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Sta feat.b - Argent Symmetry

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Topic Starter
jcjc

SnowNiNo_ wrote:

From my queue

1pc test play <-- this just links back to your queue LOL

[Tragic Love Extra]
nothing much i can mod
just a little mistake
00:12:452 (4,5,6,7,8) - 00:12:626 (6) - NC or make the DS same ugh NC'd again
00:13:151 (1,2,1,2,1,2) - suggest to change to slider cause the DS changed is to sudden fine imo
00:21:522 (1,2,3) - and 00:32:685 (1,2,3) - the triplet is to sudden, jumps is fine ^

dont need to give KD at this mod =w=
since only a few mod ;)
GL
Spiraler
From my queue

Rtyzen's Insane
different kiai than the rest of the set (is this even a problem since it's GD?)

00:38:266 (1) - stack tail on 00:37:917 (4)
01:28:847 (2) - even spacing before and after
01:42:452 (1) - stack head on tail of 01:41:405 (2)

Hard
01:20:126 (1,1,1) - slightly closer spacing can be confusing to hard players, especially on a map like this
01:37:917 (7,8,1) - this blanket looks weird
01:52:743 (4,1,2) - this back and forth can be disorienting to hard players
01:59:196 (1,1) - don't blanket so close unless you curve the slider more

Normal
00:03:382 (1,2) - doesn't really lead into each other well
00:08:964 (1,2) - ^
02:00:592 (1,2) - ^
00:26:929 (4) - maybe curve the end up a little more for blanket?
01:53:615 (1) - maybe exaggerate the curve more for blanket

Easy
00:01:464 (1) - very short spinner, the next slider can be see only halfway through
00:23:092 (1,2) - red tick pattern like this is hard to play for easy players
00:34:254 (1,2) - ^
01:44:371 (2,3,1) - ^
01:14:545 (1) - remove NC, elsewhere in this section each combo lasts 8 beats, no reason for it to be 4 for just this one
01:29:894 (1) - kind of short spinner for easy

Very good maps, look very weird but in a good way!
Kyle Y

Sorry for late modding.

[Easy]
00:01:464 (1) - unrankable, lack of recovery time. For a spinner in Easy diff, 4 beats recovery time is required.
00:14:545 - usually big tick need a clickable item, becasue mainly strong beats are on big tick. Using slider end here, if you skipped the strong sound, then you will risk a disqualify.
00:16:987 (1) - nc is not based on vocal sound, but the big tick, this is the method how mappers put nc. therefore 00:16:987 (1) - del nc, and add a nc at 00:17:336 (2) - .
00:18:382 (1) - same as above, but no need to put nc at 00:18:731 (2) - . In easy and normal diff, mainly is 8 beats one nc, or you can say nc every 2 big tick. In lower diff, it is better to keep the nc position constant. This modding suits for all songs.
00:22:917 (1) - 3/2 beat slider on 00:22:917 - . suddently change for 3/2 spacing is quite weird to play for new players. and 00:22:917 - is also the ending for the sound started from 00:22:743 -
00:48:033 (1) - suggested ctrl+g this pattern, it is better in flowing to slider (2)

[Hard]
I think you can increase AR a little bit, seems too many objects show too early. maybe 7.5 is better.
00:23:092 (1,2,3,1,2,3) - this pattern a little bit hard for Hard diff, just becasue it is linear flow, first 3 is to left but suddently turn to right. no need to fix it if you want, just hard to play for new hard diff player.
00:52:219 (1,2,3,4) - linear flow for 5 clicks, also hard to play. also, fix it optionally, not a problem for rank.
00:42:452 (1,2,3,1,2,3,1,2,3) - also hard to play, same as above ^
00:58:498 (1) - del nc, in hard diff nc should be added for every big tick.
01:36:871 (1,2,3,4,5,6,7,8) - also, not a problem for rank, but in hard diff usually mapper map 4 circles max in a row, I mean for the normal cases, of course you can find out some exception.

Overall, I think you can focus more on patterns, especially on Easy. Pattern seems too random, and not quite good look for me. I really don't know how to tell you how to fix it, all about experience? osu still a rhythm game, for Easy to Hard diff, rhythm is okay for me. This song is in maimai right? there I think you can use the diff name in maimai: Easy Basic Advanced Expert Master Re:Master
Topic Starter
jcjc
wtf doublepost
Topic Starter
jcjc

Spiral527 wrote:

From my queue

Hard
01:20:126 (1,1,1) - slightly closer spacing can be confusing to hard players, especially on a map like this not really sure what to do with this since I'm following DS
01:37:917 (7,8,1) - this blanket looks weird fixed
01:52:743 (4,1,2) - this back and forth can be disorienting to hard players i wanna keep this cause it's cool D:
01:59:196 (1,1) - don't blanket so close unless you curve the slider more fixed

Normal
00:03:382 (1,2) - doesn't really lead into each other well
00:08:964 (1,2) - ^
02:00:592 (1,2) - ^
00:26:929 (4) - maybe curve the end up a little more for blanket? fixed
01:53:615 (1) - maybe exaggerate the curve more for blanket fixed

Easy
00:01:464 (1) - very short spinner, the next slider can be see only halfway through
00:23:092 (1,2) - red tick pattern like this is hard to play for easy players
00:34:254 (1,2) - ^
01:44:371 (2,3,1) - ^
01:14:545 (1) - remove NC, elsewhere in this section each combo lasts 8 beats, no reason for it to be 4 for just this one
01:29:894 (1) - kind of short spinner for easy remapped this

Very good maps, look very weird but in a good way! Thanks!
Kyle Y

Kyle Y wrote:

[Easy]
00:01:464 (1) - unrankable, lack of recovery time. For a spinner in Easy diff, 4 beats recovery time is required.
00:14:545 - usually big tick need a clickable item, becasue mainly strong beats are on big tick. Using slider end here, if you skipped the strong sound, then you will risk a disqualify.
00:16:987 (1) - nc is not based on vocal sound, but the big tick, this is the method how mappers put nc. therefore 00:16:987 (1) - del nc, and add a nc at 00:17:336 (2) - .
00:18:382 (1) - same as above, but no need to put nc at 00:18:731 (2) - . In easy and normal diff, mainly is 8 beats one nc, or you can say nc every 2 big tick. In lower diff, it is better to keep the nc position constant. This modding suits for all songs.
00:22:917 (1) - 3/2 beat slider on 00:22:917 - . suddently change for 3/2 spacing is quite weird to play for new players. and 00:22:917 - is also the ending for the sound started from 00:22:743 -
00:48:033 (1) - suggested ctrl+g this pattern, it is better in flowing to slider (2) remapped this

[Hard]
I think you can increase AR a little bit, seems too many objects show too early. maybe 7.5 is better. ok fixed
00:23:092 (1,2,3,1,2,3) - this pattern a little bit hard for Hard diff, just becasue it is linear flow, first 3 is to left but suddently turn to right. no need to fix it if you want, just hard to play for new hard diff player. slider leniency makes it easy to hit imo
00:52:219 (1,2,3,4) - linear flow for 5 clicks, also hard to play. also, fix it optionally, not a problem for rank. keeping this
00:42:452 (1,2,3,1,2,3,1,2,3) - also hard to play, same as above ^ ^
00:58:498 (1) - del nc, in hard diff nc should be added for every big tick. fixed
01:36:871 (1,2,3,4,5,6,7,8) - also, not a problem for rank, but in hard diff usually mapper map 4 circles max in a row, I mean for the normal cases, of course you can find out some exception. keeping this

Overall, I think you can focus more on patterns, especially on Easy. Pattern seems too random, and not quite good look for me. I really don't know how to tell you how to fix it, all about experience? osu still a rhythm game, for Easy to Hard diff, rhythm is okay for me. This song is in maimai right? there I think you can use the diff name in maimai: Easy Basic Advanced Expert Master Re:Master changed

Sorry for the late replies, been busy with NS so far :(
Moa
From my modding Queue
[easy]
so.. nice map
01:51:871 (3) - DS check 1.36
01:54:312 (4,1) - make blanket is seeing good
01:56:057 - i think it's click timing
02:01:638 - ^
02:05:475 (3,1) - blanket?
[Basic]
00:15:243 (3,4) - fix blanket
01:31:289 (4,5) - Ds 0. 94
01:36:871 (1,2) - in normal you can use this rhythm http://puu.sh/nF7d8/37dc8efcfa.jpg with EX pattern http://puu.sh/nF7lJ/828756e6e2.jpg
01:42:452 (1,2) - ^
01:48:033 (1,2) - ^
[advanced]
00:48:557 (2,3) - fix blanket
00:54:662 (3) - it's not good rhythm i think.. you can use this rhythm http://puu.sh/nF7yE/c1ebd82ae4.jpg
01:05:825 (3) - ^
01:20:998 (1) - cancel NC
01:26:405 (1) - ^
01:53:441 (4,1,2) - fix blanket
[expert]
many 3/4 sliders are too distant..
00:03:382 (1,2) - too distant :o in opening
00:14:196 (1,2,3) - not this rhythm it's don't have stream sound
01:14:545 (2) - i think this slider is need slow sv like 01:21:522 (1) - this
[last diff]
00:09:661 (4) - not good flow


good map GL~
Topic Starter
jcjc

Moa wrote:

