ94N/908837db1c.jpg ^
00:32:224 (1) - NC Done
00:50:010 (2) - Put that away and make a good pattern 1,2x -> http://puu.sh/mQ9iW/9ebde7dde5.jpg My pattern is already okay
Spinner at the end.

If you need to cut the mp3 just PM me

Done. Good luck.
Thanks for the mod!

Hey, Here are the answers to your questions.


1) Ok, forget to tell you that short sliders like this 00:00:082 (1) , does not look good with curve, and the map is full of them.
2) All those ctrl g...= The way that you put not look good (for me), sometimes if they "go in the same direction" make the map a little boring (to be an insane diff).
3) About 00:30:939 (1,1,2) and 00:31:582 (4,5,6), those little sliders not even need to hold the click/key, so looks bad and is quite a unnecessary rotation, That's why I suggest this! http://puu.sh/mQ8Zc/af0d40f17d.jpg.

I see that is the first map that you want to get ranked, so you should be more attentive to the suggestions !. Good luck!.

:)
Topic Starter
SoySauce

TitaN7 wrote:

Hey, Here are the answers to your questions.


1) Ok, forget to tell you that short sliders like this 00:00:082 (1) , does not look good with curve, and the map is full of them.
2) All those ctrl g...= The way that you put not look good (for me), sometimes if they "go in the same direction" make the map a little boring (to be an insane diff).
3) About 00:30:939 (1,1,2) and 00:31:582 (4,5,6), those little sliders not even need to hold the click/key, so looks bad and is quite a unnecessary rotation, That's why I suggest this! http://puu.sh/mQ8Zc/af0d40f17d.jpg.

I see that is the first map that you want to get ranked, so you should be more attentive to the suggestions !. Good luck!.

:)
The way I see it, all of these are aesthetics suggestions on how the map looks and people have different opinions about what looks good. Anyways I'm keeping my patterns as it is but thank you for giving me your opinions about the map :D
Delis
hey from m4m queue!

[Freedom]
HP+0.5, you can also increase the od by 1, this is my preference tho.

  1. 00:04:796 (3) - whistle, you've put whistle at this in Insane but not in this, Hard, Normal and Easy. I still prefer how you'd done in Insane difficulty so I suggest this for every diffs.
  2. 00:06:510 (3) - ^
  3. 00:15:403 - add circle here, you totally ignored the beat that you'd been following until now. same goes at 00:17:117 as the same beat is here too.
  4. 00:25:689 - to follow the same reason as above, though if you'll keep it as is due to trying to put the objects for the vocals, then 00:26:117 (3) - is bad since this makes me confuse because you've tried this to take rhythm from both the beat and vocals so it's weird, choose one from the two ways.
  5. 00:31:582 (4) - worth giving a nc every 1/2 beat, well I mean this, 00:32:224 (7) - 00:33:296 (4) - and 00:33:939 (4) - so easier reading and they'll look better.
  6. 00:32:224 (4,5,6,7,1) - eh can you avoid overlapping to 00:31:796 (2) - this looks kinda bad, in playing too.
  7. 00:53:224 (1,2,3) - this can be larger jump, I feel this boring a bit during having a testplay.
  8. 01:20:653 (1,2,3,4) - why don't you just give a try mapping the beat that music provides, its what this difficulty should be if this is actually freedom.
  9. 01:29:224 - this part too if you applied my suggestions in beginning.
  10. 01:45:939 (4) - since you've put nothing on 01:42:939 (1,2,3,4,1,2,3) - it's strange that it suddenly comes out with drum. like you didn't put clap or something on the head of 01:45:510 (3) - this is not reasonable to put drum clap here even if there's the drum sound in music. just remove it or put hitsound to other sliders than this so this going fine.
  11. 01:46:582 (2) - make a symmetry with 01:46:367 (1) - because current pattern is not the best in my opinion. https://osu.ppy.sh/ss/4440808
  12. 02:00:939 (4) - lol this is garbage, I'll never get why people sometimes done like this. it looks like a dick or something quite ugly why you didn't just map like nothing special? you look totally failed to make a slider.
  13. 02:09:939 (6) - this could've been larger jump, for an example: https://osu.ppy.sh/ss/4440846 I would say sorry because I didn't care of overlaps to make this example, although like this plays so much better. players won't lose their combos even if there's a jump which is in 3/4 because it's a slider to a slider.
  14. 02:22:581 (3) - I somehow found this is unsnapping. you could re-snap all notes to make sure there's no unsnapped objects.
[Insane]
  1. 00:29:224 (1,2,3) - you've mapped 00:27:510 (1,2,3,4,5,6,7,8,9) - like an Insane difficulty, and this suddenly turned into a Normal diff lol. you can at least keep the rhythm this part with sliders in 1/2.
  2. 00:36:939 (5) - new combo for read ability.
  3. 00:38:653 (1) - remove this drum finish, this doesn't fit well.
  4. 01:35:867 (6) - move the tail towards next hit object so the head of the slider. this is not best as these 1/4 sliders look placed random. https://osu.ppy.sh/ss/4441038
  5. 02:09:939 (1) - D: x2.0 is too much, why this needed to be harder than the pattern in the hardest diff.
[Hard]
  1. 02:09:939 (1) - again, do you really think noobs can beat the x1.5 slider speed proper in first play? x1.25 or something is enough to express what you want to do here.

    I remember it was an unrankable issue if there's no break in 1/2 after spinner in Hard diff, I'm not sure if they removed it or there's no such rule in ranking criteria from beginning (I'm still sure that it caused unranked in 2014.)
[Normal]

  • I honestly dislike to change the sv in easy/normal difficulties, and this may cause to be unranked, don't know but some of QATs do this I guess.
  1. 00:04:153 (2) - make this opposite to the slider 00:03:510 (1) - , or the curve should be more even, this currently is not the best flow in my opinion. https://osu.ppy.sh/ss/4447296
  2. 00:11:653 (3) - this flow can be better, move this a few grid left. 00:10:367 (1,2) - these sliders also are not good flow to next pattern there. something like this works definitely better: https://osu.ppy.sh/ss/4447315

the lower diffs are not my favor so I didn't mod them deep. but the flow of both can be polished, I think. complicated sliders are not always the best ways to map good flows in my opinion, they sometimes look ugly to me.
Topic Starter
SoySauce

Delis wrote:

hey from m4m queue!

