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Kiria (CV:Nanjou Yoshino) - Reincarnation [CatchTheBeat]

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Sakary
Random Mod

Lotus' Overdose
  • Wow... nice mapping style.
  1. Please disable wide screen support, you dont have any video or SB.
  2. 00:00:764 (1) - make this thing diagonal since this is the first note and also this part of the song is slow.
  3. 00:01:258 (2) - make this closer to the previous note but still in dash.
  4. 00:01:753 (3) - if you follow my mod on note 2 ^ use ctrl+h then move it to x:424
  5. 00:13:621 (8) - are you sure about this hitsound?
  6. 00:14:774 (4) - ctrl+g
  7. 00:15:269 (6) - ^
  8. 00:15:599 (7) - x:164
  9. 00:23:511 (1) - move it here:
  10. 00:26:313 (7) - slightly make it diagonal, changing slider velocity is not recommended, especially on horizontal ones.
  11. 00:28:950 (7) - ^
  12. 00:32:082 (7) - x:28
  13. 00:37:357 (2) - x:184
  14. 00:37:604 (5) - x:132 (i'm fixing the streams)
  15. 00:43:785 (4,5) - I recommend not to use hdash here, remember: you're on the slow part of the song unless it is necessary like this one 00:44:445 (7,8)
  16. 00:48:895 (4) - oh no. make this one more curvy.
  17. 00:55:818 (2) - you forgot the clap hitsound.
  18. 01:02:742 - put a note here. silent part is awkward.
good luck to you!
Sc4v4ng3r
Modding as requested via forum PM.

[General]
  1. While the BG's resolution right now is rankable, its resolution can be resized to 1366 x 768 without losing its quality(trust me, I did this many times). Here is the resized ver. of the BG.
  2. Normal-hitclap99 and normal-hitfinish99 isn't used in any of the difficulties, but since hitsounds are WIP, maybe they'll be used. But if they are not going to be used, remove them.
Also the hitsounds are pretty loud that they are overpowering the music, but yea, you will do it anyways after you finish up the hitsounds.

[Salad]
  1. 00:00:764 (1,1) - The difficulty difference in these 2 sliders is pretty harsh, right now the first slider selected is almost vertical(or rather, 00:07:357 (1) - this in particular is very vertical, as noticed by the droplets in play mode) while the second slider is very horizontal. And those horizontal slider does not reflect on the song's mood in this part being the most calm, which may not be the best type of sliders to be used. Just try to make those horizontal sliders a bit more diagonal, its movement can reflect on the mood of the song better.
  2. 00:12:796 (5,6,7,8) - I know, the flow here is totally fine, and it plays well. But the thing is, you have this kind of pattern everywhere throughout the difficulty, which, while it is pretty consistent and good to keep those that way, may get too repetitive and it may be not 'fun' for some players. But well... can't really suggest a pattern that still creates a good flow while getting rid of the 'boring-ness' of the pattern... But at least for 00:26:313 (1,2,3,4) - this though, since (2), (3) and (4) are all strong snares, try to at least increase the distance between those notes.
  3. 00:33:731 (5,6,7,8,9,10,11) - I know the left and right movement here is all catchable by just standing in the middle, but that does not really mean that newer players will do that really, instead they will try to move absolutely according to the pattern of the fruits that are falling, so for this case, it creates a huge, unnecessary left and right movement. And if they actually do that, due to the high BPM, it can be quite straining physically. But I don't really have any problem with this pattern either, just use it if you are willing to.
  4. 00:53:511 - The thing about the second kiai in this difficulty, is the inconsistent rhythm in both kiais. The rhythm in the second kiai(I mean 00:54:829 (4,5,6,7) - these) is fairly easy and less dense than the one in the first kiai(I mean 00:12:796 (5,6,7,8,9) - these), and they follow technically the different thing in the song. Technically both of them should be somewhat similar in difficulty due to the similarity of intensity in both kiais, so try to at least follow the same thing.
  5. 01:00:434 (4,5,6) - And just saying, these 1/1s are getting pretty overused in this kiai lol I mean, there are places which you could have followed the vocals and keep consistency with the first kiai(for instance 01:11:642 (7) - this note is missing out the vocals on 01:11:807 - here which breaks off the consistency).
  6. So overall, the pattern are ok to play, they are very clean and solid to play them out. My only concern is the 'overuse' of the patterns, but I still cant really give a great suggestion to actually avoid that :/
[Platter]
  1. 00:21:203 (6,7) - It's funny to see these not having any claps on them when Salad had it, or maybe the Salad's hitsounding is wrong. But since the hitsounds are WIP, I'll leave it up to you I guess.
  2. 00:27:137 (1) - Again another thing regarding the hitsounds, its weird to have a H-Dash without anything on it, or for this part, a finish. I should stop mentioning hitsounds when they are WIP :/
  3. 00:37:522 (12) - Since you have the hitsounds in this part, guess I'll say something about this. The sound in the background is actually the hi-hat closing down, so right now the clap feels out of place.
  4. 00:53:511 - Really? No H-dashes in this kiai :/ You could've emphasized on those strong cymbals(example like 01:04:060 (1) - ), but only emphasizing them with a normal dash on a intense part seems... bit wrong :/
  5. I didn't really have any problem for this difficulty, its great :D
I'll do the rain later, tired from the new year festival I had today early morning ;-;
Just kudos this post, you won't need to kudos my second post later.
I'll just edit it in here.

[Rain]
  1. 00:13:950 (1,2,3,4,5,6,7,8,9) - I don't know much about the flow, but this in particular struck me, due to most of the notes facing(or pointing) towards the left, and the whole pattern didn't really make any movements going towards the left. Although it is fine to keep it this way, some other players may like to see notes falling in the left side a bit more here.
  2. 00:16:258 (10) - Just a minor suggestion, since both the head and tail are similar in strength, you might be off better at making this more of a horizontal slider to at least emphasize on both strong beats.
  3. 00:21:038 (8) - It's weird for this circle to be having a sudden decrease in distance compared to other notes, as they are practically the same strength for all the notes. Since making all these harsh dashes will be way too harsh, keeping a constant(or just a slight different distance) between 00:20:873 (7,8,9) - these notes would be good.
  4. 00:32:247 (3) - I don't see a reason for a H-Dash here, its not like there is any snares(seems like you followed snares for normal dashes) or cymbals(most of your H-Dashes follwed that), so there is nothing that really justifies the use of a H-Dash here. Removing the H-Dash here and just keeping this at a low distance can give a good transition to 00:32:412 (1) - this note, as there is no chain of H-Dashes, and there are no confusing distances between them.
  5. 00:34:390 (9) - Something similar like above, there is nothing(except that kick) that justifies the use of a H-Dash here, the kick isn't as strong as the snare at 00:34:720 (10) - . It doesn't really hurt the rhythm to make this note a 1/2 slider to make a smoother H-Dash towards (10) as all the white and red ticks are having the same instrument, so I would suggest you to do that.
  6. 00:53:511 - Similar thing like I've mentioned in Platter, this kiai feels more easier than the first one that you have. While those 1/1 gaps in the first kiai is okay, the second kiai basically had them everywhere, which(at least for me) breaks off the consistency. The dashes are fine in the kiai though, so just try to increase the note density in those 1/1 gaps, some of them are kinda unnecessary(like 01:01:753 (2) - for example, is the same 'part' like 00:53:840 (2) - ).
  7. 01:04:060 (1) - I'm surprised how those snares can have H-Dashes between them, but this cymbal can't have a H-Dash like other cymbals. Under-emphasizing this will be breaking off the consistency because all other cymbals did have H-Dashes between them.(Ok actually not all but since the cymbal here is pretty prominent(in terms of music), you should make a H-Dash)
  8. 01:23:016 (2) - Here as well, no instruments are justifying the use of H-Dash here as they are pretty weak over the others, I would suggest just a normal dash here instead if you really want to make a dash.
  9. Overall I am fine with the flow and all, but some other aspects of the difficulty could be improved. I might be wrong, I'm not like a BN or something ;-;
Well that's all for me for real this time.
GL!
Withered Lotus

Hi_Hello wrote:

Random Mod

Lotus' Overdose
  • Wow... nice mapping style. <3
  1. Please disable wide screen support, you dont have any video or SB.
  2. 00:00:764 (1) - make this thing diagonal since this is the first note and also this part of the song is slow. Done.
  3. 00:01:258 (2) - make this closer to the previous note but still in dash. I don't see how this is really necessary.
  4. 00:01:753 (3) - if you follow my mod on note 2 ^ use ctrl+h then move it to x:424
  5. 00:13:621 (8) - are you sure about this hitsound? I'll come back to this, hitsounding is a bit of a problem at the moment.
  6. 00:14:774 (4) - ctrl+g I guess you meant Ctrl+H since you can't Ctrl+G a single hitcircle. No change, I prefer it the way it is now since the H-dashes occur at the high note in the lyrics.
  7. 00:15:269 (6) - ^ ^
  8. 00:15:599 (7) - x:164 Since I preferred the way the notes were placed prior, this would mean the three notes are stacked on top of eachother, so no change.
  9. 00:23:511 (1) - move it here: This would mean the jump to the next repeat slider would be a H-dash which I don't think would be appropriate here.
  10. 00:26:313 (7) - slightly make it diagonal, changing slider velocity is not recommended, especially on horizontal ones. Done.
  11. 00:28:950 (7) - ^ Done.
  12. 00:32:082 (7) - x:28 Done.
  13. 00:37:357 (2) - x:184 Sure.
  14. 00:37:604 (5) - x:132 (i'm fixing the streams) Indeed you are, done.
  15. 00:43:785 (4,5) - I recommend not to use hdash here, remember: you're on the slow part of the song unless it is necessary like this one 00:44:445 (7,8) I like the way this jump goes with the lyrics, not going to change this for now.
  16. 00:48:895 (4) - oh no. make this one more curvy. Done.
  17. 00:55:818 (2) - you forgot the clap hitsound. Again, hitsounds are a bit of an issue in general, I'll come back to this later.
  18. 01:02:742 - put a note here. silent part is awkward. Done.

good luck to you!
Thanks for the mod. I also made a lot of my own changes during this 1 since I didn't like how a lot of parts flowed, so yeah.

osu file format v14

[General]
AudioFilename: Reincarnation [Kiria Kurono] - Illusory Revelations #FE MAXI.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Reincarnation
TitleUnicode:Reincarnation
Artist:Kiria Kurono
ArtistUnicode:Kiria Kurono
Creator:Tyrell
Version:Lotus' Overdose
Source:Illusory Revelations #FE
Tags:
BeatmapID:864935
BeatmapSetID:397689

[Difficulty]
HPDrainRate:5
CircleSize:4.2
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"SMT_x_FE_Teaser_Direct.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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376,140,40654,1,0,0:0:0:0:
136,104,40818,2,0,L|224:104,1,70
476,276,41148,1,0,0:0:0:0:
384,276,41313,1,0,0:0:0:0:
132,280,41478,6,0,B|-32:260|12:188|120:172,1,210.000008010865
208,184,41972,1,0,0:0:0:0:
440,184,42137,2,0,P|492:152|428:116,1,140
296,76,42632,1,0,0:0:0:0:
456,68,42796,1,0,0:0:0:0:
224,48,42961,6,0,P|144:72|84:96,1,140
192,156,43456,1,0,0:0:0:0:
8,168,43621,1,0,0:0:0:0:
88,168,43785,2,0,L|148:168,1,35
308,168,43950,2,0,L|352:92,1,70
192,84,44280,1,0,0:0:0:0:
60,84,44445,1,0,0:0:0:0:
372,72,44610,2,0,P|428:112|480:164,1,140
304,240,45104,2,0,P|244:200|176:128,1,140
420,124,45599,5,0,0:0:0:0:
268,124,45764,2,0,L|184:124,2,70
496,216,46258,2,0,L|400:216,1,70
376,216,46505,1,0,0:0:0:0:
328,212,46588,1,0,0:0:0:0:
92,80,46753,1,0,0:0:0:0:
224,80,46917,1,0,0:0:0:0:
56,80,47082,1,0,0:0:0:0:
296,84,47247,2,0,L|368:84,1,70
224,144,47577,1,0,0:0:0:0:
388,144,47742,1,0,0:0:0:0:
128,256,47906,6,0,L|48:256,1,70
360,296,48236,2,0,P|396:212|392:176,1,105
292,180,48566,2,0,L|160:180,1,105
84,160,48895,2,0,P|132:180|208:236,1,140
364,260,49390,1,0,0:0:0:0:
108,216,49555,6,0,L|264:216,1,140
124,148,50049,1,0,0:0:0:0:
300,156,50214,1,0,0:0:0:0:
120,112,50379,1,0,0:0:0:0:
304,120,50544,2,0,L|400:120,1,70
72,284,50873,6,0,L|316:216,1,251.999992309571
80,204,51368,1,0,0:0:0:0:
312,196,51533,2,0,L|344:116,1,70
104,92,51862,2,0,L|260:92,1,140
384,144,52522,6,0,B|496:152|496:220|368:232,1,188.999994232178
212,200,52851,2,0,B|100:208|100:276|228:288,1,188.999994232178
376,296,53181,2,0,L|232:296,1,125.999996154785
64,148,53511,6,0,L|164:148,1,70
296,152,53840,2,0,L|388:152,1,70
232,256,54170,1,0,0:0:0:0:
400,256,54335,2,0,L|492:256,1,70
196,148,54665,2,0,L|280:148,2,70
20,96,55159,2,0,L|108:96,1,70
404,188,55489,6,0,L|284:180,1,105
104,188,55818,2,0,L|232:180,1,105
372,104,56148,2,0,L|294:104,1,70
160,88,56478,1,0,0:0:0:0:
88,152,56643,1,0,0:0:0:0:
376,276,56807,2,0,L|284:276,1,70
476,208,57137,1,0,0:0:0:0:
228,156,57302,2,0,L|316:156,1,70
148,96,57632,1,0,0:0:0:0:
392,284,57796,6,0,L|472:180,1,105
344,176,58126,2,0,L|268:80,1,105
384,100,58456,2,0,L|434:52,1,70
184,56,58785,2,0,L|24:56,1,140
196,148,59280,2,0,L|288:148,2,70
56,144,59774,1,0,0:0:0:0:
344,160,59939,2,0,P|380:212|312:244,1,140
184,216,60434,6,0,P|128:252|168:300,1,125.999996154785
256,312,60764,2,0,L|92:300,1,157.500006008148
0,280,61093,2,0,L|168:260,1,125.999996154785
372,244,61423,1,0,0:0:0:0:
144,212,61753,2,0,P|68:176|56:124,1,125.999996154785
284,184,62082,2,0,L|184:88,1,125.999996154785
416,72,62412,2,0,P|484:116|484:212,1,125.999996154785
400,208,62742,1,0,0:0:0:0:
292,228,62906,1,0,0:0:0:0:
48,232,63071,6,0,L|144:232,1,70
404,184,63401,2,0,L|320:184,1,70
190,128,63731,2,0,L|266:128,1,70
504,128,64060,2,0,L|412:128,1,70
260,128,64390,2,0,L|295:67,1,70
32,192,64720,6,0,L|124:192,1,70
244,192,65049,1,0,0:0:0:0:
480,164,65214,2,0,L|452:244,1,70
308,248,65544,2,0,L|400:248,2,70
84,116,66038,2,0,L|56:232,1,105
160,248,66368,2,0,L|256:308,1,105
160,200,66698,2,0,L|384:200,1,210.000008010865
180,124,67357,6,0,L|96:124,2,70
344,72,67851,2,0,L|156:72,1,175
248,120,68346,2,0,L|404:188,1,157.500006008148
480,192,68676,2,0,L|320:232,1,157.500006008148
232,244,69005,2,0,B|88:252|84:136|256:160,1,251.999992309571
68,96,69665,5,0,0:0:0:0:
212,96,69830,1,0,0:0:0:0:
68,96,69994,2,0,L|216:96,1,140
452,244,70489,2,0,L|304:244,1,140
144,152,70983,2,0,L|272:132,1,125.999996154785
172,96,71313,2,0,L|4:76,1,157.500006008148
112,56,71643,2,0,L|280:32,1,125.999996154785
468,40,71972,1,0,0:0:0:0:
156,208,72302,6,0,L|252:208,1,70
448,128,72632,2,0,L|360:128,1,70
508,128,72961,1,0,0:0:0:0:
240,72,73126,2,0,L|392:72,1,140
284,164,73621,1,0,0:0:0:0:
392,212,73785,1,0,0:0:0:0:
248,244,73950,1,0,0:0:0:0:
416,280,74115,1,0,0:0:0:0:
176,296,74280,1,0,0:0:0:0:
456,324,74445,1,0,0:0:0:0:
256,192,74610,12,0,76588,0:0:0:0:
144,192,76917,6,0,L|296:192,2,140
16,148,77742,1,0,0:0:0:0:
112,124,77906,1,0,0:0:0:0:
4,96,78071,1,0,0:0:0:0:
104,64,78236,1,0,0:0:0:0:
352,72,78401,2,0,L|452:72,2,70
216,68,78895,1,0,0:0:0:0:
448,272,79060,6,0,L|240:200,1,210.000008010865
96,184,79555,2,0,L|204:184,1,83.9999974365235
416,88,79884,2,0,L|256:136,1,167.999994873047
380,184,80379,2,0,L|456:228,1,83.9999974365235
328,272,80709,1,0,0:0:0:0:
208,280,80873,1,0,0:0:0:0:
476,296,81038,2,0,L|316:296,1,140
32,136,81698,6,0,L|244:192,1,210.000008010865
100,232,82192,1,0,0:0:0:0:
256,252,82357,1,0,0:0:0:0:
28,292,82522,2,0,L|120:292,2,70
400,276,83016,2,0,L|432:188,1,70
268,188,83346,1,0,0:0:0:0:
132,188,83511,1,0,0:0:0:0:
388,184,83676,6,0,L|488:184,1,70
332,140,84005,1,0,0:0:0:0:
24,88,84170,1,0,0:0:0:0:
124,60,84335,1,0,0:0:0:0:
364,148,84500,2,0,L|388:68,1,70
160,68,84829,1,0,0:0:0:0:
416,72,84994,2,0,B|464:184|344:384|76:136,1,490
Topic Starter
Tyrell

[Sc4v4ng3r] wrote:

Modding as requested via forum PM.