From my modding Queue
[easy]
so.. nice map
01:51:871 (3) - DS check 1.36 fixed
01:54:312 (4,1) - make blanket is seeing good dw blanket this
01:56:057 - i think it's click timing added note
02:01:638 - ^ added note
02:05:475 (3,1) - blanket? fixed
[Basic]
00:15:243 (3,4) - fix blanket fixed
01:31:289 (4,5) - Ds 0. 94 fixed
01:36:871 (1,2) - in normal you can use this rhythm http://puu.sh/nF7d8/37dc8efcfa.jpg with EX pattern http://puu.sh/nF7lJ/828756e6e2.jpg i prefer to emphasize the white ticks here
01:42:452 (1,2) - ^ ^
01:48:033 (1,2) - ^ ^
[advanced]
00:48:557 (2,3) - fix blanket fixed
00:54:662 (3) - it's not good rhythm i think.. you can use this rhythm http://puu.sh/nF7yE/c1ebd82ae4.jpg don't wanna spoil the consistency lol
01:05:825 (3) - ^ ^
01:20:998 (1) - cancel NC NC for SV change
01:26:405 (1) - ^ fixed
01:53:441 (4,1,2) - fix blanket DS issues lol so cant really make it perfect but its close enough
[last diff]
00:09:661 (4) - not good flow fine imo


good map GL~
Thanks for modding!
Deppyforce
zxzxxzxz

[General]
spinner ends at 02:10:185

[Easy]
02:06:173 (1,1,2,3) - eh horizontal linear flow at end is sad ;; try make a curve, also it would flow better if place (1) at ~x214 y61
fine

[Basic]
00:03:382 (1) - not enough recovery time after spinner
00:44:894 - start a 1/2 slider here plays nice imo
01:04:778 (1,2,3) - this gets a bit repetitve, beginners have hearts and want to play interesting things too, not the same thing copy paste 4 times
01:32:685 (1,2,3) - ^ they're technically same

[Advanced]
00:32:685 (5) - obviously 1/4

the copy paste pls

01:38:092 (8) - this note is weak, not deserves to b clickable at a hard diff imo

despite alot of copy pasting, this map is fine. but gets boring fast lol
gl
Topic Starter
jcjc

Deppyforce wrote:

zxzxxzxz

[General]
spinner ends at 02:10:185 changed

[Easy]
02:06:173 (1,1,2,3) - eh horizontal linear flow at end is sad ;; try make a curve, also it would flow better if place (1) at ~x214 y61
fine changed

[Basic]
00:03:382 (1) - not enough recovery time after spinner changed
00:44:894 - start a 1/2 slider here plays nice imo ok
01:04:778 (1,2,3) - this gets a bit repetitve, beginners have hearts and want to play interesting things too, not the same thing copy paste 4 times but it looks cool D:
01:32:685 (1,2,3) - ^ they're technically same

[Advanced]
00:32:685 (5) - obviously 1/4 changed to a repeat slider

the copy paste pls

01:38:092 (8) - this note is weak, not deserves to b clickable at a hard diff imo true but leaving this for consistency

despite alot of copy pasting, this map is fine. but gets boring fast lol no creativity in mapping easier diffs D:
gl
Thanks for modding! :)
teko8
From my NM modding queue. Mod of two highest diffs.

General Modding

Rtyzen's Expert:

Difficulty Rating: Rated as an Insane and is still pretty far off Expert cut-off (5.25 ★), would rename to Rtyzen's Insane, or make it harder (though making it harder would kind of ruin the diff spread).
00:31:812 (3,4,5,6,7,1,2,3,4) - I would consider dividing these up into 1,2 jumps like at 00:14:545 (1,2,1,2,1,2,1,2) - .
00:57:103 (8) - NC for consistency with 00:51:522 (1,2) - .
01:02:685 (8) - ^
01:04:429 (1) - Ctrl+g this, more natural to go from 01:04:254 (2) - up imo.
01:08:266 (8) - NC for consistency ...
01:57:801 (1) - Make the curvature match 01:58:062 (2) - since they match at 01:56:405 (1,2) - .

Master:

00:35:824 (1,2,3,4,5,6,7,8,1,2,3,4) - This stream could use more curvature like 00:08:266 (1,2,3,4,5,6,7,8) - and 00:11:057 (1,2,3,4,5,6,7,8) - .
00:42:801 (1) - Remove NC, makes it so the # of combos prior to 00:45:243 (1,2,1,2,1,2,1,2) - matches.
00:43:499 (1) - ^
00:44:196 (1) - ^
00:44:894 (5) - ^
01:12:626 (3) - NC, consistency with NCs at the start of streams throughout the map.
01:18:208 (3) - ^
01:19:603 (5) - ^
01:58:760 (5) - ^ (this one is a maybe)
A lot of other stuff can be said about this map but I think that would ruin the style of the map as a whole.

Other Possible Changes

All difficulties:

Combo colors: I would change combo colors to match colors in BG in some way.
Kiai timings: Make them match, though not required (personally I think Rtyzen's are good).
Preview Point: Change preview point to 00:48:033 - , gives the player a better idea of what the song sounds like.
Hitsounding: I think this set can benefit from more custom sounding (especially on the parts with whistles at the moment), but that's not required.

Rtyzen's Expert:

00:36:696 (6) - Move to where 00:35:824 (1) - is.

Master:

01:42:714 (4,5,6) - This curve on the stream is pretty wide at the moment, I would bring 5 down a bit and fix spacing on the stream afterwards.

Though I can't play it that well, I like the style that you're using for this song. Good luck~ :)
Topic Starter
jcjc

teko8 wrote:

From my NM modding queue. Mod of two highest diffs.

General Modding

Rtyzen's Expert:

Difficulty Rating: Rated as an Insane and is still pretty far off Expert cut-off (5.25 ★), would rename to Rtyzen's Insane, or make it harder (though making it harder would kind of ruin the diff spread). expert naming to follow the maimai difficulty system i guess

Master:

00:35:824 (1,2,3,4,5,6,7,8,1,2,3,4) - This stream could use more curvature like 00:08:266 (1,2,3,4,5,6,7,8) - and 00:11:057 (1,2,3,4,5,6,7,8) - . keeping the original
00:42:801 (1) - Remove NC, makes it so the # of combos prior to 00:45:243 (1,2,1,2,1,2,1,2) - matches. ok
00:43:499 (1) - ^ ok
00:44:196 (1) - ^ ok
00:44:894 (5) - ^ keeping this NC due to SV change
01:12:626 (3) - NC, consistency with NCs at the start of streams throughout the map. uh not really this is following the start i didn't nc the streams there
01:18:208 (3) - ^ ^
01:19:603 (5) - ^ ^
01:58:760 (5) - ^ (this one is a maybe) ^
A lot of other stuff can be said about this map but I think that would ruin the style of the map as a whole.

Other Possible Changes

All difficulties:

Combo colors: I would change combo colors to match colors in BG in some way.
Kiai timings: Make them match, though not required (personally I think Rtyzen's are good). as explained in the earlier posts idw kiai for reasons
Preview Point: Change preview point to 00:48:033 - , gives the player a better idea of what the song sounds like. ugh ok fine i changed it
Hitsounding: I think this set can benefit from more custom sounding (especially on the parts with whistles at the moment), but that's not required.

Master:

01:42:714 (4,5,6) - This curve on the stream is pretty wide at the moment, I would bring 5 down a bit and fix spacing on the stream afterwards. fine imo

Though I can't play it that well, I like the style that you're using for this song. Good luck~ :)
Thank you for modding~
Speed of Snail
Hey, from my queue.

Also, before I get started, I find the default whistle hit-sound you seem to love quite irritating all over the map, you should probably tone those down, or better yet, get a hit-sound for whistle so no one has to listen to those.

BASIC

00:02:685 - If I'm not mistaken, Easy and Normal difficulties require a minimum recovery after a spinner of 750ms, this is not a gap of 750ms and would need to be increased somehow. (Currently 697ms)

Welp, this is a pathetic excuse for a mod, but otherwise I can't find anything, really if I had anything to say it would just be pointing out differences in our mapping styles, which simply won't help anyone accomplish anything. Additionally, the Easy doesn't have the spinner, so the only issue I could find is exclusive to the Basic diff, (Excluding hitsounding, I still feel the hitsounding could use a lot of work).