[Freedom]
HP+0.5, you can also increase the od by 1, this is my preference tho. OD8 HP7

  1. 00:04:796 (3) - whistle, you've put whistle at this in Insane but not in this, Hard, Normal and Easy. I still prefer how you'd done in Insane difficulty so I suggest this for every diffs. Done this in every diff
  2. 00:06:510 (3) - ^ ^
  3. 00:15:403 - add circle here, you totally ignored the beat that you'd been following until now. same goes at 00:17:117 as the same beat is here too. Putting a double on only those notes feels really random to me so no change
  4. 00:25:689 - to follow the same reason as above, though if you'll keep it as is due to trying to put the objects for the vocals, then 00:26:117 (3) - is bad since this makes me confuse because you've tried this to take rhythm from both the beat and vocals so it's weird, choose one from the two ways. Deleted (3)
  5. 00:31:582 (4) - worth giving a nc every 1/2 beat, well I mean this, 00:32:224 (7) - 00:33:296 (4) - and 00:33:939 (4) - so easier reading and they'll look better. Done
  6. 00:32:224 (4,5,6,7,1) - eh can you avoid overlapping to 00:31:796 (2) - this looks kinda bad, in playing too. Fixed pattern
  7. 00:53:224 (1,2,3) - this can be larger jump, I feel this boring a bit during having a testplay. Bigger jumps
  8. 01:20:653 (1,2,3,4) - why don't you just give a try mapping the beat that music provides, its what this difficulty should be if this is actually freedom.
  9. 01:29:224 - this part too if you applied my suggestions in beginning. I already mapped this :l
  10. 01:45:939 (4) - since you've put nothing on 01:42:939 (1,2,3,4,1,2,3) - it's strange that it suddenly comes out with drum. like you didn't put clap or something on the head of 01:45:510 (3) - this is not reasonable to put drum clap here even if there's the drum sound in music. just remove it or put hitsound to other sliders than this so this going fine. removed drum clap
  11. 01:46:582 (2) - make a symmetry with 01:46:367 (1) - because current pattern is not the best in my opinion. https://osu.ppy.sh/ss/4440808
  12. 02:00:939 (4) - lol this is garbage, I'll never get why people sometimes done like this. it looks like a dick or something quite ugly why you didn't just map like nothing special? you look totally failed to make a slider. Now that you mentioned it.... Anyways, changed to another shape
  13. 02:09:939 (6) - this could've been larger jump, for an example: https://osu.ppy.sh/ss/4440846 I would say sorry because I didn't care of overlaps to make this example, although like this plays so much better. players won't lose their combos even if there's a jump which is in 3/4 because it's a slider to a slider. No jump here
  14. 02:22:581 (3) - I somehow found this is unsnapping. you could re-snap all notes to make sure there's no unsnapped objects. Wow did you just checked it by hand or what? The difference is just unnoticable
[Insane]
  1. 00:29:224 (1,2,3) - you've mapped 00:27:510 (1,2,3,4,5,6,7,8,9) - like an Insane difficulty, and this suddenly turned into a Normal diff lol. you can at least keep the rhythm this part with sliders in 1/2. 1/2 sliders
  2. 00:36:939 (5) - new combo for read ability. Done
  3. 00:38:653 (1) - remove this drum finish, this doesn't fit well. Removed
  4. 01:35:867 (6) - move the tail towards next hit object so the head of the slider. this is not best as these 1/4 sliders look placed random. https://osu.ppy.sh/ss/4441038 Done
  5. 02:09:939 (1) - D: x2.0 is too much, why this needed to be harder than the pattern in the hardest diff. DS 1.6
[Hard]
  1. 02:09:939 (1) - again, do you really think noobs can beat the x1.5 slider speed proper in first play? x1.25 or something is enough to express what you want to do here. DS 1.3

    I remember it was an unrankable issue if there's no break in 1/2 after spinner in Hard diff, I'm not sure if they removed it or there's no such rule in ranking criteria from beginning (I'm still sure that it caused unranked in 2014.) I'm sorry I can't understand this. No break in 1/2? What do you mean?
[Normal]

  • I honestly dislike to change the sv in easy/normal difficulties, and this may cause to be unranked, don't know but some of QATs do this I guess. I'll change it if it brings an issue later
  1. 00:04:153 (2) - make this opposite to the slider 00:03:510 (1) - , or the curve should be more even, this currently is not the best flow in my opinion. https://osu.ppy.sh/ss/4447296 Fixed
  2. 00:11:653 (3) - this flow can be better, move this a few grid left. 00:10:367 (1,2) - these sliders also are not good flow to next pattern there. something like this works definitely better: https://osu.ppy.sh/ss/4447315 Fixed

the lower diffs are not my favor so I didn't mod them deep. but the flow of both can be polished, I think. complicated sliders are not always the best ways to map good flows in my opinion, they sometimes look ugly to me.
Thanks for the mod!
Chaos
From mod queue =]



Freedom
Change recommended
Idea/Thought

00:00:082 - The red and green lines differing in volume is unrankable, iirc.
00:01:796 (1,2,3,4,5) - Inconsistent mapping with 00:08:653 (1,2,3) for the same phrase in the music. Wouldn't feel the need to point this out except that the rest of the mapping is very consistent when repeating sections of music. I'm sure this difference is intentional, and there's no necessity to change it, but wanted to point it out to make sure.
00:26:117 - I see you deleted the circle you originally had here due to Delis' suggestion. Personally I'd keep the circle since the music is strong here just before the vocals. But in keeping with Delis' suggestion which you applied, I'm going to instead recommend the following below:
00:25:796 (1,2,3,4,5,6) - Remap this a bit so that (2,3) are spaced like the rest of the combo here instead of stacked. I think that making (4,5) a slider would be better for mapping to the vocals, but this isn't a necessary change if you don't want to.