[General]
  1. While the BG's resolution right now is rankable, its resolution can be resized to 1366 x 768 without losing its quality(trust me, I did this many times). Here is the resized ver. of the BG. Thanks a lot for the resized BG, it's changed to the new one now.
  2. Normal-hitclap99 and normal-hitfinish99 isn't used in any of the difficulties, but since hitsounds are WIP, maybe they'll be used. But if they are not going to be used, remove them. These were tested in the song and didn't work so they will be removed before actually ranking
Also the hitsounds are pretty loud that they are overpowering the music, but yea, you will do it anyways after you finish up the hitsounds. I am aware they are loud, I wanted them to be loud but I am redoing the hitsounding completely. The new hitsounding will be very minimal hitsounding.

[Salad]
  1. 00:00:764 (1,1) - The difficulty difference in these 2 sliders is pretty harsh, right now the first slider selected is almost vertical(or rather, 00:07:357 (1) - this in particular is very vertical, as noticed by the droplets in play mode) while the second slider is very horizontal. And those horizontal slider does not reflect on the song's mood in this part being the most calm, which may not be the best type of sliders to be used. Just try to make those horizontal sliders a bit more diagonal, its movement can reflect on the mood of the song better.
  2. 00:12:796 (5,6,7,8) - I know, the flow here is totally fine, and it plays well. But the thing is, you have this kind of pattern everywhere throughout the difficulty, which, while it is pretty consistent and good to keep those that way, may get too repetitive and it may be not 'fun' for some players. But well... can't really suggest a pattern that still creates a good flow while getting rid of the 'boring-ness' of the pattern... But at least for 00:26:313 (1,2,3,4) - this though, since (2), (3) and (4) are all strong snares, try to at least increase the distance between those notes.
  3. 00:33:731 (5,6,7,8,9,10,11) - I know the left and right movement here is all catchable by just standing in the middle, but that does not really mean that newer players will do that really, instead they will try to move absolutely according to the pattern of the fruits that are falling, so for this case, it creates a huge, unnecessary left and right movement. And if they actually do that, due to the high BPM, it can be quite straining physically. But I don't really have any problem with this pattern either, just use it if you are willing to.
  4. 00:53:511 - The thing about the second kiai in this difficulty, is the inconsistent rhythm in both kiais. The rhythm in the second kiai(I mean 00:54:829 (4,5,6,7) - these) is fairly easy and less dense than the one in the first kiai(I mean 00:12:796 (5,6,7,8,9) - these), and they follow technically the different thing in the song. Technically both of them should be somewhat similar in difficulty due to the similarity of intensity in both kiais, so try to at least follow the same thing.
  5. 01:00:434 (4,5,6) - And just saying, these 1/1s are getting pretty overused in this kiai lol I mean, there are places which you could have followed the vocals and keep consistency with the first kiai(for instance 01:11:642 (7) - this note is missing out the vocals on 01:11:807 - here which breaks off the consistency).
  6. So overall, the pattern are ok to play, they are very clean and solid to play them out. My only concern is the 'overuse' of the patterns, but I still cant really give a great suggestion to actually avoid that :/ I didn't really do a good job with this salad so I am looking into getting a GD for this salad, which should be done in a few days
[Platter]
  1. 00:21:203 (6,7) - It's funny to see these not having any claps on them when Salad had it, or maybe the Salad's hitsounding is wrong. But since the hitsounds are WIP, I'll leave it up to you I guess.
  2. 00:27:137 (1) - Again another thing regarding the hitsounds, its weird to have a H-Dash without anything on it, or for this part, a finish. I should stop mentioning hitsounds when they are WIP :/
  3. 00:37:522 (12) - Since you have the hitsounds in this part, guess I'll say something about this. The sound in the background is actually the hi-hat closing down, so right now the clap feels out of place.
  4. 00:53:511 - Really? No H-dashes in this kiai :/ You could've emphasized on those strong cymbals(example like 01:04:060 (1) - ), but only emphasizing them with a normal dash on a intense part seems... bit wrong :/ Although I agree with you and see your point, I made the kiai a white section (meaning little or no HDash) because adding hypers there increased the SR a lot which ruined spread, i would rather make it a bit weird and keep it a good set than overdo it
  5. I didn't really have any problem for this difficulty, its great :D Everything Hitsounding related isn't changed because I am redoing the hitsounding completely
I'll do the rain later, tired from the new year festival I had today early morning ;-;
Just kudos this post, you won't need to kudos my second post later.
I'll just edit it in here.

[Rain]
  1. 00:13:950 (1,2,3,4,5,6,7,8,9) - I don't know much about the flow, but this in particular struck me, due to most of the notes facing(or pointing) towards the left, and the whole pattern didn't really make any movements going towards the left. Although it is fine to keep it this way, some other players may like to see notes falling in the left side a bit more here. My patterns work fine here and although I see what you mean, it's not worth changing so no change
  2. 00:16:258 (10) - Just a minor suggestion, since both the head and tail are similar in strength, you might be off better at making this more of a horizontal slider to at least emphasize on both strong beats. I like the feeling of snapping to this instead so no change
  3. 00:21:038 (8) - It's weird for this circle to be having a sudden decrease in distance compared to other notes, as they are practically the same strength for all the notes. Since making all these harsh dashes will be way too harsh, keeping a constant(or just a slight different distance) between 00:20:873 (7,8,9) - these notes would be good. This has less distance than regular notes so it's easier to catch and flows better, and I dont want to have constant Hdashing so i made this pattern and I think it fits well so no change
  4. 00:32:247 (3) - I don't see a reason for a H-Dash here, its not like there is any snares(seems like you followed snares for normal dashes) or cymbals(most of your H-Dashes follwed that), so there is nothing that really justifies the use of a H-Dash here. Removing the H-Dash here and just keeping this at a low distance can give a good transition to 00:32:412 (1) - this note, as there is no chain of H-Dashes, and there are no confusing distances between them. I personally thinks this works very well in terms of a HDash as it gives a nice transition effect to the next verse and I justify the HDash with the buildup in the music here with the fact it also plays and fits really well to me so no change
  5. 00:34:390 (9) - Something similar like above, there is nothing(except that kick) that justifies the use of a H-Dash here, the kick isn't as strong as the snare at 00:34:720 (10) - . It doesn't really hurt the rhythm to make this note a 1/2 slider to make a smoother H-Dash towards (10) as all the white and red ticks are having the same instrument, so I would suggest you to do that. vocal emphasis justifies a HDash imo and it fits well in the flow of the song. Also must keep note density lower in comparison to the Overdose so I dont want a 1/2 slider there as i feel it can easily be vacant so no change
  6. 00:53:511 - Similar thing like I've mentioned in Platter, this kiai feels more easier than the first one that you have. While those 1/1 gaps in the first kiai is okay, the second kiai basically had them everywhere, which(at least for me) breaks off the consistency. The dashes are fine in the kiai though, so just try to increase the note density in those 1/1 gaps, some of them are kinda unnecessary(like 01:01:753 (2) - for example, is the same 'part' like 00:53:840 (2) - ). Actually if you look and pay attention to my timeline over the course of the last part, in the entire part it remains consistent so it's not weird if you count bars and such. Also putting too much notes in those parts would make the note density higher than the Overdose which ruins spread so no change. I also think the jumps add a fun bounciness to the map. c:
  7. 01:04:060 (1) - I'm surprised how those snares can have H-Dashes between them, but this cymbal can't have a H-Dash like other cymbals. Under-emphasizing this will be breaking off the consistency because all other cymbals did have H-Dashes between them.(Ok actually not all but since the cymbal here is pretty prominent(in terms of music), you should make a H-Dash) Although this would work as an HDash, it would ruin the patterns I had going on and I also dont value the cymbal dash that much here personally, it only seems super prominent because of hitsounds so no change
  8. 01:23:016 (2) - Here as well, no instruments are justifying the use of H-Dash here as they are pretty weak over the others, I would suggest just a normal dash here instead if you really want to make a dash. Vocal emphasis clearly means an HDash to me so no change
  9. Overall I am fine with the flow and all, but some other aspects of the difficulty could be improved. I might be wrong, I'm not like a BN or something ;-; Although I see where your points are coming from you must also look at this in terms of being in a set, I map in terms of difficulty as well as the song but I will respect the diff and set spread as much as possible. If I mapped perfectly consistently then this Rain would easily be over 4* which is no good.
Well that's all for me for real this time.
GL!
Thanks for the mod! Sorry the hitsound was a bust as well as the salad being remapped so that was kinda wasted time. ;w;
Moeruattack
#Modreqs, maybe m4m but dun have map but i hold it :p

General
I think the difficulty spread should need to be recheck for a while, but since you already mention on description, I just post what to point out.


Artist : 黒乃霧亜 (Romaji : Kiria Kuruno)
Title : Reincarnation (No change)
Source : change to "幻影異聞録♯FE"
Tags : add "Illusory Revelations #FE" and "Withering Lotus".


Salad
I think 2.43 star is too hard, so thats why it stated (H) in the difficulty spread, but i just mention which to suggest.
The Slider Velocity of Salad/Platter/Rain remains the same 1.60, but Lotus Overdose is 1.40, I suggest change to 1.1/1.2/1.3/1.4 to fix the spread, but already mention on description.

01:04:718, 01:07:520, 01:09:663 - Object didn`t snapped.
00:08:346 (1) - Spinner kinda too early and abruptly rush player to catch banana then this both 00:09:829 (1,2).
00:33:731 (5,6,7,8,9,10) - New combo the (5). Maybe this one kinda hard for new Salad player, maybe I suggest try use this pattern : http://puu.sh/mlINy/54bee1c06b.jpg
00:37:192 (10) - Kinda sharp dash here, and catching the (1) kinda need dash also, try make this slider 2x between (9) and (10) and (1) make distance to 1.20x. Like this example : http://puu.sh/mlJ7Q/a9c5243ba8.jpg
00:42:302 (6,7,8,9) - New combo the (6). Try this pattern, since the shape like 00:33:731 kinda hard for salad as well as 180+ bpm :http://puu.sh/mlJjG/445c653890.jpg
01:03:071 (1) - I like if you stick to non-dashable slider, since previous pattern 01:01:753 (2). So they have a bit less panicking when starting to dash on 01:03:895 (4).
01:22:522 (1,2,3,4,5,6,7) - I`m not sure but maybe try lowering the 01:23:016 (2) distance to 1.50x between (1 and 2). And for the 01:24:994 (7), New combo then try turn this slider shaped to this http://puu.sh/mlKcL/b2d89e6939.jpg.

Platter
SV problem, refer to Salad notes.
There`s unsnapped notes, check AIBot.
Somehow, platter was fine 8-)

Rain
Similar issues, SV problem and Unsnapped notes, recheck.

00:03:236 (6) and 00:05:873 (6) - I like if this was H-Dashed. A bit more varieties.
00:08:346 (1) - Maybe its time to remove the spinner and add slider/notes in this section.
00:16:258 (10) - I like if this was a bit right on the end slider, adding varieties.
00:32:247 (3) - I don`t really recommend adding 2 H-Dash in this pattern. How about try remove the repeat on (2) then add a 1/2 slider in 00:32:082 and ends on 00:32:247, move this to similar position as (3) but like this http://puu.sh/mlLjq/f2f7d2a3f0.jpg.
01:13:126 (4) - Try make this slider to , kinda straight slider in here.

I think thats it, I can`t mod overdose since idk how :(
Good luck for ranking o/
Cowboy
Hi owo/

[General]
Tags: Add "Whitered lotus" (AKA The best mapper lol) Genei Ibunroku♯FE (This is the name of the game in Japan)
Design (Widescreen Support) : If you don't have a SB, uncheck this.

[Platter]

I can made a IRC, i'm not good, modding platter's


[Rain]
HP: 6 or 7 (i think 6)

01:04:060 (1) - Here, move a bit the slider, I think it must excel x:420, 01:04:389 (2) - and here, move a bit to the left x: 248


I think that 's it, it really is a great difficulty ( keep watching that other things could make it better)

[Lotus' Overdose]

I can made a IRC when Lotus can


It's all for now!

GL :D/
Topic Starter
Tyrell

murutattack wrote:

#Modreqs, maybe m4m but dun have map but i hold it :p

General
I think the difficulty spread should need to be recheck for a while, but since you already mention on description, I just post what to point out. The spread is okay, just bad system says the rain isnt a rain and the salad is a platter. Ignore that.


Artist : 黒乃霧亜 (Romaji : Kiria Kuruno) changed
Title : Reincarnation (No change) no change
Source : change to "幻影異聞録♯FE" changed
Tags : add "Illusory Revelations #FE" and "Withering Lotus". tags are being added



Salad
I think 2.43 star is too hard, so thats why it stated (H) in the difficulty spread, but i just mention which to suggest. I couldn't map this in my style without it being over 2.35 stars so i am possibly getting a salad GD or remapping completely so no need to check this, forgot to say to ignore the Salad diff. my apologies :c
The Slider Velocity of Salad/Platter/Rain remains the same 1.60, but Lotus Overdose is 1.40, I suggest change to 1.1/1.2/1.3/1.4 to fix the spread, but already mention on description. i dont want to use low SVs like that, i can't map properly with them so i dont want to change but i'll ask around about it. ALSO, Withered's diff changes SV using the magic green lines so a majority of it is over 1.6SV so no need to change

01:04:718, 01:07:520, 01:09:663 - Object didn`t snapped.
00:08:346 (1) - Spinner kinda too early and abruptly rush player to catch banana then this both 00:09:829 (1,2).
00:33:731 (5,6,7,8,9,10) - New combo the (5). Maybe this one kinda hard for new Salad player, maybe I suggest try use this pattern : http://puu.sh/mlINy/54bee1c06b.jpg
00:37:192 (10) - Kinda sharp dash here, and catching the (1) kinda need dash also, try make this slider 2x between (9) and (10) and (1) make distance to 1.20x. Like this example : http://puu.sh/mlJ7Q/a9c5243ba8.jpg
00:42:302 (6,7,8,9) - New combo the (6). Try this pattern, since the shape like 00:33:731 kinda hard for salad as well as 180+ bpm :http://puu.sh/mlJjG/445c653890.jpg
01:03:071 (1) - I like if you stick to non-dashable slider, since previous pattern 01:01:753 (2). So they have a bit less panicking when starting to dash on 01:03:895 (4).
01:22:522 (1,2,3,4,5,6,7) - I`m not sure but maybe try lowering the 01:23:016 (2) distance to 1.50x between (1 and 2). And for the 01:24:994 (7), New combo then try turn this slider shaped to this http://puu.sh/mlKcL/b2d89e6939.jpg.