Anyways yea, map is solid, can't find anything to complain about, you should be able to rank it with little more effort tbh, if I was BN I'd bubble after spinner was fixed, GL with this one.
Topic Starter
jcjc

TheOnlyLeon wrote:

Hey, from my queue.

Also, before I get started, I find the default whistle hit-sound you seem to love quite irritating all over the map, you should probably tone those down, or better yet, get a hit-sound for whistle so no one has to listen to those. i don't find it annoying tbh

BASIC

00:02:685 - If I'm not mistaken, Easy and Normal difficulties require a minimum recovery after a spinner of 750ms, this is not a gap of 750ms and would need to be increased somehow. (Currently 697ms) removed the spinner

Welp, this is a pathetic excuse for a mod, but otherwise I can't find anything, really if I had anything to say it would just be pointing out differences in our mapping styles, which simply won't help anyone accomplish anything. Additionally, the Easy doesn't have the spinner, so the only issue I could find is exclusive to the Basic diff, (Excluding hitsounding, I still feel the hitsounding could use a lot of work).

Anyways yea, map is solid, can't find anything to complain about, you should be able to rank it with little more effort tbh, if I was BN I'd bubble after spinner was fixed, GL with this one.
Thanks for your mod~
Chibi Maruko
Hi. From my queue

rytzen

  1. 00:21:522 (5) - NC here
  2. 00:29:894 (6) - ^
  3. 00:31:987 (4,6) - NC since ur jumps always 1,2
  4. 01:21:522 (1) - add whistle
  5. 01:24:312 (1) - ^

master

  1. 00:03:905 (3) - http://i.imgur.com/Wbb0f7H.png kinda weird overlap. pls make it flow
  2. 00:06:696 (3) - ^
  3. 00:49:690 - add inheriting point 20% because uncomfortable for ppl
  4. 00:51:522 (1,2,3,4,5) - Make it stack because flower look not comfortable
  5. 00:57:103 (1,2,3,4,5) - ^
  6. 01:02:685 (1,2,3,4,5) - ^
  7. 01:04:778 (1) - Normal slider because no reason why u add overlap here
  8. 01:21:522 (1) - Add whistle although u added it
  9. 01:24:312 (1) - ^
  10. 01:43:324 (2,4) - ctrl + h will be better
  11. 02:00:068 (1) - delete this slider coz no rhythm why u add slider stream 1/6
  12. 02:07:568 (1,1,1,1,1,1,1) - pls don't spam nc but ahead u want to fix this

gl when rank
bye
Topic Starter
jcjc

Chibi Maruko wrote:

Hi. From my queue

master

  1. 00:03:905 (3) - http://i.imgur.com/Wbb0f7H.png kinda weird overlap. pls make it flow it does flow somewhat, keeping for the structure
  2. 00:06:696 (3) - ^ ^
  3. 00:49:690 - add inheriting point 20% because uncomfortable for ppl don't really get what you mean there but 20% volume is too low?
  4. 00:51:522 (1,2,3,4,5) - Make it stack because flower look not comfortable fine imo
  5. 00:57:103 (1,2,3,4,5) - ^ ^
  6. 01:02:685 (1,2,3,4,5) - ^ ^
  7. 01:04:778 (1) - Normal slider because no reason why u add overlap here ok
  8. 01:21:522 (1) - Add whistle although u added it sure
  9. 01:24:312 (1) - ^ sure
  10. 01:43:324 (2,4) - ctrl + h will be better you mean ctrl+g?
  11. 02:00:068 (1) - delete this slider coz no rhythm why u add slider stream 1/6 that drum roll in the background
  12. 02:07:568 (1,1,1,1,1,1,1) - pls don't spam nc but ahead u want to fix this kinda emphasizes this part that it isn't 1/4 but 1/6 i guess? sadfsg

gl when rank never cuz scrub map D:
bye
thanks for modding~
CyberX
Here we go my Mod
note that everythings here is just my opinions

Rtyzen's Expert
00:04:080 (1) - NC this,so its more easier to notice
00:06:871 (4) - here too
00:09:661 (4) - here too
00:11:405 (1) - NC so its more easier to notice the stream change direction
01:09:312 (1,2,3,4) - i think its a bad idea to change the distance Snap here but the pattern is great so idk
01:11:057 (4) - Nc here
01:11:580 (5) - this is hard to read because the direction of the slider is overlaping with slider before it try another direction
01:13:411 (2) - this too but for this its because of the stream before
01:55:708 (4) - NC this
01:57:103 (4) - NC
02:01:289 (4) - NC
02:02:685 (4) - NC

Master
00:12:626 (1,2,3) - i see no reason to change the distance snap here
00:12:888 empty?
00:46:638 (1,2,3,4,1,2,3,4,1,2,3,4) - this is just to close to each other
01:09:400 (6,7,8) - recomend you to make the stream distance consisten as before
01:19:429 (4) - Nc here
01:31:289 (1,2,3,4,1,2,3,4,1,2,3,4) - same as before
01:32:685 (1) - idk but maybe its just for me,this is hard to notice because the the slider is at the top and the slider before is overlaping it
02:02:859 (5) - place this little higher x:283 y:272 could work
02:10:126 (1) - delete this,make this clickable is werid just end the spinner here 02:10:097

Thanks for choosing my Mod Q,came again next time
Good Luck
Topic Starter
jcjc

CyberX wrote:

Here we go my Mod
note that everythings here is just my opinions

Master
00:12:626 (1,2,3) - i see no reason to change the distance snap here looks good to me lol
00:12:888 empty? the music kinda stops there so
00:46:638 (1,2,3,4,1,2,3,4,1,2,3,4) - this is just to close to each other it's fine imo
01:09:400 (6,7,8) - recomend you to make the stream distance consisten as before smaller ds for the 'slowing down' effect i guess?
01:19:429 (4) - Nc here
01:31:289 (1,2,3,4,1,2,3,4,1,2,3,4) - same as before as above
01:32:685 (1) - idk but maybe its just for me,this is hard to notice because the the slider is at the top and the slider before is overlaping it fine imo
02:02:859 (5) - place this little higher x:283 y:272 could work ^
02:10:126 (1) - delete this,make this clickable is werid just end the spinner here 02:10:097 i don't think its weird haha theres something there definitely

Thanks for choosing my Mod Q,came again next time
Good Luck
well thanks for looking at the map i guess :)
Vivyanne
hOI!
from da qUEUE!~

sorry for being so damn late, forgot about the queue because of school work

Master

hmmmm imo ar9,2 suits it better

00:01:464 (1) - reconsider it, it seems a little unneeded
00:04:778 (1,2) - maybe connect these two better, now feels a little awkward to play
00:08:266 (1,2,3,4,5,6,7,8) - here, you can follow the music more, for instance have a higher spacing on the first four notes and then a decreasing one at the other four, as the music goes from louder to less loud
00:13:151 (1,2,1,2,1,2) - imo normal stacks or sliders suit the situation better
00:17:336 (1,4) - maybe blanket these
00:34:952 (1,2,3,4,5) - insanely hard to read, maybe increase or completely decrease spacing on 4,5
00:36:521 (1,2,3,4,1) - why is the spacing here different? seems unneeded imo
00:42:801 (5,6) - more spacing between those things make it easier to read for players
00:50:824 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2) - yo this stuff is sexy
01:00:592 (1,2) - fix overlap?
01:21:522 (1,1) - nah the circle after the slider isnt needed, just extend the slider
01:29:894 (1,2,1,2,1,2) - having such small jumps after having big ones doesnt play well. let people jump!
01:49:080 (1) - be careful with these, osu sometimes is weird and lets you sliderbreak randomly on 1/16 sliders!
02:03:033 (1,2) - nah not so close to each other, seems weird and unlogical with the rest of the stream
02:08:440 (1) - you may start this at the blue tick

yo done! sorry for being so damn late, i hate myself for it tbh
Topic Starter
jcjc

