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Kiria (CV:Nanjou Yoshino) - Reincarnation [CatchTheBeat]

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Topic Starter
Tyrell

Jusenkyo wrote:

M4M

[General]
  1. Check AIMod, the map has inconsistencies with the difficulty of Withered Lotus.
  2. Unused Hitsounds: normal-hitclap99.mp3 - normal-hitfinish99.mp3
  3. Nothing more to say.I Fixed all this and talked it over with Withered Lotus
[Salad]
  1. 00:00:764 (1) - Maybe a bit horizontally? i think it's fitting for the beginning
  2. 00:02:082 (2) - Ctrl+H and move a bit to the right, feels better. I think it fits well like it is.
  3. 00:04:720 (2) - More horizontally too. i like the vertical slider here since it's calm, no need to change
  4. 00:06:038 (1) - Ctrl+G and a bit to the left. This works fine, i dont think i need to change it
  5. 00:12:961 (4,1) - A dash could be help. this is meant to be a dash, it's a easy dash
  6. 00:15:599 (4,5) - Uses a dash to emphasize the end of the vowel. there is a dash to emphasize vocals, it's just a easy dash
  7. 00:16:258 (6,1) - It is optional, but feel that a dasha here also could fit due to the beginning of a new section. I didn't want the spacing here too high since this is a salad
  8. 00:28:950 (4,1) - Here's something quiet, but try to add a dash.i dont think a dash is needed for a salad diff
  9. 00:31:423 (2,1) - Well, here I would highly recommend that you add one dash, for the same reason, the beginning of a new section. i think it's more suiting to have a walk here since it's a salad
  10. 00:34:884 (5,1) - If you want to keep consistencies, you should add another dash here. there is a dash there
  11. 00:40:324 (1,2,3,1) - You could gain a little distance, this area is a bit intense and so deserves more space.this is a salad, i think this spacing is fitting
  12. 00:42:632 (3,1) - A dash emphasize better. this is a dash
  13. 00:47:906 (5,1) - Here too ^.this is already a dash
  14. 00:50:873 (1,2,3) - Do a little more intense this part, I feel that players must go acosumbrando to this type of dashes, with the kiai more intense than the rest of the map time. For a salad, i think this is as intense as i can get for a salad
  15. 00:55:159 (4,1) - The same reason need a dash ^. I dont think a dash is needed here, just a regular walk
  16. 00:57:797 (4,5) - Here too, to maintain consistency with this: 00:15:599 (4,5,6) - . this is a dash, just a easy dash
  17. 01:05:708 (4,1) - Dash 9o9 this is better as a walk so too much dashing isnt used
  18. 01:08:346 (4,5,6) - Well, here you decide if you want to make an exception, or continue with dashes for consistency. it's consistent with previous patterns so i see no problem
  19. 01:19:884 (1,2) - I feel the dash should go in (1) and not (2). the dash is to 2 because of stronger vocal emphasis
  20. Nice diff, i like it.
[Platter]
  1. 00:32:247 (3,1) - H-dash to emphasize the end of the section. I think a double dash is more fitting than a Hyper
  2. 00:51:368 (2,3) - If you want to give a better ending to this section, I recommend adding a h-dash. [/color]
  3. 01:24:500 (3,4) - The same, but it's fine as you did. i think the dashing at the end fits a Platter better
  4. I apologize for the little mod, I found things as "serious".
[Rain]
  1. Sliders like these: 00:01:258 (4,4,4,4,4) - should have a little more movement when playing just feel that I leave the catcher standing, I would actually give more moviemiento to these sliders. i purposely used vertical sliders here, i think it fits better
  2. 00:10:324 - This area feels very empty, you could do something like: i like this area being empty as a lead in to the song
  3. [00:16:258 (10) - More movement as the same reason i said. i think a vertical slider fits this well
  4. 00:34:884 (11,1) - The sound is loud, try to add a h-dash. i dont think a Hyper fits so i used a challenging Dash instead
  5. 00:35:873 (4) - Very difficult, I suggest you do Ctrl + G and slightly to the left. Btw try to stack these notes: 00:36:368 (5,6,7,8) - . i dont think this is difficult and offers decent challenge
  6. 00:37:522 (12,1) - h-dash for consistency. the pattern before was a dash, so it is consistent.
  7. 00:53:346 (4,1) - Start kiai time, need a h-dash to emphasize. changed pattern to give hypers into kiai time
  8. 01:04:060 (1) - Ctrl+G to use a h-dash to get that note, but be careful with 01:04:390 (2) - this. reworked the pattern to give hypers to it
  9. Nothing more to say, good map.
I really have no problems with overdose.


Good luck on ranking!
Thank you for the mod. :D
DeletedUser_6709840
M4M from lazy queue, hopefully I havent been sniped too much

General

HP should be 4 at least on Salad, 5 on Platter and 6 on Rain and Overdose to meet the minimum guidelines for each diff.

Hitsounds are a bit loud throughout the map on all diffs. Lower everywhere that is at 70% volume down about 15 to 20% before more balance with the softer audio track, especially in the beginning before the vocals start and on spinners.

Check Ai Mod and make sure you have an audio preview on all diffs. You don't on Salad. Also, you have unsnapped objects on Platter

There's no need to have Widescreen Support checked on on all diffs unless you're planning a storyboard.


Salad

- Slider Velocity should be 1.40x so spacing isn't inflated, for better movement/flow and SV consistency with other difficulties. Right now, it's difficult to get proper distancing and dashes at the current SV without inflating the distances to what would normally read as an edge dash.

00:11:972 (2,3,4) – Spacing is weird here, because it should read as dashes here but instead feels like it should be walk-able. Either increase distance more for dashes or reduce so its clearly walk-able.

00:14:610 (2,3) - ^ Same, it's a bit dubious to read due to the low SV and spacing.

00:17:247 (2,3) - ^ Same here.

01:24:500 (5,1) – There needs to be at least 1 bar of spacing before this spinner starts according to ranking criteria because this map is over 120 bpm. Meaning the spinner should start at 01:25:159

Your mapping stays pretty consistent so I wasn't going to point out every single instance of the spacing issue and just pointed out the main spots where it happened I the first kiai since they repeated themselves in the second kiai as well.


Platter

00:47:247 (1,2,3) – These were a bit hard to catch due to heavier spacing than what would be expected. Put (2) on X=256 and that should make it a bit more balanced.

00:53:181 (3,1,2) – A bit over spaced on the first h-dash and it makes it hard for the player to re-adjust into the next pattern. Move (1) to X=188 to balance out the pattern.

Looks good for the most part.


Rain

00:16:258 (5) – Slider tail in on the main beat that has significant sound, possible make this two notes for emphasis?
00:20:379 (5) - ^ Same issue but also if it's two notes, you can put an NC on the main beat of the white tick to lessen the current combo.

Looks good besides the long as hell combos.

Put NC on the following spots and you'll be good:

00:12:632 - ^
00:15:269 (6) - ^
00:17:906 (5) - ^
00:33:731 (5) - ^
00:36:368 (5) - ^
00:41:972 (5) - ^
00:44:610 (5) – ^
00:47:248 (5) - ^
00:49:885 (5) - ^
00:54:829 (6) - ^
00:57:466 (8) - ^
01:05:378 (6) - ^
01:08:015 (8) - ^
01:18:566 (5) - ^
01:21:698 (5) - ^
01:24:170 (5) - ^

Good luck
Topic Starter
Tyrell

RoseusJaeger wrote:

M4M from lazy queue, hopefully I havent been sniped too much

General

HP should be 4 at least on Salad, 5 on Platter and 6 on Rain and Overdose to meet the minimum guidelines for each diff. okay

Hitsounds are a bit loud throughout the map on all diffs. Lower everywhere that is at 70% volume down about 15 to 20% before more balance with the softer audio track, especially in the beginning before the vocals start and on spinners. Lowered the volume a bit

Check Ai Mod and make sure you have an audio preview on all diffs. You don't on Salad. Also, you have unsnapped objects on Platter fixed

There's no need to have Widescreen Support checked on on all diffs unless you're planning a storyboard. fixed


Salad

- Slider Velocity should be 1.40x so spacing isn't inflated, for better movement/flow and SV consistency with other difficulties. Right now, it's difficult to get proper distancing and dashes at the current SV without inflating the distances to what would normally read as an edge dash. SV doesn't really need to be changed since the way it is mapped plays fine at low SV, it may be inconsistent but it plays well and there is no edge dashes in here although it reads high distancing. it doesnt play like it does so it's fine

00:11:972 (2,3,4) – Spacing is weird here, because it should read as dashes here but instead feels like it should be walk-able. Either increase distance more for dashes or reduce so its clearly walk-able. spacing here shouldnt be increased or it feels too hard for a salad, the way it is mapped it is clear it is a dash from a design perspective, most players just wanna walk it but most low level players will dash.

00:14:610 (2,3) - ^ Same, it's a bit dubious to read due to the low SV and spacing. I dont see a problem here, same reasoning as before

00:17:247 (2,3) - ^ Same here. no change, same as before

01:24:500 (5,1) – There needs to be at least 1 bar of spacing before this spinner starts according to ranking criteria because this map is over 120 bpm. Meaning the spinner should start at 01:25:159 okay fixed

Your mapping stays pretty consistent so I wasn't going to point out every single instance of the spacing issue and just pointed out the main spots where it happened I the first kiai since they repeated themselves in the second kiai as well. I see no issues wrong with the spacing, it plays well beside the game saying it has high sapcing due to the SV


Platter

00:47:247 (1,2,3) – These were a bit hard to catch due to heavier spacing than what would be expected. Put (2) on X=256 and that should make it a bit more balanced. Spacing here is same as other patterns used before

00:53:181 (3,1,2) – A bit over spaced on the first h-dash and it makes it hard for the player to re-adjust into the next pattern. Move (1) to X=188 to balance out the pattern. uses similar spacing to patterns used before, i reduced it a bit but it plays fine

Looks good for the most part.


Rain

00:16:258 (5) – Slider tail in on the main beat that has significant sound, possible make this two notes for emphasis? i used a slider because i like the feeling of snapping to this sound and this also allows some rest for a short moment which i like the idea of
00:20:379 (5) - ^ Same issue but also if it's two notes, you can put an NC on the main beat of the white tick to lessen the current combo. I think this works better design wise as a slider than 2 consecutive dash notes.

Looks good besides the long as hell combos.

Put NC on the following spots and you'll be good: ALL NCs FIXED

00:12:632 - ^
00:15:269 (6) - ^
00:17:906 (5) - ^
00:33:731 (5) - ^
00:36:368 (5) - ^
00:41:972 (5) - ^
00:44:610 (5) – ^
00:47:248 (5) - ^
00:49:885 (5) - ^
00:54:829 (6) - ^
00:57:466 (8) - ^
01:05:378 (6) - ^
01:08:015 (8) - ^
01:18:566 (5) - ^
01:21:698 (5) - ^
01:24:170 (5) - ^

Good luck
Thanks for the mod. c:
Absolute Zero
not enough mem

[Salad]
00:31:423 (2,1) - This movement is a bit awkward because it can be perceived as a dash after a walk, which is hard for players.
00:37:522 (5,1) - Consider making this a dash just to accent the new phrase. Reminder that this may entail modifying the position of (2) as well.
00:40:324 (1,2,3) - Perhaps you could change this timeline to follow the voice more, since that's what you did with the combo before it. Something like this?
00:53:181 (3,1) - This is the intro to the kiai, but the movement isn't very significant, and I think this justifies a dash instead.
01:03:566 (2,1) - The movement here is a tad strange. It requires a quck movement to the left and then an almost-dash to the right, which might be too challenging for some players.
01:10:324 (3,4) - This spacing could catch a salad player by surprise because it is a sudden dash after a bunch of patterns with the same rhythm but no dash. I would remove the dash by lowering distancing.
01:24:994 (3) - I think a spinner suits this difficulty better. A slider might be a bit droplet-sacrificing.

[Platter]
00:14:939 (3,4) - I would increase the distancing here, because a platter player may mistake this as a walk, rather than a dash.
00:30:764 (3,4) - Don't you think this jump is a bit too harsh for salad players? I would lower the distancing here.
00:51:862 (5) - This hitsounding here is strange because the music cuts off, but the finish trails off. Remove finish and only keep the clap.
01:02:742 (5,1) - As an introduction to another verse of the kiai, I expected a stronger dash or at least anti-flow between these two sliders. Ctrl+G (5) and possibly move it to x=144.
01:09:005 (3,1) - Make this distancing larger than 01:08:345 (1,2) so that the new beat is accented more clearly.
01:13:950 (2,3) - Increase distancing to accent the end of the kiai. It doesn't have to be a hyper, but larger than (1,2).

[Rain]
00:25:324 (5,6,7,1,2,3,4) - While this may work for (5,6,7), it gets quite repetitive to just go back and forth for this time period.
01:03:071 (1,2,3,4,5,6) - I mean, this pattern is fine, but this is the kiai, and to reiterate koli, it's kinda repetitive. If you switched (3,4) and moved them more left, it would make an interesting movement to (5).
01:23:676 (4,1,2) - I was expecting a pattern of 1/2 sliders here instead, because it follows the music's phrasing more closely.

I honestly don't have much to say about this rain specifically; I like it a lot. The only thing that really stands out to me is the difference in density between the rain and the platter from 00:00:764 to 00:08:346 . It feels like a huge jump to having the whole screen filled, and while I wouldn't suggest changing too much in the rain, I might boost the platter's density here as well, or make some of the 1/2s 1/1s in the rain.
Consider spicing some distances up as well, although Withered might lower some of his distancing, the difference between the two diffs feels still quite drastic.