Platter
SV problem, refer to Salad notes.
There`s unsnapped notes, check AIBot.
Somehow, platter was fine 8-) Fixed unsnapped stuff

Rain
Similar issues, SV problem and Unsnapped notes, recheck.

00:03:236 (6) and 00:05:873 (6) - I like if this was H-Dashed. A bit more varieties. wouldn't fit consistency wise and i need to keep SR low so no more hypers
00:08:346 (1) - Maybe its time to remove the spinner and add slider/notes in this section. Withered suggested a spinner go here and I think it's nice to have one in the map so no change
00:16:258 (10) - I like if this was a bit right on the end slider, adding varieties. i like the vertical slider here so no change
00:32:247 (3) - I don`t really recommend adding 2 H-Dash in this pattern. How about try remove the repeat on (2) then add a 1/2 slider in 00:32:082 and ends on 00:32:247, move this to similar position as (3) but like this http://puu.sh/mlLjq/f2f7d2a3f0.jpg. i like the 2 HDash here though it adds variety and is a nice transition to the verse so no change
01:13:126 (4) - Try make this slider to , kinda straight slider in here. I like the snap and accuracy needed to snap to this slider so no change

I think thats it, I can`t mod overdose since idk how :(
Good luck for ranking o/
Thanks for the mod~ Hit me with a message about your map when you need a mod i guess. c:
Topic Starter
Tyrell

Jusenkyo wrote:

Hi owo/

[General]
Tags: Add "Whitered lotus" (AKA The best mapper lol) Genei Ibunroku♯FE (This is the name of the game in Japan) thanks, fixing tags in a bit
Design (Widescreen Support) : If you don't have a SB, uncheck this. okie

[Platter]

I can made a IRC, i'm not good, modding platter's well message me about doing an irc then c:


[Rain]
HP: 6 or 7 (i think 6) I don't want the HP on the diffs too high so it's very hard, i rather the HP be forgiving but i'll ask Withered about if he wants to change it

01:04:060 (1) - Here, move a bit the slider, I think it must excel x:420, 01:04:389 (2) - and here, move a bit to the left x: 248 A hyper would work here but i like the just dash here. I also need to keep SR low for spread so i am reluctant to add dashes. no changes here.


I think that 's it, it really is a great difficulty ( keep watching that other things could make it better)

[Lotus' Overdose]

I can made a IRC when Lotus can okie dokie, just talk to him about that ^^


It's all for now!

GL :D/
thanks for the mod~ Hit me up for irc Platter when you can.
Hinsvar
so uh about the song's artist

Referring to https://www.nintendo.co.jp/wiiu/asej/pr ... index.html and https://www.nintendo.co.jp/wiiu/asej/pr ... lb_cd.html (the second link can be accessed by clicking the CD picture/section, on the right side, on both Fortissimo Editions in the first link), the artist should be "Kiria (CV.南條愛乃)".

As for how the kanji is romanized, either Nanjo Yoshino or Nanjou Yoshino would work (the first adheres to the official romanization in her official website while the second follows osu!'s preferred romanization, both of which seems to hold the same weight on the Ranking Criteria). I'd say to use the official romanization, but you might want to consult more people about this.

EDIT: Oh, and just move "Kurono" and her Japanese kanji name to the tags. Also, "Genei Ibun Roku" too, as it's the romanization of the kanji part of the game's title.

Good luck!
Topic Starter
Tyrell

Hinsvar wrote:

so uh about the song's artist

Referring to https://www.nintendo.co.jp/wiiu/asej/pr ... index.html and https://www.nintendo.co.jp/wiiu/asej/pr ... lb_cd.html (the second link can be accessed by clicking the CD picture/section, on the right side, on both Fortissimo Editions in the first link), the artist should be "Kiria (CV.南條愛乃)".

As for how the kanji is romanized, either Nanjo Yoshino or Nanjou Yoshino would work (the first adheres to the official romanization in her official website while the second follows osu!'s preferred romanization, both of which seems to hold the same weight on the Ranking Criteria). I'd say to use the official romanization, but you might want to consult more people about this.

Good luck!
Thank you very much! I am not sure on this but I will make changes and ask others about this for more clarification. (:
Cowboy
M4M

[General]
  1. Check AIMod, the map has inconsistencies with the difficulty of Withered Lotus.
  2. Unused Hitsounds: normal-hitclap99.mp3 - normal-hitfinish99.mp3
  3. Nothing more to say.
[Salad]
  1. 00:00:764 (1) - Maybe a bit horizontally?
  2. 00:02:082 (2) - Ctrl+H and move a bit to the right, feels better.
  3. 00:04:720 (2) - More horizontally too.
  4. 00:06:038 (1) - Ctrl+G and a bit to the left.
  5. 00:12:961 (4,1) - A dash could be help.
  6. 00:15:599 (4,5) - Uses a dash to emphasize the end of the vowel.
  7. 00:16:258 (6,1) - It is optional, but feel that a dasha here also could fit due to the beginning of a new section.
  8. 00:28:950 (4,1) - Here's something quiet, but try to add a dash.
  9. 00:31:423 (2,1) - Well, here I would highly recommend that you add one dash, for the same reason, the beginning of a new section.
  10. 00:34:884 (5,1) - If you want to keep consistencies, you should add another dash here.
  11. 00:40:324 (1,2,3,1) - You could gain a little distance, this area is a bit intense and so deserves more space.
  12. 00:42:632 (3,1) - A dash emphasize better.
  13. 00:47:906 (5,1) - Here too ^.
  14. 00:50:873 (1,2,3) - Do a little more intense this part, I feel that players must go acosumbrando to this type of dashes, with the kiai more intense than the rest of the map time.
  15. 00:55:159 (4,1) - The same reason need a dash ^.
  16. 00:57:797 (4,5) - Here too, to maintain consistency with this: 00:15:599 (4,5,6) - .
  17. 01:05:708 (4,1) - Dash 9o9
  18. 01:08:346 (4,5,6) - Well, here you decide if you want to make an exception, or continue with dashes for consistency.
  19. 01:19:884 (1,2) - I feel the dash should go in (1) and not (2).
  20. Nice diff, i like it.
[Platter]
  1. 00:32:247 (3,1) - H-dash to emphasize the end of the section.
  2. 00:51:368 (2,3) - If you want to give a better ending to this section, I recommend adding a h-dash.
  3. 01:24:500 (3,4) - The same, but it's fine as you did.
  4. I apologize for the little mod, I found things as "serious".
[Rain]
  1. Sliders like these: 00:01:258 (4,4,4,4,4) - should have a little more movement when playing just feel that I leave the catcher standing, I would actually give more moviemiento to these sliders.
  2. 00:10:324 - This area feels very empty, you could do something like:
  3. [00:16:258 (10) - More movement as the same reason i said.
  4. 00:34:884 (11,1) - The sound is loud, try to add a h-dash.
  5. 00:35:873 (4) - Very difficult, I suggest you do Ctrl + G and slightly to the left. Btw try to stack these notes: 00:36:368 (5,6,7,8) - .
  6. 00:37:522 (12,1) - h-dash for consistency.
  7. 00:53:346 (4,1) - Start kiai time, need a h-dash to emphasize.
  8. 01:04:060 (1) - Ctrl+G to use a h-dash to get that note, but be careful with 01:04:390 (2) - this.
  9. Nothing more to say, good map.
I really have no problems with overdose.


Good luck on ranking!
Topic Starter
Tyrell

Jusenkyo wrote:

M4M

[General]
  1. Check AIMod, the map has inconsistencies with the difficulty of Withered Lotus.
  2. Unused Hitsounds: normal-hitclap99.mp3 - normal-hitfinish99.mp3
  3. Nothing more to say.I Fixed all this and talked it over with Withered Lotus
[Salad]
  1. 00:00:764 (1) - Maybe a bit horizontally? i think it's fitting for the beginning
  2. 00:02:082 (2) - Ctrl+H and move a bit to the right, feels better. I think it fits well like it is.
  3. 00:04:720 (2) - More horizontally too. i like the vertical slider here since it's calm, no need to change
  4. 00:06:038 (1) - Ctrl+G and a bit to the left. This works fine, i dont think i need to change it
  5. 00:12:961 (4,1) - A dash could be help. this is meant to be a dash, it's a easy dash
  6. 00:15:599 (4,5) - Uses a dash to emphasize the end of the vowel. there is a dash to emphasize vocals, it's just a easy dash
  7. 00:16:258 (6,1) - It is optional, but feel that a dasha here also could fit due to the beginning of a new section. I didn't want the spacing here too high since this is a salad
  8. 00:28:950 (4,1) - Here's something quiet, but try to add a dash.i dont think a dash is needed for a salad diff
  9. 00:31:423 (2,1) - Well, here I would highly recommend that you add one dash, for the same reason, the beginning of a new section. i think it's more suiting to have a walk here since it's a salad
  10. 00:34:884 (5,1) - If you want to keep consistencies, you should add another dash here. there is a dash there
  11. 00:40:324 (1,2,3,1) - You could gain a little distance, this area is a bit intense and so deserves more space.this is a salad, i think this spacing is fitting
  12. 00:42:632 (3,1) - A dash emphasize better. this is a dash
  13. 00:47:906 (5,1) - Here too ^.this is already a dash
  14. 00:50:873 (1,2,3) - Do a little more intense this part, I feel that players must go acosumbrando to this type of dashes, with the kiai more intense than the rest of the map time. For a salad, i think this is as intense as i can get for a salad
  15. 00:55:159 (4,1) - The same reason need a dash ^. I dont think a dash is needed here, just a regular walk
  16. 00:57:797 (4,5) - Here too, to maintain consistency with this: 00:15:599 (4,5,6) - . this is a dash, just a easy dash
  17. 01:05:708 (4,1) - Dash 9o9 this is better as a walk so too much dashing isnt used
  18. 01:08:346 (4,5,6) - Well, here you decide if you want to make an exception, or continue with dashes for consistency. it's consistent with previous patterns so i see no problem
  19. 01:19:884 (1,2) - I feel the dash should go in (1) and not (2). the dash is to 2 because of stronger vocal emphasis
  20. Nice diff, i like it.
[Platter]
  1. 00:32:247 (3,1) - H-dash to emphasize the end of the section. I think a double dash is more fitting than a Hyper
  2. 00:51:368 (2,3) - If you want to give a better ending to this section, I recommend adding a h-dash. [/color]
  3. 01:24:500 (3,4) - The same, but it's fine as you did. i think the dashing at the end fits a Platter better
  4. I apologize for the little mod, I found things as "serious".
[Rain]
  1. Sliders like these: 00:01:258 (4,4,4,4,4) - should have a little more movement when playing just feel that I leave the catcher standing, I would actually give more moviemiento to these sliders. i purposely used vertical sliders here, i think it fits better
  2. 00:10:324 - This area feels very empty, you could do something like: i like this area being empty as a lead in to the song
  3. [00:16:258 (10) - More movement as the same reason i said. i think a vertical slider fits this well
  4. 00:34:884 (11,1) - The sound is loud, try to add a h-dash. i dont think a Hyper fits so i used a challenging Dash instead
  5. 00:35:873 (4) - Very difficult, I suggest you do Ctrl + G and slightly to the left. Btw try to stack these notes: 00:36:368 (5,6,7,8) - . i dont think this is difficult and offers decent challenge
  6. 00:37:522 (12,1) - h-dash for consistency. the pattern before was a dash, so it is consistent.
  7. 00:53:346 (4,1) - Start kiai time, need a h-dash to emphasize. changed pattern to give hypers into kiai time
  8. 01:04:060 (1) - Ctrl+G to use a h-dash to get that note, but be careful with 01:04:390 (2) - this. reworked the pattern to give hypers to it
  9. Nothing more to say, good map.
I really have no problems with overdose.


Good luck on ranking!
Thank you for the mod. :D
DeletedUser_6709840
M4M from lazy queue, hopefully I havent been sniped too much

General

HP should be 4 at least on Salad, 5 on Platter and 6 on Rain and Overdose to meet the minimum guidelines for each diff.

Hitsounds are a bit loud throughout the map on all diffs. Lower everywhere that is at 70% volume down about 15 to 20% before more balance with the softer audio track, especially in the beginning before the vocals start and on spinners.

Check Ai Mod and make sure you have an audio preview on all diffs. You don't on Salad. Also, you have unsnapped objects on Platter

There's no need to have Widescreen Support checked on on all diffs unless you're planning a storyboard.


Salad

- Slider Velocity should be 1.40x so spacing isn't inflated, for better movement/flow and SV consistency with other difficulties. Right now, it's difficult to get proper distancing and dashes at the current SV without inflating the distances to what would normally read as an edge dash.

00:11:972 (2,3,4) – Spacing is weird here, because it should read as dashes here but instead feels like it should be walk-able. Either increase distance more for dashes or reduce so its clearly walk-able.

00:14:610 (2,3) - ^ Same, it's a bit dubious to read due to the low SV and spacing.

00:17:247 (2,3) - ^ Same here.

01:24:500 (5,1) – There needs to be at least 1 bar of spacing before this spinner starts according to ranking criteria because this map is over 120 bpm. Meaning the spinner should start at 01:25:159

Your mapping stays pretty consistent so I wasn't going to point out every single instance of the spacing issue and just pointed out the main spots where it happened I the first kiai since they repeated themselves in the second kiai as well.


Platter

00:47:247 (1,2,3) – These were a bit hard to catch due to heavier spacing than what would be expected. Put (2) on X=256 and that should make it a bit more balanced.

00:53:181 (3,1,2) – A bit over spaced on the first h-dash and it makes it hard for the player to re-adjust into the next pattern. Move (1) to X=188 to balance out the pattern.

Looks good for the most part.


Rain

00:16:258 (5) – Slider tail in on the main beat that has significant sound, possible make this two notes for emphasis?
00:20:379 (5) - ^ Same issue but also if it's two notes, you can put an NC on the main beat of the white tick to lessen the current combo.

Looks good besides the long as hell combos.

Put NC on the following spots and you'll be good:

00:12:632 - ^
00:15:269 (6) - ^
00:17:906 (5) - ^
00:33:731 (5) - ^
00:36:368 (5) - ^
00:41:972 (5) - ^
00:44:610 (5) – ^
00:47:248 (5) - ^
00:49:885 (5) - ^
00:54:829 (6) - ^
00:57:466 (8) - ^
01:05:378 (6) - ^
01:08:015 (8) - ^
01:18:566 (5) - ^
01:21:698 (5) - ^
01:24:170 (5) - ^

Good luck
Topic Starter
Tyrell

RoseusJaeger wrote:

M4M from lazy queue, hopefully I havent been sniped too much

General

HP should be 4 at least on Salad, 5 on Platter and 6 on Rain and Overdose to meet the minimum guidelines for each diff. okay

Hitsounds are a bit loud throughout the map on all diffs. Lower everywhere that is at 70% volume down about 15 to 20% before more balance with the softer audio track, especially in the beginning before the vocals start and on spinners. Lowered the volume a bit

Check Ai Mod and make sure you have an audio preview on all diffs. You don't on Salad. Also, you have unsnapped objects on Platter fixed

There's no need to have Widescreen Support checked on on all diffs unless you're planning a storyboard. fixed


Salad

- Slider Velocity should be 1.40x so spacing isn't inflated, for better movement/flow and SV consistency with other difficulties. Right now, it's difficult to get proper distancing and dashes at the current SV without inflating the distances to what would normally read as an edge dash. SV doesn't really need to be changed since the way it is mapped plays fine at low SV, it may be inconsistent but it plays well and there is no edge dashes in here although it reads high distancing. it doesnt play like it does so it's fine

00:11:972 (2,3,4) – Spacing is weird here, because it should read as dashes here but instead feels like it should be walk-able. Either increase distance more for dashes or reduce so its clearly walk-able. spacing here shouldnt be increased or it feels too hard for a salad, the way it is mapped it is clear it is a dash from a design perspective, most players just wanna walk it but most low level players will dash.