HighTec wrote:

hOI!
from da qUEUE!~

sorry for being so damn late, forgot about the queue because of school work

Master

hmmmm imo ar9,2 suits it better ok

00:01:464 (1) - reconsider it, it seems a little unneeded keeping this probably
00:04:778 (1,2) - maybe connect these two better, now feels a little awkward to play fine imo
00:08:266 (1,2,3,4,5,6,7,8) - here, you can follow the music more, for instance have a higher spacing on the first four notes and then a decreasing one at the other four, as the music goes from louder to less loud considering this
00:13:151 (1,2,1,2,1,2) - imo normal stacks or sliders suit the situation better i think it looks kewl xd
00:17:336 (1,4) - maybe blanket these nah
00:34:952 (1,2,3,4,5) - insanely hard to read, maybe increase or completely decrease spacing on 4,5 fine imo
00:36:521 (1,2,3,4,1) - why is the spacing here different? seems unneeded imo yeah made the spacing consistent
00:42:801 (5,6) - more spacing between those things make it easier to read for players fine imo
00:50:824 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2) - yo this stuff is sexy lol thanks
01:00:592 (1,2) - fix overlap? ok
01:21:522 (1,1) - nah the circle after the slider isnt needed, just extend the slider there is a small piano sound there i guess?
01:29:894 (1,2,1,2,1,2) - having such small jumps after having big ones doesnt play well. let people jump! yeah changed
01:49:080 (1) - be careful with these, osu sometimes is weird and lets you sliderbreak randomly on 1/16 sliders! fine imo :)
02:03:033 (1,2) - nah not so close to each other, seems weird and unlogical with the rest of the stream removed the x1.5 sv, should be fine now
02:08:440 (1) - you may start this at the blue tick if you listen at 25% speed its obviously not at the blue tick

yo done! sorry for being so damn late, i hate myself for it tbh
Thanks for the mod!
Mercusheigan
Hi, from my modding queue

Mapset

SPOILER
Just a note that this is my first modding in this kind of music genre, so it may be a bit shallow

The star rating gap from Basic and Advanced is kinda big, and people may call you out because of that. I'd recommend a new advanced and renaming the advanced to hard.

00:01:464 (1) - So this is a bit weird, because the noise starts earlier but you start in the middle of the noise, instead of when it starts ramping up at 00:01:1638. IMO you have to consider if you are going to map the whole noise or if you're only going to map the ramping up of the noise

Master

SPOILER
00:13:498 (1,2) - I'd reverse select this one, or even 00:13:151 (1,2) - and 00:13:847 (1,2) - (this second one looks better and plays better, IMO)

00:18:731 (1) - not really convinced by this NC, feels like it's the same "section"

00:19:254 (3,4,5,6) - this doesn't plays badly but could be more intuitive. That being said, I'd suggest to put 4 next to 00:20:126 (1) -

00:25:359 (5) - I feel like the sound lasts for more 1/4th of a beat, and IMO the slider should end on the blue tick

00:27:103 (1) - 2nd point move to 135, 220, 3rd point to 190, 184 http://puu.sh/o4wOr/5e310efe8f.jpg

00:42:801 (5,5,5) - I don't like these. First I don't hear the reverse beat on the song, that being said, that's artificial difficulty and kinda breaks the flow. This section would be played a lot better with 2 kicksliders instead of one of this short reverses and a kickslider

00:45:243 (1,2,1,2,1,2,1) - How about if you slightly increase the hitsound volume by each slider? Like, make so that the inherit at 00:45:423 is set at 60%, and increase slowly by 5%. Like this: http://puu.sh/o4xlR/7f827c812b.png (Also increased the volume at each NC on the stream). That helps the buildup. Maybe even increase SV by each slider by like 0,1 or 0,15.

01:28:498 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ same suggestion as before

02:10:126 (1) - I'd set the last of the hit sound volume to 5%, keeping the first at 50%

Also, I feel like this diff could use the same points of Kiai time as in Rytzen's diff

Rytzen's Expert

SPOILER
00:45:243 (1,2,1,2,1,2,3,4,5,6) - Consider the same suggested for the Master difficulty

01:13:411 (2) - Feels poorly placed for me

01:29:894 (1,2,1,2,1,2,1,2,3) - Consider the same suggested for the Master difficulty

02:08:310 (1) - for the sake of consistency, consider ending the spinner at 02:10:126

Pretty good difficulty overall

Advanced

SPOILER
Change OD to 6
00:45:243 (1,2,1,2,1,2,1,2,1,2,3) - You probably know what I'm talking about at this point lol

01:29:894 (1,2,1,2,1,2,1,2,1,2,3) - ^

02:08:310 (1) - for the sake of consistency, consider ending the spinner at 02:10:126

Feels as good as it can get for me, honestly. Also as I said, consider the kiai time as in Rytzen's difficulty for ALL your mapset

Basic

SPOILER
00:14:196 (1) - Remove NC

02:08:310 (1) - for the sake of consistency, consider ending the spinner at 02:10:126

Also, the kiai time speech

As I said, won't mod the easy difficulty.

Pretty good map overall dude, good luck! :)
Topic Starter
jcjc

Mercusheigan wrote:

Hi, from my modding queue

Mapset

SPOILER
Just a note that this is my first modding in this kind of music genre, so it may be a bit shallow

The star rating gap from Basic and Advanced is kinda big, and people may call you out because of that. I'd recommend a new advanced and renaming the advanced to hard.

00:01:464 (1) - So this is a bit weird, because the noise starts earlier but you start in the middle of the noise, instead of when it starts ramping up at 00:01:1638. IMO you have to consider if you are going to map the whole noise or if you're only going to map the ramping up of the noise leaving it as it is for now

Master

SPOILER
00:13:498 (1,2) - I'd reverse select this one, or even 00:13:151 (1,2) - and 00:13:847 (1,2) - (this second one looks better and plays better, IMO) keeping this as i feel it's fine

00:18:731 (1) - not really convinced by this NC, feels like it's the same "section" trying to be consistent with 4 bars per NC i guess

00:19:254 (3,4,5,6) - this doesn't plays badly but could be more intuitive. That being said, I'd suggest to put 4 next to 00:20:126 (1) - unstacked 00:19:603 (4) - so it plays a bit better

00:25:359 (5) - I feel like the sound lasts for more 1/4th of a beat, and IMO the slider should end on the blue tick nice

00:27:103 (1) - 2nd point move to 135, 220, 3rd point to 190, 184 http://puu.sh/o4wOr/5e310efe8f.jpg ok

00:42:801 (5,5,5) - I don't like these. First I don't hear the reverse beat on the song, that being said, that's artificial difficulty and kinda breaks the flow. This section would be played a lot better with 2 kicksliders instead of one of this short reverses and a kickslider um there's the triple snare there so a reverse slider works there plus the flow is ok imo

00:45:243 (1,2,1,2,1,2,1) - How about if you slightly increase the hitsound volume by each slider? Like, make so that the inherit at 00:45:423 is set at 60%, and increase slowly by 5%. Like this: http://puu.sh/o4xlR/7f827c812b.png (Also increased the volume at each NC on the stream). That helps the buildup. Maybe even increase SV by each slider by like 0,1 or 0,15. done

01:28:498 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ same suggestion as before ^

02:10:126 (1) - I'd set the last of the hit sound volume to 5%, keeping the first at 50% used 30% as 5% is too low for me

Also, I feel like this diff could use the same points of Kiai time as in Rytzen's diff nah

Advanced

SPOILER
Change OD to 6 6.5 works here
00:45:243 (1,2,1,2,1,2,1,2,1,2,3) - You probably know what I'm talking about at this point lol ok

01:29:894 (1,2,1,2,1,2,1,2,1,2,3) - ^ ^

02:08:310 (1) - for the sake of consistency, consider ending the spinner at 02:10:126 ok

Feels as good as it can get for me, honestly. Also as I said, consider the kiai time as in Rytzen's difficulty for ALL your mapset why :(

Basic

SPOILER
00:14:196 (1) - Remove NC swapped NC with 00:14:545 (1) -

02:08:310 (1) - for the sake of consistency, consider ending the spinner at 02:10:126 changed

Also, the kiai time speech >:(

As I said, won't mod the easy difficulty.

Pretty good map overall dude, good luck! :)
thx 4 mod! ur mod was helpful xd
Rtyzen
Spiral527

Spiral527 wrote:

From my queue

different kiai than the rest of the set (is this even a problem since it's GD?)

00:38:266 (1) - stack tail on 00:37:917 (4)
01:28:847 (2) - even spacing before and after
01:42:452 (1) - stack head on tail of 01:41:405 (2)
Fixed all

Moa

Moa wrote:

From my modding Queue

[expert]
many 3/4 sliders are too distant..
00:03:382 (1,2) - too distant :o in opening Eh the sound is the same as the rest
00:14:196 (1,2,3) - not this rhythm it's don't have stream sound Fixed
01:14:545 (2) - i think this slider is need slow sv like 01:21:522 (1) - this There's not really a change in the music unlike the next one, just a pause

good map GL~

teko8

teko8 wrote:

From my NM modding queue. Mod of two highest diffs.