00:28:367 (5,6) - (6) should be a slider end from (5) imo as there isn't any strong sound in the music here.
00:30:939-00:34:367 - Just wanted to say this section is really cool :)
00:32:224 (1,2,3,4) - I see that you use a stack here, whereas in the same musical section later on at 01:48:082 (1,2) you use sliders. Intended? (I personally like the sliders better used later on)
00:39:510 (1,1) - Maybe delete the circle and move the spinner onto that tick since there's no active sound there. Functionally is the same as what you have but fits better to the music imo.
00:59:224 (3,4) - Map this to the 1/2 vocals here? Definitely different than the normal vocals throughout the Kiai.
01:07:153 (2,4) - Musically, I don't like the use of circles here since there's only vocal fading out. No need to change as pattern and play are perfectly fine, simply making a remark if you happen to like the idea.
01:41:224 (1,2,3,4,5,6) - Same idea as 00:25:796
01:53:653 (1,2,3,4) - This feels like a rather sharp turn in this stream. Didn't really bother me in testing it but consider smoothing this part out a bit?
02:15:510 (6,7,8) - Same DS for each jump here? Would be practically the same in playability but a cleaner approach for the 3 drum hits here, imo.
02:23:653 (7,8,1) - IMO the slider should just be circles. Nothing musically suggests the use of a slider here.

I'll be sure to look once you reply to this mod and make sure everything is clear, regardless of what you choose to apply changes to. gl with ranking :)
Topic Starter
SoySauce

Chaos wrote:

From mod queue =]



Freedom
Change recommended
Idea/Thought

00:00:082 - The red and green lines differing in volume is unrankable, iirc. Fixed on all diffs
00:01:796 (1,2,3,4,5) - Inconsistent mapping with 00:08:653 (1,2,3) for the same phrase in the music. Wouldn't feel the need to point this out except that the rest of the mapping is very consistent when repeating sections of music. I'm sure this difference is intentional, and there's no necessity to change it, but wanted to point it out to make sure. Just realized that these are really out of place now that you've mentioned it. Changed pattern
00:26:117 - I see you deleted the circle you originally had here due to Delis' suggestion. Personally I'd keep the circle since the music is strong here just before the vocals. But in keeping with Delis' suggestion which you applied, I'm going to instead recommend the following below:
00:25:796 (1,2,3,4,5,6) - Remap this a bit so that (2,3) are spaced like the rest of the combo here instead of stacked. I think that making (4,5) a slider would be better for mapping to the vocals, but this isn't a necessary change if you don't want to.
Nice idea. Reworked that small part
00:28:367 (5,6) - (6) should be a slider end from (5) imo as there isn't any strong sound in the music here. Reworked this part too
00:30:939-00:34:367 - Just wanted to say this section is really cool :) Thanks! :3
00:32:224 (1,2,3,4) - I see that you use a stack here, whereas in the same musical section later on at 01:48:082 (1,2) you use sliders. Intended? (I personally like the sliders better used later on) Intended to do this
00:39:510 (1,1) - Maybe delete the circle and move the spinner onto that tick since there's no active sound there. Functionally is the same as what you have but fits better to the music imo. I just prefer when streams end on an odd number. Maybe I'll change this later if someone else points this out. Also it's just because I suck at even numbered streams
00:59:224 (3,4) - Map this to the 1/2 vocals here? Definitely different than the normal vocals throughout the Kiai. The sliders are following the 1/2
01:07:153 (2,4) - Musically, I don't like the use of circles here since there's only vocal fading out. No need to change as pattern and play are perfectly fine, simply making a remark if you happen to like the idea.
01:41:224 (1,2,3,4,5,6) - Same idea as 00:25:796 Fixed too
01:53:653 (1,2,3,4) - This feels like a rather sharp turn in this stream. Didn't really bother me in testing it but consider smoothing this part out a bit? Reworked stream path
02:15:510 (6,7,8) - Same DS for each jump here? Would be practically the same in playability but a cleaner approach for the 3 drum hits here, imo. Reworked jump pattern
02:23:653 (7,8,1) - IMO the slider should just be circles. Nothing musically suggests the use of a slider here. I wanted like a last note for the map and I just find the slider most suitable here.

I'll be sure to look once you reply to this mod and make sure everything is clear, regardless of what you choose to apply changes to. gl with ranking :)
Thanks for the mod!
Shmiklak
M4M

Hi!

General

  1. -

Easy

  1. 00:48:082 (1,2) - fix blanket
  2. 01:32:653 (1,2) - I don't sure but they looks different

Normal

  1. I don't sure about using 1/4 in this diff :/
  2. 00:29:224 (3,1) - Stack they
Sorry, but I can't found more D:
Hope will be ranked because nice song! Good luck!
Topic Starter
SoySauce

Shmiklak wrote:

M4M

Hi!

General

  1. -

Easy

  1. 00:48:082 (1,2) - fix blanket Fixed
  2. 01:32:653 (1,2) - I don't sure but they looks different Checked with ctrl+h, they're perfectly symmetrical

Normal

  1. I don't sure about using 1/4 in this diff :/ Eventhough the beat snap divisor is 1/4, there are no 1/4 notes in this diff
  2. 00:29:224 (3,1) - Stack they Nope
Sorry, but I can't found more D:
Hope will be ranked because nice song! Good luck!
Well, thanks for that little blanket fix anyways lol :P
Behon
General

There are a lot of short, straight horizontal sliders that are slightly slanted up or down, and look a little odd as a result. I'd recommend either making them perfectly straight or increasing their slants.
Higher difficulties have several instances of new combos starting in the middle of quick streams of notes, which is strange.
00:30:939 - 00:37:367: Maybe add some other hitsounds once the music starts ramping back up in this section?
01:46:367 - 01:52:796: See above.