00:14:610 (2,3) - ^ Same, it's a bit dubious to read due to the low SV and spacing. I dont see a problem here, same reasoning as before

00:17:247 (2,3) - ^ Same here. no change, same as before

01:24:500 (5,1) – There needs to be at least 1 bar of spacing before this spinner starts according to ranking criteria because this map is over 120 bpm. Meaning the spinner should start at 01:25:159 okay fixed

Your mapping stays pretty consistent so I wasn't going to point out every single instance of the spacing issue and just pointed out the main spots where it happened I the first kiai since they repeated themselves in the second kiai as well. I see no issues wrong with the spacing, it plays well beside the game saying it has high sapcing due to the SV


Platter

00:47:247 (1,2,3) – These were a bit hard to catch due to heavier spacing than what would be expected. Put (2) on X=256 and that should make it a bit more balanced. Spacing here is same as other patterns used before

00:53:181 (3,1,2) – A bit over spaced on the first h-dash and it makes it hard for the player to re-adjust into the next pattern. Move (1) to X=188 to balance out the pattern. uses similar spacing to patterns used before, i reduced it a bit but it plays fine

Looks good for the most part.


Rain

00:16:258 (5) – Slider tail in on the main beat that has significant sound, possible make this two notes for emphasis? i used a slider because i like the feeling of snapping to this sound and this also allows some rest for a short moment which i like the idea of
00:20:379 (5) - ^ Same issue but also if it's two notes, you can put an NC on the main beat of the white tick to lessen the current combo. I think this works better design wise as a slider than 2 consecutive dash notes.

Looks good besides the long as hell combos.

Put NC on the following spots and you'll be good: ALL NCs FIXED

00:12:632 - ^
00:15:269 (6) - ^
00:17:906 (5) - ^
00:33:731 (5) - ^
00:36:368 (5) - ^
00:41:972 (5) - ^
00:44:610 (5) – ^
00:47:248 (5) - ^
00:49:885 (5) - ^
00:54:829 (6) - ^
00:57:466 (8) - ^
01:05:378 (6) - ^
01:08:015 (8) - ^
01:18:566 (5) - ^
01:21:698 (5) - ^
01:24:170 (5) - ^

Good luck
Thanks for the mod. c:
Absolute Zero
not enough mem

[Salad]
00:31:423 (2,1) - This movement is a bit awkward because it can be perceived as a dash after a walk, which is hard for players.
00:37:522 (5,1) - Consider making this a dash just to accent the new phrase. Reminder that this may entail modifying the position of (2) as well.
00:40:324 (1,2,3) - Perhaps you could change this timeline to follow the voice more, since that's what you did with the combo before it. Something like this?
00:53:181 (3,1) - This is the intro to the kiai, but the movement isn't very significant, and I think this justifies a dash instead.
01:03:566 (2,1) - The movement here is a tad strange. It requires a quck movement to the left and then an almost-dash to the right, which might be too challenging for some players.
01:10:324 (3,4) - This spacing could catch a salad player by surprise because it is a sudden dash after a bunch of patterns with the same rhythm but no dash. I would remove the dash by lowering distancing.
01:24:994 (3) - I think a spinner suits this difficulty better. A slider might be a bit droplet-sacrificing.

[Platter]
00:14:939 (3,4) - I would increase the distancing here, because a platter player may mistake this as a walk, rather than a dash.
00:30:764 (3,4) - Don't you think this jump is a bit too harsh for salad players? I would lower the distancing here.
00:51:862 (5) - This hitsounding here is strange because the music cuts off, but the finish trails off. Remove finish and only keep the clap.
01:02:742 (5,1) - As an introduction to another verse of the kiai, I expected a stronger dash or at least anti-flow between these two sliders. Ctrl+G (5) and possibly move it to x=144.
01:09:005 (3,1) - Make this distancing larger than 01:08:345 (1,2) so that the new beat is accented more clearly.
01:13:950 (2,3) - Increase distancing to accent the end of the kiai. It doesn't have to be a hyper, but larger than (1,2).

[Rain]
00:25:324 (5,6,7,1,2,3,4) - While this may work for (5,6,7), it gets quite repetitive to just go back and forth for this time period.
01:03:071 (1,2,3,4,5,6) - I mean, this pattern is fine, but this is the kiai, and to reiterate koli, it's kinda repetitive. If you switched (3,4) and moved them more left, it would make an interesting movement to (5).
01:23:676 (4,1,2) - I was expecting a pattern of 1/2 sliders here instead, because it follows the music's phrasing more closely.

I honestly don't have much to say about this rain specifically; I like it a lot. The only thing that really stands out to me is the difference in density between the rain and the platter from 00:00:764 to 00:08:346 . It feels like a huge jump to having the whole screen filled, and while I wouldn't suggest changing too much in the rain, I might boost the platter's density here as well, or make some of the 1/2s 1/1s in the rain.
Consider spicing some distances up as well, although Withered might lower some of his distancing, the difference between the two diffs feels still quite drastic.

[Lotus' Overdose]
00:00:764 (1,2) - I honestly feel this doesn't warrant a dash. The music is far too calm compared to the kiai right now.
00:08:346 (1,1) - The natural tendency of the catcher is going to the far left in the spinner (due to the density of bananas) and there's a movement to the right.
00:16:258 (9,1) - Not even a dash? This is a main beat, and I would expect at least anti-flow (moving (1) to the right of (9)).
00:40:489 (2,3,4,5,6) - Bleah, this movement feels really repetitive in terms of that I'm just dashing back and forth in a hyperchain. Stagger the back-forths so a more interesting pattern emerges.
00:46:753 (1,2,3) - Based on the patterns before, are you sure you want a non-hyper back-forth chain here?
00:50:873 (1,2,3) - I must admit that this feels a little strange in that the player is moving the same distance over two different amounts of time. This is a weak and more subjective comment, so feel free to ignore this.
00:53:181 (3,1) - AAAAAAAAA It's the kiai and you have hypers 00:52:522 (1,2) and 00:52:851 (2,3). But (3,1) should have the strongest hyper!
00:55:489 (1,2,3) - Yes, this pattern is possible, but the droplet movements are really awkward as the player must precisely tap dash at the last moment to catch every droplet. I would make the sliders more curved to make droplet catching easier.
01:06:038 (5,6,7) - Strange lack of movement in between these snaps. I would make a hyper from (6,7) to respect the music.
01:07:851 (2,3,4,5) - Again, unlike the snaps before, these are suddenly almost walkable. I would suggest a general repatterning of this section.

00:05:214 (4) - NC for consistency.
00:12:467 (6) - NC here.
00:15:104 (5) - NC here, please.
00:15:928 (8) - Personally, due to the SV change, I would add a NC here.
00:18:236 (5) - NC here, please.
00:20:873 (5) - NC to keep the stack comfortable.
00:25:983 (5) - NC here to preserve stack integrity.
00:28:291 (4) - NC here.
Check combos from this point on, and try to keep them shorter and more consistent.
koliron
🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎

a short mod

General
  1. do not forget to add combocolors!
  2. why does rain's final slider end at 01:25:983 - but salad and platter in 01:26:148 - ? i guess it should be snapped in 1/1 as well

Salad


  • 🍎 00:00:764 - I dont know yet if is like this in the rest diffs, but at least here, consider to reduce the volume, there are a lot of strong hitsounds when the song is pretty calm, i mean, you cant appreciate the song propely if the difference is that much, i think 30% or 25% would be fine until 00:09:829 -
    🍎 00:26:643 (6,1) - i think a dash to (1) would be nice for the new stanza and the vocal
    🍎 00:31:423 (2,1) - same here, it feels weird when there is a finish and not a dash D: also because is nc as well~
    🍎 00:50:214 (4,1,2,3) - a a a a same hereee~ consider to add a dash to (1) for the same reason, you could just move 00:50:873 (1,2,3) - a little to the right to add it
    🍎 00:59:774 (3,1,2,3) - 01:01:423 (1,2,3,4) - 01:08:346 (4,5,6,1) - 01:11:313 (5,6,1) - consider to reduce a little the distance in all of these, salad players could think that are easy to walk, when are not x: so they could miss some notes easily, is not so hard to change, just moving 01:00:434 (1,3) - 01:02:082 (2,4) - 01:11:643 (6) - few grids to the left and 01:08:676 (5,1) - to the right

Platter

  • 🍎 00:26:313 (1,2) - nc would be better in 2 for the drum
    🍎 00:32:247 (3,1) - hyper here would be nice for the new stanza, there an obvious change in the music here
    🍎 00:53:511 - i noticed that there was only 1 hyper in whole the kiai o.o consider to add some of them, the kiai is suppsoed to be harder :C there are a lot of sounds that have enough potential for it, for example 00:58:785 (1) - 01:06:697 (1) - 01:09:335 (1) - 01:11:972 (1) - etc
    🍎 01:24:994 (4) - same as the salad? thats sad ): for someone who likes to play all diffs this wouldnt be fun, try with a different slider here

Rain

  • 🍎 00:33:731 (1,2,3,4,5) - this patterns feels weird imo, i think the dash would be better to 00:34:060 (3) - to emphasize the vocal... i cant hear anything that could be in 00:34:225 (4) - o.o
    🍎 00:46:753 (4,1,2,3,4,5,6) - kek nice pattern
    🍎 00:55:159 (3,4,5,1) - after these dashes, all players would expect the same in 00:57:796 (3,4,5) - as well, i did it too and it was boring to stop the catcher in the middle of the dash XD consider to move 00:58:126 (4) - to the left, it would be a lot better~!
    🍎 01:02:742 (5,1,2,3,4,5,6) - in this kiai you added this pattern some times already ): and a lot more if we consider the rest, so what about change this one a little? you ctrl+g in 01:03:401 (3,4) - and 01:03:731 (5,6) -

Overdose

  • 🍎 00:05:214 (4) - i'd add nc for consisceny with the previous combos
    🍎 00:07:357 (3,4,5) - mmh well maybe the hyper could be fine to (5) for that sound (would be a little better if you add nc there too) but there is nothing to emphasize in 4 imo, consider to reduce that distance
    🍎 00:12:467 (6) - nc, not 100% necessary but this combo is pretty long D: (17 notes)
    🍎 00:15:599 (7) - 00:17:742 (4) - 00:20:873 (5) - nc too
    🍎 00:20:379 (4,5) - hyper here would be nice for the vocal
    🍎 00:30:928 (1,2) - same as before, 2 is not strong at all and has nothing to justify an hyper to me, you oculd make 00:30:928 (1) - 100% horizontal to the right, then there would be just a dash to 2 and it still will be a nice pattern
    🍎 00:34:884 (2,3) - here an hyper would be nice too for the vocal -u- so what about move 00:35:049 (3,4) - to the left? x3
    🍎 00:35:709 (5) - 00:44:280 (6) - 00:58:785 (4) - nc for the same reason as above
    🍎 00:39:005 (1,2,3,4) - when the song is calm, as a player, i dont expect these strong dashes D: consider to reduce a little these distance, so this pattern would fit a little beter with this section
    🍎 00:43:785 (4,5) - ayyy sounds weird imo, i cant hear nothing in 00:43:868 - to have a note, and even if there is, i dont think that a player could appreciate it in the middle of a play :x i suggest to replace this slider with a circle
    🍎 00:59:939 (7,1) - i'd replace the nc here, to follow better the vocal, this stanza starts in 00:59:939 - , also a nc in 01:01:753 (5) - could help too
    🍎 01:13:621 (5) - 01:24:994 (7) - ^
    🍎 01:21:038 (7,1) - ayyy the rhythm could be improved here, 01:21:533 - this is the strongest sound but there is nothing there )): aaa consider to add a circle~, it could be around x428 to make a stronger hyper to (1)

good luck! x3
wonjae
short mod.

Overdose
General: Although i see that you are changing the hit volume of the notes, the map is NOT HITSOUNDED

Map:

00:09:829 (1,2) - i would CTRL + H these two since whenever i spin i drift towards the left at the end.

rain
Hitsounding:
00:13:621 (5) - take out clap hitsound to be consistant with (4) and the second note sounds really out of place.

01:13:126 (4) - having a standard whistle sound sounds really out of place.

Map:
01:16:917 (1) - the spinner here puts more bananas in the right side at the end. Having a note at the far left is really hard to react to and in some cases impossible.

platter
00:13:621 (7) - same problem as last time. remove clap.

salad
00:20:379 (3) - sounds better if it is just a note instead of a 1/2 slider.
Topic Starter
Tyrell

Paranoid Grapes wrote:

short mod.

rain
Hitsounding:
00:13:621 (5) - take out clap hitsound to be consistant with (4) and the second note sounds really out of place. okay

01:13:126 (4) - having a standard whistle sound sounds really out of place. Seems good to me

Map:
01:16:917 (1) - the spinner here puts more bananas in the right side at the end. Having a note at the far left is really hard to react to and in some cases impossible. I don't care about the spinner being away from the next note, this doesnt require a change imo

platter
00:13:621 (7) - same problem as last time. remove clap. okay

salad
00:20:379 (3) - sounds better if it is just a note instead of a 1/2 slider. Alright, changed.
Thanks for the mod :D
Kagari
placing the hold
will mod after koli done hers
Topic Starter
Tyrell

koliron wrote:

🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎

a short mod

General
  1. do not forget to add combocolors! Added some combocolors but idk if they're good
  2. why does rain's final slider end at 01:25:983 - but salad and platter in 01:26:148 - ? i guess it should be snapped in 1/1 as well Changed to make the ending slider consistent on all difficulties

Salad


  • 🍎 00:00:764 - I dont know yet if is like this in the rest diffs, but at least here, consider to reduce the volume, there are a lot of strong hitsounds when the song is pretty calm, i mean, you cant appreciate the song propely if the difference is that much, i think 30% or 25% would be fine until 00:09:829 - Since everyone else mentioned Hitsounding, i will go back and rehitsound and hopefully fix all the issues
    🍎 00:26:643 (6,1) - i think a dash to (1) would be nice for the new stanza and the vocal Increased the spacing here
    🍎 00:31:423 (2,1) - same here, it feels weird when there is a finish and not a dash D: also because is nc as well~ Increased spacing here
    🍎 00:50:214 (4,1,2,3) - a a a a same hereee~ consider to add a dash to (1) for the same reason, you could just move 00:50:873 (1,2,3) - a little to the right to add it added some spacing here
    🍎 00:59:774 (3,1,2,3) - 01:01:423 (1,2,3,4) - 01:08:346 (4,5,6,1) - 01:11:313 (5,6,1) - consider to reduce a little the distance in all of these, salad players could think that are easy to walk, when are not x: so they could miss some notes easily, is not so hard to change, just moving 01:00:434 (1,3) - 01:02:082 (2,4) - 01:11:643 (6) - few grids to the left and 01:08:676 (5,1) - to the right Reduced them so they're more easily walkable

Platter

  • 🍎 00:26:313 (1,2) - nc would be better in 2 for the drum Changed the NC
    🍎 00:32:247 (3,1) - hyper here would be nice for the new stanza, there an obvious change in the music here I put a Double dash here for emphasis
    🍎 00:53:511 - i noticed that there was only 1 hyper in whole the kiai o.o consider to add some of them, the kiai is suppsoed to be harder :C there are a lot of sounds that have enough potential for it, for example 00:58:785 (1) - 01:06:697 (1) - 01:09:335 (1) - 01:11:972 (1) - etc I would put in more Hypers but I dont like the thought of Hypers into back dashing in a platter, I rather there be few hypers in the kiai and it be kinda gimmicky
    🍎 01:24:994 (4) - same as the salad? thats sad ): for someone who likes to play all diffs this wouldnt be fun, try with a different slider here I think it fits super well, im sorry ;w;

Rain

  • 🍎 00:33:731 (1,2,3,4,5) - this patterns feels weird imo, i think the dash would be better to 00:34:060 (3) - to emphasize the vocal... i cant hear anything that could be in 00:34:225 (4) - o.o okay i changed where the dash was
    🍎 00:46:753 (4,1,2,3,4,5,6) - kek nice pattern THE BEST PATTERN
    🍎 00:55:159 (3,4,5,1) - after these dashes, all players would expect the same in 00:57:796 (3,4,5) - as well, i did it too and it was boring to stop the catcher in the middle of the dash XD consider to move 00:58:126 (4) - to the left, it would be a lot better~! I changed for consistency
    🍎 01:02:742 (5,1,2,3,4,5,6) - in this kiai you added this pattern some times already ): and a lot more if we consider the rest, so what about change this one a little? you ctrl+g in 01:03:401 (3,4) - and 01:03:731 (5,6) - I swittched up the patterns a bit here



good luck! x3
Thank you for the mod. :DDD
koliron
do not forget to reply az's mod too
Topic Starter
Tyrell

koliron wrote:

do not forget to reply az's mod too
I won't. If I did, I'm sure AZ will poke me.
Withered Lotus