[Lotus' Overdose]
00:00:764 (1,2) - I honestly feel this doesn't warrant a dash. The music is far too calm compared to the kiai right now.
00:08:346 (1,1) - The natural tendency of the catcher is going to the far left in the spinner (due to the density of bananas) and there's a movement to the right.
00:16:258 (9,1) - Not even a dash? This is a main beat, and I would expect at least anti-flow (moving (1) to the right of (9)).
00:40:489 (2,3,4,5,6) - Bleah, this movement feels really repetitive in terms of that I'm just dashing back and forth in a hyperchain. Stagger the back-forths so a more interesting pattern emerges.
00:46:753 (1,2,3) - Based on the patterns before, are you sure you want a non-hyper back-forth chain here?
00:50:873 (1,2,3) - I must admit that this feels a little strange in that the player is moving the same distance over two different amounts of time. This is a weak and more subjective comment, so feel free to ignore this.
00:53:181 (3,1) - AAAAAAAAA It's the kiai and you have hypers 00:52:522 (1,2) and 00:52:851 (2,3). But (3,1) should have the strongest hyper!
00:55:489 (1,2,3) - Yes, this pattern is possible, but the droplet movements are really awkward as the player must precisely tap dash at the last moment to catch every droplet. I would make the sliders more curved to make droplet catching easier.
01:06:038 (5,6,7) - Strange lack of movement in between these snaps. I would make a hyper from (6,7) to respect the music.
01:07:851 (2,3,4,5) - Again, unlike the snaps before, these are suddenly almost walkable. I would suggest a general repatterning of this section.

00:05:214 (4) - NC for consistency.
00:12:467 (6) - NC here.
00:15:104 (5) - NC here, please.
00:15:928 (8) - Personally, due to the SV change, I would add a NC here.
00:18:236 (5) - NC here, please.
00:20:873 (5) - NC to keep the stack comfortable.
00:25:983 (5) - NC here to preserve stack integrity.
00:28:291 (4) - NC here.
Check combos from this point on, and try to keep them shorter and more consistent.
koliron
🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎

a short mod

General
  1. do not forget to add combocolors!
  2. why does rain's final slider end at 01:25:983 - but salad and platter in 01:26:148 - ? i guess it should be snapped in 1/1 as well

Salad


  • 🍎 00:00:764 - I dont know yet if is like this in the rest diffs, but at least here, consider to reduce the volume, there are a lot of strong hitsounds when the song is pretty calm, i mean, you cant appreciate the song propely if the difference is that much, i think 30% or 25% would be fine until 00:09:829 -
    🍎 00:26:643 (6,1) - i think a dash to (1) would be nice for the new stanza and the vocal
    🍎 00:31:423 (2,1) - same here, it feels weird when there is a finish and not a dash D: also because is nc as well~
    🍎 00:50:214 (4,1,2,3) - a a a a same hereee~ consider to add a dash to (1) for the same reason, you could just move 00:50:873 (1,2,3) - a little to the right to add it
    🍎 00:59:774 (3,1,2,3) - 01:01:423 (1,2,3,4) - 01:08:346 (4,5,6,1) - 01:11:313 (5,6,1) - consider to reduce a little the distance in all of these, salad players could think that are easy to walk, when are not x: so they could miss some notes easily, is not so hard to change, just moving 01:00:434 (1,3) - 01:02:082 (2,4) - 01:11:643 (6) - few grids to the left and 01:08:676 (5,1) - to the right

Platter

  • 🍎 00:26:313 (1,2) - nc would be better in 2 for the drum
    🍎 00:32:247 (3,1) - hyper here would be nice for the new stanza, there an obvious change in the music here
    🍎 00:53:511 - i noticed that there was only 1 hyper in whole the kiai o.o consider to add some of them, the kiai is suppsoed to be harder :C there are a lot of sounds that have enough potential for it, for example 00:58:785 (1) - 01:06:697 (1) - 01:09:335 (1) - 01:11:972 (1) - etc
    🍎 01:24:994 (4) - same as the salad? thats sad ): for someone who likes to play all diffs this wouldnt be fun, try with a different slider here

Rain

  • 🍎 00:33:731 (1,2,3,4,5) - this patterns feels weird imo, i think the dash would be better to 00:34:060 (3) - to emphasize the vocal... i cant hear anything that could be in 00:34:225 (4) - o.o
    🍎 00:46:753 (4,1,2,3,4,5,6) - kek nice pattern
    🍎 00:55:159 (3,4,5,1) - after these dashes, all players would expect the same in 00:57:796 (3,4,5) - as well, i did it too and it was boring to stop the catcher in the middle of the dash XD consider to move 00:58:126 (4) - to the left, it would be a lot better~!
    🍎 01:02:742 (5,1,2,3,4,5,6) - in this kiai you added this pattern some times already ): and a lot more if we consider the rest, so what about change this one a little? you ctrl+g in 01:03:401 (3,4) - and 01:03:731 (5,6) -

Overdose

  • 🍎 00:05:214 (4) - i'd add nc for consisceny with the previous combos
    🍎 00:07:357 (3,4,5) - mmh well maybe the hyper could be fine to (5) for that sound (would be a little better if you add nc there too) but there is nothing to emphasize in 4 imo, consider to reduce that distance
    🍎 00:12:467 (6) - nc, not 100% necessary but this combo is pretty long D: (17 notes)
    🍎 00:15:599 (7) - 00:17:742 (4) - 00:20:873 (5) - nc too
    🍎 00:20:379 (4,5) - hyper here would be nice for the vocal
    🍎 00:30:928 (1,2) - same as before, 2 is not strong at all and has nothing to justify an hyper to me, you oculd make 00:30:928 (1) - 100% horizontal to the right, then there would be just a dash to 2 and it still will be a nice pattern
    🍎 00:34:884 (2,3) - here an hyper would be nice too for the vocal -u- so what about move 00:35:049 (3,4) - to the left? x3
    🍎 00:35:709 (5) - 00:44:280 (6) - 00:58:785 (4) - nc for the same reason as above
    🍎 00:39:005 (1,2,3,4) - when the song is calm, as a player, i dont expect these strong dashes D: consider to reduce a little these distance, so this pattern would fit a little beter with this section
    🍎 00:43:785 (4,5) - ayyy sounds weird imo, i cant hear nothing in 00:43:868 - to have a note, and even if there is, i dont think that a player could appreciate it in the middle of a play :x i suggest to replace this slider with a circle
    🍎 00:59:939 (7,1) - i'd replace the nc here, to follow better the vocal, this stanza starts in 00:59:939 - , also a nc in 01:01:753 (5) - could help too
    🍎 01:13:621 (5) - 01:24:994 (7) - ^
    🍎 01:21:038 (7,1) - ayyy the rhythm could be improved here, 01:21:533 - this is the strongest sound but there is nothing there )): aaa consider to add a circle~, it could be around x428 to make a stronger hyper to (1)

good luck! x3
wonjae
short mod.

Overdose
General: Although i see that you are changing the hit volume of the notes, the map is NOT HITSOUNDED

Map:

00:09:829 (1,2) - i would CTRL + H these two since whenever i spin i drift towards the left at the end.

rain
Hitsounding:
00:13:621 (5) - take out clap hitsound to be consistant with (4) and the second note sounds really out of place.

01:13:126 (4) - having a standard whistle sound sounds really out of place.

Map:
01:16:917 (1) - the spinner here puts more bananas in the right side at the end. Having a note at the far left is really hard to react to and in some cases impossible.

platter
00:13:621 (7) - same problem as last time. remove clap.

salad
00:20:379 (3) - sounds better if it is just a note instead of a 1/2 slider.
Topic Starter
Tyrell

Paranoid Grapes wrote:

short mod.

rain
Hitsounding:
00:13:621 (5) - take out clap hitsound to be consistant with (4) and the second note sounds really out of place. okay

01:13:126 (4) - having a standard whistle sound sounds really out of place. Seems good to me

Map:
01:16:917 (1) - the spinner here puts more bananas in the right side at the end. Having a note at the far left is really hard to react to and in some cases impossible. I don't care about the spinner being away from the next note, this doesnt require a change imo

platter
00:13:621 (7) - same problem as last time. remove clap. okay

salad
00:20:379 (3) - sounds better if it is just a note instead of a 1/2 slider. Alright, changed.
Thanks for the mod :D
Kagari
placing the hold
will mod after koli done hers
Topic Starter
Tyrell

koliron wrote:

🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎

a short mod

General
  1. do not forget to add combocolors! Added some combocolors but idk if they're good
  2. why does rain's final slider end at 01:25:983 - but salad and platter in 01:26:148 - ? i guess it should be snapped in 1/1 as well Changed to make the ending slider consistent on all difficulties

Salad


  • 🍎 00:00:764 - I dont know yet if is like this in the rest diffs, but at least here, consider to reduce the volume, there are a lot of strong hitsounds when the song is pretty calm, i mean, you cant appreciate the song propely if the difference is that much, i think 30% or 25% would be fine until 00:09:829 - Since everyone else mentioned Hitsounding, i will go back and rehitsound and hopefully fix all the issues
    🍎 00:26:643 (6,1) - i think a dash to (1) would be nice for the new stanza and the vocal Increased the spacing here
    🍎 00:31:423 (2,1) - same here, it feels weird when there is a finish and not a dash D: also because is nc as well~ Increased spacing here
    🍎 00:50:214 (4,1,2,3) - a a a a same hereee~ consider to add a dash to (1) for the same reason, you could just move 00:50:873 (1,2,3) - a little to the right to add it added some spacing here
    🍎 00:59:774 (3,1,2,3) - 01:01:423 (1,2,3,4) - 01:08:346 (4,5,6,1) - 01:11:313 (5,6,1) - consider to reduce a little the distance in all of these, salad players could think that are easy to walk, when are not x: so they could miss some notes easily, is not so hard to change, just moving 01:00:434 (1,3) - 01:02:082 (2,4) - 01:11:643 (6) - few grids to the left and 01:08:676 (5,1) - to the right Reduced them so they're more easily walkable

Platter

  • 🍎 00:26:313 (1,2) - nc would be better in 2 for the drum Changed the NC
    🍎 00:32:247 (3,1) - hyper here would be nice for the new stanza, there an obvious change in the music here I put a Double dash here for emphasis
    🍎 00:53:511 - i noticed that there was only 1 hyper in whole the kiai o.o consider to add some of them, the kiai is suppsoed to be harder :C there are a lot of sounds that have enough potential for it, for example 00:58:785 (1) - 01:06:697 (1) - 01:09:335 (1) - 01:11:972 (1) - etc I would put in more Hypers but I dont like the thought of Hypers into back dashing in a platter, I rather there be few hypers in the kiai and it be kinda gimmicky
    🍎 01:24:994 (4) - same as the salad? thats sad ): for someone who likes to play all diffs this wouldnt be fun, try with a different slider here I think it fits super well, im sorry ;w;

Rain

  • 🍎 00:33:731 (1,2,3,4,5) - this patterns feels weird imo, i think the dash would be better to 00:34:060 (3) - to emphasize the vocal... i cant hear anything that could be in 00:34:225 (4) - o.o okay i changed where the dash was
    🍎 00:46:753 (4,1,2,3,4,5,6) - kek nice pattern THE BEST PATTERN
    🍎 00:55:159 (3,4,5,1) - after these dashes, all players would expect the same in 00:57:796 (3,4,5) - as well, i did it too and it was boring to stop the catcher in the middle of the dash XD consider to move 00:58:126 (4) - to the left, it would be a lot better~! I changed for consistency
    🍎 01:02:742 (5,1,2,3,4,5,6) - in this kiai you added this pattern some times already ): and a lot more if we consider the rest, so what about change this one a little? you ctrl+g in 01:03:401 (3,4) - and 01:03:731 (5,6) - I swittched up the patterns a bit here



good luck! x3
Thank you for the mod. :DDD
koliron
do not forget to reply az's mod too
Topic Starter
Tyrell

koliron wrote:

do not forget to reply az's mod too
I won't. If I did, I'm sure AZ will poke me.
Withered Lotus

Absolute Zero wrote:

[Lotus' Overdose]
00:00:764 (1,2) - I honestly feel this doesn't warrant a dash. The music is far too calm compared to the kiai right now. There's a pretty distinct cymbal here, I think a dash fits perfectly fine. No change.
00:08:346 (1,1) - The natural tendency of the catcher is going to the far left in the spinner (due to the density of bananas) and there's a movement to the right. The most likely movement is towards the banana in the center left, and I feel the start of the slider is close enough to the middle that it wouldn't catch many people off. No change.
00:16:258 (9,1) - Not even a dash? This is a main beat, and I would expect at least anti-flow (moving (1) to the right of (9)). I don't understand, you can't hit these sliders without dashing... and I don't agree with moving (1) to the right, it's awkward antiflow and I don't like how it plays, I feel the current patterns play just fine so no change.
00:40:489 (2,3,4,5,6) - Bleah, this movement feels really repetitive in terms of that I'm just dashing back and forth in a hyperchain. Stagger the back-forths so a more interesting pattern emerges. I don't really think 5 notes is repetitive, this section is over in less that 2 seconds and I like the aesthetic of having the spacing equal. No change.
00:46:753 (1,2,3) - Based on the patterns before, are you sure you want a non-hyper back-forth chain here? Changed to hyper.
00:50:873 (1,2,3) - I must admit that this feels a little strange in that the player is moving the same distance over two different amounts of time. This is a weak and more subjective comment, so feel free to ignore this. I don't mind the slider but I disliked the jump back to the left after it so I changed that.
00:53:181 (3,1) - AAAAAAAAA It's the kiai and you have hypers 00:52:522 (1,2) and 00:52:851 (2,3). But (3,1) should have the strongest hyper! Changed, this was a pretty dumb mistake, I don't even know why I made these hypers in the first place so I've moved them close together.
00:55:489 (1,2,3) - Yes, this pattern is possible, but the droplet movements are really awkward as the player must precisely tap dash at the last moment to catch every droplet. I would make the sliders more curved to make droplet catching easier. Changed.
01:06:038 (5,6,7) - Strange lack of movement in between these snaps. I would make a hyper from (6,7) to respect the music. Changed.
01:07:851 (2,3,4,5) - Again, unlike the snaps before, these are suddenly almost walkable. I would suggest a general repatterning of this section. Done.