Easy

02:13:796 (1): The lower end might look more visually appealing if you move it to the left a little more.

Hard

02:04:153 (1): This feels strange as a new combo.

The other three difficulties don't have any unique problems. I apologize that I don't have a ton to say, but this is a really well done map that's lacking in genuine flaws.
Topic Starter
SoySauce

Behonkiss wrote:

General

There are a lot of short, straight horizontal sliders that are slightly slanted up or down, and look a little odd as a result. I'd recommend either making them perfectly straight or increasing their slants. I just prefer them slightly slanted instead of making them perfectly straight
Higher difficulties have several instances of new combos starting in the middle of quick streams of notes, which is strange.
00:30:939 - 00:37:367: Maybe add some other hitsounds once the music starts ramping back up in this section? Added some hitsounds at that part
01:46:367 - 01:52:796: See above. Same thing

Easy

02:13:796 (1): The lower end might look more visually appealing if you move it to the left a little more. It's fine as it is

Hard

02:04:153 (1): This feels strange as a new combo. Removed NC

The other three difficulties don't have any unique problems. I apologize that I don't have a ton to say, but this is a really well done map that's lacking in genuine flaws.
Thank you for the mod!
Shohei Ohtani
dam what is this bernie sanders

Overall:
Might wanna cut the mp3 since it's just a repeated loop?

Extra:
00:01:367 (3) - why is this spaced out so much farther than (1) and (2)?
00:34:367 - no hitsounds for the claps here?
00:39:510 (1) - softwhistle pls

Very nice map

Insane:
00:00:724 (2) - prefer not to have this overlap

Hard:
nice

Normal:
nice

Easy:
00:20:653 (1) - the curves are so slight that they look really uncertain. Make the curves sharper so they can be properly seen as curves.

very nice mapset go get it bubbled lmao
Topic Starter
SoySauce

Reditum wrote:

dam what is this bernie sanders

Overall:
Might wanna cut the mp3 since it's just a repeated loop? Maybe not

Extra:
00:01:367 (3) - why is this spaced out so much farther than (1) and (2)? Fixed
00:34:367 - no hitsounds for the claps here? Put hitsounds there for every diff
00:39:510 (1) - softwhistle pls Done

Very nice map Thanks!

Insane:
00:00:724 (2) - prefer not to have this overlap No change

Hard:
nice

Normal:
nice

Easy:
00:20:653 (1) - the curves are so slight that they look really uncertain. Make the curves sharper so they can be properly seen as curves. Curved more

very nice mapset go get it bubbled lmao Workin' on it
Thank you for the mod!
Janpai
M4m from your queue

General

  1. Why didn't you map the whole of the mp3? This might be an

    unrakable issue, you should cut your mp3

Easy

  1. 00:00:082 (1) - For my own taste, I don't like this slider art

    maybe try this http://puu.sh/n0cpb/ef30dd2752.jpg
  2. 00:03:510 (1) - Here also http://puu.sh/n0cus/4ea0a72a73.jpg
  3. 00:30:082 (4) - Nazi suggestion, maybe make this a simple curved

    slider and be blanketed with 00:29:224 (3) ?
  4. 00:41:224 (1,2) - Fix blanket
  5. 00:44:653 (1) - Try this http://puu.sh/n0cIZ/49ee481193.jpg
  6. 02:08:653 (3) - You can turn this into normal curved slider

Normal

  1. I think placing/ending notes/objects on blue ticks are

    prohibited in normals, you can try many improvision, I can clearly

    hear that you were right on the beat but new players might be

    confused
  2. 00:00:082 (1,2,3) - Instead of this, you can place 1 1/2 and 1

    slider here as well as 00:01:796 (1,2,1) , 00:01:796 (1,2,1) ,

    00:05:224 (1,2,3) (If you wanted to)

Kinda lazy to do more mods Maybe I'll continue next day or idunno

XDDD don't kds if not helped
Topic Starter
SoySauce

Janpai wrote:

M4m from your queue

General

  1. Why didn't you map the whole of the mp3? This might be an

    unrakable issue, you should cut your mp3 I cut the mp3. Had to deal with some timing stuff. Hope my offset is correct :/

Easy

  1. 00:00:082 (1) - For my own taste, I don't like this slider art No change

    maybe try this http://puu.sh/n0cpb/ef30dd2752.jpg
  2. 00:03:510 (1) - Here also http://puu.sh/n0cus/4ea0a72a73.jpg No change too
  3. 00:30:082 (4) - Nazi suggestion, maybe make this a simple curved

    slider and be blanketed with 00:29:224 (3) ? I can't blanket (3) here
  4. 00:41:224 (1,2) - Fix blanket They are already perfectly blanketed
  5. 00:44:653 (1) - Try this http://puu.sh/n0cIZ/49ee481193.jpg Sure
  6. 02:08:653 (3) - You can turn this into normal curved slider Nope. The corner is for the kick sound


Normal

  1. I think placing/ending notes/objects on blue ticks are

    prohibited in normals, you can try many improvision, I can clearly

    hear that you were right on the beat but new players might be

    confused Many people already commented on this so I decided to change this at last. Gonna fix this but I feel kinda lazy now so I'll fix this tomorrow :3 Fixed!
  2. 00:00:082 (1,2,3) - Instead of this, you can place 1 1/2 and 1

    slider here as well as 00:01:796 (1,2,1) , 00:01:796 (1,2,1) ,

    00:05:224 (1,2,3) (If you wanted to)

Kinda lazy to do more mods Maybe I'll continue next day or idunno

XDDD don't kds if not helped
Thank you for the mod!
I'll mod your map tomorrow '>'
Mandii
M4M From your Que :)


General:
SPOILER
When you adopt spinner, please put the setting of the volume for spinners at 20%. (For all difficulties)