Absolute Zero wrote:

[Lotus' Overdose]
00:00:764 (1,2) - I honestly feel this doesn't warrant a dash. The music is far too calm compared to the kiai right now. There's a pretty distinct cymbal here, I think a dash fits perfectly fine. No change.
00:08:346 (1,1) - The natural tendency of the catcher is going to the far left in the spinner (due to the density of bananas) and there's a movement to the right. The most likely movement is towards the banana in the center left, and I feel the start of the slider is close enough to the middle that it wouldn't catch many people off. No change.
00:16:258 (9,1) - Not even a dash? This is a main beat, and I would expect at least anti-flow (moving (1) to the right of (9)). I don't understand, you can't hit these sliders without dashing... and I don't agree with moving (1) to the right, it's awkward antiflow and I don't like how it plays, I feel the current patterns play just fine so no change.
00:40:489 (2,3,4,5,6) - Bleah, this movement feels really repetitive in terms of that I'm just dashing back and forth in a hyperchain. Stagger the back-forths so a more interesting pattern emerges. I don't really think 5 notes is repetitive, this section is over in less that 2 seconds and I like the aesthetic of having the spacing equal. No change.
00:46:753 (1,2,3) - Based on the patterns before, are you sure you want a non-hyper back-forth chain here? Changed to hyper.
00:50:873 (1,2,3) - I must admit that this feels a little strange in that the player is moving the same distance over two different amounts of time. This is a weak and more subjective comment, so feel free to ignore this. I don't mind the slider but I disliked the jump back to the left after it so I changed that.
00:53:181 (3,1) - AAAAAAAAA It's the kiai and you have hypers 00:52:522 (1,2) and 00:52:851 (2,3). But (3,1) should have the strongest hyper! Changed, this was a pretty dumb mistake, I don't even know why I made these hypers in the first place so I've moved them close together.
00:55:489 (1,2,3) - Yes, this pattern is possible, but the droplet movements are really awkward as the player must precisely tap dash at the last moment to catch every droplet. I would make the sliders more curved to make droplet catching easier. Changed.
01:06:038 (5,6,7) - Strange lack of movement in between these snaps. I would make a hyper from (6,7) to respect the music. Changed.
01:07:851 (2,3,4,5) - Again, unlike the snaps before, these are suddenly almost walkable. I would suggest a general repatterning of this section. Done.

00:05:214 (4) - NC for consistency. Done.
00:12:467 (6) - NC here. Done.
00:15:104 (5) - NC here, please. Done.
00:15:928 (8) - Personally, due to the SV change, I would add a NC here. Done.
00:18:236 (5) - NC here, please. You know you did bad when they say please.
00:20:873 (5) - NC to keep the stack comfortable. Done.
00:25:983 (5) - NC here to preserve stack integrity. Done.
00:28:291 (4) - NC here. Done.
Check combos from this point on, and try to keep them shorter and more consistent. I'm bad at this.

koliron wrote:

Overdose
I have no idea what these apple colours mean.
🍎 00:05:214 (4) - i'd add nc for consisceny with the previous combos. Done.
🍎 00:07:357 (3,4,5) - mmh well maybe the hyper could be fine to (5) for that sound (would be a little better if you add nc there too) but there is nothing to emphasize in 4 imo, consider to reduce that distance. I have no idea what possessed me to make 4 a hyper ._. removed it.
🍎 00:12:467 (6) - nc, not 100% necessary but this combo is pretty long D: (17 notes) Done.
🍎 00:15:599 (7) - 00:17:742 (4) - 00:20:873 (5) - nc too Already applied new nc's in this section.
🍎 00:20:379 (4,5) - hyper here would be nice for the vocal I think it's fine since the sliders emphesis the vocals and it would be awkward to make since the previous slider ends in the middle of the map.
🍎 00:30:928 (1,2) - same as before, 2 is not strong at all and has nothing to justify an hyper to me, you oculd make 00:30:928 (1) - 100% horizontal to the right, then there would be just a dash to 2 and it still will be a nice pattern Changed this section.
🍎 00:34:884 (2,3) - here an hyper would be nice too for the vocal -u- so what about move 00:35:049 (3,4) - to the left? x3 Done.
🍎 00:35:709 (5) - 00:44:280 (6) - 00:58:785 (4) - nc for the same reason as above Done.
🍎 00:39:005 (1,2,3,4) - when the song is calm, as a player, i dont expect these strong dashes D: consider to reduce a little these distance, so this pattern would fit a little beter with this section Yeah these were horrible, I've changed them.
🍎 00:43:785 (4,5) - ayyy sounds weird imo, i cant hear nothing in 00:43:868 - to have a note, and even if there is, i dont think that a player could appreciate it in the middle of a play i suggest to replace this slider with a circle This slider is mapped to the vocals and I feel it is fitting so no change.
🍎 00:59:939 (7,1) - i'd replace the nc here, to follow better the vocal, this stanza starts in 00:59:939 - , also a nc in 01:01:753 (5) - could help too Changed.
🍎 01:13:621 (5) - 01:24:994 (7) - ^ Done.
🍎 01:21:038 (7,1) - ayyy the rhythm could be improved here, 01:21:533 - this is the strongest sound but there is nothing there )): aaa consider to add a circle~, it could be around x428 to make a stronger hyper to (1) Yeah, this rhythm was terrible, I don't know why I mapped it like that =.= changed.
Thanks for the mods.

osu file format v14

[General]
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AudioLeadIn: 0
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Countdown: 0
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BeatDivisor: 4
GridSize: 4
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Title:Reincarnation
TitleUnicode:Reincarnation
Artist:Kiria (CV:Nanjou Yoshino)
ArtistUnicode:Kiria (CV:南條愛乃)
Creator:Tyrell
Version:Lotus' Overdose
Source:幻影異聞録♯FE
Tags:Tokyo Mirage Sessions #FE Withered Lotus Japanese Rock
BeatmapID:864935
BeatmapSetID:397689

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CircleSize:4.2
OverallDifficulty:9
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40,156,28291,6,0,L|132:156,1,70
264,108,28621,1,0,0:0:0:0:
112,72,28785,1,0,0:0:0:0:
456,268,28950,2,0,L|208:184,1,251.999992309571
76,204,29445,6,0,L|240:176,1,125.999996154785
284,156,29774,2,0,L|104:132,1,157.500006008148
48,100,30104,2,0,L|208:80,1,125.999996154785
312,80,30434,1,0,0:0:0:0:
196,112,30599,1,0,0:0:0:0:
420,148,30764,1,0,0:0:0:0:
160,224,30928,6,0,B|64:224,1,70
256,188,31258,1,0,0:0:0:0:
88,168,31423,2,0,L|164:168,2,70
272,176,31917,1,0,0:0:0:0:
320,116,32000,1,0,0:0:0:0:
280,56,32082,1,0,0:0:0:0:
200,56,32165,1,0,0:0:0:0:
380,212,32247,2,0,L|444:212,1,35
176,232,32412,6,0,L|80:232,1,70
208,176,32742,2,0,L|300:176,1,70
44,120,33071,1,0,0:0:0:0:
280,84,33236,2,0,L|180:84,2,70
116,232,33731,6,0,L|32:232,1,70
228,52,34060,1,0,0:0:0:0:
336,140,34225,1,0,0:0:0:0:
240,236,34390,1,0,0:0:0:0:
136,148,34555,1,0,0:0:0:0:
376,40,34720,5,0,0:0:0:0:
452,96,34884,1,0,0:0:0:0:
152,136,35049,2,0,L|244:136,1,70
388,176,35379,2,0,L|300:176,2,70
152,136,35873,2,0,L|222:136,2,70
320,284,36368,6,0,L|224:284,1,70
396,240,36698,1,0,0:0:0:0:
120,192,36862,2,0,L|208:192,1,70
424,240,37192,5,0,0:0:0:0:
184,152,37357,1,0,0:0:0:0:
132,140,37439,1,0,0:0:0:0:
104,84,37522,1,0,0:0:0:0:
132,52,37604,1,0,0:0:0:0:
376,84,37687,6,0,L|284:84,1,70
156,176,38016,2,0,L|236:176,2,70
408,128,38511,2,0,L|256:128,1,140
72,76,39005,5,0,0:0:0:0:
32,136,39170,1,0,0:0:0:0:
216,92,39335,1,0,0:0:0:0:
240,152,39500,1,0,0:0:0:0:
448,192,39665,1,0,0:0:0:0:
216,220,39829,1,0,0:0:0:0:
128,240,39994,1,0,0:0:0:0:
456,276,40159,6,0,L|372:276,1,70
124,284,40489,1,0,0:0:0:0:
392,200,40654,1,0,0:0:0:0:
56,140,40818,2,0,L|144:140,1,70
392,112,41148,1,0,0:0:0:0:
126,140,41313,1,0,0:0:0:0:
388,200,41478,6,0,B|224:180|268:108|376:92,1,210.000008010865
208,184,41972,1,0,0:0:0:0:
440,184,42137,2,0,P|492:152|428:116,1,140
296,76,42632,1,0,0:0:0:0:
456,68,42796,1,0,0:0:0:0:
224,48,42961,6,0,P|144:72|84:96,1,140
232,176,43456,1,0,0:0:0:0:
296,196,43621,1,0,0:0:0:0:
436,156,43785,6,0,L|376:156,1,35
232,156,43950,2,0,L|144:156,1,70
388,144,44280,1,0,0:0:0:0:
164,96,44445,1,0,0:0:0:0:
392,72,44610,2,0,P|460:112|452:168,1,140
272,252,45104,2,0,P|212:212|144:140,1,140
452,120,45599,6,0,P|392:84|264:160,1,210
384,216,46258,2,0,L|288:216,1,70
136,216,46505,2,0,L|92:216,1,35
388,176,46753,5,0,0:0:0:0:
144,152,46917,1,0,0:0:0:0:
388,124,47082,1,0,0:0:0:0:
232,96,47247,2,0,L|304:96,1,70
160,48,47577,1,0,0:0:0:0:
300,40,47742,1,0,0:0:0:0:
56,152,47906,6,0,L|136:152,1,70
408,296,48236,2,0,P|448:232|416:208,1,105
340,180,48566,2,0,L|208:180,1,105
128,184,48895,2,0,P|176:204|252:260,1,140
364,260,49390,1,0,0:0:0:0:
108,216,49555,6,0,L|264:216,1,140
168,148,50049,1,0,0:0:0:0:
336,156,50214,1,0,0:0:0:0:
164,112,50379,1,0,0:0:0:0:
340,120,50544,2,0,L|436:120,1,70
72,284,50873,6,0,L|316:216,1,251.999992309571
440,204,51368,2,0,L|360:164,1,70
228,172,51698,1,0,0:0:0:0:
460,92,51862,2,0,L|304:92,1,140
144,144,52522,6,0,B|32:152|72:276|160:232,1,188.999994232178
228,224,52851,2,0,B|332:200|332:360|212:312,1,188.999994232178
168,324,53181,2,0,P|144:256|180:256,1,125.999996154785
472,196,53511,6,0,L|372:196,1,70
88,160,53840,2,0,L|180:160,1,70
296,156,54170,1,0,0:0:0:0:
432,232,54335,2,0,L|340:232,1,70
196,148,54665,2,0,L|280:148,2,70
20,96,55159,2,0,L|108:96,1,70
404,188,55489,6,0,L|284:188,1,105
212,152,55818,2,0,L|336:152,1,105
472,100,56148,2,0,L|394:100,1,70
160,88,56478,1,0,0:0:0:0:
88,152,56643,1,0,0:0:0:0:
376,276,56807,2,0,L|284:276,1,70
476,208,57137,1,0,0:0:0:0:
228,156,57302,2,0,L|316:156,1,70
148,96,57632,1,0,0:0:0:0:
392,284,57796,6,0,L|472:180,1,105
344,176,58126,2,0,L|268:80,1,105
384,100,58456,2,0,L|434:52,1,70
184,56,58785,2,0,L|24:56,1,140
196,148,59280,2,0,L|288:148,2,70
56,144,59774,1,0,0:0:0:0:
344,160,59939,6,0,P|380:212|312:244,1,140
184,216,60434,2,0,P|128:252|168:300,1,125.999996154785
256,312,60764,2,0,L|92:300,1,157.500006008148
288,264,61093,2,0,L|456:244,1,125.999996154785
152,256,61423,5,0,0:0:0:0:
140,196,61753,2,0,P|64:160|52:108,1,125.999996154785
240,168,62082,2,0,L|140:72,1,125.999996154785
332,76,62412,1,0,0:0:0:0:
60,168,62577,5,0,0:0:0:0:
132,120,62742,1,0,0:0:0:0:
212,140,62906,1,0,0:0:0:0:
48,232,63071,6,0,L|144:232,2,70
228,176,63566,2,0,L|144:176,2,70
460,128,64060,2,0,L|368:128,1,70
256,104,64390,2,0,L|308:48,1,70
32,192,64720,6,0,L|124:192,1,70
244,192,65049,1,0,0:0:0:0:
428,168,65214,2,0,L|364:228,1,70
272,248,65544,2,0,L|364:248,2,70
104,152,66038,6,0,L|224:108,1,105
120,60,66368,2,0,L|216:120,1,105
112,104,66698,2,0,L|336:104,1,210.000008010865
180,124,67357,6,0,L|96:124,2,70
344,72,67851,2,0,L|156:72,1,175
264,120,68346,2,0,L|420:188,1,157.500006008148
304,208,68676,2,0,L|144:248,1,157.500006008148
244,272,69005,2,0,B|388:280|392:164|220:188,1,251.999992309571
68,96,69665,5,0,0:0:0:0:
212,96,69829,1,0,0:0:0:0:
68,96,69994,2,0,L|216:96,1,140
452,244,70489,2,0,L|304:244,1,140
144,152,70983,2,0,L|272:132,1,125.999996154785
172,96,71313,2,0,L|4:76,1,157.500006008148
112,56,71643,2,0,L|280:32,1,125.999996154785
468,40,71972,1,0,0:0:0:0:
156,208,72302,6,0,L|252:208,1,70
448,128,72632,2,0,L|360:128,1,70
508,128,72961,1,0,0:0:0:0:
240,72,73126,2,0,L|392:72,1,140
284,164,73621,1,0,0:0:0:0:
392,212,73785,1,0,0:0:0:0:
248,244,73950,1,0,0:0:0:0:
416,280,74115,1,0,0:0:0:0:
176,296,74280,1,0,0:0:0:0:
456,324,74445,1,0,0:0:0:0:
256,192,74610,12,0,76588,0:0:0:0:
144,192,76917,6,0,L|296:192,2,140
16,148,77742,1,0,0:0:0:0:
112,124,77906,1,0,0:0:0:0:
4,96,78071,1,0,0:0:0:0:
104,64,78236,1,0,0:0:0:0:
352,72,78401,2,0,L|452:72,2,70
216,68,78895,1,0,0:0:0:0:
448,272,79060,6,0,L|240:200,1,210.000008010865
96,184,79555,2,0,L|204:184,1,83.9999974365235
416,88,79884,2,0,L|256:136,1,167.999994873047
380,184,80379,2,0,L|456:228,1,83.9999974365235
328,272,80709,1,0,0:0:0:0:
208,280,80873,1,0,0:0:0:0:
476,296,81038,6,0,L|384:296,1,70
256,228,81368,2,0,L|344:228,1,70
32,136,81698,6,0,L|232:232,1,210.000008010865
92,240,82192,1,0,0:0:0:0:
256,252,82357,1,0,0:0:0:0:
28,292,82522,2,0,L|120:292,2,70
344,276,83016,2,0,L|376:188,1,70
244,188,83346,1,0,0:0:0:0:
128,192,83511,1,0,0:0:0:0:
444,192,83676,6,0,L|412:112,1,70
284,100,84005,1,0,0:0:0:0:
172,88,84170,1,0,0:0:0:0:
64,152,84335,1,0,0:0:0:0:
364,148,84500,2,0,L|388:68,1,70
160,68,84829,1,0,0:0:0:0:
416,72,84994,6,0,B|464:184|344:384|76:136,1,490
Topic Starter
Tyrell