00:05:214 (4) - NC for consistency. Done.
00:12:467 (6) - NC here. Done.
00:15:104 (5) - NC here, please. Done.
00:15:928 (8) - Personally, due to the SV change, I would add a NC here. Done.
00:18:236 (5) - NC here, please. You know you did bad when they say please.
00:20:873 (5) - NC to keep the stack comfortable. Done.
00:25:983 (5) - NC here to preserve stack integrity. Done.
00:28:291 (4) - NC here. Done.
Check combos from this point on, and try to keep them shorter and more consistent. I'm bad at this.

koliron wrote:

Overdose
I have no idea what these apple colours mean.
🍎 00:05:214 (4) - i'd add nc for consisceny with the previous combos. Done.
🍎 00:07:357 (3,4,5) - mmh well maybe the hyper could be fine to (5) for that sound (would be a little better if you add nc there too) but there is nothing to emphasize in 4 imo, consider to reduce that distance. I have no idea what possessed me to make 4 a hyper ._. removed it.
🍎 00:12:467 (6) - nc, not 100% necessary but this combo is pretty long D: (17 notes) Done.
🍎 00:15:599 (7) - 00:17:742 (4) - 00:20:873 (5) - nc too Already applied new nc's in this section.
🍎 00:20:379 (4,5) - hyper here would be nice for the vocal I think it's fine since the sliders emphesis the vocals and it would be awkward to make since the previous slider ends in the middle of the map.
🍎 00:30:928 (1,2) - same as before, 2 is not strong at all and has nothing to justify an hyper to me, you oculd make 00:30:928 (1) - 100% horizontal to the right, then there would be just a dash to 2 and it still will be a nice pattern Changed this section.
🍎 00:34:884 (2,3) - here an hyper would be nice too for the vocal -u- so what about move 00:35:049 (3,4) - to the left? x3 Done.
🍎 00:35:709 (5) - 00:44:280 (6) - 00:58:785 (4) - nc for the same reason as above Done.
🍎 00:39:005 (1,2,3,4) - when the song is calm, as a player, i dont expect these strong dashes D: consider to reduce a little these distance, so this pattern would fit a little beter with this section Yeah these were horrible, I've changed them.
🍎 00:43:785 (4,5) - ayyy sounds weird imo, i cant hear nothing in 00:43:868 - to have a note, and even if there is, i dont think that a player could appreciate it in the middle of a play i suggest to replace this slider with a circle This slider is mapped to the vocals and I feel it is fitting so no change.
🍎 00:59:939 (7,1) - i'd replace the nc here, to follow better the vocal, this stanza starts in 00:59:939 - , also a nc in 01:01:753 (5) - could help too Changed.
🍎 01:13:621 (5) - 01:24:994 (7) - ^ Done.
🍎 01:21:038 (7,1) - ayyy the rhythm could be improved here, 01:21:533 - this is the strongest sound but there is nothing there )): aaa consider to add a circle~, it could be around x428 to make a stronger hyper to (1) Yeah, this rhythm was terrible, I don't know why I mapped it like that =.= changed.
Thanks for the mods.

osu file format v14

[General]
AudioFilename: Reincarnation [Kiria Kurono] - Illusory Revelations #FE MAXI.mp3
AudioLeadIn: 0
PreviewTime: 52522
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Reincarnation
TitleUnicode:Reincarnation
Artist:Kiria (CV:Nanjou Yoshino)
ArtistUnicode:Kiria (CV:南條愛乃)
Creator:Tyrell
Version:Lotus' Overdose
Source:幻影異聞録♯FE
Tags:Tokyo Mirage Sessions #FE Withered Lotus Japanese Rock
BeatmapID:864935
BeatmapSetID:397689

[Difficulty]
HPDrainRate:5
CircleSize:4.2
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:2

[Events]
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//Break Periods
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472,100,56148,2,0,L|394:100,1,70
160,88,56478,1,0,0:0:0:0:
88,152,56643,1,0,0:0:0:0:
376,276,56807,2,0,L|284:276,1,70
476,208,57137,1,0,0:0:0:0:
228,156,57302,2,0,L|316:156,1,70
148,96,57632,1,0,0:0:0:0:
392,284,57796,6,0,L|472:180,1,105
344,176,58126,2,0,L|268:80,1,105
384,100,58456,2,0,L|434:52,1,70
184,56,58785,2,0,L|24:56,1,140
196,148,59280,2,0,L|288:148,2,70
56,144,59774,1,0,0:0:0:0:
344,160,59939,6,0,P|380:212|312:244,1,140
184,216,60434,2,0,P|128:252|168:300,1,125.999996154785
256,312,60764,2,0,L|92:300,1,157.500006008148
288,264,61093,2,0,L|456:244,1,125.999996154785
152,256,61423,5,0,0:0:0:0:
140,196,61753,2,0,P|64:160|52:108,1,125.999996154785
240,168,62082,2,0,L|140:72,1,125.999996154785
332,76,62412,1,0,0:0:0:0:
60,168,62577,5,0,0:0:0:0:
132,120,62742,1,0,0:0:0:0:
212,140,62906,1,0,0:0:0:0:
48,232,63071,6,0,L|144:232,2,70
228,176,63566,2,0,L|144:176,2,70
460,128,64060,2,0,L|368:128,1,70
256,104,64390,2,0,L|308:48,1,70
32,192,64720,6,0,L|124:192,1,70
244,192,65049,1,0,0:0:0:0:
428,168,65214,2,0,L|364:228,1,70
272,248,65544,2,0,L|364:248,2,70
104,152,66038,6,0,L|224:108,1,105
120,60,66368,2,0,L|216:120,1,105
112,104,66698,2,0,L|336:104,1,210.000008010865
180,124,67357,6,0,L|96:124,2,70
344,72,67851,2,0,L|156:72,1,175
264,120,68346,2,0,L|420:188,1,157.500006008148
304,208,68676,2,0,L|144:248,1,157.500006008148
244,272,69005,2,0,B|388:280|392:164|220:188,1,251.999992309571
68,96,69665,5,0,0:0:0:0:
212,96,69829,1,0,0:0:0:0:
68,96,69994,2,0,L|216:96,1,140
452,244,70489,2,0,L|304:244,1,140
144,152,70983,2,0,L|272:132,1,125.999996154785
172,96,71313,2,0,L|4:76,1,157.500006008148
112,56,71643,2,0,L|280:32,1,125.999996154785
468,40,71972,1,0,0:0:0:0:
156,208,72302,6,0,L|252:208,1,70
448,128,72632,2,0,L|360:128,1,70
508,128,72961,1,0,0:0:0:0:
240,72,73126,2,0,L|392:72,1,140
284,164,73621,1,0,0:0:0:0:
392,212,73785,1,0,0:0:0:0:
248,244,73950,1,0,0:0:0:0:
416,280,74115,1,0,0:0:0:0:
176,296,74280,1,0,0:0:0:0:
456,324,74445,1,0,0:0:0:0:
256,192,74610,12,0,76588,0:0:0:0:
144,192,76917,6,0,L|296:192,2,140
16,148,77742,1,0,0:0:0:0:
112,124,77906,1,0,0:0:0:0:
4,96,78071,1,0,0:0:0:0:
104,64,78236,1,0,0:0:0:0:
352,72,78401,2,0,L|452:72,2,70
216,68,78895,1,0,0:0:0:0:
448,272,79060,6,0,L|240:200,1,210.000008010865
96,184,79555,2,0,L|204:184,1,83.9999974365235
416,88,79884,2,0,L|256:136,1,167.999994873047
380,184,80379,2,0,L|456:228,1,83.9999974365235
328,272,80709,1,0,0:0:0:0:
208,280,80873,1,0,0:0:0:0:
476,296,81038,6,0,L|384:296,1,70
256,228,81368,2,0,L|344:228,1,70
32,136,81698,6,0,L|232:232,1,210.000008010865
92,240,82192,1,0,0:0:0:0:
256,252,82357,1,0,0:0:0:0:
28,292,82522,2,0,L|120:292,2,70
344,276,83016,2,0,L|376:188,1,70
244,188,83346,1,0,0:0:0:0:
128,192,83511,1,0,0:0:0:0:
444,192,83676,6,0,L|412:112,1,70
284,100,84005,1,0,0:0:0:0:
172,88,84170,1,0,0:0:0:0:
64,152,84335,1,0,0:0:0:0:
364,148,84500,2,0,L|388:68,1,70
160,68,84829,1,0,0:0:0:0:
416,72,84994,6,0,B|464:184|344:384|76:136,1,490
Topic Starter
Tyrell

Absolute Zero wrote:

not enough mem

[Salad]
00:31:423 (2,1) - This movement is a bit awkward because it can be perceived as a dash after a walk, which is hard for players. I honestly dont understand what you mean here, i think this is fine as dashes
00:37:522 (5,1) - Consider making this a dash just to accent the new phrase. Reminder that this may entail modifying the position of (2) as well. the spacing already calls for a dash
00:40:324 (1,2,3) - Perhaps you could change this timeline to follow the voice more, since that's what you did with the combo before it. Something like this? i think my timeline covers more sounds and is simpler
00:53:181 (3,1) - This is the intro to the kiai, but the movement isn't very significant, and I think this justifies a dash instead. this is already a dash
01:03:566 (2,1) - The movement here is a tad strange. It requires a quck movement to the left and then an almost-dash to the right, which might be too challenging for some players. Switched the pattern up here to flow better
01:10:324 (3,4) - This spacing could catch a salad player by surprise because it is a sudden dash after a bunch of patterns with the same rhythm but no dash. I would remove the dash by lowering distancing. I think this pattern works well and accents the vocal well and it isnt exactly like previous pattern so i think it's a good change of pace
01:24:994 (3) - I think a spinner suits this difficulty better. A slider might be a bit droplet-sacrificing. i want the long slider to be consistent across all diffs

[Platter]
00:14:939 (3,4) - I would increase the distancing here, because a platter player may mistake this as a walk, rather than a dash. This is a walk tho, it doesnt require a dash
00:30:764 (3,4) - Don't you think this jump is a bit too harsh for salad players? I would lower the distancing here. this is a platter tho
00:51:862 (5) - This hitsounding here is strange because the music cuts off, but the finish trails off. Remove finish and only keep the clap. changed
01:02:742 (5,1) - As an introduction to another verse of the kiai, I expected a stronger dash or at least anti-flow between these two sliders. Ctrl+G (5) and possibly move it to x=144. this isnt the introduction to the kiai, and i think the dash suits well
01:09:005 (3,1) - Make this distancing larger than 01:08:345 (1,2) so that the new beat is accented more clearly. dash accents it enough, i dont like dashes to be too hard, and technically it is more spaced the previous dash
01:13:950 (2,3) - Increase distancing to accent the end of the kiai. It doesn't have to be a hyper, but larger than (1,2). it is slightly larger but not too much more that it is unfair

[Rain]
00:25:324 (5,6,7,1,2,3,4) - While this may work for (5,6,7), it gets quite repetitive to just go back and forth for this time period. I know it is repetitive but I like the idea of it, and it functions well so i feel no need to change
01:03:071 (1,2,3,4,5,6) - I mean, this pattern is fine, but this is the kiai, and to reiterate koli, it's kinda repetitive. If you switched (3,4) and moved them more left, it would make an interesting movement to (5). I switched this pattern up, no worries
01:23:676 (4,1,2) - I was expecting a pattern of 1/2 sliders here instead, because it follows the music's phrasing more closely. I think the way i did it suits it better and is basically 1/2 sliders

I honestly don't have much to say about this rain specifically; I like it a lot. The only thing that really stands out to me is the difference in density between the rain and the platter from 00:00:764 to 00:08:346 . It feels like a huge jump to having the whole screen filled, and while I wouldn't suggest changing too much in the rain, I might boost the platter's density here as well, or make some of the 1/2s 1/1s in the rain.
Consider spicing some distances up as well, although Withered might lower some of his distancing, the difference between the two diffs feels still quite drastic. I dont think the density is a problem here because it still looks good and is easily readable at the AR it is at. I would say the jump from Rain to Overdose is kinda large but I think it is still reasonable.
Thanks for the mod. :DDD
Kagari
fking late q.q

part of m4m with Tyrell

keep in mind that these are only suggestions from my side, don't kd me if most of my suggestions isnt helping the map to improve >.<

[Lotus's Overdose]
  1. 00:10:159 (2) - why not change this slider to two circle notes (00:10:159 (2) - and 00:10:324 (3) - ) instead? i suggest (2) at x:136 and (3) at x:384
  2. 00:35:873 (5,1) - how about adding a hyperdash between the two notes?
  3. 00:51:368 (2,3) - hmm, try ctrl+h this 00:51:368 (2) - and then put 00:51:698 (3) - on the left side of (2) (for example x:68) to create a build up before the kiai chorus. if you agree on this you can optionally move 00:51:862 (4) - to the left a bit to reduce the distance without destroying the hyperdash or you can just make it less horizontal to create less antiflow
  4. 00:52:522 (1,2,3) - adding hyperdashes between those 3 sliders (00:52:522 (1,2) - and 00:52:851 (2,3) - ) would be great before the kiai start. also another good build up before the kiai :3
  5. 00:54:335 (4,5,6) - i would like to see these three sliders having hyperdashes between them if possible. try to readjust their positions to trigger the hyperdashes
  6. 01:05:214 (3,4) - move them to the right (x:484) to trigger the hyperdashes?
  7. 01:06:698 (3) - another slider to trigger the hyperdash? xD (move this to the left around x:40)
nothing much to say, except the longer kiai part where it should be more intense than before considering that this is an overdose