Rtyzen's Expert:

Difficulty Rating: Rated as an Insane and is still pretty far off Expert cut-off (5.25 ★), would rename to Rtyzen's Insane, or make it harder (though making it harder would kind of ruin the diff spread).
00:31:812 (3,4,5,6,7,1,2,3,4) - I would consider dividing these up into 1,2 jumps like at 00:14:545 (1,2,1,2,1,2,1,2) - . Done
00:57:103 (8) - NC for consistency with 00:51:522 (1,2) - . Done
01:02:685 (8) - ^Done
01:04:429 (1) - Ctrl+g this, more natural to go from 01:04:254 (2) - up imo. 1 to 2 to 1 is downwards so imo this is better flow
01:08:266 (8) - NC for consistency ...Done
01:57:801 (1) - Make the curvature match 01:58:062 (2) - since they match at 01:56:405 (1,2) - . Not sure what this means



Rtyzen's Expert:

00:36:696 (6) - Move to where 00:35:824 (1) - is. I think this is better :o


Though I can't play it that well, I like the style that you're using for this song. Good luck~ :)

Chibii Maruko

Chibi Maruko wrote:

Hi. From my queue

rytzen

  1. 00:21:522 (5) - NC hereDone
  2. 00:29:894 (6) - ^ Done
  3. 00:31:987 (4,6) - NC since ur jumps always 1,2 Done
  4. 01:21:522 (1) - add whistle I'll leave hitsounds alone
  5. 01:24:312 (1) - ^ I'll leave hitsounds alone

gl when rank
bye

CyberX

CyberX wrote:

Here we go my Mod
note that everythings here is just my opinions

00:04:080 (1) - NC this,so its more easier to notice I dont think it's necessary to NC these sorry
00:06:871 (4) - here too
00:09:661 (4) - here too
00:11:405 (1) - NC so its more easier to notice the stream change direction It'll look weird imo orz
01:09:312 (1,2,3,4) - i think its a bad idea to change the distance Snap here but the pattern is great so idk
01:11:057 (4) - Nc here
01:11:580 (5) - this is hard to read because the direction of the slider is overlaping with slider before it try another direction I think it's ok cuz it's offset abit
01:13:411 (2) - this too but for this its because of the stream before Fixed
01:55:708 (4) - NC this
01:57:103 (4) - NC
02:01:289 (4) - NC
02:02:685 (4) - NC
Thanks for choosing my Mod Q,came again next time
Good Luck

Mercusheigan

Mercusheigan wrote:

Hi, from my modding queue


Rytzen's Expert

00:45:243 (1,2,1,2,1,2,3,4,5,6) - Consider the same suggested for the Master difficulty I'll leave the hitsounds alone

01:13:411 (2) - Feels poorly placed for me Fixed in previous mod

01:29:894 (1,2,1,2,1,2,1,2,3) - Consider the same suggested for the Master difficulty

02:08:310 (1) - for the sake of consistency, consider ending the spinner at 02:10:126 Done

Pretty good difficulty overall

Pretty good map overall dude, good luck! :)

Holy shit this is so late im so sorry thanks so much to all the modders

map
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 48033
Countdown: 0
SampleSet: Soft
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[Editor]
Bookmarks: 8964,14545,25708,36871,48033,59196,70359,81522,92685,109080,115010,120592
DistanceSpacing: 0.4
BeatDivisor: 12
GridSize: 4
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[Metadata]
Title:Argent Symmetry
TitleUnicode:アージェントシンメトリー
Artist:Sta feat.b
ArtistUnicode:Sta feat.b
Creator:jcjc
Version:Rtyzen's Expert
Source:Maimai PiNK
Tags:asymmetry アシンメトリー sega bun
BeatmapID:866622
BeatmapSetID:397235

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HPDrainRate:6
CircleSize:4
OverallDifficulty:7
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256,192,128310,12,0,130126,0:0:0:0:
Namki
Hello.

  • Easy
  1. 01:11:754 (2) - It would be better, if you keep clap only, just compare to this 01:10:359 (1) - , music changes but hitsounds don't.
  2. 01:13:150 (1) - same here, better to put whistle here, because you put it 01:10:359 (1) - here.
  3. 01:15:940 (1) - and 01:18:731 (1) - ^^^.
  4. 01:20:126 (2) - whistle, because of this 01:11:754 (2) - .
  5. 01:32:685 (1) - just my opinion, but this should be emphasized by adding a finish, because of quite strong beat. And here 01:43:847 (1) - . And others like those two.
  6. It would be better if you add a spinner in the end of the diff.
    I could write some nazi flow suggestions, but who wants this.

  • Basic
  1. 00:48:033 (1,2,3) - not really good idea to make this pattern with the overlaps, this may be unreadable for newbies and may cause some sliderbreaks.
    I suggest make this pattern without an overlap, but make with from here 01:32:685 - , because chorus part starts from there and this will be logical if chorus part will be harder than overall diff.
  2. 01:49:429 (1,2,3,4,5,1) - a lot of 1/2s, I suggest make this rhythm a bit easier, replace 01:50:475 (3) - this slider with a circle.

  • Advanced
  1. 00:45:243 - two green lines at one tick, but ranking criteria says: "No two uninherited or two inherited timing sections should be placed at the same point. "
  2. 00:01:464 (1,1) - recover time between a spinner and an object in Hard should be 1/1 as a minimum.
  3. 00:25:359 (5,1) - music changes but sliders are the same, make them different.

I think Expert should be named Insane, because you don't have Insane, but If you had it, you could name it Expert imo.
Insane and Extra are too good for me.
good luck~
Topic Starter
jcjc

Namki wrote:

Hello.

  • Easy
  1. 01:11:754 (2) - It would be better, if you keep clap only, just compare to this 01:10:359 (1) - , music changes but hitsounds don't. i put a whistle on the sliderslide instead
  2. 01:13:150 (1) - same here, better to put whistle here, because you put it 01:10:359 (1) - here. ^
  3. 01:15:940 (1) - and 01:18:731 (1) - ^^^. ^
  4. 01:20:126 (2) - whistle, because of this 01:11:754 (2) - . fixed
  5. 01:32:685 (1) - just my opinion, but this should be emphasized by adding a finish, because of quite strong beat. And here 01:43:847 (1) - . And others like those two. fine imo
  6. It would be better if you add a spinner in the end of the diff. ok ig uess
    I could write some nazi flow suggestions, but who wants this.

  • Basic
  1. 00:48:033 (1,2,3) - not really good idea to make this pattern with the overlaps, this may be unreadable for newbies and may cause some sliderbreaks.
    I suggest make this pattern without an overlap, but make with from here 01:32:685 - , because chorus part starts from there and this will be logical if chorus part will be harder than overall diff. fine imo cuz it looks cool xd plus ds
  2. 01:49:429 (1,2,3,4,5,1) - a lot of 1/2s, I suggest make this rhythm a bit easier, replace 01:50:475 (3) - this slider with a circle. i think its ok tho :O

  • Advanced
  1. 00:45:243 - two green lines at one tick, but ranking criteria says: "No two uninherited or two inherited timing sections should be placed at the same point. " opps fixed
  2. 00:01:464 (1,1) - recover time between a spinner and an object in Hard should be 1/1 as a minimum. shortened spinner at front
  3. 00:25:359 (5,1) - music changes but sliders are the same, make them different.fine imo

I think Expert should be named Insane, because you don't have Insane, but If you had it, you could name it Expert imo.
Insane and Extra are too good for me.
good luck~
Thanks!
LMT
From our modding queue.

It's quite well polished so far. Not my cup of tea but there's nothing wrong at all ;) .
Master
00:04:778 (1) - should end on 00:05:388 - this tick , then you can put 2 there, otherwise sliderend is on a silent tick.
00:10:882 - Stream should start here not 00:10:795 (2) - here.
00:13:498 (1,2,1,2) - all blue ticks should be mapped as well because of the guitar sound. If you want to be gimmicky: https://osu.ppy.sh/ss/4936506 .
01:12:976 (7) - stream ends here.
Expert
00:05:475 (2) - Stream starts here.
00:34:603 (3) - This slider should end 00:34:778 - here because the vocal stops there, not the blue tick.
00:35:301 (6) - same
01:25:359 (3) - so what's this note mapped to? If it's the synth or piano then you also have to map other red ticks because there are piano/synth notes there as well. There aren't drums here.
01:37:742 (4) - what's this note mapped to? If it's the vocal then there isn't a note here, if it's the synth then it should be a 1/4 slider.
01:40:185 (3) - vocal ends on the white tick instead of the blue tick.
02:00:243 (4) - starts 02:00:068 - here. It also makes sense to start on 02:00:126 - this 1/6 tick but then it might be too obnoxious. So the red tick makes a bit more sense.
Advanced
00:05:650 (2,3,4) - there technically should be another note here 00:05:562 - but it might be too hard for this diff.
00:52:917 (5,6) - isn't this too hard for advanced? owo
00:54:139 (2) - this should be broken up to 1/2 slider + a circle on red tick because the weird sound abruptly ends on the white tick.
00:58:498 (5,6) - same as 00:52:917 (5,6) -
01:04:080 (5,6) - ^
01:09:661 (5,6) - ^ especially when 6 is silent.
01:05:302 (2) - same as 00:54:139 (2) -
Good luck!