Absolute Zero wrote:

not enough mem

[Salad]
00:31:423 (2,1) - This movement is a bit awkward because it can be perceived as a dash after a walk, which is hard for players. I honestly dont understand what you mean here, i think this is fine as dashes
00:37:522 (5,1) - Consider making this a dash just to accent the new phrase. Reminder that this may entail modifying the position of (2) as well. the spacing already calls for a dash
00:40:324 (1,2,3) - Perhaps you could change this timeline to follow the voice more, since that's what you did with the combo before it. Something like this? i think my timeline covers more sounds and is simpler
00:53:181 (3,1) - This is the intro to the kiai, but the movement isn't very significant, and I think this justifies a dash instead. this is already a dash
01:03:566 (2,1) - The movement here is a tad strange. It requires a quck movement to the left and then an almost-dash to the right, which might be too challenging for some players. Switched the pattern up here to flow better
01:10:324 (3,4) - This spacing could catch a salad player by surprise because it is a sudden dash after a bunch of patterns with the same rhythm but no dash. I would remove the dash by lowering distancing. I think this pattern works well and accents the vocal well and it isnt exactly like previous pattern so i think it's a good change of pace
01:24:994 (3) - I think a spinner suits this difficulty better. A slider might be a bit droplet-sacrificing. i want the long slider to be consistent across all diffs

[Platter]
00:14:939 (3,4) - I would increase the distancing here, because a platter player may mistake this as a walk, rather than a dash. This is a walk tho, it doesnt require a dash
00:30:764 (3,4) - Don't you think this jump is a bit too harsh for salad players? I would lower the distancing here. this is a platter tho
00:51:862 (5) - This hitsounding here is strange because the music cuts off, but the finish trails off. Remove finish and only keep the clap. changed
01:02:742 (5,1) - As an introduction to another verse of the kiai, I expected a stronger dash or at least anti-flow between these two sliders. Ctrl+G (5) and possibly move it to x=144. this isnt the introduction to the kiai, and i think the dash suits well
01:09:005 (3,1) - Make this distancing larger than 01:08:345 (1,2) so that the new beat is accented more clearly. dash accents it enough, i dont like dashes to be too hard, and technically it is more spaced the previous dash
01:13:950 (2,3) - Increase distancing to accent the end of the kiai. It doesn't have to be a hyper, but larger than (1,2). it is slightly larger but not too much more that it is unfair

[Rain]
00:25:324 (5,6,7,1,2,3,4) - While this may work for (5,6,7), it gets quite repetitive to just go back and forth for this time period. I know it is repetitive but I like the idea of it, and it functions well so i feel no need to change
01:03:071 (1,2,3,4,5,6) - I mean, this pattern is fine, but this is the kiai, and to reiterate koli, it's kinda repetitive. If you switched (3,4) and moved them more left, it would make an interesting movement to (5). I switched this pattern up, no worries
01:23:676 (4,1,2) - I was expecting a pattern of 1/2 sliders here instead, because it follows the music's phrasing more closely. I think the way i did it suits it better and is basically 1/2 sliders

I honestly don't have much to say about this rain specifically; I like it a lot. The only thing that really stands out to me is the difference in density between the rain and the platter from 00:00:764 to 00:08:346 . It feels like a huge jump to having the whole screen filled, and while I wouldn't suggest changing too much in the rain, I might boost the platter's density here as well, or make some of the 1/2s 1/1s in the rain.
Consider spicing some distances up as well, although Withered might lower some of his distancing, the difference between the two diffs feels still quite drastic. I dont think the density is a problem here because it still looks good and is easily readable at the AR it is at. I would say the jump from Rain to Overdose is kinda large but I think it is still reasonable.
Thanks for the mod. :DDD
Kagari
fking late q.q

part of m4m with Tyrell

keep in mind that these are only suggestions from my side, don't kd me if most of my suggestions isnt helping the map to improve >.<

[Lotus's Overdose]
  1. 00:10:159 (2) - why not change this slider to two circle notes (00:10:159 (2) - and 00:10:324 (3) - ) instead? i suggest (2) at x:136 and (3) at x:384
  2. 00:35:873 (5,1) - how about adding a hyperdash between the two notes?
  3. 00:51:368 (2,3) - hmm, try ctrl+h this 00:51:368 (2) - and then put 00:51:698 (3) - on the left side of (2) (for example x:68) to create a build up before the kiai chorus. if you agree on this you can optionally move 00:51:862 (4) - to the left a bit to reduce the distance without destroying the hyperdash or you can just make it less horizontal to create less antiflow
  4. 00:52:522 (1,2,3) - adding hyperdashes between those 3 sliders (00:52:522 (1,2) - and 00:52:851 (2,3) - ) would be great before the kiai start. also another good build up before the kiai :3
  5. 00:54:335 (4,5,6) - i would like to see these three sliders having hyperdashes between them if possible. try to readjust their positions to trigger the hyperdashes
  6. 01:05:214 (3,4) - move them to the right (x:484) to trigger the hyperdashes?
  7. 01:06:698 (3) - another slider to trigger the hyperdash? xD (move this to the left around x:40)
nothing much to say, except the longer kiai part where it should be more intense than before considering that this is an overdose

[Rain]
  1. 00:21:862 (1) - this should have been a circle note instead of spinner... why not put a note around x:320 to make it hyperdashed from (5) and add the spinner at 00:22:027 (1) - instead (and end the spinner at 00:23:840 - )
  2. 00:58:785 (1) - try to make this slider more curvy than before (very optional)
  3. 01:05:214 (5,1,2) - try to move this to the right (x:272) to create a hyper from (4) and retaining the hyper towards (3)
  4. 01:14:610 (1) - same as the first one that i've mentioned before. add a note 01:14:610 (7) - here (x:208) and add the spinner at 01:14:774 (1) - instead
  5. 01:18:566 (1,2,3) - try moving this to the right (x:340) to create a hyper from slider (4)
  6. 01:20:873 (3,1) - it would be great if you make the timeline as similar as this part (01:18:236 (4,1,2,3) - ) since the sound is quite similar imo.
[Platter and Salad]
  1. 00:21:862 (1) and 01:14:610 (1) - like i've mentioned in rain mod, why not add a note on each of the mentioned parts followed up by the spinner?
that's all from me i guess, sorry can't really mod the lower diffs coz i'm not that good at doing that (still trying tho)

good luck~!
Topic Starter
Tyrell

Kagari wrote:

fking late q.q

part of m4m with Tyrell

keep in mind that these are only suggestions from my side, don't kd me if most of my suggestions isnt helping the map to improve >.<


[Rain]
  1. 00:21:862 (1) - this should have been a circle note instead of spinner... why not put a note around x:320 to make it hyperdashed from (5) and add the spinner at 00:22:027 (1) - instead (and end the spinner at 00:23:840 - ) i think having the spinner line up perfectly with the held vocal is better than having a note and a short spinner for the vocal
  2. 00:58:785 (1) - try to make this slider more curvy than before (very optional) i want this, like the other sliders, to be snappy
  3. 01:05:214 (5,1,2) - try to move this to the right (x:272) to create a hyper from (4) and retaining the hyper towards (3) okay, this works well
  4. 01:14:610 (1) - same as the first one that i've mentioned before. add a note 01:14:610 (7) - here (x:208) and add the spinner at 01:14:774 (1) - instead same reasoning as before
  5. 01:18:566 (1,2,3) - try moving this to the right (x:340) to create a hyper from slider (4) i dont think the song calls for a hyper here
  6. 01:20:873 (3,1) - it would be great if you make the timeline as similar as this part (01:18:236 (4,1,2,3) - ) since the sound is quite similar imo. are you talking about the hitsound? If so, i hitsounded to cover the drumming and the drumming is slightly different on that part so i did it kinda differently
[Platter and Salad]
  1. 00:21:862 (1) and 01:14:610 (1) - like i've mentioned in rain mod, why not add a note on each of the mentioned parts followed up by the spinner? i think it feels a lot better to just have a spinner for the whole vocal
that's all from me i guess, sorry can't really mod the lower diffs coz i'm not that good at doing that (still trying tho)

good luck~!
Thanks for the mod. :D
Kagari

Tyrell wrote:

Kagari wrote:

[Rain]
  1. 01:20:873 (3,1) - it would be great if you make the timeline as similar as this part (01:18:236 (4,1,2,3) - ) since the sound is quite similar imo. are you talking about the hitsound? If so, i hitsounded to cover the drumming and the drumming is slightly different on that part so i did it kinda differently
Not hitsound but the note placement
Moeruattack
#M4M Reqs from msg :3
(This just based on my playthrough through, even though I did mod last years ago maybe?)

Lotus's Overdose

HP Drain is really low, HP 6.5 seems better.

00:03:895 (1) - I honestly think a calm part section doesn`t fit with this kind of distance as it really sudden, if it really wanted to make H-Dash, consider lessen a bit distance.
00:32:247 (8) - Move a bit left to x:360, seems like it still the same but less sharp dashing.
00:39:665 (5) - Weird... it looks better if you add H-Dash on (4), while retaining the H-Dash on (5).
00:53:181 (3) - Plays a bit anti-climax, i wonder if you could make the slider looks like this?
http://puu.sh/s5lFZ/49dd8c81ff.jpg
01:02:082 (3) - You could make this slider a H-Dash catchable, like make (3) H-dash required in-between (2) and (3), while lessen a bit distance between (3) and (4).
01:24:005 (2,3) - I wonder if you could make like (2) move to x:320 and (3) to x:192, so it looks a bit smooth.
01:24:994 (1) - This long slider really could use some better movements like Rain does, but that just my opinion :p

Other seems fine :)

Rain


It seems fine already, but only some I could find :3

00:32:247 (3) - Move to x:416, seems unnecessary adding more distance here.
00:53:346 (4) - Prefer move this one to x:392 to make clean movement h-dash.

Platter


Pretty sharp pattern Platter, but I guess that just my opinion.

01:24:994 (1) - Really love to see this was H-Dashed.

Nice platter btw :)

Salad


00:21:862 (1) - (BPM < 240 - 1 bar), means it really need a space for this spinner. Remove the previous slider and turn it to 1 notes only in 00:21:533.
01:14:610 (1) - ^
00:31:093 (1) - This extra notes doesn`t seems necessary, since other difficulty isn`t add this note. Example : Platter
01:13:126 (3) - Sounds weird compared to platter. As it fits slider 1/1 instead of 1/2.
00:53:511 (1) - Looks ugly if played for a numerous times, try move a bit left to x:200 or lesser.

Other was fine, I`m not really sure with distance anyway, but still it already fix the Diff spread issues :)

Done :3
Kimitakari
Here comes the shitmodding. From my Forum PM

Lotus's Overdose
  1. HP Drain is really low, HP 6 or 7 it would be alright
  2. 00:44:445 (4) - x:260 y:144
  3. 00:46:917 (2) - x:264 y:160

    Overrall its really good for me, 00:53:511 - 01:14:610 could've been with 1/4 HD slider jumps but i'll pass out.

Good luck
Topic Starter
Tyrell

murutattack wrote:

#M4M Reqs from msg :3
(This just based on my playthrough through, even though I did mod last years ago maybe?)



Rain


It seems fine already, but only some I could find :3

00:32:247 (3) - Move to x:416, seems unnecessary adding more distance here. i wanted to add emphasis to the next downbeat, but i reduced this to just a dash instead of a hyper
00:53:346 (4) - Prefer move this one to x:392 to make clean movement h-dash. okay, changed

Platter


Pretty sharp pattern Platter, but I guess that just my opinion.

01:24:994 (1) - Really love to see this was H-Dashed. although i think that would be a strong finish i wanted the crazy slider for the end and having a hyper into a slider like that is a bit much for a platter so i just used a dash

Nice platter btw :) Thank you :D

Salad


00:21:862 (1) - (BPM < 240 - 1 bar), means it really need a space for this spinner. Remove the previous slider and turn it to 1 notes only in 00:21:533. fixed
01:14:610 (1) - ^ fixed
00:31:093 (1) - This extra notes doesn`t seems necessary, since other difficulty isn`t add this note. Example : Platter i see what you mean, removed the note
01:13:126 (3) - Sounds weird compared to platter. As it fits slider 1/1 instead of 1/2. i see how 1/1 could work here but i think it's better to use 1/2 since the vocal isnt long enough to need to be covered by the 1/1
00:53:511 (1) - Looks ugly if played for a numerous times, try move a bit left to x:200 or lesser. reduced the spacing here

Other was fine, I`m not really sure with distance anyway, but still it already fix the Diff spread issues :) spacing may need to get reduced quite a bit on some parts but it will be a major nerf to this diff XD

Done :3
Thank you so much for the mod :D
Topic Starter
Tyrell

Kagari wrote:

Tyrell wrote:

[Rain]
  1. 01:20:873 (3,1) - it would be great if you make the timeline as similar as this part (01:18:236 (4,1,2,3) - ) since the sound is quite similar imo. are you talking about the hitsound? If so, i hitsounded to cover the drumming and the drumming is slightly different on that part so i did it kinda differently
Not hitsound but the note placement
Ahh well i used a slightly different timeline for variation so it isn't too similar and it plays fine so i think it will be okay. :3
Withered Lotus

Kagari wrote:

[Lotus's Overdose]
  1. 00:10:159 (2) - why not change this slider to two circle notes (00:10:159 (2) - and 00:10:324 (3) - ) instead? i suggest (2) at x:136 and (3) at x:384 I don't see why considering the note in the song is the same long held note as on the first slider, just seems weird at a rhythm standpoint. No change.
  2. 00:35:873 (5,1) - how about adding a hyperdash between the two notes? I guess it works, done.
  3. 00:51:368 (2,3) - hmm, try ctrl+h this 00:51:368 (2) - and then put 00:51:698 (3) - on the left side of (2) (for example x:68) to create a build up before the kiai chorus. if you agree on this you can optionally move 00:51:862 (4) - to the left a bit to reduce the distance without destroying the hyperdash or you can just make it less horizontal to create less antiflow Changed this section around a little.
  4. 00:52:522 (1,2,3) - adding hyperdashes between those 3 sliders (00:52:522 (1,2) - and 00:52:851 (2,3) - ) would be great before the kiai start. also another good build up before the kiai :3 I prefer just keeping the normal jumps, would be strange making it the only set of H-dash snaps.
  5. 00:54:335 (4,5,6) - i would like to see these three sliders having hyperdashes between them if possible. try to readjust their positions to trigger the hyperdashes Added some H-dashes.
  6. 01:05:214 (3,4) - move them to the right (x:484) to trigger the hyperdashes? I don't see how a H-dash here is justified. I think you meant 01:05:049 (2,3) - ? either way, added a H-dash here.
  7. 01:06:698 (3) - another slider to trigger the hyperdash? xD (move this to the left around x:40) Just comes out as kinda awkward, no change.
nothing much to say, except the longer kiai part where it should be more intense than before considering that this is an overdose

Nelly wrote:

Lotus's Overdose

HP Drain is really low, HP 6 or 7 it would be alright I suppose.
00:44:445 (4) - x:260 y:144 A single grid space....? I mean I guess I'll do it but I don't understand.
00:46:917 (2) - x:264 y:160 It doesn't really make much of a difference... but okay.

Overrall its really good for me, 00:53:511 - 01:14:610 could've been with 1/4 HD slider jumps but i'll pass out.

murutattack wrote:

Lotus's Overdose

HP Drain is really low, HP 6.5 seems better.