[Rain]
  1. 00:21:862 (1) - this should have been a circle note instead of spinner... why not put a note around x:320 to make it hyperdashed from (5) and add the spinner at 00:22:027 (1) - instead (and end the spinner at 00:23:840 - )
  2. 00:58:785 (1) - try to make this slider more curvy than before (very optional)
  3. 01:05:214 (5,1,2) - try to move this to the right (x:272) to create a hyper from (4) and retaining the hyper towards (3)
  4. 01:14:610 (1) - same as the first one that i've mentioned before. add a note 01:14:610 (7) - here (x:208) and add the spinner at 01:14:774 (1) - instead
  5. 01:18:566 (1,2,3) - try moving this to the right (x:340) to create a hyper from slider (4)
  6. 01:20:873 (3,1) - it would be great if you make the timeline as similar as this part (01:18:236 (4,1,2,3) - ) since the sound is quite similar imo.
[Platter and Salad]
  1. 00:21:862 (1) and 01:14:610 (1) - like i've mentioned in rain mod, why not add a note on each of the mentioned parts followed up by the spinner?
that's all from me i guess, sorry can't really mod the lower diffs coz i'm not that good at doing that (still trying tho)

good luck~!
Topic Starter
Tyrell

Kagari wrote:

fking late q.q

part of m4m with Tyrell

keep in mind that these are only suggestions from my side, don't kd me if most of my suggestions isnt helping the map to improve >.<


[Rain]
  1. 00:21:862 (1) - this should have been a circle note instead of spinner... why not put a note around x:320 to make it hyperdashed from (5) and add the spinner at 00:22:027 (1) - instead (and end the spinner at 00:23:840 - ) i think having the spinner line up perfectly with the held vocal is better than having a note and a short spinner for the vocal
  2. 00:58:785 (1) - try to make this slider more curvy than before (very optional) i want this, like the other sliders, to be snappy
  3. 01:05:214 (5,1,2) - try to move this to the right (x:272) to create a hyper from (4) and retaining the hyper towards (3) okay, this works well
  4. 01:14:610 (1) - same as the first one that i've mentioned before. add a note 01:14:610 (7) - here (x:208) and add the spinner at 01:14:774 (1) - instead same reasoning as before
  5. 01:18:566 (1,2,3) - try moving this to the right (x:340) to create a hyper from slider (4) i dont think the song calls for a hyper here
  6. 01:20:873 (3,1) - it would be great if you make the timeline as similar as this part (01:18:236 (4,1,2,3) - ) since the sound is quite similar imo. are you talking about the hitsound? If so, i hitsounded to cover the drumming and the drumming is slightly different on that part so i did it kinda differently
[Platter and Salad]
  1. 00:21:862 (1) and 01:14:610 (1) - like i've mentioned in rain mod, why not add a note on each of the mentioned parts followed up by the spinner? i think it feels a lot better to just have a spinner for the whole vocal
that's all from me i guess, sorry can't really mod the lower diffs coz i'm not that good at doing that (still trying tho)

good luck~!
Thanks for the mod. :D
Kagari

Tyrell wrote:

Kagari wrote:

[Rain]
  1. 01:20:873 (3,1) - it would be great if you make the timeline as similar as this part (01:18:236 (4,1,2,3) - ) since the sound is quite similar imo. are you talking about the hitsound? If so, i hitsounded to cover the drumming and the drumming is slightly different on that part so i did it kinda differently
Not hitsound but the note placement
Moeruattack
#M4M Reqs from msg :3
(This just based on my playthrough through, even though I did mod last years ago maybe?)

Lotus's Overdose

HP Drain is really low, HP 6.5 seems better.

00:03:895 (1) - I honestly think a calm part section doesn`t fit with this kind of distance as it really sudden, if it really wanted to make H-Dash, consider lessen a bit distance.
00:32:247 (8) - Move a bit left to x:360, seems like it still the same but less sharp dashing.
00:39:665 (5) - Weird... it looks better if you add H-Dash on (4), while retaining the H-Dash on (5).
00:53:181 (3) - Plays a bit anti-climax, i wonder if you could make the slider looks like this?
http://puu.sh/s5lFZ/49dd8c81ff.jpg
01:02:082 (3) - You could make this slider a H-Dash catchable, like make (3) H-dash required in-between (2) and (3), while lessen a bit distance between (3) and (4).
01:24:005 (2,3) - I wonder if you could make like (2) move to x:320 and (3) to x:192, so it looks a bit smooth.
01:24:994 (1) - This long slider really could use some better movements like Rain does, but that just my opinion :p

Other seems fine :)

Rain


It seems fine already, but only some I could find :3

00:32:247 (3) - Move to x:416, seems unnecessary adding more distance here.
00:53:346 (4) - Prefer move this one to x:392 to make clean movement h-dash.

Platter


Pretty sharp pattern Platter, but I guess that just my opinion.

01:24:994 (1) - Really love to see this was H-Dashed.

Nice platter btw :)

Salad


00:21:862 (1) - (BPM < 240 - 1 bar), means it really need a space for this spinner. Remove the previous slider and turn it to 1 notes only in 00:21:533.
01:14:610 (1) - ^
00:31:093 (1) - This extra notes doesn`t seems necessary, since other difficulty isn`t add this note. Example : Platter
01:13:126 (3) - Sounds weird compared to platter. As it fits slider 1/1 instead of 1/2.
00:53:511 (1) - Looks ugly if played for a numerous times, try move a bit left to x:200 or lesser.

Other was fine, I`m not really sure with distance anyway, but still it already fix the Diff spread issues :)

Done :3
Kimitakari
Here comes the shitmodding. From my Forum PM

Lotus's Overdose
  1. HP Drain is really low, HP 6 or 7 it would be alright
  2. 00:44:445 (4) - x:260 y:144
  3. 00:46:917 (2) - x:264 y:160

    Overrall its really good for me, 00:53:511 - 01:14:610 could've been with 1/4 HD slider jumps but i'll pass out.

Good luck
Topic Starter
Tyrell

murutattack wrote:

#M4M Reqs from msg :3
(This just based on my playthrough through, even though I did mod last years ago maybe?)



Rain


It seems fine already, but only some I could find :3

00:32:247 (3) - Move to x:416, seems unnecessary adding more distance here. i wanted to add emphasis to the next downbeat, but i reduced this to just a dash instead of a hyper
00:53:346 (4) - Prefer move this one to x:392 to make clean movement h-dash. okay, changed

Platter


Pretty sharp pattern Platter, but I guess that just my opinion.

01:24:994 (1) - Really love to see this was H-Dashed. although i think that would be a strong finish i wanted the crazy slider for the end and having a hyper into a slider like that is a bit much for a platter so i just used a dash

Nice platter btw :) Thank you :D

Salad


00:21:862 (1) - (BPM < 240 - 1 bar), means it really need a space for this spinner. Remove the previous slider and turn it to 1 notes only in 00:21:533. fixed
01:14:610 (1) - ^ fixed
00:31:093 (1) - This extra notes doesn`t seems necessary, since other difficulty isn`t add this note. Example : Platter i see what you mean, removed the note
01:13:126 (3) - Sounds weird compared to platter. As it fits slider 1/1 instead of 1/2. i see how 1/1 could work here but i think it's better to use 1/2 since the vocal isnt long enough to need to be covered by the 1/1
00:53:511 (1) - Looks ugly if played for a numerous times, try move a bit left to x:200 or lesser. reduced the spacing here

Other was fine, I`m not really sure with distance anyway, but still it already fix the Diff spread issues :) spacing may need to get reduced quite a bit on some parts but it will be a major nerf to this diff XD

Done :3
Thank you so much for the mod :D
Topic Starter
Tyrell

Kagari wrote:

Tyrell wrote:

[Rain]
  1. 01:20:873 (3,1) - it would be great if you make the timeline as similar as this part (01:18:236 (4,1,2,3) - ) since the sound is quite similar imo. are you talking about the hitsound? If so, i hitsounded to cover the drumming and the drumming is slightly different on that part so i did it kinda differently
Not hitsound but the note placement
Ahh well i used a slightly different timeline for variation so it isn't too similar and it plays fine so i think it will be okay. :3
Withered Lotus

Kagari wrote:

[Lotus's Overdose]
  1. 00:10:159 (2) - why not change this slider to two circle notes (00:10:159 (2) - and 00:10:324 (3) - ) instead? i suggest (2) at x:136 and (3) at x:384 I don't see why considering the note in the song is the same long held note as on the first slider, just seems weird at a rhythm standpoint. No change.
  2. 00:35:873 (5,1) - how about adding a hyperdash between the two notes? I guess it works, done.
  3. 00:51:368 (2,3) - hmm, try ctrl+h this 00:51:368 (2) - and then put 00:51:698 (3) - on the left side of (2) (for example x:68) to create a build up before the kiai chorus. if you agree on this you can optionally move 00:51:862 (4) - to the left a bit to reduce the distance without destroying the hyperdash or you can just make it less horizontal to create less antiflow Changed this section around a little.
  4. 00:52:522 (1,2,3) - adding hyperdashes between those 3 sliders (00:52:522 (1,2) - and 00:52:851 (2,3) - ) would be great before the kiai start. also another good build up before the kiai :3 I prefer just keeping the normal jumps, would be strange making it the only set of H-dash snaps.
  5. 00:54:335 (4,5,6) - i would like to see these three sliders having hyperdashes between them if possible. try to readjust their positions to trigger the hyperdashes Added some H-dashes.
  6. 01:05:214 (3,4) - move them to the right (x:484) to trigger the hyperdashes? I don't see how a H-dash here is justified. I think you meant 01:05:049 (2,3) - ? either way, added a H-dash here.
  7. 01:06:698 (3) - another slider to trigger the hyperdash? xD (move this to the left around x:40) Just comes out as kinda awkward, no change.
nothing much to say, except the longer kiai part where it should be more intense than before considering that this is an overdose

Nelly wrote:

Lotus's Overdose

HP Drain is really low, HP 6 or 7 it would be alright I suppose.
00:44:445 (4) - x:260 y:144 A single grid space....? I mean I guess I'll do it but I don't understand.
00:46:917 (2) - x:264 y:160 It doesn't really make much of a difference... but okay.

Overrall its really good for me, 00:53:511 - 01:14:610 could've been with 1/4 HD slider jumps but i'll pass out.

murutattack wrote:

Lotus's Overdose

HP Drain is really low, HP 6.5 seems better.

00:03:895 (1) - I honestly think a calm part section doesn`t fit with this kind of distance as it really sudden, if it really wanted to make H-Dash, consider lessen a bit distance. There are about 5 or 6 jumps in this early section with similar jump distances, and I think they're fine even if the song is calm. No change.
00:32:247 (8) - Move a bit left to x:360, seems like it still the same but less sharp dashing. Hmm, no I feel such a small distance comes across as awkward to read compared to a bit more distance. No change.
00:39:665 (5) - Weird... it looks better if you add H-Dash on (4), while retaining the H-Dash on (5). Done.
00:53:181 (3) - Plays a bit anti-climax, i wonder if you could make the slider looks like this? Changed.
http://puu.sh/s5lFZ/49dd8c81ff.jpg
01:02:082 (3) - You could make this slider a H-Dash catchable, like make (3) H-dash required in-between (2) and (3), while lessen a bit distance between (3) and (4). Done.
01:24:005 (2,3) - I wonder if you could make like (2) move to x:320 and (3) to x:192, so it looks a bit smooth. Done.
01:24:994 (1) - This long slider really could use some better movements like Rain does, but that just my opinion :p Played around with it for a bit.
Thanks for mods.

osu file format v14

[General]
AudioFilename: Reincarnation [Kiria Kurono] - Illusory Revelations #FE MAXI.mp3
AudioLeadIn: 0
PreviewTime: 52522
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Reincarnation
TitleUnicode:Reincarnation
Artist:Kiria (CV:Nanjou Yoshino)
ArtistUnicode:Kiria (CV:南條愛乃)
Creator:Tyrell
Version:Lotus' Overdose
Source:幻影異聞録♯FE
Tags:Tokyo Mirage Sessions #FE Withered Lotus Japanese Rock
BeatmapID:864935
BeatmapSetID:397689

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"SMT_x_FE_Teaser_Direct.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
764,329.67032967033,4,2,0,70,1,0
11313,-100,4,1,99,40,0,1
11643,-100,4,1,0,70,0,1
15928,-55.5555555555556,4,1,0,70,0,1
16176,-55.5555555555556,4,1,0,30,0,1
16258,-55.5555555555556,4,1,0,70,0,1
16917,-100,4,1,0,70,0,1
18154,-100,4,1,0,30,0,1
18236,-83.3333333333333,4,1,0,70,0,1
18483,-83.3333333333333,4,1,0,30,0,1
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Deif
I'm quite late, but the mod finally arrived!