Easy:
SPOILER
No issues found
01:39:546 (1) - like the mustache sliders :3

Normal:
SPOILER
00:00:118 (1) - slider end is not snapped
00:00:760 (2) - ^
00:01:832 (1) - ^
00:03:546 (1) - ^
00:05:260 (1) - ^
00:05:903 (2) - ^
00:06:975 (1) - ^
00:08:689 (1) - ^
00:09:332 (2) - ^
00:10:403 (1) - ^
00:11:046 (2) - ^
00:12:118 (1) - ^
00:12:760 (2) - ^ (please consult AI mod)


00:01:832 (1) - slider is not snapped/ also extend slider by 1 tick currently off beat (trust me :) ) Ex 00:15:546 (1,2) - this one is perfect follow how you have these sliders.
00:02:475 (2) - ^
00:03:546 (1,2) - ^
00:06:975 (1,2) - ^
00:12:118 (1,2) - ^


00:44:689 (1) - i would change this slider so it stays on the white ticks only, due to it being a Normal map you want to strongly follow the beat, too not confuse new players.
00:48:118 (1) - ^
00:51:546 (1) - ^
00:53:260 (1) - ^
00:54:975 (1) - ^
00:58:403 (1) - ^
01:01:832 (1) - ^

01:20:689 (1) - Please add at least 4 beats in between spinners. (this is a factor of the un-rank-able for easy/ normal Diff)

Please use distance snap for:
00:48:975 (2) - ^
00:52:403 (2) - ^
00:54:118 (2) - (consult AI Mod for these :3 )

Hard:
SPOILER
00:29:260 (5) - NC
00:32:689 (3) - ^
00:38:689 (3) - ^
01:54:118 (3) - ^

00:55:832 (3,4) - I would suggest not stacking these notes, due to confusing players into thinking its a stream not tap?
01:00:546 (3) - ^

01:31:618 (2) - i would remove this and 01:30:975 (1) - change this to a repeater slider and add a single note to here 01:31:939 (2) - due to it following a different beat, not the vocals

Insane:
SPOILER
00:15:546 (1) - would go on a 1/8 and move forward by 1 tick (if your following the vocals try and see?)
00:16:135 (2) -
00:16:832 (3) -
00:18:975 (1) -
00:21:332 (2) -

00:28:189 (4,5,6) - over mapped 00:28:296 (5) - i would remove the 5

01:06:118 (5) - NC
01:07:832 (5) - ^
01:08:689 (1) - Remove NC
01:44:689 (5) - NC

Be Free:
SPOILER
01:08:689 (1) - Remove NC
01:12:118 (1) - ^
01:15:546 (1) - ^
01:54:975 (1) - ^

01:07:832 (5) - NC
02:23:260 (5) - ^

No further issues where found, Snapping and notes placement is good.

Best of luck in ranking :D
Topic Starter
SoySauce

Miss Mandii wrote:

M4M From your Que :)


General:
SPOILER
When you adopt spinner, please put the setting of the volume for spinners at 20%. (For all difficulties) I can't really see why would I need to do this

Easy:
SPOILER
No issues found
01:39:546 (1) - like the mustache sliders :3

Normal:
SPOILER
00:00:118 (1) - slider end is not snapped
00:00:760 (2) - ^
00:01:832 (1) - ^
00:03:546 (1) - ^
00:05:260 (1) - ^
00:05:903 (2) - ^
00:06:975 (1) - ^
00:08:689 (1) - ^
00:09:332 (2) - ^
00:10:403 (1) - ^
00:11:046 (2) - ^
00:12:118 (1) - ^
00:12:760 (2) - ^ (please consult AI mod) Oh man... I'm really sorry for making you go through all those terrible sliders. There's something wrong with the SV change after I cut the mp3. I also reworked that part cuz of the blue tick stuff from the previous mods. Everything fixed now


00:01:832 (1) - slider is not snapped/ also extend slider by 1 tick currently off beat (trust me :) ) Ex 00:15:546 (1,2) - this one is perfect follow how you have these sliders.
00:02:475 (2) - ^
00:03:546 (1,2) - ^
00:06:975 (1,2) - ^
00:12:118 (1,2) - ^ Yup yup I know. That part now has a brand new pattern


00:44:689 (1) - i would change this slider so it stays on the white ticks only, due to it being a Normal map you want to strongly follow the beat, too not confuse new players.
00:48:118 (1) - ^
00:51:546 (1) - ^
00:53:260 (1) - ^
00:54:975 (1) - ^
00:58:403 (1) - ^
01:01:832 (1) - ^ Well for this I wanted them to be different from the Easy diff. Besides there kinda is a beat on the red tick and I'm sure beginners can play that just fine

01:20:689 (1) - Please add at least 4 beats in between spinners. (this is a factor of the un-rank-able for easy/ normal Diff) Spinners can start right after a note it's just the note after the spinner that needs to be spaced at least 4 beats (for Easy) and 2 beats (for Normal)

Please use distance snap for:
00:48:975 (2) - ^
00:52:403 (2) - ^
00:54:118 (2) - (consult AI Mod for these :3 ) AiMod didn't point these and I do use DS for those. It's just a little different because of the 'Tiny' grid snap


Hard:
SPOILER
00:29:260 (5) - NC
00:32:689 (3) - ^
00:38:689 (3) - ^
01:54:118 (3) - ^ All of these would make the combo too short imo

00:55:832 (3,4) - I would suggest not stacking these notes, due to confusing players into thinking its a stream not tap? I'll keep this in mind but for now no change
01:00:546 (3) - ^ This stack is to represent the whole beat temporary 'stop' in the music

01:31:618 (2) - i would remove this and 01:30:975 (1) - change this to a repeater slider and add a single note to here 01:31:939 (2) - due to it following a different beat, not the vocals Are you sure you have the correct time stamp here? There's no vocals in this part and what you suggested didn't fit this part at all

Insane:
SPOILER
00:15:546 (1) - would go on a 1/8 and move forward by 1 tick (if your following the vocals try and see?)
00:16:135 (2) -
00:16:832 (3) -
00:18:975 (1) -
00:21:332 (2) - Umm there's no actual vocals here and going into 1/8 beat here seems really off-timed and irrelevant for this part