00:03:895 (1) - I honestly think a calm part section doesn`t fit with this kind of distance as it really sudden, if it really wanted to make H-Dash, consider lessen a bit distance. There are about 5 or 6 jumps in this early section with similar jump distances, and I think they're fine even if the song is calm. No change.
00:32:247 (8) - Move a bit left to x:360, seems like it still the same but less sharp dashing. Hmm, no I feel such a small distance comes across as awkward to read compared to a bit more distance. No change.
00:39:665 (5) - Weird... it looks better if you add H-Dash on (4), while retaining the H-Dash on (5). Done.
00:53:181 (3) - Plays a bit anti-climax, i wonder if you could make the slider looks like this? Changed.
http://puu.sh/s5lFZ/49dd8c81ff.jpg
01:02:082 (3) - You could make this slider a H-Dash catchable, like make (3) H-dash required in-between (2) and (3), while lessen a bit distance between (3) and (4). Done.
01:24:005 (2,3) - I wonder if you could make like (2) move to x:320 and (3) to x:192, so it looks a bit smooth. Done.
01:24:994 (1) - This long slider really could use some better movements like Rain does, but that just my opinion :p Played around with it for a bit.
Thanks for mods.

osu file format v14

[General]
AudioFilename: Reincarnation [Kiria Kurono] - Illusory Revelations #FE MAXI.mp3
AudioLeadIn: 0
PreviewTime: 52522
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Reincarnation
TitleUnicode:Reincarnation
Artist:Kiria (CV:Nanjou Yoshino)
ArtistUnicode:Kiria (CV:南條愛乃)
Creator:Tyrell
Version:Lotus' Overdose
Source:幻影異聞録♯FE
Tags:Tokyo Mirage Sessions #FE Withered Lotus Japanese Rock
BeatmapID:864935
BeatmapSetID:397689

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"SMT_x_FE_Teaser_Direct.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Deif
I'm quite late, but the mod finally arrived!

[General]
  1. The mp3 volume is rather low compared to the average used in other beatmaps in osu!. Mind finding a new one or increasing a few dB on this one?
  2. Combo Colors: There are currently none in Platter, Rain and Overdose. Consider adding some on those diffs. On the other hand try not to use a pure white (255,255,255) for the Salad due to its high brightness in the kiais.
  3. Slider Velocity: Consider creating a balanced spread also based on this factor. The current spread you have (1,20-1,60-1,60-1,40) won't help you creating the most typical patterns of each difficulty which are speed-dependant. Try making this value gradually increase in your future mapsets!
[Lotus' Overdose]
  1. The mapping style you used and the fact that it's the highest diff of the set would let me suggest you to raise the AR/OD to 9.2 at least. You can also have HP7 instead since the difficulty isn't filled up with many streamy patterns or sections that would be an instafail if you miss them.
  2. Apart of that, I highly disagree on the constant usage of 3/4 sliders like 00:13:291 (3,4) - , 00:15:928 (1) - , 00:17:742 (4,1,2) - and so on, just for the sake of creating a similar effect for prolonged vocals like in standard mapping. That could work in standard mode since sliderends aren't that crucial to get, but you'd need to get those in CtB to keep the combo. In most of the cases and if I'm not wrong, those sliderends would be placed in no beat at all which would fall into overmapping.
  3. 00:11:313 - 00:53:511 - Check out these timing sections. There's not even a single N:C99 hitsound in the mapset folder. Take a look at the green lines of your difficulty and remove the ones that don't make any change on the hitsounds like 00:32:412 - .
  4. 00:21:862 (4) - This note would need to have the N-soundset instead of the S one, or at least have a Finish hitsound on it.
  5. 00:31:917 (4,5,6,7,8) - I also have my doubts if that section should have 1/4 notes just for the sake of having some. I'd rather map 1/2 beats instead since there aren't clearly hearable beats on those blue ticks.
  6. 00:32:742 (2,3,4) - Try to avoid including double hdashes in such a calm section. Moreover, consider switching the positions in the timeline of (2,3). To fit better the vocals the note should be placed at 00:32:742 - and the slider should start at 00:32:906 - instead.
  7. 00:35:379 (4) - For the same reason as before, splitting that slider into note+slider would also fit better with the vocals and help you creating more interesting structures.
  8. 00:37:439 (3) - This note isn't necessary at all, again no hearable beat. On the other hand you can hear a weak one on 00:37:604 (5) - so that'd be passable.
  9. 00:38:511 (3) - You're missing an important beat at 00:38:676 - that should definitely be mapped. Consider making a note+slider from this long slider.
  10. 00:41:643 - The sudden sound sample change you made is way too abrupt and unexpected. Consider changing it to N-hitsounds or raise the volume of the S-hitsounds more to reduce the contrast between this section and the previous one.
  11. 00:43:785 (1) - Please change it into a simple note. Same reason as previous overmapped spots.
  12. 00:46:505 (3) - Same with this slider. Just a note at 00:46:588 - would be enough.
[Rain]
  1. 00:11:313 - Hitsounds are quite loud in this kiai (maybe due to the low volume mp3?). Anyway, I'd recommend you to decrease the volume to 35% or so.
  2. 00:26:643 (3,4,5,6) - Just having normal spaced notes on this part is kinda boring for this difficulty. Why not including some direction changes? eg (4) could go to x:344 and (5) to x:168 to keep the hdash with the next note.
  3. 00:31:753 (2,3,1) - There'd be a possible missing hdash between (3,1) that'd fit as an intro to the calm section.
  4. 00:34:390 (5) - Move this note more to the left to reduce the distance. In fact, it'd been a better option to have (4) as a 1/2 slider to match better with the voice since (5) goes with a rather weak sound.
  5. 00:37:027 (5) - Something similar with this note. This whole section is quite repetitive and rather uninteresting, so tweaking some patterns could help spicing this part a bit more.
  6. 00:39:829 (6,7,8) - As mentioned before, we can make something more interesting than a rather succession of normal spaced notes. Try the following positions for (7) in x:224 and (8) in x:356 to introduce some direction changes.
  7. 00:40:324 (1,2) - Another direction change would also make this transition more interesting. Try moving the end of (1) to x:188 and (2) to x:56, important is that (2) ends at the left side of the slider.
  8. 00:54:665 (5) - To match better the vocals try moving this note at the left side of (4) instead to create an extra hdash.
[Platter]
  1. You have tons of prescindable green lines in this difficulty, which either affect no object at all or don't change the parameters on your hitsounds. Try getting those removed.
  2. 00:37:357 (3) - Surprisingly there's almost no action in the 1st kiai and then you introduce such hdash in a calm part. That slider should be facing to the left side to create a normal dash with the next slider.
  3. 01:24:500 (3,1) - Pretty much optional, but it'd be nice to see a hdash to the last slider matching that snare sound.
[Salad]
  1. Same as in Salad, most of the green lines you added aren't even necessary and shall be removed.
  2. 00:59:774 (3) - You've been following the vocals in most of the sections and this slider is kinda out of place. You should rather get rid of it and add a note at 00:59:939 - instead, since that'd be more intuitive to follow.
  3. 01:03:071 (1,2,3,4,5,6) - Those notes are also not quite fitting with the rest of the song. Moreover you're using the same rhythm (1/2 notes) in all difficulties and to vary a bit (2) and (4) can be removed.
  4. 01:13:126 (3) - For the same reason as before, this could've been just a simple note instead of a slider.
[]
That'd be all from me. Good luck!
Topic Starter
Tyrell

Deif wrote:

I'm quite late, but the mod finally arrived!

[General]
  1. The mp3 volume is rather low compared to the average used in other beatmaps in osu!. Mind finding a new one or increasing a few dB on this one? I amplified the volume a bit, sounded fine to me anyways.
  2. Combo Colors: There are currently none in Platter, Rain and Overdose. Consider adding some on those diffs. On the other hand try not to use a pure white (255,255,255) for the Salad due to its high brightness in the kiais. I will add combo colors but im not sure on what to use
  3. Slider Velocity: Consider creating a balanced spread also based on this factor. The current spread you have (1,20-1,60-1,60-1,40) won't help you creating the most typical patterns of each difficulty which are speed-dependant. Try making this value gradually increase in your future mapsets! I dont think this is necessary since SV=difficulty. I usually stick to 1.2, 1.4, and 1.6 but i felt 1.6 worked better on the platter. Only reason 1.4 is used on a higher diff is because it's a GD and he is free to use higher or Lower SV if he wantss. He made the SV rise higher than 1.6 on kiais so in a way, only the eaasier parts of his diff are 1.4 SV

[Rain]
  1. 00:11:313 - Hitsounds are quite loud in this kiai (maybe due to the low volume mp3?). Anyway, I'd recommend you to decrease the volume to 35% or so. I increased the volume of the mp3 so hopefully it fixes it, if not i will decrease all the volume across the whole map on all diffs. sounds fine to me but i like my hitsounds so loud so that'sno help >.<
  2. 00:26:643 (3,4,5,6) - Just having normal spaced notes on this part is kinda boring for this difficulty. Why not including some direction changes? eg (4) could go to x:344 and (5) to x:168 to keep the hdash with the next note. I usually love boring stuff since that's my style ;) but your pattern works and is more interesting but a biit more challenging, so i changed it
  3. 00:31:753 (2,3,1) - There'd be a possible missing hdash between (3,1) that'd fit as an intro to the calm section. I made it a double dash to bea bit more lenient since others didnt like the double HDash to the new section so i thought a double dash worked fine
  4. 00:34:390 (5) - Move this note more to the left to reduce the distance. In fact, it'd been a better option to have (4) as a 1/2 slider to match better with the voice since (5) goes with a rather weak sound. i moved the note closer to the previous note instead since a slider there feels weird
  5. 00:37:027 (5) - Something similar with this note. This whole section is quite repetitive and rather uninteresting, so tweaking some patterns could help spicing this part a bit more. reworked this pattern and spiced it up a bit although i think it feels a bit better
  6. 00:39:829 (6,7,8) - As mentioned before, we can make something more interesting than a rather succession of normal spaced notes. Try the following positions for (7) in x:224 and (8) in x:356 to introduce some direction changes. changed to make it more interesting
  7. 00:40:324 (1,2) - Another direction change would also make this transition more interesting. Try moving the end of (1) to x:188 and (2) to x:56, important is that (2) ends at the left side of the slider. this creates for a interesting pattern, changed
  8. 00:54:665 (5) - To match better the vocals try moving this note at the left side of (4) instead to create an extra hdash.
[Platter]
  1. You have tons of prescindable green lines in this difficulty, which either affect no object at all or don't change the parameters on your hitsounds. Try getting those removed. yeah, sorry! Removed them ;w;
  2. 00:37:357 (3) - Surprisingly there's almost no action in the 1st kiai and then you introduce such hdash in a calm part. That slider should be facing to the left side to create a normal dash with the next slider. good, changed it
  3. 01:24:500 (3,1) - Pretty much optional, but it'd be nice to see a hdash to the last slider matching that snare sound. I have it hyper to last note in the Rain, i wanted to be a bit more lenient in the patter so no hyper although it would fit
[Salad]
  1. Same as in Salad, most of the green lines you added aren't even necessary and shall be removed. deleted
  2. 00:59:774 (3) - You've been following the vocals in most of the sections and this slider is kinda out of place. You should rather get rid of it and add a note at 00:59:939 - instead, since that'd be more intuitive to follow. I feel like getting rid of the slider here makes the consistency of notes awkward and feel more out of place. This slider may not fit perfectly but it covers sounds and fits well consistency wise with previous patterns and rhythms
  3. 01:03:071 (1,2,3,4,5,6) - Those notes are also not quite fitting with the rest of the song. Moreover you're using the same rhythm (1/2 notes) in all difficulties and to vary a bit (2) and (4) can be removed. removed the notes you pointed out and changed the pattern a bit
  4. 01:13:126 (3) - For the same reason as before, this could've been just a simple note instead of a slider. i find that vocal part very important to the rhythm of the song and ignoring them would feel too weird despite this being a salad. the head and tail cover vocal so i think it fits well
[]
That'd be all from me. Good luck!
Thank you so much for the mod. :D Ranked when? ;w;
Withered Lotus

Deif wrote:

[Lotus' Overdose]
  1. The mapping style you used and the fact that it's the highest diff of the set would let me suggest you to raise the AR/OD to 9.2 at least. You can also have HP7 instead since the difficulty isn't filled up with many streamy patterns or sections that would be an instafail if you miss them. I suppose.
  2. Apart of that, I highly disagree on the constant usage of 3/4 sliders like 00:13:291 (3,4) - , 00:15:928 (1) - , 00:17:742 (4,1,2) - and so on, just for the sake of creating a similar effect for prolonged vocals like in standard mapping. That could work in standard mode since sliderends aren't that crucial to get, but you'd need to get those in CtB to keep the combo. In most of the cases and if I'm not wrong, those sliderends would be placed in no beat at all which would fall into overmapping. Technically yes it's overmapping, but it's universally accepted overmapping to emphasise a certain strong element in the song which is why this kind of mapping is used all the time so I don't really see this as being issue.
  3. 00:11:313 - 00:53:511 - Check out these timing sections. There's not even a single N:C99 hitsound in the mapset folder. Take a look at the green lines of your difficulty and remove the ones that don't make any change on the hitsounds like 00:32:412 - . Done.
  4. 00:21:862 (4) - This note would need to have the N-soundset instead of the S one, or at least have a Finish hitsound on it. Changed.
  5. 00:31:917 (4,5,6,7,8) - I also have my doubts if that section should have 1/4 notes just for the sake of having some. I'd rather map 1/2 beats instead since there aren't clearly hearable beats on those blue ticks. Mapped to the guitar, plus I think it's a fitting way into the next section of the map.
  6. 00:32:742 (2,3,4) - Try to avoid including double hdashes in such a calm section. Moreover, consider switching the positions in the timeline of (2,3). To fit better the vocals the note should be placed at 00:32:742 - and the slider should start at 00:32:906 - instead. Changed.
  7. 00:35:379 (4) - For the same reason as before, splitting that slider into note+slider would also fit better with the vocals and help you creating more interesting structures. Done.
  8. 00:37:439 (3) - This note isn't necessary at all, again no hearable beat. On the other hand you can hear a weak one on 00:37:604 (5) - so that'd be passable. Removed it.
  9. 00:38:511 (3) - You're missing an important beat at 00:38:676 - that should definitely be mapped. Consider making a note+slider from this long slider. Done.
  10. 00:41:643 - The sudden sound sample change you made is way too abrupt and unexpected. Consider changing it to N-hitsounds or raise the volume of the S-hitsounds more to reduce the contrast between this section and the previous one. Changed to N-hitsounds.
  11. 00:43:785 (1) - Please change it into a simple note. Same reason as previous overmapped spots. I feel this 1/4 slider is fitting for the glitchy sort of lyric here.
  12. 00:46:505 (3) - Same with this slider. Just a note at 00:46:588 - would be enough. Same as above.
Thanks for the mod.

osu file format v14

[General]
AudioFilename: Reincarnation [Kiria Kurono] - Illusory Revelations #FE MAXI.mp3
AudioLeadIn: 0
PreviewTime: 52522
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Reincarnation
TitleUnicode:Reincarnation
Artist:Kiria (CV:Nanjou Yoshino)
ArtistUnicode:Kiria (CV:南條愛乃)
Creator:Tyrell
Version:Lotus' Overdose
Source:幻影異聞録♯FE
Tags:Tokyo Mirage Sessions #FE Withered Lotus Japanese Rock
BeatmapID:864935
BeatmapSetID:397689

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"SMT_x_FE_Teaser_Direct.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 128,128,128
Combo2 : 186,0,255
Combo3 : 228,0,255
Combo4 : 255,0,216
Combo5 : 255,0,150
Combo6 : 150,0,255

[HitObjects]
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MBomb
alright, no kds for this, going through extended sliders on lotus's overdose for now, i'll do a full mod later on when i have a bit more time

i actually love lotus' diff, but a few of these do feel a bit odd, but at the same time, i do think people were overreacting when they say all of them sound bad

[Overdose]

going through each one so yeah some will say they're fine

00:13:359 (3,4) - These ones sound better as 1/2 in my opinion, because there is a clear change in the vocal on the 1/2 that makes holding it sound weird.
00:15:996 (1,2) - These sound fine.
00:17:810 (4) - This vocal sounds like it actually ends on the 1/2 to me.
00:18:304 (1,2) - 1/2 sliders work better here, there is a clear change in the vocal on each 1/2 beat.
00:20:941 (1,2) - These are fine.
00:29:513 (1,2) - These have clear changes on the 1/2.
00:43:853 (1) - 1/4 sounds fine with that type of vocal.
00:46:326 (2,3) - With this one, however, it's kind of strange, because you're not really mapping it to that type of vocal. That vocal starts on the 1/2 beat, so the 1/4 slider should be where the slider end currently is.
00:48:304 (2,3) - Sounds in these have clear changes at 1/2.
00:52:590 (1,2) - Sound fine.
00:55:557 (1,2) - Clear changes at the 1/2.
00:57:864 (1) - This one sounds weird, and is also inconsistent with first kiai.
00:58:194 (2,3) - 2 sounds fine, and to be honest 3 could also work 3/4.
01:00:502 (2,3) - Sound fine.
01:06:106 (1,2) - I think vocal changes at 1/2 are pretty strong.
01:07:919 (2) - This vocal ends at the 1/2, even without changes.
01:08:414 (3,4) - These are fine.
01:11:051 (5,6) - 1/2 sounds better on these for vocal changes.
Withered Lotus