[General]
  1. The mp3 volume is rather low compared to the average used in other beatmaps in osu!. Mind finding a new one or increasing a few dB on this one?
  2. Combo Colors: There are currently none in Platter, Rain and Overdose. Consider adding some on those diffs. On the other hand try not to use a pure white (255,255,255) for the Salad due to its high brightness in the kiais.
  3. Slider Velocity: Consider creating a balanced spread also based on this factor. The current spread you have (1,20-1,60-1,60-1,40) won't help you creating the most typical patterns of each difficulty which are speed-dependant. Try making this value gradually increase in your future mapsets!
[Lotus' Overdose]
  1. The mapping style you used and the fact that it's the highest diff of the set would let me suggest you to raise the AR/OD to 9.2 at least. You can also have HP7 instead since the difficulty isn't filled up with many streamy patterns or sections that would be an instafail if you miss them.
  2. Apart of that, I highly disagree on the constant usage of 3/4 sliders like 00:13:291 (3,4) - , 00:15:928 (1) - , 00:17:742 (4,1,2) - and so on, just for the sake of creating a similar effect for prolonged vocals like in standard mapping. That could work in standard mode since sliderends aren't that crucial to get, but you'd need to get those in CtB to keep the combo. In most of the cases and if I'm not wrong, those sliderends would be placed in no beat at all which would fall into overmapping.
  3. 00:11:313 - 00:53:511 - Check out these timing sections. There's not even a single N:C99 hitsound in the mapset folder. Take a look at the green lines of your difficulty and remove the ones that don't make any change on the hitsounds like 00:32:412 - .
  4. 00:21:862 (4) - This note would need to have the N-soundset instead of the S one, or at least have a Finish hitsound on it.
  5. 00:31:917 (4,5,6,7,8) - I also have my doubts if that section should have 1/4 notes just for the sake of having some. I'd rather map 1/2 beats instead since there aren't clearly hearable beats on those blue ticks.
  6. 00:32:742 (2,3,4) - Try to avoid including double hdashes in such a calm section. Moreover, consider switching the positions in the timeline of (2,3). To fit better the vocals the note should be placed at 00:32:742 - and the slider should start at 00:32:906 - instead.
  7. 00:35:379 (4) - For the same reason as before, splitting that slider into note+slider would also fit better with the vocals and help you creating more interesting structures.
  8. 00:37:439 (3) - This note isn't necessary at all, again no hearable beat. On the other hand you can hear a weak one on 00:37:604 (5) - so that'd be passable.
  9. 00:38:511 (3) - You're missing an important beat at 00:38:676 - that should definitely be mapped. Consider making a note+slider from this long slider.
  10. 00:41:643 - The sudden sound sample change you made is way too abrupt and unexpected. Consider changing it to N-hitsounds or raise the volume of the S-hitsounds more to reduce the contrast between this section and the previous one.
  11. 00:43:785 (1) - Please change it into a simple note. Same reason as previous overmapped spots.
  12. 00:46:505 (3) - Same with this slider. Just a note at 00:46:588 - would be enough.
[Rain]
  1. 00:11:313 - Hitsounds are quite loud in this kiai (maybe due to the low volume mp3?). Anyway, I'd recommend you to decrease the volume to 35% or so.
  2. 00:26:643 (3,4,5,6) - Just having normal spaced notes on this part is kinda boring for this difficulty. Why not including some direction changes? eg (4) could go to x:344 and (5) to x:168 to keep the hdash with the next note.
  3. 00:31:753 (2,3,1) - There'd be a possible missing hdash between (3,1) that'd fit as an intro to the calm section.
  4. 00:34:390 (5) - Move this note more to the left to reduce the distance. In fact, it'd been a better option to have (4) as a 1/2 slider to match better with the voice since (5) goes with a rather weak sound.
  5. 00:37:027 (5) - Something similar with this note. This whole section is quite repetitive and rather uninteresting, so tweaking some patterns could help spicing this part a bit more.
  6. 00:39:829 (6,7,8) - As mentioned before, we can make something more interesting than a rather succession of normal spaced notes. Try the following positions for (7) in x:224 and (8) in x:356 to introduce some direction changes.
  7. 00:40:324 (1,2) - Another direction change would also make this transition more interesting. Try moving the end of (1) to x:188 and (2) to x:56, important is that (2) ends at the left side of the slider.
  8. 00:54:665 (5) - To match better the vocals try moving this note at the left side of (4) instead to create an extra hdash.
[Platter]
  1. You have tons of prescindable green lines in this difficulty, which either affect no object at all or don't change the parameters on your hitsounds. Try getting those removed.
  2. 00:37:357 (3) - Surprisingly there's almost no action in the 1st kiai and then you introduce such hdash in a calm part. That slider should be facing to the left side to create a normal dash with the next slider.
  3. 01:24:500 (3,1) - Pretty much optional, but it'd be nice to see a hdash to the last slider matching that snare sound.
[Salad]
  1. Same as in Salad, most of the green lines you added aren't even necessary and shall be removed.
  2. 00:59:774 (3) - You've been following the vocals in most of the sections and this slider is kinda out of place. You should rather get rid of it and add a note at 00:59:939 - instead, since that'd be more intuitive to follow.
  3. 01:03:071 (1,2,3,4,5,6) - Those notes are also not quite fitting with the rest of the song. Moreover you're using the same rhythm (1/2 notes) in all difficulties and to vary a bit (2) and (4) can be removed.
  4. 01:13:126 (3) - For the same reason as before, this could've been just a simple note instead of a slider.
[]
That'd be all from me. Good luck!
Topic Starter
Tyrell

Deif wrote:

I'm quite late, but the mod finally arrived!

[General]
  1. The mp3 volume is rather low compared to the average used in other beatmaps in osu!. Mind finding a new one or increasing a few dB on this one? I amplified the volume a bit, sounded fine to me anyways.
  2. Combo Colors: There are currently none in Platter, Rain and Overdose. Consider adding some on those diffs. On the other hand try not to use a pure white (255,255,255) for the Salad due to its high brightness in the kiais. I will add combo colors but im not sure on what to use
  3. Slider Velocity: Consider creating a balanced spread also based on this factor. The current spread you have (1,20-1,60-1,60-1,40) won't help you creating the most typical patterns of each difficulty which are speed-dependant. Try making this value gradually increase in your future mapsets! I dont think this is necessary since SV=difficulty. I usually stick to 1.2, 1.4, and 1.6 but i felt 1.6 worked better on the platter. Only reason 1.4 is used on a higher diff is because it's a GD and he is free to use higher or Lower SV if he wantss. He made the SV rise higher than 1.6 on kiais so in a way, only the eaasier parts of his diff are 1.4 SV

[Rain]
  1. 00:11:313 - Hitsounds are quite loud in this kiai (maybe due to the low volume mp3?). Anyway, I'd recommend you to decrease the volume to 35% or so. I increased the volume of the mp3 so hopefully it fixes it, if not i will decrease all the volume across the whole map on all diffs. sounds fine to me but i like my hitsounds so loud so that'sno help >.<
  2. 00:26:643 (3,4,5,6) - Just having normal spaced notes on this part is kinda boring for this difficulty. Why not including some direction changes? eg (4) could go to x:344 and (5) to x:168 to keep the hdash with the next note. I usually love boring stuff since that's my style ;) but your pattern works and is more interesting but a biit more challenging, so i changed it
  3. 00:31:753 (2,3,1) - There'd be a possible missing hdash between (3,1) that'd fit as an intro to the calm section. I made it a double dash to bea bit more lenient since others didnt like the double HDash to the new section so i thought a double dash worked fine
  4. 00:34:390 (5) - Move this note more to the left to reduce the distance. In fact, it'd been a better option to have (4) as a 1/2 slider to match better with the voice since (5) goes with a rather weak sound. i moved the note closer to the previous note instead since a slider there feels weird
  5. 00:37:027 (5) - Something similar with this note. This whole section is quite repetitive and rather uninteresting, so tweaking some patterns could help spicing this part a bit more. reworked this pattern and spiced it up a bit although i think it feels a bit better
  6. 00:39:829 (6,7,8) - As mentioned before, we can make something more interesting than a rather succession of normal spaced notes. Try the following positions for (7) in x:224 and (8) in x:356 to introduce some direction changes. changed to make it more interesting
  7. 00:40:324 (1,2) - Another direction change would also make this transition more interesting. Try moving the end of (1) to x:188 and (2) to x:56, important is that (2) ends at the left side of the slider. this creates for a interesting pattern, changed
  8. 00:54:665 (5) - To match better the vocals try moving this note at the left side of (4) instead to create an extra hdash.
[Platter]
  1. You have tons of prescindable green lines in this difficulty, which either affect no object at all or don't change the parameters on your hitsounds. Try getting those removed. yeah, sorry! Removed them ;w;
  2. 00:37:357 (3) - Surprisingly there's almost no action in the 1st kiai and then you introduce such hdash in a calm part. That slider should be facing to the left side to create a normal dash with the next slider. good, changed it
  3. 01:24:500 (3,1) - Pretty much optional, but it'd be nice to see a hdash to the last slider matching that snare sound. I have it hyper to last note in the Rain, i wanted to be a bit more lenient in the patter so no hyper although it would fit
[Salad]
  1. Same as in Salad, most of the green lines you added aren't even necessary and shall be removed. deleted
  2. 00:59:774 (3) - You've been following the vocals in most of the sections and this slider is kinda out of place. You should rather get rid of it and add a note at 00:59:939 - instead, since that'd be more intuitive to follow. I feel like getting rid of the slider here makes the consistency of notes awkward and feel more out of place. This slider may not fit perfectly but it covers sounds and fits well consistency wise with previous patterns and rhythms
  3. 01:03:071 (1,2,3,4,5,6) - Those notes are also not quite fitting with the rest of the song. Moreover you're using the same rhythm (1/2 notes) in all difficulties and to vary a bit (2) and (4) can be removed. removed the notes you pointed out and changed the pattern a bit
  4. 01:13:126 (3) - For the same reason as before, this could've been just a simple note instead of a slider. i find that vocal part very important to the rhythm of the song and ignoring them would feel too weird despite this being a salad. the head and tail cover vocal so i think it fits well
[]
That'd be all from me. Good luck!
Thank you so much for the mod. :D Ranked when? ;w;
Withered Lotus

Deif wrote:

[Lotus' Overdose]
  1. The mapping style you used and the fact that it's the highest diff of the set would let me suggest you to raise the AR/OD to 9.2 at least. You can also have HP7 instead since the difficulty isn't filled up with many streamy patterns or sections that would be an instafail if you miss them. I suppose.
  2. Apart of that, I highly disagree on the constant usage of 3/4 sliders like 00:13:291 (3,4) - , 00:15:928 (1) - , 00:17:742 (4,1,2) - and so on, just for the sake of creating a similar effect for prolonged vocals like in standard mapping. That could work in standard mode since sliderends aren't that crucial to get, but you'd need to get those in CtB to keep the combo. In most of the cases and if I'm not wrong, those sliderends would be placed in no beat at all which would fall into overmapping. Technically yes it's overmapping, but it's universally accepted overmapping to emphasise a certain strong element in the song which is why this kind of mapping is used all the time so I don't really see this as being issue.
  3. 00:11:313 - 00:53:511 - Check out these timing sections. There's not even a single N:C99 hitsound in the mapset folder. Take a look at the green lines of your difficulty and remove the ones that don't make any change on the hitsounds like 00:32:412 - . Done.
  4. 00:21:862 (4) - This note would need to have the N-soundset instead of the S one, or at least have a Finish hitsound on it. Changed.
  5. 00:31:917 (4,5,6,7,8) - I also have my doubts if that section should have 1/4 notes just for the sake of having some. I'd rather map 1/2 beats instead since there aren't clearly hearable beats on those blue ticks. Mapped to the guitar, plus I think it's a fitting way into the next section of the map.
  6. 00:32:742 (2,3,4) - Try to avoid including double hdashes in such a calm section. Moreover, consider switching the positions in the timeline of (2,3). To fit better the vocals the note should be placed at 00:32:742 - and the slider should start at 00:32:906 - instead. Changed.
  7. 00:35:379 (4) - For the same reason as before, splitting that slider into note+slider would also fit better with the vocals and help you creating more interesting structures. Done.
  8. 00:37:439 (3) - This note isn't necessary at all, again no hearable beat. On the other hand you can hear a weak one on 00:37:604 (5) - so that'd be passable. Removed it.
  9. 00:38:511 (3) - You're missing an important beat at 00:38:676 - that should definitely be mapped. Consider making a note+slider from this long slider. Done.
  10. 00:41:643 - The sudden sound sample change you made is way too abrupt and unexpected. Consider changing it to N-hitsounds or raise the volume of the S-hitsounds more to reduce the contrast between this section and the previous one. Changed to N-hitsounds.
  11. 00:43:785 (1) - Please change it into a simple note. Same reason as previous overmapped spots. I feel this 1/4 slider is fitting for the glitchy sort of lyric here.
  12. 00:46:505 (3) - Same with this slider. Just a note at 00:46:588 - would be enough. Same as above.
Thanks for the mod.

osu file format v14

[General]
AudioFilename: Reincarnation [Kiria Kurono] - Illusory Revelations #FE MAXI.mp3
AudioLeadIn: 0
PreviewTime: 52522
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Reincarnation
TitleUnicode:Reincarnation
Artist:Kiria (CV:Nanjou Yoshino)
ArtistUnicode:Kiria (CV:南條愛乃)
Creator:Tyrell
Version:Lotus' Overdose
Source:幻影異聞録♯FE
Tags:Tokyo Mirage Sessions #FE Withered Lotus Japanese Rock
BeatmapID:864935
BeatmapSetID:397689

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"SMT_x_FE_Teaser_Direct.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 128,128,128
Combo2 : 186,0,255
Combo3 : 228,0,255
Combo4 : 255,0,216
Combo5 : 255,0,150
Combo6 : 150,0,255