00:28:189 (4,5,6) - over mapped 00:28:296 (5) - i would remove the 5 It's not overmapped actually. You can hear the triple note in the music

01:06:118 (5) - NC Combo would be too short
01:07:832 (5) - ^ ^
01:08:689 (1) - Remove NC This is to give emphasize on the downbeat
01:44:689 (5) - NC Combo would be too short

Be Free:
SPOILER
01:08:689 (1) - Remove NC Same thing as Insane
01:12:118 (1) - ^ Done
01:15:546 (1) - ^ ^
01:54:975 (1) - ^ No change

01:07:832 (5) - NC Combo would be too short
02:23:260 (5) - ^ No change. The last NC is to emphasize the last note

No further issues where found, Snapping and notes placement is good.

Best of luck in ranking :D
Wow..... I just rejected like 95% of your mod. I apologize for that :( Anyways, thank you for your time on modding my map! :)
Winnie


[Freedom]
00:03:868 (2,2) - Single notes on blue tick is a no-no. I would recommend using repeats here instead. Also the others as well but tbh Idk how I would describe it as.
00:30:546 (4) - Feels like a random hitsound to me because it doesn't match up with the sound in the music
00:30:975 (1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2) - I recommend spacing this out, it's very cluttered and the 1/2s don't play as freely since everything is so close and the flow doesn't quite compensate with how little area you're given to play this out
00:34:403 (1,2,3,4) - All the sudden 1/1 sliders doesn't really provide much for the music - Another rhythm you can use to progress the song instead of slowing it down http://puu.sh/n5VKq/1f59168a81.jpg
00:37:832 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Stream doesn't quite compensate as well, the song is getting more dynamic but it's the same throughout the whole entire stream and then that last 4 notes looks strange - Stuff like this to progress with the music http://puu.sh/n5VTN/0af62a3878.jpg
00:42:975 (1,2) - Try moving these around http://puu.sh/n5YjQ/3a9ef90dc7.jpg - This feels and plays relatively better
00:52:403 (3) - This slider shape makes this part look very bad imo. Too much unnecessary slider movements
01:08:260 (6,7) - Doesn't quite flow well. Look at where the tail on (6) is pointed and look at the follow point to (7) It's better to have a single motion instead of just to play the 1/2 fast to then hit the next note that is at an awkward location - But that's just me
01:49:832 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Quite excessive on the NC. Not really necessary
01:53:260 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I like this one better
Some unclean sliders that I didn't want to mention because its all nit picking from me after that

[Insane]
00:00:118 (1,2) - Are overlaps like these beneficial? Look at how clean other possibilities are http://puu.sh/n5WDU/169a7ac592.jpg
00:15:118 (3,2) - This as well - It's insane difficulty. You have plenty of space to add things on here, especially because this song is only 140bpm - Then again it's probably just me
00:20:475 (3) - We trying to make a normal difficulty? You can definitely add a little more space here
00:28:189 (4,5,6) - Maybe move so it flows into it better http://puu.sh/n5WQr/4f37874013.jpg
02:03:332 (5,1,3) - You can definitely blanket this. Fits very well

[Hard]
01:18:546 (4) - That anchor slider doesn't really do anything. Rather just make it a curve slider
01:20:689 (1,2) - Same as ^ here
01:46:403 (1,2,3,4,5,6) - Claps here doesn't sound good since these single notes resemble it but don't have actually hitsounds implemented 01:42:975 (1,2,3,4,5,6,7,8) - Best to just to start the claps after this 01:49:832 (1) -
01:54:118 (3) - No clap on head. Different from the rest. I recommend to add it on
01:57:118 (2) - Flow breaks off here. Other possibility you can try http://puu.sh/n5Xnp/f5607523f1.jpg
02:03:332 (5,1,2,3,4,5,6) - Very hidden. I mean it's hard to play and to tell which note is coming next. I would advise to definitely move things around here.
02:20:689 (1,2,3) - Making this more linear would look nice http://puu.sh/n5Xvr/4e38561f12.jpg

[Normal]
00:00:118 (1) - You can map the way it sounds instead of using 3/4 sliders but tbh it's fine either way
00:30:975 (1,2,3,4,1,2,3,4,1,2,3,1,2) - What? This whole rhythm is reversed. It's best to start out with 1/1s then build up to single notes instead of making it the way it is now
00:57:975 (3) - Same with the other diffs, why the sudden anchor? This follows the same concept yet it doesn't have a red anchor 00:56:260 (3) -
01:10:403 (1) - Placed at a strange area to start NC. Try http://puu.sh/n5XSD/1fde9e0280.jpg and you can keep the 3 notes linear
02:12:118 (1,2) - Holy... what is this flow
02:21:975 (6,1) - Flow like this http://puu.sh/n5Y6y/19ca3be2e4.jpg
Topic Starter
SoySauce

Kocari wrote:



[Freedom]
00:03:868 (2,2) - Single notes on blue tick is a no-no. I would recommend using repeats here instead. Also the others as well but tbh Idk how I would describe it as. It's just how the song is and I used repeats at other parts of it
00:30:546 (4) - Feels like a random hitsound to me because it doesn't match up with the sound in the music Removed
00:30:975 (1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2) - I recommend spacing this out, it's very cluttered and the 1/2s don't play as freely since everything is so close and the flow doesn't quite compensate with how little area you're given to play this out Gonna keep this for now
00:34:403 (1,2,3,4) - All the sudden 1/1 sliders doesn't really provide much for the music - Another rhythm you can use to progress the song instead of slowing it down http://puu.sh/n5VKq/1f59168a81.jpg Same for this
00:37:832 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Stream doesn't quite compensate as well, the song is getting more dynamic but it's the same throughout the whole entire stream and then that last 4 notes looks strange - Stuff like this to progress with the music http://puu.sh/n5VTN/0af62a3878.jpg Changed stream
00:42:975 (1,2) - Try moving these around http://puu.sh/n5YjQ/3a9ef90dc7.jpg - This feels and plays relatively better Changed pattern
00:52:403 (3) - This slider shape makes this part look very bad imo. Too much unnecessary slider movements Fixed
01:08:260 (6,7) - Doesn't quite flow well. Look at where the tail on (6) is pointed and look at the follow point to (7) It's better to have a single motion instead of just to play the 1/2 fast to then hit the next note that is at an awkward location - But that's just me Changed pattern for flow
01:49:832 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Quite excessive on the NC. Not really necessary NC every 4 notes
01:53:260 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I like this one better
Some unclean sliders that I didn't want to mention because its all nit picking from me after that