PS: By the way read the rules next time you join a modding queue, you didn't actually follow our rules but then I've already worked on it so it's an exception. It's not a popular thing to do, I know you probably just slipped it but then other people might think you're just spamming the queues hoping for a mod.
Topic Starter
jcjc

LMT1996 wrote:

From our modding queue.

It's quite well polished so far. Not my cup of tea but there's nothing wrong at all ;) .
Master
00:04:778 (1) - should end on 00:05:388 - this tick , then you can put 2 there, otherwise sliderend is on a silent tick. i think its fine like this and idw silence the sliderend lol
00:10:882 - Stream should start here not 00:10:795 (2) - here. ok changed
00:13:498 (1,2,1,2) - all blue ticks should be mapped as well because of the guitar sound. If you want to be gimmicky: https://osu.ppy.sh/ss/4936506 . lol i think its fine plus idw to use gimmicky stuff here
01:12:976 (7) - stream ends here. idk keeping this for consistency i guess

Advanced
00:05:650 (2,3,4) - there technically should be another note here 00:05:562 - but it might be too hard for this diff. ya
00:52:917 (5,6) - isn't this too hard for advanced? owo fine imo
00:54:139 (2) - this should be broken up to 1/2 slider + a circle on red tick because the weird sound abruptly ends on the white tick. keeping this for consistency
00:58:498 (5,6) - same as 00:52:917 (5,6) - fine imo
01:04:080 (5,6) - ^ fine imo
01:09:661 (5,6) - ^ especially when 6 is silent. also keeping this for consistency lol
01:05:302 (2) - same as 00:54:139 (2) - keeping this for consistency
Good luck!

PS: By the way read the rules next time you join a modding queue, you didn't actually follow our rules but then I've already worked on it so it's an exception. It's not a popular thing to do, I know you probably just slipped it but then other people might think you're just spamming the queues hoping for a mod. opps xd
Thanks for modding :)
- Frontier -

From this shit queue

[Easy]
00:36:871 (1) - not perfectly blanket
01:15:243 (3) - imo 256|260 for 01:15:940 (1) blanket it
01:43:847 (1) - wierdo slider
02:06:173 (1) - nc out plz

[Rtyzen's Expert]
00:22:830 (1) - NC out

Sorry if this mod didn't helpful then don't give me a star :(
GL ~
Topic Starter
jcjc

- Frontier - wrote:


From this shit queue

[Easy]
00:36:871 (1) - not perfectly blanket fixed i guess
01:15:243 (3) - imo 256|260 for 01:15:940 (1) blanket it fine imo
01:43:847 (1) - wierdo slider ^
02:06:173 (1) - nc out plz uh following 4 bars per nc so i removed NC at 02:07:568 (2) - instead

Sorry if this mod didn't helpful then don't give me a star :(
GL ~
lol thanks for modding
Shyotamaze
Hi, from my modding queue

General
  1. Kiais only in Rtyzen's diff?
  2. Rtyzen's diff should be called Insane and not Expert since you don't have an Insane and the star rating it way too low to call it Expert
Easy
  1. 01:47:336 (2,4) - A blanket would be cool
  2. 02:01:638 (2,3) - ^
  3. 02:07:568 (2,3,4) - Shouldn't this be closer to the center of the spinner? (Rule in RC iirc)
Rtyzen's Expert
  1. 00:07:394 (5) - It looks too curvy and weird imo, try to make the sliderend blanket with 00:06:871 (4) - 's curve
  2. 00:53:092 (2,1) - Fix blanket
  3. 01:34:080 (1,2,3,4) - Blankets/shapes can be improved
  4. 01:49:429 (1,3) - Blanket?
Master
  1. 00:21:522 (1,2,3) - It's a bit too much spaced imo especially in a "calm" part like that, consider reducing the spacing a little bit
  2. 00:32:685 (1,2,3) - ^
  3. 01:34:603 (3,6) - Nazi blanket
Nice map, I can only mod nazi stuff because it's really good
Good luck! ;)
Topic Starter
jcjc

Shyotamaze wrote:

Hi, from my modding queue

General
  1. Kiais only in Rtyzen's diff? yes
  2. Rtyzen's diff should be called Insane and not Expert since you don't have an Insane and the star rating it way too low to call it Expert following maimai difficulty naming where the 2nd highest difficulty tier is called expert
Easy
  1. 01:47:336 (2,4) - A blanket would be cool sure
  2. 02:01:638 (2,3) - ^ not blanketing this
  3. 02:07:568 (2,3,4) - Shouldn't this be closer to the center of the spinner? (Rule in RC iirc) shifted things around a little

Master
  1. 00:21:522 (1,2,3) - It's a bit too much spaced imo especially in a "calm" part like that, consider reducing the spacing a little bit i think the spacing is fine lol its quite easy to hit anw
  2. 00:32:685 (1,2,3) - ^ ^
  3. 01:34:603 (3,6) - Nazi blanket fixed
Nice map, I can only mod nazi stuff because it's really good
Good luck! ;)
Thanks for modding!
AmigoDoChroome
hi
simple mod

easy
00:20:126 (1) - x204 y368
00:25:708 (1,2,1,2) - this again???? sickening
00:31:289 (1) - ^^^^
00:33:382 (3,1,2,3) - ^^^^^
00:38:266 (2) - x380 y132
00:39:661 (1) - 00:39:661 (1) - x300 y384
00:39:661 (1,2,3) - http://osu.ppy.sh/ss/4988710
02:07:568 (2,3,4) - http://osu.ppy.sh/ss/4988716

"basic"
00:11:057 (2,1,2) - overlap
00:37:219 (2,3,4) - weird
00:40:359 a note here
00:48:033 (1,2,3) - overlap
00:52:219 (1,2,3,4) - http://osu.ppy.sh/ss/4988742

advanced

cs 4 please
00:09:661 (2) - http://osu.ppy.sh/ss/4988752
00:53:266 (7) - pattern here
01:17:336 (1) - http://osu.ppy.sh/ss/4988767
01:20:998 (1) - wtf nc
01:21:522 (1) - ^^^^^^
01:26:405 (1,1) - ^^^
01:36:871 (1,2,3,4,5,6,7,8) - hard for advanced's
01:42:452 (1,2,3,4,5,6,7,8) - ^^
01:52:219 (1,2,3,4,1,2,3,4) - ^^
01:53:615 (1,2) - red tick
02:00:592 (1) - nc
02:01:987 (1) - Ç
02:07:219 (1,2,3,4,1) - hard

master
i dont like de diff


Maps very ctrl c ctrl , but this on track. try to inspire in these maps :
https://osu.ppy.sh/b/492163
https://osu.ppy.sh/b/867819
Topic Starter
jcjc

AmigoDoChroome wrote:

hi
simple mod

easy
00:20:126 (1) - x204 y368 i prefer the original
00:25:708 (1,2,1,2) - this again???? sickening why not cuz its symmetry x d
00:31:289 (1) - ^^^^ ^
00:33:382 (3,1,2,3) - ^^^^^ ^
00:38:266 (2) - x380 y132 i prefer the original
00:39:661 (1) - 00:39:661 (1) - x300 y384 ^
00:39:661 (1,2,3) - http://osu.ppy.sh/ss/4988710 symmetry xd
02:07:568 (2,3,4) - http://osu.ppy.sh/ss/4988716 i prefer the original too

"basic"
00:11:057 (2,1,2) - overlap uh ya
00:37:219 (2,3,4) - weird hm ill think about it
00:40:359 a note here its fine imo
00:48:033 (1,2,3) - overlap well yes its one of the main patterns in this diff too
00:52:219 (1,2,3,4) - http://osu.ppy.sh/ss/4988742 i prefer the original

advanced

cs 4 please
00:09:661 (2) - http://osu.ppy.sh/ss/4988752 uh this doesn't follow ds?
00:53:266 (7) - pattern here what about it lol
01:17:336 (1) - http://osu.ppy.sh/ss/4988767 i prefer the flow here
01:20:998 (1) - wtf nc NC to signal change in SV
01:21:522 (1) - ^^^^^^ ^
01:26:405 (1,1) - ^^^ ^
01:36:871 (1,2,3,4,5,6,7,8) - hard for advanced's fine imo
01:42:452 (1,2,3,4,5,6,7,8) - ^^ ^
01:52:219 (1,2,3,4,1,2,3,4) - ^^ ^
01:53:615 (1,2) - red tick it's fine what
02:00:592 (1) - nc isn't it already NC'd lol
02:01:987 (1) - Ç ^
02:07:219 (1,2,3,4,1) - hard uh not really imo

master
i dont like de diff xdXdXDXdxdxD


Maps very ctrl c ctrl , but this on track. try to inspire in these maps :
https://osu.ppy.sh/b/492163
https://osu.ppy.sh/b/867819 :)
Thanks for looking at the map but i guess you don't get my mapping style lolll
MokouSmoke
from my queue~