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216,204,25983,6,0,L|292:204,1,70,0|8,0:0|0:0,0:0:0:0:
28,280,26313,2,0,L|240:204,1,224,0|8,0:0|0:0,0:0:0:0:
480,220,26807,2,0,L|400:172,1,70,10|8,0:0|0:0,0:0:0:0:
152,76,27137,6,0,P|224:68|316:84,1,140,2|8,0:0|0:0,0:0:0:0:
476,184,27632,2,0,L|380:184,1,70,0|0,0:0|0:0,0:0:0:0:
232,236,27961,2,0,L|320:236,1,70,0|8,0:0|0:0,0:0:0:0:
40,156,28291,6,0,L|132:156,1,70,0|0,0:0|0:0,0:0:0:0:
264,108,28621,1,0,0:0:0:0:
112,72,28785,1,8,0:0:0:0:
456,268,28950,2,0,L|208:184,1,251.999992309571,0|0,0:0|0:0,0:0:0:0:
76,204,29445,6,0,L|240:176,1,125.999996154785,10|0,0:0|0:0,0:0:0:0:
284,156,29774,2,0,L|104:132,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
48,100,30104,2,0,L|208:80,1,125.999996154785,8|2,0:0|0:0,0:0:0:0:
312,80,30434,1,0,0:0:0:0:
196,112,30599,1,10,0:0:0:0:
420,148,30764,1,8,0:0:0:0:
160,224,30928,6,0,B|64:224,1,70,10|0,0:0|0:0,0:0:0:0:
256,188,31258,1,0,0:0:0:0:
88,168,31423,2,0,L|164:168,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
272,176,31917,1,0,0:0:0:0:
320,116,32000,1,0,0:0:0:0:
280,56,32082,1,0,0:0:0:0:
212,56,32165,1,0,0:0:0:0:
384,212,32247,2,0,L|448:212,1,35,0|0,0:0|0:0,0:0:0:0:
176,232,32412,6,0,L|80:232,1,70,6|0,0:0|0:0,0:0:0:0:
216,172,32742,1,0,0:0:0:0:
448,148,32906,2,0,L|356:148,1,70
208,116,33236,2,0,L|308:116,2,70
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320,152,34225,1,0,0:0:0:0:
224,248,34390,1,0,0:0:0:0:
120,160,34555,1,0,0:0:0:0:
376,40,34720,5,8,0:0:0:0:
452,96,34884,1,0,0:0:0:0:
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344,160,35379,1,0,0:0:0:0:
172,216,35544,2,0,L|84:216,1,70
252,152,35873,2,0,L|182:152,2,70
404,284,36368,6,0,L|308:284,1,70
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424,240,37192,5,8,0:0:0:0:
184,152,37357,1,0,0:0:0:0:
84,72,37522,1,0,0:0:0:0:
132,52,37604,1,0,0:0:0:0:
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156,176,38016,2,0,L|236:176,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
352,172,38511,1,0,0:0:0:0:
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48,168,39170,1,8,0:0:0:0:
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456,192,39665,1,0,0:0:0:0:
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392,112,41148,1,0,0:0:0:0:
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268,80,42632,1,8,0:0:0:0:
416,72,42796,1,8,0:0:0:0:
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204,176,43456,1,0,0:0:0:0:
268,196,43621,1,8,0:0:0:0:
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388,144,44280,1,0,0:0:0:0:
164,96,44445,1,0,0:0:0:0:
392,72,44610,2,0,P|460:112|452:168,1,140,0|8,0:0|0:0,0:0:0:0:
272,252,45104,2,0,P|212:212|144:140,1,140,0|0,0:0|0:0,0:0:0:0:
452,120,45599,6,0,P|392:84|264:160,1,210,2|0,0:0|0:0,0:0:0:0:
384,216,46258,2,0,L|288:216,1,70,8|0,0:0|0:0,0:0:0:0:
136,216,46505,2,0,L|92:216,1,35,0|0,0:0|0:0,0:0:0:0:
388,176,46753,5,0,0:0:0:0:
164,152,46917,1,0,0:0:0:0:
388,124,47082,1,0,0:0:0:0:
232,96,47247,2,0,L|304:96,1,70,2|0,0:0|0:0,0:0:0:0:
160,48,47577,1,10,0:0:0:0:
300,40,47742,1,8,0:0:0:0:
56,152,47906,6,0,L|136:152,1,70,10|8,0:0|0:0,0:0:0:0:
408,296,48236,2,0,P|448:232|416:208,1,105,0|0,0:0|0:0,0:0:0:0:
340,180,48566,2,0,L|208:180,1,105,0|0,0:0|0:0,0:0:0:0:
128,184,48895,2,0,P|176:204|252:260,1,140,10|0,0:0|0:0,0:0:0:0:
364,260,49390,1,2,0:0:0:0:
108,216,49555,6,0,L|264:216,1,140,0|2,0:0|0:0,0:0:0:0:
168,148,50049,1,0,0:0:0:0:
336,156,50214,1,10,0:0:0:0:
164,112,50379,1,0,0:0:0:0:
340,120,50544,2,0,L|436:120,1,70,2|0,0:0|0:0,0:0:0:0:
72,284,50873,6,0,L|316:216,1,251.999992309571,14|0,0:0|0:0,0:0:0:0:
192,200,51368,2,0,L|108:172,1,70,10|0,0:0|0:0,0:0:0:0:
380,160,51698,1,8,0:0:0:0:
124,96,51862,2,0,L|280:96,1,140,10|0,0:0|0:0,0:0:0:0:
124,144,52522,6,0,B|12:152|52:276|140:232,1,188.999994232178,2|0,0:0|0:0,0:0:0:0:
220,228,52851,2,0,B|324:204|324:364|204:316,1,188.999994232178,2|0,0:0|0:0,0:0:0:0:
136,312,53181,2,0,P|212:272|280:256,1,125.999996154785,2|2,0:0|0:0,0:0:0:0:
472,196,53511,6,0,L|372:196,1,70,4|0,0:0|0:0,0:0:0:0:
88,160,53840,2,0,L|180:160,1,70,8|0,0:0|0:0,0:0:0:0:
424,160,54170,1,2,0:0:0:0:
292,224,54335,2,0,L|384:224,1,70,0|8,0:0|0:0,0:0:0:0:
124,148,54665,2,0,L|208:148,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,96,55159,2,0,L|192:96,1,70,10|0,0:0|0:0,0:0:0:0:
444,188,55489,6,0,L|324:188,1,105,2|0,0:0|0:0,0:0:0:0:
228,152,55818,2,0,L|352:152,1,105,10|0,0:0|0:0,0:0:0:0:
484,100,56148,2,0,L|406:100,1,70,2|0,0:0|0:0,0:0:0:0:
160,88,56478,1,8,0:0:0:0:
88,152,56643,1,0,0:0:0:0:
376,276,56807,2,0,L|284:276,1,70,2|0,0:0|0:0,0:0:0:0:
444,208,57137,1,8,0:0:0:0:
208,156,57302,2,0,L|296:156,1,70,2|0,0:0|0:0,0:0:0:0:
144,96,57632,1,0,0:0:0:0:
384,284,57796,6,0,L|484:192,1,105,10|0,0:0|0:0,0:0:0:0:
372,176,58126,2,0,L|252:112,1,105,2|0,0:0|0:0,0:0:0:0:
420,100,58456,2,0,L|492:100,1,70,10|8,0:0|0:0,0:0:0:0:
184,56,58785,2,0,L|24:56,1,140,0|10,0:0|0:0,0:0:0:0:
196,148,59280,2,0,L|288:148,2,70,0|0|2,0:0|0:0|0:0,0:0:0:0:
56,144,59774,1,8,0:0:0:0:
344,160,59939,6,0,P|380:212|312:244,1,140,2|0,0:0|0:0,0:0:0:0:
184,216,60434,2,0,P|128:252|168:300,1,125.999996154785,10|0,0:0|0:0,0:0:0:0:
256,312,60764,2,0,L|92:300,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
288,264,61093,2,0,L|456:244,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
152,256,61423,5,0,0:0:0:0:
140,196,61753,2,0,P|64:160|52:108,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
284,188,62082,2,0,L|184:92,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
336,80,62412,1,2,0:0:0:0:
60,168,62577,5,0,0:0:0:0:
132,120,62742,1,0,0:0:0:0:
212,140,62906,1,0,0:0:0:0:
48,232,63071,6,0,L|144:232,2,70,10|8|10,0:0|0:0|0:0,0:0:0:0:
228,176,63566,2,0,L|144:176,2,70,8|10|8,0:0|0:0|0:0,0:0:0:0:
460,128,64060,2,0,L|368:128,1,70,4|0,0:0|0:0,0:0:0:0:
256,104,64390,2,0,L|308:48,1,70,8|0,0:0|0:0,0:0:0:0:
32,192,64720,6,0,L|124:192,1,70,2|0,0:0|0:0,0:0:0:0:
232,192,65049,1,8,0:0:0:0:
472,168,65214,2,0,L|408:228,1,70,2|0,0:0|0:0,0:0:0:0:
304,248,65544,2,0,L|396:248,2,70,0|10|0,0:0|0:0|0:0,0:0:0:0:
72,152,66038,6,0,L|192:108,1,105,2|0,0:0|0:0,0:0:0:0:
264,124,66368,2,0,L|152:172,1,105,10|0,0:0|0:0,0:0:0:0:
28,104,66698,2,0,L|208:220,1,210.000008010865,2|8,0:0|0:0,0:0:0:0:
180,124,67357,6,0,L|96:124,2,70,2|0|8,0:0|0:0|0:0,0:0:0:0:
344,72,67851,2,0,L|156:72,1,175,2|0,0:0|0:0,0:0:0:0:
264,120,68346,2,0,L|420:188,1,157.500006008148,10|0,0:0|0:0,0:0:0:0:
304,208,68676,2,0,L|144:248,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
296,272,69005,2,0,B|440:280|444:164|272:188,1,251.999992309571,10|0,0:0|0:0,0:0:0:0:
68,96,69665,5,10,0:0:0:0:
212,96,69829,1,0,0:0:0:0:
68,96,69994,2,0,L|216:96,1,140,2|8,0:0|0:0,0:0:0:0:
452,244,70489,2,0,L|304:244,1,140,2|0,0:0|0:0,0:0:0:0:
144,152,70983,2,0,L|272:132,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
172,96,71313,2,0,L|4:76,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
112,56,71643,2,0,L|280:32,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
468,40,71972,1,0,0:0:0:0:
156,208,72302,6,0,L|252:208,1,70,10|0,0:0|0:0,0:0:0:0:
448,128,72632,2,0,L|360:128,1,70,2|0,0:0|0:0,0:0:0:0:
508,128,72961,1,8,0:0:0:0:
240,72,73126,2,0,L|392:72,1,140,2|0,0:0|0:0,0:0:0:0:
284,164,73621,1,10,0:0:0:0:
392,212,73785,1,0,0:0:0:0:
248,244,73950,1,10,0:0:0:0:
416,280,74115,1,8,0:0:0:0:
176,296,74280,1,10,0:0:0:0:
456,324,74445,1,10,0:0:0:0:
256,192,74610,12,0,76588,0:0:0:0:
144,192,76917,6,0,L|296:192,2,140,2|2|8,0:0|0:0|0:0,0:0:0:0:
16,148,77742,1,0,0:0:0:0:
112,124,77906,1,0,0:0:0:0:
4,96,78071,1,0,0:0:0:0:
104,64,78236,1,8,0:0:0:0:
352,72,78401,2,0,L|452:72,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
216,68,78895,1,8,0:0:0:0:
448,272,79060,6,0,L|240:200,1,210.000008010865,0|8,0:0|0:0,0:0:0:0:
96,184,79555,2,0,L|204:184,1,83.9999974365235,10|8,0:0|0:0,0:0:0:0:
416,88,79884,2,0,L|256:136,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
380,184,80379,2,0,L|456:228,1,83.9999974365235,0|0,0:0|0:0,0:0:0:0:
328,272,80709,1,0,0:0:0:0:
208,280,80873,1,8,0:0:0:0:
476,296,81038,6,0,L|384:296,1,70,0|0,0:0|0:0,0:0:0:0:
256,228,81368,2,0,L|344:228,1,70,0|8,0:0|0:0,0:0:0:0:
32,136,81698,6,0,L|232:232,1,210.000008010865,0|10,0:0|0:0,0:0:0:0:
92,240,82192,1,8,0:0:0:0:
256,252,82357,1,8,0:0:0:0:
28,292,82522,2,0,L|120:292,2,70,6|0|0,0:0|0:0|0:0,0:0:0:0:
344,276,83016,2,0,L|376:188,1,70,2|0,0:0|0:0,0:0:0:0:
244,188,83346,1,0,0:0:0:0:
128,192,83511,1,8,0:0:0:0:
424,208,83676,6,0,L|449:143,1,70,6|0,0:0|0:0,0:0:0:0:
320,100,84005,1,0,0:0:0:0:
192,88,84170,1,8,0:0:0:0:
64,152,84335,1,8,0:0:0:0:
364,148,84500,2,0,L|388:68,1,70,8|8,0:0|0:0,0:0:0:0:
160,68,84829,1,8,0:0:0:0:
392,40,84994,2,0,B|464:116|464:116|488:196|96:180|96:180|80:344|396:320|396:320|364:248|276:212,1,1008,4|0,0:0|0:0,0:0:0:0:
MBomb
alright, no kds for this, going through extended sliders on lotus's overdose for now, i'll do a full mod later on when i have a bit more time

i actually love lotus' diff, but a few of these do feel a bit odd, but at the same time, i do think people were overreacting when they say all of them sound bad

[Overdose]

going through each one so yeah some will say they're fine

00:13:359 (3,4) - These ones sound better as 1/2 in my opinion, because there is a clear change in the vocal on the 1/2 that makes holding it sound weird.
00:15:996 (1,2) - These sound fine.
00:17:810 (4) - This vocal sounds like it actually ends on the 1/2 to me.
00:18:304 (1,2) - 1/2 sliders work better here, there is a clear change in the vocal on each 1/2 beat.
00:20:941 (1,2) - These are fine.
00:29:513 (1,2) - These have clear changes on the 1/2.
00:43:853 (1) - 1/4 sounds fine with that type of vocal.
00:46:326 (2,3) - With this one, however, it's kind of strange, because you're not really mapping it to that type of vocal. That vocal starts on the 1/2 beat, so the 1/4 slider should be where the slider end currently is.
00:48:304 (2,3) - Sounds in these have clear changes at 1/2.
00:52:590 (1,2) - Sound fine.
00:55:557 (1,2) - Clear changes at the 1/2.
00:57:864 (1) - This one sounds weird, and is also inconsistent with first kiai.
00:58:194 (2,3) - 2 sounds fine, and to be honest 3 could also work 3/4.
01:00:502 (2,3) - Sound fine.
01:06:106 (1,2) - I think vocal changes at 1/2 are pretty strong.
01:07:919 (2) - This vocal ends at the 1/2, even without changes.
01:08:414 (3,4) - These are fine.
01:11:051 (5,6) - 1/2 sounds better on these for vocal changes.
Withered Lotus

- Magic Bomb - wrote:

[Overdose]

going through each one so yeah some will say they're fine

00:13:359 (3,4) - These ones sound better as 1/2 in my opinion, because there is a clear change in the vocal on the 1/2 that makes holding it sound weird. Yeah, I agree, changed.
00:15:996 (1,2) - These sound fine. Good stuff.
00:17:810 (4) - This vocal sounds like it actually ends on the 1/2 to me. Yeah, works pretty well, changed.
00:18:304 (1,2) - 1/2 sliders work better here, there is a clear change in the vocal on each 1/2 beat. Yup, I agree, changed.
00:20:941 (1,2) - These are fine. Yup.
00:29:513 (1,2) - These have clear changes on the 1/2. Yup, changed.
00:43:853 (1) - 1/4 sounds fine with that type of vocal. Thank god someone agrees.
00:46:326 (2,3) - With this one, however, it's kind of strange, because you're not really mapping it to that type of vocal. That vocal starts on the 1/2 beat, so the 1/4 slider should be where the slider end currently is. Yeah, you're right actually, changed this section round so it's mapped like the first one.
00:48:304 (2,3) - Sounds in these have clear changes at 1/2. Hmm, I wouldn't say so, the vocals sound pretty held to me, and even the instrumental in the background is held quite noticeably as well.
00:52:590 (1,2) - Sound fine. :D
00:55:557 (1,2) - Clear changes at the 1/2. Yup, changed.
00:57:864 (1) - This one sounds weird, and is also inconsistent with first kiai. I don't see how it sounds weird, it sounds pretty similar to sections like these to me.
00:58:194 (2,3) - 2 sounds fine, and to be honest 3 could also work 3/4. Going to keep it as 1/2, it sounds and feels awkward at 3/4 to me, especially with it being a double 3/4 H-dash in this case.
01:00:502 (2,3) - Sound fine. :ok_hand:
01:06:106 (1,2) - I think vocal changes at 1/2 are pretty strong. Yup, very noticeable, changed to 1/2.
01:07:919 (2) - This vocal ends at the 1/2, even without changes. Yup, changed.
01:08:414 (3,4) - These are fine. I think so too.
01:11:051 (5,6) - 1/2 sounds better on these for vocal changes. Yup, you're right, changed. I didn't like how these played anyway so I'm glad.
Very helpful mod, thank you.

osu file format v14

[General]
AudioFilename: Reincarnation [Kiria Kurono] - Illusory Revelations #FE MAXI.mp3
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[Metadata]
Title:Reincarnation
TitleUnicode:Reincarnation
Artist:Kiria (CV:Nanjou Yoshino)
ArtistUnicode:Kiria (CV:南條愛乃)
Creator:Tyrell
Version:Lotus' Overdose
Source:幻影異聞録♯FE
Tags:Tokyo Mirage Sessions #FE Withered Lotus Japanese Rock
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Absolute Zero
[Salad]
00:08:414 (1) - End this spinner on 00:09:403 instead.
00:20:612 - For the sake of consistency, I would suggest adding a hitcircle here as well.
00:58:524 (6,1) - Lower distancing here as this is an unexpected dash.
00:59:842 (3) - I will repeat this comment again to highlight the importance of this really easy fix. Make this a 1/2 slider instead. You're following the voice throughout yet here the slider end follows the music, which is jarring. Additionally, you're leading to a downbeat, which is strange as well. If you're set on keeping the sound at 01:00:172, at least make it a 1/2 repeat slider.
01:13:689 (1,2,3) - I think this timeline would be a little better as it follows the voice closer. It also still preserves the last 1/4 movement.

[Platter]
00:10:227 (2) - Hmmm....at the end of the slider here, what are you following? If you're following the voice, you can't just leave 00:10:557 to 00:11:216 empty. If you're not following the voice, I would make 00:09:897 (1) a 1/2 repeat slider.
00:30:337 (2,3,4) - Ok I screwed up when I said this last time but the Hdash is a little harsh because it's 1/2 antiflow coming from a low movement (2,3).
00:31:821 (2,3,4) - The tight back-forth here is a little strange to view for me. To a platter player, this would be especially confusing as it requires the player to hold dash and quickly shift back-and-forth.
00:40:886 (2) - Was expecting a finish here to stay constant with the pattern. Add a finish.
00:58:524 (4,1) - I was expecting this movement to be larger than 00:57:864 (2,3) due to it being a downbeat.
01:23:084 (2) - Add a finish on the start of this slider.

[Rain]
00:15:172 (5,1) - Add a hyper here because of the new phrase. A possible solution would be moving (1) to x=132 and 00:15:502 (2) to x=248 for simpler spacing overall.
00:54:568 (4,5,1) - Gotta be careful here. This pattern is kind of challenging for rain players because of the sharp hyper leading to antiflow. I would simplify the movement or remove the hyper.
01:03:304 (2,3) - Are you sure you want such a dense section of hypers here? I would remove the first hyper by lowering distancing to neutralize density.

[Lotus' Overdose]
00:38:579 (3) - This slider covers 00:38:744, which is a pretty important beat. I would make this a 1/2 repeat slider instead.
00:40:227 (1,2,3,4,5,6) - The hyper spike here is a little strange. While I agree it's a subjective-intersubjective issue, I'd say it's a little jarring when the hyper chain comes in.
00:51:436 (2,3) - I was expecting a similar pattern to 00:50:941 (1) directionally. I would say move (3) to the other side of (2).
00:56:875 (6) - NC here to keep the pattern constant.
01:22:590 (4,5) - Kind of an awkward jump here. Such antiflow would probably fit better in the kiai, but not here.
Topic Starter
Tyrell

Absolute Zero wrote:

[Salad]
00:08:414 (1) - End this spinner on 00:09:403 instead. okay
00:20:612 - For the sake of consistency, I would suggest adding a hitcircle here as well. okay
this suggestion isnt to my liking, i think my timeline is fine
00:58:524 (6,1) - Lower distancing here as this is an unexpected dash. okay
00:59:842 (3) - I will repeat this comment again to highlight the importance of this really easy fix. Make this a 1/2 slider instead. You're following the voice throughout yet here the slider end follows the music, which is jarring. Additionally, you're leading to a downbeat, which is strange as well. If you're set on keeping the sound at 01:00:172, at least make it a 1/2 repeat slider. i think changing this feels weird because it wouldnt be mapped like other previous parts and i rather not change them all when i think this works fine. it doesnt perfectly reflect the music but it serves well rhythm wise and pattern wise so no change
01:13:689 (1,2,3) - I think this timeline would be a little better as it follows the voice closer. It also still preserves the last 1/4 movement. okay

[Platter]
00:10:227 (2) - Hmmm....at the end of the slider here, what are you following? If you're following the voice, you can't just leave 00:10:557 to 00:11:216 empty. If you're not following the voice, I would make 00:09:897 (1) a 1/2 repeat slider. i think this functions better as two 1/2 sliders since both sounds kinda extend more than just a single note
00:30:337 (2,3,4) - Ok I screwed up when I said this last time but the Hdash is a little harsh because it's 1/2 antiflow coming from a low movement (2,3). okay, changed to a Dash then. HD seems more fitting but Dash plays fine
00:31:821 (2,3,4) - The tight back-forth here is a little strange to view for me. To a platter player, this would be especially confusing as it requires the player to hold dash and quickly shift back-and-forth. made this pattern a lot more lenient to play
00:40:886 (2) - Was expecting a finish here to stay constant with the pattern. Add a finish. i dont see how that falls into the hitsound pattern, feels weird to add it
00:58:524 (4,1) - I was expecting this movement to be larger than 00:57:864 (2,3) due to it being a downbeat. dont want the movement too large or it feels unfair
01:23:084 (2) - Add a finish on the start of this slider. okay

[Rain]
00:15:172 (5,1) - Add a hyper here because of the new phrase. A possible solution would be moving (1) to x=132 and 00:15:502 (2) to x=248 for simpler spacing overall. i think a regular dash works here better
00:54:568 (4,5,1) - Gotta be careful here. This pattern is kind of challenging for rain players because of the sharp hyper leading to antiflow. I would simplify the movement or remove the hyper. the anti flow is pretty lenient i think, and anti flow isnt necesarily unrankable so no change
01:03:304 (2,3) - Are you sure you want such a dense section of hypers here? I would remove the first hyper by lowering distancing to neutralize density. a lot of hypers building up intensity was the point of this section so yeah i liek the hypers c:
Thank you for the mod. :D Ranked when??
Withered Lotus

Absolute Zero wrote:

[Lotus' Overdose]
00:38:579 (3) - This slider covers 00:38:744, which is a pretty important beat. I would make this a 1/2 repeat slider instead. Changed.
00:40:227 (1,2,3,4,5,6) - The hyper spike here is a little strange. While I agree it's a subjective-intersubjective issue, I'd say it's a little jarring when the hyper chain comes in. I think it's pretty predictable, not going to change this.
00:51:436 (2,3) - I was expecting a similar pattern to 00:50:941 (1) directionally. I would say move (3) to the other side of (2). hmm I don't really like this idea, it can't really make sense of it either, plus I think the current pattern is fine.
00:56:875 (6) - NC here to keep the pattern constant. Sure.
01:22:590 (4,5) - Kind of an awkward jump here. Such antiflow would probably fit better in the kiai, but not here. I tried this a couple of times and it doesn't feel awkward to me at all.
Thanks for the mod.

osu file format v14

[General]
AudioFilename: Reincarnation [Kiria Kurono] - Illusory Revelations #FE MAXI.mp3
AudioLeadIn: 0
PreviewTime: 52522
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Reincarnation
TitleUnicode:Reincarnation
Artist:Kiria (CV:Nanjou Yoshino)
ArtistUnicode:Kiria (CV:南條愛乃)
Creator:Tyrell
Version:Lotus' Overdose
Source:幻影異聞録♯FE
Tags:Tokyo Mirage Sessions #FE Withered Lotus Japanese Rock
BeatmapID:864935
BeatmapSetID:397689

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"SMT_x_FE_Teaser_Direct.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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476,296,81106,6,0,L|384:296,1,70,0|0,0:0|0:0,0:0:0:0:
256,228,81436,2,0,L|344:228,1,70,0|8,0:0|0:0,0:0:0:0:
66,137,81766,6,0,L|266:233,1,210.000008010865,0|10,0:0|0:0,0:0:0:0:
126,241,82260,1,8,0:0:0:0:
254,265,82425,1,8,0:0:0:0:
12,292,82590,2,0,L|104:292,2,70,6|0|0,0:0|0:0|0:0,0:0:0:0:
344,276,83084,2,0,L|376:188,1,70,2|0,0:0|0:0,0:0:0:0:
248,188,83414,1,0,0:0:0:0:
136,192,83579,1,8,0:0:0:0:
424,208,83744,6,0,L|449:143,1,70,6|0,0:0|0:0,0:0:0:0:
336,100,84073,1,0,0:0:0:0:
216,88,84238,1,8,0:0:0:0:
100,132,84403,1,8,0:0:0:0:
364,148,84568,2,0,L|388:68,1,70,8|8,0:0|0:0,0:0:0:0:
160,68,84897,1,8,0:0:0:0:
392,40,85062,2,0,B|464:116|464:116|488:196|96:180|96:180|80:344|396:320|396:320|364:248|276:212,1,1008,4|0,0:0|0:0,0:0:0:0:
Lanturn
Be sure to put "Genei Ibunroku" in the tags. it's the romanized source.
Topic Starter
Tyrell

Lanturn wrote:

Be sure to put "Genei Ibunroku" in the tags. it's the romanized source.
Okay, thank you.
Absolute Zero
Finer toothed comb. Please fix hitsounding, though! You might ask for a mod with someone more experienced about hitsounding before calling me back for a bubble.

Metadata: Looks fine.
Hitsounding:
00:09:897 (1) - Could you find a S:C1 drum hitsound and replace the whistles here with drums? I really think this should be accented.
00:13:689 - Add a clap here for consistency.
00:26:051 (4) - Whistle here because there's a huge gap without hitsounding and it sounds a little strange.
00:28:029 - Whistle here for consistency.
00:34:458 - Clap here instead.
00:38:908 - Uh...I don't see why you'd need a clap here. Remove it, as well as the one on 00:39:238 (2). I would just alternate clap/whistle/clap/whistle, etc. on white ticks for this series of notes because that provides a steady backbeat.
00:41:051 - Finish and whistle here to mimic 00:40:392 (1) and 00:41:546 (1).
00:47:974 (5) - Remove clap from here because there's no clap on 00:47:315 (3) and they're both on offbeats with the voice.
00:49:458 - Hitcircle here to accent the voice.
00:58:853 - Finish here for consistency.
01:01:161 (3) - Add clap here for consistency.
01:01:821 - ^
01:02:480 (3) - ^
01:06:436 - Whistle and clap here to maintain consistency.
01:09:403 - Finish here for consistency.
01:11:051 - Missing a clap here.
01:23:084 - Whistle + finish here to maintain consistency.

[Salad]
Overall: Pretty nice salad. Some of the movements can be taken as walks when they're dashes, or are on border of a dash--careful of that!
00:20:447 (3,1) - Could you flip 00:20:447 (3) around its head? This would make a smoother flow as right now you require a dash to a change of direction, which may be a bit complicated for a salad player.
00:26:711 (6) - Maybe you want to tilt this slider a little left for easier access to 00:27:205 (1).
01:13:194 (3) - I find this slider a little strange because the slider end doesn't really hit anything apparent and it leads to a downbeat. I agree with a sound on 01:13:194, but if you want one on 01:13:359, I would at least make them two hitcircles.