[Insane]
00:00:118 (1,2) - Are overlaps like these beneficial? Look at how clean other possibilities are http://puu.sh/n5WDU/169a7ac592.jpg Fixed
00:15:118 (3,2) - This as well - It's insane difficulty. You have plenty of space to add things on here, especially because this song is only 140bpm - Then again it's probably just me Fixed
00:20:475 (3) - We trying to make a normal difficulty? You can definitely add a little more space here Fixed
00:28:189 (4,5,6) - Maybe move so it flows into it better http://puu.sh/n5WQr/4f37874013.jpg I made it like counter curve here
02:03:332 (5,1,3) - You can definitely blanket this. Fits very well Already blanketed it. Improved it a bit

[Hard]
01:18:546 (4) - That anchor slider doesn't really do anything. Rather just make it a curve slider I prefer having varied sliders
01:20:689 (1,2) - Same as ^ here
01:46:403 (1,2,3,4,5,6) - Claps here doesn't sound good since these single notes resemble it but don't have actually hitsounds implemented 01:42:975 (1,2,3,4,5,6,7,8) - Best to just to start the claps after this 01:49:832 (1) - Fixed
01:54:118 (3) - No clap on head. Different from the rest. I recommend to add it on Added clap
01:57:118 (2) - Flow breaks off here. Other possibility you can try http://puu.sh/n5Xnp/f5607523f1.jpg Fixed
02:03:332 (5,1,2,3,4,5,6) - Very hidden. I mean it's hard to play and to tell which note is coming next. I would advise to definitely move things around here. [/color]
02:20:689 (1,2,3) - Making this more linear would look nice http://puu.sh/n5Xvr/4e38561f12.jpg No change

[Normal]
00:00:118 (1) - You can map the way it sounds instead of using 3/4 sliders but tbh it's fine either way
00:30:975 (1,2,3,4,1,2,3,4,1,2,3,1,2) - What? This whole rhythm is reversed. It's best to start out with 1/1s then build up to single notes instead of making it the way it is now Fixed rhythm on buildup
00:57:975 (3) - Same with the other diffs, why the sudden anchor? This follows the same concept yet it doesn't have a red anchor 00:56:260 (3) - Same reason as in Hard
01:10:403 (1) - Placed at a strange area to start NC. Try http://puu.sh/n5XSD/1fde9e0280.jpg and you can keep the 3 notes linear I intentionally broke flow here
02:12:118 (1,2) - Holy... what is this flow I don't really know. Space is quite limited here :/
02:21:975 (6,1) - Flow like this http://puu.sh/n5Y6y/19ca3be2e4.jpg Done
Thank you for modding! :D
WazZzaA123
[Freedom]
00:39:546 (1) - This note shouldnt be there delete it
02:21:118 (3) - I think this is offgrid

[Insane]
Nothing to see major just check big white tick

[Hard]
Make sliders more smooth
02:04:403 (1) - NC


AIBat v3.1 wrote:

[General]
Background
bg.jpg is 1366x768, which differs from the recommended size of 1024x768.

[All .osu Files]
Kiai
Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 00:41:260, ends on 00:53:260
Kiai #2: Starts on 00:54:975, ends on 01:08:689
Kiai #3: Starts on 01:56:689, ends on 02:09:975
Kiai #4: Starts on 02:10:403, ends on 02:24:118

- [Freedom] :
Kiai #1: Starts on 00:41:260, ends on 00:53:260
Kiai #2: Starts on 00:54:975, ends on 01:08:689
Kiai #3: Starts on 01:56:689, ends on 02:09:975
Kiai #4: Starts on 02:10:403, ends on 02:24:118

- [Hard] :
Kiai #1: Starts on 00:41:260, ends on 00:53:260
Kiai #2: Starts on 00:54:975, ends on 01:08:796
Kiai #3: Starts on 01:56:689, ends on 02:09:975
Kiai #4: Starts on 02:10:403, ends on 02:24:118

- [Insane] :
Kiai #1: Starts on 00:41:260, ends on 00:53:260
Kiai #2: Starts on 00:54:975, ends on 01:08:689
Kiai #3: Starts on 01:56:689, ends on 02:09:975
Kiai #4: Starts on 02:10:403, ends on 02:24:118

- [Normal] :
Kiai #1: Starts on 00:41:260, ends on 00:53:260
Kiai #2: Starts on 00:54:975, ends on 01:08:689
Kiai #3: Starts on 01:56:689, ends on 02:09:975
Kiai #4: Starts on 02:10:403, ends on 02:24:118

[Easy]
Audio Lead-In
There is only 118 ms of audio lead-in, which is less than the minimum of 2000 ms.

[Freedom]
Audio Lead-In
There is only 118 ms of audio lead-in, which is less than the minimum of 2000 ms.

Snapping

Unsnapped inherited (green) sections at:
00:13:796 - snap to 00:13:832

[Hard]
Audio Lead-In
There is only 118 ms of audio lead-in, which is less than the minimum of 2000 ms.

[Insane]
Audio Lead-In
There is only 118 ms of audio lead-in, which is less than the minimum of 2000 ms.