[Advanced]
  1. 00:11:057 (2,3,4) - doesn't follow music since triplet places emphasis on 00:11:231 - just use same rhythm as 00:07:568 (1,2,3) -
  2. 00:13:150 (1) - this note is just hiding in a corner :/ no need to follow DS rigorously here since it's advanced diff and gap is 2/1
  3. 00:42:452 (1,2,3) - so triplets tend to indicate the last note in the triplet, which in this case is the weak beat on the red tick. These will play much better if you shift these patterns so that the third object in the triplet starts on a white tick. Maybe try a rhythm like this and apply to all similar patterns: http://puu.sh/owa2H/b9b5e461bd.jpg
  4. 00:42:626 (3,1) - avoid overlaps pls, it's apparent with osu autostack. same thing at 00:43:324 (3,1) -
[Basic]
  1. 00:05:475 (2) - I would makes this a 1/1 slider. if you can't follow all the drum sounds, it's better to not half-ass it and follow 1/1 rhythm instead
  2. 00:14:196 (2) - 00:16:987 (1) - there are inconsistencies in your NC pattern
  3. 00:18:382 (1) - remove NC
  4. 00:37:917 (3,4) - better to stack here so it's easier for new players to hit 1/2 rhythm
[Easy]
  1. 01:21:522 (1,2) - can you adjust slider shape so these blanket?
Wow sorry, this wasn't a very good mod. I might take a look again when I'm feeling less tired, but for now good luck~
Rtyzen
LMT1996

LMT1996 wrote:

00:05:475 (2) - Stream starts here. Imo 00:05:562 - is not that strong
00:34:603 (3) - This slider should end 00:34:778 - here because the vocal stops there, not the blue tick. It's not easy to tell that the vocal ends on red when playing, cuz the vocal is like dragging, so I just dragged the slider to the next vocal
00:35:301 (6) - same tbh ^
01:25:359 (3) - so what's this note mapped to? If it's the synth or piano then you also have to map other red ticks because there are piano/synth notes there as well. There aren't drums here. Changed
01:37:742 (4) - what's this note mapped to? If it's the vocal then there isn't a note here, if it's the synth then it should be a 1/4 slider. Changed
01:40:185 (3) - vocal ends on the white tick instead of the blue tick. Same as before
02:00:243 (4) - starts 02:00:068 - here. It also makes sense to start on 02:00:126 - this 1/6 tick but then it might be too obnoxious. So the red tick makes a bit more sense. Changed

Shyotamaze

Shyotamaze wrote:

Rtyzen's Expert
  1. 00:07:394 (5) - It looks too curvy and weird imo, try to make the sliderend blanket with 00:06:871 (4) - 's curve The slider shape is the same as the stream immediately after, which is intended
  2. 00:53:092 (2,1) - Fix blanket Fixed I think
  3. 01:34:080 (1,2,3,4) - Blankets/shapes can be improved Fixed a bit
  4. 01:49:429 (1,3) - Blanket? Fixed

- Frontier -

- Frontier - wrote:

[Rtyzen's Expert]
00:22:830 (1) - NC out It helps to read that slider cuz it's a bit abnormal

Thanks to all the modders!

xd
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 48033
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
Bookmarks: 8964,14545,25708,36871,48033,59196,70359,81522,92685,109080,115010,120592
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 32
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[Metadata]
Title:Argent Symmetry
TitleUnicode:アージェントシンメトリー
Artist:Sta feat.b
ArtistUnicode:Sta feat.b
Creator:jcjc
Version:Rtyzen's Expert
Source:Maimai PiNK
Tags:asymmetry アシンメトリー sega bun
BeatmapID:866622
BeatmapSetID:397235

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.8
SliderMultiplier:2
SliderTickRate:1

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446,61,114661,1,8,0:0:0:0:
256,96,114836,1,0,0:0:0:0:
256,126,114923,1,0,0:0:0:0:
256,156,115010,6,0,L|256:256,1,100,10|0,0:1|0:0,0:0:0:0:
355,330,115272,2,0,L|355:230,1,100,10|0,0:1|0:0,0:0:0:0:
183,285,115533,1,10,0:1:0:0:
355,330,115708,2,0,B|312:277|312:277|254:306|181:285,1,200,10|4,0:1|0:3,0:0:0:0:
125,149,116231,1,0,0:0:0:0:
105,342,116405,6,0,P|90:280|99:238,1,100,10|0,0:1|0:0,0:0:0:0:
125,149,116667,2,0,P|78:192|37:206,1,100,10|0,0:1|0:0,0:0:0:0:
50,122,116929,1,10,0:1:0:0:
104,343,117103,2,0,B|75:280|105:202|105:202|61:123,1,200,10|8,0:1|0:1,0:0:0:0:
213,213,117626,1,0,0:0:0:0:
319,156,117801,6,0,P|330:96|276:106,1,100,10|0,0:1|0:0,0:0:0:0:
307,234,118062,2,0,P|356:224|399:178,1,100,10|0,0:1|0:0,0:0:0:0:
421,118,118324,1,10,0:1:0:0:
221,135,118498,2,0,L|433:116,1,200,10|2,0:1|0:0,0:0:0:0:
451,97,118935,1,2,0:0:0:0:
447,132,119022,1,2,0:0:0:0:
444,168,119109,1,2,0:0:0:0:
441,203,119196,5,8,0:1:0:0:
363,181,119545,1,2,0:0:0:0:
295,224,119894,1,2,0:0:0:0:
276,301,120068,2,0,L|232:292,8,33.3333333333333
175,251,120592,6,0,L|183:127,1,100,10|0,0:1|0:0,0:0:0:0:
94,60,120853,2,0,L|87:159,1,100,10|0,0:1|0:0,0:0:0:0:
76,248,121115,1,10,0:1:0:0:
181,151,121289,2,0,B|148:120|136:89|136:89|66:119|16:99,1,200,10|0,0:1|0:0,0:0:0:0:
226,74,121812,1,2,0:0:0:0:
270,240,121987,6,0,B|325:246|325:246|377:230,1,100,10|0,0:1|0:0,0:0:0:0:
482,165,122248,2,0,B|449:209|449:209|437:262,1,100,10|0,0:1|0:0,0:0:0:0:
403,326,122510,1,10,0:1:0:0:
374,146,122685,2,0,B|348:246|348:246|405:330,1,200,10|8,0:1|0:1,0:0:0:0:
437,328,123121,2,0,L|477:331,2,25,2|0|0,0:1|0:0|0:0,0:0:0:0:
239,311,123382,6,0,P|174:302|125:311,1,100,10|2,0:1|0:0,0:0:0:0:
77,347,123644,2,0,P|104:292|106:247,1,100,10|2,0:1|0:0,0:0:0:0:
114,170,123905,1,10,0:1:0:0:
226,119,124080,5,10,0:1:0:0:
247,132,124167,1,0,0:0:0:0:
270,141,124254,1,2,0:0:0:0:
294,147,124341,1,0,0:0:0:0:
319,149,124428,1,10,0:1:0:0:
344,147,124516,1,0,0:0:0:0:
368,141,124603,2,0,P|411:123|426:103,1,50,10|0,0:1|0:0,0:0:0:0:
466,18,124778,6,0,L|475:80,1,50,10|2,0:1|0:0,0:0:0:0:
487,180,124952,1,2,0:0:0:0:
440,33,125126,6,0,L|449:95,1,50,10|2,0:1|0:0,0:0:0:0:
461,195,125300,1,2,0:0:0:0:
414,48,125475,6,0,L|423:110,1,50,10|0,0:1|0:0,0:0:0:0:
435,210,125650,1,8,0:1:0:0:
410,216,125737,1,0,0:0:0:0:
388,227,125824,1,8,0:1:0:0:
368,242,125911,1,0,0:0:0:0:
351,260,125998,1,0,0:0:0:0:
338,281,126086,1,0,0:0:0:0:
329,305,126173,5,10,0:1:0:0:
291,301,126260,1,10,0:1:0:0:
254,298,126347,1,10,0:1:0:0:
216,295,126434,1,10,0:1:0:0:
179,292,126521,1,10,0:1:0:0:
59,213,126696,5,10,0:1:0:0:
96,209,126783,1,10,0:1:0:0:
134,206,126870,1,10,0:1:0:0:
171,203,126957,1,10,0:1:0:0:
208,200,127044,1,10,0:1:0:0:
329,121,127219,5,10,0:1:0:0:
292,117,127306,1,10,0:1:0:0:
254,114,127393,1,10,0:1:0:0:
217,111,127480,1,0,0:0:0:0:
180,108,127568,2,0,L|128:104,12,33.3333333333333,10|2|0|0|0|0|10|2|0|0|0|0|10,0:1|0:0|0:0|0:0|0:0|0:0|0:1|0:0|0:0|0:0|0:0|0:0|0:1,0:0:0:0:
256,192,128310,12,0,130126,0:0:0:0:
Topic Starter
jcjc