[Platter]
Overall: The kiai is a little disappointing in terms of dashes and spacing as there's nothing that stands out with the kiai besides slightly increased spacing. Could you make it a little more complex?
00:33:799 (1,2) - A timeline like the image below might make more sense here. You're following the voice, and it's a little weird to just mask the voice at 00:33:963. The pattern below follows the voice which has two-syllable groups.
00:47:315 (1,2,3) - Ehhhh....while this pattern is relatively easy, it's a little annoying as it requires a tap dash from another tap dash 00:47:645 (2,3).
00:50:941 (1,2,3,4,5) - The pattern you've made here doesn't follow what you've done for the hitsounding. 00:51:436 (2) and 00:51:930 (5) are accented beats but you don't really have 00:50:941 (1) doing the same type of movement as 00:51:436 (2,3,4). I would change the patterns around.
01:12:040 (1,2) - Increase distancing here. While it is a hyper to antiflow, the voice and the music both increase in pitch, which should be accented in the kiai, at least.
01:24:568 (3,1) - Add a hyper here to give a sense of finality to the ending.

[Rain]
Overall: Pretty nice rain. Hypers are well-distributed and on beats that make sense; movement is relatively comfortable.
00:03:139 (5,6,1,2,3) - This is the only time you break the pattern flow of the player, and it can be a little jarring.
00:20:447 (5) - The pattern on 00:19:128 (5,6) is nice, so why don't you replicate it here as well? (The pattern is a hyper hitcircle to another hitcircle. It's a gentle hyper, though.)
00:25:392 (5,6,7,1,2) - This back-forth pattern is a little repetitive and not that interesting. Spice up the pattern a bit.
00:32:315 (3,1) - Perhaps you want to create an antiflow hyper here. That accents the new section as well as making it more interesting.
00:50:941 (1) - Make this a 1/2 repeat slider like 00:51:436 (2) so that you can have a equally patterned rhythm on both sides.
00:55:392 - Add another hitcircle here because the sudden break sounds pretty awkwards when you play it.

[Lotus' Overdose]
Overall: Re-upload Lotus' diff as there's some unchanged things that Lotus said he changed. I'll add my other points, but please check what you're doing :P
00:38:579 (3) - This isn't changed from what I asked before--did this not get changed at some point or is it just a miscopy? Please address this point again:
This slider covers 00:38:744, which is a pretty important beat. I would make this a 1/2 repeat slider instead.
00:56:875 (6) - Again, try re-uploading Lotus' diff, this isn't changed either. The point:
NC here to keep the pattern constant.
01:25:062 (7) - The other diffs end their slider on 01:26:216, while yours ends on 01:26:546. While I usually wouldn't have too much of a problem with this, it makes more sense to end on 01:26:216. I would also suggest a NC.
Topic Starter
Tyrell

Absolute Zero wrote:

Finer toothed comb. Please fix hitsounding, though! You might ask for a mod with someone more experienced about hitsounding before calling me back for a bubble.

Metadata: Looks fine.
Hitsounding:
00:09:897 (1) - Could you find a S:C1 drum hitsound and replace the whistles here with drums? I really think this should be accented. it's accented by the whistle tho? and i feel if i use a certain drum here, i should use it other places and i dont want HS to be that complex
00:13:689 - Add a clap here for consistency. fixed
00:26:051 (4) - Whistle here because there's a huge gap without hitsounding and it sounds a little strange. only in the salad was there a gap and i fixed it
00:28:029 - Whistle here for consistency. i changed the hitsound pattern here on the lower diffs, but on the higher diffs it's fine without a whistle here
00:34:458 - Clap here instead. there is no snare there tho
00:38:908 - Uh...I don't see why you'd need a clap here. Remove it, as well as the one on 00:39:238 (2). I would just alternate clap/whistle/clap/whistle, etc. on white ticks for this series of notes because that provides a steady backbeat. these claps are on the snare and i really like the drumming here so no change since it perfectly mimics the drums of the song
00:41:051 - Finish and whistle here to mimic 00:40:392 (1) and 00:41:546 (1). finishes i think only work on the main downbeats because it fits what a drummer would do, otherwise having a finish here would be too much imo
00:47:974 (5) - Remove clap from here because there's no clap on 00:47:315 (3) and they're both on offbeats with the voice. not hhaving the snares overextend a bit here sounds really weird. i think it's better to use claps here like a drum fill to fill it out and lead to the next pattern since it fits the song as well as the patterns so well
00:49:458 - Hitcircle here to accent the voice. you mean whistle? there is one here
00:58:853 - Finish here for consistency. there isnt a crash here in the song tho so it feels weird to add one
01:01:161 (3) - Add clap here for consistency. dont have a clap here on purpose, i think it's cool to accent this by not having a clap here so the vocals are naturally more emphasized. i still use the whistle tho so it isnt naked
01:01:821 - ^ ^
01:02:480 (3) - ^ ^
01:06:436 - Whistle and clap here to maintain consistency. fixed
01:09:403 - Finish here for consistency. dont think a finish fits here
01:11:051 - Missing a clap here. isnt meant to be a clap there
01:23:084 - Whistle + finish here to maintain consistency. there is one there

[Salad]
Overall: Pretty nice salad. Some of the movements can be taken as walks when they're dashes, or are on border of a dash--careful of that!
00:20:447 (3,1) - Could you flip 00:20:447 (3) around its head? This would make a smoother flow as right now you require a dash to a change of direction, which may be a bit complicated for a salad player. fixed it and made it lenient
00:26:711 (6) - Maybe you want to tilt this slider a little left for easier access to 00:27:205 (1). fixed it
01:13:194 (3) - I find this slider a little strange because the slider end doesn't really hit anything apparent and it leads to a downbeat. I agree with a sound on 01:13:194, but if you want one on 01:13:359, I would at least make them two hitcircles. might as well keep it as a slider since it will function the same

[Platter]
Overall: The kiai is a little disappointing in terms of dashes and spacing as there's nothing that stands out with the kiai besides slightly increased spacing. Could you make it a little more complex? i dont like complex maps ;w;
00:33:799 (1,2) - A timeline like the image below might make more sense here. You're following the voice, and it's a little weird to just mask the voice at 00:33:963. The pattern below follows the voice which has two-syllable groups. that would miss the main vocal part tho and wouldnt allow for a dash, i like my timeline way better
00:47:315 (1,2,3) - Ehhhh....while this pattern is relatively easy, it's a little annoying as it requires a tap dash from another tap dash 00:47:645 (2,3). i dont see the problem here, works well and isnt too harshly spaced, and vocals are emphasized here so it is a bit more intense
00:50:941 (1,2,3,4,5) - The pattern you've made here doesn't follow what you've done for the hitsounding. 00:51:436 (2) and 00:51:930 (5) are accented beats but you don't really have 00:50:941 (1) doing the same type of movement as 00:51:436 (2,3,4). I would change the patterns around. hitsounding has no place on how i map since i do that afterrwards, the 3 circles lead to the intense hyper snap it fits well and the constant snare hitsound is fine because all the snares have the same spacing
01:12:040 (1,2) - Increase distancing here. While it is a hyper to antiflow, the voice and the music both increase in pitch, which should be accented in the kiai, at least. i feel llike that makes it too hard, i dont like harsh spacing ;;
01:24:568 (3,1) - Add a hyper here to give a sense of finality to the ending. i think a slightly harder dash fits better here and making this a hyper doesnt allow me to do the fun wiggle at the end and i wanna keep that

[Rain]
Overall: Pretty nice rain. Hypers are well-distributed and on beats that make sense; movement is relatively comfortable.
00:03:139 (5,6,1,2,3) - This is the only time you break the pattern flow of the player, and it can be a little jarring. it is to add variety
00:20:447 (5) - The pattern on 00:19:128 (5,6) is nice, so why don't you replicate it here as well? (The pattern is a hyper hitcircle to another hitcircle. It's a gentle hyper, though.) hyper doesnt work with the pattern i wanted to use here and i wanted to use a dash since there is a hyper after
00:25:392 (5,6,7,1,2) - This back-forth pattern is a little repetitive and not that interesting. Spice up the pattern a bit. I think it fits the song part here well and i like the repetition
00:32:315 (3,1) - Perhaps you want to create an antiflow hyper here. That accents the new section as well as making it more interesting. i would rather keep it easy and have a double dash here
00:50:941 (1) - Make this a 1/2 repeat slider like 00:51:436 (2) so that you can have a equally patterned rhythm on both sides. i guess
00:55:392 - Add another hitcircle here because the sudden break sounds pretty awkwards when you play it. i have no clue what you mean here
Done responding c:
Withered Lotus

Absolute Zero wrote:

[Lotus' Overdose]
Overall: Re-upload Lotus' diff as there's some unchanged things that Lotus said he changed. I'll add my other points, but please check what you're doing :P
00:38:579 (3) - This isn't changed from what I asked before--did this not get changed at some point or is it just a miscopy? Please address this point again:
This slider covers 00:38:744, which is a pretty important beat. I would make this a 1/2 repeat slider instead. Dunno why this didn't change, it's done.
00:56:875 (6) - Again, try re-uploading Lotus' diff, this isn't changed either. The point:
NC here to keep the pattern constant. Done.
01:25:062 (7) - The other diffs end their slider on 01:26:216, while yours ends on 01:26:546. While I usually wouldn't have too much of a problem with this, it makes more sense to end on 01:26:216. I would also suggest a NC. Fair enough, done.
Thanks for the mod.
SYAHME
B bu but Tyrell maps have a cup diff before, huhu.
Topic Starter
Tyrell
I guess i'll revive this. rip Lotus' diff.
Xinnoh
You're required to have a cup if the salad is over 2*, that said this salad could probably be nerfed to be below that with a couple changes.

General
01:14:678 (1) - Volume change is too significant, use 50-60%
01:25:062 (1) - silence slider end

Salad
00:03:469 (1,2) - This distance feels a bit small relative to other walks, moving the head to x440 would make movement more natural
00:08:414 (1) - You could extend this spinner and remove the slider, it's easier if spinners are long to get used to the bananas

Salads are meant to be an introduction to dashes, avoid having multiple dashes between sliders, especially 1/2 dashes since those are hard compared to 1/1 dashes.

00:12:040 (2,3) - Remove dash here, this dash lowers emphasis on 00:12:040 (2,3) - , since both of them are the same distance, where the first one was a bit stronger in the song.
00:14:678 (2,3) - Remove dash so that 00:15:172 (3,4) - is emphasised better
00:17:315 (2,3) - 00:29:842 (1,2) - 00:51:436 (2,3) - 00:54:733 (3) - etc. same thing, applies in a couple other places too

00:20:447 (3) - This would be clearer that you're following the guitar if it was a 1/1 slider
00:26:711 (6,1) - 00:31:491 (4,1) - Should probably have a dash for this finish
00:37:755 (1,2,3) - No need for dashes, changing rhythm is enough to emphasise these sounds
00:43:689 (2) - You follow vocal a lot in this set, so doesn't feel right to ignore here. Making this a circle + 1/1 slider would follow it better.
00:47:974 (5,1) - It's better to have more 1/1 dashes than 1/2 dashes for salad, they're much easier to play and clear to emphasise sounds. Can add dash here.
00:50:282 (4,1) - Distance is too small to walk comfortably but is unclear it's a dash, increase distance.
00:59:842 (3) - You put a lot of emphasis on vocal, but there's vocal ignored here. Move this back 1/2 to follow it for consistency.
01:17:645 (2,3,4,5,6,1) - Spacing is really large for salad and requires some fairly accurate timing to play without dashes. Nerf distances a bit.
01:23:084 (2,3,1) - Move 3 next to 2 so 1 is emphasised, downbeats is strong, and vocal is also on 1 so this still works with vocal following.
Just in general, I don't think it's a good idea to focus this much on vocal for salad. Vocals use inconsistent rhythm which is relatively unpredictable. Keeping dashes reserved for downbeats and finishes is easier for new players to pick up on what's going on.

Platter
Almost all distances in the kiais require the player to dash, which isn’t easy to play. Change your spacing so that parts which aren’t heavy to emphasise only use walks, medium importance things use dashes, and large sounds use hyperdashes. This applies to the whole diff, I won’t comment too much on general stuff here since this needs to change.
00:00:832 (1) - Try this rhythm, more intuitive to follow if there are only 1/1 and 1/2 gaps in rhythm https://puu.sh/yD4zZ/afbe11e2dd.png
00:09:897 (1) - No need for large spacing when the song is really low intensity
00:11:875 (2) - Not following vocal is really inconsistent with the rest of the map. Because you put heavy emphasis on vocal, it doesn’t make sense to skip it here.
00:31:326 (1,2,3) - Use small spacing in this section to show the music is quieter
00:33:799 (4) - Why not use ½ slider + circle for vocal?
00:36:436 (1) - There’s a small vocal sound here, using a repeat slider could follow it well
00:38:744 (3) - Try this rhythm https://puu.sh/yDai5/847cc81c66.png I think it works better because 00:39:568 (1,2,3) - is a quick jump in density, but not much has changed for music. The screenshot has a more gradual change.
00:43:029 (1) - to 00:46:821 (4) - All of these sliders are pretty much the same outwards left / right movement. I think you could come up with some more interesting / creative patterns with a bit of work. Feel free to ask me if you want some suggestions on variations to do.

Rain
00:09:897 (1) - Same as platter on low intensity, use a walk
00:12:535 (5) - Vocal is really under-emphasised here. Moving 4 to x200 adds a dash to emphasise it.
00:25:062 (3) - to 00:26:381 (1) - Is all the same left / right movement, will detail changes below
https://puu.sh/yDaB1/aef81c6196.png Cursor is on 00:25:392 (4) - in screenshot. I’ve NCd where I think you should add small jumps.
Making 00:24:897 (3) - the start of a slider gives the vocal more emphasis than the slider tail. 00:25:062 (3,4) - is moved to slider body, they have no sound, so no emphasis. The only sounds that land on slider heads are vocals.

When mapping a song with a constant ½ in the background, you don’t always need to map it. Adding 1/1 sliders will help emphasise vocals you want to follow better. If a larger percentage of objects are only on vocals, then it makes it much clearer to understand what you are following in the song.

So summary, since you want to follow vocal, try prioritising it a bit more. Primarily placing important vocal sounds on slider heads, reducing the amount of non-vocals you map, and only using dashes / hyperdashes on important sounds are the best ways to do this.
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