[Normal]
Audio Lead-In
There is only 118 ms of audio lead-in, which is less than the minimum of 2000 ms.
I didnt see anything major, maybe i'm jsut bad after all anyway theres your mod :)
Sorry short mod
Topic Starter
SoySauce

WazZzaA123 wrote:

[Freedom]
00:39:546 (1) - This note shouldnt be there delete it Done
02:21:118 (3) - I think this is offgrid Fixed

[Insane]
Nothing to see major just check big white tick

[Hard]
Make sliders more smooth
02:04:403 (1) - NC Done


AIBat v3.1 wrote:

[General]
Background
bg.jpg is 1366x768, which differs from the recommended size of 1024x768. If I'm not mistaken most BGs now are the dimensions that I'm using anyways

[All .osu Files]
Kiai
Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 00:41:260, ends on 00:53:260
Kiai #2: Starts on 00:54:975, ends on 01:08:689
Kiai #3: Starts on 01:56:689, ends on 02:09:975
Kiai #4: Starts on 02:10:403, ends on 02:24:118

- [Freedom] :
Kiai #1: Starts on 00:41:260, ends on 00:53:260
Kiai #2: Starts on 00:54:975, ends on 01:08:689
Kiai #3: Starts on 01:56:689, ends on 02:09:975
Kiai #4: Starts on 02:10:403, ends on 02:24:118

- [Hard] :
Kiai #1: Starts on 00:41:260, ends on 00:53:260
Kiai #2: Starts on 00:54:975, ends on 01:08:796
Kiai #3: Starts on 01:56:689, ends on 02:09:975
Kiai #4: Starts on 02:10:403, ends on 02:24:118

- [Insane] :
Kiai #1: Starts on 00:41:260, ends on 00:53:260
Kiai #2: Starts on 00:54:975, ends on 01:08:689
Kiai #3: Starts on 01:56:689, ends on 02:09:975
Kiai #4: Starts on 02:10:403, ends on 02:24:118

- [Normal] :
Kiai #1: Starts on 00:41:260, ends on 00:53:260
Kiai #2: Starts on 00:54:975, ends on 01:08:689
Kiai #3: Starts on 01:56:689, ends on 02:09:975
Kiai #4: Starts on 02:10:403, ends on 02:24:118
Fixed this

[Easy]
Audio Lead-In
There is only 118 ms of audio lead-in, which is less than the minimum of 2000 ms.

[Freedom]
Audio Lead-In
There is only 118 ms of audio lead-in, which is less than the minimum of 2000 ms.

Snapping

Unsnapped inherited (green) sections at:
00:13:796 - snap to 00:13:832 Fixed

[Hard]
Audio Lead-In
There is only 118 ms of audio lead-in, which is less than the minimum of 2000 ms.

[Insane]
Audio Lead-In
There is only 118 ms of audio lead-in, which is less than the minimum of 2000 ms.

[Normal]
Audio Lead-In
There is only 118 ms of audio lead-in, which is less than the minimum of 2000 ms.
Added some audio lead-in. It didn't make any difference tbh. But I still added them for the sake of it
I didnt see anything major, maybe i'm jsut bad after all anyway theres your mod :)
Sorry short mod
Thanks for the mod!
lcfc
Small mod, again ;/

[General]
Add "aero chord" "klaypex" and "be free" for tags.
Is the offset wrong for anyone else? Idk if it's just me or no one has noticed yet... offset should be 76 or something around that.

[Freedom]
00:14:475 (3) - Too high imo. Recommended to move the whole triangle down.
00:20:475 (4,1) - I might be too picky for this one, but I think it'd be better if it were a slider.
00:25:832 (1,2) - ^^
00:35:218 (3) - Too high imo, again. Just select 00:34:361 (1,2,3,4) and move it abit lower and I think you should be good.
00:41:218 (1,2) - The distance 1 - 2 is abit weird for the time given. For an almost 4.5 star map I would decrease the distance between the slider end and the next circle.
00:48:504 (2) - You should move this down a bit.
01:35:647 (5,6) - There I go being picky again. They look kinda ugly imo. Maybe change the slider vel for those 2 through the "Add Inheriting Section" setting.

All the mods for Freedom difficulty are pretty much suggestions, you don't need to use them all if you don't like them obviously.
The mods on "General", though, should be taken into consideration.
Topic Starter
SoySauce

-[H13]- wrote:

Small mod, again ;/ Where did this mod even come from lol. You already modded my map and I didn't actually request you for a second mod

[General]
Add "aero chord" "klaypex" and "be free" for tags. I don't think song title and artist name is allowed in tags
Is the offset wrong for anyone else? Idk if it's just me or no one has noticed yet... offset should be 76 or something around that. Around 76 is too early. I changed to 90 and it sounds much better than the the current offset

[Freedom]
00:14:475 (3) - Too high imo. Recommended to move the whole triangle down. Done
00:20:475 (4,1) - I might be too picky for this one, but I think it'd be better if it were a slider. No change
00:25:832 (1,2) - ^^ Same as above
00:35:218 (3) - Too high imo, again. Just select 00:34:361 (1,2,3,4) and move it abit lower and I think you should be good. Done
00:41:218 (1,2) - The distance 1 - 2 is abit weird for the time given. For an almost 4.5 star map I would decrease the distance between the slider end and the next circle. It's a perfectly normal spacing for a 1/2 beat
00:48:504 (2) - You should move this down a bit. Down a bit
01:35:647 (5,6) - There I go being picky again. They look kinda ugly imo. Maybe change the slider vel for those 2 through the "Add Inheriting Section" setting. No change for this

All the mods for Freedom difficulty are pretty much suggestions, you don't need to use them all if you don't like them obviously.
The mods on "General", though, should be taken into consideration.
Didn't really expect a mod tbh :3 But thank you for modding! :)
lcfc
Ah, I only modded this because of my wanting to do so, lol.
CronoFalcon
RANK IT!! IT'S WELL DONE
Rave Demmler
Good map! Rank this map,please!
TOBOTIC Gamer
Nice beatmap!! This one should rank soon :)
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