MokouSmoke wrote:

from my queue~

[Advanced]
  1. 00:11:057 (2,3,4) - doesn't follow music since triplet places emphasis on 00:11:231 - just use same rhythm as 00:07:568 (1,2,3) - fixed
  2. 00:13:150 (1) - this note is just hiding in a corner :/ no need to follow DS rigorously here since it's advanced diff and gap is 2/1 kee[ing this
  3. 00:42:452 (1,2,3) - so triplets tend to indicate the last note in the triplet, which in this case is the weak beat on the red tick. These will play much better if you shift these patterns so that the third object in the triplet starts on a white tick. Maybe try a rhythm like this and apply to all similar patterns: http://puu.sh/owa2H/b9b5e461bd.jpg edit: fixed
  4. 00:42:626 (3,1) - avoid overlaps pls, it's apparent with osu autostack. same thing at 00:43:324 (3,1) - moved things around a little i guess?
[Basic]
  1. 00:05:475 (2) - I would makes this a 1/1 slider. if you can't follow all the drum sounds, it's better to not half-ass it and follow 1/1 rhythm instead ok fixed
  2. 00:14:196 (2) - 00:16:987 (1) - there are inconsistencies in your NC pattern 4 bars per NC
  3. 00:18:382 (1) - remove NC reworked NCs a little
  4. 00:37:917 (3,4) - better to stack here so it's easier for new players to hit 1/2 rhythm fine imo
[Easy]
  1. 01:21:522 (1,2) - can you adjust slider shape so these blanket? would cause ds issues lol

Wow sorry, this wasn't a very good mod. I might take a look again when I'm feeling less tired, but for now good luck~
Thanks for modding!!
DeRandom Otaku
Hi~ From my queue

Master :
  1. 00:22:219 (1) - remove nc
  2. 00:33:382 (1) - ^
  3. 01:10:359 (1,2) - not stacked properly
  4. 01:13:150 (1,2) - ^
  5. 01:16:202 (2) - ^^
  6. 02:00:854 (2) - ^^^
  7. 02:02:249 (2) - ^^^^
Rtyzen's Expert :
  1. Increase AR ;w;
  2. Disable wide screen support
  3. 00:12:278 (3) - stack it properly with the end of 00:12:452 (4) -
  4. 00:55:533 - change to

    and add clap at 00:55:708 -
  5. 01:04:778 (1,2,3) - make all of these evenly spaced
  6. 01:41:929 (4) - this should be higher
Also disable wide screen support in Easy , Basic , advanced~

Thats all from me ~ the map is great!!~

Good luck!~
Topic Starter
jcjc

DeRandom Otaku wrote:

Hi~ From my queue

Master :
  1. 00:22:219 (1) - remove nc keeping this
  2. 00:33:382 (1) - ^ ^
  3. 01:10:359 (1,2) - not stacked properly oops 1
  4. 01:13:150 (1,2) - ^ oops 2
  5. 01:16:202 (2) - ^^ oops 3
  6. 02:00:854 (2) - ^^^ oops 4
  7. 02:02:249 (2) - ^^^^oops 5

Also disable wide screen support in Easy , Basic , advanced~ oops 6

Thats all from me ~ the map is great!!~

Good luck!~
thansk for mod
hyouri
from modq
00:46:987 (1,2,3,4,1,2,3,4) - holy

[General/metadata]
add Rtyzen in tags cuz he did gd

[Master]
01:49:952 (3,4,5,6,7) - Idk why this hitsound part is triggering
01:32:685 - why no kiai starting here ? :/
01:19:429 (4) - should be ´NC here imo
01:28:498 (1,1,1,1) - If you want spacing like this I think it should be exposed. e.g 01:28:847 (1,1) - spacing between these two should be twice as big as 01:28:498 (1,1) - and 01:29:196 (1,1) - should have twice as big spacing as 01:28:847 (1,1) -
01:49:102 - Not entirely sure why this green tick is off (109102,-100,4,2,1,20,0,0)
01:49:080 (1) - imo this shouldn't be NC or 01:49:429 (1) -
Topic Starter
jcjc

Alveryn wrote:

from modq
00:46:987 (1,2,3,4,1,2,3,4) - holy yea

[General/metadata]
add Rtyzen in tags cuz he did gd oshit sorry zen

[Master]
01:49:952 (3,4,5,6,7) - Idk why this hitsound part is triggering whistles following vocals
01:32:685 - why no kiai starting here ? :/ there is a kiai flash xd but no kiai time cuz mentioned above
01:19:429 (4) - should be ´NC here imo nah
01:28:498 (1,1,1,1) - If you want spacing like this I think it should be exposed. e.g 01:28:847 (1,1) - spacing between these two should be twice as big as 01:28:498 (1,1) - and 01:29:196 (1,1) - should have twice as big spacing as 01:28:847 (1,1) - changed to the same spacing
01:49:102 - Not entirely sure why this green tick is off (109102,-100,4,2,1,20,0,0) it's to silence the 1/16 slider repeats a little if not my ears would die
01:49:080 (1) - imo this shouldn't be NC or 01:49:429 (1) - cuz its special Xd
-Spy_old
Mod Q!!

[Easy]

00:22:219 (3) - Can this slider end sooner? I get that you are trying to end it with the beat, but it plays weird and can be misleading for a beginner player

00:35:650 (3) - I dont know why, this slider feels so out of place XD maybe because its a bit too long

00:36:871 (1) - This could blanket 00:36:522 (4) - better

01:10:359 (1) - place this slider a tab bit to the bottom? Its better for a beginner to follow if the sliders are similar height, shape, etc.

01:18:731 (1) - You could make a nice blanket with 01:20:126 (2) -

01:20:126 (2) - Why is Kiai only on this tick, should last entire chorus/upbeat part!

02:01:638 (2) - This could blanket 02:01:638 (2) - better..

02:10:185 - This spinner ends at an awkward time, end at a white tick.

nice diff! nice sliders too

[Basic]

00:04:080 (2) - This slider could be spaced a tad bit farther away from the previous one.

00:05:475 (4) - ^

00:06:871 (2) - ^

00:09:661 (2) - ^ I'm not sure if this is what you are going for in terms of design, its just spacing is really key when it comes to Easy and Normal diffs because it can be confusing at first sight if you are not used to this kind of thing.

00:23:092 (1) - This in general needs to be spaced out more because even I was caught off test playing it XD

00:46:115 (3) - This slider looks really awkward, position it away from the next slider, or stack it.

00:48:469 - This section could be mapped better. (looks weird, plays weird, stacked weird, etc.)

00:53:964 - ^

00:59:632 - ^ I see the pattern you are going for, and it's nice... Just could be spaced better, or mapped better idk but looks very weird.

01:31:289 (4) - Space differently, looks weird

02:10:097 - like last diff, can slider end on white tick?

nice map though, really flows nice.

[Advanced]

[General]

Make AR 6.5 instead of 7.5 too hard to read for advanced

Make it CS 3.5, no need for CS 3.6?

[Beatmap]

00:03:382 (1) - This slider starts too soon after spinner, I think make spinner a bit shorter.

00:42:626 (3) - These following 3 reverse sliders play and sound really weird. Instead of (1,2,reverse slider) make only (1, , reverse slider) take out (2)

00:52:917 (5) - These kick sliders, are too hard for advanced, remap.

00:58:498 (5) - ^

01:12:800 (4) - This slider ends awkwardly, remap.

01:14:545 (3) - NC

01:18:208 (3) - make this slider have 1 less reverse.

01:26:405 (1) - No need for NC here.

01:50:301 - This part (2(Slider) 3, 4) too hard for advanced, remap.

01:54:312 (2) - Space away from 01:53:615 (1) -

02:07:394 - Never put a quad + slider stacked in advanced diff, remap.

Flows amazing, nice map!!

I tried Expert, cant follow or play but some notes:

[Rtyzen's Expert]

00:07:917 - NO, but srsly? You cant rank this with that pattern that is like a 6-6.5 star map pattern. Too fast anyways.

00:08:440 (3) - no. You cant have a stream in a circle pattern end and start another stream without any brief pause.

Rest of map is nice!
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