- Magic Bomb - wrote:

[Overdose]

going through each one so yeah some will say they're fine

00:13:359 (3,4) - These ones sound better as 1/2 in my opinion, because there is a clear change in the vocal on the 1/2 that makes holding it sound weird. Yeah, I agree, changed.
00:15:996 (1,2) - These sound fine. Good stuff.
00:17:810 (4) - This vocal sounds like it actually ends on the 1/2 to me. Yeah, works pretty well, changed.
00:18:304 (1,2) - 1/2 sliders work better here, there is a clear change in the vocal on each 1/2 beat. Yup, I agree, changed.
00:20:941 (1,2) - These are fine. Yup.
00:29:513 (1,2) - These have clear changes on the 1/2. Yup, changed.
00:43:853 (1) - 1/4 sounds fine with that type of vocal. Thank god someone agrees.
00:46:326 (2,3) - With this one, however, it's kind of strange, because you're not really mapping it to that type of vocal. That vocal starts on the 1/2 beat, so the 1/4 slider should be where the slider end currently is. Yeah, you're right actually, changed this section round so it's mapped like the first one.
00:48:304 (2,3) - Sounds in these have clear changes at 1/2. Hmm, I wouldn't say so, the vocals sound pretty held to me, and even the instrumental in the background is held quite noticeably as well.
00:52:590 (1,2) - Sound fine. :D
00:55:557 (1,2) - Clear changes at the 1/2. Yup, changed.
00:57:864 (1) - This one sounds weird, and is also inconsistent with first kiai. I don't see how it sounds weird, it sounds pretty similar to sections like these to me.
00:58:194 (2,3) - 2 sounds fine, and to be honest 3 could also work 3/4. Going to keep it as 1/2, it sounds and feels awkward at 3/4 to me, especially with it being a double 3/4 H-dash in this case.
01:00:502 (2,3) - Sound fine. :ok_hand:
01:06:106 (1,2) - I think vocal changes at 1/2 are pretty strong. Yup, very noticeable, changed to 1/2.
01:07:919 (2) - This vocal ends at the 1/2, even without changes. Yup, changed.
01:08:414 (3,4) - These are fine. I think so too.
01:11:051 (5,6) - 1/2 sounds better on these for vocal changes. Yup, you're right, changed. I didn't like how these played anyway so I'm glad.
Very helpful mod, thank you.

osu file format v14

[General]
AudioFilename: Reincarnation [Kiria Kurono] - Illusory Revelations #FE MAXI.mp3
AudioLeadIn: 0
PreviewTime: 52522
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Reincarnation
TitleUnicode:Reincarnation
Artist:Kiria (CV:Nanjou Yoshino)
ArtistUnicode:Kiria (CV:南條愛乃)
Creator:Tyrell
Version:Lotus' Overdose
Source:幻影異聞録♯FE
Tags:Tokyo Mirage Sessions #FE Withered Lotus Japanese Rock
BeatmapID:864935
BeatmapSetID:397689

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"SMT_x_FE_Teaser_Direct.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Absolute Zero
[Salad]
00:08:414 (1) - End this spinner on 00:09:403 instead.
00:20:612 - For the sake of consistency, I would suggest adding a hitcircle here as well.
00:58:524 (6,1) - Lower distancing here as this is an unexpected dash.
00:59:842 (3) - I will repeat this comment again to highlight the importance of this really easy fix. Make this a 1/2 slider instead. You're following the voice throughout yet here the slider end follows the music, which is jarring. Additionally, you're leading to a downbeat, which is strange as well. If you're set on keeping the sound at 01:00:172, at least make it a 1/2 repeat slider.
01:13:689 (1,2,3) - I think this timeline would be a little better as it follows the voice closer. It also still preserves the last 1/4 movement.

[Platter]
00:10:227 (2) - Hmmm....at the end of the slider here, what are you following? If you're following the voice, you can't just leave 00:10:557 to 00:11:216 empty. If you're not following the voice, I would make 00:09:897 (1) a 1/2 repeat slider.
00:30:337 (2,3,4) - Ok I screwed up when I said this last time but the Hdash is a little harsh because it's 1/2 antiflow coming from a low movement (2,3).
00:31:821 (2,3,4) - The tight back-forth here is a little strange to view for me. To a platter player, this would be especially confusing as it requires the player to hold dash and quickly shift back-and-forth.
00:40:886 (2) - Was expecting a finish here to stay constant with the pattern. Add a finish.
00:58:524 (4,1) - I was expecting this movement to be larger than 00:57:864 (2,3) due to it being a downbeat.
01:23:084 (2) - Add a finish on the start of this slider.

[Rain]
00:15:172 (5,1) - Add a hyper here because of the new phrase. A possible solution would be moving (1) to x=132 and 00:15:502 (2) to x=248 for simpler spacing overall.
00:54:568 (4,5,1) - Gotta be careful here. This pattern is kind of challenging for rain players because of the sharp hyper leading to antiflow. I would simplify the movement or remove the hyper.
01:03:304 (2,3) - Are you sure you want such a dense section of hypers here? I would remove the first hyper by lowering distancing to neutralize density.

[Lotus' Overdose]
00:38:579 (3) - This slider covers 00:38:744, which is a pretty important beat. I would make this a 1/2 repeat slider instead.
00:40:227 (1,2,3,4,5,6) - The hyper spike here is a little strange. While I agree it's a subjective-intersubjective issue, I'd say it's a little jarring when the hyper chain comes in.
00:51:436 (2,3) - I was expecting a similar pattern to 00:50:941 (1) directionally. I would say move (3) to the other side of (2).
00:56:875 (6) - NC here to keep the pattern constant.
01:22:590 (4,5) - Kind of an awkward jump here. Such antiflow would probably fit better in the kiai, but not here.
Topic Starter
Tyrell

Absolute Zero wrote:

[Salad]
00:08:414 (1) - End this spinner on 00:09:403 instead. okay
00:20:612 - For the sake of consistency, I would suggest adding a hitcircle here as well. okay
this suggestion isnt to my liking, i think my timeline is fine
00:58:524 (6,1) - Lower distancing here as this is an unexpected dash. okay
00:59:842 (3) - I will repeat this comment again to highlight the importance of this really easy fix. Make this a 1/2 slider instead. You're following the voice throughout yet here the slider end follows the music, which is jarring. Additionally, you're leading to a downbeat, which is strange as well. If you're set on keeping the sound at 01:00:172, at least make it a 1/2 repeat slider. i think changing this feels weird because it wouldnt be mapped like other previous parts and i rather not change them all when i think this works fine. it doesnt perfectly reflect the music but it serves well rhythm wise and pattern wise so no change
01:13:689 (1,2,3) - I think this timeline would be a little better as it follows the voice closer. It also still preserves the last 1/4 movement. okay

[Platter]
00:10:227 (2) - Hmmm....at the end of the slider here, what are you following? If you're following the voice, you can't just leave 00:10:557 to 00:11:216 empty. If you're not following the voice, I would make 00:09:897 (1) a 1/2 repeat slider. i think this functions better as two 1/2 sliders since both sounds kinda extend more than just a single note
00:30:337 (2,3,4) - Ok I screwed up when I said this last time but the Hdash is a little harsh because it's 1/2 antiflow coming from a low movement (2,3). okay, changed to a Dash then. HD seems more fitting but Dash plays fine
00:31:821 (2,3,4) - The tight back-forth here is a little strange to view for me. To a platter player, this would be especially confusing as it requires the player to hold dash and quickly shift back-and-forth. made this pattern a lot more lenient to play
00:40:886 (2) - Was expecting a finish here to stay constant with the pattern. Add a finish. i dont see how that falls into the hitsound pattern, feels weird to add it
00:58:524 (4,1) - I was expecting this movement to be larger than 00:57:864 (2,3) due to it being a downbeat. dont want the movement too large or it feels unfair
01:23:084 (2) - Add a finish on the start of this slider. okay

[Rain]
00:15:172 (5,1) - Add a hyper here because of the new phrase. A possible solution would be moving (1) to x=132 and 00:15:502 (2) to x=248 for simpler spacing overall. i think a regular dash works here better
00:54:568 (4,5,1) - Gotta be careful here. This pattern is kind of challenging for rain players because of the sharp hyper leading to antiflow. I would simplify the movement or remove the hyper. the anti flow is pretty lenient i think, and anti flow isnt necesarily unrankable so no change
01:03:304 (2,3) - Are you sure you want such a dense section of hypers here? I would remove the first hyper by lowering distancing to neutralize density. a lot of hypers building up intensity was the point of this section so yeah i liek the hypers c:
Thank you for the mod. :D Ranked when??
Withered Lotus

Absolute Zero wrote:

[Lotus' Overdose]
00:38:579 (3) - This slider covers 00:38:744, which is a pretty important beat. I would make this a 1/2 repeat slider instead. Changed.
00:40:227 (1,2,3,4,5,6) - The hyper spike here is a little strange. While I agree it's a subjective-intersubjective issue, I'd say it's a little jarring when the hyper chain comes in. I think it's pretty predictable, not going to change this.
00:51:436 (2,3) - I was expecting a similar pattern to 00:50:941 (1) directionally. I would say move (3) to the other side of (2). hmm I don't really like this idea, it can't really make sense of it either, plus I think the current pattern is fine.
00:56:875 (6) - NC here to keep the pattern constant. Sure.
01:22:590 (4,5) - Kind of an awkward jump here. Such antiflow would probably fit better in the kiai, but not here. I tried this a couple of times and it doesn't feel awkward to me at all.
Thanks for the mod.

osu file format v14

[General]
AudioFilename: Reincarnation [Kiria Kurono] - Illusory Revelations #FE MAXI.mp3
AudioLeadIn: 0
PreviewTime: 52522
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Reincarnation
TitleUnicode:Reincarnation
Artist:Kiria (CV:Nanjou Yoshino)
ArtistUnicode:Kiria (CV:南條愛乃)
Creator:Tyrell
Version:Lotus' Overdose
Source:幻影異聞録♯FE
Tags:Tokyo Mirage Sessions #FE Withered Lotus Japanese Rock
BeatmapID:864935
BeatmapSetID:397689

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"SMT_x_FE_Teaser_Direct.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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344,160,60007,6,0,P|380:212|312:244,1,140,2|0,0:0|0:0,0:0:0:0:
184,216,60502,2,0,P|128:252|168:300,1,125.999996154785,10|0,0:0|0:0,0:0:0:0:
256,312,60832,2,0,L|92:300,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
288,264,61161,2,0,L|456:244,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
152,256,61491,5,0,0:0:0:0:
140,196,61821,2,0,P|64:160|52:108,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
284,188,62150,2,0,L|184:92,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
336,80,62480,1,2,0:0:0:0:
60,168,62645,5,0,0:0:0:0:
132,120,62810,1,0,0:0:0:0:
212,140,62974,1,0,0:0:0:0:
48,232,63139,6,0,L|144:232,2,70,10|8|10,0:0|0:0|0:0,0:0:0:0:
228,176,63634,2,0,L|144:176,2,70,8|10|8,0:0|0:0|0:0,0:0:0:0:
460,128,64128,2,0,L|368:128,1,70,4|0,0:0|0:0,0:0:0:0:
256,104,64458,2,0,L|308:48,1,70,8|0,0:0|0:0,0:0:0:0:
32,192,64788,6,0,L|124:192,1,70,2|0,0:0|0:0,0:0:0:0:
232,192,65117,1,8,0:0:0:0:
472,168,65282,2,0,L|408:228,1,70,2|0,0:0|0:0,0:0:0:0:
304,248,65612,2,0,L|396:248,2,70,0|10|0,0:0|0:0|0:0,0:0:0:0:
72,152,66106,6,0,L|152:116,1,70,2|0,0:0|0:0,0:0:0:0:
300,112,66436,2,0,L|216:148,1,70,10|0,0:0|0:0,0:0:0:0:
48,104,66766,2,0,L|228:220,1,210.000008010865,2|8,0:0|0:0,0:0:0:0:
156,124,67425,6,0,L|72:124,2,70,2|0|8,0:0|0:0|0:0,0:0:0:0:
320,72,67919,2,0,L|156:72,1,140,2|0,0:0|0:0,0:0:0:0:
284,120,68414,2,0,L|440:188,1,157.500006008148,10|0,0:0|0:0,0:0:0:0:
328,208,68744,2,0,L|168:248,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
340,272,69073,2,0,B|484:280|488:164|316:188,1,251.999992309571,10|0,0:0|0:0,0:0:0:0:
68,96,69733,5,10,0:0:0:0:
212,96,69897,1,0,0:0:0:0:
68,96,70062,2,0,L|216:96,1,140,2|8,0:0|0:0,0:0:0:0:
440,244,70557,2,0,L|292:244,1,140,2|0,0:0|0:0,0:0:0:0:
108,204,71051,2,0,L|220:188,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
340,152,71381,2,0,L|204:132,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
92,104,71711,2,0,L|260:84,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
464,60,72040,1,0,0:0:0:0:
156,208,72370,6,0,L|252:208,1,70,10|0,0:0|0:0,0:0:0:0:
448,128,72700,2,0,L|360:128,1,70,2|0,0:0|0:0,0:0:0:0:
508,128,73029,1,8,0:0:0:0:
240,72,73194,2,0,L|392:72,1,140,2|0,0:0|0:0,0:0:0:0:
284,164,73689,1,10,0:0:0:0:
392,212,73853,1,0,0:0:0:0:
248,244,74018,1,10,0:0:0:0:
416,280,74183,1,8,0:0:0:0:
176,296,74348,1,10,0:0:0:0:
456,324,74513,1,10,0:0:0:0:
256,192,74678,12,0,76656,0:0:0:0:
144,192,76985,6,0,L|296:192,2,140,2|2|8,0:0|0:0|0:0,0:0:0:0:
16,148,77810,1,0,0:0:0:0:
112,124,77974,1,0,0:0:0:0:
4,96,78139,1,0,0:0:0:0:
104,64,78304,1,8,0:0:0:0:
352,72,78469,2,0,L|452:72,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
216,68,78963,1,8,0:0:0:0:
448,272,79128,6,0,L|240:200,1,210.000008010865,0|8,0:0|0:0,0:0:0:0:
96,184,79623,2,0,L|204:184,1,83.9999974365235,10|8,0:0|0:0,0:0:0:0:
416,88,79952,2,0,L|256:136,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
380,184,80447,2,0,L|456:228,1,83.9999974365235,0|0,0:0|0:0,0:0:0:0:
328,272,80777,1,0,0:0:0:0:
208,280,80941,1,8,0:0:0:0:
476,296,81106,6,0,L|384:296,1,70,0|0,0:0|0:0,0:0:0:0:
256,228,81436,2,0,L|344:228,1,70,0|8,0:0|0:0,0:0:0:0:
66,137,81766,6,0,L|266:233,1,210.000008010865,0|10,0:0|0:0,0:0:0:0:
126,241,82260,1,8,0:0:0:0:
254,265,82425,1,8,0:0:0:0:
12,292,82590,2,0,L|104:292,2,70,6|0|0,0:0|0:0|0:0,0:0:0:0:
344,276,83084,2,0,L|376:188,1,70,2|0,0:0|0:0,0:0:0:0:
248,188,83414,1,0,0:0:0:0:
136,192,83579,1,8,0:0:0:0:
424,208,83744,6,0,L|449:143,1,70,6|0,0:0|0:0,0:0:0:0:
336,100,84073,1,0,0:0:0:0:
216,88,84238,1,8,0:0:0:0:
100,132,84403,1,8,0:0:0:0:
364,148,84568,2,0,L|388:68,1,70,8|8,0:0|0:0,0:0:0:0:
160,68,84897,1,8,0:0:0:0:
392,40,85062,2,0,B|464:116|464:116|488:196|96:180|96:180|80:344|396:320|396:320|364:248|276:212,1,1008,4|0,0:0|0:0,0:0:0:0:
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